<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.telosrealms.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Willow</id>
	<title>Telos Realms Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.telosrealms.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Willow"/>
	<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/wiki/Special:Contributions/Willow"/>
	<updated>2026-06-22T05:12:14Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=File:Boss-3DTrueOphan.png&amp;diff=15076</id>
		<title>File:Boss-3DTrueOphan.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=File:Boss-3DTrueOphan.png&amp;diff=15076"/>
		<updated>2026-06-21T15:06:19Z</updated>

		<summary type="html">&lt;p&gt;Willow: Willow uploaded a new version of File:Boss-3DTrueOphan.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{License|game}}&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=File:Boss-3DTrueSeraph.png&amp;diff=15075</id>
		<title>File:Boss-3DTrueSeraph.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=File:Boss-3DTrueSeraph.png&amp;diff=15075"/>
		<updated>2026-06-21T15:06:04Z</updated>

		<summary type="html">&lt;p&gt;Willow: Willow uploaded a new version of File:Boss-3DTrueSeraph.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{License|game}}&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=File:MountSkin-2DCelestialStagEcho.png&amp;diff=15074</id>
		<title>File:MountSkin-2DCelestialStagEcho.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=File:MountSkin-2DCelestialStagEcho.png&amp;diff=15074"/>
		<updated>2026-06-21T13:30:54Z</updated>

		<summary type="html">&lt;p&gt;Willow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=File:MountSkin-3DCelestialStagEcho.png&amp;diff=15073</id>
		<title>File:MountSkin-3DCelestialStagEcho.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=File:MountSkin-3DCelestialStagEcho.png&amp;diff=15073"/>
		<updated>2026-06-21T13:30:29Z</updated>

		<summary type="html">&lt;p&gt;Willow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=File:PetSkin-3DOphanoidEcho.png&amp;diff=15072</id>
		<title>File:PetSkin-3DOphanoidEcho.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=File:PetSkin-3DOphanoidEcho.png&amp;diff=15072"/>
		<updated>2026-06-21T13:30:07Z</updated>

		<summary type="html">&lt;p&gt;Willow: Willow moved page File:3DOphanoidEcho.png to File:PetSkin-3DOphanoidEcho.png without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=File:PetSkin-3DOphanoidEcho.png&amp;diff=15071</id>
		<title>File:PetSkin-3DOphanoidEcho.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=File:PetSkin-3DOphanoidEcho.png&amp;diff=15071"/>
		<updated>2026-06-21T13:29:46Z</updated>

		<summary type="html">&lt;p&gt;Willow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=File:PetSkin-2DOphanoidEcho.png&amp;diff=15070</id>
		<title>File:PetSkin-2DOphanoidEcho.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=File:PetSkin-2DOphanoidEcho.png&amp;diff=15070"/>
		<updated>2026-06-21T13:29:32Z</updated>

		<summary type="html">&lt;p&gt;Willow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Editor_Docs&amp;diff=15069</id>
		<title>Editor Docs</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Editor_Docs&amp;diff=15069"/>
		<updated>2026-06-21T08:35:12Z</updated>

		<summary type="html">&lt;p&gt;Willow: the mass documenting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can find information about editing the Telos Realms wiki here. This includes useful templates, standardization policies, and more.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
=In-Game Media Standardization=&lt;br /&gt;
&lt;br /&gt;
All images, gifs, and videos must follow this format for the online Telos Realms wiki.&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;Video Settings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		FOV: Normal&amp;lt;br&amp;gt;&lt;br /&gt;
		GUI Scale: 4x&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&#039;&#039;&#039;GUI&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		Your inventory must be clear of everything except for anything you might be demonstrating with.&amp;lt;br&amp;gt;&lt;br /&gt;
		Scenic images/gifs must be taking in the F1 perspective (No HUD). &amp;lt;br&amp;gt;&lt;br /&gt;
		If your hotbar or held item is part of the demonstration, then only items needed to demonstrate can be in the hotbar.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;Do not have RealmsAddon, Torilhos Addon, or other addon mod GUIs cluttering your screen&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		The only situation where these should be cluttering your screen is in the case of demonstrating how they work on an explicitly detailed page, concerning their status as unofficial third party mods. &amp;lt;br&amp;gt;&lt;br /&gt;
		Generally, don&#039;t have anything else than what you need to have on screen. Potion level and the like is okay to ignore.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&#039;&#039;&#039;Shaders and Resource Packs&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		Photon Shaders, Profile: Ultra, Depth of Field ON, Motion Blur OFF (Accessibility), All Clouds OFF. &#039;&#039;You will not be able to see in realm if you have clouds on.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;If your device cannot achieve 30fps on these settings, feel free to go to a lower profile setting like Low, Medium, or High.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		Only use the default Telos Realms resource pack.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&#039;&#039;&#039;Game Clients&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		The only allowed third-party client to be shown is the Feather Client. Logos from other clients are strongly discouraged, unless you are demonstrating something like &amp;quot;How to disable bossbars in RuinEverythingClient 9.0.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&#039;&#039;&#039;Optional Mods&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		Bobby is a great mod for extending render distance on servers. This lets you take better scenic pictures.&amp;lt;br&amp;gt;&lt;br /&gt;
		Distant Horizons is similar, but is much less suited for servers and can be finnicky.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&#039;&#039;&#039;Video Compression&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		Do not upload excessively large videos.&amp;lt;br&amp;gt;&lt;br /&gt;
		Do not upload painfully compressed videos.&amp;lt;br&amp;gt;&lt;br /&gt;
		You can use tools like ffmpeg or online compressing tools. It is your responsibility to ensure these compressed versions are not harmful to the eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is a good example of a .gif that follows the above rules.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{InlineImage|file=TradingDemonstration.gif|size=720px|caption=Note that the Minecraft lore of the items in clip are not fully visible.&amp;lt;br&amp;gt;This is okay if you are not explicitly demonstrating the items.&amp;lt;br&amp;gt;If you are demonstrating items, please lower GUI scale to 3x to fit the lore.}}&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
As of 10/14/2025, there is now a GUI tool created to assist with this process. If you are not part of the internal discord, please message loekthebawz or .willowx.x on discord for a download link.&lt;br /&gt;
	&lt;br /&gt;
		&#039;&#039;&#039;This was compressed with ffmpeg with the following format, which involves some relatively simple command-line compression. You can find the download for ffmpeg here: [[https://www.gyan.dev/ffmpeg/builds ffmpeg third-party]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;You do not have to use ffmpeg, but knowing how to use these commands will vastly help you in your compressing efforts. It is also really really easy even if you have never used something like this before.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;.\ffmpeg -i &amp;quot;C:\Users\dawning\Videos\Minecraft\tradingwiki.mp4&amp;quot; -vf &amp;quot;fps=60,scale=720:-1:flags=lanczos,palettegen&amp;quot; palette.png&#039;&#039;  &#039;&#039;&#039;Creates a palette to prevent grainy compression.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;.\ffmpeg -i &amp;quot;C:\Users\dawning\Videos\Minecraft\tradingwiki.mp4&amp;quot; -i palette.png -filter_complex &amp;quot;fps=30,scale=720:-1:flags=lanczos[x];[x][1:v]paletteuse=dither=bayer:bayer_scale=5&amp;quot; -loop 0 tradingwiki.gif&#039;&#039;  &#039;&#039;&#039;Creates the gif in the directory the user is cd&#039;d in.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		Breakdown of the above input (if you care for it and want to manipulate some flags, otherwise using the general format should be okay.):&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;.\ffmpeg&#039;&#039;&#039; → Runs the FFmpeg executable in the current directory.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;-i &amp;quot;C:\Users\dawning\Videos\Minecraft\tradingwiki.mp4&amp;quot;&#039;&#039;&#039; → Input video file.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;-vf &amp;quot;...&amp;quot;&#039;&#039;&#039; → Video filter chain:&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;fps=60&#039;&#039;&#039; → Converts video to 60 frames per second (higher FPS gives smoother motion).&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;scale=720:-1&#039;&#039;&#039; → Resizes width to 720 pixels; height auto-calculated to maintain aspect ratio (-1).&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;flags=lanczos&#039;&#039;&#039; → Uses Lanczos resampling for higher-quality scaling.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;palettegen&#039;&#039;&#039; → Generates a color palette optimized for GIFs.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;palette.png&#039;&#039;&#039; → Output image file containing the generated palette.&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;-i &amp;quot;C:\Users\dawning\Videos\Minecraft\tradingwiki.mp4&amp;quot;&#039;&#039;&#039; → Input video again.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;-i palette.png&#039;&#039;&#039; → Palette generated in step 1.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;-filter_complex &amp;quot;...&amp;quot;&#039;&#039;&#039; → Complex filter combining scaling, FPS, and palette:&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;fps=30&#039;&#039;&#039; → Sets final GIF frame rate to 30 FPS (slightly lower for smaller file size, higher frame rates can result in slow-motion gifs).&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;scale=720:-1:flags=lanczos&#039;&#039;&#039; → Resizes video to 720px wide (height auto).&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;[x]&#039;&#039;&#039; → Stores the scaled video in a temporary label x.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;[x][1:v]paletteuse=dither=bayer:bayer_scale=5&#039;&#039;&#039; → Applies the palette to the video using Bayer dithering, which smooths color transitions.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;-loop 0&#039;&#039;&#039; → Makes the GIF loop infinitely.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;tradingwiki.gif&#039;&#039;&#039; → Output GIF file.&amp;lt;br&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
=File Naming Scheme=&lt;br /&gt;
&lt;br /&gt;
Every uploaded file must follow these names. &#039;&#039;&#039;No spaces&#039;&#039;&#039; anywhere; use &#039;&#039;&#039;PascalCase&#039;&#039;&#039;; keep real punctuation (if an item has an apostrophe, include it). The &amp;lt;code&amp;gt;2D&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;3D&amp;lt;/code&amp;gt; part marks a 2D icon vs a 3D render.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Kind !! Pattern !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Untiered item sprite || &amp;lt;code&amp;gt;Ut-ItemName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Ut-TitaniumCleaver.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Tiered item sprite || &amp;lt;code&amp;gt;T#Type&amp;lt;/code&amp;gt; (&#039;&#039;&#039;T1–T8 only&#039;&#039;&#039;, no T9+, no EX) || &amp;lt;code&amp;gt;T5Sword.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Tiered armour || &amp;lt;code&amp;gt;T#&amp;lt;/code&amp;gt; + Heavy/Light/Magic + slot &#039;&#039;&#039;H/C/L/B&#039;&#039;&#039; (Helmet, Chestplate, Leggings, Boots) || &amp;lt;code&amp;gt;T9LightH.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Item 3D render || &amp;lt;code&amp;gt;Ut-3DItemName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Ut-3DArchon&#039;sGlare.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shiny variant || &amp;lt;code&amp;gt;ShinyUt-ItemName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;ShinyUt-Calamity.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses, mobs, pets &amp;amp; mounts==&lt;br /&gt;
2D icon and 3D render share the same prefix.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Kind !! Pattern !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Boss || &amp;lt;code&amp;gt;Boss-2DName&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Boss-3DName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Boss-3DKurvaros.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Boss bar || &amp;lt;code&amp;gt;Bossbar-Name&amp;lt;/code&amp;gt; (keep phase numbers) || &amp;lt;code&amp;gt;Bossbar-Kurvaros.png&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Bossbar-Nebula2.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Mob (dungeon/biome enemy) || &amp;lt;code&amp;gt;Mob-2DName&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mob-3DName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Mob-3DBeetleTrooper.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pet || &amp;lt;code&amp;gt;Pet-2DName&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Pet-3DName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Pet-3DGelato.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pet skin || &amp;lt;code&amp;gt;PetSkin-2DName&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;PetSkin-3DName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;PetSkin-3DOphanoid.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Mount || &amp;lt;code&amp;gt;Mount-2DName&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mount-3DName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Mount-3DSeraphix.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Mount skin || &amp;lt;code&amp;gt;MountSkin-2DName&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;MountSkin-3DName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;MountSkin-3DSylvi.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hub &amp;amp; Trials==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Kind !! Pattern !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Hub area / hub NPC || &amp;lt;code&amp;gt;Hub-3DName&amp;lt;/code&amp;gt; (keep the &amp;quot;Area&amp;quot; word) || &amp;lt;code&amp;gt;Hub-3DAuctionHouseArea.png&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Hub-3DRagnar.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Trial unit / object || &amp;lt;code&amp;gt;Trial-3DName&amp;lt;/code&amp;gt; (tiers kept, e.g. T1–T3) || &amp;lt;code&amp;gt;Trial-3DRailgunT1.png&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Trial-3DTreasureChest.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dungeons, biomes &amp;amp; general==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Kind !! Pattern !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon key || &amp;lt;code&amp;gt;Key-DungeonName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Key-FrozenRuins.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon portal || &amp;lt;code&amp;gt;Portal-DungeonName&amp;lt;/code&amp;gt; + name plate &amp;lt;code&amp;gt;Portal-DungeonNameText&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Portal-SkullCavern.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rune || &amp;lt;code&amp;gt;Rune-Name&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Rune-Tenebris.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Biome image / sprite || &amp;lt;code&amp;gt;Biome-BiomeName#&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;BiomeSprite-BiomeName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Biome-Desert1.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| General image / icon || &amp;lt;code&amp;gt;Image-WhatItsFor&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Icon-WhatItIs&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Icon-Loot.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Class sprite || &amp;lt;code&amp;gt;ClassNameSprite&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;HuntressSprite.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
Deprecated/old assets are prefixed &amp;lt;code&amp;gt;Legacy&amp;lt;/code&amp;gt;:&lt;br /&gt;
* &amp;lt;code&amp;gt;LegacyBoss-3DName&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;LegacyBossbar-Name&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;LegacyPet-2D/3DName&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;LegacyMount-2D/3DName&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;LegacyUt-Name&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;LegacyEx-Name&amp;lt;/code&amp;gt; (legacy item sprites), &amp;lt;code&amp;gt;LegacyKey-Name&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;LegacyPortal-Name&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reskins==&lt;br /&gt;
&amp;lt;code&amp;gt;HReskin-&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;CReskin-&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;VReskin-&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;CHReskin-&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;CustomReskin-&amp;lt;/code&amp;gt; + the &#039;&#039;&#039;original&#039;&#039;&#039; item name. H/C/V = Halloween, Christmas, Valentine&#039;s; Custom = any other purpose.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
=Templates &amp;amp; Modules=&lt;br /&gt;
&lt;br /&gt;
Every custom template and module on this wiki, grouped by purpose. Click &#039;&#039;&#039;doc&#039;&#039;&#039; for full usage, parameters and copy-paste examples.&lt;br /&gt;
&lt;br /&gt;
==Infoboxes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Template !! What it does !! Docs&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|ItemInfobox}} || The item card on every weapon, ability and armour entry. || [[Template:ItemInfobox/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|NPCInfobox}} || The boss / dungeon-enemy card (render, loot table, tier points). {{tl|BossInfobox}} redirects here. || [[Template:NPCInfobox/doc|doc]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dungeon &amp;amp; biome system==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Template !! What it does !! Docs&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Dungeon Link}} || A dungeon&#039;s portal thumbnail as a clickable link. || [[Template:Dungeon Link/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Dungeon Navbox}} || Bottom-of-page nav box of all dungeons by Tier Points. || [[Template:Dungeon Navbox/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Biome Navbox}} || Bottom-of-page nav box of all biomes. || [[Template:Biome Navbox/doc|doc]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Display &amp;amp; layout==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Template !! What it does !! Docs&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|ButtonHeader}} || Collapsible button that opens to reveal any content. || [[Template:ButtonHeader/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|InlineImage}} || Floated image with a caption that text wraps around. || [[Template:InlineImage/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|MP link}} || An image + label that both link to a page (used on hub pages). || [[Template:MP link/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|ClassList}} || A class page&#039;s item list, grouped by rarity. || [[Template:ClassList/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|DLog}} || The styled &amp;quot;D Log&amp;quot; lore box. || [[Template:DLog/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Sound}} || A clickable button that plays a sound clip. || [[Template:Sound/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|ImageTooltip}} || An image that shows a tooltip on hover (skill-tree nodes). || [[Template:ImageTooltip/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|DynamicGifDisplay}} || A display whose GIF swaps based on the hovered item (skill tree). || [[Template:DynamicGifDisplay/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|TabGifDisplay}} || Tabbed GIF display (currently unused). || [[Template:TabGifDisplay/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Key}} || Controller / keyboard key icon. || [[Template:Key/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Character icon}} / {{tl|Item icon}} || Inline character / item icons (wrappers over Link icon; currently unused). || [[Template:Character icon/doc|doc]] · [[Template:Item icon/doc|doc]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skill tree==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Template !! What it does !! Docs&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Skill}} / {{tl|SkillHover}} || Skill-node label / hover label helpers. || [[Template:Skill/doc|doc]] · [[Template:SkillHover/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| Per-class data: &amp;lt;code&amp;gt;Arcanist/Skill Tree&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Assassin/Skill Tree&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Huntress/Skill Tree&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Knight/Skill Tree&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Necromancer/Skill Tree&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Samurai/Skill Tree&amp;lt;/code&amp;gt; || The actual skill-tree node layouts (built from ImageTooltip nodes) feeding the [[Skill Tree]] page. All follow the same pattern. || [[Template:Arcanist/Skill Tree/doc|doc]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Template !! What it does !! Docs&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Stat Bar}} || A coloured stat bar (fixed steps 0–30). || [[Template:Stat Bar/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Stat Color}} || Returns the colour for a named stat. || [[Template:Stat Color/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Stat Table}} || A 7-row stat table. || [[Template:Stat Table/doc|doc]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modules (Lua)==&lt;br /&gt;
Editors normally use the wrapper templates above; these power them under the hood.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module !! What it does !! Docs&lt;br /&gt;
|-&lt;br /&gt;
| [[Module:Infobox]] || The DRUID engine behind ItemInfobox / NPCInfobox. || [[Module:Infobox/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Module:Equipment]] || Equipment list/rendering helpers used on class pages. || [[Module:Equipment/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Module:Reskins]] || Master reskin list; fills &amp;quot;Applicable Reskins&amp;quot; and theme galleries. || [[Module:Reskins/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Module:Shinies]] || Detects and renders shiny item variants. || [[Module:Shinies/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Module:Sound]] || Builds the {{tl|Sound}} play button. || [[Module:Sound/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Module:Navbox]] || The navbox engine behind Dungeon/Biome navboxes. || [[Module:Navbox/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Module:ArgsUtil]] || Argument-handling helper for other modules. || [[Module:ArgsUtil/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Module:Template link]] || Powers {{tl|Tl}} / template-link formatting. || [[Module:Template link/doc|doc]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
=List of Useful Classes=&lt;br /&gt;
&lt;br /&gt;
A large amount of CSS is applied through classes (and you should not be using style=&amp;quot;&amp;quot; often!!!!).&amp;lt;br&amp;gt;&lt;br /&gt;
You can find a list of these classes and what they do here. Feel free to expand this list.&lt;br /&gt;
&lt;br /&gt;
* hoverbox {{!}} Adds a hover effect to emphasize what the user is looking at. This section is currently using one.&lt;br /&gt;
* pre-dungeon {{!}} Adds a shadow effect to emphasize the text. The &amp;quot;In-Game Media Standardization&amp;quot; section on this page uses this.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
=A Note on Legacy Content=&lt;br /&gt;
&lt;br /&gt;
Keeping up with the game&#039;s texture changes, boss changes, and more is hard. If you find something that is outdated or wrong, but do not wish to fix it yourself or are unable to, &#039;&#039;&#039;PLEASE&#039;&#039;&#039; bring up these issues to loekthebawz or  .willowx.x on Discord.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=File:Mount-2DSunflare.png&amp;diff=15068</id>
		<title>File:Mount-2DSunflare.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=File:Mount-2DSunflare.png&amp;diff=15068"/>
		<updated>2026-06-21T08:32:47Z</updated>

		<summary type="html">&lt;p&gt;Willow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Celestial%27s_Province:_Part_2&amp;diff=15067</id>
		<title>Celestial&#039;s Province: Part 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Celestial%27s_Province:_Part_2&amp;diff=15067"/>
		<updated>2026-06-21T08:27:23Z</updated>

		<summary type="html">&lt;p&gt;Willow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-page&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Seraphim;Conquerer of the Universe&lt;br /&gt;
| image = Boss-3DSeraphim.png;Bossbar-Seraphim&lt;br /&gt;
| Health = 16500&lt;br /&gt;
| Fame = 5000&lt;br /&gt;
| Glory = 5000&lt;br /&gt;
| Tiered = 11&lt;br /&gt;
| Companion = Pets;Thanatos;Pet-2DThanatos.png;0.2,&lt;br /&gt;
Mounts;Seraphix;Mount-2DSeraphix.png;0.2&lt;br /&gt;
| Bloodshot = Abilities;Seraph&#039;s Essence;Ut-Seraph&#039;sEssence.png;0.4,&lt;br /&gt;
Abilities;Empyrean Epitome;Ut-EmpyreanEpitome.png;0.4,&lt;br /&gt;
Abilities;Feathers Of The Seraph;Ut-FeathersOfTheSeraph.png;0.4&lt;br /&gt;
| Frag = Bloodshot;120,Bloodshot;50&lt;br /&gt;
| Required = 66&lt;br /&gt;
| Solo = 72&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Celestial&#039;s Province: Part 2&#039;&#039;&#039; is a 66 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]], ruled by &#039;&#039;&#039;Seraphim, the Conquerer of the Universe&#039;&#039;&#039;. This dungeon is accessed by defeating [[Celestial&#039;s Province: Part 1|Asmodeus]] after the arena transformation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Set 1, Attack 1: Slow Beams)&#039;&#039;&#039; | Seraphim summons six celestial anchors which he moves outward from him. These anchors summon celestial beams in eight directions which, once they activate, deal a huge amount of damage if the player remains in their path. Throughout this phase, Seraphim is also releasing small, exalted feathers from himself which shoot outward and deal contact damage, as well as larger feathers that are shot out from two sides of the arena. He summons the anchors four times before the phase ends. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 1, Attack 2)&#039;&#039;&#039; | Seraphim teleports to the centre of the arena and pulls the player with him. He then splits the arena into two rings; the largest ring deals damage, and the player must remain in the medium ring. He then proceeds to start releasing two types of projectiles from himself in all directions; slower, blue feather-like projectiles with small gaps in between them, as well as black feather-like projectiles which are faster and are meant to confuse the player. Throughout this phase, Seraphim receives 50% less damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 2, Attack 1: Fast Beams)&#039;&#039;&#039; | Seraphim flies above the centre of the arena before flooding it with celestial beams, only leaving small diamond-shaped pockets that the player must stand in to not receive damage. He also summons feather-like projectiles in the edges of the arena which move slowly and deal contact damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 2, Attack 2: Rain)&#039;&#039;&#039; | Seraphim begins hovering around the arena while throwing down poison onto the floor. This is indicated by a line of action from Seraphim as well as an indicator to what area they will affect. Additionally, eyes will periodically spawn on the outer ring of the arena which, when stabbed with a holy cross, will release feather-like projectiles in all directions which deal damage on contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 80% (Phase 1)&#039;&#039;&#039; | Seraphim teleports to five areas of the arena (the four cardinal directions as well as the middle), each time firing three sets of seven feather-like projectiles in all directions after a brief delay of teleporting. In addition, there are five white balls in the outer ring of the area which periodically shoot out three projectiles. Both of these projectiles can bounce off of the arena&#039;s wall once before despawning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;80% to 50% (Phase 2)&#039;&#039;&#039; | Seraphim flies across the arena in a straight line dealing contact damage to the player if caught in his path. Upon reaching the edge of the arena, he creates an expanding shot of feathers. Seraphim then begins cycling through his Set 1 attacks listed above in order to damage the player, but always beginning with Attack 1, Slow Beams.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;50% (Phase 3: QR Code)&#039;&#039;&#039; | Seraphim teleports the player into a different dimension; the Seraphic Dimension. He then begins selecting random places in the small arena to summon celestial anchors which summon celestial beams in all directions, which after a small delay, deal huge damage if the player remains in them. Throughout this phase, Seraphim informs the player what colored block they must stand on in order to not receive damage. In addition, two sides of the arena will release a line of feather-like projectiles which deal contact damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;50% to 20% (Phase 4)&#039;&#039;&#039; | Seraphim cycles through his Set 2 attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20% to 0% (Phase 5: Desperation)&#039;&#039;&#039; | Seraphim hovers over the arena and encloses it in beams. He then targets a player and forms a line of action towards them which, after a brief delay, will release red feather-like projectiles in all directions which deal a high amount of contact damage. In addition, blue feather-like projectiles are released periodically from the edges of the arena throughout the fight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
==Lore== &lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;dlog&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;[D̷̛͖̲̜&#039;s LOG: SERAPHIM] BYPASS STATE:&amp;lt;/b&amp;gt; The ringmaster that hides in the shadows, leading the puppeteer&#039;s hand through a land that wasn&#039;t theirs. &lt;br /&gt;
&lt;br /&gt;
A soldier of the three choirs shan&#039;t be taken lightly. But their spirit holds the key, the gateway to the first objective.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Boss &amp;amp; Dungeon Dialogue&lt;br /&gt;
|img=&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || [Seraphim] &amp;quot;I’ve blessed you with more power than most…AND YOU STILL FAIL!&amp;quot; {{Sound|VA-Celestial&#039;sProvinceSeraphim1.ogg}} &amp;lt;br /&amp;gt;[Seraphim] &amp;quot;FAILURE. I’ll slaughter them myself.&amp;quot; {{Sound|VA-Celestial&#039;sProvinceSeraphim2.ogg}} &amp;lt;br /&amp;gt;[Seraphim] &amp;quot;Champions of Raphael. Your doom awaits.&amp;quot; {{Sound|VA-Celestial&#039;sProvinceSeraphim3.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 1 End || [Seraphim] &amp;quot;Suffer whilst you can. You’ll beg to feel the sting once I reduce you to nothing.&amp;quot; {{Sound|VA-Celestial&#039;sProvinceSeraphim4.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 2 End || [Seraphim] &amp;quot;We find your arrogance amusing. But God knows his conquerors shan&#039;t fail him.&amp;quot; {{Sound|VA-Celestial&#039;sProvinceSeraphim5.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 4 End || [Seraphim] &amp;quot;ARGH. Your meddling is futile. Be afraid, little ones.&amp;quot; {{Sound|VA-Celestial&#039;sProvinceSeraphim6.ogg}} &amp;lt;br /&amp;gt;[Seraphim] &amp;quot;NO ONE CAN SAVE YOU HERE.&amp;quot; {{Sound|VA-Celestial&#039;sProvinceSeraphim7.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| 10% Boss HP || [Seraphim] &amp;quot;I am one soldier in a legion. My death matters not. For I emerge victorious.&amp;quot; {{Sound|VA-Celestial&#039;sProvinceSeraphim8.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Boss Death || [Seraphim] &amp;quot;Your home lies in ruin. AND YOUR FATE RESTS IN THE HANDS OF THE OPHANIM AND CHERUBIM.&amp;quot; {{Sound|VA-Celestial&#039;sProvinceSeraphim9.ogg}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Template:Traps/Abilities&amp;diff=15066</id>
		<title>Template:Traps/Abilities</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Template:Traps/Abilities&amp;diff=15066"/>
		<updated>2026-06-21T08:24:36Z</updated>

		<summary type="html">&lt;p&gt;Willow: desc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sub Categories ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Tiered =&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Starter Trap&lt;br /&gt;
| images = T1Trap.png&lt;br /&gt;
| T1 = true&lt;br /&gt;
| Desc = A trap used to capture giant insects below the realm.&lt;br /&gt;
| Damage = 19&lt;br /&gt;
| Range = 20&lt;br /&gt;
| Velocity = 15&lt;br /&gt;
| Cooldown = 12s&lt;br /&gt;
| Ability = Throws a trap that inflicts slowness to enemies in a 3 block radius for 3s.&lt;br /&gt;
| TP = 1&lt;br /&gt;
| Classes = Huntress&lt;br /&gt;
| Drop = Peasant Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Wind Trap&lt;br /&gt;
| images = T2Trap.png&lt;br /&gt;
| T2 = true&lt;br /&gt;
| Desc = A light trap that flows in the same direction as the wind.&lt;br /&gt;
| Damage = 19&lt;br /&gt;
| Range = 20&lt;br /&gt;
| Velocity = 15&lt;br /&gt;
| Cooldown = 11s&lt;br /&gt;
| Ability = Throws a trap that inflicts slowness to enemies in a 3 block radius for 3s.&lt;br /&gt;
| TP = 2&lt;br /&gt;
| Classes = Huntress&lt;br /&gt;
| Drop = Peasant Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Blood Trap&lt;br /&gt;
| images = T3Trap.png&lt;br /&gt;
| T3 = true&lt;br /&gt;
| Desc = The blood on this trap cannot be rubbed off. Don&#039;t let it intimidate you.&lt;br /&gt;
| Damage = 35&lt;br /&gt;
| Range = 20&lt;br /&gt;
| Velocity = 15&lt;br /&gt;
| Cooldown = 11s&lt;br /&gt;
| Ability = Throws a trap that inflicts slowness to enemies in a 3 block radius for 3s.&lt;br /&gt;
| TP = 3&lt;br /&gt;
| Classes = Huntress&lt;br /&gt;
| Drop = Peasant Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Dragon Slayer Trap&lt;br /&gt;
| images = T4Trap.png&lt;br /&gt;
| T4 = true&lt;br /&gt;
| Desc = This trap was used by ancient huntresses to take down enormous dragons.&lt;br /&gt;
| Damage = 35&lt;br /&gt;
| Range = 20&lt;br /&gt;
| Velocity = 15&lt;br /&gt;
| Cooldown = 11s&lt;br /&gt;
| Ability = Throws a trap that inflicts slowness to enemies in a 4 block radius for 4s.&lt;br /&gt;
| TP = 4&lt;br /&gt;
| Classes = Huntress&lt;br /&gt;
| Drop = Peasant Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Everdark Trap&lt;br /&gt;
| images = T5Trap.png&lt;br /&gt;
| T5 = true&lt;br /&gt;
| Desc = The purpose of this trap was to hunt down beastial creatures lurking in the shores of the everdark.&lt;br /&gt;
| Damage = 35&lt;br /&gt;
| Range = 20&lt;br /&gt;
| Velocity = 15&lt;br /&gt;
| Cooldown = 10s&lt;br /&gt;
| Ability = Throws a trap that inflicts slowness to enemies in a 4 block radius for 4s.&lt;br /&gt;
| TP = 5&lt;br /&gt;
| Classes = Huntress&lt;br /&gt;
| Drop = Adventurer Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Shadowcaster Trap&lt;br /&gt;
| images = T6Trap.png&lt;br /&gt;
| T6 = true&lt;br /&gt;
| Desc = This trap casts a shadow over the inflicted area.&lt;br /&gt;
| Damage = 35&lt;br /&gt;
| Range = 20&lt;br /&gt;
| Velocity = 15&lt;br /&gt;
| Cooldown = 10s&lt;br /&gt;
| Ability = Throws a trap that inflicts slowness to enemies in a 4 block radius for 4s.&lt;br /&gt;
| TP = 6&lt;br /&gt;
| Classes = Huntress&lt;br /&gt;
| Drop = Adventurer Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Zombified Trap&lt;br /&gt;
| images = T7Trap.png&lt;br /&gt;
| T7 = true&lt;br /&gt;
| Desc = This trap imitates the undead attacking with their arms from the ground up. It is both horrifying and agonising&lt;br /&gt;
| Damage = 35&lt;br /&gt;
| Range = 20&lt;br /&gt;
| Velocity = 15&lt;br /&gt;
| Cooldown = 9s&lt;br /&gt;
| Ability = Throws a trap that inflicts slowness to enemies in a 4 block radius for 4s.&lt;br /&gt;
| TP = 7&lt;br /&gt;
| Classes = Huntress&lt;br /&gt;
| Drop = Adventurer Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Translucent Trap&lt;br /&gt;
| images = T8Trap.png&lt;br /&gt;
| T8 = true&lt;br /&gt;
| Desc = A trap made out of a glass-like material. It compresses and reflects light waves in a thick beam of power.&lt;br /&gt;
| Damage = 35&lt;br /&gt;
| Range = 20&lt;br /&gt;
| Velocity = 15&lt;br /&gt;
| Cooldown = 9s&lt;br /&gt;
| Ability = Throws a trap that inflicts slowness to enemies in a 5 block radius for 5s.&lt;br /&gt;
| TP = 8&lt;br /&gt;
| Classes = Huntress&lt;br /&gt;
| Drop = Hero Bag&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Untiered =&lt;br /&gt;
{{#vardefine:itemtype|Trap}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Arrowstorm Trap&lt;br /&gt;
| images = Ut-ArrowstormTrap.png&lt;br /&gt;
| Irradiated = true&lt;br /&gt;
| Desc = A legendary trap used by many marksmen, raining arrows of innocent blood upon their foes.&lt;br /&gt;
| Damage = 6.5&lt;br /&gt;
| Shots = 8&lt;br /&gt;
| Range = 15&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Cooldown = 10s&lt;br /&gt;
| Ability = Throws a trap that paralyzes the target for 1.5s and summons arrows which home into them after.&lt;br /&gt;
| TP = 9&lt;br /&gt;
| Classes = Huntress&lt;br /&gt;
| Drop = [[Goblin Lair]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Corvus Trap&lt;br /&gt;
| images = Ut-CorvusTrap.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = A trap imbued with lethal venom extracted from the horns of the great corvid.&lt;br /&gt;
| Damage = 30&lt;br /&gt;
| Range = 20&lt;br /&gt;
| Velocity = 15&lt;br /&gt;
| Cooldown = 5s&lt;br /&gt;
| Ability = Throws a trap that inflicts slowness to enemies in a 3 block radius for 3s. Also gives +25 speed for 3s when thrown.&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Classes = Huntress&lt;br /&gt;
| Drop = [[Corvus Crypt]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Carl Trap&lt;br /&gt;
| images = Ut-CarlTrap.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Connection terminated. I&#039;m sorry to interrupt you, Elizabeth, if you still even remember that name, but I&#039;m afraid you&#039;ve been misinformed.&lt;br /&gt;
| Damage = 175&lt;br /&gt;
| Range = 20&lt;br /&gt;
| Velocity = 15&lt;br /&gt;
| Cooldown = 15s&lt;br /&gt;
| Ability = Inflicts slowness to enemies in a 7 block radius and does Damage over Time over 7.5s.&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Huntress&lt;br /&gt;
| Drop = [[Freddy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Crystal Trap&lt;br /&gt;
| images = Ut-CrystalTrap.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Used to punish the minions within the caverns, the trap calls a sentry from the everdark to deal damage to the enemies.&lt;br /&gt;
| Damage = 8&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Velocity = 15&lt;br /&gt;
| Cooldown = 8s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Passive:&#039;&#039;&#039; Shoots a shot which damages the closest enemy every 1 second.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ability:&#039;&#039;&#039; On use, projectiles deal 10.0 damage and gain 1.25x velocity for 3s.&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Huntress&lt;br /&gt;
| Drop = [[Fungal Cavern]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Black Hole Singularity&lt;br /&gt;
| images = Ut-BlackHoleSingularity.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Time feels painfully slow yet infinitely fast when trapped within one. Although this trap does not reflect the full strength of Omnipotent, as it has lost the ability to hold matter within it.&lt;br /&gt;
| Damage = 16.5&lt;br /&gt;
| Range = 20&lt;br /&gt;
| Velocity = 15&lt;br /&gt;
| Cooldown = 12s&lt;br /&gt;
| Ability = Inflicts paralysis to enemies in a 5 block radius while doing Damage over Time over 4 seconds, the 4th hit dealing 109.9 damage. Also gives +10 attack for 5s when thrown.&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Classes = Huntress&lt;br /&gt;
| Drop = [[Omnipotent&#039;s Citadel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Last Stand&lt;br /&gt;
| images = Ut-LastStand.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Strong was Ophelia’s will to protect her beloved. Alas, the Warden’s rage stood firm, shattered only by the new Sanguine Lord.&lt;br /&gt;
| Damage = 10&lt;br /&gt;
| Range = 20&lt;br /&gt;
| Velocity = 15&lt;br /&gt;
| Cooldown = 14s&lt;br /&gt;
| Ability = On impact, spawns 4 projectiles that rotate around the enemy. On next ability use, forces them to fly into the enemy. They gain +15.0 extra damage every 1s they are active (despawn in 3.5s, max +45.0 damage).&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Classes = Huntress&lt;br /&gt;
| Drop = [[Herald]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Template:Orbs/Abilities&amp;diff=15065</id>
		<title>Template:Orbs/Abilities</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Template:Orbs/Abilities&amp;diff=15065"/>
		<updated>2026-06-21T08:24:20Z</updated>

		<summary type="html">&lt;p&gt;Willow: desc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sub Categories ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Tiered =&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Starter Orb&lt;br /&gt;
| images = T1Orb.png&lt;br /&gt;
| T1 = true&lt;br /&gt;
| Desc = A glass orb that is given to starting battlemages.&lt;br /&gt;
| Damage = 30&lt;br /&gt;
| Cooldown = 13s&lt;br /&gt;
| Range = 6&lt;br /&gt;
| Ability = Does AoE damage and grants +9 speed for 3s.&lt;br /&gt;
| TP = 1&lt;br /&gt;
| Classes = Arcanist&lt;br /&gt;
| Drop = Peasant Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Sapphire Orb&lt;br /&gt;
| images = T2Orb.png&lt;br /&gt;
| T2 = true&lt;br /&gt;
| Desc = An orb that is made out of fine sapphire.&lt;br /&gt;
| Damage = 35&lt;br /&gt;
| Cooldown = 13s&lt;br /&gt;
| Range = 6&lt;br /&gt;
| Ability = Does AoE damage and grants +12 speed for 3s.&lt;br /&gt;
| TP = 2&lt;br /&gt;
| Classes = Arcanist&lt;br /&gt;
| Drop = Peasant Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Blood Orb&lt;br /&gt;
| images = T3Orb.png&lt;br /&gt;
| T3 = true&lt;br /&gt;
| Desc = An orb that levitates in your hand. This orb possesses the souls of the fallen minions of Raph.&lt;br /&gt;
| Damage = 40&lt;br /&gt;
| Cooldown = 13s&lt;br /&gt;
| Range = 6&lt;br /&gt;
| Ability = Does AoE damage and grants +15 speed for 4s.&lt;br /&gt;
| TP = 3&lt;br /&gt;
| Classes = Arcanist&lt;br /&gt;
| Drop = Peasant Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Dragon Hide Orb&lt;br /&gt;
| images = T4Orb.png&lt;br /&gt;
| T4 = true&lt;br /&gt;
| Desc = A glass orb that is bound together by the skin of a majestic dragon. It seems to glow in the presence of a mage.&lt;br /&gt;
| Damage = 50&lt;br /&gt;
| Cooldown = 13s&lt;br /&gt;
| Range = 6&lt;br /&gt;
| Ability = Does AoE damage and grants +15 speed for 4s.&lt;br /&gt;
| TP = 4&lt;br /&gt;
| Classes = Arcanist&lt;br /&gt;
| Drop = Peasant Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Universal Orb&lt;br /&gt;
| images = T5Orb.png&lt;br /&gt;
| T5 = true&lt;br /&gt;
| Desc = An orb that has an endless galaxy within it and contains some of the secrets of the universe.&lt;br /&gt;
| Damage = 50&lt;br /&gt;
| Cooldown = 12s&lt;br /&gt;
| Range = 6&lt;br /&gt;
| Ability = Does AoE damage and grants +15 speed for 4s.&lt;br /&gt;
| TP = 5&lt;br /&gt;
| Classes = Arcanist&lt;br /&gt;
| Drop = Adventurer Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Moonstone Orb&lt;br /&gt;
| images = T6Orb.png&lt;br /&gt;
| T6 = true&lt;br /&gt;
| Desc = A fragile yet strikingly powerful orb made with the mystical moonstone which is sourced from the fungal caverns.&lt;br /&gt;
| Damage = 55&lt;br /&gt;
| Cooldown = 12s&lt;br /&gt;
| Range = 6&lt;br /&gt;
| Ability = Does AoE damage and grants +20 speed for 4s.&lt;br /&gt;
| TP = 6&lt;br /&gt;
| Classes = Arcanist&lt;br /&gt;
| Drop = Adventurer Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Reapers Orb&lt;br /&gt;
| images = T7Orb.png&lt;br /&gt;
| T7 = true&lt;br /&gt;
| Desc = If you stare at this orb long enough you will start to feel your own heart beating within it.&lt;br /&gt;
| Damage = 55&lt;br /&gt;
| Cooldown = 11s&lt;br /&gt;
| Range = 6&lt;br /&gt;
| Ability = Does AoE damage and grants +20 speed for 4s.&lt;br /&gt;
| TP = 7&lt;br /&gt;
| Classes = Arcanist&lt;br /&gt;
| Drop = Adventurer Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Orb of Unblemished Winters&lt;br /&gt;
| images = T8Orb.png&lt;br /&gt;
| T8 = true&lt;br /&gt;
| Desc = Upon usage, the target will feel the wrath of the ghastly winds and and snow.&lt;br /&gt;
| Damage = 65&lt;br /&gt;
| Cooldown = 11s&lt;br /&gt;
| Range = 6&lt;br /&gt;
| Ability = Does AoE damage and grants +20 speed for 5s.&lt;br /&gt;
| TP = 8&lt;br /&gt;
| Classes = Arcanist&lt;br /&gt;
| Drop = Hero Bag&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Untiered =&lt;br /&gt;
{{#vardefine:itemtype|Orb}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Overgrown Orb&lt;br /&gt;
| images = Ut-OvergrownOrb.png&lt;br /&gt;
| Irradiated = true&lt;br /&gt;
| Desc = Bound by vines and long forgotten.&lt;br /&gt;
| Damage = 85&lt;br /&gt;
| Cooldown = 12s&lt;br /&gt;
| Range = 4&lt;br /&gt;
| Ability = Does AoE damage to enemies and paralyzes them for 2s.&lt;br /&gt;
| TP = 9&lt;br /&gt;
| Classes = Arcanist&lt;br /&gt;
| Drop = [[Secluded Woodland]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Orb of Torment&lt;br /&gt;
| images = Ut-OrbOfTorment.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = An orb that manifests the target&#039;s entire lifetime&#039;s worth of torment into a concentrated attack.&lt;br /&gt;
| Damage = 3.4&lt;br /&gt;
| Cooldown = 8s&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Ability = Passively deals AoE damage to enemies every 0.4s. On use, grants +20 speed for 6s.&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Classes = Arcanist&lt;br /&gt;
| Drop = [[Depths Of Purgatory]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Orb of Conflict&lt;br /&gt;
| images = Ut-OrbOfConflict.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = An orb that has an untold story, the battle of the realm, where Raph was in complete control until temporarily defeated by a battlemage.&lt;br /&gt;
| Damage = 125&lt;br /&gt;
| Cooldown = 10s&lt;br /&gt;
| Range = 4&lt;br /&gt;
| Ability = Does AoE damage and grants +33 speed for 2s.&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Arcanist&lt;br /&gt;
| Drop = [[Astaroth]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Slow Touch Orb&lt;br /&gt;
| images = Ut-SlowTouchOrb.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = A majestic orb that seeps a mossy scent. It was derived by Raph and given to only his favourite guardians.&lt;br /&gt;
| Damage = 75&lt;br /&gt;
| Cooldown = 9s&lt;br /&gt;
| Range = 7&lt;br /&gt;
| Ability = Does AoE damage, grants +30 defense for 5s and slows enemies for 5s.&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Arcanist&lt;br /&gt;
| Drop = [[Raphael&#039;s Castle]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Orb of Purity&lt;br /&gt;
| images = Ut-OrbOfPurity.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = A flawless orb that hums with soft light. It was shaped to erase all corruption and stand as a wand against the profane.&lt;br /&gt;
| Damage = 5&lt;br /&gt;
| Cooldown = 7s&lt;br /&gt;
| Ability = Passively spawns a circle that bounces back after reaching 7 range, dealing damage in a 3 block radius twice. On use, increases damage by +30% for 3s.&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Arcanist&lt;br /&gt;
| Drop = [[The Aviary]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Seraph&#039;s Essence&lt;br /&gt;
| images = Ut-Seraph&#039;sEssence.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = The Seraphim’s most prized possession, a shard of pure curiosity and instinct that immortalises the legacy of Azrael the Golden Conqueror.&lt;br /&gt;
| Damage = 22&lt;br /&gt;
| Shots = 8&lt;br /&gt;
| Cooldown = 10s&lt;br /&gt;
| Pierce = Yes&lt;br /&gt;
| Range = 10&lt;br /&gt;
| Ability = Summons projectiles 3 blocks in front of you that meet in the middle.&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Classes = Arcanist&lt;br /&gt;
| Drop = [[Celestial&#039;s Province: Part 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Event Horizon&lt;br /&gt;
| images = Ut-EventHorizon.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Gaze into the expanding darkness and weep at the futility of it all. The world will reduce to null, when the day comes to face the void once more, you will realise you&#039;ve only scratched the surface.&lt;br /&gt;
| Damage = 6.5&lt;br /&gt;
| Pierce = Yes&lt;br /&gt;
| Cooldown = 8s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Passive:&#039;&#039;&#039; Passively casts an orb every 0.5s that grows in range from 4 to 8 blocks when an enemy is nearby.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Active:&#039;&#039;&#039; On use, summons a whirlpool granting Vitality, Speed, and Critical Chance equal to 2x the range to allies inside.&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Classes = Arcanist&lt;br /&gt;
| Drop = [[Tenebris]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Template:Staves/Weapons&amp;diff=15064</id>
		<title>Template:Staves/Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Template:Staves/Weapons&amp;diff=15064"/>
		<updated>2026-06-21T08:23:47Z</updated>

		<summary type="html">&lt;p&gt;Willow: desc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sub Categories==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Tiered=&lt;br /&gt;
&amp;lt;div class=&amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Starter Staff&lt;br /&gt;
| images = T1Staff.png&lt;br /&gt;
| T1 = true&lt;br /&gt;
| Desc = A basic staff topped with a white crystal&lt;br /&gt;
| Damage = 3.25&lt;br /&gt;
| Range = 15&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 35&lt;br /&gt;
| Pierce = No&lt;br /&gt;
| Cooldown = 0.6s&lt;br /&gt;
| TP = 1&lt;br /&gt;
| Drop = Peasant Bag&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Fire Staff&lt;br /&gt;
| images = T2Staff.png&lt;br /&gt;
| T2 = true&lt;br /&gt;
| Desc = A Staff used to educate mages on the topic of fire magic.&lt;br /&gt;
| Damage = 3.75&lt;br /&gt;
| Range = 15&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 35&lt;br /&gt;
| Pierce = No&lt;br /&gt;
| Cooldown = 0.6s&lt;br /&gt;
| TP = 2&lt;br /&gt;
| Drop = Peasant Bag&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Serpent Staff&lt;br /&gt;
| images = T3Staff.png&lt;br /&gt;
| T3 = true&lt;br /&gt;
| Desc = A staff powered by the magic of the great snake queen.&lt;br /&gt;
| Damage = 4.75&lt;br /&gt;
| Range = 15&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 35&lt;br /&gt;
| Pierce = No&lt;br /&gt;
| Cooldown = 0.6s&lt;br /&gt;
| TP = 3&lt;br /&gt;
| Drop = Peasant Bag&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Bee Staff&lt;br /&gt;
| images = T4Staff.png&lt;br /&gt;
| T4 = true&lt;br /&gt;
| Desc = An advanced staff that shoots boiling hot honey.&lt;br /&gt;
| Damage = 6&lt;br /&gt;
| Range = 15&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 35&lt;br /&gt;
| Pierce = No&lt;br /&gt;
| Cooldown = 0.6s&lt;br /&gt;
| TP = 4&lt;br /&gt;
| Drop = Peasant Bag&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Staff of the Deep Seas&lt;br /&gt;
| images = T5Staff.png&lt;br /&gt;
| T5 = true&lt;br /&gt;
| Desc = Powerful Entities hid this deep down in the oceans of the realms.&lt;br /&gt;
| Damage = 7.25&lt;br /&gt;
| Range = 15&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 35&lt;br /&gt;
| Pierce = No&lt;br /&gt;
| Cooldown = 0.6s&lt;br /&gt;
| TP = 5&lt;br /&gt;
| Drop = Adventurer Bag&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Staff of the Arachna&lt;br /&gt;
| images = T6Staff.png&lt;br /&gt;
| T6 = true&lt;br /&gt;
| Desc = The tip of this staff drips with venom from cave spiders.&lt;br /&gt;
| Damage = 8.75&lt;br /&gt;
| Range = 15&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 35&lt;br /&gt;
| Pierce = No&lt;br /&gt;
| Cooldown = 0.6s&lt;br /&gt;
| TP = 6&lt;br /&gt;
| Drop = Adventurer Bag&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Staff of Secrets&lt;br /&gt;
| images = T7Staff.png&lt;br /&gt;
| T7 = true&lt;br /&gt;
| Desc = This staff is the culprit of many murders.&lt;br /&gt;
| Damage = 10&lt;br /&gt;
| Range = 15&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 35&lt;br /&gt;
| Pierce = No&lt;br /&gt;
| Cooldown = 0.6s&lt;br /&gt;
| TP = 7&lt;br /&gt;
| Drop = Adventurer Bag&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Staff of Knowledge&lt;br /&gt;
| images = T8Staff.png&lt;br /&gt;
| T8 = true&lt;br /&gt;
| Desc = This staff tends to increase the magical intellect of the user&lt;br /&gt;
| Damage = 10.75&lt;br /&gt;
| Range = 15&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 35&lt;br /&gt;
| Pierce = No&lt;br /&gt;
| Cooldown = 0.6s&lt;br /&gt;
| TP = 8&lt;br /&gt;
| Drop = Hero Bag&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Untiered=&lt;br /&gt;
{{#vardefine:itemtype|Staff}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Asteroid Staff&lt;br /&gt;
| images = Ut-AsteroidStaff.png&lt;br /&gt;
| Irradiated = true&lt;br /&gt;
| Desc = An unusual staff that calls space artifacts to strike down enemies.&lt;br /&gt;
| Damage = 4&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 5&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierce = Yes&lt;br /&gt;
| Cooldown = 1s&lt;br /&gt;
| TP = 9&lt;br /&gt;
| Drop = [[Thornwood Wargrove]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Emberheart Staff&lt;br /&gt;
| images = Ut-EmberheartStaff.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = The presence of this formidable weapon emanates a warm and pulsating glow that mimics the flickering flame of a roaring fire.&lt;br /&gt;
| Damage = 7&lt;br /&gt;
| Range = 13&lt;br /&gt;
| Shots = 2&lt;br /&gt;
| Velocity = 35&lt;br /&gt;
| Pierce = Yes&lt;br /&gt;
| Cooldown = 0.6s&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Drop = [[Kobold&#039;s Den]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Aerial Staff&lt;br /&gt;
| images = Ut-AerialStaff.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = A staff so powerful that it can travel through blocks.&lt;br /&gt;
| Damage = 5&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Shots = 5&lt;br /&gt;
| Velocity = 15&lt;br /&gt;
| Pierce = Yes&lt;br /&gt;
| Cooldown = 0.8s&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[The Aviary]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Staff of Unholy Sacrifice&lt;br /&gt;
| images = Ut-StaffOfUnholySacrifice.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Only Silex had the wisdom to use this staff without the magnetic forces pulling the shots towards the opposite direction.&lt;br /&gt;
| Damage = 10.5&lt;br /&gt;
| Range = 10&lt;br /&gt;
| Shots = 4&lt;br /&gt;
| Velocity = 10&lt;br /&gt;
| Pierce = No&lt;br /&gt;
| Cooldown = 1s&lt;br /&gt;
| Ability = After the projectiles reach their end point they will linger for a total of 8s.&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Cultist&#039;s Hideout]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Anubis Staff&lt;br /&gt;
| images = Ut-AnubisStaff.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Only those with pure hearts, unwavering devotion and a deep respect for the balance of life and death are deemed worthy enough of wielding this weapon.&lt;br /&gt;
| Damage = 8&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 4&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Pierce = No&lt;br /&gt;
| Cooldown = 1.2s&lt;br /&gt;
| Ability = You only shoot after successfully targeting an enemy.&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Anubis]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Martyr&lt;br /&gt;
| images = Ut-Martyr.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Imbued with Raph&#039;s final tears, this staff commands cursed spirits from the depths to ascend.&lt;br /&gt;
| Damage = 12.25&lt;br /&gt;
| Range = 10&lt;br /&gt;
| Shots = 3&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Pierce = Yes&lt;br /&gt;
| Cooldown = 1s&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Raphael&#039;s Castle]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Final Destination&lt;br /&gt;
| images = Ut-FinalDestination.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Angels were never known to carry scythes looking at how they were portrayed. Maybe we&#039;re encountering something else or mayber what we are told is not as veracious as one may believe.&lt;br /&gt;
| Damage = 2&lt;br /&gt;
| Range = 9&lt;br /&gt;
| Shots = 44&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Pierce = No&lt;br /&gt;
| Cooldown = 2s&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Rustborn Kingdom: Part 3]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Echolurkator&lt;br /&gt;
| images = Ut-Echolurkator.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = His final tears were not enough, for these cursed spirits continue to twist and turn within the rot below.&lt;br /&gt;
| Damage = 10.5&lt;br /&gt;
| Range = 14&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 30&lt;br /&gt;
| Pierce = Yes&lt;br /&gt;
| Cooldown = 0.5s&lt;br /&gt;
| Ability = Shoot a stream of echo spikes rather than a projectile. An enemy can be hit by your spike up to 4 times a second.&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Resounding Ruins]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Flames of Pentecost&lt;br /&gt;
| images = Ut-FlamesOfPentecost.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = The flames burn ever so brighter on a very specific day.&lt;br /&gt;
| Damage = 14&lt;br /&gt;
| Range = 7.5&lt;br /&gt;
| Shots = 5&lt;br /&gt;
| Velocity = 10&lt;br /&gt;
| Pierce = No&lt;br /&gt;
| Cooldown = 1.9s&lt;br /&gt;
| Ability = Upon hitting all 5 shots, create a fire blast that deals 19.6 damage in a 7 block AoE.&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Neo Eden]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Requiem&lt;br /&gt;
| images = Ut-Requiem.png&lt;br /&gt;
| Unholy = true&lt;br /&gt;
| Desc = Thou shall heed a varying tune, a haunting melody from a victim’s life. Yet all fall silent on its final note, Requiem brings their end alike.&lt;br /&gt;
| Damage = 1.6&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Velocity = 15&lt;br /&gt;
| Pierce = No&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Ability = Shoot an unholy mass which remains stationary after traveling 8 blocks and releases up to 40 shots at up to 2 enemies within a 0.75x of its range.&lt;br /&gt;
| TP = 14&lt;br /&gt;
| Drop = [[Dawn of Creation]] + Crafting&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Template:Swords/Weapons&amp;diff=15063</id>
		<title>Template:Swords/Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Template:Swords/Weapons&amp;diff=15063"/>
		<updated>2026-06-21T08:23:28Z</updated>

