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	<updated>2026-10-15T03:20:53Z</updated>
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		<id>https://wiki.telosrealms.com/index.php?title=World_Bosses&amp;diff=15356</id>
		<title>World Bosses</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=World_Bosses&amp;diff=15356"/>
		<updated>2026-08-18T13:02:40Z</updated>

		<summary type="html">&lt;p&gt;Xfd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Boss-2DTidol.png|centre|128px]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
==World Boss Data==&lt;br /&gt;
Within the open world of Telos, various considerably stronger entities have asserted themselves in their own [[Biomes]] and Arenas. Their allegiances wildly vary, so do not leave anything to chance. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Realm Bosses=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Realm Bosses ==&lt;br /&gt;
There are 10 realm bosses present that are spread across the realm. When defeated, they are placed on a respawn timer of 250s (affected by [[Game Mechanics|Realm Day]], which turns it into 200s). Each realm boss drops their own respective, unique [[Dungeons|Dungeon]]; all with their own unique [[Loot|Untiered Items]] and [[Companions]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Although these bosses can&#039;t have a Tier Point lock on them due to their nature of residing out in the Realm, it is not recommended to engage these entities alone with less than 40 [[Game Mechanics#Tier_Points|Tier Points]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;After killing 10 realm bosses, [[Raphael&#039;s Castle|Raphael]], the Sanguine Lord, will challenge the player to enter his castle.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Chungus&lt;br /&gt;
|text=Chungus&lt;br /&gt;
|img=Boss-2DChungus&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Chungus;Voided Rabbit&lt;br /&gt;
| image = Boss-3DChungus.png;Bossbar-Chungus&lt;br /&gt;
| Health = 3850&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Swamp]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Rustborn Kingdom: Part 1;Key-RustbornKingdom.png&lt;br /&gt;
| Royal = Weapons;Carrot On A Stick;Ut-CarrotOnAStick.png;2,&lt;br /&gt;
Abilities;Spring Seasoned Skull;Ut-SpringSeasonedSkull.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Arriving in a voided meteorite, Chungus has claimed the blast site as their home and will not hesitate to use voided magic on approaching adventurers out of panic. Chungus fears that what remaining life they have left will be spent on this foreign planet.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Chungus leaps into the air before crashing down, releasing a bouncing, arcing projectiles in all directions that deal damage upon impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Chungus levitates into the air, summoning a storm of void projectiles that rain across the arena. Each projectile explodes on impact, dealing AoE damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Chungus fires three waves of projectiles toward the player, the third wave firing projectiles in all directions and dealing damage on contact.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Chungus targets a nearby player, launching them upwards before slamming them down into the ground, dealing damage upon contact with every strike.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Chungus summons voided particles around them before launching them at the player.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Chungus cycles through their main attacks listed above in order to damage the player while occasionally teleporting to random positions across the arena.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Chungus summons multiple shadow clones that must be killed before they can be damaged. During this phase, Chungus continues cycling through their main attacks listed above while randomly teleporting and occasionally summoning more clones.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Chungus|So this is where the plague spread from. Despite this creature&#039;s claims of extraterrestrial origins, the samples show that this is simply another animal twisted and evolved by the Void. Strike it down, that&#039;ll hold him alright.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Chungus] &amp;quot;The void strengthens me, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Chungus] &amp;quot;You will never acquire the power of the void!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Illarius&lt;br /&gt;
|text=Illarius&lt;br /&gt;
|img=Boss-2DIllarius&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Illarius;Minotaur King&lt;br /&gt;
| image = Boss-3DIllarius.png;Bossbar-Illarius&lt;br /&gt;
| Health = 3300&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Jungle]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Illarius&#039; Hideout;Key-Illarius&#039;Hideout.png&lt;br /&gt;
| Royal = Armours;Cursed Brigadine;Ut-CursedBrigadine.png;2,&lt;br /&gt;
Weapons;Bow Of The Forest;Ut-BowOfTheForest.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
The Sanguine Lord&#039;s reign led to the culling of Illarius’ kind. Now, Illarius stands as the final protector of the jungle and has sworn to keep his hideout safe which harbors other creatures of the jungle who suffered a similar fate. It is said that an ancient being also resides within this sanctum...&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Illarius tears a massive piece of ground from below him and throws it forward. Upon impact, it shatters into eight boulders that scatter in all directions, each one exploding into fragments that spread in all directions on impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Illarius leaps into the air and crashes down, sending out eight boulders in all directions. Each boulder explodes on impact, scattering fragments in every direction.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Illarius slams the ground, releasing boulders in four directions that explode into fragments on impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Illarius throws a single boulder toward the player which explodes into a burst of fragments when it hits the ground or a target.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Illarius charges forward in a furious rush, dealing contact damage to any player caught in his path.&lt;br /&gt;
&lt;br /&gt;
(Attack 6) {{!}} Illarius rushes the player, grabbing them before throwing them high into the air, then striking mid-air — dealing heavy damage and massive knockback.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Illarius cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Illarius draws his battleaxe and hurls it toward the player. The axe rebounds across the arena’s walls, continuing its path and dealing damage to any player it touches. During this phase, Illarius cycles through his main attacks listed above in order to damage the player as the axe continues in its path.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Illarius|Poor creature...the last one of its species. Wait... Is that... Silverling. Turn back. Now.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Illarius] &amp;quot;Don&#039;t send me back to Loa, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Illarius] &amp;quot;Raphael has no idea of this hide-out. Do not expose it.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Astaroth&lt;br /&gt;
|text=Astaroth&lt;br /&gt;
|img=Boss-2DAstaroth&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Astaroth;Lord&#039;s Lieutenant&lt;br /&gt;
| image = Boss-3DAstaroth.png;Bossbar-Astaroth&lt;br /&gt;
| Health = 4400&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Crimson Forest]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Tartarus;Key-Tartarus.png&lt;br /&gt;
| Royal = Abilities;Kunai Of Conflict;Ut-KunaiOfConflict.png;2,&lt;br /&gt;
Abilities;Orb Of Conflict;Ut-OrbOfConflict.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
The Voided King&#039;s most loyal subject; sworn in as his lieutenant. He has been ordered to eternally guard the gates of the forgotten kingdom to prevent any unwanted guests. &lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Astaroth fires three projectiles that home in on the player, slowing momentarily before speeding up.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Astaroth fires two large shots toward the targeted player, then runs forward to unleash a larger third shot, dealing more damage on impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Astaroth fires two large shots in sync with his first attack.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Astaroth slams his scythe into the ground, creating a long fissure in the ground. A few seconds later, the cracked ground explodes into a barrage of projectiles.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Astaroth cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Astaroth tears open the ground beneath him, releasing arcing projectiles from the resulting fissure. He continues cycling through his main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Astaroth|How bizarre. A conscious subject of the Voided King. It seems that this loyal lieutenant is sworn to eternally stand guard over the kingdom. I do have to admit, his choice of fashion really shines in his disguise. Unfortunately he&#039;s unaware that he&#039;s already failed his duties. Although...there might be something I can take inspiration from here.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Arrival {{!}}{{!}} [Astaroth] &amp;quot;...&amp;quot; &amp;lt;br /&amp;gt;[Astaroth] &amp;quot;I shall feast upon the fragments of your shattered hope!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Astaroth] &amp;quot;Your futile struggles are mere entertainment for the denizens of the void, &amp;lt;player&amp;gt;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Astaroth] &amp;quot;In this realm of shadows, your every step is weighed by the chains of your impending demise!&amp;quot; &amp;lt;br /&amp;gt;[Astaroth] &amp;quot;Your fate is sealed!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Glumi&lt;br /&gt;
|text=Glumi&lt;br /&gt;
|img=Boss-2DGlumi&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Glumi;InfectedPanda&lt;br /&gt;
| image = Boss-3DGlumi.png;Bossbar-Glumi&lt;br /&gt;
| Health = 3740&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Swamp]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Fungal Cavern;Key-FungalCavern.png&lt;br /&gt;
| Royal = Abilities;Crystal Kunai;Ut-CrystalKunai.png;2,&lt;br /&gt;
Abilities;Crystal Poison;Ut-CrystalPoison.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Curiosity took the better of this jungle panda, leading to its possession at the hands of the Void. Upon its shattering, the Void used this event as a catalyst to spread mayhem among the local wildlife. The Void plague altered Glumi&#039;s DNA, causing irreversible and rapid evolution.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Glumi leaps backward, releasing four sets of projectiles that are shout out in the four cardinal directions, dealing damage on impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Glumi fires a barrage of arcing projectiles into the air while launching a wave of projectiles toward the aggroed player at the same time.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Glumi dashes toward the player, releasing a burst of projectiles in all directions when he reaches the end of his dash.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Glumi jumps high into the air, summoning two waves of projectiles that are shout out in all directions and deal damage on contact.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Glumi cycles through its main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Glumi summons three corrupted ponds that continuously fire projectiles randomly in the arena. These projectiles explode on impact with the ground or a player, dealing AoE damage. During this phase, Glumi also deals periodic damage to nearby players.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Glumi|I see the Void has developed new means of annihilation. Its intelligence seems to grow with every world it takes. I&#039;ve already begun to find a cure but I fear that the panda will never be the same again.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Glumi] &amp;quot;You will not access the sacred caverns, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Glumi] &amp;quot;The worm mother must remain undisturbed!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Lotil&lt;br /&gt;
|text=Lotil&lt;br /&gt;
|img=Boss-2DLotil&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Lotil;Omnipotent&#039;s Servant&lt;br /&gt;
| image = Boss-3DLotil.png;Bossbar-Lotil&lt;br /&gt;
| Health = 3630&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Permafrost]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Omnipotent&#039;s Citadel;Key-Omnipotent&#039;sCitadel.png&lt;br /&gt;
| Royal = Abilities;Cloak Of The Warlord;Ut-CloakOfTheWarlord.png;2,&lt;br /&gt;
Abilities;Shield Of Ogmur;Ut-ShieldOfOgmur.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
This beast and his never ending appetite for human flesh has claimed the permafrost as its territory. Lotil single-handedly destroyed the once commanding stronghold led by Raphael, of which he now occupies.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Lotil rolls a massive snowball toward the player. The snowball moves towards the targeted player, shooting out projectiles in all directions and pushing back any players who get to close.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Lotil scoops up snow and throws four shotgun bursts of condensed snow at the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Lotil burrows underground and jumps upward from beneath the targeted player, dealing damage and great knockback.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Lotil stomps the ground, releasing a shockwave that expands outward, dealing damage on contact.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Lotil cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Lotil enrages, slamming the ground to release a wave of ice projectiles in all directions. He then fires two volleys of three ice projectiles at the targeted player before slamming the ground again. Afterward, he continues cycling through his main attacks listed above in order to damage the player..&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Lotil|I wonder how this creature became a peon for Omnipotent. How interesting.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Lotil] &amp;quot;You will NOT take my symbolic shield away from me, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Lotil] &amp;quot;You would&#039;ve been dead already if Master Omnipotent gave me just a fraction of the power of the void!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Tidol&lt;br /&gt;
|text=Tidol&lt;br /&gt;
|img=Boss-2DTidol&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Tidol;Merloc Chieftain&lt;br /&gt;
| image = Boss-3DTidol.png;Bossbar-Tidol&lt;br /&gt;
| Health = 3630&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Beach]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Corsair&#039;s Conductorium;Key-Corsair&#039;sConductorium.png&lt;br /&gt;
| Royal = Armours;Greaves Of The Juggernaut;Ut-GreavesOfTheJuggernaut.png;2,&lt;br /&gt;
Abilities;Emblem Of The Juggernaut;Ut-EmblemOfTheJuggernaut.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Once a revered leader the sea, Tidol seeks the ruins of his underwater kingdom on the beaches of Telos. His cries of anguish are often heard echoing throughout the realm, followed by bellows of rage directed at the Sanguine Lord.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Tidol summons five spectral tridents that hover around him before launching toward the player. These tridents home in with a wide turning radius and deal damage on impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Tidol propels himself backward, releasing a volley of light blue projectiles. Upon impacting with a surface or reaching their maximum distance, the projectiles change colour to dark blue and begin homing in on the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Tidol fires a barrage of golden trident heads. Upon impacting with a surface or reaching their maximum distance, change colour to red and home in on the player, dealing contact damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Tidol throws his trident, generating three shockwaves from where it lands. As he recalls his trident, he slams it into the ground, releasing a shockwave and linear projectiles in all directions on the arena floor.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Tidol summons mines across the arena three times. These mines detonate a few seconds later, dealing damage to any player caught in their radius.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Tidol cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Tidol becomes enraged, releasing a shockwave that causes massive knockback to nearby players. He then continues cycling through his main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Tidol|Tests show that the waters surrounding Telos are noticeably higher in pH than usual. There also seems to be a toxic concentration of iron within the currents. The seas might conceal more bloodshed than the lands have witnessed.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Tidol] &amp;quot;Face my trident, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Tidol] &amp;quot;The ghastly spirit of The Conductor will remain dormant!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Valus&lt;br /&gt;
|text=Valus&lt;br /&gt;
|img=Boss-2DValus&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Valus;Forgotten Sentry&lt;br /&gt;
| image = Boss-3DValus.png;Bossbar-Valus&lt;br /&gt;
| Health = 3740&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Necropolis]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Cultist&#039;s Hideout;Key-Cultist&#039;sHideout.png&lt;br /&gt;
| Royal = Abilities;Cloak Of Bloody Surprises;Ut-CloakOfBloodySurprises.png;2,&lt;br /&gt;
Armours;Spooky Sandals;Ut-SpookySandals.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Valus resides in a forgotten graveyard, watches over the barren landscape of the Necropolis. He reminisces on a more pleasant era of Telos, where the ground he walked on bloomed with lush grass and beautiful flowers. Alas, that time is long gone. And all must pick a side if they are to survive.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Valus teleports four times around the player, each time striking the ground and sending a line of damage across the floor in the player’s direction.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Valus releases a barrage of projectiles in all directions, inflicting Slowness and Blindness on impact. Players struck are launched into the air and take an additional hit of damage upon landing. At the end of the attack, Valus releases a shockwave which deals damage on contact.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Valus summons spectral swords from the sky, which slam down onto the targeted players.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Valus summons spectral swords from the sky that fall randomly across the arena.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Valus cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Valus throws his ancient book randomly into the arena, summoning Djinns where it lands. Valus continues to cycle through his main attacks listed above.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Valus|Ah...the sentry. Forgotten, left to guard an empty land devoid of invaders. But still he stands determined, holding his faceless visage high. Reminds me a bit of you, Silvering. Don&#039;t take that the wrong way though.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Valus] &amp;quot;You are not worthy of joining our worship, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Valus] &amp;quot;The cult must remain secret!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Enemies ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Djinn&lt;br /&gt;
| image = Mob-3DDjinn.png&lt;br /&gt;
| Health = 66&lt;br /&gt;
| Fame = 0&lt;br /&gt;
| Glory = 0&lt;br /&gt;
| Attack = Performs a two-hit slashing combo on the player.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Oozul&lt;br /&gt;
|text=Oozul&lt;br /&gt;
|img=Boss-2DOozul&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Oozul;Slime God&lt;br /&gt;
| image = Boss-3DOozul.png;Bossbar-Oozul&lt;br /&gt;
| Health = 2970&lt;br /&gt;
| Fame = 200&lt;br /&gt;
| Glory = 200&lt;br /&gt;
| Biome = [[Jungle]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Chronos;Key-Chronos.png&lt;br /&gt;
| Royal = Weapons;Dirk of Chronos;Ut-DirkOfChronos.png;2,&lt;br /&gt;
Abilities;Dimensional Star;Ut-DimensionalStar.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Oozul is a naturally occurring magical creature that assumed its esteemed position among the slimes through living for thousands of years. Oozul has achieved its large size from ingesting millions of living organism and possibly numerous fragments of dark energy.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour === &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
100% to 60% (Phase 1) {{!}} Oozul begins the battle in an invincible state, summoning four Primitive Slimes that must be defeated before it can be damaged. While invincible, Oozul continuously fires blue projectiles in all directions, dealing contact damage. Once all slimes are killed, Oozul releases a shockwave that knocks back nearby players, then continues firing waves of blue projectiles in all directions.&lt;br /&gt;
&lt;br /&gt;
60% to 30% (Phase 2) {{!}} Oozul enters an invincible state again, summoning one Warrior Slime, two Lava Slimes, and two Frost Slimes, which must again be killed in order for it to be damaged. Throughout this phase, Oozul continues launching blue projectiles in all directions. When the slimes are killed, Oozul emits another shockwave explosion, knocking players away, before firing both blue particles and purple projectiles that rebound off the floor and walls.&lt;br /&gt;
&lt;br /&gt;
