<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.telosrealms.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sand+Wich</id>
	<title>Telos Realms Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.telosrealms.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sand+Wich"/>
	<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/wiki/Special:Contributions/Sand_Wich"/>
	<updated>2026-10-15T02:54:16Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=World_Bosses&amp;diff=15477</id>
		<title>World Bosses</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=World_Bosses&amp;diff=15477"/>
		<updated>2026-10-10T10:24:14Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: updated realm boss info and removed oozul and freddy from there&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Boss-2DTidol.png|centre|128px]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
==World Boss Data==&lt;br /&gt;
Within the open world of Telos, various considerably stronger entities have asserted themselves in their own [[Biomes]] and Arenas. Their allegiances wildly vary, so do not leave anything to chance. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Realm Bosses=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Realm Bosses ==&lt;br /&gt;
There are 8 realm bosses present that are spread across the realm. When defeated, they are placed on a respawn timer of 250s (affected by [[Game Mechanics|Realm Day]], which turns it into ~188s). Each realm boss drops their own respective, unique [[Dungeons|Dungeon]]; all with their own unique [[Loot|Untiered Items]] and [[Companions]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Although these bosses can&#039;t have a Tier Point lock on them due to their nature of residing out in the Realm, it is not recommended to engage these entities alone with less than 40 [[Game Mechanics#Tier_Points|Tier Points]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;After killing 8 realm bosses, [[Raphael&#039;s Castle|Raphael]], the Sanguine Lord, will challenge the player to enter his castle.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Chungus&lt;br /&gt;
|text=Chungus&lt;br /&gt;
|img=Boss-2DChungus&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Chungus;Voided Rabbit&lt;br /&gt;
| image = Boss-3DChungus.png;Bossbar-Chungus&lt;br /&gt;
| Health = 3850&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Swamp]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Rustborn Kingdom: Part 1;Key-RustbornKingdom.png&lt;br /&gt;
| Royal = Weapons;Carrot On A Stick;Ut-CarrotOnAStick.png;2,&lt;br /&gt;
Abilities;Spring Seasoned Skull;Ut-SpringSeasonedSkull.png;2,&lt;br /&gt;
Abilities;Trap of Eggsellence;Ut-eggsellence.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Arriving in a voided meteorite, Chungus has claimed the blast site as their home and will not hesitate to use voided magic on approaching adventurers out of panic. Chungus fears that what remaining life they have left will be spent on this foreign planet.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Chungus leaps into the air before crashing down, releasing a bouncing, arcing projectiles in all directions that deal damage upon impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Chungus levitates into the air, summoning a storm of void projectiles that rain across the arena. Each projectile explodes on impact, dealing AoE damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Chungus fires three waves of projectiles toward the player, the third wave firing projectiles in all directions and dealing damage on contact.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Chungus targets a nearby player, launching them upwards before slamming them down into the ground, dealing damage upon contact with every strike.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Chungus summons voided particles around them before launching them at the player.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Chungus cycles through their main attacks listed above in order to damage the player while occasionally teleporting to random positions across the arena.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Chungus summons multiple shadow clones that must be killed before they can be damaged. During this phase, Chungus continues cycling through their main attacks listed above while randomly teleporting and occasionally summoning more clones.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Chungus|So this is where the plague spread from. Despite this creature&#039;s claims of extraterrestrial origins, the samples show that this is simply another animal twisted and evolved by the Void. Strike it down, that&#039;ll hold him alright.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Chungus] &amp;quot;The void strengthens me, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Chungus] &amp;quot;You will never acquire the power of the void!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Illarius&lt;br /&gt;
|text=Illarius&lt;br /&gt;
|img=Boss-2DIllarius&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Illarius;Minotaur King&lt;br /&gt;
| image = Boss-3DIllarius.png;Bossbar-Illarius&lt;br /&gt;
| Health = 3300&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Jungle]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Illarius&#039; Hideout;Key-Illarius&#039;Hideout.png&lt;br /&gt;
| Royal = Armours;Cursed Brigadine;Ut-CursedBrigadine.png;2,&lt;br /&gt;
Weapons;Bow Of The Forest;Ut-BowOfTheForest.png;2,&lt;br /&gt;
Weapons;Branch Of Yggdrasil;Ut-branch.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
The Sanguine Lord&#039;s reign led to the culling of Illarius’ kind. Now, Illarius stands as the final protector of the jungle and has sworn to keep his hideout safe which harbors other creatures of the jungle who suffered a similar fate. It is said that an ancient being also resides within this sanctum...&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Illarius tears a massive piece of ground from below him and throws it forward. Upon impact, it shatters into eight boulders that scatter in all directions, each one exploding into fragments that spread in all directions on impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Illarius leaps into the air and crashes down, sending out eight boulders in all directions. Each boulder explodes on impact, scattering fragments in every direction.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Illarius slams the ground, releasing boulders in four directions that explode into fragments on impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Illarius throws a single boulder toward the player which explodes into a burst of fragments when it hits the ground or a target.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Illarius charges forward in a furious rush, dealing contact damage to any player caught in his path.&lt;br /&gt;
&lt;br /&gt;
(Attack 6) {{!}} Illarius rushes the player, grabbing them before throwing them high into the air, then striking mid-air — dealing heavy damage and massive knockback.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Illarius cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Illarius draws his battleaxe and hurls it toward the player. The axe rebounds across the arena’s walls, continuing its path and dealing damage to any player it touches. During this phase, Illarius cycles through his main attacks listed above in order to damage the player as the axe continues in its path.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Illarius|Poor creature...the last one of its species. Wait... Is that... Silverling. Turn back. Now.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Illarius] &amp;quot;Don&#039;t send me back to Loa, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Illarius] &amp;quot;Raphael has no idea of this hide-out. Do not expose it.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Astaroth&lt;br /&gt;
|text=Astaroth&lt;br /&gt;
|img=Boss-2DAstaroth&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Astaroth;Lord&#039;s Lieutenant&lt;br /&gt;
| image = Boss-3DAstaroth.png;Bossbar-Astaroth&lt;br /&gt;
| Health = 4400&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Crimson Forest]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Tartarus;Key-Tartarus.png&lt;br /&gt;
| Royal = Abilities;Kunai Of Conflict;Ut-KunaiOfConflict.png;2,&lt;br /&gt;
Abilities;Orb Of Conflict;Ut-OrbOfConflict.png;2,&lt;br /&gt;
Weapons;Dirk of Conflict;Ut-DirkOfChronos.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
The Voided King&#039;s most loyal subject; sworn in as his lieutenant. He has been ordered to eternally guard the gates of the forgotten kingdom to prevent any unwanted guests. &lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Astaroth fires three projectiles that home in on the player, slowing momentarily before speeding up.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Astaroth fires two large shots toward the targeted player, then runs forward to unleash a larger third shot, dealing more damage on impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Astaroth fires two large shots in sync with his first attack.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Astaroth slams his scythe into the ground, creating a long fissure in the ground. A few seconds later, the cracked ground explodes into a barrage of projectiles.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Astaroth cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Astaroth tears open the ground beneath him, releasing arcing projectiles from the resulting fissure. He continues cycling through his main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Astaroth|How bizarre. A conscious subject of the Voided King. It seems that this loyal lieutenant is sworn to eternally stand guard over the kingdom. I do have to admit, his choice of fashion really shines in his disguise. Unfortunately he&#039;s unaware that he&#039;s already failed his duties. Although...there might be something I can take inspiration from here.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Arrival {{!}}{{!}} [Astaroth] &amp;quot;...&amp;quot; &amp;lt;br /&amp;gt;[Astaroth] &amp;quot;I shall feast upon the fragments of your shattered hope!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Astaroth] &amp;quot;Your futile struggles are mere entertainment for the denizens of the void, &amp;lt;player&amp;gt;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Astaroth] &amp;quot;In this realm of shadows, your every step is weighed by the chains of your impending demise!&amp;quot; &amp;lt;br /&amp;gt;[Astaroth] &amp;quot;Your fate is sealed!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Glumi&lt;br /&gt;
|text=Glumi&lt;br /&gt;
|img=Boss-2DGlumi&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Glumi;InfectedPanda&lt;br /&gt;
| image = Boss-3DGlumi.png;Bossbar-Glumi&lt;br /&gt;
| Health = 3740&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Swamp]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Fungal Cavern;Key-FungalCavern.png&lt;br /&gt;
| Royal = Abilities;Crystal Kunai;Ut-CrystalKunai.png;2,&lt;br /&gt;
Abilities;Crystal Poison;Ut-CrystalPoison.png;2,&lt;br /&gt;
Armours;Crystal Gumboots;Ut-gumboots.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Curiosity took the better of this jungle panda, leading to its possession at the hands of the Void. Upon its shattering, the Void used this event as a catalyst to spread mayhem among the local wildlife. The Void plague altered Glumi&#039;s DNA, causing irreversible and rapid evolution.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Glumi leaps backward, releasing four sets of projectiles that are shout out in the four cardinal directions, dealing damage on impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Glumi fires a barrage of arcing projectiles into the air while launching a wave of projectiles toward the aggroed player at the same time.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Glumi dashes toward the player, releasing a burst of projectiles in all directions when he reaches the end of his dash.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Glumi jumps high into the air, summoning two waves of projectiles that are shout out in all directions and deal damage on contact.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Glumi cycles through its main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Glumi summons three corrupted ponds that continuously fire projectiles randomly in the arena. These projectiles explode on impact with the ground or a player, dealing AoE damage. During this phase, Glumi also deals periodic damage to nearby players.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Glumi|I see the Void has developed new means of annihilation. Its intelligence seems to grow with every world it takes. I&#039;ve already begun to find a cure but I fear that the panda will never be the same again.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Glumi] &amp;quot;You will not access the sacred caverns, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Glumi] &amp;quot;The worm mother must remain undisturbed!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Lotil&lt;br /&gt;
|text=Lotil&lt;br /&gt;
|img=Boss-2DLotil&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Lotil;Omnipotent&#039;s Servant&lt;br /&gt;
| image = Boss-3DLotil.png;Bossbar-Lotil&lt;br /&gt;
| Health = 3630&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Permafrost]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Omnipotent&#039;s Citadel;Key-Omnipotent&#039;sCitadel.png&lt;br /&gt;
| Royal = Abilities;Cloak Of The Warlord;Ut-CloakOfTheWarlord.png;2,&lt;br /&gt;
Abilities;Shield Of Ogmur;Ut-ShieldOfOgmur.png;2,&lt;br /&gt;
Abilities;Star Of Validation;Ut-validation.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
This beast and his never ending appetite for human flesh has claimed the permafrost as its territory. Lotil single-handedly destroyed the once commanding stronghold led by Raphael, of which he now occupies.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Lotil rolls a massive snowball toward the player. The snowball moves towards the targeted player, shooting out projectiles in all directions and pushing back any players who get to close.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Lotil scoops up snow and throws four shotgun bursts of condensed snow at the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Lotil burrows underground and jumps upward from beneath the targeted player, dealing damage and great knockback.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Lotil stomps the ground, releasing a shockwave that expands outward, dealing damage on contact.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Lotil cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Lotil enrages, slamming the ground to release a wave of ice projectiles in all directions. He then fires two volleys of three ice projectiles at the targeted player before slamming the ground again. Afterward, he continues cycling through his main attacks listed above in order to damage the player..&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Lotil|I wonder how this creature became a peon for Omnipotent. How interesting.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Lotil] &amp;quot;You will NOT take my symbolic shield away from me, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Lotil] &amp;quot;You would&#039;ve been dead already if Master Omnipotent gave me just a fraction of the power of the void!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Tidol&lt;br /&gt;
|text=Tidol&lt;br /&gt;
|img=Boss-2DTidol&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Tidol;Merloc Chieftain&lt;br /&gt;
| image = Boss-3DTidol.png;Bossbar-Tidol&lt;br /&gt;
| Health = 3630&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Beach]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Corsair&#039;s Conductorium;Key-Corsair&#039;sConductorium.png&lt;br /&gt;
| Royal = Armours;Greaves Of The Juggernaut;Ut-GreavesOfTheJuggernaut.png;2,&lt;br /&gt;
Armours;Chief&#039;s Crown;Ut-chief.png;2,&lt;br /&gt;
Abilities;Emblem Of The Juggernaut;Ut-EmblemOfTheJuggernaut.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Once a revered leader the sea, Tidol seeks the ruins of his underwater kingdom on the beaches of Telos. His cries of anguish are often heard echoing throughout the realm, followed by bellows of rage directed at the Sanguine Lord.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Tidol summons five spectral tridents that hover around him before launching toward the player. These tridents home in with a wide turning radius and deal damage on impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Tidol propels himself backward, releasing a volley of light blue projectiles. Upon impacting with a surface or reaching their maximum distance, the projectiles change colour to dark blue and begin homing in on the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Tidol fires a barrage of golden trident heads. Upon impacting with a surface or reaching their maximum distance, change colour to red and home in on the player, dealing contact damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Tidol throws his trident, generating three shockwaves from where it lands. As he recalls his trident, he slams it into the ground, releasing a shockwave and linear projectiles in all directions on the arena floor.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Tidol summons mines across the arena three times. These mines detonate a few seconds later, dealing damage to any player caught in their radius.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Tidol cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Tidol becomes enraged, releasing a shockwave that causes massive knockback to nearby players. He then continues cycling through his main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Tidol|Tests show that the waters surrounding Telos are noticeably higher in pH than usual. There also seems to be a toxic concentration of iron within the currents. The seas might conceal more bloodshed than the lands have witnessed.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Tidol] &amp;quot;Face my trident, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Tidol] &amp;quot;The ghastly spirit of The Conductor will remain dormant!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Valus&lt;br /&gt;
|text=Valus&lt;br /&gt;
|img=Boss-2DValus&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Valus;Forgotten Sentry&lt;br /&gt;
| image = Boss-3DValus.png;Bossbar-Valus&lt;br /&gt;
| Health = 3740&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Necropolis]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Cultist&#039;s Hideout;Key-Cultist&#039;sHideout.png&lt;br /&gt;
| Royal = Abilities;Cloak Of Bloody Surprises;Ut-CloakOfBloodySurprises.png;2,&lt;br /&gt;
Armours;Spooky Sandals;Ut-SpookySandals.png;2,&lt;br /&gt;
Weapons;Ghastly Howl;Ut-howl.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Valus resides in a forgotten graveyard, watches over the barren landscape of the Necropolis. He reminisces on a more pleasant era of Telos, where the ground he walked on bloomed with lush grass and beautiful flowers. Alas, that time is long gone. And all must pick a side if they are to survive.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Valus teleports four times around the player, each time striking the ground and sending a line of damage across the floor in the player’s direction.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Valus releases a barrage of projectiles in all directions, inflicting Slowness and Blindness on impact. Players struck are launched into the air and take an additional hit of damage upon landing. At the end of the attack, Valus releases a shockwave which deals damage on contact.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Valus summons spectral swords from the sky, which slam down onto the targeted players.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Valus summons spectral swords from the sky that fall randomly across the arena.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Valus cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Valus throws his ancient book randomly into the arena, summoning Djinns where it lands. Valus continues to cycle through his main attacks listed above.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Valus|Ah...the sentry. Forgotten, left to guard an empty land devoid of invaders. But still he stands determined, holding his faceless visage high. Reminds me a bit of you, Silverling. Don&#039;t take that the wrong way though.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Valus] &amp;quot;You are not worthy of joining our worship, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Valus] &amp;quot;The cult must remain secret!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Enemies ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Djinn&lt;br /&gt;
| image = Mob-3DDjinn.png&lt;br /&gt;
| Health = 66&lt;br /&gt;
| Fame = 0&lt;br /&gt;
| Glory = 0&lt;br /&gt;
| Attack = Performs a two-hit slashing combo on the player.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Anubis&lt;br /&gt;
|text=Anubis&lt;br /&gt;
|img=Boss-2DAnubis&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Anubis;Guardian of Ancient Tech&lt;br /&gt;
| image = Boss-3DAnubis.png;Bossbar-Anubis&lt;br /&gt;
| Health = 3850&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Desert]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Anubis Lair;Key-AnubisLair.png&lt;br /&gt;
| Royal = Weapons;Anubis Staff;Ut-AnubisStaff.png;2,&lt;br /&gt;
Abilities;Jewel Of The Nile;Ut-JewelOfTheNile.png;2,&lt;br /&gt;
Armours;Face Of The Hound;Ut-hound.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
This ancient Egyptian god was forcefully summoned and subdued by the Sanguine Lord to watch over the desert. This was no easy feat and the biome was cursed as a result.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Anubis sends out a wave of spectral mines in all directions. These mines vanish after a few seconds, dealing damage to anyone standing within them.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Anubis throws his staff, which circles around him while firing projectiles in all directions. During this attack, Anubis also damages any players that are close to him.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Anubis stomps the ground and summons four Anubical Towers. These towers continuously fire lasers at the targeted player until destroyed.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Anubis slams his staff into the ground, releasing several waves of projectiles in all directions.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Anubis cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Anubis exalts himself, summoning a sigil above him that continuously fires lasers at the player. He continues cycling through his main attacks in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Anubis|I don&#039;t understand the purpose of summoning this old god. Perhaps it was a feat of strength and power to strike fear within the citizens?}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Anubis] &amp;quot;You will not disturb their peace, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Anubis] &amp;quot;Da̷̰̰͕̩͍͛̅ķ̸̼͉̙̯̣͇̩̻̙̐̉̔a̷̰̰͕̩͍͛̅m̴̨̅̊̓̒̈̊̈́̓̏͠ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍p̴̠̟͉̃̈̈́z̶̧̦̮̑̌̉̃͌̽̕͝...I will not... let them...S̸̢̝͓͖̱̝͇̄̐̈ÿ̴͎̫͇s̸̢̝͓͖̱̝͇̄̐̈t̷̯͗̓͆͘͠ę̷͚͙̺͒̑͒͘͘͝ͅm̶̢̡̛̞̣͙̞̥̥͛͊̏́̽ ̵̯̰̱̜̞̜͓̱͌̈̆̀̈̈́̋̕͘p̷̧͎͉̟̣̙̤̬̭͒ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍ô̸̢̧̯̺̫̼̝͋͘t̷̯͗̓͆͘͠ô̸̢̧̯̺̫̼̝͋͘c̸̬̻͇̯͉̏ô̸̢̧̯̺̫̼̝͋͘ļ̷̶̡̮̠͍̼͚̬̼̲̄̾͒͗̍͆̃̽͘:̷̭̯̯̯̬͙̔p̷̧͎͉̟̣̙̤̬̭͒ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍ô̸̢̧̯̺̫̼̝͋͘t̷̯͗̓͆͘͠ę̷͚͙̺͒̑͒͘͘͝ͅc̸̬̻͇̯͉̏t̷̯͗̓͆͘͠ ̵̯̰̱̜̞̜͓̱͌̈̆̀̈̈́̋̕͘ļ̷̮̠̄̾͒͗̍͘å̷̱͙͚̽̈́̌̊̄į̴͕͔̄ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Mini Bosses=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Mini Bosses ==&lt;br /&gt;
There are 5 minibosses present that are spread across the realm. Each one is hidden away in their own arena, shielded from the surface. When defeated, they are placed on a respawn timer of 100s. Each miniboss drops their own biome-respective [[Loot|Untiered Items]], which vary in rarity depending on the difficulty of the biome they reside in. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Brakk&lt;br /&gt;
|text=Brakk&lt;br /&gt;
|img=Miniboss-2DBrakk&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Brakk&lt;br /&gt;
| image = Miniboss-3DBrakk.png&lt;br /&gt;
| Health = 121&lt;br /&gt;
| Fame = 60&lt;br /&gt;
| Glory = 60&lt;br /&gt;
| Biome = [[Beach]]&lt;br /&gt;
| Tiered = 2-3&lt;br /&gt;
| Irradiated = Abilities;Krakatoa;Ut-Krakatoa.png;33,&lt;br /&gt;
Armours;Diver&#039;s Plating;Ut-Diver&#039;sPlating.png;33&lt;br /&gt;
| Frag = Irradiated;120&lt;br /&gt;
}}&lt;br /&gt;
Brakk, the Squid, is a miniboss in the [[Beach]] biome. His arena can be found by dropping into hidden pits scattered throughout the shoreline, marked by froglights and particle effects. Upon being defeated, Brakk will enter a 100-second respawn cycle.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Brakk launches himself from the centre of the arena and slams into the ground, creating a massive explosion that spreads out in all directions, dealing damage to any players caught in it.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Brakk out bursts from one of the waterholes, unleashing a barrage of ink toward the player. Any ink that lands nearby deals damage and applies Blindness to any player standing in it.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Brakk launches himself upward three times from random waterholes, each time releasing a barrage of green particles in all directions that deal contact damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Brakk emerges from a waterhole and fires three green projectiles at the targeted player, repeating this four times.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Brakk cycles through his main attacks listed above in order to damage the player. After performing several attacks, he becomes exhausted and returns to the center of the arena. While attacking, Brakk is armored and takes reduced damage, but once exhausted, his armor breaks, allowing him to be damaged for the full amount.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Brakk|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} Squid noises...&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Grimleaf&lt;br /&gt;
|text=Grimleaf&lt;br /&gt;
|img=Miniboss-2DGrimleaf&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Grimleaf&lt;br /&gt;
| image = Miniboss-3DGrimleaf.png&lt;br /&gt;
| Health = 352&lt;br /&gt;
| Fame = 60&lt;br /&gt;
| Glory = 60&lt;br /&gt;
| Biome = [[Jungle]]&lt;br /&gt;
| Tiered = 3-4&lt;br /&gt;
| Irradiated = Abilities;Leafal Force;Ut-LeafalForce.png;33,&lt;br /&gt;
Armours;Rooted Identity;Ut-RootedIdentity.png;33&lt;br /&gt;
| Frag = Irradiated;120&lt;br /&gt;
}}&lt;br /&gt;
Grimleaf is a miniboss in the [[Jungle]] biome. Her arena can be found by dropping into hidden pits scattered throughout the jungle, marked by a huge flower rising from the ground. Upon being defeated, Grimleaf will enter a 100-second respawn cycle.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Grimleaf slams her shield into the ground dealing AoE damage in a massive area as well as a large amount of knockback.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Grimleaf freezes in place and begins shooting out a beam that does a high amount of DPS that tracks the player while simultaneously releasing sixteen root projectiles in all directions six times.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Grimleaf dashes back and slashes the air with her staff, releasing seven root particles outward which deal contact damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Grimleaf levitates into the air and releases circular root projectiles in all directions. At the same time, she picks out a player to target and shoots out exalted root projectiles in their direction&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Grimleaf raises her staff into the air and calls upon lightning. She then slams her staff back into the ground, dealing AoE damage in a small area as well as releasing twelve root projectiles in all directions. In addition, she spawns in one to three Grimleaf Plants which heal her, give her slight damage reduction, and shoot out six root projectiles in all directions periodically.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Grimleaf cycles through her main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Grimleaf|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Arrival {{!}}{{!}} [Grimleaf] &amp;quot;Bloom in agony!&amp;quot; &amp;lt;br /&amp;gt;[Grimleaf] &amp;quot;Return to nature...&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50% Boss HP {{!}}{{!}} [Grimleaf] &amp;quot;Bloom in agony!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Grimleaf] &amp;quot;Return to nature...&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Hellmesh&lt;br /&gt;
|text=Hellmesh&lt;br /&gt;
|img=Miniboss-2DHellmesh&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Hellmesh&lt;br /&gt;
| image = Miniboss-3DHellmesh.png&lt;br /&gt;
| Health = 825&lt;br /&gt;
| Fame = 170&lt;br /&gt;
| Glory = 170&lt;br /&gt;
| Biome = [[Crimson Forest]]&lt;br /&gt;
| Tiered = 5-7&lt;br /&gt;
| Gilded = Armours;Star Striker&#039;s;Ut-StarStriker&#039;s.png;10,&lt;br /&gt;
Weapons;Chain Combustion;Ut-ChainCombustion.png;10&lt;br /&gt;
| Frag = Gilded;33&lt;br /&gt;
}}&lt;br /&gt;
Hellmesh is a miniboss in the [[Crimson Forest]] biome. His arena can be accessed by descending into magma-marked pits scattered across the biome, signaled by glowing magma. Upon activation, Hellmesh announces his systems boot sequence before engaging the player. Once defeated, he will enter a 100-second reboot cycle.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Set 1, Attack 1) {{!}} Hellmesh targets the player and performs a powerful slam attack in their direction, creating a shotgun spread of projectiles that shoot outwards in all directions on impact with the ground three times.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 2) {{!}} Hellmesh summons four waves of red cubes that quickly turn purple before targeting and homing toward the player.&lt;br /&gt;
&lt;br /&gt;
(Set 2, Attack 1) {{!}} Hellmesh throws groups of three cubes at the targeted player three times. Each cube explodes on impact, dealing AoE damage.&lt;br /&gt;
&lt;br /&gt;
(Set 2, Attack 2) {{!}} Hellmesh throws clusters of cubes at random platforms. Each cube explodes on impact, dealing AoE damage.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Hellmesh cycles through its Set 1 attacks in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Hellmesh forces players toward the edges of the arena and breaks the soul soil bridges connecting the outer platforms to the centre. It then summons three Hellmesh Bases that are highlighted which must be destroyed to kill Hellmesh. During this phase, Hellmesh cycles through its Set 2 attacks in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Hellmesh|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Phase 1 End {{!}}{{!}} [Hellmesh] &amp;quot;MALWARE DETECTED. ACTIVATING FIREWALL&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Hellmesh] &amp;quot;SYSTEMS OVERIDE. LOGIN SUCCESSFUL; USER:Da̷̰̰͕̩͍͛̅l̶̛̗̳̞͈̠͕̤̭̬̈́̐p̴̠̟͉̃̈̈́q̶̳̬̌̊̿͜͝ȩ̷̦͕͈̱͈̅̈́̌̒́̑́̕ͅṅ̸̼͎̖̠̦̻̍̂́͗͗̈́ͅd̸̡͙͍̪͉̠̈́͜. FORCE INITIATING SLEEP CYCLE&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Nocs&lt;br /&gt;
|text=Nocs&lt;br /&gt;
|img=Miniboss-2DNocs&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Nocs&lt;br /&gt;
| image = Miniboss-3DNocs.png&lt;br /&gt;
| Health = 660&lt;br /&gt;
| Fame = 150&lt;br /&gt;
| Glory = 150&lt;br /&gt;
| Biome = [[Permafrost]]&lt;br /&gt;
| Tiered = 5-7&lt;br /&gt;
| Gilded = Weapons;Icy Grasp;Ut-IcyGrasp.png;10,&lt;br /&gt;
Armours;Frozen Bearhide;Ut-FrozenBearhide.png;10&lt;br /&gt;
| Frag = Gilded;33&lt;br /&gt;
}}&lt;br /&gt;
Nocs is a miniboss in the [[Permafrost]] biome. His arena can be found within icy caves that drop down which are scattered throughout the Permafrost biome. Within his lair, Nocs unleashes chilling bursts of frost and brute strength against any players daring enough to awake him from his slumber. Once defeated, he will enter a 100-second hibernation cycle.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Nocs dashes towards the player, leaving a trail of ice shards that deal damage on contact. After a few seconds, the shards shoot out two projectiles and become enchanted. Upon colliding with a wall, Nocs teleports to another side of the arena and repeats the dash two more times.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Nocs throws five icy projectiles directly at the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Nocs targets a player and leaps toward them, creating a trail of ice shards that deal contact damage. Upon landing, Nocs releases a shotgun burst of projectiles in all directions. Nocs repeats this attack three times.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Nocs smashes its fists together, generating a line of ice shards stretching across the arena. These shards deal contact damage and become enchanted after a few seconds, shooting out two projectiles. Nocs repeats this attack three times.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Nocs slams the floor, summoning ice shards randomly across the arena, each releasing a shotgun burst of projectiles twice in all directions.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Nocs cycles through its main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Nocs|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Arrival {{!}}{{!}} [Nocs] &amp;quot;You dare disturb my slumber?&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Nocs] &amp;quot;You&#039;re only delaying the storm...&amp;quot;&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Gravesbane&lt;br /&gt;
|text=Gravesbane&lt;br /&gt;
|img=Miniboss-2DGravesbane&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Gravesbane&lt;br /&gt;
| image = Miniboss-3DGravesbane.png&lt;br /&gt;
| Health = 605&lt;br /&gt;
| Fame = 150&lt;br /&gt;
| Glory = 150&lt;br /&gt;
| Biome = Necropolis&lt;br /&gt;
| Tiered = 5-7&lt;br /&gt;
| Gilded = Weapons;Gravediggers&#039; Shovel;Ut-Gravedigger&#039;sShovel.png;10,&lt;br /&gt;
Armours;Spiker&#039;s Greaves;Ut-Spiker&#039;sGreaves.png;10&lt;br /&gt;
| Frag = Gilded;33&lt;br /&gt;
}}&lt;br /&gt;
Gravesbane is a miniboss in the Necropolis biome. His lair can be discovered beneath a house, accessible through a hole that leads deep underground. In his chamber, Gravesbane commands his foes to aid him in battle. Once defeated, he will enter a 100-second respawn cycle.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Gravesbane slams his Gravedigger’s Shovel into the ground, creating a jumpable shockwave. He then glows and fires a shotgun spread of arcing projectiles in a spherical pattern around himself.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Gravesbane pauses for a few seconds before throwing two Eclipsouls that chase and attack the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Gravesbane throws his Gravedigger’s Shovel at a wall. Upon impact, it spawns three Ghosts that fly toward the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Gravesbane spins his Gravedigger’s Shovel in a circle, summoning a ring of mini shovels that stagger momentarily before propelling outward.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Gravesbane remains within his grave, summoning two waves of Eclipsouls, Ectobites, and Slenders to damage the player. Once both waves are defeated, Gravesbane emerges from his grave to join the battle. After rising, Gravesbane cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Gravesbane summons additional Ectobites while continuing to cycle through his main attacks to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Gravesbane|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pre-Rise {{!}}{{!}} [Mysterious Grave] &amp;quot;???&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Rise {{!}}{{!}} [Gravesbane] &amp;quot;You will rot...and you will remember who sent you there!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Phase 1 End {{!}}{{!}} [Gravesbane] &amp;quot;Rise my ghouls!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Boss Enemies ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Slender&lt;br /&gt;
| image = Mob-3DSlender.png&lt;br /&gt;
| Health = 60&lt;br /&gt;
| Fame = 10&lt;br /&gt;
| Glory = 10&lt;br /&gt;
| Attack = Burrows underground and pops up near the player to slash the player.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Eclipsoul&lt;br /&gt;
| image = Mob-3DEclipsoul.png&lt;br /&gt;
| Health = 55&lt;br /&gt;
| Fame = 10&lt;br /&gt;
| Glory = 10&lt;br /&gt;
| Attack = Runs towards the player and slashes them.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Ectobite&lt;br /&gt;
| image = Mob-3DEctobite.png&lt;br /&gt;
| Health = 44&lt;br /&gt;
| Fame = 10&lt;br /&gt;
| Glory = 10&lt;br /&gt;
| Attack = Fires a small projectile that deals AoE damage on impact.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Ghost&lt;br /&gt;
| image = Mob-3DGhost.png&lt;br /&gt;
| Health = 44&lt;br /&gt;
| Fame = 0&lt;br /&gt;
| Glory = 0&lt;br /&gt;
| Attack = Flies toward the player, dealing contact damage.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Aurehog&lt;br /&gt;
|text=Aurehog&lt;br /&gt;
|img=Miniboss-2DAurehog&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Aurehog&lt;br /&gt;
| image = Miniboss-3DAurehog.png&lt;br /&gt;
| Health = 1980&lt;br /&gt;
| Fame = 200&lt;br /&gt;
| Glory = 200&lt;br /&gt;
| Biome = [[Radiant Isles]]&lt;br /&gt;
| Tiered = 9-10&lt;br /&gt;
| Gilded = Armours;Soulfire Sandals;Ut-SoulfireSandals.png;10,&lt;br /&gt;
Abilities;Star of Shimmering Light;Ut-StarOfShimmeringLight.png;10&lt;br /&gt;
| Frag = Royal;7.5,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Aurehog uses his gas tank to fire multiple enflamed orbs into the air. Upon landing, they release eight projectiles in all directions and form a small fire puddle which deals damage and inflicts fire to the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Aurehog stomps into the ground, dealing AoE damage and releasing projectiles in all directions before embedding his flamethrower into the ground and firing it. He then begins to shoot out arcing projectiles which, on contact, enflame the ground under the contact point, causing damage and inflicting fire.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Aurehog follows the player, stomping the ground. Upon stomping, he releases nine projectiles infront of him, and summons fire in a cross pattern around him.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Aurehog releases three waves of three stars on the ground of the arena which bounce off of the corners. Upon contact with the player, they get &amp;quot;stuck&amp;quot; and deal a high amount of DPS.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Aurehog fires his flamethrower, dealing damage and inflicting fire on contact.&lt;br /&gt;
&lt;br /&gt;
(Attack 6) {{!}} Aurehog slashes the player if close.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Aurehog cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Aurehog|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Arrival {{!}}{{!}} [Aurehog] &amp;quot;Your world will burn clean.&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50% HP {{!}}{{!}} [Aurehog] &amp;quot;The aether denies your victory!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Aurehog] &amp;quot;Absolution needs reloading!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Luna&lt;br /&gt;
|text=Luna&lt;br /&gt;
|img=Miniboss-2DLuna&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Luna&lt;br /&gt;
| image = Miniboss-3DLuna.png&lt;br /&gt;
| Health = 1980&lt;br /&gt;
| Fame = 200&lt;br /&gt;
| Glory = 200&lt;br /&gt;
| Biome = [[Radiant Isles]]&lt;br /&gt;
| Tiered = 9-10&lt;br /&gt;
| Gilded = Armours;Lunar Hood;Ut-LunarHood.png;10,&lt;br /&gt;
Abilities;Jewel of the Aether;Ut-JewelOfTheAether.png;10&lt;br /&gt;
| Frag = Royal;7.5,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Luna leaps into the air before slamming down her staff into the ground, summoning beams that rotate clockwise and deal damage on contact, as well as multiple crystals around the arena which explode into six projectiles.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Luna charges up her sigil behind her, summoning five sets of five projectiles which arc in towards the player. &lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Luna teleports and slams her staff into the ground, summoning a wall of crystals around her before releasing a wave of twelve projectiles in all directions which break the crystals and explode into cylindrical projectiles as they travel.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Luna releases a wave or projectiles infront of her.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Luna spins and throws her staff into the air, damaging the player on contact.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Luna cycles through her main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Luna|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Arrival {{!}}{{!}} [Luna] &amp;quot;I have burned brighter foes.&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50% HP {{!}}{{!}} [Luna] &amp;quot;You cannot outshine the radiant!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Luna] &amp;quot;Radiance never truly fades.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
Shadowlands Bosses=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Shadowlands Bosses ==&lt;br /&gt;
There are 3 shadowlands minibosses as well as 1 shadowland boss present that are spread across the [[Shadowlands]]. They all drop unique [[Loot|Untiered Items]] which match their boss behaviour.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;After killing 4 shadowland minibosses, the [[Defender]] will spawn in the centre of the [[Shadowlands]]. When defeated, this boss drops the [[Celestial&#039;s Province: Part 1|Celestial&#039;s Province]] Dungeon.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Warden&lt;br /&gt;
|text=Warden&lt;br /&gt;
|img=Boss-2DWarden&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Warden;Fallen Hero&lt;br /&gt;
| image = Boss-3DWarden.png;Bossbar-Warden&lt;br /&gt;
| Health = 4400&lt;br /&gt;
| Fame = 500&lt;br /&gt;
| Glory = 500&lt;br /&gt;
| Biome = [[Shadowlands]]&lt;br /&gt;
| Bloodshot = Weapons;Dawnbringer;Ut-Dawnbringer.png;0.5&lt;br /&gt;
| Royal = Armours;Warden&#039;s Faceguard;Ut-Warden&#039;sFaceguard.png;2,&lt;br /&gt;
Armours;Warden&#039;s Garment;Ut-Warden&#039;sGarment.png;2&lt;br /&gt;
| Frag = Bloodshot;5,Royal;50&lt;br /&gt;
}}&lt;br /&gt;
Commander of the Vanguard Cohort, the Warden was known as a steadfast and kind individual. They found the most joy in teaching and raising newer soldiers to eventually join the legion; a trait passed on by their master Raphael. Alas, in their haste to guide others, they never saw the Sanguine Lord approaching.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;EXTRA INFO: This boss can only drop a Royal Fragment if an Untiered Item is also dropped.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} The Warden moves toward the player, sending out slow moving slashes that deal damage on contact.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} The Warden channels their energy, then performs a spinning slash across a wide area, releasing three spiked disks in a shotgun pattern that bounce on the arena&#039;s walls.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} The Warden thrusts their halberd forward in a piercing jab, dealing heavy knockback and damage to any player caught by it. This attack also releases three spiked disks in a shotgun pattern that bounce around the arena.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} The Warden slams their halberd into the ground, launching nearby players into the air and firing four spiked disks in a cross shaped pattern that rebound off of the arena&#039;s walls.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} The Warden leaps high into the air before crashing down, creating a shockwave that launches players upward and sending four spiked disks in a cross pattern.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} The Warden cycles through their main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Warden|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Pre-Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Spawn {{!}}{{!}} [Warden] &amp;quot;The flag flies once more.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damaging Boss {{!}}{{!}} [Warden] &amp;quot;Look at it, &amp;lt;player&amp;gt;. This battle standard is all I have left to honour my fallen brethren.&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Warden] &amp;quot;Remember us, warriors.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Herald&lt;br /&gt;
|text=Herald&lt;br /&gt;
|img=Boss-2DHerald&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Herald;Fallen Hero&lt;br /&gt;
| image = Boss-3DHerald.png;Bossbar-Herald&lt;br /&gt;
| Health = 4675&lt;br /&gt;
| Fame = 500&lt;br /&gt;
| Glory = 500&lt;br /&gt;
| Biome = [[Shadowlands]]&lt;br /&gt;
| Bloodshot = Abilities;Last Stand;Ut-LastStand.png;0.5&lt;br /&gt;
| Royal = Armours;Heraldic Heelguards;Ut-HeraldicHeelguards.png;2,&lt;br /&gt;
Weapons;Luminous Flame;Ut-LuminousFlame.png;2&lt;br /&gt;
| Frag = Bloodshot;5,Royal;50&lt;br /&gt;
}}&lt;br /&gt;
Commander of the Scout Cohort, the Herald gained their title for their willingness to venture into dangerous territory. They were thus celebrated for their brave and unyielding nature, traits passed on by their teacher Raphael. Ironically, the Herald fell to the Sanguine Lord before they were able to warn the legion of their impending doom.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;EXTRA INFO: This boss can only drop a Royal Fragment if an Untiered Item is also dropped.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Arena Hazard) {{!}} The Herald periodically calls upon a rain of fire. Each impact deals damage in a small area, which is indicated by yellow lights on the arena floor.&lt;br /&gt;
&lt;br /&gt;
(Attack 1) {{!}} The Herald fires a projectile that fissures the ground, dealing damage to any player caught in its path.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} The Herald unleashes a carpet of fire that moves forward, burning and damaging players.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} The Herald moves toward the player while releasing slow moving slashes, dealing contact damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} The Herald spins, firing red projectiles outward in all directions, each dealing damage on contact.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} The Herald spins, releasing yellow projectiles that travel outward before returning back as slashes when reaching their maximum range.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} The Herald cycles through their main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Herald|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Pre-Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Spawn {{!}}{{!}} [Herald] &amp;quot;The torch burns bright.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damaging Boss {{!}}{{!}} [Herald] &amp;quot;The flames cast deep shadows, &amp;lt;player&amp;gt;. There’s a tragic tale within them, growing darker the further you stray.&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Herald] &amp;quot;Never let go of the light.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Reaper&lt;br /&gt;
|text=Reaper&lt;br /&gt;
|img=Boss-2DReaper&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Reaper;Fallen Hero&lt;br /&gt;
| image = Boss-3DReaper.png;Bossbar-Reaper&lt;br /&gt;
| Health = 5500&lt;br /&gt;
| Fame = 500&lt;br /&gt;
| Glory = 500&lt;br /&gt;
| Biome = [[Shadowlands]]&lt;br /&gt;
| Bloodshot = Armours;Reaper&#039;s Vest;Ut-Reaper&#039;sVest.png;0.5&lt;br /&gt;
| Royal = Armours;Soulless Shoes;Ut-SoullessShoes.png;2,&lt;br /&gt;
Abilities;Chalice Of Rot;Ut-ChaliceOfRot.png;2&lt;br /&gt;
| Frag = Bloodshot;5,Royal;50&lt;br /&gt;
}}&lt;br /&gt;
Commander of the Cutthroat Cohort, the Reaper was a silent killing machine. Their resolve was a value they lived by after training with Raphael. Despite this, their focus was broken as they gazed into the hauntingly hollow eyes of the Sanguine Lord, leaving only fear as they were cut down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;EXTRA INFO: This boss can only drop a Royal Fragment if an Untiered Item is also dropped.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Arena Hazard) {{!}} The Reaper&#039;s mere presence allows devastating maelstroms to form around the arena, starting cyan and harmless before turning purple and dealing continuous damage while within it. &lt;br /&gt;
&lt;br /&gt;