		<summary type="html">&lt;p&gt;Willow: desc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sub Categories==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Tiered=&lt;br /&gt;
&amp;lt;div class=&amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Starter Sword&lt;br /&gt;
| images = T1Sword.png&lt;br /&gt;
| T1 = true&lt;br /&gt;
| Desc = The journey of any starting gladiator begins with this sword.&lt;br /&gt;
| Damage = 8.5&lt;br /&gt;
| Range = 5&lt;br /&gt;
| Slashes = 1&lt;br /&gt;
| Velocity = Instant&lt;br /&gt;
| Pierce = Yes&lt;br /&gt;
| Cooldown = 1s&lt;br /&gt;
| TP = 1&lt;br /&gt;
| Drop = Peasant Bag&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Charred Sword&lt;br /&gt;
| images = T2Sword.png&lt;br /&gt;
| T2 = true&lt;br /&gt;
| Desc = The blade of this sword is pitch black and leaves a dark residue when used.&lt;br /&gt;
| Damage = 10.5&lt;br /&gt;
| Range = 5&lt;br /&gt;
| Slashes = 1&lt;br /&gt;
| Velocity = Instant&lt;br /&gt;
| Pierce = Yes&lt;br /&gt;
| Cooldown = 1s&lt;br /&gt;
| TP = 2&lt;br /&gt;
| Drop = Peasant Bag&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Long Sword&lt;br /&gt;
| images = T3Sword.png&lt;br /&gt;
| T3 = true&lt;br /&gt;
| Desc = This sword is slightly larger than ordinary swords.&lt;br /&gt;
| Damage = 13&lt;br /&gt;
| Range = 5&lt;br /&gt;
| Slashes = 1&lt;br /&gt;
| Velocity = Instant&lt;br /&gt;
| Pierce = Yes&lt;br /&gt;
| Cooldown = 1s&lt;br /&gt;
| TP = 3&lt;br /&gt;
| Drop = Peasant Bag&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Magical Glass Sword&lt;br /&gt;
| images = T4Sword.png&lt;br /&gt;
| T4 = true&lt;br /&gt;
| Desc = The blade of this sword is made out of regenerating glass.&lt;br /&gt;
| Damage = 15.5&lt;br /&gt;
| Range = 5&lt;br /&gt;
| Slashes = 1&lt;br /&gt;
| Velocity = Instant&lt;br /&gt;
| Pierce = Yes&lt;br /&gt;
| Cooldown = 1s&lt;br /&gt;
| TP = 4&lt;br /&gt;
| Drop= Peasant Bag&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Honey Sword&lt;br /&gt;
| images = T5Sword.png&lt;br /&gt;
| T5 = true&lt;br /&gt;
| Desc = Hot honey drips from the tip of this sword.&lt;br /&gt;
| Damage = 18&lt;br /&gt;
| Range = 5&lt;br /&gt;
| Slashes = 1&lt;br /&gt;
| Velocity = Instant&lt;br /&gt;
| Pierce = Yes&lt;br /&gt;
| Cooldown = 1s&lt;br /&gt;
| TP = 5&lt;br /&gt;
| Drop = Adventurer Bag&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Enchanted Honey Sword&lt;br /&gt;
| images = T6Sword.png&lt;br /&gt;
| T6 = true&lt;br /&gt;
| Desc = The Bee Queen held this sword, overtime some of her powers have been absorbed within it.&lt;br /&gt;
| Damage = 20&lt;br /&gt;
| Range = 5&lt;br /&gt;
| Slashes = 1&lt;br /&gt;
| Velocity = Instant&lt;br /&gt;
| Pierce = Yes&lt;br /&gt;
| Cooldown = 1s&lt;br /&gt;
| TP = 6&lt;br /&gt;
| Drop = Adventurer Bag&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Dragonfire Sword&lt;br /&gt;
| images = T7Sword.png&lt;br /&gt;
| T7 = true&lt;br /&gt;
| Desc = Crafted by Pyrr the dragon, This sword is capable of melting most mortal creatures.&lt;br /&gt;
| Damage = 22.5&lt;br /&gt;
| Range = 5&lt;br /&gt;
| Slashes = 1&lt;br /&gt;
| Velocity = Instant&lt;br /&gt;
| Pierce = Yes&lt;br /&gt;
| Cooldown = 1s&lt;br /&gt;
| TP = 7&lt;br /&gt;
| Drop = Adventurer Bag&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Sword Of The Sea&lt;br /&gt;
| images = T8Sword.png&lt;br /&gt;
| T8 = true&lt;br /&gt;
| Desc = Possessed pirates found this sword and extracted most of its power. It still remains quite deadly.&lt;br /&gt;
| Damage = 24.5&lt;br /&gt;
| Range = 5&lt;br /&gt;
| Slashes = 1&lt;br /&gt;
| Velocity = Instant&lt;br /&gt;
| Pierce = Yes&lt;br /&gt;
| Cooldown = 1s&lt;br /&gt;
| TP = 8&lt;br /&gt;
| Drop = Hero Bag&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Untiered=&lt;br /&gt;
{{#vardefine:itemtype|Sword}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Titanium Cleaver&lt;br /&gt;
| images = Ut-TitaniumCleaver.png&lt;br /&gt;
| Irradiated = true&lt;br /&gt;
| Desc = Drayruk took this cleaver as a trophy after defeating his enemy in the last goblin war. It is quick and deadly, capable of decimating multiple enemies at once.&lt;br /&gt;
| Damage = 19&lt;br /&gt;
| Range = 5&lt;br /&gt;
| Slashes = 1&lt;br /&gt;
| Velocity = Instant&lt;br /&gt;
| Pierce = Yes&lt;br /&gt;
| Cooldown = 0.8s&lt;br /&gt;
| Ability = After hitting 2 slashes in a row, your third attack will be 2 slashes that deal 12.4 damage each.&lt;br /&gt;
| TP = 9&lt;br /&gt;
| Drop = [[Goblin Lair]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Demonic Blade&lt;br /&gt;
| images = Ut-DemonicBlade.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = A sword that borrows its power from the depths of hell, returning it twofold on every third strike.&lt;br /&gt;
| Damage = 38&lt;br /&gt;
| Range = 5.5&lt;br /&gt;
| Slashes = 1&lt;br /&gt;
| Velocity = Instant&lt;br /&gt;
| Pierce = Yes&lt;br /&gt;
| Cooldown = 1.2s&lt;br /&gt;
| Ability = After hitting 2 slashes in a row, your third attack will be 2 slashes that deal 24.7 damage each.&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Drop = [[Abyss Of Demons]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Chain Combustion&lt;br /&gt;
| images = Ut-ChainCombustion.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = PROTOCOL: WILDFIRE INITIATED&amp;lt;br /&amp;gt;OBJECTIVE: TERRAFORM ANALYSIS + RELAY DATA.&lt;br /&gt;
| Damage = 6&lt;br /&gt;
| Range = 7&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Pierce = Yes&lt;br /&gt;
| Cooldown = 1s&lt;br /&gt;
| Ability = Summon a mace that returns to you after 7 range, dealing damage twice as well as a fire DoT effect dealing an extra 2 damage per second for 5 seconds.&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Drop = [[Hellmesh]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Mechanical Cutlass&lt;br /&gt;
| images = Ut-MechanicalCutlass.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = This lightweight sword is haunted by ancient spirits, it almost moves by itself.&lt;br /&gt;
| Damage = 11.5&lt;br /&gt;
| Range = 4.5&lt;br /&gt;
| Slashes = 3&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Pierce = Yes&lt;br /&gt;
| Cooldown = 1s&lt;br /&gt;
| Ability = After hitting the flurry of 3 slashes in a row, you will shoot an additional projectile that deals 6.3 damage, has 5.5 range and pierces.&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Anubis Lair]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Freddy&#039;s Microphone&lt;br /&gt;
| images = Ut-Freddy&#039;sMicrophone.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Emits an ear shattering roar that only gets stronger the closer you are to the target.&lt;br /&gt;
| Damage = 4.5&lt;br /&gt;
| Range = 6&lt;br /&gt;
| Shots = 8&lt;br /&gt;
| Velocity = 10&lt;br /&gt;
| Pierce = Yes&lt;br /&gt;
| Cooldown = 0.6s&lt;br /&gt;
| Ability = Projectiles are shot outward in all directions instead of at your cursor.&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Freddy]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Dark Guardian Sword&lt;br /&gt;
| images = Ut-DarkGuardianSword.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = A very heavy sword that is a symbol to show what the average power of a true Raph minion is like.&lt;br /&gt;
| Damage = 38&lt;br /&gt;
| Range = 7&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 10&lt;br /&gt;
| Pierce = No&lt;br /&gt;
| Cooldown = 1.2s&lt;br /&gt;
| Ability = Projectile shot is an explosion that deals AoE damage.&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Raphael&#039;s Castle]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Sonic Doom&lt;br /&gt;
| images = Ut-SonicDoom.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Countless years of rot has only sharpened this blade. It yearns to strike down its tormentor and release its spirits to eternal slumber&lt;br /&gt;
| Damage = 12&lt;br /&gt;
| Range = 5&lt;br /&gt;
| Slashes = 1&lt;br /&gt;
| Velocity = Instant&lt;br /&gt;
| Pierce = Yes&lt;br /&gt;
| Cooldown = 0.4s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Special:&#039;&#039;&#039; This sword auto attacks without the need to click as long as a valid target is in front of you.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combo:&#039;&#039;&#039; After hitting 4 slashes, your fifth attack will summon a ghastly hand that deals 39.6 damage in a small AoE.&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Resounding Ruins]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Nebula&#039;s Battleaxe&lt;br /&gt;
| images = Ut-Nebula&#039;sBattleaxe.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Forged from the flames of the cursed battlemage. The power infused in the tips of this battleaxe allow it to rip through groups of minions with ease.&lt;br /&gt;
| Damage = 22.5&lt;br /&gt;
| Range = 9&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierce = Yes&lt;br /&gt;
| Cooldown = 0.6s&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Rustborn Kingdom: Part 2]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Prominence&lt;br /&gt;
| images = Ut-Prominence.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = A mace heavy enough that no creature can lift it. Thankfully neither of you can be considered creatures...&lt;br /&gt;
| Damage = 105&lt;br /&gt;
| Slashes = 1&lt;br /&gt;
| Velocity = Instant&lt;br /&gt;
| Pierce = Yes&lt;br /&gt;
| Cooldown = 2s&lt;br /&gt;
| Ability = This mace swings from left to right around you and deals damage in a 6.5 block AoE (alternating).&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Neo Eden]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Retribution&lt;br /&gt;
| images = Ut-Retribution.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Countless years of bloodshed have possessed the very alloy of this blade. It yearns to spill the blood of this original masters.&lt;br /&gt;
| Damage = 64&lt;br /&gt;
| Range = 4.5&lt;br /&gt;
| Slashes = 1&lt;br /&gt;
| Velocity = Instant&lt;br /&gt;
| Pierce = Yes&lt;br /&gt;
| Cooldown = 1.6s&lt;br /&gt;
| Ability = After hitting 2 slashes in a row, your third attack will summon a beam instead, dealing 89.6 damage.&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Raphael&#039;s Castle]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Revelation&lt;br /&gt;
| images = Ut-Revelation.png&lt;br /&gt;
| Unholy = true&lt;br /&gt;
| Desc = Force them upon the truth, as their gore glistens upon thy blade. Bring them the Revelation of their insignificance in the endless silent expanse.&lt;br /&gt;
| Damage = 38.5&lt;br /&gt;
| Range = 6&lt;br /&gt;
| Slashes = 1&lt;br /&gt;
| Velocity = Instant&lt;br /&gt;
| Pierce = Yes&lt;br /&gt;
| Cooldown = 1s&lt;br /&gt;
| Ability = On each swing, summon 5 skulls that home into the enemies with each skull dealing 2.4 damage. Each subsequent swing spawns 2 more (max of 9 total skulls, reset after 3s of not hitting an enemy).&lt;br /&gt;
| TP = 14&lt;br /&gt;
| Drop = [[Dawn of Creation]] + Crafting&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Editor_Docs&amp;diff=15061</id>
		<title>Editor Docs</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Editor_Docs&amp;diff=15061"/>
		<updated>2026-06-20T16:34:00Z</updated>

		<summary type="html">&lt;p&gt;Willow: the mass documenting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can find information about editing the Telos Realms wiki here. This includes useful templates, standardization policies, and more.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
=In-Game Media Standardization=&lt;br /&gt;
&lt;br /&gt;
All images, gifs, and videos must follow this format for the online Telos Realms wiki.&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;Video Settings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		FOV: Normal&amp;lt;br&amp;gt;&lt;br /&gt;
		GUI Scale: 4x&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&#039;&#039;&#039;GUI&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		Your inventory must be clear of everything except for anything you might be demonstrating with.&amp;lt;br&amp;gt;&lt;br /&gt;
		Scenic images/gifs must be taking in the F1 perspective (No HUD). &amp;lt;br&amp;gt;&lt;br /&gt;
		If your hotbar or held item is part of the demonstration, then only items needed to demonstrate can be in the hotbar.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;Do not have RealmsAddon, Torilhos Addon, or other addon mod GUIs cluttering your screen&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		The only situation where these should be cluttering your screen is in the case of demonstrating how they work on an explicitly detailed page, concerning their status as unofficial third party mods. &amp;lt;br&amp;gt;&lt;br /&gt;
		Generally, don&#039;t have anything else than what you need to have on screen. Potion level and the like is okay to ignore.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&#039;&#039;&#039;Shaders and Resource Packs&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		Photon Shaders, Profile: Ultra, Depth of Field ON, Motion Blur OFF (Accessibility), All Clouds OFF. &#039;&#039;You will not be able to see in realm if you have clouds on.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;If your device cannot achieve 30fps on these settings, feel free to go to a lower profile setting like Low, Medium, or High.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		Only use the default Telos Realms resource pack.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&#039;&#039;&#039;Game Clients&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		The only allowed third-party client to be shown is the Feather Client. Logos from other clients are strongly discouraged, unless you are demonstrating something like &amp;quot;How to disable bossbars in RuinEverythingClient 9.0.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&#039;&#039;&#039;Optional Mods&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		Bobby is a great mod for extending render distance on servers. This lets you take better scenic pictures.&amp;lt;br&amp;gt;&lt;br /&gt;
		Distant Horizons is similar, but is much less suited for servers and can be finnicky.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&#039;&#039;&#039;Video Compression&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		Do not upload excessively large videos.&amp;lt;br&amp;gt;&lt;br /&gt;
		Do not upload painfully compressed videos.&amp;lt;br&amp;gt;&lt;br /&gt;
		You can use tools like ffmpeg or online compressing tools. It is your responsibility to ensure these compressed versions are not harmful to the eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is a good example of a .gif that follows the above rules.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{InlineImage|file=TradingDemonstration.gif|size=720px|caption=Note that the Minecraft lore of the items in clip are not fully visible.&amp;lt;br&amp;gt;This is okay if you are not explicitly demonstrating the items.&amp;lt;br&amp;gt;If you are demonstrating items, please lower GUI scale to 3x to fit the lore.}}&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
As of 10/14/2025, there is now a GUI tool created to assist with this process. If you are not part of the internal discord, please message loekthebawz or .willowx.x on discord for a download link.&lt;br /&gt;
	&lt;br /&gt;
		&#039;&#039;&#039;This was compressed with ffmpeg with the following format, which involves some relatively simple command-line compression. You can find the download for ffmpeg here: [[https://www.gyan.dev/ffmpeg/builds ffmpeg third-party]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;You do not have to use ffmpeg, but knowing how to use these commands will vastly help you in your compressing efforts. It is also really really easy even if you have never used something like this before.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;.\ffmpeg -i &amp;quot;C:\Users\dawning\Videos\Minecraft\tradingwiki.mp4&amp;quot; -vf &amp;quot;fps=60,scale=720:-1:flags=lanczos,palettegen&amp;quot; palette.png&#039;&#039;  &#039;&#039;&#039;Creates a palette to prevent grainy compression.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;.\ffmpeg -i &amp;quot;C:\Users\dawning\Videos\Minecraft\tradingwiki.mp4&amp;quot; -i palette.png -filter_complex &amp;quot;fps=30,scale=720:-1:flags=lanczos[x];[x][1:v]paletteuse=dither=bayer:bayer_scale=5&amp;quot; -loop 0 tradingwiki.gif&#039;&#039;  &#039;&#039;&#039;Creates the gif in the directory the user is cd&#039;d in.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		Breakdown of the above input (if you care for it and want to manipulate some flags, otherwise using the general format should be okay.):&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;.\ffmpeg&#039;&#039;&#039; → Runs the FFmpeg executable in the current directory.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;-i &amp;quot;C:\Users\dawning\Videos\Minecraft\tradingwiki.mp4&amp;quot;&#039;&#039;&#039; → Input video file.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;-vf &amp;quot;...&amp;quot;&#039;&#039;&#039; → Video filter chain:&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;fps=60&#039;&#039;&#039; → Converts video to 60 frames per second (higher FPS gives smoother motion).&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;scale=720:-1&#039;&#039;&#039; → Resizes width to 720 pixels; height auto-calculated to maintain aspect ratio (-1).&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;flags=lanczos&#039;&#039;&#039; → Uses Lanczos resampling for higher-quality scaling.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;palettegen&#039;&#039;&#039; → Generates a color palette optimized for GIFs.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;palette.png&#039;&#039;&#039; → Output image file containing the generated palette.&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;-i &amp;quot;C:\Users\dawning\Videos\Minecraft\tradingwiki.mp4&amp;quot;&#039;&#039;&#039; → Input video again.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;-i palette.png&#039;&#039;&#039; → Palette generated in step 1.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;-filter_complex &amp;quot;...&amp;quot;&#039;&#039;&#039; → Complex filter combining scaling, FPS, and palette:&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;fps=30&#039;&#039;&#039; → Sets final GIF frame rate to 30 FPS (slightly lower for smaller file size, higher frame rates can result in slow-motion gifs).&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;scale=720:-1:flags=lanczos&#039;&#039;&#039; → Resizes video to 720px wide (height auto).&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;[x]&#039;&#039;&#039; → Stores the scaled video in a temporary label x.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;[x][1:v]paletteuse=dither=bayer:bayer_scale=5&#039;&#039;&#039; → Applies the palette to the video using Bayer dithering, which smooths color transitions.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;-loop 0&#039;&#039;&#039; → Makes the GIF loop infinitely.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;tradingwiki.gif&#039;&#039;&#039; → Output GIF file.&amp;lt;br&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
=File Naming Scheme=&lt;br /&gt;
&lt;br /&gt;
Every uploaded file must follow these names. &#039;&#039;&#039;No spaces&#039;&#039;&#039; anywhere; use &#039;&#039;&#039;PascalCase&#039;&#039;&#039;; keep real punctuation (if an item has an apostrophe, include it). The &amp;lt;code&amp;gt;2D&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;3D&amp;lt;/code&amp;gt; part marks a 2D icon vs a 3D render.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Kind !! Pattern !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Untiered item sprite || &amp;lt;code&amp;gt;Ut-ItemName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Ut-TitaniumCleaver.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Tiered item sprite || &amp;lt;code&amp;gt;T#Type&amp;lt;/code&amp;gt; (&#039;&#039;&#039;T1–T8 only&#039;&#039;&#039;, no T9+, no EX) || &amp;lt;code&amp;gt;T5Sword.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Tiered armour || &amp;lt;code&amp;gt;T#&amp;lt;/code&amp;gt; + Heavy/Light/Magic + slot &#039;&#039;&#039;H/C/L/B&#039;&#039;&#039; (Helmet, Chestplate, Leggings, Boots) || &amp;lt;code&amp;gt;T9LightH.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Item 3D render || &amp;lt;code&amp;gt;Ut-3DItemName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Ut-3DArchon&#039;sGlare.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shiny variant || &amp;lt;code&amp;gt;ShinyUt-ItemName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;ShinyUt-Calamity.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses, mobs, pets &amp;amp; mounts==&lt;br /&gt;
2D icon and 3D render share the same prefix.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Kind !! Pattern !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Boss || &amp;lt;code&amp;gt;Boss-2DName&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Boss-3DName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Boss-3DKurvaros.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Boss bar || &amp;lt;code&amp;gt;Bossbar-Name&amp;lt;/code&amp;gt; (keep phase numbers) || &amp;lt;code&amp;gt;Bossbar-Kurvaros.png&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Bossbar-Nebula2.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Mob (dungeon/biome enemy) || &amp;lt;code&amp;gt;Mob-2DName&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mob-3DName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Mob-3DBeetleTrooper.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pet || &amp;lt;code&amp;gt;Pet-2DName&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Pet-3DName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Pet-3DGelato.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pet skin || &amp;lt;code&amp;gt;PetSkin-2DName&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;PetSkin-3DName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;PetSkin-3DOphanoid.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Mount || &amp;lt;code&amp;gt;Mount-2DName&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mount-3DName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Mount-3DSeraphix.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Mount skin || &amp;lt;code&amp;gt;MountSkin-2DName&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;MountSkin-3DName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;MountSkin-3DSylvi.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hub &amp;amp; Trials==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Kind !! Pattern !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Hub area / hub NPC || &amp;lt;code&amp;gt;Hub-3DName&amp;lt;/code&amp;gt; (keep the &amp;quot;Area&amp;quot; word) || &amp;lt;code&amp;gt;Hub-3DAuctionHouseArea.png&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Hub-3DRagnar.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Trial unit / object || &amp;lt;code&amp;gt;Trial-3DName&amp;lt;/code&amp;gt; (tiers kept, e.g. T1–T3) || &amp;lt;code&amp;gt;Trial-3DRailgunT1.png&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Trial-3DTreasureChest.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dungeons, biomes &amp;amp; general==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Kind !! Pattern !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon key || &amp;lt;code&amp;gt;Key-DungeonName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Key-FrozenRuins.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon portal || &amp;lt;code&amp;gt;Portal-DungeonName&amp;lt;/code&amp;gt; + name plate &amp;lt;code&amp;gt;Portal-DungeonNameText&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Portal-SkullCavern.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rune || &amp;lt;code&amp;gt;Rune-Name&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Rune-Tenebris.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Biome image / sprite || &amp;lt;code&amp;gt;Biome-BiomeName#&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;BiomeSprite-BiomeName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Biome-Desert1.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| General image / icon || &amp;lt;code&amp;gt;Image-WhatItsFor&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Icon-WhatItIs&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Icon-Loot.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Class sprite || &amp;lt;code&amp;gt;ClassNameSprite&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;HuntressSprite.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
Deprecated/old assets are prefixed &amp;lt;code&amp;gt;Legacy&amp;lt;/code&amp;gt;:&lt;br /&gt;
* &amp;lt;code&amp;gt;LegacyBoss-3DName&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;LegacyBossbar-Name&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;LegacyPet-2D/3DName&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;LegacyMount-2D/3DName&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;LegacyUt-Name&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;LegacyEx-Name&amp;lt;/code&amp;gt; (legacy item sprites), &amp;lt;code&amp;gt;LegacyKey-Name&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;LegacyPortal-Name&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reskins==&lt;br /&gt;
&amp;lt;code&amp;gt;HReskin-&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;CReskin-&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;VReskin-&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;CHReskin-&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;CustomReskin-&amp;lt;/code&amp;gt; + the &#039;&#039;&#039;original&#039;&#039;&#039; item name. H/C/V = Halloween, Christmas, Valentine&#039;s; Custom = any other purpose.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
=Templates &amp;amp; Modules=&lt;br /&gt;
&lt;br /&gt;
Every custom template and module on this wiki, grouped by purpose. Click &#039;&#039;&#039;doc&#039;&#039;&#039; for full usage, parameters and copy-paste examples.&lt;br /&gt;
&lt;br /&gt;
==Infoboxes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Template !! What it does !! Docs&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|ItemInfobox}} || The item card on every weapon, ability and armour entry. || [[Template:ItemInfobox/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|NPCInfobox}} || The boss / dungeon-enemy card (render, loot table, tier points). {{tl|BossInfobox}} redirects here. || [[Template:NPCInfobox/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Mount Infobox}} || Small native infobox for one mount (mostly superseded by ItemInfobox). || [[Template:Mount Infobox/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Image Infobox}} || Minimal image-plus-caption infobox. || [[Template:Image Infobox/doc|doc]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dungeon &amp;amp; biome system==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Template !! What it does !! Docs&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Dungeon Link}} || A dungeon&#039;s portal thumbnail as a clickable link. || [[Template:Dungeon Link/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Dungeon Navbox}} || Bottom-of-page nav box of all dungeons by Tier Points. || [[Template:Dungeon Navbox/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Biome Navbox}} || Bottom-of-page nav box of all biomes. || [[Template:Biome Navbox/doc|doc]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Display &amp;amp; layout==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Template !! What it does !! Docs&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|ButtonHeader}} || Collapsible button that opens to reveal any content. || [[Template:ButtonHeader/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|InlineImage}} || Floated image with a caption that text wraps around. || [[Template:InlineImage/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|MP link}} || An image + label that both link to a page (used on hub pages). || [[Template:MP link/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|ClassList}} || A class page&#039;s item list, grouped by rarity. || [[Template:ClassList/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|DLog}} || The styled &amp;quot;D Log&amp;quot; lore box. || [[Template:DLog/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Sound}} || A clickable button that plays a sound clip. || [[Template:Sound/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|ImageTooltip}} || An image that shows a tooltip on hover (skill-tree nodes). || [[Template:ImageTooltip/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|DynamicGifDisplay}} || A display whose GIF swaps based on the hovered item (skill tree). || [[Template:DynamicGifDisplay/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|TabGifDisplay}} || Tabbed GIF display (currently unused). || [[Template:TabGifDisplay/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Key}} || Controller / keyboard key icon. || [[Template:Key/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Character icon}} / {{tl|Item icon}} || Inline character / item icons (wrappers over Link icon; currently unused). || [[Template:Character icon/doc|doc]] · [[Template:Item icon/doc|doc]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skill tree==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Template !! What it does !! Docs&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Skill}} / {{tl|SkillHover}} || Skill-node label / hover label helpers. || [[Template:Skill/doc|doc]] · [[Template:SkillHover/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| Per-class data: &amp;lt;code&amp;gt;Arcanist/Skill Tree&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Assassin/Skill Tree&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Huntress/Skill Tree&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Knight/Skill Tree&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Necromancer/Skill Tree&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Samurai/Skill Tree&amp;lt;/code&amp;gt; || The actual skill-tree node layouts (built from ImageTooltip nodes) feeding the [[Skill Tree]] page. All follow the same pattern. || [[Template:Arcanist/Skill Tree/doc|doc]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Template !! What it does !! Docs&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Stat Bar}} || A coloured stat bar (fixed steps 0–30). || [[Template:Stat Bar/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Stat Color}} || Returns the colour for a named stat. || [[Template:Stat Color/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Stat Table}} || A 7-row stat table. || [[Template:Stat Table/doc|doc]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modules (Lua)==&lt;br /&gt;
Editors normally use the wrapper templates above; these power them under the hood.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module !! What it does !! Docs&lt;br /&gt;
|-&lt;br /&gt;
| [[Module:Infobox]] || The DRUID engine behind ItemInfobox / NPCInfobox. || [[Module:Infobox/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Module:Equipment]] || Equipment list/rendering helpers used on class pages. || [[Module:Equipment/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Module:Reskins]] || Master reskin list; fills &amp;quot;Applicable Reskins&amp;quot; and theme galleries. || [[Module:Reskins/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Module:Shinies]] || Detects and renders shiny item variants. || [[Module:Shinies/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Module:Sound]] || Builds the {{tl|Sound}} play button. || [[Module:Sound/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Module:Navbox]] || The navbox engine behind Dungeon/Biome navboxes. || [[Module:Navbox/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Module:ArgsUtil]] || Argument-handling helper for other modules. || [[Module:ArgsUtil/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Module:Template link]] || Powers {{tl|Tl}} / template-link formatting. || [[Module:Template link/doc|doc]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
=List of Useful Classes=&lt;br /&gt;
&lt;br /&gt;
A large amount of CSS is applied through classes (and you should not be using style=&amp;quot;&amp;quot; often!!!!).&amp;lt;br&amp;gt;&lt;br /&gt;
You can find a list of these classes and what they do here. Feel free to expand this list.&lt;br /&gt;
&lt;br /&gt;
* hoverbox {{!}} Adds a hover effect to emphasize what the user is looking at. This section is currently using one.&lt;br /&gt;
* pre-dungeon {{!}} Adds a shadow effect to emphasize the text. The &amp;quot;In-Game Media Standardization&amp;quot; section on this page uses this.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
=A Note on Legacy Content=&lt;br /&gt;
&lt;br /&gt;
Keeping up with the game&#039;s texture changes, boss changes, and more is hard. If you find something that is outdated or wrong, but do not wish to fix it yourself or are unable to, &#039;&#039;&#039;PLEASE&#039;&#039;&#039; bring up these issues to loekthebawz or  .willowx.x on Discord.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Editor_Docs&amp;diff=15060</id>
		<title>Editor Docs</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Editor_Docs&amp;diff=15060"/>
		<updated>2026-06-20T15:40:51Z</updated>

		<summary type="html">&lt;p&gt;Willow: the mass documenting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can find information about editing the Telos Realms wiki here. This includes useful templates, standardization policies, and more.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
=In-Game Media Standardization=&lt;br /&gt;
&lt;br /&gt;
All images, gifs, and videos must follow this format for the online Telos Realms wiki.&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;Video Settings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		FOV: Normal&amp;lt;br&amp;gt;&lt;br /&gt;
		GUI Scale: 4x&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&#039;&#039;&#039;GUI&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		Your inventory must be clear of everything except for anything you might be demonstrating with.&amp;lt;br&amp;gt;&lt;br /&gt;
		Scenic images/gifs must be taking in the F1 perspective (No HUD). &amp;lt;br&amp;gt;&lt;br /&gt;
		If your hotbar or held item is part of the demonstration, then only items needed to demonstrate can be in the hotbar.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;Do not have RealmsAddon, Torilhos Addon, or other addon mod GUIs cluttering your screen&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		The only situation where these should be cluttering your screen is in the case of demonstrating how they work on an explicitly detailed page, concerning their status as unofficial third party mods. &amp;lt;br&amp;gt;&lt;br /&gt;
		Generally, don&#039;t have anything else than what you need to have on screen. Potion level and the like is okay to ignore.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&#039;&#039;&#039;Shaders and Resource Packs&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		Photon Shaders, Profile: Ultra, Depth of Field ON, Motion Blur OFF (Accessibility), All Clouds OFF. &#039;&#039;You will not be able to see in realm if you have clouds on.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;If your device cannot achieve 30fps on these settings, feel free to go to a lower profile setting like Low, Medium, or High.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		Only use the default Telos Realms resource pack.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&#039;&#039;&#039;Game Clients&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		The only allowed third-party client to be shown is the Feather Client. Logos from other clients are strongly discouraged, unless you are demonstrating something like &amp;quot;How to disable bossbars in RuinEverythingClient 9.0.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&#039;&#039;&#039;Optional Mods&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		Bobby is a great mod for extending render distance on servers. This lets you take better scenic pictures.&amp;lt;br&amp;gt;&lt;br /&gt;
		Distant Horizons is similar, but is much less suited for servers and can be finnicky.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&#039;&#039;&#039;Video Compression&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		Do not upload excessively large videos.&amp;lt;br&amp;gt;&lt;br /&gt;
		Do not upload painfully compressed videos.&amp;lt;br&amp;gt;&lt;br /&gt;
		You can use tools like ffmpeg or online compressing tools. It is your responsibility to ensure these compressed versions are not harmful to the eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is a good example of a .gif that follows the above rules.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{InlineImage|file=TradingDemonstration.gif|size=720px|caption=Note that the Minecraft lore of the items in clip are not fully visible.&amp;lt;br&amp;gt;This is okay if you are not explicitly demonstrating the items.&amp;lt;br&amp;gt;If you are demonstrating items, please lower GUI scale to 3x to fit the lore.}}&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
As of 10/14/2025, there is now a GUI tool created to assist with this process. If you are not part of the internal discord, please message loekthebawz or .willowx.x on discord for a download link.&lt;br /&gt;
	&lt;br /&gt;
		&#039;&#039;&#039;This was compressed with ffmpeg with the following format, which involves some relatively simple command-line compression. You can find the download for ffmpeg here: [[https://www.gyan.dev/ffmpeg/builds ffmpeg third-party]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;You do not have to use ffmpeg, but knowing how to use these commands will vastly help you in your compressing efforts. It is also really really easy even if you have never used something like this before.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;.\ffmpeg -i &amp;quot;C:\Users\dawning\Videos\Minecraft\tradingwiki.mp4&amp;quot; -vf &amp;quot;fps=60,scale=720:-1:flags=lanczos,palettegen&amp;quot; palette.png&#039;&#039;  &#039;&#039;&#039;Creates a palette to prevent grainy compression.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;.\ffmpeg -i &amp;quot;C:\Users\dawning\Videos\Minecraft\tradingwiki.mp4&amp;quot; -i palette.png -filter_complex &amp;quot;fps=30,scale=720:-1:flags=lanczos[x];[x][1:v]paletteuse=dither=bayer:bayer_scale=5&amp;quot; -loop 0 tradingwiki.gif&#039;&#039;  &#039;&#039;&#039;Creates the gif in the directory the user is cd&#039;d in.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		Breakdown of the above input (if you care for it and want to manipulate some flags, otherwise using the general format should be okay.):&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;.\ffmpeg&#039;&#039;&#039; → Runs the FFmpeg executable in the current directory.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;-i &amp;quot;C:\Users\dawning\Videos\Minecraft\tradingwiki.mp4&amp;quot;&#039;&#039;&#039; → Input video file.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;-vf &amp;quot;...&amp;quot;&#039;&#039;&#039; → Video filter chain:&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;fps=60&#039;&#039;&#039; → Converts video to 60 frames per second (higher FPS gives smoother motion).&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;scale=720:-1&#039;&#039;&#039; → Resizes width to 720 pixels; height auto-calculated to maintain aspect ratio (-1).&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;flags=lanczos&#039;&#039;&#039; → Uses Lanczos resampling for higher-quality scaling.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;palettegen&#039;&#039;&#039; → Generates a color palette optimized for GIFs.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;palette.png&#039;&#039;&#039; → Output image file containing the generated palette.&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;-i &amp;quot;C:\Users\dawning\Videos\Minecraft\tradingwiki.mp4&amp;quot;&#039;&#039;&#039; → Input video again.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;-i palette.png&#039;&#039;&#039; → Palette generated in step 1.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;-filter_complex &amp;quot;...&amp;quot;&#039;&#039;&#039; → Complex filter combining scaling, FPS, and palette:&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;fps=30&#039;&#039;&#039; → Sets final GIF frame rate to 30 FPS (slightly lower for smaller file size, higher frame rates can result in slow-motion gifs).&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;scale=720:-1:flags=lanczos&#039;&#039;&#039; → Resizes video to 720px wide (height auto).&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;[x]&#039;&#039;&#039; → Stores the scaled video in a temporary label x.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;[x][1:v]paletteuse=dither=bayer:bayer_scale=5&#039;&#039;&#039; → Applies the palette to the video using Bayer dithering, which smooths color transitions.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;-loop 0&#039;&#039;&#039; → Makes the GIF loop infinitely.&amp;lt;br&amp;gt;&lt;br /&gt;
		&#039;&#039;&#039;tradingwiki.gif&#039;&#039;&#039; → Output GIF file.&amp;lt;br&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
=File Naming Scheme=&lt;br /&gt;
&lt;br /&gt;
Every uploaded file must follow these names. &#039;&#039;&#039;No spaces&#039;&#039;&#039; anywhere; use &#039;&#039;&#039;PascalCase&#039;&#039;&#039;; keep real punctuation (if an item has an apostrophe, include it). The &amp;lt;code&amp;gt;2D&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;3D&amp;lt;/code&amp;gt; part marks a 2D icon vs a 3D render.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Kind !! Pattern !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Untiered item sprite || &amp;lt;code&amp;gt;Ut-ItemName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Ut-TitaniumCleaver.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Tiered item sprite || &amp;lt;code&amp;gt;T#Type&amp;lt;/code&amp;gt; (&#039;&#039;&#039;T1–T8 only&#039;&#039;&#039;, no T9+, no EX) || &amp;lt;code&amp;gt;T5Sword.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Tiered armour || &amp;lt;code&amp;gt;T#&amp;lt;/code&amp;gt; + Heavy/Light/Magic + slot &#039;&#039;&#039;H/C/L/B&#039;&#039;&#039; (Helmet, Chestplate, Leggings, Boots) || &amp;lt;code&amp;gt;T9LightH.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Item 3D render || &amp;lt;code&amp;gt;Ut-3DItemName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Ut-3DArchon&#039;sGlare.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shiny variant || &amp;lt;code&amp;gt;ShinyUt-ItemName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;ShinyUt-Calamity.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses, mobs, pets &amp;amp; mounts==&lt;br /&gt;
2D icon and 3D render share the same prefix.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Kind !! Pattern !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Boss || &amp;lt;code&amp;gt;Boss-2DName&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Boss-3DName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Boss-3DKurvaros.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Boss bar || &amp;lt;code&amp;gt;Bossbar-Name&amp;lt;/code&amp;gt; (keep phase numbers) || &amp;lt;code&amp;gt;Bossbar-Kurvaros.png&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Bossbar-Nebula2.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Mob (dungeon/biome enemy) || &amp;lt;code&amp;gt;Mob-2DName&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mob-3DName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Mob-3DBeetleTrooper.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pet || &amp;lt;code&amp;gt;Pet-2DName&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Pet-3DName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Pet-3DGelato.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pet skin || &amp;lt;code&amp;gt;PetSkin-2DName&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;PetSkin-3DName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;PetSkin-3DOphanoid.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Mount || &amp;lt;code&amp;gt;Mount-2DName&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mount-3DName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Mount-3DSeraphix.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Mount skin || &amp;lt;code&amp;gt;MountSkin-2DName&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;MountSkin-3DName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;MountSkin-3DSylvi.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hub &amp;amp; Trials==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Kind !! Pattern !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Hub area / hub NPC || &amp;lt;code&amp;gt;Hub-3DName&amp;lt;/code&amp;gt; (keep the &amp;quot;Area&amp;quot; word) || &amp;lt;code&amp;gt;Hub-3DAuctionHouseArea.png&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Hub-3DRagnar.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Trial unit / object || &amp;lt;code&amp;gt;Trial-3DName&amp;lt;/code&amp;gt; (tiers kept, e.g. T1–T3) || &amp;lt;code&amp;gt;Trial-3DRailgunT1.png&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Trial-3DTreasureChest.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dungeons, biomes &amp;amp; general==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Kind !! Pattern !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon key || &amp;lt;code&amp;gt;Key-DungeonName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Key-FrozenRuins.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon portal || &amp;lt;code&amp;gt;Portal-DungeonName&amp;lt;/code&amp;gt; + name plate &amp;lt;code&amp;gt;Portal-DungeonNameText&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Portal-SkullCavern.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rune || &amp;lt;code&amp;gt;Rune-Name&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Rune-Tenebris.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Biome image / sprite || &amp;lt;code&amp;gt;Biome-BiomeName#&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;BiomeSprite-BiomeName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Biome-Desert1.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| General image / icon || &amp;lt;code&amp;gt;Image-WhatItsFor&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Icon-WhatItIs&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;Icon-Loot.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Class sprite || &amp;lt;code&amp;gt;ClassNameSprite&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;HuntressSprite.png&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
Deprecated/old assets are prefixed &amp;lt;code&amp;gt;Legacy&amp;lt;/code&amp;gt;:&lt;br /&gt;
* &amp;lt;code&amp;gt;LegacyBoss-3DName&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;LegacyBossbar-Name&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;LegacyPet-2D/3DName&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;LegacyMount-2D/3DName&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;LegacyUt-Name&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;LegacyEx-Name&amp;lt;/code&amp;gt; (legacy item sprites), &amp;lt;code&amp;gt;LegacyKey-Name&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;LegacyPortal-Name&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reskins==&lt;br /&gt;
&amp;lt;code&amp;gt;HReskin-&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;CReskin-&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;VReskin-&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;CHReskin-&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;CustomReskin-&amp;lt;/code&amp;gt; + the &#039;&#039;&#039;original&#039;&#039;&#039; item name. H/C/V = Halloween, Christmas, Valentine&#039;s; Custom = any other purpose.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
=Templates &amp;amp; Modules=&lt;br /&gt;
&lt;br /&gt;
Every custom template and module on this wiki, grouped by purpose. Click &#039;&#039;&#039;doc&#039;&#039;&#039; for full usage, parameters and copy-paste examples.&lt;br /&gt;
&lt;br /&gt;
==Infoboxes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Template !! What it does !! Docs&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|ItemInfobox}} || The item card on every weapon, ability and armour entry. || [[Template:ItemInfobox/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|NPCInfobox}} || The boss / dungeon-enemy card (render, loot table, tier points). {{tl|BossInfobox}} redirects here. || [[Template:NPCInfobox/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Mount Infobox}} || Small native infobox for one mount (mostly superseded by ItemInfobox). || [[Template:Mount Infobox/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Image Infobox}} || Minimal image-plus-caption infobox. || [[Template:Image Infobox/doc|doc]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dungeon &amp;amp; biome system==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Template !! What it does !! Docs&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Dungeon Link}} || A dungeon&#039;s portal thumbnail as a clickable link. || [[Template:Dungeon Link/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Dungeon Navbox}} || Bottom-of-page nav box of all dungeons by Tier Points. || [[Template:Dungeon Navbox/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Biome Navbox}} || Bottom-of-page nav box of all biomes. || [[Template:Biome Navbox/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Dungeon Boss}} || Alternative boss infobox (legacy — pages use NPCInfobox). || [[Template:Dungeon Boss/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Dungeon Enemy}} || Alternative enemy infobox (legacy — pages use NPCInfobox). || [[Template:Dungeon Enemy/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|World Bosses}} || Alternative world-boss infobox (legacy — pages use NPCInfobox). || [[Template:World Bosses/doc|doc]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Display &amp;amp; layout==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Template !! What it does !! Docs&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|ButtonHeader}} || Collapsible button that opens to reveal any content. || [[Template:ButtonHeader/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|InlineImage}} || Floated image with a caption that text wraps around. || [[Template:InlineImage/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|MP link}} || An image + label that both link to a page (used on hub pages). || [[Template:MP link/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|ClassList}} || A class page&#039;s item list, grouped by rarity. || [[Template:ClassList/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|DLog}} || The styled &amp;quot;D Log&amp;quot; lore box. || [[Template:DLog/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Sound}} || A clickable button that plays a sound clip. || [[Template:Sound/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|ImageTooltip}} || An image that shows a tooltip on hover (skill-tree nodes). || [[Template:ImageTooltip/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|DynamicGifDisplay}} || A display whose GIF swaps based on the hovered item (skill tree). || [[Template:DynamicGifDisplay/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|TabGifDisplay}} || Tabbed GIF display (currently unused). || [[Template:TabGifDisplay/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Key}} || Controller / keyboard key icon. || [[Template:Key/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Character icon}} / {{tl|Item icon}} || Inline character / item icons (wrappers over Link icon; currently unused). || [[Template:Character icon/doc|doc]] · [[Template:Item icon/doc|doc]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skill tree==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Template !! What it does !! Docs&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Skill}} / {{tl|SkillHover}} || Skill-node label / hover label helpers. || [[Template:Skill/doc|doc]] · [[Template:SkillHover/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| Per-class data: &amp;lt;code&amp;gt;Arcanist/Skill Tree&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Assassin/Skill Tree&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Huntress/Skill Tree&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Knight/Skill Tree&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Necromancer/Skill Tree&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Samurai/Skill Tree&amp;lt;/code&amp;gt; || The actual skill-tree node layouts (built from ImageTooltip nodes) feeding the [[Skill Tree]] page. All follow the same pattern. || [[Template:Arcanist/Skill Tree/doc|doc]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Template !! What it does !! Docs&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Stat Bar}} || A coloured stat bar (fixed steps 0–30). || [[Template:Stat Bar/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Stat Color}} || Returns the colour for a named stat. || [[Template:Stat Color/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Stat Table}} || A 7-row stat table. || [[Template:Stat Table/doc|doc]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modules (Lua)==&lt;br /&gt;
Editors normally use the wrapper templates above; these power them under the hood.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module !! What it does !! Docs&lt;br /&gt;
|-&lt;br /&gt;
| [[Module:Infobox]] || The DRUID engine behind ItemInfobox / NPCInfobox. || [[Module:Infobox/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Module:Equipment]] || Equipment list/rendering helpers used on class pages. || [[Module:Equipment/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Module:Reskins]] || Master reskin list; fills &amp;quot;Applicable Reskins&amp;quot; and theme galleries. || [[Module:Reskins/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Module:Shinies]] || Detects and renders shiny item variants. || [[Module:Shinies/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Module:Sound]] || Builds the {{tl|Sound}} play button. || [[Module:Sound/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Module:Navbox]] || The navbox engine behind Dungeon/Biome navboxes. || [[Module:Navbox/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Module:ArgsUtil]] || Argument-handling helper for other modules. || [[Module:ArgsUtil/doc|doc]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Module:Template link]] || Powers {{tl|Tl}} / template-link formatting. || [[Module:Template link/doc|doc]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
=List of Useful Classes=&lt;br /&gt;
&lt;br /&gt;
A large amount of CSS is applied through classes (and you should not be using style=&amp;quot;&amp;quot; often!!!!).&amp;lt;br&amp;gt;&lt;br /&gt;
You can find a list of these classes and what they do here. Feel free to expand this list.&lt;br /&gt;
&lt;br /&gt;
* hoverbox {{!}} Adds a hover effect to emphasize what the user is looking at. This section is currently using one.&lt;br /&gt;
* pre-dungeon {{!}} Adds a shadow effect to emphasize the text. The &amp;quot;In-Game Media Standardization&amp;quot; section on this page uses this.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
=A Note on Legacy Content=&lt;br /&gt;
&lt;br /&gt;
Keeping up with the game&#039;s texture changes, boss changes, and more is hard. If you find something that is outdated or wrong, but do not wish to fix it yourself or are unable to, &#039;&#039;&#039;PLEASE&#039;&#039;&#039; bring up these issues to loekthebawz or  .willowx.x on Discord.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Pets&amp;diff=15059</id>
		<title>Pets</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Pets&amp;diff=15059"/>
		<updated>2026-06-20T13:01:20Z</updated>

		<summary type="html">&lt;p&gt;Willow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pet-3DGelato.png|centre|256px]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
==Pet Data==&lt;br /&gt;
Within Telos Realms exist pets. These are little companions which follow the player around and help them on their adventures throughout the realm. Pets are either able to attack enemies (melee, ranged), or heal the player. Pets also have rarities which decide how strong a pet is.&lt;br /&gt;
&lt;br /&gt;
* You can change your active pet by going to the [[The Nexus|Personal Area]] or by using the &#039;&#039;&#039;/pets&#039;&#039;&#039; command.&lt;br /&gt;
* Every dungeon has a chance of dropping a pet or companion, and these are present in Gold Bags.&lt;br /&gt;
* Pets can be equipped with skins which are obtained from the Season Pass or special events.&lt;br /&gt;
* Legacy pets are unique pets that are non-obtainable through the usual means of dungeons, as they can/can&#039;t be obtained through other methods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
Collecting ALL Pets will grant the player a permanent +10% [[Stats#Loot_Boost|Loot Boost]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Usual&lt;br /&gt;
|text=Usual&lt;br /&gt;
|img=Pet-2DSlimeArcher&lt;br /&gt;
|content=&lt;br /&gt;
 Completion Reward: [[Transcendence | Rare Soul Point Potion]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;justify-content: center;&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Slime Archer&lt;br /&gt;
| images = Pet-3DSlimeArcher.png&lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 12 (4 dps)&lt;br /&gt;
| Range = 15&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = Yes&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Skull Cavern]];Key-SkullCavern&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Thornwood Druid&lt;br /&gt;
| images = Pet-3DThornwoodDruid.png&lt;br /&gt;
| Type = Melee&lt;br /&gt;
| Damage = 13 (4.3 DPS)&lt;br /&gt;
| Range = 6&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Thornwood Wargrove]];Key-ThornwoodWargrove&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Shamanoid&lt;br /&gt;
| images = Pet-3DShamanoid.png&lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 16 (5.3 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Goblin Lair]];Key-GoblinLair&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Yin Yang&lt;br /&gt;
| images = Pet-3DYinYang.png&lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 11 (5.5 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 2s&lt;br /&gt;
| Drop = [[Sakura Shrine]];Key-SakuraShrine&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Undead Ent&lt;br /&gt;
| images = Pet-3DUndeadEnt.png&lt;br /&gt;
| Type = Melee&lt;br /&gt;
| Damage = 16 (5.3 DPS)&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Secluded Woodland]];Key-SecludedWoodland&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Lost Cleric&lt;br /&gt;
| images = Pet-3DLostCleric.png&lt;br /&gt;
| Type = Healer&lt;br /&gt;
| Healing = 1.75 (0.15 HPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Cooldown = 12s&lt;br /&gt;
| Drop = [[Desert Temple]];Key-DesertTemple&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Khufy&lt;br /&gt;
| images = Pet-3DKhufy.png&lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 15 (5 DPS)&lt;br /&gt;
| Range = 10&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Tomb Of Shadows]];Key-TombOfShadows&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Strange&lt;br /&gt;
|text=Strange&lt;br /&gt;
|img=Pet-2DBlazey&lt;br /&gt;
|content=&lt;br /&gt;
 Completion Reward: [[Game Mechanics | Character Slot]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;justify-content: center;&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Blazey&lt;br /&gt;
| images = Pet-3DBlazey.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 20 (6.7 DPS)&lt;br /&gt;
| Range = 15&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = Yes&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Abyss Of Demons]];Key-AbyssOfDemons&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Ice Penguin&lt;br /&gt;
| images = Pet-3DIcePenguin.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 22 (7.3 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Ice Cave]];Key-IceCave&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Mini Dwarf&lt;br /&gt;
| images = Pet-3DMiniDwarf.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Melee&lt;br /&gt;
| Damage = 32 (8 DPS)&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = [[Dwarven Frostkeep]];Key-DwarvenFrostkeep&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Dark Knight&lt;br /&gt;
| images = Pet-3DDarkKnight.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Melee&lt;br /&gt;
| Damage = 26 (8.7 DPS)&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Undead Lair]];Key-UndeadLair&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Golden Martial&lt;br /&gt;
| images = Pet-3DGoldenMartial.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Healer&lt;br /&gt;
| Heal = +2.5 (0.21 HPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Cooldown = 12s&lt;br /&gt;
| Drop = [[Treasure Cave]];Key-TreasureCave&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Blade&lt;br /&gt;
| images = Pet-3DBlade.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Melee&lt;br /&gt;
| Damage = 24 (8 DPS)&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Kobold&#039;s Den]];Key-Kobold&#039;sDen&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Pyroc&lt;br /&gt;
| images = Pet-3DPyroc.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 16 (8 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 2s&lt;br /&gt;
| Drop = [[Depths Of Purgatory]];Key-DepthsOfPurgatory&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Dark Alchemist&lt;br /&gt;
| images = Pet-3DDarkAlchemist.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 30 (7.5 DPS)&lt;br /&gt;
| Range = 10&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = [[Corvus Crypt]];Key-CorvusCrypt&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Thaily&lt;br /&gt;
| images = Pet-3DThaily.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 28 (7 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = Instant&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = [[Frozen Ruins]];Key-FrozenRuins&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Fabled&lt;br /&gt;
|text=Fabled&lt;br /&gt;
|img=Pet-2DMiniArchmage&lt;br /&gt;
|content=&lt;br /&gt;
 Completion Reward: [[Game Mechanics | Exotic Key]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;justify-content: center;&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Mini Archmage&lt;br /&gt;
| images = Pet-3DMiniArchmage.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 40 (10 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = Instant&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = [[Omnipotent&#039;s Citadel]];Key-Omnipotent&#039;sCitadel&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Minobi&lt;br /&gt;
| images = Pet-3DMinobi.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Melee &lt;br /&gt;
| Damage = 10 (13.3 DPS)&lt;br /&gt;
| Range = 10&lt;br /&gt;
| Shots = 4&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Fungal Cavern]];Key-FungalCavern&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Mini Illusionist&lt;br /&gt;
| images = Pet-3DMiniIllusionist.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Healer&lt;br /&gt;
| Heal = +3.25 (0.27 HPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Cooldown = 12s&lt;br /&gt;
| Drop = [[Corsair&#039;s Conductorium]];Key-Corsair&#039;sConductorium&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Night Riser&lt;br /&gt;
| images = Pet-3DNightRiser.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 11 (11 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 4&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = [[Chronos]];Key-Chronos&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Bard&lt;br /&gt;
| images = Pet-3DBard.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 44 (11 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = [[Freddy&#039;s Pizzeria]];Key-Freddy&#039;sPizzeria&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Beast Master&lt;br /&gt;
| images = Pet-3DBeastMaster.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 28 (9.3 DPS)&lt;br /&gt;
| Range = 15&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = Yes&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Anubis Lair]];Key-AnubisLair&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Tartalink&lt;br /&gt;
| images = Pet-3DTartalink.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 22 (11.5 DPS)&lt;br /&gt;
| Range = 13&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = Yes&lt;br /&gt;
| Cooldown = 2s&lt;br /&gt;
| Drop = [[Tartarus]];Key-Tartarus&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Exotic&lt;br /&gt;
|text=Exotic&lt;br /&gt;
|img=Pet-2DLil&#039;Monk&lt;br /&gt;
|content=&lt;br /&gt;
 Completion Reward: [[Game Mechanics | White Glow]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;justify-content: center;&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Lil&#039; Monk&lt;br /&gt;
| images = Pet-3DLil&#039;Monk.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 28 (14 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 2s&lt;br /&gt;
| Drop = [[Cultist&#039;s Hideout]];Key-Cultist&#039;sHideout&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Elder Ent&lt;br /&gt;
| images = Pet-3DElderEnt.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Healer&lt;br /&gt;
| Healing = +4 (0.33 HPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Cooldown = 12s&lt;br /&gt;
| Drop = [[Illarius&#039; Hideout]];Key-Illarius&#039;Hideout&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Radle&lt;br /&gt;
| images = Pet-3DRadle.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 22 (14.67 DPS)&lt;br /&gt;
| Range = 9&lt;br /&gt;
| Cooldown = 1.5s&lt;br /&gt;
| Drop = [[Aurora Sanctum]];Key-AuroraSanctum&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Dragon Warrior&lt;br /&gt;
| images = Pet-3DDragonWarrior.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Melee&lt;br /&gt;
| Damage = 44 (14.7 DPS)&lt;br /&gt;
| Range = 10&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Void]];Key-Void&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Mosslight&lt;br /&gt;
| images = Pet-3DMosslight.png&lt;br /&gt;
| Pattern =&lt;br /&gt;
| Type = Healer&lt;br /&gt;
| Healing = +1.75 (0.29 HPS)&lt;br /&gt;
| Range = 15&lt;br /&gt;
| Cooldown = 6s&lt;br /&gt;
| Drop = [[Dreadwood Thicket]];Key-DreadwoodThicket&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Lumine&lt;br /&gt;
| images = Pet-3DLumine.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 60 (15 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = Yes&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = [[Rustborn Kingdom: Part 3]];Key-RustbornKingdom&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Legion&lt;br /&gt;
| images = Pet-3DLegion.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 73 (14.6 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = Instant&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 5s&lt;br /&gt;
| Drop = [[Resounding Ruins]];Key-ResoundingRuins&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Exaltling&lt;br /&gt;
| images = Pet-3DExaltling.png&lt;br /&gt;
| Pattern =&lt;br /&gt;
| Type = Melee&lt;br /&gt;
| Damage = 64 (16 DPS)&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = [[Raphael&#039;s Chamber]];Key-Raphael&#039;sChamber&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Thanatos&lt;br /&gt;
| images = Pet-3DThanatos.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 64 (16 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = [[Celestial&#039;s Province: Part 2]];Key-Celestial&#039;sProvince&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Shadow Chirp&lt;br /&gt;
| images = Pet-3DShadowChirp.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 48 (16 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Tenebris]];Key-Tenebris&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Cheracube&lt;br /&gt;
| images = Pet-3DCheracube.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 50 (16.68 DPS)&lt;br /&gt;
| Range = 10&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Neo Eden]];Key-NeoEden&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Legacy&lt;br /&gt;
|text=Legacy&lt;br /&gt;
|img=Pet-2DGelato&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;justify-content: center;&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Gelato&lt;br /&gt;
| images = Pet-3DGelato.png,T0;Pet-3DGelatoT1.png,T1;Pet-3DGelatoT2.png,T2;Pet-3DGelatoT3.png,T3;Pet-3DGelatoT4.png,T4;Pet-3DGelatoT5.png,T5;Pet-3DGelatoT6.png,T6&lt;br /&gt;
| Pattern =&lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Range = 15&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 2s&lt;br /&gt;
| T0_Damage = 6 (3 DPS)&lt;br /&gt;
| T0_Drop = Completing the [[Tutorial]]&lt;br /&gt;
| T1_Damage = 16 (8 DPS)&lt;br /&gt;
| T1_Drop = 1/6 Classes fully [[Transcendence|Transcended]]&lt;br /&gt;
| T2_Damage = 20 (10 DPS)&lt;br /&gt;
| T2_Drop = 2/6 Classes fully [[Transcendence|Transcended]]&lt;br /&gt;
| T3_Damage = 24 (12 DPS)&lt;br /&gt;
| T3_Drop = 3/6 Classes fully [[Transcendence|Transcended]]&lt;br /&gt;
| T4_Damage = 28 (14 DPS)&lt;br /&gt;
| T4_Drop = 4/6 Classes fully [[Transcendence|Transcended]]&lt;br /&gt;
| T5_Damage = 32 (16 DPS)&lt;br /&gt;
| T5_Drop = 5/6 Classes fully [[Transcendence|Transcended]]&lt;br /&gt;
| T6_Damage = 36 (18 DPS)&lt;br /&gt;
| T6_Drop = 6/6 Classes fully [[Transcendence|Transcended]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Nihility Slime&lt;br /&gt;
| images = Pet-3DNihilitySlime.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Melee&lt;br /&gt;
| Damage = 20x2 (10 DPS)&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = Active Supporter Subscription&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Reskins&lt;br /&gt;
|text=Reskins&lt;br /&gt;
|img=PetSkin-2DWithy&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;justify-content: center;&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Ophanoid&lt;br /&gt;
| images = PetSkin-3DOphanoid.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 3s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Purchasing Supporter between the 7th and 14th of September 2024&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Ophanoid Echo&lt;br /&gt;
| images = PetSkin-3DOphanoidEcho.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 3s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Having an active Supporter+ subscription&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = St.Paws&lt;br /&gt;
| images = PetSkin-3DSt.Paws.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 3s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Purchasing the [[Seasonal Events#Christmas|Snowy Splendor Bundle]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Nyxie&lt;br /&gt;
| images = PetSkin-3DNyxie.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 3s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Tier 8 of [[Seasons|Season 1]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Chibi True Seraphim&lt;br /&gt;
| images = PetSkin-3DChibiTrueSeraphim.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 4s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Tier 48 of [[Seasons|Season 1]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Withy&lt;br /&gt;
| images = PetSkin-3DWithy.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 4s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Tier 8 of [[Seasons|Season 2]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Chibi Voided Omnipotent&lt;br /&gt;
| images = PetSkin-3DChibiVoidedOmnipotent.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 3s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Legendary Crate in [[Seasons|Season 2]] / Top 5 Leaderboard in [[Seasons|Season 2]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Chibi True Ophanim&lt;br /&gt;
| images = PetSkin-3DChibiTrueOphanim.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 4s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Tier 48 of [[Seasons|Season 2]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Aetheron&lt;br /&gt;
| images = PetSkin-3DAetheron.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 4s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Tier 3 of [[Seasons|Season 3]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Cryolume&lt;br /&gt;
| images = PetSkin-3DCryolume.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 4s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Tier 43 of [[Seasons|Season 3]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Raaah&lt;br /&gt;
| images = PetSkin-3DRAAAH.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 4s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Legendary Crate in [[Seasons|Season 3]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Endydragon&lt;br /&gt;
| images = PetSkin-3DEndydragon.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 4s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Tier 43 of [[Seasons|Season 4]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Chibi Cherubim&lt;br /&gt;
| images = PetSkin-3DChibiCherubim.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 4s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Seasonal Crate in [[Seasons|Season 4]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Pets&amp;diff=15058</id>
		<title>Pets</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Pets&amp;diff=15058"/>
		<updated>2026-06-20T13:00:53Z</updated>