30% (Phase 3) {{!}} Oozul enters the final invincible state, summoning one Healer Slime, one Warrior Slime, one Frost Slime, one Lava Slime, and three Primitive Slimes. The Healer Slime must be killed first to make the other slimes vulnerable. Then, once all the others are killed, Oozul releases another shockwave that knocks back nearby players.&lt;br /&gt;
&lt;br /&gt;
30% to 0% (Phase 4) {{!}} Oozul defines a circular area on the ground, leaps into the air, and slams into the ground causing an explosion, dealing AoE damage. It then begins rapidly dashing toward the targeted player three times, dealing contact damage to any players in its way.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Oozul|I didn&#039;t know they could grow that big. My readings detect a high level of rampant time energy emanating from this abomination.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Oozul] &amp;quot;Don&#039;t expose mortals such as &amp;lt;player&amp;gt; to Chronos!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Oozul] &amp;quot;My healer slime keeps us invulnerable!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Enemies ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Warrior Slime&lt;br /&gt;
| image = Mob-3DWarriorSlime.png&lt;br /&gt;
| Health = 220&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Slashes at the player, causing AoE damage in a small radius upon impact.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Lava Slime&lt;br /&gt;
| image = Mob-3DLavaSlime.png&lt;br /&gt;
| Health = 193&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Fires three projectiles that deal contact damage and inflict Burning.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Frost Slime&lt;br /&gt;
| image = Mob-3DFrostSlime.png&lt;br /&gt;
| Health = 193&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Fires three projectiles that deal contact damage and inflict Slowness.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Primitive Slime&lt;br /&gt;
| image = Mob-3DPrimitiveSlime.png&lt;br /&gt;
| Health = 165&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Fires a single projectile that rebounds off walls and the floor.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Healer Slime&lt;br /&gt;
| image = Mob-3DHealerSlime.png&lt;br /&gt;
| Health = 110&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Circles the arena, shielding other slimes with invincibility.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Freddy&lt;br /&gt;
|text=Freddy&lt;br /&gt;
|img=Boss-2DFreddy&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Freddy;Animatronic Bear&lt;br /&gt;
| image = Boss-3DFreddy.png;Bossbar-Freddy&lt;br /&gt;
| Health = 3300&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Desert]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Freddy&#039;s Pizzeria;Key-Freddy&#039;sPizzeria.png&lt;br /&gt;
| Royal = Armours;Exoskeleton Hood;Ut-ExoskeletonHood.png;2,&lt;br /&gt;
Weapons;Freddy&#039;s Microphone;Ut-Freddy&#039;sMicrophone.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Afton’s legacy reimagined into Telos through a misguided shipment. Intended to be sent to the Mariana Trench for disposal but instead made its way to the mysterious island of Telos. The boat arrived with the crew missing…&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Freddy teleports to the targeted player four times, each time firing a burst of flames from his behind, dealing damage in a cone shape.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Freddy summons circles of flame across the arena&#039;s floor four times. Each circle burns for several seconds before popping, dealing damage to any player who stood in one.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Freddy teleports to the centre of the arena and summons eight circles around him. Each circle fires a eight projectiles outward in all directions from its centre.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Freddy inflicts the player with Blindness, then begins walking on all fours while chasing the player, dealing contact damage while jumpscaring the player occasionally.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Freddy summons two identical clones with less health. These clones must be killed before Freddy can be damaged. During this phase, players must also crouch repeatedly to stop the “dance” effect, which slows them down.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Freddy cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Freddy|Uhhhhhhh...what the fuck?}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Freddy] &amp;quot;YOU WILL NOT BE SPARED! YOU WILL NOT BE SAVED, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Freddy] &amp;quot;Do not enter my cursed pizzeria!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Anubis&lt;br /&gt;
|text=Anubis&lt;br /&gt;
|img=Boss-2DAnubis&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Anubis;Guardian of Ancient Tech&lt;br /&gt;
| image = Boss-3DAnubis.png;Bossbar-Anubis&lt;br /&gt;
| Health = 3850&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Desert]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Anubis Lair;Key-AnubisLair.png&lt;br /&gt;
| Royal = Weapons;Anubis Staff;Ut-AnubisStaff.png;2,&lt;br /&gt;
Abilities;Jewel Of The Nile;Ut-JewelOfTheNile.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
This ancient Egyptian god was forcefully summoned and subdued by the Sanguine Lord to watch over the desert. This was no easy feat and the biome was cursed as a result.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Anubis sends out a wave of spectral mines in all directions. These mines vanish after a few seconds, dealing damage to anyone standing within them.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Anubis throws his staff, which circles around him while firing projectiles in all directions. During this attack, Anubis also damages any players that are close to him.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Anubis stomps the ground and summons four Anubical Towers. These towers continuously fire lasers at the targeted player until destroyed.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Anubis slams his staff into the ground, releasing several waves of projectiles in all directions.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Anubis cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Anubis exalts himself, summoning a sigil above him that continuously fires lasers at the player. He continues cycling through his main attacks in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Anubis|Anubis I don&#039;t understand the purpose of summoning this old god. Perhaps it was a feat of strength and power to strike fear within the citizens?}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Anubis] &amp;quot;You will not disturb their peace, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Anubis] &amp;quot;Da̷̰̰͕̩͍͛̅ķ̸̼͉̙̯̣͇̩̻̙̐̉̔a̷̰̰͕̩͍͛̅m̴̨̅̊̓̒̈̊̈́̓̏͠ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍p̴̠̟͉̃̈̈́z̶̧̦̮̑̌̉̃͌̽̕͝...I will not... let them...S̸̢̝͓͖̱̝͇̄̐̈ÿ̴͎̫͇s̸̢̝͓͖̱̝͇̄̐̈t̷̯͗̓͆͘͠ę̷͚͙̺͒̑͒͘͘͝ͅm̶̢̡̛̞̣͙̞̥̥͛͊̏́̽ ̵̯̰̱̜̞̜͓̱͌̈̆̀̈̈́̋̕͘p̷̧͎͉̟̣̙̤̬̭͒ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍ô̸̢̧̯̺̫̼̝͋͘t̷̯͗̓͆͘͠ô̸̢̧̯̺̫̼̝͋͘c̸̬̻͇̯͉̏ô̸̢̧̯̺̫̼̝͋͘ļ̷̶̡̮̠͍̼͚̬̼̲̄̾͒͗̍͆̃̽͘:̷̭̯̯̯̬͙̔p̷̧͎͉̟̣̙̤̬̭͒ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍ô̸̢̧̯̺̫̼̝͋͘t̷̯͗̓͆͘͠ę̷͚͙̺͒̑͒͘͘͝ͅc̸̬̻͇̯͉̏t̷̯͗̓͆͘͠ ̵̯̰̱̜̞̜͓̱͌̈̆̀̈̈́̋̕͘ļ̷̮̠̄̾͒͗̍͘å̷̱͙͚̽̈́̌̊̄į̴͕͔̄ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Mini Bosses=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Mini Bosses ==&lt;br /&gt;
There are 5 minibosses present that are spread across the realm. Each one is hidden away in their own arena, shielded from the surface. When defeated, they are placed on a respawn timer of 100s. Each miniboss drops their own biome-respective [[Loot|Untiered Items]], which vary in rarity depending on the difficulty of the biome they reside in. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Brakk&lt;br /&gt;
|text=Brakk&lt;br /&gt;
|img=Miniboss-2DBrakk&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Brakk&lt;br /&gt;
| image = Miniboss-3DBrakk.png&lt;br /&gt;
| Health = 121&lt;br /&gt;
| Fame = 60&lt;br /&gt;
| Glory = 60&lt;br /&gt;
| Biome = [[Beach]]&lt;br /&gt;
| Tiered = 2-3&lt;br /&gt;
| Irradiated = Abilities;Krakatoa;Ut-Krakatoa.png;33,&lt;br /&gt;
Armours;Diver&#039;s Plating;Ut-Diver&#039;sPlating.png;33&lt;br /&gt;
| Frag = Irradiated;120&lt;br /&gt;
}}&lt;br /&gt;
Brakk, the Squid, is a miniboss in the [[Beach]] biome. His arena can be found by dropping into hidden pits scattered throughout the shoreline, marked by froglights and particle effects. Upon being defeated, Brakk will enter a 100-second respawn cycle.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Brakk launches himself from the centre of the arena and slams into the ground, creating a massive explosion that spreads out in all directions, dealing damage to any players caught in it.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Brakk out bursts from one of the waterholes, unleashing a barrage of ink toward the player. Any ink that lands nearby deals damage and applies Blindness to any player standing in it.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Brakk launches himself upward three times from random waterholes, each time releasing a barrage of green particles in all directions that deal contact damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Brakk emerges from a waterhole and fires three green projectiles at the targeted player, repeating this four times.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Brakk cycles through his main attacks listed above in order to damage the player. After performing several attacks, he becomes exhausted and returns to the center of the arena. While attacking, Brakk is armored and takes reduced damage, but once exhausted, his armor breaks, allowing him to be damaged for the full amount.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Brakk|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} Squid noises...&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Grimleaf&lt;br /&gt;
|text=Grimleaf&lt;br /&gt;
|img=Miniboss-2DGrimleaf&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Grimleaf&lt;br /&gt;
| image = Miniboss-3DGrimleaf.png&lt;br /&gt;
| Health = 352&lt;br /&gt;
| Fame = 60&lt;br /&gt;
| Glory = 60&lt;br /&gt;
| Biome = [[Jungle]]&lt;br /&gt;
| Tiered = 3-4&lt;br /&gt;
| Irradiated = Abilities;Leafal Force;Ut-LeafalForce.png;33,&lt;br /&gt;
Armours;Rooted Identity;Ut-RootedIdentity.png;33&lt;br /&gt;
| Frag = Irradiated;120&lt;br /&gt;
}}&lt;br /&gt;
Grimleaf is a miniboss in the [[Jungle]] biome. Her arena can be found by dropping into hidden pits scattered throughout the jungle, marked by a huge flower rising from the ground. Upon being defeated, Grimleaf will enter a 100-second respawn cycle.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Grimleaf slams her shield into the ground dealing AoE damage in a massive area as well as a large amount of knockback.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Grimleaf freezes in place and begins shooting out a beam that does a high amount of DPS that tracks the player while simultaneously releasing sixteen root projectiles in all directions six times.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Grimleaf dashes back and slashes the air with her staff, releasing seven root particles outward which deal contact damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Grimleaf levitates into the air and releases circular root projectiles in all directions. At the same time, she picks out a player to target and shoots out exalted root projectiles in their direction&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Grimleaf raises her staff into the air and calls upon lightning. She then slams her staff back into the ground, dealing AoE damage in a small area as well as releasing twelve root projectiles in all directions. In addition, she spawns in one to three Grimleaf Plants which heal her, give her slight damage reduction, and shoot out six root projectiles in all directions periodically.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Grimleaf cycles through her main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Grimleaf|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Arrival {{!}}{{!}} [Grimleaf] &amp;quot;Bloom in agony!&amp;quot; &amp;lt;br /&amp;gt;[Grimleaf] &amp;quot;Return to nature...&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50% Boss HP {{!}}{{!}} [Grimleaf] &amp;quot;Bloom in agony!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Grimleaf] &amp;quot;Return to nature...&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Hellmesh&lt;br /&gt;
|text=Hellmesh&lt;br /&gt;
|img=Miniboss-2DHellmesh&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Hellmesh&lt;br /&gt;
| image = Miniboss-3DHellmesh.png&lt;br /&gt;
| Health = 825&lt;br /&gt;
| Fame = 170&lt;br /&gt;
| Glory = 170&lt;br /&gt;
| Biome = [[Crimson Forest]]&lt;br /&gt;
| Tiered = 5-7&lt;br /&gt;
| Gilded = Armours;Star Striker&#039;s;Ut-StarStriker&#039;s.png;10,&lt;br /&gt;
Weapons;Chain Combustion;Ut-ChainCombustion.png;10&lt;br /&gt;
| Frag = Gilded;33&lt;br /&gt;
}}&lt;br /&gt;
Hellmesh is a miniboss in the [[Crimson Forest]] biome. His arena can be accessed by descending into magma-marked pits scattered across the biome, signaled by glowing magma. Upon activation, Hellmesh announces his systems boot sequence before engaging the player. Once defeated, he will enter a 100-second reboot cycle.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Set 1, Attack 1) {{!}} Hellmesh targets the player and performs a powerful slam attack in their direction, creating a shotgun spread of projectiles that shoot outwards in all directions on impact with the ground three times.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 2) {{!}} Hellmesh summons four waves of red cubes that quickly turn purple before targeting and homing toward the player.&lt;br /&gt;
&lt;br /&gt;
(Set 2, Attack 1) {{!}} Hellmesh throws groups of three cubes at the targeted player three times. Each cube explodes on impact, dealing AoE damage.&lt;br /&gt;
&lt;br /&gt;
(Set 2, Attack 2) {{!}} Hellmesh throws clusters of cubes at random platforms. Each cube explodes on impact, dealing AoE damage.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Hellmesh cycles through its Set 1 attacks in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Hellmesh forces players toward the edges of the arena and breaks the soul soil bridges connecting the outer platforms to the centre. It then summons three Hellmesh Bases that are highlighted which must be destroyed to kill Hellmesh. During this phase, Hellmesh cycles through its Set 2 attacks in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Hellmesh|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Phase 1 End {{!}}{{!}} [Hellmesh] &amp;quot;MALWARE DETECTED. ACTIVATING FIREWALL&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Hellmesh] &amp;quot;SYSTEMS OVERIDE. LOGIN SUCCESSFUL; USER:Da̷̰̰͕̩͍͛̅l̶̛̗̳̞͈̠͕̤̭̬̈́̐p̴̠̟͉̃̈̈́q̶̳̬̌̊̿͜͝ȩ̷̦͕͈̱͈̅̈́̌̒́̑́̕ͅṅ̸̼͎̖̠̦̻̍̂́͗͗̈́ͅd̸̡͙͍̪͉̠̈́͜. FORCE INITIATING SLEEP CYCLE&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Nocs&lt;br /&gt;
|text=Nocs&lt;br /&gt;
|img=Miniboss-2DNocs&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Nocs&lt;br /&gt;
| image = Miniboss-3DNocs.png&lt;br /&gt;
| Health = 660&lt;br /&gt;
| Fame = 150&lt;br /&gt;
| Glory = 150&lt;br /&gt;
| Biome = [[Permafrost]]&lt;br /&gt;
| Tiered = 5-7&lt;br /&gt;
| Gilded = Weapons;Icy Grasp;Ut-IcyGrasp.png;10,&lt;br /&gt;
Armours;Frozen Bearhide;Ut-FrozenBearhide.png;10&lt;br /&gt;
| Frag = Gilded;33&lt;br /&gt;
}}&lt;br /&gt;
Nocs is a miniboss in the [[Permafrost]] biome. His arena can be found within icy caves that drop down which are scattered throughout the Permafrost biome. Within his lair, Nocs unleashes chilling bursts of frost and brute strength against any players daring enough to awake him from his slumber. Once defeated, he will enter a 100-second hibernation cycle.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Nocs dashes towards the player, leaving a trail of ice shards that deal damage on contact. After a few seconds, the shards shoot out two projectiles and become enchanted. Upon colliding with a wall, Nocs teleports to another side of the arena and repeats the dash two more times.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Nocs throws five icy projectiles directly at the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Nocs targets a player and leaps toward them, creating a trail of ice shards that deal contact damage. Upon landing, Nocs releases a shotgun burst of projectiles in all directions. Nocs repeats this attack three times.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Nocs smashes its fists together, generating a line of ice shards stretching across the arena. These shards deal contact damage and become enchanted after a few seconds, shooting out two projectiles. Nocs repeats this attack three times.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Nocs slams the floor, summoning ice shards randomly across the arena, each releasing a shotgun burst of projectiles twice in all directions.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Nocs cycles through its main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Nocs|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Arrival {{!}}{{!}} [Nocs] &amp;quot;You dare disturb my slumber?&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Nocs] &amp;quot;You&#039;re only delaying the storm...&amp;quot;&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Gravesbane&lt;br /&gt;
|text=Gravesbane&lt;br /&gt;
|img=Miniboss-2DGravesbane&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Gravesbane&lt;br /&gt;
| image = Miniboss-3DGravesbane.png&lt;br /&gt;
| Health = 605&lt;br /&gt;
| Fame = 150&lt;br /&gt;
| Glory = 150&lt;br /&gt;
| Biome = Necropolis&lt;br /&gt;
| Tiered = 5-7&lt;br /&gt;
| Gilded = Weapons;Gravediggers&#039; Shovel;Ut-Gravedigger&#039;sShovel.png;10,&lt;br /&gt;
Armours;Spiker&#039;s Greaves;Ut-Spiker&#039;sGreaves.png;10&lt;br /&gt;
| Frag = Gilded;33&lt;br /&gt;
}}&lt;br /&gt;
Gravesbane is a miniboss in the Necropolis biome. His lair can be discovered beneath a house, accessible through a hole that leads deep underground. In his chamber, Gravesbane commands his foes to aid him in battle. Once defeated, he will enter a 100-second respawn cycle.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Gravesbane slams his Gravedigger’s Shovel into the ground, creating a jumpable shockwave. He then glows and fires a shotgun spread of arcing projectiles in a spherical pattern around himself.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Gravesbane pauses for a few seconds before throwing two Eclipsouls that chase and attack the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Gravesbane throws his Gravedigger’s Shovel at a wall. Upon impact, it spawns three Ghosts that fly toward the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Gravesbane spins his Gravedigger’s Shovel in a circle, summoning a ring of mini shovels that stagger momentarily before propelling outward.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Gravesbane remains within his grave, summoning two waves of Eclipsouls, Ectobites, and Slenders to damage the player. Once both waves are defeated, Gravesbane emerges from his grave to join the battle. After rising, Gravesbane cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Gravesbane summons additional Ectobites while continuing to cycle through his main attacks to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Gravesbane|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pre-Rise {{!}}{{!}} [Mysterious Grave] &amp;quot;???&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Rise {{!}}{{!}} [Gravesbane] &amp;quot;You will rot...and you will remember who sent you there!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Phase 1 End {{!}}{{!}} [Gravesbane] &amp;quot;Rise my ghouls!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Boss Enemies ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Slender&lt;br /&gt;
| image = Mob-3DSlender.png&lt;br /&gt;
| Health = 60&lt;br /&gt;
| Fame = 10&lt;br /&gt;
| Glory = 10&lt;br /&gt;
| Attack = Burrows underground and pops up near the player to slash the player.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Eclipsoul&lt;br /&gt;
| image = Mob-3DEclipsoul.png&lt;br /&gt;
| Health = 55&lt;br /&gt;
| Fame = 10&lt;br /&gt;
| Glory = 10&lt;br /&gt;
| Attack = Runs towards the player and slashes them.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Ectobite&lt;br /&gt;
| image = Mob-3DEctobite.png&lt;br /&gt;
| Health = 44&lt;br /&gt;
| Fame = 10&lt;br /&gt;
| Glory = 10&lt;br /&gt;
| Attack = Fires a small projectile that deals AoE damage on impact.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Ghost&lt;br /&gt;
| image = Mob-3DGhost.png&lt;br /&gt;
| Health = 44&lt;br /&gt;
| Fame = 0&lt;br /&gt;
| Glory = 0&lt;br /&gt;
| Attack = Flies toward the player, dealing contact damage.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Aurehog&lt;br /&gt;
|text=Aurehog&lt;br /&gt;
|img=Miniboss-2DAurehog&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Aurehog&lt;br /&gt;
| image = Miniboss-3DAurehog.png&lt;br /&gt;
| Health = 1980&lt;br /&gt;
| Fame = 200&lt;br /&gt;
| Glory = 200&lt;br /&gt;
| Biome = [[Radiant Isles]]&lt;br /&gt;
| Tiered = 9-10&lt;br /&gt;
| Gilded = Armours;Soulfire Sandals;Ut-SoulfireSandals.png;10,&lt;br /&gt;
Abilities;Star of Shimmering Light;Ut-StarOfShimmeringLight.png;10&lt;br /&gt;
| Frag = Royal;7.5,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Aurehog uses his gas tank to fire multiple enflamed orbs into the air. Upon landing, they release eight projectiles in all directions and form a small fire puddle which deals damage and inflicts fire to the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Aurehog stomps into the ground, dealing AoE damage and releasing projectiles in all directions before embedding his flamethrower into the ground and firing it. He then begins to shoot out arcing projectiles which, on contact, enflame the ground under the contact point, causing damage and inflicting fire.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Aurehog follows the player, stomping the ground. Upon stomping, he releases nine projectiles infront of him, and summons fire in a cross pattern around him.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Aurehog releases three waves of three stars on the ground of the arena which bounce off of the corners. Upon contact with the player, they get &amp;quot;stuck&amp;quot; and deal a high amount of DPS.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Aurehog fires his flamethrower, dealing damage and inflicting fire on contact.&lt;br /&gt;
