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	<title>Telos Realms Wiki - User contributions [en]</title>
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	<updated>2026-04-30T14:52:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Tenebris&amp;diff=12538</id>
		<title>Tenebris</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Tenebris&amp;diff=12538"/>
		<updated>2026-01-19T16:57:08Z</updated>

		<summary type="html">&lt;p&gt;Loek: Implemented Neilruae&amp;#039;s boss guide.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPCInfobox&lt;br /&gt;
| title = Voided Omnipotent; Master of the Void&lt;br /&gt;
| image = 3DVoidedOmnipotent.png;VomniBossbar&lt;br /&gt;
| Health = 19250&lt;br /&gt;
| Fame = 5000&lt;br /&gt;
| Tiered = 11&lt;br /&gt;
| Voidbound = &lt;br /&gt;
Loot; Fractured Nihility; Item-FracturedNihility.gif; 1.5&lt;br /&gt;
| Bloodshot =&lt;br /&gt;
Abilities; Oblivion&#039;s Reach; Ut-Oblivion&#039;sReach.png; 0.8,&lt;br /&gt;
Abilities; Event Horizon; Ut-EventHorizon.png; 0.8,&lt;br /&gt;
Armours; Shadow Silk; Ut-ShadowSilk.png; 0.8&lt;br /&gt;
| Companion = &lt;br /&gt;
Pets; Shadow Chirp; 2DShadowChirp.png; 0.2,&lt;br /&gt;
Mounts; Dreadspire Drake; 2DDreadspireDrake.png; 0.2&lt;br /&gt;
| Rune = &lt;br /&gt;
Runes; Rune of Eternal Maw; Rune-Tenebris.png; 3&lt;br /&gt;
| Frag = Bloodshot;25&lt;br /&gt;
| Required = 68&lt;br /&gt;
| Solo = 80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Data ==&lt;br /&gt;
Omnipotent is found chained up by the Celestials. After breaking the chains, he decides to show his gratitude by engaging the Silverlings in combat.&lt;br /&gt;
&lt;br /&gt;
This dungeon is dropped by completing [[Raphael&#039;s Chamber]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
==Boss Behaviour== &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Attack 1: Snakes)&#039;&#039;&#039; | Voided Omnipotent teleports to a player and spawns a vortex that can be avoided by jumping. He then releases three sets of projectiles in eight directions, each moving in a snake-like pattern and dealing damage on contact. Afterwards, he shoots out a final circular wave of projectiles outward from himself. He repeats this multiple times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 2: Pillars)&#039;&#039;&#039; | Voided Omnipotent teleports to a player and summons void pillars while releasing massive bursts of projectiles in all directions. He repeats this four times, with all projectiles and pillars dealing damage on contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 3: Black Holes)&#039;&#039;&#039; | Voided Omnipotent moves all players closer to himself and summons two black holes that rotate around him. The black holes continuously spawn small carpet-like void projectiles that deal damage. During this attack, Voided Omnipotent moves toward the aggroed player while limiting movement by creating a zone which players can&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% (Phase 1: Unchaining)&#039;&#039;&#039; | Omnipotent is chained. The player must approach the chain platforms to be teleported into a voided box, where they must land a floating sword on the central cube three times. Projectiles are also fired which deal damage, however the sword itself does not deal damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 85% (Phase 2)&#039;&#039;&#039; | Upon being unchained, Voided Omnipotent targets a random player, teleporting slightly away before teleporting back to them and unleashing a wave of projectiles which deal damage on contact. Throughout this phase, golden rings periodically appear, and players must stand in them or they will be damaged and get blinded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85% to 65% (Phase 3: Chase)&#039;&#039;&#039; | Voided Omnipotent summons a black cube at the center of the arena that emits rotating beams. Depending on beam height, players must either jump over or sneak beneath them to avoid damage. Voided Omnipotent circles the arena while throwing black projectiles into the central cube, causing high velocity damaging cubes to be sent outward in all directions. Portions of the floor are marked with red wool that will be targeted and turn purple after, and remaining on them when they are transformed will deal damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;65% to 30% (Phase 4)&#039;&#039;&#039; | Voided Omnipotent cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30% to 15% (Phase 5: Bells)&#039;&#039;&#039; | Voided Omnipotent drags all players to the center of the arena and begins summoning cubes that move both inward and outward which can be dodged by moving in a zig-zag pattern. Raphael then manifests bells across the arena, where players must strike these bells three times to end the phase.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15% to 0% (Phase 6)&#039;&#039;&#039; | The Void erupts from Omnipotent in a form that is akin to the Wither Storm. The arena becomes flooded with lasers that deal damage once they darken, alongside projectiles which are fired from the center. The Void randomly pulls players toward its eyes three times, and the targeted players must right click them in order to resist the pull of the Void. To end this phase, players must repeat this three times.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
== Lore == &lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
{{DLog|Emergency|Prelude|Oh...what have we done. The situation has escalated, hurry up and complete Project:Theseus. Raphael might&#039;ve disrupted the Void&#039;s transformation but its roots have now embedded themselves deeper than ever before. It&#039;s only a matter of time now. }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Boss &amp;amp; Dungeon Dialogue&lt;br /&gt;
|img=&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || [Omnipotent] &amp;quot;Breaking the celestial chains, are we? How unexpected that the TRAITORS of Telos are my salvation!&amp;quot; {{Sound|VA-TenebrisOmni1.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 1 End || [Omnipotent] &amp;quot;The many-faced champion has failed his duties.&amp;quot; {{Sound|VA-TenebrisOmni2.ogg}} &amp;lt;br /&amp;gt;[Voided Omnipotent] &amp;quot;And so, Telos shall witness the beauty of endless darkness!&amp;quot; {{Sound|VA-TenebrisVomni1.ogg}} &amp;lt;br /&amp;gt;[Voided Omnipotent] &amp;quot;Playing “hero” won’t save this world. You cannot stop this.&amp;quot; {{Sound|VA-TenebrisVomni2.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 2 End || [Voided Omnipotent] &amp;quot;Heed the Void’s lullaby. And slumber with the Observer!&amp;quot; {{Sound|VA-TenebrisVomni3.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 3 End || [Voided Omnipotent] &amp;quot;I’ll absorb your essence. AND NO ONE WILL CROSS ME AGAIN.&amp;quot; {{Sound|VA-TenebrisVomni4.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 4 End || [Voided Omnipotent] &amp;quot;The Voided King was WEAK. I’ll be the one to save this realm!&amp;quot; {{Sound|VA-TenebrisVomni5.ogg}} &amp;lt;br /&amp;gt;[Raphael] &amp;quot;Thank Loa, it worked! Silverlings! Strike the bells and make Telos ours!&amp;quot; {{Sound|VA-TenebrisRaphael1.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| 1st Bell Struck || [Raphael] &amp;quot;Twice more. For the Sanguine Lord!&amp;quot; {{Sound|VA-TenebrisRaphael2.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| 2nd Bell Struck || [Raphael] &amp;quot;The Nexus calls me. So with this final toll, I bid thee farewell.&amp;quot; {{Sound|VA-TenebrisRaphael3.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd Bell Struck || [Voided Omnipotent] &amp;quot;N-no…I CONTROL YOU. YOU WILL OBEY ME!&amp;quot; {{Sound|VA-TenebrisVomni6.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 5 End || [The Void] &amp;quot;Obey…a pathetic whelp?&amp;quot; {{Sound|VA-TenebrisVoid1.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| 1st Pull Call || [The Void] &amp;quot;Where do you think you’re going, Silverling?&amp;quot; {{Sound|VA-TenebrisVoid2.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| 2nd Pull Call || [The Void] &amp;quot;Spawn of a broken promise. You are to blame.&amp;quot; {{Sound|VA-TenebrisVoid3.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd Pull Call || [The Void] &amp;quot;The Rustborn have not forgiven you.&amp;quot; {{Sound|VA-TenebrisVoid4.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Boss Death || [The Void] &amp;quot;Revel in your victories. Mourn your dead. But the heavens are collapsing. And the abyss will rise up to salvage the shattered.&amp;quot; {{Sound|VA-TenebrisVoid5.ogg}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Guide ==&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Guide&lt;br /&gt;
|text=Boss Guide&lt;br /&gt;
|img=&lt;br /&gt;
|content=&lt;br /&gt;
Voided Omnipotent Guide provided by &#039;&#039;&#039;Neilruae&#039;&#039;&#039;.&lt;br /&gt;
== Gearing up ==&lt;br /&gt;
Before entering Tenebris dungeon you will need for this fight to swap between a long distance weapon and a short range weapon to optimize your DPS, and between your current set of gear and tankier armor/abilities. &amp;lt;br&amp;gt;&lt;br /&gt;
Typically you want to have a weapon that has more than 8 range and another one with less than 6 range. &amp;lt;br&amp;gt;&lt;br /&gt;
As for the armors and gear swap-outs, prioritize stats like health, armor, vitality and evasion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 1: Snakes)&#039;&#039;&#039; {{!}} You have to jump over the shockwave at the time he slams the ground and then stay near him around 3-4 blocks distance and try some left-right movements to avoid getting hit by all the bullet,  don&#039;t be static as if you take the whole sequence of projectile you will get low on health, and after the 3 bullets sequence has been shot you have to jump again to avoid the fourth cycle of projectile. don&#039;t go too far away from your group during this attack as it can put others in danger and slow the DPS. Toggling player off during this phase as you will still be able to see which person Voided Omnipotent decides to teleports to. Short range weapon is recommended for this attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 2: Pillars)&#039;&#039;&#039; {{!}} This attack is the most dangerous one, you have to run away as fast as possible when he does this attack as if you stay in the middle you will be hit by a flurry of projectile one shotting you. Ideally you want to run for about 2-3 seconds and then look back to dodge both pillars and projectiles. The pillar are marked on the floor so you can see where they spawn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 3: Black Holes)&#039;&#039;&#039; {{!}} Try to stay near the person he has the focus onto, it&#039;s the person he is facing and walking towards during the attack, it is easier for you to DPS him with your long distance weapon. Focus on dodging the tiny bullets as they deal quite a lot of damage if you get hit a lot by them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 85% (Phase 2)&#039;&#039;&#039; {{!}} For this phase you have to know that the wave of projectile despite looking dangerous only hit once, so focusing on getting in the yellow circles is your top priority as if you start to miss one due to the blind crown control you will be off tempo and start taking a lot of damage. You want to stay pretty close to him and rush towards the nearest circle before the flame reaches the ground, a little trick to help you is to stay on the edge of the circle so Voided Omnipotent teleports inside it and you can go around him to dodge his attack and still be in the circle, it gets pretty annoying in groups if everyone scatter so its important to stay grouped you can use your short range weapon for this phase as he gets near you every time he teleports.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85% to 65% (Phase 3: Chase)&#039;&#039;&#039; {{!}} The ideal strategy once you are comfortable with the fight is to enter first person and follow Voided Omnipotent around while hitting him and properly avoiding the lasers and floor, it is important to toggle player off during this phase. The projectiles that shoot out from the center for the most part don&#039;t have to be focused on, as they don&#039;t do huge damage. You need to focus on mainly dodging the floor attack and avoiding the lasers, as both do heavy damage and  can kill you extremely fast. Just remember that you can stop following him if you are in a bad spot, it&#039;s ok to stop chasing him and waiting for him to come around to get back in cycle. If you&#039;re completely new to the boss, i suggest to keep your 3rd POV and focus only on dodging and let the other people of the group do the phase. If you&#039;re doing this in first POV, use a short range weapon, if you&#039;re in third POV, use a long range one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;65% to 30% (Phase 4)&#039;&#039;&#039; {{!}} It is the phase where Voided Omnipotent will switch between the 3 specified attacks at the beginning of the Guide, refer to them to see how to deal with them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30% to 15% (Phase 5)&#039;&#039;&#039; {{!}} For this phase equip all your tank swap-outs, you can also turn on hitboxes if you feel more comfortable with them. This phase if you&#039;re alone is quite difficult as you will need to travel across each side to reach each bell. Crouch during this phase and go slowly while fitting in the gaps. If you&#039;re in a group, each one of you can cover a side to already be in position when the bell will spawn, you can stay in the same spot by doing a rectangle pattern between the bullets each one of them only hit once. To hit the bells you just have to stay on the particle circle. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15% to 0% (Phase 6)&#039;&#039;&#039; {{!}} Keep your tank swap-outs and you can also use supportive abilities if your class has some. The finale is by far the easiest phase all you to do is dodge the lasers and bullets he shoot that are not too fast but the bullets can be covered by the lasers so be aware of that. During this phase you are being attracted by the center so you have to always walk towards the edge of arena. If you&#039;re chosen you will be attracted to its head and you can spam right click to hit the head so you don&#039;t miss it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Loek</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Daily_Trials&amp;diff=12290</id>
		<title>Daily Trials</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Daily_Trials&amp;diff=12290"/>
		<updated>2026-01-02T09:49:59Z</updated>