		<summary type="html">&lt;p&gt;Willow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pet-3DGelato.png|centre|256px]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
==Pet Data==&lt;br /&gt;
Within Telos Realms exist pets. These are little companions which follow the player around and help them on their adventures throughout the realm. Pets are either able to attack enemies (melee, ranged), or heal the player. Pets also have rarities which decide how strong a pet is.&lt;br /&gt;
&lt;br /&gt;
* You can change your active pet by going to the [[The Nexus|Personal Area]] or by using the &#039;&#039;&#039;/pets&#039;&#039;&#039; command.&lt;br /&gt;
* Every dungeon has a chance of dropping a pet or companion, and these are present in Gold Bags.&lt;br /&gt;
* Pets can be equipped with skins which are obtained from the Season Pass or special events.&lt;br /&gt;
* Legacy pets are unique pets that are non-obtainable through the usual means of dungeons, as they can/can&#039;t be obtained through other methods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
Collecting ALL Pets will grant the player a permanent +10% [[Stats#Loot_Boost|Loot Boost]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Usual&lt;br /&gt;
|text=Usual&lt;br /&gt;
|img=Pet-2DSlimeArcher&lt;br /&gt;
|content=&lt;br /&gt;
 Completion Reward: [[Transcendence | Rare Soul Point Potion]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;justify-content: center;&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Slime Archer&lt;br /&gt;
| images = Pet-3DSlimeArcher.png&lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 12 (4 dps)&lt;br /&gt;
| Range = 15&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = Yes&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Skull Cavern]];Key-SkullCavern&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Thornwood Druid&lt;br /&gt;
| images = Pet-3DThornwoodDruid.png&lt;br /&gt;
| Type = Melee&lt;br /&gt;
| Damage = 13 (4.3 DPS)&lt;br /&gt;
| Range = 6&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Thornwood Wargrove]];Key-ThornwoodWargrove&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Shamanoid&lt;br /&gt;
| images = Pet-3DShamanoid.png&lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 16 (5.3 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Goblin Lair]];Key-GoblinLair&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Yin Yang&lt;br /&gt;
| images = Pet-3DYinYang.png&lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 11 (5.5 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 2s&lt;br /&gt;
| Drop = [[Sakura Shrine]];Key-SakuraShrine&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Undead Ent&lt;br /&gt;
| images = Pet-3DUndeadEnt.png&lt;br /&gt;
| Type = Melee&lt;br /&gt;
| Damage = 16 (5.3 DPS)&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Secluded Woodland]];Key-SecludedWoodland&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Lost Cleric&lt;br /&gt;
| images = Pet-3DLostCleric.png&lt;br /&gt;
| Type = Healer&lt;br /&gt;
| Healing = 1.75 (0.15 HPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Cooldown = 12s&lt;br /&gt;
| Drop = [[Desert Temple]];Key-DesertTemple&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Khufy&lt;br /&gt;
| images = Pet-3DKhufy.png&lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 15 (5 DPS)&lt;br /&gt;
| Range = 10&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Tomb Of Shadows]];Key-TombOfShadows&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Strange&lt;br /&gt;
|text=Strange&lt;br /&gt;
|img=Pet-2DBlazey&lt;br /&gt;
|content=&lt;br /&gt;
 Completion Reward: [[Game Mechanics | Character Slot]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;justify-content: center;&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Blazey&lt;br /&gt;
| images = Pet-3DBlazey.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 20 (6.7 DPS)&lt;br /&gt;
| Range = 15&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = Yes&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Abyss Of Demons]];Key-AbyssOfDemons&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Ice Penguin&lt;br /&gt;
| images = Pet-3DIcePenguin.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 22 (7.3 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Ice Cave]];Key-IceCave&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Mini Dwarf&lt;br /&gt;
| images = Pet-3DMiniDwarf.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Melee&lt;br /&gt;
| Damage = 32 (8 DPS)&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = [[Dwarven Frostkeep]];Key-DwarvenFrostkeep&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Dark Knight&lt;br /&gt;
| images = Pet-3DDarkKnight.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Melee&lt;br /&gt;
| Damage = 26 (8.7 DPS)&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Undead Lair]];Key-UndeadLair&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Golden Martial&lt;br /&gt;
| images = Pet-3DGoldenMartial.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Healer&lt;br /&gt;
| Heal = +2.5 (0.21 HPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Cooldown = 12s&lt;br /&gt;
| Drop = [[Treasure Cave]];Key-TreasureCave&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Blade&lt;br /&gt;
| images = Pet-3DBlade.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Melee&lt;br /&gt;
| Damage = 24 (8 DPS)&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Kobold&#039;s Den]];Key-Kobold&#039;sDen&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Pyroc&lt;br /&gt;
| images = Pet-3DPyroc.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 16 (8 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 2s&lt;br /&gt;
| Drop = [[Depths Of Purgatory]];Key-DepthsOfPurgatory&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Dark Alchemist&lt;br /&gt;
| images = Pet-3DDarkAlchemist.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 30 (7.5 DPS)&lt;br /&gt;
| Range = 10&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = [[Corvus Crypt]];Key-CorvusCrypt&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Thaily&lt;br /&gt;
| images = Pet-3DThaily.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 28 (7 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = Instant&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = [[Frozen Ruins]];Key-FrozenRuins&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Fabled&lt;br /&gt;
|text=Fabled&lt;br /&gt;
|img=Pet-2DMiniArchmage&lt;br /&gt;
|content=&lt;br /&gt;
 Completion Reward: [[Game Mechanics | Exotic Key]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;justify-content: center;&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Mini Archmage&lt;br /&gt;
| images = Pet-3DMiniArchmage.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 40 (10 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = Instant&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = [[Omnipotent&#039;s Citadel]];Key-Omnipotent&#039;sCitadel&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Minobi&lt;br /&gt;
| images = Pet-3DMinobi.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Melee &lt;br /&gt;
| Damage = 10 (13.3 DPS)&lt;br /&gt;
| Range = 10&lt;br /&gt;
| Shots = 4&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Fungal Cavern]];Key-FungalCavern&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Mini Illusionist&lt;br /&gt;
| images = Pet-3DMiniIllusionist.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Healer&lt;br /&gt;
| Heal = +3.25 (0.27 HPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Cooldown = 12s&lt;br /&gt;
| Drop = [[Corsair&#039;s Conductorium]];Key-Corsair&#039;sConductorium&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Night Riser&lt;br /&gt;
| images = Pet-3DNightRiser.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 11 (11 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 4&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = [[Chronos]];Key-Chronos&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Bard&lt;br /&gt;
| images = Pet-3DBard.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 44 (11 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = [[Freddy&#039;s Pizzeria]];Key-Freddy&#039;sPizzeria&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Beast Master&lt;br /&gt;
| images = Pet-3DBeastMaster.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 28 (9.3 DPS)&lt;br /&gt;
| Range = 15&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = Yes&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Anubis Lair]];Key-AnubisLair&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Tartalink&lt;br /&gt;
| images = Pet-3DTartalink.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 22 (11.5 DPS)&lt;br /&gt;
| Range = 13&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = Yes&lt;br /&gt;
| Cooldown = 2s&lt;br /&gt;
| Drop = [[Tartarus]];Key-Tartarus&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Exotic&lt;br /&gt;
|text=Exotic&lt;br /&gt;
|img=Pet-2DLil&#039;Monk&lt;br /&gt;
|content=&lt;br /&gt;
 Completion Reward: [[Game Mechanics | White Glow]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;justify-content: center;&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Lil&#039; Monk&lt;br /&gt;
| images = Pet-3DLil&#039;Monk.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 28 (14 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 2s&lt;br /&gt;
| Drop = [[Cultist&#039;s Hideout]];Key-Cultist&#039;sHideout&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Elder Ent&lt;br /&gt;
| images = Pet-3DElderEnt.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Healer&lt;br /&gt;
| Healing = +4 (0.33 HPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Cooldown = 12s&lt;br /&gt;
| Drop = [[Illarius&#039; Hideout]];Key-Illarius&#039;Hideout&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Radle&lt;br /&gt;
| images = Pet-3DRadle.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 22 (14.67 DPS)&lt;br /&gt;
| Range = 9&lt;br /&gt;
| Cooldown = 1.5s&lt;br /&gt;
| Drop = [[Aurora Sanctrum]];Key-AuroraSanctrum&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Dragon Warrior&lt;br /&gt;
| images = Pet-3DDragonWarrior.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Melee&lt;br /&gt;
| Damage = 44 (14.7 DPS)&lt;br /&gt;
| Range = 10&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Void]];Key-Void&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Mosslight&lt;br /&gt;
| images = Pet-3DMosslight.png&lt;br /&gt;
| Pattern =&lt;br /&gt;
| Type = Healer&lt;br /&gt;
| Healing = +1.75 (0.29 HPS)&lt;br /&gt;
| Range = 15&lt;br /&gt;
| Cooldown = 6s&lt;br /&gt;
| Drop = [[Dreadwood Thicket]];Key-DreadwoodThicket&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Lumine&lt;br /&gt;
| images = Pet-3DLumine.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 60 (15 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = Yes&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = [[Rustborn Kingdom: Part 3]];Key-RustbornKingdom&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Legion&lt;br /&gt;
| images = Pet-3DLegion.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 73 (14.6 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = Instant&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 5s&lt;br /&gt;
| Drop = [[Resounding Ruins]];Key-ResoundingRuins&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Exaltling&lt;br /&gt;
| images = Pet-3DExaltling.png&lt;br /&gt;
| Pattern =&lt;br /&gt;
| Type = Melee&lt;br /&gt;
| Damage = 64 (16 DPS)&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = [[Raphael&#039;s Chamber]];Key-Raphael&#039;sChamber&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Thanatos&lt;br /&gt;
| images = Pet-3DThanatos.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 64 (16 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = [[Celestial&#039;s Province: Part 2]];Key-Celestial&#039;sProvince&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Shadow Chirp&lt;br /&gt;
| images = Pet-3DShadowChirp.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 48 (16 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Tenebris]];Key-Tenebris&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Cheracube&lt;br /&gt;
| images = Pet-3DCheracube.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 50 (16.68 DPS)&lt;br /&gt;
| Range = 10&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Neo Eden]];Key-NeoEden&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Legacy&lt;br /&gt;
|text=Legacy&lt;br /&gt;
|img=Pet-2DGelato&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;justify-content: center;&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Gelato&lt;br /&gt;
| images = Pet-3DGelato.png,T0;Pet-3DGelatoT1.png,T1;Pet-3DGelatoT2.png,T2;Pet-3DGelatoT3.png,T3;Pet-3DGelatoT4.png,T4;Pet-3DGelatoT5.png,T5;Pet-3DGelatoT6.png,T6&lt;br /&gt;
| Pattern =&lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Range = 15&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 2s&lt;br /&gt;
| T0_Damage = 6 (3 DPS)&lt;br /&gt;
| T0_Drop = Completing the [[Tutorial]]&lt;br /&gt;
| T1_Damage = 16 (8 DPS)&lt;br /&gt;
| T1_Drop = 1/6 Classes fully [[Transcendence|Transcended]]&lt;br /&gt;
| T2_Damage = 20 (10 DPS)&lt;br /&gt;
| T2_Drop = 2/6 Classes fully [[Transcendence|Transcended]]&lt;br /&gt;
| T3_Damage = 24 (12 DPS)&lt;br /&gt;
| T3_Drop = 3/6 Classes fully [[Transcendence|Transcended]]&lt;br /&gt;
| T4_Damage = 28 (14 DPS)&lt;br /&gt;
| T4_Drop = 4/6 Classes fully [[Transcendence|Transcended]]&lt;br /&gt;
| T5_Damage = 32 (16 DPS)&lt;br /&gt;
| T5_Drop = 5/6 Classes fully [[Transcendence|Transcended]]&lt;br /&gt;
| T6_Damage = 36 (18 DPS)&lt;br /&gt;
| T6_Drop = 6/6 Classes fully [[Transcendence|Transcended]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Nihility Slime&lt;br /&gt;
| images = Pet-3DNihilitySlime.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Melee&lt;br /&gt;
| Damage = 20x2 (10 DPS)&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = Active Supporter Subscription&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Reskins&lt;br /&gt;
|text=Reskins&lt;br /&gt;
|img=PetSkin-2DWithy&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;justify-content: center;&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Ophanoid&lt;br /&gt;
| images = PetSkin-3DOphanoid.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 3s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Purchasing Supporter between the 7th and 14th of September 2024&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Ophanoid Echo&lt;br /&gt;
| images = PetSkin-3DOphanoidEcho.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 3s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Having an active Supporter+ subscription&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = St.Paws&lt;br /&gt;
| images = PetSkin-3DSt.Paws.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 3s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Purchasing the [[Seasonal Events#Christmas|Snowy Splendor Bundle]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Nyxie&lt;br /&gt;
| images = PetSkin-3DNyxie.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 3s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Tier 8 of [[Seasons|Season 1]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Chibi True Seraphim&lt;br /&gt;
| images = PetSkin-3DChibiTrueSeraphim.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 4s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Tier 48 of [[Seasons|Season 1]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Withy&lt;br /&gt;
| images = PetSkin-3DWithy.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 4s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Tier 8 of [[Seasons|Season 2]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Chibi Voided Omnipotent&lt;br /&gt;
| images = PetSkin-3DChibiVoidedOmnipotent.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 3s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Legendary Crate in [[Seasons|Season 2]] / Top 5 Leaderboard in [[Seasons|Season 2]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Chibi True Ophanim&lt;br /&gt;
| images = PetSkin-3DChibiTrueOphanim.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 4s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Tier 48 of [[Seasons|Season 2]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Aetheron&lt;br /&gt;
| images = PetSkin-3DAetheron.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 4s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Tier 3 of [[Seasons|Season 3]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Cryolume&lt;br /&gt;
| images = PetSkin-3DCryolume.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 4s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Tier 43 of [[Seasons|Season 3]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Raaah&lt;br /&gt;
| images = PetSkin-3DRAAAH.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 4s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Legendary Crate in [[Seasons|Season 3]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Endydragon&lt;br /&gt;
| images = PetSkin-3DEndydragon.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 4s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Tier 43 of [[Seasons|Season 4]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Chibi Cherubim&lt;br /&gt;
| images = PetSkin-3DChibiCherubim.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 4s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Seasonal Crate in [[Seasons|Season 4]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=File:Template-info.png&amp;diff=15055</id>
		<title>File:Template-info.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=File:Template-info.png&amp;diff=15055"/>
		<updated>2026-06-20T12:44:39Z</updated>

		<summary type="html">&lt;p&gt;Willow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Template:Documentation&amp;diff=15054</id>
		<title>Template:Documentation</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Template:Documentation&amp;diff=15054"/>
		<updated>2026-06-20T12:44:02Z</updated>

		<summary type="html">&lt;p&gt;Willow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;documentation&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div class=&amp;quot;documentation-header&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;[[File:Template-{{#ifexist:{{#vardefineecho:docpage|{{{1|Template:{{#replace:{{{1|{{PAGENAME}}/doc}}}|Template:|}}}}}&amp;lt;!-- end vde --&amp;gt;}}|{{#if:{{{baddoc|}}}|bad}}|no}}info.png|50px|link=]] &amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;span style=&amp;quot;font-weight: bold; font-size: 125%; margin-right: 10px;&amp;quot;&amp;gt;Documentation&amp;lt;/span&amp;gt; &amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#ifeq:{{SUBPAGENAME}}|doc|&amp;lt;!--nothing--&amp;gt;|&amp;lt;!--&lt;br /&gt;
			--&amp;gt;{{#ifexist:{{#var:docpage}}|&amp;lt;!--&lt;br /&gt;
				--&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%; font-style: italic;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
					--&amp;gt;[{{fullurl:{{#var:docpage}}|action=edit}} Edit] this documentation at [{{fullurl:{{#var:docpage}}|redirect=no}} {{FULLPAGENAMEE:{{#var:docpage}}}}].&amp;lt;!--&lt;br /&gt;
				--&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
			--&amp;gt;}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;text-align: right; margin-left: 5px;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
			--&amp;gt;([{{fullurl:{{FULLPAGENAMEE}}/doc|action=edit}} edit] • [{{fullurl:{{FULLPAGENAMEE}}/doc|action=history}} history] • [{{fullurl:{{FULLPAGENAMEE}}|action=purge}} purge])&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
&amp;lt;!-- leave line break here --&amp;gt;&lt;br /&gt;
{{#if:{{{lua|}}}|{{UsesLua|{{{lua}}} }} }}&lt;br /&gt;
&amp;lt;!-- documentation text/error box begins here --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-radius: 5px; border: 2px solid var(--wiki-content-border-color); margin: 0.5em auto 1em; padding: 0.8em 1.2em; background: var(--wiki-content-background-color--secondary);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{#ifexist:{{#var:docpage}}|&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If there is documentation&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{ {{#var:docpage}} }}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Else&lt;br /&gt;
&lt;br /&gt;
	--&amp;gt;|&amp;lt;!-- &lt;br /&gt;
		--&amp;gt;No documentation subpage exists yet for this template. [{{fullurl:{{FULLPAGENAMEE:Template:{{{1|{{PAGENAME}}}}}}}/doc|action=edit&amp;amp;preload=Template:Doc/preload}} Create one now].&amp;lt;!--&lt;br /&gt;
		--&amp;gt;[[Category:Templates with no documentation]]&amp;lt;!--&lt;br /&gt;
	--&amp;gt;}}&amp;lt;!-- leave line break here --&amp;gt;&lt;br /&gt;
&amp;lt;!-- documentation text/error box ends here --&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--	--&amp;gt;{{#ifeq:{{SUBPAGENAME}}|doc|&amp;lt;!--&lt;br /&gt;
			--&amp;gt;{{#ifeq:{{BASEPAGENAME}}|Doc|&amp;lt;!--nothing--&amp;gt;|&amp;lt;!-- only if page is not Template:Doc&lt;br /&gt;
				--&amp;gt;This is the documentation page, it should be transcluded into the main template page. See {{tlx|doc}} for more information. &amp;lt;!--&lt;br /&gt;
				--&amp;gt;[[Category:Template documentation]]&amp;lt;!--&lt;br /&gt;
			--&amp;gt;}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;{{Documentation}}&lt;br /&gt;
[[Category:Documentation templates| ]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=World_Bosses&amp;diff=15053</id>
		<title>World Bosses</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=World_Bosses&amp;diff=15053"/>
		<updated>2026-06-20T12:39:25Z</updated>

		<summary type="html">&lt;p&gt;Willow: fix broken image links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Boss-2DTidol.png|centre|128px]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
==World Boss Data==&lt;br /&gt;
Within the open world of Telos, various considerably stronger entities have asserted themselves in their own [[Biomes]] and Arenas. Their allegiances wildly vary, so do not leave anything to chance. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Realm Bosses=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Realm Bosses ==&lt;br /&gt;
There are 10 realm bosses present that are spread across the realm. When defeated, they are placed on a respawn timer of 250s (affected by [[Game Mechanics|Realm Day]], which turns it into 200s). Each realm boss drops their own respective, unique [[Dungeons|Dungeon]]; all with their own unique [[Loot|Untiered Items]] and [[Companions]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Although these bosses can&#039;t have a Tier Point lock on them due to their nature of residing out in the Realm, it is not recommended to engage these entities alone with less than 40 [[Game Mechanics#Tier_Points|Tier Points]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;After killing 10 realm bosses, [[Raphael&#039;s Castle|Raphael]], the Sanguine Lord, will challenge the player to enter his castle.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Chungus&lt;br /&gt;
|text=Chungus&lt;br /&gt;
|img=Boss-2DChungus&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Chungus;Voided Rabbit&lt;br /&gt;
| image = Boss-3DChungus.png;Bossbar-Chungus&lt;br /&gt;
| Health = 3850&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Swamp]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Rustborn Kingdom: Part 1;Key-RustbornKingdom.png&lt;br /&gt;
| Royal = Weapons;Carrot On A Stick;Ut-CarrotOnAStick.png;2,&lt;br /&gt;
Abilities;Spring Seasoned Scripture;Ut-SpringSeasonedScripture.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Arriving in a voided meteorite, Chungus has claimed the blast site as their home and will not hesitate to use voided magic on approaching adventurers out of panic. Chungus fears that what remaining life they have left will be spent on this foreign planet.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Chungus leaps into the air before crashing down, releasing a bouncing, arcing projectiles in all directions that deal damage upon impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Chungus levitates into the air, summoning a storm of void projectiles that rain across the arena. Each projectile explodes on impact, dealing AoE damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Chungus fires three waves of projectiles toward the player, the third wave firing projectiles in all directions and dealing damage on contact.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Chungus targets a nearby player, launching them upwards before slamming them down into the ground, dealing damage upon contact with every strike.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Chungus summons voided particles around them before launching them at the player.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Chungus cycles through their main attacks listed above in order to damage the player while occasionally teleporting to random positions across the arena.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Chungus summons multiple shadow clones that must be killed before they can be damaged. During this phase, Chungus continues cycling through their main attacks listed above while randomly teleporting and occasionally summoning more clones.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Chungus|So this is where the plague spread from. Despite this creature&#039;s claims of extraterrestrial origins, the samples show that this is simply another animal twisted and evolved by the Void. Strike it down, that&#039;ll hold him alright.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Chungus] &amp;quot;The void strengthens me, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Chungus] &amp;quot;You will never acquire the power of the void!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Illarius&lt;br /&gt;
|text=Illarius&lt;br /&gt;
|img=Boss-2DIllarius&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Illarius;Minotaur King&lt;br /&gt;
| image = Boss-3DIllarius.png;Bossbar-Illarius&lt;br /&gt;
| Health = 3300&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Jungle]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Illarius&#039; Hideout;Key-Illarius&#039;Hideout.png&lt;br /&gt;
| Royal = Armours;Cursed Brigadine;Ut-CursedBrigadine.png;2,&lt;br /&gt;
Weapons;Bow Of The Forest;Ut-BowOfTheForest.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
The Sanguine Lord&#039;s reign led to the culling of Illarius’ kind. Now, Illarius stands as the final protector of the jungle and has sworn to keep his hideout safe which harbors other creatures of the jungle who suffered a similar fate. It is said that an ancient being also resides within this sanctum...&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Illarius tears a massive piece of ground from below him and throws it forward. Upon impact, it shatters into eight boulders that scatter in all directions, each one exploding into fragments that spread in all directions on impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Illarius leaps into the air and crashes down, sending out eight boulders in all directions. Each boulder explodes on impact, scattering fragments in every direction.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Illarius slams the ground, releasing boulders in four directions that explode into fragments on impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Illarius throws a single boulder toward the player which explodes into a burst of fragments when it hits the ground or a target.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Illarius charges forward in a furious rush, dealing contact damage to any player caught in his path.&lt;br /&gt;
&lt;br /&gt;
(Attack 6) {{!}} Illarius rushes the player, grabbing them before throwing them high into the air, then striking mid-air — dealing heavy damage and massive knockback.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Illarius cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Illarius draws his battleaxe and hurls it toward the player. The axe rebounds across the arena’s walls, continuing its path and dealing damage to any player it touches. During this phase, Illarius cycles through his main attacks listed above in order to damage the player as the axe continues in its path.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Illarius|Poor creature...the last one of its species. Wait... Is that... Silverling. Turn back. Now.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Illarius] &amp;quot;Don&#039;t send me back to Loa, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Illarius] &amp;quot;Raphael has no idea of this hide-out. Do not expose it.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Astaroth&lt;br /&gt;
|text=Astaroth&lt;br /&gt;
|img=Boss-2DAstaroth&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Astaroth;Lord&#039;s Lieutenant&lt;br /&gt;
| image = Boss-3DAstaroth.png;Bossbar-Astaroth&lt;br /&gt;
| Health = 4400&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Crimson Forest]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Tartarus;Key-Tartarus.png&lt;br /&gt;
| Royal = Abilities;Kunai Of Conflict;Ut-KunaiOfConflict.png;2,&lt;br /&gt;
Abilities;Orb Of Conflict;Ut-OrbOfConflict.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
The Voided King&#039;s most loyal subject; sworn in as his lieutenant. He has been ordered to eternally guard the gates of the forgotten kingdom to prevent any unwanted guests. &lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Astaroth fires three projectiles that home in on the player, slowing momentarily before speeding up.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Astaroth fires two large shots toward the targeted player, then runs forward to unleash a larger third shot, dealing more damage on impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Astaroth fires two large shots in sync with his first attack.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Astaroth slams his scythe into the ground, creating a long fissure in the ground. A few seconds later, the cracked ground explodes into a barrage of projectiles.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Astaroth cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Astaroth tears open the ground beneath him, releasing arcing projectiles from the resulting fissure. He continues cycling through his main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Astaroth|How bizarre. A conscious subject of the Voided King. It seems that this loyal lieutenant is sworn to eternally stand guard over the kingdom. I do have to admit, his choice of fashion really shines in his disguise. Unfortunately he&#039;s unaware that he&#039;s already failed his duties. Although...there might be something I can take inspiration from here.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Arrival {{!}}{{!}} [Astaroth] &amp;quot;...&amp;quot; &amp;lt;br /&amp;gt;[Astaroth] &amp;quot;I shall feast upon the fragments of your shattered hope!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Astaroth] &amp;quot;Your futile struggles are mere entertainment for the denizens of the void, &amp;lt;player&amp;gt;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Astaroth] &amp;quot;In this realm of shadows, your every step is weighed by the chains of your impending demise!&amp;quot; &amp;lt;br /&amp;gt;[Astaroth] &amp;quot;Your fate is sealed!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Glumi&lt;br /&gt;
|text=Glumi&lt;br /&gt;
|img=Boss-2DGlumi&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Glumi;InfectedPanda&lt;br /&gt;
| image = Boss-3DGlumi.png;Bossbar-Glumi&lt;br /&gt;
| Health = 3740&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Swamp]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Fungal Cavern;Key-FungalCavern.png&lt;br /&gt;
| Royal = Abilities;Crystal Kunai;Ut-CrystalKunai.png;2,&lt;br /&gt;
Abilities;Crystal Poison;Ut-CrystalPoison.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Curiosity took the better of this jungle panda, leading to its possession at the hands of the Void. Upon its shattering, the Void used this event as a catalyst to spread mayhem among the local wildlife. The Void plague altered Glumi&#039;s DNA, causing irreversible and rapid evolution.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Glumi leaps backward, releasing four sets of projectiles that are shout out in the four cardinal directions, dealing damage on impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Glumi fires a barrage of arcing projectiles into the air while launching a wave of projectiles toward the aggroed player at the same time.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Glumi dashes toward the player, releasing a burst of projectiles in all directions when he reaches the end of his dash.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Glumi jumps high into the air, summoning two waves of projectiles that are shout out in all directions and deal damage on contact.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Glumi cycles through its main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Glumi summons three corrupted ponds that continuously fire projectiles randomly in the arena. These projectiles explode on impact with the ground or a player, dealing AoE damage. During this phase, Glumi also deals periodic damage to nearby players.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Glumi|I see the Void has developed new means of annihilation. Its intelligence seems to grow with every world it takes. I&#039;ve already begun to find a cure but I fear that the panda will never be the same again.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Glumi] &amp;quot;You will not access the sacred caverns, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Glumi] &amp;quot;The worm mother must remain undisturbed!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Lotil&lt;br /&gt;
|text=Lotil&lt;br /&gt;
|img=Boss-2DLotil&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Lotil;Omnipotent&#039;s Servant&lt;br /&gt;
| image = Boss-3DLotil.png;Bossbar-Lotil&lt;br /&gt;
| Health = 3630&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Permafrost]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Omnipotent&#039;s Citadel;Key-Omnipotent&#039;sCitadel.png&lt;br /&gt;
| Royal = Abilities;Cloak Of The Warlord;Ut-CloakOfTheWarlord.png;2,&lt;br /&gt;
Abilities;Shield Of Ogmur;Ut-ShieldOfOgmur.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
This beast and his never ending appetite for human flesh has claimed the permafrost as its territory. Lotil single-handedly destroyed the once commanding stronghold led by Raphael, of which he now occupies.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Lotil rolls a massive snowball toward the player. The snowball moves towards the targeted player, shooting out projectiles in all directions and pushing back any players who get to close.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Lotil scoops up snow and throws four shotgun bursts of condensed snow at the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Lotil burrows underground and jumps upward from beneath the targeted player, dealing damage and great knockback.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Lotil stomps the ground, releasing a shockwave that expands outward, dealing damage on contact.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Lotil cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Lotil enrages, slamming the ground to release a wave of ice projectiles in all directions. He then fires two volleys of three ice projectiles at the targeted player before slamming the ground again. Afterward, he continues cycling through his main attacks listed above in order to damage the player..&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Lotil|I wonder how this creature became a peon for Omnipotent. How interesting.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Lotil] &amp;quot;You will NOT take my symbolic shield away from me, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Lotil] &amp;quot;You would&#039;ve been dead already if Master Omnipotent gave me just a fraction of the power of the void!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Tidol&lt;br /&gt;
|text=Tidol&lt;br /&gt;
|img=Boss-2DTidol&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Tidol;Merloc Chieftain&lt;br /&gt;
| image = Boss-3DTidol.png;Bossbar-Tidol&lt;br /&gt;
| Health = 3630&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Beach]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Corsair&#039;s Conductorium;Key-Corsair&#039;sConductorium.png&lt;br /&gt;
| Royal = Armours;Greaves Of The Juggernaut;Ut-GreavesOfTheJuggernaut.png;2,&lt;br /&gt;
Abilities;Emblem Of The Juggernaut;Ut-EmblemOfTheJuggernaut.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Once a revered leader the sea, Tidol seeks the ruins of his underwater kingdom on the beaches of Telos. His cries of anguish are often heard echoing throughout the realm, followed by bellows of rage directed at the Sanguine Lord.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Tidol summons five spectral tridents that hover around him before launching toward the player. These tridents home in with a wide turning radius and deal damage on impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Tidol propels himself backward, releasing a volley of light blue projectiles. Upon impacting with a surface or reaching their maximum distance, the projectiles change colour to dark blue and begin homing in on the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Tidol fires a barrage of golden trident heads. Upon impacting with a surface or reaching their maximum distance, change colour to red and home in on the player, dealing contact damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Tidol throws his trident, generating three shockwaves from where it lands. As he recalls his trident, he slams it into the ground, releasing a shockwave and linear projectiles in all directions on the arena floor.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Tidol summons mines across the arena three times. These mines detonate a few seconds later, dealing damage to any player caught in their radius.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Tidol cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Tidol becomes enraged, releasing a shockwave that causes massive knockback to nearby players. He then continues cycling through his main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Tidol|Tests show that the waters surrounding Telos are noticeably higher in pH than usual. There also seems to be a toxic concentration of iron within the currents. The seas might conceal more bloodshed than the lands have witnessed.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Tidol] &amp;quot;Face my trident, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Tidol] &amp;quot;The ghastly spirit of The Conductor will remain dormant!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Valus&lt;br /&gt;
|text=Valus&lt;br /&gt;
|img=Boss-2DValus&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Valus;Forgotten Sentry&lt;br /&gt;
| image = Boss-3DValus.png;Bossbar-Valus&lt;br /&gt;
| Health = 3740&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Necropolis]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Cultist&#039;s Hideout;Key-Cultist&#039;sHideout.png&lt;br /&gt;
| Royal = Abilities;Cloak Of Bloody Surprises;Ut-CloakOfBloodySurprises.png;2,&lt;br /&gt;
Armours;Spooky Sandals;Ut-SpookySandals.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Valus resides in a forgotten graveyard, watches over the barren landscape of the Necropolis. He reminisces on a more pleasant era of Telos, where the ground he walked on bloomed with lush grass and beautiful flowers. Alas, that time is long gone. And all must pick a side if they are to survive.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Valus teleports four times around the player, each time striking the ground and sending a line of damage across the floor in the player’s direction.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Valus releases a barrage of projectiles in all directions, inflicting Slowness and Blindness on impact. Players struck are launched into the air and take an additional hit of damage upon landing. At the end of the attack, Valus releases a shockwave which deals damage on contact.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Valus summons spectral swords from the sky, which slam down onto the targeted players.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Valus summons spectral swords from the sky that fall randomly across the arena.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Valus cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Valus throws his ancient book randomly into the arena, summoning Djinns where it lands. Valus continues to cycle through his main attacks listed above.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Valus|Ah...the sentry. Forgotten, left to guard an empty land devoid of invaders. But still he stands determined, holding his faceless visage high. Reminds me a bit of you, Silvering. Don&#039;t take that the wrong way though.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Valus] &amp;quot;You are not worthy of joining our worship, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Valus] &amp;quot;The cult must remain secret!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Enemies ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Djinn&lt;br /&gt;
| image = Mob-3DDjinn.png&lt;br /&gt;
| Health = 66&lt;br /&gt;
| Fame = 0&lt;br /&gt;
| Glory = 0&lt;br /&gt;
| Attack = Performs a two-hit slashing combo on the player.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Oozul&lt;br /&gt;
|text=Oozul&lt;br /&gt;
|img=Boss-2DOozul&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Oozul;Slime God&lt;br /&gt;
| image = Boss-3DOozul.png;Bossbar-Oozul&lt;br /&gt;
| Health = 2970&lt;br /&gt;
| Fame = 200&lt;br /&gt;
| Glory = 200&lt;br /&gt;
| Biome = [[Jungle]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Chronos;Key-Chronos.png&lt;br /&gt;
| Royal = Weapons;Dirk of Chronos;Ut-DirkOfChronos.png;2,&lt;br /&gt;
Abilities;Dimensional Star;Ut-DimensionalStar.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Oozul is a naturally occurring magical creature that assumed its esteemed position among the slimes through living for thousands of years. Oozul has achieved its large size from ingesting millions of living organism and possibly numerous fragments of dark energy.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour === &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
100% to 60% (Phase 1) {{!}} Oozul begins the battle in an invincible state, summoning four Primitive Slimes that must be defeated before it can be damaged. While invincible, Oozul continuously fires blue projectiles in all directions, dealing contact damage. Once all slimes are killed, Oozul releases a shockwave that knocks back nearby players, then continues firing waves of blue projectiles in all directions.&lt;br /&gt;
&lt;br /&gt;
60% to 30% (Phase 2) {{!}} Oozul enters an invincible state again, summoning one Warrior Slime, two Lava Slimes, and two Frost Slimes, which must again be killed in order for it to be damaged. Throughout this phase, Oozul continues launching blue projectiles in all directions. When the slimes are killed, Oozul emits another shockwave explosion, knocking players away, before firing both blue particles and purple projectiles that rebound off the floor and walls.&lt;br /&gt;
&lt;br /&gt;
30% (Phase 3) {{!}} Oozul enters the final invincible state, summoning one Healer Slime, one Warrior Slime, one Frost Slime, one Lava Slime, and three Primitive Slimes. The Healer Slime must be killed first to make the other slimes vulnerable. Then, once all the others are killed, Oozul releases another shockwave that knocks back nearby players.&lt;br /&gt;
&lt;br /&gt;
30% to 0% (Phase 4) {{!}} Oozul defines a circular area on the ground, leaps into the air, and slams into the ground causing an explosion, dealing AoE damage. It then begins rapidly dashing toward the targeted player three times, dealing contact damage to any players in its way.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Oozul|I didn&#039;t know they could grow that big. My readings detect a high level of rampant time energy emanating from this abomination.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Oozul] &amp;quot;Don&#039;t expose mortals such as &amp;lt;player&amp;gt; to Chronos!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Oozul] &amp;quot;My healer slime keeps us invulnerable!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Enemies ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Warrior Slime&lt;br /&gt;
| image = Mob-3DWarriorSlime.png&lt;br /&gt;
| Health = 220&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Slashes at the player, causing AoE damage in a small radius upon impact.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Lava Slime&lt;br /&gt;
| image = Mob-3DLavaSlime.png&lt;br /&gt;
| Health = 193&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Fires three projectiles that deal contact damage and inflict Burning.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Frost Slime&lt;br /&gt;
| image = Mob-3DFrostSlime.png&lt;br /&gt;
| Health = 193&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Fires three projectiles that deal contact damage and inflict Slowness.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Primitive Slime&lt;br /&gt;
| image = Mob-3DPrimitiveSlime.png&lt;br /&gt;
| Health = 165&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Fires a single projectile that rebounds off walls and the floor.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Healer Slime&lt;br /&gt;
| image = Mob-3DHealerSlime.png&lt;br /&gt;
| Health = 110&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Circles the arena, shielding other slimes with invincibility.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Freddy&lt;br /&gt;
|text=Freddy&lt;br /&gt;
|img=Boss-2DFreddy&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Freddy;Animatronic Bear&lt;br /&gt;
| image = Boss-3DFreddy.png;Bossbar-Freddy&lt;br /&gt;
| Health = 3300&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Desert]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Freddy&#039;s Pizzeria;Key-Freddy&#039;sPizzeria.png&lt;br /&gt;
| Royal = Armours;Exoskeleton Hood;Ut-ExoskeletonHood.png;2,&lt;br /&gt;
Weapons;Freddy&#039;s Microphone;Ut-Freddy&#039;sMicrophone.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Afton’s legacy reimagined into Telos through a misguided shipment. Intended to be sent to the Mariana Trench for disposal but instead made its way to the mysterious island of Telos. The boat arrived with the crew missing…&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Freddy teleports to the targeted player four times, each time firing a burst of flames from his behind, dealing damage in a cone shape.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Freddy summons circles of flame across the arena&#039;s floor four times. Each circle burns for several seconds before popping, dealing damage to any player who stood in one.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Freddy teleports to the centre of the arena and summons eight circles around him. Each circle fires a eight projectiles outward in all directions from its centre.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Freddy inflicts the player with Blindness, then begins walking on all fours while chasing the player, dealing contact damage while jumpscaring the player occasionally.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Freddy summons two identical clones with less health. These clones must be killed before Freddy can be damaged. During this phase, players must also crouch repeatedly to stop the “dance” effect, which slows them down.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Freddy cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Freddy|Uhhhhhhh...what the fuck?}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Freddy] &amp;quot;YOU WILL NOT BE SPARED! YOU WILL NOT BE SAVED, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Freddy] &amp;quot;Do not enter my cursed pizzeria!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Anubis&lt;br /&gt;
|text=Anubis&lt;br /&gt;
|img=Boss-2DAnubis&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Anubis;Guardian of Ancient Tech&lt;br /&gt;
| image = Boss-3DAnubis.png;Bossbar-Anubis&lt;br /&gt;
| Health = 3850&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Desert]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Anubis Lair;Key-AnubisLair.png&lt;br /&gt;
| Royal = Weapons;Anubis Staff;Ut-AnubisStaff.png;2,&lt;br /&gt;
Abilities;Jewel Of The Nile;Ut-JewelOfTheNile.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
This ancient Egyptian god was forcefully summoned and subdued by the Sanguine Lord to watch over the desert. This was no easy feat and the biome was cursed as a result.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Anubis sends out a wave of spectral mines in all directions. These mines vanish after a few seconds, dealing damage to anyone standing within them.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Anubis throws his staff, which circles around him while firing projectiles in all directions. During this attack, Anubis also damages any players that are close to him.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Anubis stomps the ground and summons four Anubical Towers. These towers continuously fire lasers at the targeted player until destroyed.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Anubis slams his staff into the ground, releasing several waves of projectiles in all directions.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Anubis cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Anubis exalts himself, summoning a sigil above him that continuously fires lasers at the player. He continues cycling through his main attacks in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Anubis|Anubis I don&#039;t understand the purpose of summoning this old god. Perhaps it was a feat of strength and power to strike fear within the citizens?}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Anubis] &amp;quot;You will not disturb their peace, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Anubis] &amp;quot;Da̷̰̰͕̩͍͛̅ķ̸̼͉̙̯̣͇̩̻̙̐̉̔a̷̰̰͕̩͍͛̅m̴̨̅̊̓̒̈̊̈́̓̏͠ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍p̴̠̟͉̃̈̈́z̶̧̦̮̑̌̉̃͌̽̕͝...I will not... let them...S̸̢̝͓͖̱̝͇̄̐̈ÿ̴͎̫͇s̸̢̝͓͖̱̝͇̄̐̈t̷̯͗̓͆͘͠ę̷͚͙̺͒̑͒͘͘͝ͅm̶̢̡̛̞̣͙̞̥̥͛͊̏́̽ ̵̯̰̱̜̞̜͓̱͌̈̆̀̈̈́̋̕͘p̷̧͎͉̟̣̙̤̬̭͒ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍ô̸̢̧̯̺̫̼̝͋͘t̷̯͗̓͆͘͠ô̸̢̧̯̺̫̼̝͋͘c̸̬̻͇̯͉̏ô̸̢̧̯̺̫̼̝͋͘ļ̷̶̡̮̠͍̼͚̬̼̲̄̾͒͗̍͆̃̽͘:̷̭̯̯̯̬͙̔p̷̧͎͉̟̣̙̤̬̭͒ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍ô̸̢̧̯̺̫̼̝͋͘t̷̯͗̓͆͘͠ę̷͚͙̺͒̑͒͘͘͝ͅc̸̬̻͇̯͉̏t̷̯͗̓͆͘͠ ̵̯̰̱̜̞̜͓̱͌̈̆̀̈̈́̋̕͘ļ̷̮̠̄̾͒͗̍͘å̷̱͙͚̽̈́̌̊̄į̴͕͔̄ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Mini Bosses=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Mini Bosses ==&lt;br /&gt;
There are 5 minibosses present that are spread across the realm. Each one is hidden away in their own arena, shielded from the surface. When defeated, they are placed on a respawn timer of 100s. Each miniboss drops their own biome-respective [[Loot|Untiered Items]], which vary in rarity depending on the difficulty of the biome they reside in. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Brakk&lt;br /&gt;
|text=Brakk&lt;br /&gt;
|img=Miniboss-2DBrakk&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Brakk&lt;br /&gt;
| image = Miniboss-3DBrakk.png&lt;br /&gt;
| Health = 121&lt;br /&gt;
| Fame = 60&lt;br /&gt;
| Glory = 60&lt;br /&gt;
| Biome = [[Beach]]&lt;br /&gt;
| Tiered = 2-3&lt;br /&gt;
| Irradiated = Abilities;Krakatoa;Ut-Krakatoa.png;33,&lt;br /&gt;
Armours;Diver&#039;s Plating;Ut-Diver&#039;sPlating.png;33&lt;br /&gt;
| Frag = Irradiated;120&lt;br /&gt;
}}&lt;br /&gt;
Brakk, the Squid, is a miniboss in the [[Beach]] biome. His arena can be found by dropping into hidden pits scattered throughout the shoreline, marked by froglights and particle effects. Upon being defeated, Brakk will enter a 100-second respawn cycle.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Brakk launches himself from the centre of the arena and slams into the ground, creating a massive explosion that spreads out in all directions, dealing damage to any players caught in it.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Brakk out bursts from one of the waterholes, unleashing a barrage of ink toward the player. Any ink that lands nearby deals damage and applies Blindness to any player standing in it.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Brakk launches himself upward three times from random waterholes, each time releasing a barrage of green particles in all directions that deal contact damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Brakk emerges from a waterhole and fires three green projectiles at the targeted player, repeating this four times.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Brakk cycles through his main attacks listed above in order to damage the player. After performing several attacks, he becomes exhausted and returns to the center of the arena. While attacking, Brakk is armored and takes reduced damage, but once exhausted, his armor breaks, allowing him to be damaged for the full amount.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Brakk|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} Squid noises...&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Grimleaf&lt;br /&gt;
|text=Grimleaf&lt;br /&gt;
|img=Miniboss-2DGrimleaf&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Grimleaf&lt;br /&gt;
| image = Miniboss-3DGrimleaf.png&lt;br /&gt;
| Health = 352&lt;br /&gt;
| Fame = 60&lt;br /&gt;
| Glory = 60&lt;br /&gt;
| Biome = [[Jungle]]&lt;br /&gt;
| Tiered = 3-4&lt;br /&gt;
| Irradiated = Abilities;Leafal Force;Ut-LeafalForce.png;33,&lt;br /&gt;
Armours;Rooted Identity;Ut-RootedIdentity.png;33&lt;br /&gt;
| Frag = Irradiated;120&lt;br /&gt;
}}&lt;br /&gt;
Grimleaf is a miniboss in the [[Jungle]] biome. Her arena can be found by dropping into hidden pits scattered throughout the jungle, marked by a huge flower rising from the ground. Upon being defeated, Grimleaf will enter a 100-second respawn cycle.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Grimleaf slams her shield into the ground dealing AoE damage in a massive area as well as a large amount of knockback.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Grimleaf freezes in place and begins shooting out a beam that does a high amount of DPS that tracks the player while simultaneously releasing sixteen root projectiles in all directions six times.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Grimleaf dashes back and slashes the air with her staff, releasing seven root particles outward which deal contact damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Grimleaf levitates into the air and releases circular root projectiles in all directions. At the same time, she picks out a player to target and shoots out exalted root projectiles in their direction&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Grimleaf raises her staff into the air and calls upon lightning. She then slams her staff back into the ground, dealing AoE damage in a small area as well as releasing twelve root projectiles in all directions. In addition, she spawns in one to three Grimleaf Plants which heal her, give her slight damage reduction, and shoot out six root projectiles in all directions periodically.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Grimleaf cycles through her main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Grimleaf|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Arrival {{!}}{{!}} [Grimleaf] &amp;quot;Bloom in agony!&amp;quot; &amp;lt;br /&amp;gt;[Grimleaf] &amp;quot;Return to nature...&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50% Boss HP {{!}}{{!}} [Grimleaf] &amp;quot;Bloom in agony!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Grimleaf] &amp;quot;Return to nature...&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Hellmesh&lt;br /&gt;
|text=Hellmesh&lt;br /&gt;
|img=Miniboss-2DHellmesh&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Hellmesh&lt;br /&gt;
| image = Miniboss-3DHellmesh.png&lt;br /&gt;
| Health = 825&lt;br /&gt;
| Fame = 170&lt;br /&gt;
| Glory = 170&lt;br /&gt;
| Biome = [[Crimson Forest]]&lt;br /&gt;
| Tiered = 5-7&lt;br /&gt;
| Gilded = Armours;Star Striker&#039;s;Ut-StarStriker&#039;s.png;10,&lt;br /&gt;
Weapons;Chain Combustion;Ut-ChainCombustion.png;10&lt;br /&gt;
| Frag = Gilded;33&lt;br /&gt;
}}&lt;br /&gt;
Hellmesh is a miniboss in the [[Crimson Forest]] biome. His arena can be accessed by descending into magma-marked pits scattered across the biome, signaled by glowing magma. Upon activation, Hellmesh announces his systems boot sequence before engaging the player. Once defeated, he will enter a 100-second reboot cycle.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Set 1, Attack 1) {{!}} Hellmesh targets the player and performs a powerful slam attack in their direction, creating a shotgun spread of projectiles that shoot outwards in all directions on impact with the ground three times.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 2) {{!}} Hellmesh summons four waves of red cubes that quickly turn purple before targeting and homing toward the player.&lt;br /&gt;
&lt;br /&gt;
(Set 2, Attack 1) {{!}} Hellmesh throws groups of three cubes at the targeted player three times. Each cube explodes on impact, dealing AoE damage.&lt;br /&gt;
&lt;br /&gt;
(Set 2, Attack 2) {{!}} Hellmesh throws clusters of cubes at random platforms. Each cube explodes on impact, dealing AoE damage.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Hellmesh cycles through its Set 1 attacks in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Hellmesh forces players toward the edges of the arena and breaks the soul soil bridges connecting the outer platforms to the centre. It then summons three Hellmesh Bases that are highlighted which must be destroyed to kill Hellmesh. During this phase, Hellmesh cycles through its Set 2 attacks in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Hellmesh|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Phase 1 End {{!}}{{!}} [Hellmesh] &amp;quot;MALWARE DETECTED. ACTIVATING FIREWALL&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Hellmesh] &amp;quot;SYSTEMS OVERIDE. LOGIN SUCCESSFUL; USER:Da̷̰̰͕̩͍͛̅l̶̛̗̳̞͈̠͕̤̭̬̈́̐p̴̠̟͉̃̈̈́q̶̳̬̌̊̿͜͝ȩ̷̦͕͈̱͈̅̈́̌̒́̑́̕ͅṅ̸̼͎̖̠̦̻̍̂́͗͗̈́ͅd̸̡͙͍̪͉̠̈́͜. FORCE INITIATING SLEEP CYCLE&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Nocs&lt;br /&gt;
|text=Nocs&lt;br /&gt;
|img=Miniboss-2DNocs&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Nocs&lt;br /&gt;
| image = Miniboss-3DNocs.png&lt;br /&gt;
| Health = 660&lt;br /&gt;
| Fame = 150&lt;br /&gt;
| Glory = 150&lt;br /&gt;
| Biome = [[Permafrost]]&lt;br /&gt;
| Tiered = 5-7&lt;br /&gt;
| Gilded = Weapons;Icy Grasp;Ut-IcyGrasp.png;10,&lt;br /&gt;
Armours;Frozen Bearhide;Ut-FrozenBearhide.png;10&lt;br /&gt;
| Frag = Gilded;33&lt;br /&gt;
}}&lt;br /&gt;
Nocs is a miniboss in the [[Permafrost]] biome. His arena can be found within icy caves that drop down which are scattered throughout the Permafrost biome. Within his lair, Nocs unleashes chilling bursts of frost and brute strength against any players daring enough to awake him from his slumber. Once defeated, he will enter a 100-second hibernation cycle.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Nocs dashes towards the player, leaving a trail of ice shards that deal damage on contact. After a few seconds, the shards shoot out two projectiles and become enchanted. Upon colliding with a wall, Nocs teleports to another side of the arena and repeats the dash two more times.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Nocs throws five icy projectiles directly at the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Nocs targets a player and leaps toward them, creating a trail of ice shards that deal contact damage. Upon landing, Nocs releases a shotgun burst of projectiles in all directions. Nocs repeats this attack three times.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Nocs smashes its fists together, generating a line of ice shards stretching across the arena. These shards deal contact damage and become enchanted after a few seconds, shooting out two projectiles. Nocs repeats this attack three times.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Nocs slams the floor, summoning ice shards randomly across the arena, each releasing a shotgun burst of projectiles twice in all directions.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Nocs cycles through its main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Nocs|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Arrival {{!}}{{!}} [Nocs] &amp;quot;You dare disturb my slumber?&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Nocs] &amp;quot;You&#039;re only delaying the storm...&amp;quot;&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Gravesbane&lt;br /&gt;
|text=Gravesbane&lt;br /&gt;
|img=Miniboss-2DGravesbane&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Gravesbane&lt;br /&gt;
| image = Miniboss-3DGravesbane.png&lt;br /&gt;
| Health = 605&lt;br /&gt;
| Fame = 150&lt;br /&gt;
| Glory = 150&lt;br /&gt;
| Biome = Necropolis&lt;br /&gt;
| Tiered = 5-7&lt;br /&gt;
| Gilded = Weapons;Gravediggers&#039; Shovel;Ut-Gravedigger&#039;sShovel.png;10,&lt;br /&gt;
Armours;Spiker&#039;s Greaves;Ut-Spiker&#039;sGreaves.png;10&lt;br /&gt;
| Frag = Gilded;33&lt;br /&gt;
}}&lt;br /&gt;
Gravesbane is a miniboss in the Necropolis biome. His lair can be discovered beneath a house, accessible through a hole that leads deep underground. In his chamber, Gravesbane commands his foes to aid him in battle. Once defeated, he will enter a 100-second respawn cycle.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Gravesbane slams his Gravedigger’s Shovel into the ground, creating a jumpable shockwave. He then glows and fires a shotgun spread of arcing projectiles in a spherical pattern around himself.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Gravesbane pauses for a few seconds before throwing two Eclipsouls that chase and attack the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Gravesbane throws his Gravedigger’s Shovel at a wall. Upon impact, it spawns three Ghosts that fly toward the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Gravesbane spins his Gravedigger’s Shovel in a circle, summoning a ring of mini shovels that stagger momentarily before propelling outward.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Gravesbane remains within his grave, summoning two waves of Eclipsouls, Ectobites, and Slenders to damage the player. Once both waves are defeated, Gravesbane emerges from his grave to join the battle. After rising, Gravesbane cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Gravesbane summons additional Ectobites while continuing to cycle through his main attacks to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Gravesbane|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pre-Rise {{!}}{{!}} [Mysterious Grave] &amp;quot;???&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Rise {{!}}{{!}} [Gravesbane] &amp;quot;You will rot...and you will remember who sent you there!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Phase 1 End {{!}}{{!}} [Gravesbane] &amp;quot;Rise my ghouls!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Boss Enemies ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Slender&lt;br /&gt;
| image = Mob-3DSlender.png&lt;br /&gt;
| Health = 60&lt;br /&gt;
| Fame = 10&lt;br /&gt;
| Glory = 10&lt;br /&gt;
| Attack = Burrows underground and pops up near the player to slash the player.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Eclipsoul&lt;br /&gt;
| image = Mob-3DEclipsoul.png&lt;br /&gt;
| Health = 55&lt;br /&gt;
| Fame = 10&lt;br /&gt;
| Glory = 10&lt;br /&gt;
| Attack = Runs towards the player and slashes them.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Ectobite&lt;br /&gt;
| image = Mob-3DEctobite.png&lt;br /&gt;
| Health = 44&lt;br /&gt;
| Fame = 10&lt;br /&gt;
| Glory = 10&lt;br /&gt;
| Attack = Fires a small projectile that deals AoE damage on impact.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Ghost&lt;br /&gt;
| image = Mob-3DGhost.png&lt;br /&gt;
| Health = 44&lt;br /&gt;
| Fame = 0&lt;br /&gt;
| Glory = 0&lt;br /&gt;
| Attack = Flies toward the player, dealing contact damage.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Aurehog&lt;br /&gt;
|text=Aurehog&lt;br /&gt;
|img=Miniboss-2DAurehog&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Aurehog&lt;br /&gt;
| image = Miniboss-3DAurehog.png&lt;br /&gt;
| Health = 1980&lt;br /&gt;
| Fame = 200&lt;br /&gt;
| Glory = 200&lt;br /&gt;
| Biome = [[Radiant Isles]]&lt;br /&gt;
| Tiered = 9-10&lt;br /&gt;
| Gilded = Armours;Soulfire Sandals;Ut-SoulfireSandals.png;10,&lt;br /&gt;
Abilities;Star of Shimmering Light;Ut-StarOfShimmeringLight.png;10&lt;br /&gt;
| Frag = Royal;7.5,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Aurehog uses his gas tank to fire multiple enflamed orbs into the air. Upon landing, they release eight projectiles in all directions and form a small fire puddle which deals damage and inflicts fire to the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Aurehog stomps into the ground, dealing AoE damage and releasing projectiles in all directions before embedding his flamethrower into the ground and firing it. He then begins to shoot out arcing projectiles which, on contact, enflame the ground under the contact point, causing damage and inflicting fire.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Aurehog follows the player, stomping the ground. Upon stomping, he releases nine projectiles infront of him, and summons fire in a cross pattern around him.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Aurehog releases three waves of three stars on the ground of the arena which bounce off of the corners. Upon contact with the player, they get &amp;quot;stuck&amp;quot; and deal a high amount of DPS.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Aurehog fires his flamethrower, dealing damage and inflicting fire on contact.&lt;br /&gt;
&lt;br /&gt;
(Attack 6) {{!}} Aurehog slashes the player if close.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Aurehog cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Aurehog|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Arrival {{!}}{{!}} [Aurehog] &amp;quot;Your world will burn clean.&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50% HP {{!}}{{!}} [Aurehog] &amp;quot;The aether denies your victory!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Aurehog] &amp;quot;Absolution needs reloading!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Luna&lt;br /&gt;
|text=Luna&lt;br /&gt;
|img=Miniboss-2DLuna&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Luna&lt;br /&gt;
| image = Miniboss-3DLuna.png&lt;br /&gt;
| Health = 1980&lt;br /&gt;
| Fame = 200&lt;br /&gt;
| Glory = 200&lt;br /&gt;
| Biome = [[Radiant Isles]]&lt;br /&gt;
| Tiered = 9-10&lt;br /&gt;
| Gilded = Armours;Lunar Hood;Ut-LunarHood.png;10,&lt;br /&gt;
Abilities;Jewel of the Aether;Ut-JewelOfTheAether.png;10&lt;br /&gt;
| Frag = Royal;7.5,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Luna leaps into the air before slamming down her staff into the ground, summoning beams that rotate clockwise and deal damage on contact, as well as multiple crystals around the arena which explode into six projectiles.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Luna charges up her sigil behind her, summoning five sets of five projectiles which arc in towards the player. &lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Luna teleports and slams her staff into the ground, summoning a wall of crystals around her before releasing a wave of twelve projectiles in all directions which break the crystals and explode into cylindrical projectiles as they travel.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Luna releases a wave or projectiles infront of her.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Luna spins and throws her staff into the air, damaging the player on contact.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Luna cycles through her main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Luna|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Arrival {{!}}{{!}} [Luna] &amp;quot;I have burned brighter foes.&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50% HP {{!}}{{!}} [Luna] &amp;quot;You cannot outshine the radiant!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Luna] &amp;quot;Radiance never truly fades.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
Shadowlands Bosses=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Shadowlands Bosses ==&lt;br /&gt;
There are 3 shadowlands minibosses as well as 1 shadowland boss present that are spread across the [[Shadowlands]]. They all drop unique [[Loot|Untiered Items]] which match their boss behaviour.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;After killing 6 shadowland minibosses, the [[Defender]] will spawn in the centre of the [[Shadowlands]]. When defeated, this boss drops the [[Celestial&#039;s Province: Part 1|Celestial&#039;s Province]] Dungeon.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Warden&lt;br /&gt;
|text=Warden&lt;br /&gt;
|img=Boss-2DWarden&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Warden;Fallen Hero&lt;br /&gt;
| image = Boss-3DWarden.png;Bossbar-Warden&lt;br /&gt;
| Health = 4400&lt;br /&gt;
| Fame = 500&lt;br /&gt;
| Glory = 500&lt;br /&gt;
| Biome = [[Shadowlands]]&lt;br /&gt;
| Bloodshot = Weapons;Dawnbringer;Ut-Dawnbringer.png;0.5&lt;br /&gt;
| Royal = Armours;Warden&#039;s Faceguard;Ut-Warden&#039;sFaceguard.png;2,&lt;br /&gt;
Armours;Warden&#039;s Garment;Ut-Warden&#039;sGarment.png;2&lt;br /&gt;
| Frag = Bloodshot;5,Royal;50&lt;br /&gt;
}}&lt;br /&gt;
Commander of the Vanguard Cohort, the Warden was known as a steadfast and kind individual. They found the most joy in teaching and raising newer soldiers to eventually join the legion; a trait passed on by their master Raphael. Alas, in their haste to guide others, they never saw the Sanguine Lord approaching.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;EXTRA INFO: This boss can only drop a Royal Fragment if an Untiered Item is also dropped.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} The Warden moves toward the player, sending out slow moving slashes that deal damage on contact.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} The Warden channels their energy, then performs a spinning slash across a wide area, releasing three spiked disks in a shotgun pattern that bounce on the arena&#039;s walls.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} The Warden thrusts their halberd forward in a piercing jab, dealing heavy knockback and damage to any player caught by it. This attack also releases three spiked disks in a shotgun pattern that bounce around the arena.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} The Warden slams their halberd into the ground, launching nearby players into the air and firing four spiked disks in a cross shaped pattern that rebound off of the arena&#039;s walls.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} The Warden leaps high into the air before crashing down, creating a shockwave that launches players upward and sending four spiked disks in a cross pattern.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} The Warden cycles through their main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Warden|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Pre-Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Spawn {{!}}{{!}} [Warden] &amp;quot;The flag flies once more.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damaging Boss {{!}}{{!}} [Warden] &amp;quot;Look at it, &amp;lt;player&amp;gt;. This battle standard is all I have left to honour my fallen brethren.&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Warden] &amp;quot;Remember us, warriors.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Herald&lt;br /&gt;
|text=Herald&lt;br /&gt;
|img=Boss-2DHerald&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Herald;Fallen Hero&lt;br /&gt;
| image = Boss-3DHerald.png;Bossbar-Herald&lt;br /&gt;
| Health = 4675&lt;br /&gt;
| Fame = 500&lt;br /&gt;
| Glory = 500&lt;br /&gt;
| Biome = [[Shadowlands]]&lt;br /&gt;
| Bloodshot = Abilities;Last Stand;Ut-LastStand.png;0.5&lt;br /&gt;
| Royal = Armours;Heraldic Heelguards;Ut-HeraldicHeelguards.png;2,&lt;br /&gt;
Weapons;Luminous Flame;Ut-LuminousFlame.png;2&lt;br /&gt;
| Frag = Bloodshot;5,Royal;50&lt;br /&gt;
}}&lt;br /&gt;
Commander of the Scout Cohort, the Herald gained their title for their willingness to venture into dangerous territory. They were thus celebrated for their brave and unyielding nature, traits passed on by their teacher Raphael. Ironically, the Herald fell to the Sanguine Lord before they were able to warn the legion of their impending doom.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;EXTRA INFO: This boss can only drop a Royal Fragment if an Untiered Item is also dropped.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Arena Hazard) {{!}} The Herald periodically calls upon a rain of fire. Each impact deals damage in a small area, which is indicated by yellow lights on the arena floor.&lt;br /&gt;
&lt;br /&gt;
(Attack 1) {{!}} The Herald fires a projectile that fissures the ground, dealing damage to any player caught in its path.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} The Herald unleashes a carpet of fire that moves forward, burning and damaging players.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} The Herald moves toward the player while releasing slow moving slashes, dealing contact damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} The Herald spins, firing red projectiles outward in all directions, each dealing damage on contact.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} The Herald spins, releasing yellow projectiles that travel outward before returning back as slashes when reaching their maximum range.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} The Herald cycles through their main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Herald|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Pre-Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Spawn {{!}}{{!}} [Herald] &amp;quot;The torch burns bright.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damaging Boss {{!}}{{!}} [Herald] &amp;quot;The flames cast deep shadows, &amp;lt;player&amp;gt;. There’s a tragic tale within them, growing darker the further you stray.&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Herald] &amp;quot;Never let go of the light.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Reaper&lt;br /&gt;
|text=Reaper&lt;br /&gt;
|img=Boss-2DReaper&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Reaper;Fallen Hero&lt;br /&gt;
| image = Boss-3DReaper.png;Bossbar-Reaper&lt;br /&gt;
| Health = 5500&lt;br /&gt;
| Fame = 500&lt;br /&gt;
| Glory = 500&lt;br /&gt;
| Biome = [[Shadowlands]]&lt;br /&gt;
| Bloodshot = Armours;Reaper&#039;s Vest;Ut-Reaper&#039;sVest.png;0.5&lt;br /&gt;
| Royal = Armours;Soulless Shoes;Ut-SoullessShoes.png;2,&lt;br /&gt;
Abilities;Chalice Of Rot;Ut-ChaliceOfRot.png;2&lt;br /&gt;
| Frag = Bloodshot;5,Royal;50&lt;br /&gt;
}}&lt;br /&gt;
Commander of the Cutthroat Cohort, the Reaper was a silent killing machine. Their resolve was a value they lived by after training with Raphael. Despite this, their focus was broken as they gazed into the hauntingly hollow eyes of the Sanguine Lord, leaving only fear as they were cut down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;EXTRA INFO: This boss can only drop a Royal Fragment if an Untiered Item is also dropped.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Arena Hazard) {{!}} The Reaper&#039;s mere presence allows devastating maelstroms to form around the arena, starting cyan and harmless before turning purple and dealing continuous damage while within it. &lt;br /&gt;
&lt;br /&gt;
(Attack 1) {{!}} The Reaper walks towards the player, sending out two slow slash projectiles before spinning and sending out a ring of slashes in all directions.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} The Reaper sends forwards a narrow shockwave that inflicts burning on players caught within.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} The Reaper leaps into the air before slamming their scythe into the ground, launching players into the air and dealing massive damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} The Reaper channels their energy before dashing forwards and sending out bursts of energy in all directions.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} The Reaper slams their scythe into the ground, sending out four tombstones in a cross pattern that radiate smaller slash projectiles.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} The Reaper cycles through their main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Reaper|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Pre-Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Spawn {{!}}{{!}} [Reaper] &amp;quot;The spectres watch closely.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damaging Boss {{!}}{{!}} [Reaper] &amp;quot;We never knew what fate had in store for us, &amp;lt;player&amp;gt;. And yet, dead men tell no tales.&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Reaper] &amp;quot;So we shall persist in spirit.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Defender&lt;br /&gt;
|text=Defender&lt;br /&gt;
|img=Boss-2DDefender&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Defender;Guardian of the Province&lt;br /&gt;
| image = Boss-3DDefender.png;Bossbar-Defender&lt;br /&gt;
| Health = 8250&lt;br /&gt;
| Fame = 1000&lt;br /&gt;
| Glory = 1000&lt;br /&gt;
| Biome = [[Shadowlands]]&lt;br /&gt;
| DungeonDrop = Celestial&#039;s Province: Part 1;Key-Celestial&#039;sProvince.png&lt;br /&gt;
| Bloodshot = Armours;Phantasmic Greaves;Ut-PhantasmicGreaves.png;0.75,&lt;br /&gt;
Abilities;Shrouded Shield;Ut-ShroudedShield.png;0.75,&lt;br /&gt;
Abilities;Afterburner;Ut-Afterburner.png;0.75&lt;br /&gt;
| Frag = Bloodshot;20&lt;br /&gt;
}}&lt;br /&gt;
The legendary praetor of the legion and successor to Raphael upon his departure. Despite this, he was never a  match for the Sanguine Lord and perished as the last bastion of the valley. Although this entity is that of the same as other possessed armors, the Celestials recognized that the previous owner and grade of this armor was superior, selecting it as the dark knight of the Celestial Province.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Arena Hazard) {{!}} The Defender periodically marks a quadrant of the arena as safe. After a short delay, any players outside the marked zone are inflicted with heavy damage and Blindness.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 1) {{!}} The Defender targets a player and runs toward them, leaving a trail of fire behind them.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 2) {{!}} The Defender leaps into the air, spinning before crashing down into the ground and releasing a powerful shockwave that deals massive damage to any player nearby.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 3) {{!}} The Defender jumps upward and slashes their blade upon landing, sending out a projectile that burns the summons fire behind it as it moves. When the projectile reaches its maximum range or impacts with a wall or player, it summons a cross of fire.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 4) {{!}} The Defender slams their sword into the ground, creating a cross pattern of fire and a shockwave that damages players nearby.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 5) {{!}} The Defender leaps onto a player, dealing heavy damage, launching them into the air, and inflicting Slowness.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 6) {{!}} The Defender fires two magic projectiles followed by a final shot that summons fire as it moves. Upon impact with a wall or player, or when it reaches its limit, it spawns a cross of fire.&lt;br /&gt;
&lt;br /&gt;
(Set 2, Attack 1) {{!}} The Defender conjures and releases a fast-moving vertical slash toward their target, dealing precision damage.&lt;br /&gt;
&lt;br /&gt;
(Set 2, Attack 2) {{!}} The Defender unleashes three consecutive slashes toward the targeted player, each hit dealing burning damage in addition to its direct strike.&lt;br /&gt;
&lt;br /&gt;
100% to 50% (Phase 1) {{!}} The Defender cycles through their first set of attacks in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
50% to 0% (Phase 2) {{!}} The Defender exalts themselves. They now cycle between both sets of attacks in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Defender|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Pre-Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Spawn {{!}}{{!}} [Defender] &amp;quot;...&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damaging Boss {{!}}{{!}} [Defender] &amp;quot;I stood for honor, but honor was my undoing &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75% Boss HP {{!}}{{!}} [Defender] &amp;quot;Leave the sacred lands!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Phase 1 End {{!}}{{!}} [Defender] &amp;quot;Master... I require strength!&amp;quot; &amp;lt;br /&amp;gt;[Seraphim] &amp;quot;Fulfill your destiny...&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25% Boss HP {{!}}{{!}} [Defender] &amp;quot;I must protect the final sphere!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=World_Bosses&amp;diff=15052</id>
		<title>World Bosses</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=World_Bosses&amp;diff=15052"/>
		<updated>2026-06-20T12:36:34Z</updated>