&lt;br /&gt;
(Attack 6) {{!}} Aurehog slashes the player if close.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Aurehog cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Aurehog|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Arrival {{!}}{{!}} [Aurehog] &amp;quot;Your world will burn clean.&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50% HP {{!}}{{!}} [Aurehog] &amp;quot;The aether denies your victory!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Aurehog] &amp;quot;Absolution needs reloading!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Luna&lt;br /&gt;
|text=Luna&lt;br /&gt;
|img=Miniboss-2DLuna&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Luna&lt;br /&gt;
| image = Miniboss-3DLuna.png&lt;br /&gt;
| Health = 1980&lt;br /&gt;
| Fame = 200&lt;br /&gt;
| Glory = 200&lt;br /&gt;
| Biome = [[Radiant Isles]]&lt;br /&gt;
| Tiered = 9-10&lt;br /&gt;
| Gilded = Armours;Lunar Hood;Ut-LunarHood.png;10,&lt;br /&gt;
Abilities;Jewel of the Aether;Ut-JewelOfTheAether.png;10&lt;br /&gt;
| Frag = Royal;7.5,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Luna leaps into the air before slamming down her staff into the ground, summoning beams that rotate clockwise and deal damage on contact, as well as multiple crystals around the arena which explode into six projectiles.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Luna charges up her sigil behind her, summoning five sets of five projectiles which arc in towards the player. &lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Luna teleports and slams her staff into the ground, summoning a wall of crystals around her before releasing a wave of twelve projectiles in all directions which break the crystals and explode into cylindrical projectiles as they travel.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Luna releases a wave or projectiles infront of her.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Luna spins and throws her staff into the air, damaging the player on contact.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Luna cycles through her main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Luna|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Arrival {{!}}{{!}} [Luna] &amp;quot;I have burned brighter foes.&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50% HP {{!}}{{!}} [Luna] &amp;quot;You cannot outshine the radiant!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Luna] &amp;quot;Radiance never truly fades.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
Shadowlands Bosses=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Shadowlands Bosses ==&lt;br /&gt;
There are 3 shadowlands minibosses as well as 1 shadowland boss present that are spread across the [[Shadowlands]]. They all drop unique [[Loot|Untiered Items]] which match their boss behaviour.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;After killing 4 shadowland minibosses, the [[Defender]] will spawn in the centre of the [[Shadowlands]]. When defeated, this boss drops the [[Celestial&#039;s Province: Part 1|Celestial&#039;s Province]] Dungeon.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Warden&lt;br /&gt;
|text=Warden&lt;br /&gt;
|img=Boss-2DWarden&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Warden;Fallen Hero&lt;br /&gt;
| image = Boss-3DWarden.png;Bossbar-Warden&lt;br /&gt;
| Health = 4400&lt;br /&gt;
| Fame = 500&lt;br /&gt;
| Glory = 500&lt;br /&gt;
| Biome = [[Shadowlands]]&lt;br /&gt;
| Bloodshot = Weapons;Dawnbringer;Ut-Dawnbringer.png;0.5&lt;br /&gt;
| Royal = Armours;Warden&#039;s Faceguard;Ut-Warden&#039;sFaceguard.png;2,&lt;br /&gt;
Armours;Warden&#039;s Garment;Ut-Warden&#039;sGarment.png;2&lt;br /&gt;
| Frag = Bloodshot;5,Royal;50&lt;br /&gt;
}}&lt;br /&gt;
Commander of the Vanguard Cohort, the Warden was known as a steadfast and kind individual. They found the most joy in teaching and raising newer soldiers to eventually join the legion; a trait passed on by their master Raphael. Alas, in their haste to guide others, they never saw the Sanguine Lord approaching.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;EXTRA INFO: This boss can only drop a Royal Fragment if an Untiered Item is also dropped.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} The Warden moves toward the player, sending out slow moving slashes that deal damage on contact.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} The Warden channels their energy, then performs a spinning slash across a wide area, releasing three spiked disks in a shotgun pattern that bounce on the arena&#039;s walls.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} The Warden thrusts their halberd forward in a piercing jab, dealing heavy knockback and damage to any player caught by it. This attack also releases three spiked disks in a shotgun pattern that bounce around the arena.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} The Warden slams their halberd into the ground, launching nearby players into the air and firing four spiked disks in a cross shaped pattern that rebound off of the arena&#039;s walls.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} The Warden leaps high into the air before crashing down, creating a shockwave that launches players upward and sending four spiked disks in a cross pattern.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} The Warden cycles through their main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Warden|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Pre-Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Spawn {{!}}{{!}} [Warden] &amp;quot;The flag flies once more.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damaging Boss {{!}}{{!}} [Warden] &amp;quot;Look at it, &amp;lt;player&amp;gt;. This battle standard is all I have left to honour my fallen brethren.&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Warden] &amp;quot;Remember us, warriors.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Herald&lt;br /&gt;
|text=Herald&lt;br /&gt;
|img=Boss-2DHerald&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Herald;Fallen Hero&lt;br /&gt;
| image = Boss-3DHerald.png;Bossbar-Herald&lt;br /&gt;
| Health = 4675&lt;br /&gt;
| Fame = 500&lt;br /&gt;
| Glory = 500&lt;br /&gt;
| Biome = [[Shadowlands]]&lt;br /&gt;
| Bloodshot = Abilities;Last Stand;Ut-LastStand.png;0.5&lt;br /&gt;
| Royal = Armours;Heraldic Heelguards;Ut-HeraldicHeelguards.png;2,&lt;br /&gt;
Weapons;Luminous Flame;Ut-LuminousFlame.png;2&lt;br /&gt;
| Frag = Bloodshot;5,Royal;50&lt;br /&gt;
}}&lt;br /&gt;
Commander of the Scout Cohort, the Herald gained their title for their willingness to venture into dangerous territory. They were thus celebrated for their brave and unyielding nature, traits passed on by their teacher Raphael. Ironically, the Herald fell to the Sanguine Lord before they were able to warn the legion of their impending doom.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;EXTRA INFO: This boss can only drop a Royal Fragment if an Untiered Item is also dropped.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Arena Hazard) {{!}} The Herald periodically calls upon a rain of fire. Each impact deals damage in a small area, which is indicated by yellow lights on the arena floor.&lt;br /&gt;
&lt;br /&gt;
(Attack 1) {{!}} The Herald fires a projectile that fissures the ground, dealing damage to any player caught in its path.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} The Herald unleashes a carpet of fire that moves forward, burning and damaging players.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} The Herald moves toward the player while releasing slow moving slashes, dealing contact damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} The Herald spins, firing red projectiles outward in all directions, each dealing damage on contact.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} The Herald spins, releasing yellow projectiles that travel outward before returning back as slashes when reaching their maximum range.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} The Herald cycles through their main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Herald|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Pre-Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Spawn {{!}}{{!}} [Herald] &amp;quot;The torch burns bright.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damaging Boss {{!}}{{!}} [Herald] &amp;quot;The flames cast deep shadows, &amp;lt;player&amp;gt;. There’s a tragic tale within them, growing darker the further you stray.&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Herald] &amp;quot;Never let go of the light.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Reaper&lt;br /&gt;
|text=Reaper&lt;br /&gt;
|img=Boss-2DReaper&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Reaper;Fallen Hero&lt;br /&gt;
| image = Boss-3DReaper.png;Bossbar-Reaper&lt;br /&gt;
| Health = 5500&lt;br /&gt;
| Fame = 500&lt;br /&gt;
| Glory = 500&lt;br /&gt;
| Biome = [[Shadowlands]]&lt;br /&gt;
| Bloodshot = Armours;Reaper&#039;s Vest;Ut-Reaper&#039;sVest.png;0.5&lt;br /&gt;
| Royal = Armours;Soulless Shoes;Ut-SoullessShoes.png;2,&lt;br /&gt;
Abilities;Chalice Of Rot;Ut-ChaliceOfRot.png;2&lt;br /&gt;
| Frag = Bloodshot;5,Royal;50&lt;br /&gt;
}}&lt;br /&gt;
Commander of the Cutthroat Cohort, the Reaper was a silent killing machine. Their resolve was a value they lived by after training with Raphael. Despite this, their focus was broken as they gazed into the hauntingly hollow eyes of the Sanguine Lord, leaving only fear as they were cut down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;EXTRA INFO: This boss can only drop a Royal Fragment if an Untiered Item is also dropped.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Arena Hazard) {{!}} The Reaper&#039;s mere presence allows devastating maelstroms to form around the arena, starting cyan and harmless before turning purple and dealing continuous damage while within it. &lt;br /&gt;
&lt;br /&gt;
(Attack 1) {{!}} The Reaper walks towards the player, sending out two slow slash projectiles before spinning and sending out a ring of slashes in all directions.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} The Reaper sends forwards a narrow shockwave that inflicts burning on players caught within.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} The Reaper leaps into the air before slamming their scythe into the ground, launching players into the air and dealing massive damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} The Reaper channels their energy before dashing forwards and sending out bursts of energy in all directions.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} The Reaper slams their scythe into the ground, sending out four tombstones in a cross pattern that radiate smaller slash projectiles.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} The Reaper cycles through their main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Reaper|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Pre-Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Spawn {{!}}{{!}} [Reaper] &amp;quot;The spectres watch closely.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damaging Boss {{!}}{{!}} [Reaper] &amp;quot;We never knew what fate had in store for us, &amp;lt;player&amp;gt;. And yet, dead men tell no tales.&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Reaper] &amp;quot;So we shall persist in spirit.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Defender&lt;br /&gt;
|text=Defender&lt;br /&gt;
|img=Boss-2DDefender&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Defender;Guardian of the Province&lt;br /&gt;
| image = Boss-3DDefender.png;Bossbar-Defender&lt;br /&gt;
| Health = 8250&lt;br /&gt;
| Fame = 1000&lt;br /&gt;
| Glory = 1000&lt;br /&gt;
| Biome = [[Shadowlands]]&lt;br /&gt;
| DungeonDrop = Celestial&#039;s Province: Part 1;Key-Celestial&#039;sProvince.png&lt;br /&gt;
| Bloodshot = Armours;Phantasmic Greaves;Ut-PhantasmicGreaves.png;0.75,&lt;br /&gt;
Abilities;Shrouded Shield;Ut-ShroudedShield.png;0.75,&lt;br /&gt;
Abilities;Afterburner;Ut-Afterburner.png;0.75&lt;br /&gt;
| Frag = Bloodshot;20&lt;br /&gt;
}}&lt;br /&gt;
The legendary praetor of the legion and successor to Raphael upon his departure. Despite this, he was never a  match for the Sanguine Lord and perished as the last bastion of the valley. Although this entity is that of the same as other possessed armors, the Celestials recognized that the previous owner and grade of this armor was superior, selecting it as the dark knight of the Celestial Province.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Arena Hazard) {{!}} The Defender periodically marks a quadrant of the arena as safe. After a short delay, any players outside the marked zone are inflicted with heavy damage and Blindness.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 1) {{!}} The Defender targets a player and runs toward them, leaving a trail of fire behind them.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 2) {{!}} The Defender leaps into the air, spinning before crashing down into the ground and releasing a powerful shockwave that deals massive damage to any player nearby.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 3) {{!}} The Defender jumps upward and slashes their blade upon landing, sending out a projectile that burns the summons fire behind it as it moves. When the projectile reaches its maximum range or impacts with a wall or player, it summons a cross of fire.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 4) {{!}} The Defender slams their sword into the ground, creating a cross pattern of fire and a shockwave that damages players nearby.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 5) {{!}} The Defender leaps onto a player, dealing heavy damage, launching them into the air, and inflicting Slowness.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 6) {{!}} The Defender fires two magic projectiles followed by a final shot that summons fire as it moves. Upon impact with a wall or player, or when it reaches its limit, it spawns a cross of fire.&lt;br /&gt;
&lt;br /&gt;
(Set 2, Attack 1) {{!}} The Defender conjures and releases a fast-moving vertical slash toward their target, dealing precision damage.&lt;br /&gt;
&lt;br /&gt;
(Set 2, Attack 2) {{!}} The Defender unleashes three consecutive slashes toward the targeted player, each hit dealing burning damage in addition to its direct strike.&lt;br /&gt;
&lt;br /&gt;
100% to 50% (Phase 1) {{!}} The Defender cycles through their first set of attacks in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
50% to 0% (Phase 2) {{!}} The Defender exalts themselves. They now cycle between both sets of attacks in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Defender|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Pre-Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Spawn {{!}}{{!}} [Defender] &amp;quot;...&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damaging Boss {{!}}{{!}} [Defender] &amp;quot;I stood for honor, but honor was my undoing &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75% Boss HP {{!}}{{!}} [Defender] &amp;quot;Leave the sacred lands!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Phase 1 End {{!}}{{!}} [Defender] &amp;quot;Master... I require strength!&amp;quot; &amp;lt;br /&amp;gt;[Seraphim] &amp;quot;Fulfill your destiny...&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25% Boss HP {{!}}{{!}} [Defender] &amp;quot;I must protect the final sphere!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=World_Bosses&amp;diff=15355</id>
		<title>World Bosses</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=World_Bosses&amp;diff=15355"/>
		<updated>2026-08-18T13:01:12Z</updated>

		<summary type="html">&lt;p&gt;Xfd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Boss-2DTidol.png|centre|128px]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
==World Boss Data==&lt;br /&gt;
Within the open world of Telos, various considerably stronger entities have asserted themselves in their own [[Biomes]] and Arenas. Their allegiances wildly vary, so do not leave anything to chance. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Realm Bosses=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Realm Bosses ==&lt;br /&gt;
There are 10 realm bosses present that are spread across the realm. When defeated, they are placed on a respawn timer of 250s (affected by [[Game Mechanics|Realm Day]], which turns it into 200s). Each realm boss drops their own respective, unique [[Dungeons|Dungeon]]; all with their own unique [[Loot|Untiered Items]] and [[Companions]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Although these bosses can&#039;t have a Tier Point lock on them due to their nature of residing out in the Realm, it is not recommended to engage these entities alone with less than 40 [[Game Mechanics#Tier_Points|Tier Points]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;After killing 10 realm bosses, [[Raphael&#039;s Castle|Raphael]], the Sanguine Lord, will challenge the player to enter his castle.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Chungus&lt;br /&gt;
|text=Chungus&lt;br /&gt;
|img=Boss-2DChungus&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Chungus;Voided Rabbit&lt;br /&gt;
| image = Boss-3DChungus.png;Bossbar-Chungus&lt;br /&gt;
| Health = 3850&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Swamp]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Rustborn Kingdom: Part 1;Key-RustbornKingdom.png&lt;br /&gt;
| Royal = Weapons;Carrot On A Stick;Ut-CarrotOnAStick.png;2,&lt;br /&gt;
Abilities;Spring Seasoned Skull;Ut-SpringSeasonedSkull.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Arriving in a voided meteorite, Chungus has claimed the blast site as their home and will not hesitate to use voided magic on approaching adventurers out of panic. Chungus fears that what remaining life they have left will be spent on this foreign planet.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Chungus leaps into the air before crashing down, releasing a bouncing, arcing projectiles in all directions that deal damage upon impact..&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Chungus levitates into the air, summoning a storm of void projectiles that rain across the arena. Each projectile explodes on impact, dealing AoE damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Chungus fires three waves of projectiles toward the player, the third wave firing projectiles in all directions and dealing damage on contact.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Chungus targets a nearby player, launching them upwards before slamming them down into the ground, dealing damage upon contact with every strike.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Chungus summons voided particles around them before launching them at the player.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Chungus cycles through their main attacks listed above in order to damage the player while occasionally teleporting to random positions across the arena.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Chungus summons multiple shadow clones that must be killed before they can be damaged. During this phase, Chungus continues cycling through their main attacks listed above while randomly teleporting and occasionally summoning more clones.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Chungus|So this is where the plague spread from. Despite this creature&#039;s claims of extraterrestrial origins, the samples show that this is simply another animal twisted and evolved by the Void. Strike it down, that&#039;ll hold him alright.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Chungus] &amp;quot;The void strengthens me, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Chungus] &amp;quot;You will never acquire the power of the void!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Illarius&lt;br /&gt;
|text=Illarius&lt;br /&gt;
|img=Boss-2DIllarius&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Illarius;Minotaur King&lt;br /&gt;
| image = Boss-3DIllarius.png;Bossbar-Illarius&lt;br /&gt;
| Health = 3300&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Jungle]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Illarius&#039; Hideout;Key-Illarius&#039;Hideout.png&lt;br /&gt;
| Royal = Armours;Cursed Brigadine;Ut-CursedBrigadine.png;2,&lt;br /&gt;
Weapons;Bow Of The Forest;Ut-BowOfTheForest.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
The Sanguine Lord&#039;s reign led to the culling of Illarius’ kind. Now, Illarius stands as the final protector of the jungle and has sworn to keep his hideout safe which harbors other creatures of the jungle who suffered a similar fate. It is said that an ancient being also resides within this sanctum...&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Illarius tears a massive piece of ground from below him and throws it forward. Upon impact, it shatters into eight boulders that scatter in all directions, each one exploding into fragments that spread in all directions on impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Illarius leaps into the air and crashes down, sending out eight boulders in all directions. Each boulder explodes on impact, scattering fragments in every direction.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Illarius slams the ground, releasing boulders in four directions that explode into fragments on impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Illarius throws a single boulder toward the player which explodes into a burst of fragments when it hits the ground or a target.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Illarius charges forward in a furious rush, dealing contact damage to any player caught in his path.&lt;br /&gt;
&lt;br /&gt;