(Attack 1) {{!}} The Reaper walks towards the player, sending out two slow slash projectiles before spinning and sending out a ring of slashes in all directions.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} The Reaper sends forwards a narrow shockwave that inflicts burning on players caught within.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} The Reaper leaps into the air before slamming their scythe into the ground, launching players into the air and dealing massive damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} The Reaper channels their energy before dashing forwards and sending out bursts of energy in all directions.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} The Reaper slams their scythe into the ground, sending out four tombstones in a cross pattern that radiate smaller slash projectiles.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} The Reaper cycles through their main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Reaper|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Pre-Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Spawn {{!}}{{!}} [Reaper] &amp;quot;The spectres watch closely.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damaging Boss {{!}}{{!}} [Reaper] &amp;quot;We never knew what fate had in store for us, &amp;lt;player&amp;gt;. And yet, dead men tell no tales.&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Reaper] &amp;quot;So we shall persist in spirit.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Defender&lt;br /&gt;
|text=Defender&lt;br /&gt;
|img=Boss-2DDefender&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Defender;Guardian of the Province&lt;br /&gt;
| image = Boss-3DDefender.png;Bossbar-Defender&lt;br /&gt;
| Health = 8250&lt;br /&gt;
| Fame = 1000&lt;br /&gt;
| Glory = 1000&lt;br /&gt;
| Biome = [[Shadowlands]]&lt;br /&gt;
| DungeonDrop = Celestial&#039;s Province: Part 1;Key-Celestial&#039;sProvince.png&lt;br /&gt;
| Bloodshot = Armours;Phantasmic Greaves;Ut-PhantasmicGreaves.png;0.75,&lt;br /&gt;
Abilities;Shrouded Shield;Ut-ShroudedShield.png;0.75,&lt;br /&gt;
Abilities;Afterburner;Ut-Afterburner.png;0.75&lt;br /&gt;
| Frag = Bloodshot;20&lt;br /&gt;
}}&lt;br /&gt;
The legendary praetor of the legion and successor to Raphael upon his departure. Despite this, he was never a  match for the Sanguine Lord and perished as the last bastion of the valley. Although this entity is that of the same as other possessed armors, the Celestials recognized that the previous owner and grade of this armor was superior, selecting it as the dark knight of the Celestial Province.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Arena Hazard) {{!}} The Defender periodically marks a quadrant of the arena as safe. After a short delay, any players outside the marked zone are inflicted with heavy damage and Blindness.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 1) {{!}} The Defender targets a player and runs toward them, leaving a trail of fire behind them.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 2) {{!}} The Defender leaps into the air, spinning before crashing down into the ground and releasing a powerful shockwave that deals massive damage to any player nearby.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 3) {{!}} The Defender jumps upward and slashes their blade upon landing, sending out a projectile that burns the summons fire behind it as it moves. When the projectile reaches its maximum range or impacts with a wall or player, it summons a cross of fire.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 4) {{!}} The Defender slams their sword into the ground, creating a cross pattern of fire and a shockwave that damages players nearby.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 5) {{!}} The Defender leaps onto a player, dealing heavy damage, launching them into the air, and inflicting Slowness.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 6) {{!}} The Defender fires two magic projectiles followed by a final shot that summons fire as it moves. Upon impact with a wall or player, or when it reaches its limit, it spawns a cross of fire.&lt;br /&gt;
&lt;br /&gt;
(Set 2, Attack 1) {{!}} The Defender conjures and releases a fast-moving vertical slash toward their target, dealing precision damage.&lt;br /&gt;
&lt;br /&gt;
(Set 2, Attack 2) {{!}} The Defender unleashes three consecutive slashes toward the targeted player, each hit dealing burning damage in addition to its direct strike.&lt;br /&gt;
&lt;br /&gt;
100% to 50% (Phase 1) {{!}} The Defender cycles through their first set of attacks in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
50% to 0% (Phase 2) {{!}} The Defender exalts themselves. They now cycle between both sets of attacks in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Defender|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Pre-Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Spawn {{!}}{{!}} [Defender] &amp;quot;...&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damaging Boss {{!}}{{!}} [Defender] &amp;quot;I stood for honor, but honor was my undoing &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75% Boss HP {{!}}{{!}} [Defender] &amp;quot;Leave the sacred lands!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Phase 1 End {{!}}{{!}} [Defender] &amp;quot;Master... I require strength!&amp;quot; &amp;lt;br /&amp;gt;[Seraphim] &amp;quot;Fulfill your destiny...&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25% Boss HP {{!}}{{!}} [Defender] &amp;quot;I must protect the final sphere!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Getting_Started&amp;diff=15476</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Getting_Started&amp;diff=15476"/>
		<updated>2026-10-10T10:02:11Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: fixed wrong info about dungeons and a mention of adventurers obelisk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
==Starting Out==&lt;br /&gt;
&lt;br /&gt;
Once you have completed the tutorial, you will find yourself in the &#039;&#039;&#039;nexus&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In the nexus, you can store items in your &#039;&#039;&#039;stash&#039;&#039;&#039;, sell items on the [[Auction House | auction house]], accept weekly &#039;&#039;&#039;quests&#039;&#039;&#039; (&#039;&#039;available after the starter quest line has been completed&#039;&#039;) and enter the various realm portals located in the center of the nexus.&lt;br /&gt;
&lt;br /&gt;
Before setting out, make sure you are aware of the differing character [[Rulesets | rulesets]]. &lt;br /&gt;
&lt;br /&gt;
Choosing how to play the game is essential before starting a character.&lt;br /&gt;
&lt;br /&gt;
Although a preference, Telos Realms has been designed to be played in either 1st or 3rd person perspectives, with 3rd person having the ability to shoot straight whilst taking advantage of the increased field of vision (&#039;&#039;try it out by looking down and clicking your main weapon&#039;&#039;).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
==Loot Progression==&lt;br /&gt;
&lt;br /&gt;
===[[Game Mechanics#Loot Filter | Loot Filter]]===&lt;br /&gt;
Another important feature to be aware of is the loot filter. Many new players do not like picking up gear that is not usable by their current character. To filter your gear, type /loot or navigate to the loot filter at Personal Area in the [[The Nexus]]. Once in the menu, deselect all but your class to filter the loot appropriately. You can also set a minimum tier point requirement for gear that you would like to pick up, so that you are not picking up tiers that you do not need.&lt;br /&gt;
&lt;br /&gt;
===[[Stats]]===&lt;br /&gt;
Character progression takes the form of increasing [[Stats | stats]] though using stronger gear and equipment fit for your character, or transcending your character to the next level granting permanent stat increases to your class.&lt;br /&gt;
&lt;br /&gt;
This can be done by defeating enemies granting you Soul Points which you can use to transcend your character granting bonus base stats.&lt;br /&gt;
&lt;br /&gt;
To view your stats use &#039;/stats&#039; in-game.&lt;br /&gt;
&lt;br /&gt;
===[[Loot | Untiered &amp;amp; Tiered Equipment]]===&lt;br /&gt;
Equipment can either be tiered or untiered (UT). Tiered gear can range from Tier 1 to 8 with the lower end representing weaker and more common gear, and the higher end representing stronger and rarer gear. Untiered gear (UT), as the name suggests, signifies that the stats and/or the functionality of the item deviates from typical conventions seen with the tiered gear. You can expect more extreme stats on untiered gear with the drawback of having lower stats, or missing stats. You can also expect untiered gear to have unique abilities and methods of dealing damage. Combining many types of untiered gear will help you direct your stats towards your style of play.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
==Dungeons==&lt;br /&gt;
Difficulty and dungeon progression is categorized into tier points. Tier points are the sum of all the tiers that you currently have equipped, which are visible on the tooltip of every item. A T1 helmet, chestplate, leggings, boots, ability (in your offhand) and weapon will total to 6 tier points, while T8 versions would total to 48 tier points. Untiered (UT) items also have tier points, which are visible on the items tooltip. Every dungeon in the game has a minimum tier point threshold to be allowed to enter. Please be aware that the tier point requirements for dungeons are only a minimum to enter, and some may be difficult for parties whose gear is close to the required tier points. All dungeons also have a recommended amount of tier points to solo. There are currently over 40 dungeons in the game.&lt;br /&gt;
&lt;br /&gt;
In the realm, players can fight many different world bosses and enemies, and almost all of them can drop a dungeon. Dungeons are separate worlds that can be entered by crouching on the portal. Most dungeons are randomly generated, and dungeons located at the &#039;centre&#039; area have the possibility of treasure rooms, with treasure chests in them that can drop the same loot as the final boss. All dungeons have various enemies in them, and a final boss that can be defeated for loot.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Dungeons&amp;diff=15462</id>
		<title>Dungeons</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Dungeons&amp;diff=15462"/>
		<updated>2026-10-08T20:06:11Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: Moved tenebris to 68tp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-index&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Portal-DawnOfCreation.png|centre|256px]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
==Dungeon Data==&lt;br /&gt;
Dungeons are one of the core features of Telos, being the main way of fighting bosses and collecting [[Loot]].&lt;br /&gt;
&lt;br /&gt;
The list below contains all dungeons, sorted by the [[Game Mechanics#Tier Points|Tier Points]] required to enter the Dungeon. &amp;lt;br&amp;gt;&lt;br /&gt;
Some Dungeons are split into multiple parts with different Tier Point requirements due to power discrepancies higher difficulty bosses present in later stages of the full dungeon.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Dungeon List==&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-jump&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;dj dj-g&amp;quot;&amp;gt;[[#6 Tier Points|6 TP]]&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;dj dj-g&amp;quot;&amp;gt;[[#12 Tier Points|12 TP]]&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;dj dj-g&amp;quot;&amp;gt;[[#18 Tier Points|18 TP]]&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;dj dj-o&amp;quot;&amp;gt;[[#24 Tier Points|24 TP]]&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;dj dj-o&amp;quot;&amp;gt;[[#30 Tier Points|30 TP]]&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;dj dj-p&amp;quot;&amp;gt;[[#42 Tier Points|42 TP]]&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;dj dj-p&amp;quot;&amp;gt;[[#48 Tier Points|48 TP]]&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;dj dj-p&amp;quot;&amp;gt;[[#54 Tier Points|54 TP]]&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;dj dj-r&amp;quot;&amp;gt;[[#60 Tier Points|60 TP]]&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;dj dj-r&amp;quot;&amp;gt;[[#64 Tier Points|64 TP]]&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;dj dj-u&amp;quot;&amp;gt;[[#68 Tier Points|68 TP]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-tier tier-g&amp;quot;&amp;gt;&lt;br /&gt;
=== 6 Tier Points ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-links dungeon-grid&amp;quot;&amp;gt;&lt;br /&gt;
* {{Dungeon Link|Skull Cavern|portal=Portal-SkullCavern|size=180px}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-tier tier-g&amp;quot;&amp;gt;&lt;br /&gt;
=== 12 Tier Points ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-links dungeon-grid&amp;quot;&amp;gt;&lt;br /&gt;
* {{Dungeon Link|Thornwood Wargrove|portal=Portal-ThornwoodWargrove|size=180px}}&lt;br /&gt;
* {{Dungeon Link|Goblin Lair|portal=Portal-GoblinLair|size=180px}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-tier tier-g&amp;quot;&amp;gt;&lt;br /&gt;
=== 18 Tier Points ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-links dungeon-grid&amp;quot;&amp;gt;&lt;br /&gt;
* {{Dungeon Link|Desert Temple|portal=Portal-DesertTemple|size=180px}}&lt;br /&gt;
* {{Dungeon Link|Tomb Of Shadows|portal=Portal-TombOfShadows|size=180px}}&lt;br /&gt;
* {{Dungeon Link|Sakura Shrine|portal=Portal-SakuraShrine|size=180px}}&lt;br /&gt;
* {{Dungeon Link|Secluded Woodland|portal=Portal-SecludedWoodland|size=180px}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-tier tier-o&amp;quot;&amp;gt;&lt;br /&gt;
=== 24 Tier Points ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-links dungeon-grid&amp;quot;&amp;gt;&lt;br /&gt;
* {{Dungeon Link|Abyss Of Demons|portal=Portal-AbyssOfDemons|size=180px}}&lt;br /&gt;
* {{Dungeon Link|Undead Lair|portal=Portal-UndeadLair|size=180px}}&lt;br /&gt;
* {{Dungeon Link|Ice Cave|portal=Portal-IceCave|size=180px}}&lt;br /&gt;
* {{Dungeon Link|Dwarven Frostkeep|portal=Portal-DwarvenFrostkeep|size=180px}}&lt;br /&gt;
* {{Dungeon Link|Treasure Cave|portal=Portal-TreasureCave|size=180px}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-tier tier-o&amp;quot;&amp;gt;&lt;br /&gt;
=== 30 Tier Points ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-links dungeon-grid&amp;quot;&amp;gt;&lt;br /&gt;
* {{Dungeon Link|Depths Of Purgatory|portal=Portal-DepthsOfPurgatory|size=180px}}&lt;br /&gt;
* {{Dungeon Link|Frozen Ruins|portal=Portal-FrozenRuins|size=180px}}&lt;br /&gt;
* {{Dungeon Link|Kobold&#039;s Den|portal=Portal-Kobold&#039;sDen|size=180px}}&lt;br /&gt;
* {{Dungeon Link|Corvus Crypt|portal=Portal-CorvusCrypt|size=180px}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-tier tier-p&amp;quot;&amp;gt;&lt;br /&gt;
=== 42 Tier Points ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-links dungeon-grid&amp;quot;&amp;gt;&lt;br /&gt;
* {{Dungeon Link|Omnipotent&#039;s Citadel|portal=Portal-Omnipotent&#039;sCitadel|size=180px}}&lt;br /&gt;
* {{Dungeon Link|Fungal Cavern|portal=Portal-FungalCavern|size=180px}}&lt;br /&gt;
* {{Dungeon Link|Corsair&#039;s Conductorium|portal=Portal-Corsair&#039;sConductorium|size=180px}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-tier tier-p&amp;quot;&amp;gt;&lt;br /&gt;
=== 48 Tier Points ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-links dungeon-grid&amp;quot;&amp;gt;&lt;br /&gt;
* {{Dungeon Link|Freddy&#039;s Pizzeria|portal=Portal-Freddy&#039;sPizzeria|size=180px}}&lt;br /&gt;
* {{Dungeon Link|Chronos|portal=Portal-Chronos|size=180px}}&lt;br /&gt;
* {{Dungeon Link|Anubis Lair|portal=Portal-AnubisLair|size=180px}}&lt;br /&gt;
* {{Dungeon Link|Tartarus|portal=Portal-Tartarus|size=180px}}&lt;br /&gt;
* {{Dungeon Link|Raphael&#039;s Castle|portal=Portal-Raphael&#039;sCastle|size=180px}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-tier tier-p&amp;quot;&amp;gt;&lt;br /&gt;
=== 54 Tier Points ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-links dungeon-grid&amp;quot;&amp;gt;&lt;br /&gt;
* {{Dungeon Link|Cultist&#039;s Hideout|portal=Portal-Cultist&#039;sHideout|size=180px}}&lt;br /&gt;
* {{Dungeon Link|Illarius&#039; Hideout|portal=Portal-Illarius&#039;Hideout|size=180px}}&lt;br /&gt;
* {{Dungeon Link|Aurora Sanctum|portal=Portal-AuroraSanctum|size=180px}}&lt;br /&gt;
* {{Dungeon Link|The Aviary|portal=Portal-TheAviary|size=180px}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-tier tier-r&amp;quot;&amp;gt;&lt;br /&gt;
=== 60 Tier Points ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-links dungeon-grid&amp;quot;&amp;gt;&lt;br /&gt;
* {{Dungeon Link|Raphael&#039;s Chamber|portal=Portal-Raphael&#039;sChamber|size=180px}}&lt;br /&gt;
* {{Dungeon Link|Rustborn Kingdom: Part 1|portal=Portal-RustbornKingdomP1|size=180px}}&lt;br /&gt;
* {{Dungeon Link|Rustborn Kingdom: Part 2|portal=Portal-RustbornKingdomP2|size=180px}}&lt;br /&gt;
* {{Dungeon Link|Dreadwood Thicket|portal=Portal-DreadwoodThicket|size=180px}}&lt;br /&gt;
* {{Dungeon Link|Resounding Ruins|portal=Portal-ResoundingRuins|size=180px}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-tier tier-r&amp;quot;&amp;gt;&lt;br /&gt;
=== 64 Tier Points ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-links dungeon-grid&amp;quot;&amp;gt;&lt;br /&gt;
* {{Dungeon Link|Celestial&#039;s Province: Part 1|portal=Portal-Celestial&#039;sProvinceP1|size=180px}}&lt;br /&gt;
* {{Dungeon Link|Celestial&#039;s Province: Part 2|portal=Portal-Celestial&#039;sProvinceP2|size=180px}}&lt;br /&gt;
* {{Dungeon Link|Rustborn Kingdom: Part 3|portal=Portal-RustbornKingdomP3|size=180px}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-tier tier-u&amp;quot;&amp;gt;&lt;br /&gt;
=== 68 Tier Points ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-links dungeon-grid&amp;quot;&amp;gt;&lt;br /&gt;
* {{Dungeon Link|Seraph&#039;s Domain|portal=Portal-Seraph&#039;sDomain|size=180px}}&lt;br /&gt;
* {{Dungeon Link|Dawn of Creation|portal=Portal-DawnOfCreation|size=180px}}&lt;br /&gt;
* {{Dungeon Link|Neo Eden|portal=Portal-NeoEden|size=180px}}&lt;br /&gt;
* {{Dungeon Link|Tenebris|portal=Portal-Tenebris|size=180px}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Template:Dungeon_Navbox&amp;diff=15459</id>
		<title>Template:Dungeon Navbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Template:Dungeon_Navbox&amp;diff=15459"/>
		<updated>2026-10-04T12:12:30Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: updated dungeon list, ill update tenebris first then make valley page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name       = Dungeon Navbox&lt;br /&gt;
| title      = Dungeons&lt;br /&gt;
| listclass  = hlist&lt;br /&gt;
| state      = autocollapse&lt;br /&gt;
&lt;br /&gt;
| group1     = 6 Tier Points&lt;br /&gt;
| list1      =&lt;br /&gt;
*[[Skull Cavern]]&lt;br /&gt;
&lt;br /&gt;
| group2     = 12 Tier Points&lt;br /&gt;
| list2      =&lt;br /&gt;
*[[Thornwood Wargrove]]&lt;br /&gt;
*[[Goblin Lair]]&lt;br /&gt;
&lt;br /&gt;
| group3     = 18 Tier Points&lt;br /&gt;
| list3      =&lt;br /&gt;
*[[Desert Temple]]&lt;br /&gt;
*[[Tomb Of Shadows]]&lt;br /&gt;
*[[Sakura Shrine]]&lt;br /&gt;
*[[Secluded Woodland]]&lt;br /&gt;
&lt;br /&gt;
| group4     = 24 Tier Points&lt;br /&gt;
| list4      =&lt;br /&gt;
*[[Abyss Of Demons]]&lt;br /&gt;
*[[Undead Lair]]&lt;br /&gt;
*[[Ice Cave]]&lt;br /&gt;
*[[Dwarven Frostkeep]]&lt;br /&gt;
*[[Treasure Cave]]&lt;br /&gt;
&lt;br /&gt;
| group5     = 30 Tier Points&lt;br /&gt;
| list5      =&lt;br /&gt;
*[[Depths Of Purgatory]]&lt;br /&gt;
*[[Frozen Ruins]]&lt;br /&gt;
*[[Kobold&#039;s Den]]&lt;br /&gt;
*[[Corvus Crypt]]&lt;br /&gt;
&lt;br /&gt;
| group6     = 42 Tier Points&lt;br /&gt;
| list6      =&lt;br /&gt;
*[[Omnipotent&#039;s Citadel]]&lt;br /&gt;
*[[Fungal Cavern]]&lt;br /&gt;
*[[Corsair&#039;s Conductorium]]&lt;br /&gt;
&lt;br /&gt;
| group7     = 48 Tier Points&lt;br /&gt;
| list7      =&lt;br /&gt;
*[[Anubis Lair]]&lt;br /&gt;
*[[Tartarus]]&lt;br /&gt;
*[[Raphael&#039;s Castle]]&lt;br /&gt;
&lt;br /&gt;
| group8     = 54 Tier Points&lt;br /&gt;
| list8      =&lt;br /&gt;
*[[Cultist&#039;s Hideout]]&lt;br /&gt;
*[[Illarius&#039; Hideout]]&lt;br /&gt;
*[[Aurora Sanctum]]&lt;br /&gt;
*[[The Aviary]]&lt;br /&gt;
*[[Chronos | Midnight Stronghold]]&lt;br /&gt;
&lt;br /&gt;
| group9     = 60 Tier Points&lt;br /&gt;
| list9      =&lt;br /&gt;
*[[Rustborn Kingdom: Part 1]]&lt;br /&gt;
*[[Rustborn Kingdom: Part 2]]&lt;br /&gt;
*[[Raphael&#039;s Chamber]]&lt;br /&gt;
*[[Dreadwood Thicket]]&lt;br /&gt;
*[[Resounding Ruins]]&lt;br /&gt;
*[[Valley of The Lost]]&lt;br /&gt;
&lt;br /&gt;
| group10     = 64 Tier Points&lt;br /&gt;
| list10      =&lt;br /&gt;
*[[Celestial&#039;s Province: Part 1]]&lt;br /&gt;
*[[Celestial&#039;s Province: Part 2]]&lt;br /&gt;
*[[Rustborn Kingdom: Part 3]]&lt;br /&gt;
&lt;br /&gt;
| group11     = 68 Tier Points&lt;br /&gt;
| list11      =&lt;br /&gt;
*[[Seraph&#039;s Domain]]&lt;br /&gt;
*[[Dawn of Creation]]&lt;br /&gt;
*[[Neo Eden]]&lt;br /&gt;
*[[Tenebris]]&lt;br /&gt;
&lt;br /&gt;
| below = [[Main Page | Home]]&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Chronos&amp;diff=15458</id>
		<title>Chronos</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Chronos&amp;diff=15458"/>
		<updated>2026-10-04T12:05:53Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: update chronos mostly there might be stuff i missed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-page&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Kairos;Follower Of The Void&lt;br /&gt;
| image = Boss-3DChronos.png;Bossbar-Kairos&lt;br /&gt;
| Health = 3630&lt;br /&gt;
| Fame = 450&lt;br /&gt;
| Glory = 450&lt;br /&gt;
| Tiered = 8&lt;br /&gt;
| Companion = Pets;Night Riser;Pet-2DNightRiser.png;0.4,&lt;br /&gt;
Mounts;Phantommare;Mount-2DPhantommare.png;0.4&lt;br /&gt;
| Bloodshot = Armours;Mantle of the Last Dusk;Ut-RobeOfChronos.png;0.8&lt;br /&gt;
| Royal = Armours;Umbrador Cap*;Ut-UmbradorCap.png;1.3,&lt;br /&gt;
Armours;Hollow Sabatons;Ut-ChronosSabatons.png;2,&lt;br /&gt;
Abilities;Kairos Heart;Ut-ChronosHeart.png;2,&lt;br /&gt;
Armours;Abyssal Wraps;Ut-LeggingsOfChronos.png;2&lt;br /&gt;
| Frag = Royal;75&lt;br /&gt;
| Required = 54&lt;br /&gt;
| Solo = 60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Midnight Stronghold&#039;&#039;&#039; is a 54 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]] — a void&#039;s disciple where Kairos&#039; mastery over time protects himself from invaders through his Guardians of Time, ruled by &#039;&#039;&#039;Kairos, the Follower Of The Void&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This dungeon is dropped by enemies in the [[Voided Abyss]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-clear&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Clear ==&lt;br /&gt;
* Go through the dungeon&#039;s pathways, which split into 3, and go towards the end of each path in order to find the Guardian of Time.&lt;br /&gt;
* After killing all 3 Guardians of Time, the location of their death turns into purple particles which teleport you into the boss arena in order to fight Chronos.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
== Boss Behaviour == &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Attack 1)&#039;&#039;&#039; | Kairos slashes twice at the player, firing a projectile with each strike. On the third and final slash, he fires three projectiles at once. The sword’s physical slashes also deal damage on contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 2)&#039;&#039;&#039; | Kairos slams his sword into the ground, releasing a wave of projectiles in all directions before spinning and firing additional volleys ahead and behind himself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 3)&#039;&#039;&#039; | Kairos dashes directly toward the player, dealing contact damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 75% (Phase 1)&#039;&#039;&#039; | Kairos cycles through his three main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;75% to 50% (Phase 2)&#039;&#039;&#039; | Kairos channels the void’s energy, releasing rotating beams of energy from his position at the center of the arena. When the beams turn black, they inflict damage to any player caught within them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;50% (Phase 2.5)&#039;&#039;&#039; | Kairos unleashes a concentrated void explosive that detonates and scatters damaging shrapnel across the arena.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;50% to 20% (Phase 3)&#039;&#039;&#039; | Kairos continues using his three main attacks listed above while the shrapnel remains scattered across the arena.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20% to 0% (Phase 4)&#039;&#039;&#039; | Kairos calls upon the void’s power, summoning pillars of distortion that deal heavy damage to any player caught within. He teleports between the four edges of the arena, summoning additional pillars from both his position and the arena’s center.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Enemies ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Guardian of Time&lt;br /&gt;
| image = Mob-3DGuardianofTime.png&lt;br /&gt;
| Health = 330&lt;br /&gt;
| Fame = 80&lt;br /&gt;
| Glory = 80&lt;br /&gt;
| Attack = Spawns damaging rings that trigger after 2 seconds or releases hooks in all directions in two waves.&lt;br /&gt;
| Royal = Armours;Umbrador Cap;Ut-UmbradorCap.png;1.3&lt;br /&gt;
| Frag = Royal;15&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Chronotic Basher&lt;br /&gt;
| image = Mob-3DChronoticBasher.png&lt;br /&gt;
| Health = 132&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Hits the player with melee attacks if close, or fires a projectile if far.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Chronotic Bowsman&lt;br /&gt;
| image = Mob-3DChronoticBowsman.png&lt;br /&gt;
| Health = 116&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Hits the player with melee attacks if close, or fires three arrows if far.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Slime Mage&lt;br /&gt;
| image = Mob-3DSlimeMage.png&lt;br /&gt;
| Health = 110&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Fires a projectile that temporarily stuns the player.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Chronotic Sorcerer&lt;br /&gt;
| image = Mob-3DChronoticSorcerer.png&lt;br /&gt;
| Health = 105&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Hits the player with melee attacks if close, fires a slow projectile at mid-range, and casts a fast spell if far.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
== Lore == &lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
{{DLog||Chronos|???}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Boss &amp;amp; Dungeon Dialogue&lt;br /&gt;
|img=&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Clear&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Guardian Killed || A Guardian of Time has been defeated!&lt;br /&gt;
|-&lt;br /&gt;
| All Guardians Killed || Portals to Chronos&#039; Arena have appeared&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || [Kairos] &amp;quot;You dare challenge me? The true power of the void strengthens me!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 1 End || [Kairos] &amp;quot;I&#039;m just a fragment of the void&#039;s true reality. The fight is pointless!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 2 End || [Kairos] &amp;quot;Ha... ha... Pathetic....&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 3 End || [Kairos] &amp;quot;Pray, for these are your final moments!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;tipstricks&amp;quot;&amp;gt;&lt;br /&gt;
* It is recommended to clear this dungeon with 2 or 3 people in order to minimize clear times, as this dungeon splits into 3 pathways going to each Guardian of Time.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=File:Bossbar-Kairos.png&amp;diff=15457</id>
		<title>File:Bossbar-Kairos.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=File:Bossbar-Kairos.png&amp;diff=15457"/>
		<updated>2026-10-04T12:04:54Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: kairos bossbar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
kairos bossbar&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{License|game}}&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Tenebris&amp;diff=15456</id>
		<title>Tenebris</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Tenebris&amp;diff=15456"/>
		<updated>2026-10-03T17:24:29Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: added a disclaimer for outdated boss info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-page&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Voided Omnipotent;Master of the Void&lt;br /&gt;
| image = Boss-3DVoidedOmnipotent.png;Bossbar-Vomni&lt;br /&gt;
| Health = 19250&lt;br /&gt;
| Fame = 5000&lt;br /&gt;
| Glory = 5000&lt;br /&gt;
| Companion = Pets;Shadow Chirp;Pet-2DShadowChirp.png;0.2,&lt;br /&gt;
Mounts;Dreadspire Drake;Mount-2DDreadspireDrake.png;0.2&lt;br /&gt;
| Voidbound = Loot;Fractured Nihility;Item-FracturedNihility.gif;1.0&lt;br /&gt;
| Bloodshot = Abilities;Oblivion&#039;s Reach;Ut-Oblivion&#039;sReach.png;0.6,&lt;br /&gt;
Abilities;Event Horizon;Ut-EventHorizon.png;0.6,&lt;br /&gt;
Armours;Shadow Silk;Ut-ShadowSilk.png;0.6&lt;br /&gt;
| Frag = Bloodshot;120&lt;br /&gt;
| Required = 68&lt;br /&gt;
| Solo = 76&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Tenebris&#039;&#039;&#039; is a 68 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]], ruled by &#039;&#039;&#039;Voided Omnipotent, the Master of the Void&#039;&#039;&#039;. Omnipotent engages the Silverlings in combat after they free a voided citizen from his chains.&lt;br /&gt;
&lt;br /&gt;
This dungeon spawns when enough void crystals are shattered in [[Voided Abyss].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
==Boss Behaviour== &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(ALL ATTACKS ARE OUTDATED CURRENTLY)&lt;br /&gt;
&#039;&#039;&#039;(Attack 1: Snakes)&#039;&#039;&#039; | Voided Omnipotent teleports to a player and spawns a vortex that can be avoided by jumping. He then releases three sets of projectiles in eight directions, each moving in a snake-like pattern and dealing damage on contact. Afterwards, he shoots out a final circular wave of projectiles outward from himself. He repeats this multiple times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 2: Pillars)&#039;&#039;&#039; | Voided Omnipotent teleports to a player and summons void pillars while releasing massive bursts of projectiles in all directions. He repeats this four times, with all projectiles and pillars dealing damage on contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 3: Black Holes)&#039;&#039;&#039; | Voided Omnipotent moves all players closer to himself and summons two black holes that rotate around him. The black holes continuously spawn small carpet-like void projectiles that deal damage. During this attack, Voided Omnipotent moves toward the aggroed player while limiting movement by creating a zone around him which damages players outside it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% (Phase 1: Unchaining)&#039;&#039;&#039; | Omnipotent is chained. The player must approach the chain platforms to be teleported into a voided box, where they must land a floating sword on the central cube three times. Projectiles are also fired which deal damage. The sword itself deals damage too, so make sure to move out of its way when it locks in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 85% (Phase 2)&#039;&#039;&#039; | Upon being unchained, Omnipotent transforms to his Voided form. Voided Omnipotent targets a random player, teleporting slightly away before teleporting back to them and unleashing a wave of projectiles which deal damage on contact. Throughout this phase, golden rings periodically appear, and players must stand in them or they will be damaged and get blinded. There is a zone created at the centre indicated by a purple ring that damages the players outside of it. This zone stays on the arena during the entire fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85% to 65% (Phase 3: Chase)&#039;&#039;&#039; | Voided Omnipotent summons a black cube at the center of the arena that emits rotating beams. Depending on beam height, players must either jump over or sneak beneath them to avoid damage. Voided Omnipotent circles the arena while throwing black projectiles into the central cube, causing high velocity damaging cubes to be sent outward in all directions. Portions of the floor are marked with red circles that will turn purple shortly after, and remaining on them when they are transformed will heavy deal damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;65% to 30% (Phase 4)&#039;&#039;&#039; | Voided Omnipotent cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30% to 15% (Phase 5: Bells)&#039;&#039;&#039; | Voided Omnipotent drags all players to the center of the arena and begins summoning cubes that slowly move both inward and outward which can be dodged by moving in a zig-zag pattern. Raphael appears to help the Silverlings, then manifests bells across the arena, where players must strike these bells three times to end the phase. It is recommended to crouch during this attack as the cubes move very slowly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15% to 0% (Phase 6)&#039;&#039;&#039; | The Void erupts from Omnipotent in a form that is akin to the Wither Storm. The arena becomes flooded with lasers that deal damage once they darken, alongside projectiles which are fired from the center. The Void randomly pulls players toward its eyes three times, and the targeted players must right click them in order to resist the pull of the Void. To end this phase, players must repeat this three times.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
== Lore == &lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
{{DLog|Emergency|Prelude|Oh...what have we done. The situation has escalated, hurry up and complete Project:Theseus. Raphael might&#039;ve disrupted the Void&#039;s transformation but its roots have now embedded themselves deeper than ever before. It&#039;s only a matter of time now. }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Boss &amp;amp; Dungeon Dialogue&lt;br /&gt;
|img=&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || [Omnipotent] &amp;quot;Breaking the celestial chains, are we? How unexpected that the TRAITORS of Telos are my salvation!&amp;quot; {{Sound|VA-TenebrisOmni1.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 1 End || [Omnipotent] &amp;quot;The many-faced champion has failed his duties.&amp;quot; {{Sound|VA-TenebrisOmni2.ogg}} &amp;lt;br /&amp;gt;[Voided Omnipotent] &amp;quot;And so, Telos shall witness the beauty of endless darkness!&amp;quot; {{Sound|VA-TenebrisVomni1.ogg}} &amp;lt;br /&amp;gt;[Voided Omnipotent] &amp;quot;Playing “hero” won’t save this world. You cannot stop this.&amp;quot; {{Sound|VA-TenebrisVomni2.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 2 End || [Voided Omnipotent] &amp;quot;Heed the Void’s lullaby. And slumber with the Observer!&amp;quot; {{Sound|VA-TenebrisVomni3.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 3 End || [Voided Omnipotent] &amp;quot;I’ll absorb your essence. AND NO ONE WILL CROSS ME AGAIN.&amp;quot; {{Sound|VA-TenebrisVomni4.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 4 End || [Voided Omnipotent] &amp;quot;The Voided King was WEAK. I’ll be the one to save this realm!&amp;quot; {{Sound|VA-TenebrisVomni5.ogg}} &amp;lt;br /&amp;gt;[Raphael] &amp;quot;Thank Loa, it worked! Silverlings! Strike the bells and make Telos ours!&amp;quot; {{Sound|VA-TenebrisRaphael1.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| 1st Bell Struck || [Raphael] &amp;quot;Twice more. For the Sanguine Lord!&amp;quot; {{Sound|VA-TenebrisRaphael2.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| 2nd Bell Struck || [Raphael] &amp;quot;The Nexus calls me. So with this final toll, I bid thee farewell.&amp;quot; {{Sound|VA-TenebrisRaphael3.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd Bell Struck || [Voided Omnipotent] &amp;quot;N-no…I CONTROL YOU. YOU WILL OBEY ME!&amp;quot; {{Sound|VA-TenebrisVomni6.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 5 End || [The Void] &amp;quot;Obey…a pathetic whelp?&amp;quot; {{Sound|VA-TenebrisVoid1.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| 1st Pull Call || [The Void] &amp;quot;Where do you think you’re going, Silverling?&amp;quot; {{Sound|VA-TenebrisVoid2.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| 2nd Pull Call || [The Void] &amp;quot;Spawn of a broken promise. You are to blame.&amp;quot; {{Sound|VA-TenebrisVoid3.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd Pull Call || [The Void] &amp;quot;The Rustborn have not forgiven you.&amp;quot; {{Sound|VA-TenebrisVoid4.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Boss Death || [The Void] &amp;quot;Revel in your victories. Mourn your dead. But the heavens are collapsing. And the abyss will rise up to salvage the shattered.&amp;quot; {{Sound|VA-TenebrisVoid5.ogg}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Guide ==&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Guide&lt;br /&gt;
|text=Boss Guide&lt;br /&gt;
|img=&lt;br /&gt;
|content=&lt;br /&gt;
Voided Omnipotent Guide provided by &#039;&#039;&#039;Neilruae&#039;&#039;&#039;.&lt;br /&gt;
== Gearing up ==&lt;br /&gt;
Before entering Tenebris dungeon you will need for this fight to swap between a long distance weapon and a short range weapon to optimize your DPS, and between your current set of gear and tankier armor/abilities. &amp;lt;br&amp;gt;&lt;br /&gt;
Typically you want to have a weapon that has more than 8 range and another one with less than 6 range. &amp;lt;br&amp;gt;&lt;br /&gt;
As for the armors and gear swap-outs, prioritize stats like health, armor, vitality and evasion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 1: Snakes)&#039;&#039;&#039; {{!}} You have to jump over the shockwave at the time he slams the ground and then stay near him around 3-4 blocks distance and try some left-right movements to avoid getting hit by all the bullet,  don&#039;t be static as if you take the whole sequence of projectile you will get low on health, and after the 3 bullets sequence has been shot you have to jump again to avoid the fourth cycle of projectile. don&#039;t go too far away from your group during this attack as it can put others in danger and slow the DPS. Toggling player off during this phase as you will still be able to see which person Voided Omnipotent decides to teleports to. Short range weapon is recommended for this attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 2: Pillars)&#039;&#039;&#039; {{!}} This attack is the most dangerous one, you have to run away as fast as possible when he does this attack as if you stay in the middle you will be hit by a flurry of projectile one shotting you. Ideally you want to run for about 2-3 seconds and then look back to dodge both pillars and projectiles. The pillar are marked on the floor so you can see where they spawn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 3: Black Holes)&#039;&#039;&#039; {{!}} Try to stay near the person he has the focus onto, it&#039;s the person he is facing and walking towards during the attack, it is easier for you to DPS him with your long distance weapon. Focus on dodging the tiny bullets as they deal quite a lot of damage if you get hit a lot by them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 85% (Phase 2)&#039;&#039;&#039; {{!}} For this phase you have to know that the wave of projectile despite looking dangerous only hit once, so focusing on getting in the yellow circles is your top priority as if you start to miss one due to the blind crown control you will be off tempo and start taking a lot of damage. You want to stay pretty close to him and rush towards the nearest circle before the flame reaches the ground, a little trick to help you is to stay on the edge of the circle so Voided Omnipotent teleports inside it and you can go around him to dodge his attack and still be in the circle, it gets pretty annoying in groups if everyone scatter so its important to stay grouped you can use your short range weapon for this phase as he gets near you every time he teleports.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85% to 65% (Phase 3: Chase)&#039;&#039;&#039; {{!}} The ideal strategy once you are comfortable with the fight is to enter first person and follow Voided Omnipotent around while hitting him and properly avoiding the lasers and floor, it is important to toggle player off during this phase. The projectiles that shoot out from the center for the most part don&#039;t have to be focused on, as they don&#039;t do huge damage. You need to focus on mainly dodging the floor attack and avoiding the lasers, as both do heavy damage and  can kill you extremely fast. Just remember that you can stop following him if you are in a bad spot, it&#039;s ok to stop chasing him and waiting for him to come around to get back in cycle. If you&#039;re completely new to the boss, i suggest to keep your 3rd POV and focus only on dodging and let the other people of the group do the phase. If you&#039;re doing this in first POV, use a short range weapon, if you&#039;re in third POV, use a long range one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;65% to 30% (Phase 4)&#039;&#039;&#039; {{!}} It is the phase where Voided Omnipotent will switch between the 3 specified attacks at the beginning of the Guide, refer to them to see how to deal with them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30% to 15% (Phase 5)&#039;&#039;&#039; {{!}} For this phase equip all your tank swap-outs, you can also turn on hitboxes if you feel more comfortable with them. This phase if you&#039;re alone is quite difficult as you will need to travel across each side to reach each bell. Crouch during this phase and go slowly while fitting in the gaps. If you&#039;re in a group, each one of you can cover a side to already be in position when the bell will spawn, you can stay in the same spot by doing a rectangle pattern between the bullets each one of them only hit once. To hit the bells you just have to stay on the particle circle. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15% to 0% (Phase 6)&#039;&#039;&#039; {{!}} Keep your tank swap-outs and you can also use supportive abilities if your class has some. The finale is by far the easiest phase all you to do is dodge the lasers and bullets he shoot that are not too fast but the bullets can be covered by the lasers so be aware of that. During this phase you are being attracted by the center so you have to always walk towards the edge of arena. If you&#039;re chosen you will be attracted to its head and you can spam right click to hit the head so you don&#039;t miss it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Template:Untiered/Light/Armours&amp;diff=15394</id>
		<title>Template:Untiered/Light/Armours</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Template:Untiered/Light/Armours&amp;diff=15394"/>
		<updated>2026-09-21T15:59:56Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: Ssoul -2 evasion :alien:&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sub Categories ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Helmets =&lt;br /&gt;
{{#vardefine:itemtype|Light Helmet}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Rooted Identity&lt;br /&gt;
| images = Ut-RootedIdentity.png&lt;br /&gt;
| Irradiated = true&lt;br /&gt;
| Desc = Roots entwine to reveal your true power. An identity carved by the jungle itself.&lt;br /&gt;
| Speed = -8&lt;br /&gt;
| Evasion = 4&lt;br /&gt;
| Attack = 3&lt;br /&gt;
| Health = 1&lt;br /&gt;
| Cooldown = 30s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Passive:&#039;&#039;&#039; When an enemy hits you, you&#039;ll spawn a flower around you that will heal 3 HP after 3s in a 3 block radius.&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 9&lt;br /&gt;
| Drop = [[Grimleaf]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Hat of Lost Souls&lt;br /&gt;
| images = Ut-HatOfLostSouls.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = Occasional sounds of lost spirits are to be heard when wearing this hat.&lt;br /&gt;
| Defense = 12&lt;br /&gt;
| Attack = 6&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Drop = [[Undead Lair]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Umbrador Cap&lt;br /&gt;
| images = Ut-UmbradorCap.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = I wasn&#039;t always an apostate. But the ???? changes you. We wanted power, we got it. But in return... I lost a brother.&lt;br /&gt;
| Defense = 12&lt;br /&gt;
| Speed = 12&lt;br /&gt;
| Critical Chance = 7&lt;br /&gt;
| Cooldown = 10s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Special:&#039;&#039;&#039; Upon ability use, your next attack will release shots dealing damage equal to Speed/8.&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Chronos]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Void Hat&lt;br /&gt;
| images = Ut-VoidHat.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = This hat provides an unusual way of protecting the user.&lt;br /&gt;
| Health = 3&lt;br /&gt;
| Evasion = 6&lt;br /&gt;
| Vitality = 6&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Omnipotent&#039;s Citadel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Custodian&#039;s Visor&lt;br /&gt;
| images = Ut-Custodian&#039;sVisor.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = This helmet was passed down by the Voided King to his greatest mortal knight as a token of appreciation for service of protecting the Rustborn Kingdom and its secrets.&lt;br /&gt;
| Attack = 10&lt;br /&gt;
| Speed = 11&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Evasion = 5&lt;br /&gt;
| Critical Chance = 10&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Rustborn Kingdom: Part 1]] &amp;lt;br /&amp;gt; [[Dawn of Creation]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Persistent Masquerade&lt;br /&gt;
| images = Ut-PersistentMasquerade.png&lt;br /&gt;
| Voidbound = true&lt;br /&gt;
| Desc = Fate has played a cruel joke, forcing you to wear the visage of the late Master. He was an ambitious man, one who masked his true intentions at all costs. Perhaps you&#039;re not so different after all.&lt;br /&gt;
| Health = 3&lt;br /&gt;
| Vitality = 6&lt;br /&gt;
| Evasion = 6&lt;br /&gt;
| Ability = &#039;&#039;&#039;Passive:&#039;&#039;&#039; On taking damage, void your enemy forever which Deals damage every second and +1 evasion for 5s on each damage tick.&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Tenebris]] + Crafting&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Angelic Mandorla&lt;br /&gt;
| images = Ut-AngelicMandorla.png&lt;br /&gt;
| Unholy = true&lt;br /&gt;
| Desc = Have I not commanded you? Be strong and courageous. Do not be afraid, do not be discouraged, for the Lord your God will be with you wherever you go.&lt;br /&gt;
| Defense = 16&lt;br /&gt;
| Attack = 17&lt;br /&gt;
| Speed = 11&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Evasion = 5&lt;br /&gt;
| Critical Chance = 10&lt;br /&gt;
| Classes = Knight;Samurai;Assassin;Huntress;Arcanist;Necromancer&lt;br /&gt;
| TP = 14&lt;br /&gt;
| Drop = [[Seraph&#039;s Domain]] + Crafting&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Chestplates=&lt;br /&gt;
{{#vardefine:itemtype|Light Chestplate}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Choji&#039;s Tunic&lt;br /&gt;
| images = Ut-Choji&#039;sTunic.png&lt;br /&gt;
| Irradiated = true&lt;br /&gt;
| Desc = Choji would rarely wear this tunic under his coat.&lt;br /&gt;
| Defense = 8&lt;br /&gt;
| Attack = 6&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 9&lt;br /&gt;
| Drop = [[Sakura Shrine]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Frozen Bearhide&lt;br /&gt;
| images = Ut-FrozenBearhide.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = The bear just got a bit chillier... I feel bad.&lt;br /&gt;
| Evasion = 7&lt;br /&gt;
| Critical Chance = 5&lt;br /&gt;
| Speed = 9&lt;br /&gt;
| Vitality = -4&lt;br /&gt;
| Cooldown = 10s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Special:&#039;&#039;&#039; Upon getting hit, your next main attack will slow the enemy for 4s and unleash ice shards that pierce through enemies.&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Drop = [[Nocs]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Spectral Armour&lt;br /&gt;
| images = Ut-SpectralArmour.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Unnoticeably lightweight. This ghastly cloth has evil integrated within.&lt;br /&gt;
| Defense = 6&lt;br /&gt;
| Attack = 11&lt;br /&gt;
| Speed = 9&lt;br /&gt;
| Evasion = 4&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Corsair&#039;s Conductorium]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Cursed Brigadine&lt;br /&gt;
| images = Ut-CursedBrigadine.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Illarius&#039; signature clothing; it contains the mysteries of his origin.&lt;br /&gt;
| Defense = 8&lt;br /&gt;