		<summary type="html">&lt;p&gt;Willow: fix broken image links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Boss-2DTidol.png|centre|128px]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
==World Boss Data==&lt;br /&gt;
Within the open world of Telos, various considerably stronger entities have asserted themselves in their own [[Biomes]] and Arenas. Their allegiances wildly vary, so do not leave anything to chance. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Realm Bosses=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Realm Bosses ==&lt;br /&gt;
There are 10 realm bosses present that are spread across the realm. When defeated, they are placed on a respawn timer of 250s (affected by [[Game Mechanics|Realm Day]], which turns it into 200s). Each realm boss drops their own respective, unique [[Dungeons|Dungeon]]; all with their own unique [[Loot|Untiered Items]] and [[Companions]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Although these bosses can&#039;t have a Tier Point lock on them due to their nature of residing out in the Realm, it is not recommended to engage these entities alone with less than 40 [[Game Mechanics#Tier_Points|Tier Points]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;After killing 10 realm bosses, [[Raphael&#039;s Castle|Raphael]], the Sanguine Lord, will challenge the player to enter his castle.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Chungus&lt;br /&gt;
|text=Chungus&lt;br /&gt;
|img=Boss-2DChungus&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Chungus;Voided Rabbit&lt;br /&gt;
| image = Boss-3DChungus.png;Bossbar-Chungus&lt;br /&gt;
| Health = 3850&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Swamp]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Rustborn Kingdom;Key-RustbornKingdom.png&lt;br /&gt;
| Royal = Weapons;Carrot On A Stick;Ut-CarrotOnAStick.png;2,&lt;br /&gt;
Abilities;Spring Seasoned Scripture;Ut-SpringSeasonedScripture.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Arriving in a voided meteorite, Chungus has claimed the blast site as their home and will not hesitate to use voided magic on approaching adventurers out of panic. Chungus fears that what remaining life they have left will be spent on this foreign planet.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Chungus leaps into the air before crashing down, releasing a bouncing, arcing projectiles in all directions that deal damage upon impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Chungus levitates into the air, summoning a storm of void projectiles that rain across the arena. Each projectile explodes on impact, dealing AoE damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Chungus fires three waves of projectiles toward the player, the third wave firing projectiles in all directions and dealing damage on contact.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Chungus targets a nearby player, launching them upwards before slamming them down into the ground, dealing damage upon contact with every strike.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Chungus summons voided particles around them before launching them at the player.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Chungus cycles through their main attacks listed above in order to damage the player while occasionally teleporting to random positions across the arena.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Chungus summons multiple shadow clones that must be killed before they can be damaged. During this phase, Chungus continues cycling through their main attacks listed above while randomly teleporting and occasionally summoning more clones.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Chungus|So this is where the plague spread from. Despite this creature&#039;s claims of extraterrestrial origins, the samples show that this is simply another animal twisted and evolved by the Void. Strike it down, that&#039;ll hold him alright.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Chungus] &amp;quot;The void strengthens me, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Chungus] &amp;quot;You will never acquire the power of the void!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Illarius&lt;br /&gt;
|text=Illarius&lt;br /&gt;
|img=Boss-2DIllarius&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Illarius;Minotaur King&lt;br /&gt;
| image = Boss-3DIllarius.png;Bossbar-Illarius&lt;br /&gt;
| Health = 3300&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Jungle]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Illarius&#039; Hideout;Key-Illarius&#039;Hideout.png&lt;br /&gt;
| Royal = Armours;Cursed Brigadine;Ut-CursedBrigadine.png;2,&lt;br /&gt;
Weapons;Bow Of The Forest;Ut-BowOfTheForest.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
The Sanguine Lord&#039;s reign led to the culling of Illarius’ kind. Now, Illarius stands as the final protector of the jungle and has sworn to keep his hideout safe which harbors other creatures of the jungle who suffered a similar fate. It is said that an ancient being also resides within this sanctum...&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Illarius tears a massive piece of ground from below him and throws it forward. Upon impact, it shatters into eight boulders that scatter in all directions, each one exploding into fragments that spread in all directions on impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Illarius leaps into the air and crashes down, sending out eight boulders in all directions. Each boulder explodes on impact, scattering fragments in every direction.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Illarius slams the ground, releasing boulders in four directions that explode into fragments on impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Illarius throws a single boulder toward the player which explodes into a burst of fragments when it hits the ground or a target.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Illarius charges forward in a furious rush, dealing contact damage to any player caught in his path.&lt;br /&gt;
&lt;br /&gt;
(Attack 6) {{!}} Illarius rushes the player, grabbing them before throwing them high into the air, then striking mid-air — dealing heavy damage and massive knockback.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Illarius cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Illarius draws his battleaxe and hurls it toward the player. The axe rebounds across the arena’s walls, continuing its path and dealing damage to any player it touches. During this phase, Illarius cycles through his main attacks listed above in order to damage the player as the axe continues in its path.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Illarius|Poor creature...the last one of its species. Wait... Is that... Silverling. Turn back. Now.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Illarius] &amp;quot;Don&#039;t send me back to Loa, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Illarius] &amp;quot;Raphael has no idea of this hide-out. Do not expose it.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Astaroth&lt;br /&gt;
|text=Astaroth&lt;br /&gt;
|img=Boss-2DAstaroth&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Astaroth;Lord&#039;s Lieutenant&lt;br /&gt;
| image = Boss-3DAstaroth.png;Bossbar-Astaroth&lt;br /&gt;
| Health = 4400&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Crimson Forest]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Rustborn Kingdom: Part 1;Key-RustbornKingdom.png&lt;br /&gt;
| Royal = Abilities;Kunai Of Conflict;Ut-KunaiOfConflict.png;2,&lt;br /&gt;
Abilities;Orb Of Conflict;Ut-OrbOfConflict.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
The Voided King&#039;s most loyal subject; sworn in as his lieutenant. He has been ordered to eternally guard the gates of the forgotten kingdom to prevent any unwanted guests. &lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Astaroth fires three projectiles that home in on the player, slowing momentarily before speeding up.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Astaroth fires two large shots toward the targeted player, then runs forward to unleash a larger third shot, dealing more damage on impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Astaroth fires two large shots in sync with his first attack.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Astaroth slams his scythe into the ground, creating a long fissure in the ground. A few seconds later, the cracked ground explodes into a barrage of projectiles.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Astaroth cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Astaroth tears open the ground beneath him, releasing arcing projectiles from the resulting fissure. He continues cycling through his main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Astaroth|How bizarre. A conscious subject of the Voided King. It seems that this loyal lieutenant is sworn to eternally stand guard over the kingdom. I do have to admit, his choice of fashion really shines in his disguise. Unfortunately he&#039;s unaware that he&#039;s already failed his duties. Although...there might be something I can take inspiration from here.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Arrival {{!}}{{!}} [Astaroth] &amp;quot;...&amp;quot; &amp;lt;br /&amp;gt;[Astaroth] &amp;quot;I shall feast upon the fragments of your shattered hope!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Astaroth] &amp;quot;Your futile struggles are mere entertainment for the denizens of the void, &amp;lt;player&amp;gt;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Astaroth] &amp;quot;In this realm of shadows, your every step is weighed by the chains of your impending demise!&amp;quot; &amp;lt;br /&amp;gt;[Astaroth] &amp;quot;Your fate is sealed!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Glumi&lt;br /&gt;
|text=Glumi&lt;br /&gt;
|img=Boss-2DGlumi&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Glumi;InfectedPanda&lt;br /&gt;
| image = Boss-3DGlumi.png;Bossbar-Glumi&lt;br /&gt;
| Health = 3740&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Swamp]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Fungal Cavern;Key-FungalCavern.png&lt;br /&gt;
| Royal = Abilities;Crystal Kunai;Ut-CrystalKunai.png;2,&lt;br /&gt;
Abilities;Crystal Poison;Ut-CrystalPoison.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Curiosity took the better of this jungle panda, leading to its possession at the hands of the Void. Upon its shattering, the Void used this event as a catalyst to spread mayhem among the local wildlife. The Void plague altered Glumi&#039;s DNA, causing irreversible and rapid evolution.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Glumi leaps backward, releasing four sets of projectiles that are shout out in the four cardinal directions, dealing damage on impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Glumi fires a barrage of arcing projectiles into the air while launching a wave of projectiles toward the aggroed player at the same time.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Glumi dashes toward the player, releasing a burst of projectiles in all directions when he reaches the end of his dash.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Glumi jumps high into the air, summoning two waves of projectiles that are shout out in all directions and deal damage on contact.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Glumi cycles through its main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Glumi summons three corrupted ponds that continuously fire projectiles randomly in the arena. These projectiles explode on impact with the ground or a player, dealing AoE damage. During this phase, Glumi also deals periodic damage to nearby players.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Glumi|I see the Void has developed new means of annihilation. Its intelligence seems to grow with every world it takes. I&#039;ve already begun to find a cure but I fear that the panda will never be the same again.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Glumi] &amp;quot;You will not access the sacred caverns, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Glumi] &amp;quot;The worm mother must remain undisturbed!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Lotil&lt;br /&gt;
|text=Lotil&lt;br /&gt;
|img=Boss-2DLotil&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Lotil;Omnipotent&#039;s Servant&lt;br /&gt;
| image = Boss-3DLotil.png;Bossbar-Lotil&lt;br /&gt;
| Health = 3630&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Permafrost]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Omnipotent&#039;s Citadel;Key-Omnipotent&#039;sCitadel.png&lt;br /&gt;
| Royal = Abilities;Cloak Of The Warlord;Ut-CloakOfTheWarlord.png;2,&lt;br /&gt;
Abilities;Shield Of Ogmur;Ut-ShieldOfOgmur.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
This beast and his never ending appetite for human flesh has claimed the permafrost as its territory. Lotil single-handedly destroyed the once commanding stronghold led by Raphael, of which he now occupies.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Lotil rolls a massive snowball toward the player. The snowball moves towards the targeted player, shooting out projectiles in all directions and pushing back any players who get to close.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Lotil scoops up snow and throws four shotgun bursts of condensed snow at the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Lotil burrows underground and jumps upward from beneath the targeted player, dealing damage and great knockback.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Lotil stomps the ground, releasing a shockwave that expands outward, dealing damage on contact.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Lotil cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Lotil enrages, slamming the ground to release a wave of ice projectiles in all directions. He then fires two volleys of three ice projectiles at the targeted player before slamming the ground again. Afterward, he continues cycling through his main attacks listed above in order to damage the player..&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Lotil|I wonder how this creature became a peon for Omnipotent. How interesting.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Lotil] &amp;quot;You will NOT take my symbolic shield away from me, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Lotil] &amp;quot;You would&#039;ve been dead already if Master Omnipotent gave me just a fraction of the power of the void!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Tidol&lt;br /&gt;
|text=Tidol&lt;br /&gt;
|img=Boss-2DTidol&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Tidol;Merloc Chieftain&lt;br /&gt;
| image = Boss-3DTidol.png;Bossbar-Tidol&lt;br /&gt;
| Health = 3630&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Beach]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Corsair&#039;s Conductorium;Key-Corsair&#039;sConductorium.png&lt;br /&gt;
| Royal = Armours;Greaves Of The Juggernaut;Ut-GreavesOfTheJuggernaut.png;2,&lt;br /&gt;
Abilities;Emblem Of The Juggernaut;Ut-EmblemOfTheJuggernaut.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Once a revered leader the sea, Tidol seeks the ruins of his underwater kingdom on the beaches of Telos. His cries of anguish are often heard echoing throughout the realm, followed by bellows of rage directed at the Sanguine Lord.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Tidol summons five spectral tridents that hover around him before launching toward the player. These tridents home in with a wide turning radius and deal damage on impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Tidol propels himself backward, releasing a volley of light blue projectiles. Upon impacting with a surface or reaching their maximum distance, the projectiles change colour to dark blue and begin homing in on the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Tidol fires a barrage of golden trident heads. Upon impacting with a surface or reaching their maximum distance, change colour to red and home in on the player, dealing contact damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Tidol throws his trident, generating three shockwaves from where it lands. As he recalls his trident, he slams it into the ground, releasing a shockwave and linear projectiles in all directions on the arena floor.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Tidol summons mines across the arena three times. These mines detonate a few seconds later, dealing damage to any player caught in their radius.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Tidol cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Tidol becomes enraged, releasing a shockwave that causes massive knockback to nearby players. He then continues cycling through his main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Tidol|Tests show that the waters surrounding Telos are noticeably higher in pH than usual. There also seems to be a toxic concentration of iron within the currents. The seas might conceal more bloodshed than the lands have witnessed.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Tidol] &amp;quot;Face my trident, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Tidol] &amp;quot;The ghastly spirit of The Conductor will remain dormant!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Valus&lt;br /&gt;
|text=Valus&lt;br /&gt;
|img=Boss-2DValus&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Valus;Forgotten Sentry&lt;br /&gt;
| image = Boss-3DValus.png;Bossbar-Valus&lt;br /&gt;
| Health = 3740&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Necropolis]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Cultist&#039;s Hideout;Key-Cultist&#039;sHideout.png&lt;br /&gt;
| Royal = Abilities;Cloak Of Bloody Surprises;Ut-CloakOfBloodySurprises.png;2,&lt;br /&gt;
Armours;Spooky Sandals;Ut-SpookySandals.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Valus resides in a forgotten graveyard, watches over the barren landscape of the Necropolis. He reminisces on a more pleasant era of Telos, where the ground he walked on bloomed with lush grass and beautiful flowers. Alas, that time is long gone. And all must pick a side if they are to survive.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Valus teleports four times around the player, each time striking the ground and sending a line of damage across the floor in the player’s direction.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Valus releases a barrage of projectiles in all directions, inflicting Slowness and Blindness on impact. Players struck are launched into the air and take an additional hit of damage upon landing. At the end of the attack, Valus releases a shockwave which deals damage on contact.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Valus summons spectral swords from the sky, which slam down onto the targeted players.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Valus summons spectral swords from the sky that fall randomly across the arena.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Valus cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Valus throws his ancient book randomly into the arena, summoning Djinns where it lands. Valus continues to cycle through his main attacks listed above.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Valus|Ah...the sentry. Forgotten, left to guard an empty land devoid of invaders. But still he stands determined, holding his faceless visage high. Reminds me a bit of you, Silvering. Don&#039;t take that the wrong way though.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Valus] &amp;quot;You are not worthy of joining our worship, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Valus] &amp;quot;The cult must remain secret!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Enemies ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Djinn&lt;br /&gt;
| image = Mob-3DDjinn.png&lt;br /&gt;
| Health = 66&lt;br /&gt;
| Fame = 0&lt;br /&gt;
| Glory = 0&lt;br /&gt;
| Attack = Performs a two-hit slashing combo on the player.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Oozul&lt;br /&gt;
|text=Oozul&lt;br /&gt;
|img=Boss-2DOozul&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Oozul;Slime God&lt;br /&gt;
| image = Boss-3DOozul.png;Bossbar-Oozul&lt;br /&gt;
| Health = 2970&lt;br /&gt;
| Fame = 200&lt;br /&gt;
| Glory = 200&lt;br /&gt;
| Biome = [[Jungle]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Chronos;Key-Chronos.png&lt;br /&gt;
| Royal = Weapons;Dirk of Chronos;Ut-DirkOfChronos.png;2,&lt;br /&gt;
Abilities;Dimensional Star;Ut-DimensionalStar.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Oozul is a naturally occurring magical creature that assumed its esteemed position among the slimes through living for thousands of years. Oozul has achieved its large size from ingesting millions of living organism and possibly numerous fragments of dark energy.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour === &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
100% to 60% (Phase 1) {{!}} Oozul begins the battle in an invincible state, summoning four Primitive Slimes that must be defeated before it can be damaged. While invincible, Oozul continuously fires blue projectiles in all directions, dealing contact damage. Once all slimes are killed, Oozul releases a shockwave that knocks back nearby players, then continues firing waves of blue projectiles in all directions.&lt;br /&gt;
&lt;br /&gt;
60% to 30% (Phase 2) {{!}} Oozul enters an invincible state again, summoning one Warrior Slime, two Lava Slimes, and two Frost Slimes, which must again be killed in order for it to be damaged. Throughout this phase, Oozul continues launching blue projectiles in all directions. When the slimes are killed, Oozul emits another shockwave explosion, knocking players away, before firing both blue particles and purple projectiles that rebound off the floor and walls.&lt;br /&gt;
&lt;br /&gt;
30% (Phase 3) {{!}} Oozul enters the final invincible state, summoning one Healer Slime, one Warrior Slime, one Frost Slime, one Lava Slime, and three Primitive Slimes. The Healer Slime must be killed first to make the other slimes vulnerable. Then, once all the others are killed, Oozul releases another shockwave that knocks back nearby players.&lt;br /&gt;
&lt;br /&gt;
30% to 0% (Phase 4) {{!}} Oozul defines a circular area on the ground, leaps into the air, and slams into the ground causing an explosion, dealing AoE damage. It then begins rapidly dashing toward the targeted player three times, dealing contact damage to any players in its way.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Oozul|I didn&#039;t know they could grow that big. My readings detect a high level of rampant time energy emanating from this abomination.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Oozul] &amp;quot;Don&#039;t expose mortals such as &amp;lt;player&amp;gt; to Chronos!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Oozul] &amp;quot;My healer slime keeps us invulnerable!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Enemies ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Warrior Slime&lt;br /&gt;
| image = Mob-3DWarriorSlime.png&lt;br /&gt;
| Health = 220&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Slashes at the player, causing AoE damage in a small radius upon impact.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Lava Slime&lt;br /&gt;
| image = Mob-3DLavaSlime.png&lt;br /&gt;
| Health = 193&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Fires three projectiles that deal contact damage and inflict Burning.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Frost Slime&lt;br /&gt;
| image = Mob-3DFrostSlime.png&lt;br /&gt;
| Health = 193&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Fires three projectiles that deal contact damage and inflict Slowness.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Primitive Slime&lt;br /&gt;
| image = Mob-3DPrimitiveSlime.png&lt;br /&gt;
| Health = 165&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Fires a single projectile that rebounds off walls and the floor.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Healer Slime&lt;br /&gt;
| image = Mob-3DHealerSlime.png&lt;br /&gt;
| Health = 110&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Circles the arena, shielding other slimes with invincibility.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Freddy&lt;br /&gt;
|text=Freddy&lt;br /&gt;
|img=Boss-2DFreddy&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Freddy;Animatronic Bear&lt;br /&gt;
| image = Boss-3DFreddy.png;Bossbar-Freddy&lt;br /&gt;
| Health = 3300&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Desert]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Freddy&#039;s Pizzeria;Key-Freddy&#039;sPizzeria.png&lt;br /&gt;
| Royal = Armours;Exoskeleton Hood;Ut-ExoskeletonHood.png;2,&lt;br /&gt;
Weapons;Freddy&#039;s Microphone;Ut-Freddy&#039;sMicrophone.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Afton’s legacy reimagined into Telos through a misguided shipment. Intended to be sent to the Mariana Trench for disposal but instead made its way to the mysterious island of Telos. The boat arrived with the crew missing…&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Freddy teleports to the targeted player four times, each time firing a burst of flames from his behind, dealing damage in a cone shape.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Freddy summons circles of flame across the arena&#039;s floor four times. Each circle burns for several seconds before popping, dealing damage to any player who stood in one.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Freddy teleports to the centre of the arena and summons eight circles around him. Each circle fires a eight projectiles outward in all directions from its centre.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Freddy inflicts the player with Blindness, then begins walking on all fours while chasing the player, dealing contact damage while jumpscaring the player occasionally.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Freddy summons two identical clones with less health. These clones must be killed before Freddy can be damaged. During this phase, players must also crouch repeatedly to stop the “dance” effect, which slows them down.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Freddy cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Freddy|Uhhhhhhh...what the fuck?}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Freddy] &amp;quot;YOU WILL NOT BE SPARED! YOU WILL NOT BE SAVED, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Freddy] &amp;quot;Do not enter my cursed pizzeria!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Anubis&lt;br /&gt;
|text=Anubis&lt;br /&gt;
|img=Boss-2DAnubis&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Anubis;Guardian of Ancient Tech&lt;br /&gt;
| image = Boss-3DAnubis.png;Bossbar-Anubis&lt;br /&gt;
| Health = 3850&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Desert]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Anubis Lair;Key-AnubisLair.png&lt;br /&gt;
| Royal = Weapons;Anubis Staff;Ut-AnubisStaff.png;2,&lt;br /&gt;
Abilities;Jewel Of The Nile;Ut-JewelOfTheNile.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
This ancient Egyptian god was forcefully summoned and subdued by the Sanguine Lord to watch over the desert. This was no easy feat and the biome was cursed as a result.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Anubis sends out a wave of spectral mines in all directions. These mines vanish after a few seconds, dealing damage to anyone standing within them.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Anubis throws his staff, which circles around him while firing projectiles in all directions. During this attack, Anubis also damages any players that are close to him.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Anubis stomps the ground and summons four Anubical Towers. These towers continuously fire lasers at the targeted player until destroyed.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Anubis slams his staff into the ground, releasing several waves of projectiles in all directions.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Anubis cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Anubis exalts himself, summoning a sigil above him that continuously fires lasers at the player. He continues cycling through his main attacks in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Anubis|Anubis I don&#039;t understand the purpose of summoning this old god. Perhaps it was a feat of strength and power to strike fear within the citizens?}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Anubis] &amp;quot;You will not disturb their peace, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Anubis] &amp;quot;Da̷̰̰͕̩͍͛̅ķ̸̼͉̙̯̣͇̩̻̙̐̉̔a̷̰̰͕̩͍͛̅m̴̨̅̊̓̒̈̊̈́̓̏͠ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍p̴̠̟͉̃̈̈́z̶̧̦̮̑̌̉̃͌̽̕͝...I will not... let them...S̸̢̝͓͖̱̝͇̄̐̈ÿ̴͎̫͇s̸̢̝͓͖̱̝͇̄̐̈t̷̯͗̓͆͘͠ę̷͚͙̺͒̑͒͘͘͝ͅm̶̢̡̛̞̣͙̞̥̥͛͊̏́̽ ̵̯̰̱̜̞̜͓̱͌̈̆̀̈̈́̋̕͘p̷̧͎͉̟̣̙̤̬̭͒ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍ô̸̢̧̯̺̫̼̝͋͘t̷̯͗̓͆͘͠ô̸̢̧̯̺̫̼̝͋͘c̸̬̻͇̯͉̏ô̸̢̧̯̺̫̼̝͋͘ļ̷̶̡̮̠͍̼͚̬̼̲̄̾͒͗̍͆̃̽͘:̷̭̯̯̯̬͙̔p̷̧͎͉̟̣̙̤̬̭͒ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍ô̸̢̧̯̺̫̼̝͋͘t̷̯͗̓͆͘͠ę̷͚͙̺͒̑͒͘͘͝ͅc̸̬̻͇̯͉̏t̷̯͗̓͆͘͠ ̵̯̰̱̜̞̜͓̱͌̈̆̀̈̈́̋̕͘ļ̷̮̠̄̾͒͗̍͘å̷̱͙͚̽̈́̌̊̄į̴͕͔̄ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Mini Bosses=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Mini Bosses ==&lt;br /&gt;
There are 5 minibosses present that are spread across the realm. Each one is hidden away in their own arena, shielded from the surface. When defeated, they are placed on a respawn timer of 100s. Each miniboss drops their own biome-respective [[Loot|Untiered Items]], which vary in rarity depending on the difficulty of the biome they reside in. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Brakk&lt;br /&gt;
|text=Brakk&lt;br /&gt;
|img=Miniboss-2DBrakk&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Brakk&lt;br /&gt;
| image = Miniboss-3DBrakk.png&lt;br /&gt;
| Health = 121&lt;br /&gt;
| Fame = 60&lt;br /&gt;
| Glory = 60&lt;br /&gt;
| Biome = [[Beach]]&lt;br /&gt;
| Tiered = 2-3&lt;br /&gt;
| Irradiated = Abilities;Krakatoa;Ut-Krakatoa.png;33,&lt;br /&gt;
Armours;Diver&#039;s Plating;Ut-Diver&#039;sPlating.png;33&lt;br /&gt;
| Frag = Irradiated;120&lt;br /&gt;
}}&lt;br /&gt;
Brakk, the Squid, is a miniboss in the [[Beach]] biome. His arena can be found by dropping into hidden pits scattered throughout the shoreline, marked by froglights and particle effects. Upon being defeated, Brakk will enter a 100-second respawn cycle.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Brakk launches himself from the centre of the arena and slams into the ground, creating a massive explosion that spreads out in all directions, dealing damage to any players caught in it.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Brakk out bursts from one of the waterholes, unleashing a barrage of ink toward the player. Any ink that lands nearby deals damage and applies Blindness to any player standing in it.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Brakk launches himself upward three times from random waterholes, each time releasing a barrage of green particles in all directions that deal contact damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Brakk emerges from a waterhole and fires three green projectiles at the targeted player, repeating this four times.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Brakk cycles through his main attacks listed above in order to damage the player. After performing several attacks, he becomes exhausted and returns to the center of the arena. While attacking, Brakk is armored and takes reduced damage, but once exhausted, his armor breaks, allowing him to be damaged for the full amount.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Brakk|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} Squid noises...&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Grimleaf&lt;br /&gt;
|text=Grimleaf&lt;br /&gt;
|img=Miniboss-2DGrimleaf&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Grimleaf&lt;br /&gt;
| image = Miniboss-3DGrimleaf.png&lt;br /&gt;
| Health = 352&lt;br /&gt;
| Fame = 60&lt;br /&gt;
| Glory = 60&lt;br /&gt;
| Biome = [[Jungle]]&lt;br /&gt;
| Tiered = 3-4&lt;br /&gt;
| Irradiated = Abilities;Leafal Force;Ut-LeafalForce.png;33,&lt;br /&gt;
Armours;Rooted Identity;Ut-RootedIdentity.png;33&lt;br /&gt;
| Frag = Irradiated;120&lt;br /&gt;
}}&lt;br /&gt;
Grimleaf is a miniboss in the [[Jungle]] biome. Her arena can be found by dropping into hidden pits scattered throughout the jungle, marked by a huge flower rising from the ground. Upon being defeated, Grimleaf will enter a 100-second respawn cycle.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Grimleaf slams her shield into the ground dealing AoE damage in a massive area as well as a large amount of knockback.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Grimleaf freezes in place and begins shooting out a beam that does a high amount of DPS that tracks the player while simultaneously releasing sixteen root projectiles in all directions six times.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Grimleaf dashes back and slashes the air with her staff, releasing seven root particles outward which deal contact damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Grimleaf levitates into the air and releases circular root projectiles in all directions. At the same time, she picks out a player to target and shoots out exalted root projectiles in their direction&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Grimleaf raises her staff into the air and calls upon lightning. She then slams her staff back into the ground, dealing AoE damage in a small area as well as releasing twelve root projectiles in all directions. In addition, she spawns in one to three Grimleaf Plants which heal her, give her slight damage reduction, and shoot out six root projectiles in all directions periodically.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Grimleaf cycles through her main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Grimleaf|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Arrival {{!}}{{!}} [Grimleaf] &amp;quot;Bloom in agony!&amp;quot; &amp;lt;br /&amp;gt;[Grimleaf] &amp;quot;Return to nature...&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50% Boss HP {{!}}{{!}} [Grimleaf] &amp;quot;Bloom in agony!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Grimleaf] &amp;quot;Return to nature...&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Hellmesh&lt;br /&gt;
|text=Hellmesh&lt;br /&gt;
|img=Miniboss-2DHellmesh&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Hellmesh&lt;br /&gt;
| image = Miniboss-3DHellmesh.png&lt;br /&gt;
| Health = 825&lt;br /&gt;
| Fame = 170&lt;br /&gt;
| Glory = 170&lt;br /&gt;
| Biome = [[Crimson Forest]]&lt;br /&gt;
| Tiered = 5-7&lt;br /&gt;
| Gilded = Armours;Star Striker&#039;s;Ut-StarStriker&#039;s.png;10,&lt;br /&gt;
Weapons;Chain Combustion;Ut-ChainCombustion.png;10&lt;br /&gt;
| Frag = Gilded;33&lt;br /&gt;
}}&lt;br /&gt;
Hellmesh is a miniboss in the [[Crimson Forest]] biome. His arena can be accessed by descending into magma-marked pits scattered across the biome, signaled by glowing magma. Upon activation, Hellmesh announces his systems boot sequence before engaging the player. Once defeated, he will enter a 100-second reboot cycle.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Set 1, Attack 1) {{!}} Hellmesh targets the player and performs a powerful slam attack in their direction, creating a shotgun spread of projectiles that shoot outwards in all directions on impact with the ground three times.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 2) {{!}} Hellmesh summons four waves of red cubes that quickly turn purple before targeting and homing toward the player.&lt;br /&gt;
&lt;br /&gt;
(Set 2, Attack 1) {{!}} Hellmesh throws groups of three cubes at the targeted player three times. Each cube explodes on impact, dealing AoE damage.&lt;br /&gt;
&lt;br /&gt;
(Set 2, Attack 2) {{!}} Hellmesh throws clusters of cubes at random platforms. Each cube explodes on impact, dealing AoE damage.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Hellmesh cycles through its Set 1 attacks in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Hellmesh forces players toward the edges of the arena and breaks the soul soil bridges connecting the outer platforms to the centre. It then summons three Hellmesh Bases that are highlighted which must be destroyed to kill Hellmesh. During this phase, Hellmesh cycles through its Set 2 attacks in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Hellmesh|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Phase 1 End {{!}}{{!}} [Hellmesh] &amp;quot;MALWARE DETECTED. ACTIVATING FIREWALL&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Hellmesh] &amp;quot;SYSTEMS OVERIDE. LOGIN SUCCESSFUL; USER:Da̷̰̰͕̩͍͛̅l̶̛̗̳̞͈̠͕̤̭̬̈́̐p̴̠̟͉̃̈̈́q̶̳̬̌̊̿͜͝ȩ̷̦͕͈̱͈̅̈́̌̒́̑́̕ͅṅ̸̼͎̖̠̦̻̍̂́͗͗̈́ͅd̸̡͙͍̪͉̠̈́͜. FORCE INITIATING SLEEP CYCLE&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Nocs&lt;br /&gt;
|text=Nocs&lt;br /&gt;
|img=Miniboss-2DNocs&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Nocs&lt;br /&gt;
| image = Miniboss-3DNocs.png&lt;br /&gt;
| Health = 660&lt;br /&gt;
| Fame = 150&lt;br /&gt;
| Glory = 150&lt;br /&gt;
| Biome = [[Permafrost]]&lt;br /&gt;
| Tiered = 5-7&lt;br /&gt;
| Gilded = Weapons;Icy Grasp;Ut-IcyGrasp.png;10,&lt;br /&gt;
Armours;Frozen Bearhide;Ut-FrozenBearhide.png;10&lt;br /&gt;
| Frag = Gilded;33&lt;br /&gt;
}}&lt;br /&gt;
Nocs is a miniboss in the [[Permafrost]] biome. His arena can be found within icy caves that drop down which are scattered throughout the Permafrost biome. Within his lair, Nocs unleashes chilling bursts of frost and brute strength against any players daring enough to awake him from his slumber. Once defeated, he will enter a 100-second hibernation cycle.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Nocs dashes towards the player, leaving a trail of ice shards that deal damage on contact. After a few seconds, the shards shoot out two projectiles and become enchanted. Upon colliding with a wall, Nocs teleports to another side of the arena and repeats the dash two more times.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Nocs throws five icy projectiles directly at the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Nocs targets a player and leaps toward them, creating a trail of ice shards that deal contact damage. Upon landing, Nocs releases a shotgun burst of projectiles in all directions. Nocs repeats this attack three times.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Nocs smashes its fists together, generating a line of ice shards stretching across the arena. These shards deal contact damage and become enchanted after a few seconds, shooting out two projectiles. Nocs repeats this attack three times.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Nocs slams the floor, summoning ice shards randomly across the arena, each releasing a shotgun burst of projectiles twice in all directions.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Nocs cycles through its main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Nocs|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Arrival {{!}}{{!}} [Nocs] &amp;quot;You dare disturb my slumber?&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Nocs] &amp;quot;You&#039;re only delaying the storm...&amp;quot;&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Gravesbane&lt;br /&gt;
|text=Gravesbane&lt;br /&gt;
|img=Miniboss-2DGravesbane&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Gravesbane&lt;br /&gt;
| image = Miniboss-3DGravesbane.png&lt;br /&gt;
| Health = 605&lt;br /&gt;
| Fame = 150&lt;br /&gt;
| Glory = 150&lt;br /&gt;
| Biome = Necropolis&lt;br /&gt;
| Tiered = 5-7&lt;br /&gt;
| Gilded = Weapons;Gravediggers&#039; Shovel;Ut-Gravedigger&#039;sShovel.png;10,&lt;br /&gt;
Armours;Spiker&#039;s Greaves;Ut-Spiker&#039;sGreaves.png;10&lt;br /&gt;
| Frag = Gilded;33&lt;br /&gt;
}}&lt;br /&gt;
Gravesbane is a miniboss in the Necropolis biome. His lair can be discovered beneath a house, accessible through a hole that leads deep underground. In his chamber, Gravesbane commands his foes to aid him in battle. Once defeated, he will enter a 100-second respawn cycle.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Gravesbane slams his Gravedigger’s Shovel into the ground, creating a jumpable shockwave. He then glows and fires a shotgun spread of arcing projectiles in a spherical pattern around himself.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Gravesbane pauses for a few seconds before throwing two Eclipsouls that chase and attack the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Gravesbane throws his Gravedigger’s Shovel at a wall. Upon impact, it spawns three Ghosts that fly toward the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Gravesbane spins his Gravedigger’s Shovel in a circle, summoning a ring of mini shovels that stagger momentarily before propelling outward.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Gravesbane remains within his grave, summoning two waves of Eclipsouls, Ectobites, and Slenders to damage the player. Once both waves are defeated, Gravesbane emerges from his grave to join the battle. After rising, Gravesbane cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Gravesbane summons additional Ectobites while continuing to cycle through his main attacks to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Gravesbane|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pre-Rise {{!}}{{!}} [Mysterious Grave] &amp;quot;???&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Rise {{!}}{{!}} [Gravesbane] &amp;quot;You will rot...and you will remember who sent you there!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Phase 1 End {{!}}{{!}} [Gravesbane] &amp;quot;Rise my ghouls!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Boss Enemies ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Slender&lt;br /&gt;
| image = Mob-3DSlender.png&lt;br /&gt;
| Health = 60&lt;br /&gt;
| Fame = 10&lt;br /&gt;
| Glory = 10&lt;br /&gt;
| Attack = Burrows underground and pops up near the player to slash the player.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Eclipsoul&lt;br /&gt;
| image = Mob-3DEclipsoul.png&lt;br /&gt;
| Health = 55&lt;br /&gt;
| Fame = 10&lt;br /&gt;
| Glory = 10&lt;br /&gt;
| Attack = Runs towards the player and slashes them.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Ectobite&lt;br /&gt;
| image = Mob-3DEctobite.png&lt;br /&gt;
| Health = 44&lt;br /&gt;
| Fame = 10&lt;br /&gt;
| Glory = 10&lt;br /&gt;
| Attack = Fires a small projectile that deals AoE damage on impact.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Ghost&lt;br /&gt;
| image = Mob-3DGhost.png&lt;br /&gt;
| Health = 44&lt;br /&gt;
| Fame = 0&lt;br /&gt;
| Glory = 0&lt;br /&gt;
| Attack = Flies toward the player, dealing contact damage.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Aurehog&lt;br /&gt;
|text=Aurehog&lt;br /&gt;
|img=Miniboss-2DAurehog&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Aurehog&lt;br /&gt;
| image = Miniboss-3DAurehog.png&lt;br /&gt;
| Health = 1980&lt;br /&gt;
| Fame = 200&lt;br /&gt;
| Glory = 200&lt;br /&gt;
| Biome = [[Radiant Isles]]&lt;br /&gt;
| Tiered = 9-10&lt;br /&gt;
| Gilded = Armours;Soulfire Sandals;Ut-SoulfireSandals.png;10,&lt;br /&gt;
Abilities;Star of Shimmering Light;Ut-StarOfShimmeringLight.png;10&lt;br /&gt;
| Frag = Royal;7.5,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Aurehog uses his gas tank to fire multiple enflamed orbs into the air. Upon landing, they release eight projectiles in all directions and form a small fire puddle which deals damage and inflicts fire to the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Aurehog stomps into the ground, dealing AoE damage and releasing projectiles in all directions before embedding his flamethrower into the ground and firing it. He then begins to shoot out arcing projectiles which, on contact, enflame the ground under the contact point, causing damage and inflicting fire.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Aurehog follows the player, stomping the ground. Upon stomping, he releases nine projectiles infront of him, and summons fire in a cross pattern around him.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Aurehog releases three waves of three stars on the ground of the arena which bounce off of the corners. Upon contact with the player, they get &amp;quot;stuck&amp;quot; and deal a high amount of DPS.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Aurehog fires his flamethrower, dealing damage and inflicting fire on contact.&lt;br /&gt;
&lt;br /&gt;
(Attack 6) {{!}} Aurehog slashes the player if close.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Aurehog cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Aurehog|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Arrival {{!}}{{!}} [Aurehog] &amp;quot;Your world will burn clean.&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50% HP {{!}}{{!}} [Aurehog] &amp;quot;The aether denies your victory!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Aurehog] &amp;quot;Absolution needs reloading!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Luna&lt;br /&gt;
|text=Luna&lt;br /&gt;
|img=Miniboss-2DLuna&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Luna&lt;br /&gt;
| image = Miniboss-3DLuna.png&lt;br /&gt;
| Health = 1980&lt;br /&gt;
| Fame = 200&lt;br /&gt;
| Glory = 200&lt;br /&gt;
| Biome = [[Radiant Isles]]&lt;br /&gt;
| Tiered = 9-10&lt;br /&gt;
| Gilded = Armours;Lunar Hood;Ut-LunarHood.png;10,&lt;br /&gt;
Abilities;Jewel of the Aether;Ut-JewelOfTheAether.png;10&lt;br /&gt;
| Frag = Royal;7.5,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Luna leaps into the air before slamming down her staff into the ground, summoning beams that rotate clockwise and deal damage on contact, as well as multiple crystals around the arena which explode into six projectiles.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Luna charges up her sigil behind her, summoning five sets of five projectiles which arc in towards the player. &lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Luna teleports and slams her staff into the ground, summoning a wall of crystals around her before releasing a wave of twelve projectiles in all directions which break the crystals and explode into cylindrical projectiles as they travel.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Luna releases a wave or projectiles infront of her.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Luna spins and throws her staff into the air, damaging the player on contact.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Luna cycles through her main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Luna|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Arrival {{!}}{{!}} [Luna] &amp;quot;I have burned brighter foes.&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50% HP {{!}}{{!}} [Luna] &amp;quot;You cannot outshine the radiant!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Luna] &amp;quot;Radiance never truly fades.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
Shadowlands Bosses=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Shadowlands Bosses ==&lt;br /&gt;
There are 3 shadowlands minibosses as well as 1 shadowland boss present that are spread across the [[Shadowlands]]. They all drop unique [[Loot|Untiered Items]] which match their boss behaviour.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;After killing 6 shadowland minibosses, the [[Defender]] will spawn in the centre of the [[Shadowlands]]. When defeated, this boss drops the [[Celestial&#039;s Province: Part 1|Celestial&#039;s Province]] Dungeon.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Warden&lt;br /&gt;
|text=Warden&lt;br /&gt;
|img=Boss-2DWarden&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Warden;Fallen Hero&lt;br /&gt;
| image = Boss-3DWarden.png;Bossbar-Warden&lt;br /&gt;
| Health = 4400&lt;br /&gt;
| Fame = 500&lt;br /&gt;
| Glory = 500&lt;br /&gt;
| Biome = [[Shadowlands]]&lt;br /&gt;
| Bloodshot = Weapons;Dawnbringer;Ut-Dawnbringer.png;0.5&lt;br /&gt;
| Royal = Armours;Warden&#039;s Faceguard;Ut-Warden&#039;sFaceguard.png;2,&lt;br /&gt;
Armours;Warden&#039;s Garment;Ut-Warden&#039;sGarment.png;2&lt;br /&gt;
| Frag = Bloodshot;5,Royal;50&lt;br /&gt;
}}&lt;br /&gt;
Commander of the Vanguard Cohort, the Warden was known as a steadfast and kind individual. They found the most joy in teaching and raising newer soldiers to eventually join the legion; a trait passed on by their master Raphael. Alas, in their haste to guide others, they never saw the Sanguine Lord approaching.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;EXTRA INFO: This boss can only drop a Royal Fragment if an Untiered Item is also dropped.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} The Warden moves toward the player, sending out slow moving slashes that deal damage on contact.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} The Warden channels their energy, then performs a spinning slash across a wide area, releasing three spiked disks in a shotgun pattern that bounce on the arena&#039;s walls.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} The Warden thrusts their halberd forward in a piercing jab, dealing heavy knockback and damage to any player caught by it. This attack also releases three spiked disks in a shotgun pattern that bounce around the arena.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} The Warden slams their halberd into the ground, launching nearby players into the air and firing four spiked disks in a cross shaped pattern that rebound off of the arena&#039;s walls.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} The Warden leaps high into the air before crashing down, creating a shockwave that launches players upward and sending four spiked disks in a cross pattern.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} The Warden cycles through their main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Warden|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Pre-Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Spawn {{!}}{{!}} [Warden] &amp;quot;The flag flies once more.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damaging Boss {{!}}{{!}} [Warden] &amp;quot;Look at it, &amp;lt;player&amp;gt;. This battle standard is all I have left to honour my fallen brethren.&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Warden] &amp;quot;Remember us, warriors.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Herald&lt;br /&gt;
|text=Herald&lt;br /&gt;
|img=Boss-2DHerald&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Herald;Fallen Hero&lt;br /&gt;
| image = Boss-3DHerald.png;Bossbar-Herald&lt;br /&gt;
| Health = 4675&lt;br /&gt;
| Fame = 500&lt;br /&gt;
| Glory = 500&lt;br /&gt;
| Biome = [[Shadowlands]]&lt;br /&gt;
| Bloodshot = Weapons;Herald&#039;s Essence;Ut-Herald&#039;sEssence.png;0.5&lt;br /&gt;
| Royal = Armours;Heraldic Heelguards;Ut-HeraldicHeelguards.png;2,&lt;br /&gt;
Weapons;Luminous Flame;Ut-LuminousFlame.png;2&lt;br /&gt;
| Frag = Bloodshot;5,Royal;50&lt;br /&gt;
}}&lt;br /&gt;
Commander of the Scout Cohort, the Herald gained their title for their willingness to venture into dangerous territory. They were thus celebrated for their brave and unyielding nature, traits passed on by their teacher Raphael. Ironically, the Herald fell to the Sanguine Lord before they were able to warn the legion of their impending doom.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;EXTRA INFO: This boss can only drop a Royal Fragment if an Untiered Item is also dropped.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Arena Hazard) {{!}} The Herald periodically calls upon a rain of fire. Each impact deals damage in a small area, which is indicated by yellow lights on the arena floor.&lt;br /&gt;
&lt;br /&gt;
(Attack 1) {{!}} The Herald fires a projectile that fissures the ground, dealing damage to any player caught in its path.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} The Herald unleashes a carpet of fire that moves forward, burning and damaging players.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} The Herald moves toward the player while releasing slow moving slashes, dealing contact damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} The Herald spins, firing red projectiles outward in all directions, each dealing damage on contact.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} The Herald spins, releasing yellow projectiles that travel outward before returning back as slashes when reaching their maximum range.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} The Herald cycles through their main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Herald|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Pre-Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Spawn {{!}}{{!}} [Herald] &amp;quot;The torch burns bright.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damaging Boss {{!}}{{!}} [Herald] &amp;quot;The flames cast deep shadows, &amp;lt;player&amp;gt;. There’s a tragic tale within them, growing darker the further you stray.&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Herald] &amp;quot;Never let go of the light.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Reaper&lt;br /&gt;
|text=Reaper&lt;br /&gt;
|img=Boss-2DReaper&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Reaper;Fallen Hero&lt;br /&gt;
| image = Boss-3DReaper.png;Bossbar-Reaper&lt;br /&gt;
| Health = 5500&lt;br /&gt;
| Fame = 500&lt;br /&gt;
| Glory = 500&lt;br /&gt;
| Biome = [[Shadowlands]]&lt;br /&gt;
| Bloodshot = Armours;Reaper&#039;s Vest;Ut-Reaper&#039;sVest.png;0.5&lt;br /&gt;
| Royal = Armours;Soulless Shoes;Ut-SoullessShoes.png;2,&lt;br /&gt;
Abilities;Chalice Of Rot;Ut-ChaliceOfRot.png;2&lt;br /&gt;
| Frag = Bloodshot;5,Royal;50&lt;br /&gt;
}}&lt;br /&gt;
Commander of the Cutthroat Cohort, the Reaper was a silent killing machine. Their resolve was a value they lived by after training with Raphael. Despite this, their focus was broken as they gazed into the hauntingly hollow eyes of the Sanguine Lord, leaving only fear as they were cut down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;EXTRA INFO: This boss can only drop a Royal Fragment if an Untiered Item is also dropped.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Arena Hazard) {{!}} The Reaper&#039;s mere presence allows devastating maelstroms to form around the arena, starting cyan and harmless before turning purple and dealing continuous damage while within it. &lt;br /&gt;
&lt;br /&gt;
(Attack 1) {{!}} The Reaper walks towards the player, sending out two slow slash projectiles before spinning and sending out a ring of slashes in all directions.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} The Reaper sends forwards a narrow shockwave that inflicts burning on players caught within.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} The Reaper leaps into the air before slamming their scythe into the ground, launching players into the air and dealing massive damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} The Reaper channels their energy before dashing forwards and sending out bursts of energy in all directions.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} The Reaper slams their scythe into the ground, sending out four tombstones in a cross pattern that radiate smaller slash projectiles.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} The Reaper cycles through their main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Reaper|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Pre-Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Spawn {{!}}{{!}} [Reaper] &amp;quot;The spectres watch closely.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damaging Boss {{!}}{{!}} [Reaper] &amp;quot;We never knew what fate had in store for us, &amp;lt;player&amp;gt;. And yet, dead men tell no tales.&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Reaper] &amp;quot;So we shall persist in spirit.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Defender&lt;br /&gt;
|text=Defender&lt;br /&gt;
|img=Boss-2DDefender&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Defender;Guardian of the Province&lt;br /&gt;
| image = Boss-3DDefender.png;Bossbar-Defender&lt;br /&gt;
| Health = 8250&lt;br /&gt;
| Fame = 1000&lt;br /&gt;
| Glory = 1000&lt;br /&gt;
| Biome = [[Shadowlands]]&lt;br /&gt;
| DungeonDrop = Celestial&#039;s Province: Part 1;Key-Celestial&#039;sProvince.png&lt;br /&gt;
| Bloodshot = Armours;Phantasmic Greaves;Ut-PhantasmicGreaves.png;0.75,&lt;br /&gt;
Abilities;Shrouded Shield;Ut-ShroudedShield.png;0.75,&lt;br /&gt;
Abilities;Afterburner;Ut-Afterburner.png;0.75&lt;br /&gt;
| Frag = Bloodshot;20&lt;br /&gt;
}}&lt;br /&gt;
The legendary praetor of the legion and successor to Raphael upon his departure. Despite this, he was never a  match for the Sanguine Lord and perished as the last bastion of the valley. Although this entity is that of the same as other possessed armors, the Celestials recognized that the previous owner and grade of this armor was superior, selecting it as the dark knight of the Celestial Province.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Arena Hazard) {{!}} The Defender periodically marks a quadrant of the arena as safe. After a short delay, any players outside the marked zone are inflicted with heavy damage and Blindness.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 1) {{!}} The Defender targets a player and runs toward them, leaving a trail of fire behind them.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 2) {{!}} The Defender leaps into the air, spinning before crashing down into the ground and releasing a powerful shockwave that deals massive damage to any player nearby.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 3) {{!}} The Defender jumps upward and slashes their blade upon landing, sending out a projectile that burns the summons fire behind it as it moves. When the projectile reaches its maximum range or impacts with a wall or player, it summons a cross of fire.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 4) {{!}} The Defender slams their sword into the ground, creating a cross pattern of fire and a shockwave that damages players nearby.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 5) {{!}} The Defender leaps onto a player, dealing heavy damage, launching them into the air, and inflicting Slowness.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 6) {{!}} The Defender fires two magic projectiles followed by a final shot that summons fire as it moves. Upon impact with a wall or player, or when it reaches its limit, it spawns a cross of fire.&lt;br /&gt;
&lt;br /&gt;
(Set 2, Attack 1) {{!}} The Defender conjures and releases a fast-moving vertical slash toward their target, dealing precision damage.&lt;br /&gt;
&lt;br /&gt;
(Set 2, Attack 2) {{!}} The Defender unleashes three consecutive slashes toward the targeted player, each hit dealing burning damage in addition to its direct strike.&lt;br /&gt;
&lt;br /&gt;
100% to 50% (Phase 1) {{!}} The Defender cycles through their first set of attacks in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
50% to 0% (Phase 2) {{!}} The Defender exalts themselves. They now cycle between both sets of attacks in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Defender|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Pre-Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Spawn {{!}}{{!}} [Defender] &amp;quot;...&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damaging Boss {{!}}{{!}} [Defender] &amp;quot;I stood for honor, but honor was my undoing &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75% Boss HP {{!}}{{!}} [Defender] &amp;quot;Leave the sacred lands!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Phase 1 End {{!}}{{!}} [Defender] &amp;quot;Master... I require strength!&amp;quot; &amp;lt;br /&amp;gt;[Seraphim] &amp;quot;Fulfill your destiny...&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25% Boss HP {{!}}{{!}} [Defender] &amp;quot;I must protect the final sphere!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=World_Bosses&amp;diff=15051</id>
		<title>World Bosses</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=World_Bosses&amp;diff=15051"/>
		<updated>2026-06-20T12:35:39Z</updated>