(Attack 6) {{!}} Illarius rushes the player, grabbing them before throwing them high into the air, then striking mid-air — dealing heavy damage and massive knockback.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Illarius cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Illarius draws his battleaxe and hurls it toward the player. The axe rebounds across the arena’s walls, continuing its path and dealing damage to any player it touches. During this phase, Illarius cycles through his main attacks listed above in order to damage the player as the axe continues in its path.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Illarius|Poor creature...the last one of its species. Wait... Is that... Silverling. Turn back. Now.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Illarius] &amp;quot;Don&#039;t send me back to Loa, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Illarius] &amp;quot;Raphael has no idea of this hide-out. Do not expose it.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Astaroth&lt;br /&gt;
|text=Astaroth&lt;br /&gt;
|img=Boss-2DAstaroth&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Astaroth;Lord&#039;s Lieutenant&lt;br /&gt;
| image = Boss-3DAstaroth.png;Bossbar-Astaroth&lt;br /&gt;
| Health = 4400&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Crimson Forest]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Tartarus;Key-Tartarus.png&lt;br /&gt;
| Royal = Abilities;Kunai Of Conflict;Ut-KunaiOfConflict.png;2,&lt;br /&gt;
Abilities;Orb Of Conflict;Ut-OrbOfConflict.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
The Voided King&#039;s most loyal subject; sworn in as his lieutenant. He has been ordered to eternally guard the gates of the forgotten kingdom to prevent any unwanted guests. &lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Astaroth fires three projectiles that home in on the player, slowing momentarily before speeding up.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Astaroth fires two large shots toward the targeted player, then runs forward to unleash a larger third shot, dealing more damage on impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Astaroth fires two large shots in sync with his first attack.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Astaroth slams his scythe into the ground, creating a long fissure in the ground. A few seconds later, the cracked ground explodes into a barrage of projectiles.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Astaroth cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Astaroth tears open the ground beneath him, releasing arcing projectiles from the resulting fissure. He continues cycling through his main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Astaroth|How bizarre. A conscious subject of the Voided King. It seems that this loyal lieutenant is sworn to eternally stand guard over the kingdom. I do have to admit, his choice of fashion really shines in his disguise. Unfortunately he&#039;s unaware that he&#039;s already failed his duties. Although...there might be something I can take inspiration from here.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Arrival {{!}}{{!}} [Astaroth] &amp;quot;...&amp;quot; &amp;lt;br /&amp;gt;[Astaroth] &amp;quot;I shall feast upon the fragments of your shattered hope!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Astaroth] &amp;quot;Your futile struggles are mere entertainment for the denizens of the void, &amp;lt;player&amp;gt;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Astaroth] &amp;quot;In this realm of shadows, your every step is weighed by the chains of your impending demise!&amp;quot; &amp;lt;br /&amp;gt;[Astaroth] &amp;quot;Your fate is sealed!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Glumi&lt;br /&gt;
|text=Glumi&lt;br /&gt;
|img=Boss-2DGlumi&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Glumi;InfectedPanda&lt;br /&gt;
| image = Boss-3DGlumi.png;Bossbar-Glumi&lt;br /&gt;
| Health = 3740&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Swamp]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Fungal Cavern;Key-FungalCavern.png&lt;br /&gt;
| Royal = Abilities;Crystal Kunai;Ut-CrystalKunai.png;2,&lt;br /&gt;
Abilities;Crystal Poison;Ut-CrystalPoison.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Curiosity took the better of this jungle panda, leading to its possession at the hands of the Void. Upon its shattering, the Void used this event as a catalyst to spread mayhem among the local wildlife. The Void plague altered Glumi&#039;s DNA, causing irreversible and rapid evolution.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Glumi leaps backward, releasing four sets of projectiles that are shout out in the four cardinal directions, dealing damage on impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Glumi fires a barrage of arcing projectiles into the air while launching a wave of projectiles toward the aggroed player at the same time.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Glumi dashes toward the player, releasing a burst of projectiles in all directions when he reaches the end of his dash.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Glumi jumps high into the air, summoning two waves of projectiles that are shout out in all directions and deal damage on contact.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Glumi cycles through its main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Glumi summons three corrupted ponds that continuously fire projectiles randomly in the arena. These projectiles explode on impact with the ground or a player, dealing AoE damage. During this phase, Glumi also deals periodic damage to nearby players.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Glumi|I see the Void has developed new means of annihilation. Its intelligence seems to grow with every world it takes. I&#039;ve already begun to find a cure but I fear that the panda will never be the same again.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Glumi] &amp;quot;You will not access the sacred caverns, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Glumi] &amp;quot;The worm mother must remain undisturbed!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Lotil&lt;br /&gt;
|text=Lotil&lt;br /&gt;
|img=Boss-2DLotil&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Lotil;Omnipotent&#039;s Servant&lt;br /&gt;
| image = Boss-3DLotil.png;Bossbar-Lotil&lt;br /&gt;
| Health = 3630&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Permafrost]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Omnipotent&#039;s Citadel;Key-Omnipotent&#039;sCitadel.png&lt;br /&gt;
| Royal = Abilities;Cloak Of The Warlord;Ut-CloakOfTheWarlord.png;2,&lt;br /&gt;
Abilities;Shield Of Ogmur;Ut-ShieldOfOgmur.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
This beast and his never ending appetite for human flesh has claimed the permafrost as its territory. Lotil single-handedly destroyed the once commanding stronghold led by Raphael, of which he now occupies.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Lotil rolls a massive snowball toward the player. The snowball moves towards the targeted player, shooting out projectiles in all directions and pushing back any players who get to close.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Lotil scoops up snow and throws four shotgun bursts of condensed snow at the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Lotil burrows underground and jumps upward from beneath the targeted player, dealing damage and great knockback.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Lotil stomps the ground, releasing a shockwave that expands outward, dealing damage on contact.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Lotil cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Lotil enrages, slamming the ground to release a wave of ice projectiles in all directions. He then fires two volleys of three ice projectiles at the targeted player before slamming the ground again. Afterward, he continues cycling through his main attacks listed above in order to damage the player..&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Lotil|I wonder how this creature became a peon for Omnipotent. How interesting.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Lotil] &amp;quot;You will NOT take my symbolic shield away from me, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Lotil] &amp;quot;You would&#039;ve been dead already if Master Omnipotent gave me just a fraction of the power of the void!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Tidol&lt;br /&gt;
|text=Tidol&lt;br /&gt;
|img=Boss-2DTidol&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Tidol;Merloc Chieftain&lt;br /&gt;
| image = Boss-3DTidol.png;Bossbar-Tidol&lt;br /&gt;
| Health = 3630&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Beach]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Corsair&#039;s Conductorium;Key-Corsair&#039;sConductorium.png&lt;br /&gt;
| Royal = Armours;Greaves Of The Juggernaut;Ut-GreavesOfTheJuggernaut.png;2,&lt;br /&gt;
Abilities;Emblem Of The Juggernaut;Ut-EmblemOfTheJuggernaut.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Once a revered leader the sea, Tidol seeks the ruins of his underwater kingdom on the beaches of Telos. His cries of anguish are often heard echoing throughout the realm, followed by bellows of rage directed at the Sanguine Lord.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Tidol summons five spectral tridents that hover around him before launching toward the player. These tridents home in with a wide turning radius and deal damage on impact.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Tidol propels himself backward, releasing a volley of light blue projectiles. Upon impacting with a surface or reaching their maximum distance, the projectiles change colour to dark blue and begin homing in on the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Tidol fires a barrage of golden trident heads. Upon impacting with a surface or reaching their maximum distance, change colour to red and home in on the player, dealing contact damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Tidol throws his trident, generating three shockwaves from where it lands. As he recalls his trident, he slams it into the ground, releasing a shockwave and linear projectiles in all directions on the arena floor.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Tidol summons mines across the arena three times. These mines detonate a few seconds later, dealing damage to any player caught in their radius.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Tidol cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Tidol becomes enraged, releasing a shockwave that causes massive knockback to nearby players. He then continues cycling through his main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Tidol|Tests show that the waters surrounding Telos are noticeably higher in pH than usual. There also seems to be a toxic concentration of iron within the currents. The seas might conceal more bloodshed than the lands have witnessed.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Tidol] &amp;quot;Face my trident, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Tidol] &amp;quot;The ghastly spirit of The Conductor will remain dormant!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Valus&lt;br /&gt;
|text=Valus&lt;br /&gt;
|img=Boss-2DValus&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Valus;Forgotten Sentry&lt;br /&gt;
| image = Boss-3DValus.png;Bossbar-Valus&lt;br /&gt;
| Health = 3740&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Necropolis]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Cultist&#039;s Hideout;Key-Cultist&#039;sHideout.png&lt;br /&gt;
| Royal = Abilities;Cloak Of Bloody Surprises;Ut-CloakOfBloodySurprises.png;2,&lt;br /&gt;
Armours;Spooky Sandals;Ut-SpookySandals.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Valus resides in a forgotten graveyard, watches over the barren landscape of the Necropolis. He reminisces on a more pleasant era of Telos, where the ground he walked on bloomed with lush grass and beautiful flowers. Alas, that time is long gone. And all must pick a side if they are to survive.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Valus teleports four times around the player, each time striking the ground and sending a line of damage across the floor in the player’s direction.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Valus releases a barrage of projectiles in all directions, inflicting Slowness and Blindness on impact. Players struck are launched into the air and take an additional hit of damage upon landing. At the end of the attack, Valus releases a shockwave which deals damage on contact.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Valus summons spectral swords from the sky, which slam down onto the targeted players.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Valus summons spectral swords from the sky that fall randomly across the arena.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Valus cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Valus throws his ancient book randomly into the arena, summoning Djinns where it lands. Valus continues to cycle through his main attacks listed above.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Valus|Ah...the sentry. Forgotten, left to guard an empty land devoid of invaders. But still he stands determined, holding his faceless visage high. Reminds me a bit of you, Silvering. Don&#039;t take that the wrong way though.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Valus] &amp;quot;You are not worthy of joining our worship, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Valus] &amp;quot;The cult must remain secret!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Enemies ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Djinn&lt;br /&gt;
| image = Mob-3DDjinn.png&lt;br /&gt;
| Health = 66&lt;br /&gt;
| Fame = 0&lt;br /&gt;
| Glory = 0&lt;br /&gt;
| Attack = Performs a two-hit slashing combo on the player.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Oozul&lt;br /&gt;
|text=Oozul&lt;br /&gt;
|img=Boss-2DOozul&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Oozul;Slime God&lt;br /&gt;
| image = Boss-3DOozul.png;Bossbar-Oozul&lt;br /&gt;
| Health = 2970&lt;br /&gt;
| Fame = 200&lt;br /&gt;
| Glory = 200&lt;br /&gt;
| Biome = [[Jungle]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Chronos;Key-Chronos.png&lt;br /&gt;
| Royal = Weapons;Dirk of Chronos;Ut-DirkOfChronos.png;2,&lt;br /&gt;
Abilities;Dimensional Star;Ut-DimensionalStar.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Oozul is a naturally occurring magical creature that assumed its esteemed position among the slimes through living for thousands of years. Oozul has achieved its large size from ingesting millions of living organism and possibly numerous fragments of dark energy.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour === &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
100% to 60% (Phase 1) {{!}} Oozul begins the battle in an invincible state, summoning four Primitive Slimes that must be defeated before it can be damaged. While invincible, Oozul continuously fires blue projectiles in all directions, dealing contact damage. Once all slimes are killed, Oozul releases a shockwave that knocks back nearby players, then continues firing waves of blue projectiles in all directions.&lt;br /&gt;
&lt;br /&gt;
60% to 30% (Phase 2) {{!}} Oozul enters an invincible state again, summoning one Warrior Slime, two Lava Slimes, and two Frost Slimes, which must again be killed in order for it to be damaged. Throughout this phase, Oozul continues launching blue projectiles in all directions. When the slimes are killed, Oozul emits another shockwave explosion, knocking players away, before firing both blue particles and purple projectiles that rebound off the floor and walls.&lt;br /&gt;
&lt;br /&gt;
30% (Phase 3) {{!}} Oozul enters the final invincible state, summoning one Healer Slime, one Warrior Slime, one Frost Slime, one Lava Slime, and three Primitive Slimes. The Healer Slime must be killed first to make the other slimes vulnerable. Then, once all the others are killed, Oozul releases another shockwave that knocks back nearby players.&lt;br /&gt;
&lt;br /&gt;
30% to 0% (Phase 4) {{!}} Oozul defines a circular area on the ground, leaps into the air, and slams into the ground causing an explosion, dealing AoE damage. It then begins rapidly dashing toward the targeted player three times, dealing contact damage to any players in its way.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Oozul|I didn&#039;t know they could grow that big. My readings detect a high level of rampant time energy emanating from this abomination.}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Oozul] &amp;quot;Don&#039;t expose mortals such as &amp;lt;player&amp;gt; to Chronos!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Oozul] &amp;quot;My healer slime keeps us invulnerable!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Enemies ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Warrior Slime&lt;br /&gt;
| image = Mob-3DWarriorSlime.png&lt;br /&gt;
| Health = 220&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Slashes at the player, causing AoE damage in a small radius upon impact.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Lava Slime&lt;br /&gt;
| image = Mob-3DLavaSlime.png&lt;br /&gt;
| Health = 193&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Fires three projectiles that deal contact damage and inflict Burning.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Frost Slime&lt;br /&gt;
| image = Mob-3DFrostSlime.png&lt;br /&gt;
| Health = 193&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Fires three projectiles that deal contact damage and inflict Slowness.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Primitive Slime&lt;br /&gt;
| image = Mob-3DPrimitiveSlime.png&lt;br /&gt;
| Health = 165&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Fires a single projectile that rebounds off walls and the floor.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Healer Slime&lt;br /&gt;
| image = Mob-3DHealerSlime.png&lt;br /&gt;
| Health = 110&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Circles the arena, shielding other slimes with invincibility.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Freddy&lt;br /&gt;
|text=Freddy&lt;br /&gt;
|img=Boss-2DFreddy&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Freddy;Animatronic Bear&lt;br /&gt;
| image = Boss-3DFreddy.png;Bossbar-Freddy&lt;br /&gt;
| Health = 3300&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Desert]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Freddy&#039;s Pizzeria;Key-Freddy&#039;sPizzeria.png&lt;br /&gt;
| Royal = Armours;Exoskeleton Hood;Ut-ExoskeletonHood.png;2,&lt;br /&gt;
Weapons;Freddy&#039;s Microphone;Ut-Freddy&#039;sMicrophone.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
Afton’s legacy reimagined into Telos through a misguided shipment. Intended to be sent to the Mariana Trench for disposal but instead made its way to the mysterious island of Telos. The boat arrived with the crew missing…&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Freddy teleports to the targeted player four times, each time firing a burst of flames from his behind, dealing damage in a cone shape.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Freddy summons circles of flame across the arena&#039;s floor four times. Each circle burns for several seconds before popping, dealing damage to any player who stood in one.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Freddy teleports to the centre of the arena and summons eight circles around him. Each circle fires a eight projectiles outward in all directions from its centre.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Freddy inflicts the player with Blindness, then begins walking on all fours while chasing the player, dealing contact damage while jumpscaring the player occasionally.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Freddy summons two identical clones with less health. These clones must be killed before Freddy can be damaged. During this phase, players must also crouch repeatedly to stop the “dance” effect, which slows them down.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Freddy cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Freddy|Uhhhhhhh...what the fuck?}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Freddy] &amp;quot;YOU WILL NOT BE SPARED! YOU WILL NOT BE SAVED, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Freddy] &amp;quot;Do not enter my cursed pizzeria!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Anubis&lt;br /&gt;
|text=Anubis&lt;br /&gt;
|img=Boss-2DAnubis&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Anubis;Guardian of Ancient Tech&lt;br /&gt;
| image = Boss-3DAnubis.png;Bossbar-Anubis&lt;br /&gt;
| Health = 3850&lt;br /&gt;
| Fame = 250&lt;br /&gt;
| Glory = 250&lt;br /&gt;
| Biome = [[Desert]]&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| DungeonDrop = Anubis Lair;Key-AnubisLair.png&lt;br /&gt;
| Royal = Weapons;Anubis Staff;Ut-AnubisStaff.png;2,&lt;br /&gt;
Abilities;Jewel Of The Nile;Ut-JewelOfTheNile.png;2&lt;br /&gt;
| Frag = Royal;10,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