		<summary type="html">&lt;p&gt;Loek: Changed some missions to trials to no longer spread misinfo and confusion!!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:3DRoseElyrion.png|centre]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
==Daily Trial Data==&lt;br /&gt;
The Mission of the Day is given to the player by Ragnar in [[The Nexus]].&lt;br /&gt;
&lt;br /&gt;
Daily missions consist of short trials, their rewards are the &#039;&#039;&#039;only way&#039;&#039;&#039; to progress in the [[Seasons#Seasonpass|Season pass]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Ragnar currently has 3 different trials available for the Silverlings: Trial of the Swift, Trial of the Flame and Trial of the Guardian. &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Trial order&lt;br /&gt;
|-&lt;br /&gt;
! Day !! Trial&lt;br /&gt;
|-&lt;br /&gt;
| Monday || Trial of the Sapphire Flame&lt;br /&gt;
|-&lt;br /&gt;
| Tuesday || Trial of the Crystal Guardian&lt;br /&gt;
|-&lt;br /&gt;
| Wednesday || Trial of the Swift&lt;br /&gt;
|-&lt;br /&gt;
| Thursday || Trial of the Verdant Flame&lt;br /&gt;
|-&lt;br /&gt;
| Friday || Trial of the Network Guardian&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || Trial of the Rose Flame&lt;br /&gt;
|-&lt;br /&gt;
| Sunday || Trial of the Matrix Guardian &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=DailyTrial&lt;br /&gt;
|text=Daily Trial Merits&lt;br /&gt;
|img=Icon-SeasonPass&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
Ragnar gives out different rewards depending on how well the &amp;lt;span style=&amp;quot;color:Silver;&amp;quot;&amp;gt;Silverling&amp;lt;/span&amp;gt; did in the Trial of the Day.&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#CFCFCF;&amp;quot;&amp;gt;&#039;&#039;&#039;Platinum&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
25,000 Seasonpass XP &amp;lt;br&amp;gt;&lt;br /&gt;
2,000 Soul Points to all Classes &amp;lt;br&amp;gt;&lt;br /&gt;
1 Epic Mystery Key OR 1 Rare Mystery Key &amp;lt;br&amp;gt;&lt;br /&gt;
1 Uncommon Mystery Key &amp;lt;br&amp;gt;&lt;br /&gt;
1 Common Mystery Key &amp;lt;br&amp;gt;&lt;br /&gt;
+10% Loot Boost on Seasonal Characters until the next Cycle.&amp;lt;br&amp;gt;&lt;br /&gt;
(&#039;&#039;Requirements are found within individual Trial sections.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FFD700;&amp;quot;&amp;gt;&#039;&#039;&#039;Gold&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
20,000 Seasonpass XP &amp;lt;br&amp;gt;&lt;br /&gt;
2,000 Soul Points to all Classes &amp;lt;br&amp;gt;&lt;br /&gt;
1 Epic Mystery Key OR 1 Rare Mystery Key &amp;lt;br&amp;gt;&lt;br /&gt;
1 Uncommon Mystery Key &amp;lt;br&amp;gt;&lt;br /&gt;
1 Common Mystery Key &amp;lt;br&amp;gt;&lt;br /&gt;
+10% Loot Boost on Seasonal Characters until the next Cycle.&amp;lt;br&amp;gt;&lt;br /&gt;
(&#039;&#039;Requirements are found within individual Trial sections.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#9C9C9C;&amp;quot;&amp;gt;&#039;&#039;&#039;Silver&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
15,000 Seasonpass XP &amp;lt;br&amp;gt;&lt;br /&gt;
1,500 Soul Points to all Classes &amp;lt;br&amp;gt;&lt;br /&gt;
1 Uncommon Mystery Key &amp;lt;br&amp;gt;&lt;br /&gt;
1 Common Mystery Key &amp;lt;br&amp;gt;&lt;br /&gt;
+5% Loot Boost on Seasonal Characters until the next Cycle.&amp;lt;br&amp;gt;&lt;br /&gt;
(&#039;&#039;Requirements are found within individual Trial sections.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#CD7F32;&amp;quot;&amp;gt;&#039;&#039;&#039;Bronze&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
10,000 Seasonpass XP &amp;lt;br&amp;gt;&lt;br /&gt;
1,000 Soul Points to all Classes &amp;lt;br&amp;gt;&lt;br /&gt;
1 Common Mystery Key &amp;lt;br&amp;gt;&lt;br /&gt;
+3% Loot Boost on Seasonal Characters until the next Cycle.&amp;lt;br&amp;gt;&lt;br /&gt;
(&#039;&#039;Participation Reward&#039;&#039;)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=TrialoftheSwift&lt;br /&gt;
|text=Trial of the Swift&lt;br /&gt;
|img=3DTreasureChest&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot; id=&amp;quot;Temple Run&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
In the &#039;&#039;&#039;Trial of the Swift&#039;&#039;&#039;, the player must make their way way through a Temple as fast as possible to collect Treasure and bring it back to the Treasure Chest at Spawn.&lt;br /&gt;
&lt;br /&gt;
Treasure Piles are found at the end of each path, one on the left and one on the right. However, there will be various obstacles to block the player&#039;s path. Upon getting hit by one of these obstacles, the player will get teleported back to spawn and drop any undeposited Treasure. &lt;br /&gt;
&lt;br /&gt;
Once both treasures are collected, the trial ends.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
===Obstacles===&lt;br /&gt;
Spinning Top {{!}} Shoots from a Dispenser in the right path, moves across the hallway in a zig-zag pattern.&lt;br /&gt;
&lt;br /&gt;
Pistons {{!}} Emerge from the walls on both paths every few seconds. After reaching the max range of 2 blocks, they retract.&lt;br /&gt;
&lt;br /&gt;
Sliding Walls {{!}} They begin moving from a central point in both paths, and they push the player backwards instead of teleporting back to the start.&lt;br /&gt;
&lt;br /&gt;
Dart Trap {{!}} Shoots a barrage of darts every few seconds. Another version shoots constantly that the player has to sneak under. Appears in both paths.&lt;br /&gt;
&lt;br /&gt;
Spikes {{!}} Cycles between 3 different patterns of spikes that emerge from the ground, appears in both paths.&lt;br /&gt;
&lt;br /&gt;
Rotating Flame {{!}} A flame with some hot beams attached to it that rotate, appears in the left path.&lt;br /&gt;
&lt;br /&gt;
Boulder Flame {{!}} A flame that periodically summons some boulders on the floor, appears in the right path.&lt;br /&gt;
&lt;br /&gt;
Ring Flame {{!}} A flame that cycles between ring patterns on the floor, appears in the right path.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=TrialoftheFlame&lt;br /&gt;
|text=Trial of the Flame&lt;br /&gt;
|img=3DSapphireElyrion&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot; id=&amp;quot;Echoes of the Past&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
In the &#039;&#039;&#039;Trial of the Flame&#039;&#039;&#039; Elyrion has to be defeated. This entity does not take normal damage; instead Elyrion slowy decays over time. Along with you a Glyph will spawn on the arena floor, standing on the Glyph speeds up Elyrion&#039;s decay. The closer you are to the glyph&#039;s centre, the faster Elyrion decays. If the player gets hit by a projectile, any additional decay from the glyph stops momentarily.&lt;br /&gt;
&lt;br /&gt;
After 5 unique phases, Elyrion is defeated and the trial ends.&lt;br /&gt;
&lt;br /&gt;
===Phases===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Trial of the Sapphire Flame=&lt;br /&gt;
[[File:3DSapphireElyrion.png|centre|link=]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Phase 1)&#039;&#039;&#039; {{!}} Light blue projectiles spawn from the centre of the circle and travel outwards at a moderate speed. A blue flame will orbit near the outer edge of the allowed zone, spewing out blue projectiles in all directions. The glyph rotates slightly closer to the centre, in the opposite direction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Phase 2)&#039;&#039;&#039; {{!}} Projectiles of varying speeds pour out of a wall, travelling in straight lines towards the other end of the arena. The glyph will remain in the centre, moving from side to side. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Phase 3)&#039;&#039;&#039; {{!}} Projectiles spawn from the four cardinal directions travel inwards. Rotating blue circles will appear in groups, turning red after some time. Only red circles will hit players. The glyph remains fixed at the centre of the arena, completely stationary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Phase 4)&#039;&#039;&#039; {{!}} A blue flame teleports repeatedly to the middle of one of the arena’s four walls, briefly indicated by purple particles. Upon arrival, a wave of blue projectiles pours out of the wall, traveling in a line towards the other end of the arena. Additionally, a few slower, light blue projectiles are spawned from the four corners. The glyph remains fixed at the centre of the arena.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Phase 5)&#039;&#039;&#039; {{!}} Projectiles spawn from outside the circle and travel inwards. Rings of stationary projectiles spawn in groups, indicated by blue fire. The glyph orbits around the edge of the zone.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Trial of the Verdant Flame=&lt;br /&gt;
[[File:3DVerdantElyrion.png|centre|link=]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Phase 1)&#039;&#039;&#039; {{!}} Projectiles of varying directions spawn from two ends of the arena, travelling inwards. The glyph is stationary at the centre of the arena.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Phase 2)&#039;&#039;&#039; {{!}} A grid of green lines will appear, shortly followed by lines of projectiles that follow them. The glyph will move erratically, taking brief pauses at times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Phase 3)&#039;&#039;&#039; {{!}} Waves of projectiles travel inwards, accompanied with projectiles spawning within the circle, indicated by green lines. Each wave of projectiles will be either green or white. Green projectiles can be jumped over, while white projectiles must be crouched under. The glyph orbits the centre of the circle, roughly halfway to the edge. In addition, three spots will randomly be chosen to shoot out five projectiles in all directions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Phase 4)&#039;&#039;&#039; {{!}} Rows consisting of multiple lines of four projectiles travelling in a straight line spawn from alternating two adjacent walls. (e.g. North + West spawn, then East + South, and so on). The glyph orbits the centre of the arena.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Phase 5)&#039;&#039;&#039; {{!}} A diagonal grid of green lines will appear, shortly followed by lines of projectiles that follow them. The glyph will move erratically, taking brief pauses at times.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Trial of the Rose Flame=&lt;br /&gt;
[[File:3DRoseElyrion.png|centre|link=]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Phase 1)&#039;&#039;&#039; {{!}} Projectiles spawn from two walls of the arena and travel inwards. An additional smaller zone circle that hits players within it spawns at the centre of the arena, leaving players effectively confined to a “donut” shape. A larger projectile that periodically emits eight fast moving projectiles orbits the centre of the arena, just outside of the outer circle. The glyph orbits the centre of the arena near the edge of the outer circle, in the opposite direction of the larger projectile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Phase 2)&#039;&#039;&#039; {{!}} Both zone circles disappear. A pink flame appears at the centre of the arena, spawning rings of projectiles that travel outwards. The glyph orbits the centre of the arena.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Phase 3)&#039;&#039;&#039; {{!}} Projectiles spawn from the centre of the circle and travel outwards, rebounding towards the centre upon travelling outside of the circle. The glyph orbits the centre of the arena, near the edge of the circle. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Phase 4)&#039;&#039;&#039; {{!}} A pink flame appears at the centre of the arena, spawning rings of projectiles that travel outwards. A zone indicator spawns and the glyph orbits the edge of the indicator.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Phase 5)&#039;&#039;&#039; {{!}} Three pink projectiles loosely orbit the centre of the arena at varying distances. Periodically, these projectiles spawn a ring of fast moving red projectiles that travel outwards. The glyph orbits the edge of the indicator, in the opposite direction of the pink projectiles.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=TrialoftheGuardian&lt;br /&gt;
|text=Trial of the Guardian&lt;br /&gt;
|img=3DRailgunT3&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot; id=&amp;quot;Kurvaros&#039; Tower Defense&amp;quot;&amp;gt;&lt;br /&gt;
==Objective==&lt;br /&gt;
Protect the objective from an oncoming horde.&lt;br /&gt;