		<summary type="html">&lt;p&gt;Willow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Boss-2DTidol.png|centre|128px]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
==World Boss Data==&lt;br /&gt;
Within the open world of Telos, various considerably stronger entities have asserted themselves in their own [[Biomes]] and Arenas. Their allegiances wildly vary, so do not leave anything to chance. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Realm Bosses=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Realm Bosses ==&lt;br /&gt;
There are 10 realm bosses present that are spread across the realm. When defeated, they are placed on a respawn timer of 250s (affected by [[Game Mechanics|Realm Day]], which turns it into 200s). Each realm boss drops their own respective, unique [[Dungeons|Dungeon]]; all with their own unique [[Loot|Untiered Items]] and [[Companions]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Although these bosses can&#039;t have a Tier Point lock on them due to their nature of residing out in the Realm, it is not recommended to engage these entities alone with less than 40 [[Game Mechanics#Tier_Points|Tier Points]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;After killing 10 realm bosses, [[Raphael&#039;s Castle|Raphael]], the Sanguine Lord, will challenge the player to enter his castle.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Chungus&lt;br /&gt;
|text=Chungus&lt;br /&gt;
|img=Boss-2DChungus&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Chungus;Voided Rabbit&lt;br /&gt;
| image = Boss-3DChungus.png;Bossbar-Chungus&lt;br /&gt;
| Health = 3850&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Swamp]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Void;Key-Void.png&lt;br /&gt;
| Royal = Weapons;Carrot On A Stick;Ut-CarrotOnAStick.png;2,&lt;br /&gt;
Abilities;Spring Seasoned Scripture;Ut-SpringSeasonedScripture.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Arriving in a voided meteorite, Chungus has claimed the blast site as their home and will not hesitate to use voided magic on approaching adventurers out of panic. Chungus fears that what remaining life they have left will be spent on this foreign planet.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Chungus leaps into the air before crashing down, releasing a bouncing, arcing projectiles in all directions that deal damage upon impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Chungus levitates into the air, summoning a storm of void projectiles that rain across the arena. Each projectile explodes on impact, dealing AoE damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Chungus fires three waves of projectiles toward the player, the third wave firing projectiles in all directions and dealing damage on contact.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Chungus targets a nearby player, launching them upwards before slamming them down into the ground, dealing damage upon contact with every strike.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Chungus summons voided particles around them before launching them at the player.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Chungus cycles through their main attacks listed above in order to damage the player while occasionally teleporting to random positions across the arena.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Chungus summons multiple shadow clones that must be killed before they can be damaged. During this phase, Chungus continues cycling through their main attacks listed above while randomly teleporting and occasionally summoning more clones.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Chungus|So this is where the plague spread from. Despite this creature&#039;s claims of extraterrestrial origins, the samples show that this is simply another animal twisted and evolved by the Void. Strike it down, that&#039;ll hold him alright.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Chungus] &amp;quot;The void strengthens me, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Chungus] &amp;quot;You will never acquire the power of the void!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Illarius&lt;br /&gt;
|text=Illarius&lt;br /&gt;
|img=Boss-2DIllarius&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Illarius;Minotaur King&lt;br /&gt;
| image = Boss-3DIllarius.png;Bossbar-Illarius&lt;br /&gt;
| Health = 3300&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Jungle]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Illarius&#039; Hideout;Key-Illarius&#039;Hideout.png&lt;br /&gt;
| Royal = Armours;Cursed Brigadine;Ut-CursedBrigadine.png;2,&lt;br /&gt;
Weapons;Bow Of The Forest;Ut-BowOfTheForest.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
The Sanguine Lord&#039;s reign led to the culling of Illarius’ kind. Now, Illarius stands as the final protector of the jungle and has sworn to keep his hideout safe which harbors other creatures of the jungle who suffered a similar fate. It is said that an ancient being also resides within this sanctum...&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Illarius tears a massive piece of ground from below him and throws it forward. Upon impact, it shatters into eight boulders that scatter in all directions, each one exploding into fragments that spread in all directions on impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Illarius leaps into the air and crashes down, sending out eight boulders in all directions. Each boulder explodes on impact, scattering fragments in every direction.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Illarius slams the ground, releasing boulders in four directions that explode into fragments on impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Illarius throws a single boulder toward the player which explodes into a burst of fragments when it hits the ground or a target.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Illarius charges forward in a furious rush, dealing contact damage to any player caught in his path.&lt;br /&gt;
&lt;br /&gt;
(Attack 6) {{!}} Illarius rushes the player, grabbing them before throwing them high into the air, then striking mid-air — dealing heavy damage and massive knockback.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Illarius cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Illarius draws his battleaxe and hurls it toward the player. The axe rebounds across the arena’s walls, continuing its path and dealing damage to any player it touches. During this phase, Illarius cycles through his main attacks listed above in order to damage the player as the axe continues in its path.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Illarius|Poor creature...the last one of its species. Wait... Is that... Silverling. Turn back. Now.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Illarius] &amp;quot;Don&#039;t send me back to Loa, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Illarius] &amp;quot;Raphael has no idea of this hide-out. Do not expose it.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Astaroth&lt;br /&gt;
|text=Astaroth&lt;br /&gt;
|img=Boss-2DAstaroth&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Astaroth;Lord&#039;s Lieutenant&lt;br /&gt;
| image = Boss-3DAstaroth.png;Bossbar-Astaroth&lt;br /&gt;
| Health = 4400&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Crimson Forest]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Rustborn Kingdom: Part 1;Key-RustbornKingdom.png&lt;br /&gt;
| Royal = Abilities;Kunai Of Conflict;Ut-KunaiOfConflict.png;2,&lt;br /&gt;
Abilities;Orb Of Conflict;Ut-OrbOfConflict.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
The Voided King&#039;s most loyal subject; sworn in as his lieutenant. He has been ordered to eternally guard the gates of the forgotten kingdom to prevent any unwanted guests. &lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Astaroth fires three projectiles that home in on the player, slowing momentarily before speeding up.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Astaroth fires two large shots toward the targeted player, then runs forward to unleash a larger third shot, dealing more damage on impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Astaroth fires two large shots in sync with his first attack.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Astaroth slams his scythe into the ground, creating a long fissure in the ground. A few seconds later, the cracked ground explodes into a barrage of projectiles.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Astaroth cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Astaroth tears open the ground beneath him, releasing arcing projectiles from the resulting fissure. He continues cycling through his main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Astaroth|How bizarre. A conscious subject of the Voided King. It seems that this loyal lieutenant is sworn to eternally stand guard over the kingdom. I do have to admit, his choice of fashion really shines in his disguise. Unfortunately he&#039;s unaware that he&#039;s already failed his duties. Although...there might be something I can take inspiration from here.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Arrival {{!}}{{!}} [Astaroth] &amp;quot;...&amp;quot; &amp;lt;br /&amp;gt;[Astaroth] &amp;quot;I shall feast upon the fragments of your shattered hope!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Astaroth] &amp;quot;Your futile struggles are mere entertainment for the denizens of the void, &amp;lt;player&amp;gt;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Astaroth] &amp;quot;In this realm of shadows, your every step is weighed by the chains of your impending demise!&amp;quot; &amp;lt;br /&amp;gt;[Astaroth] &amp;quot;Your fate is sealed!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Glumi&lt;br /&gt;
|text=Glumi&lt;br /&gt;
|img=Boss-2DGlumi&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Glumi;InfectedPanda&lt;br /&gt;
| image = Boss-3DGlumi.png;Bossbar-Glumi&lt;br /&gt;
| Health = 3740&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Swamp]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Fungal Cavern;Key-FungalCavern.png&lt;br /&gt;
| Royal = Abilities;Crystal Kunai;Ut-CrystalKunai.png;2,&lt;br /&gt;
Abilities;Crystal Poison;Ut-CrystalPoison.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Curiosity took the better of this jungle panda, leading to its possession at the hands of the Void. Upon its shattering, the Void used this event as a catalyst to spread mayhem among the local wildlife. The Void plague altered Glumi&#039;s DNA, causing irreversible and rapid evolution.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Glumi leaps backward, releasing four sets of projectiles that are shout out in the four cardinal directions, dealing damage on impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Glumi fires a barrage of arcing projectiles into the air while launching a wave of projectiles toward the aggroed player at the same time.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Glumi dashes toward the player, releasing a burst of projectiles in all directions when he reaches the end of his dash.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Glumi jumps high into the air, summoning two waves of projectiles that are shout out in all directions and deal damage on contact.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Glumi cycles through its main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Glumi summons three corrupted ponds that continuously fire projectiles randomly in the arena. These projectiles explode on impact with the ground or a player, dealing AoE damage. During this phase, Glumi also deals periodic damage to nearby players.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Glumi|I see the Void has developed new means of annihilation. Its intelligence seems to grow with every world it takes. I&#039;ve already begun to find a cure but I fear that the panda will never be the same again.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Glumi] &amp;quot;You will not access the sacred caverns, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Glumi] &amp;quot;The worm mother must remain undisturbed!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Lotil&lt;br /&gt;
|text=Lotil&lt;br /&gt;
|img=Boss-2DLotil&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Lotil;Omnipotent&#039;s Servant&lt;br /&gt;
| image = Boss-3DLotil.png;Bossbar-Lotil&lt;br /&gt;
| Health = 3630&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Permafrost]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Omnipotent&#039;s Citadel;Key-Omnipotent&#039;sCitadel.png&lt;br /&gt;
| Royal = Abilities;Cloak Of The Warlord;Ut-CloakOfTheWarlord.png;2,&lt;br /&gt;
Abilities;Shield Of Ogmur;Ut-ShieldOfOgmur.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
This beast and his never ending appetite for human flesh has claimed the permafrost as its territory. Lotil single-handedly destroyed the once commanding stronghold led by Raphael, of which he now occupies.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Lotil rolls a massive snowball toward the player. The snowball moves towards the targeted player, shooting out projectiles in all directions and pushing back any players who get to close.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Lotil scoops up snow and throws four shotgun bursts of condensed snow at the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Lotil burrows underground and jumps upward from beneath the targeted player, dealing damage and great knockback.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Lotil stomps the ground, releasing a shockwave that expands outward, dealing damage on contact.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Lotil cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Lotil enrages, slamming the ground to release a wave of ice projectiles in all directions. He then fires two volleys of three ice projectiles at the targeted player before slamming the ground again. Afterward, he continues cycling through his main attacks listed above in order to damage the player..&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Lotil|I wonder how this creature became a peon for Omnipotent. How interesting.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Lotil] &amp;quot;You will NOT take my symbolic shield away from me, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Lotil] &amp;quot;You would&#039;ve been dead already if Master Omnipotent gave me just a fraction of the power of the void!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Tidol&lt;br /&gt;
|text=Tidol&lt;br /&gt;
|img=Boss-2DTidol&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Tidol;Merloc Chieftain&lt;br /&gt;
| image = Boss-3DTidol.png;Bossbar-Tidol&lt;br /&gt;
| Health = 3630&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Beach]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Corsair&#039;s Conductorium;Key-Corsair&#039;sConductorium.png&lt;br /&gt;
| Royal = Armours;Greaves Of The Juggernaut;Ut-GreavesOfTheJuggernaut.png;2,&lt;br /&gt;
Abilities;Emblem Of The Juggernaut;Ut-EmblemOfTheJuggernaut.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Once a revered leader the sea, Tidol seeks the ruins of his underwater kingdom on the beaches of Telos. His cries of anguish are often heard echoing throughout the realm, followed by bellows of rage directed at the Sanguine Lord.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Tidol summons five spectral tridents that hover around him before launching toward the player. These tridents home in with a wide turning radius and deal damage on impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Tidol propels himself backward, releasing a volley of light blue projectiles. Upon impacting with a surface or reaching their maximum distance, the projectiles change colour to dark blue and begin homing in on the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Tidol fires a barrage of golden trident heads. Upon impacting with a surface or reaching their maximum distance, change colour to red and home in on the player, dealing contact damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Tidol throws his trident, generating three shockwaves from where it lands. As he recalls his trident, he slams it into the ground, releasing a shockwave and linear projectiles in all directions on the arena floor.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Tidol summons mines across the arena three times. These mines detonate a few seconds later, dealing damage to any player caught in their radius.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Tidol cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Tidol becomes enraged, releasing a shockwave that causes massive knockback to nearby players. He then continues cycling through his main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Tidol|Tests show that the waters surrounding Telos are noticeably higher in pH than usual. There also seems to be a toxic concentration of iron within the currents. The seas might conceal more bloodshed than the lands have witnessed.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Tidol] &amp;quot;Face my trident, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Tidol] &amp;quot;The ghastly spirit of The Conductor will remain dormant!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Valus&lt;br /&gt;
|text=Valus&lt;br /&gt;
|img=Boss-2DValus&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Valus;Forgotten Sentry&lt;br /&gt;
| image = Boss-3DValus.png;Bossbar-Valus&lt;br /&gt;
| Health = 3740&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Necropolis]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Cultist&#039;s Hideout;Key-Cultist&#039;sHideout.png&lt;br /&gt;
| Royal = Abilities;Cloak Of Bloody Surprises;Ut-CloakOfBloodySurprises.png;2,&lt;br /&gt;
Armours;Spooky Sandals;Ut-SpookySandals.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Valus resides in a forgotten graveyard, watches over the barren landscape of the Necropolis. He reminisces on a more pleasant era of Telos, where the ground he walked on bloomed with lush grass and beautiful flowers. Alas, that time is long gone. And all must pick a side if they are to survive.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Valus teleports four times around the player, each time striking the ground and sending a line of damage across the floor in the player’s direction.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Valus releases a barrage of projectiles in all directions, inflicting Slowness and Blindness on impact. Players struck are launched into the air and take an additional hit of damage upon landing. At the end of the attack, Valus releases a shockwave which deals damage on contact.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Valus summons spectral swords from the sky, which slam down onto the targeted players.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Valus summons spectral swords from the sky that fall randomly across the arena.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Valus cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Valus throws his ancient book randomly into the arena, summoning Djinns where it lands. Valus continues to cycle through his main attacks listed above.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Valus|Ah...the sentry. Forgotten, left to guard an empty land devoid of invaders. But still he stands determined, holding his faceless visage high. Reminds me a bit of you, Silvering. Don&#039;t take that the wrong way though.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Valus] &amp;quot;You are not worthy of joining our worship, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Valus] &amp;quot;The cult must remain secret!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Enemies ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Djinn&lt;br /&gt;
| image = Mob-3DDjinn.png&lt;br /&gt;
| Health = 66&lt;br /&gt;
| Fame = 0&lt;br /&gt;
| Glory = 0&lt;br /&gt;
| Attack = Performs a two-hit slashing combo on the player.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Oozul&lt;br /&gt;
|text=Oozul&lt;br /&gt;
|img=Boss-2DOozul&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Oozul;Slime God&lt;br /&gt;
| image = Boss-3DOozul.png;Bossbar-Oozul&lt;br /&gt;
| Health = 2970&lt;br /&gt;
| Fame = 200&lt;br /&gt;
| Glory = 200&lt;br /&gt;
| Biome = [[Jungle]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Chronos;Key-Chronos.png&lt;br /&gt;
| Royal = Weapons;Dirk of Chronos;Ut-DirkOfChronos.png;2,&lt;br /&gt;
Abilities;Dimensional Star;Ut-DimensionalStar.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Oozul is a naturally occurring magical creature that assumed its esteemed position among the slimes through living for thousands of years. Oozul has achieved its large size from ingesting millions of living organism and possibly numerous fragments of dark energy.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour === &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
100% to 60% (Phase 1) {{!}} Oozul begins the battle in an invincible state, summoning four Primitive Slimes that must be defeated before it can be damaged. While invincible, Oozul continuously fires blue projectiles in all directions, dealing contact damage. Once all slimes are killed, Oozul releases a shockwave that knocks back nearby players, then continues firing waves of blue projectiles in all directions.&lt;br /&gt;
&lt;br /&gt;
60% to 30% (Phase 2) {{!}} Oozul enters an invincible state again, summoning one Warrior Slime, two Lava Slimes, and two Frost Slimes, which must again be killed in order for it to be damaged. Throughout this phase, Oozul continues launching blue projectiles in all directions. When the slimes are killed, Oozul emits another shockwave explosion, knocking players away, before firing both blue particles and purple projectiles that rebound off the floor and walls.&lt;br /&gt;
&lt;br /&gt;
30% (Phase 3) {{!}} Oozul enters the final invincible state, summoning one Healer Slime, one Warrior Slime, one Frost Slime, one Lava Slime, and three Primitive Slimes. The Healer Slime must be killed first to make the other slimes vulnerable. Then, once all the others are killed, Oozul releases another shockwave that knocks back nearby players.&lt;br /&gt;
&lt;br /&gt;
30% to 0% (Phase 4) {{!}} Oozul defines a circular area on the ground, leaps into the air, and slams into the ground causing an explosion, dealing AoE damage. It then begins rapidly dashing toward the targeted player three times, dealing contact damage to any players in its way.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Oozul|I didn&#039;t know they could grow that big. My readings detect a high level of rampant time energy emanating from this abomination.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Oozul] &amp;quot;Don&#039;t expose mortals such as &amp;lt;player&amp;gt; to Chronos!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Oozul] &amp;quot;My healer slime keeps us invulnerable!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Enemies ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Warrior Slime&lt;br /&gt;
| image = Mob-3DWarriorSlime.png&lt;br /&gt;
| Health = 220&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Slashes at the player, causing AoE damage in a small radius upon impact.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Lava Slime&lt;br /&gt;
| image = Mob-3DLavaSlime.png&lt;br /&gt;
| Health = 193&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Fires three projectiles that deal contact damage and inflict Burning.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Frost Slime&lt;br /&gt;
| image = Mob-3DFrostSlime.png&lt;br /&gt;
| Health = 193&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Fires three projectiles that deal contact damage and inflict Slowness.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Primitive Slime&lt;br /&gt;
| image = Mob-3DPrimitiveSlime.png&lt;br /&gt;
| Health = 165&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Fires a single projectile that rebounds off walls and the floor.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Healer Slime&lt;br /&gt;
| image = Mob-3DHealerSlime.png&lt;br /&gt;
| Health = 110&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Circles the arena, shielding other slimes with invincibility.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Freddy&lt;br /&gt;
|text=Freddy&lt;br /&gt;
|img=Boss-2DFreddy&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Freddy;Animatronic Bear&lt;br /&gt;
| image = Boss-3DFreddy.png;Bossbar-Freddy&lt;br /&gt;
| Health = 3300&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Desert]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Freddy&#039;s Pizzeria;Key-Freddy&#039;sPizzeria.png&lt;br /&gt;
| Royal = Armours;Exoskeleton Hood;Ut-ExoskeletonHood.png;2,&lt;br /&gt;
Weapons;Freddy&#039;s Microphone;Ut-Freddy&#039;sMicrophone.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Afton’s legacy reimagined into Telos through a misguided shipment. Intended to be sent to the Mariana Trench for disposal but instead made its way to the mysterious island of Telos. The boat arrived with the crew missing…&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Freddy teleports to the targeted player four times, each time firing a burst of flames from his behind, dealing damage in a cone shape.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Freddy summons circles of flame across the arena&#039;s floor four times. Each circle burns for several seconds before popping, dealing damage to any player who stood in one.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Freddy teleports to the centre of the arena and summons eight circles around him. Each circle fires a eight projectiles outward in all directions from its centre.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Freddy inflicts the player with Blindness, then begins walking on all fours while chasing the player, dealing contact damage while jumpscaring the player occasionally.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Freddy summons two identical clones with less health. These clones must be killed before Freddy can be damaged. During this phase, players must also crouch repeatedly to stop the “dance” effect, which slows them down.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Freddy cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Freddy|Uhhhhhhh...what the fuck?}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Freddy] &amp;quot;YOU WILL NOT BE SPARED! YOU WILL NOT BE SAVED, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Freddy] &amp;quot;Do not enter my cursed pizzeria!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Anubis&lt;br /&gt;
|text=Anubis&lt;br /&gt;
|img=Boss-2DAnubis&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Anubis;Guardian of Ancient Tech&lt;br /&gt;
| image = Boss-3DAnubis.png;Bossbar-Anubis&lt;br /&gt;
| Health = 3850&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Desert]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Anubis Lair;Key-AnubisLair.png&lt;br /&gt;
| Royal = Weapons;Anubis Staff;Ut-AnubisStaff.png;2,&lt;br /&gt;
Abilities;Jewel Of The Nile;Ut-JewelOfTheNile.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
This ancient Egyptian god was forcefully summoned and subdued by the Sanguine Lord to watch over the desert. This was no easy feat and the biome was cursed as a result.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Anubis sends out a wave of spectral mines in all directions. These mines vanish after a few seconds, dealing damage to anyone standing within them.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Anubis throws his staff, which circles around him while firing projectiles in all directions. During this attack, Anubis also damages any players that are close to him.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Anubis stomps the ground and summons four Anubical Towers. These towers continuously fire lasers at the targeted player until destroyed.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Anubis slams his staff into the ground, releasing several waves of projectiles in all directions.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Anubis cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Anubis exalts himself, summoning a sigil above him that continuously fires lasers at the player. He continues cycling through his main attacks in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Anubis|Anubis I don&#039;t understand the purpose of summoning this old god. Perhaps it was a feat of strength and power to strike fear within the citizens?}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Anubis] &amp;quot;You will not disturb their peace, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Anubis] &amp;quot;Da̷̰̰͕̩͍͛̅ķ̸̼͉̙̯̣͇̩̻̙̐̉̔a̷̰̰͕̩͍͛̅m̴̨̅̊̓̒̈̊̈́̓̏͠ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍p̴̠̟͉̃̈̈́z̶̧̦̮̑̌̉̃͌̽̕͝...I will not... let them...S̸̢̝͓͖̱̝͇̄̐̈ÿ̴͎̫͇s̸̢̝͓͖̱̝͇̄̐̈t̷̯͗̓͆͘͠ę̷͚͙̺͒̑͒͘͘͝ͅm̶̢̡̛̞̣͙̞̥̥͛͊̏́̽ ̵̯̰̱̜̞̜͓̱͌̈̆̀̈̈́̋̕͘p̷̧͎͉̟̣̙̤̬̭͒ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍ô̸̢̧̯̺̫̼̝͋͘t̷̯͗̓͆͘͠ô̸̢̧̯̺̫̼̝͋͘c̸̬̻͇̯͉̏ô̸̢̧̯̺̫̼̝͋͘ļ̷̶̡̮̠͍̼͚̬̼̲̄̾͒͗̍͆̃̽͘:̷̭̯̯̯̬͙̔p̷̧͎͉̟̣̙̤̬̭͒ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍ô̸̢̧̯̺̫̼̝͋͘t̷̯͗̓͆͘͠ę̷͚͙̺͒̑͒͘͘͝ͅc̸̬̻͇̯͉̏t̷̯͗̓͆͘͠ ̵̯̰̱̜̞̜͓̱͌̈̆̀̈̈́̋̕͘ļ̷̮̠̄̾͒͗̍͘å̷̱͙͚̽̈́̌̊̄į̴͕͔̄ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Mini Bosses=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Mini Bosses ==&lt;br /&gt;
There are 5 minibosses present that are spread across the realm. Each one is hidden away in their own arena, shielded from the surface. When defeated, they are placed on a respawn timer of 100s. Each miniboss drops their own biome-respective [[Loot|Untiered Items]], which vary in rarity depending on the difficulty of the biome they reside in. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Brakk&lt;br /&gt;
|text=Brakk&lt;br /&gt;
|img=Miniboss-2DBrakk&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Brakk&lt;br /&gt;
| image = Miniboss-3DBrakk.png&lt;br /&gt;
| Health = 121&lt;br /&gt;
| Fame = 60&lt;br /&gt;
| Glory = 60&lt;br /&gt;
| Biome = [[Beach]]&lt;br /&gt;
| Tiered = 2-3&lt;br /&gt;
| Irradiated = Abilities;Krakatoa;Ut-Krakatoa.png;33,&lt;br /&gt;
Armours;Diver&#039;s Plating;Ut-Diver&#039;sPlating.png;33&lt;br /&gt;
| Frag = Irradiated;120&lt;br /&gt;
}}&lt;br /&gt;
Brakk, the Squid, is a miniboss in the [[Beach]] biome. His arena can be found by dropping into hidden pits scattered throughout the shoreline, marked by froglights and particle effects. Upon being defeated, Brakk will enter a 100-second respawn cycle.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Brakk launches himself from the centre of the arena and slams into the ground, creating a massive explosion that spreads out in all directions, dealing damage to any players caught in it.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Brakk out bursts from one of the waterholes, unleashing a barrage of ink toward the player. Any ink that lands nearby deals damage and applies Blindness to any player standing in it.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Brakk launches himself upward three times from random waterholes, each time releasing a barrage of green particles in all directions that deal contact damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Brakk emerges from a waterhole and fires three green projectiles at the targeted player, repeating this four times.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Brakk cycles through his main attacks listed above in order to damage the player. After performing several attacks, he becomes exhausted and returns to the center of the arena. While attacking, Brakk is armored and takes reduced damage, but once exhausted, his armor breaks, allowing him to be damaged for the full amount.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Brakk|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} Squid noises...&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Grimleaf&lt;br /&gt;
|text=Grimleaf&lt;br /&gt;
|img=Miniboss-2DGrimleaf&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Grimleaf&lt;br /&gt;
| image = Miniboss-3DGrimleaf.png&lt;br /&gt;
| Health = 352&lt;br /&gt;
| Fame = 60&lt;br /&gt;
| Glory = 60&lt;br /&gt;
| Biome = [[Jungle]]&lt;br /&gt;
| Tiered = 3-4&lt;br /&gt;
| Irradiated = Abilities;Leafal Force;Ut-LeafalForce.png;33,&lt;br /&gt;
Armours;Rooted Identity;Ut-RootedIdentity.png;33&lt;br /&gt;
| Frag = Irradiated;120&lt;br /&gt;
}}&lt;br /&gt;
Grimleaf is a miniboss in the [[Jungle]] biome. Her arena can be found by dropping into hidden pits scattered throughout the jungle, marked by a huge flower rising from the ground. Upon being defeated, Grimleaf will enter a 100-second respawn cycle.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Grimleaf slams her shield into the ground dealing AoE damage in a massive area as well as a large amount of knockback.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Grimleaf freezes in place and begins shooting out a beam that does a high amount of DPS that tracks the player while simultaneously releasing sixteen root projectiles in all directions six times.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Grimleaf dashes back and slashes the air with her staff, releasing seven root particles outward which deal contact damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Grimleaf levitates into the air and releases circular root projectiles in all directions. At the same time, she picks out a player to target and shoots out exalted root projectiles in their direction&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Grimleaf raises her staff into the air and calls upon lightning. She then slams her staff back into the ground, dealing AoE damage in a small area as well as releasing twelve root projectiles in all directions. In addition, she spawns in one to three Grimleaf Plants which heal her, give her slight damage reduction, and shoot out six root projectiles in all directions periodically.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Grimleaf cycles through her main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Grimleaf|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Arrival {{!}}{{!}} [Grimleaf] &amp;quot;Bloom in agony!&amp;quot; &amp;lt;br /&amp;gt;[Grimleaf] &amp;quot;Return to nature...&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50% Boss HP {{!}}{{!}} [Grimleaf] &amp;quot;Bloom in agony!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Grimleaf] &amp;quot;Return to nature...&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Hellmesh&lt;br /&gt;
|text=Hellmesh&lt;br /&gt;
|img=Miniboss-2DHellmesh&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Hellmesh&lt;br /&gt;
| image = Miniboss-3DHellmesh.png&lt;br /&gt;
| Health = 825&lt;br /&gt;
| Fame = 170&lt;br /&gt;
| Glory = 170&lt;br /&gt;
| Biome = [[Crimson Forest]]&lt;br /&gt;
| Tiered = 5-7&lt;br /&gt;
| Gilded = Armours;Star Striker&#039;s;Ut-StarStriker&#039;s.png;10,&lt;br /&gt;
Weapons;Chain Combustion;Ut-ChainCombustion.png;10&lt;br /&gt;
| Frag = Gilded;33&lt;br /&gt;
}}&lt;br /&gt;
Hellmesh is a miniboss in the [[Crimson Forest]] biome. His arena can be accessed by descending into magma-marked pits scattered across the biome, signaled by glowing magma. Upon activation, Hellmesh announces his systems boot sequence before engaging the player. Once defeated, he will enter a 100-second reboot cycle.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Set 1, Attack 1) {{!}} Hellmesh targets the player and performs a powerful slam attack in their direction, creating a shotgun spread of projectiles that shoot outwards in all directions on impact with the ground three times.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 2) {{!}} Hellmesh summons four waves of red cubes that quickly turn purple before targeting and homing toward the player.&lt;br /&gt;
&lt;br /&gt;
(Set 2, Attack 1) {{!}} Hellmesh throws groups of three cubes at the targeted player three times. Each cube explodes on impact, dealing AoE damage.&lt;br /&gt;
&lt;br /&gt;
(Set 2, Attack 2) {{!}} Hellmesh throws clusters of cubes at random platforms. Each cube explodes on impact, dealing AoE damage.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Hellmesh cycles through its Set 1 attacks in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Hellmesh forces players toward the edges of the arena and breaks the soul soil bridges connecting the outer platforms to the centre. It then summons three Hellmesh Bases that are highlighted which must be destroyed to kill Hellmesh. During this phase, Hellmesh cycles through its Set 2 attacks in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Hellmesh|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Phase 1 End {{!}}{{!}} [Hellmesh] &amp;quot;MALWARE DETECTED. ACTIVATING FIREWALL&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Hellmesh] &amp;quot;SYSTEMS OVERIDE. LOGIN SUCCESSFUL; USER:Da̷̰̰͕̩͍͛̅l̶̛̗̳̞͈̠͕̤̭̬̈́̐p̴̠̟͉̃̈̈́q̶̳̬̌̊̿͜͝ȩ̷̦͕͈̱͈̅̈́̌̒́̑́̕ͅṅ̸̼͎̖̠̦̻̍̂́͗͗̈́ͅd̸̡͙͍̪͉̠̈́͜. FORCE INITIATING SLEEP CYCLE&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Nocs&lt;br /&gt;
|text=Nocs&lt;br /&gt;
|img=Miniboss-2DNocs&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Nocs&lt;br /&gt;
| image = Miniboss-3DNocs.png&lt;br /&gt;
| Health = 660&lt;br /&gt;
| Fame = 150&lt;br /&gt;
| Glory = 150&lt;br /&gt;
| Biome = [[Permafrost]]&lt;br /&gt;
| Tiered = 5-7&lt;br /&gt;
| Gilded = Weapons;Icy Grasp;Ut-IcyGrasp.png;10,&lt;br /&gt;
Armours;Frozen Bearhide;Ut-FrozenBearhide.png;10&lt;br /&gt;
| Frag = Gilded;33&lt;br /&gt;
}}&lt;br /&gt;
Nocs is a miniboss in the [[Permafrost]] biome. His arena can be found within icy caves that drop down which are scattered throughout the Permafrost biome. Within his lair, Nocs unleashes chilling bursts of frost and brute strength against any players daring enough to awake him from his slumber. Once defeated, he will enter a 100-second hibernation cycle.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Nocs dashes towards the player, leaving a trail of ice shards that deal damage on contact. After a few seconds, the shards shoot out two projectiles and become enchanted. Upon colliding with a wall, Nocs teleports to another side of the arena and repeats the dash two more times.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Nocs throws five icy projectiles directly at the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Nocs targets a player and leaps toward them, creating a trail of ice shards that deal contact damage. Upon landing, Nocs releases a shotgun burst of projectiles in all directions. Nocs repeats this attack three times.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Nocs smashes its fists together, generating a line of ice shards stretching across the arena. These shards deal contact damage and become enchanted after a few seconds, shooting out two projectiles. Nocs repeats this attack three times.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Nocs slams the floor, summoning ice shards randomly across the arena, each releasing a shotgun burst of projectiles twice in all directions.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Nocs cycles through its main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Nocs|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Arrival {{!}}{{!}} [Nocs] &amp;quot;You dare disturb my slumber?&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Nocs] &amp;quot;You&#039;re only delaying the storm...&amp;quot;&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Gravesbane&lt;br /&gt;
|text=Gravesbane&lt;br /&gt;
|img=Miniboss-2DGravesbane&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Gravesbane&lt;br /&gt;
| image = Miniboss-3DGravesbane.png&lt;br /&gt;
| Health = 605&lt;br /&gt;
| Fame = 150&lt;br /&gt;
| Glory = 150&lt;br /&gt;
| Biome = Necropolis&lt;br /&gt;
| Tiered = 5-7&lt;br /&gt;
| Gilded = Weapons;Gravediggers&#039; Shovel;Ut-Gravedigger&#039;sShovel.png;10,&lt;br /&gt;
Armours;Spiker&#039;s Greaves;Ut-Spiker&#039;sGreaves.png;10&lt;br /&gt;
| Frag = Gilded;33&lt;br /&gt;
}}&lt;br /&gt;
Gravesbane is a miniboss in the Necropolis biome. His lair can be discovered beneath a house, accessible through a hole that leads deep underground. In his chamber, Gravesbane commands his foes to aid him in battle. Once defeated, he will enter a 100-second respawn cycle.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Gravesbane slams his Gravedigger’s Shovel into the ground, creating a jumpable shockwave. He then glows and fires a shotgun spread of arcing projectiles in a spherical pattern around himself.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Gravesbane pauses for a few seconds before throwing two Eclipsouls that chase and attack the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Gravesbane throws his Gravedigger’s Shovel at a wall. Upon impact, it spawns three Ghosts that fly toward the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Gravesbane spins his Gravedigger’s Shovel in a circle, summoning a ring of mini shovels that stagger momentarily before propelling outward.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Gravesbane remains within his grave, summoning two waves of Eclipsouls, Ectobites, and Slenders to damage the player. Once both waves are defeated, Gravesbane emerges from his grave to join the battle. After rising, Gravesbane cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Gravesbane summons additional Ectobites while continuing to cycle through his main attacks to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Gravesbane|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pre-Rise {{!}}{{!}} [Mysterious Grave] &amp;quot;???&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Rise {{!}}{{!}} [Gravesbane] &amp;quot;You will rot...and you will remember who sent you there!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Phase 1 End {{!}}{{!}} [Gravesbane] &amp;quot;Rise my ghouls!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Boss Enemies ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Slender&lt;br /&gt;
| image = Mob-3DSlender.png&lt;br /&gt;
| Health = 60&lt;br /&gt;
| Fame = 10&lt;br /&gt;
| Glory = 10&lt;br /&gt;
| Attack = Burrows underground and pops up near the player to slash the player.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Eclipsoul&lt;br /&gt;
| image = Mob-3DEclipsoul.png&lt;br /&gt;
| Health = 55&lt;br /&gt;
| Fame = 10&lt;br /&gt;
| Glory = 10&lt;br /&gt;
| Attack = Runs towards the player and slashes them.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Ectobite&lt;br /&gt;
| image = Mob-3DEctobite.png&lt;br /&gt;
| Health = 44&lt;br /&gt;
| Fame = 10&lt;br /&gt;
| Glory = 10&lt;br /&gt;
| Attack = Fires a small projectile that deals AoE damage on impact.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Ghost&lt;br /&gt;
| image = Mob-3DGhost.png&lt;br /&gt;
| Health = 44&lt;br /&gt;
| Fame = 0&lt;br /&gt;
| Glory = 0&lt;br /&gt;
| Attack = Flies toward the player, dealing contact damage.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Aurehog&lt;br /&gt;
|text=Aurehog&lt;br /&gt;
|img=Miniboss-2DAurehog&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Aurehog&lt;br /&gt;
| image = Miniboss-3DAurehog.png&lt;br /&gt;
| Health = 1980&lt;br /&gt;
| Fame = 200&lt;br /&gt;
| Glory = 200&lt;br /&gt;
| Biome = [[Radiant Isles]]&lt;br /&gt;
| Tiered = 9-10&lt;br /&gt;
| Gilded = Armours;Soulfire Sandals;Ut-SoulfireSandals.png;10,&lt;br /&gt;
Abilities;Star of Shimmering Light;Ut-StarOfShimmeringLight.png;10&lt;br /&gt;
| Frag = Royal;7.5,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Aurehog uses his gas tank to fire multiple enflamed orbs into the air. Upon landing, they release eight projectiles in all directions and form a small fire puddle which deals damage and inflicts fire to the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Aurehog stomps into the ground, dealing AoE damage and releasing projectiles in all directions before embedding his flamethrower into the ground and firing it. He then begins to shoot out arcing projectiles which, on contact, enflame the ground under the contact point, causing damage and inflicting fire.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Aurehog follows the player, stomping the ground. Upon stomping, he releases nine projectiles infront of him, and summons fire in a cross pattern around him.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Aurehog releases three waves of three stars on the ground of the arena which bounce off of the corners. Upon contact with the player, they get &amp;quot;stuck&amp;quot; and deal a high amount of DPS.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Aurehog fires his flamethrower, dealing damage and inflicting fire on contact.&lt;br /&gt;
&lt;br /&gt;
(Attack 6) {{!}} Aurehog slashes the player if close.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Aurehog cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Aurehog|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Arrival {{!}}{{!}} [Aurehog] &amp;quot;Your world will burn clean.&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50% HP {{!}}{{!}} [Aurehog] &amp;quot;The aether denies your victory!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Aurehog] &amp;quot;Absolution needs reloading!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Luna&lt;br /&gt;
|text=Luna&lt;br /&gt;
|img=Miniboss-2DLuna&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Luna&lt;br /&gt;
| image = Miniboss-3DLuna.png&lt;br /&gt;
| Health = 1980&lt;br /&gt;
| Fame = 200&lt;br /&gt;
| Glory = 200&lt;br /&gt;
| Biome = [[Radiant Isles]]&lt;br /&gt;
| Tiered = 9-10&lt;br /&gt;
| Gilded = Armours;Lunar Hood;Ut-LunarHood.png;10,&lt;br /&gt;
Abilities;Jewel of the Aether;Ut-JewelOfTheAether.png;10&lt;br /&gt;
| Frag = Royal;7.5,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Luna leaps into the air before slamming down her staff into the ground, summoning beams that rotate clockwise and deal damage on contact, as well as multiple crystals around the arena which explode into six projectiles.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Luna charges up her sigil behind her, summoning five sets of five projectiles which arc in towards the player. &lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Luna teleports and slams her staff into the ground, summoning a wall of crystals around her before releasing a wave of twelve projectiles in all directions which break the crystals and explode into cylindrical projectiles as they travel.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Luna releases a wave or projectiles infront of her.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Luna spins and throws her staff into the air, damaging the player on contact.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Luna cycles through her main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Luna|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Arrival {{!}}{{!}} [Luna] &amp;quot;I have burned brighter foes.&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50% HP {{!}}{{!}} [Luna] &amp;quot;You cannot outshine the radiant!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Luna] &amp;quot;Radiance never truly fades.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
Shadowlands Bosses=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Shadowlands Bosses ==&lt;br /&gt;
There are 3 shadowlands minibosses as well as 1 shadowland boss present that are spread across the [[Shadowlands]]. They all drop unique [[Loot|Untiered Items]] which match their boss behaviour.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;After killing 6 shadowland minibosses, the [[Defender]] will spawn in the centre of the [[Shadowlands]]. When defeated, this boss drops the [[Celestial&#039;s Province: Part 1|Celestial&#039;s Province]] Dungeon.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Warden&lt;br /&gt;
|text=Warden&lt;br /&gt;
|img=Boss-2DWarden&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Warden;Fallen Hero&lt;br /&gt;
| image = Boss-3DWarden.png;Bossbar-Warden&lt;br /&gt;
| Health = 4400&lt;br /&gt;
| Fame = 500&lt;br /&gt;
| Glory = 500&lt;br /&gt;
| Biome = [[Shadowlands]]&lt;br /&gt;
| Bloodshot = Weapons;Dawnbringer;Ut-Dawnbringer.png;0.5&lt;br /&gt;
| Royal = Armours;Warden&#039;s Faceguard;Ut-Warden&#039;sFaceguard.png;2,&lt;br /&gt;
Armours;Warden&#039;s Garment;Ut-Warden&#039;sGarment.png;2&lt;br /&gt;
| Frag = Bloodshot;5,Royal;50&lt;br /&gt;
}}&lt;br /&gt;
Commander of the Vanguard Cohort, the Warden was known as a steadfast and kind individual. They found the most joy in teaching and raising newer soldiers to eventually join the legion; a trait passed on by their master Raphael. Alas, in their haste to guide others, they never saw the Sanguine Lord approaching.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;EXTRA INFO: This boss can only drop a Royal Fragment if an Untiered Item is also dropped.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} The Warden moves toward the player, sending out slow moving slashes that deal damage on contact.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} The Warden channels their energy, then performs a spinning slash across a wide area, releasing three spiked disks in a shotgun pattern that bounce on the arena&#039;s walls.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} The Warden thrusts their halberd forward in a piercing jab, dealing heavy knockback and damage to any player caught by it. This attack also releases three spiked disks in a shotgun pattern that bounce around the arena.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} The Warden slams their halberd into the ground, launching nearby players into the air and firing four spiked disks in a cross shaped pattern that rebound off of the arena&#039;s walls.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} The Warden leaps high into the air before crashing down, creating a shockwave that launches players upward and sending four spiked disks in a cross pattern.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} The Warden cycles through their main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Warden|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Pre-Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Spawn {{!}}{{!}} [Warden] &amp;quot;The flag flies once more.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damaging Boss {{!}}{{!}} [Warden] &amp;quot;Look at it, &amp;lt;player&amp;gt;. This battle standard is all I have left to honour my fallen brethren.&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Warden] &amp;quot;Remember us, warriors.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Herald&lt;br /&gt;
|text=Herald&lt;br /&gt;
|img=Boss-2DHerald&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Herald;Fallen Hero&lt;br /&gt;
| image = Boss-3DHerald.png;Bossbar-Herald&lt;br /&gt;
| Health = 4675&lt;br /&gt;
| Fame = 500&lt;br /&gt;
| Glory = 500&lt;br /&gt;
| Biome = [[Shadowlands]]&lt;br /&gt;
| Bloodshot = Weapons;Herald&#039;s Essence;Ut-Herald&#039;sEssence.png;0.5&lt;br /&gt;
| Royal = Armours;Heraldic Heelguards;Ut-HeraldicHeelguards.png;2,&lt;br /&gt;
Weapons;Luminous Flame;Ut-LuminousFlame.png;2&lt;br /&gt;
| Frag = Bloodshot;5,Royal;50&lt;br /&gt;
}}&lt;br /&gt;
Commander of the Scout Cohort, the Herald gained their title for their willingness to venture into dangerous territory. They were thus celebrated for their brave and unyielding nature, traits passed on by their teacher Raphael. Ironically, the Herald fell to the Sanguine Lord before they were able to warn the legion of their impending doom.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;EXTRA INFO: This boss can only drop a Royal Fragment if an Untiered Item is also dropped.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Arena Hazard) {{!}} The Herald periodically calls upon a rain of fire. Each impact deals damage in a small area, which is indicated by yellow lights on the arena floor.&lt;br /&gt;
&lt;br /&gt;
(Attack 1) {{!}} The Herald fires a projectile that fissures the ground, dealing damage to any player caught in its path.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} The Herald unleashes a carpet of fire that moves forward, burning and damaging players.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} The Herald moves toward the player while releasing slow moving slashes, dealing contact damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} The Herald spins, firing red projectiles outward in all directions, each dealing damage on contact.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} The Herald spins, releasing yellow projectiles that travel outward before returning back as slashes when reaching their maximum range.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} The Herald cycles through their main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Herald|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Pre-Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Spawn {{!}}{{!}} [Herald] &amp;quot;The torch burns bright.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damaging Boss {{!}}{{!}} [Herald] &amp;quot;The flames cast deep shadows, &amp;lt;player&amp;gt;. There’s a tragic tale within them, growing darker the further you stray.&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Herald] &amp;quot;Never let go of the light.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Reaper&lt;br /&gt;
|text=Reaper&lt;br /&gt;
|img=Boss-2DReaper&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Reaper;Fallen Hero&lt;br /&gt;
| image = Boss-3DReaper.png;Bossbar-Reaper&lt;br /&gt;
| Health = 5500&lt;br /&gt;
| Fame = 500&lt;br /&gt;
| Glory = 500&lt;br /&gt;
| Biome = [[Shadowlands]]&lt;br /&gt;
| Bloodshot = Armours;Reaper&#039;s Vest;Ut-Reaper&#039;sVest.png;0.5&lt;br /&gt;
| Royal = Armours;Soulless Shoes;Ut-SoullessShoes.png;2,&lt;br /&gt;
Abilities;Chalice Of Rot;Ut-ChaliceOfRot.png;2&lt;br /&gt;
| Frag = Bloodshot;5,Royal;50&lt;br /&gt;
}}&lt;br /&gt;
Commander of the Cutthroat Cohort, the Reaper was a silent killing machine. Their resolve was a value they lived by after training with Raphael. Despite this, their focus was broken as they gazed into the hauntingly hollow eyes of the Sanguine Lord, leaving only fear as they were cut down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;EXTRA INFO: This boss can only drop a Royal Fragment if an Untiered Item is also dropped.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Arena Hazard) {{!}} The Reaper&#039;s mere presence allows devastating maelstroms to form around the arena, starting cyan and harmless before turning purple and dealing continuous damage while within it. &lt;br /&gt;
&lt;br /&gt;
(Attack 1) {{!}} The Reaper walks towards the player, sending out two slow slash projectiles before spinning and sending out a ring of slashes in all directions.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} The Reaper sends forwards a narrow shockwave that inflicts burning on players caught within.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} The Reaper leaps into the air before slamming their scythe into the ground, launching players into the air and dealing massive damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} The Reaper channels their energy before dashing forwards and sending out bursts of energy in all directions.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} The Reaper slams their scythe into the ground, sending out four tombstones in a cross pattern that radiate smaller slash projectiles.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} The Reaper cycles through their main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Reaper|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Pre-Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Spawn {{!}}{{!}} [Reaper] &amp;quot;The spectres watch closely.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damaging Boss {{!}}{{!}} [Reaper] &amp;quot;We never knew what fate had in store for us, &amp;lt;player&amp;gt;. And yet, dead men tell no tales.&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Reaper] &amp;quot;So we shall persist in spirit.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Defender&lt;br /&gt;
|text=Defender&lt;br /&gt;
|img=Boss-2DDefender&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Defender;Guardian of the Province&lt;br /&gt;
| image = Boss-3DDefender.png;Bossbar-Defender&lt;br /&gt;
| Health = 8250&lt;br /&gt;
| Fame = 1000&lt;br /&gt;
| Glory = 1000&lt;br /&gt;
| Biome = [[Shadowlands]]&lt;br /&gt;
| DungeonDrop = Celestial&#039;s Province: Part 1;Key-Celestial&#039;sProvince.png&lt;br /&gt;
| Bloodshot = Armours;Phantasmic Greaves;Ut-PhantasmicGreaves.png;0.75,&lt;br /&gt;
Abilities;Shrouded Shield;Ut-ShroudedShield.png;0.75,&lt;br /&gt;
Abilities;Afterburner;Ut-Afterburner.png;0.75&lt;br /&gt;
| Frag = Bloodshot;20&lt;br /&gt;
}}&lt;br /&gt;
The legendary praetor of the legion and successor to Raphael upon his departure. Despite this, he was never a  match for the Sanguine Lord and perished as the last bastion of the valley. Although this entity is that of the same as other possessed armors, the Celestials recognized that the previous owner and grade of this armor was superior, selecting it as the dark knight of the Celestial Province.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Arena Hazard) {{!}} The Defender periodically marks a quadrant of the arena as safe. After a short delay, any players outside the marked zone are inflicted with heavy damage and Blindness.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 1) {{!}} The Defender targets a player and runs toward them, leaving a trail of fire behind them.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 2) {{!}} The Defender leaps into the air, spinning before crashing down into the ground and releasing a powerful shockwave that deals massive damage to any player nearby.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 3) {{!}} The Defender jumps upward and slashes their blade upon landing, sending out a projectile that burns the summons fire behind it as it moves. When the projectile reaches its maximum range or impacts with a wall or player, it summons a cross of fire.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 4) {{!}} The Defender slams their sword into the ground, creating a cross pattern of fire and a shockwave that damages players nearby.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 5) {{!}} The Defender leaps onto a player, dealing heavy damage, launching them into the air, and inflicting Slowness.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 6) {{!}} The Defender fires two magic projectiles followed by a final shot that summons fire as it moves. Upon impact with a wall or player, or when it reaches its limit, it spawns a cross of fire.&lt;br /&gt;
&lt;br /&gt;
(Set 2, Attack 1) {{!}} The Defender conjures and releases a fast-moving vertical slash toward their target, dealing precision damage.&lt;br /&gt;
&lt;br /&gt;
(Set 2, Attack 2) {{!}} The Defender unleashes three consecutive slashes toward the targeted player, each hit dealing burning damage in addition to its direct strike.&lt;br /&gt;
&lt;br /&gt;
100% to 50% (Phase 1) {{!}} The Defender cycles through their first set of attacks in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
50% to 0% (Phase 2) {{!}} The Defender exalts themselves. They now cycle between both sets of attacks in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Defender|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Pre-Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Spawn {{!}}{{!}} [Defender] &amp;quot;...&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damaging Boss {{!}}{{!}} [Defender] &amp;quot;I stood for honor, but honor was my undoing &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75% Boss HP {{!}}{{!}} [Defender] &amp;quot;Leave the sacred lands!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Phase 1 End {{!}}{{!}} [Defender] &amp;quot;Master... I require strength!&amp;quot; &amp;lt;br /&amp;gt;[Seraphim] &amp;quot;Fulfill your destiny...&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25% Boss HP {{!}}{{!}} [Defender] &amp;quot;I must protect the final sphere!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Goblin_Lair&amp;diff=15050</id>
		<title>Goblin Lair</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Goblin_Lair&amp;diff=15050"/>
		<updated>2026-06-20T12:35:00Z</updated>

		<summary type="html">&lt;p&gt;Willow: fix broken image links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-page&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Drayruk;Goblin Brute&lt;br /&gt;
| image = Boss-3DDrayruk.png;Bossbar-Drayruk&lt;br /&gt;
| Health = 396&lt;br /&gt;
| Fame = 80&lt;br /&gt;
| Glory = 80&lt;br /&gt;
| Tiered = 3-4&lt;br /&gt;
| Companion = Pets;Shamanoid;Pet-2DShamanoid.png;2,&lt;br /&gt;
Mounts;Gobblehob;Mount-2DGobblehop.png;2&lt;br /&gt;
| Irradiated = Weapons;Titanium Cleaver;Ut-TitaniumCleaver.png;33,&lt;br /&gt;
Armours;Drayruk&#039;s Battle Greaves;Ut-Drayruk&#039;sBattleGreaves.png;33,&lt;br /&gt;
Abilities;Arrowstorm Trap;Ut-ArrowstormTrap.png;33&lt;br /&gt;
| Frag = Irradiated;75&lt;br /&gt;
| Required = 12&lt;br /&gt;
| Solo = 12&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Goblin Lair&#039;&#039;&#039; is a 12 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]] — drayruk stands his ground in the winding cave that players must locate his lair in, ruled by &#039;&#039;&#039;Drayruk, the Goblin Brute&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This dungeon is dropped by [[Goblin Soldier]], [[Goblin Archer]], and [[Goblin Minion]] in the [[Jungle]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-clear&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Clear ==&lt;br /&gt;
* Go through the dungeon while clearing the rooms until you find the entrance to the boss arena, which is a hole in the ground.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
== Boss Behaviour ==&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Attack 1)&#039;&#039;&#039; | Drayruk locks onto the player and dashes forward, dealing damage in the surrounding area as he charges through.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 2)&#039;&#039;&#039; | Drayruk leaps into the air and lands near the player, dealing AoE damage in a small radius.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 3)&#039;&#039;&#039; | Drayruk launches three spear projectiles in quick succession toward the player. Each projectile deals damage on impact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 4)&#039;&#039;&#039; | Drayruk slams his battleaxe into the ground, creating a small shockwave that deals AoE damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 5)&#039;&#039;&#039; | Drayruk swings his weapon at close range, dealing melee damage on hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 0% (Phase 1)&#039;&#039;&#039; | Drayruk cycles through his attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Enemies ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Goblin Soldier&lt;br /&gt;
| image = Mob-3DGoblinSoldier.png&lt;br /&gt;
| Health = 22&lt;br /&gt;
| Fame = 6&lt;br /&gt;
| Glory = 6&lt;br /&gt;
| Attack = Spins with a sword, dealing damage to anything nearby, or jumps up and slams into the ground, dealing AoE damage on impact.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Goblin Shaman&lt;br /&gt;
| image = Mob-3DGoblinShaman.png&lt;br /&gt;
| Health = 19&lt;br /&gt;
| Fame = 6&lt;br /&gt;
| Glory = 6&lt;br /&gt;
| Attack = Fires a magic projectile at the player, or performs a dance that heals nearby goblins.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Goblin Archer&lt;br /&gt;
| image = Mob-3DGoblinArcher.png&lt;br /&gt;
| Health = 18&lt;br /&gt;
| Fame = 6&lt;br /&gt;
| Glory = 6&lt;br /&gt;
| Attack = Fires an arrow at the player.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Goblin Minion&lt;br /&gt;
| image = Mob-3DGoblinMinion.png&lt;br /&gt;
| Health = 17&lt;br /&gt;
| Fame = 6&lt;br /&gt;
| Glory = 6&lt;br /&gt;
| Attack = Slams the player with a bat, dealing melee damage.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
== Lore ==&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
{{DLog||Drayruk|???}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Boss &amp;amp; Dungeon Dialogue&lt;br /&gt;
|img=&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || [Drayruk] &amp;quot;Graagh!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 33% Boss HP || [Drayruk] &amp;quot;AAAAH!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Omnipotent%27s_Citadel&amp;diff=15049</id>
		<title>Omnipotent&#039;s Citadel</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Omnipotent%27s_Citadel&amp;diff=15049"/>
		<updated>2026-06-20T12:34:31Z</updated>