| Speed = 12&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Vitality = 4&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Illarius]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Reaper&#039;s Vest&lt;br /&gt;
| images = Ut-Reaper&#039;sVest.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Just like the other fallen heroes, the Reaper contains no materialistic matter.&lt;br /&gt;
| Defense = 12&lt;br /&gt;
| Attack = 15&lt;br /&gt;
| Evasion = 3&lt;br /&gt;
| Critical Chance = 7&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Reaper]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Forbidden Fleece&lt;br /&gt;
| images = Ut-ForbiddenFleece.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = An angel may lose its wings, but never their loyalty to their master.&lt;br /&gt;
| Speed = 11&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Evasion = 7&lt;br /&gt;
| Critical Chance = 7&lt;br /&gt;
| Cooldown = 7.5s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Passive:&#039;&#039;&#039; Hitting enemies with your weapon will grow wings behind your back. At max size (5 hits) they will shoot projectiles at your cursor before dissipating (0.75s CD each hit).&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Neo Eden]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Leggings=&lt;br /&gt;
{{#vardefine:itemtype|Light Leggings}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Lightning Chaps&lt;br /&gt;
| images = Ut-LightningChaps.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = A rare pair of chaps that drastically increase recovery rate.&lt;br /&gt;
| Speed = 7&lt;br /&gt;
| Vitality = 4&lt;br /&gt;
| Evasion = 8&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Drop = [[Treasure Cave]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Corrupted Chaps&lt;br /&gt;
| images = Ut-CorruptedChaps.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Equipping these sends shivers down your spine demonstrating the amount of fear the past wearer has inflicted onto others.&lt;br /&gt;
| Defense = 7&lt;br /&gt;
| Attack = 7&lt;br /&gt;
| Speed = 8&lt;br /&gt;
| Health = 1&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Raphael&#039;s Castle]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Scorchscale Leggings&lt;br /&gt;
| images = Ut-ScorchscaleLeggings.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Still warm to the touch. Wear the dragon&#039;s flames, or be burned by them.&lt;br /&gt;
| Attack = 4&lt;br /&gt;
| Speed = 9&lt;br /&gt;
| Vitality = 5&lt;br /&gt;
| Critical Chance = 6&lt;br /&gt;
| Cooldown = 18s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Ability:&#039;&#039;&#039; Crouching for 1.5s summons a magma pool that damages you for 10 true HP/3s. It then heals you for 6 HP and gives 10 Critical Chance and 10 Critical Damage for 6s.&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Tartarus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Bloodstrider&lt;br /&gt;
| images = Ut-Bloodstrider.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Despite presenting the spoils, the Celestials were not easily fooled. And so, they decided Raph would serve best as a puppet.&lt;br /&gt;
| Defense = 12&lt;br /&gt;
| Attack = 11&lt;br /&gt;
| Speed = 15&lt;br /&gt;
| Critical Chance = 7&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Raphael&#039;s Chamber]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Boots=&lt;br /&gt;
{{#vardefine:itemtype|Light Boots}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Wartorn Sandals&lt;br /&gt;
| images = Ut-WartornSandals.png&lt;br /&gt;
| Irradiated = true&lt;br /&gt;
| Desc = Tight-fitting sandals designed to keep the wearer&#039;s movements unrestricted, allowing them to dodge lethal strikes.&lt;br /&gt;
| Speed = 9&lt;br /&gt;
| Evasion = 4&lt;br /&gt;
| Cooldown = 10s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Ability:&#039;&#039;&#039; Lunge forward when you crouch whilst in the air.&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 9&lt;br /&gt;
| Drop = [[Thornwood Wargrove]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Soulfire Sandals&lt;br /&gt;
| images = Ut-SoulfireSandals.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc =&lt;br /&gt;
| Attack = 9&lt;br /&gt;
| Health = 1&lt;br /&gt;
| Cooldown = 0.5s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Passive:&#039;&#039;&#039; While airborne, deal damage to the nearest target every 0.5s.&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Drop = [[Aurehog]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Spooky Sandals&lt;br /&gt;
| images = Ut-SpookySandals.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Worn by spooky boi himself... Whoever that is.&lt;br /&gt;
| Defense = 8&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Evasion = 7&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Valus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Black Hole Sandals&lt;br /&gt;
| images = Ut-BlackHoleSandals.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Devastating magical power shivers through the firm material of these sandals, ascending the potency of the wearer&#039;s.&lt;br /&gt;
| Defense = 12&lt;br /&gt;
| Attack = 9&lt;br /&gt;
| Critical Chance = 5&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Anubis Lair]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Mechanical Fur Sandals&lt;br /&gt;
| images = Ut-MechanicalFurSandals.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = DO NOT LEAVE AROUND CHILDREN...&lt;br /&gt;
| Defense = 9&lt;br /&gt;
| Attack = 7&lt;br /&gt;
| Speed = 9&lt;br /&gt;
| Cooldown = 12s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Ability:&#039;&#039;&#039; Shoots consecutive shots when you crouch.&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Freddy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Nature&#039;s Gift&lt;br /&gt;
| images = Ut-Nature&#039;sGift.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = The souls of everyone who wore these sandals before aid the wearer in surviving even the harshest of fights.&lt;br /&gt;
| Defense = 7&lt;br /&gt;
| Attack = 9&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Vitality = 4&lt;br /&gt;
| Cooldown = 360s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Ability:&#039;&#039;&#039; When below 30% health, you heal 9 HP over 1.5s. The cooldown also resets when changing worlds or dungeons.&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Dreadwood Thicket]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Serpent&#039;s Soul&lt;br /&gt;
| images = Ut-Serpent&#039;sSoul.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = You can feel the slither of a snake wrapping around your leg, guiding you to take the forbidden leap.&lt;br /&gt;
| Attack = 4&lt;br /&gt;
| Speed = 9&lt;br /&gt;
| Evasion = 5&lt;br /&gt;
| Critical Damage = 10&lt;br /&gt;
| Critical Chance = 12&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Neo Eden]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Tenebris&amp;diff=15393</id>
		<title>Tenebris</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Tenebris&amp;diff=15393"/>
		<updated>2026-09-12T19:04:38Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: updated the boss behaviour&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-page&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Voided Omnipotent;Master of the Void&lt;br /&gt;
| image = Boss-3DVoidedOmnipotent.png;Bossbar-Vomni&lt;br /&gt;
| Health = 19250&lt;br /&gt;
| Fame = 5000&lt;br /&gt;
| Glory = 5000&lt;br /&gt;
| Companion = Pets;Shadow Chirp;Pet-2DShadowChirp.png;0.2,&lt;br /&gt;
Mounts;Dreadspire Drake;Mount-2DDreadspireDrake.png;0.2&lt;br /&gt;
| Voidbound = Loot;Fractured Nihility;Item-FracturedNihility.gif;1.0&lt;br /&gt;
| Bloodshot = Abilities;Oblivion&#039;s Reach;Ut-Oblivion&#039;sReach.png;0.6,&lt;br /&gt;
Abilities;Event Horizon;Ut-EventHorizon.png;0.6,&lt;br /&gt;
Armours;Shadow Silk;Ut-ShadowSilk.png;0.6&lt;br /&gt;
| Frag = Bloodshot;120&lt;br /&gt;
| Required = 64&lt;br /&gt;
| Solo = 72&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Tenebris&#039;&#039;&#039; is a 64 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]], ruled by &#039;&#039;&#039;Voided Omnipotent, the Master of the Void&#039;&#039;&#039;. Omnipotent is found chained up by the Celestials. After breaking the chains, he decides to show his gratitude by engaging the Silverlings in combat.&lt;br /&gt;
&lt;br /&gt;
This dungeon is dropped by completing [[Raphael&#039;s Chamber]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
==Boss Behaviour== &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Attack 1: Snakes)&#039;&#039;&#039; | Voided Omnipotent teleports to a player and spawns a vortex that can be avoided by jumping. He then releases three sets of projectiles in eight directions, each moving in a snake-like pattern and dealing damage on contact. Afterwards, he shoots out a final circular wave of projectiles outward from himself. He repeats this multiple times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 2: Pillars)&#039;&#039;&#039; | Voided Omnipotent teleports to a player and summons void pillars while releasing massive bursts of projectiles in all directions. He repeats this four times, with all projectiles and pillars dealing damage on contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 3: Black Holes)&#039;&#039;&#039; | Voided Omnipotent moves all players closer to himself and summons two black holes that rotate around him. The black holes continuously spawn small carpet-like void projectiles that deal damage. During this attack, Voided Omnipotent moves toward the aggroed player while limiting movement by creating a zone around him which damages players outside it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% (Phase 1: Unchaining)&#039;&#039;&#039; | Omnipotent is chained. The player must approach the chain platforms to be teleported into a voided box, where they must land a floating sword on the central cube three times. Projectiles are also fired which deal damage. The sword itself deals damage too, so make sure to move out of its way when it locks in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 85% (Phase 2)&#039;&#039;&#039; | Upon being unchained, Omnipotent transforms to his Voided form. Voided Omnipotent targets a random player, teleporting slightly away before teleporting back to them and unleashing a wave of projectiles which deal damage on contact. Throughout this phase, golden rings periodically appear, and players must stand in them or they will be damaged and get blinded. There is a zone created at the centre indicated by a purple ring that damages the players outside of it. This zone stays on the arena during the entire fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85% to 65% (Phase 3: Chase)&#039;&#039;&#039; | Voided Omnipotent summons a black cube at the center of the arena that emits rotating beams. Depending on beam height, players must either jump over or sneak beneath them to avoid damage. Voided Omnipotent circles the arena while throwing black projectiles into the central cube, causing high velocity damaging cubes to be sent outward in all directions. Portions of the floor are marked with red circles that will turn purple shortly after, and remaining on them when they are transformed will heavy deal damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;65% to 30% (Phase 4)&#039;&#039;&#039; | Voided Omnipotent cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30% to 15% (Phase 5: Bells)&#039;&#039;&#039; | Voided Omnipotent drags all players to the center of the arena and begins summoning cubes that slowly move both inward and outward which can be dodged by moving in a zig-zag pattern. Raphael appears to help the Silverlings, then manifests bells across the arena, where players must strike these bells three times to end the phase. It is recommended to crouch during this attack as the cubes move very slowly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15% to 0% (Phase 6)&#039;&#039;&#039; | The Void erupts from Omnipotent in a form that is akin to the Wither Storm. The arena becomes flooded with lasers that deal damage once they darken, alongside projectiles which are fired from the center. The Void randomly pulls players toward its eyes three times, and the targeted players must right click them in order to resist the pull of the Void. To end this phase, players must repeat this three times.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
== Lore == &lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
{{DLog|Emergency|Prelude|Oh...what have we done. The situation has escalated, hurry up and complete Project:Theseus. Raphael might&#039;ve disrupted the Void&#039;s transformation but its roots have now embedded themselves deeper than ever before. It&#039;s only a matter of time now. }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Boss &amp;amp; Dungeon Dialogue&lt;br /&gt;
|img=&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || [Omnipotent] &amp;quot;Breaking the celestial chains, are we? How unexpected that the TRAITORS of Telos are my salvation!&amp;quot; {{Sound|VA-TenebrisOmni1.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 1 End || [Omnipotent] &amp;quot;The many-faced champion has failed his duties.&amp;quot; {{Sound|VA-TenebrisOmni2.ogg}} &amp;lt;br /&amp;gt;[Voided Omnipotent] &amp;quot;And so, Telos shall witness the beauty of endless darkness!&amp;quot; {{Sound|VA-TenebrisVomni1.ogg}} &amp;lt;br /&amp;gt;[Voided Omnipotent] &amp;quot;Playing “hero” won’t save this world. You cannot stop this.&amp;quot; {{Sound|VA-TenebrisVomni2.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 2 End || [Voided Omnipotent] &amp;quot;Heed the Void’s lullaby. And slumber with the Observer!&amp;quot; {{Sound|VA-TenebrisVomni3.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 3 End || [Voided Omnipotent] &amp;quot;I’ll absorb your essence. AND NO ONE WILL CROSS ME AGAIN.&amp;quot; {{Sound|VA-TenebrisVomni4.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 4 End || [Voided Omnipotent] &amp;quot;The Voided King was WEAK. I’ll be the one to save this realm!&amp;quot; {{Sound|VA-TenebrisVomni5.ogg}} &amp;lt;br /&amp;gt;[Raphael] &amp;quot;Thank Loa, it worked! Silverlings! Strike the bells and make Telos ours!&amp;quot; {{Sound|VA-TenebrisRaphael1.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| 1st Bell Struck || [Raphael] &amp;quot;Twice more. For the Sanguine Lord!&amp;quot; {{Sound|VA-TenebrisRaphael2.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| 2nd Bell Struck || [Raphael] &amp;quot;The Nexus calls me. So with this final toll, I bid thee farewell.&amp;quot; {{Sound|VA-TenebrisRaphael3.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd Bell Struck || [Voided Omnipotent] &amp;quot;N-no…I CONTROL YOU. YOU WILL OBEY ME!&amp;quot; {{Sound|VA-TenebrisVomni6.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 5 End || [The Void] &amp;quot;Obey…a pathetic whelp?&amp;quot; {{Sound|VA-TenebrisVoid1.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| 1st Pull Call || [The Void] &amp;quot;Where do you think you’re going, Silverling?&amp;quot; {{Sound|VA-TenebrisVoid2.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| 2nd Pull Call || [The Void] &amp;quot;Spawn of a broken promise. You are to blame.&amp;quot; {{Sound|VA-TenebrisVoid3.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd Pull Call || [The Void] &amp;quot;The Rustborn have not forgiven you.&amp;quot; {{Sound|VA-TenebrisVoid4.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Boss Death || [The Void] &amp;quot;Revel in your victories. Mourn your dead. But the heavens are collapsing. And the abyss will rise up to salvage the shattered.&amp;quot; {{Sound|VA-TenebrisVoid5.ogg}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Guide ==&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Guide&lt;br /&gt;
|text=Boss Guide&lt;br /&gt;
|img=&lt;br /&gt;
|content=&lt;br /&gt;
Voided Omnipotent Guide provided by &#039;&#039;&#039;Neilruae&#039;&#039;&#039;.&lt;br /&gt;
== Gearing up ==&lt;br /&gt;
Before entering Tenebris dungeon you will need for this fight to swap between a long distance weapon and a short range weapon to optimize your DPS, and between your current set of gear and tankier armor/abilities. &amp;lt;br&amp;gt;&lt;br /&gt;
Typically you want to have a weapon that has more than 8 range and another one with less than 6 range. &amp;lt;br&amp;gt;&lt;br /&gt;
As for the armors and gear swap-outs, prioritize stats like health, armor, vitality and evasion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 1: Snakes)&#039;&#039;&#039; {{!}} You have to jump over the shockwave at the time he slams the ground and then stay near him around 3-4 blocks distance and try some left-right movements to avoid getting hit by all the bullet,  don&#039;t be static as if you take the whole sequence of projectile you will get low on health, and after the 3 bullets sequence has been shot you have to jump again to avoid the fourth cycle of projectile. don&#039;t go too far away from your group during this attack as it can put others in danger and slow the DPS. Toggling player off during this phase as you will still be able to see which person Voided Omnipotent decides to teleports to. Short range weapon is recommended for this attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 2: Pillars)&#039;&#039;&#039; {{!}} This attack is the most dangerous one, you have to run away as fast as possible when he does this attack as if you stay in the middle you will be hit by a flurry of projectile one shotting you. Ideally you want to run for about 2-3 seconds and then look back to dodge both pillars and projectiles. The pillar are marked on the floor so you can see where they spawn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 3: Black Holes)&#039;&#039;&#039; {{!}} Try to stay near the person he has the focus onto, it&#039;s the person he is facing and walking towards during the attack, it is easier for you to DPS him with your long distance weapon. Focus on dodging the tiny bullets as they deal quite a lot of damage if you get hit a lot by them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 85% (Phase 2)&#039;&#039;&#039; {{!}} For this phase you have to know that the wave of projectile despite looking dangerous only hit once, so focusing on getting in the yellow circles is your top priority as if you start to miss one due to the blind crown control you will be off tempo and start taking a lot of damage. You want to stay pretty close to him and rush towards the nearest circle before the flame reaches the ground, a little trick to help you is to stay on the edge of the circle so Voided Omnipotent teleports inside it and you can go around him to dodge his attack and still be in the circle, it gets pretty annoying in groups if everyone scatter so its important to stay grouped you can use your short range weapon for this phase as he gets near you every time he teleports.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85% to 65% (Phase 3: Chase)&#039;&#039;&#039; {{!}} The ideal strategy once you are comfortable with the fight is to enter first person and follow Voided Omnipotent around while hitting him and properly avoiding the lasers and floor, it is important to toggle player off during this phase. The projectiles that shoot out from the center for the most part don&#039;t have to be focused on, as they don&#039;t do huge damage. You need to focus on mainly dodging the floor attack and avoiding the lasers, as both do heavy damage and  can kill you extremely fast. Just remember that you can stop following him if you are in a bad spot, it&#039;s ok to stop chasing him and waiting for him to come around to get back in cycle. If you&#039;re completely new to the boss, i suggest to keep your 3rd POV and focus only on dodging and let the other people of the group do the phase. If you&#039;re doing this in first POV, use a short range weapon, if you&#039;re in third POV, use a long range one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;65% to 30% (Phase 4)&#039;&#039;&#039; {{!}} It is the phase where Voided Omnipotent will switch between the 3 specified attacks at the beginning of the Guide, refer to them to see how to deal with them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30% to 15% (Phase 5)&#039;&#039;&#039; {{!}} For this phase equip all your tank swap-outs, you can also turn on hitboxes if you feel more comfortable with them. This phase if you&#039;re alone is quite difficult as you will need to travel across each side to reach each bell. Crouch during this phase and go slowly while fitting in the gaps. If you&#039;re in a group, each one of you can cover a side to already be in position when the bell will spawn, you can stay in the same spot by doing a rectangle pattern between the bullets each one of them only hit once. To hit the bells you just have to stay on the particle circle. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15% to 0% (Phase 6)&#039;&#039;&#039; {{!}} Keep your tank swap-outs and you can also use supportive abilities if your class has some. The finale is by far the easiest phase all you to do is dodge the lasers and bullets he shoot that are not too fast but the bullets can be covered by the lasers so be aware of that. During this phase you are being attracted by the center so you have to always walk towards the edge of arena. If you&#039;re chosen you will be attracted to its head and you can spam right click to hit the head so you don&#039;t miss it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Rustborn_Kingdom:_Part_3&amp;diff=15392</id>
		<title>Rustborn Kingdom: Part 3</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Rustborn_Kingdom:_Part_3&amp;diff=15392"/>
		<updated>2026-09-12T18:35:52Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: updated this too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-page&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Ophanim;Observer of Telos&lt;br /&gt;
| image = Boss-3DOphanim.png;Bossbar-Ophanim&lt;br /&gt;
| Health = 22000&lt;br /&gt;
| Fame = 5000&lt;br /&gt;
| Glory = 5000&lt;br /&gt;
| Companion = Pets;Lumine;Pet-2DLumine.png;0.2,&lt;br /&gt;
Mounts;Astralflare;Mount-2DAstralflare.png;0.2&lt;br /&gt;
| Bloodshot = Weapons;Oracle&#039;s End;Ut-Oracle&#039;sEnd.png;0.6,&lt;br /&gt;
Weapons;Final Destination;Ut-FinalDestination.png;0.6,&lt;br /&gt;
Armours;Crown Of Ethereal Radiance;Ut-CrownOfEtherealRadiance.png;0.6&lt;br /&gt;
| Frag = Bloodshot;120&lt;br /&gt;
| Required = 64&lt;br /&gt;
| Solo = 72&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Rustborn Kingdom: Part 3&#039;&#039;&#039; is a 64 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]], ruled by &#039;&#039;&#039;Ophanim, the Observer of Telos&#039;&#039;&#039;. This dungeon is dropped by defeating [[Rustborn Kingdom: Part 2|Nebula]].&lt;br /&gt;
&lt;br /&gt;
EXTRA INFO: Beating this dungeon allows access to the harder version, the [[Dawn of Creation]] True Ophan bossfight, with drops from all parts of the dungeon and an exclusive unholy crafting material: the Pendant of Sin. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-clear&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Clear ==&lt;br /&gt;
* Shoot meteors at the Enlightened enemies to break their shields. After this you can kill them. Repeat this once more to reach Ophanim.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
== Boss Behaviour == &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Set 1, Attack 1: Walls)&#039;&#039;&#039; | Ophanim&#039;s main eyeball will lie down in the middle of the arena and summon walls that enclose within the player. Within the walls is a randomized gap that the player will need to go through to avoid taking damage. This is repeated multiple times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 1, Attack 2: Eyeballs)&#039;&#039;&#039; | Ophanim will teleport to the middle of the arena and summon two rings of arrows which increase &amp;amp; decrease in diameter as the fight goes on that the player will need to stay in between of. In addition, eyeballs will travel towards Ophanim from the outskirts of the arena which damage the player on contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 2, Attack 1: Wheel)&#039;&#039;&#039; | Ophanim begins to roll toward a random point around the arena and bouncing off of the walls. Upon striking a wall, Ophanim may shoot out a flurry of chevrons along with lines of black shots on each collision. This is repeated multiple times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 2, Attack 2: America)&#039;&#039;&#039; | Ophanim teleports to the targeted player then unleashes two types of projectiles; the first being alternating waves of red and blue shots that rotate clockwise and counterclockwise respectively, and the second being smaller red and blue projectiles which are released in all directions. Upon reaching the end of their trajectory, these shots will slowly travel back towards Ophanim&#039;s previous location. Ophanim will repeat this four times, each time decreasing the amount of shots that are released, starting off with five shots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 85% (Phase 1)&#039;&#039;&#039; | Ophanim teleports to a random corner of the arena and four rings rotate around them; the smaller shooting eyes in all directions, and the larger shooting chevrons in all directions. Ophanim then teleports to another random corner in the arena every twelve seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85% to 60% (Phase 2)&#039;&#039;&#039; | Ophanim cycles through the attacks of Set 1 listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;60% to 40% (Phase 3: Clock)&#039;&#039;&#039; | Ophanim will teleport to the center of the map and transform into a golden clock. They will then shoot eyes in a spiral, followed by a flurry of shots, followed by a second spiral. Upon the clock striking midnight, the shots will freeze before returning to Ophanim at high speed. It is recommended to look back during the return in order to see the shots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;40% to 15% (Phase 4)&#039;&#039;&#039; | Ophanim cycles through the attacks of Set 2 listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15% to 0% (Phase 5: Grid)&#039;&#039;&#039; | Ophanim will teleport all players into a different dimension, a black box surrounded with blinking eyes and spawn a rotating big beam that covers the entire arena which kills the player on contact. Ophanim then summons a small grid and large grid; upon the gridlines turning red, they deal a huge amount of DPS. The larger gridlines deal an even higher amount of DPS, as well as stun the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Enemies ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Enlightened Paragon&lt;br /&gt;
| image = Mob-3DEnlightenedParagon.png&lt;br /&gt;
| Health = 594&lt;br /&gt;
| Fame = 80&lt;br /&gt;
| Glory = 80&lt;br /&gt;
| Attack = Sends horizontal slashes that have a long range, or summons spikes that extrude out of the ground that deal damage in a small radius.&lt;br /&gt;
| Frag = Bloodshot;5&lt;br /&gt;
}} &lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Enlightened Gladiator&lt;br /&gt;
| image = Mob-3DEnlightenedGladiator.png&lt;br /&gt;
| Health = 583&lt;br /&gt;
| Fame = 80&lt;br /&gt;
| Glory = 80&lt;br /&gt;
| Attack = Sends vertical slashes towards the player, or slams the ground summoning an expanding puddle that deals a huge amount of DPS as well as inflicts slowness, or slashes the player if close.&lt;br /&gt;
| Frag = Bloodshot;5&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Enlightened Paladin&lt;br /&gt;
| image = Mob-3DEnlightenedPaladin.png&lt;br /&gt;
| Health = 561&lt;br /&gt;
| Fame = 80&lt;br /&gt;
| Glory = 80&lt;br /&gt;
| Attack = Dashes towards the player then slashes the player up to 3 times, as well as occassionally slamming the ground, causing an explosion that deals AoE damage in a small radius.&lt;br /&gt;
| Frag = Bloodshot;5&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Enlightened Templar&lt;br /&gt;
| image = Mob-3DEnlightenedTemplar.png&lt;br /&gt;
| Health = 539&lt;br /&gt;
| Fame = 80&lt;br /&gt;
| Glory = 80&lt;br /&gt;
| Attack = Shoots out a beam of light from their eyes that deal massive DPS, impale the player with their weapon, or slams the ground near the player dealing knockback.&lt;br /&gt;
| Frag = Bloodshot;5&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Enlightened Norseman&lt;br /&gt;
| image = Mob-3DEnlightenedNorseman.png&lt;br /&gt;
| Health = 517&lt;br /&gt;
| Fame = 80&lt;br /&gt;
| Glory = 80&lt;br /&gt;
| Attack = Throws axes at the player, or summons ice spikes in the player&#039;s general direction.&lt;br /&gt;
| Frag = Bloodshot;5&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Enlightened Kensei&lt;br /&gt;
| image = Mob-3DEnlightenedKensei.png&lt;br /&gt;
| Health = 506&lt;br /&gt;
| Fame = 80&lt;br /&gt;
| Glory = 80&lt;br /&gt;
| Attack = Slashes the air, sending a fast vertical slash, dashes towards the player and slashes them with a 3-hit combo, or initiates a 3-hit combo if close.&lt;br /&gt;
| Frag = Bloodshot;5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
== Lore == &lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
{{DLog||Ophanim|What are you planning, Void...}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Boss &amp;amp; Dungeon Dialogue&lt;br /&gt;
|img=&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Clear&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Entrance || [Ophanim] &amp;quot;In the name of Zarithal! What unseen presence dares to intrude as this parasite kneels before me?&amp;quot; {{Sound|VA-OphanimClear1.ogg}} &amp;lt;br /&amp;gt;[Voided King] &amp;quot;...Interesting.&amp;quot; {{Sound|VA-OphanimClear2.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Completed First Floor || [Ophanim] &amp;quot;Ohohoho! It’s the warriors that felled Loa.&amp;quot; {{Sound|VA-OphanimClear3.ogg}} &amp;lt;br /&amp;gt;[Ophanim] &amp;quot;Traitors of Telos! You have thrown quite the wrench in our plans!&amp;quot; {{Sound|VA-OphanimClear4.ogg}} &amp;lt;br /&amp;gt;[Voided King] &amp;quot;…So the barrier has collapsed…curious…&amp;quot; {{Sound|VA-OphanimClear5.ogg}} &amp;lt;br /&amp;gt;[Ophanim] &amp;quot;Oh, how curious indeed! Admittedly you fought well, King. But you will never beat an angel of the three choirs!&amp;quot; {{Sound|VA-OphanimClear6.ogg}} &amp;lt;br /&amp;gt;[Voided King] &amp;quot;…Silverlings. Run away to your Nexus. I will deal with you another time.&amp;quot; {{Sound|VA-OphanimClear7.ogg}} &amp;lt;br /&amp;gt;[Ophanim] &amp;quot;I-...Silverlings? Nexus? Growing delirious at the face of death? There won’t be another time you twisted fool!&amp;quot; {{Sound|VA-OphanimClear8.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Completed Second Floor || [Ophanim] &amp;quot;HAHAHA! And so they persist!&amp;quot; {{Sound|VA-OphanimClear9.ogg}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || [Ophanim] &amp;quot;You have lost, Void. Make an example out of him!&amp;quot; {{Sound|VA-VA-OphanimClear10.ogg}} &amp;lt;br /&amp;gt;[Voided Omnipotent] &amp;quot;It is done. The Void has been tamed.&amp;quot; {{Sound|VA-VA-OphanimClear11.ogg}} &amp;lt;br /&amp;gt;[Ophanim] &amp;quot;You are next, citizens of Telos!&amp;quot; {{Sound|VA-VA-OphanimClear112.ogg}} &amp;lt;br /&amp;gt;[Ophanim] &amp;quot;REPENT/SHATTER!&amp;quot; {{Sound|VA-RustbornKingdomP3V1A.ogg}} {{Sound|VA-RustbornKingdomP3V1B.ogg}} {{Sound|VA-RustbornKingdomP3V2A.ogg}} {{Sound|VA-RustbornKingdomP3V2B.ogg}} &amp;lt;br /&amp;gt;[Ophanim] &amp;quot;What do you fear more, warriors? Your opponent? Or the prison that binds your spirit?&amp;quot; {{Sound|VA-RustbornKingdomP3V3.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 1 End || [Ophanim] &amp;quot;You are truly powerless against the very fabric of time.&amp;quot; {{Sound|VA-RustbornKingdomP3V4.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 2 End || [Ophanim] &amp;quot;And as the clock ticks forwards, your very resolve is tested against the hands of fate.&amp;quot; {{Sound|VA-RustbornKingdomP3V5.ogg}} &amp;lt;br /&amp;gt;[Ophanim] &amp;quot;But alas. Your time is up!&amp;quot; {{Sound|VA-RustbornKingdomP3V6.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 3 End || [Ophanim] &amp;quot;A/B/Nothing you can do, shall change the outcome.&amp;quot; {{Sound|VA-RustbornKingdomP3V7A.ogg}} {{Sound|VA-RustbornKingdomP3V7B.ogg}} {{Sound|VA-RustbornKingdomP3V7C.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 4 End || [Ophanim] &amp;quot;Wait…*yawn*. that…sound…&amp;quot; {{Sound|VA-RustbornKingdomP3V8.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| 10% Boss HP || [Ophanim] &amp;quot;You…you backstabbing…&amp;quot; {{Sound|VA-RustbornKingdomP3V9.ogg}} &amp;lt;br /&amp;gt;[Voided Omnipotent] &amp;quot;…&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 5% Boss HP || [Ophanim] &amp;quot;Maybe…it was just…meant to be…&amp;quot; {{Sound|VA-RustbornKingdomP3V10.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Boss Death || [Ophanim] &amp;quot;I was always destined to fail.../Perhaps…perhaps a Cherubim will finish…what…I never…could…&amp;quot; {{Sound|VA-RustbornKingdomP3V11A.ogg}} {{Sound|VA-RustbornKingdomP3V11B.ogg}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;tipstricks&amp;quot;&amp;gt;&lt;br /&gt;
* For Clock, it is advised that you have quite a bit of speed (around 50) however there is not a precise amount needed.&lt;br /&gt;
* During the entire boss fight, you can spam space for more movement speed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Dawn_of_Creation&amp;diff=15391</id>
		<title>Dawn of Creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Dawn_of_Creation&amp;diff=15391"/>
		<updated>2026-09-12T18:32:57Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: updated el boss description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-page&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = True Ophan;The Forsaken Observer&lt;br /&gt;
| image = Boss-3DTrueOphan.png;Bossbar-TrueOphan&lt;br /&gt;
| Health = 28600&lt;br /&gt;
| Fame = 6666&lt;br /&gt;
| Glory = 6666&lt;br /&gt;
| Companion = Pets;Lumine;Pet-2DLumine.png;0.2,&lt;br /&gt;
Mounts;Astralflare;Mount-2DAstralflare.png;0.2&lt;br /&gt;
| Unholy = Loot;Pendant Of Sin;Item-PendantOfSin.gif;0.6&lt;br /&gt;
| Bloodshot = Weapons;Valerion&#039;s Bane;Ut-Valerion&#039;sBane.png;0.6,&lt;br /&gt;
Weapons;Valerion&#039;s Poniard;Ut-Valerion&#039;sPoniard.png;0.6,&lt;br /&gt;
Armours;Custodian&#039;s Visor;Ut-Custodian&#039;sVisor.png;0.6,&lt;br /&gt;
Weapons;Nebula&#039;s Battleaxe;Ut-Nebula&#039;sBattleaxe.png;0.6,&lt;br /&gt;
Weapons;Dusk Weaver;Ut-DuskWeaver.png;0.6,&lt;br /&gt;
Armours;Archon&#039;s Glare;Ut-Archon&#039;sGlare.png;0.6,&lt;br /&gt;
Weapons;Final Destination;Ut-FinalDestination.png;0.6,&lt;br /&gt;
Weapons;Oracle&#039;s End;Ut-Oracle&#039;sEnd.png;0.6,&lt;br /&gt;
Armours;Crown Of Ethereal Radiance;Ut-CrownOfEtherealRadiance.png;0.6&lt;br /&gt;
| Frag = Bloodshot;150&lt;br /&gt;
| Required = 68&lt;br /&gt;
| Solo = 76&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Dawn of Creation&#039;&#039;&#039; is a 68 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]], ruled by &#039;&#039;&#039;True Ophan, the Forsaken Observer&#039;&#039;&#039;. [PROJECT: LABYRINTH], now commencing...  They&#039;ve seen your actions. Prepare for a storm. Stay on guard. Ezekiel isn&#039;t known to lose focus. Good luck. -D&lt;br /&gt;
&lt;br /&gt;
This dungeon is accessed by defeating [[Rustborn Kingdom: Part 3|Ophanim]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
== Boss Behaviour == &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Set 1, Attack 1: Walls)&#039;&#039;&#039; | True Ophan&#039;s main eyeball will lie down in the middle of the arena and summon walls that enclose within the player. Within the walls is a randomized gap that the player will need to go through to avoid taking damage. After the first wall returns to True Ophan, a particle sector will be shown which indicates the next safezone, and new walls will be summoned outward from True Ophan. This is repeated multiple times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 1, Attack 2: Eyeballs)&#039;&#039;&#039; | True Ophan will teleport to the middle of the arena and summon two rings of arrows which increase &amp;amp; decrease in diameter as the fight goes on that the player will need to stay in between of. In addition, eyeballs will travel towards True Ophan from the outskirts of the arena which damage the player on contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 2, Attack 1: Wheel)&#039;&#039;&#039; | True Ophan begins to roll toward a random point around the arena and bouncing off of the walls. Upon striking a wall, True Ophan shoots out a flurry of chevrons along with lines of black shots on each collision. Following the lines of black shots is another wave of chevrons. This is repeated multiple times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 2, Attack 2: America)&#039;&#039;&#039; | True Ophan teleports to the targeted player then unleashes two types of projectiles; the first being alternating waves of grey shots that rotate clockwise and counterclockwise respectively, and the second being smaller grey projectiles which are released in all directions. Upon reaching the end of their trajectory, these shots will slowly travel back towards True Ophan&#039;s previous location. True Ophan will repeat this four times, each time decreasing the amount of shots that are released, starting off with five shots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 85% (Phase 1)&#039;&#039;&#039; | True Ophan converts one of their rings to a large zone indicator then teleports to a random corner of the arena and three rings rotate around them; the smaller shooting eyes in all directions, and the larger shooting chevrons in all directions. True Ophan then teleports to another random corner in the arena every few seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85% to 60% (Phase 2)&#039;&#039;&#039; | True Ophan begins with Set 1, Attack 1 and then cycles through the attacks of Set 1 listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;60% to 40% (Phase 3: Clock)&#039;&#039;&#039; | True Ophan will teleport to the center of the map and transform into a gray colored clock. They will then shoot eyes in a spiral, followed by a flurry of shots, followed by a second spiral. Upon the clock striking midnight, the shots will freeze before returning to True Ophan at high speed. It is recommended to look back during the return in order to see the shots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;40% to 15% (Phase 4)&#039;&#039;&#039; | True Ophan cycles through the attacks of Set 2 listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15% to 0% (Phase 5: Grid)&#039;&#039;&#039; | True Ophan will teleport all players into a different dimension, a black box surrounded with blinking eyes and spawn a rotating big beam that covers the entire arena which kills the player on contact. True Ophan then summons a small grid and large grid; upon the gridlines turning red, they deal a huge amount of DPS. The larger gridlines deal an even higher amount of DPS, as well as stun the player. Throughout this, a smaller beam rotates faster than the big beam which the player must jump over. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
== Lore == &lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
{{DLog||Ezekiel| The clock&#039;s steady ticking has halted, yet the forsaken Observer cannot pierce the silence. It&#039;s clever. Where better to trap an angel that can reverse time than at the very beginning. I cannot bare to see them suffer a second longer. Let them escape their labyrinth. Lest their essence shatter beyond comprehension, they shall be terminated and born anew.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Boss &amp;amp; Dungeon Dialogue&lt;br /&gt;
|img=&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || [True Ophan] &amp;quot;Who goes there- *gasp* Azrael… How…&amp;quot; &amp;lt;br /&amp;gt;[True Ophan] &amp;quot;Ha…HAHAHAHAHAHAHA&amp;quot; &amp;lt;br /&amp;gt;[True Ophan] &amp;quot;You dare strike against the Golden?!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 1 End || [True Ophan] &amp;quot;Your existence is unfamiliar. A glitch to even Celestials. But I know what you are…OUTSIDER.&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Phase 2 End || [True Ophan] &amp;quot;And I&#039;ve sensed your spirit fading over and OVER.&amp;quot; &amp;lt;br /&amp;gt;[True Ophan] &amp;quot;I WILL AVENGE MY SIBLING.&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Phase 3 End || [True Ophan] &amp;quot;Zarithal may not see you. But I see your sanctuary out there. Hehe, struck gold, Didn&#039;t I?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 4 End || [True Ophan] &amp;quot;YOU CANNOT FATHOM WHAT I’VE SEEN.&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| 10% Boss HP || [True Ophan] &amp;quot;I&#039;VE SEEN HEAVEN&#039;S RISE. THE TRUE GOD&#039;S FALL.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 5% Boss HP || [True Ophan] &amp;quot;AND EVEN AFTER THAT, I CAN…still…&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Boss Death || [True Ophan] &amp;quot;Samael…I failed…I couldn’t even avenge Azrael…&amp;quot; &amp;lt;br /&amp;gt;[D...] &amp;quot;Rest Ezekiel.&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Celestial%27s_Province:_Part_2&amp;diff=15390</id>
		<title>Celestial&#039;s Province: Part 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Celestial%27s_Province:_Part_2&amp;diff=15390"/>
		<updated>2026-09-12T18:16:38Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: removed the last remnants of conquerer, also updated the boss behaviour&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-page&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Seraphim;Conqueror of the Universe&lt;br /&gt;
| image = Boss-3DSeraphim.png;Bossbar-Seraphim&lt;br /&gt;
| Health = 16500&lt;br /&gt;
| Fame = 5000&lt;br /&gt;
| Glory = 5000&lt;br /&gt;
| Companion = Pets;Thanatos;Pet-2DThanatos.png;0.2,&lt;br /&gt;
Mounts;Seraphix;Mount-2DSeraphix.png;0.2&lt;br /&gt;
| Bloodshot = Abilities;Seraph&#039;s Essence;Ut-Seraph&#039;sEssence.png;0.6,&lt;br /&gt;
Abilities;Empyrean Epitome;Ut-EmpyreanEpitome.png;0.6,&lt;br /&gt;
Abilities;Feathers Of The Seraph;Ut-FeathersOfTheSeraph.png;0.6&lt;br /&gt;
| Frag = Bloodshot;120&lt;br /&gt;
| Required = 64&lt;br /&gt;
| Solo = 72&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Celestial&#039;s Province: Part 2&#039;&#039;&#039; is a 64 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]], ruled by &#039;&#039;&#039;Seraphim, the Conqueror of the Universe&#039;&#039;&#039;. This dungeon is accessed by defeating [[Celestial&#039;s Province: Part 1|Asmodeus]] when Seraphim transforms the arena with their presence.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Set 1, Attack 1: Slow Beams)&#039;&#039;&#039; | Seraphim summons six celestial anchors which then move outwards from them. These anchors summon celestial beams in eight directions which, once they activate, deal a huge amount of damage if the player remains in their path. Throughout this phase, Seraphim is also releasing small, exalted feathers from themselves which shoot outward and deal contact damage, as well as larger feathers that are shot out from two sides of the arena. He summons the anchors four times before the phase ends. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 1, Attack 2)&#039;&#039;&#039; | Seraphim teleports to the centre of the arena and pulls the player with them. They then split the arena into two rings; the largest ring deals damage, and the player must remain in the medium ring. They then proceed to start releasing two types of projectiles from himself in all directions; slower, enchanted feather-like projectiles with small gaps in between them, as well as black feather-like projectiles which are faster and are meant to confuse the player. Throughout this phase, Seraphim receives 50% less damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 2, Attack 1: Fast Beams)&#039;&#039;&#039; | Seraphim flies above the centre of the arena before flooding it with celestial beams, only leaving small diamond-shaped pockets that the player must stand in to not receive damage. They also summon feather-like projectiles in the edges of the arena which move slowly and deal contact damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 2, Attack 2: Rain)&#039;&#039;&#039; | Seraphim begins hovering around the arena while throwing down poison onto the floor. This is indicated by a line of action from them as well as an indicator to what area they will affect. Additionally, eyes will periodically spawn on the outer ring of the arena which get stabbed with a holy cross shortly after, releasing feather-like projectiles in all directions which deal damage on contact. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 80% (Phase 1)&#039;&#039;&#039; | Seraphim teleports to five set points of the arena (the four cardinal directions as well as the middle), each time firing three sets of seven feather-like projectiles in all directions after a brief delay of teleporting. In addition, there are five white balls in the outer ring of the area which periodically shoot out three projectiles. Both of these projectiles can bounce off of the arena&#039;s wall once before despawning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;80% to 50% (Phase 2)&#039;&#039;&#039; | Seraphim flies across the arena in a straight line. Upon reaching the edge of the arena, they create an expanding shot of feathers. They repeat this 14 times. Seraphim then begins cycling through his Set 1 attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;50% (Phase 3: QR Code)&#039;&#039;&#039; | Seraphim teleports the player into a different dimension; the Seraphic Dimension. He then begins selecting random places in the small arena to summon celestial anchors which summon celestial beams in all directions, which after a small delay, deal huge damage if the player remains in them. Throughout this phase, Seraphim informs the player what colored block they must stand on in order to not receive damage. In addition, two sides of the arena will release a line of feather-like projectiles which deal contact damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;50% to 20% (Phase 4)&#039;&#039;&#039; | Seraphim cycles through his Set 2 attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20% to 0% (Phase 5: Desperation)&#039;&#039;&#039; | Seraphim hovers over the arena and encloses it in beams. They then targets a player and forms a line of action towards them which, after a brief delay, will release red feather-like projectiles in all directions which deal a high amount of contact damage. In addition, blue feather-like projectiles are released periodically from the edges of the arena throughout the fight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
==Lore== &lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;dlog&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;[D̷̛͖̲̜&#039;s LOG: SERAPHIM] BYPASS STATE:&amp;lt;/b&amp;gt; The ringmaster that hides in the shadows, leading the puppeteer&#039;s hand through a land that wasn&#039;t theirs. &lt;br /&gt;
&lt;br /&gt;
A soldier of the three choirs shan&#039;t be taken lightly. But their spirit holds the key, the gateway to the first objective.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Boss &amp;amp; Dungeon Dialogue&lt;br /&gt;
|img=&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || [Seraphim] &amp;quot;I’ve blessed you with more power than most…AND YOU STILL FAIL!&amp;quot; {{Sound|VA-Celestial&#039;sProvinceSeraphim1.ogg}} &amp;lt;br /&amp;gt;[Seraphim] &amp;quot;FAILURE. I’ll slaughter them myself.&amp;quot; {{Sound|VA-Celestial&#039;sProvinceSeraphim2.ogg}} &amp;lt;br /&amp;gt;[Seraphim] &amp;quot;Champions of Raphael. Your doom awaits.&amp;quot; {{Sound|VA-Celestial&#039;sProvinceSeraphim3.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 1 End || [Seraphim] &amp;quot;Suffer whilst you can. You’ll beg to feel the sting once I reduce you to nothing.&amp;quot; {{Sound|VA-Celestial&#039;sProvinceSeraphim4.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 2 End || [Seraphim] &amp;quot;We find your arrogance amusing. But God knows his conquerors shan&#039;t fail him.&amp;quot; {{Sound|VA-Celestial&#039;sProvinceSeraphim5.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 4 End || [Seraphim] &amp;quot;ARGH. Your meddling is futile. Be afraid, little ones.&amp;quot; {{Sound|VA-Celestial&#039;sProvinceSeraphim6.ogg}} &amp;lt;br /&amp;gt;[Seraphim] &amp;quot;NO ONE CAN SAVE YOU HERE.&amp;quot; {{Sound|VA-Celestial&#039;sProvinceSeraphim7.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| 10% Boss HP || [Seraphim] &amp;quot;I am one soldier in a legion. My death matters not. For I emerge victorious.&amp;quot; {{Sound|VA-Celestial&#039;sProvinceSeraphim8.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Boss Death || [Seraphim] &amp;quot;Your home lies in ruin. AND YOUR FATE RESTS IN THE HANDS OF THE OPHANIM AND CHERUBIM.&amp;quot; {{Sound|VA-Celestial&#039;sProvinceSeraphim9.ogg}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Game_Mechanics&amp;diff=15389</id>