This ancient Egyptian god was forcefully summoned and subdued by the Sanguine Lord to watch over the desert. This was no easy feat and the biome was cursed as a result.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Anubis sends out a wave of spectral mines in all directions. These mines vanish after a few seconds, dealing damage to anyone standing within them.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Anubis throws his staff, which circles around him while firing projectiles in all directions. During this attack, Anubis also damages any players that are close to him.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Anubis stomps the ground and summons four Anubical Towers. These towers continuously fire lasers at the targeted player until destroyed.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Anubis slams his staff into the ground, releasing several waves of projectiles in all directions.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Anubis cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Anubis exalts himself, summoning a sigil above him that continuously fires lasers at the player. He continues cycling through his main attacks in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Anubis|Anubis I don&#039;t understand the purpose of summoning this old god. Perhaps it was a feat of strength and power to strike fear within the citizens?}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 66% Boss HP {{!}}{{!}} [Anubis] &amp;quot;You will not disturb their peace, &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Anubis] &amp;quot;Da̷̰̰͕̩͍͛̅ķ̸̼͉̙̯̣͇̩̻̙̐̉̔a̷̰̰͕̩͍͛̅m̴̨̅̊̓̒̈̊̈́̓̏͠ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍p̴̠̟͉̃̈̈́z̶̧̦̮̑̌̉̃͌̽̕͝...I will not... let them...S̸̢̝͓͖̱̝͇̄̐̈ÿ̴͎̫͇s̸̢̝͓͖̱̝͇̄̐̈t̷̯͗̓͆͘͠ę̷͚͙̺͒̑͒͘͘͝ͅm̶̢̡̛̞̣͙̞̥̥͛͊̏́̽ ̵̯̰̱̜̞̜͓̱͌̈̆̀̈̈́̋̕͘p̷̧͎͉̟̣̙̤̬̭͒ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍ô̸̢̧̯̺̫̼̝͋͘t̷̯͗̓͆͘͠ô̸̢̧̯̺̫̼̝͋͘c̸̬̻͇̯͉̏ô̸̢̧̯̺̫̼̝͋͘ļ̷̶̡̮̠͍̼͚̬̼̲̄̾͒͗̍͆̃̽͘:̷̭̯̯̯̬͙̔p̷̧͎͉̟̣̙̤̬̭͒ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍ô̸̢̧̯̺̫̼̝͋͘t̷̯͗̓͆͘͠ę̷͚͙̺͒̑͒͘͘͝ͅc̸̬̻͇̯͉̏t̷̯͗̓͆͘͠ ̵̯̰̱̜̞̜͓̱͌̈̆̀̈̈́̋̕͘ļ̷̮̠̄̾͒͗̍͘å̷̱͙͚̽̈́̌̊̄į̴͕͔̄ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Mini Bosses=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Mini Bosses ==&lt;br /&gt;
There are 5 minibosses present that are spread across the realm. Each one is hidden away in their own arena, shielded from the surface. When defeated, they are placed on a respawn timer of 100s. Each miniboss drops their own biome-respective [[Loot|Untiered Items]], which vary in rarity depending on the difficulty of the biome they reside in. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Brakk&lt;br /&gt;
|text=Brakk&lt;br /&gt;
|img=Miniboss-2DBrakk&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Brakk&lt;br /&gt;
| image = Miniboss-3DBrakk.png&lt;br /&gt;
| Health = 121&lt;br /&gt;
| Fame = 60&lt;br /&gt;
| Glory = 60&lt;br /&gt;
| Biome = [[Beach]]&lt;br /&gt;
| Tiered = 2-3&lt;br /&gt;
| Irradiated = Abilities;Krakatoa;Ut-Krakatoa.png;33,&lt;br /&gt;
Armours;Diver&#039;s Plating;Ut-Diver&#039;sPlating.png;33&lt;br /&gt;
| Frag = Irradiated;120&lt;br /&gt;
}}&lt;br /&gt;
Brakk, the Squid, is a miniboss in the [[Beach]] biome. His arena can be found by dropping into hidden pits scattered throughout the shoreline, marked by froglights and particle effects. Upon being defeated, Brakk will enter a 100-second respawn cycle.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Brakk launches himself from the centre of the arena and slams into the ground, creating a massive explosion that spreads out in all directions, dealing damage to any players caught in it.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Brakk out bursts from one of the waterholes, unleashing a barrage of ink toward the player. Any ink that lands nearby deals damage and applies Blindness to any player standing in it.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Brakk launches himself upward three times from random waterholes, each time releasing a barrage of green particles in all directions that deal contact damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Brakk emerges from a waterhole and fires three green projectiles at the targeted player, repeating this four times.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Brakk cycles through his main attacks listed above in order to damage the player. After performing several attacks, he becomes exhausted and returns to the center of the arena. While attacking, Brakk is armored and takes reduced damage, but once exhausted, his armor breaks, allowing him to be damaged for the full amount.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Brakk|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} Squid noises...&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Grimleaf&lt;br /&gt;
|text=Grimleaf&lt;br /&gt;
|img=Miniboss-2DGrimleaf&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Grimleaf&lt;br /&gt;
| image = Miniboss-3DGrimleaf.png&lt;br /&gt;
| Health = 352&lt;br /&gt;
| Fame = 60&lt;br /&gt;
| Glory = 60&lt;br /&gt;
| Biome = [[Jungle]]&lt;br /&gt;
| Tiered = 3-4&lt;br /&gt;
| Irradiated = Abilities;Leafal Force;Ut-LeafalForce.png;33,&lt;br /&gt;
Armours;Rooted Identity;Ut-RootedIdentity.png;33&lt;br /&gt;
| Frag = Irradiated;120&lt;br /&gt;
}}&lt;br /&gt;
Grimleaf is a miniboss in the [[Jungle]] biome. Her arena can be found by dropping into hidden pits scattered throughout the jungle, marked by a huge flower rising from the ground. Upon being defeated, Grimleaf will enter a 100-second respawn cycle.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Grimleaf slams her shield into the ground dealing AoE damage in a massive area as well as a large amount of knockback.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Grimleaf freezes in place and begins shooting out a beam that does a high amount of DPS that tracks the player while simultaneously releasing sixteen root projectiles in all directions six times.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Grimleaf dashes back and slashes the air with her staff, releasing seven root particles outward which deal contact damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Grimleaf levitates into the air and releases circular root projectiles in all directions. At the same time, she picks out a player to target and shoots out exalted root projectiles in their direction&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Grimleaf raises her staff into the air and calls upon lightning. She then slams her staff back into the ground, dealing AoE damage in a small area as well as releasing twelve root projectiles in all directions. In addition, she spawns in one to three Grimleaf Plants which heal her, give her slight damage reduction, and shoot out six root projectiles in all directions periodically.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Grimleaf cycles through her main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Grimleaf|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Arrival {{!}}{{!}} [Grimleaf] &amp;quot;Bloom in agony!&amp;quot; &amp;lt;br /&amp;gt;[Grimleaf] &amp;quot;Return to nature...&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50% Boss HP {{!}}{{!}} [Grimleaf] &amp;quot;Bloom in agony!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Grimleaf] &amp;quot;Return to nature...&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Hellmesh&lt;br /&gt;
|text=Hellmesh&lt;br /&gt;
|img=Miniboss-2DHellmesh&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Hellmesh&lt;br /&gt;
| image = Miniboss-3DHellmesh.png&lt;br /&gt;
| Health = 825&lt;br /&gt;
| Fame = 170&lt;br /&gt;
| Glory = 170&lt;br /&gt;
| Biome = [[Crimson Forest]]&lt;br /&gt;
| Tiered = 5-7&lt;br /&gt;
| Gilded = Armours;Star Striker&#039;s;Ut-StarStriker&#039;s.png;10,&lt;br /&gt;
Weapons;Chain Combustion;Ut-ChainCombustion.png;10&lt;br /&gt;
| Frag = Gilded;33&lt;br /&gt;
}}&lt;br /&gt;
Hellmesh is a miniboss in the [[Crimson Forest]] biome. His arena can be accessed by descending into magma-marked pits scattered across the biome, signaled by glowing magma. Upon activation, Hellmesh announces his systems boot sequence before engaging the player. Once defeated, he will enter a 100-second reboot cycle.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Set 1, Attack 1) {{!}} Hellmesh targets the player and performs a powerful slam attack in their direction, creating a shotgun spread of projectiles that shoot outwards in all directions on impact with the ground three times.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 2) {{!}} Hellmesh summons four waves of red cubes that quickly turn purple before targeting and homing toward the player.&lt;br /&gt;
&lt;br /&gt;
(Set 2, Attack 1) {{!}} Hellmesh throws groups of three cubes at the targeted player three times. Each cube explodes on impact, dealing AoE damage.&lt;br /&gt;
&lt;br /&gt;
(Set 2, Attack 2) {{!}} Hellmesh throws clusters of cubes at random platforms. Each cube explodes on impact, dealing AoE damage.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Hellmesh cycles through its Set 1 attacks in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Hellmesh forces players toward the edges of the arena and breaks the soul soil bridges connecting the outer platforms to the centre. It then summons three Hellmesh Bases that are highlighted which must be destroyed to kill Hellmesh. During this phase, Hellmesh cycles through its Set 2 attacks in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Hellmesh|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Phase 1 End {{!}}{{!}} [Hellmesh] &amp;quot;MALWARE DETECTED. ACTIVATING FIREWALL&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Hellmesh] &amp;quot;SYSTEMS OVERIDE. LOGIN SUCCESSFUL; USER:Da̷̰̰͕̩͍͛̅l̶̛̗̳̞͈̠͕̤̭̬̈́̐p̴̠̟͉̃̈̈́q̶̳̬̌̊̿͜͝ȩ̷̦͕͈̱͈̅̈́̌̒́̑́̕ͅṅ̸̼͎̖̠̦̻̍̂́͗͗̈́ͅd̸̡͙͍̪͉̠̈́͜. FORCE INITIATING SLEEP CYCLE&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Nocs&lt;br /&gt;
|text=Nocs&lt;br /&gt;
|img=Miniboss-2DNocs&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Nocs&lt;br /&gt;
| image = Miniboss-3DNocs.png&lt;br /&gt;
| Health = 660&lt;br /&gt;
| Fame = 150&lt;br /&gt;
| Glory = 150&lt;br /&gt;
| Biome = [[Permafrost]]&lt;br /&gt;
| Tiered = 5-7&lt;br /&gt;
| Gilded = Weapons;Icy Grasp;Ut-IcyGrasp.png;10,&lt;br /&gt;
Armours;Frozen Bearhide;Ut-FrozenBearhide.png;10&lt;br /&gt;
| Frag = Gilded;33&lt;br /&gt;
}}&lt;br /&gt;
Nocs is a miniboss in the [[Permafrost]] biome. His arena can be found within icy caves that drop down which are scattered throughout the Permafrost biome. Within his lair, Nocs unleashes chilling bursts of frost and brute strength against any players daring enough to awake him from his slumber. Once defeated, he will enter a 100-second hibernation cycle.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Nocs dashes towards the player, leaving a trail of ice shards that deal damage on contact. After a few seconds, the shards shoot out two projectiles and become enchanted. Upon colliding with a wall, Nocs teleports to another side of the arena and repeats the dash two more times.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Nocs throws five icy projectiles directly at the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Nocs targets a player and leaps toward them, creating a trail of ice shards that deal contact damage. Upon landing, Nocs releases a shotgun burst of projectiles in all directions. Nocs repeats this attack three times.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Nocs smashes its fists together, generating a line of ice shards stretching across the arena. These shards deal contact damage and become enchanted after a few seconds, shooting out two projectiles. Nocs repeats this attack three times.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Nocs slams the floor, summoning ice shards randomly across the arena, each releasing a shotgun burst of projectiles twice in all directions.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Nocs cycles through its main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Nocs|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Arrival {{!}}{{!}} [Nocs] &amp;quot;You dare disturb my slumber?&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 33% Boss HP {{!}}{{!}} [Nocs] &amp;quot;You&#039;re only delaying the storm...&amp;quot;&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Gravesbane&lt;br /&gt;
|text=Gravesbane&lt;br /&gt;
|img=Miniboss-2DGravesbane&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Gravesbane&lt;br /&gt;
| image = Miniboss-3DGravesbane.png&lt;br /&gt;
| Health = 605&lt;br /&gt;
| Fame = 150&lt;br /&gt;
| Glory = 150&lt;br /&gt;
| Biome = Necropolis&lt;br /&gt;
| Tiered = 5-7&lt;br /&gt;
| Gilded = Weapons;Gravediggers&#039; Shovel;Ut-Gravedigger&#039;sShovel.png;10,&lt;br /&gt;
Armours;Spiker&#039;s Greaves;Ut-Spiker&#039;sGreaves.png;10&lt;br /&gt;
| Frag = Gilded;33&lt;br /&gt;
}}&lt;br /&gt;
Gravesbane is a miniboss in the Necropolis biome. His lair can be discovered beneath a house, accessible through a hole that leads deep underground. In his chamber, Gravesbane commands his foes to aid him in battle. Once defeated, he will enter a 100-second respawn cycle.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Gravesbane slams his Gravedigger’s Shovel into the ground, creating a jumpable shockwave. He then glows and fires a shotgun spread of arcing projectiles in a spherical pattern around himself.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Gravesbane pauses for a few seconds before throwing two Eclipsouls that chase and attack the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Gravesbane throws his Gravedigger’s Shovel at a wall. Upon impact, it spawns three Ghosts that fly toward the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Gravesbane spins his Gravedigger’s Shovel in a circle, summoning a ring of mini shovels that stagger momentarily before propelling outward.&lt;br /&gt;
&lt;br /&gt;
100% to 33% (Phase 1) {{!}} Gravesbane remains within his grave, summoning two waves of Eclipsouls, Ectobites, and Slenders to damage the player. Once both waves are defeated, Gravesbane emerges from his grave to join the battle. After rising, Gravesbane cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
33% to 0% (Phase 2) {{!}} Gravesbane summons additional Ectobites while continuing to cycle through his main attacks to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Gravesbane|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Pre-Rise {{!}}{{!}} [Mysterious Grave] &amp;quot;???&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Rise {{!}}{{!}} [Gravesbane] &amp;quot;You will rot...and you will remember who sent you there!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Phase 1 End {{!}}{{!}} [Gravesbane] &amp;quot;Rise my ghouls!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Boss Enemies ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Slender&lt;br /&gt;
| image = Mob-3DSlender.png&lt;br /&gt;
| Health = 60&lt;br /&gt;
| Fame = 10&lt;br /&gt;
| Glory = 10&lt;br /&gt;
| Attack = Burrows underground and pops up near the player to slash the player.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Eclipsoul&lt;br /&gt;
| image = Mob-3DEclipsoul.png&lt;br /&gt;
| Health = 55&lt;br /&gt;
| Fame = 10&lt;br /&gt;
| Glory = 10&lt;br /&gt;
| Attack = Runs towards the player and slashes them.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Ectobite&lt;br /&gt;
| image = Mob-3DEctobite.png&lt;br /&gt;
| Health = 44&lt;br /&gt;
| Fame = 10&lt;br /&gt;
| Glory = 10&lt;br /&gt;
| Attack = Fires a small projectile that deals AoE damage on impact.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Ghost&lt;br /&gt;
| image = Mob-3DGhost.png&lt;br /&gt;
| Health = 44&lt;br /&gt;
| Fame = 0&lt;br /&gt;
| Glory = 0&lt;br /&gt;
| Attack = Flies toward the player, dealing contact damage.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Aurehog&lt;br /&gt;
|text=Aurehog&lt;br /&gt;
|img=Miniboss-2DAurehog&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Aurehog&lt;br /&gt;
| image = Miniboss-3DAurehog.png&lt;br /&gt;
| Health = 1980&lt;br /&gt;
| Fame = 200&lt;br /&gt;
| Glory = 200&lt;br /&gt;
| Biome = [[Radiant Isles]]&lt;br /&gt;
| Tiered = 9-10&lt;br /&gt;
| Gilded = Armours;Soulfire Sandals;Ut-SoulfireSandals.png;10,&lt;br /&gt;
Abilities;Star of Shimmering Light;Ut-StarOfShimmeringLight.png;10&lt;br /&gt;
| Frag = Royal;7.5,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Aurehog uses his gas tank to fire multiple enflamed orbs into the air. Upon landing, they release eight projectiles in all directions and form a small fire puddle which deals damage and inflicts fire to the player.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Aurehog stomps into the ground, dealing AoE damage and releasing projectiles in all directions before embedding his flamethrower into the ground and firing it. He then begins to shoot out arcing projectiles which, on contact, enflame the ground under the contact point, causing damage and inflicting fire.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Aurehog follows the player, stomping the ground. Upon stomping, he releases nine projectiles infront of him, and summons fire in a cross pattern around him.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Aurehog releases three waves of three stars on the ground of the arena which bounce off of the corners. Upon contact with the player, they get &amp;quot;stuck&amp;quot; and deal a high amount of DPS.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Aurehog fires his flamethrower, dealing damage and inflicting fire on contact.&lt;br /&gt;
&lt;br /&gt;
(Attack 6) {{!}} Aurehog slashes the player if close.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Aurehog cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Aurehog|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Arrival {{!}}{{!}} [Aurehog] &amp;quot;Your world will burn clean.&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50% HP {{!}}{{!}} [Aurehog] &amp;quot;The aether denies your victory!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Aurehog] &amp;quot;Absolution needs reloading!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Luna&lt;br /&gt;
|text=Luna&lt;br /&gt;
|img=Miniboss-2DLuna&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Luna&lt;br /&gt;
| image = Miniboss-3DLuna.png&lt;br /&gt;
| Health = 1980&lt;br /&gt;
| Fame = 200&lt;br /&gt;
| Glory = 200&lt;br /&gt;
| Biome = [[Radiant Isles]]&lt;br /&gt;
| Tiered = 9-10&lt;br /&gt;
| Gilded = Armours;Lunar Hood;Ut-LunarHood.png;10,&lt;br /&gt;
Abilities;Jewel of the Aether;Ut-JewelOfTheAether.png;10&lt;br /&gt;
| Frag = Royal;7.5,Gilded;50&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} Luna leaps into the air before slamming down her staff into the ground, summoning beams that rotate clockwise and deal damage on contact, as well as multiple crystals around the arena which explode into six projectiles.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} Luna charges up her sigil behind her, summoning five sets of five projectiles which arc in towards the player. &lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} Luna teleports and slams her staff into the ground, summoning a wall of crystals around her before releasing a wave of twelve projectiles in all directions which break the crystals and explode into cylindrical projectiles as they travel.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} Luna releases a wave or projectiles infront of her.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} Luna spins and throws her staff into the air, damaging the player on contact.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} Luna cycles through her main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Luna|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Arrival {{!}}{{!}} [Luna] &amp;quot;I have burned brighter foes.&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50% HP {{!}}{{!}} [Luna] &amp;quot;You cannot outshine the radiant!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Luna] &amp;quot;Radiance never truly fades.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
Shadowlands Bosses=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Shadowlands Bosses ==&lt;br /&gt;
There are 3 shadowlands minibosses as well as 1 shadowland boss present that are spread across the [[Shadowlands]]. They all drop unique [[Loot|Untiered Items]] which match their boss behaviour.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;After killing 4 shadowland minibosses, the [[Defender]] will spawn in the centre of the [[Shadowlands]]. When defeated, this boss drops the [[Celestial&#039;s Province: Part 1|Celestial&#039;s Province]] Dungeon.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Warden&lt;br /&gt;
|text=Warden&lt;br /&gt;
|img=Boss-2DWarden&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Warden;Fallen Hero&lt;br /&gt;
| image = Boss-3DWarden.png;Bossbar-Warden&lt;br /&gt;
| Health = 4400&lt;br /&gt;
| Fame = 500&lt;br /&gt;
| Glory = 500&lt;br /&gt;
| Biome = [[Shadowlands]]&lt;br /&gt;
| Bloodshot = Weapons;Dawnbringer;Ut-Dawnbringer.png;0.5&lt;br /&gt;
| Royal = Armours;Warden&#039;s Faceguard;Ut-Warden&#039;sFaceguard.png;2,&lt;br /&gt;
Armours;Warden&#039;s Garment;Ut-Warden&#039;sGarment.png;2&lt;br /&gt;
| Frag = Bloodshot;5,Royal;50&lt;br /&gt;
}}&lt;br /&gt;
Commander of the Vanguard Cohort, the Warden was known as a steadfast and kind individual. They found the most joy in teaching and raising newer soldiers to eventually join the legion; a trait passed on by their master Raphael. Alas, in their haste to guide others, they never saw the Sanguine Lord approaching.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;EXTRA INFO: This boss can only drop a Royal Fragment if an Untiered Item is also dropped.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Attack 1) {{!}} The Warden moves toward the player, sending out slow moving slashes that deal damage on contact.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} The Warden channels their energy, then performs a spinning slash across a wide area, releasing three spiked disks in a shotgun pattern that bounce on the arena&#039;s walls.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} The Warden thrusts their halberd forward in a piercing jab, dealing heavy knockback and damage to any player caught by it. This attack also releases three spiked disks in a shotgun pattern that bounce around the arena.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} The Warden slams their halberd into the ground, launching nearby players into the air and firing four spiked disks in a cross shaped pattern that rebound off of the arena&#039;s walls.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} The Warden leaps high into the air before crashing down, creating a shockwave that launches players upward and sending four spiked disks in a cross pattern.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} The Warden cycles through their main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Warden|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Pre-Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Spawn {{!}}{{!}} [Warden] &amp;quot;The flag flies once more.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damaging Boss {{!}}{{!}} [Warden] &amp;quot;Look at it, &amp;lt;player&amp;gt;. This battle standard is all I have left to honour my fallen brethren.&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Warden] &amp;quot;Remember us, warriors.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Herald&lt;br /&gt;