		<summary type="html">&lt;p&gt;Willow: fix broken image links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-page&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Omnipotent;Follower of the Void&lt;br /&gt;
| image = Boss-3DOmnipotent.png;Bossbar-Omnipotent&lt;br /&gt;
| Health = 3575&lt;br /&gt;
| Fame = 400&lt;br /&gt;
| Glory = 400&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| Companion = Pets;Mini Archmage;Pet-2DMiniArchmage.png;0.4,&lt;br /&gt;
Mounts;Etherealmare;Mount-2DEtherealmare.png;0.4&lt;br /&gt;
| Bloodshot = Abilities;Blackhole Singularity;Ut-BlackHoleSingularity.png;0.4&lt;br /&gt;
| Royal = Weapons;Sceptre of Gloom;Ut-SceptreOfGloom.png;2,&lt;br /&gt;
Armours;Omnipotent Robe;Ut-OmnipotentRobe.png;2,&lt;br /&gt;
Armours;Omnipotent Leggings;Ut-OmnipotentLeggings.png;2&lt;br /&gt;
| Frag = Royal;50&lt;br /&gt;
| Required = 42&lt;br /&gt;
| Solo = 48&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Omnipotent&#039;s Citadel&#039;&#039;&#039; is a 42 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]] — a master of manipulation of the void&#039;s power, Omnipotent seeks to further his knowledge by testing invaders, ruled by &#039;&#039;&#039;Omnipotent, the Follower of the Void&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This dungeon is dropped by [[Lotil]] in the [[Permafrost]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-clear&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Clear ==&lt;br /&gt;
* Kill the 2 Cursed Swordsmen and Cursed Bowsmen to open the portal to the boss arena.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
== Boss Behaviour == &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Attack 1)&#039;&#039;&#039; | Omnipotent levitates into the air and unleashes a barrage of dark matter projectiles toward the player, each dealing contact damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 2)&#039;&#039;&#039; | Omnipotent circles the arena from above, summoning a tornado in its center. Each time he fires a projectile into the vortex, it bursts outward, spawning projectiles in all directions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 3)&#039;&#039;&#039; | Omnipotent channels the void’s energy to summon a black hole that, after a short delay, hurtles toward the player. If the player is sucked into the black hole, it teleports them back to spawn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 4)&#039;&#039;&#039; | Omnipotent conjures a purple cloud above him, causing waves of dark matter to rain down across the arena on to impact zones clearly marked by red circles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 50% (Phase 1)&#039;&#039;&#039; | Omnipotent cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;50% to 0% (Phase 2)&#039;&#039;&#039; | Omnipotent enters an enraged state, channeling the void’s chaos. He continues cycling through his main attacks listed above while also firing additional dark matter projectiles that inflict slowness and ricochet off floors and walls.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Enemies ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Cursed Swordsman&lt;br /&gt;
| image = Mob-3DCursedSwordsman.png&lt;br /&gt;
| Health = 550&lt;br /&gt;
| Fame = 50&lt;br /&gt;
| Glory = 50&lt;br /&gt;
| Attack = Rolls toward the player, dealing melee damage on impact if far, or slashes the player in close range.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Cursed Bowsman&lt;br /&gt;
| image = Mob-3DCursedBowsman.png&lt;br /&gt;
| Health = 358&lt;br /&gt;
| Fame = 50&lt;br /&gt;
| Glory = 50&lt;br /&gt;
| Attack = Shoots three arrows at the player if nearby, or leaps into the air to create distance, firing three arrows at the peak of the jump.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
== Lore == &lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
{{DLog||Omnipotent|???}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Boss &amp;amp; Dungeon Dialogue&lt;br /&gt;
|img=&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Clear&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Entrance || [Omnipotent] &amp;quot;Oh Lotil... The epitome of wasted potential!&amp;quot; {{Sound|VA-Omnipotent&#039;sCitadel1.ogg}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || [Omnipotent] &amp;quot;No matter! The void was to be mine and mine alone!&amp;quot; {{Sound|VA-Omnipotent&#039;sCitadel2.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| 75% Boss HP || [Omnipotent] &amp;quot;Who are you to disrupt my quest?&amp;quot; {{Sound|VA-Omnipotent&#039;sCitadel3.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 1 End || [Omnipotent] &amp;quot;YOU! CANNOT COMPREHEND MY PLANS&amp;quot; {{Sound|VA-Omnipotent&#039;sCitadel4.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| 25% Boss HP || [Omnipotent] &amp;quot;I, the rightful heir to the Void, will save this decaying realm!&amp;quot; {{Sound|VA-Omnipotent&#039;sCitadel5.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Boss Death || [Omnipotent] &amp;quot;Ha..ha. I already won... Raphael will fall... and I will return, stronger...&amp;quot; {{Sound|VA-Omnipotent&#039;sCitadel6.ogg}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;tipstricks&amp;quot;&amp;gt;&lt;br /&gt;
* When he levitates in the air to summon the black hole, if you have low speed, immediately start running away from him; otherwise, the black hole will catch up to you very quickly.&lt;br /&gt;
* When he starts summoning tornados, you can DPS omnipotent the whole time and ignore the projectiles completely if your survivability is decent. Just follow him as he travels around the arena.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Omnipotent%27s_Citadel&amp;diff=15048</id>
		<title>Omnipotent&#039;s Citadel</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Omnipotent%27s_Citadel&amp;diff=15048"/>
		<updated>2026-06-20T12:34:12Z</updated>

		<summary type="html">&lt;p&gt;Willow: fix broken image links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-page&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Omnipotent;Follower of the Void&lt;br /&gt;
| image = Boss-3DOmnipotent.png;Bossbar-Omnipotent&lt;br /&gt;
| Health = 3575&lt;br /&gt;
| Fame = 400&lt;br /&gt;
| Glory = 400&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| Companion = Pets;Mini Archmage;Pet-2DMiniArchmage.png;0.4,&lt;br /&gt;
Mounts;Etherealmare;Mount-2DEtherrealmare.png;0.4&lt;br /&gt;
| Bloodshot = Abilities;Blackhole Singularity;Ut-BlackHoleSingularity.png;0.4&lt;br /&gt;
| Royal = Weapons;Sceptre of Gloom;Ut-SceptreOfGloom.png;2,&lt;br /&gt;
Armours;Omnipotent Robe;Ut-OmnipotentRobe.png;2,&lt;br /&gt;
Armours;Omnipotent Leggings;Ut-OmnipotentLeggings.png;2&lt;br /&gt;
| Frag = Royal;50&lt;br /&gt;
| Required = 42&lt;br /&gt;
| Solo = 48&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Omnipotent&#039;s Citadel&#039;&#039;&#039; is a 42 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]] — a master of manipulation of the void&#039;s power, Omnipotent seeks to further his knowledge by testing invaders, ruled by &#039;&#039;&#039;Omnipotent, the Follower of the Void&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This dungeon is dropped by [[Lotil]] in the [[Permafrost]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-clear&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Clear ==&lt;br /&gt;
* Kill the 2 Cursed Swordsmen and Cursed Bowsmen to open the portal to the boss arena.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
== Boss Behaviour == &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Attack 1)&#039;&#039;&#039; | Omnipotent levitates into the air and unleashes a barrage of dark matter projectiles toward the player, each dealing contact damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 2)&#039;&#039;&#039; | Omnipotent circles the arena from above, summoning a tornado in its center. Each time he fires a projectile into the vortex, it bursts outward, spawning projectiles in all directions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 3)&#039;&#039;&#039; | Omnipotent channels the void’s energy to summon a black hole that, after a short delay, hurtles toward the player. If the player is sucked into the black hole, it teleports them back to spawn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 4)&#039;&#039;&#039; | Omnipotent conjures a purple cloud above him, causing waves of dark matter to rain down across the arena on to impact zones clearly marked by red circles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 50% (Phase 1)&#039;&#039;&#039; | Omnipotent cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;50% to 0% (Phase 2)&#039;&#039;&#039; | Omnipotent enters an enraged state, channeling the void’s chaos. He continues cycling through his main attacks listed above while also firing additional dark matter projectiles that inflict slowness and ricochet off floors and walls.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Enemies ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Cursed Swordsman&lt;br /&gt;
| image = Mob-3DCursedSwordsman.png&lt;br /&gt;
| Health = 550&lt;br /&gt;
| Fame = 50&lt;br /&gt;
| Glory = 50&lt;br /&gt;
| Attack = Rolls toward the player, dealing melee damage on impact if far, or slashes the player in close range.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Cursed Bowsman&lt;br /&gt;
| image = Mob-3DCursedBowsman.png&lt;br /&gt;
| Health = 358&lt;br /&gt;
| Fame = 50&lt;br /&gt;
| Glory = 50&lt;br /&gt;
| Attack = Shoots three arrows at the player if nearby, or leaps into the air to create distance, firing three arrows at the peak of the jump.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
== Lore == &lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
{{DLog||Omnipotent|???}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Boss &amp;amp; Dungeon Dialogue&lt;br /&gt;
|img=&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Clear&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Entrance || [Omnipotent] &amp;quot;Oh Lotil... The epitome of wasted potential!&amp;quot; {{Sound|VA-Omnipotent&#039;sCitadel1.ogg}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || [Omnipotent] &amp;quot;No matter! The void was to be mine and mine alone!&amp;quot; {{Sound|VA-Omnipotent&#039;sCitadel2.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| 75% Boss HP || [Omnipotent] &amp;quot;Who are you to disrupt my quest?&amp;quot; {{Sound|VA-Omnipotent&#039;sCitadel3.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 1 End || [Omnipotent] &amp;quot;YOU! CANNOT COMPREHEND MY PLANS&amp;quot; {{Sound|VA-Omnipotent&#039;sCitadel4.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| 25% Boss HP || [Omnipotent] &amp;quot;I, the rightful heir to the Void, will save this decaying realm!&amp;quot; {{Sound|VA-Omnipotent&#039;sCitadel5.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Boss Death || [Omnipotent] &amp;quot;Ha..ha. I already won... Raphael will fall... and I will return, stronger...&amp;quot; {{Sound|VA-Omnipotent&#039;sCitadel6.ogg}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;tipstricks&amp;quot;&amp;gt;&lt;br /&gt;
* When he levitates in the air to summon the black hole, if you have low speed, immediately start running away from him; otherwise, the black hole will catch up to you very quickly.&lt;br /&gt;
* When he starts summoning tornados, you can DPS omnipotent the whole time and ignore the projectiles completely if your survivability is decent. Just follow him as he travels around the arena.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Illarius%27_Hideout&amp;diff=15047</id>
		<title>Illarius&#039; Hideout</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Illarius%27_Hideout&amp;diff=15047"/>
		<updated>2026-06-20T12:33:46Z</updated>

		<summary type="html">&lt;p&gt;Willow: fix broken image links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-page&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Loa;The Creator&lt;br /&gt;
| image = Boss-3DLoa.png;Bossbar-Loa&lt;br /&gt;
| Health = 5280&lt;br /&gt;
| Fame = 600&lt;br /&gt;
| Glory = 600&lt;br /&gt;
| Tiered = 9-10&lt;br /&gt;
| Companion = Pets;Elder Ent;Pet-2DElderEnt.png;0.2,&lt;br /&gt;
Mounts;Woodland Mantibane;Mount-2DWoodlandMantibane.png;0.2&lt;br /&gt;
| Royal = Abilities;Wild Wisps*;Ut-WildWisps.png;1.8,&lt;br /&gt;
Weapons;Blossom blade;Ut-BlossomBlade.png;3,&lt;br /&gt;
Abilities;Dilapidated Skull;Ut-DilapidatedSkull.png;3,&lt;br /&gt;
Armours;Greatwood Greaves;Ut-GreatwoodGreaves.png;3&lt;br /&gt;
| Frag = Bloodshot;5,Royal;120&lt;br /&gt;
| Required = 54&lt;br /&gt;
| Solo = 60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Illarius&#039; Hideout&#039;&#039;&#039; is a 54 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]] — home to an ent from the stem of creation, ruled by &#039;&#039;&#039;Loa, The Creator&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This dungeon is dropped by [[Illarius]] in the [[Jungle]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-clear&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Clear ==&lt;br /&gt;
* Go through the dungeon&#039;s pathways, which split into 3, and go towards the end of each path in order to find a Dyerftum Overlord.&lt;br /&gt;
* After killing all 3 Dyerftum Overlords, the location of their death turns into purple particles which teleport you into the boss arena in order to fight Loa.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
== Boss Behaviour == &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Attack 1)&#039;&#039;&#039; | Loa burrows their roots into the ground, dividing the arena into sections. The roots erupt violently, dealing massive damage to anyone caught within them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 2)&#039;&#039;&#039; | Loa channels the forest’s energy, releasing multiple waves of condensed plant matter that shoot outward in all directions, each projectile dealing damage on impact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 3)&#039;&#039;&#039; | Loa calls upon nature to attack, firing waves of leaves toward the player. Each wave hides an abnormal leaf that pierces through targets and moves unpredictably, making it harder to avoid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 4)&#039;&#039;&#039; | Loa slams the ground, summoning sentient plants that fire bouncing spores across the arena. Alongside them, spores crawl along the ground, homing toward players and inflicting damage and stunning them on contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 0% (Phase 1)&#039;&#039;&#039; | Loa cycles through their main attacks listed above to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Enemies ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Dyerftum Overlord&lt;br /&gt;
| image = Mob-3DDyerftumOverlord.png&lt;br /&gt;
| Health = 495&lt;br /&gt;
| Fame = 100&lt;br /&gt;
| Glory = 100&lt;br /&gt;
| Attack = Attacks the player if close, spits poisonous sap that leaves behind an AoE poison cloud, pulls the player inward, or launches tornadoes that knock the player back and deal damage upon collision with walls.&lt;br /&gt;
| Royal = Abilities;Wild Wisps;Ut-WildWisps.png;1.8&lt;br /&gt;
| Frag = Royal;20&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Live Branch&lt;br /&gt;
| image = Mob-3DLiveBranch.png&lt;br /&gt;
| Health = 176&lt;br /&gt;
| Fame = 45&lt;br /&gt;
| Glory = 45&lt;br /&gt;
| Attack = Collapses near the player, exploding into sharp branches that deal contact damage.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Dyerftum Brute&lt;br /&gt;
| image = Mob-3DDyerftumBrute.png&lt;br /&gt;
| Health = 154&lt;br /&gt;
| Fame = 45&lt;br /&gt;
| Glory = 45&lt;br /&gt;
| Attack = Performs melee attacks or slams the ground near the player, inflicting Slowness and Levitation.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Sapper&lt;br /&gt;
| image = Mob-3DSapper.png&lt;br /&gt;
| Health = 121&lt;br /&gt;
| Fame = 45&lt;br /&gt;
| Glory = 45&lt;br /&gt;
| Attack = Fires a projectile that inflicts Slowness at the player.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Dyerftling&lt;br /&gt;
| image = Mob-3DDyerftling.png&lt;br /&gt;
| Health = 110&lt;br /&gt;
| Fame = 45&lt;br /&gt;
| Glory = 45&lt;br /&gt;
| Attack = Fires a projectile that stuns the player.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
== Lore == &lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
{{DLog||Loa|???}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Boss &amp;amp; Dungeon Dialogue&lt;br /&gt;
|img=&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Clear&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Overlord Killed || A Dyerftum Overlord has been defeated!&lt;br /&gt;
|-&lt;br /&gt;
| All Overlords Killed || Portals to Loa&#039;s arena have appeared!&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || [Loa] &amp;quot;I should have known creating life outside of my own would cause complications. You will be the end of Telos!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 66% Boss HP || [Loa] &amp;quot;You have no idea who controls the realms! You should be coming to me for help!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 33% Boss HP || [Loa] &amp;quot;Illarius should never have mentioned this sacred place...&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;tipstricks&amp;quot;&amp;gt;&lt;br /&gt;
* When you get caught by a snare (spores), you can still hold jump to move around, and the effect will wear off shortly.&lt;br /&gt;
* When Loa aggros you and attacks you with leaves, move left and right as he fires them. This allows you to deal damage to Loa while dodging the attack. (Having higher speed here helps here.)&lt;br /&gt;
* In general, avoid staying too close to Loa, as he may use his leaf attack or fire waves of condensed plants that can quickly deplete your health at close range.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=File:PetSkin-3DOphanoid.png&amp;diff=15046</id>
		<title>File:PetSkin-3DOphanoid.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=File:PetSkin-3DOphanoid.png&amp;diff=15046"/>
		<updated>2026-06-20T12:30:54Z</updated>

		<summary type="html">&lt;p&gt;Willow: Willow uploaded a new version of File:PetSkin-3DOphanoid.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{License|fairuse}}&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Legacy:Void&amp;diff=15045</id>
		<title>Legacy:Void</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Legacy:Void&amp;diff=15045"/>
		<updated>2026-06-20T12:28:23Z</updated>

		<summary type="html">&lt;p&gt;Willow: fix broken image links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-page&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Shadowflare;Voided Phoenix&lt;br /&gt;
| image = LegacyBoss-3DShadowflare.png;LegacyBossbar-Shadowflare&lt;br /&gt;
| Health = 5885&lt;br /&gt;
| Fame = 600&lt;br /&gt;
| Tiered = 9-10&lt;br /&gt;
| Companion = Pets;LegacyDragon Warrior;LegacyPet-2DDragonWarrior.png;0.2,&lt;br /&gt;
Mounts;Sunflare;LegacyMount-2DSunflare.png;0.2&lt;br /&gt;
| Bloodshot = Abilities;Void Star;LegacyUt-VoidStar.png;0.8&lt;br /&gt;
| Royal = Weapons;Voided Staff;LegacyUt-VoidedStaff.png;3,&lt;br /&gt;
Armours;Void Hat;LegacyUt-VoidHat.png;3,&lt;br /&gt;
Armours;Breastplate Of New Life;LegacyUt-BreastplateOfNewLife.png;3&lt;br /&gt;
| Frag = Royal;20&lt;br /&gt;
| Required = 52&lt;br /&gt;
| Solo = 66&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Legacy Void&#039;&#039;&#039; is a 52 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]], ruled by &#039;&#039;&#039;Shadowflare, the Voided Phoenix&#039;&#039;&#039;. Corrupted by the void&#039;s power, Shadowflare fights the player in her domain.&lt;br /&gt;
&lt;br /&gt;
This dungeon is dropped by [[Chungus]] in the [[Swamp]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
== Boss Behaviour == &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Arena Hazard)&#039;&#039;&#039; | Throughout the battle, flamelets continuously hatch from their eggs in the four corners of the arena. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 1)&#039;&#039;&#039; | Shadowflare ascends into the air and breathes out a stream of fire toward a marked player. The chosen target is highlighted by a glowing aura and warned by a message before the attack begins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 2)&#039;&#039;&#039; | Shadowflare takes flight, then slams into the ground, unleashing shards of the void that are shot outward in every direction, dealing contact damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 3)&#039;&#039;&#039; | Shadowflare hovers above the arena, channeling arcing beams of the void that chase a targeted player. Every time she hops, she deals AoE damage in a medium radius.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 4)&#039;&#039;&#039; | Shadowflare pursues the player across the ground, releasing multiple void fragments in three directions, each fragment dealing damage on impact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 0% (Phase 1)&#039;&#039;&#039; | Shadowflare cycles through her main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;50% to 0% (Phase 2)&#039;&#039;&#039; | Shadowflare exalts herself by channeling the void’s pure energy. Her attacks now unleash additional projectiles and deal increased damage. The arena becomes unstable, and the arena gains voided blocks which damage the player if stepped on.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Enemies ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Flamelet&lt;br /&gt;
| image = Mob-3DFlamelet.png&lt;br /&gt;
| Health = 88&lt;br /&gt;
| Fame = 0&lt;br /&gt;
| Attack = Shoots bursts of flame toward the player or dashes forward, causing AoE damage in a small area upon impact.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
== Lore == &lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
{{DLog||Shadowflare|???}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Dialogue&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || [Shadowflare] &amp;quot;I will burn you to a crisp!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 75% Boss HP || [Shadowflare] &amp;quot;The rustborn kingdom powers my soul!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 1 End || [Shadowflare] &amp;quot;No... I cannot...&amp;quot; &amp;lt;br /&amp;gt;[Shadowflare] &amp;quot;You will come with me!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 25% Boss HP || [Shadowflare] &amp;quot;Your incarnations will incinerate into ASH!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&amp;lt;div class=&amp;quot;tipstricks&amp;quot;&amp;gt;&lt;br /&gt;
* When Shadowflare performs the attack where she shoots void fragments in four directions, you can dodge it by standing in the areas where she previously fired the fragments. Continue moving in this pattern until the phase ends to avoid taking damage.&lt;br /&gt;
* Do not stand too far from the center of the arena; if you do, Flamelets will start aggroing on you, and they can be very annoying to deal with.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Seraph%27s_Domain&amp;diff=15044</id>
		<title>Seraph&#039;s Domain</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Seraph%27s_Domain&amp;diff=15044"/>
		<updated>2026-06-20T12:26:08Z</updated>

		<summary type="html">&lt;p&gt;Willow: fix broken image links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-page&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = True Seraph;The Forsaken Conqueror&lt;br /&gt;
| image = Boss-3DTrueSeraph.png;Bossbar-TrueSeraph&lt;br /&gt;
| Health = 22000&lt;br /&gt;
| Fame = 10000&lt;br /&gt;
| Glory = 10000&lt;br /&gt;
| Tiered = 11&lt;br /&gt;
| Companion = Pets;Thanatos;Pet-2DThanatos.png;0.3,&lt;br /&gt;
Mounts;Seraphix;Mount-2DSeraphix.png;0.3&lt;br /&gt;
| Unholy = Loot;The Holy Cross;Item-TheHolyCross.gif;1.5&lt;br /&gt;
| Bloodshot = Abilities;Visage Of The Night;Ut-VisageOfTheNight.png;0.4,&lt;br /&gt;
Abilities;Baphomet&#039;s Bomb;Ut-Baphomet&#039;sBomb.png;0.4,&lt;br /&gt;
Abilities;Blood Of The Heretics;Ut-BloodOfTheHeretics.png;0.4,&lt;br /&gt;
Abilities;Feathers Of The Seraph;Ut-FeathersOfTheSeraph.png;0.4,&lt;br /&gt;
Weapons;Seraph&#039;s Essence;Ut-Seraph&#039;sEssence.png;0.4,&lt;br /&gt;
Abilities;Empyrean Epitome;Ut-EmpyreanEpitome.png;0.4&lt;br /&gt;
| Frag = Bloodshot;150&lt;br /&gt;
| Required = 70&lt;br /&gt;
| Solo = 76&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Seraph&#039;s Domain&#039;&#039;&#039; is a 70 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]], ruled by &#039;&#039;&#039;True Seraph, the Forsaken Conqueror&#039;&#039;&#039;. [PROJECT: ICARUS], now commencing... You can sense them, right? It&#039;s time to fulfil your purpose. Show me what you can do, Silverling. Prepare yourself.&lt;br /&gt;
&lt;br /&gt;
This dungeon is accessed by defeating [[Celestial%27s_Province:_Part_2|Seraphim]] and then using a Sigil of Eternal Light, obtained from being the highest damager of [[Raphael]] in [[Raphael&#039;s Chamber]], on the locked gate.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
==Boss Behaviour== &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Set 1, Attack 1: Slow Beams)&#039;&#039;&#039; | True Seraph summons seven celestial anchors which he moves outward from him. These anchors summon celestial beams in eight directions which, once they activate, deal a huge amount of damage if the player remains in their path. Throughout this phase, True Seraph is also releasing small, exalted feathers from himself which shoot outward and deal contact damage, as well as larger feathers that are shot out from two sides of the arena. He summons the anchors four times before the phase ends. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 1, Attack 2)&#039;&#039;&#039; | True Seraph teleports to the centre of the arena and pulls the player with him. He then splits the arena into two rings; the largest ring deals damage, and the player must remain in the medium ring. He then proceeds to start releasing two types of projectiles from himself in all directions; slower, exalted, black feather-like projectiles with small gaps in between them, as well as black feather-like projectiles which are faster and are meant to confuse the player. Throughout this phase, True Seraph receives 50% less damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 2, Attack 1: Fast Beams)&#039;&#039;&#039; | True Seraph flies above the centre of the arena before flooding it with celestial beams, only leaving small diamond-shaped pockets that the player must stand in to not receive damage. He also summons feather-like projectiles in the edges of the arena which move slowly and deal contact damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 2, Attack 2: Rain)&#039;&#039;&#039; | True Seraph begins hovering around the arena while throwing down poison onto the floor. This is indicated by a line of action from Seraphim as well as an indicator to what area they will affect. Additionally, eyes will periodically spawn on the outer ring of the arena which, when stabbed with a holy cross, will release feather-like projectiles in all directions which deal damage on contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 80% (Phase 1)&#039;&#039;&#039; | True Seraph teleports to five areas of the arena (the four cardinal directions as well as the middle), each time firing four sets of seven feather-like projectiles in all directions after a brief delay of teleporting. In addition, there are five white balls in the outer ring of the area which periodically shoot out three projectiles. Both of these projectiles can bounce off of the arena&#039;s wall once before despawning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;80% to 50% (Phase 2)&#039;&#039;&#039; | True Seraph flies across the arena in a straight line extremely quickly. Upon reaching the edge of the arena, he creates an expanding shot of feathers. True Seraph then begins cycling through his Set 1 attacks listed above in order to damage the player, but always beginning with Attack 1, Slow Beams.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;50% (Phase 3: QR Code)&#039;&#039;&#039; | True Seraph teleports the player into a different dimension; the Seraphic Dimension. He then begins selecting random places in the small arena to summon celestial anchors which summon celestial beams in all directions, which after a small delay, deal huge damage if the player remains in them. Throughout this phase, True Seraph informs the player what colored block they must stand on in order to not receive damage. In addition, two sides of the arena will release a line of feather-like projectiles which deal contact damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;50% to 20% (Phase 4)&#039;&#039;&#039; | True Seraph cycles through his Set 2 attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20% to 0% (Phase 5: Desperation)&#039;&#039;&#039; | True Seraph hovers over the arena and encloses it in beams. He then targets a player and forms a line of action towards them which, after a brief delay, will release red feather-like projectiles in all directions which deal a high amount of contact damage. After the first feathers are released, True Seraph dashes into the indicated area before releasing another wave of red feather-like projectiles in all directions. In addition, black, exalted feather-like projectiles are released periodically from the edges of the arena throughout the fight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
== Lore == &lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
{{DLog||Azrael|As the sun dips below the horizon, one must grovel if they are to survive the darkness. But they chose to persevere. And continue to live...&lt;br /&gt;
&lt;br /&gt;
End their suffering. This is my ultimatum.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Boss &amp;amp; Dungeon Dialogue&lt;br /&gt;
|img=&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || [True Seraph] &amp;quot;I hear you, scum of the False God. What will it be this time? My wings? My liver?&amp;quot; {{Sound|VA-Seraph&#039;sDomain1.ogg}} &amp;lt;br /&amp;gt;[True Seraph] &amp;quot;Take your pick. I will not let you defile me so easily.&amp;quot; {{Sound|VA-Seraph&#039;sDomain2.ogg}} &amp;lt;br /&amp;gt;[True Seraph] &amp;quot;I will send you back to Zarithal in ashes.&amp;quot; {{Sound|VA-Seraph&#039;sDomain3A.ogg}} {{Sound|VA-Seraph&#039;sDomain3B.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 1 End || [True Seraph] &amp;quot;I sense a Seraphim’s fading spirit. Poor child. Your death deals me more pain than any torture…&amp;quot; {{Sound|VA-Seraph&#039;sDomain4.ogg}} &amp;lt;br /&amp;gt;[True Seraph] &amp;quot;Is this YOUR doing?!! Inconceivable.&amp;quot; {{Sound|VA-Seraph&#039;sDomain5A.ogg}} {{Sound|VA-Seraph&#039;sDomain5B.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 2 End || [True Seraph] &amp;quot;And yet…you are unlike anything I have encountered in my ventures to the unknown…&amp;quot; {{Sound|VA-Seraph&#039;sDomain6.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 3 End || LET THERE BE DARKNESS... {{Sound|VA-Seraph&#039;sDomain7.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 4 End || [True Seraph] &amp;quot;GAH...you...YOU MISERABLE CREATURES. / YOU THINK THIS HINDERS ME?&amp;quot; {{Sound|VA-Seraph&#039;sDomain8A.ogg}} {{Sound|VA-Seraph&#039;sDomain8B.ogg}} &amp;lt;br /&amp;gt;[True Seraph] &amp;quot;YOU CANNOT FATHOM THE TRUE MEANING OF PAIN!&amp;quot; {{Sound|VA-Seraph&#039;sDomain9A.ogg}} {{Sound|VA-Seraph&#039;sDomain9B.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| 10% Boss HP || [True Seraph] &amp;quot;LOOK AT ME. RIP ME APART AND I SHALL PIECE…&amp;quot; {{Sound|VA-Seraph&#039;sDomain10A.ogg}} {{Sound|VA-Seraph&#039;sDomain10B.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| 5% Boss HP || [True Seraph] &amp;quot;Your eyes…they’re…his. It can’t be…&amp;quot; {{Sound|VA-Seraph&#039;sDomain11A.ogg}} {{Sound|VA-Seraph&#039;sDomain11B.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Boss Death || [True Seraph] &amp;quot;My body…I’m not supposed to… / I promised them…Ezekiel…Samael…&amp;quot; {{Sound|VA-Seraph&#039;sDomain12A.ogg}} {{Sound|VA-Seraph&#039;sDomain12BA.ogg}} {{Sound|VA-Seraph&#039;sDomain12BB.ogg}} &amp;lt;br /&amp;gt;[D...] &amp;quot;Time to come home, Azrael.&amp;quot; {{Sound|VA-Seraph&#039;sDomain13.ogg}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;tipstricks&amp;quot;&amp;gt;&lt;br /&gt;
* It is recommended to use a weapon with a high cooldown and quick hit, so you can flick up and hit True Seraph. In the downtime of your weapon you can go back to looking down to focus on dodging.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Shadowlands&amp;diff=15043</id>
		<title>Shadowlands</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Shadowlands&amp;diff=15043"/>
		<updated>2026-06-20T12:25:31Z</updated>

		<summary type="html">&lt;p&gt;Willow: fix broken image links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#description2:The Shadowlands is the most dangerous biomes found within Telos Realms. Unlike other biomes, it is not classified under any biome category, allowing it to stand alone as a separate region in the realm, shrouded in mystery. The area is consumed by darkness, where visibility is low and danger is around every corner.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot; widths=500px heights=250px style=&amp;quot;display: flex; justify-content: center; flex-wrap: wrap;&amp;quot;&amp;gt;&lt;br /&gt;
Biome-Shadowlands1.png&lt;br /&gt;
Biome-Shadowlands2.png&lt;br /&gt;
Biome-Shadowlands3.png&lt;br /&gt;
Biome-Shadowlands4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Biome Data ==&lt;br /&gt;
The &#039;&#039;&#039;Shadowlands&#039;&#039;&#039; is one of the most dangerous biomes found within Telos Realms. Unlike other biomes (with the exception of the [[Radiant Isles]], it is not classified under any biome category, allowing it to stand alone as a separate region in the realm, shrouded in mystery. The area is consumed by darkness, where visibility is low and danger is around every corner.&lt;br /&gt;
&lt;br /&gt;
The biome is home to four bosses; Reaper, Warden, Herald, and Defender; each guarding their own respective section of the biome. Certain mobs that spawn in the Shadowlands have a chance to drop a dungeon portal, such as the [[Dreadwood Thicket]] and [[Resounding Ruins]].&lt;br /&gt;
&lt;br /&gt;
The entrance to the Shadowlands can only be found at the centre of the realm, where a guard will be protecting the entry point and restricting who may enter.&lt;br /&gt;
&lt;br /&gt;
Unlike all other biomes, entry into this biome is restricted, requiring players to be at least Level 20 and have 62+ [[Game Mechanics#Tier_Points|Tier Points]]. &lt;br /&gt;
&lt;br /&gt;
{{DLog|Biome|Shadowlands| &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[Transmission Received]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The air reeks of rot here. The sun dares not peek over the horizon, for it fears the indescribable horrors lurking in the shadows. &lt;br /&gt;
&lt;br /&gt;
The legion that swore to protect this valley has been reduced to twisted monstrosities that mindlessly roam this wasteland. Killing these mobs will accumulate points.&lt;br /&gt;
&lt;br /&gt;
Accumulating 200 points in one of three specific regions will spawn its respective Fallen Hero.&lt;br /&gt;
&lt;br /&gt;
Upon defeating any shadowlands miniboss, a point will be granted towards the spawning of the Defender. &lt;br /&gt;
&lt;br /&gt;
A strange barrier seem to repel any attack made upon the Fallen Heroes, only yielding to weapons imbued with shadow. This is tracked through Shadow Points, which will accumulate up to a max of 40 upon killing Shadowland mobs. Shadow points will dissipate every 30 seconds and a minimum of 25 are required in order to damage the minibosses, however, The Defender oddly does not require a minimum amount of shadow points to kill.&lt;br /&gt;
&lt;br /&gt;
Sylvaris from the [[Dreadwood Thicket]] will provide a point towards the Defender and give 50 points towards spawning each miniboss. It will also give 20 shadow points.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
That&#039;s a lot to process isn&#039;t it? I wish you success, I really do.&lt;br /&gt;
&lt;br /&gt;
I hope this works...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Transmission Ended]&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Biome Enemies ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Ram Rider&lt;br /&gt;
| image = Mob-3DRamRider.png&lt;br /&gt;
| Health = 165&lt;br /&gt;
| Fame = 55&lt;br /&gt;
| Glory = 55&lt;br /&gt;
| DungeonDrop = Dreadwood Thicket;Key-DreadwoodThicket.png;&lt;br /&gt;
| Attack = Throws their spear at the player, charges forward to bash any in their path, or summons three spectral steeds that deal damage on contact.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Necrotic Spirit&lt;br /&gt;
| image = Mob-3DNecroticSpirit.png&lt;br /&gt;
| Health = 149&lt;br /&gt;
| Fame = 55&lt;br /&gt;
| Glory = 55&lt;br /&gt;
| DungeonDrop = Dreadwood Thicket;Key-DreadwoodThicket.png&lt;br /&gt;
| Attack = Summons three arrows that home toward the player, fires a wide magical projectile, slams their scepter into the ground causing knockback in a small radius, or turns invisible and teleports behind the player.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Feral Spirit&lt;br /&gt;
| image = Mob-3DFeralSpirit.png&lt;br /&gt;
| Health = 149&lt;br /&gt;
| Fame = 55&lt;br /&gt;
| Glory = 55&lt;br /&gt;
| DungeonDrop = Dreadwood Thicket;Key-DreadwoodThicket.png&lt;br /&gt;
| Attack = Dashes toward the player and slashes upon contact.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Corrupted Bruiser&lt;br /&gt;
| image = Mob-3DCorruptedBruiser.png&lt;br /&gt;
| Health = 275&lt;br /&gt;
| Fame = 60&lt;br /&gt;
| Glory = 60&lt;br /&gt;
| Attack = Strikes the player in a 2-hit combo before slamming the ground, or leaps into the air and smashes down onto an indicated area, causing massive knockback, damage, and inflicting Slowness.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Corrupted Prowler&lt;br /&gt;
| image = Mob-3DCorruptedProwler.png&lt;br /&gt;
| Health = 176&lt;br /&gt;
| Fame = 55&lt;br /&gt;
| Glory = 55&lt;br /&gt;
| Attack = Punches the player in a 3-hit combo.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Corrupted Puker&lt;br /&gt;
| image = Mob-3DCorruptedPuker.png&lt;br /&gt;
| Health = 154&lt;br /&gt;
| Fame = 55&lt;br /&gt;
| Glory = 55&lt;br /&gt;
| Attack = Spits a projectile at the player that inflicts Slowness.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Mire&lt;br /&gt;
| image = Mob-3DMire.png&lt;br /&gt;
| Health = 165&lt;br /&gt;
| Fame = 55&lt;br /&gt;
| Glory = 55&lt;br /&gt;
| DungeonDrop = Resounding Ruins;Key-ResoundingRuins.png&lt;br /&gt;
| Attack = Throws three sculk projectiles at the player and occasionally launches a projectile that summons a Scindle.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Scindle&lt;br /&gt;
| image = Mob-3DScindle.png&lt;br /&gt;
| SpecialInfo = This mob is only summoned from the Mire.&lt;br /&gt;
| Health = 121&lt;br /&gt;
| Fame = 55&lt;br /&gt;
| Glory = 55&lt;br /&gt;
| DungeonDrop = Resounding Ruins;Key-ResoundingRuins.png&lt;br /&gt;
| Attack = Stabs the player.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Soul Bearer&lt;br /&gt;
| image = Mob-3DSoulBearer.png&lt;br /&gt;
| Health = 154&lt;br /&gt;
| Fame = 55&lt;br /&gt;
| Glory = 55&lt;br /&gt;
| DungeonDrop = Resounding Ruins;Key-ResoundingRuins.png&lt;br /&gt;
| Attack = Throws damaged pieces of broken souls at the player.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Screamer&lt;br /&gt;
| image = Mob-3DScreamer.png&lt;br /&gt;
| Health = 149&lt;br /&gt;
| Fame = 55&lt;br /&gt;
| Glory = 55&lt;br /&gt;
| DungeonDrop = Resounding Ruins;Key-ResoundingRuins.png&lt;br /&gt;
| Attack = Slashes at the player or lets out a deafening scream, dealing AoE damage in a cone shape.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Biome Bosses ==&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Warden&lt;br /&gt;
|text=Warden&lt;br /&gt;
|img=Boss-2DWarden&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Warden;Fallen Hero&lt;br /&gt;
| image = Boss-3DWarden.png;Bossbar-Warden&lt;br /&gt;
| Health = 4400&lt;br /&gt;
| Fame = 500&lt;br /&gt;
| Glory = 500&lt;br /&gt;
| Biome = [[Shadowlands]]&lt;br /&gt;
| Bloodshot = Weapons;Dawnbringer;Ut-Dawnbringer.png;0.5&lt;br /&gt;
| Royal = Armours;Warden&#039;s Faceguard;Ut-Warden&#039;sFaceguard.png;2,&lt;br /&gt;
Armours;Warden&#039;s Garment;Ut-Warden&#039;sGarment.png;2&lt;br /&gt;
| Frag = Bloodshot;5,Royal;50&lt;br /&gt;
}}&lt;br /&gt;
Commander of the Vanguard Cohort, the Warden was known as a steadfast and kind individual. They found the most joy in teaching and raising newer soldiers to eventually join the legion; a trait passed on by their master Raphael. Alas, in their haste to guide others, they never saw the Sanguine Lord approaching.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;EXTRA INFO: This boss can only drop a Royal Fragment if an Untiered Item is also dropped.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} The Warden moves toward the player, sending out slow moving slashes that deal damage on contact.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} The Warden channels their energy, then performs a spinning slash across a wide area, releasing three spiked disks in a shotgun pattern that bounce on the arena&#039;s walls.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} The Warden thrusts their halberd forward in a piercing jab, dealing heavy knockback and damage to any player caught by it. This attack also releases three spiked disks in a shotgun pattern that bounce around the arena.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} The Warden slams their halberd into the ground, launching nearby players into the air and firing four spiked disks in a cross shaped pattern that rebound off of the arena&#039;s walls.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} The Warden leaps high into the air before crashing down, creating a shockwave that launches players upward and sending four spiked disks in a cross pattern.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} The Warden cycles through their main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Warden|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Pre-Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Spawn {{!}}{{!}} [Warden] &amp;quot;The flag flies once more.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damaging Boss {{!}}{{!}} [Warden] &amp;quot;Look at it, &amp;lt;player&amp;gt;. This battle standard is all I have left to honour my fallen brethren.&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Warden] &amp;quot;Remember us, warriors.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Herald&lt;br /&gt;
|text=Herald&lt;br /&gt;
|img=Boss-2DHerald&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Herald;Fallen Hero&lt;br /&gt;
| image = Boss-3DHerald.png;Bossbar-Herald&lt;br /&gt;
| Health = 4675&lt;br /&gt;
| Fame = 500&lt;br /&gt;
| Glory = 500&lt;br /&gt;
| Biome = [[Shadowlands]]&lt;br /&gt;
| Bloodshot = Abilities;Last Stand;Ut-LastStand.png;0.5&lt;br /&gt;
| Royal = Armours;Heraldic Heelguards;Ut-HeraldicHeelguards.png;2,&lt;br /&gt;
Weapons;Luminous Flame;Ut-LuminousFlame.png;2&lt;br /&gt;
| Frag = Bloodshot;5,Royal;50&lt;br /&gt;
}}&lt;br /&gt;
Commander of the Scout Cohort, the Herald gained their title for their willingness to venture into dangerous territory. They were thus celebrated for their brave and unyielding nature, traits passed on by their teacher Raphael. Ironically, the Herald fell to the Sanguine Lord before they were able to warn the legion of their impending doom.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;EXTRA INFO: This boss can only drop a Royal Fragment if an Untiered Item is also dropped.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Arena Hazard) {{!}} The Herald periodically calls upon a rain of fire. Each impact deals damage in a small area, which is indicated by yellow lights on the arena floor.&lt;br /&gt;
&lt;br /&gt;
(Attack 1) {{!}} The Herald fires a projectile that fissures the ground, dealing damage to any player caught in its path.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} The Herald unleashes a carpet of fire that moves forward, burning and damaging players.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} The Herald moves toward the player while releasing slow moving slashes, dealing contact damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} The Herald spins, firing red projectiles outward in all directions, each dealing damage on contact.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} The Herald spins, releasing yellow projectiles that travel outward before returning back as slashes when reaching their maximum range.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} The Herald cycles through their main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Herald|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Pre-Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Spawn {{!}}{{!}} [Herald] &amp;quot;The torch burns bright.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damaging Boss {{!}}{{!}} [Herald] &amp;quot;The flames cast deep shadows, &amp;lt;player&amp;gt;. There’s a tragic tale within them, growing darker the further you stray.&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Herald] &amp;quot;Never let go of the light.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Reaper&lt;br /&gt;
|text=Reaper&lt;br /&gt;
|img=Boss-2DReaper&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Reaper;Fallen Hero&lt;br /&gt;
| image = Boss-3DReaper.png;Bossbar-Reaper&lt;br /&gt;
| Health = 5500&lt;br /&gt;
| Fame = 500&lt;br /&gt;
| Glory = 500&lt;br /&gt;
| Biome = [[Shadowlands]]&lt;br /&gt;
| Bloodshot = Armours;Reaper&#039;s Vest;Ut-Reaper&#039;sVest.png;0.5&lt;br /&gt;
| Royal = Armours;Soulless Shoes;Ut-SoullessShoes.png;2,&lt;br /&gt;
Abilities;Chalice Of Rot;Ut-ChaliceOfRot.png;2&lt;br /&gt;
| Frag = Bloodshot;5,Royal;50&lt;br /&gt;
}}&lt;br /&gt;
Commander of the Cutthroat Cohort, the Reaper was a silent killing machine. Their resolve was a value they lived by after training with Raphael. Despite this, their focus was broken as they gazed into the hauntingly hollow eyes of the Sanguine Lord, leaving only fear as they were cut down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;EXTRA INFO: This boss can only drop a Royal Fragment if an Untiered Item is also dropped.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Arena Hazard) {{!}} The Reaper&#039;s mere presence allows devastating maelstroms to form around the arena, starting cyan and harmless before turning purple and dealing continuous damage while within it. &lt;br /&gt;
&lt;br /&gt;
(Attack 1) {{!}} The Reaper walks towards the player, sending out two slow slash projectiles before spinning and sending out a ring of slashes in all directions.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} The Reaper sends forwards a narrow shockwave that inflicts burning on players caught within.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} The Reaper leaps into the air before slamming their scythe into the ground, launching players into the air and dealing massive damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} The Reaper channels their energy before dashing forwards and sending out bursts of energy in all directions.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} The Reaper slams their scythe into the ground, sending out four tombstones in a cross pattern that radiate smaller slash projectiles.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} The Reaper cycles through their main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Reaper|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Pre-Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Spawn {{!}}{{!}} [Reaper] &amp;quot;The spectres watch closely.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damaging Boss {{!}}{{!}} [Reaper] &amp;quot;We never knew what fate had in store for us, &amp;lt;player&amp;gt;. And yet, dead men tell no tales.&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Reaper] &amp;quot;So we shall persist in spirit.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Defender&lt;br /&gt;
|text=Defender&lt;br /&gt;
|img=Boss-2DDefender&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Defender;Guardian of the Province&lt;br /&gt;
| image = Boss-3DDefender.png;Bossbar-Defender&lt;br /&gt;
| Health = 8250&lt;br /&gt;
| Fame = 1000&lt;br /&gt;
| Glory = 1000&lt;br /&gt;
| Biome = [[Shadowlands]]&lt;br /&gt;
| DungeonDrop = Celestial&#039;s Province: Part 1;Key-Celestial&#039;sProvince.png&lt;br /&gt;
| Bloodshot = Armours;Phantasmic Greaves;Ut-PhantasmicGreaves.png;0.75,&lt;br /&gt;
Abilities;Shrouded Shield;Ut-ShroudedShield.png;0.75,&lt;br /&gt;
Abilities;Afterburner;Ut-Afterburner.png;0.75&lt;br /&gt;
| Frag = Bloodshot;20&lt;br /&gt;
}}&lt;br /&gt;
The legendary praetor of the legion and successor to Raphael upon his departure. Despite this, he was never a  match for the Sanguine Lord and perished as the last bastion of the valley. Although this entity is that of the same as other possessed armors, the Celestials recognized that the previous owner and grade of this armor was superior, selecting it as the dark knight of the Celestial Province.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Arena Hazard) {{!}} The Defender periodically marks a quadrant of the arena as safe. After a short delay, any players outside the marked zone are inflicted with heavy damage and Blindness.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 1) {{!}} The Defender targets a player and runs toward them, leaving a trail of fire behind them.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 2) {{!}} The Defender leaps into the air, spinning before crashing down into the ground and releasing a powerful shockwave that deals massive damage to any player nearby.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 3) {{!}} The Defender jumps upward and slashes their blade upon landing, sending out a projectile that burns the summons fire behind it as it moves. When the projectile reaches its maximum range or impacts with a wall or player, it summons a cross of fire.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 4) {{!}} The Defender slams their sword into the ground, creating a cross pattern of fire and a shockwave that damages players nearby.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 5) {{!}} The Defender leaps onto a player, dealing heavy damage, launching them into the air, and inflicting Slowness.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 6) {{!}} The Defender fires two magic projectiles followed by a final shot that summons fire as it moves. Upon impact with a wall or player, or when it reaches its limit, it spawns a cross of fire.&lt;br /&gt;
&lt;br /&gt;
(Set 2, Attack 1) {{!}} The Defender conjures and releases a fast-moving vertical slash toward their target, dealing precision damage.&lt;br /&gt;
&lt;br /&gt;
(Set 2, Attack 2) {{!}} The Defender unleashes three consecutive slashes toward the targeted player, each hit dealing burning damage in addition to its direct strike.&lt;br /&gt;
&lt;br /&gt;
100% to 50% (Phase 1) {{!}} The Defender cycles through their first set of attacks in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
50% to 0% (Phase 2) {{!}} The Defender exalts themselves. They now cycle between both sets of attacks in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Defender|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Pre-Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Spawn {{!}}{{!}} [Defender] &amp;quot;...&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damaging Boss {{!}}{{!}} [Defender] &amp;quot;I stood for honor, but honor was my undoing &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75% Boss HP {{!}}{{!}} [Defender] &amp;quot;Leave the sacred lands!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Phase 1 End {{!}}{{!}} [Defender] &amp;quot;Master... I require strength!&amp;quot; &amp;lt;br /&amp;gt;[Seraphim] &amp;quot;Fulfill your destiny...&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25% Boss HP {{!}}{{!}} [Defender] &amp;quot;I must protect the final sphere!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Biome Dungeons ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-links columns-7 dungeon-page-smaller-box&amp;quot;&amp;gt;&lt;br /&gt;
* {{Dungeon Link|Dreadwood Thicket|portal=Portal-DreadwoodThicket|size=256px}}&lt;br /&gt;
* {{Dungeon Link|Resounding Ruins|portal=Portal-ResoundingRuins|size=256px}}&lt;br /&gt;
* {{Dungeon Link|Celestial&#039;s Province|portal=Portal-Celestial&#039;sProvince|size=256px}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Biome Navbox}}&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Samurai&amp;diff=15042</id>
		<title>Samurai</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Samurai&amp;diff=15042"/>
		<updated>2026-06-20T12:24:35Z</updated>

		<summary type="html">&lt;p&gt;Willow: fix broken image links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPCInfobox&lt;br /&gt;
| title = Samurai&lt;br /&gt;
| image = SamuraiSprite.png&lt;br /&gt;
| Desc = The Samurai wields a katana and wears heavy armour. He throws kunais that mark enemies for extra damage and return after a delay, additionally wielding a star for high single-target damage while granting himself a speed buff. The Samurai is a lethal class that also possesses strong and defensive capabilities.&lt;br /&gt;
| CWeapon = [[Weapons#tabber-Katanas|Katanas]]&lt;br /&gt;
| CArmour = [[Armours#tabber-Heavy_%7C_Tiered|Heavy]]&lt;br /&gt;
| CAbilities = [[Abilities#tabber-Kunais|Kunais]] &amp;lt;br /&amp;gt; [[Abilities#tabber-Stars|Stars]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Class General Data ==&lt;br /&gt;
The &#039;&#039;&#039;Samurai&#039;&#039;&#039; class is one of six [[Classes|classes]] in Telos Realms.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Class Stats&lt;br /&gt;
|-&lt;br /&gt;
! Stats !! Max Base Stats&lt;br /&gt;
|-&lt;br /&gt;
| [[Stats|Health]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Stats|Attack]] || 7.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Stats|Defence]] || 12.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Stats|Speed]] || 32.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Stats|Evasion]] || 7.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Stats|Vitality]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Stats|Critical Chance]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Stats|Critical Damage]] || 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Stats are affected by the player&#039;s [[Transcendence]] level. The stats above are simply the maximum for ONLY the class, and not maximum transcendence additions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The &#039;&#039;&#039;Samurai&#039;&#039;&#039; class is a jack of all trades type of class which is able to deal decent damage through the use of its katanas, inflict burst damage to multiple enemies through the use of its kunais, and deal high single-target damage through the use of its stars.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Samurai&#039;s&#039;&#039;&#039; item progression provides the class with almost equal priorities on all stats throughout the entirety of it&#039;s playthrough. With [[Transcendence]] progression, this becomes an extremely balanced class which focuses on every stat.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
{{Samurai/Skill_Tree}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== UT Items ==&lt;br /&gt;
Below are links to every dungeon that drops [[Loot|Untiered Items]] intended for the &#039;&#039;&#039;Samurai&#039;&#039;&#039; class.&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=samuraiweapons&lt;br /&gt;
|text=Weapons&lt;br /&gt;
|img=Ut-Exodus&lt;br /&gt;
|content=&lt;br /&gt;
{{#invoke:Equipment|section|Katanas/Weapons|Untiered}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=samuraiabilities&lt;br /&gt;
|text=Abilities&lt;br /&gt;
|img=Ut-Resurgence&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Stars={{#invoke:Equipment|section|Stars/Abilities|Untiered}}&lt;br /&gt;
|-|&lt;br /&gt;
Kunais={{#invoke:Equipment|section|Kunais/Abilities|Untiered}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=samuraiarmours&lt;br /&gt;
|text=Armor&lt;br /&gt;
|img=Ut-Wrathguard&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Helmets={{#invoke:Equipment|section|Untiered/Heavy/Armours|Helmets}}&lt;br /&gt;
|-|&lt;br /&gt;
Chestplates={{#invoke:Equipment|section|Untiered/Heavy/Armours|Chestplates}}&lt;br /&gt;
|-|&lt;br /&gt;
Leggings={{#invoke:Equipment|section|Untiered/Heavy/Armours|Leggings}}&lt;br /&gt;
|-|&lt;br /&gt;
Boots={{#invoke:Equipment|section|Untiered/Heavy/Armours|Boots}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Radiant_Isles&amp;diff=15041</id>
		<title>Radiant Isles</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Radiant_Isles&amp;diff=15041"/>
		<updated>2026-06-20T12:12:18Z</updated>