		<title>Game Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Game_Mechanics&amp;diff=15389"/>
		<updated>2026-09-11T11:04:16Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: fixed some outdated stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#setmainimage:[[File:Icon-GameMechanics.png|centre|quiet|128px]]}}&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=quests&lt;br /&gt;
|text=Quests&lt;br /&gt;
|img=Hub-3DQuestArea&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot; id=&amp;quot;Quests&amp;quot;&amp;gt;&lt;br /&gt;
==Quests==&lt;br /&gt;
Quests are a core aspect of Telos, and they are split into two: the main, tutorial quest line, as well as repeatable quests. The NPC that manages quests is Ragnar found in the Quest House of the Nexus.&lt;br /&gt;
&lt;br /&gt;
The tutorial questline is the primary way of learning how Telos works. It teaches the ins and out of the game while making sure that a majority of all aspects of the game are covered. This is also required to be completed in order to access the repeatable quests.&lt;br /&gt;
&lt;br /&gt;
Repeatable quests are split into two: [[Daily Trials|dailies]] and weeklies. [[Daily_Trials|Dailies]] are a separate minigame outside of the world of Telos which give the player certain rewards such as Season Pass EXP and daily Lootboost, and they change daily. There are 7 types of dailies, and they can be found in the [[Daily_Trials]] page. Weeklies are reset every Monday and are only 4 quests listed below:&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Weekly Quests&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Quest {{!}}{{!}} Requirement {{!}}{{!}} Rewards&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lowland Scavenge {{!}}{{!}} Defeat 3 Lowlands Biome Dungeons {{!}}{{!}} 1,000 [[Fame]]&amp;lt;br /&amp;gt;Random [[:Category:Irradiated UT|Irradiated UT]]&amp;lt;br /&amp;gt;Uncommon Crate Key OR Common Crate Key&amp;lt;br /&amp;gt;Rare Mystery Key OR Uncommon Mystery Key&amp;lt;br /&amp;gt;Common Soul Point Potion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Gilded Hunt {{!}}{{!}} Defeat 10 Centre Biome Dungeons or Minibosses {{!}}{{!}} 3,000 Fame&amp;lt;br /&amp;gt;Random [[:Category:Gilded UT|Gilded UT]]&amp;lt;br /&amp;gt;Rare Crate Key OR Uncommon Crate Key&amp;lt;br /&amp;gt;Epic Mystery Key OR Rare Mystery Key&amp;lt;br /&amp;gt;Uncommon Soul Point Potion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Realm Conqueror {{!}}{{!}} Defeat 50 Realm Boss Dungeons or Realm Bosses {{!}}{{!}} 5,000 Fame&amp;lt;br /&amp;gt;Random [[:Category:Royal UT|Royal UT]]&amp;lt;br /&amp;gt;Epic Crate Key OR Rare Crate Key&amp;lt;br /&amp;gt;Mystery Fragment OR Extractor &amp;lt;br /&amp;gt;Rare Soul Point Potion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blasphemer {{!}}{{!}} Defeat 5 Angelic Deities {{!}}{{!}} 10,000 Fame&amp;lt;br /&amp;gt;10 Bloodshot Forge Fragments &amp;lt;br /&amp;gt;Epic Soul Point Potion or Rare Soul Point Potion&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lowland Scavenge&#039;&#039;&#039; requires the player to complete dungeons located in the Lowlands region ([[Beach]], [[Jungle]], [[Swamp]], or [[Desert]]). &#039;&#039;&#039;Gilded Hunt&#039;&#039;&#039; requires the player to complete Centre region ([[Crimson Forest]], [[Permafrost]], or [[Necropolis]]) dungeons. &#039;&#039;&#039;Realm Conquerer&#039;&#039;&#039; requires the player to defeat [[World Bosses|Realm Bosses]] or the dungeons that the Realm Bosses drop. &#039;&#039;&#039;Blasphemer&#039;&#039;&#039; requires the player to kill Seraphim, Ophanim or Cherubim, located at the end of [[Celestial&#039;s Province: Part 1|Celestial&#039;s Province]], [[Rustborn Kingdom: Part 3|Rustborn Kingdom]] or [[Neo Eden]] respectively. Their true versions also count towards this quest.&lt;br /&gt;
&lt;br /&gt;
On Monday, there is a 33% chance for quest points to double, meaning there&#039;s a small chance that if you only kill 1 boss, you get 2 points for it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=guilds&lt;br /&gt;
|text=Guilds&lt;br /&gt;
|img=Icon-BiomeFlag&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot; id=&amp;quot;Guilds&amp;quot;&amp;gt;&lt;br /&gt;
==Guilds==&lt;br /&gt;
Guilds allow players to form a smaller community within the game, and they provide players with stats. For each tier of a guild, players will receive a +0.5 stat boost in each stat except Loot Boost, Fame Boost, and Critical Damage. This means that at maximum guild tier (Tier 5), all players apart of that guild will receive +2.5 for every stat. In addition, guilds also have a Guild Stash, which is the same as a stash page but accessible by everyone in the guild. A guild starts off with 1, and gets another every time it is upgraded to the next tier. This means that at Tier 5, the guild will have 5 stash pages.&lt;br /&gt;
{{Table-GuildUpgrades}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=dungeonkeys&lt;br /&gt;
|text=Dungeon Keys&lt;br /&gt;
|img=Key-Tenebris&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot; id=&amp;quot;Dungeon-Keys&amp;quot;&amp;gt;&lt;br /&gt;
==Dungeon Keys==&lt;br /&gt;
Dungeon keys are used to open the bonus chests which have a 50% chance of dropping after defeating the final bosses inside of a dungeon. They are obtained through two primary methods: crates &amp;amp; dailies, and are split into 5 categories listed below:&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Dungeon Key Information&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Key {{!}}{{!}} Obtained Through {{!}}{{!}} Usable on&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[File:Item-CommonDungeonKey.png|link=|32px]] Common Dungeon Key {{!}}{{!}} Common Crate&amp;lt;br /&amp;gt;Any Completion Tier of [[Daily_Trials|Dailies]] {{!}}{{!}} [[File:Key-SkullCavern.png|link=]] [[Skull Cavern]] &amp;lt;br /&amp;gt; [[File:Key-ThornwoodWargrove.png|link=]] [[Thornwood Wargrove]] &amp;lt;br /&amp;gt; [[File:Key-GoblinLair.png|link=]] [[Goblin Lair]] &amp;lt;br /&amp;gt; [[File:Key-DesertTemple.png|link=]] [[Desert Temple]] &amp;lt;br /&amp;gt; [[File:Key-TombOfShadows.png|link=]] [[Tomb Of Shadows]] &amp;lt;br /&amp;gt; [[File:Key-SakuraShrine.png|link=]] [[Sakura Shrine]] &amp;lt;br /&amp;gt; [[File:Key-SecludedWoodland.png|link=]] [[Secluded Woodland]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[File:Item-UncommonDungeonKey.png|link=|32px]] Uncommon Dungeon Key {{!}}{{!}} Uncommon Crate&amp;lt;br /&amp;gt;Silver+ Completion of [[Daily_Trials|Dailies]]&amp;lt;br /&amp;gt;Lowland Scavenge Weekly Quest {{!}}{{!}} [[File:Key-AbyssOfDemons.png|link=]] [[Abyss Of Demons]] &amp;lt;br /&amp;gt; [[File:Key-UndeadLair.png|link=]] [[Undead Lair]] &amp;lt;br /&amp;gt; [[File:Key-IceCave.png|link=]] [[Ice Cave]] &amp;lt;br /&amp;gt; [[File:Key-DwarvenFrostkeep.png|link=]] [[Dwarven Frostkeep]] &amp;lt;br /&amp;gt; [[File:Key-TreasureCave.png|link=]] [[Treasure Cave]] &amp;lt;br /&amp;gt; [[File:Key-DepthsOfPurgatory.png|link=]] [[Depths Of Purgatory]] &amp;lt;br /&amp;gt; [[File:Key-FrozenRuins.png|link=]] [[Frozen Ruins]] &amp;lt;br /&amp;gt; [[File:Key-Kobold&#039;sDen.png|link=]] [[Kobold&#039;s Den]] &amp;lt;br /&amp;gt; [[File:Key-CorvusCrypt.png|link=]] [[Corvus Crypt]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[File:Item-RareDungeonKey.png|link=|32px]] Rare Dungeon Key {{!}}{{!}} Rare Crate&amp;lt;br /&amp;gt;Gold+ Completion of [[Daily_Trials|Dailies]]&amp;lt;br /&amp;gt;Lowland Scavenge Weekly Quest&amp;lt;br /&amp;gt;Gilded Hunt Weekly Quest {{!}}{{!}} [[File:Key-Omnipotent&#039;sCitadel.png|link=]] [[Omnipotent&#039;s Citadel]] &amp;lt;br /&amp;gt; [[File:Key-FungalCavern.png|link=]] [[Fungal Cavern]] &amp;lt;br /&amp;gt; [[File:Key-Corsair&#039;sConductorium.png|link=]] [[Corsair&#039;s Conductorium]] &amp;lt;br /&amp;gt; [[File:Key-Chronos.png|link=]] [[Chronos]] &amp;lt;br /&amp;gt; [[File:Key-Freddy&#039;sPizzeria.png|link=]] [[Freddy&#039;s Pizzeria]] &amp;lt;br /&amp;gt; [[File:Key-AnubisLair.png|link=]] [[Anubis Lair]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[File:Item-EpicDungeonKey.png|link=|32px]] Epic Dungeon Key {{!}}{{!}} Epic Crate&amp;lt;br /&amp;gt;Gold+ Completion of [[Daily_Trials|Dailies]]&amp;lt;br /&amp;gt;Gilded Hunt Weekly Quest {{!}}{{!}} [[File:Key-Cultist&#039;sHideout.png|link=]] [[Cultist&#039;s Hideout]] &amp;lt;br /&amp;gt; [[File:Key-Void.png|link=]] [[Void]] &amp;lt;br /&amp;gt; [[File:Key-Illarius&#039;Hideout.png|link=]] [[Illarius&#039; Hideout]] &amp;lt;br /&amp;gt; [[File:Key-RustbornKingdom.png|link=]] [[Rustborn Kingdom: Part 1|Rustborn Kingdom]] (all parts) &amp;lt;br /&amp;gt; [[File:Key-Raphael&#039;sChamber.png|link=]] [[Raphael&#039;s Castle]] &amp;amp; [[Raphael&#039;s Chamber]] &amp;lt;br /&amp;gt; [[File:Key-DreadwoodThicket.png|link=]] [[Dreadwood Thicket]] &amp;lt;br /&amp;gt; [[File:Key-ResoundingRuins.png|link=]] [[Resounding Ruins]] &amp;lt;br /&amp;gt; [[File:Key-Celestial&#039;sProvince.png|link=]] [[Celestial&#039;s Province: Part 2|Celestial&#039;s Province]] &amp;amp; [[Celestial&#039;s Province: Part 1|Asmodeus]] &amp;lt;br /&amp;gt; [[File:Key-Tenebris.png|link=]] [[Tenebris]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[File:Item-LegendaryDungeonKey.png|link=|32px]] Legendary Dungeon Key {{!}}{{!}} Legendary Crate {{!}}{{!}} [[File:Key-DawnOfCreation.png|link=]] [[Dawn of Creation]] &amp;lt;br /&amp;gt; [[File:Key-Seraph&#039;sDomain.png|link=]] [[Seraph&#039;s Domain]] &lt;br /&gt;
{{!}}}&lt;br /&gt;
Upon opening a dungeon bonus chest, the player &amp;quot;rerolls&amp;quot; all the possible drops that the dungeon can drop. However, opening a bonus chest does not add onto your pity and doesn&#039;t consider your previous pity.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=supporter&lt;br /&gt;
|text=Supporter &amp;amp; Commands&lt;br /&gt;
|img=Item-SupporterToken&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot; id=&amp;quot;Supporter&amp;quot;&amp;gt;&lt;br /&gt;
==Supporter==&lt;br /&gt;
Purchasing the Supporter rank unlocks many perks and is a great way to show your support for Telos. Supporters gain access to QOL benefits that makes their life easier &amp;amp; gameplay faster; however, they do not receive anything that gives them an overall advantage in gameplay (glory, fame, higher luck boost, etc). Supporter can be purchased at our [https://store.telosrealms.com store], or purchased in game via other players by utilizing a [[File:Item-SupporterToken.png|link=|16px]] Supporter Token.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Supporter vs Normal Perks&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Perk/Command {{!}}{{!}} Supporter {{!}}{{!}} Normal&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /bosses {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /backpack {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /loot {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /friends {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /leaderboard {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /wiki {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /pets {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /mounts {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /showtheselectedsticker {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /toggleplayers {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /togglestickers {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /togglemounts {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /togglepets {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /tp {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /joinq {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /disposal {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /seasonpass {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ❌&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /transcendence {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ❌&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /stash {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ❌&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /centre {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ❌&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /spawn {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ❌&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /guild {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ❌&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /stickers {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ❌&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /glows {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ❌&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /shout {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ❌&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /classes {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ❌&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /auction {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} Only in Nexus &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /reroll {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ❌&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /fragments {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ❌&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Autosell {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ❌&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Supporter Pet {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ❌&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Supporter Mount {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ❌&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Supporter Sticker {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ❌&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Supporter Glow {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ❌&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Meme Emoji Access {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ❌&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Season Pass EXP Bonus {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} +10% {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} +0%&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Grave Style {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} Supporter {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} Normal&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Backpack Size {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} 54 Slots {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} 36 Slots&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Dungeon Player Cap {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} Bypassed {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} Limited&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Auction Slot Amount {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} 10 {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} 5&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Fragment Storage Size {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} 120 {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} 60&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Teleport Cooldown {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} 5s {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} 10s&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=inventory&lt;br /&gt;
|text=Inventory&lt;br /&gt;
|img=Item-Backpack&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot; id=&amp;quot;Inventory&amp;quot;&amp;gt;&lt;br /&gt;
==Inventory==&lt;br /&gt;
Telos Realms has 2 external storages for players to use when storing items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stash&#039;&#039;&#039; is located in the Nexus Personal Area as well as the centre in Realms, and it allows players to store items across characters. The total storage depends on how many stash pages a player has unlocked. The amount of stash players a player has unlocked can be increased by utilizing [[File:Item-StashSlot.png|link=|16px]] Stash Extenders, which can be purchased on the [https://store.telosrealms.com store] or obtained from the Epic/Legendary crate. The stash is limited to the Normal &amp;amp; Seasonal rulesets, meaning Hardcore Ironman (HCIM) and Group Hardcore Ironman (GHCIM) cannot access the stash. The stash is also separate between Normal &amp;amp; Seasonal, and the player is able to switch them by clicking the icon at the bottom of an empty stash page. At the end of the season, all seasonal stash pages are converted to normal. Any items in stashes are NOT lost on death.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backpacks&#039;&#039;&#039; are the secondary form of storage, and they can be accessed via the /backpack command. Players have 36 slots in a backpack, however this can be increased by purchasing Supporter which increases the slots to 54. Players are limited to one backpack per character, and every ruleset is able to use a backpack. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=tierpoints&lt;br /&gt;
|text=Tier Points&lt;br /&gt;
|img=Icon-Lock&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot; id=&amp;quot;Tier-Points&amp;quot;&amp;gt;&lt;br /&gt;
==Tier Points==&lt;br /&gt;
The Tier Point system in Telos stops undergreared players from entering higher tier dungeons. &lt;br /&gt;
&lt;br /&gt;
All items in Telos have a tier point attribute. The amount of tier points any item gives can be found at the bottom of its details when the player hovers over the item. In order for tier points to be counted, the player must equip the right armour, ability, and weapon for their class. Your current tier point number can be found in the tab menu under your character level.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Tier Point Amounts&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Rarity {{!}}{{!}} TP Amount &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Irradiated {{!}}{{!}} Untiered = 9&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Gilded {{!}}{{!}} Untiered = 10&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Royal {{!}}{{!}} Untiered = 11&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Bloodshot {{!}}{{!}} Untiered = 12&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Voidbound {{!}}{{!}} 12&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unholy {{!}}{{!}} 14&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=dailybonus&lt;br /&gt;
|text=Daily Bonus&lt;br /&gt;
|img=2DMoney&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot; id=&amp;quot;Bonus-of-the-Day&amp;quot;&amp;gt;&lt;br /&gt;
==Daily Bonus==&lt;br /&gt;
Different global bonuses are given each day depending on the day of the week.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Daily Bonuses&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Day of the Week {{!}}{{!}} Day Name {{!}}{{!}} Effect&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Monday {{!}}{{!}} Quest Day {{!}}{{!}} Weekly Quest Reset &amp;amp; 33% chance for quest points to double&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Tuesday {{!}}{{!}} Dungon Day {{!}}{{!}} 25% chance for [[Dungeons]] to re-drop from bosses&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Wednesday {{!}}{{!}} Shiny Day {{!}}{{!}} +10% chance to drop a [[Shinies|Shiny]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Thursday {{!}}{{!}} Realm Day {{!}}{{!}} -25% time for [[World Bosses|World Boss]] Respawns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Friday {{!}}{{!}} Fragment Day {{!}}{{!}} +20% chance to drop a Fragment&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Saturday {{!}}{{!}} Companion Day {{!}}{{!}} +25% chance to drop a [[Companions|Companion]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sunday {{!}}{{!}} Soulpoint Day {{!}}{{!}} +25% Soulpoint gain&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Loot&amp;diff=15388</id>
		<title>Loot</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Loot&amp;diff=15388"/>
		<updated>2026-09-11T11:03:38Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: fixed some outdated info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Icon-Loot.png|centre|128px]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Loot Data ==&lt;br /&gt;
Items serve to improve the player&#039;s combat capabilities, be it damage or survivability. Loot is obtained via Loot Bags or Chests from [[Dungeons]] and [[World Bosses]].&lt;br /&gt;
&lt;br /&gt;
The primary 3 types of loot are shown below:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-body&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-links columns-3&amp;quot;&amp;gt;&lt;br /&gt;
* {{MP link|Weapons|image=Ut-Exodus.png|size=128px}}&lt;br /&gt;
* {{MP link|Abilities|image=Ut-Seraph&#039;sEssence.png|size=128px}}&lt;br /&gt;
* {{MP link|Armours|image=Ut-Reaper&#039;sVest.png|size=128px}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Loot Types ==&lt;br /&gt;
In Telos, loot is split into two categories; Tiered and Untiered. Tiered loot is always limited to specific stats and doesn&#039;t gain new stats by getting higher tiers; however, Untiered loot allows the player to mix &amp;amp; match armor pieces, weapons, and abilities to get their desired build. Untiered items have different stats and have the capability of having special abilities. Any tiered items drop from a bag, while any untiered item drops from a chest.&lt;br /&gt;
&lt;br /&gt;
=== Bags ===&lt;br /&gt;
Bags are loot drops which contain Tiered loot, which will always drop at least one usable item by the class that the player has selected. These bags require no damage threshold and can be dropped by any boss &amp;amp; mob if damaged (excluding [[Shadowlands]]). Bags are split into two types; tiered bags and companion bags. Tiered bags usually only drop tiered items, however if killing a boss which can drop a [[Game_Mechanics#Exalting|Forge Fragment]], they appear as enchanted and drop the fragment in addition to tiered loot. Companion bags are the rarest type of bag, and they can drop a special type of [[Companions|companion]]; either a [[Pets|pet]] or a [[Mounts|mount]].&lt;br /&gt;
&lt;br /&gt;
=== Chests ===&lt;br /&gt;
Chests are loot drops which contain Untiered loot or seasonal (Halloween, Christmas, Valentine) fragments. These are rarer loot drops that are only dropped from minibosses or bosses. They may drop at least one tiered item, an untiered item/seasonal fragment, as well as also having the chance to drop additional [[companions]].&lt;br /&gt;
&lt;br /&gt;
=== Pity ===&lt;br /&gt;
The pity system in Telos is a &#039;&#039;&#039;Soft Pity&#039;&#039;&#039; system, meaning the player will never have a 100% chance to get an item but the drop chance exponentially increases with every completion. The amount of increase is unknown, and the he entire formula for soft pity is undisclosed. Every loot type in the game has soft pity except for tiered and [[Companions|companion]] bags.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Loot Types ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content:left; align-items:flex-start; gap:16px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bag Types&lt;br /&gt;
|-&lt;br /&gt;
! Bag !! Loot Tier !! Damage Threshold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouch_t2.png|40px|link=]] || Tier 2 Loot || 0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouch_t3.png|40px|link=]] || Tier 3 Loot || 0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouch_t4.png|40px|link=]] || Tier 4 Loot || 0% &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouch_t5.png|40px|link=]] || Tier 5 Loot || 0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouch_t6.png|40px|link=]] || Tier 6 Loot || 0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouch_t7.png|40px|link=]] || Tier 7 Loot || 0% &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouch_t8.png|40px|link=]] || Tier 8 Loot || 0% &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouch gold.png|40px|link=]] || [[Companions]] || 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Chest Types&lt;br /&gt;
|-&lt;br /&gt;
! Chest !! Loot Rarity !! Damage Threshold&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:chest_irradiated.png|40px|link=]] || [[:Category:Irradiated_UT|Irradiated]] || 1%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:chest_gilded.png|40px|link=]] || [[:Category:Gilded_UT|Gilded]] || 1%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:chest_royal.png|40px|link=]] || [[:Category:Royal_UT|Royal]] || 1%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:chest_bloodshot.png|40px|link=]] || [[:Category:Bloodshot_UT|Bloodshot]] || 1% &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Voidboundpouch.png|40px|link=]] || [[:Category:Voidbound_UT|Voidbound]] || 1%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:chest_unholy.png|40px|link=]] || [[:Category:Unholy_UT|Unholy]] || 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Special Chest Types&lt;br /&gt;
|-&lt;br /&gt;
! Chest !! Reskin Type !! Damage Threshold&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:pouch_halloween.png|40px|link=]] || Halloween Reskins || 1%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:pouch_christmas.png|40px|link=]] || Christmas Reskins || 1%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:pouch_valentine.png|40px|link=]] || Valentine&#039;s Day Reskins || 1%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Extras ==&lt;br /&gt;
Any Weapon, Armour, or Ability can also have Shiny variants as well as applicable Reskins. All information found on these are available here:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-body&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-links columns-2&amp;quot;&amp;gt;&lt;br /&gt;
* {{MP link|Shinies|image=ShinyUt-Psalm.png|size=128px}}&lt;br /&gt;
* {{MP link|Reskins|image=CHReskin-BladeOfFalseEden.png|size=128px}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Traits&amp;diff=15387</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Traits&amp;diff=15387"/>
		<updated>2026-09-11T10:46:53Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: mostly specified the fragment requirements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
Untiered (UT) items drop with &#039;&#039;&#039;3 Trait Slots&#039;&#039;&#039; that grant powerful traits to your character and items.&lt;br /&gt;
&lt;br /&gt;
== Reroll Information ==&lt;br /&gt;
&lt;br /&gt;
=== Rarities &amp;amp; Costs (SQ / HQ) ===&lt;br /&gt;
The max tier and Glory costs depend on the UT&#039;s rarity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2c3e50; color: white;&amp;quot;&lt;br /&gt;
! Rarity !! Max Tier !! SQ / HQ Glory Cost !! Fragment Cost (Ironman and Group Ironman)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Irradiated&#039;&#039;&#039; || Tier B || 110 / 330 || +1 Irradiated Fragment&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gilded&#039;&#039;&#039; || Tier A || 250 / 1,500 || +1 Gilded Fragment&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Royal&#039;&#039;&#039; || Tier S || 850 / 20,000 || +5 Royal Fragments&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bloodshot&#039;&#039;&#039; || Tier S || 2,500 / 200,000 || +15 Bloodshot Fragments&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Voidbound&#039;&#039;&#039; || Tier S || 3,000 / 225,000 || +18 Bloodshot Fragments&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unholy&#039;&#039;&#039; || Tier S || 5,000 / 325,000 || +20 Bloodshot Fragments&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Fragment costs on Normal and Seasonal characters is always 1.&lt;br /&gt;
&lt;br /&gt;
=== How to Reroll ===&lt;br /&gt;
To reroll your traits, visit the Blacksmith in [[The Nexus]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Standard Quality (SQ):&#039;&#039;&#039; Costs &#039;&#039;&#039;Glory&#039;&#039;&#039; + a matching &#039;&#039;&#039;UT Fragment&#039;&#039;&#039;. Rolls a completely random tier.&lt;br /&gt;
* &#039;&#039;&#039;High Quality (HQ):&#039;&#039;&#039; Costs &#039;&#039;&#039;Glory&#039;&#039;&#039; + a &#039;&#039;&#039;Duplicate UT&#039;&#039;&#039; + &#039;&#039;&#039;Fragments&#039;&#039;&#039;. Removes the lowest tiers (D &amp;amp; C) entirely and massively boosts the chance of rolling the highest tiers, while allowing you to pick &#039;&#039;&#039;one&#039;&#039;&#039; trait to reroll only.&lt;br /&gt;
* &#039;&#039;&#039;Ironman / Group Ironman:&#039;&#039;&#039; Both gamemodes have &#039;&#039;&#039;unique&#039;&#039;&#039; rerolling costs. Check the &#039;&#039;&#039;Rulesets&#039;&#039;&#039; section for more information.&lt;br /&gt;
&lt;br /&gt;
=== Unholy / Voidbound Items ===&lt;br /&gt;
When crafted, both Unholy &amp;amp; Voidbound items get rerolls which are unaffected by the items used to craft them. They also use a &#039;&#039;&#039;Bloodshot Fragment&#039;&#039;&#039; for rerolling.&lt;br /&gt;
&lt;br /&gt;
= [[File:Ut-FinalDestination.png|32px|middle]] Weapons =&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #2c3e50; border-radius: 4px; margin-bottom: 10px; padding: 10px; background-color: #1a252f;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight: bold; font-size: 1.1em; cursor: pointer;&amp;quot;&amp;gt;Slot 1: Base Stats (Click to Expand)&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;margin-top: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Provides a total percentage increase to one specific character stat.&lt;br /&gt;
* &#039;&#039;&#039;Buff Scaling (Tier 1 to 5):&#039;&#039;&#039; (3, 4.5, 6, 8.5, 10)%&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2c3e50; color: white;&amp;quot;&lt;br /&gt;
! Stat Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Health&#039;&#039;&#039; || +% Increase in total Health&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense&#039;&#039;&#039; || +% Increase in total Defense&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CritChance&#039;&#039;&#039; || +% Increase in total CritChance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Speed&#039;&#039;&#039; || +% Increase in total Speed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Attack&#039;&#039;&#039; || +% Increase in total Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Evasion&#039;&#039;&#039; || +% Increase in total Evasion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vitality&#039;&#039;&#039; || +% Increase in total Vitality&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #2c3e50; border-radius: 4px; margin-bottom: 10px; padding: 10px; background-color: #1a252f;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight: bold; font-size: 1.1em; cursor: pointer;&amp;quot;&amp;gt;Slot 2: Modifiers (Click to Expand)&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;margin-top: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Provides a direct percentage buff to one of the weapon&#039;s native attributes.&lt;br /&gt;
* &#039;&#039;&#039;Buff Scaling (Tier 1 to 5):&#039;&#039;&#039; (6, 8, 10, 13, 15)%&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2c3e50; color: white;&amp;quot;&lt;br /&gt;
! Modifier !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || +% Damage increase&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039; || +% Velocity increase&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +% Cooldown decrease&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039; || +% Range increase&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #2c3e50; border-radius: 4px; margin-bottom: 10px; padding: 10px; background-color: #1a252f;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight: bold; font-size: 1.1em; cursor: pointer;&amp;quot;&amp;gt;Slot 3: Unique Traits (Click to Expand)&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;margin-top: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unique passive traits that apply special combat effects on hit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2c3e50; color: white;&amp;quot;&lt;br /&gt;
! Trait Name !! Description !! Tier Scaling (T1, T2, T3, T4, T5)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Feastbound&#039;&#039;&#039; || Every hit feeds your soul. After 10 stacks, next hit deals bonus damage. (1.2s cooldown per stack) || (56, 61, 66, 73, 78) bonus damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Soul Leach&#039;&#039;&#039; || Every weapon hit lifesteals for a % of the base damage dealt. || (0.16, 0.18, 0.20, 0.23, 0.25)% lifesteal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deep Cut&#039;&#039;&#039; || Hitting enemies causes them to bleed for damage/sec for 4s. Refreshes on hit. || (2, 2.5, 3, 4.5, 5) damage/sec&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Infernal Surge&#039;&#039;&#039; || On weapon hit, summons a fiery quake forward dealing damage up to 9 blocks away. (5s cooldown) || (13, 16, 19, 23, 26.0) damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Primed&#039;&#039;&#039; || Your first hit after not attacking for 4s strikes them a second time, allowing you to deal weapon damage for 1.2s. (Cancels when swapping) || (1.2x, 1.35x, 1.5x, 1.85x, 2x) weapon damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Starfall&#039;&#039;&#039; || On hit, summons a meteor dealing massive AoE damage in a 5 block radius. (20s cooldown) || (75, 85, 95, 110, 120) AoE damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= [[File:Ut-Bloodstrider.png|32px|middle]] Armor =&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #2c3e50; border-radius: 4px; margin-bottom: 10px; padding: 10px; background-color: #1a252f;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight: bold; font-size: 1.1em; cursor: pointer;&amp;quot;&amp;gt;Slot 1: Base Stats (Click to Expand)&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;margin-top: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Provides a flat increase to a single stat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2c3e50; color: white;&amp;quot;&lt;br /&gt;
! Stat Name !! Flat Increase (T1, T2, T3, T4, T5)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Health&#039;&#039;&#039; || +(0.8, 1.1, 1.4, 1.8, 2.0)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense&#039;&#039;&#039; || +(1, 2, 3, 5, 6)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CritChance&#039;&#039;&#039; || +(1, 2, 3, 5, 6)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Speed&#039;&#039;&#039; || +(2, 4, 6, 10, 12)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Attack&#039;&#039;&#039; || +(0.5, 1.5, 2.5, 4, 5)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Evasion&#039;&#039;&#039; || +(0.6, 1.2, 1.8, 3, 4)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vitality&#039;&#039;&#039; || +(0.5, 1, 1.5, 2.5, 3)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #2c3e50; border-radius: 4px; margin-bottom: 10px; padding: 10px; background-color: #1a252f;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight: bold; font-size: 1.1em; cursor: pointer;&amp;quot;&amp;gt;Slot 2: Modifiers (Click to Expand)&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;margin-top: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Provides a percentage boost to one of the stats/modifiers that the armour natively provides.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Modifier Buff Scaling:&#039;&#039;&#039; (6, 8, 10, 13, 15)%&lt;br /&gt;
* &#039;&#039;&#039;Stat Buff Scaling:&#039;&#039;&#039; (12, 16, 20, 26, 30)%&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2c3e50; color: white;&amp;quot;&lt;br /&gt;
! Type !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Modifier&#039;&#039;&#039; || &#039;&#039;&#039;Damage&#039;&#039;&#039; || +% Damage increase&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Modifier&#039;&#039;&#039; || &#039;&#039;&#039;Velocity&#039;&#039;&#039; || +% Velocity increase&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Modifier&#039;&#039;&#039; || &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +% Cooldown decrease&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Modifier&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039; || +% Range increase&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stat&#039;&#039;&#039; || &#039;&#039;&#039;Health&#039;&#039;&#039; || +% Health increase&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stat&#039;&#039;&#039; || &#039;&#039;&#039;Defense&#039;&#039;&#039; || +% Defense increase&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stat&#039;&#039;&#039; || &#039;&#039;&#039;CritChance&#039;&#039;&#039; || +% CritChance increase&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stat&#039;&#039;&#039; || &#039;&#039;&#039;Speed&#039;&#039;&#039; || +% Speed increase&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stat&#039;&#039;&#039; || &#039;&#039;&#039;Attack&#039;&#039;&#039; || +% Attack increase&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stat&#039;&#039;&#039; || &#039;&#039;&#039;Evasion&#039;&#039;&#039; || +% Evasion increase&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stat&#039;&#039;&#039; || &#039;&#039;&#039;Vitality&#039;&#039;&#039; || +% Vitality increase&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #2c3e50; border-radius: 4px; margin-bottom: 10px; padding: 10px; background-color: #1a252f;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight: bold; font-size: 1.1em; cursor: pointer;&amp;quot;&amp;gt;Unique Armor Traits (Click to Expand)&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;margin-top: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2c3e50; color: white;&amp;quot;&lt;br /&gt;
! Trait Name !! Description !! Tier Scaling (T1, T2, T3, T4, T5)&lt;br /&gt;
|- style=&amp;quot;background-color: #2c3e50; font-weight: bold; color: white;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; text-align=&amp;quot;left&amp;quot; | Helmet Uniques&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ragebrew&#039;&#039;&#039; || Drinking a flask grants Atk for 10 seconds. || +(5, 6, 7, 9, 10) Atk&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fortitude&#039;&#039;&#039; || Drinking a flask grants Vit and Def for 10 seconds. || +(1.5, 2, 2.5, 4, 5) Vit &amp;amp; +(3, 4, 5, 6.5, 7.5) Def&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Saturation&#039;&#039;&#039; || Flasks heal more Health. || (25, 30, 35, 45, 50)% Health&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fracture&#039;&#039;&#039; || Taking damage throws 3 shards outward dealing damage. (0.2s CD) || (3, 4, 5, 7, 8) damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Binding&#039;&#039;&#039; || Enemies within 6 blocks that attack you are tethered, constantly burning for damage/sec while within 8 blocks. || (2, 2.5, 3, 4, 4.5) damage/sec&lt;br /&gt;
|- style=&amp;quot;background-color: #2c3e50; font-weight: bold; color: white;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; text-align=&amp;quot;left&amp;quot; | Chestplate Uniques&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resolve&#039;&#039;&#039; || When health drops below 50%, gain a surge of Vit. || +(5, 7, 9, 12, 14) Vit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Burning Fang&#039;&#039;&#039; || Damage dealt by your pets ignites enemies for damage/s for 8s. (5s CD) || (2.5, 3.0, 3.5, 4.5, 5.0) damage/s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rally&#039;&#039;&#039; || Gain Crit DMG and Def while playing with at least 2 allies within 100 blocks. || +(1, 2, 3, 5, 6) Crit DMG &amp;amp; Def&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Forsaken&#039;&#039;&#039; || Gain Crit DMG and Def while playing less than 6 allies within 100 blocks. || +(1, 2, 3, 5, 6) Crit DMG &amp;amp; Def&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Composure&#039;&#039;&#039; || Avoiding damage for 8s multiplies your weapon by until hit. || (1.05x, 1.075x, 1.1x, 1.15x, 1.175x) multiplier&lt;br /&gt;
|- style=&amp;quot;background-color: #2c3e50; font-weight: bold; color: white;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; text-align=&amp;quot;left&amp;quot; | Leggings Uniques&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spiritual Bond&#039;&#039;&#039; || Pets deal more damage or heal for more health. || Damage: (7, 8.5, 10, 13.5, 15)% / Heal: (12, 15, 18, 22, 25)%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ember Idol&#039;&#039;&#039; || Places a Phoenix Totem every 10s. Standing near it for 2.5s explodes for AoE damage in a 10 block radius. Totem lasts 5s. || (45, 55, 65, 80, 90) AoE damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Aegis Idol&#039;&#039;&#039; || Places a Guardian Totem every 10s. Standing within 7 blocks of it grants Def. Totem lasts 8s. || +(5, 6, 7, 9, 10) Def&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ambush&#039;&#039;&#039; || Weapons deal more damage to enemies above 60% HP. || +(6, 8, 10, 13, 15)% damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deathmark&#039;&#039;&#039; || Weapons deal more damage to enemies below 40% HP. || +(6, 8, 10, 13, 15)% damage&lt;br /&gt;
|- style=&amp;quot;background-color: #2c3e50; font-weight: bold; color: white;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; text-align=&amp;quot;left&amp;quot; | Boots Uniques&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Airborne&#039;&#039;&#039; || Jumping in dungeons grants a massive Spd burst for 4s. (10s CD) || +(40, 50, 60, 80, 90) Spd&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dodgebreaker&#039;&#039;&#039; || Evading an attack counters for damage to the nearest enemy. (0.2s CD) || (45, 50, 55, 65, 70) damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Burning Spirit&#039;&#039;&#039; || A flame trails behind you, dealing contact damage and igniting enemies for damage/s for 5s. (4s CD on impact, burning doesn&#039;t stack) || Impact: (8.75, 12.5, 15, 20, 22) / Burn: (1.75, 2.5, 3, 4, 4.5) damage/s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overdrive&#039;&#039;&#039; || Gain +1 Spd for every second you move, up to Max. Lost after stopping for 2s. || Max +(10, 15, 20, 30, 35) Spd&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Discipline&#039;&#039;&#039; || Gain +0.5 Atk every second avoiding damage, up to Max. Resets on hit. || Max +(10, 11, 12, 14, 15) Atk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= [[File:Ut-EventHorizon.png|32px|middle]] Abilities =&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #2c3e50; border-radius: 4px; margin-bottom: 10px; padding: 10px; background-color: #1a252f;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight: bold; font-size: 1.1em; cursor: pointer;&amp;quot;&amp;gt;Slot 1: Temp Stat (Click to Expand)&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;margin-top: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On Ability Use, gain a flat stat boost for half the duration of your ability&#039;s cooldown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2c3e50; color: white;&amp;quot;&lt;br /&gt;
! Stat Name !! Flat Increase (T1, T2, T3, T4, T5)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Health&#039;&#039;&#039; || +(0.5, 1.5, 2.5, 4, 5)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Attack&#039;&#039;&#039; || +(2.5, 5, 7, 10, 12)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CritChance&#039;&#039;&#039; || +(2, 5, 8, 12, 15)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Speed&#039;&#039;&#039; || +(4, 10, 16, 24, 30)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Evasion&#039;&#039;&#039; || +(1, 3, 5, 8, 10)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense&#039;&#039;&#039; || +(2, 5, 8, 12, 15)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vitality&#039;&#039;&#039; || +(1, 2.5, 4, 6, 7.5)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #2c3e50; border-radius: 4px; margin-bottom: 10px; padding: 10px; background-color: #1a252f;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight: bold; font-size: 1.1em; cursor: pointer;&amp;quot;&amp;gt;Slot 2: Modifiers (Click to Expand)&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;margin-top: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Provides a direct percentage buff to one of the ability&#039;s native attributes.&lt;br /&gt;
* &#039;&#039;&#039;Buff Scaling (Tier 1 to 5):&#039;&#039;&#039; (6, 8, 10, 13, 15)%&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2c3e50; color: white;&amp;quot;&lt;br /&gt;
! Modifier !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || +% Damage increase&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039; || +% Velocity increase&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +% Cooldown decrease&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039; || +% Range increase&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid #2c3e50; border-radius: 4px; margin-bottom: 10px; padding: 10px; background-color: #1a252f;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight: bold; font-size: 1.1em; cursor: pointer;&amp;quot;&amp;gt;Slot 3: Unique Traits (Click to Expand)&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;margin-top: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #2c3e50; color: white;&amp;quot;&lt;br /&gt;
! Trait Name !! Description !! Tier Scaling (T1, T2, T3, T4, T5)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Zenith Ray&#039;&#039;&#039; || Crouching for 2s fires a laser in front of you for damage. (15s CD) || (63, 72, 82.5, 102, 112.5) damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Incision&#039;&#039;&#039; || On ability use, draws a line on the ground. Enemies caught on it take damage every 0.5 seconds. Line lasts for 5s. (5s CD) || (2.5, 3, 3.5, 5.0, 5.5) damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pack Mentality&#039;&#039;&#039; || Gain +Atk for every ally within an 15 block radius (Max 10 Players). || +(0.5, 0.75, 1, 1.35, 1.6) Atk&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overkill&#039;&#039;&#039; || Abilities have a % chance to deal double damage on damage. || (5, 7, 9, 13, 15)% chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cataclysm&#039;&#039;&#039; || On ability use, summons a massive orb in the sky that rains mini orbs, striking enemies within 20 blocks 4 times for damage per hit. (30s CD) || (12, 16, 20, 26, 30) damage per hit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Firebolt&#039;&#039;&#039; || On ability use, fires a fireball dealing damage on impact. (5s CD) || (11, 18, 25, 38, 45) damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Traits]]&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Seraph%27s_Domain&amp;diff=15386</id>
		<title>Seraph&#039;s Domain</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Seraph%27s_Domain&amp;diff=15386"/>
		<updated>2026-09-11T10:40:12Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: fixed some more typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-page&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = True Seraph;The Forsaken Conqueror&lt;br /&gt;
| image = Boss-3DTrueSeraph.png;Bossbar-TrueSeraph&lt;br /&gt;
| Health = 22000&lt;br /&gt;
| Fame = 10000&lt;br /&gt;
| Glory = 10000&lt;br /&gt;
| Companion = Pets;Thanatos;Pet-2DThanatos.png;0.2,&lt;br /&gt;
Mounts;Seraphix;Mount-2DSeraphix.png;0.2&lt;br /&gt;
| Unholy = Loot;The Holy Cross;Item-TheHolyCross.gif;0.6&lt;br /&gt;
| Bloodshot = Abilities;Visage Of The Night;Ut-VisageOfTheNight.png;0.6,&lt;br /&gt;
Abilities;Baphomet&#039;s Bomb;Ut-Baphomet&#039;sBomb.png;0.6,&lt;br /&gt;
Abilities;Blood Of The Heretics;Ut-BloodOfTheHeretics.png;0.6,&lt;br /&gt;
Abilities;Feathers Of The Seraph;Ut-FeathersOfTheSeraph.png;0.6,&lt;br /&gt;
Weapons;Seraph&#039;s Essence;Ut-Seraph&#039;sEssence.png;0.6,&lt;br /&gt;
Abilities;Empyrean Epitome;Ut-EmpyreanEpitome.png;0.6&lt;br /&gt;
| Frag = Bloodshot;150&lt;br /&gt;
| Required = 68&lt;br /&gt;
| Solo = 76&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Seraph&#039;s Domain&#039;&#039;&#039; is a 68 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]], ruled by &#039;&#039;&#039;True Seraph, the Forsaken Conqueror&#039;&#039;&#039;. [PROJECT: ICARUS], now commencing... You can sense them, right? It&#039;s time to fulfill your purpose. Show me what you can do, Silverling. Prepare yourself.&lt;br /&gt;
&lt;br /&gt;
This dungeon is accessed by defeating [[Celestial%27s_Province:_Part_2|Seraphim]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