|text=Herald&lt;br /&gt;
|img=Boss-2DHerald&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Herald;Fallen Hero&lt;br /&gt;
| image = Boss-3DHerald.png;Bossbar-Herald&lt;br /&gt;
| Health = 4675&lt;br /&gt;
| Fame = 500&lt;br /&gt;
| Glory = 500&lt;br /&gt;
| Biome = [[Shadowlands]]&lt;br /&gt;
| Bloodshot = Abilities;Last Stand;Ut-LastStand.png;0.5&lt;br /&gt;
| Royal = Armours;Heraldic Heelguards;Ut-HeraldicHeelguards.png;2,&lt;br /&gt;
Weapons;Luminous Flame;Ut-LuminousFlame.png;2&lt;br /&gt;
| Frag = Bloodshot;5,Royal;50&lt;br /&gt;
}}&lt;br /&gt;
Commander of the Scout Cohort, the Herald gained their title for their willingness to venture into dangerous territory. They were thus celebrated for their brave and unyielding nature, traits passed on by their teacher Raphael. Ironically, the Herald fell to the Sanguine Lord before they were able to warn the legion of their impending doom.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;EXTRA INFO: This boss can only drop a Royal Fragment if an Untiered Item is also dropped.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Arena Hazard) {{!}} The Herald periodically calls upon a rain of fire. Each impact deals damage in a small area, which is indicated by yellow lights on the arena floor.&lt;br /&gt;
&lt;br /&gt;
(Attack 1) {{!}} The Herald fires a projectile that fissures the ground, dealing damage to any player caught in its path.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} The Herald unleashes a carpet of fire that moves forward, burning and damaging players.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} The Herald moves toward the player while releasing slow moving slashes, dealing contact damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} The Herald spins, firing red projectiles outward in all directions, each dealing damage on contact.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} The Herald spins, releasing yellow projectiles that travel outward before returning back as slashes when reaching their maximum range.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} The Herald cycles through their main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Herald|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Pre-Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Spawn {{!}}{{!}} [Herald] &amp;quot;The torch burns bright.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damaging Boss {{!}}{{!}} [Herald] &amp;quot;The flames cast deep shadows, &amp;lt;player&amp;gt;. There’s a tragic tale within them, growing darker the further you stray.&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Herald] &amp;quot;Never let go of the light.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Reaper&lt;br /&gt;
|text=Reaper&lt;br /&gt;
|img=Boss-2DReaper&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Reaper;Fallen Hero&lt;br /&gt;
| image = Boss-3DReaper.png;Bossbar-Reaper&lt;br /&gt;
| Health = 5500&lt;br /&gt;
| Fame = 500&lt;br /&gt;
| Glory = 500&lt;br /&gt;
| Biome = [[Shadowlands]]&lt;br /&gt;
| Bloodshot = Armours;Reaper&#039;s Vest;Ut-Reaper&#039;sVest.png;0.5&lt;br /&gt;
| Royal = Armours;Soulless Shoes;Ut-SoullessShoes.png;2,&lt;br /&gt;
Abilities;Chalice Of Rot;Ut-ChaliceOfRot.png;2&lt;br /&gt;
| Frag = Bloodshot;5,Royal;50&lt;br /&gt;
}}&lt;br /&gt;
Commander of the Cutthroat Cohort, the Reaper was a silent killing machine. Their resolve was a value they lived by after training with Raphael. Despite this, their focus was broken as they gazed into the hauntingly hollow eyes of the Sanguine Lord, leaving only fear as they were cut down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;EXTRA INFO: This boss can only drop a Royal Fragment if an Untiered Item is also dropped.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Arena Hazard) {{!}} The Reaper&#039;s mere presence allows devastating maelstroms to form around the arena, starting cyan and harmless before turning purple and dealing continuous damage while within it. &lt;br /&gt;
&lt;br /&gt;
(Attack 1) {{!}} The Reaper walks towards the player, sending out two slow slash projectiles before spinning and sending out a ring of slashes in all directions.&lt;br /&gt;
&lt;br /&gt;
(Attack 2) {{!}} The Reaper sends forwards a narrow shockwave that inflicts burning on players caught within.&lt;br /&gt;
&lt;br /&gt;
(Attack 3) {{!}} The Reaper leaps into the air before slamming their scythe into the ground, launching players into the air and dealing massive damage.&lt;br /&gt;
&lt;br /&gt;
(Attack 4) {{!}} The Reaper channels their energy before dashing forwards and sending out bursts of energy in all directions.&lt;br /&gt;
&lt;br /&gt;
(Attack 5) {{!}} The Reaper slams their scythe into the ground, sending out four tombstones in a cross pattern that radiate smaller slash projectiles.&lt;br /&gt;
&lt;br /&gt;
100% to 0% (Phase 1) {{!}} The Reaper cycles through their main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Reaper|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Pre-Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Spawn {{!}}{{!}} [Reaper] &amp;quot;The spectres watch closely.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damaging Boss {{!}}{{!}} [Reaper] &amp;quot;We never knew what fate had in store for us, &amp;lt;player&amp;gt;. And yet, dead men tell no tales.&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Death {{!}}{{!}} [Reaper] &amp;quot;So we shall persist in spirit.&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Defender&lt;br /&gt;
|text=Defender&lt;br /&gt;
|img=Boss-2DDefender&lt;br /&gt;
|content=&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Defender;Guardian of the Province&lt;br /&gt;
| image = Boss-3DDefender.png;Bossbar-Defender&lt;br /&gt;
| Health = 8250&lt;br /&gt;
| Fame = 1000&lt;br /&gt;
| Glory = 1000&lt;br /&gt;
| Biome = [[Shadowlands]]&lt;br /&gt;
| DungeonDrop = Celestial&#039;s Province: Part 1;Key-Celestial&#039;sProvince.png&lt;br /&gt;
| Bloodshot = Armours;Phantasmic Greaves;Ut-PhantasmicGreaves.png;0.75,&lt;br /&gt;
Abilities;Shrouded Shield;Ut-ShroudedShield.png;0.75,&lt;br /&gt;
Abilities;Afterburner;Ut-Afterburner.png;0.75&lt;br /&gt;
| Frag = Bloodshot;20&lt;br /&gt;
}}&lt;br /&gt;
The legendary praetor of the legion and successor to Raphael upon his departure. Despite this, he was never a  match for the Sanguine Lord and perished as the last bastion of the valley. Although this entity is that of the same as other possessed armors, the Celestials recognized that the previous owner and grade of this armor was superior, selecting it as the dark knight of the Celestial Province.&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
=== Boss Behaviour ===&lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
(Arena Hazard) {{!}} The Defender periodically marks a quadrant of the arena as safe. After a short delay, any players outside the marked zone are inflicted with heavy damage and Blindness.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 1) {{!}} The Defender targets a player and runs toward them, leaving a trail of fire behind them.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 2) {{!}} The Defender leaps into the air, spinning before crashing down into the ground and releasing a powerful shockwave that deals massive damage to any player nearby.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 3) {{!}} The Defender jumps upward and slashes their blade upon landing, sending out a projectile that burns the summons fire behind it as it moves. When the projectile reaches its maximum range or impacts with a wall or player, it summons a cross of fire.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 4) {{!}} The Defender slams their sword into the ground, creating a cross pattern of fire and a shockwave that damages players nearby.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 5) {{!}} The Defender leaps onto a player, dealing heavy damage, launching them into the air, and inflicting Slowness.&lt;br /&gt;
&lt;br /&gt;
(Set 1, Attack 6) {{!}} The Defender fires two magic projectiles followed by a final shot that summons fire as it moves. Upon impact with a wall or player, or when it reaches its limit, it spawns a cross of fire.&lt;br /&gt;
&lt;br /&gt;
(Set 2, Attack 1) {{!}} The Defender conjures and releases a fast-moving vertical slash toward their target, dealing precision damage.&lt;br /&gt;
&lt;br /&gt;
(Set 2, Attack 2) {{!}} The Defender unleashes three consecutive slashes toward the targeted player, each hit dealing burning damage in addition to its direct strike.&lt;br /&gt;
&lt;br /&gt;
100% to 50% (Phase 1) {{!}} The Defender cycles through their first set of attacks in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
50% to 0% (Phase 2) {{!}} The Defender exalts themselves. They now cycle between both sets of attacks in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DLog||Defender|???}}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue ===&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Pre-Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Boss Spawn {{!}}{{!}} [Defender] &amp;quot;...&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Bossfight&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Damaging Boss {{!}}{{!}} [Defender] &amp;quot;I stood for honor, but honor was my undoing &amp;lt;player&amp;gt;!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 75% Boss HP {{!}}{{!}} [Defender] &amp;quot;Leave the sacred lands!&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Phase 1 End {{!}}{{!}} [Defender] &amp;quot;Master... I require strength!&amp;quot; &amp;lt;br /&amp;gt;[Seraphim] &amp;quot;Fulfill your destiny...&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 25% Boss HP {{!}}{{!}} [Defender] &amp;quot;I must protect the final sphere!&amp;quot;&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Template:Untiered/Magical/Armours&amp;diff=15192</id>
		<title>Template:Untiered/Magical/Armours</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Template:Untiered/Magical/Armours&amp;diff=15192"/>
		<updated>2026-07-06T23:39:29Z</updated>

		<summary type="html">&lt;p&gt;Xfd: stat changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sub Categories ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Helmets=&lt;br /&gt;
{{#vardefine:itemtype|Magical Helmet}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Hood Of Stealth&lt;br /&gt;
| images = Ut-HoodOfStealth.png&lt;br /&gt;
| Irradiated = true&lt;br /&gt;
| Desc = A powerful artifact used by mages of the past to traverse the desert undetected.&lt;br /&gt;
| Defense = 6&lt;br /&gt;
| Speed = 8&lt;br /&gt;
| Evasion = 3&lt;br /&gt;
| Cooldown = 30s&lt;br /&gt;
| Ability = Turns you invisible for 3s when dropping under 50% health.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 9&lt;br /&gt;
| Drop = [[Tomb Of Shadows]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Lunar Hood&lt;br /&gt;
| images = Ut-LunarHood.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = This ancient hood was donned by those who worshipped the lunar tides, drawing power from the moon.&lt;br /&gt;
| Attack = 8&lt;br /&gt;
| Speed = 7&lt;br /&gt;
| Health = 1&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Drop = [[Luna]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Hood Of The Cultist&lt;br /&gt;
| images = Ut-HoodOfTheCultist.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = A thin hood with a faded red lace worn for sacrificial ceremonies. It has an aura of evil around it.&lt;br /&gt;
| Defense = 6&lt;br /&gt;
| Evasion = 6&lt;br /&gt;
| Vitality = 6&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Cultist&#039;s Hideout]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Exoskeleton Hood&lt;br /&gt;
| images = Ut-ExoskeletonHood.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = A hood that has been crafted using the remains of Freddy&#039;s lifeless carcass. A part of him still lives through the proprietors being.&lt;br /&gt;
| Defense = 9&lt;br /&gt;
| Attack = 11&lt;br /&gt;
| Vitality = 4&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Freddy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Archon&#039;s Glare&lt;br /&gt;
| images = Ut-Archon&#039;sGlare.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Crafted from rare voided matter, this helmet conceals the wearer&#039;s identity, allowing manipulation of shadows and mastery over arcane arts.&lt;br /&gt;
| Defense = 9&lt;br /&gt;
| Attack = 17&lt;br /&gt;
| Speed = 10&lt;br /&gt;
| Critical Chance = 10&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Rustborn Kingdom: Part 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Angelic Mandorla&lt;br /&gt;
| images = Ut-AngelicMandorla.png&lt;br /&gt;
| Unholy = true&lt;br /&gt;
| Desc = Have I not commanded you? Be strong and courageous. Do not be afraid, do not be discouraged, for the Lord your God will be with you wherever you go.&lt;br /&gt;
| Defense = 16&lt;br /&gt;
| Attack = 17&lt;br /&gt;
| Speed = 11&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Evasion = 5&lt;br /&gt;
| Critical Chance = 10&lt;br /&gt;
| Classes = Knight;Samurai;Assassin;Huntress;Arcanist;Necromancer&lt;br /&gt;
| TP = 14&lt;br /&gt;
| Drop = [[Dawn of Creation]] + Crafting&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Chestplates=&lt;br /&gt;
{{#vardefine:itemtype|Magical Chestplate}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Lizardskin Spellcoat&lt;br /&gt;
| images = Ut-LizardskinSpellcoat.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = The scales of Ashenclaw were sewn together to form this garment.&lt;br /&gt;
| Defense = 10&lt;br /&gt;
| Speed = 8&lt;br /&gt;
| Health = 1&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Drop = [[Kobold&#039;s Den]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Warden&#039;s Garment&lt;br /&gt;
| images = Ut-Warden&#039;sGarment.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Wear our battle standard with pride. As long as you remember us, we shall ward off the greatest of evils! - Phobos.&lt;br /&gt;
| Defense = 6&lt;br /&gt;
| Attack = 13&lt;br /&gt;
| Speed = 5&lt;br /&gt;
| Cooldown = 5s&lt;br /&gt;
| Ability = On ability use, shoot cog projectiles that bounce off walls and despawn after 30s.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Warden]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Omnipotent Robe&lt;br /&gt;
| images = Ut-OmnipotentRobe.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Whilst the true name of Omnipotent will forever be unknown. Some of its powers can be reflected on this robe.&lt;br /&gt;
| Defense = 6&lt;br /&gt;
| Evasion = 5&lt;br /&gt;
| Critical Chance = 16&lt;br /&gt;
| Ability = Gain +10 critical damage when paired with Omnipotent Leggings.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Omnipotent&#039;s Citadel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Robe Of Chronos&lt;br /&gt;
| images = Ut-RobeOfChronos.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Hidden by ancient wizards, this robe turns the user into a killing machine with no signs of remorse.&lt;br /&gt;
| Attack = 15&lt;br /&gt;
| Health = 3&lt;br /&gt;
| Defense = 7&lt;br /&gt;
| Critical Damage = 6&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Chronos]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Spiritbloom Gown&lt;br /&gt;
| images = Ut-SpiritbloomGown.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Crafted from the rarest blooms found deep in the thicket, this gown feels alive, bestowing wisdom and serenity upon its wearer.&lt;br /&gt;
| Speed = 16&lt;br /&gt;
| Vitality = 5&lt;br /&gt;
| Critical Chance = 12&lt;br /&gt;
| Evasion = 4&lt;br /&gt;
| Ability = Adds a +1.45x multiplier to all off-hand ability damage.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Dreadwood Thicket]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Leggings=&lt;br /&gt;
{{#vardefine:itemtype|Magical Leggings}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Frost Leggings&lt;br /&gt;
| images = Ut-FrostLeggings.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = Raid leaders and private discords ruined it forever.&lt;br /&gt;
| Defense = 10&lt;br /&gt;
| Speed = 7&lt;br /&gt;
| Vitality = 4&lt;br /&gt;
| Ability = Inflicts slowness to enemies for 4s when hit.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Drop = [[Frozen Ruins]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Leggings Of Chronos&lt;br /&gt;
| images = Ut-LeggingsOfChronos.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = These leggings give the user immense power over everyone else in the realm.&lt;br /&gt;
| Defense = 7&lt;br /&gt;
| Attack = 13&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Chronos]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Omnipotent Leggings&lt;br /&gt;
| images = Ut-OmnipotentLeggings.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Whilst the true name of Omnipotent will forever be unknown. Some of its powers can be reflected on these leggings.&lt;br /&gt;
| Defense = 6&lt;br /&gt;
| Evasion = 5&lt;br /&gt;
| Critical Chance = 16&lt;br /&gt;
| Ability = Gain +10 critical damage when paired with Omnipotent Robe.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Omnipotent&#039;s Citadel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Leggings of False Glory&lt;br /&gt;
| images = Ut-LeggingsOfFalseGlory.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Wearing these, you feel electricity running through your veins, giving you enough energy to run for days.&lt;br /&gt;
| Attack = 8&lt;br /&gt;
| Speed = 10&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Vitality = 3&lt;br /&gt;
| Cooldown = 30s&lt;br /&gt;
| Ability = Activating offhand accumulates charge based on distance traveled. After 10s, detonates a lightning strike on the nearest enemy dealing 1.6 damage and healing 0.04 HP for each block traveled (Max 100 blocks).&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Neo Eden]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Shadow Silk&lt;br /&gt;
| images = Ut-ShadowSilk.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = This mystic fabric is rumoured to have been woven by the Fates themselves. Dressing oneself in this cloth will cast horrific silhouettes in their wake.&lt;br /&gt;
| Defense = 7&lt;br /&gt;
| Attack = 9&lt;br /&gt;
| Evasion = 5&lt;br /&gt;
| Critical Chance = 7&lt;br /&gt;
| Cooldown = 15s&lt;br /&gt;
| Ability = Crouching for 1s summons a voided beam that slams down in front of you.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Tenebris]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Boots=&lt;br /&gt;
{{#vardefine:itemtype|Magical Boots}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Flora Boots&lt;br /&gt;
| images = Ut-FloraBoots.png&lt;br /&gt;
| Irradiated = true&lt;br /&gt;
| Desc = A dusty pair of boots that make you feel slightly more lively.&lt;br /&gt;
| Defense = 9&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 9&lt;br /&gt;
| Drop = [[Secluded Woodland]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Star Striker&#039;s&lt;br /&gt;
| images = Ut-StarStriker&#039;s.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = USER ADVISORY: SYSTEM OVERRIDE REQUIRED. STEP FUNCTION MAY TRIGGER: STRIKE.STARFALL.&lt;br /&gt;
| Defense = 7&lt;br /&gt;
| Critical Chance = 5&lt;br /&gt;
| Vitality = 5&lt;br /&gt;
| Ability = Hitting enemies with a weapon rains down meteors dealing damage in a small area of effect.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Drop = [[Hellmesh]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Crystal Boots&lt;br /&gt;
| images = Ut-CrystalBoots.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = A light pair of boots that act as a spring when you walk. It may feel uncomfortable at first.&lt;br /&gt;
| Defense = 6&lt;br /&gt;
| Attack = 16&lt;br /&gt;
| Speed = 13&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Fungal Cavern]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Soulless Shoes&lt;br /&gt;
| images = Ut-SoullessShoes.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = For those who covet any form of power previously possessed by the reaper, don&#039;t let it control your soul.&lt;br /&gt;
| Defense = 9&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Vitality = 7&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Reaper]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Rueforge&lt;br /&gt;
| images = Ut-Rueforge.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Asmodeus chained Raph&#039;s mind, reducing the former hero to a beast of absolute carnage. But within his mental prison, Raph never gave up fighting.&lt;br /&gt;
| Attack = 16&lt;br /&gt;
| Defense = 6&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Critical Chance = 11&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Raphael&#039;s Castle]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Repentance&lt;br /&gt;
| images = Ut-Repentance.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = These boots, to be worn with pride... met only by regret.&lt;br /&gt;
| Speed = 14&lt;br /&gt;
| Critical Chance = 7&lt;br /&gt;
| Cooldown = 15s&lt;br /&gt;
| Ability = Mainhand damage marks the target. When the pentagram forms, offhand detonates the mark dealing damage in a 6 block radius. Siphons 66% of your current health if still within range.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Celestial&#039;s Province: Part 1|Deimos]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Template:Untiered/Magical/Armours&amp;diff=15191</id>
		<title>Template:Untiered/Magical/Armours</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Template:Untiered/Magical/Armours&amp;diff=15191"/>
		<updated>2026-07-06T23:12:37Z</updated>

		<summary type="html">&lt;p&gt;Xfd: stat changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sub Categories ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Helmets=&lt;br /&gt;
{{#vardefine:itemtype|Magical Helmet}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Hood Of Stealth&lt;br /&gt;
| images = Ut-HoodOfStealth.png&lt;br /&gt;
| Irradiated = true&lt;br /&gt;
| Desc = A powerful artifact used by mages of the past to traverse the desert undetected.&lt;br /&gt;
| Defense = 6&lt;br /&gt;
| Speed = 8&lt;br /&gt;