		<summary type="html">&lt;p&gt;Willow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#setmainimage:[[File:BiomeSprite-RadiantIsles.png|centre|quiet|128px]]}}&lt;br /&gt;
{{#description2:The &#039;&#039;&#039;Radiant Isles&#039;&#039;&#039; is one of the most dangerous biomes found within Telos Realms. Unlike other biomes, it is not classified under any biome category, allowing it to stand alone as a separate region in the realm, shrouded in radiance.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot; widths=500px heights=250px style=&amp;quot;display: flex; justify-content: center; flex-wrap: wrap;&amp;quot;&amp;gt;&lt;br /&gt;
Biome-RadiantIsles1.png&lt;br /&gt;
Biome-RadiantIsles2.png&lt;br /&gt;
Biome-RadiantIsles3.png&lt;br /&gt;
Biome-RadiantIsles4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Biome Data ==&lt;br /&gt;
The &#039;&#039;&#039;Radiant Isles&#039;&#039;&#039; is one of the most dangerous biomes found within Telos Realms. Unlike other biomes (with the exception of the [[Shadowlands]], it is not classified under any biome category, allowing it to stand alone as a separate region in the realm, shrouded in radiance. The area is filled with light, a true anomaly. The biome is split into a central, massive island, housing a central cathedral; as well as a number of smaller, outer islands which have a chance of containing a miniboss.&lt;br /&gt;
&lt;br /&gt;
The biome is home to two minibosses; Aurehog and Luna; found randomly on the outer islands. Certain mobs that spawn in the Radiant Isles have a chance to drop a dungeon portal, such as [[The Aviary]] and [[Aurora Sanctum]].&lt;br /&gt;
&lt;br /&gt;
The entrance to the Radiant Isles can only be found at the centre of the realm, where an angel will be protecting the entry point and restricting who may enter.&lt;br /&gt;
&lt;br /&gt;
Unlike all other biomes, entry into this biome is restricted, requiring players to be at least Level 20 and have 52+ [[Game Mechanics#Tier_Points|Tier Points]]. &lt;br /&gt;
&lt;br /&gt;
{{DLog|Biome|Radiant Isles|???}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Biome Enemies ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Light Warrior&lt;br /&gt;
| image = Mob-3DLightWarrior.png&lt;br /&gt;
| Health = 160&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| DungeonDrop = Aurora Sanctum;Key-AuroraSanctum.png;&lt;br /&gt;
| Attack = Impales the player or slashes them with their spear.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Beacon Spinner&lt;br /&gt;
| image = Mob-3DBeaconSpinner.png&lt;br /&gt;
| Health = 143&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| DungeonDrop = Aurora Sanctum;Key-AuroraSanctum.png;&lt;br /&gt;
| Attack = Releases shards of a mirror in all directions, or enflames and dashes, dealing damage to any player in the dash&#039;s pathway.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Mirror&lt;br /&gt;
| image = Mob-3DMirrorer.png&lt;br /&gt;
| Health = 138&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| DungeonDrop = Aurora Sanctum;Key-AuroraSanctum.png;&lt;br /&gt;
| Attack = Transforms and hides behind a mirror before teleporting around the player and slashing the ground, sending three arcs of mirrors that deal contact damage.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = (Spear) Harpy&lt;br /&gt;
| image = Mob-3DSpearHarpy.png&lt;br /&gt;
| Health = 143&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| DungeonDrop = The Aviary;Key-TheAviary.png;&lt;br /&gt;
| Attack = Throws a spear at the player. Occassionally, the spear releases projectiles while in its path, indicating it will cause a small AoE explosion on contact.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = (Talon) Harpy&lt;br /&gt;
| image = Mob-3DTalonHarpy.png&lt;br /&gt;
| Health = 176&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| DungeonDrop = The Aviary;Key-TheAviary.png;&lt;br /&gt;
| Attack = Slashes the player with their talons, or levitates into the air before releasing a beam into the ground, dealing AoE damage in a small radius.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = (Diving) Harpy&lt;br /&gt;
| image = Mob-3DDivingHarpy.png&lt;br /&gt;
| Health = 143&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| DungeonDrop = The Aviary;Key-TheAviary.png;&lt;br /&gt;
| Attack = Shoots a set of six feathers at the player, or begins flying through the player, dealing damage on contact.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Biome Minibosses ==&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Aurehog&lt;br /&gt;
|text=Aurehog&lt;br /&gt;
|img=Miniboss-2DAurehog&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Aurehog&lt;br /&gt;
| image = Miniboss-3DAurehog.png&lt;br /&gt;
| Health = 1980&lt;br /&gt;
| Fame = 200&lt;br /&gt;
| Glory = 200&lt;br /&gt;
| Biome = [[Radiant Isles]]&lt;br /&gt;
| Tiered = 9-10&lt;br /&gt;
| Gilded = Armours;Soulfire Sandals;Ut-SoulfireSandals.png;10,&lt;br /&gt;
Abilities;Star of Shimmering Light;Ut-StarOfShimmeringLight.png;10&lt;br /&gt;
| Frag = Royal;7.5,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Attack 1)&#039;&#039;&#039; {{!}} Aurehog uses his gas tank to fire multiple enflamed orbs into the air. Upon landing, they release eight projectiles in all directions and form a small fire puddle which deals damage and inflicts fire to the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 2)&#039;&#039;&#039; {{!}} Aurehog stomps into the ground, dealing AoE damage and releasing projectiles in all directions before embedding his flamethrower into the ground and firing it. He then begins to shoot out arcing projectiles which, on contact, enflame the ground under the contact point, causing damage and inflicting fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 3)&#039;&#039;&#039; {{!}} Aurehog follows the player, stomping the ground. Upon stomping, he releases nine projectiles infront of him, and summons fire in a cross pattern around him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 4)&#039;&#039;&#039; {{!}} Aurehog releases three waves of three stars on the ground of the arena which bounce off of the corners. Upon contact with the player, they get &amp;quot;stuck&amp;quot; and deal a high amount of DPS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 5)&#039;&#039;&#039; {{!}} Aurehog fires his flamethrower, dealing damage and inflicting fire on contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 6)&#039;&#039;&#039; {{!}} Aurehog slashes the player if close.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 0% (Phase 1)&#039;&#039;&#039; {{!}} Aurehog cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Aurehog|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Arrival {{!}}{{!}} [Aurehog] &amp;quot;Your world will burn clean.&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50% HP {{!}}{{!}} [Aurehog] &amp;quot;The aether denies your victory!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Aurehog] &amp;quot;Absolution needs reloading!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Luna&lt;br /&gt;
|text=Luna&lt;br /&gt;
|img=Miniboss-2DLuna&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Luna&lt;br /&gt;
| image = Miniboss-3DLuna.png&lt;br /&gt;
| Health = 1980&lt;br /&gt;
| Fame = 200&lt;br /&gt;
| Glory = 200&lt;br /&gt;
| Biome = [[Radiant Isles]]&lt;br /&gt;
| Tiered = 9-10&lt;br /&gt;
| Gilded = Armours;Lunar Hood;Ut-LunarHood.png;10,&lt;br /&gt;
Abilities;Jewel of the Aether;Ut-JewelOfTheAether.png;10&lt;br /&gt;
| Frag = Royal;7.5,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Attack 1)&#039;&#039;&#039; {{!}} Luna leaps into the air before slamming down her staff into the ground, summoning beams that rotate clockwise and deal damage on contact, as well as multiple crystals around the arena which explode into six projectiles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 2)&#039;&#039;&#039; {{!}} Luna charges up her sigil behind her, summoning five sets of five projectiles which arc in towards the player. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 3)&#039;&#039;&#039; {{!}} Luna teleports and slams her staff into the ground, summoning a wall of crystals around her before releasing a wave of twelve projectiles in all directions which break the crystals and explode into cylindrical projectiles as they travel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 4)&#039;&#039;&#039; {{!}} Luna releases a wave or projectiles infront of her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 5)&#039;&#039;&#039; {{!}} Luna spins and throws her staff into the air, damaging the player on contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 0% (Phase 1)&#039;&#039;&#039; {{!}} Luna cycles through her main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Luna|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Arrival {{!}}{{!}} [Luna] &amp;quot;I have burned brighter foes.&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50% HP {{!}}{{!}} [Luna] &amp;quot;You cannot outshine the radiant!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Luna] &amp;quot;Radiance never truly fades.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Biome Dungeons ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-links columns-7 dungeon-page-smaller-box&amp;quot;&amp;gt;&lt;br /&gt;
* {{Dungeon Link|The Aviary|portal=Portal-TheAviary|size=256px}}&lt;br /&gt;
* {{Dungeon Link|Aurora Sanctum|portal=Portal-AuroraSanctum|size=256px}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Biome Navbox}}&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Necropolis&amp;diff=15040</id>
		<title>Necropolis</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Necropolis&amp;diff=15040"/>
		<updated>2026-06-20T12:12:03Z</updated>

		<summary type="html">&lt;p&gt;Willow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;gallery mode=&amp;quot;traditional&amp;quot; widths=500px heights=250px style=&amp;quot;display: flex; justify-content: center; flex-wrap: wrap;&amp;quot;&amp;gt;&lt;br /&gt;
Biome-Necropolis1.png&lt;br /&gt;
Biome-Necropolis2.png&lt;br /&gt;
Biome-Necropolis3.png&lt;br /&gt;
Biome-Necropolis4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Biome Data ==&lt;br /&gt;
The &#039;&#039;&#039;Necropolis&#039;&#039;&#039; biome is one of eight biomes found in Telos Realms and is classified as a &#039;&#039;&#039;Centre&#039;&#039;&#039; biome. It is a dead and lifeless land, shrouded in decay. The biome is home to a world boss named Valus, who can be located through the /bosses menu, and a miniboss, Gravesbane. Mobs that spawn in this have a chance to drop dungeon portals, including [[Undead Lair]], [[Treasure Cave]], and [[Corvus Crypt]].&lt;br /&gt;
&lt;br /&gt;
{{DLog|Biome|Necropolis|Collecting Data...}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Biome Enemies ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Grackle&lt;br /&gt;
| image = Mob-3DGrackle.png&lt;br /&gt;
| Health = 88&lt;br /&gt;
| Fame = 20&lt;br /&gt;
| Glory = 20&lt;br /&gt;
| Tiered = 5-6&lt;br /&gt;
| DungeonDrop = Corvus Crypt;Key-CorvusCrypt.png&lt;br /&gt;
| Attack = Melees the player or spins and hits the player if close, or dashes towards the player to cause damage on contact.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Grackless&lt;br /&gt;
| image = Mob-3DGrackless.png&lt;br /&gt;
| Health = 72&lt;br /&gt;
| Fame = 20&lt;br /&gt;
| Glory = 20&lt;br /&gt;
| Tiered = 5-6&lt;br /&gt;
| DungeonDrop = Corvus Crypt;Key-CorvusCrypt.png&lt;br /&gt;
| Attack = Shoots 3 feathers at the player if far, or dashes back and shoots 3 feathers if close.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Wraith&lt;br /&gt;
| image = Mob-3DWraith.png&lt;br /&gt;
| Health = 77&lt;br /&gt;
| Fame = 12&lt;br /&gt;
| Glory = 12&lt;br /&gt;
| Tiered = 5-6&lt;br /&gt;
| DungeonDrop = Undead Lair;Key-UndeadLair.png&lt;br /&gt;
| Attack = Strikes the player with a melee attack that deals damage on hit.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Snitch&lt;br /&gt;
| image = Mob-3DSnitch.png&lt;br /&gt;
| Health = 66&lt;br /&gt;
| Fame = 12&lt;br /&gt;
| Tiered = 5-6&lt;br /&gt;
| DungeonDrop = Undead Lair;Key-UndeadLair.png&lt;br /&gt;
| Attack = Fires two projectiles toward the player, then releases a burst of toxic fumes that deal damage over time.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Skeleton Warrior&lt;br /&gt;
| image = Mob-3DSkeletonWarrior.png&lt;br /&gt;
| Health = 66&lt;br /&gt;
| Fame = 12&lt;br /&gt;
| Glory = 12&lt;br /&gt;
| Tiered = 5-6&lt;br /&gt;
| DungeonDrop = Treasure Cave;Key-TreasureCave.png&lt;br /&gt;
| Attack = Slashes the player when close.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Skeleton Archer&lt;br /&gt;
| image = Mob-3DSkeletonArcher.png&lt;br /&gt;
| Health = 55&lt;br /&gt;
| Fame = 12&lt;br /&gt;
| Glory = 12&lt;br /&gt;
| Tiered = 5-6&lt;br /&gt;
| DungeonDrop = Treasure Cave;Key-TreasureCave.png&lt;br /&gt;
| Attack = Fires an arrow at the player.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Skeleton Shaman&lt;br /&gt;
| image = Mob-3DSkeletonShaman.png&lt;br /&gt;
| Health = 55&lt;br /&gt;
| Fame = 12&lt;br /&gt;
| Glory = 12&lt;br /&gt;
| Tiered = 5-6&lt;br /&gt;
| DungeonDrop = Treasure Cave;Key-TreasureCave.png&lt;br /&gt;
| Attack = Shoots 3 projectiles at the player if far, or hits the ground with their staff causing AoE damage in a small radius if the player is close.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Biome Miniboss ==&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Gravesbane&lt;br /&gt;
|text=Gravesbane&lt;br /&gt;
|img=Miniboss-2DGravesbane&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Gravesbane&lt;br /&gt;
| image = Miniboss-3DGravesbane.png&lt;br /&gt;
| Health = 605&lt;br /&gt;
| Fame = 150&lt;br /&gt;
| Glory = 150&lt;br /&gt;
| Biome = Necropolis&lt;br /&gt;
| Tiered = 5-7&lt;br /&gt;
| Gilded = Weapons;Gravediggers&#039; Shovel;Ut-Gravedigger&#039;sShovel.png;10,&lt;br /&gt;
Armours;Spiker&#039;s Greaves;Ut-Spiker&#039;sGreaves.png;10&lt;br /&gt;
| Frag = Gilded;33&lt;br /&gt;
}}&lt;br /&gt;
Gravesbane is a miniboss in the Necropolis biome. His lair can be discovered beneath a house, accessible through a hole that leads deep underground. In his chamber, Gravesbane commands his foes to aid him in battle. Once defeated, he will enter a 100-second respawn cycle.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Gravesbane slams his Gravedigger’s Shovel into the ground, creating a jumpable shockwave. He then glows and fires a shotgun spread of arcing projectiles in a spherical pattern around himself.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Gravesbane pauses for a few seconds before throwing two Eclipsouls that chase and attack the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Gravesbane throws his Gravedigger’s Shovel at a wall. Upon impact, it spawns three Ghosts that fly toward the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Gravesbane spins his Gravedigger’s Shovel in a circle, summoning a ring of mini shovels that stagger momentarily before propelling outward.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Gravesbane remains within his grave, summoning two waves of Eclipsouls, Ectobites, and Slenders to damage the player. Once both waves are defeated, Gravesbane emerges from his grave to join the battle. After rising, Gravesbane cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Gravesbane summons additional Ectobites while continuing to cycle through his main attacks to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Gravesbane|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pre-Rise {{!}}{{!}} [Mysterious Grave] &amp;quot;???&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Rise {{!}}{{!}} [Gravesbane] &amp;quot;You will rot...and you will remember who sent you there!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Phase 1 End {{!}}{{!}} [Gravesbane] &amp;quot;Rise my ghouls!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Boss Enemies ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Slender&lt;br /&gt;
| image = Mob-3DSlender.png&lt;br /&gt;
| Health = 60&lt;br /&gt;
| Fame = 10&lt;br /&gt;
| Glory = 10&lt;br /&gt;
| Attack = Burrows underground and pops up near the player to slash the player.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Eclipsoul&lt;br /&gt;
| image = Mob-3DEclipsoul.png&lt;br /&gt;
| Health = 55&lt;br /&gt;
| Fame = 10&lt;br /&gt;
| Glory = 10&lt;br /&gt;
| Attack = Runs towards the player and slashes them.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Ectobite&lt;br /&gt;
| image = Mob-3DEctobite.png&lt;br /&gt;
| Health = 44&lt;br /&gt;
| Fame = 10&lt;br /&gt;
| Glory = 10&lt;br /&gt;
| Attack = Fires a small projectile that deals AoE damage on impact.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Ghost&lt;br /&gt;
| image = Mob-3DGhost.png&lt;br /&gt;
| Health = 44&lt;br /&gt;
| Fame = 0&lt;br /&gt;
| Glory = 0&lt;br /&gt;
| Attack = Flies toward the player, dealing contact damage.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Biome World Boss ==&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Valus&lt;br /&gt;
|text=Valus&lt;br /&gt;
|img=Boss-2DValus&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Valus;Forgotten Sentry&lt;br /&gt;
| image = Boss-3DValus.png;Bossbar-Valus&lt;br /&gt;
| Health = 3740&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Necropolis]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Cultist&#039;s Hideout;Key-Cultist&#039;sHideout.png&lt;br /&gt;
| Royal = Abilities;Cloak Of Bloody Surprises;Ut-CloakOfBloodySurprises.png;2,&lt;br /&gt;
Armours;Spooky Sandals;Ut-SpookySandals.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Valus resides in a forgotten graveyard, watches over the barren landscape of the Necropolis. He reminisces on a more pleasant era of Telos, where the ground he walked on bloomed with lush grass and beautiful flowers. Alas, that time is long gone. And all must pick a side if they are to survive.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Valus teleports four times around the player, each time striking the ground and sending a line of damage across the floor in the player’s direction.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Valus releases a barrage of projectiles in all directions, inflicting Slowness and Blindness on impact. Players struck are launched into the air and take an additional hit of damage upon landing. At the end of the attack, Valus releases a shockwave which deals damage on contact.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Valus summons spectral swords from the sky, which slam down onto the targeted players.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Valus summons spectral swords from the sky that fall randomly across the arena.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Valus cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Valus throws his ancient book randomly into the arena, summoning Djinns where it lands. Valus continues to cycle through his main attacks listed above.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Valus|Ah...the sentry. Forgotten, left to guard an empty land devoid of invaders. But still he stands determined, holding his faceless visage high. Reminds me a bit of you, Silvering. Don&#039;t take that the wrong way though.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Valus] &amp;quot;You are not worthy of joining our worship, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Valus] &amp;quot;The cult must remain secret!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Enemies ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Djinn&lt;br /&gt;
| image = Mob-3DDjinn.png&lt;br /&gt;
| Health = 66&lt;br /&gt;
| Fame = 0&lt;br /&gt;
| Glory = 0&lt;br /&gt;
| Attack = Performs a two-hit slashing combo on the player.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Biome Dungeons ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-links columns-7 dungeon-page-smaller-box&amp;quot;&amp;gt;&lt;br /&gt;
* {{Dungeon Link|Undead Lair|portal=Portal-UndeadLair|size=256px}}&lt;br /&gt;
* {{Dungeon Link|Treasure Cave|portal=Portal-TreasureCave|size=256px}}&lt;br /&gt;
* {{Dungeon Link|Corvus Crypt|portal=Portal-CorvusCrypt|size=256px}}&lt;br /&gt;
* {{Dungeon Link|Cultist&#039;s Hideout|portal=Portal-Cultist&#039;sHideout|size=256px}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Biome Navbox}}&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Permafrost&amp;diff=15039</id>
		<title>Permafrost</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Permafrost&amp;diff=15039"/>
		<updated>2026-06-20T12:11:56Z</updated>

		<summary type="html">&lt;p&gt;Willow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;gallery mode=&amp;quot;traditional&amp;quot; widths=500px heights=250px style=&amp;quot;display: flex; justify-content: center; flex-wrap: wrap;&amp;quot;&amp;gt;&lt;br /&gt;
Biome-Permafrost1.png&lt;br /&gt;
Biome-Permafrost2.png&lt;br /&gt;
Biome-Permafrost3.png&lt;br /&gt;
Biome-Permafrost4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Biome Data ==&lt;br /&gt;
The &#039;&#039;&#039;Permafrost&#039;&#039;&#039; biome is one of eight biomes found in Telos Realms and is classified as a &#039;&#039;&#039;Centre&#039;&#039;&#039; biome. It features towering mountains and shiny ice crystals, creating a beautiful frozen landscape. The biome is home to one world boss, Lotil, who can be located from the /bosses menu, and the miniboss, Nocs. Several mobs in this area have a chance to drop dungeon portals, including [[Ice Cave]], [[Dwarven Frostkeep]], and [[Frozen Ruins]].&lt;br /&gt;
&lt;br /&gt;
{{DLog|Biome|Permafrost|Collecting Data...}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Biome Enemies ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- {{NPCInfobox&lt;br /&gt;
| title = Bjorn&lt;br /&gt;
| image = 3DBjorn.png&lt;br /&gt;
| SpecialInfo = This mob is a lesser miniboss that drops higher-tier loot and always has a guaranteed chance to drop a dungeon. It can rarely spawn within its designated biome.&lt;br /&gt;
| Health = 660&lt;br /&gt;
| Fame = 130&lt;br /&gt;
| Tiered = 6-7&lt;br /&gt;
| DungeonDrop = Dwarven Frostkeep;Key-DwarvenFrostkeep.png,&lt;br /&gt;
Frozen Ruins;Key-FrozenRuins.png,&lt;br /&gt;
Ice Cave;Key-IceCave.png&lt;br /&gt;
| Attack = Jumps then slams the ground on the player dealing massive knockback, melees the player in a 2-combo attack, or spins and fires ice particles in all directions.&lt;br /&gt;
}} --&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Dwarf Knight&lt;br /&gt;
| image = Mob-3DDwarfKnight.png&lt;br /&gt;
| Health = 88&lt;br /&gt;
| Fame = 12&lt;br /&gt;
| Glory = 12&lt;br /&gt;
| Tiered = 5-6&lt;br /&gt;
| DungeonDrop = Dwarven Frostkeep;Key-DwarvenFrostkeep.png&lt;br /&gt;
| Attack = Melees the player in a 2-combo attack.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Dwarf Cleric&lt;br /&gt;
| image = Mob-3DDwarfCleric.png&lt;br /&gt;
| Health = 66&lt;br /&gt;
| Fame = 12&lt;br /&gt;
| Glory = 12&lt;br /&gt;
| Tiered = 5-6&lt;br /&gt;
| DungeonDrop = Dwarven Frostkeep;Key-DwarvenFrostkeep.png&lt;br /&gt;
| Attack = Summons a magical projectile that slightly homes towards the player.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Glacial Mauler&lt;br /&gt;
| image = Mob-3DGlacialMauler.png&lt;br /&gt;
| Health = 94&lt;br /&gt;
| Fame = 20&lt;br /&gt;
| Glory = 20&lt;br /&gt;
| Tiered = 5-6&lt;br /&gt;
| DungeonDrop = Frozen Ruins;Key-FrozenRuins.png&lt;br /&gt;
| Attack = Slashes the player with its claws or dashes towards the player, slashing them on contact.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Glacial Wisp&lt;br /&gt;
| image = Mob-3DGlacialWisp.png&lt;br /&gt;
| Health = 61&lt;br /&gt;
| Fame = 20&lt;br /&gt;
| Glory = 20&lt;br /&gt;
| Tiered = 5-6&lt;br /&gt;
| DungeonDrop = Frozen Ruins;Key-FrozenRuins.png&lt;br /&gt;
| Attack = Fires an ice bolt at the player.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Frost Duchess&lt;br /&gt;
| image = Mob-3DFrostDuchess.png&lt;br /&gt;
| Health = 83&lt;br /&gt;
| Fame = 20&lt;br /&gt;
| Glory = 20&lt;br /&gt;
| Tiered = 5-6&lt;br /&gt;
| DungeonDrop = Frozen Ruins;Key-FrozenRuins.png&lt;br /&gt;
| Attack = Fires an ice bolt at the player and occassionally teleports.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Cryonic Fowl&lt;br /&gt;
| image = Mob-3DCryonicFowl.png&lt;br /&gt;
| Health = 66&lt;br /&gt;
| Fame = 12&lt;br /&gt;
| Glory = 12&lt;br /&gt;
| Tiered = 5-6&lt;br /&gt;
| DungeonDrop = Ice Cave;Key-IceCave.png&lt;br /&gt;
| Attack = Rushes toward the player and performs a melee strike that deals contact damage.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Cryonic Crab&lt;br /&gt;
| image = Mob-3DCryonicCrab.png&lt;br /&gt;
| Health = 61&lt;br /&gt;
| Fame = 12&lt;br /&gt;
| Glory = 12&lt;br /&gt;
| Tiered = 5-6&lt;br /&gt;
| DungeonDrop = Ice Cave;Key-IceCave.png&lt;br /&gt;
| Attack = Shoots two ice projectiles toward the player, each dealing damage on contact.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Biome Miniboss ==&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Nocs&lt;br /&gt;
|text=Nocs&lt;br /&gt;
|img=Miniboss-2DNocs&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Nocs&lt;br /&gt;
| image = Miniboss-3DNocs.png&lt;br /&gt;
| Health = 660&lt;br /&gt;
| Fame = 150&lt;br /&gt;
| Glory = 150&lt;br /&gt;
| Biome = [[Permafrost]]&lt;br /&gt;
| Tiered = 5-7&lt;br /&gt;
| Gilded = Weapons;Icy Grasp;Ut-IcyGrasp.png;10,&lt;br /&gt;
Armours;Frozen Bearhide;Ut-FrozenBearhide.png;10&lt;br /&gt;
| Frag = Gilded;33&lt;br /&gt;
}}&lt;br /&gt;
Nocs is a miniboss in the [[Permafrost]] biome. His arena can be found within icy caves that drop down which are scattered throughout the Permafrost biome. Within his lair, Nocs unleashes chilling bursts of frost and brute strength against any players daring enough to awake him from his slumber. Once defeated, he will enter a 100-second hibernation cycle.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Nocs dashes towards the player, leaving a trail of ice shards that deal damage on contact. After a few seconds, the shards shoot out two projectiles and become enchanted. Upon colliding with a wall, Nocs teleports to another side of the arena and repeats the dash two more times.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Nocs throws five icy projectiles directly at the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Nocs targets a player and leaps toward them, creating a trail of ice shards that deal contact damage. Upon landing, Nocs releases a shotgun burst of projectiles in all directions. Nocs repeats this attack three times.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Nocs smashes its fists together, generating a line of ice shards stretching across the arena. These shards deal contact damage and become enchanted after a few seconds, shooting out two projectiles. Nocs repeats this attack three times.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Nocs slams the floor, summoning ice shards randomly across the arena, each releasing a shotgun burst of projectiles twice in all directions.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Nocs cycles through its main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Nocs|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Arrival {{!}}{{!}} [Nocs] &amp;quot;You dare disturb my slumber?&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Nocs] &amp;quot;You&#039;re only delaying the storm...&amp;quot;&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Biome World Boss ==&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Lotil&lt;br /&gt;
|text=Lotil&lt;br /&gt;
|img=Boss-2DLotil&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Lotil;Omnipotent&#039;s Servant&lt;br /&gt;
| image = Boss-3DLotil.png;Bossbar-Lotil&lt;br /&gt;
| Health = 3630&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Permafrost]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Omnipotent&#039;s Citadel;Key-Omnipotent&#039;sCitadel.png&lt;br /&gt;
| Royal = Abilities;Cloak Of The Warlord;Ut-CloakOfTheWarlord.png;2,&lt;br /&gt;
Abilities;Shield Of Ogmur;Ut-ShieldOfOgmur.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
This beast and his never ending appetite for human flesh has claimed the permafrost as its territory. Lotil single-handedly destroyed the once commanding stronghold led by Raphael, of which he now occupies.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Lotil rolls a massive snowball toward the player. The snowball moves towards the targeted player, shooting out projectiles in all directions and pushing back any players who get to close.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Lotil scoops up snow and throws four shotgun bursts of condensed snow at the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Lotil burrows underground and jumps upward from beneath the targeted player, dealing damage and great knockback.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Lotil stomps the ground, releasing a shockwave that expands outward, dealing damage on contact.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Lotil cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Lotil enrages, slamming the ground to release a wave of ice projectiles in all directions. He then fires two volleys of three ice projectiles at the targeted player before slamming the ground again. Afterward, he continues cycling through his main attacks listed above in order to damage the player..&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Lotil|I wonder how this creature became a peon for Omnipotent. How interesting.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Lotil] &amp;quot;You will NOT take my symbolic shield away from me, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Lotil] &amp;quot;You would&#039;ve been dead already if Master Omnipotent gave me just a fraction of the power of the void!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
==Biome Dungeons==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-links columns-7 dungeon-page-smaller-box&amp;quot;&amp;gt;&lt;br /&gt;
* {{Dungeon Link|Ice Cave|portal=Portal-IceCave|size=256px}}&lt;br /&gt;
* {{Dungeon Link|Dwarven Frostkeep|portal=Portal-DwarvenFrostkeep|size=256px}}&lt;br /&gt;
* {{Dungeon Link|Frozen Ruins|portal=Portal-FrozenRuins|size=256px}}&lt;br /&gt;
* {{Dungeon Link|Omnipotent&#039;s Citadel|portal=Portal-Omnipotent&#039;sCitadel|size=256px}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Biome Navbox}}&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Crimson_Forest&amp;diff=15038</id>
		<title>Crimson Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Crimson_Forest&amp;diff=15038"/>
		<updated>2026-06-20T12:11:49Z</updated>

		<summary type="html">&lt;p&gt;Willow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;gallery mode=&amp;quot;traditional&amp;quot; widths=500px heights=250px style=&amp;quot;display: flex; justify-content: center; flex-wrap: wrap;&amp;quot;&amp;gt;&lt;br /&gt;
Biome-CrimsonForest1.png&lt;br /&gt;
Biome-CrimsonForest2.png&lt;br /&gt;
Biome-CrimsonForest3.png&lt;br /&gt;
Biome-CrimsonForest4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Biome Data ==&lt;br /&gt;
The &#039;&#039;&#039;Crimson Forest&#039;&#039;&#039; biome is one of eight biomes found in Telos Realms and is classified as a &#039;&#039;&#039;Centre&#039;&#039;&#039; biome. It features scorched terrain, flowing lava rivers and ponds, and crimson trees. The biome contains a world boss, Astaroth, who can be located through the /bosses menu, and a miniboss, Hellmesh. Several mobs that spawn in this biome also have a chance to drop dungeon portals, such as [[Abyss Of Demons]], [[Depths Of Purgatory]], and [[Kobold%27s_Den|Kobold’s Den]].&lt;br /&gt;
&lt;br /&gt;
{{DLog|Biome|Crimson Forest|Collecting Data...}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Biome Enemies ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- {{NPCInfobox&lt;br /&gt;
| title = Flamental&lt;br /&gt;
| image = 3DFlamental.png&lt;br /&gt;
| SpecialInfo = This mob is a lesser miniboss that drops higher-tier loot and always has a guaranteed chance to drop a dungeon. It can rarely spawn within its designated biome.&lt;br /&gt;
| Health = 660&lt;br /&gt;
| Fame = 130&lt;br /&gt;
| Tiered = 6-7&lt;br /&gt;
| DungeonDrop = Kobold&#039;s Den;Key-Kobold&#039;sDen.png,&lt;br /&gt;
Depths Of Purgatory;Key-DepthsOfPurgatory.png,&lt;br /&gt;
Abyss Of Demons;Key-AbyssOfDemons.png&lt;br /&gt;
| Attack = Summons 3 sets of rings around the player that explode after a few seconds, flies into the air and throws 2 firey projectiles at the player, then dashes towards the player dealing contact damage, or melees the player.&lt;br /&gt;
}} --&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Kobold Halberdier&lt;br /&gt;
| image = Mob-3DKoboldHalberdier.png&lt;br /&gt;
| Health = 88&lt;br /&gt;
| Fame = 20&lt;br /&gt;
| Glory = 20&lt;br /&gt;
| Tiered = 5-6&lt;br /&gt;
| DungeonDrop = Kobold&#039;s Den;Key-Kobold&#039;sDen.png&lt;br /&gt;
| Attack = Impales the player or does a double-spin attack that damages the player if in it&#039;s radius.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Kobold Archer&lt;br /&gt;
| image = Mob-3DKoboldArcher.png&lt;br /&gt;
| Health = 77&lt;br /&gt;
| Fame = 20&lt;br /&gt;
| Glory = 20&lt;br /&gt;
| Tiered = 5-6&lt;br /&gt;
| DungeonDrop = Kobold&#039;s Den;Key-Kobold&#039;sDen.png&lt;br /&gt;
| Attack = Shoots 3 arrows at the same time at the player.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Kobold Wizard&lt;br /&gt;
| image = Mob-3DKoboldWizard.png&lt;br /&gt;
| Health = 72&lt;br /&gt;
| Fame = 20&lt;br /&gt;
| Glory = 20&lt;br /&gt;
| Tiered = 5-6&lt;br /&gt;
| DungeonDrop = Kobold&#039;s Den;Key-Kobold&#039;sDen.png&lt;br /&gt;
| Attack = Shoots a singular flame projectile at the player, shoots 2 waves of magic projectiles, or steps back from the player if close.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Fire Wormling&lt;br /&gt;
| image = Mob-3DFireWormling.png&lt;br /&gt;
| Health = 72&lt;br /&gt;
| Fame = 20&lt;br /&gt;
| Glory = 20&lt;br /&gt;
| Tiered = 5-6&lt;br /&gt;
| DungeonDrop = Depths Of Purgatory;Key-DepthsOfPurgatory.png&lt;br /&gt;
| Attack = Shoots a red projectile at the player.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Fire Bombling&lt;br /&gt;
| image = Mob-3DFireBombling.png&lt;br /&gt;
| Health = 110&lt;br /&gt;
| Fame = 20&lt;br /&gt;
| Glory = 20&lt;br /&gt;
| Tiered = 5-6&lt;br /&gt;
| DungeonDrop = Depths Of Purgatory;Key-DepthsOfPurgatory.png&lt;br /&gt;
| Attack = Throws a bomb at the player that does AoE damage and knockback on impact.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Lava Imp&lt;br /&gt;
| image = Mob-3DLavaImp.png&lt;br /&gt;
| Health = 83&lt;br /&gt;
| Fame = 12&lt;br /&gt;
| Glory = 12&lt;br /&gt;
| Tiered = 5-6&lt;br /&gt;
| DungeonDrop = Abyss Of Demons;Key-AbyssOfDemons.png&lt;br /&gt;
| Attack = Strikes the air, sending out rings in every direction that deal damage on contact.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Lava Impling&lt;br /&gt;
| image = Mob-3DLavaImpling.png&lt;br /&gt;
| Health = 55&lt;br /&gt;
| Fame = 12&lt;br /&gt;
| Glory = 12&lt;br /&gt;
| Tiered = 5-6&lt;br /&gt;
| DungeonDrop = Abyss Of Demons;Key-AbyssOfDemons.png&lt;br /&gt;
| Attack = Flies toward the player and performs a melee strike that deals damage.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Biome Miniboss ==&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Hellmesh&lt;br /&gt;
|text=Hellmesh&lt;br /&gt;
|img=Miniboss-2DHellmesh&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Hellmesh&lt;br /&gt;
| image = Miniboss-3DHellmesh.png&lt;br /&gt;
| Health = 825&lt;br /&gt;
| Fame = 170&lt;br /&gt;
| Glory = 170&lt;br /&gt;
| Biome = [[Crimson Forest]]&lt;br /&gt;
| Tiered = 5-7&lt;br /&gt;
| Gilded = Armours;Star Striker&#039;s;Ut-StarStriker&#039;s.png;10,&lt;br /&gt;
Weapons;Chain Combustion;Ut-ChainCombustion.png;10&lt;br /&gt;
| Frag = Gilded;33&lt;br /&gt;
}}&lt;br /&gt;
Hellmesh is a miniboss in the [[Crimson Forest]] biome. His arena can be accessed by descending into magma-marked pits scattered across the biome, signaled by glowing magma. Upon activation, Hellmesh announces his systems boot sequence before engaging the player. Once defeated, he will enter a 100-second reboot cycle.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Set 1, Attack 1) {{!}} Hellmesh targets the player and performs a powerful slam attack in their direction, creating a shotgun spread of projectiles that shoot outwards in all directions on impact with the ground three times.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 2) {{!}} Hellmesh summons four waves of red cubes that quickly turn purple before targeting and homing toward the player.&lt;br /&gt;
&lt;br /&gt;
(Set 2, Attack 1) {{!}} Hellmesh throws groups of three cubes at the targeted player three times. Each cube explodes on impact, dealing AoE damage.&lt;br /&gt;
&lt;br /&gt;
(Set 2, Attack 2) {{!}} Hellmesh throws clusters of cubes at random platforms. Each cube explodes on impact, dealing AoE damage.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Hellmesh cycles through its Set 1 attacks in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Hellmesh forces players toward the edges of the arena and breaks the soul soil bridges connecting the outer platforms to the centre. It then summons three Hellmesh Bases that are highlighted which must be destroyed to kill Hellmesh. During this phase, Hellmesh cycles through its Set 2 attacks in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Hellmesh|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Phase 1 End {{!}}{{!}} [Hellmesh] &amp;quot;MALWARE DETECTED. ACTIVATING FIREWALL&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Hellmesh] &amp;quot;SYSTEMS OVERIDE. LOGIN SUCCESSFUL; USER:Da̷̰̰͕̩͍͛̅l̶̛̗̳̞͈̠͕̤̭̬̈́̐p̴̠̟͉̃̈̈́q̶̳̬̌̊̿͜͝ȩ̷̦͕͈̱͈̅̈́̌̒́̑́̕ͅṅ̸̼͎̖̠̦̻̍̂́͗͗̈́ͅd̸̡͙͍̪͉̠̈́͜. FORCE INITIATING SLEEP CYCLE&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Biome World Boss ==&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Astaroth&lt;br /&gt;
|text=Astaroth&lt;br /&gt;
|img=Boss-2DAstaroth&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Astaroth;Lord&#039;s Lieutenant&lt;br /&gt;
| image = Boss-3DAstaroth.png;Bossbar-Astaroth&lt;br /&gt;
| Health = 4400&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Crimson Forest]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Rustborn Kingdom: Part 1;Key-RustbornKingdom.png&lt;br /&gt;
| Royal = Abilities;Kunai Of Conflict;Ut-KunaiOfConflict.png;2,&lt;br /&gt;
Abilities;Orb Of Conflict;Ut-OrbOfConflict.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
The Voided King&#039;s most loyal subject; sworn in as his lieutenant. He has been ordered to eternally guard the gates of the forgotten kingdom to prevent any unwanted guests. &lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Astaroth fires three projectiles that home in on the player, slowing momentarily before speeding up.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Astaroth fires two large shots toward the targeted player, then runs forward to unleash a larger third shot, dealing more damage on impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Astaroth fires two large shots in sync with his first attack.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Astaroth slams his scythe into the ground, creating a long fissure in the ground. A few seconds later, the cracked ground explodes into a barrage of projectiles.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Astaroth cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Astaroth tears open the ground beneath him, releasing arcing projectiles from the resulting fissure. He continues cycling through his main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Astaroth|How bizarre. A conscious subject of the Voided King. It seems that this loyal lieutenant is sworn to eternally stand guard over the kingdom. I do have to admit, his choice of fashion really shines in his disguise. Unfortunately he&#039;s unaware that he&#039;s already failed his duties. Although...there might be something I can take inspiration from here.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Arrival {{!}}{{!}} [Astaroth] &amp;quot;...&amp;quot; &amp;lt;br /&amp;gt;[Astaroth] &amp;quot;I shall feast upon the fragments of your shattered hope!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Astaroth] &amp;quot;Your futile struggles are mere entertainment for the denizens of the void, &amp;lt;player&amp;gt;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Astaroth] &amp;quot;In this realm of shadows, your every step is weighed by the chains of your impending demise!&amp;quot; &amp;lt;br /&amp;gt;[Astaroth] &amp;quot;Your fate is sealed!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Biome Dungeons ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-links columns-7 dungeon-page-smaller-box&amp;quot;&amp;gt;&lt;br /&gt;
* {{Dungeon Link|Abyss Of Demons|portal=Portal-AbyssOfDemons|size=256px}}&lt;br /&gt;
* {{Dungeon Link|Depths Of Purgatory|portal=Portal-DepthsOfPurgatory|size=256px}}&lt;br /&gt;
* {{Dungeon Link|Kobold&#039;s Den|portal=Portal-Kobold&#039;sDen|size=256px}}&lt;br /&gt;
* {{Dungeon Link|Rustborn Kingdom: Part 1|portal=Portal-RustbornKingdomP1|size=256px}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Biome Navbox}}&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Jungle&amp;diff=15037</id>
		<title>Jungle</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Jungle&amp;diff=15037"/>
		<updated>2026-06-20T12:11:19Z</updated>

		<summary type="html">&lt;p&gt;Willow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;gallery mode=&amp;quot;traditional&amp;quot; widths=500px heights=250px style=&amp;quot;display: flex; justify-content: center; flex-wrap: wrap;&amp;quot;&amp;gt;&lt;br /&gt;
Biome-Jungle1.png&lt;br /&gt;
Biome-Jungle2.png&lt;br /&gt;
Biome-Jungle3.png&lt;br /&gt;
Biome-Jungle4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Biome Data ==&lt;br /&gt;
The &#039;&#039;&#039;Jungle&#039;&#039;&#039; biome is one of eight biomes found in Telos Realms and is classified as a &#039;&#039;&#039;Lowlands&#039;&#039;&#039; biome. It features lush greenery and huge trees that create a dense, nature-rich environment. The biome contains two world bosses, Oozul and Illarius, which can be located through the /bosses menu. Several mobs that spawn in this region also have a chance to drop dungeon portals, such as [[Thornwood Wargrove]] and [[Goblin Lair]].&lt;br /&gt;
&lt;br /&gt;
{{DLog|Biome|Jungle|Collecting Data...}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Biome Enemies ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Lono&lt;br /&gt;
| image = Mob-3DLono.png&lt;br /&gt;
| SpecialInfo = This mob is a lesser miniboss that drops higher-tier loot and always has a guaranteed chance to drop a dungeon. It can rarely spawn within its designated biome.&lt;br /&gt;
| Health = 220&lt;br /&gt;
| Fame = 90&lt;br /&gt;
| Glory = 90&lt;br /&gt;
| Tiered = 4-5&lt;br /&gt;
| DungeonDrop = Thornwood Wargrove;Key-ThornwoodWargrove.png,&lt;br /&gt;
Goblin Lair;Key-GoblinLair.png&lt;br /&gt;
| Attack = Summons a thunderstorm above the player that strikes them down.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Kane&lt;br /&gt;
| image = Mob-3DKane.png&lt;br /&gt;
| SpecialInfo = This mob is a lesser miniboss that drops higher-tier loot and always has a guaranteed chance to drop a dungeon. It can rarely spawn within its designated biome.&lt;br /&gt;
| Health = 220&lt;br /&gt;
| Fame = 90&lt;br /&gt;
| Glory = 90&lt;br /&gt;
| Tiered = 4-5&lt;br /&gt;
| DungeonDrop = Thornwood Wargrove;Key-ThornwoodWargrove.png,&lt;br /&gt;
Goblin Lair;Key-GoblinLair.png&lt;br /&gt;
| Attack = Slams the ground, summoning rock boulders that deal damage on contact, summons floating boulders that are thrown at the player, or bashes the player.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Ku&lt;br /&gt;
| image = Mob-3DKu.png&lt;br /&gt;
| SpecialInfo = This mob is a lesser miniboss that drops higher-tier loot and always has a guaranteed chance to drop a dungeon. It can rarely spawn within its designated biome.&lt;br /&gt;
| Health = 220&lt;br /&gt;
| Fame = 90&lt;br /&gt;
| Glory = 90&lt;br /&gt;
| Tiered = 4-5&lt;br /&gt;
| DungeonDrop = Thornwood Wargrove;Key-ThornwoodWargrove.png,&lt;br /&gt;
Goblin Lair;Key-GoblinLair.png&lt;br /&gt;
| Attack = Breathes out flames.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Forest Nymph&lt;br /&gt;
| image = Mob-3DForestNymph.png&lt;br /&gt;
| Health = 22&lt;br /&gt;
| Fame = 6&lt;br /&gt;
| Glory = 6&lt;br /&gt;
| Tiered = 3&lt;br /&gt;
| Attack = Fires a ring projectile at the player if far, or melees the player if close.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Orc Warrior&lt;br /&gt;
| image = Mob-3DOrcWarrior.png&lt;br /&gt;
| Health = 28&lt;br /&gt;
| Fame = 6&lt;br /&gt;
| Glory = 6&lt;br /&gt;
| Tiered = 3&lt;br /&gt;
| DungeonDrop = Thornwood Wargrove;Key-ThornwoodWargrove.png&lt;br /&gt;
| Attack = Slams down his axe on the player.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Orc Archer&lt;br /&gt;
| image = Mob-3DOrcArcher.png&lt;br /&gt;
| Health = 17&lt;br /&gt;
| Fame = 6&lt;br /&gt;
| Glory = 6&lt;br /&gt;
| Tiered = 3&lt;br /&gt;
| DungeonDrop = Thornwood Wargrove;Key-ThornwoodWargrove.png&lt;br /&gt;
| Attack = Fires arrows at the player.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Orc Minion&lt;br /&gt;
| image = Mob-3DOrcMinion.png&lt;br /&gt;
| Health = 22&lt;br /&gt;
| Fame = 6&lt;br /&gt;
| Glory = 6&lt;br /&gt;
| Tiered = 3&lt;br /&gt;
| DungeonDrop = Thornwood Wargrove;Key-ThornwoodWargrove.png&lt;br /&gt;
| Attack = Swings at the player when in close proximity.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Goblin Soldier&lt;br /&gt;
| image = Mob-3DGoblinSoldier.png&lt;br /&gt;
| Health = 22&lt;br /&gt;
| Fame = 6&lt;br /&gt;
| Glory = 6&lt;br /&gt;
| Tiered = 3&lt;br /&gt;
| DungeonDrop = Goblin Lair;Key-GoblinLair.png&lt;br /&gt;
| Attack = Spins with their sword, dealing damage to anyone in a radius, or jumps up then slams into the ground dealing AoE damage on impact.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Goblin Archer&lt;br /&gt;
| image = Mob-3DGoblinArcher.png&lt;br /&gt;
| Health = 18&lt;br /&gt;
| Fame = 6&lt;br /&gt;
| Glory = 6&lt;br /&gt;
| Tiered = 3&lt;br /&gt;
| DungeonDrop = Goblin Lair;Key-GoblinLair.png&lt;br /&gt;
| Attack = Fires an arrow at the player.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Goblin Minion&lt;br /&gt;
| image = Mob-3DGoblinMinion.png&lt;br /&gt;
| Health = 17&lt;br /&gt;
| Fame = 6&lt;br /&gt;
| Glory = 6&lt;br /&gt;
| Tiered = 3&lt;br /&gt;
| DungeonDrop = Goblin Lair;Key-GoblinLair.png&lt;br /&gt;
| Attack = Slams the player with their bat.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Biome Miniboss ==&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Grimleaf&lt;br /&gt;
|text=Grimleaf&lt;br /&gt;
|img=Miniboss-2DGrimleaf&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Grimleaf&lt;br /&gt;
| image = Miniboss-3DGrimleaf.png&lt;br /&gt;
| Health = 352&lt;br /&gt;
| Fame = 60&lt;br /&gt;
| Glory = 60&lt;br /&gt;
| Biome = [[Jungle]]&lt;br /&gt;
| Tiered = 3-4&lt;br /&gt;
| Irradiated = Abilities;Leafal Force;Ut-LeafalForce.png;33,&lt;br /&gt;
Armours;Rooted Identity;Ut-RootedIdentity.png;33&lt;br /&gt;
| Frag = Irradiated;120&lt;br /&gt;
}}&lt;br /&gt;
Grimleaf is a miniboss in the [[Jungle]] biome. Her arena can be found by dropping into hidden pits scattered throughout the jungle, marked by a huge flower rising from the ground. Upon being defeated, Grimleaf will enter a 100-second respawn cycle.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Grimleaf slams her shield into the ground dealing AoE damage in a massive area as well as a large amount of knockback.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Grimleaf freezes in place and begins shooting out a beam that does a high amount of DPS that tracks the player while simultaneously releasing sixteen root projectiles in all directions six times.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Grimleaf dashes back and slashes the air with her staff, releasing seven root particles outward which deal contact damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Grimleaf levitates into the air and releases circular root projectiles in all directions. At the same time, she picks out a player to target and shoots out exalted root projectiles in their direction&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Grimleaf raises her staff into the air and calls upon lightning. She then slams her staff back into the ground, dealing AoE damage in a small area as well as releasing twelve root projectiles in all directions. In addition, she spawns in one to three Grimleaf Plants which heal her, give her slight damage reduction, and shoot out six root projectiles in all directions periodically.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Grimleaf cycles through her main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Grimleaf|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Arrival {{!}}{{!}} [Grimleaf] &amp;quot;Bloom in agony!&amp;quot; &amp;lt;br /&amp;gt;[Grimleaf] &amp;quot;Return to nature...&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50% Boss HP {{!}}{{!}} [Grimleaf] &amp;quot;Bloom in agony!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Grimleaf] &amp;quot;Return to nature...&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Biome World Bosses ==&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Illarius&lt;br /&gt;
|text=Illarius&lt;br /&gt;
|img=Boss-2DIllarius&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Illarius;Minotaur King&lt;br /&gt;
| image = Boss-3DIllarius.png;Bossbar-Illarius&lt;br /&gt;
| Health = 3300&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Jungle]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Illarius&#039; Hideout;Key-Illarius&#039;Hideout.png&lt;br /&gt;
| Royal = Armours;Cursed Brigadine;Ut-CursedBrigadine.png;2,&lt;br /&gt;
Weapons;Bow Of The Forest;Ut-BowOfTheForest.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
The Sanguine Lord&#039;s reign led to the culling of Illarius’ kind. Now, Illarius stands as the final protector of the jungle and has sworn to keep his hideout safe which harbors other creatures of the jungle who suffered a similar fate. It is said that an ancient being also resides within this sanctum...&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Illarius tears a massive piece of ground from below him and throws it forward. Upon impact, it shatters into eight boulders that scatter in all directions, each one exploding into fragments that spread in all directions on impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Illarius leaps into the air and crashes down, sending out eight boulders in all directions. Each boulder explodes on impact, scattering fragments in every direction.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Illarius slams the ground, releasing boulders in four directions that explode into fragments on impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Illarius throws a single boulder toward the player which explodes into a burst of fragments when it hits the ground or a target.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Illarius charges forward in a furious rush, dealing contact damage to any player caught in his path.&lt;br /&gt;
&lt;br /&gt;
(Attack 6) {{!}} Illarius rushes the player, grabbing them before throwing them high into the air, then striking mid-air — dealing heavy damage and massive knockback.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Illarius cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Illarius draws his battleaxe and hurls it toward the player. The axe rebounds across the arena’s walls, continuing its path and dealing damage to any player it touches. During this phase, Illarius cycles through his main attacks listed above in order to damage the player as the axe continues in its path.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Illarius|Poor creature...the last one of its species. Wait... Is that... Silverling. Turn back. Now.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Illarius] &amp;quot;Don&#039;t send me back to Loa, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Illarius] &amp;quot;Raphael has no idea of this hide-out. Do not expose it.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Oozul&lt;br /&gt;
|text=Oozul&lt;br /&gt;
|img=Boss-2DOozul&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Oozul;Slime God&lt;br /&gt;
| image = Boss-3DOozul.png;Bossbar-Oozul&lt;br /&gt;
| Health = 2970&lt;br /&gt;
| Fame = 200&lt;br /&gt;
| Glory = 200&lt;br /&gt;
| Biome = [[Jungle]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Chronos;Key-Chronos.png&lt;br /&gt;
| Royal = Weapons;Dirk of Chronos;Ut-DirkOfChronos.png;2,&lt;br /&gt;
Abilities;Dimensional Star;Ut-DimensionalStar.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Oozul is a naturally occurring magical creature that assumed its esteemed position among the slimes through living for thousands of years. Oozul has achieved its large size from ingesting millions of living organism and possibly numerous fragments of dark energy.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour === &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
100% to 60% (Phase 1) {{!}} Oozul begins the battle in an invincible state, summoning four Primitive Slimes that must be defeated before it can be damaged. While invincible, Oozul continuously fires blue projectiles in all directions, dealing contact damage. Once all slimes are killed, Oozul releases a shockwave that knocks back nearby players, then continues firing waves of blue projectiles in all directions.&lt;br /&gt;
&lt;br /&gt;
60% to 30% (Phase 2) {{!}} Oozul enters an invincible state again, summoning one Warrior Slime, two Lava Slimes, and two Frost Slimes, which must again be killed in order for it to be damaged. Throughout this phase, Oozul continues launching blue projectiles in all directions. When the slimes are killed, Oozul emits another shockwave explosion, knocking players away, before firing both blue particles and purple projectiles that rebound off the floor and walls.&lt;br /&gt;
&lt;br /&gt;
30% (Phase 3) {{!}} Oozul enters the final invincible state, summoning one Healer Slime, one Warrior Slime, one Frost Slime, one Lava Slime, and three Primitive Slimes. The Healer Slime must be killed first to make the other slimes vulnerable. Then, once all the others are killed, Oozul releases another shockwave that knocks back nearby players.&lt;br /&gt;
&lt;br /&gt;
30% to 0% (Phase 4) {{!}} Oozul defines a circular area on the ground, leaps into the air, and slams into the ground causing an explosion, dealing AoE damage. It then begins rapidly dashing toward the targeted player three times, dealing contact damage to any players in its way.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Oozul|I didn&#039;t know they could grow that big. My readings detect a high level of rampant time energy emanating from this abomination.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Oozul] &amp;quot;Don&#039;t expose mortals such as &amp;lt;player&amp;gt; to Chronos!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Oozul] &amp;quot;My healer slime keeps us invulnerable!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Enemies ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Warrior Slime&lt;br /&gt;
| image = Mob-3DWarriorSlime.png&lt;br /&gt;
| Health = 220&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Slashes at the player, causing AoE damage in a small radius upon impact.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Lava Slime&lt;br /&gt;
| image = Mob-3DLavaSlime.png&lt;br /&gt;
| Health = 193&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Fires three projectiles that deal contact damage and inflict Burning.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Frost Slime&lt;br /&gt;
| image = Mob-3DFrostSlime.png&lt;br /&gt;
| Health = 193&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Fires three projectiles that deal contact damage and inflict Slowness.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Primitive Slime&lt;br /&gt;
| image = Mob-3DPrimitiveSlime.png&lt;br /&gt;
| Health = 165&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Fires a single projectile that rebounds off walls and the floor.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Healer Slime&lt;br /&gt;
| image = Mob-3DHealerSlime.png&lt;br /&gt;
| Health = 110&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Circles the arena, shielding other slimes with invincibility.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Biome Dungeons ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-links columns-7 dungeon-page-smaller-box&amp;quot;&amp;gt;&lt;br /&gt;
* {{Dungeon Link|Thornwood Wargrove|portal=Portal-ThornwoodWargrove|size=256px}}&lt;br /&gt;
* {{Dungeon Link|Goblin Lair|portal=Portal-GoblinLair|size=256px}}&lt;br /&gt;
* {{Dungeon Link|Chronos|portal=Portal-Chronos|size=256px}}&lt;br /&gt;
* {{Dungeon Link|Illarius&#039; Hideout|portal=Portal-Illarius&#039;Hideout|size=256px}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Biome Navbox}}&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Beach&amp;diff=15036</id>
		<title>Beach</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Beach&amp;diff=15036"/>
		<updated>2026-06-20T12:11:02Z</updated>

		<summary type="html">&lt;p&gt;Willow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;gallery mode=&amp;quot;traditional&amp;quot; widths=500px heights=250px style=&amp;quot;display: flex; justify-content: center; flex-wrap: wrap;&amp;quot;&amp;gt;&lt;br /&gt;
Biome-Beach1.png&lt;br /&gt;
Biome-Beach2.png&lt;br /&gt;
Biome-Beach3.png&lt;br /&gt;
Biome-Beach4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Biome Data ==&lt;br /&gt;
The &#039;&#039;&#039;Beach&#039;&#039;&#039; biome is one of eight biomes found in Telos Realms and is classified as a &#039;&#039;&#039;Lowlands&#039;&#039;&#039; biome. It features warm sands, scattered palm trees, and crystal blue waters stretching across the shoreline. The biome contains one world boss, Tidol, and a miniboss, Brakk. Tidol can be located through the /bosses menu. Some mobs that inhabit this biome have a chance to drop the [[Pirate Cove]] dungeon portal.&lt;br /&gt;
&lt;br /&gt;
{{DLog|Biome|Beach|Collecting Data...}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Biome Enemies ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Scorpion King&lt;br /&gt;
| image = Mob-3DScorpionKing.png&lt;br /&gt;
| SpecialInfo = This mob is a lesser miniboss that drops higher-tier loot and always has a guaranteed chance to drop a dungeon. It can rarely spawn within its designated biome.&lt;br /&gt;
| Health = 110&lt;br /&gt;
| Fame = 60&lt;br /&gt;
| Glory = 60&lt;br /&gt;
| Tiered = 4-3&lt;br /&gt;
| DungeonDrop = Skull Cavern;Key-SkullCavern.png&lt;br /&gt;
| Attack = Burrows into the ground and them jumps up onto the player from under them, throws a line of poison puddles that inflict AoE damage, or impales the player.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Pirate Brute&lt;br /&gt;
| image = Mob-3DPirateBrute.png&lt;br /&gt;
| Health = 13&lt;br /&gt;
| Fame = 3&lt;br /&gt;
| Glory = 3&lt;br /&gt;
| Tiered = 2&lt;br /&gt;
| DungeonDrop = Skull Cavern;Key-SkullCavern.png&lt;br /&gt;
| Attack = Swings his bat in a 3-hit combo attack, damaging the player.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Pirate Thief&lt;br /&gt;
| image = Mob-3DPirateThief.png&lt;br /&gt;
| Health = 11&lt;br /&gt;
| Fame = 3&lt;br /&gt;
| Glory = 3&lt;br /&gt;
| Tiered = 2&lt;br /&gt;
| DungeonDrop = Skull Cavern;Key-SkullCavern.png&lt;br /&gt;
| Attack = Slashes the player if close.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Pirate Archer&lt;br /&gt;
| image = Mob-3DPirateArcher.png&lt;br /&gt;
| Health = 9&lt;br /&gt;
| Fame = 3&lt;br /&gt;
| Glory = 3&lt;br /&gt;
| Tiered = 2&lt;br /&gt;
| DungeonDrop = Skull Cavern;Key-SkullCavern.png&lt;br /&gt;
| Attack = Fires arrows at the player, while maintaining distance by leaping backwards if the player gets too close.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Scorpion&lt;br /&gt;
| image = Mob-3DScorpion.png&lt;br /&gt;
| Health = 11&lt;br /&gt;
| Fame = 3&lt;br /&gt;
| Glory = 3&lt;br /&gt;
| Tiered = 2&lt;br /&gt;
| Attack = Approaches the player and stabs the player when in close proximity.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Biome Miniboss ==&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Brakk&lt;br /&gt;
|text=Brakk&lt;br /&gt;
|img=Miniboss-2DBrakk&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Brakk&lt;br /&gt;
| image = Miniboss-3DBrakk.png&lt;br /&gt;
| Health = 121&lt;br /&gt;
| Fame = 60&lt;br /&gt;
| Glory = 60&lt;br /&gt;
| Biome = [[Beach]]&lt;br /&gt;
| Tiered = 2-3&lt;br /&gt;
| Irradiated = Abilities;Krakatoa;Ut-Krakatoa.png;33,&lt;br /&gt;
Armours;Diver&#039;s Plating;Ut-Diver&#039;sPlating.png;33&lt;br /&gt;
| Frag = Irradiated;120&lt;br /&gt;
}}&lt;br /&gt;
Brakk, the Squid, is a miniboss in the [[Beach]] biome. His arena can be found by dropping into hidden pits scattered throughout the shoreline, marked by froglights and particle effects. Upon being defeated, Brakk will enter a 100-second respawn cycle.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Brakk launches himself from the centre of the arena and slams into the ground, creating a massive explosion that spreads out in all directions, dealing damage to any players caught in it.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Brakk out bursts from one of the waterholes, unleashing a barrage of ink toward the player. Any ink that lands nearby deals damage and applies Blindness to any player standing in it.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Brakk launches himself upward three times from random waterholes, each time releasing a barrage of green particles in all directions that deal contact damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Brakk emerges from a waterhole and fires three green projectiles at the targeted player, repeating this four times.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Brakk cycles through his main attacks listed above in order to damage the player. After performing several attacks, he becomes exhausted and returns to the center of the arena. While attacking, Brakk is armored and takes reduced damage, but once exhausted, his armor breaks, allowing him to be damaged for the full amount.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Brakk|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} Squid noises...&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Biome World Boss ==&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Tidol&lt;br /&gt;
|text=Tidol&lt;br /&gt;
|img=Boss-2DTidol&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Tidol;Merloc Chieftain&lt;br /&gt;
| image = Boss-3DTidol.png;Bossbar-Tidol&lt;br /&gt;
| Health = 3630&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Beach]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Corsair&#039;s Conductorium;Key-Corsair&#039;sConductorium.png&lt;br /&gt;
| Royal = Armours;Greaves Of The Juggernaut;Ut-GreavesOfTheJuggernaut.png;2,&lt;br /&gt;
Abilities;Emblem Of The Juggernaut;Ut-EmblemOfTheJuggernaut.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Once a revered leader the sea, Tidol seeks the ruins of his underwater kingdom on the beaches of Telos. His cries of anguish are often heard echoing throughout the realm, followed by bellows of rage directed at the Sanguine Lord.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Tidol summons five spectral tridents that hover around him before launching toward the player. These tridents home in with a wide turning radius and deal damage on impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Tidol propels himself backward, releasing a volley of light blue projectiles. Upon impacting with a surface or reaching their maximum distance, the projectiles change colour to dark blue and begin homing in on the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Tidol fires a barrage of golden trident heads. Upon impacting with a surface or reaching their maximum distance, change colour to red and home in on the player, dealing contact damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Tidol throws his trident, generating three shockwaves from where it lands. As he recalls his trident, he slams it into the ground, releasing a shockwave and linear projectiles in all directions on the arena floor.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Tidol summons mines across the arena three times. These mines detonate a few seconds later, dealing damage to any player caught in their radius.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Tidol cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Tidol becomes enraged, releasing a shockwave that causes massive knockback to nearby players. He then continues cycling through his main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Tidol|Tests show that the waters surrounding Telos are noticeably higher in pH than usual. There also seems to be a toxic concentration of iron within the currents. The seas might conceal more bloodshed than the lands have witnessed.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Tidol] &amp;quot;Face my trident, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Tidol] &amp;quot;The ghastly spirit of The Conductor will remain dormant!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Biome Dungeons ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-links columns-7 dungeon-page-smaller-box&amp;quot;&amp;gt;&lt;br /&gt;
* {{Dungeon Link|Skull Cavern|portal=Portal-SkullCavern|size=256px}}&lt;br /&gt;
* {{Dungeon Link|Corsair&#039;s Conductorium|portal=Portal-Corsair&#039;sConductorium|size=256px}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Biome Navbox}}&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=World_Bosses&amp;diff=15035</id>
		<title>World Bosses</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=World_Bosses&amp;diff=15035"/>
		<updated>2026-06-20T12:10:05Z</updated>