==Boss Behaviour== &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Set 1, Attack 1: Slow Beams)&#039;&#039;&#039; | True Seraph summons seven celestial anchors which move outwards from them. These anchors summon celestial beams in eight directions which, once they activate, deal a huge amount of damage if the player remains in their path. Throughout this phase, True Seraph is also releasing small, exalted feathers from themselves which shoot outward and deal contact damage, as well as larger feathers that are shot out from two sides of the arena. They summon the anchors four times before the attack ends. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 1, Attack 2)&#039;&#039;&#039; | True Seraph teleports to the centre of the arena and pulls the player with them. They then split the arena into two rings; the largest ring deals damage, and the player must remain in the medium ring. They then proceed to start releasing two types of projectiles from Themselves in all directions; slower, exalted, black feather-like projectiles with small gaps in between them, as well as black feather-like projectiles which are faster and are meant to confuse the player. Throughout this phase, True Seraph receives 50% less damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 2, Attack 1: Fast Beams)&#039;&#039;&#039; | True Seraph flies above the centre of the arena before flooding it with celestial beams, only leaving small diamond-shaped pockets that the player must stand in to not receive damage. They also summon feather-like projectiles in the edges of the arena which move slowly and deal contact damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 2, Attack 2: Rain)&#039;&#039;&#039; | True Seraph begins hovering around the arena while throwing down poison onto the floor. This is indicated by a line of action coming from them as well as an indicator to what area they will affect. Additionally, eyes will periodically spawn on the outer ring of the arena which get stabbed with a holy cross shortly after, releasing feather-like projectiles in all directions which deal damage on contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 80% (Phase 1)&#039;&#039;&#039; | True Seraph teleports to five set points of the arena (the four cardinal directions as well as the middle), each time firing four sets of seven feather-like projectiles in all directions after a brief delay of teleporting. In addition, there are five white balls in the outer ring of the area which periodically shoot out four projectiles. Both of these projectiles can bounce off of the arena&#039;s wall once before despawning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;80% to 50% (Phase 2)&#039;&#039;&#039; | True Seraph flies across the arena in a straight line extremely quickly. Upon reaching the edge of the arena, he creates an expanding shot of feathers. They repeat this 14 times. True Seraph then begins cycling through his Set 1 attacks listed above in order to damage the player, but always beginning with Attack 1, Slow Beams.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;50% (Phase 3: QR Code)&#039;&#039;&#039; | True Seraph teleports the player into a different dimension; the Seraphic Dimension. They then begin selecting random places in the small arena to summon celestial anchors which summon celestial beams in all directions, which after a small delay, deal huge damage if the player remains in them. Throughout this phase, True Seraph informs the player what colored block they must stand on in order to not receive damage. In addition, two sides of the arena will release a line of feather-like projectiles which deal contact damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;50% to 20% (Phase 4)&#039;&#039;&#039; | True Seraph cycles through his Set 2 attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20% to 0% (Phase 5: Desperation)&#039;&#039;&#039; | True Seraph hovers over the arena and encloses it in beams. They then target a player and forms a line of action towards them which, after a brief delay, will release red feather-like projectiles in all directions which deal a high amount of contact damage. After the first feathers are released, True Seraph dashes into the indicated area before releasing another wave of red feather-like projectiles in all directions. In addition, black, exalted feather-like projectiles are released periodically from the edges of the arena throughout the fight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
== Lore == &lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
{{DLog||Azrael|As the sun dips below the horizon, one must grovel if they are to survive the darkness. But they chose to persevere. And continue to live...&lt;br /&gt;
&lt;br /&gt;
End their suffering. This is my ultimatum.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Boss &amp;amp; Dungeon Dialogue&lt;br /&gt;
|img=&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || [True Seraph] &amp;quot;I hear you, scum of the False God. What will it be this time? My wings? My liver?&amp;quot; {{Sound|VA-Seraph&#039;sDomain1.ogg}} &amp;lt;br /&amp;gt;[True Seraph] &amp;quot;Take your pick. I will not let you defile me so easily.&amp;quot; {{Sound|VA-Seraph&#039;sDomain2.ogg}} &amp;lt;br /&amp;gt;[True Seraph] &amp;quot;I will send you back to Zarithal in ashes.&amp;quot; {{Sound|VA-Seraph&#039;sDomain3A.ogg}} {{Sound|VA-Seraph&#039;sDomain3B.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 1 End || [True Seraph] &amp;quot;I sense a Seraphim’s fading spirit. Poor child. Your death deals me more pain than any torture…&amp;quot; {{Sound|VA-Seraph&#039;sDomain4.ogg}} &amp;lt;br /&amp;gt;[True Seraph] &amp;quot;Is this YOUR doing?!! Inconceivable.&amp;quot; {{Sound|VA-Seraph&#039;sDomain5A.ogg}} {{Sound|VA-Seraph&#039;sDomain5B.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 2 End || [True Seraph] &amp;quot;And yet…you are unlike anything I have encountered in my ventures to the unknown…&amp;quot; {{Sound|VA-Seraph&#039;sDomain6.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 3 End || LET THERE BE DARKNESS... {{Sound|VA-Seraph&#039;sDomain7.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 4 End || [True Seraph] &amp;quot;GAH...you...YOU MISERABLE CREATURES. / YOU THINK THIS HINDERS ME?&amp;quot; {{Sound|VA-Seraph&#039;sDomain8A.ogg}} {{Sound|VA-Seraph&#039;sDomain8B.ogg}} &amp;lt;br /&amp;gt;[True Seraph] &amp;quot;YOU CANNOT FATHOM THE TRUE MEANING OF PAIN!&amp;quot; {{Sound|VA-Seraph&#039;sDomain9A.ogg}} {{Sound|VA-Seraph&#039;sDomain9B.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| 10% Boss HP || [True Seraph] &amp;quot;LOOK AT ME. RIP ME APART AND I SHALL PIECE…&amp;quot; {{Sound|VA-Seraph&#039;sDomain10A.ogg}} {{Sound|VA-Seraph&#039;sDomain10B.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| 5% Boss HP || [True Seraph] &amp;quot;Your eyes…they’re…his. It can’t be…&amp;quot; {{Sound|VA-Seraph&#039;sDomain11A.ogg}} {{Sound|VA-Seraph&#039;sDomain11B.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Boss Death || [True Seraph] &amp;quot;My body…I’m not supposed to… / I promised them…Ezekiel…Samael…&amp;quot; {{Sound|VA-Seraph&#039;sDomain12A.ogg}} {{Sound|VA-Seraph&#039;sDomain12BA.ogg}} {{Sound|VA-Seraph&#039;sDomain12BB.ogg}} &amp;lt;br /&amp;gt;[D...] &amp;quot;Time to come home, Azrael.&amp;quot; {{Sound|VA-Seraph&#039;sDomain13.ogg}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;tipstricks&amp;quot;&amp;gt;&lt;br /&gt;
* It is recommended to use a weapon with a high cooldown and quick hit, so you can flick up and hit True Seraph. In the downtime of your weapon you can go back to looking down to focus on dodging.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=File:ShinyUt-AngelicMandorla.png&amp;diff=15376</id>
		<title>File:ShinyUt-AngelicMandorla.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=File:ShinyUt-AngelicMandorla.png&amp;diff=15376"/>
		<updated>2026-09-04T20:00:26Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: Sand Wich uploaded a new version of File:ShinyUt-AngelicMandorla.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The great uploading&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{License|game}}&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=File:ShinyUt-Revelation.png&amp;diff=15375</id>
		<title>File:ShinyUt-Revelation.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=File:ShinyUt-Revelation.png&amp;diff=15375"/>
		<updated>2026-08-24T14:03:04Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: Sand Wich uploaded a new version of File:ShinyUt-Revelation.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The great uploading&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{License|game}}&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=File:ShinyUt-Psalm.png&amp;diff=15374</id>
		<title>File:ShinyUt-Psalm.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=File:ShinyUt-Psalm.png&amp;diff=15374"/>
		<updated>2026-08-24T14:02:44Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: Sand Wich uploaded a new version of File:ShinyUt-Psalm.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The great uploading&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{License|game}}&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=File:ShinyUt-Magnificat.png&amp;diff=15373</id>
		<title>File:ShinyUt-Magnificat.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=File:ShinyUt-Magnificat.png&amp;diff=15373"/>
		<updated>2026-08-24T14:02:26Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: Sand Wich uploaded a new version of File:ShinyUt-Magnificat.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The great uploading&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{License|game}}&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=File:ShinyUt-Judgement.png&amp;diff=15372</id>
		<title>File:ShinyUt-Judgement.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=File:ShinyUt-Judgement.png&amp;diff=15372"/>
		<updated>2026-08-24T14:02:13Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: Sand Wich uploaded a new version of File:ShinyUt-Judgement.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The great uploading&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{License|game}}&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=File:ShinyUt-Requiem.png&amp;diff=15371</id>
		<title>File:ShinyUt-Requiem.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=File:ShinyUt-Requiem.png&amp;diff=15371"/>
		<updated>2026-08-24T14:01:52Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: Sand Wich uploaded a new version of File:ShinyUt-Requiem.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The great uploading&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{License|game}}&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=File:ShinyUt-Chariot.png&amp;diff=15370</id>
		<title>File:ShinyUt-Chariot.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=File:ShinyUt-Chariot.png&amp;diff=15370"/>
		<updated>2026-08-24T14:01:23Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{License|game}}&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=File:ShinyUt-Exodus.png&amp;diff=15369</id>
		<title>File:ShinyUt-Exodus.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=File:ShinyUt-Exodus.png&amp;diff=15369"/>
		<updated>2026-08-24T14:01:07Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: Sand Wich uploaded a new version of File:ShinyUt-Exodus.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The great uploading&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{License|game}}&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Dawn_of_Creation&amp;diff=15368</id>
		<title>Dawn of Creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Dawn_of_Creation&amp;diff=15368"/>
		<updated>2026-08-22T17:52:47Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: first phase description was copy pasted from ophanim :broken_heart:&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-page&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = True Ophan;The Forsaken Observer&lt;br /&gt;
| image = Boss-3DTrueOphan.png;Bossbar-TrueOphan&lt;br /&gt;
| Health = 28600&lt;br /&gt;
| Fame = 6666&lt;br /&gt;
| Glory = 6666&lt;br /&gt;
| Companion = Pets;Lumine;Pet-2DLumine.png;0.2,&lt;br /&gt;
Mounts;Astralflare;Mount-2DAstralflare.png;0.2&lt;br /&gt;
| Unholy = Loot;Pendant Of Sin;Item-PendantOfSin.gif;0.6&lt;br /&gt;
| Bloodshot = Weapons;Valerion&#039;s Bane;Ut-Valerion&#039;sBane.png;0.6,&lt;br /&gt;
Weapons;Valerion&#039;s Poniard;Ut-Valerion&#039;sPoniard.png;0.6,&lt;br /&gt;
Armours;Custodian&#039;s Visor;Ut-Custodian&#039;sVisor.png;0.6,&lt;br /&gt;
Weapons;Nebula&#039;s Battleaxe;Ut-Nebula&#039;sBattleaxe.png;0.6,&lt;br /&gt;
Weapons;Dusk Weaver;Ut-DuskWeaver.png;0.6,&lt;br /&gt;
Armours;Archon&#039;s Glare;Ut-Archon&#039;sGlare.png;0.6,&lt;br /&gt;
Weapons;Final Destination;Ut-FinalDestination.png;0.6,&lt;br /&gt;
Weapons;Oracle&#039;s End;Ut-Oracle&#039;sEnd.png;0.6,&lt;br /&gt;
Armours;Crown Of Ethereal Radiance;Ut-CrownOfEtherealRadiance.png;0.6&lt;br /&gt;
| Frag = Bloodshot;150&lt;br /&gt;
| Required = 68&lt;br /&gt;
| Solo = 76&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Dawn of Creation&#039;&#039;&#039; is a 68 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]], ruled by &#039;&#039;&#039;True Ophan, the Forsaken Observer&#039;&#039;&#039;. [PROJECT: LABYRINTH], now commencing...  They&#039;ve seen your actions. Prepare for a storm. Stay on guard. Ezekiel isn&#039;t known to lose focus. Good luck. -D&lt;br /&gt;
&lt;br /&gt;
This dungeon is accessed by defeating [[Rustborn Kingdom: Part 3|Ophanim]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
== Boss Behaviour == &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Set 1, Attack 1: Walls)&#039;&#039;&#039; | True Ophan&#039;s eyeball will lie down in the middle of the arena and summon walls that enclose within the player. Within the walls is a randomized gap that the player will need to go through to avoid taking damage. After the first wall returns to True Ophan, a particle sector will be shown which indicates the next safezone, and new walls will be summoned outward from True Ophan. This is repeated multiple times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 1, Attack 2: Eyeballs)&#039;&#039;&#039; | True Ophan will teleport to the middle of the arena and summon two rings of arrows which increase &amp;amp; decrease in diameter as the fight goes on that the player will need to stay in between of. In addition, eyeballs will travel towards True Ophan from the outskirts of the arena which damage the player on contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 2, Attack 1: Wheel)&#039;&#039;&#039; | True Ophan begins to roll toward a random point around the arena and bouncing off of the walls. Upon striking a wall, True Ophan shoots out a flurry of chevrons along with lines of black shots on each collision. Following the lines of black shots is another wave of chevrons. This is repeated multiple times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 2, Attack 2: America)&#039;&#039;&#039; | True Ophan teleports to the targeted player then unleashes two types of projectiles; the first being alternating waves of black and white shots that rotate clockwise and counterclockwise respectively, and the second being smaller black projectiles which are released in all directions. Upon reaching the end of their trajectory, these shots will slowly travel back towards True Ophan&#039;s previous location. True Ophan will repeat this four times, each time decreasing the amount of shots that are released, starting off with five shots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 85% (Phase 1)&#039;&#039;&#039; | True Ophan converts one of their circles to a large zone indicator then teleports to a random corner of the arena and three circles rotate around them; the smaller shooting eyes in all directions, and the larger shooting chevrons in all directions. True Ophan then teleports to another random corner in the arena every few seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85% to 60% (Phase 2)&#039;&#039;&#039; | True Ophan begins with Set 1, Attack 1 and then cycles through the attacks of Set 1 listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;60% to 40% (Phase 3: Clock)&#039;&#039;&#039; | True Ophan will teleport to the center of the map and transform into a gray colored clock. He will then shoot eyes in a spiral, followed by a flurry of shots, followed by a second spiral. Upon the clock striking midnight, the shots will freeze before returning to True Ophan at high speed. It is recommended to look back during the return in order to see the shots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;40% to 15% (Phase 4)&#039;&#039;&#039; | True Ophan cycles through the attacks of Set 2 listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15% to 0% (Phase 5: Grid)&#039;&#039;&#039; | True Ophan will teleport all players into a black box surrounded with blinking eyes and spawn a rotating big beam that covers the entire arena which kills the player on contact. True Ophan then summons a small grid and large grid; upon the gridlines turning red, they deal a huge amount of DPS. The larger gridlines deal an even higher amount of DPS, as well as stun the player. Throughout this, a smaller beam rotates faster than the big beam which the player must jump over. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
== Lore == &lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
{{DLog||Ezekiel| The clock&#039;s steady ticking has halted, yet the forsaken Observer cannot pierce the silence. It&#039;s clever. Where better to trap an angel that can reverse time than at the very beginning. I cannot bare to see them suffer a second longer. Let them escape their labyrinth. Lest their essence shatter beyond comprehension, they shall be terminated and born anew.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Boss &amp;amp; Dungeon Dialogue&lt;br /&gt;
|img=&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || [True Ophan] &amp;quot;Who goes there- *gasp* Azrael… How…&amp;quot; &amp;lt;br /&amp;gt;[True Ophan] &amp;quot;Ha…HAHAHAHAHAHAHA&amp;quot; &amp;lt;br /&amp;gt;[True Ophan] &amp;quot;You dare strike against the Golden?!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 1 End || [True Ophan] &amp;quot;Your existence is unfamiliar. A glitch to even Celestials. But I know what you are…OUTSIDER.&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Phase 2 End || [True Ophan] &amp;quot;And I&#039;ve sensed your spirit fading over and OVER.&amp;quot; &amp;lt;br /&amp;gt;[True Ophan] &amp;quot;I WILL AVENGE MY SIBLING.&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Phase 3 End || [True Ophan] &amp;quot;Zarithal may not see you. But I see your sanctuary out there. Hehe, struck gold, Didn&#039;t I?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 4 End || [True Ophan] &amp;quot;YOU CANNOT FATHOM WHAT I’VE SEEN.&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| 10% Boss HP || [True Ophan] &amp;quot;I&#039;VE SEEN HEAVEN&#039;S RISE. THE TRUE GOD&#039;S FALL.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 5% Boss HP || [True Ophan] &amp;quot;AND EVEN AFTER THAT, I CAN…still…&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Boss Death || [True Ophan] &amp;quot;Samael…I failed…I couldn’t even avenge Azrael…&amp;quot; &amp;lt;br /&amp;gt;[D...] &amp;quot;Rest Ezekiel.&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Template:Skulls/Abilities&amp;diff=15367</id>
		<title>Template:Skulls/Abilities</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Template:Skulls/Abilities&amp;diff=15367"/>
		<updated>2026-08-22T12:13:45Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: pushing this again bc its been days and its not been updated for some reason&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sub Categories ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Tiered =&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Starter Skull&lt;br /&gt;
| images = T1Skull.png&lt;br /&gt;
| T1 = true&lt;br /&gt;
| Desc = A regular skull that was collected during the battle of an old war.&lt;br /&gt;
| Damage = 1.5&lt;br /&gt;
| Range = 20&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Summons = 3&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 10s&lt;br /&gt;
| Ability = Summons 3 skeletal minions that disappear after 15s or after 5 attacks.&amp;lt;br /&amp;gt;Archer:&amp;lt;br /&amp;gt;0.4x DMG/2.0s&amp;lt;br /&amp;gt;Mage:&amp;lt;br /&amp;gt;0.5x DMG/1.5s&amp;lt;br /&amp;gt;Melee:&amp;lt;br /&amp;gt;0.75x DMG/2.0s (2x)&lt;br /&gt;
| TP = 1&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = Peasant Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Blood Eye Skull &lt;br /&gt;
| images = T2Skull.png&lt;br /&gt;
| T2 = true&lt;br /&gt;
| Desc = A skull that has a glowing dark aura radiating out of its eyes.&lt;br /&gt;
| Damage = 2&lt;br /&gt;
| Range = 20&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Summons = 3&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 10s&lt;br /&gt;
| Ability = Summons 3 skeletal minions that disappear after 15s or after 5 attacks.&amp;lt;br /&amp;gt;Archer:&amp;lt;br /&amp;gt;0.4x DMG/2.0s&amp;lt;br /&amp;gt;Mage:&amp;lt;br /&amp;gt;0.5x DMG/1.5s&amp;lt;br /&amp;gt;Melee:&amp;lt;br /&amp;gt;0.75x DMG/2.0s (2x)&lt;br /&gt;
| TP = 2&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = Peasant Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Witch Skull&lt;br /&gt;
| images = T3Skull.png&lt;br /&gt;
| T3 = true&lt;br /&gt;
| Desc = A cracked skull that radiates a purple aura.&lt;br /&gt;
| Damage = 2&lt;br /&gt;
| Range = 20&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Summons = 3&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 9s&lt;br /&gt;
| Ability = Summons 3 skeletal minions that disappear after 15s or after 5 attacks.&amp;lt;br /&amp;gt;Archer:&amp;lt;br /&amp;gt;0.4x DMG/2.0s&amp;lt;br /&amp;gt;Mage:&amp;lt;br /&amp;gt;0.5x DMG/1.5s&amp;lt;br /&amp;gt;Melee:&amp;lt;br /&amp;gt;0.75x DMG/2.0s (2x)&lt;br /&gt;
| TP = 3&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = Peasant Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Goblin Skull&lt;br /&gt;
| images = T4Skull.png&lt;br /&gt;
| T4 = true&lt;br /&gt;
| Desc = A dark skull obtained from a battle goblin&#039;s corpse.&lt;br /&gt;
| Damage = 2.5&lt;br /&gt;
| Range = 20&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Summons = 3&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 9s&lt;br /&gt;
| Ability = Summons 3 skeletal minions that disappear after 15s or after 5 attacks.&amp;lt;br /&amp;gt;Archer:&amp;lt;br /&amp;gt;0.4x DMG/2.0s&amp;lt;br /&amp;gt;Mage:&amp;lt;br /&amp;gt;0.5x DMG/1.5s&amp;lt;br /&amp;gt;Melee:&amp;lt;br /&amp;gt;0.75x DMG/2.0s (2x)&lt;br /&gt;
| TP = 4&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = Peasant Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Enchanted Goblin Skull&lt;br /&gt;
| images = T5Skull.png&lt;br /&gt;
| T5 = true&lt;br /&gt;
| Desc = A skull that has been entranced to unleash the true undead power of a goblin.&lt;br /&gt;
| Damage = 3&lt;br /&gt;
| Range = 20&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Summons = 3&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 9s&lt;br /&gt;
| Ability = Summons 3 skeletal minions that disappear after 15s or after 5 attacks.&amp;lt;br /&amp;gt;Archer:&amp;lt;br /&amp;gt;0.4x DMG/2.0s&amp;lt;br /&amp;gt;Mage:&amp;lt;br /&amp;gt;0.5x DMG/1.5s&amp;lt;br /&amp;gt;Melee:&amp;lt;br /&amp;gt;0.75x DMG/2.0s (2x)&lt;br /&gt;
| TP = 5&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = Adventurer Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Firewood Skull&lt;br /&gt;
| images = T6Skull.png&lt;br /&gt;
| T6 = true&lt;br /&gt;
| Desc = This skull encapsulates a never ending flame. A daunting skull allowing its users to face many battles confidently.&lt;br /&gt;
| Damage = 3.5&lt;br /&gt;
| Range = 20&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Summons = 3&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 9s&lt;br /&gt;
| Ability = Summons 3 skeletal minions that disappear after 15s or after 5 attacks.&amp;lt;br /&amp;gt;Archer:&amp;lt;br /&amp;gt;0.4x DMG/2.0s&amp;lt;br /&amp;gt;Mage:&amp;lt;br /&amp;gt;0.5x DMG/1.5s&amp;lt;br /&amp;gt;Melee:&amp;lt;br /&amp;gt;0.75x DMG/2.0s (2x)&lt;br /&gt;
| TP = 6&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = Adventurer Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Crystal Glass Skull&lt;br /&gt;
| images = T7Skull.png&lt;br /&gt;
| T7 = true&lt;br /&gt;
| Desc = A translucent skull carved from the opulent crystals in the fungal cavern.&lt;br /&gt;
| Damage = 4&lt;br /&gt;
| Range = 20&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Summons = 3&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 9s&lt;br /&gt;
| Ability = Summons 3 skeletal minions that disappear after 15s or after 5 attacks.&amp;lt;br /&amp;gt;Archer:&amp;lt;br /&amp;gt;0.4x DMG/2.0s&amp;lt;br /&amp;gt;Mage:&amp;lt;br /&amp;gt;0.5x DMG/1.5s&amp;lt;br /&amp;gt;Melee:&amp;lt;br /&amp;gt;0.75x DMG/2.0s (2x)&lt;br /&gt;
| TP = 7&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = Adventurer Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Clown Skull&lt;br /&gt;
| images = T8Skull.png&lt;br /&gt;
| T8 = true&lt;br /&gt;
| Desc = This skull may look funny at first but will leave its victims with a fear of clowns.&lt;br /&gt;
| Damage = 4&lt;br /&gt;
| Range = 20&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Summons = 3&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 8s&lt;br /&gt;
| Ability = Summons 3 skeletal minions that disappear after 15s or after 5 attacks.&amp;lt;br /&amp;gt;Archer:&amp;lt;br /&amp;gt;0.4x DMG/2.0s&amp;lt;br /&amp;gt;Mage:&amp;lt;br /&amp;gt;0.5x DMG/1.5s&amp;lt;br /&amp;gt;Melee:&amp;lt;br /&amp;gt;0.75x DMG/2.0s (2x)&lt;br /&gt;
| TP = 8&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = Hero Bag&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Untiered =&lt;br /&gt;
{{#vardefine:itemtype|Skull}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Khufu&#039;s Skull&lt;br /&gt;
| images = Ut-Khufu&#039;sSkull.png&lt;br /&gt;
| Irradiated = true&lt;br /&gt;
| Desc = Evokes the spectral essence of Khufu, raising formidable mummy minions.&lt;br /&gt;
| Damage = 3.75&lt;br /&gt;
| Range = 20&lt;br /&gt;
| Velocity = 15&lt;br /&gt;
| Summons = 5&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 11s&lt;br /&gt;
| Ability = Summons 5 mummies that disappear after 10s or after 4 attacks which have a 1.5 CD between each throw.&lt;br /&gt;
| TP = 9&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = [[Tomb Of Shadows]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Magma Infused Skull&lt;br /&gt;
| images = Ut-MagmaInfusedSkull.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = Even when this skull is dropped in lava, it remains unscathed. Handling this skull roughly might set the user&#039;s hand ablaze.&lt;br /&gt;
| Damage = 15&lt;br /&gt;
| Range = 20&lt;br /&gt;
| Velocity = 15&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 9s&lt;br /&gt;
| Ability = Summons a lava imp that disappears after 10s or after 3 attacks which have a 2.0s CD between each throw. Also summons extra lava imps for each ally near you (max 2) within 0.25x range that follows them and attack for them at 0.33x damage.&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = [[Abyss Of Demons]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Spring Seasoned Skull&lt;br /&gt;
| images = Ut-SpringSeasonedSkull.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = This skull has all of the spells and secrets that Chungus has acquired from demolishing any adventurer that crossed his path imbued within it.&lt;br /&gt;
| Damage = 20&lt;br /&gt;
| Range = 25&lt;br /&gt;
| Velocity = 15&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 2s&lt;br /&gt;
| Ability = Summons a bunny that hops on the nearest enemy and explodes dealing a small AoE on impact (10s despawn)&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = [[Chungus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Engineer&#039;s Blueprint&lt;br /&gt;
| images = Ut-Engineer&#039;sBlueprint.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = An ancient artifact that deploys into a turret, you can make out the warnings written on it but you cannot understand them.&lt;br /&gt;
| Damage = 0.55&lt;br /&gt;
| Range = 9&lt;br /&gt;
| Summons = 1&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 1s&lt;br /&gt;
| Ability = Summons a turret that shoots every 0.5 and despawns after 10s (9 shots). Every 3rd shot is empowered, causing the enemy to explode for 4.0x damage in a small AoE. Turrets disappear if you move further than its max attacking range.&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = [[Cog Sentinel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Cranium Terrarium&lt;br /&gt;
| images = Ut-CraniumTerrarium.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = A skull held together by Loa&#039;s life force.&lt;br /&gt;
| Damage = 3&lt;br /&gt;
| Range = 22&lt;br /&gt;
| Velocity = 15&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 15s&lt;br /&gt;
| Ability = Summons 5 ent minions that disappear after 15s.&amp;lt;br /&amp;gt;Archer:&amp;lt;br /&amp;gt;5.0x DMG/3.0s (4x)&amp;lt;br /&amp;gt;Mage:&amp;lt;br /&amp;gt;4.5x DMG/2.0s (5x)&amp;lt;br /&amp;gt;Melee:&amp;lt;br /&amp;gt;1.0x DMG/2.0s (2x)&amp;lt;br /&amp;gt;Paladin:&amp;lt;br /&amp;gt;3.0x DMG/5.0s (5x)&amp;lt;br /&amp;gt;Entling:&amp;lt;br /&amp;gt;6.0 vitality to all players in 0.6x range&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = [[Illarius&#039; Hideout]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Empyrean Epitome&lt;br /&gt;
| images = Ut-EmpyreanEpitome.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Spawns a herd of seraphim in which you are the shepherd of. You will walk them through the valley of the shadow of death.&lt;br /&gt;
| Damage = 5.5&lt;br /&gt;
| Range = 24&lt;br /&gt;
| Velocity = 15&lt;br /&gt;
| Summons = 3&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 8s&lt;br /&gt;
| Ability = Summons 3 seraphim that disappear after 15s.&amp;lt;br /&amp;gt;Ranger:&amp;lt;br /&amp;gt;2.0x DMG/2.5s (2x)&amp;lt;br /&amp;gt;Striker:&amp;lt;br /&amp;gt;2.25x DMG (4x)&amp;lt;br /&amp;gt;Buffer:&amp;lt;br /&amp;gt;15.0 critical change and 10.0 evasion to players in a 0.4x range radius.&amp;lt;br /&amp;gt;When a mob is expiring it will shoot a beam to the nearest enemy dealing 2.0x damage over 1s to enemies in a 1.0x block range.&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = [[Celestial&#039;s Province: Part 2]]  &amp;lt;br /&amp;gt;  [[Seraph&#039;s Domain]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Usnea&lt;br /&gt;
| images = Ut-Usena.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = A skull capable of calling ram riders from the forest anywhere.&lt;br /&gt;
| Damage = 4&lt;br /&gt;
| Range = 20&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Summons = 3&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 10s&lt;br /&gt;
| Ability = Summons ram riders that disappear after 15s or after 4 attacks which have a 3.0s CD between each throw, each hit dealing 1.25x damage. When expiring, the ram rider will charge towards the nearest enemy dealing 3.0x damage in a small AoE and spawning a totem that deals 1.0x damage every 1.0s in a 0.25x range and despawning after 5 waves.&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = [[Dreadwood Thicket]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Template:Scriptures/Abilities&amp;diff=15366</id>
		<title>Template:Scriptures/Abilities</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Template:Scriptures/Abilities&amp;diff=15366"/>
		<updated>2026-08-22T12:13:27Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: pushing this again bc its been days and its not been updated for some reason&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sub Categories ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Tiered =&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Starter Scripture&lt;br /&gt;
| images = T1Scripture.png&lt;br /&gt;
| T1 = true&lt;br /&gt;
| Desc = A handy scripture for supplying the user with a convenient magical ability.&lt;br /&gt;
| Damage = 10&lt;br /&gt;
| Range = 10&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 12s&lt;br /&gt;
| Ability = Unleashes 2 projectiles from your target that home in on you and allies within 6 blocks, healing you for 1 HP each and others for 50% of it. Players receiving healing from others get a 3s healing cooldown (self-heals unaffected).&lt;br /&gt;
| TP = 1&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = Peasant Bag &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Scripture of the Goblin&lt;br /&gt;
| images = T2Scripture.png&lt;br /&gt;
| T2 = true&lt;br /&gt;
| Desc = This scripture is written in an unknown goblin language.&lt;br /&gt;
| Damage = 15&lt;br /&gt;
| Range = 10&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 12s&lt;br /&gt;
| Ability = Unleashes 2 projectiles from your target that home in on you and allies within 6 blocks, healing you for 1 HP each and others for 50% of it. Players receiving healing from others get a 3s healing cooldown (self-heals unaffected).&lt;br /&gt;
| TP = 2&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = Peasant Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Scripture of Sapphire Essence&lt;br /&gt;
| images = T3Scripture.png&lt;br /&gt;
| T3 = true&lt;br /&gt;
| Desc = The oil used for the caligraphy of this scripture has been infused with sapphire.&lt;br /&gt;
| Damage = 15&lt;br /&gt;
| Range = 10&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 11s&lt;br /&gt;
| Ability = Unleashes 2 projectiles from your target that home in on you and allies within 6 blocks, healing you for 1 HP each and others for 50% of it. Players receiving healing from others get a 3s healing cooldown (self-heals unaffected).&lt;br /&gt;
| TP = 3&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = Peasant Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Scripture of the True Witch&lt;br /&gt;
| images = T4Scripture.png&lt;br /&gt;
| T4 = true&lt;br /&gt;
| Desc = A deadly scripture passed down from witches, settling in the wrong hands can cause havoc for the victims.&lt;br /&gt;
| Damage = 15&lt;br /&gt;
| Range = 10&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 11s&lt;br /&gt;
| Ability = Unleashes 3 projectiles from your target that home in on you and allies within 6 blocks, healing you for 1 HP each and others for 50% of it. Players receiving healing from others get a 3s healing cooldown (self-heals unaffected).&lt;br /&gt;
| TP = 4&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = Peasant Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Sands of Time Scripture&lt;br /&gt;
| images = T5Scripture.png&lt;br /&gt;
| T5 = true&lt;br /&gt;
| Desc = This scripture contains facts of the present which hints to the possibility of time travel.&lt;br /&gt;
| Damage = 20&lt;br /&gt;
| Range = 10&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 10s&lt;br /&gt;
| Ability = Unleashes 3 projectiles from your target that home in on you and allies within 6 blocks, healing you for 1 HP each and others for 50% of it. Players receiving healing from others get a 3s healing cooldown (self-heals unaffected).&lt;br /&gt;
| TP = 5&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = Adventurer Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Scripture of Dark Magic&lt;br /&gt;
| images = T6Scripture.png&lt;br /&gt;
| T6 = true&lt;br /&gt;
| Desc = Dark secrets are written in this scripture waiting to capture its next user in its grasp.&lt;br /&gt;
| Damage = 25&lt;br /&gt;
| Range = 10&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 10s&lt;br /&gt;
| Ability = Unleashes 3 projectiles from your target that home in on you and allies within 6 blocks, healing you for 1 HP each and others for 50% of it. Players receiving healing from others get a 3s healing cooldown (self-heals unaffected).&lt;br /&gt;
| TP = 6&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = Adventurer Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Fungal Infested Scripture&lt;br /&gt;
| images = T7Scripture.png&lt;br /&gt;
| T7 = true&lt;br /&gt;
| Desc = The paper used to craft this scripture is made from the most potent fungi.&lt;br /&gt;
| Damage = 25&lt;br /&gt;
| Range = 10&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 10s&lt;br /&gt;
| Ability = Unleashes 4 projectiles from your target that home in on you and allies within 6 blocks, healing you for 1 HP each and others for 50% of it. Players receiving healing from others get a 3s healing cooldown (self-heals unaffected).&lt;br /&gt;
| TP = 7&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = Adventurer Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Scripture of Holy Sacrifice&lt;br /&gt;
| images = T8Scripture.png&lt;br /&gt;
| T8 = true&lt;br /&gt;
| Desc = A great sacrifice was made to craft this scripture. Some say it was the wing of an angel and others say their blood was used to write in it.&lt;br /&gt;
| Damage = 25&lt;br /&gt;
| Range = 10&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 9s&lt;br /&gt;
| Ability = Unleashes 4 projectiles from your target that home in on you and allies within 6 blocks, healing you for 1 HP each and others for 50% of it. Players receiving healing from others get a 3s healing cooldown (self-heals unaffected).&lt;br /&gt;
| TP = 8&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = Hero Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Untiered =&lt;br /&gt;
{{#vardefine:itemtype|Scripture}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Scripture of Lost Treasure&lt;br /&gt;
| images = Ut-ScriptureOfLostTreasure.png&lt;br /&gt;
| Irradiated = true&lt;br /&gt;
| Desc = Once a part of the lost treasure sought after by hundreds of adventurers.&lt;br /&gt;
| Damage = 50&lt;br /&gt;
| Range = 11&lt;br /&gt;
| Summons = 4&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 12s&lt;br /&gt;
| Ability = Unleashes 10 ingots from your target that home in on you and allies within 6 blocks, healing you for 0.45 HP each and others for 50% of it. You also gain 1 attack for 5s for each ingot that hits you. Players receiving healing from others get a 3s healing cooldown (self-heals unaffected).&lt;br /&gt;
| TP = 9&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = [[Skull Cavern]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Frostspark Scripture&lt;br /&gt;
| images = Ut-FrostsparkScripture.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = A spell has been cast on this scripture which makes it stay frozen for eternity.&lt;br /&gt;
| Damage = 55&lt;br /&gt;
| Range = 9&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 12s&lt;br /&gt;
| Ability = Unleashes 6 projectiles from your target that home in on you and allies within 5 blocks, healing you for 1 HP each and others for 50% of it. Players receiving healing from others get a 3s healing cooldown (self-heals unaffected).&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = [[Ice Cave]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Cinder Scripture&lt;br /&gt;
| images = Ut-CinderScripture.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = This scorched scripture contains instructions for rituals that call secret tomes from the final layers of Tartarus&lt;br /&gt;
| Damage = 0.6&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 10s&lt;br /&gt;
| Ability = Spawns 3 fire totems around the target that spray the nearest enemy every 0.1s for 5s. Each tick of damage heals you for 0.053 HP.&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = [[Tartarus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Chronos Heart&lt;br /&gt;
| images = Ut-ChronosHeart.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = This heart contains unspeakable properties that only master necromancers can take full advantage of.&lt;br /&gt;
| Cooldown = 10s&lt;br /&gt;
| Ability = Heals you for 7.0 health and players in a 3 block radius for 50% of it. Players receiving healing from others get a 3s cooldown (self-heals unaffected).&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = [[Chronos]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Dilapidated Scripture&lt;br /&gt;
| images = Ut-DilapidatedScripture.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Within these dusty pages, Loa records the tales of all creatures past and future that reside in his greatest creation.&lt;br /&gt;
| Damage = 15&lt;br /&gt;
| Range = 11&lt;br /&gt;
| Shots = 5&lt;br /&gt;
| Velocity = 10&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 10s&lt;br /&gt;
| Ability = Shoots projectiles that instantly heal 2.0 health each when they hit a vulnerable enemy.&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = [[Illarius&#039; Hideout]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Sun&#039;s Blessing&lt;br /&gt;
| images = Ut-Sun&#039;sBlessing.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = A pale scripture etched with sun-worn cracks. It radiates a gentle warmth but you can&#039;t shake the feeling of being seen in sun&#039;s honest gaze.&lt;br /&gt;
| Damage = 6&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Ability = Passively summons 2 mirrors at your sides. On use if crouching, the mirrors shoot an explosion forward forming a 4 block AoE and healing you for 2.0 HP. If you&#039;re not crouching, heal yourself for 5.0 HP and rotate the mirrors around you and shine a beam that grants allies +10 attack, +10 vitality and and heal them for 50% of your heal. These buffs last for 5s.&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = [[Aurora Sanctum]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Heart Of Darkness&lt;br /&gt;
| images = Ut-HeartOfDarkness.png&lt;br /&gt;
| Voidbound = true&lt;br /&gt;
| Desc = The strength I promised was but an accident arising from the weakness of others. The bleeding was staunched. The shadows receded. And I observed myself as they dreamed me — alone and heartless.&lt;br /&gt;
| Damage = 4&lt;br /&gt;
| Shots = 8&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Cooldown = 8s&lt;br /&gt;
| Ability = Heals you for 8.0 health and players in a 6 block radius for 50% of it. Affected players (max 3) including yourself will shoot swords to the nearest enemy. Players receiving healing from others get a 3s cooldown (self-heals unaffected).&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = [[Tenebris]] + Crafting&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Template:Sceptres/Weapons&amp;diff=15365</id>
		<title>Template:Sceptres/Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Template:Sceptres/Weapons&amp;diff=15365"/>
		<updated>2026-08-22T12:04:09Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: Fixed fractured fimament name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sub Categories==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Tiered=&lt;br /&gt;
&amp;lt;div class=&amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Starter Sceptre&lt;br /&gt;
| images = T1Sceptre.png&lt;br /&gt;
| T1 = true&lt;br /&gt;
| Desc = Surprisingly, a sceptre crafted from common wood is as effective, as it is fashionable.&lt;br /&gt;
| Damage = 5&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Beams = 1&lt;br /&gt;
| Pierce = Yes&lt;br /&gt;
| Cooldown = 0.8s&lt;br /&gt;
| TP = 1&lt;br /&gt;
| Drop = Peasant Bag&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Silverleaf Sceptre&lt;br /&gt;
| images = T2Sceptre.png&lt;br /&gt;
| T2 = true&lt;br /&gt;
| Desc = This sceptre is made from a silverleaf tree that only blossoms once a decade.&lt;br /&gt;
| Damage = 6&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Beams = 1&lt;br /&gt;
| Pierce = Yes&lt;br /&gt;
| Cooldown = 0.8s&lt;br /&gt;
| TP = 2&lt;br /&gt;
| Drop = Peasant Bag&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Cherry Blossom Sceptre&lt;br /&gt;
| images = T3Sceptre.png&lt;br /&gt;
| T3 = true&lt;br /&gt;
| Desc = Who knew cherry blossoms had potent magical properties.&lt;br /&gt;
| Damage = 8&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Beams = 1&lt;br /&gt;
| Pierce = Yes&lt;br /&gt;
| Cooldown = 0.8s&lt;br /&gt;
| TP = 3&lt;br /&gt;
| Drop = Peasant Bag&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Steelwood Sceptre&lt;br /&gt;
| images = T4Sceptre.png&lt;br /&gt;
| T4 = true&lt;br /&gt;
| Desc = A Sceptre recovered from an ancient and desecrated grave.&lt;br /&gt;
| Damage = 10&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Beams = 1&lt;br /&gt;
| Pierce = Yes&lt;br /&gt;
| Cooldown = 0.8s&lt;br /&gt;
| TP = 4&lt;br /&gt;
| Drop = Peasant Bag&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Goldleaf Sceptre&lt;br /&gt;
| images = T5Sceptre.png&lt;br /&gt;
| T5 = true&lt;br /&gt;
| Desc = This sceptre remains reliable millenias later; Time has made it lose it&#039;s bright gold colour.&lt;br /&gt;
| Damage = 12.5&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Beams = 1&lt;br /&gt;
| Pierce = Yes&lt;br /&gt;
| Cooldown = 0.8s&lt;br /&gt;
| TP = 5&lt;br /&gt;
| Drop = Adventurer Bag&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Chaosbark Sceptre&lt;br /&gt;
| images = T6Sceptre.png&lt;br /&gt;
| T6 = true&lt;br /&gt;
| Desc = Chaos once ruled the realm. This sceptre corrupted one&#039;s mind, making them commit horrible acts.&lt;br /&gt;
| Damage = 14.5&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Beams = 1&lt;br /&gt;
| Pierce = Yes&lt;br /&gt;
| Cooldown = 0.8s&lt;br /&gt;
| TP = 6&lt;br /&gt;
| Drop = Adventurer Bag&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Jadeleaf Sceptre&lt;br /&gt;
| images = T7Sceptre.png&lt;br /&gt;
| T7 = true&lt;br /&gt;
| Desc = Deep underground a giant tree with jade coloured leaves stands tall. It&#039;s rumoured that this sceptre was fashioned from its fallen branch.&lt;br /&gt;
| Damage = 16&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Beams = 1&lt;br /&gt;
| Pierce = Yes&lt;br /&gt;
| Cooldown = 0.8s&lt;br /&gt;
| TP = 7&lt;br /&gt;
| Drop = Adventurer Bag&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Ashwood Sceptre&lt;br /&gt;
| images = T8Sceptre.png&lt;br /&gt;
| T8 = true&lt;br /&gt;
| Desc = Ash fell from the sky when two titans clashed. A master artisan used this ash to craft this magnificent sceptre.&lt;br /&gt;
| Damage = 17&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Beams = 1&lt;br /&gt;
| Pierce = Yes&lt;br /&gt;
| Cooldown = 0.8s&lt;br /&gt;
| TP = 8&lt;br /&gt;
| Drop = Hero Bag&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Untiered=&lt;br /&gt;
{{#vardefine:itemtype|Sceptre}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Sceptre of Thorns&lt;br /&gt;
| images = Ut-SceptreOfThorns.png&lt;br /&gt;
| Irradiated = true&lt;br /&gt;
| Desc = Who said cacti aren&#039;t trees too?&lt;br /&gt;
| Damage = 5.5&lt;br /&gt;
| Range = 9&lt;br /&gt;
| Beams = 3&lt;br /&gt;
| Pierce = Yes&lt;br /&gt;
| Cooldown = 1s&lt;br /&gt;
| Ability = Each hit has a 50% chance to spawn a mummy hand that deals 0.33x damage each second 3 times to nearby enemies.&lt;br /&gt;
| TP = 9&lt;br /&gt;
| Drop = [[Desert Temple]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Corvus Sceptre&lt;br /&gt;
| images = Ut-CorvusSceptre.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = Corvack used this sceptre for magic tricks, but it&#039;s good for combat too.&lt;br /&gt;
| Damage = 35&lt;br /&gt;
| Range = 6.5&lt;br /&gt;
| Beams = 1&lt;br /&gt;
| Pierce = Yes&lt;br /&gt;
| Cooldown = 1.2s&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Drop = [[Corvus Crypt]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Sceptre of Gloom&lt;br /&gt;
| images = Ut-SceptreOfGloom.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = An ocean of dark thoughts and negative emotions are imprisoned inside of this sceptre.&lt;br /&gt;
| Damage = 7&lt;br /&gt;
| Range = 7&lt;br /&gt;
| Beams = 1&lt;br /&gt;
| Pierce = No&lt;br /&gt;
| Cooldown = 1.6s&lt;br /&gt;
| Ability = After aiming at a target, you will summon 8 projectiles that converge into the target. You are only put on cooldown after successfully targeting an enemy.&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Omnipotent&#039;s Citadel]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Luminous Flame&lt;br /&gt;
| images = Ut-LuminousFlame.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = &#039;&#039;This torch once signalled the end for the Luminous Legion. But now, its flame shall reignite as we herald a new age! - Ophelia.&#039;&#039;&lt;br /&gt;
| Damage = 19&lt;br /&gt;
| Range = 5.5&lt;br /&gt;
| Shots = 3&lt;br /&gt;
| Pierce = Yes&lt;br /&gt;
| Cooldown = 1.5s&lt;br /&gt;
| Ability = After aiming at a target, shoot 3 projectiles at a set interval, each 1 range apart. The projectiles will fall from the sky and crash on the surface.&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Herald]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Endoskeleton Sceptre&lt;br /&gt;
| images = Ut-EndoskeletonSceptre.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Just like animatronics, this sceptre also has a mind of its own. It is incredibly bloodthirsty.&lt;br /&gt;
| Damage = 24&lt;br /&gt;
| Range = 9&lt;br /&gt;
| Beams = 1&lt;br /&gt;
| Pierce = No&lt;br /&gt;
| Cooldown = 1s&lt;br /&gt;
| Ability = Electrocute up to 2 extra enemies within the weapons range, dealing 4 less damage each time. You are only put on cooldown after successfully targeting an enemy.&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Freddy]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Calamity&lt;br /&gt;
| images = Ut-Calamity.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Scouts of twilight armor were caught trespassing in Raph&#039;s kingdom, their essence woven into this very sceptre.&lt;br /&gt;
| Damage = 16.5&lt;br /&gt;
| Range = 7&lt;br /&gt;
| Beams = 3&lt;br /&gt;
| Pierce = Yes&lt;br /&gt;
| Cooldown = 1.25s&lt;br /&gt;
| Ability = After landing the first 2 beams onto an enemy the third beam will transform into a supercharged beam that deals 1.5x damage and has 1.25x range.&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Raphael&#039;s Chamber]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Dusk Weaver&lt;br /&gt;