The objective has 100 Health and 3 Lives, when all lives are lost you lose.&lt;br /&gt;
To succeed in Tower Defense make sure to pick your towers and upgrades wisely.&lt;br /&gt;
&lt;br /&gt;
(Crystal only) &lt;br /&gt;
10 Waves of mobs will spawn from a randomised side, making their way to the Crystal.&lt;br /&gt;
The side(s) at which they invade is indicated.&lt;br /&gt;
&lt;br /&gt;
(Other two)&lt;br /&gt;
10 Waves of mobs will spawn from a portal, they walk on a path towards the objective. &lt;br /&gt;
&lt;br /&gt;
(All)&lt;br /&gt;
Each wave is harder than the last.&lt;br /&gt;
Once every wave is defeated, the player wins.&lt;br /&gt;
&lt;br /&gt;
Various towers will be up for sale, and mobs can only be damaged by towers. They can be upgraded after placing them next to the path by clicking on them. Coins will be used to make purchases. Coins are obtained from killing enemies and completing waves. Towers have various stats and abilities, like having long range or dealing AoE damage.&lt;br /&gt;
&lt;br /&gt;
Every round, the cost and stats of a tower are randomised. To view a Towers&#039; stats and abilities, Left-Click it. This will open up its menu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
==Levels==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Trial of the Crystal Guardian=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Invading Mobs&lt;br /&gt;
|-&lt;br /&gt;
! Wave !! Mobs !! Amount&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Eddie || 5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Eddie || 10&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Eddie, Kobold || 9, 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Eddie, Kobold || 8, 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Kobold, Astaroth || 12, 4&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Kobold, Astaroth, Nebula || 12, 4, 4&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Kobold, Astaroth, Nebula || 12, 6, 6&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Kobold, Astaroth, Nebula, Seraphim || 15, 6, 6, 3&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Kobold, Astaroth, Nebula, Seraphim || 12, 8, 8, 12&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Astaroth, Nebula, Seraphim || 12, 12, 13&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Trial of the Network Guardian=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Invading Mobs&lt;br /&gt;
|-&lt;br /&gt;
! Wave !! Mobs !! Amount&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Eddie || 5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Eddie || 10&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Eddie, Kobold || 9, 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Eddie, Kobold || 8, 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Kobold, Astaroth || 12, 4&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Kobold, Astaroth, Nebula || 12, 4, 4&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Kobold, Astaroth, Nebula || 12, 6, 6&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Kobold, Astaroth, Nebula, Seraphim || 15, 6, 6, 3&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Kobold, Astaroth, Nebula, Seraphim || 12, 8, 8, 12&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Astaroth, Nebula, Seraphim || 10, 15, 20&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Trial of the Matrix Guardian=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Invading Mobs&lt;br /&gt;
|-&lt;br /&gt;
! Wave !! Mobs !! Amount&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Eddie || 5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Eddie || 10&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Eddie, Kobold || 9, 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Eddie, Kobold || 8, 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Kobold, Astaroth || 12, 4&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Kobold, Astaroth, Nebula || 12, 4, 4&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Kobold, Astaroth, Nebula || 12, 6, 6&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Kobold, Astaroth, Nebula, Seraphim || 15, 6, 6, 3&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Kobold, Astaroth, Nebula, Seraphim || 12, 8, 8, 12&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Astaroth, Nebula, Seraphim || 10, 15, 20&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
==Stats==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Tower Stats=&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
To defend the objective you get access to various towers. Their original purchase price is randomized; however, upgrading to T2 costs 75 Coins, and upgrading to T3 costs 150 Coins. Upgrading a Tower can be done by Shift-Clicking it after placing it down.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
|title=Laser Cannon&lt;br /&gt;
|images=3DLaserCannonT1.png,T1;3DLaserCannonT2.png,T2;3DLaserCannonT3.png,T3&lt;br /&gt;
|T1_Desc= Shoots powerful lasers at enemies.&lt;br /&gt;
|T2_Desc= Shoots powerful lasers at enemies.&lt;br /&gt;
|T3_Desc= Shoots powerful lasers at enemies.&lt;br /&gt;
|T1_Damage= 30&lt;br /&gt;
|T1_Cooldown= 0.75s&lt;br /&gt;
|T1_Range= 9&lt;br /&gt;
|T2_Damage= 60&lt;br /&gt;
|T2_Cooldown= 0.5s&lt;br /&gt;
|T2_Range= 9.5&lt;br /&gt;
|T3_Damage= 95&lt;br /&gt;
|T3_Cooldown= 0.5s&lt;br /&gt;
|T3_Range= 10&lt;br /&gt;
|T1_Ability=&lt;br /&gt;
|T2_Ability= &lt;br /&gt;
|T3_Ability= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
|title=Incinerator&lt;br /&gt;
|images=3DIncineratorT1.png,T1;3DIncineratorT2.png,T2;3DIncineratorT3.png,T3&lt;br /&gt;
|T1_Desc= Shoots powerful orbs at the closest enemy.&lt;br /&gt;
|T2_Desc= Shoots powerful orbs at the closest enemy.&lt;br /&gt;
|T3_Desc= Shoots powerful orbs at the closest enemy.&lt;br /&gt;
|T1_Damage= 5*5/5s&lt;br /&gt;
|T1_Cooldown= 0.4s&lt;br /&gt;
|T1_Range= 9.5&lt;br /&gt;
|T2_Damage= 6*9/8s&lt;br /&gt;
|T2_Cooldown= 0.45s&lt;br /&gt;
|T2_Range= 10&lt;br /&gt;
|T3_Damage= 7.5*12/9s	&lt;br /&gt;
|T3_Cooldown= 0.3s&lt;br /&gt;
|T3_Range= 10.5&lt;br /&gt;
|T1_Ability=&lt;br /&gt;
|T2_Ability= When each shot is fired, the tower will deal 8 damage in a 3 block radius around itself.&lt;br /&gt;
|T3_Ability= When each shot is fired, the tower will deal 8 damage in a 3 block radius around itself. &amp;lt;br&amp;gt;&lt;br /&gt;
On shot impact, the affected enemy will burn the nearest enemy to them dealing 3*12/9s damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
|title=Bombardier&lt;br /&gt;
|images=3DBombardierT1.png,T1;3DBombardierT2.png,T2;3DBombardierT3.png,T3&lt;br /&gt;
|T1_Desc= Fires bombs at the closest enemy.&lt;br /&gt;
|T2_Desc= Fires bombs at the closest enemy.&lt;br /&gt;
|T3_Desc= Fires bombs at the closest enemy.&lt;br /&gt;
|T1_Damage= 25 (2.5 Block Radius)&lt;br /&gt;
|T1_Cooldown= 0.75s&lt;br /&gt;
|T1_Range= 7&lt;br /&gt;
|T2_Damage= 40 (2.5 Block Radius)&lt;br /&gt;
|T2_Cooldown= 0.75s&lt;br /&gt;
|T2_Range= 7&lt;br /&gt;
|T3_Damage= 60 (3 Block Radius)&lt;br /&gt;
|T3_Cooldown= 0.75s&lt;br /&gt;
|T3_Range= 7&lt;br /&gt;
|T1_Ability=&lt;br /&gt;
|T2_Ability= On shot impact, the bomb splits into 4 smaller bombs that deal 10 damage in a 1 block radius.&lt;br /&gt;
|T3_Ability= On shot impact, the bomb splits into 4 smaller bombs that deal 10 damage in a 1 block radius. &amp;lt;br&amp;gt;&lt;br /&gt;
On shot impact of the smaller bombs, the shots split into 2 that deal an additional 5 damage in a 1 block radius. Additionally, each spawning a fire pool that deals 3.5*4 damage in a 1 block radius.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
|title=Railgun&lt;br /&gt;
|images=3DRailgunT1.png,T1;3DRailgunT2.png,T2;3DRailgunT3.png,T3&lt;br /&gt;
|T1_Desc= Fires concentrated beams that pierces through enemies.&lt;br /&gt;
|T2_Desc= Fires concentrated beams that pierces through enemies.&lt;br /&gt;
|T3_Desc= Fires concentrated beams that pierces through enemies.&lt;br /&gt;
|T1_Damage= 60&lt;br /&gt;
|T1_Cooldown= 2.2s&lt;br /&gt;
|T1_Range= 12&lt;br /&gt;
|T2_Damage= 120&lt;br /&gt;
|T2_Cooldown= 2.2s&lt;br /&gt;
|T2_Range= 12&lt;br /&gt;
|T3_Damage= 170&lt;br /&gt;
|T3_Cooldown= 2.2s&lt;br /&gt;
|T3_Range= 12&lt;br /&gt;
|T1_Ability= Pierces through 1 enemy.&lt;br /&gt;
|T2_Ability= Pierces through 2 enemies.&lt;br /&gt;
|T3_Ability= Pierces through 3 enemies.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
|title=Minigunner&lt;br /&gt;
|images=3DMinigunnerT1.png,T1;3DMinigunnerT2.png,T2;3DMinigunnerT3.png,T3&lt;br /&gt;
|T1_Desc= Firest rapid bursts of projectiles.&lt;br /&gt;
|T2_Desc= Firest rapid bursts of projectiles.&lt;br /&gt;
|T3_Desc= Firest rapid bursts of projectiles.&lt;br /&gt;
|T1_Damage= 2*5&lt;br /&gt;
|T1_Cooldown= 0.3s&lt;br /&gt;
|T1_Range= 10&lt;br /&gt;
|T2_Damage= 5*5&lt;br /&gt;
|T2_Cooldown= 0.3s&lt;br /&gt;
|T2_Range= 10&lt;br /&gt;
|T3_Damage= 5*5&lt;br /&gt;
|T3_Cooldown= 0.3s&lt;br /&gt;
|T3_Range= 10&lt;br /&gt;
|T1_Ability=&lt;br /&gt;
|T2_Ability= Whilst in combat, every 5 seconds the tower will shoot a ring of 4 shots around itself that each deal 7 damage, it does this for a total of 8 times within 2 seconds.&lt;br /&gt;
|T3_Ability= Whilst in combat, every 5 seconds the tower will shoot a ring of 4 shots around itself that each deal 7 damage, it does this for a total of 8 times within 2 seconds. &amp;lt;br&amp;gt;&lt;br /&gt;
Whilst in combat, every 10 seconds the tower will shoot 4 traps that each shoot projectiles in a ring of 5 shots each dealing 5 damage, the traps do this for a total of 4 times within 2 seconds.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
|title=Alchemist&lt;br /&gt;
|images=3DAlchemistT1.png,T1;3DAlchemistT2.png,T2;3DAlchemistT3.png,T3&lt;br /&gt;
|T1_Desc= Slows enemies and deals minor damage&lt;br /&gt;
|T2_Desc= Slows enemies and deals minor damage&lt;br /&gt;
|T3_Desc= Slows enemies and deals minor damage&lt;br /&gt;
|T1_Damage= 5&lt;br /&gt;
|T1_Cooldown= 0.7s&lt;br /&gt;
|T1_Range= 9&lt;br /&gt;
|T2_Damage= 7.5&lt;br /&gt;
|T2_Cooldown= 0.6s&lt;br /&gt;
|T2_Range= 9&lt;br /&gt;
|T3_Damage= 18&lt;br /&gt;
|T3_Cooldown= 0.6s&lt;br /&gt;
|T3_Range= 9&lt;br /&gt;
|T1_Ability= Slows poisoned enemies for 10% and 1.5s&lt;br /&gt;
|T2_Ability= Slows poisoned enemies for 15% and 1.5s.&lt;br /&gt;
|T3_Ability= Slows poisoned enemies for 20% and 1.5s. &amp;lt;br&amp;gt;&lt;br /&gt;
Whilst in combat, every 4 seconds this tower will summon 4 projectiles that fly into the air then home into the nearest enemy, each dealing 6 damage. It can do this to 2 enemies at once.&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Mob Stats=&lt;br /&gt;
&amp;lt;div class=&amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
|title= Eddie&lt;br /&gt;
|images=3DEddie.png,Regular;3DEddie.png,Crystal&lt;br /&gt;
|Desc= Silly Pirate from Beach here to ruin your day!&lt;br /&gt;
|Regular_Velocity= 4&lt;br /&gt;
|Regular_Health= 100&lt;br /&gt;
|Crystal_Velocity= 3&lt;br /&gt;
|Crystal_Health= 65&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
|title= Ashenclaw&lt;br /&gt;
|images=3DAshenclaw.png,Regular;3DAshenclaw.png,Crystal&lt;br /&gt;
|Desc= Silly Kobold from Crimson Forest here to ruin your day!&lt;br /&gt;
|Regular_Velocity= 5&lt;br /&gt;
|Regular_Health= 300&lt;br /&gt;
|Crystal_Velocity= 2.75&lt;br /&gt;
|Crystal_Health= 200&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
|title= Astaroth&lt;br /&gt;
|images=3DAstaroth.png,Regular;3DAstaroth.png,Crystal&lt;br /&gt;
|Desc= Silly Guy from Crimson Cathedral here to ruin your day!&lt;br /&gt;
|Regular_Velocity= 12&lt;br /&gt;
|Regular_Health= 100&lt;br /&gt;
|Crystal_Velocity= 5&lt;br /&gt;
|Crystal_Health= 60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
|title= Nebula&lt;br /&gt;
|images=3DNebula.png,Regular;3DNebula.png,Crystal&lt;br /&gt;
|Desc= Silly Archmage from Rustborn Kingdom here to ruin your day!&lt;br /&gt;
|Regular_Velocity= 4&lt;br /&gt;
|Regular_Health= 1,000&lt;br /&gt;
|Crystal_Velocity= 1.8&lt;br /&gt;
|Crystal_Health= 600&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
|title= Seraphim&lt;br /&gt;
|images=3DSeraphim.png,Regular;3DSeraphim.png,Crystal&lt;br /&gt;
|Desc= Silly Celestial from ??? here to ruin your day!&lt;br /&gt;
|Regular_Velocity= 3&lt;br /&gt;
|Regular_Health= 2,250&lt;br /&gt;
|Crystal_Velocity= 1.2&lt;br /&gt;
|Crystal_Health= 1,250&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Loek</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Nebula&amp;diff=12288</id>
		<title>Nebula</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Nebula&amp;diff=12288"/>
		<updated>2026-01-02T09:40:27Z</updated>