		<summary type="html">&lt;p&gt;Willow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Boss-2DTidol.png|centre|128px]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
==World Boss Data==&lt;br /&gt;
Within the open world of Telos, various considerably stronger entities have asserted themselves in their own [[Biomes]] and Arenas. Their allegiances wildly vary, so do not leave anything to chance. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Realm Bosses=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Realm Bosses ==&lt;br /&gt;
There are 10 realm bosses present that are spread across the realm. When defeated, they are placed on a respawn timer of 250s (affected by [[Game Mechanics|Realm Day]], which turns it into 200s). Each realm boss drops their own respective, unique [[Dungeons|Dungeon]]; all with their own unique [[Loot|Untiered Items]], [[Companions]], and [[Runes|Rune]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Although these bosses can&#039;t have a Tier Point lock on them due to their nature of residing out in the Realm, it is not recommended to engage these entities alone with less than 40 [[Game Mechanics#Tier_Points|Tier Points]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;After killing 10 realm bosses, [[Raphael&#039;s Castle|Raphael]], the Sanguine Lord, will challenge the player to enter his castle.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Chungus&lt;br /&gt;
|text=Chungus&lt;br /&gt;
|img=Boss-2DChungus&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Chungus;Voided Rabbit&lt;br /&gt;
| image = Boss-3DChungus.png;Bossbar-Chungus&lt;br /&gt;
| Health = 3850&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Swamp]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Void;Key-Void.png&lt;br /&gt;
| Royal = Weapons;Carrot On A Stick;Ut-CarrotOnAStick.png;2,&lt;br /&gt;
Abilities;Spring Seasoned Scripture;Ut-SpringSeasonedScripture.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Arriving in a voided meteorite, Chungus has claimed the blast site as their home and will not hesitate to use voided magic on approaching adventurers out of panic. Chungus fears that what remaining life they have left will be spent on this foreign planet.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Chungus leaps into the air before crashing down, releasing a bouncing, arcing projectiles in all directions that deal damage upon impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Chungus levitates into the air, summoning a storm of void projectiles that rain across the arena. Each projectile explodes on impact, dealing AoE damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Chungus fires three waves of projectiles toward the player, the third wave firing projectiles in all directions and dealing damage on contact.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Chungus targets a nearby player, launching them upwards before slamming them down into the ground, dealing damage upon contact with every strike.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Chungus summons voided particles around them before launching them at the player.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Chungus cycles through their main attacks listed above in order to damage the player while occasionally teleporting to random positions across the arena.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Chungus summons multiple shadow clones that must be killed before they can be damaged. During this phase, Chungus continues cycling through their main attacks listed above while randomly teleporting and occasionally summoning more clones.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Chungus|So this is where the plague spread from. Despite this creature&#039;s claims of extraterrestrial origins, the samples show that this is simply another animal twisted and evolved by the Void. Strike it down, that&#039;ll hold him alright.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Chungus] &amp;quot;The void strengthens me, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Chungus] &amp;quot;You will never acquire the power of the void!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Illarius&lt;br /&gt;
|text=Illarius&lt;br /&gt;
|img=Boss-2DIllarius&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Illarius;Minotaur King&lt;br /&gt;
| image = Boss-3DIllarius.png;Bossbar-Illarius&lt;br /&gt;
| Health = 3300&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Jungle]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Illarius&#039; Hideout;Key-Illarius&#039;Hideout.png&lt;br /&gt;
| Royal = Armours;Cursed Brigadine;Ut-CursedBrigadine.png;2,&lt;br /&gt;
Weapons;Bow Of The Forest;Ut-BowOfTheForest.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
The Sanguine Lord&#039;s reign led to the culling of Illarius’ kind. Now, Illarius stands as the final protector of the jungle and has sworn to keep his hideout safe which harbors other creatures of the jungle who suffered a similar fate. It is said that an ancient being also resides within this sanctum...&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Illarius tears a massive piece of ground from below him and throws it forward. Upon impact, it shatters into eight boulders that scatter in all directions, each one exploding into fragments that spread in all directions on impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Illarius leaps into the air and crashes down, sending out eight boulders in all directions. Each boulder explodes on impact, scattering fragments in every direction.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Illarius slams the ground, releasing boulders in four directions that explode into fragments on impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Illarius throws a single boulder toward the player which explodes into a burst of fragments when it hits the ground or a target.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Illarius charges forward in a furious rush, dealing contact damage to any player caught in his path.&lt;br /&gt;
&lt;br /&gt;
(Attack 6) {{!}} Illarius rushes the player, grabbing them before throwing them high into the air, then striking mid-air — dealing heavy damage and massive knockback.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Illarius cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Illarius draws his battleaxe and hurls it toward the player. The axe rebounds across the arena’s walls, continuing its path and dealing damage to any player it touches. During this phase, Illarius cycles through his main attacks listed above in order to damage the player as the axe continues in its path.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Illarius|Poor creature...the last one of its species. Wait... Is that... Silverling. Turn back. Now.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Illarius] &amp;quot;Don&#039;t send me back to Loa, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Illarius] &amp;quot;Raphael has no idea of this hide-out. Do not expose it.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Astaroth&lt;br /&gt;
|text=Astaroth&lt;br /&gt;
|img=Boss-2DAstaroth&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Astaroth;Lord&#039;s Lieutenant&lt;br /&gt;
| image = Boss-3DAstaroth.png;Bossbar-Astaroth&lt;br /&gt;
| Health = 4400&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Crimson Forest]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Rustborn Kingdom: Part 1;Key-RustbornKingdom.png&lt;br /&gt;
| Royal = Abilities;Kunai Of Conflict;Ut-KunaiOfConflict.png;2,&lt;br /&gt;
Abilities;Orb Of Conflict;Ut-OrbOfConflict.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
The Voided King&#039;s most loyal subject; sworn in as his lieutenant. He has been ordered to eternally guard the gates of the forgotten kingdom to prevent any unwanted guests. &lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Astaroth fires three projectiles that home in on the player, slowing momentarily before speeding up.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Astaroth fires two large shots toward the targeted player, then runs forward to unleash a larger third shot, dealing more damage on impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Astaroth fires two large shots in sync with his first attack.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Astaroth slams his scythe into the ground, creating a long fissure in the ground. A few seconds later, the cracked ground explodes into a barrage of projectiles.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Astaroth cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Astaroth tears open the ground beneath him, releasing arcing projectiles from the resulting fissure. He continues cycling through his main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Astaroth|How bizarre. A conscious subject of the Voided King. It seems that this loyal lieutenant is sworn to eternally stand guard over the kingdom. I do have to admit, his choice of fashion really shines in his disguise. Unfortunately he&#039;s unaware that he&#039;s already failed his duties. Although...there might be something I can take inspiration from here.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Arrival {{!}}{{!}} [Astaroth] &amp;quot;...&amp;quot; &amp;lt;br /&amp;gt;[Astaroth] &amp;quot;I shall feast upon the fragments of your shattered hope!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Astaroth] &amp;quot;Your futile struggles are mere entertainment for the denizens of the void, &amp;lt;player&amp;gt;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Astaroth] &amp;quot;In this realm of shadows, your every step is weighed by the chains of your impending demise!&amp;quot; &amp;lt;br /&amp;gt;[Astaroth] &amp;quot;Your fate is sealed!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Glumi&lt;br /&gt;
|text=Glumi&lt;br /&gt;
|img=Boss-2DGlumi&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Glumi;InfectedPanda&lt;br /&gt;
| image = Boss-3DGlumi.png;Bossbar-Glumi&lt;br /&gt;
| Health = 3740&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Swamp]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Fungal Cavern;Key-FungalCavern.png&lt;br /&gt;
| Royal = Abilities;Crystal Kunai;Ut-CrystalKunai.png;2,&lt;br /&gt;
Abilities;Crystal Poison;Ut-CrystalPoison.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Curiosity took the better of this jungle panda, leading to its possession at the hands of the Void. Upon its shattering, the Void used this event as a catalyst to spread mayhem among the local wildlife. The Void plague altered Glumi&#039;s DNA, causing irreversible and rapid evolution.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Glumi leaps backward, releasing four sets of projectiles that are shout out in the four cardinal directions, dealing damage on impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Glumi fires a barrage of arcing projectiles into the air while launching a wave of projectiles toward the aggroed player at the same time.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Glumi dashes toward the player, releasing a burst of projectiles in all directions when he reaches the end of his dash.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Glumi jumps high into the air, summoning two waves of projectiles that are shout out in all directions and deal damage on contact.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Glumi cycles through its main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Glumi summons three corrupted ponds that continuously fire projectiles randomly in the arena. These projectiles explode on impact with the ground or a player, dealing AoE damage. During this phase, Glumi also deals periodic damage to nearby players.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Glumi|I see the Void has developed new means of annihilation. Its intelligence seems to grow with every world it takes. I&#039;ve already begun to find a cure but I fear that the panda will never be the same again.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Glumi] &amp;quot;You will not access the sacred caverns, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Glumi] &amp;quot;The worm mother must remain undisturbed!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Lotil&lt;br /&gt;
|text=Lotil&lt;br /&gt;
|img=Boss-2DLotil&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Lotil;Omnipotent&#039;s Servant&lt;br /&gt;
| image = Boss-3DLotil.png;Bossbar-Lotil&lt;br /&gt;
| Health = 3630&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Permafrost]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Omnipotent&#039;s Citadel;Key-Omnipotent&#039;sCitadel.png&lt;br /&gt;
| Royal = Abilities;Cloak Of The Warlord;Ut-CloakOfTheWarlord.png;2,&lt;br /&gt;
Abilities;Shield Of Ogmur;Ut-ShieldOfOgmur.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
This beast and his never ending appetite for human flesh has claimed the permafrost as its territory. Lotil single-handedly destroyed the once commanding stronghold led by Raphael, of which he now occupies.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Lotil rolls a massive snowball toward the player. The snowball moves towards the targeted player, shooting out projectiles in all directions and pushing back any players who get to close.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Lotil scoops up snow and throws four shotgun bursts of condensed snow at the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Lotil burrows underground and jumps upward from beneath the targeted player, dealing damage and great knockback.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Lotil stomps the ground, releasing a shockwave that expands outward, dealing damage on contact.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Lotil cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Lotil enrages, slamming the ground to release a wave of ice projectiles in all directions. He then fires two volleys of three ice projectiles at the targeted player before slamming the ground again. Afterward, he continues cycling through his main attacks listed above in order to damage the player..&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Lotil|I wonder how this creature became a peon for Omnipotent. How interesting.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Lotil] &amp;quot;You will NOT take my symbolic shield away from me, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Lotil] &amp;quot;You would&#039;ve been dead already if Master Omnipotent gave me just a fraction of the power of the void!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Tidol&lt;br /&gt;
|text=Tidol&lt;br /&gt;
|img=Boss-2DTidol&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Tidol;Merloc Chieftain&lt;br /&gt;
| image = Boss-3DTidol.png;Bossbar-Tidol&lt;br /&gt;
| Health = 3630&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Beach]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Corsair&#039;s Conductorium;Key-Corsair&#039;sConductorium.png&lt;br /&gt;
| Royal = Armours;Greaves Of The Juggernaut;Ut-GreavesOfTheJuggernaut.png;2,&lt;br /&gt;
Abilities;Emblem Of The Juggernaut;Ut-EmblemOfTheJuggernaut.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Once a revered leader the sea, Tidol seeks the ruins of his underwater kingdom on the beaches of Telos. His cries of anguish are often heard echoing throughout the realm, followed by bellows of rage directed at the Sanguine Lord.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Tidol summons five spectral tridents that hover around him before launching toward the player. These tridents home in with a wide turning radius and deal damage on impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Tidol propels himself backward, releasing a volley of light blue projectiles. Upon impacting with a surface or reaching their maximum distance, the projectiles change colour to dark blue and begin homing in on the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Tidol fires a barrage of golden trident heads. Upon impacting with a surface or reaching their maximum distance, change colour to red and home in on the player, dealing contact damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Tidol throws his trident, generating three shockwaves from where it lands. As he recalls his trident, he slams it into the ground, releasing a shockwave and linear projectiles in all directions on the arena floor.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Tidol summons mines across the arena three times. These mines detonate a few seconds later, dealing damage to any player caught in their radius.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Tidol cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Tidol becomes enraged, releasing a shockwave that causes massive knockback to nearby players. He then continues cycling through his main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Tidol|Tests show that the waters surrounding Telos are noticeably higher in pH than usual. There also seems to be a toxic concentration of iron within the currents. The seas might conceal more bloodshed than the lands have witnessed.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Tidol] &amp;quot;Face my trident, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Tidol] &amp;quot;The ghastly spirit of The Conductor will remain dormant!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Valus&lt;br /&gt;
|text=Valus&lt;br /&gt;
|img=Boss-2DValus&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Valus;Forgotten Sentry&lt;br /&gt;
| image = Boss-3DValus.png;Bossbar-Valus&lt;br /&gt;
| Health = 3740&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Necropolis]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Cultist&#039;s Hideout;Key-Cultist&#039;sHideout.png&lt;br /&gt;
| Royal = Abilities;Cloak Of Bloody Surprises;Ut-CloakOfBloodySurprises.png;2,&lt;br /&gt;
Armours;Spooky Sandals;Ut-SpookySandals.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Valus resides in a forgotten graveyard, watches over the barren landscape of the Necropolis. He reminisces on a more pleasant era of Telos, where the ground he walked on bloomed with lush grass and beautiful flowers. Alas, that time is long gone. And all must pick a side if they are to survive.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Valus teleports four times around the player, each time striking the ground and sending a line of damage across the floor in the player’s direction.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Valus releases a barrage of projectiles in all directions, inflicting Slowness and Blindness on impact. Players struck are launched into the air and take an additional hit of damage upon landing. At the end of the attack, Valus releases a shockwave which deals damage on contact.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Valus summons spectral swords from the sky, which slam down onto the targeted players.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Valus summons spectral swords from the sky that fall randomly across the arena.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Valus cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Valus throws his ancient book randomly into the arena, summoning Djinns where it lands. Valus continues to cycle through his main attacks listed above.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Valus|Ah...the sentry. Forgotten, left to guard an empty land devoid of invaders. But still he stands determined, holding his faceless visage high. Reminds me a bit of you, Silvering. Don&#039;t take that the wrong way though.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Valus] &amp;quot;You are not worthy of joining our worship, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Valus] &amp;quot;The cult must remain secret!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Enemies ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Djinn&lt;br /&gt;
| image = Mob-3DDjinn.png&lt;br /&gt;
| Health = 66&lt;br /&gt;
| Fame = 0&lt;br /&gt;
| Glory = 0&lt;br /&gt;
| Attack = Performs a two-hit slashing combo on the player.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Oozul&lt;br /&gt;
|text=Oozul&lt;br /&gt;
|img=Boss-2DOozul&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Oozul;Slime God&lt;br /&gt;
| image = Boss-3DOozul.png;Bossbar-Oozul&lt;br /&gt;
| Health = 2970&lt;br /&gt;
| Fame = 200&lt;br /&gt;
| Glory = 200&lt;br /&gt;
| Biome = [[Jungle]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Chronos;Key-Chronos.png&lt;br /&gt;
| Royal = Weapons;Dirk of Chronos;Ut-DirkOfChronos.png;2,&lt;br /&gt;
Abilities;Dimensional Star;Ut-DimensionalStar.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Oozul is a naturally occurring magical creature that assumed its esteemed position among the slimes through living for thousands of years. Oozul has achieved its large size from ingesting millions of living organism and possibly numerous fragments of dark energy.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour === &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
100% to 60% (Phase 1) {{!}} Oozul begins the battle in an invincible state, summoning four Primitive Slimes that must be defeated before it can be damaged. While invincible, Oozul continuously fires blue projectiles in all directions, dealing contact damage. Once all slimes are killed, Oozul releases a shockwave that knocks back nearby players, then continues firing waves of blue projectiles in all directions.&lt;br /&gt;
&lt;br /&gt;
60% to 30% (Phase 2) {{!}} Oozul enters an invincible state again, summoning one Warrior Slime, two Lava Slimes, and two Frost Slimes, which must again be killed in order for it to be damaged. Throughout this phase, Oozul continues launching blue projectiles in all directions. When the slimes are killed, Oozul emits another shockwave explosion, knocking players away, before firing both blue particles and purple projectiles that rebound off the floor and walls.&lt;br /&gt;
&lt;br /&gt;
30% (Phase 3) {{!}} Oozul enters the final invincible state, summoning one Healer Slime, one Warrior Slime, one Frost Slime, one Lava Slime, and three Primitive Slimes. The Healer Slime must be killed first to make the other slimes vulnerable. Then, once all the others are killed, Oozul releases another shockwave that knocks back nearby players.&lt;br /&gt;
&lt;br /&gt;
30% to 0% (Phase 4) {{!}} Oozul defines a circular area on the ground, leaps into the air, and slams into the ground causing an explosion, dealing AoE damage. It then begins rapidly dashing toward the targeted player three times, dealing contact damage to any players in its way.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Oozul|I didn&#039;t know they could grow that big. My readings detect a high level of rampant time energy emanating from this abomination.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Oozul] &amp;quot;Don&#039;t expose mortals such as &amp;lt;player&amp;gt; to Chronos!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Oozul] &amp;quot;My healer slime keeps us invulnerable!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Enemies ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Warrior Slime&lt;br /&gt;
| image = Mob-3DWarriorSlime.png&lt;br /&gt;
| Health = 220&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Slashes at the player, causing AoE damage in a small radius upon impact.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Lava Slime&lt;br /&gt;
| image = Mob-3DLavaSlime.png&lt;br /&gt;
| Health = 193&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Fires three projectiles that deal contact damage and inflict Burning.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Frost Slime&lt;br /&gt;
| image = Mob-3DFrostSlime.png&lt;br /&gt;
| Health = 193&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Fires three projectiles that deal contact damage and inflict Slowness.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Primitive Slime&lt;br /&gt;
| image = Mob-3DPrimitiveSlime.png&lt;br /&gt;
| Health = 165&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Fires a single projectile that rebounds off walls and the floor.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Healer Slime&lt;br /&gt;
| image = Mob-3DHealerSlime.png&lt;br /&gt;
| Health = 110&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Circles the arena, shielding other slimes with invincibility.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Freddy&lt;br /&gt;
|text=Freddy&lt;br /&gt;
|img=Boss-2DFreddy&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Freddy;Animatronic Bear&lt;br /&gt;
| image = Boss-3DFreddy.png;Bossbar-Freddy&lt;br /&gt;
| Health = 3300&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Desert]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Freddy&#039;s Pizzeria;Key-Freddy&#039;sPizzeria.png&lt;br /&gt;
| Royal = Armours;Exoskeleton Hood;Ut-ExoskeletonHood.png;2,&lt;br /&gt;
Weapons;Freddy&#039;s Microphone;Ut-Freddy&#039;sMicrophone.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Afton’s legacy reimagined into Telos through a misguided shipment. Intended to be sent to the Mariana Trench for disposal but instead made its way to the mysterious island of Telos. The boat arrived with the crew missing…&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Freddy teleports to the targeted player four times, each time firing a burst of flames from his behind, dealing damage in a cone shape.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Freddy summons circles of flame across the arena&#039;s floor four times. Each circle burns for several seconds before popping, dealing damage to any player who stood in one.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Freddy teleports to the centre of the arena and summons eight circles around him. Each circle fires a eight projectiles outward in all directions from its centre.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Freddy inflicts the player with Blindness, then begins walking on all fours while chasing the player, dealing contact damage while jumpscaring the player occasionally.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Freddy summons two identical clones with less health. These clones must be killed before Freddy can be damaged. During this phase, players must also crouch repeatedly to stop the “dance” effect, which slows them down.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Freddy cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Freddy|Uhhhhhhh...what the fuck?}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Freddy] &amp;quot;YOU WILL NOT BE SPARED! YOU WILL NOT BE SAVED, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Freddy] &amp;quot;Do not enter my cursed pizzeria!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Anubis&lt;br /&gt;
|text=Anubis&lt;br /&gt;
|img=Boss-2DAnubis&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Anubis;Guardian of Ancient Tech&lt;br /&gt;
| image = Boss-3DAnubis.png;Bossbar-Anubis&lt;br /&gt;
| Health = 3850&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Desert]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Anubis Lair;Key-AnubisLair.png&lt;br /&gt;
| Royal = Weapons;Anubis Staff;Ut-AnubisStaff.png;2,&lt;br /&gt;
Abilities;Jewel Of The Nile;Ut-JewelOfTheNile.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
This ancient Egyptian god was forcefully summoned and subdued by the Sanguine Lord to watch over the desert. This was no easy feat and the biome was cursed as a result.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Anubis sends out a wave of spectral mines in all directions. These mines vanish after a few seconds, dealing damage to anyone standing within them.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Anubis throws his staff, which circles around him while firing projectiles in all directions. During this attack, Anubis also damages any players that are close to him.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Anubis stomps the ground and summons four Anubical Towers. These towers continuously fire lasers at the targeted player until destroyed.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Anubis slams his staff into the ground, releasing several waves of projectiles in all directions.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Anubis cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Anubis exalts himself, summoning a sigil above him that continuously fires lasers at the player. He continues cycling through his main attacks in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Anubis|Anubis I don&#039;t understand the purpose of summoning this old god. Perhaps it was a feat of strength and power to strike fear within the citizens?}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Anubis] &amp;quot;You will not disturb their peace, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Anubis] &amp;quot;Da̷̰̰͕̩͍͛̅ķ̸̼͉̙̯̣͇̩̻̙̐̉̔a̷̰̰͕̩͍͛̅m̴̨̅̊̓̒̈̊̈́̓̏͠ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍p̴̠̟͉̃̈̈́z̶̧̦̮̑̌̉̃͌̽̕͝...I will not... let them...S̸̢̝͓͖̱̝͇̄̐̈ÿ̴͎̫͇s̸̢̝͓͖̱̝͇̄̐̈t̷̯͗̓͆͘͠ę̷͚͙̺͒̑͒͘͘͝ͅm̶̢̡̛̞̣͙̞̥̥͛͊̏́̽ ̵̯̰̱̜̞̜͓̱͌̈̆̀̈̈́̋̕͘p̷̧͎͉̟̣̙̤̬̭͒ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍ô̸̢̧̯̺̫̼̝͋͘t̷̯͗̓͆͘͠ô̸̢̧̯̺̫̼̝͋͘c̸̬̻͇̯͉̏ô̸̢̧̯̺̫̼̝͋͘ļ̷̶̡̮̠͍̼͚̬̼̲̄̾͒͗̍͆̃̽͘:̷̭̯̯̯̬͙̔p̷̧͎͉̟̣̙̤̬̭͒ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍ô̸̢̧̯̺̫̼̝͋͘t̷̯͗̓͆͘͠ę̷͚͙̺͒̑͒͘͘͝ͅc̸̬̻͇̯͉̏t̷̯͗̓͆͘͠ ̵̯̰̱̜̞̜͓̱͌̈̆̀̈̈́̋̕͘ļ̷̮̠̄̾͒͗̍͘å̷̱͙͚̽̈́̌̊̄į̴͕͔̄ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Mini Bosses=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Mini Bosses ==&lt;br /&gt;
There are 5 minibosses present that are spread across the realm. Each one is hidden away in their own arena, shielded from the surface. When defeated, they are placed on a respawn timer of 100s. Each miniboss drops their own biome-respective [[Loot|Untiered Items]], which vary in rarity depending on the difficulty of the biome they reside in. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Brakk&lt;br /&gt;
|text=Brakk&lt;br /&gt;
|img=Miniboss-2DBrakk&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Brakk&lt;br /&gt;
| image = Miniboss-3DBrakk.png&lt;br /&gt;
| Health = 121&lt;br /&gt;
| Fame = 60&lt;br /&gt;
| Glory = 60&lt;br /&gt;
| Biome = [[Beach]]&lt;br /&gt;
| Tiered = 2-3&lt;br /&gt;
| Irradiated = Abilities;Krakatoa;Ut-Krakatoa.png;33,&lt;br /&gt;
Armours;Diver&#039;s Plating;Ut-Diver&#039;sPlating.png;33&lt;br /&gt;
| Frag = Irradiated;120&lt;br /&gt;
}}&lt;br /&gt;
Brakk, the Squid, is a miniboss in the [[Beach]] biome. His arena can be found by dropping into hidden pits scattered throughout the shoreline, marked by froglights and particle effects. Upon being defeated, Brakk will enter a 100-second respawn cycle.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Brakk launches himself from the centre of the arena and slams into the ground, creating a massive explosion that spreads out in all directions, dealing damage to any players caught in it.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Brakk out bursts from one of the waterholes, unleashing a barrage of ink toward the player. Any ink that lands nearby deals damage and applies Blindness to any player standing in it.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Brakk launches himself upward three times from random waterholes, each time releasing a barrage of green particles in all directions that deal contact damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Brakk emerges from a waterhole and fires three green projectiles at the targeted player, repeating this four times.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Brakk cycles through his main attacks listed above in order to damage the player. After performing several attacks, he becomes exhausted and returns to the center of the arena. While attacking, Brakk is armored and takes reduced damage, but once exhausted, his armor breaks, allowing him to be damaged for the full amount.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Brakk|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} Squid noises...&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Grimleaf&lt;br /&gt;
|text=Grimleaf&lt;br /&gt;
|img=Miniboss-2DGrimleaf&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Grimleaf&lt;br /&gt;
| image = Miniboss-3DGrimleaf.png&lt;br /&gt;
| Health = 352&lt;br /&gt;
| Fame = 60&lt;br /&gt;
| Glory = 60&lt;br /&gt;
| Biome = [[Jungle]]&lt;br /&gt;
| Tiered = 3-4&lt;br /&gt;
| Irradiated = Abilities;Leafal Force;Ut-LeafalForce.png;33,&lt;br /&gt;
Armours;Rooted Identity;Ut-RootedIdentity.png;33&lt;br /&gt;
| Frag = Irradiated;120&lt;br /&gt;
}}&lt;br /&gt;
Grimleaf is a miniboss in the [[Jungle]] biome. Her arena can be found by dropping into hidden pits scattered throughout the jungle, marked by a huge flower rising from the ground. Upon being defeated, Grimleaf will enter a 100-second respawn cycle.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Grimleaf slams her shield into the ground dealing AoE damage in a massive area as well as a large amount of knockback.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Grimleaf freezes in place and begins shooting out a beam that does a high amount of DPS that tracks the player while simultaneously releasing sixteen root projectiles in all directions six times.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Grimleaf dashes back and slashes the air with her staff, releasing seven root particles outward which deal contact damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Grimleaf levitates into the air and releases circular root projectiles in all directions. At the same time, she picks out a player to target and shoots out exalted root projectiles in their direction&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Grimleaf raises her staff into the air and calls upon lightning. She then slams her staff back into the ground, dealing AoE damage in a small area as well as releasing twelve root projectiles in all directions. In addition, she spawns in one to three Grimleaf Plants which heal her, give her slight damage reduction, and shoot out six root projectiles in all directions periodically.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Grimleaf cycles through her main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Grimleaf|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Arrival {{!}}{{!}} [Grimleaf] &amp;quot;Bloom in agony!&amp;quot; &amp;lt;br /&amp;gt;[Grimleaf] &amp;quot;Return to nature...&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50% Boss HP {{!}}{{!}} [Grimleaf] &amp;quot;Bloom in agony!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Grimleaf] &amp;quot;Return to nature...&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Hellmesh&lt;br /&gt;
|text=Hellmesh&lt;br /&gt;
|img=Miniboss-2DHellmesh&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Hellmesh&lt;br /&gt;
| image = Miniboss-3DHellmesh.png&lt;br /&gt;
| Health = 825&lt;br /&gt;
| Fame = 170&lt;br /&gt;
| Glory = 170&lt;br /&gt;
| Biome = [[Crimson Forest]]&lt;br /&gt;
| Tiered = 5-7&lt;br /&gt;
| Gilded = Armours;Star Striker&#039;s;Ut-StarStriker&#039;s.png;10,&lt;br /&gt;
Weapons;Chain Combustion;Ut-ChainCombustion.png;10&lt;br /&gt;
| Frag = Gilded;33&lt;br /&gt;
}}&lt;br /&gt;
Hellmesh is a miniboss in the [[Crimson Forest]] biome. His arena can be accessed by descending into magma-marked pits scattered across the biome, signaled by glowing magma. Upon activation, Hellmesh announces his systems boot sequence before engaging the player. Once defeated, he will enter a 100-second reboot cycle.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Set 1, Attack 1) {{!}} Hellmesh targets the player and performs a powerful slam attack in their direction, creating a shotgun spread of projectiles that shoot outwards in all directions on impact with the ground three times.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 2) {{!}} Hellmesh summons four waves of red cubes that quickly turn purple before targeting and homing toward the player.&lt;br /&gt;
&lt;br /&gt;
(Set 2, Attack 1) {{!}} Hellmesh throws groups of three cubes at the targeted player three times. Each cube explodes on impact, dealing AoE damage.&lt;br /&gt;
&lt;br /&gt;
(Set 2, Attack 2) {{!}} Hellmesh throws clusters of cubes at random platforms. Each cube explodes on impact, dealing AoE damage.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Hellmesh cycles through its Set 1 attacks in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Hellmesh forces players toward the edges of the arena and breaks the soul soil bridges connecting the outer platforms to the centre. It then summons three Hellmesh Bases that are highlighted which must be destroyed to kill Hellmesh. During this phase, Hellmesh cycles through its Set 2 attacks in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Hellmesh|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Phase 1 End {{!}}{{!}} [Hellmesh] &amp;quot;MALWARE DETECTED. ACTIVATING FIREWALL&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Hellmesh] &amp;quot;SYSTEMS OVERIDE. LOGIN SUCCESSFUL; USER:Da̷̰̰͕̩͍͛̅l̶̛̗̳̞͈̠͕̤̭̬̈́̐p̴̠̟͉̃̈̈́q̶̳̬̌̊̿͜͝ȩ̷̦͕͈̱͈̅̈́̌̒́̑́̕ͅṅ̸̼͎̖̠̦̻̍̂́͗͗̈́ͅd̸̡͙͍̪͉̠̈́͜. FORCE INITIATING SLEEP CYCLE&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Nocs&lt;br /&gt;
|text=Nocs&lt;br /&gt;
|img=Miniboss-2DNocs&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Nocs&lt;br /&gt;
| image = Miniboss-3DNocs.png&lt;br /&gt;
| Health = 660&lt;br /&gt;
| Fame = 150&lt;br /&gt;
| Glory = 150&lt;br /&gt;
| Biome = [[Permafrost]]&lt;br /&gt;
| Tiered = 5-7&lt;br /&gt;
| Gilded = Weapons;Icy Grasp;Ut-IcyGrasp.png;10,&lt;br /&gt;
Armours;Frozen Bearhide;Ut-FrozenBearhide.png;10&lt;br /&gt;
| Frag = Gilded;33&lt;br /&gt;
}}&lt;br /&gt;
Nocs is a miniboss in the [[Permafrost]] biome. His arena can be found within icy caves that drop down which are scattered throughout the Permafrost biome. Within his lair, Nocs unleashes chilling bursts of frost and brute strength against any players daring enough to awake him from his slumber. Once defeated, he will enter a 100-second hibernation cycle.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Nocs dashes towards the player, leaving a trail of ice shards that deal damage on contact. After a few seconds, the shards shoot out two projectiles and become enchanted. Upon colliding with a wall, Nocs teleports to another side of the arena and repeats the dash two more times.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Nocs throws five icy projectiles directly at the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Nocs targets a player and leaps toward them, creating a trail of ice shards that deal contact damage. Upon landing, Nocs releases a shotgun burst of projectiles in all directions. Nocs repeats this attack three times.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Nocs smashes its fists together, generating a line of ice shards stretching across the arena. These shards deal contact damage and become enchanted after a few seconds, shooting out two projectiles. Nocs repeats this attack three times.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Nocs slams the floor, summoning ice shards randomly across the arena, each releasing a shotgun burst of projectiles twice in all directions.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Nocs cycles through its main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Nocs|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Arrival {{!}}{{!}} [Nocs] &amp;quot;You dare disturb my slumber?&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Nocs] &amp;quot;You&#039;re only delaying the storm...&amp;quot;&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Gravesbane&lt;br /&gt;
|text=Gravesbane&lt;br /&gt;
|img=Miniboss-2DGravesbane&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Gravesbane&lt;br /&gt;
| image = Miniboss-3DGravesbane.png&lt;br /&gt;
| Health = 605&lt;br /&gt;
| Fame = 150&lt;br /&gt;
| Glory = 150&lt;br /&gt;
| Biome = Necropolis&lt;br /&gt;
| Tiered = 5-7&lt;br /&gt;
| Gilded = Weapons;Gravediggers&#039; Shovel;Ut-Gravedigger&#039;sShovel.png;10,&lt;br /&gt;
Armours;Spiker&#039;s Greaves;Ut-Spiker&#039;sGreaves.png;10&lt;br /&gt;
| Frag = Gilded;33&lt;br /&gt;
}}&lt;br /&gt;
Gravesbane is a miniboss in the Necropolis biome. His lair can be discovered beneath a house, accessible through a hole that leads deep underground. In his chamber, Gravesbane commands his foes to aid him in battle. Once defeated, he will enter a 100-second respawn cycle.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Gravesbane slams his Gravedigger’s Shovel into the ground, creating a jumpable shockwave. He then glows and fires a shotgun spread of arcing projectiles in a spherical pattern around himself.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Gravesbane pauses for a few seconds before throwing two Eclipsouls that chase and attack the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Gravesbane throws his Gravedigger’s Shovel at a wall. Upon impact, it spawns three Ghosts that fly toward the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Gravesbane spins his Gravedigger’s Shovel in a circle, summoning a ring of mini shovels that stagger momentarily before propelling outward.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Gravesbane remains within his grave, summoning two waves of Eclipsouls, Ectobites, and Slenders to damage the player. Once both waves are defeated, Gravesbane emerges from his grave to join the battle. After rising, Gravesbane cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Gravesbane summons additional Ectobites while continuing to cycle through his main attacks to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Gravesbane|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pre-Rise {{!}}{{!}} [Mysterious Grave] &amp;quot;???&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Rise {{!}}{{!}} [Gravesbane] &amp;quot;You will rot...and you will remember who sent you there!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Phase 1 End {{!}}{{!}} [Gravesbane] &amp;quot;Rise my ghouls!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Boss Enemies ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Slender&lt;br /&gt;
| image = Mob-3DSlender.png&lt;br /&gt;
| Health = 60&lt;br /&gt;
| Fame = 10&lt;br /&gt;
| Glory = 10&lt;br /&gt;
| Attack = Burrows underground and pops up near the player to slash the player.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Eclipsoul&lt;br /&gt;
| image = Mob-3DEclipsoul.png&lt;br /&gt;
| Health = 55&lt;br /&gt;
| Fame = 10&lt;br /&gt;
| Glory = 10&lt;br /&gt;
| Attack = Runs towards the player and slashes them.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Ectobite&lt;br /&gt;
| image = Mob-3DEctobite.png&lt;br /&gt;
| Health = 44&lt;br /&gt;
| Fame = 10&lt;br /&gt;
| Glory = 10&lt;br /&gt;
| Attack = Fires a small projectile that deals AoE damage on impact.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Ghost&lt;br /&gt;
| image = Mob-3DGhost.png&lt;br /&gt;
| Health = 44&lt;br /&gt;
| Fame = 0&lt;br /&gt;
| Glory = 0&lt;br /&gt;
| Attack = Flies toward the player, dealing contact damage.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Aurehog&lt;br /&gt;
|text=Aurehog&lt;br /&gt;
|img=Miniboss-2DAurehog&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Aurehog&lt;br /&gt;
| image = Miniboss-3DAurehog.png&lt;br /&gt;
| Health = 1980&lt;br /&gt;
| Fame = 200&lt;br /&gt;
| Glory = 200&lt;br /&gt;
| Biome = [[Radiant Isles]]&lt;br /&gt;
| Tiered = 9-10&lt;br /&gt;
| Gilded = Armours;Soulfire Sandals;Ut-SoulfireSandals.png;10,&lt;br /&gt;
Abilities;Star of Shimmering Light;Ut-StarOfShimmeringLight.png;10&lt;br /&gt;
| Frag = Royal;7.5,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Aurehog uses his gas tank to fire multiple enflamed orbs into the air. Upon landing, they release eight projectiles in all directions and form a small fire puddle which deals damage and inflicts fire to the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Aurehog stomps into the ground, dealing AoE damage and releasing projectiles in all directions before embedding his flamethrower into the ground and firing it. He then begins to shoot out arcing projectiles which, on contact, enflame the ground under the contact point, causing damage and inflicting fire.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Aurehog follows the player, stomping the ground. Upon stomping, he releases nine projectiles infront of him, and summons fire in a cross pattern around him.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Aurehog releases three waves of three stars on the ground of the arena which bounce off of the corners. Upon contact with the player, they get &amp;quot;stuck&amp;quot; and deal a high amount of DPS.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Aurehog fires his flamethrower, dealing damage and inflicting fire on contact.&lt;br /&gt;
&lt;br /&gt;
(Attack 6) {{!}} Aurehog slashes the player if close.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Aurehog cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Aurehog|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Arrival {{!}}{{!}} [Aurehog] &amp;quot;Your world will burn clean.&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50% HP {{!}}{{!}} [Aurehog] &amp;quot;The aether denies your victory!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Aurehog] &amp;quot;Absolution needs reloading!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Luna&lt;br /&gt;
|text=Luna&lt;br /&gt;
|img=Miniboss-2DLuna&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Luna&lt;br /&gt;
| image = Miniboss-3DLuna.png&lt;br /&gt;
| Health = 1980&lt;br /&gt;
| Fame = 200&lt;br /&gt;
| Glory = 200&lt;br /&gt;
| Biome = [[Radiant Isles]]&lt;br /&gt;
| Tiered = 9-10&lt;br /&gt;
| Gilded = Armours;Lunar Hood;Ut-LunarHood.png;10,&lt;br /&gt;
Abilities;Jewel of the Aether;Ut-JewelOfTheAether.png;10&lt;br /&gt;
| Frag = Royal;7.5,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Luna leaps into the air before slamming down her staff into the ground, summoning beams that rotate clockwise and deal damage on contact, as well as multiple crystals around the arena which explode into six projectiles.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Luna charges up her sigil behind her, summoning five sets of five projectiles which arc in towards the player. &lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Luna teleports and slams her staff into the ground, summoning a wall of crystals around her before releasing a wave of twelve projectiles in all directions which break the crystals and explode into cylindrical projectiles as they travel.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Luna releases a wave or projectiles infront of her.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Luna spins and throws her staff into the air, damaging the player on contact.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Luna cycles through her main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Luna|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Arrival {{!}}{{!}} [Luna] &amp;quot;I have burned brighter foes.&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50% HP {{!}}{{!}} [Luna] &amp;quot;You cannot outshine the radiant!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Luna] &amp;quot;Radiance never truly fades.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
Shadowlands Bosses=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Shadowlands Bosses ==&lt;br /&gt;
There are 3 shadowlands minibosses as well as 1 shadowland boss present that are spread across the [[Shadowlands]]. They all drop unique [[Loot|Untiered Items]] which match their boss behaviour.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;After killing 6 shadowland minibosses, the [[Defender]] will spawn in the centre of the [[Shadowlands]]. When defeated, this boss drops the [[Celestial&#039;s Province: Part 1|Celestial&#039;s Province]] Dungeon.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Warden&lt;br /&gt;
|text=Warden&lt;br /&gt;
|img=Boss-2DWarden&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Warden;Fallen Hero&lt;br /&gt;
| image = Boss-3DWarden.png;Bossbar-Warden&lt;br /&gt;
| Health = 4400&lt;br /&gt;
| Fame = 500&lt;br /&gt;
| Glory = 500&lt;br /&gt;
| Biome = [[Shadowlands]]&lt;br /&gt;
| Bloodshot = Weapons;Dawnbringer;Ut-Dawnbringer.png;0.5&lt;br /&gt;
| Royal = Armours;Warden&#039;s Faceguard;Ut-Warden&#039;sFaceguard.png;2,&lt;br /&gt;
Armours;Warden&#039;s Garment;Ut-Warden&#039;sGarment.png;2&lt;br /&gt;
| Frag = Bloodshot;5,Royal;50&lt;br /&gt;
}}&lt;br /&gt;
Commander of the Vanguard Cohort, the Warden was known as a steadfast and kind individual. They found the most joy in teaching and raising newer soldiers to eventually join the legion; a trait passed on by their master Raphael. Alas, in their haste to guide others, they never saw the Sanguine Lord approaching.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;EXTRA INFO: This boss can only drop a Royal Fragment if an Untiered Item is also dropped.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} The Warden moves toward the player, sending out slow moving slashes that deal damage on contact.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} The Warden channels their energy, then performs a spinning slash across a wide area, releasing three spiked disks in a shotgun pattern that bounce on the arena&#039;s walls.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} The Warden thrusts their halberd forward in a piercing jab, dealing heavy knockback and damage to any player caught by it. This attack also releases three spiked disks in a shotgun pattern that bounce around the arena.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} The Warden slams their halberd into the ground, launching nearby players into the air and firing four spiked disks in a cross shaped pattern that rebound off of the arena&#039;s walls.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} The Warden leaps high into the air before crashing down, creating a shockwave that launches players upward and sending four spiked disks in a cross pattern.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} The Warden cycles through their main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Warden|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Pre-Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Spawn {{!}}{{!}} [Warden] &amp;quot;The flag flies once more.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damaging Boss {{!}}{{!}} [Warden] &amp;quot;Look at it, &amp;lt;player&amp;gt;. This battle standard is all I have left to honour my fallen brethren.&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Warden] &amp;quot;Remember us, warriors.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Herald&lt;br /&gt;
|text=Herald&lt;br /&gt;
|img=Boss-2DHerald&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Herald;Fallen Hero&lt;br /&gt;
| image = Boss-3DHerald.png;Bossbar-Herald&lt;br /&gt;
| Health = 4675&lt;br /&gt;
| Fame = 500&lt;br /&gt;
| Glory = 500&lt;br /&gt;
| Biome = [[Shadowlands]]&lt;br /&gt;
| Bloodshot = Weapons;Herald&#039;s Essence;Ut-Herald&#039;sEssence.png;0.5&lt;br /&gt;
| Royal = Armours;Heraldic Heelguards;Ut-HeraldicHeelguards.png;2,&lt;br /&gt;
Weapons;Luminous Flame;Ut-LuminousFlame.png;2&lt;br /&gt;
| Frag = Bloodshot;5,Royal;50&lt;br /&gt;
}}&lt;br /&gt;
Commander of the Scout Cohort, the Herald gained their title for their willingness to venture into dangerous territory. They were thus celebrated for their brave and unyielding nature, traits passed on by their teacher Raphael. Ironically, the Herald fell to the Sanguine Lord before they were able to warn the legion of their impending doom.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;EXTRA INFO: This boss can only drop a Royal Fragment if an Untiered Item is also dropped.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Arena Hazard) {{!}} The Herald periodically calls upon a rain of fire. Each impact deals damage in a small area, which is indicated by yellow lights on the arena floor.&lt;br /&gt;
&lt;br /&gt;
(Attack 1) {{!}} The Herald fires a projectile that fissures the ground, dealing damage to any player caught in its path.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} The Herald unleashes a carpet of fire that moves forward, burning and damaging players.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} The Herald moves toward the player while releasing slow moving slashes, dealing contact damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} The Herald spins, firing red projectiles outward in all directions, each dealing damage on contact.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} The Herald spins, releasing yellow projectiles that travel outward before returning back as slashes when reaching their maximum range.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} The Herald cycles through their main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Herald|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Pre-Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Spawn {{!}}{{!}} [Herald] &amp;quot;The torch burns bright.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damaging Boss {{!}}{{!}} [Herald] &amp;quot;The flames cast deep shadows, &amp;lt;player&amp;gt;. There’s a tragic tale within them, growing darker the further you stray.&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Herald] &amp;quot;Never let go of the light.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Reaper&lt;br /&gt;
|text=Reaper&lt;br /&gt;
|img=Boss-2DReaper&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Reaper;Fallen Hero&lt;br /&gt;
| image = Boss-3DReaper.png;Bossbar-Reaper&lt;br /&gt;
| Health = 5500&lt;br /&gt;
| Fame = 500&lt;br /&gt;
| Glory = 500&lt;br /&gt;
| Biome = [[Shadowlands]]&lt;br /&gt;
| Bloodshot = Armours;Reaper&#039;s Vest;Ut-Reaper&#039;sVest.png;0.5&lt;br /&gt;
| Royal = Armours;Soulless Shoes;Ut-SoullessShoes.png;2,&lt;br /&gt;
Abilities;Chalice Of Rot;Ut-ChaliceOfRot.png;2&lt;br /&gt;
| Frag = Bloodshot;5,Royal;50&lt;br /&gt;
}}&lt;br /&gt;
Commander of the Cutthroat Cohort, the Reaper was a silent killing machine. Their resolve was a value they lived by after training with Raphael. Despite this, their focus was broken as they gazed into the hauntingly hollow eyes of the Sanguine Lord, leaving only fear as they were cut down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;EXTRA INFO: This boss can only drop a Royal Fragment if an Untiered Item is also dropped.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Arena Hazard) {{!}} The Reaper&#039;s mere presence allows devastating maelstroms to form around the arena, starting cyan and harmless before turning purple and dealing continuous damage while within it. &lt;br /&gt;
&lt;br /&gt;
(Attack 1) {{!}} The Reaper walks towards the player, sending out two slow slash projectiles before spinning and sending out a ring of slashes in all directions.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} The Reaper sends forwards a narrow shockwave that inflicts burning on players caught within.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} The Reaper leaps into the air before slamming their scythe into the ground, launching players into the air and dealing massive damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} The Reaper channels their energy before dashing forwards and sending out bursts of energy in all directions.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} The Reaper slams their scythe into the ground, sending out four tombstones in a cross pattern that radiate smaller slash projectiles.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} The Reaper cycles through their main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Reaper|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Pre-Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Spawn {{!}}{{!}} [Reaper] &amp;quot;The spectres watch closely.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damaging Boss {{!}}{{!}} [Reaper] &amp;quot;We never knew what fate had in store for us, &amp;lt;player&amp;gt;. And yet, dead men tell no tales.&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Reaper] &amp;quot;So we shall persist in spirit.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Defender&lt;br /&gt;
|text=Defender&lt;br /&gt;
|img=Boss-2DDefender&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Defender;Guardian of the Province&lt;br /&gt;
| image = Boss-3DDefender.png;Bossbar-Defender&lt;br /&gt;
| Health = 8250&lt;br /&gt;
| Fame = 1000&lt;br /&gt;
| Glory = 1000&lt;br /&gt;
| Biome = [[Shadowlands]]&lt;br /&gt;
| DungeonDrop = Celestial&#039;s Province: Part 1;Key-Celestial&#039;sProvince.png&lt;br /&gt;
| Bloodshot = Armours;Phantasmic Greaves;Ut-PhantasmicGreaves.png;0.75,&lt;br /&gt;
Abilities;Shrouded Shield;Ut-ShroudedShield.png;0.75,&lt;br /&gt;
Abilities;Afterburner;Ut-Afterburner.png;0.75&lt;br /&gt;
| Frag = Bloodshot;20&lt;br /&gt;
}}&lt;br /&gt;
The legendary praetor of the legion and successor to Raphael upon his departure. Despite this, he was never a  match for the Sanguine Lord and perished as the last bastion of the valley. Although this entity is that of the same as other possessed armors, the Celestials recognized that the previous owner and grade of this armor was superior, selecting it as the dark knight of the Celestial Province.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Arena Hazard) {{!}} The Defender periodically marks a quadrant of the arena as safe. After a short delay, any players outside the marked zone are inflicted with heavy damage and Blindness.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 1) {{!}} The Defender targets a player and runs toward them, leaving a trail of fire behind them.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 2) {{!}} The Defender leaps into the air, spinning before crashing down into the ground and releasing a powerful shockwave that deals massive damage to any player nearby.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 3) {{!}} The Defender jumps upward and slashes their blade upon landing, sending out a projectile that burns the summons fire behind it as it moves. When the projectile reaches its maximum range or impacts with a wall or player, it summons a cross of fire.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 4) {{!}} The Defender slams their sword into the ground, creating a cross pattern of fire and a shockwave that damages players nearby.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 5) {{!}} The Defender leaps onto a player, dealing heavy damage, launching them into the air, and inflicting Slowness.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 6) {{!}} The Defender fires two magic projectiles followed by a final shot that summons fire as it moves. Upon impact with a wall or player, or when it reaches its limit, it spawns a cross of fire.&lt;br /&gt;
&lt;br /&gt;
(Set 2, Attack 1) {{!}} The Defender conjures and releases a fast-moving vertical slash toward their target, dealing precision damage.&lt;br /&gt;
&lt;br /&gt;
(Set 2, Attack 2) {{!}} The Defender unleashes three consecutive slashes toward the targeted player, each hit dealing burning damage in addition to its direct strike.&lt;br /&gt;
&lt;br /&gt;
100% to 50% (Phase 1) {{!}} The Defender cycles through their first set of attacks in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
50% to 0% (Phase 2) {{!}} The Defender exalts themselves. They now cycle between both sets of attacks in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Defender|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Pre-Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Spawn {{!}}{{!}} [Defender] &amp;quot;...&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damaging Boss {{!}}{{!}} [Defender] &amp;quot;I stood for honor, but honor was my undoing &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75% Boss HP {{!}}{{!}} [Defender] &amp;quot;Leave the sacred lands!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Phase 1 End {{!}}{{!}} [Defender] &amp;quot;Master... I require strength!&amp;quot; &amp;lt;br /&amp;gt;[Seraphim] &amp;quot;Fulfill your destiny...&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25% Boss HP {{!}}{{!}} [Defender] &amp;quot;I must protect the final sphere!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=File:Miniboss-3DNocs.png&amp;diff=15034</id>
		<title>File:Miniboss-3DNocs.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=File:Miniboss-3DNocs.png&amp;diff=15034"/>
		<updated>2026-06-20T12:08:28Z</updated>

		<summary type="html">&lt;p&gt;Willow: Willow moved page File:Mob-3DNocs.png to File:Miniboss-3DNocs.png without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Importing file&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=File:Miniboss-3DHellmesh.png&amp;diff=15033</id>
		<title>File:Miniboss-3DHellmesh.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=File:Miniboss-3DHellmesh.png&amp;diff=15033"/>
		<updated>2026-06-20T12:08:23Z</updated>

		<summary type="html">&lt;p&gt;Willow: Willow moved page File:Mob-3DHellmesh.png to File:Miniboss-3DHellmesh.png without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{License|game}}&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=File:Miniboss-3DBrakk.png&amp;diff=15032</id>
		<title>File:Miniboss-3DBrakk.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=File:Miniboss-3DBrakk.png&amp;diff=15032"/>
		<updated>2026-06-20T12:08:18Z</updated>

		<summary type="html">&lt;p&gt;Willow: Willow moved page File:Mob-3DBrakk.png to File:Miniboss-3DBrakk.png without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{License|game}}&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=File:Miniboss-3DAurehog.png&amp;diff=15031</id>
		<title>File:Miniboss-3DAurehog.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=File:Miniboss-3DAurehog.png&amp;diff=15031"/>
		<updated>2026-06-20T12:08:12Z</updated>

		<summary type="html">&lt;p&gt;Willow: Willow moved page File:Mob-3DAurehog.png to File:Miniboss-3DAurehog.png without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{License|fairuse}}&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=File:Miniboss-2DNocs.png&amp;diff=15030</id>
		<title>File:Miniboss-2DNocs.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=File:Miniboss-2DNocs.png&amp;diff=15030"/>
		<updated>2026-06-20T12:08:06Z</updated>

		<summary type="html">&lt;p&gt;Willow: Willow moved page File:Mob-2DNocs.png to File:Miniboss-2DNocs.png without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;IconNocs&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=File:Miniboss-3DGrimleaf.png&amp;diff=15029</id>
		<title>File:Miniboss-3DGrimleaf.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=File:Miniboss-3DGrimleaf.png&amp;diff=15029"/>
		<updated>2026-06-20T12:07:59Z</updated>

		<summary type="html">&lt;p&gt;Willow: Willow moved page File:Mob-3DGrimleaf.png to File:Miniboss-3DGrimleaf.png without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{License|game}}&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=File:Miniboss-2DHellmesh.png&amp;diff=15028</id>
		<title>File:Miniboss-2DHellmesh.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=File:Miniboss-2DHellmesh.png&amp;diff=15028"/>
		<updated>2026-06-20T12:07:53Z</updated>

		<summary type="html">&lt;p&gt;Willow: Willow moved page File:Mob-2DHellmesh.png to File:Miniboss-2DHellmesh.png without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=File:Miniboss-2DGrimleaf.png&amp;diff=15027</id>
		<title>File:Miniboss-2DGrimleaf.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=File:Miniboss-2DGrimleaf.png&amp;diff=15027"/>
		<updated>2026-06-20T12:07:47Z</updated>

		<summary type="html">&lt;p&gt;Willow: Willow moved page File:Mob-2DGrimleaf.png to File:Miniboss-2DGrimleaf.png without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=File:Miniboss-3DGravesbane.png&amp;diff=15026</id>
		<title>File:Miniboss-3DGravesbane.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=File:Miniboss-3DGravesbane.png&amp;diff=15026"/>
		<updated>2026-06-20T12:07:42Z</updated>

		<summary type="html">&lt;p&gt;Willow: Willow moved page File:Mob-3DGravesbane.png to File:Miniboss-3DGravesbane.png without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Importing file&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=File:Miniboss-2DGravesbane.png&amp;diff=15025</id>
		<title>File:Miniboss-2DGravesbane.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=File:Miniboss-2DGravesbane.png&amp;diff=15025"/>
		<updated>2026-06-20T12:07:37Z</updated>

		<summary type="html">&lt;p&gt;Willow: Willow moved page File:Mob-2DGravesbane.png to File:Miniboss-2DGravesbane.png without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Icongravesbane&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=File:Miniboss-2DBrakk.png&amp;diff=15024</id>
		<title>File:Miniboss-2DBrakk.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=File:Miniboss-2DBrakk.png&amp;diff=15024"/>
		<updated>2026-06-20T12:07:30Z</updated>

		<summary type="html">&lt;p&gt;Willow: Willow moved page File:Mob-2DBrakk.png to File:Miniboss-2DBrakk.png without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;IconBrakk&lt;/div&gt;</summary>
		<author><name>Willow</name></author>
	</entry>
</feed>