| images = Ut-DuskWeaver.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = A silken, midnight-hued staff wrapped in threads of starlight, faintly glowing. Crafted to channel shadows, it grants its bearer potent control over illusions and darkness.&lt;br /&gt;
| Damage = 9&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Beams = 1&lt;br /&gt;
| Pierce = Yes&lt;br /&gt;
| Cooldown = 2.8s&lt;br /&gt;
| Ability = Summons a static beam that damages all enemies in a line every 0.2s for 3s.&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Rustborn Kingdom: Part 2]] &amp;lt;br /&amp;gt; [[Dawn of Creation]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Fractured Firmament&lt;br /&gt;
| images = Ut-SceptreOfTheFracturedFirmament.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Meteorite of the beginning and the end. Always deemed to end or start universes.&lt;br /&gt;
| Damage = 37&lt;br /&gt;
| Range = 7&lt;br /&gt;
| Beams = 1&lt;br /&gt;
| Pierce = Yes&lt;br /&gt;
| Cooldown = 1.2s&lt;br /&gt;
| Ability = Spawn a meteor with 100 HP. The HP of the meteor drains by 20/s, hitting any mob will heal the meteor 50 HP. Once its HP is 200, it will launch towards the nearest enemy, doing 2.5x damage in a 6 block radius and leaving fire on the ground doing another 4 ticks of damage each doing 0.25x damage.&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Neo Eden]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Maelstrom&lt;br /&gt;
| images = Ut-Maelstrom.png&lt;br /&gt;
| Voidbound = true&lt;br /&gt;
| Desc = Stare into the eye of the storm. The world shall spin and your mind will slip away. For the darkness reigns as your one true ruler.&lt;br /&gt;
| Damage = 6.26&lt;br /&gt;
| Range = 6.5&lt;br /&gt;
| Beams = 1&lt;br /&gt;
| Pierce = Yes&lt;br /&gt;
| Cooldown = 1s&lt;br /&gt;
| Ability = After aiming at a target, you will summon a tornado that follows the marked enemy for 8s. You are only put on cooldown after successfully targeting an enemy.&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Tenebris]] + Crafting&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Magnificat&lt;br /&gt;
| images = Ut-Magnificat.png&lt;br /&gt;
| Unholy = true&lt;br /&gt;
| Desc = Mother, O heavenly Mother! Gaze to the heavens and call the stars to war. Let your voice ring through the void; “Magnificat, magnificat… anima mea, dominum.”&lt;br /&gt;
| Damage = 10&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Beams = 1&lt;br /&gt;
| Pierce = Yes&lt;br /&gt;
| Cooldown = 0.8s&lt;br /&gt;
| Ability = Hitting an enemy will summon an unholy domain around them. Standing in its 9 block radius will shoot a beam dealing 0.245x per tick. Not standing in the area for 2s will cause it to despawn.&lt;br /&gt;
| TP = 14&lt;br /&gt;
| Drop = [[Dawn of Creation]] + [[Neo Eden]] + Crafting&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=File:ShinyUt-DuskWeaver.png&amp;diff=15364</id>
		<title>File:ShinyUt-DuskWeaver.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=File:ShinyUt-DuskWeaver.png&amp;diff=15364"/>
		<updated>2026-08-22T12:03:06Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: bro was missing all this time :skull:&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
bro was missing all this time :skull:&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{License|game}}&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=File:ShinyUt-CrystalBoots.png&amp;diff=15363</id>
		<title>File:ShinyUt-CrystalBoots.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=File:ShinyUt-CrystalBoots.png&amp;diff=15363"/>
		<updated>2026-08-22T11:16:20Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: Sand Wich uploaded a new version of File:ShinyUt-CrystalBoots.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=File:ShinyUt-EventHorizon.png&amp;diff=15362</id>
		<title>File:ShinyUt-EventHorizon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=File:ShinyUt-EventHorizon.png&amp;diff=15362"/>
		<updated>2026-08-22T10:57:02Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: Sand Wich uploaded a new version of File:ShinyUt-EventHorizon.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=World_Bosses&amp;diff=15354</id>
		<title>World Bosses</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=World_Bosses&amp;diff=15354"/>
		<updated>2026-08-15T11:53:33Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: updated chungus drops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Boss-2DTidol.png|centre|128px]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
==World Boss Data==&lt;br /&gt;
Within the open world of Telos, various considerably stronger entities have asserted themselves in their own [[Biomes]] and Arenas. Their allegiances wildly vary, so do not leave anything to chance. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Realm Bosses=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Realm Bosses ==&lt;br /&gt;
There are 10 realm bosses present that are spread across the realm. When defeated, they are placed on a respawn timer of 250s (affected by [[Game Mechanics|Realm Day]], which turns it into 200s). Each realm boss drops their own respective, unique [[Dungeons|Dungeon]]; all with their own unique [[Loot|Untiered Items]] and [[Companions]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Although these bosses can&#039;t have a Tier Point lock on them due to their nature of residing out in the Realm, it is not recommended to engage these entities alone with less than 40 [[Game Mechanics#Tier_Points|Tier Points]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;After killing 10 realm bosses, [[Raphael&#039;s Castle|Raphael]], the Sanguine Lord, will challenge the player to enter his castle.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Chungus&lt;br /&gt;
|text=Chungus&lt;br /&gt;
|img=Boss-2DChungus&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Chungus;Voided Rabbit&lt;br /&gt;
| image = Boss-3DChungus.png;Bossbar-Chungus&lt;br /&gt;
| Health = 3850&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Swamp]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Rustborn Kingdom: Part 1;Key-RustbornKingdom.png&lt;br /&gt;
| Royal = Weapons;Carrot On A Stick;Ut-CarrotOnAStick.png;2,&lt;br /&gt;
Abilities;Spring Seasoned Skull;Ut-SpringSeasonedSkull.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Arriving in a voided meteorite, Chungus has claimed the blast site as their home and will not hesitate to use voided magic on approaching adventurers out of panic. Chungus fears that what remaining life they have left will be spent on this foreign planet.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Chungus leaps into the air before crashing down, releasing a bouncing, arcing projectiles in all directions that deal damage upon impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Chungus levitates into the air, summoning a storm of void projectiles that rain across the arena. Each projectile explodes on impact, dealing AoE damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Chungus fires three waves of projectiles toward the player, the third wave firing projectiles in all directions and dealing damage on contact.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Chungus targets a nearby player, launching them upwards before slamming them down into the ground, dealing damage upon contact with every strike.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Chungus summons voided particles around them before launching them at the player.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Chungus cycles through their main attacks listed above in order to damage the player while occasionally teleporting to random positions across the arena.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Chungus summons multiple shadow clones that must be killed before they can be damaged. During this phase, Chungus continues cycling through their main attacks listed above while randomly teleporting and occasionally summoning more clones.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Chungus|So this is where the plague spread from. Despite this creature&#039;s claims of extraterrestrial origins, the samples show that this is simply another animal twisted and evolved by the Void. Strike it down, that&#039;ll hold him alright.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Chungus] &amp;quot;The void strengthens me, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Chungus] &amp;quot;You will never acquire the power of the void!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Illarius&lt;br /&gt;
|text=Illarius&lt;br /&gt;
|img=Boss-2DIllarius&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Illarius;Minotaur King&lt;br /&gt;
| image = Boss-3DIllarius.png;Bossbar-Illarius&lt;br /&gt;
| Health = 3300&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Jungle]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Illarius&#039; Hideout;Key-Illarius&#039;Hideout.png&lt;br /&gt;
| Royal = Armours;Cursed Brigadine;Ut-CursedBrigadine.png;2,&lt;br /&gt;
Weapons;Bow Of The Forest;Ut-BowOfTheForest.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
The Sanguine Lord&#039;s reign led to the culling of Illarius’ kind. Now, Illarius stands as the final protector of the jungle and has sworn to keep his hideout safe which harbors other creatures of the jungle who suffered a similar fate. It is said that an ancient being also resides within this sanctum...&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Illarius tears a massive piece of ground from below him and throws it forward. Upon impact, it shatters into eight boulders that scatter in all directions, each one exploding into fragments that spread in all directions on impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Illarius leaps into the air and crashes down, sending out eight boulders in all directions. Each boulder explodes on impact, scattering fragments in every direction.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Illarius slams the ground, releasing boulders in four directions that explode into fragments on impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Illarius throws a single boulder toward the player which explodes into a burst of fragments when it hits the ground or a target.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Illarius charges forward in a furious rush, dealing contact damage to any player caught in his path.&lt;br /&gt;
&lt;br /&gt;
(Attack 6) {{!}} Illarius rushes the player, grabbing them before throwing them high into the air, then striking mid-air — dealing heavy damage and massive knockback.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Illarius cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Illarius draws his battleaxe and hurls it toward the player. The axe rebounds across the arena’s walls, continuing its path and dealing damage to any player it touches. During this phase, Illarius cycles through his main attacks listed above in order to damage the player as the axe continues in its path.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Illarius|Poor creature...the last one of its species. Wait... Is that... Silverling. Turn back. Now.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Illarius] &amp;quot;Don&#039;t send me back to Loa, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Illarius] &amp;quot;Raphael has no idea of this hide-out. Do not expose it.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Astaroth&lt;br /&gt;
|text=Astaroth&lt;br /&gt;
|img=Boss-2DAstaroth&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Astaroth;Lord&#039;s Lieutenant&lt;br /&gt;
| image = Boss-3DAstaroth.png;Bossbar-Astaroth&lt;br /&gt;
| Health = 4400&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Crimson Forest]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Tartarus;Key-Tartarus.png&lt;br /&gt;
| Royal = Abilities;Kunai Of Conflict;Ut-KunaiOfConflict.png;2,&lt;br /&gt;
Abilities;Orb Of Conflict;Ut-OrbOfConflict.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
The Voided King&#039;s most loyal subject; sworn in as his lieutenant. He has been ordered to eternally guard the gates of the forgotten kingdom to prevent any unwanted guests. &lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Astaroth fires three projectiles that home in on the player, slowing momentarily before speeding up.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Astaroth fires two large shots toward the targeted player, then runs forward to unleash a larger third shot, dealing more damage on impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Astaroth fires two large shots in sync with his first attack.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Astaroth slams his scythe into the ground, creating a long fissure in the ground. A few seconds later, the cracked ground explodes into a barrage of projectiles.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Astaroth cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Astaroth tears open the ground beneath him, releasing arcing projectiles from the resulting fissure. He continues cycling through his main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Astaroth|How bizarre. A conscious subject of the Voided King. It seems that this loyal lieutenant is sworn to eternally stand guard over the kingdom. I do have to admit, his choice of fashion really shines in his disguise. Unfortunately he&#039;s unaware that he&#039;s already failed his duties. Although...there might be something I can take inspiration from here.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Arrival {{!}}{{!}} [Astaroth] &amp;quot;...&amp;quot; &amp;lt;br /&amp;gt;[Astaroth] &amp;quot;I shall feast upon the fragments of your shattered hope!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Astaroth] &amp;quot;Your futile struggles are mere entertainment for the denizens of the void, &amp;lt;player&amp;gt;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Astaroth] &amp;quot;In this realm of shadows, your every step is weighed by the chains of your impending demise!&amp;quot; &amp;lt;br /&amp;gt;[Astaroth] &amp;quot;Your fate is sealed!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Glumi&lt;br /&gt;
|text=Glumi&lt;br /&gt;
|img=Boss-2DGlumi&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Glumi;InfectedPanda&lt;br /&gt;
| image = Boss-3DGlumi.png;Bossbar-Glumi&lt;br /&gt;
| Health = 3740&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Swamp]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Fungal Cavern;Key-FungalCavern.png&lt;br /&gt;
| Royal = Abilities;Crystal Kunai;Ut-CrystalKunai.png;2,&lt;br /&gt;
Abilities;Crystal Poison;Ut-CrystalPoison.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Curiosity took the better of this jungle panda, leading to its possession at the hands of the Void. Upon its shattering, the Void used this event as a catalyst to spread mayhem among the local wildlife. The Void plague altered Glumi&#039;s DNA, causing irreversible and rapid evolution.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Glumi leaps backward, releasing four sets of projectiles that are shout out in the four cardinal directions, dealing damage on impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Glumi fires a barrage of arcing projectiles into the air while launching a wave of projectiles toward the aggroed player at the same time.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Glumi dashes toward the player, releasing a burst of projectiles in all directions when he reaches the end of his dash.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Glumi jumps high into the air, summoning two waves of projectiles that are shout out in all directions and deal damage on contact.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Glumi cycles through its main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Glumi summons three corrupted ponds that continuously fire projectiles randomly in the arena. These projectiles explode on impact with the ground or a player, dealing AoE damage. During this phase, Glumi also deals periodic damage to nearby players.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Glumi|I see the Void has developed new means of annihilation. Its intelligence seems to grow with every world it takes. I&#039;ve already begun to find a cure but I fear that the panda will never be the same again.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Glumi] &amp;quot;You will not access the sacred caverns, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Glumi] &amp;quot;The worm mother must remain undisturbed!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Lotil&lt;br /&gt;
|text=Lotil&lt;br /&gt;
|img=Boss-2DLotil&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Lotil;Omnipotent&#039;s Servant&lt;br /&gt;
| image = Boss-3DLotil.png;Bossbar-Lotil&lt;br /&gt;
| Health = 3630&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Permafrost]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Omnipotent&#039;s Citadel;Key-Omnipotent&#039;sCitadel.png&lt;br /&gt;
| Royal = Abilities;Cloak Of The Warlord;Ut-CloakOfTheWarlord.png;2,&lt;br /&gt;
Abilities;Shield Of Ogmur;Ut-ShieldOfOgmur.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
This beast and his never ending appetite for human flesh has claimed the permafrost as its territory. Lotil single-handedly destroyed the once commanding stronghold led by Raphael, of which he now occupies.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Lotil rolls a massive snowball toward the player. The snowball moves towards the targeted player, shooting out projectiles in all directions and pushing back any players who get to close.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Lotil scoops up snow and throws four shotgun bursts of condensed snow at the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Lotil burrows underground and jumps upward from beneath the targeted player, dealing damage and great knockback.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Lotil stomps the ground, releasing a shockwave that expands outward, dealing damage on contact.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Lotil cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Lotil enrages, slamming the ground to release a wave of ice projectiles in all directions. He then fires two volleys of three ice projectiles at the targeted player before slamming the ground again. Afterward, he continues cycling through his main attacks listed above in order to damage the player..&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Lotil|I wonder how this creature became a peon for Omnipotent. How interesting.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Lotil] &amp;quot;You will NOT take my symbolic shield away from me, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Lotil] &amp;quot;You would&#039;ve been dead already if Master Omnipotent gave me just a fraction of the power of the void!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Tidol&lt;br /&gt;
|text=Tidol&lt;br /&gt;
|img=Boss-2DTidol&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Tidol;Merloc Chieftain&lt;br /&gt;
| image = Boss-3DTidol.png;Bossbar-Tidol&lt;br /&gt;
| Health = 3630&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Beach]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Corsair&#039;s Conductorium;Key-Corsair&#039;sConductorium.png&lt;br /&gt;
| Royal = Armours;Greaves Of The Juggernaut;Ut-GreavesOfTheJuggernaut.png;2,&lt;br /&gt;
Abilities;Emblem Of The Juggernaut;Ut-EmblemOfTheJuggernaut.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Once a revered leader the sea, Tidol seeks the ruins of his underwater kingdom on the beaches of Telos. His cries of anguish are often heard echoing throughout the realm, followed by bellows of rage directed at the Sanguine Lord.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Tidol summons five spectral tridents that hover around him before launching toward the player. These tridents home in with a wide turning radius and deal damage on impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Tidol propels himself backward, releasing a volley of light blue projectiles. Upon impacting with a surface or reaching their maximum distance, the projectiles change colour to dark blue and begin homing in on the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Tidol fires a barrage of golden trident heads. Upon impacting with a surface or reaching their maximum distance, change colour to red and home in on the player, dealing contact damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Tidol throws his trident, generating three shockwaves from where it lands. As he recalls his trident, he slams it into the ground, releasing a shockwave and linear projectiles in all directions on the arena floor.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Tidol summons mines across the arena three times. These mines detonate a few seconds later, dealing damage to any player caught in their radius.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Tidol cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Tidol becomes enraged, releasing a shockwave that causes massive knockback to nearby players. He then continues cycling through his main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Tidol|Tests show that the waters surrounding Telos are noticeably higher in pH than usual. There also seems to be a toxic concentration of iron within the currents. The seas might conceal more bloodshed than the lands have witnessed.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Tidol] &amp;quot;Face my trident, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Tidol] &amp;quot;The ghastly spirit of The Conductor will remain dormant!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Valus&lt;br /&gt;
|text=Valus&lt;br /&gt;
|img=Boss-2DValus&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Valus;Forgotten Sentry&lt;br /&gt;
| image = Boss-3DValus.png;Bossbar-Valus&lt;br /&gt;
| Health = 3740&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Necropolis]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Cultist&#039;s Hideout;Key-Cultist&#039;sHideout.png&lt;br /&gt;
| Royal = Abilities;Cloak Of Bloody Surprises;Ut-CloakOfBloodySurprises.png;2,&lt;br /&gt;
Armours;Spooky Sandals;Ut-SpookySandals.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Valus resides in a forgotten graveyard, watches over the barren landscape of the Necropolis. He reminisces on a more pleasant era of Telos, where the ground he walked on bloomed with lush grass and beautiful flowers. Alas, that time is long gone. And all must pick a side if they are to survive.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Valus teleports four times around the player, each time striking the ground and sending a line of damage across the floor in the player’s direction.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Valus releases a barrage of projectiles in all directions, inflicting Slowness and Blindness on impact. Players struck are launched into the air and take an additional hit of damage upon landing. At the end of the attack, Valus releases a shockwave which deals damage on contact.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Valus summons spectral swords from the sky, which slam down onto the targeted players.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Valus summons spectral swords from the sky that fall randomly across the arena.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Valus cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Valus throws his ancient book randomly into the arena, summoning Djinns where it lands. Valus continues to cycle through his main attacks listed above.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Valus|Ah...the sentry. Forgotten, left to guard an empty land devoid of invaders. But still he stands determined, holding his faceless visage high. Reminds me a bit of you, Silvering. Don&#039;t take that the wrong way though.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Valus] &amp;quot;You are not worthy of joining our worship, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Valus] &amp;quot;The cult must remain secret!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Enemies ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Djinn&lt;br /&gt;
| image = Mob-3DDjinn.png&lt;br /&gt;
| Health = 66&lt;br /&gt;
| Fame = 0&lt;br /&gt;
| Glory = 0&lt;br /&gt;
| Attack = Performs a two-hit slashing combo on the player.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Oozul&lt;br /&gt;
|text=Oozul&lt;br /&gt;
|img=Boss-2DOozul&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Oozul;Slime God&lt;br /&gt;
| image = Boss-3DOozul.png;Bossbar-Oozul&lt;br /&gt;
| Health = 2970&lt;br /&gt;
| Fame = 200&lt;br /&gt;
| Glory = 200&lt;br /&gt;
| Biome = [[Jungle]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Chronos;Key-Chronos.png&lt;br /&gt;
| Royal = Weapons;Dirk of Chronos;Ut-DirkOfChronos.png;2,&lt;br /&gt;
Abilities;Dimensional Star;Ut-DimensionalStar.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Oozul is a naturally occurring magical creature that assumed its esteemed position among the slimes through living for thousands of years. Oozul has achieved its large size from ingesting millions of living organism and possibly numerous fragments of dark energy.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour === &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
100% to 60% (Phase 1) {{!}} Oozul begins the battle in an invincible state, summoning four Primitive Slimes that must be defeated before it can be damaged. While invincible, Oozul continuously fires blue projectiles in all directions, dealing contact damage. Once all slimes are killed, Oozul releases a shockwave that knocks back nearby players, then continues firing waves of blue projectiles in all directions.&lt;br /&gt;
&lt;br /&gt;
60% to 30% (Phase 2) {{!}} Oozul enters an invincible state again, summoning one Warrior Slime, two Lava Slimes, and two Frost Slimes, which must again be killed in order for it to be damaged. Throughout this phase, Oozul continues launching blue projectiles in all directions. When the slimes are killed, Oozul emits another shockwave explosion, knocking players away, before firing both blue particles and purple projectiles that rebound off the floor and walls.&lt;br /&gt;
&lt;br /&gt;
30% (Phase 3) {{!}} Oozul enters the final invincible state, summoning one Healer Slime, one Warrior Slime, one Frost Slime, one Lava Slime, and three Primitive Slimes. The Healer Slime must be killed first to make the other slimes vulnerable. Then, once all the others are killed, Oozul releases another shockwave that knocks back nearby players.&lt;br /&gt;
&lt;br /&gt;
30% to 0% (Phase 4) {{!}} Oozul defines a circular area on the ground, leaps into the air, and slams into the ground causing an explosion, dealing AoE damage. It then begins rapidly dashing toward the targeted player three times, dealing contact damage to any players in its way.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Oozul|I didn&#039;t know they could grow that big. My readings detect a high level of rampant time energy emanating from this abomination.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Oozul] &amp;quot;Don&#039;t expose mortals such as &amp;lt;player&amp;gt; to Chronos!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Oozul] &amp;quot;My healer slime keeps us invulnerable!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Enemies ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Warrior Slime&lt;br /&gt;
| image = Mob-3DWarriorSlime.png&lt;br /&gt;
| Health = 220&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Slashes at the player, causing AoE damage in a small radius upon impact.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Lava Slime&lt;br /&gt;
| image = Mob-3DLavaSlime.png&lt;br /&gt;
| Health = 193&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Fires three projectiles that deal contact damage and inflict Burning.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Frost Slime&lt;br /&gt;
| image = Mob-3DFrostSlime.png&lt;br /&gt;
| Health = 193&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Fires three projectiles that deal contact damage and inflict Slowness.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Primitive Slime&lt;br /&gt;
| image = Mob-3DPrimitiveSlime.png&lt;br /&gt;
| Health = 165&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Fires a single projectile that rebounds off walls and the floor.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Healer Slime&lt;br /&gt;
| image = Mob-3DHealerSlime.png&lt;br /&gt;
| Health = 110&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Circles the arena, shielding other slimes with invincibility.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Freddy&lt;br /&gt;
|text=Freddy&lt;br /&gt;
|img=Boss-2DFreddy&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Freddy;Animatronic Bear&lt;br /&gt;
| image = Boss-3DFreddy.png;Bossbar-Freddy&lt;br /&gt;
| Health = 3300&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Desert]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Freddy&#039;s Pizzeria;Key-Freddy&#039;sPizzeria.png&lt;br /&gt;
| Royal = Armours;Exoskeleton Hood;Ut-ExoskeletonHood.png;2,&lt;br /&gt;
Weapons;Freddy&#039;s Microphone;Ut-Freddy&#039;sMicrophone.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Afton’s legacy reimagined into Telos through a misguided shipment. Intended to be sent to the Mariana Trench for disposal but instead made its way to the mysterious island of Telos. The boat arrived with the crew missing…&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Freddy teleports to the targeted player four times, each time firing a burst of flames from his behind, dealing damage in a cone shape.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Freddy summons circles of flame across the arena&#039;s floor four times. Each circle burns for several seconds before popping, dealing damage to any player who stood in one.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Freddy teleports to the centre of the arena and summons eight circles around him. Each circle fires a eight projectiles outward in all directions from its centre.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Freddy inflicts the player with Blindness, then begins walking on all fours while chasing the player, dealing contact damage while jumpscaring the player occasionally.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Freddy summons two identical clones with less health. These clones must be killed before Freddy can be damaged. During this phase, players must also crouch repeatedly to stop the “dance” effect, which slows them down.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Freddy cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Freddy|Uhhhhhhh...what the fuck?}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Freddy] &amp;quot;YOU WILL NOT BE SPARED! YOU WILL NOT BE SAVED, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Freddy] &amp;quot;Do not enter my cursed pizzeria!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Anubis&lt;br /&gt;
|text=Anubis&lt;br /&gt;
|img=Boss-2DAnubis&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Anubis;Guardian of Ancient Tech&lt;br /&gt;
| image = Boss-3DAnubis.png;Bossbar-Anubis&lt;br /&gt;
| Health = 3850&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Desert]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Anubis Lair;Key-AnubisLair.png&lt;br /&gt;
| Royal = Weapons;Anubis Staff;Ut-AnubisStaff.png;2,&lt;br /&gt;
Abilities;Jewel Of The Nile;Ut-JewelOfTheNile.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
This ancient Egyptian god was forcefully summoned and subdued by the Sanguine Lord to watch over the desert. This was no easy feat and the biome was cursed as a result.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Anubis sends out a wave of spectral mines in all directions. These mines vanish after a few seconds, dealing damage to anyone standing within them.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Anubis throws his staff, which circles around him while firing projectiles in all directions. During this attack, Anubis also damages any players that are close to him.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Anubis stomps the ground and summons four Anubical Towers. These towers continuously fire lasers at the targeted player until destroyed.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Anubis slams his staff into the ground, releasing several waves of projectiles in all directions.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Anubis cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Anubis exalts himself, summoning a sigil above him that continuously fires lasers at the player. He continues cycling through his main attacks in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Anubis|Anubis I don&#039;t understand the purpose of summoning this old god. Perhaps it was a feat of strength and power to strike fear within the citizens?}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Anubis] &amp;quot;You will not disturb their peace, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Anubis] &amp;quot;Da̷̰̰͕̩͍͛̅ķ̸̼͉̙̯̣͇̩̻̙̐̉̔a̷̰̰͕̩͍͛̅m̴̨̅̊̓̒̈̊̈́̓̏͠ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍p̴̠̟͉̃̈̈́z̶̧̦̮̑̌̉̃͌̽̕͝...I will not... let them...S̸̢̝͓͖̱̝͇̄̐̈ÿ̴͎̫͇s̸̢̝͓͖̱̝͇̄̐̈t̷̯͗̓͆͘͠ę̷͚͙̺͒̑͒͘͘͝ͅm̶̢̡̛̞̣͙̞̥̥͛͊̏́̽ ̵̯̰̱̜̞̜͓̱͌̈̆̀̈̈́̋̕͘p̷̧͎͉̟̣̙̤̬̭͒ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍ô̸̢̧̯̺̫̼̝͋͘t̷̯͗̓͆͘͠ô̸̢̧̯̺̫̼̝͋͘c̸̬̻͇̯͉̏ô̸̢̧̯̺̫̼̝͋͘ļ̷̶̡̮̠͍̼͚̬̼̲̄̾͒͗̍͆̃̽͘:̷̭̯̯̯̬͙̔p̷̧͎͉̟̣̙̤̬̭͒ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍ô̸̢̧̯̺̫̼̝͋͘t̷̯͗̓͆͘͠ę̷͚͙̺͒̑͒͘͘͝ͅc̸̬̻͇̯͉̏t̷̯͗̓͆͘͠ ̵̯̰̱̜̞̜͓̱͌̈̆̀̈̈́̋̕͘ļ̷̮̠̄̾͒͗̍͘å̷̱͙͚̽̈́̌̊̄į̴͕͔̄ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Mini Bosses=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Mini Bosses ==&lt;br /&gt;
There are 5 minibosses present that are spread across the realm. Each one is hidden away in their own arena, shielded from the surface. When defeated, they are placed on a respawn timer of 100s. Each miniboss drops their own biome-respective [[Loot|Untiered Items]], which vary in rarity depending on the difficulty of the biome they reside in. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Brakk&lt;br /&gt;
|text=Brakk&lt;br /&gt;
|img=Miniboss-2DBrakk&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Brakk&lt;br /&gt;
| image = Miniboss-3DBrakk.png&lt;br /&gt;
| Health = 121&lt;br /&gt;
| Fame = 60&lt;br /&gt;
| Glory = 60&lt;br /&gt;
| Biome = [[Beach]]&lt;br /&gt;
| Tiered = 2-3&lt;br /&gt;
| Irradiated = Abilities;Krakatoa;Ut-Krakatoa.png;33,&lt;br /&gt;
Armours;Diver&#039;s Plating;Ut-Diver&#039;sPlating.png;33&lt;br /&gt;
| Frag = Irradiated;120&lt;br /&gt;
}}&lt;br /&gt;
Brakk, the Squid, is a miniboss in the [[Beach]] biome. His arena can be found by dropping into hidden pits scattered throughout the shoreline, marked by froglights and particle effects. Upon being defeated, Brakk will enter a 100-second respawn cycle.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Brakk launches himself from the centre of the arena and slams into the ground, creating a massive explosion that spreads out in all directions, dealing damage to any players caught in it.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Brakk out bursts from one of the waterholes, unleashing a barrage of ink toward the player. Any ink that lands nearby deals damage and applies Blindness to any player standing in it.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Brakk launches himself upward three times from random waterholes, each time releasing a barrage of green particles in all directions that deal contact damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Brakk emerges from a waterhole and fires three green projectiles at the targeted player, repeating this four times.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Brakk cycles through his main attacks listed above in order to damage the player. After performing several attacks, he becomes exhausted and returns to the center of the arena. While attacking, Brakk is armored and takes reduced damage, but once exhausted, his armor breaks, allowing him to be damaged for the full amount.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Brakk|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} Squid noises...&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Grimleaf&lt;br /&gt;
|text=Grimleaf&lt;br /&gt;
|img=Miniboss-2DGrimleaf&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Grimleaf&lt;br /&gt;
| image = Miniboss-3DGrimleaf.png&lt;br /&gt;
| Health = 352&lt;br /&gt;
| Fame = 60&lt;br /&gt;
| Glory = 60&lt;br /&gt;
| Biome = [[Jungle]]&lt;br /&gt;
| Tiered = 3-4&lt;br /&gt;
| Irradiated = Abilities;Leafal Force;Ut-LeafalForce.png;33,&lt;br /&gt;
Armours;Rooted Identity;Ut-RootedIdentity.png;33&lt;br /&gt;
| Frag = Irradiated;120&lt;br /&gt;
}}&lt;br /&gt;
Grimleaf is a miniboss in the [[Jungle]] biome. Her arena can be found by dropping into hidden pits scattered throughout the jungle, marked by a huge flower rising from the ground. Upon being defeated, Grimleaf will enter a 100-second respawn cycle.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Grimleaf slams her shield into the ground dealing AoE damage in a massive area as well as a large amount of knockback.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Grimleaf freezes in place and begins shooting out a beam that does a high amount of DPS that tracks the player while simultaneously releasing sixteen root projectiles in all directions six times.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Grimleaf dashes back and slashes the air with her staff, releasing seven root particles outward which deal contact damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Grimleaf levitates into the air and releases circular root projectiles in all directions. At the same time, she picks out a player to target and shoots out exalted root projectiles in their direction&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Grimleaf raises her staff into the air and calls upon lightning. She then slams her staff back into the ground, dealing AoE damage in a small area as well as releasing twelve root projectiles in all directions. In addition, she spawns in one to three Grimleaf Plants which heal her, give her slight damage reduction, and shoot out six root projectiles in all directions periodically.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Grimleaf cycles through her main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Grimleaf|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Arrival {{!}}{{!}} [Grimleaf] &amp;quot;Bloom in agony!&amp;quot; &amp;lt;br /&amp;gt;[Grimleaf] &amp;quot;Return to nature...&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50% Boss HP {{!}}{{!}} [Grimleaf] &amp;quot;Bloom in agony!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Grimleaf] &amp;quot;Return to nature...&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Hellmesh&lt;br /&gt;
|text=Hellmesh&lt;br /&gt;
|img=Miniboss-2DHellmesh&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Hellmesh&lt;br /&gt;
| image = Miniboss-3DHellmesh.png&lt;br /&gt;
| Health = 825&lt;br /&gt;
| Fame = 170&lt;br /&gt;
| Glory = 170&lt;br /&gt;
| Biome = [[Crimson Forest]]&lt;br /&gt;
| Tiered = 5-7&lt;br /&gt;
| Gilded = Armours;Star Striker&#039;s;Ut-StarStriker&#039;s.png;10,&lt;br /&gt;
Weapons;Chain Combustion;Ut-ChainCombustion.png;10&lt;br /&gt;
| Frag = Gilded;33&lt;br /&gt;
}}&lt;br /&gt;
Hellmesh is a miniboss in the [[Crimson Forest]] biome. His arena can be accessed by descending into magma-marked pits scattered across the biome, signaled by glowing magma. Upon activation, Hellmesh announces his systems boot sequence before engaging the player. Once defeated, he will enter a 100-second reboot cycle.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Set 1, Attack 1) {{!}} Hellmesh targets the player and performs a powerful slam attack in their direction, creating a shotgun spread of projectiles that shoot outwards in all directions on impact with the ground three times.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 2) {{!}} Hellmesh summons four waves of red cubes that quickly turn purple before targeting and homing toward the player.&lt;br /&gt;
&lt;br /&gt;
(Set 2, Attack 1) {{!}} Hellmesh throws groups of three cubes at the targeted player three times. Each cube explodes on impact, dealing AoE damage.&lt;br /&gt;
&lt;br /&gt;
(Set 2, Attack 2) {{!}} Hellmesh throws clusters of cubes at random platforms. Each cube explodes on impact, dealing AoE damage.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Hellmesh cycles through its Set 1 attacks in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Hellmesh forces players toward the edges of the arena and breaks the soul soil bridges connecting the outer platforms to the centre. It then summons three Hellmesh Bases that are highlighted which must be destroyed to kill Hellmesh. During this phase, Hellmesh cycles through its Set 2 attacks in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Hellmesh|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Phase 1 End {{!}}{{!}} [Hellmesh] &amp;quot;MALWARE DETECTED. ACTIVATING FIREWALL&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Hellmesh] &amp;quot;SYSTEMS OVERIDE. LOGIN SUCCESSFUL; USER:Da̷̰̰͕̩͍͛̅l̶̛̗̳̞͈̠͕̤̭̬̈́̐p̴̠̟͉̃̈̈́q̶̳̬̌̊̿͜͝ȩ̷̦͕͈̱͈̅̈́̌̒́̑́̕ͅṅ̸̼͎̖̠̦̻̍̂́͗͗̈́ͅd̸̡͙͍̪͉̠̈́͜. FORCE INITIATING SLEEP CYCLE&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Nocs&lt;br /&gt;
|text=Nocs&lt;br /&gt;
|img=Miniboss-2DNocs&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Nocs&lt;br /&gt;
| image = Miniboss-3DNocs.png&lt;br /&gt;
| Health = 660&lt;br /&gt;
| Fame = 150&lt;br /&gt;
| Glory = 150&lt;br /&gt;
| Biome = [[Permafrost]]&lt;br /&gt;
| Tiered = 5-7&lt;br /&gt;
| Gilded = Weapons;Icy Grasp;Ut-IcyGrasp.png;10,&lt;br /&gt;
Armours;Frozen Bearhide;Ut-FrozenBearhide.png;10&lt;br /&gt;
| Frag = Gilded;33&lt;br /&gt;
}}&lt;br /&gt;
Nocs is a miniboss in the [[Permafrost]] biome. His arena can be found within icy caves that drop down which are scattered throughout the Permafrost biome. Within his lair, Nocs unleashes chilling bursts of frost and brute strength against any players daring enough to awake him from his slumber. Once defeated, he will enter a 100-second hibernation cycle.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Nocs dashes towards the player, leaving a trail of ice shards that deal damage on contact. After a few seconds, the shards shoot out two projectiles and become enchanted. Upon colliding with a wall, Nocs teleports to another side of the arena and repeats the dash two more times.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Nocs throws five icy projectiles directly at the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Nocs targets a player and leaps toward them, creating a trail of ice shards that deal contact damage. Upon landing, Nocs releases a shotgun burst of projectiles in all directions. Nocs repeats this attack three times.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Nocs smashes its fists together, generating a line of ice shards stretching across the arena. These shards deal contact damage and become enchanted after a few seconds, shooting out two projectiles. Nocs repeats this attack three times.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Nocs slams the floor, summoning ice shards randomly across the arena, each releasing a shotgun burst of projectiles twice in all directions.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Nocs cycles through its main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Nocs|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Arrival {{!}}{{!}} [Nocs] &amp;quot;You dare disturb my slumber?&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Nocs] &amp;quot;You&#039;re only delaying the storm...&amp;quot;&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Gravesbane&lt;br /&gt;
|text=Gravesbane&lt;br /&gt;
|img=Miniboss-2DGravesbane&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Gravesbane&lt;br /&gt;
| image = Miniboss-3DGravesbane.png&lt;br /&gt;
| Health = 605&lt;br /&gt;
| Fame = 150&lt;br /&gt;
| Glory = 150&lt;br /&gt;
| Biome = Necropolis&lt;br /&gt;
| Tiered = 5-7&lt;br /&gt;
| Gilded = Weapons;Gravediggers&#039; Shovel;Ut-Gravedigger&#039;sShovel.png;10,&lt;br /&gt;
Armours;Spiker&#039;s Greaves;Ut-Spiker&#039;sGreaves.png;10&lt;br /&gt;
| Frag = Gilded;33&lt;br /&gt;
}}&lt;br /&gt;
Gravesbane is a miniboss in the Necropolis biome. His lair can be discovered beneath a house, accessible through a hole that leads deep underground. In his chamber, Gravesbane commands his foes to aid him in battle. Once defeated, he will enter a 100-second respawn cycle.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Gravesbane slams his Gravedigger’s Shovel into the ground, creating a jumpable shockwave. He then glows and fires a shotgun spread of arcing projectiles in a spherical pattern around himself.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Gravesbane pauses for a few seconds before throwing two Eclipsouls that chase and attack the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Gravesbane throws his Gravedigger’s Shovel at a wall. Upon impact, it spawns three Ghosts that fly toward the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Gravesbane spins his Gravedigger’s Shovel in a circle, summoning a ring of mini shovels that stagger momentarily before propelling outward.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Gravesbane remains within his grave, summoning two waves of Eclipsouls, Ectobites, and Slenders to damage the player. Once both waves are defeated, Gravesbane emerges from his grave to join the battle. After rising, Gravesbane cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Gravesbane summons additional Ectobites while continuing to cycle through his main attacks to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Gravesbane|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pre-Rise {{!}}{{!}} [Mysterious Grave] &amp;quot;???&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Rise {{!}}{{!}} [Gravesbane] &amp;quot;You will rot...and you will remember who sent you there!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Phase 1 End {{!}}{{!}} [Gravesbane] &amp;quot;Rise my ghouls!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Boss Enemies ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Slender&lt;br /&gt;
| image = Mob-3DSlender.png&lt;br /&gt;
| Health = 60&lt;br /&gt;
| Fame = 10&lt;br /&gt;
| Glory = 10&lt;br /&gt;
| Attack = Burrows underground and pops up near the player to slash the player.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Eclipsoul&lt;br /&gt;
| image = Mob-3DEclipsoul.png&lt;br /&gt;
| Health = 55&lt;br /&gt;
| Fame = 10&lt;br /&gt;
| Glory = 10&lt;br /&gt;
| Attack = Runs towards the player and slashes them.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Ectobite&lt;br /&gt;
| image = Mob-3DEctobite.png&lt;br /&gt;
| Health = 44&lt;br /&gt;
| Fame = 10&lt;br /&gt;
| Glory = 10&lt;br /&gt;
| Attack = Fires a small projectile that deals AoE damage on impact.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Ghost&lt;br /&gt;
| image = Mob-3DGhost.png&lt;br /&gt;
| Health = 44&lt;br /&gt;
| Fame = 0&lt;br /&gt;
| Glory = 0&lt;br /&gt;
| Attack = Flies toward the player, dealing contact damage.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Aurehog&lt;br /&gt;
|text=Aurehog&lt;br /&gt;
|img=Miniboss-2DAurehog&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Aurehog&lt;br /&gt;
| image = Miniboss-3DAurehog.png&lt;br /&gt;
| Health = 1980&lt;br /&gt;
| Fame = 200&lt;br /&gt;
| Glory = 200&lt;br /&gt;
| Biome = [[Radiant Isles]]&lt;br /&gt;
| Tiered = 9-10&lt;br /&gt;
| Gilded = Armours;Soulfire Sandals;Ut-SoulfireSandals.png;10,&lt;br /&gt;
Abilities;Star of Shimmering Light;Ut-StarOfShimmeringLight.png;10&lt;br /&gt;
| Frag = Royal;7.5,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Aurehog uses his gas tank to fire multiple enflamed orbs into the air. Upon landing, they release eight projectiles in all directions and form a small fire puddle which deals damage and inflicts fire to the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Aurehog stomps into the ground, dealing AoE damage and releasing projectiles in all directions before embedding his flamethrower into the ground and firing it. He then begins to shoot out arcing projectiles which, on contact, enflame the ground under the contact point, causing damage and inflicting fire.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Aurehog follows the player, stomping the ground. Upon stomping, he releases nine projectiles infront of him, and summons fire in a cross pattern around him.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Aurehog releases three waves of three stars on the ground of the arena which bounce off of the corners. Upon contact with the player, they get &amp;quot;stuck&amp;quot; and deal a high amount of DPS.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Aurehog fires his flamethrower, dealing damage and inflicting fire on contact.&lt;br /&gt;
&lt;br /&gt;