		<summary type="html">&lt;p&gt;Loek: I&amp;#039;m redirecting it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Rustborn Kingdom: Part 2]]&lt;/div&gt;</summary>
		<author><name>Loek</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Valerion&amp;diff=12285</id>
		<title>Valerion</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Valerion&amp;diff=12285"/>
		<updated>2026-01-02T09:39:48Z</updated>

		<summary type="html">&lt;p&gt;Loek: I&amp;#039;m redirecting it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Rustborn Kingdom: Part 1]]&lt;/div&gt;</summary>
		<author><name>Loek</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Shadowflare&amp;diff=12282</id>
		<title>Shadowflare</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Shadowflare&amp;diff=12282"/>
		<updated>2026-01-02T09:39:07Z</updated>

		<summary type="html">&lt;p&gt;Loek: I&amp;#039;m redirecting it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Void]]&lt;/div&gt;</summary>
		<author><name>Loek</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Silex&amp;diff=12280</id>
		<title>Silex</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Silex&amp;diff=12280"/>
		<updated>2026-01-02T09:38:45Z</updated>

		<summary type="html">&lt;p&gt;Loek: I&amp;#039;m redirecting it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Cultist&#039;s Hideout]]&lt;/div&gt;</summary>
		<author><name>Loek</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Orion&amp;diff=12277</id>
		<title>Orion</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Orion&amp;diff=12277"/>
		<updated>2026-01-02T09:38:07Z</updated>

		<summary type="html">&lt;p&gt;Loek: I&amp;#039;m redirecting it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Raphael&#039;s Castle]]&lt;/div&gt;</summary>
		<author><name>Loek</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Osiris&amp;diff=12276</id>
		<title>Osiris</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Osiris&amp;diff=12276"/>
		<updated>2026-01-02T09:37:45Z</updated>

		<summary type="html">&lt;p&gt;Loek: I&amp;#039;m redirecting it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Raphael&#039;s Castle]]&lt;/div&gt;</summary>
		<author><name>Loek</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Kurvaros&amp;diff=12275</id>
		<title>Kurvaros</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Kurvaros&amp;diff=12275"/>
		<updated>2026-01-02T09:37:14Z</updated>

		<summary type="html">&lt;p&gt;Loek: I&amp;#039;m redirecting it KURVAROS TECHNOLOGIES&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Anubis Lair]]&lt;/div&gt;</summary>
		<author><name>Loek</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Golden_Freddy&amp;diff=12274</id>
		<title>Golden Freddy</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Golden_Freddy&amp;diff=12274"/>
		<updated>2026-01-02T09:36:27Z</updated>

		<summary type="html">&lt;p&gt;Loek: I hate him&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Freddy&#039;s Pizzeria]]&lt;/div&gt;</summary>
		<author><name>Loek</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Thalassar&amp;diff=12273</id>
		<title>Thalassar</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Thalassar&amp;diff=12273"/>
		<updated>2026-01-02T09:35:56Z</updated>