| Evasion = 3&lt;br /&gt;
| Cooldown = 30s&lt;br /&gt;
| Ability = Turns you invisible for 3s when dropping under 50% health.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 9&lt;br /&gt;
| Drop = [[Tomb Of Shadows]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Lunar Hood&lt;br /&gt;
| images = Ut-LunarHood.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = This ancient hood was donned by those who worshipped the lunar tides, drawing power from the moon.&lt;br /&gt;
| Attack = 8&lt;br /&gt;
| Speed = 7&lt;br /&gt;
| Health = 1&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Drop = [[Luna]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Hood Of The Cultist&lt;br /&gt;
| images = Ut-HoodOfTheCultist.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = A thin hood with a faded red lace worn for sacrificial ceremonies. It has an aura of evil around it.&lt;br /&gt;
| Defense = 6&lt;br /&gt;
| Evasion = 6&lt;br /&gt;
| Vitality = 6&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Cultist&#039;s Hideout]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Exoskeleton Hood&lt;br /&gt;
| images = Ut-ExoskeletonHood.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = A hood that has been crafted using the remains of Freddy&#039;s lifeless carcass. A part of him still lives through the proprietors being.&lt;br /&gt;
| Defense = 9&lt;br /&gt;
| Attack = 11&lt;br /&gt;
| Vitality = 4&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Freddy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Archon&#039;s Glare&lt;br /&gt;
| images = Ut-Archon&#039;sGlare.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Crafted from rare voided matter, this helmet conceals the wearer&#039;s identity, allowing manipulation of shadows and mastery over arcane arts.&lt;br /&gt;
| Defense = 9&lt;br /&gt;
| Attack = 17&lt;br /&gt;
| Speed = 10&lt;br /&gt;
| Critical Chance = 10&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Rustborn Kingdom: Part 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Angelic Mandorla&lt;br /&gt;
| images = Ut-AngelicMandorla.png&lt;br /&gt;
| Unholy = true&lt;br /&gt;
| Desc = Have I not commanded you? Be strong and courageous. Do not be afraid, do not be discouraged, for the Lord your God will be with you wherever you go.&lt;br /&gt;
| Defense = 16&lt;br /&gt;
| Attack = 17&lt;br /&gt;
| Speed = 11&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Evasion = 5&lt;br /&gt;
| Critical Chance = 10&lt;br /&gt;
| Classes = Knight;Samurai;Assassin;Huntress;Arcanist;Necromancer&lt;br /&gt;
| TP = 14&lt;br /&gt;
| Drop = [[Dawn of Creation]] + Crafting&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Chestplates=&lt;br /&gt;
{{#vardefine:itemtype|Magical Chestplate}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Lizardskin Spellcoat&lt;br /&gt;
| images = Ut-LizardskinSpellcoat.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = The scales of Ashenclaw were sewn together to form this garment.&lt;br /&gt;
| Defense = 10&lt;br /&gt;
| Speed = 8&lt;br /&gt;
| Health = 1&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Drop = [[Kobold&#039;s Den]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Warden&#039;s Garment&lt;br /&gt;
| images = Ut-Warden&#039;sGarment.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Wear our battle standard with pride. As long as you remember us, we shall ward off the greatest of evils! - Phobos.&lt;br /&gt;
| Defense = 6&lt;br /&gt;
| Attack = 13&lt;br /&gt;
| Speed = 5&lt;br /&gt;
| Cooldown = 5s&lt;br /&gt;
| Ability = On ability use, shoot cog projectiles that bounce off walls and despawn after 30s.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Warden]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Omnipotent Robe&lt;br /&gt;
| images = Ut-OmnipotentRobe.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Whilst the true name of Omnipotent will forever be unknown. Some of its powers can be reflected on this robe.&lt;br /&gt;
| Defense = 6&lt;br /&gt;
| Evasion = 5&lt;br /&gt;
| Critical Chance = 16&lt;br /&gt;
| Ability = Gain +10 critical damage when paired with Omnipotent Leggings.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Omnipotent&#039;s Citadel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Robe Of Chronos&lt;br /&gt;
| images = Ut-RobeOfChronos.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Hidden by ancient wizards, this robe turns the user into a killing machine with no signs of remorse.&lt;br /&gt;
| Attack = 15&lt;br /&gt;
| Health = 3&lt;br /&gt;
| Defense = 7&lt;br /&gt;
| Critical Damage = 6&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Chronos]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Spiritbloom Gown&lt;br /&gt;
| images = Ut-SpiritbloomGown.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Crafted from the rarest blooms found deep in the thicket, this gown feels alive, bestowing wisdom and serenity upon its wearer.&lt;br /&gt;
| Speed = 16&lt;br /&gt;
| Vitality = 5&lt;br /&gt;
| Critical Chance = 12&lt;br /&gt;
| Evasion = 4&lt;br /&gt;
| Ability = Adds a +1.45x multiplier to all off-hand ability damage.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Dreadwood Thicket]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Leggings=&lt;br /&gt;
{{#vardefine:itemtype|Magical Leggings}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Frost Leggings&lt;br /&gt;
| images = Ut-FrostLeggings.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = Raid leaders and private discords ruined it forever.&lt;br /&gt;
| Defense = 10&lt;br /&gt;
| Speed = 7&lt;br /&gt;
| Vitality = 4&lt;br /&gt;
| Ability = Inflicts slowness to enemies for 4s when hit.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Drop = [[Frozen Ruins]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Leggings Of Chronos&lt;br /&gt;
| images = Ut-LeggingsOfChronos.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = These leggings give the user immense power over everyone else in the realm.&lt;br /&gt;
| Defense = 7&lt;br /&gt;
| Attack = 13&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Chronos]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Omnipotent Leggings&lt;br /&gt;
| images = Ut-OmnipotentLeggings.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Whilst the true name of Omnipotent will forever be unknown. Some of its powers can be reflected on these leggings.&lt;br /&gt;
| Defense = 6&lt;br /&gt;
| Evasion = 5&lt;br /&gt;
| Critical Chance = 16&lt;br /&gt;
| Ability = Gain +10 critical damage when paired with Omnipotent Robe.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Omnipotent&#039;s Citadel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Leggings of False Glory&lt;br /&gt;
| images = Ut-LeggingsOfFalseGlory.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Wearing these, you feel electricity running through your veins, giving you enough energy to run for days.&lt;br /&gt;
| Attack = 8&lt;br /&gt;
| Speed = 7&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Vitality = 3&lt;br /&gt;
| Cooldown = 30s&lt;br /&gt;
| Ability = Activating offhand accumulates charge based on distance traveled. After 10s, detonates a lightning strike on the nearest enemy dealing 1.2 damage and healing 0.03 HP for each block traveled (Max 100 blocks).&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Neo Eden]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Shadow Silk&lt;br /&gt;
| images = Ut-ShadowSilk.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = This mystic fabric is rumoured to have been woven by the Fates themselves. Dressing oneself in this cloth will cast horrific silhouettes in their wake.&lt;br /&gt;
| Defense = 7&lt;br /&gt;
| Attack = 9&lt;br /&gt;
| Evasion = 5&lt;br /&gt;
| Critical Chance = 7&lt;br /&gt;
| Cooldown = 15s&lt;br /&gt;
| Ability = Crouching for 1s summons a voided beam that slams down in front of you.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Tenebris]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Boots=&lt;br /&gt;
{{#vardefine:itemtype|Magical Boots}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Flora Boots&lt;br /&gt;
| images = Ut-FloraBoots.png&lt;br /&gt;
| Irradiated = true&lt;br /&gt;
| Desc = A dusty pair of boots that make you feel slightly more lively.&lt;br /&gt;
| Defense = 9&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 9&lt;br /&gt;
| Drop = [[Secluded Woodland]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Star Striker&#039;s&lt;br /&gt;
| images = Ut-StarStriker&#039;s.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = USER ADVISORY: SYSTEM OVERRIDE REQUIRED. STEP FUNCTION MAY TRIGGER: STRIKE.STARFALL.&lt;br /&gt;
| Defense = 7&lt;br /&gt;
| Critical Chance = 5&lt;br /&gt;
| Vitality = 5&lt;br /&gt;
| Ability = Hitting enemies with a weapon rains down meteors dealing damage in a small area of effect.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Drop = [[Hellmesh]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Crystal Boots&lt;br /&gt;
| images = Ut-CrystalBoots.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = A light pair of boots that act as a spring when you walk. It may feel uncomfortable at first.&lt;br /&gt;
| Defense = 6&lt;br /&gt;
| Attack = 16&lt;br /&gt;
| Speed = 13&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Fungal Cavern]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Soulless Shoes&lt;br /&gt;
| images = Ut-SoullessShoes.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = For those who covet any form of power previously possessed by the reaper, don&#039;t let it control your soul.&lt;br /&gt;
| Defense = 9&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Vitality = 7&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Reaper]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Rueforge&lt;br /&gt;
| images = Ut-Rueforge.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Asmodeus chained Raph&#039;s mind, reducing the former hero to a beast of absolute carnage. But within his mental prison, Raph never gave up fighting.&lt;br /&gt;
| Attack = 16&lt;br /&gt;
| Defense = 6&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Critical Chance = 11&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Raphael&#039;s Castle]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Repentance&lt;br /&gt;
| images = Ut-Repentance.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = These boots, to be worn with pride... met only by regret.&lt;br /&gt;
| Speed = 14&lt;br /&gt;
| Critical Chance = 7&lt;br /&gt;
| Cooldown = 15s&lt;br /&gt;
| Ability = Mainhand damage marks the target. When the pentagram forms, offhand detonates the mark dealing damage in a 6 block radius. Siphons 66% of your current health if still within range.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Celestial&#039;s Province: Part 1|Deimos]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Template:Untiered/Magical/Armours&amp;diff=15188</id>
		<title>Template:Untiered/Magical/Armours</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Template:Untiered/Magical/Armours&amp;diff=15188"/>
		<updated>2026-07-06T22:36:00Z</updated>

		<summary type="html">&lt;p&gt;Xfd: stat changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sub Categories ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Helmets=&lt;br /&gt;
{{#vardefine:itemtype|Magical Helmet}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Hood Of Stealth&lt;br /&gt;
| images = Ut-HoodOfStealth.png&lt;br /&gt;
| Irradiated = true&lt;br /&gt;
| Desc = A powerful artifact used by mages of the past to traverse the desert undetected.&lt;br /&gt;
| Defense = 6&lt;br /&gt;
| Speed = 8&lt;br /&gt;
| Evasion = 3&lt;br /&gt;
| Cooldown = 30s&lt;br /&gt;
| Ability = Turns you invisible for 3s when dropping under 50% health.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 9&lt;br /&gt;
| Drop = [[Tomb Of Shadows]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Lunar Hood&lt;br /&gt;
| images = Ut-LunarHood.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = This ancient hood was donned by those who worshipped the lunar tides, drawing power from the moon.&lt;br /&gt;
| Attack = 8&lt;br /&gt;
| Speed = 7&lt;br /&gt;
| Health = 1&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Drop = [[Luna]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Hood Of The Cultist&lt;br /&gt;
| images = Ut-HoodOfTheCultist.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = A thin hood with a faded red lace worn for sacrificial ceremonies. It has an aura of evil around it.&lt;br /&gt;
| Defense = 6&lt;br /&gt;
| Evasion = 6&lt;br /&gt;
| Vitality = 6&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Cultist&#039;s Hideout]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Exoskeleton Hood&lt;br /&gt;
| images = Ut-ExoskeletonHood.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = A hood that has been crafted using the remains of Freddy&#039;s lifeless carcass. A part of him still lives through the proprietors being.&lt;br /&gt;
| Defense = 9&lt;br /&gt;
| Attack = 11&lt;br /&gt;
| Vitality = 4&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Freddy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Archon&#039;s Glare&lt;br /&gt;
| images = Ut-Archon&#039;sGlare.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Crafted from rare voided matter, this helmet conceals the wearer&#039;s identity, allowing manipulation of shadows and mastery over arcane arts.&lt;br /&gt;
| Defense = 9&lt;br /&gt;
| Attack = 17&lt;br /&gt;
| Speed = 10&lt;br /&gt;
| Critical Chance = 10&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Rustborn Kingdom: Part 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Angelic Mandorla&lt;br /&gt;
| images = Ut-AngelicMandorla.png&lt;br /&gt;
| Unholy = true&lt;br /&gt;
| Desc = Have I not commanded you? Be strong and courageous. Do not be afraid, do not be discouraged, for the Lord your God will be with you wherever you go.&lt;br /&gt;
| Defense = 16&lt;br /&gt;
| Attack = 17&lt;br /&gt;
| Speed = 11&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Evasion = 5&lt;br /&gt;
| Critical Chance = 10&lt;br /&gt;
| Classes = Knight;Samurai;Assassin;Huntress;Arcanist;Necromancer&lt;br /&gt;
| TP = 14&lt;br /&gt;
| Drop = [[Dawn of Creation]] + Crafting&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Chestplates=&lt;br /&gt;
{{#vardefine:itemtype|Magical Chestplate}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Lizardskin Spellcoat&lt;br /&gt;
| images = Ut-LizardskinSpellcoat.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = The scales of Ashenclaw were sewn together to form this garment.&lt;br /&gt;
| Defense = 10&lt;br /&gt;
| Speed = 8&lt;br /&gt;
| Health = 1&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Drop = [[Kobold&#039;s Den]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Warden&#039;s Garment&lt;br /&gt;
| images = Ut-Warden&#039;sGarment.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Wear our battle standard with pride. As long as you remember us, we shall ward off the greatest of evils! - Phobos.&lt;br /&gt;
| Defense = 6&lt;br /&gt;
| Attack = 13&lt;br /&gt;
| Speed = 5&lt;br /&gt;
| Cooldown = 5s&lt;br /&gt;
| Ability = On ability use, shoot cog projectiles that bounce off walls and despawn after 30s.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Warden]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Omnipotent Robe&lt;br /&gt;
| images = Ut-OmnipotentRobe.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Whilst the true name of Omnipotent will forever be unknown. Some of its powers can be reflected on this robe.&lt;br /&gt;
| Defense = 6&lt;br /&gt;
| Evasion = 5&lt;br /&gt;
| Critical Chance = 16&lt;br /&gt;
| Ability = Gain +10 critical damage when paired with Omnipotent Leggings.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Omnipotent&#039;s Citadel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Robe Of Chronos&lt;br /&gt;
| images = Ut-RobeOfChronos.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Hidden by ancient wizards, this robe turns the user into a killing machine with no signs of remorse.&lt;br /&gt;
| Attack = 15&lt;br /&gt;
| Health = 3&lt;br /&gt;
| Defense = 7&lt;br /&gt;
| Critical Damage = 6&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Chronos]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Spiritbloom Gown&lt;br /&gt;
| images = Ut-SpiritbloomGown.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Crafted from the rarest blooms found deep in the thicket, this gown feels alive, bestowing wisdom and serenity upon its wearer.&lt;br /&gt;
| Speed = 16&lt;br /&gt;
| Vitality = 5&lt;br /&gt;
| Critical Chance = 12&lt;br /&gt;
| Evasion = 4&lt;br /&gt;
| Ability = Adds a +1.45x multiplier to all off-hand ability damage.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Dreadwood Thicket]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Leggings=&lt;br /&gt;
{{#vardefine:itemtype|Magical Leggings}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Frost Leggings&lt;br /&gt;
| images = Ut-FrostLeggings.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = Raid leaders and private discords ruined it forever.&lt;br /&gt;
| Defense = 10&lt;br /&gt;
| Speed = 7&lt;br /&gt;
| Vitality = 4&lt;br /&gt;
| Ability = Inflicts slowness to enemies for 4s when hit.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Drop = [[Frozen Ruins]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Leggings Of Chronos&lt;br /&gt;
| images = Ut-LeggingsOfChronos.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = These leggings give the user immense power over everyone else in the realm.&lt;br /&gt;
| Defense = 7&lt;br /&gt;
| Attack = 13&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Chronos]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Omnipotent Leggings&lt;br /&gt;
| images = Ut-OmnipotentLeggings.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Whilst the true name of Omnipotent will forever be unknown. Some of its powers can be reflected on these leggings.&lt;br /&gt;
| Defense = 6&lt;br /&gt;
| Evasion = 5&lt;br /&gt;
| Critical Chance = 16&lt;br /&gt;
| Ability = Gain +10 critical damage when paired with Omnipotent Robe.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Omnipotent&#039;s Citadel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Leggings of False Glory&lt;br /&gt;
| images = Ut-LeggingsOfFalseGlory.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Wearing these, you feel electricity running through your veins, giving you enough energy to run for days.&lt;br /&gt;
| Attack = 8&lt;br /&gt;
| Speed = 7&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Vitality = 3&lt;br /&gt;
| Cooldown = 30s&lt;br /&gt;
| Ability = Activating offhand accumulates charge based on distance traveled. After 10s, detonates a lightning strike on the nearest enemy dealing 1.2 damage and healing 0.03 HP for each block traveled (Max 100 blocks).&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Neo Eden]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Shadow Silk&lt;br /&gt;
| images = Ut-ShadowSilk.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = This mystic fabric is rumoured to have been woven by the Fates themselves. Dressing oneself in this cloth will cast horrific silhouettes in their wake.&lt;br /&gt;
| Defense = 7&lt;br /&gt;
| Attack = 9&lt;br /&gt;
| Evasion = 5&lt;br /&gt;
| Critical Chance = 7&lt;br /&gt;
| Cooldown = 15s&lt;br /&gt;
| Ability = Crouching for 1s summons a voided beam that slams down in front of you.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Tenebris]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Boots=&lt;br /&gt;
{{#vardefine:itemtype|Magical Boots}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Flora Boots&lt;br /&gt;
| images = Ut-FloraBoots.png&lt;br /&gt;
| Irradiated = true&lt;br /&gt;
| Desc = A dusty pair of boots that make you feel slightly more lively.&lt;br /&gt;
| Defense = 9&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 9&lt;br /&gt;
| Drop = [[Secluded Woodland]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Star Striker&#039;s&lt;br /&gt;
| images = Ut-StarStriker&#039;s.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = USER ADVISORY: SYSTEM OVERRIDE REQUIRED. STEP FUNCTION MAY TRIGGER: STRIKE.STARFALL.&lt;br /&gt;
| Defense = 7&lt;br /&gt;
| Critical Chance = 5&lt;br /&gt;
| Vitality = 5&lt;br /&gt;
| Ability = Hitting enemies with a weapon rains down meteors dealing damage in a small area of effect.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Drop = [[Hellmesh]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Crystal Boots&lt;br /&gt;
| images = Ut-CrystalBoots.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = A light pair of boots that act as a spring when you walk. It may feel uncomfortable at first.&lt;br /&gt;
| Defense = 6&lt;br /&gt;
| Attack = 16&lt;br /&gt;
| Speed = 13&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Fungal Cavern]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Soulless Shoes&lt;br /&gt;
| images = Ut-SoullessShoes.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = For those who covet any form of power previously possessed by the reaper, don&#039;t let it control your soul.&lt;br /&gt;
| Defense = 9&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Vitality = 7&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Reaper]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Rueforge&lt;br /&gt;
| images = Ut-Rueforge.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Asmodeus chained Raph&#039;s mind, reducing the former hero to a beast of absolute carnage. But within his mental prison, Raph never gave up fighting.&lt;br /&gt;
| Attack = 16&lt;br /&gt;
| Speed = 10&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Critical Chance = 11&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Raphael&#039;s Castle]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Repentance&lt;br /&gt;
| images = Ut-Repentance.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = These boots, to be worn with pride... met only by regret.&lt;br /&gt;
| Speed = 14&lt;br /&gt;
| Critical Chance = 7&lt;br /&gt;
| Cooldown = 15s&lt;br /&gt;
| Ability = Mainhand damage marks the target. When the pentagram forms, offhand detonates the mark dealing damage in a 6 block radius. Siphons 66% of your current health if still within range.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Celestial&#039;s Province: Part 1|Deimos]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Template:Untiered/Magical/Armours&amp;diff=15187</id>