(Attack 6) {{!}} Aurehog slashes the player if close.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Aurehog cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Aurehog|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Arrival {{!}}{{!}} [Aurehog] &amp;quot;Your world will burn clean.&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50% HP {{!}}{{!}} [Aurehog] &amp;quot;The aether denies your victory!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Aurehog] &amp;quot;Absolution needs reloading!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Luna&lt;br /&gt;
|text=Luna&lt;br /&gt;
|img=Miniboss-2DLuna&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Luna&lt;br /&gt;
| image = Miniboss-3DLuna.png&lt;br /&gt;
| Health = 1980&lt;br /&gt;
| Fame = 200&lt;br /&gt;
| Glory = 200&lt;br /&gt;
| Biome = [[Radiant Isles]]&lt;br /&gt;
| Tiered = 9-10&lt;br /&gt;
| Gilded = Armours;Lunar Hood;Ut-LunarHood.png;10,&lt;br /&gt;
Abilities;Jewel of the Aether;Ut-JewelOfTheAether.png;10&lt;br /&gt;
| Frag = Royal;7.5,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Luna leaps into the air before slamming down her staff into the ground, summoning beams that rotate clockwise and deal damage on contact, as well as multiple crystals around the arena which explode into six projectiles.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Luna charges up her sigil behind her, summoning five sets of five projectiles which arc in towards the player. &lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Luna teleports and slams her staff into the ground, summoning a wall of crystals around her before releasing a wave of twelve projectiles in all directions which break the crystals and explode into cylindrical projectiles as they travel.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Luna releases a wave or projectiles infront of her.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Luna spins and throws her staff into the air, damaging the player on contact.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Luna cycles through her main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Luna|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Arrival {{!}}{{!}} [Luna] &amp;quot;I have burned brighter foes.&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50% HP {{!}}{{!}} [Luna] &amp;quot;You cannot outshine the radiant!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Luna] &amp;quot;Radiance never truly fades.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
Shadowlands Bosses=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Shadowlands Bosses ==&lt;br /&gt;
There are 3 shadowlands minibosses as well as 1 shadowland boss present that are spread across the [[Shadowlands]]. They all drop unique [[Loot|Untiered Items]] which match their boss behaviour.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;After killing 4 shadowland minibosses, the [[Defender]] will spawn in the centre of the [[Shadowlands]]. When defeated, this boss drops the [[Celestial&#039;s Province: Part 1|Celestial&#039;s Province]] Dungeon.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Warden&lt;br /&gt;
|text=Warden&lt;br /&gt;
|img=Boss-2DWarden&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Warden;Fallen Hero&lt;br /&gt;
| image = Boss-3DWarden.png;Bossbar-Warden&lt;br /&gt;
| Health = 4400&lt;br /&gt;
| Fame = 500&lt;br /&gt;
| Glory = 500&lt;br /&gt;
| Biome = [[Shadowlands]]&lt;br /&gt;
| Bloodshot = Weapons;Dawnbringer;Ut-Dawnbringer.png;0.5&lt;br /&gt;
| Royal = Armours;Warden&#039;s Faceguard;Ut-Warden&#039;sFaceguard.png;2,&lt;br /&gt;
Armours;Warden&#039;s Garment;Ut-Warden&#039;sGarment.png;2&lt;br /&gt;
| Frag = Bloodshot;5,Royal;50&lt;br /&gt;
}}&lt;br /&gt;
Commander of the Vanguard Cohort, the Warden was known as a steadfast and kind individual. They found the most joy in teaching and raising newer soldiers to eventually join the legion; a trait passed on by their master Raphael. Alas, in their haste to guide others, they never saw the Sanguine Lord approaching.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;EXTRA INFO: This boss can only drop a Royal Fragment if an Untiered Item is also dropped.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} The Warden moves toward the player, sending out slow moving slashes that deal damage on contact.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} The Warden channels their energy, then performs a spinning slash across a wide area, releasing three spiked disks in a shotgun pattern that bounce on the arena&#039;s walls.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} The Warden thrusts their halberd forward in a piercing jab, dealing heavy knockback and damage to any player caught by it. This attack also releases three spiked disks in a shotgun pattern that bounce around the arena.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} The Warden slams their halberd into the ground, launching nearby players into the air and firing four spiked disks in a cross shaped pattern that rebound off of the arena&#039;s walls.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} The Warden leaps high into the air before crashing down, creating a shockwave that launches players upward and sending four spiked disks in a cross pattern.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} The Warden cycles through their main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Warden|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Pre-Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Spawn {{!}}{{!}} [Warden] &amp;quot;The flag flies once more.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damaging Boss {{!}}{{!}} [Warden] &amp;quot;Look at it, &amp;lt;player&amp;gt;. This battle standard is all I have left to honour my fallen brethren.&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Warden] &amp;quot;Remember us, warriors.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Herald&lt;br /&gt;
|text=Herald&lt;br /&gt;
|img=Boss-2DHerald&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Herald;Fallen Hero&lt;br /&gt;
| image = Boss-3DHerald.png;Bossbar-Herald&lt;br /&gt;
| Health = 4675&lt;br /&gt;
| Fame = 500&lt;br /&gt;
| Glory = 500&lt;br /&gt;
| Biome = [[Shadowlands]]&lt;br /&gt;
| Bloodshot = Abilities;Last Stand;Ut-LastStand.png;0.5&lt;br /&gt;
| Royal = Armours;Heraldic Heelguards;Ut-HeraldicHeelguards.png;2,&lt;br /&gt;
Weapons;Luminous Flame;Ut-LuminousFlame.png;2&lt;br /&gt;
| Frag = Bloodshot;5,Royal;50&lt;br /&gt;
}}&lt;br /&gt;
Commander of the Scout Cohort, the Herald gained their title for their willingness to venture into dangerous territory. They were thus celebrated for their brave and unyielding nature, traits passed on by their teacher Raphael. Ironically, the Herald fell to the Sanguine Lord before they were able to warn the legion of their impending doom.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;EXTRA INFO: This boss can only drop a Royal Fragment if an Untiered Item is also dropped.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Arena Hazard) {{!}} The Herald periodically calls upon a rain of fire. Each impact deals damage in a small area, which is indicated by yellow lights on the arena floor.&lt;br /&gt;
&lt;br /&gt;
(Attack 1) {{!}} The Herald fires a projectile that fissures the ground, dealing damage to any player caught in its path.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} The Herald unleashes a carpet of fire that moves forward, burning and damaging players.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} The Herald moves toward the player while releasing slow moving slashes, dealing contact damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} The Herald spins, firing red projectiles outward in all directions, each dealing damage on contact.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} The Herald spins, releasing yellow projectiles that travel outward before returning back as slashes when reaching their maximum range.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} The Herald cycles through their main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Herald|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Pre-Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Spawn {{!}}{{!}} [Herald] &amp;quot;The torch burns bright.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damaging Boss {{!}}{{!}} [Herald] &amp;quot;The flames cast deep shadows, &amp;lt;player&amp;gt;. There’s a tragic tale within them, growing darker the further you stray.&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Herald] &amp;quot;Never let go of the light.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Reaper&lt;br /&gt;
|text=Reaper&lt;br /&gt;
|img=Boss-2DReaper&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Reaper;Fallen Hero&lt;br /&gt;
| image = Boss-3DReaper.png;Bossbar-Reaper&lt;br /&gt;
| Health = 5500&lt;br /&gt;
| Fame = 500&lt;br /&gt;
| Glory = 500&lt;br /&gt;
| Biome = [[Shadowlands]]&lt;br /&gt;
| Bloodshot = Armours;Reaper&#039;s Vest;Ut-Reaper&#039;sVest.png;0.5&lt;br /&gt;
| Royal = Armours;Soulless Shoes;Ut-SoullessShoes.png;2,&lt;br /&gt;
Abilities;Chalice Of Rot;Ut-ChaliceOfRot.png;2&lt;br /&gt;
| Frag = Bloodshot;5,Royal;50&lt;br /&gt;
}}&lt;br /&gt;
Commander of the Cutthroat Cohort, the Reaper was a silent killing machine. Their resolve was a value they lived by after training with Raphael. Despite this, their focus was broken as they gazed into the hauntingly hollow eyes of the Sanguine Lord, leaving only fear as they were cut down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;EXTRA INFO: This boss can only drop a Royal Fragment if an Untiered Item is also dropped.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Arena Hazard) {{!}} The Reaper&#039;s mere presence allows devastating maelstroms to form around the arena, starting cyan and harmless before turning purple and dealing continuous damage while within it. &lt;br /&gt;
&lt;br /&gt;
(Attack 1) {{!}} The Reaper walks towards the player, sending out two slow slash projectiles before spinning and sending out a ring of slashes in all directions.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} The Reaper sends forwards a narrow shockwave that inflicts burning on players caught within.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} The Reaper leaps into the air before slamming their scythe into the ground, launching players into the air and dealing massive damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} The Reaper channels their energy before dashing forwards and sending out bursts of energy in all directions.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} The Reaper slams their scythe into the ground, sending out four tombstones in a cross pattern that radiate smaller slash projectiles.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} The Reaper cycles through their main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Reaper|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Pre-Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Spawn {{!}}{{!}} [Reaper] &amp;quot;The spectres watch closely.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damaging Boss {{!}}{{!}} [Reaper] &amp;quot;We never knew what fate had in store for us, &amp;lt;player&amp;gt;. And yet, dead men tell no tales.&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Reaper] &amp;quot;So we shall persist in spirit.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Defender&lt;br /&gt;
|text=Defender&lt;br /&gt;
|img=Boss-2DDefender&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Defender;Guardian of the Province&lt;br /&gt;
| image = Boss-3DDefender.png;Bossbar-Defender&lt;br /&gt;
| Health = 8250&lt;br /&gt;
| Fame = 1000&lt;br /&gt;
| Glory = 1000&lt;br /&gt;
| Biome = [[Shadowlands]]&lt;br /&gt;
| DungeonDrop = Celestial&#039;s Province: Part 1;Key-Celestial&#039;sProvince.png&lt;br /&gt;
| Bloodshot = Armours;Phantasmic Greaves;Ut-PhantasmicGreaves.png;0.75,&lt;br /&gt;
Abilities;Shrouded Shield;Ut-ShroudedShield.png;0.75,&lt;br /&gt;
Abilities;Afterburner;Ut-Afterburner.png;0.75&lt;br /&gt;
| Frag = Bloodshot;20&lt;br /&gt;
}}&lt;br /&gt;
The legendary praetor of the legion and successor to Raphael upon his departure. Despite this, he was never a  match for the Sanguine Lord and perished as the last bastion of the valley. Although this entity is that of the same as other possessed armors, the Celestials recognized that the previous owner and grade of this armor was superior, selecting it as the dark knight of the Celestial Province.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Arena Hazard) {{!}} The Defender periodically marks a quadrant of the arena as safe. After a short delay, any players outside the marked zone are inflicted with heavy damage and Blindness.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 1) {{!}} The Defender targets a player and runs toward them, leaving a trail of fire behind them.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 2) {{!}} The Defender leaps into the air, spinning before crashing down into the ground and releasing a powerful shockwave that deals massive damage to any player nearby.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 3) {{!}} The Defender jumps upward and slashes their blade upon landing, sending out a projectile that burns the summons fire behind it as it moves. When the projectile reaches its maximum range or impacts with a wall or player, it summons a cross of fire.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 4) {{!}} The Defender slams their sword into the ground, creating a cross pattern of fire and a shockwave that damages players nearby.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 5) {{!}} The Defender leaps onto a player, dealing heavy damage, launching them into the air, and inflicting Slowness.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 6) {{!}} The Defender fires two magic projectiles followed by a final shot that summons fire as it moves. Upon impact with a wall or player, or when it reaches its limit, it spawns a cross of fire.&lt;br /&gt;
&lt;br /&gt;
(Set 2, Attack 1) {{!}} The Defender conjures and releases a fast-moving vertical slash toward their target, dealing precision damage.&lt;br /&gt;
&lt;br /&gt;
(Set 2, Attack 2) {{!}} The Defender unleashes three consecutive slashes toward the targeted player, each hit dealing burning damage in addition to its direct strike.&lt;br /&gt;
&lt;br /&gt;
100% to 50% (Phase 1) {{!}} The Defender cycles through their first set of attacks in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
50% to 0% (Phase 2) {{!}} The Defender exalts themselves. They now cycle between both sets of attacks in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Defender|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Pre-Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Spawn {{!}}{{!}} [Defender] &amp;quot;...&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damaging Boss {{!}}{{!}} [Defender] &amp;quot;I stood for honor, but honor was my undoing &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75% Boss HP {{!}}{{!}} [Defender] &amp;quot;Leave the sacred lands!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Phase 1 End {{!}}{{!}} [Defender] &amp;quot;Master... I require strength!&amp;quot; &amp;lt;br /&amp;gt;[Seraphim] &amp;quot;Fulfill your destiny...&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25% Boss HP {{!}}{{!}} [Defender] &amp;quot;I must protect the final sphere!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Abyss_Of_Demons&amp;diff=15353</id>
		<title>Abyss Of Demons</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Abyss_Of_Demons&amp;diff=15353"/>
		<updated>2026-08-15T11:51:47Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: updated drops :drooling_face:&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-page&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Malfas;Succubus&lt;br /&gt;
| image = Boss-3DMalfas.png;Bossbar-Malfas&lt;br /&gt;
| Health = 825&lt;br /&gt;
| Fame = 150&lt;br /&gt;
| Glory = 150&lt;br /&gt;
| Tiered = 5-7&lt;br /&gt;
| Companion = Pets;Blazey;Pet-2DBlazey.png;1,&lt;br /&gt;
Mounts;Magma Runner;Mount-2DMagmaRunner.png;1&lt;br /&gt;
| Gilded = Weapons;Demonic Blade;Ut-DemonicBlade.png;10,&lt;br /&gt;
Weapons;Demonic Dagger;Ut-DemonicDagger.png;10,&lt;br /&gt;
Abilities;Magma Infused Skull;Ut-MagmaInfusedSkull.png;10&lt;br /&gt;
| Frag = Gilded;75&lt;br /&gt;
| Required = 24&lt;br /&gt;
| Solo = 24&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Abyss Of Demons&#039;&#039;&#039; is a 24 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]] — an enchantress&#039; dungeon, the sweet whispers of the walls entice the victims to meet their doom in malfas&#039; throne, ruled by &#039;&#039;&#039;Malfas, the Succubus&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This dungeon is dropped by [[Lava Impling]] and [[Lava Imp]] in the [[Crimson Forest]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-clear&amp;quot;&amp;gt;&lt;br /&gt;
==Dungeon Clear==&lt;br /&gt;
* Go through the dungeon while clearing the rooms until you find the entrance to the boss arena, which is a hole in the ground.&lt;br /&gt;
* This dungeon has a chance to spawn a highlighted chest, which gives you the chance to drop all the same items that the boss drops.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
==Boss Behaviour==&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Set 1, Attack 1)&#039;&#039;&#039; | Malfas conjures a tornado and circles around it, launching bursts of flame in all directions. Each flame deals contact damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 1, Attack 2)&#039;&#039;&#039; | Malfas hurls a hellfire boomerang that arcs through the air before returning to her. The projectile deals damage and inflicts fire damage on hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 1, Attack 3)&#039;&#039;&#039; | Malfas releases four waves of flaming slashes toward the player, followed by a fifth wave sent outward in all directions. Each slash deals damage on contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 1, Attack 4)&#039;&#039;&#039; | Malfas dashes forward in a swift burst, dealing contact damage to the player on impact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 1, Attack 5)&#039;&#039;&#039; | Malfas detaches her tail, commanding it to strike independently while she performs another attack. The tail&#039;s strikes deal contact damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 2, Attack 1)&#039;&#039;&#039; | Malfas swings her sword with immense force, dealing contact damage and knockback to the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 2, Attack 2)&#039;&#039;&#039; | Malfas teleports to the center of the arena and unleashes a barrage of projectiles in a radial pattern around herself, each dealing damage on contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 66% (Phase 1)&#039;&#039;&#039; | Malfas cycles through her first set of attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;66% to 33% (Phase 2)&#039;&#039;&#039; | Malfas summons two of her minions to aid her while continuing to cycle through her first set of attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;33% to 0% (Phase 3)&#039;&#039;&#039; | Malfas summons her sword from the ground and dashes toward the player, dealing contact damage. She now cycles through both sets of attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Enemies ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Lava Imp&lt;br /&gt;
| image = Mob-3DLavaImp.png&lt;br /&gt;
| Health = 83&lt;br /&gt;
| Fame = 12&lt;br /&gt;
| Glory = 12&lt;br /&gt;
| Attack = Strikes the air, sending out rings in every direction that deal damage on contact.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Ember Hound&lt;br /&gt;
| image = Mob-3DEmberHound.png&lt;br /&gt;
| Health = 99&lt;br /&gt;
| Fame = 30&lt;br /&gt;
| Glory = 30&lt;br /&gt;
| Attack = Shoots five flames toward the player, each dealing contact damage.&lt;br /&gt;
| Frag = Gilded;10&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Ember Shroom&lt;br /&gt;
| image = Mob-3DEmberShroom.png&lt;br /&gt;
| Health = 61&lt;br /&gt;
| Fame = 12&lt;br /&gt;
| Glory = 12&lt;br /&gt;
| Attack = Periodically releases an AoE burst that deals damage in a wide radius.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Lava Impling&lt;br /&gt;
| image = Mob-3DLavaImpling.png&lt;br /&gt;
| Health = 55&lt;br /&gt;
| Fame = 12&lt;br /&gt;
| Glory = 12&lt;br /&gt;
| Attack = Flies toward the player and performs a melee strike that deals damage.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
== Lore ==&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
{{DLog||Malfas|???}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Boss &amp;amp; Dungeon Dialogue&lt;br /&gt;
|img=&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Clear&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Approaching a Chest || [Abyssal Chest] &amp;quot;Let&#039;s see what you will find inside!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || [Malfas] &amp;quot;Leave my hell world!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 1 End || [Malfas] &amp;quot;Awaken, my minions!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 2 End || [Malfas] &amp;quot;Really? You think you can take down the leader of the abyss?&amp;quot; &amp;lt;br /&amp;gt;[Malfas] &amp;quot;Your life ends here!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Ice_Cave&amp;diff=15352</id>
		<title>Ice Cave</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Ice_Cave&amp;diff=15352"/>
		<updated>2026-08-15T11:50:45Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: updated drops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-page&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Arctic Colossus;Ice Guardian&lt;br /&gt;
| image = Boss-3DArcticColossus.png;Bossbar-ArcticColossus&lt;br /&gt;
| Health = 990&lt;br /&gt;
| Fame = 150&lt;br /&gt;
| Glory = 150&lt;br /&gt;
| Tiered = 5-7&lt;br /&gt;
| Companion = Pets;Ice Penguin;Pet-2DIcePenguin.png;1,&lt;br /&gt;
Mounts;Frostfang;Mount-2DFrostfang.png;1&lt;br /&gt;
| Gilded = Abilities;Frostspark Scripture;Ut-FrostsparkScripture.png;10,&lt;br /&gt;
Abilities;Frozen Star;Ut-FrozenStar.png;10,&lt;br /&gt;
Abilities;Frozen Jewel;Ut-FrozenJewel.png;10&lt;br /&gt;
| Frag = Gilded;75&lt;br /&gt;
| Required = 24&lt;br /&gt;
| Solo = 24&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Ice Cave&#039;&#039;&#039; is a 24 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]] — frosty air encroaches throughout the caves, a warning of the Arctic Colossus&#039; unending rage, ruled by &#039;&#039;&#039;Arctic Colossus, the Ice Guardian&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This dungeon is dropped by [[Cryonic Fowl]] and [[Cryonic Crab]] in the [[Permafrost]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-clear&amp;quot;&amp;gt;&lt;br /&gt;
==Dungeon Clear==&lt;br /&gt;
* Go through the dungeon while clearing the rooms until you find the entrance to the boss arena, which is a hole in the ground.&lt;br /&gt;
* This dungeon has a chance to spawn a highlighted chest, which gives you the chance to drop all the same items that the boss drops.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
== Boss Behaviour == &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Attack 1)&#039;&#039;&#039; | The Colossus summons a rain of icicles that travels in a linear manner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 2)&#039;&#039;&#039; | The Colossus stomps the ground, dealing AoE damage in a large area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 3)&#039;&#039;&#039; | The Colossus creates waves of explosions in all directions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 4)&#039;&#039;&#039; | The Colossus swipes at the player, firing 6 frost projectiles at the player in 4 waves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 50% (Phase 1)&#039;&#039;&#039; | The Colossus cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;50% (Phase 2)&#039;&#039;&#039; | The Colossus summons 4 icicles that must be killed before damage him. These icicles fire projectiles in all directions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;50% to 0% (Phase 3)&#039;&#039;&#039; | The Colossus cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Enemies ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Permafrost Sentinel&lt;br /&gt;
| image = Mob-3DPermafrostSentinel.png&lt;br /&gt;
| Health = 110&lt;br /&gt;
| Fame = 30&lt;br /&gt;
| Glory = 30&lt;br /&gt;
| Attack = Charges up a frost attack, then fires it toward the player, dealing damage on impact.&lt;br /&gt;
| Frag = Gilded;10&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Cryonic Fowl&lt;br /&gt;
| image = Mob-3DCryonicFowl.png&lt;br /&gt;
| Health = 66&lt;br /&gt;
| Fame = 12&lt;br /&gt;
| Glory = 12&lt;br /&gt;
| Attack = Rushes toward the player and performs a melee strike that deals contact damage.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Cryonic Crab&lt;br /&gt;
| image = Mob-3DCryonicCrab.png&lt;br /&gt;
| Health = 61&lt;br /&gt;
| Fame = 12&lt;br /&gt;
| Glory = 12&lt;br /&gt;
| Attack = Shoots two ice projectiles toward the player, each dealing damage on contact.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
== Lore == &lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
{{DLog||Arctic Colossus|???}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Boss &amp;amp; Dungeon Dialogue&lt;br /&gt;
|img=&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Clear&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Approaching a Chest || [Ice Chest] &amp;quot;Let&#039;s see what you will find inside!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || [Arctic Colossus] &amp;quot;You cannot invade this land!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 1 End || [Arctic Colossus] &amp;quot;The ice crystals give me strength!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Tartarus&amp;diff=15351</id>
		<title>Tartarus</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Tartarus&amp;diff=15351"/>
		<updated>2026-08-15T11:49:47Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: updated drops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-page&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Malthar;The Cinder Sovereign&lt;br /&gt;
| image = Boss-3DMalthar.png;Bossbar-Malthar&lt;br /&gt;
| Health = 3850&lt;br /&gt;
| Fame = 800&lt;br /&gt;
| Glory = 800&lt;br /&gt;
| Tiered = 8&lt;br /&gt;
| Companion = Pets;Tartalink;Pet-2DTartalink.png;0.4,&lt;br /&gt;
Mounts;Emberaptor;Mount-2DEmberaptor.png;0.4&lt;br /&gt;
| Royal = Abilities;Cinder Reach;Ut-CinderReach.png;2,&lt;br /&gt;
Abilities;Cinder Scripture;Ut-CinderScripture.png;2,&lt;br /&gt;
Armours;ScorchscaleLeggings;Ut-ScorchscaleLeggings.png;2&lt;br /&gt;
| Frag = Royal;100&lt;br /&gt;
| Required = 48&lt;br /&gt;
| Solo = 54&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Tartarus&#039;&#039;&#039; is a 48 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]] — trapped in Tartarus, the Cinder Sovereign defends its domain, ruled by &#039;&#039;&#039;Malthar, the Cinder Sovereign&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This dungeon is dropped by [[Astaroth]] in the [[Crimson Forest]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Clear ==&lt;br /&gt;
* Prior to finishing both pentagram puzzles on opposite ends, all mobs in the dungeon can respawn, meaning the player should try to quickly reach the puzzles in order to not kill the mobs repeatedly, over and over.&lt;br /&gt;
* The sigil infront of the entrance of the dungeon indicates which sides are complete; yellow (black from a distance) when incomplete, red when completed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Puzzle ==&lt;br /&gt;
&#039;&#039;&#039;(Left/Right Side Pentagram Puzzle)&#039;&#039;&#039; | This dungeon contains two puzzles on opposite sides, both with the same objective; to form a pentagram out of the five points. This can be done by rotating each of the points (spherical flame particles) clockwise (right clicking) or anti-clockwise (shift-right clicking). The room contains a 30 second timer, afterwhich the player will be teleported outside.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Boss Behaviour == &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Arena Hazard)&#039;&#039;&#039; | Throughout the fight, Cinder Slaves emerge from the ground to distract the player from Malthar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 1)&#039;&#039;&#039; | Malthar levitates into the air and locks onto the player, then begins flying towards them, releasing twelve enflamed projectiles in all directions eight times as he reaches the ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 2)&#039;&#039;&#039; | Malthar twirls around, dealing contact damage with their tail as they shoot out multiple enflamed projectiles into the air. Upon contact with the floor, these projectiles explode into eight projectiles which are shot out in all directions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 3)&#039;&#039;&#039; | Malthar dashes backwards before beginning to breathe out fire, damaging the player on contact, as well as covering the arena in fire puddles which damage the player if stood on and inflicting fire damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 4)&#039;&#039;&#039; | Malthar stomps the ground, summoning fifteen indicator circles in all directions which expand outward in eight waves. They detonate after a second, damaging the player if within their radius.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 75% (Phase 1)&#039;&#039;&#039; | Malthar levitates then hovers into the air and begins raining down meteors onto the arena. The player must find the green indicators which randomly appear in the arena and remain within them until they procc, after which Malthar will lose 8.33% of their HP. The player must repeat this 3 times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;75% to 0% (Phase 2)&#039;&#039;&#039; | Malthar cycles through their main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Enemies ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Cinder Tank&lt;br /&gt;
| image = Mob-3DCinderTank.png&lt;br /&gt;
| SpecialInfo = This mob can only be damaged while it is initiating an attack.&lt;br /&gt;
| Health = 220&lt;br /&gt;
| Fame = 0&lt;br /&gt;
| Glory = 0&lt;br /&gt;
| Attack = Bashes the player with their shield or hits them with their mace.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Cinder Paladin&lt;br /&gt;
| image = Mob-3DCinderPaladin.png&lt;br /&gt;
| SpecialInfo = This mob can only be damaged while it is not initiating an attack.&lt;br /&gt;
| Health = 132&lt;br /&gt;
| Fame = 0&lt;br /&gt;
| Glory = 0&lt;br /&gt;
| Attack = Slashes the player.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Cinder Archer&lt;br /&gt;
| image = Mob-3DCinderArcher.png&lt;br /&gt;
| Health = 132&lt;br /&gt;
| Fame = 0&lt;br /&gt;
| Glory = 0&lt;br /&gt;
| Attack = Fires an arrow at the player.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Cinder Wizard&lt;br /&gt;
| image = Mob-3DCinderWizard.png&lt;br /&gt;
| Health = 121&lt;br /&gt;
| Fame = 0&lt;br /&gt;
| Glory = 0&lt;br /&gt;
| Attack = Casts a fire projectile which explodes on impact, inflicting fire damage.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Cinder Slave&lt;br /&gt;
| image = Mob-3DCinderSlave2.png&lt;br /&gt;
| Health = 66&lt;br /&gt;
| Fame = 0&lt;br /&gt;
| Glory = 0&lt;br /&gt;
| Attack = Slashes the player with their sword.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Cinder Slave&lt;br /&gt;
| image = Mob-3DCinderSlave.png&lt;br /&gt;
| Health = 66&lt;br /&gt;
| Fame = 0&lt;br /&gt;
| Glory = 0&lt;br /&gt;
| Attack = Punches the player.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
== Lore == &lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
{{DLog||Aetheris|???}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Dialogue&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Clear&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Player Puzzle Attempt || &amp;lt;player&amp;gt; is attempting to solve the left/right pentagram room!&lt;br /&gt;
|-&lt;br /&gt;
| Puzzle Completed || The left/right pentagram has been aligned.&lt;br /&gt;
|-&lt;br /&gt;
| Both Puzzles Completed || The sigil blazes with power...&lt;br /&gt;
|-&lt;br /&gt;
| All Enemies Killed || The sigil is fully awakened...&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || [Malthar] &amp;quot;...Hm? The seal hath been sundered? Art thou the fiends who is so foolish as to do this?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 1 End || [Malthar] &amp;quot;Very well. You mortals shalt stand as the first witness to my new reign of destruction!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 33% HP || [Malthar] &amp;quot;Mine strength hath withered with the cruel toils of time. And yet, they will suffice in rendering thy world unto ash and cinder.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Death || [Malthar] &amp;quot;Alas, it is clear that my scales were not forged for the wars of this age.&amp;quot; &amp;lt;br /&amp;gt; [Malthar] &amp;quot;Heed my blessings, so thou shalt endure the tyrannies of the Void, lest thou share in my failures...&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Illarius%27_Hideout&amp;diff=15350</id>
		<title>Illarius&#039; Hideout</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Illarius%27_Hideout&amp;diff=15350"/>
		<updated>2026-08-15T11:48:57Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: updated the drops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-page&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Loa;The Creator&lt;br /&gt;
| image = Boss-3DLoa.png;Bossbar-Loa&lt;br /&gt;
| Health = 5280&lt;br /&gt;
| Fame = 600&lt;br /&gt;
| Glory = 600&lt;br /&gt;
| Companion = Pets;Elder Ent;Pet-2DElderEnt.png;0.2,&lt;br /&gt;
Mounts;Woodland Mantibane;Mount-2DWoodlandMantibane.png;0.2&lt;br /&gt;
| Royal = Abilities;Wild Wisps*;Ut-WildWisps.png;1.8,&lt;br /&gt;
Weapons;Blossom blade;Ut-BlossomBlade.png;2,&lt;br /&gt;
Abilities;Dilapidated Scripture;Ut-DilapidatedScripture.png;2,&lt;br /&gt;
Armours;Greatwood Greaves;Ut-GreatwoodGreaves.png;2&lt;br /&gt;
| Bloodshot = Abilities;Cranium Terrarium;Ut-CraniumTerrarium.png;0.8&lt;br /&gt;
| Frag = Bloodshot;5,Royal;120&lt;br /&gt;
| Required = 54&lt;br /&gt;
| Solo = 60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Illarius&#039; Hideout&#039;&#039;&#039; is a 54 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]] — home to an ent from the stem of creation, ruled by &#039;&#039;&#039;Loa, The Creator&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This dungeon is dropped by [[Illarius]] in the [[Jungle]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-clear&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Clear ==&lt;br /&gt;
* Go through the dungeon&#039;s pathways, which split into 3, and go towards the end of each path in order to find a Dyerftum Overlord.&lt;br /&gt;
* After killing all 3 Dyerftum Overlords, the location of their death turns into purple particles which teleport you into the boss arena in order to fight Loa.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
== Boss Behaviour == &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Attack 1)&#039;&#039;&#039; | Loa burrows their roots into the ground, dividing the arena into sections. The roots erupt violently, dealing massive damage to anyone caught within them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 2)&#039;&#039;&#039; | Loa channels the forest’s energy, releasing multiple waves of condensed plant matter that shoot outward in all directions, each projectile dealing damage on impact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 3)&#039;&#039;&#039; | Loa calls upon nature to attack, firing waves of leaves toward the player. Each wave hides an abnormal leaf that pierces through targets and moves unpredictably, making it harder to avoid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 4)&#039;&#039;&#039; | Loa slams the ground, summoning sentient plants that fire bouncing spores across the arena. Alongside them, spores crawl along the ground, homing toward players and inflicting damage and stunning them on contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 0% (Phase 1)&#039;&#039;&#039; | Loa cycles through their main attacks listed above to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Enemies ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Dyerftum Overlord&lt;br /&gt;
| image = Mob-3DDyerftumOverlord.png&lt;br /&gt;
| Health = 495&lt;br /&gt;
| Fame = 100&lt;br /&gt;
| Glory = 100&lt;br /&gt;
| Attack = Attacks the player if close, spits poisonous sap that leaves behind an AoE poison cloud, pulls the player inward, or launches tornadoes that knock the player back and deal damage upon collision with walls.&lt;br /&gt;
| Royal = Abilities;Wild Wisps;Ut-WildWisps.png;1.8&lt;br /&gt;
| Frag = Royal;20&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Live Branch&lt;br /&gt;
| image = Mob-3DLiveBranch.png&lt;br /&gt;
| Health = 176&lt;br /&gt;
| Fame = 45&lt;br /&gt;
| Glory = 45&lt;br /&gt;
| Attack = Collapses near the player, exploding into sharp branches that deal contact damage.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Dyerftum Brute&lt;br /&gt;
| image = Mob-3DDyerftumBrute.png&lt;br /&gt;
| Health = 154&lt;br /&gt;
| Fame = 45&lt;br /&gt;
| Glory = 45&lt;br /&gt;
| Attack = Performs melee attacks or slams the ground near the player, inflicting Slowness and Levitation.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Sapper&lt;br /&gt;
| image = Mob-3DSapper.png&lt;br /&gt;
| Health = 121&lt;br /&gt;
| Fame = 45&lt;br /&gt;
| Glory = 45&lt;br /&gt;
| Attack = Fires a projectile that inflicts Slowness at the player.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Dyerftling&lt;br /&gt;
| image = Mob-3DDyerftling.png&lt;br /&gt;
| Health = 110&lt;br /&gt;
| Fame = 45&lt;br /&gt;
| Glory = 45&lt;br /&gt;
| Attack = Fires a projectile that stuns the player.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
== Lore == &lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
{{DLog||Loa|???}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Boss &amp;amp; Dungeon Dialogue&lt;br /&gt;
|img=&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Clear&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Overlord Killed || A Dyerftum Overlord has been defeated!&lt;br /&gt;
|-&lt;br /&gt;
| All Overlords Killed || Portals to Loa&#039;s arena have appeared!&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || [Loa] &amp;quot;I should have known creating life outside of my own would cause complications. You will be the end of Telos!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 66% Boss HP || [Loa] &amp;quot;You have no idea who controls the realms! You should be coming to me for help!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 33% Boss HP || [Loa] &amp;quot;Illarius should never have mentioned this sacred place...&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;tipstricks&amp;quot;&amp;gt;&lt;br /&gt;
* When you get caught by a snare (spores), you can still hold jump to move around, and the effect will wear off shortly.&lt;br /&gt;
* When Loa aggros you and attacks you with leaves, move left and right as he fires them. This allows you to deal damage to Loa while dodging the attack. (Having higher speed here helps here.)&lt;br /&gt;
* In general, avoid staying too close to Loa, as he may use his leaf attack or fire waves of condensed plants that can quickly deplete your health at close range.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Dreadwood_Thicket&amp;diff=15349</id>
		<title>Dreadwood Thicket</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Dreadwood_Thicket&amp;diff=15349"/>
		<updated>2026-08-15T11:45:29Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: replaced scripture with usnea&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-page&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Sylvaris;Ancient Forest Spirit&lt;br /&gt;
| image = Boss-3DSylvaris.png;Bossbar-Sylvaris&lt;br /&gt;
| Health = 13750&lt;br /&gt;
| Fame = 2000&lt;br /&gt;
| Glory = 2000&lt;br /&gt;
| Companion = Pets;Mosslight;Pet-2DMosslight.png;0.2,&lt;br /&gt;
Mounts;Vinegleam;Mount-2DVinegleam.png;0.2&lt;br /&gt;
| Bloodshot = Abilities;Usnea;Ut-Usena.png;0.6,&lt;br /&gt;
Armours;Nature&#039;s Gift;Ut-Nature&#039;sGift.png;0.6,&lt;br /&gt;
Armours;Spiritbloom Gown;Ut-SpiritbloomGown.png;0.6&lt;br /&gt;
| Royal = Armours;Decaying Sollerets^;Ut-DecayingSollerets.png;2.0&lt;br /&gt;
| Frag = Bloodshot;50&lt;br /&gt;
| Required = 60&lt;br /&gt;
| Solo = 66&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Dreadwood Thicket&#039;&#039;&#039; is a 60 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]] — lying in the ancient forest where Sylvaris the Forest Spirit protects its domain from trespassers, ruled by &#039;&#039;&#039;Sylvaris, Ancient Forest Spirit&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This dungeon is dropped by [[Ram Rider]], [[Necrotic Spirit]], and [[Feral Spirit]] in the [[Shadowlands]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-clear&amp;quot;&amp;gt;&lt;br /&gt;
==Dungeon Clear==&lt;br /&gt;
* Go through the dungeon while clearing the pathways until you reach the ends of the pathways.&lt;br /&gt;
* You must then complete at least 2 of the 3 puzzles at the end of each pathway.&lt;br /&gt;
* After completing 2 puzzles, you are teleported to the boss arena again, and the boss battle begins.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Puzzles ==&lt;br /&gt;
(&#039;&#039;&#039;Demon Room&#039;&#039;&#039;) | To complete the Demon Room, the player must reflect a green beam into the demon five times.&lt;br /&gt;
&amp;lt;br /&amp;gt;When the room begins, diagonal lines of arrows will be fired from the demon’s side of the room toward the opposite wall. These arrow lines will have gaps that players can move through. To damage the demon, right-click the green beam projectile it shoots before it reaches the floor, reflecting it back at the demon.&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;Bullet Hell Room&#039;&#039;&#039;) | To complete the Bullet Hell Room, the player must survive for 30 seconds without being hit, for a maximum of five times. &lt;br /&gt;
&amp;lt;br /&amp;gt;When the room starts, the central lantern will begin firing projectiles in all directions, and the outer ring will periodically do the same. These projectiles move slowly but increase in number as the player nears the full 30-second mark, gradually scaling the difficulty, where some different coloured projectiles will spawn that are faster.&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;Wave Room&#039;&#039;&#039;) | To complete the Wave Room, the player must defeat all mobs within 50 seconds.&lt;br /&gt;
&amp;lt;br /&amp;gt;Throughout the puzzle, dungeon enemies such as Ram Rider, Feral Spirit, and Necrotic Spirit will spawn randomly. A unique enemy, Wendigo, is exclusive to this puzzle and will always spawn three times during the challenge.&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;Colour Room&#039;&#039;&#039;) | To complete the Colour Room, the player must input the correct sequence of colours three times within a 30-second timeframe.&lt;br /&gt;
&amp;lt;br /&amp;gt;This is a colour memorisation puzzle where the player must remember the order of colours shown (Red, Blue, or Green) and then input them correctly from left to right. The difficulty increases as the sequence gets longer, starting from three colours, then five, and finally seven. To input a colour, right-click the corresponding floating colour block after the memorisation phase ends.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Boss Behaviour == &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Arena Hazard) | Sylvaris summons Chompers from beneath the ground at random locations throughout the arena. Standing on them deals damage. These hazards will not spawn during Phase 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 1: Slime Blocks)&#039;&#039;&#039; | Sylvaris marks a player with fire particles. After a short delay, Sylvaris hurls a volley of slime blocks at the targeted player’s position, dealing damage upon impact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 2: Bats)&#039;&#039;&#039; | When landing, Sylvaris spawns skeletal bats around the arena. Upon expiring, each bat explodes, releasing eight slime balls outward. This pattern repeats three times, each wave spawning a new set of bats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 3: Soul Fire)&#039;&#039;&#039; | Sylvaris marks a player with blue fire particles. After a brief delay, Sylvaris throws a soul-infused orb that detonates upon landing, releasing four sets of vertical green slashes in cardinal directions from the point of impact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 4: Dive)&#039;&#039;&#039; | Sylvaris burrows underground, marking a random player with soul fire particles. Moments later, Sylvaris bursts from the ground beneath the marked player, dealing a massive amount of damage as well as releasing slime blocks in all directions. Afterward, Sylvaris targets a player and dives down from the sky, creating a second burst of slime balls upon impact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 75% (Phase 1)&#039;&#039;&#039; | Sylvaris cycles through its main attacks, but never beginning with Attack 4. A circular ring surrounds Sylvaris, damaging any player who steps within it. After each attack, tree roots rise from the ground in the four cardinal directions, impaling and damaging any player caught in their path.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;75% to 50% (Phase 2: Shulker)&#039;&#039;&#039; | Sylvaris teleports to the arena’s center, creating a large circular zone that indicates the safe area for players to stand. The arena is divided into four quadrants by beams that deal massive damage to any player who touches them. Sylvaris then marks four spots in each of the quadrants that indicates another safe zone, afterwhich rotating beams with a gap in them will spawn that players must dodge. Sylvaris then begins firing slime block projectiles in all directions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;50% to 25% (Phase 3)&#039;&#039;&#039; | Sylvaris resumes cycling through its main attacks, but never beginning with Attack 4. The damaging ring around Sylvaris remains, and after each attack, tree thorns rise from the ground in the four cardinal directions, impaling any player in their path.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25% to 0% (Phase 4: Arrows)&#039;&#039;&#039; | Sylvaris leaps into the air before crashing back into the arena’s center, creating a large damaging circle. Sylvaris then begins throws slime balls throughout the arena; when these projectiles strike the ground, they spawn arrows that ricochet randomly across the arena.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dungeon Enemies ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Wendigo&lt;br /&gt;
| image = Mob-3DWendigo.png&lt;br /&gt;
| SpecialInfo = This mob can only spawn in the Wave Puzzle Room.&lt;br /&gt;
| Health = 468&lt;br /&gt;
| Fame = 0&lt;br /&gt;
| Glory = 0&lt;br /&gt;
| Attack = Rams the player with their head or fires five projectiles.&lt;br /&gt;
| Frag = Bloodshot;2&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Ram Rider&lt;br /&gt;
| image = Mob-3DRamRider.png&lt;br /&gt;
| Health = 165&lt;br /&gt;
| Fame = 55&lt;br /&gt;
| Glory = 55&lt;br /&gt;
| Attack = Throws their spear at the player, charges forward to bash any in their path, or summons three spectral steeds that deal damage on contact.&lt;br /&gt;
| Frag = Bloodshot;2&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Necrotic Spirit&lt;br /&gt;
| image = Mob-3DNecroticSpirit.png&lt;br /&gt;
| Health = 149&lt;br /&gt;
| Fame = 55&lt;br /&gt;
| Glory = 55&lt;br /&gt;
| Attack = Summons three arrows that are shot toward the player, fires a wide magical projectile, slams their sceptre into the ground causing knockback in a small radius, or turns invisible and teleports behind the player.&lt;br /&gt;
| Frag = Bloodshot;2&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Feral Spirit&lt;br /&gt;
| image = Mob-3DFeralSpirit.png&lt;br /&gt;
| Health = 149&lt;br /&gt;
| Fame = 55&lt;br /&gt;
| Glory = 55&lt;br /&gt;
| Attack = Dashes toward the player and slashes upon contact.&lt;br /&gt;
| Frag = Bloodshot;2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
== Lore == &lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
{{DLog||Sylvaris|The ones that survived the tragedy thought the thicket could save them. No matter how powerful a spirit of a forest can be, it will always end up charred in an inferno of holy fire.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Boss &amp;amp; Dungeon Dialogue&lt;br /&gt;