		<summary type="html">&lt;p&gt;Loek: I&amp;#039;m redirecting it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Corsair&#039;s Conductorium]]&lt;/div&gt;</summary>
		<author><name>Loek</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Prismara&amp;diff=12272</id>
		<title>Prismara</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Prismara&amp;diff=12272"/>
		<updated>2026-01-02T09:35:09Z</updated>

		<summary type="html">&lt;p&gt;Loek: I&amp;#039;m redirecting it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Fungal Cavern]]&lt;/div&gt;</summary>
		<author><name>Loek</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Omnipotent&amp;diff=12270</id>
		<title>Omnipotent</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Omnipotent&amp;diff=12270"/>
		<updated>2026-01-02T09:34:39Z</updated>

		<summary type="html">&lt;p&gt;Loek: I&amp;#039;m redirecting it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Omnipotent&#039;s Citadel]]&lt;/div&gt;</summary>
		<author><name>Loek</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Corvack&amp;diff=12269</id>
		<title>Corvack</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Corvack&amp;diff=12269"/>
		<updated>2026-01-02T09:34:06Z</updated>

		<summary type="html">&lt;p&gt;Loek: I&amp;#039;m redirecting it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Corvus Crypt]]&lt;/div&gt;</summary>
		<author><name>Loek</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Ashenclaw&amp;diff=12268</id>
		<title>Ashenclaw</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Ashenclaw&amp;diff=12268"/>
		<updated>2026-01-02T09:33:47Z</updated>

		<summary type="html">&lt;p&gt;Loek: I&amp;#039;m redirecting it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Kobold&#039;s Den]]&lt;/div&gt;</summary>
		<author><name>Loek</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Thalor&amp;diff=12267</id>
		<title>Thalor</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Thalor&amp;diff=12267"/>
		<updated>2026-01-02T09:33:23Z</updated>

		<summary type="html">&lt;p&gt;Loek: I&amp;#039;m redirecting it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Frozen Ruins]]&lt;/div&gt;</summary>
		<author><name>Loek</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Pyro&amp;diff=12266</id>
		<title>Pyro</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Pyro&amp;diff=12266"/>
		<updated>2026-01-02T09:33:00Z</updated>

		<summary type="html">&lt;p&gt;Loek: I&amp;#039;m redirecting it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Depths Of Purgatory]]&lt;/div&gt;</summary>
		<author><name>Loek</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Magnus&amp;diff=12265</id>
		<title>Magnus</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Magnus&amp;diff=12265"/>
		<updated>2026-01-02T09:32:31Z</updated>

		<summary type="html">&lt;p&gt;Loek: I&amp;#039;m redirecting it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Treasure Cave]]&lt;/div&gt;</summary>
		<author><name>Loek</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Frostgaze&amp;diff=12264</id>
		<title>Frostgaze</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Frostgaze&amp;diff=12264"/>
		<updated>2026-01-02T09:32:13Z</updated>

		<summary type="html">&lt;p&gt;Loek: I&amp;#039;m redirecting it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Dwarven Frostkeep]]&lt;/div&gt;</summary>
		<author><name>Loek</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Arctic_Colossus&amp;diff=12263</id>
		<title>Arctic Colossus</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Arctic_Colossus&amp;diff=12263"/>
		<updated>2026-01-02T09:31:46Z</updated>

		<summary type="html">&lt;p&gt;Loek: I&amp;#039;m redirecting it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ice Cave]]&lt;/div&gt;</summary>
		<author><name>Loek</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Heptavius&amp;diff=12260</id>
		<title>Heptavius</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Heptavius&amp;diff=12260"/>
		<updated>2026-01-02T09:31:17Z</updated>

		<summary type="html">&lt;p&gt;Loek: I&amp;#039;m redirecting it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Undead Lair]]&lt;/div&gt;</summary>
		<author><name>Loek</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Malfas&amp;diff=12259</id>
		<title>Malfas</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Malfas&amp;diff=12259"/>
		<updated>2026-01-02T09:30:41Z</updated>

		<summary type="html">&lt;p&gt;Loek: I&amp;#039;m redirecting it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Abyss Of Demons]]&lt;/div&gt;</summary>
		<author><name>Loek</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Flora&amp;diff=12258</id>
		<title>Flora</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Flora&amp;diff=12258"/>
		<updated>2026-01-02T09:30:13Z</updated>

		<summary type="html">&lt;p&gt;Loek: I&amp;#039;m redirecting it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Secluded Woodland]]&lt;/div&gt;</summary>
		<author><name>Loek</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Choji&amp;diff=12255</id>
		<title>Choji</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Choji&amp;diff=12255"/>
		<updated>2026-01-02T09:29:50Z</updated>

		<summary type="html">&lt;p&gt;Loek: I&amp;#039;m redirecting it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Sakura Shrine]]&lt;/div&gt;</summary>
		<author><name>Loek</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Khufu&amp;diff=12253</id>
		<title>Khufu</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Khufu&amp;diff=12253"/>
		<updated>2026-01-02T09:29:25Z</updated>

		<summary type="html">&lt;p&gt;Loek: I&amp;#039;m redirecting it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Tomb Of Shadows]]&lt;/div&gt;</summary>
		<author><name>Loek</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Miraj&amp;diff=12249</id>
		<title>Miraj</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Miraj&amp;diff=12249"/>
		<updated>2026-01-02T09:28:49Z</updated>

		<summary type="html">&lt;p&gt;Loek: I&amp;#039;m redirecting it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Desert Temple]]&lt;/div&gt;</summary>
		<author><name>Loek</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Drayruk&amp;diff=12248</id>
		<title>Drayruk</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Drayruk&amp;diff=12248"/>
		<updated>2026-01-02T09:27:52Z</updated>

		<summary type="html">&lt;p&gt;Loek: I&amp;#039;m redirecting it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Goblin Lair]]&lt;/div&gt;</summary>
		<author><name>Loek</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Zhum&amp;diff=12247</id>
		<title>Zhum</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Zhum&amp;diff=12247"/>
		<updated>2026-01-02T09:27:19Z</updated>

		<summary type="html">&lt;p&gt;Loek: I&amp;#039;m redirecting it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Thornwood Wargrove]]&lt;/div&gt;</summary>
		<author><name>Loek</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Eddie&amp;diff=12246</id>
		<title>Eddie</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Eddie&amp;diff=12246"/>
		<updated>2026-01-02T09:26:45Z</updated>

		<summary type="html">&lt;p&gt;Loek: I&amp;#039;m redirecting it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Skull Cavern]]&lt;/div&gt;</summary>
		<author><name>Loek</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Loa&amp;diff=12245</id>
		<title>Loa</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Loa&amp;diff=12245"/>
		<updated>2026-01-02T09:24:54Z</updated>

		<summary type="html">&lt;p&gt;Loek: Johnny test oh my gosh!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Illarius&#039; Hideout]]&lt;/div&gt;</summary>
		<author><name>Loek</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Editor_Docs&amp;diff=11451</id>
		<title>Editor Docs</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Editor_Docs&amp;diff=11451"/>
		<updated>2025-12-28T13:49:17Z</updated>

		<summary type="html">&lt;p&gt;Loek: Oops there was still directs to dawnings discord okay they&amp;#039;re gone gg!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can find information about editing the Telos Realms wiki here. This includes useful templates, standardization policies, and more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
=In-Game Media Standardization=&lt;br /&gt;
&lt;br /&gt;
All images, gifs, and videos must follow this format for the online Telos Realms wiki.&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;Video Settings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		FOV: Normal&amp;lt;br&amp;gt;&lt;br /&gt;
		GUI Scale: 4x&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&#039;&#039;&#039;GUI&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		Your inventory must be clear of everything except for anything you might be demonstrating with.&amp;lt;br&amp;gt;&lt;br /&gt;
		Scenic images/gifs must be taking in the F1 perspective (No HUD). &amp;lt;br&amp;gt;&lt;br /&gt;
		If your hotbar or held item is part of the demonstration, then only items needed to demonstrate can be in the hotbar.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;Do not have RealmsAddon, Torilhos Addon, or other addon mod GUIs cluttering your screen&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		The only situation where these should be cluttering your screen is in the case of demonstrating how they work on an explicitly detailed page, concerning their status as unofficial third party mods. &amp;lt;br&amp;gt;&lt;br /&gt;
		Generally, don&#039;t have anything else than what you need to have on screen. Potion level and the like is okay to ignore.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&#039;&#039;&#039;Shaders and Resource Packs&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		Photon Shaders, Profile: Ultra, Depth of Field ON, Motion Blur OFF (Accessibility), All Clouds OFF. &#039;&#039;You will not be able to see in realm if you have clouds on.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;If your device cannot achieve 30fps on these settings, feel free to go to a lower profile setting like Low, Medium, or High.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		Only use the default Telos Realms resource pack.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&#039;&#039;&#039;Game Clients&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		The only allowed third-party client to be shown is the Feather Client. Logos from other clients are strongly discouraged, unless you are demonstrating something like &amp;quot;How to disable bossbars in RuinEverythingClient 9.0.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&#039;&#039;&#039;Optional Mods&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		Bobby is a great mod for extending render distance on servers. This lets you take better scenic pictures.&amp;lt;br&amp;gt;&lt;br /&gt;
		Distant Horizons is similar, but is much less suited for servers and can be finnicky.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&#039;&#039;&#039;Video Compression&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		Do not upload excessively large videos.&amp;lt;br&amp;gt;&lt;br /&gt;
		Do not upload painfully compressed videos.&amp;lt;br&amp;gt;&lt;br /&gt;
		You can use tools like ffmpeg or online compressing tools. It is your responsibility to ensure these compressed versions are not harmful to the eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is a good example of a .gif that follows the above rules.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{InlineImage|file=TradingDemonstration.gif|size=720px|caption=Note that the Minecraft lore of the items in clip are not fully visible.&amp;lt;br&amp;gt;This is okay if you are not explicitly demonstrating the items.&amp;lt;br&amp;gt;If you are demonstrating items, please lower GUI scale to 3x to fit the lore.}}&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
As of 10/14/2025, there is now a GUI tool created to assist with this process. If you are not part of the internal discord, please message loekthebawz or .willowx.x on discord for a download link.&lt;br /&gt;
	&lt;br /&gt;
		&#039;&#039;&#039;This was compressed with ffmpeg with the following format, which involves some relatively simple command-line compression. You can find the download for ffmpeg here: [[https://www.gyan.dev/ffmpeg/builds ffmpeg third-party]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;You do not have to use ffmpeg, but knowing how to use these commands will vastly help you in your compressing efforts. It is also really really easy even if you have never used something like this before.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;.\ffmpeg -i &amp;quot;C:\Users\dawning\Videos\Minecraft\tradingwiki.mp4&amp;quot; -vf &amp;quot;fps=60,scale=720:-1:flags=lanczos,palettegen&amp;quot; palette.png&#039;&#039;  &#039;&#039;&#039;Creates a palette to prevent grainy compression.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;.\ffmpeg -i &amp;quot;C:\Users\dawning\Videos\Minecraft\tradingwiki.mp4&amp;quot; -i palette.png -filter_complex &amp;quot;fps=30,scale=720:-1:flags=lanczos[x];[x][1:v]paletteuse=dither=bayer:bayer_scale=5&amp;quot; -loop 0 tradingwiki.gif&#039;&#039;  &#039;&#039;&#039;Creates the gif in the directory the user is cd&#039;d in.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		Breakdown of the above input (if you care for it and want to manipulate some flags, otherwise using the general format should be okay.):&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;.\ffmpeg&#039;&#039;&#039; → Runs the FFmpeg executable in the current directory.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;-i &amp;quot;C:\Users\dawning\Videos\Minecraft\tradingwiki.mp4&amp;quot;&#039;&#039;&#039; → Input video file.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;-vf &amp;quot;...&amp;quot;&#039;&#039;&#039; → Video filter chain:&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;fps=60&#039;&#039;&#039; → Converts video to 60 frames per second (higher FPS gives smoother motion).&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;scale=720:-1&#039;&#039;&#039; → Resizes width to 720 pixels; height auto-calculated to maintain aspect ratio (-1).&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;flags=lanczos&#039;&#039;&#039; → Uses Lanczos resampling for higher-quality scaling.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;palettegen&#039;&#039;&#039; → Generates a color palette optimized for GIFs.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;palette.png&#039;&#039;&#039; → Output image file containing the generated palette.&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;-i &amp;quot;C:\Users\dawning\Videos\Minecraft\tradingwiki.mp4&amp;quot;&#039;&#039;&#039; → Input video again.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;-i palette.png&#039;&#039;&#039; → Palette generated in step 1.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;-filter_complex &amp;quot;...&amp;quot;&#039;&#039;&#039; → Complex filter combining scaling, FPS, and palette:&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;fps=30&#039;&#039;&#039; → Sets final GIF frame rate to 30 FPS (slightly lower for smaller file size, higher frame rates can result in slow-motion gifs).&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;scale=720:-1:flags=lanczos&#039;&#039;&#039; → Resizes video to 720px wide (height auto).&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;[x]&#039;&#039;&#039; → Stores the scaled video in a temporary label x.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;[x][1:v]paletteuse=dither=bayer:bayer_scale=5&#039;&#039;&#039; → Applies the palette to the video using Bayer dithering, which smooths color transitions.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;-loop 0&#039;&#039;&#039; → Makes the GIF loop infinitely.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;tradingwiki.gif&#039;&#039;&#039; → Output GIF file.&amp;lt;br&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
=File Naming Scheme=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Ut-ItemName&amp;lt;br&amp;gt;&lt;br /&gt;
Ex-ItemName&amp;lt;br&amp;gt;&lt;br /&gt;
Item-ItemName (if not specific)&amp;lt;br&amp;gt;&lt;br /&gt;
TXXType(H, C, L, B)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tiered Items&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
T#TypeSlot&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Example: T9LightH for a Tier 9 Light Helmet&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Item Reskins&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
HReskin-OriginalItemName&amp;lt;br&amp;gt;&lt;br /&gt;
CReskin-OriginalItemName&amp;lt;br&amp;gt;&lt;br /&gt;
VReskin-OriginalItemName&amp;lt;br&amp;gt;&lt;br /&gt;
CustomReskin-OriginalItemName&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Models and Renders&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
3DItemName&amp;lt;br&amp;gt;&lt;br /&gt;
3DMobName (applicable to all bosses)&amp;lt;br&amp;gt;&lt;br /&gt;
2DBossName (if they have an icon, like the realm bosses)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3DPet/MountName&amp;lt;br&amp;gt;&lt;br /&gt;
2DPet/MountName&amp;lt;br&amp;gt;&lt;br /&gt;
Skin-3DPet/MountName&amp;lt;br&amp;gt;&lt;br /&gt;
Skin-2DPet/MountName&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dungeons&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Key-DungeonName&amp;lt;br&amp;gt;&lt;br /&gt;
Portal-DungeonName&amp;lt;br&amp;gt;&lt;br /&gt;
Portal-DungeonNameFront&amp;lt;br&amp;gt;&lt;br /&gt;
Portal-DungeonNameText&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rune-Name&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bossbars&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
NameBossBar&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Biome, Dungeon, and General Images and Icons&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Biome-BiomeName#&amp;lt;br&amp;gt;&lt;br /&gt;
Dungeon-DungeonName#&amp;lt;br&amp;gt;&lt;br /&gt;
Image-WhatItsFor#&amp;lt;br&amp;gt;&lt;br /&gt;
Icon-WhatItIs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legacy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
LegacyUt-Name&amp;lt;br&amp;gt;&lt;br /&gt;
LegacyEx-Name&amp;lt;br&amp;gt;&lt;br /&gt;
LegacyPet-Name&amp;lt;br&amp;gt;&lt;br /&gt;
LegacyMount-Name&amp;lt;br&amp;gt;&lt;br /&gt;
LegacyKey-Name&amp;lt;br&amp;gt;&lt;br /&gt;
LegacyPortal-Name&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miscellaneous&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
No spaces inbetween anything.&amp;lt;br&amp;gt;&lt;br /&gt;
Correct capitalization. For example: 3DTombOfShadows.&amp;lt;br&amp;gt;&lt;br /&gt;
Add punctuation that exists in the real item; if an item has an apostrophe then add it to the name.&amp;lt;br&amp;gt;&lt;br /&gt;
Tiered: H,C,L,B represents the first letters for the words Helmet, Chestplate, Leggings, Boots.&amp;lt;br&amp;gt;&lt;br /&gt;
Reskins: HCV represents Halloween, Christmas, and Valentine&#039;s - Custom signifies it was reskinned for other purposes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
=List of Useful Templates=&lt;br /&gt;
&lt;br /&gt;
Some templates are custom made for this wiki. You can find a directory of template documents here.&amp;lt;br&amp;gt;&lt;br /&gt;
Feel free to add links to expand this list.&lt;br /&gt;
&lt;br /&gt;
* [[Template:NPCInfobox/doc]] {{!}} The infobox used to represent NPCs.&lt;br /&gt;
* [[Template:ItemInfobox/doc]] {{!}} The infobox used to represent items.&lt;br /&gt;
* [[Template:InlineImage/doc]] {{!}} A way to format images easily and nicely in between left-aligned text.&lt;br /&gt;
* [[Template:ClassList/doc]] {{!}} How the class pages display their ordered and colored lists of items in Weapons, Abilities, and Armours.&lt;br /&gt;
* [[Template:DynamicGifDisplay/doc]] {{!}} Used for the skill tree page, but can be adapted to other uses. This works off of tooltip hovers, and displays an appropiate gif for the item being hovered. Submit requests to change or add features to this to .willowx.x on discord.&lt;br /&gt;
* [[Template:DLog/doc]] {{!}} Creates a background and border outline effect to house the D Log text. D Logs are lore-related logs that exist solely on this wiki, acting as a way to immersify the player. Use this instead of the class. Replace class instances with this.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
=List of Useful Classes=&lt;br /&gt;
&lt;br /&gt;
A large amount of CSS is applied through classes (and you should not be using style=&amp;quot;&amp;quot; often!!!!).&amp;lt;br&amp;gt;&lt;br /&gt;
You can find a list of these classes and what they do here. Feel free to expand this list.&lt;br /&gt;
&lt;br /&gt;
* hoverbox {{!}} Adds a hover effect to emphasize what the user is looking at. This section is currently using one.&lt;br /&gt;
* pre-dungeon {{!}} Adds a shadow effect to emphasize the text. The &amp;quot;In-Game Media Standardization&amp;quot; section on this page uses this.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
=A Note on Legacy Content=&lt;br /&gt;
&lt;br /&gt;
Keeping up with the game&#039;s texture changes, boss changes, and more is hard. If you find something that is outdated or wrong, but do not wish to fix it yourself or are unable to, &#039;&#039;&#039;PLEASE&#039;&#039;&#039; bring up these issues to loekthebawz or  .willowx.x on Discord.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Loek</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Editor_Docs&amp;diff=11448</id>
		<title>Editor Docs</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Editor_Docs&amp;diff=11448"/>
		<updated>2025-12-26T22:14:23Z</updated>