|img=&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Clear&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Entrance || [Dreadwood Civilian] &amp;quot;Welcome to our forest..&amp;quot; &amp;lt;br /&amp;gt;[Dreadwood Civilian] &amp;quot;For centuries, the animals and civilians here shared the forest together all thanks to the forest spirit&amp;quot; &amp;lt;br /&amp;gt;[Dreadwood Civilian] &amp;quot;Until one day a celestial being corrupted the spirit turning all the animals hostile&amp;quot; &amp;lt;br /&amp;gt;[Dreadwood Civilian] &amp;quot;I too am corrupted by this power, but I was lucky, I am somewhat able to resist its violent control&amp;quot; &amp;lt;br /&amp;gt;[Dreadwood Civilian] &amp;quot;I am the final survivor and we don&#039;t have much time&amp;quot; &amp;lt;br /&amp;gt;[Dreadwood Civilian] &amp;quot;You are our only hope. Defeat Sylvaris and allow the forest to be restored!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Puzzle Attempt || [Dreadwood Civilian] &amp;quot;&amp;lt;player&amp;gt; is attempting the &amp;lt;puzzle&amp;gt; Room!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Failed Puzzle || [Dreadwood Civilian] &amp;quot;The &amp;lt;puzzle&amp;gt; Room has reset!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Completed Puzzle || [Dreadwood Civilian] &amp;quot;&amp;lt;player&amp;gt; has completed the &amp;lt;puzzle&amp;gt; Room!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || [Dreadwood Civilian] &amp;quot;Sylvaris has been summoned!&amp;quot; &amp;lt;br /&amp;gt;[Sylvaris] &amp;quot;Your greed has awakened me; I shall be the harbinger of your demise!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 1 End || [Sylvaris] &amp;quot;Your arrogance is a blight upon this realm! I shall cleanse it! &amp;lt;br /&amp;gt;[Sylvaris] From decay, new life shall spring! But first, I shall feast on your despair!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 2 End || [Sylvaris] &amp;quot;Nature&#039;s wrath is upon you! Your end is as inevitable as the changing seasons!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 3 End || [Sylvaris] &amp;quot;The forest has seen the rise and fall of empires. You are but a fleeting shadow!&amp;quot; &amp;lt;br /&amp;gt;[Sylvaris] &amp;quot;My branches reach to the heavens, and my roots delve into the abyss!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Boss Death || [Sylvaris] &amp;quot;The thicket shall not forgive your trespass...&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&amp;lt;div class=&amp;quot;tipstricks&amp;quot;&amp;gt;&lt;br /&gt;
* The fight becomes easier if you turn on hitboxes, as this makes the Chompers much easier to see.&lt;br /&gt;
* If you see particles appearing around you, keep running around in a circle. If you stand still, you will get heavily damaged with his attacks.&lt;br /&gt;
* When Sylvaris does the bat attack, simply hold jump and you will dodge most of the shots.&lt;br /&gt;
* During the last phase (arrow phase), hold jump around the middle of the arena close to the boss to avoid most of the arrows.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Category:Voidbound_UT&amp;diff=15348</id>
		<title>Category:Voidbound UT</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Category:Voidbound_UT&amp;diff=15348"/>
		<updated>2026-08-15T11:43:09Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: up to date with 1.5 now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Crate-Voidbound.png|centre]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
==Voidbound Data==&lt;br /&gt;
Voidbound UT&#039;s are one of the &#039;&#039;&#039;6&#039;&#039;&#039; types of [[Loot|Untiered Items]] in Telos. Different UTs have many different statistics and do not follow a certain statistic outline, meaning they can have any stat. Voidbound items have 12 [[Game Mechanics#Tier Points | Tier Points]] as they are considered replacements to Bloodshot items. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
==Obtaining Voidbound UTs==&lt;br /&gt;
Voidbound items cannot be dropped, but rather need to be crafted. The crafting recipe table for all Voidbound items is found below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Voidbound Item Crafting Recipes&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Crafting Recipe&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ut-Maelstrom.png|link=]] [[Weapons#tabber-Sceptres|Maelstrom]] || [[File:Item-FracturedNihility.gif|link=]] [[Tenebris|Fractured Nihility]]&amp;lt;br /&amp;gt;[[File:Ut-SceptreOfGloom.png|link=]] [[Omnipotent&#039;s Citadel|Sceptre of Gloom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ut-PersistentMasquerade.png|link=]] [[Armours#tabber-Light_%7C_Untiered|Persistent Masquerade]] || [[File:Item-FracturedNihility.gif|link=]] [[Tenebris|Fractured Nihility]]&amp;lt;br /&amp;gt;[[File:Ut-VoidHat.png|link=]] [[Omnipotent&#039;s Citadel|Void Hat]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ut-TimelostSabatons.png|link=]] [[Armours#tabber-Heavy_%7C_Untiered|Timelost Sabatons]] || [[File:Item-FracturedNihility.gif|link=]] [[Tenebris|Fractured Nihility]]&amp;lt;br /&amp;gt;[[File:Ut-ChronosSabatons.png|link=]] [[Chronos|Chronos Sabatons]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ut-HeartOfDarkness.png|link=]] [[Abilities#tabber-Scriptures_%7C_Untiered|Heart Of Darkness]] || [[File:Item-FracturedNihility.gif|link=]] [[Tenebris|Fractured Nihility]]&amp;lt;br /&amp;gt;[[File:Ut-ChronosHeart.png|link=]] [[Chronos|Chronos Heart]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Crafting Voidbound UTs ==&lt;br /&gt;
By getting all the necessary items, a Voidbound item can be crafted, which will improve the stats of the previous royal item, add abilities, &amp;amp; increase the [[Game Mechanics#Tier Points | Tier Points]] from 11 to 12. Voidbound items cannot be uncrafted or salvaged. Shiny Voidbound items can be crafted with a shiny of both ingredients.&lt;br /&gt;
&lt;br /&gt;
{{InlineImage|file=Image-CinematicBlacksmith.png|caption=Crafting Voidbound items can be done at the Voidbound Crafting Station in Wulfur&#039;s GUI inside of the [[The_Nexus#Blacksmith|Nexus Blacksmith]].}}&lt;br /&gt;
&lt;br /&gt;
{{InlineImage|file=Gif-VoidboundCrafting.gif|size=720px|caption=The process of crafting a Voidbound item is shown above.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
==Voidbound UT List==&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Template:Scriptures/Abilities&amp;diff=15347</id>
		<title>Template:Scriptures/Abilities</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Template:Scriptures/Abilities&amp;diff=15347"/>
		<updated>2026-08-15T11:38:38Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: updated scriptures :D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sub Categories ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Tiered =&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Starter Scripture&lt;br /&gt;
| images = T1Scripture.png&lt;br /&gt;
| T1 = true&lt;br /&gt;
| Desc = A handy scripture for supplying the user with a convenient magical ability.&lt;br /&gt;
| Damage = 10&lt;br /&gt;
| Range = 10&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 12s&lt;br /&gt;
| Ability = Unleashes 2 projectiles from your target that home in on you and allies within 6 blocks, healing you for 1 HP each and others for 50% of it. Players receiving healing from others get a 3s healing cooldown (self-heals unaffected).&lt;br /&gt;
| TP = 1&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = Peasant Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Scripture of the Goblin&lt;br /&gt;
| images = T2Scripture.png&lt;br /&gt;
| T2 = true&lt;br /&gt;
| Desc = This scripture is written in an unknown goblin language.&lt;br /&gt;
| Damage = 15&lt;br /&gt;
| Range = 10&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 12s&lt;br /&gt;
| Ability = Unleashes 2 projectiles from your target that home in on you and allies within 6 blocks, healing you for 1 HP each and others for 50% of it. Players receiving healing from others get a 3s healing cooldown (self-heals unaffected).&lt;br /&gt;
| TP = 2&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = Peasant Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Scripture of Sapphire Essence&lt;br /&gt;
| images = T3Scripture.png&lt;br /&gt;
| T3 = true&lt;br /&gt;
| Desc = The oil used for the caligraphy of this scripture has been infused with sapphire.&lt;br /&gt;
| Damage = 15&lt;br /&gt;
| Range = 10&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 11s&lt;br /&gt;
| Ability = Unleashes 2 projectiles from your target that home in on you and allies within 6 blocks, healing you for 1 HP each and others for 50% of it. Players receiving healing from others get a 3s healing cooldown (self-heals unaffected).&lt;br /&gt;
| TP = 3&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = Peasant Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Scripture of the True Witch&lt;br /&gt;
| images = T4Scripture.png&lt;br /&gt;
| T4 = true&lt;br /&gt;
| Desc = A deadly scripture passed down from witches, settling in the wrong hands can cause havoc for the victims.&lt;br /&gt;
| Damage = 15&lt;br /&gt;
| Range = 10&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 11s&lt;br /&gt;
| Ability = Unleashes 3 projectiles from your target that home in on you and allies within 6 blocks, healing you for 1 HP each and others for 50% of it. Players receiving healing from others get a 3s healing cooldown (self-heals unaffected).&lt;br /&gt;
| TP = 4&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = Peasant Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Sands of Time Scripture&lt;br /&gt;
| images = T5Scripture.png&lt;br /&gt;
| T5 = true&lt;br /&gt;
| Desc = This scripture contains facts of the present which hints to the possibility of time travel.&lt;br /&gt;
| Damage = 20&lt;br /&gt;
| Range = 10&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 10s&lt;br /&gt;
| Ability = Unleashes 3 projectiles from your target that home in on you and allies within 6 blocks, healing you for 1 HP each and others for 50% of it. Players receiving healing from others get a 3s healing cooldown (self-heals unaffected).&lt;br /&gt;
| TP = 5&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = Adventurer Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Scripture of Dark Magic&lt;br /&gt;
| images = T6Scripture.png&lt;br /&gt;
| T6 = true&lt;br /&gt;
| Desc = Dark secrets are written in this scripture waiting to capture its next user in its grasp.&lt;br /&gt;
| Damage = 25&lt;br /&gt;
| Range = 10&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 10s&lt;br /&gt;
| Ability = Unleashes 3 projectiles from your target that home in on you and allies within 6 blocks, healing you for 1 HP each and others for 50% of it. Players receiving healing from others get a 3s healing cooldown (self-heals unaffected).&lt;br /&gt;
| TP = 6&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = Adventurer Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Fungal Infested Scripture&lt;br /&gt;
| images = T7Scripture.png&lt;br /&gt;
| T7 = true&lt;br /&gt;
| Desc = The paper used to craft this scripture is made from the most potent fungi.&lt;br /&gt;
| Damage = 25&lt;br /&gt;
| Range = 10&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 10s&lt;br /&gt;
| Ability = Unleashes 4 projectiles from your target that home in on you and allies within 6 blocks, healing you for 1 HP each and others for 50% of it. Players receiving healing from others get a 3s healing cooldown (self-heals unaffected).&lt;br /&gt;
| TP = 7&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = Adventurer Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Scripture of Holy Sacrifice&lt;br /&gt;
| images = T8Scripture.png&lt;br /&gt;
| T8 = true&lt;br /&gt;
| Desc = A great sacrifice was made to craft this scripture. Some say it was the wing of an angel and others say their blood was used to write in it.&lt;br /&gt;
| Damage = 25&lt;br /&gt;
| Range = 10&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 9s&lt;br /&gt;
| Ability = Unleashes 4 projectiles from your target that home in on you and allies within 6 blocks, healing you for 1 HP each and others for 50% of it. Players receiving healing from others get a 3s healing cooldown (self-heals unaffected).&lt;br /&gt;
| TP = 8&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = Hero Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Untiered =&lt;br /&gt;
{{#vardefine:itemtype|Scripture}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Scripture of Lost Treasure&lt;br /&gt;
| images = Ut-ScriptureOfLostTreasure.png&lt;br /&gt;
| Irradiated = true&lt;br /&gt;
| Desc = Once a part of the lost treasure sought after by hundreds of adventurers.&lt;br /&gt;
| Damage = 50&lt;br /&gt;
| Range = 11&lt;br /&gt;
| Summons = 4&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 12s&lt;br /&gt;
| Ability = Unleashes 10 ingots from your target that home in on you and allies within 6 blocks, healing you for 0.45 HP each and others for 50% of it. You also gain 1 attack for 5s for each ingot that hits you. Players receiving healing from others get a 3s healing cooldown (self-heals unaffected).&lt;br /&gt;
| TP = 9&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = [[Skull Cavern]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Frostspark Scripture&lt;br /&gt;
| images = Ut-FrostsparkScripture.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = A spell has been cast on this scripture which makes it stay frozen for eternity.&lt;br /&gt;
| Damage = 55&lt;br /&gt;
| Range = 9&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 12s&lt;br /&gt;
| Ability = Unleashes 6 projectiles from your target that home in on you and allies within 5 blocks, healing you for 1 HP each and others for 50% of it. Players receiving healing from others get a 3s healing cooldown (self-heals unaffected).&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = [[Ice Cave]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Cinder Scripture&lt;br /&gt;
| images = Ut-CinderScripture.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = This scorched scripture contains instructions for rituals that call secret tomes from the final layers of Tartarus&lt;br /&gt;
| Damage = 0.6&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 10s&lt;br /&gt;
| Ability = Spawns 3 fire totems around the target that spray the nearest enemy every 0.1s for 5s. Each tick of damage heals you for 0.053 HP.&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = [[Tartarus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Chronos Heart&lt;br /&gt;
| images = Ut-ChronosHeart.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = This heart contains unspeakable properties that only master necromancers can take full advantage of.&lt;br /&gt;
| Cooldown = 10s&lt;br /&gt;
| Ability = Heals you for 7.0 health and players in a 3 block radius for 50% of it. Players receiving healing from others get a 3s cooldown (self-heals unaffected).&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = [[Chronos]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Dilapidated Scripture&lt;br /&gt;
| images = Ut-DilapidatedScripture.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Within these dusty pages, Loa records the tales of all creatures past and future that reside in his greatest creation.&lt;br /&gt;
| Damage = 15&lt;br /&gt;
| Range = 11&lt;br /&gt;
| Shots = 5&lt;br /&gt;
| Velocity = 10&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 10s&lt;br /&gt;
| Ability = Shoots projectiles that instantly heal 2.0 health each when they hit a vulnerable enemy.&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = [[Illarius&#039; Hideout]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Sun&#039;s Blessing&lt;br /&gt;
| images = Ut-Sun&#039;sBlessing.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = A pale scripture etched with sun-worn cracks. It radiates a gentle warmth but you can&#039;t shake the feeling of being seen in sun&#039;s honest gaze.&lt;br /&gt;
| Damage = 6&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Ability = Passively summons 2 mirrors at your sides. On use if crouching, the mirrors shoot an explosion forward forming a 4 block AoE and healing you for 2.0 HP. If you&#039;re not crouching, heal yourself for 5.0 HP and rotate the mirrors around you and shine a beam that grants allies +10 attack, +10 vitality and and heal them for 50% of your heal. These buffs last for 5s.&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = [[Aurora Sanctum]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Heart Of Darkness&lt;br /&gt;
| images = Ut-HeartOfDarkness.png&lt;br /&gt;
| Voidbound = true&lt;br /&gt;
| Desc = The strength I promised was but an accident arising from the weakness of others. The bleeding was staunched. The shadows receded. And I observed myself as they dreamed me — alone and heartless.&lt;br /&gt;
| Damage = 4&lt;br /&gt;
| Shots = 8&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Cooldown = 8s&lt;br /&gt;
| Ability = Heals you for 8.0 health and players in a 6 block radius for 50% of it. Affected players (max 3) including yourself will shoot swords to the nearest enemy. Players receiving healing from others get a 3s cooldown (self-heals unaffected).&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = [[Tenebris]] + Crafting&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=File:Ut-CinderScripture.png&amp;diff=15346</id>
		<title>File:Ut-CinderScripture.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=File:Ut-CinderScripture.png&amp;diff=15346"/>
		<updated>2026-08-15T11:38:03Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{License|game}}&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=File:ShinyUt-HeartOfDarkness.png&amp;diff=15345</id>
		<title>File:ShinyUt-HeartOfDarkness.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=File:ShinyUt-HeartOfDarkness.png&amp;diff=15345"/>
		<updated>2026-08-15T11:37:25Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{License|game}}&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=File:Ut-HeartOfDarkness.png&amp;diff=15344</id>
		<title>File:Ut-HeartOfDarkness.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=File:Ut-HeartOfDarkness.png&amp;diff=15344"/>
		<updated>2026-08-15T11:36:58Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{License|game}}&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=File:Ut-Sun%27sBlessing.png&amp;diff=15343</id>
		<title>File:Ut-Sun&#039;sBlessing.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=File:Ut-Sun%27sBlessing.png&amp;diff=15343"/>
		<updated>2026-08-15T11:36:23Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: Sand Wich uploaded a new version of File:Ut-Sun&amp;#039;sBlessing.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The great uploading&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{License|game}}&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=File:Ut-DilapidatedScripture.png&amp;diff=15342</id>
		<title>File:Ut-DilapidatedScripture.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=File:Ut-DilapidatedScripture.png&amp;diff=15342"/>
		<updated>2026-08-15T11:35:42Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{License|game}}&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=File:ShinyUt-ChronosHeart.png&amp;diff=15341</id>
		<title>File:ShinyUt-ChronosHeart.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=File:ShinyUt-ChronosHeart.png&amp;diff=15341"/>
		<updated>2026-08-15T11:34:44Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{License|game}}&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=File:Ut-FrostsparkScripture.png&amp;diff=15340</id>
		<title>File:Ut-FrostsparkScripture.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=File:Ut-FrostsparkScripture.png&amp;diff=15340"/>
		<updated>2026-08-15T11:34:14Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{License|game}}&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Template:Skulls/Abilities&amp;diff=15339</id>
		<title>Template:Skulls/Abilities</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Template:Skulls/Abilities&amp;diff=15339"/>
		<updated>2026-08-15T11:13:27Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: updated skulls again :skull:&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sub Categories ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Tiered =&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Starter Skull&lt;br /&gt;
| images = T1Skull.png&lt;br /&gt;
| T1 = true&lt;br /&gt;
| Desc = A regular skull that was collected during the battle of an old war.&lt;br /&gt;
| Damage = 1.5&lt;br /&gt;
| Range = 20&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Summons = 3&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 10s&lt;br /&gt;
| Ability = Summons 3 skeletal minions that disappear after 15s or after 5 attacks.&amp;lt;br /&amp;gt;Archer:&amp;lt;br /&amp;gt;0.4x DMG/2.0s&amp;lt;br /&amp;gt;Mage:&amp;lt;br /&amp;gt;0.5x DMG/1.5s&amp;lt;br /&amp;gt;Melee:&amp;lt;br /&amp;gt;0.75x DMG/2.0s (2x)&lt;br /&gt;
| TP = 1&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = Peasant Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Blood Eye Skull&lt;br /&gt;
| images = T2Skull.png&lt;br /&gt;
| T2 = true&lt;br /&gt;
| Desc = A skull that has a glowing dark aura radiating out of its eyes.&lt;br /&gt;
| Damage = 2&lt;br /&gt;
| Range = 20&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Summons = 3&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 10s&lt;br /&gt;
| Ability = Summons 3 skeletal minions that disappear after 15s or after 5 attacks.&amp;lt;br /&amp;gt;Archer:&amp;lt;br /&amp;gt;0.4x DMG/2.0s&amp;lt;br /&amp;gt;Mage:&amp;lt;br /&amp;gt;0.5x DMG/1.5s&amp;lt;br /&amp;gt;Melee:&amp;lt;br /&amp;gt;0.75x DMG/2.0s (2x)&lt;br /&gt;
| TP = 2&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = Peasant Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Witch Skull&lt;br /&gt;
| images = T3Skull.png&lt;br /&gt;
| T3 = true&lt;br /&gt;
| Desc = A cracked skull that radiates a purple aura.&lt;br /&gt;
| Damage = 2&lt;br /&gt;
| Range = 20&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Summons = 3&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 9s&lt;br /&gt;
| Ability = Summons 3 skeletal minions that disappear after 15s or after 5 attacks.&amp;lt;br /&amp;gt;Archer:&amp;lt;br /&amp;gt;0.4x DMG/2.0s&amp;lt;br /&amp;gt;Mage:&amp;lt;br /&amp;gt;0.5x DMG/1.5s&amp;lt;br /&amp;gt;Melee:&amp;lt;br /&amp;gt;0.75x DMG/2.0s (2x)&lt;br /&gt;
| TP = 3&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = Peasant Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Goblin Skull&lt;br /&gt;
| images = T4Skull.png&lt;br /&gt;
| T4 = true&lt;br /&gt;
| Desc = A dark skull obtained from a battle goblin&#039;s corpse.&lt;br /&gt;
| Damage = 2.5&lt;br /&gt;
| Range = 20&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Summons = 3&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 9s&lt;br /&gt;
| Ability = Summons 3 skeletal minions that disappear after 15s or after 5 attacks.&amp;lt;br /&amp;gt;Archer:&amp;lt;br /&amp;gt;0.4x DMG/2.0s&amp;lt;br /&amp;gt;Mage:&amp;lt;br /&amp;gt;0.5x DMG/1.5s&amp;lt;br /&amp;gt;Melee:&amp;lt;br /&amp;gt;0.75x DMG/2.0s (2x)&lt;br /&gt;
| TP = 4&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = Peasant Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Enchanted Goblin Skull&lt;br /&gt;
| images = T5Skull.png&lt;br /&gt;
| T5 = true&lt;br /&gt;
| Desc = A skull that has been entranced to unleash the true undead power of a goblin.&lt;br /&gt;
| Damage = 3&lt;br /&gt;
| Range = 20&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Summons = 3&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 9s&lt;br /&gt;
| Ability = Summons 3 skeletal minions that disappear after 15s or after 5 attacks.&amp;lt;br /&amp;gt;Archer:&amp;lt;br /&amp;gt;0.4x DMG/2.0s&amp;lt;br /&amp;gt;Mage:&amp;lt;br /&amp;gt;0.5x DMG/1.5s&amp;lt;br /&amp;gt;Melee:&amp;lt;br /&amp;gt;0.75x DMG/2.0s (2x)&lt;br /&gt;
| TP = 5&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = Adventurer Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Firewood Skull&lt;br /&gt;
| images = T6Skull.png&lt;br /&gt;
| T6 = true&lt;br /&gt;
| Desc = This skull encapsulates a never ending flame. A daunting skull allowing its users to face many battles confidently.&lt;br /&gt;
| Damage = 3.5&lt;br /&gt;
| Range = 20&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Summons = 3&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 9s&lt;br /&gt;
| Ability = Summons 3 skeletal minions that disappear after 15s or after 5 attacks.&amp;lt;br /&amp;gt;Archer:&amp;lt;br /&amp;gt;0.4x DMG/2.0s&amp;lt;br /&amp;gt;Mage:&amp;lt;br /&amp;gt;0.5x DMG/1.5s&amp;lt;br /&amp;gt;Melee:&amp;lt;br /&amp;gt;0.75x DMG/2.0s (2x)&lt;br /&gt;
| TP = 6&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = Adventurer Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Crystal Glass Skull&lt;br /&gt;
| images = T7Skull.png&lt;br /&gt;
| T7 = true&lt;br /&gt;
| Desc = A translucent skull carved from the opulent crystals in the fungal cavern.&lt;br /&gt;
| Damage = 4&lt;br /&gt;
| Range = 20&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Summons = 3&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 9s&lt;br /&gt;
| Ability = Summons 3 skeletal minions that disappear after 15s or after 5 attacks.&amp;lt;br /&amp;gt;Archer:&amp;lt;br /&amp;gt;0.4x DMG/2.0s&amp;lt;br /&amp;gt;Mage:&amp;lt;br /&amp;gt;0.5x DMG/1.5s&amp;lt;br /&amp;gt;Melee:&amp;lt;br /&amp;gt;0.75x DMG/2.0s (2x)&lt;br /&gt;
| TP = 7&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = Adventurer Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Clown Skull&lt;br /&gt;
| images = T8Skull.png&lt;br /&gt;
| T8 = true&lt;br /&gt;
| Desc = This skull may look funny at first but will leave its victims with a fear of clowns.&lt;br /&gt;
| Damage = 4&lt;br /&gt;
| Range = 20&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Summons = 3&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 8s&lt;br /&gt;
| Ability = Summons 3 skeletal minions that disappear after 15s or after 5 attacks.&amp;lt;br /&amp;gt;Archer:&amp;lt;br /&amp;gt;0.4x DMG/2.0s&amp;lt;br /&amp;gt;Mage:&amp;lt;br /&amp;gt;0.5x DMG/1.5s&amp;lt;br /&amp;gt;Melee:&amp;lt;br /&amp;gt;0.75x DMG/2.0s (2x)&lt;br /&gt;
| TP = 8&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = Hero Bag&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Untiered =&lt;br /&gt;
{{#vardefine:itemtype|Skull}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Khufu&#039;s Skull&lt;br /&gt;
| images = Ut-Khufu&#039;sSkull.png&lt;br /&gt;
| Irradiated = true&lt;br /&gt;
| Desc = Evokes the spectral essence of Khufu, raising formidable mummy minions.&lt;br /&gt;
| Damage = 3.75&lt;br /&gt;
| Range = 20&lt;br /&gt;
| Velocity = 15&lt;br /&gt;
| Summons = 5&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 11s&lt;br /&gt;
| Ability = Summons 5 mummies that disappear after 10s or after 4 attacks which have a 1.5 CD between each throw.&lt;br /&gt;
| TP = 9&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = [[Tomb Of Shadows]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Magma Infused Skull&lt;br /&gt;
| images = Ut-MagmaInfusedSkull.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = Even when this skull is dropped in lava, it remains unscathed. Handling this skull roughly might set the user&#039;s hand ablaze.&lt;br /&gt;
| Damage = 15&lt;br /&gt;
| Range = 20&lt;br /&gt;
| Velocity = 15&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 9s&lt;br /&gt;
| Ability = Summons a lava imp that disappears after 10s or after 3 attacks which have a 2.0s CD between each throw. Also summons extra lava imps for each ally near you (max 2) within 0.25x range that follows them and attack for them at 0.33x damage.&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = [[Abyss Of Demons]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Spring Seasoned Skull&lt;br /&gt;
| images = Ut-SpringSeasonedSkull.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = This skull has all of the spells and secrets that Chungus has acquired from demolishing any adventurer that crossed his path imbued within it.&lt;br /&gt;
| Damage = 20&lt;br /&gt;
| Range = 25&lt;br /&gt;
| Velocity = 15&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 2s&lt;br /&gt;
| Ability = Summons a bunny that hops on the nearest enemy and explodes dealing a small AoE on impact (10s despawn)&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = [[Chungus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Engineer&#039;s Blueprint&lt;br /&gt;
| images = Ut-Engineer&#039;sBlueprint.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = An ancient artifact that deploys into a turret, you can make out the warnings written on it but you cannot understand them.&lt;br /&gt;
| Damage = 0.55&lt;br /&gt;
| Range = 9&lt;br /&gt;
| Summons = 1&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 1s&lt;br /&gt;
| Ability = Summons a turret that shoots every 0.5 and despawns after 10s (9 shots). Every 3rd shot is empowered, causing the enemy to explode for 4.0x damage in a small AoE. Turrets disappear if you move further than its max attacking range.&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = [[Cog Sentinel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Cranium Terrarium&lt;br /&gt;
| images = Ut-CraniumTerrarium.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = A skull held together by Loa&#039;s life force.&lt;br /&gt;
| Damage = 3&lt;br /&gt;
| Range = 22&lt;br /&gt;
| Velocity = 15&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 15s&lt;br /&gt;
| Ability = Summons 5 ent minions that disappear after 15s.&amp;lt;br /&amp;gt;Archer:&amp;lt;br /&amp;gt;5.0x DMG/3.0s (4x)&amp;lt;br /&amp;gt;Mage:&amp;lt;br /&amp;gt;4.5x DMG/2.0s (5x)&amp;lt;br /&amp;gt;Melee:&amp;lt;br /&amp;gt;1.0x DMG/2.0s (2x)&amp;lt;br /&amp;gt;Paladin:&amp;lt;br /&amp;gt;3.0x DMG/5.0s (5x)&amp;lt;br /&amp;gt;Entling:&amp;lt;br /&amp;gt;6.0 vitality to all players in 0.6x range&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = [[Illarius&#039; Hideout]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Empyrean Epitome&lt;br /&gt;
| images = Ut-EmpyreanEpitome.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Spawns a herd of seraphim in which you are the shepherd of. You will walk them through the valley of the shadow of death.&lt;br /&gt;
| Damage = 5.5&lt;br /&gt;
| Range = 24&lt;br /&gt;
| Velocity = 15&lt;br /&gt;
| Summons = 3&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 8s&lt;br /&gt;
| Ability = Summons 3 seraphim that disappear after 15s.&amp;lt;br /&amp;gt;Ranger:&amp;lt;br /&amp;gt;2.0x DMG/2.5s (2x)&amp;lt;br /&amp;gt;Striker:&amp;lt;br /&amp;gt;2.25x DMG (4x)&amp;lt;br /&amp;gt;Buffer:&amp;lt;br /&amp;gt;15.0 critical change and 10.0 evasion to players in a 0.4x range radius.&amp;lt;br /&amp;gt;When a mob is expiring it will shoot a beam to the nearest enemy dealing 2.0x damage over 1s to enemies in a 1.0x block range.&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = [[Celestial&#039;s Province: Part 2]]  &amp;lt;br /&amp;gt;  [[Seraph&#039;s Domain]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Usnea&lt;br /&gt;
| images = Ut-Usena.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = A skull capable of calling ram riders from the forest anywhere.&lt;br /&gt;
| Damage = 4&lt;br /&gt;
| Range = 20&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Summons = 3&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 10s&lt;br /&gt;
| Ability = Summons ram riders that disappear after 15s or after 4 attacks which have a 3.0s CD between each throw, each hit dealing 1.25x damage. When expiring, the ram rider will charge towards the nearest enemy dealing 3.0x damage in a small AoE and spawning a totem that deals 1.0x damage every 1.0s in a 0.25x range and despawning after 5 waves.&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Classes = Necromancer&lt;br /&gt;
| Drop = [[Dreadwood Thicket]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Category:Bloodshot_UT&amp;diff=15338</id>
		<title>Category:Bloodshot UT</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Category:Bloodshot_UT&amp;diff=15338"/>
		<updated>2026-08-15T10:37:29Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: up to date with 1.5 now :D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Crate-Bloodshot.png|centre]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
==Bloodshot Data==&lt;br /&gt;
Bloodshot UT&#039;s are one of the &#039;&#039;&#039;6&#039;&#039;&#039; types of [[Loot|Untiered Items]] in Telos. Different UTs have many different statistics and do not follow a certain statistic outline, meaning they can have any stat. Bloodshot items have 12 [[Game Mechanics#Tier Points | Tier Points]]. In order to drop a Bloodshot UT from the bosses which drop it, the player must reach the minimum &#039;&#039;&#039;1% damage threshold&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Bloodshot Fragments can drop from a variety of dungeons &amp;amp; bosses, and they are what allow Bloodshot UTs to be rerolled.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bloodshot Forge Fragment Droptable&lt;br /&gt;
|-&lt;br /&gt;
! Dungeon !! Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Dawn of Creation]] || 150%&lt;br /&gt;
|-&lt;br /&gt;
| [[Seraph&#039;s Domain]] || 150%&lt;br /&gt;
|-&lt;br /&gt;
| [[Neo Eden]] || 120% ([[Neo Eden|Cherubim]])/110% ([[Neo Eden|Apostle/Hierophant]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Tenebris]] || 120%&lt;br /&gt;
|-&lt;br /&gt;
| [[Rustborn Kingdom: Part 3]] || 120%&lt;br /&gt;
|-&lt;br /&gt;
| [[Celestial&#039;s Province: Part 2]] || 120%&lt;br /&gt;
|-&lt;br /&gt;
| [[Celestial&#039;s Province: Part 1]] || 50% ([[Celestial&#039;s Province: Part 1|Asmodeus]])/10% ([[Celestial&#039;s Province: Part 1|Deimos]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Resounding Ruins]] || 50% ([[Resounding Ruins|Unrest]])/2-15% ([[Resounding Ruins|Clear]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreadwood Thicket]] || 50% ([[Dreadwood Thicket|Sylvaris]])/2% ([[Dreadwood Thicket|Clear]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Raphael&#039;s Chamber]] || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Rustborn Kingdom: Part 2]] || 50% ([[Rustborn Kingdom: Part 2|Nebula]])/3% ([[Rustborn Kingdom: Part 2|Clear]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Rustborn Kingdom: Part 1]] || 33% ([[Rustborn Kingdom: Part 1|Valerion]])/3-7.5% ([[Rustborn Kingdom: Part 1|Clear]])&lt;br /&gt;
|-&lt;br /&gt;
| [[The Aviary]] || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Aurora Sanctum]] || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Illarius&#039; Hideout]] || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Cultist&#039;s Hideout]] || 5%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Salvaging=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
Salvaging Bloodshot UT items is also another method of getting Bloodshot Forge Fragments. This is an irreversible action and will result in your item turning into 8 fragments.&lt;br /&gt;
&lt;br /&gt;
{{InlineImage|file=Gif-BloodshotSalvage.gif|size=720px|caption=The process of salvaging a Bloodshot item is shown above.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
==Bloodshot UT List==&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Celestial%27s_Province:_Part_2&amp;diff=15337</id>
		<title>Celestial&#039;s Province: Part 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Celestial%27s_Province:_Part_2&amp;diff=15337"/>
		<updated>2026-08-15T09:29:44Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: removed the 50% bloodshot line, thats from asmo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-page&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Seraphim;Conquerer of the Universe&lt;br /&gt;
| image = Boss-3DSeraphim.png;Bossbar-Seraphim&lt;br /&gt;
| Health = 16500&lt;br /&gt;
| Fame = 5000&lt;br /&gt;
| Glory = 5000&lt;br /&gt;
| Companion = Pets;Thanatos;Pet-2DThanatos.png;0.2,&lt;br /&gt;
Mounts;Seraphix;Mount-2DSeraphix.png;0.2&lt;br /&gt;
| Bloodshot = Abilities;Seraph&#039;s Essence;Ut-Seraph&#039;sEssence.png;0.6,&lt;br /&gt;
Abilities;Empyrean Epitome;Ut-EmpyreanEpitome.png;0.6,&lt;br /&gt;
Abilities;Feathers Of The Seraph;Ut-FeathersOfTheSeraph.png;0.6&lt;br /&gt;
| Frag = Bloodshot;120&lt;br /&gt;
| Required = 64&lt;br /&gt;
| Solo = 72&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Celestial&#039;s Province: Part 2&#039;&#039;&#039; is a 64 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]], ruled by &#039;&#039;&#039;Seraphim, the Conquerer of the Universe&#039;&#039;&#039;. This dungeon is accessed by defeating [[Celestial&#039;s Province: Part 1|Asmodeus]] after the arena transformation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Set 1, Attack 1: Slow Beams)&#039;&#039;&#039; | Seraphim summons six celestial anchors which he moves outward from him. These anchors summon celestial beams in eight directions which, once they activate, deal a huge amount of damage if the player remains in their path. Throughout this phase, Seraphim is also releasing small, exalted feathers from himself which shoot outward and deal contact damage, as well as larger feathers that are shot out from two sides of the arena. He summons the anchors four times before the phase ends. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 1, Attack 2)&#039;&#039;&#039; | Seraphim teleports to the centre of the arena and pulls the player with him. He then splits the arena into two rings; the largest ring deals damage, and the player must remain in the medium ring. He then proceeds to start releasing two types of projectiles from himself in all directions; slower, blue feather-like projectiles with small gaps in between them, as well as black feather-like projectiles which are faster and are meant to confuse the player. Throughout this phase, Seraphim receives 50% less damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 2, Attack 1: Fast Beams)&#039;&#039;&#039; | Seraphim flies above the centre of the arena before flooding it with celestial beams, only leaving small diamond-shaped pockets that the player must stand in to not receive damage. He also summons feather-like projectiles in the edges of the arena which move slowly and deal contact damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 2, Attack 2: Rain)&#039;&#039;&#039; | Seraphim begins hovering around the arena while throwing down poison onto the floor. This is indicated by a line of action from Seraphim as well as an indicator to what area they will affect. Additionally, eyes will periodically spawn on the outer ring of the arena which, when stabbed with a holy cross, will release feather-like projectiles in all directions which deal damage on contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 80% (Phase 1)&#039;&#039;&#039; | Seraphim teleports to five areas of the arena (the four cardinal directions as well as the middle), each time firing three sets of seven feather-like projectiles in all directions after a brief delay of teleporting. In addition, there are five white balls in the outer ring of the area which periodically shoot out three projectiles. Both of these projectiles can bounce off of the arena&#039;s wall once before despawning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;80% to 50% (Phase 2)&#039;&#039;&#039; | Seraphim flies across the arena in a straight line dealing contact damage to the player if caught in his path. Upon reaching the edge of the arena, he creates an expanding shot of feathers. Seraphim then begins cycling through his Set 1 attacks listed above in order to damage the player, but always beginning with Attack 1, Slow Beams.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;50% (Phase 3: QR Code)&#039;&#039;&#039; | Seraphim teleports the player into a different dimension; the Seraphic Dimension. He then begins selecting random places in the small arena to summon celestial anchors which summon celestial beams in all directions, which after a small delay, deal huge damage if the player remains in them. Throughout this phase, Seraphim informs the player what colored block they must stand on in order to not receive damage. In addition, two sides of the arena will release a line of feather-like projectiles which deal contact damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;50% to 20% (Phase 4)&#039;&#039;&#039; | Seraphim cycles through his Set 2 attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20% to 0% (Phase 5: Desperation)&#039;&#039;&#039; | Seraphim hovers over the arena and encloses it in beams. He then targets a player and forms a line of action towards them which, after a brief delay, will release red feather-like projectiles in all directions which deal a high amount of contact damage. In addition, blue feather-like projectiles are released periodically from the edges of the arena throughout the fight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
==Lore== &lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;dlog&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;[D̷̛͖̲̜&#039;s LOG: SERAPHIM] BYPASS STATE:&amp;lt;/b&amp;gt; The ringmaster that hides in the shadows, leading the puppeteer&#039;s hand through a land that wasn&#039;t theirs. &lt;br /&gt;
&lt;br /&gt;
A soldier of the three choirs shan&#039;t be taken lightly. But their spirit holds the key, the gateway to the first objective.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Boss &amp;amp; Dungeon Dialogue&lt;br /&gt;
|img=&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || [Seraphim] &amp;quot;I’ve blessed you with more power than most…AND YOU STILL FAIL!&amp;quot; {{Sound|VA-Celestial&#039;sProvinceSeraphim1.ogg}} &amp;lt;br /&amp;gt;[Seraphim] &amp;quot;FAILURE. I’ll slaughter them myself.&amp;quot; {{Sound|VA-Celestial&#039;sProvinceSeraphim2.ogg}} &amp;lt;br /&amp;gt;[Seraphim] &amp;quot;Champions of Raphael. Your doom awaits.&amp;quot; {{Sound|VA-Celestial&#039;sProvinceSeraphim3.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 1 End || [Seraphim] &amp;quot;Suffer whilst you can. You’ll beg to feel the sting once I reduce you to nothing.&amp;quot; {{Sound|VA-Celestial&#039;sProvinceSeraphim4.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 2 End || [Seraphim] &amp;quot;We find your arrogance amusing. But God knows his conquerors shan&#039;t fail him.&amp;quot; {{Sound|VA-Celestial&#039;sProvinceSeraphim5.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 4 End || [Seraphim] &amp;quot;ARGH. Your meddling is futile. Be afraid, little ones.&amp;quot; {{Sound|VA-Celestial&#039;sProvinceSeraphim6.ogg}} &amp;lt;br /&amp;gt;[Seraphim] &amp;quot;NO ONE CAN SAVE YOU HERE.&amp;quot; {{Sound|VA-Celestial&#039;sProvinceSeraphim7.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| 10% Boss HP || [Seraphim] &amp;quot;I am one soldier in a legion. My death matters not. For I emerge victorious.&amp;quot; {{Sound|VA-Celestial&#039;sProvinceSeraphim8.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Boss Death || [Seraphim] &amp;quot;Your home lies in ruin. AND YOUR FATE RESTS IN THE HANDS OF THE OPHANIM AND CHERUBIM.&amp;quot; {{Sound|VA-Celestial&#039;sProvinceSeraphim9.ogg}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Category:Unholy_UT&amp;diff=15336</id>
		<title>Category:Unholy UT</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Category:Unholy_UT&amp;diff=15336"/>
		<updated>2026-08-15T09:22:30Z</updated>

		<summary type="html">&lt;p&gt;Sand Wich: updated to include the new unholies also removed some outdated stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Crate-Unholy.png|centre]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
==Unholy Data==&lt;br /&gt;
Unholy UT&#039;s are one of the &#039;&#039;&#039;6&#039;&#039;&#039; types of [[Loot|Untiered Items]] in Telos. Different UTs have many different statistics and do not follow a certain statistic outline, meaning they can have any stat. Unholy items have 14 [[Game Mechanics#Tier Points | Tier Points]] as they are the highest and final tier of items in Telos currently. Unholy items require [[File:Item-TheHolyCross.gif|link=]] or [[File:Item-PendantOfSin.gif|link=]] [[Dawn of Creation|The Pendant of Sin]] and [[File:Item-CharmOfBlasphemy.gif|link=]] [[Neo Eden|Charm Of Blasphemy]], which are rare (0.6% chance) drops from [[Seraph&#039;s Domain|True Seraph]], [[Dawn of Creation|True Ophan]] and [[Neo Eden|Cherubim]] respectively.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
==Obtaining Unholy UTs==&lt;br /&gt;
Unholy items cannot be dropped, but rather need to be crafted. The crafting recipe table for all Unholy items is found below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Unholy Item Crafting Recipes&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Crafting Recipe&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ut-AngelicMandorla.png|link=]] [[Armours|Angelic Mandorla]] || [[File:Item-TheHolyCross.gif|link=]] [[Seraph&#039;s Domain|The Holy Cross]]&amp;lt;br /&amp;gt;[[File:Ut-CrownOfEtherealRadiance.png|link=]] [[Rustborn Kingdom: Part 3|Crown Of Ethereal Radiance]]&amp;lt;br /&amp;gt;[[File:Ut-Archon&#039;sGlare.png|link=]] [[Rustborn Kingdom: Part 2|Archon&#039;s Glare]]&amp;lt;br /&amp;gt;[[File:Ut-Custodian&#039;sVisor.png|link=]] [[Rustborn Kingdom: Part 2|Custodian&#039;s Visor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ut-Exodus.png|link=]] [[Weapons|Exodus]] || [[File:Item-PendantOfSin.gif|link=]] [[Dawn of Creation|The Pendant of Sin]]&amp;lt;br /&amp;gt;[[File:Item-CharmOfBlasphemy.gif|link=]] [[Neo Eden|Charm Of Blasphemy]]&amp;lt;br /&amp;gt;[[File:Ut-Reikon.png|link=]] [[Raphael&#039;s Chamber|Reikon]]&amp;lt;br /&amp;gt;[[File:Ut-NachashOfTheFirstLie.png|link=]] [[Neo Eden|Nachash Of The First Lie]]&amp;lt;br /&amp;gt;[[File:Ut-Valerion&#039;sBane.png|link=]] [[Rustborn Kingdom: Part 1|Valerion&#039;s Bane]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ut-Judgement.png|link=]] [[Weapons|Judgement]] || [[File:Item-PendantOfSin.gif|link=]] [[Dawn of Creation|The Pendant of Sin]]&amp;lt;br /&amp;gt;[[File:Item-CharmOfBlasphemy.gif|link=]] [[Neo Eden|Charm Of Blasphemy]]&amp;lt;br /&amp;gt;[[File:Ut-Malice.png|link=]] [[Raphael&#039;s Chamber|Malice]]&amp;lt;br /&amp;gt;[[File:Ut-CategorySix.png|link=]] [[Neo Eden|Category Six]]&amp;lt;br /&amp;gt;[[File:Ut-Valerion&#039;sPoniard.png|link=]] [[Rustborn Kingdom: Part 1|Valerion&#039;s Poniard]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ut-Requiem.png|link=]] [[Weapons|Requiem]] || [[File:Item-PendantOfSin.gif|link=]] [[Dawn of Creation|The Pendant of Sin]]&amp;lt;br /&amp;gt;[[File:Item-CharmOfBlasphemy.gif|link=]] [[Neo Eden|Charm Of Blasphemy]]&amp;lt;br /&amp;gt;[[File:Ut-Martyr.png|link=]] [[Raphael&#039;s Chamber|Martyr]]&amp;lt;br /&amp;gt;[[File:Ut-FlamesOfPentecost.png|link=]] [[Neo Eden|Flames Of Pentecost]]&amp;lt;br /&amp;gt;[[File:Ut-FinalDestination.png|link=]] [[Rustborn Kingdom: Part 3|Final Destination]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ut-Revelation.png|link=]] [[Weapons|Revelation]] || [[File:Item-PendantOfSin.gif|link=]] [[Dawn of Creation|The Pendant of Sin]]&amp;lt;br /&amp;gt;[[File:Item-CharmOfBlasphemy.gif|link=]] [[Neo Eden|Charm Of Blasphemy]]&amp;lt;br /&amp;gt;[[File:Ut-Retribution.png|link=]] [[Raphael&#039;s Chamber|Retribution]]&amp;lt;br /&amp;gt;[[File:Ut-Prominence.png|link=]] [[Neo Eden|Prominence]]&amp;lt;br /&amp;gt;[[File:Ut-Nebula&#039;sBattleaxe.png|link=]] [[Rustborn Kingdom: Part 2|Nebula&#039;s Battleaxe]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ut-Psalm.png|link=]] [[Weapons|Psalm]] || [[File:Item-PendantOfSin.gif|link=]] [[Dawn of Creation|The Pendant of Sin]]&amp;lt;br /&amp;gt;[[File:Item-CharmOfBlasphemy.gif|link=]] [[Neo Eden|Charm Of Blasphemy]]&amp;lt;br /&amp;gt;[[File:Ut-Rapture.png|link=]] [[Raphael&#039;s Chamber|Rapture]]&amp;lt;br /&amp;gt;[[File:Ut-Se&#039;arah.png|link=]] [[Neo Eden|Se&#039;arah]]&amp;lt;br /&amp;gt;[[File:Ut-Oracle&#039;sEnd.png|link=]] [[Rustborn Kingdom: Part 3|Oracle&#039;s End]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ut-Magnificat.png|link=]] [[Weapons|Magnificat]] || [[File:Item-PendantOfSin.gif|link=]] [[Dawn of Creation|The Pendant of Sin]]&amp;lt;br /&amp;gt;[[File:Item-CharmOfBlasphemy.gif|link=]] [[Neo Eden|Charm Of Blasphemy]]&amp;lt;br /&amp;gt;[[File:Ut-Calamity.png|link=]] [[Raphael&#039;s Chamber|Calamity]]&amp;lt;br /&amp;gt;[[File:Ut-SceptreOfTheFracturedFirmament.png|link=]] [[Neo Eden|Fractured Firmament]]&amp;lt;br /&amp;gt;[[File:Ut-DuskWeaver.png|link=]] [[Rustborn Kingdom: Part 2|Dusk Weaver]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Crafting Unholy UTs ==&lt;br /&gt;
By getting all the necessary items, an Unholy item can be crafted, which will provide the player with the most end game helmet/weapon currently achievable. Unholy items have 14 [[Game Mechanics#Tier Points | Tier Points]], and they cannot be uncrafted or salvaged. Shiny variations of Unholy items can be crafted with a shiny version of every item in their recipe.&lt;br /&gt;
&lt;br /&gt;
{{InlineImage|file=Image-CinematicBlacksmith.png|caption=Crafting Unholy items can be done at the Unholy Crafting Station in Wulfur&#039;s GUI inside of the [[The_Nexus#Blacksmith|Nexus Blacksmith]].}}&lt;br /&gt;
&lt;br /&gt;
{{InlineImage|file=Gif-MandorlaUnholyCrafting.gif|size=720px|caption=The process of crafting an Angelic Mandorla is shown above.}}&lt;br /&gt;
&lt;br /&gt;
{{InlineImage|file=Gif-WeaponUnholyCrafting.gif|size=720px|caption=The process of crafting an Unholy weapon is shown above.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
==Unholy UT List==&lt;/div&gt;</summary>
		<author><name>Sand Wich</name></author>
	</entry>
</feed>