		<summary type="html">&lt;p&gt;Loek: Bye bye dawning discord mention sorry not sorry?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can find information about editing the Telos Realms wiki here. This includes useful templates, standardization policies, and more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
=In-Game Media Standardization=&lt;br /&gt;
&lt;br /&gt;
All images, gifs, and videos must follow this format for the online Telos Realms wiki.&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;Video Settings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		FOV: Normal&amp;lt;br&amp;gt;&lt;br /&gt;
		GUI Scale: 4x&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&#039;&#039;&#039;GUI&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		Your inventory must be clear of everything except for anything you might be demonstrating with.&amp;lt;br&amp;gt;&lt;br /&gt;
		Scenic images/gifs must be taking in the F1 perspective (No HUD). &amp;lt;br&amp;gt;&lt;br /&gt;
		If your hotbar or held item is part of the demonstration, then only items needed to demonstrate can be in the hotbar.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;Do not have RealmsAddon, Torilhos Addon, or other addon mod GUIs cluttering your screen&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		The only situation where these should be cluttering your screen is in the case of demonstrating how they work on an explicitly detailed page, concerning their status as unofficial third party mods. &amp;lt;br&amp;gt;&lt;br /&gt;
		Generally, don&#039;t have anything else than what you need to have on screen. Potion level and the like is okay to ignore.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&#039;&#039;&#039;Shaders and Resource Packs&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		Photon Shaders, Profile: Ultra, Depth of Field ON, Motion Blur OFF (Accessibility), All Clouds OFF. &#039;&#039;You will not be able to see in realm if you have clouds on.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;If your device cannot achieve 30fps on these settings, feel free to go to a lower profile setting like Low, Medium, or High.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		Only use the default Telos Realms resource pack.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&#039;&#039;&#039;Game Clients&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		The only allowed third-party client to be shown is the Feather Client. Logos from other clients are strongly discouraged, unless you are demonstrating something like &amp;quot;How to disable bossbars in RuinEverythingClient 9.0.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&#039;&#039;&#039;Optional Mods&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		Bobby is a great mod for extending render distance on servers. This lets you take better scenic pictures.&amp;lt;br&amp;gt;&lt;br /&gt;
		Distant Horizons is similar, but is much less suited for servers and can be finnicky.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&#039;&#039;&#039;Video Compression&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		Do not upload excessively large videos.&amp;lt;br&amp;gt;&lt;br /&gt;
		Do not upload painfully compressed videos.&amp;lt;br&amp;gt;&lt;br /&gt;
		You can use tools like ffmpeg or online compressing tools. It is your responsibility to ensure these compressed versions are not harmful to the eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is a good example of a .gif that follows the above rules.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{InlineImage|file=TradingDemonstration.gif|size=720px|caption=Note that the Minecraft lore of the items in clip are not fully visible.&amp;lt;br&amp;gt;This is okay if you are not explicitly demonstrating the items.&amp;lt;br&amp;gt;If you are demonstrating items, please lower GUI scale to 3x to fit the lore.}}&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
As of 10/14/2025, there is now a GUI tool created to assist with this process. If you are not part of the internal discord, please message d4wning on discord for a download link.&lt;br /&gt;
	&lt;br /&gt;
		&#039;&#039;&#039;This was compressed with ffmpeg with the following format, which involves some relatively simple command-line compression. You can find the download for ffmpeg here: [[https://www.gyan.dev/ffmpeg/builds ffmpeg third-party]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;You do not have to use ffmpeg, but knowing how to use these commands will vastly help you in your compressing efforts. It is also really really easy even if you have never used something like this before.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;.\ffmpeg -i &amp;quot;C:\Users\dawning\Videos\Minecraft\tradingwiki.mp4&amp;quot; -vf &amp;quot;fps=60,scale=720:-1:flags=lanczos,palettegen&amp;quot; palette.png&#039;&#039;  &#039;&#039;&#039;Creates a palette to prevent grainy compression.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;.\ffmpeg -i &amp;quot;C:\Users\dawning\Videos\Minecraft\tradingwiki.mp4&amp;quot; -i palette.png -filter_complex &amp;quot;fps=30,scale=720:-1:flags=lanczos[x];[x][1:v]paletteuse=dither=bayer:bayer_scale=5&amp;quot; -loop 0 tradingwiki.gif&#039;&#039;  &#039;&#039;&#039;Creates the gif in the directory the user is cd&#039;d in.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		Breakdown of the above input (if you care for it and want to manipulate some flags, otherwise using the general format should be okay.):&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;.\ffmpeg&#039;&#039;&#039; → Runs the FFmpeg executable in the current directory.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;-i &amp;quot;C:\Users\dawning\Videos\Minecraft\tradingwiki.mp4&amp;quot;&#039;&#039;&#039; → Input video file.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;-vf &amp;quot;...&amp;quot;&#039;&#039;&#039; → Video filter chain:&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;fps=60&#039;&#039;&#039; → Converts video to 60 frames per second (higher FPS gives smoother motion).&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;scale=720:-1&#039;&#039;&#039; → Resizes width to 720 pixels; height auto-calculated to maintain aspect ratio (-1).&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;flags=lanczos&#039;&#039;&#039; → Uses Lanczos resampling for higher-quality scaling.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;palettegen&#039;&#039;&#039; → Generates a color palette optimized for GIFs.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;palette.png&#039;&#039;&#039; → Output image file containing the generated palette.&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;-i &amp;quot;C:\Users\dawning\Videos\Minecraft\tradingwiki.mp4&amp;quot;&#039;&#039;&#039; → Input video again.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;-i palette.png&#039;&#039;&#039; → Palette generated in step 1.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;-filter_complex &amp;quot;...&amp;quot;&#039;&#039;&#039; → Complex filter combining scaling, FPS, and palette:&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;fps=30&#039;&#039;&#039; → Sets final GIF frame rate to 30 FPS (slightly lower for smaller file size, higher frame rates can result in slow-motion gifs).&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;scale=720:-1:flags=lanczos&#039;&#039;&#039; → Resizes video to 720px wide (height auto).&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;[x]&#039;&#039;&#039; → Stores the scaled video in a temporary label x.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;[x][1:v]paletteuse=dither=bayer:bayer_scale=5&#039;&#039;&#039; → Applies the palette to the video using Bayer dithering, which smooths color transitions.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;-loop 0&#039;&#039;&#039; → Makes the GIF loop infinitely.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;tradingwiki.gif&#039;&#039;&#039; → Output GIF file.&amp;lt;br&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
=File Naming Scheme=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Ut-ItemName&amp;lt;br&amp;gt;&lt;br /&gt;
Ex-ItemName&amp;lt;br&amp;gt;&lt;br /&gt;
Item-ItemName (if not specific)&amp;lt;br&amp;gt;&lt;br /&gt;
TXXType(H, C, L, B)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tiered Items&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
T#TypeSlot&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Example: T9LightH for a Tier 9 Light Helmet&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Item Reskins&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
HReskin-OriginalItemName&amp;lt;br&amp;gt;&lt;br /&gt;
CReskin-OriginalItemName&amp;lt;br&amp;gt;&lt;br /&gt;
VReskin-OriginalItemName&amp;lt;br&amp;gt;&lt;br /&gt;
CustomReskin-OriginalItemName&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Models and Renders&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
3DItemName&amp;lt;br&amp;gt;&lt;br /&gt;
3DMobName (applicable to all bosses)&amp;lt;br&amp;gt;&lt;br /&gt;
2DBossName (if they have an icon, like the realm bosses)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3DPet/MountName&amp;lt;br&amp;gt;&lt;br /&gt;
2DPet/MountName&amp;lt;br&amp;gt;&lt;br /&gt;
Skin-3DPet/MountName&amp;lt;br&amp;gt;&lt;br /&gt;
Skin-2DPet/MountName&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dungeons&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Key-DungeonName&amp;lt;br&amp;gt;&lt;br /&gt;
Portal-DungeonName&amp;lt;br&amp;gt;&lt;br /&gt;
Portal-DungeonNameFront&amp;lt;br&amp;gt;&lt;br /&gt;
Portal-DungeonNameText&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rune-Name&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bossbars&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
NameBossBar&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Biome, Dungeon, and General Images and Icons&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Biome-BiomeName#&amp;lt;br&amp;gt;&lt;br /&gt;
Dungeon-DungeonName#&amp;lt;br&amp;gt;&lt;br /&gt;
Image-WhatItsFor#&amp;lt;br&amp;gt;&lt;br /&gt;
Icon-WhatItIs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legacy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
LegacyUt-Name&amp;lt;br&amp;gt;&lt;br /&gt;
LegacyEx-Name&amp;lt;br&amp;gt;&lt;br /&gt;
LegacyPet-Name&amp;lt;br&amp;gt;&lt;br /&gt;
LegacyMount-Name&amp;lt;br&amp;gt;&lt;br /&gt;
LegacyKey-Name&amp;lt;br&amp;gt;&lt;br /&gt;
LegacyPortal-Name&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miscellaneous&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
No spaces inbetween anything.&amp;lt;br&amp;gt;&lt;br /&gt;
Correct capitalization. For example: 3DTombOfShadows.&amp;lt;br&amp;gt;&lt;br /&gt;
Add punctuation that exists in the real item; if an item has an apostrophe then add it to the name.&amp;lt;br&amp;gt;&lt;br /&gt;
Tiered: H,C,L,B represents the first letters for the words Helmet, Chestplate, Leggings, Boots.&amp;lt;br&amp;gt;&lt;br /&gt;
Reskins: HCV represents Halloween, Christmas, and Valentine&#039;s - Custom signifies it was reskinned for other purposes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
=List of Useful Templates=&lt;br /&gt;
&lt;br /&gt;
Some templates are custom made for this wiki. You can find a directory of template documents here.&amp;lt;br&amp;gt;&lt;br /&gt;
Feel free to add links to expand this list.&lt;br /&gt;
&lt;br /&gt;
* [[Template:NPCInfobox/doc]] {{!}} The infobox used to represent NPCs.&lt;br /&gt;
* [[Template:ItemInfobox/doc]] {{!}} The infobox used to represent items.&lt;br /&gt;
* [[Template:InlineImage/doc]] {{!}} A way to format images easily and nicely in between left-aligned text.&lt;br /&gt;
* [[Template:ClassList/doc]] {{!}} How the class pages display their ordered and colored lists of items in Weapons, Abilities, and Armours.&lt;br /&gt;
* [[Template:DynamicGifDisplay/doc]] {{!}} Used for the skill tree page, but can be adapted to other uses. This works off of tooltip hovers, and displays an appropiate gif for the item being hovered. Submit requests to change or add features to this to d4wning on discord.&lt;br /&gt;
* [[Template:DLog/doc]] {{!}} Creates a background and border outline effect to house the D Log text. D Logs are lore-related logs that exist solely on this wiki, acting as a way to immersify the player. Use this instead of the class. Replace class instances with this.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
=List of Useful Classes=&lt;br /&gt;
&lt;br /&gt;
A large amount of CSS is applied through classes (and you should not be using style=&amp;quot;&amp;quot; often!!!!).&amp;lt;br&amp;gt;&lt;br /&gt;
You can find a list of these classes and what they do here. Feel free to expand this list.&lt;br /&gt;
&lt;br /&gt;
* hoverbox {{!}} Adds a hover effect to emphasize what the user is looking at. This section is currently using one.&lt;br /&gt;
* pre-dungeon {{!}} Adds a shadow effect to emphasize the text. The &amp;quot;In-Game Media Standardization&amp;quot; section on this page uses this.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
=A Note on Legacy Content=&lt;br /&gt;
&lt;br /&gt;
Keeping up with the game&#039;s texture changes, boss changes, and more is hard. If you find something that is outdated or wrong, but do not wish to fix it yourself or are unable to, &#039;&#039;&#039;PLEASE&#039;&#039;&#039; bring up these issues to loekthebawz or  .willowx.x on Discord.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Loek</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Seasons&amp;diff=11447</id>
		<title>Seasons</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Seasons&amp;diff=11447"/>
		<updated>2025-12-26T22:11:10Z</updated>

		<summary type="html">&lt;p&gt;Loek: John test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Image-Seasonpass2.png|centre]]&lt;br /&gt;
==Season Data==&lt;br /&gt;
Seasons are a key feature of Telos Realms, each one having a unique Season pass, theme, Legendary Crate Skin and a fresh set of [[Rulesets|Seasonal]] characters. Gert real&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Seasonpass&lt;br /&gt;
|text=Season pass&lt;br /&gt;
|img=Icon-SeasonPass&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;div class=hoverbox&amp;gt;&lt;br /&gt;
==Season pass==&lt;br /&gt;
Yap on how to get Season pass xp, what kind of rewards it gives etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
S1=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Season 1 Season pass Rewards&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Cumulative XP !! Reward !! &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8,000 || Uncommon Crate Key&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 16,500 || Random Gilded UT&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || &#039;&#039;&#039;25,000&#039;&#039;&#039; || &#039;&#039;&#039;Tenebris Key&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 33,000 || Rare Crate Key&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 42,000 || Stash Extender&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 51,000 || Rare Crate Key&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 61,000 || Sigil of Eternal Light&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8&#039;&#039;&#039; || &#039;&#039;&#039;70,000&#039;&#039;&#039; || &#039;&#039;&#039;Nyxie Pet Reskin&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 80,000 || Usual Crate Key&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 91,000 || Rustborn Kingdom Key&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 101,000 || Uncommon Crate Key&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 112,000 || Random Royal UT&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;13&#039;&#039;&#039; || &#039;&#039;&#039;124,000&#039;&#039;&#039; || &#039;&#039;&#039;Mystery Rune&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 135,000 || Character Slot&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 148,000 || Sigil of Eternal Light&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 160,000 || Extractor&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 173,000 || Epic Crate Key&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;18&#039;&#039;&#039; || &#039;&#039;&#039;187,000&#039;&#039;&#039; || &#039;&#039;&#039;Dawn of Creation Key&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 201,000 || Strange Crate Key&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 216,000 || Uncommon Crate Key&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 231,000 || Sigil of Eternal Light&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 246,000 || Uncommon Soul Point Potion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;23&#039;&#039;&#039; || &#039;&#039;&#039;263,000&#039;&#039;&#039; || &#039;&#039;&#039;hellskitchenwaterphonesoundeffect Sticker&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 280,000 || Extractor&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 297,000 || Epic Crate Key&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 315,000 || Rustborn Kingdom Key&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 334,000 || Rare Crate Key&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;28&#039;&#039;&#039; || &#039;&#039;&#039;354,000&#039;&#039;&#039; || &#039;&#039;&#039;Character Slot&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 374,000 || Random Royal UT&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 395,000 || Celestial&#039;s Province Key&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 417,000 || Rare Crate Key&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 439,000 || Uncommon Crate Key&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;33&#039;&#039;&#039; || &#039;&#039;&#039;462,000&#039;&#039;&#039; || &#039;&#039;&#039;Fabled Crate Key&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 487,000 || Wilted Rose Sticker&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 511,000 || Sigil of Eternal Light&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 537,000 || Epic Crate Key&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 564,000 || Sylvi Mount Reskin&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;38&#039;&#039;&#039; || &#039;&#039;&#039;591,000&#039;&#039;&#039; || &#039;&#039;&#039;Seraph&#039;s Domain Key&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 620,000 || Strange Crate Key&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 649,000 || Uncommon Soul Point Potion&lt;br /&gt;
|-&lt;br /&gt;
| 41 || 680,000 || Celestial&#039;s Province Key&lt;br /&gt;
|-&lt;br /&gt;
| 42 || 711,000 || Uncommon Soul Point Potion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;43&#039;&#039;&#039; || &#039;&#039;&#039;743,000&#039;&#039;&#039; || &#039;&#039;&#039;Stormi Mount Reskin&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 44 || 777,000 || Mystery Rune&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 811,000 || Raph&#039;s Castle Key&lt;br /&gt;
|-&lt;br /&gt;
| 46 || 847,000 || Stash Extender&lt;br /&gt;
|-&lt;br /&gt;
| 47 || 883,000 || Epic Crate Key&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;48&#039;&#039;&#039; || &#039;&#039;&#039;921,000&#039;&#039;&#039; || &#039;&#039;&#039;Chibi True Seraph Pet Reskin&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 49 || 960,000 || Random Bloodshot UT&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 1,000,000 || Exotic Key&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
S2=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Season 2 Season pass Rewards&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Cumulative XP !! Reward !! &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8,000 || Uncommon Crate Key&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 16,500 || Random Gilded UT&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || &#039;&#039;&#039;25,000&#039;&#039;&#039; || &#039;&#039;&#039;Fabled Crate Key&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 33,000 || Rare Crate Key&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 42,000 || Stash Extender&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 51,000 || Usual Crate Key&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 61,000 || Raph&#039;s Castle Bonus Chest Key&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8&#039;&#039;&#039; || &#039;&#039;&#039;70,000&#039;&#039;&#039; || &#039;&#039;&#039;Withy Pet Reskin&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 80,000 || Random Royal UT&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 91,000 || Mystery Rune&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 101,000 || Extractor &lt;br /&gt;
|-&lt;br /&gt;
| 12 || 112,000 || Charater Slot&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;13&#039;&#039;&#039; || &#039;&#039;&#039;124,000&#039;&#039;&#039; || &#039;&#039;&#039;x2 Epic Crate Key&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 135,000 || Sigil of Eternal Light&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 148,000 || Strange Crate Key&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 160,000 || Rare Crate Key&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 173,000 || Uncommon Soul Point Potion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;18&#039;&#039;&#039; || &#039;&#039;&#039;187,000&#039;&#039;&#039; || &#039;&#039;&#039;x3 Epic Mystery Key&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 201,000 || Rare Soul Point Potion&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 216,000 || Uncommon Crate Key&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 231,000 || Rustborn Kingdom Bonus Chest Key&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 246,000 || Random Royal UT&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;23&#039;&#039;&#039; || &#039;&#039;&#039;263,000&#039;&#039;&#039; || &#039;&#039;&#039;Analysis Sticker&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 280,000 || Celestial&#039;s Province Bonus Chest Key&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 297,000 || Rare Crate Key&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 315,000 || Extractor&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 334,000 || Strange Crate Key&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;28&#039;&#039;&#039; || &#039;&#039;&#039;354,000&#039;&#039;&#039; || &#039;&#039;&#039;Character Slot&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 374,000 || Jellyswish Mount Reskin&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 395,000 || Uncommon Crate Key&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 417,000 || x2 Sigil of Eternal Light&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 439,000 || Epic Crate Key&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;33&#039;&#039;&#039; || &#039;&#039;&#039;462,000&#039;&#039;&#039; || &#039;&#039;&#039;Epic Soul Point Potion&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 487,000 || Raph&#039;s Castle Bonus Chest Key&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 511,000 || Sigil of Eternal Light&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 537,000 || Rare Crate Key&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 564,000 || Extractor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;38&#039;&#039;&#039; || &#039;&#039;&#039;591,000&#039;&#039;&#039; || &#039;&#039;&#039;Legendary Dungeon Key&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 620,000 || x2 Bloodshot Forge Fragment&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 649,000 || Bleh Sticker&lt;br /&gt;
|-&lt;br /&gt;
| 41 || 680,000 || Rare Soul Point Potion&lt;br /&gt;
|-&lt;br /&gt;
| 42 || 711,000 || Strange Crate Key&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;43&#039;&#039;&#039; || &#039;&#039;&#039;743,000&#039;&#039;&#039; || &#039;&#039;&#039;Legendary Crate Key&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 44 || 777,000 || Mystery Rune&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 811,000 || Celestial&#039;s Province Bonus Chest Key&lt;br /&gt;
|-&lt;br /&gt;
| 46 || 847,000 || Epic Crate Key&lt;br /&gt;
|-&lt;br /&gt;
| 47 || 883,000 || Stash Extender&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;48&#039;&#039;&#039; || &#039;&#039;&#039;921,000&#039;&#039;&#039; || &#039;&#039;&#039;Chibi True Ophanim Pet Reskin&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 49 || 960,000 || Exotic Key&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 1,000,000 || Random Bloodshot UT&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=SeasonalRuleset&lt;br /&gt;
|text=Seasonal Ruleset&lt;br /&gt;
|img=NewSeasonal&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;div class=hoverbox&amp;gt;&lt;br /&gt;
==Seasonal Ruleset==&lt;br /&gt;
Playing on the Seasonal Ruleset gives players unique buffs like progressing through the Season pass quicker!&lt;br /&gt;
&lt;br /&gt;
Making a character of this type can be done by selecting &#039;&#039;&#039;Seasonal&#039;&#039;&#039; during character creation.&lt;br /&gt;
&lt;br /&gt;
Better expo when I’m home.&lt;br /&gt;
&lt;br /&gt;
[Table of all benefits I’m not doing that rn tho kms]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=SeasonalSkins&lt;br /&gt;
|text=Seasonal Skins&lt;br /&gt;
|img=Skin-2DVauren&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;div class=hoverbox&amp;gt;&lt;br /&gt;
==Seasonal Skins==&lt;br /&gt;
A multitude of skins are given through the Season pass, most requiring the &#039;&#039;&#039;premium&#039;&#039;&#039; Season pass to unlock.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
S1=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Season 1 Skins&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Skin !! Type !! Season pass Tier&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skin-2DNyxie.png]] || &#039;&#039;&#039;Nyxie&#039;&#039;&#039; || Pet || &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skin-2DSylvi.png]] || Sylvi || Mount || 37&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skin-2DStormi.png]] || &#039;&#039;&#039;Stormi&#039;&#039;&#039; || Mount || &#039;&#039;&#039;43&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skin-2DChibiTrueSeraphim.png]] || &#039;&#039;&#039;Chibi True Seraph&#039;&#039;&#039; || Pet ||&#039;&#039;&#039;48&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
S2=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Season 2 Skins&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Skin !! Type !! Season pass Tier&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skin-2DWithy.png]] || &#039;&#039;&#039;Withy&#039;&#039;&#039; || Pet || &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skin-2DJellyswish.png]] || Jellyswish || Mount || 29&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skin-2DChibiTrueOphanim.png]] || &#039;&#039;&#039;Chibi True Ophanim&#039;&#039;&#039; || Pet || &#039;&#039;&#039;48&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Various skins will rotate through the Legendary Crate over the course of a season&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
S1=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Season 1 Legendary Skins&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Skin !! Type !! Date&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skin-2DVauren.png]] || Vauren || Mount || Legendary Crate &amp;quot;before Halloween&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skin-2DVesper.png]] || Vesper || Mount || Legendary Crate during Halloween 2025&lt;br /&gt;
|-&lt;br /&gt;
| [[File:2DDreadsnatcher.png]] || Dreadsnatcher || Mount || From Hollowbane during Halloween 2025&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
S2=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Season 2 Legendary Skins&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Skin !! Type !! Date&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skin-2DChibiVoidedOmnipotent.png]] || Chibi Voided Omnipotent || Pet || From Legendary crate or get &#039;&#039;&#039;Top 5&#039;&#039;&#039; Seasonal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skin-2DShadowram.png]] || Shadowram || Mount || From Legendary crate&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Loek</name></author>
	</entry>
</feed>