		<title>Template:Untiered/Magical/Armours</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Template:Untiered/Magical/Armours&amp;diff=15187"/>
		<updated>2026-07-06T22:33:02Z</updated>

		<summary type="html">&lt;p&gt;Xfd: stat changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sub Categories ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Helmets=&lt;br /&gt;
{{#vardefine:itemtype|Magical Helmet}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Hood Of Stealth&lt;br /&gt;
| images = Ut-HoodOfStealth.png&lt;br /&gt;
| Irradiated = true&lt;br /&gt;
| Desc = A powerful artifact used by mages of the past to traverse the desert undetected.&lt;br /&gt;
| Defense = 6&lt;br /&gt;
| Speed = 8&lt;br /&gt;
| Evasion = 3&lt;br /&gt;
| Cooldown = 30s&lt;br /&gt;
| Ability = Turns you invisible for 3s when dropping under 50% health.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 9&lt;br /&gt;
| Drop = [[Tomb Of Shadows]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Lunar Hood&lt;br /&gt;
| images = Ut-LunarHood.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = This ancient hood was donned by those who worshipped the lunar tides, drawing power from the moon.&lt;br /&gt;
| Attack = 8&lt;br /&gt;
| Speed = 7&lt;br /&gt;
| Health = 1&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Drop = [[Luna]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Hood Of The Cultist&lt;br /&gt;
| images = Ut-HoodOfTheCultist.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = A thin hood with a faded red lace worn for sacrificial ceremonies. It has an aura of evil around it.&lt;br /&gt;
| Defense = 6&lt;br /&gt;
| Evasion = 6&lt;br /&gt;
| Vitality = 6&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Cultist&#039;s Hideout]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Exoskeleton Hood&lt;br /&gt;
| images = Ut-ExoskeletonHood.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = A hood that has been crafted using the remains of Freddy&#039;s lifeless carcass. A part of him still lives through the proprietors being.&lt;br /&gt;
| Defense = 9&lt;br /&gt;
| Attack = 11&lt;br /&gt;
| Vitality = 4&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Freddy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Archon&#039;s Glare&lt;br /&gt;
| images = Ut-Archon&#039;sGlare.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Crafted from rare voided matter, this helmet conceals the wearer&#039;s identity, allowing manipulation of shadows and mastery over arcane arts.&lt;br /&gt;
| Defense = 9&lt;br /&gt;
| Attack = 17&lt;br /&gt;
| Speed = 10&lt;br /&gt;
| Critical Chance = 10&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Rustborn Kingdom: Part 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Angelic Mandorla&lt;br /&gt;
| images = Ut-AngelicMandorla.png&lt;br /&gt;
| Unholy = true&lt;br /&gt;
| Desc = Have I not commanded you? Be strong and courageous. Do not be afraid, do not be discouraged, for the Lord your God will be with you wherever you go.&lt;br /&gt;
| Defense = 16&lt;br /&gt;
| Attack = 17&lt;br /&gt;
| Speed = 11&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Evasion = 5&lt;br /&gt;
| Critical Chance = 10&lt;br /&gt;
| Classes = Knight;Samurai;Assassin;Huntress;Arcanist;Necromancer&lt;br /&gt;
| TP = 14&lt;br /&gt;
| Drop = [[Dawn of Creation]] + Crafting&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Chestplates=&lt;br /&gt;
{{#vardefine:itemtype|Magical Chestplate}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Lizardskin Spellcoat&lt;br /&gt;
| images = Ut-LizardskinSpellcoat.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = The scales of Ashenclaw were sewn together to form this garment.&lt;br /&gt;
| Defense = 10&lt;br /&gt;
| Speed = 8&lt;br /&gt;
| Health = 1&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Drop = [[Kobold&#039;s Den]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Warden&#039;s Garment&lt;br /&gt;
| images = Ut-Warden&#039;sGarment.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Wear our battle standard with pride. As long as you remember us, we shall ward off the greatest of evils! - Phobos.&lt;br /&gt;
| Defense = 6&lt;br /&gt;
| Attack = 13&lt;br /&gt;
| Speed = 5&lt;br /&gt;
| Cooldown = 5s&lt;br /&gt;
| Ability = On ability use, shoot cog projectiles that bounce off walls and despawn after 30s.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Warden]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Omnipotent Robe&lt;br /&gt;
| images = Ut-OmnipotentRobe.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Whilst the true name of Omnipotent will forever be unknown. Some of its powers can be reflected on this robe.&lt;br /&gt;
| Defense = 6&lt;br /&gt;
| Evasion = 5&lt;br /&gt;
| Critical Chance = 16&lt;br /&gt;
| Ability = Gain +10 critical damage when paired with Omnipotent Leggings.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Omnipotent&#039;s Citadel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Robe Of Chronos&lt;br /&gt;
| images = Ut-RobeOfChronos.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Hidden by ancient wizards, this robe turns the user into a killing machine with no signs of remorse.&lt;br /&gt;
| Attack = 15&lt;br /&gt;
| Health = 3&lt;br /&gt;
| Defense = 7&lt;br /&gt;
| Critical Damage = 6&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Chronos]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Spiritbloom Gown&lt;br /&gt;
| images = Ut-SpiritbloomGown.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Crafted from the rarest blooms found deep in the thicket, this gown feels alive, bestowing wisdom and serenity upon its wearer.&lt;br /&gt;
| Speed = 16&lt;br /&gt;
| Vitality = 5&lt;br /&gt;
| Critical Chance = 15&lt;br /&gt;
| Ability = Adds a +1.45% multiplier to all off-hand ability damage.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Dreadwood Thicket]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Leggings=&lt;br /&gt;
{{#vardefine:itemtype|Magical Leggings}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Frost Leggings&lt;br /&gt;
| images = Ut-FrostLeggings.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = Raid leaders and private discords ruined it forever.&lt;br /&gt;
| Defense = 10&lt;br /&gt;
| Speed = 7&lt;br /&gt;
| Vitality = 4&lt;br /&gt;
| Ability = Inflicts slowness to enemies for 4s when hit.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Drop = [[Frozen Ruins]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Leggings Of Chronos&lt;br /&gt;
| images = Ut-LeggingsOfChronos.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = These leggings give the user immense power over everyone else in the realm.&lt;br /&gt;
| Defense = 7&lt;br /&gt;
| Attack = 13&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Chronos]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Omnipotent Leggings&lt;br /&gt;
| images = Ut-OmnipotentLeggings.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Whilst the true name of Omnipotent will forever be unknown. Some of its powers can be reflected on these leggings.&lt;br /&gt;
| Defense = 6&lt;br /&gt;
| Evasion = 5&lt;br /&gt;
| Critical Chance = 16&lt;br /&gt;
| Ability = Gain +10 critical damage when paired with Omnipotent Robe.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Omnipotent&#039;s Citadel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Leggings of False Glory&lt;br /&gt;
| images = Ut-LeggingsOfFalseGlory.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Wearing these, you feel electricity running through your veins, giving you enough energy to run for days.&lt;br /&gt;
| Attack = 8&lt;br /&gt;
| Speed = 7&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Vitality = 3&lt;br /&gt;
| Cooldown = 30s&lt;br /&gt;
| Ability = Activating offhand accumulates charge based on distance traveled. After 10s, detonates a lightning strike on the nearest enemy dealing 1.2 damage and healing 0.03 HP for each block traveled (Max 100 blocks).&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Neo Eden]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Shadow Silk&lt;br /&gt;
| images = Ut-ShadowSilk.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = This mystic fabric is rumoured to have been woven by the Fates themselves. Dressing oneself in this cloth will cast horrific silhouettes in their wake.&lt;br /&gt;
| Defense = 7&lt;br /&gt;
| Attack = 9&lt;br /&gt;
| Evasion = 5&lt;br /&gt;
| Critical Chance = 7&lt;br /&gt;
| Cooldown = 15s&lt;br /&gt;
| Ability = Crouching for 1s summons a voided beam that slams down in front of you.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Tenebris]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Boots=&lt;br /&gt;
{{#vardefine:itemtype|Magical Boots}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Flora Boots&lt;br /&gt;
| images = Ut-FloraBoots.png&lt;br /&gt;
| Irradiated = true&lt;br /&gt;
| Desc = A dusty pair of boots that make you feel slightly more lively.&lt;br /&gt;
| Defense = 9&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 9&lt;br /&gt;
| Drop = [[Secluded Woodland]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Star Striker&#039;s&lt;br /&gt;
| images = Ut-StarStriker&#039;s.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = USER ADVISORY: SYSTEM OVERRIDE REQUIRED. STEP FUNCTION MAY TRIGGER: STRIKE.STARFALL.&lt;br /&gt;
| Defense = 7&lt;br /&gt;
| Critical Chance = 5&lt;br /&gt;
| Vitality = 5&lt;br /&gt;
| Ability = Hitting enemies with a weapon rains down meteors dealing damage in a small area of effect.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Drop = [[Hellmesh]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Crystal Boots&lt;br /&gt;
| images = Ut-CrystalBoots.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = A light pair of boots that act as a spring when you walk. It may feel uncomfortable at first.&lt;br /&gt;
| Defense = 6&lt;br /&gt;
| Attack = 16&lt;br /&gt;
| Speed = 13&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Fungal Cavern]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Soulless Shoes&lt;br /&gt;
| images = Ut-SoullessShoes.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = For those who covet any form of power previously possessed by the reaper, don&#039;t let it control your soul.&lt;br /&gt;
| Defense = 9&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Vitality = 7&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Reaper]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Rueforge&lt;br /&gt;
| images = Ut-Rueforge.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Asmodeus chained Raph&#039;s mind, reducing the former hero to a beast of absolute carnage. But within his mental prison, Raph never gave up fighting.&lt;br /&gt;
| Attack = 16&lt;br /&gt;
| Speed = 10&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Critical Chance = 11&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Raphael&#039;s Castle]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Repentance&lt;br /&gt;
| images = Ut-Repentance.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = These boots, to be worn with pride... met only by regret.&lt;br /&gt;
| Speed = 14&lt;br /&gt;
| Critical Chance = 7&lt;br /&gt;
| Cooldown = 15s&lt;br /&gt;
| Ability = Mainhand damage marks the target. When the pentagram forms, offhand detonates the mark dealing damage in a 6 block radius. Siphons 66% of your current health if still within range.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Celestial&#039;s Province: Part 1|Deimos]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Template:Untiered/Magical/Armours&amp;diff=15186</id>
		<title>Template:Untiered/Magical/Armours</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Template:Untiered/Magical/Armours&amp;diff=15186"/>
		<updated>2026-07-06T22:31:43Z</updated>

		<summary type="html">&lt;p&gt;Xfd: stat changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sub Categories ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Helmets=&lt;br /&gt;
{{#vardefine:itemtype|Magical Helmet}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Hood Of Stealth&lt;br /&gt;
| images = Ut-HoodOfStealth.png&lt;br /&gt;
| Irradiated = true&lt;br /&gt;
| Desc = A powerful artifact used by mages of the past to traverse the desert undetected.&lt;br /&gt;
| Defense = 6&lt;br /&gt;
| Speed = 8&lt;br /&gt;
| Evasion = 3&lt;br /&gt;
| Cooldown = 30s&lt;br /&gt;
| Ability = Turns you invisible for 3s when dropping under 50% health.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 9&lt;br /&gt;
| Drop = [[Tomb Of Shadows]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Lunar Hood&lt;br /&gt;
| images = Ut-LunarHood.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = This ancient hood was donned by those who worshipped the lunar tides, drawing power from the moon.&lt;br /&gt;
| Attack = 8&lt;br /&gt;
| Speed = 7&lt;br /&gt;
| Health = 1&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Drop = [[Luna]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Hood Of The Cultist&lt;br /&gt;
| images = Ut-HoodOfTheCultist.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = A thin hood with a faded red lace worn for sacrificial ceremonies. It has an aura of evil around it.&lt;br /&gt;
| Defense = 6&lt;br /&gt;
| Evasion = 6&lt;br /&gt;
| Vitality = 6&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Cultist&#039;s Hideout]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Exoskeleton Hood&lt;br /&gt;
| images = Ut-ExoskeletonHood.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = A hood that has been crafted using the remains of Freddy&#039;s lifeless carcass. A part of him still lives through the proprietors being.&lt;br /&gt;
| Defense = 9&lt;br /&gt;
| Attack = 11&lt;br /&gt;
| Vitality = 4&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Freddy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Archon&#039;s Glare&lt;br /&gt;
| images = Ut-Archon&#039;sGlare.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Crafted from rare voided matter, this helmet conceals the wearer&#039;s identity, allowing manipulation of shadows and mastery over arcane arts.&lt;br /&gt;
| Defense = 9&lt;br /&gt;
| Attack = 17&lt;br /&gt;
| Speed = 10&lt;br /&gt;
| Critical Chance = 10&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Rustborn Kingdom: Part 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Angelic Mandorla&lt;br /&gt;
| images = Ut-AngelicMandorla.png&lt;br /&gt;
| Unholy = true&lt;br /&gt;
| Desc = Have I not commanded you? Be strong and courageous. Do not be afraid, do not be discouraged, for the Lord your God will be with you wherever you go.&lt;br /&gt;
| Defense = 16&lt;br /&gt;
| Attack = 17&lt;br /&gt;
| Speed = 11&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Evasion = 5&lt;br /&gt;
| Critical Chance = 10&lt;br /&gt;
| Classes = Knight;Samurai;Assassin;Huntress;Arcanist;Necromancer&lt;br /&gt;
| TP = 14&lt;br /&gt;
| Drop = [[Dawn of Creation]] + Crafting&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Chestplates=&lt;br /&gt;
{{#vardefine:itemtype|Magical Chestplate}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Lizardskin Spellcoat&lt;br /&gt;
| images = Ut-LizardskinSpellcoat.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = The scales of Ashenclaw were sewn together to form this garment.&lt;br /&gt;
| Defense = 10&lt;br /&gt;
| Speed = 8&lt;br /&gt;
| Health = 1&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Drop = [[Kobold&#039;s Den]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Warden&#039;s Garment&lt;br /&gt;
| images = Ut-Warden&#039;sGarment.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Wear our battle standard with pride. As long as you remember us, we shall ward off the greatest of evils! - Phobos.&lt;br /&gt;
| Defense = 6&lt;br /&gt;
| Attack = 13&lt;br /&gt;
| Speed = 5&lt;br /&gt;
| Cooldown = 5s&lt;br /&gt;
| Ability = On ability use, shoot cog projectiles that bounce off walls and despawn after 30s.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Warden]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Omnipotent Robe&lt;br /&gt;
| images = Ut-OmnipotentRobe.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Whilst the true name of Omnipotent will forever be unknown. Some of its powers can be reflected on this robe.&lt;br /&gt;
| Defense = 6&lt;br /&gt;
| Evasion = 5&lt;br /&gt;
| Critical Chance = 16&lt;br /&gt;
| Ability = Gain +10 critical damage when paired with Omnipotent Leggings.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Omnipotent&#039;s Citadel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Robe Of Chronos&lt;br /&gt;
| images = Ut-RobeOfChronos.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Hidden by ancient wizards, this robe turns the user into a killing machine with no signs of remorse.&lt;br /&gt;
| Attack = 30&lt;br /&gt;
| Health = 3&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Chronos]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Spiritbloom Gown&lt;br /&gt;
| images = Ut-SpiritbloomGown.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Crafted from the rarest blooms found deep in the thicket, this gown feels alive, bestowing wisdom and serenity upon its wearer.&lt;br /&gt;
| Speed = 16&lt;br /&gt;
| Vitality = 5&lt;br /&gt;
| Critical Chance = 15&lt;br /&gt;
| Ability = Adds a +1.45% multiplier to all off-hand ability damage.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Dreadwood Thicket]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Leggings=&lt;br /&gt;
{{#vardefine:itemtype|Magical Leggings}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Frost Leggings&lt;br /&gt;
| images = Ut-FrostLeggings.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = Raid leaders and private discords ruined it forever.&lt;br /&gt;
| Defense = 10&lt;br /&gt;
| Speed = 7&lt;br /&gt;
| Vitality = 4&lt;br /&gt;
| Ability = Inflicts slowness to enemies for 4s when hit.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Drop = [[Frozen Ruins]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Leggings Of Chronos&lt;br /&gt;
| images = Ut-LeggingsOfChronos.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = These leggings give the user immense power over everyone else in the realm.&lt;br /&gt;
| Defense = 7&lt;br /&gt;
| Attack = 13&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Chronos]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Omnipotent Leggings&lt;br /&gt;
| images = Ut-OmnipotentLeggings.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Whilst the true name of Omnipotent will forever be unknown. Some of its powers can be reflected on these leggings.&lt;br /&gt;
| Defense = 6&lt;br /&gt;
| Evasion = 5&lt;br /&gt;
| Critical Chance = 16&lt;br /&gt;
| Ability = Gain +10 critical damage when paired with Omnipotent Robe.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Omnipotent&#039;s Citadel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Leggings of False Glory&lt;br /&gt;
| images = Ut-LeggingsOfFalseGlory.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Wearing these, you feel electricity running through your veins, giving you enough energy to run for days.&lt;br /&gt;
| Attack = 8&lt;br /&gt;
| Speed = 7&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Vitality = 3&lt;br /&gt;
| Cooldown = 30s&lt;br /&gt;
| Ability = Activating offhand accumulates charge based on distance traveled. After 10s, detonates a lightning strike on the nearest enemy dealing 1.2 damage and healing 0.03 HP for each block traveled (Max 100 blocks).&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Neo Eden]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Shadow Silk&lt;br /&gt;
| images = Ut-ShadowSilk.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = This mystic fabric is rumoured to have been woven by the Fates themselves. Dressing oneself in this cloth will cast horrific silhouettes in their wake.&lt;br /&gt;
| Defense = 7&lt;br /&gt;
| Attack = 9&lt;br /&gt;
| Evasion = 5&lt;br /&gt;
| Critical Chance = 7&lt;br /&gt;
| Cooldown = 15s&lt;br /&gt;
| Ability = Crouching for 1s summons a voided beam that slams down in front of you.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Tenebris]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Boots=&lt;br /&gt;
{{#vardefine:itemtype|Magical Boots}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Flora Boots&lt;br /&gt;
| images = Ut-FloraBoots.png&lt;br /&gt;
| Irradiated = true&lt;br /&gt;
| Desc = A dusty pair of boots that make you feel slightly more lively.&lt;br /&gt;
| Defense = 9&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 9&lt;br /&gt;
| Drop = [[Secluded Woodland]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Star Striker&#039;s&lt;br /&gt;
| images = Ut-StarStriker&#039;s.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = USER ADVISORY: SYSTEM OVERRIDE REQUIRED. STEP FUNCTION MAY TRIGGER: STRIKE.STARFALL.&lt;br /&gt;
| Defense = 7&lt;br /&gt;
| Critical Chance = 5&lt;br /&gt;
| Vitality = 5&lt;br /&gt;
| Ability = Hitting enemies with a weapon rains down meteors dealing damage in a small area of effect.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Drop = [[Hellmesh]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Crystal Boots&lt;br /&gt;
| images = Ut-CrystalBoots.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = A light pair of boots that act as a spring when you walk. It may feel uncomfortable at first.&lt;br /&gt;
| Defense = 6&lt;br /&gt;
| Attack = 16&lt;br /&gt;
| Speed = 13&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Fungal Cavern]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Soulless Shoes&lt;br /&gt;
| images = Ut-SoullessShoes.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = For those who covet any form of power previously possessed by the reaper, don&#039;t let it control your soul.&lt;br /&gt;
| Defense = 9&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Vitality = 7&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Reaper]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Rueforge&lt;br /&gt;
| images = Ut-Rueforge.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Asmodeus chained Raph&#039;s mind, reducing the former hero to a beast of absolute carnage. But within his mental prison, Raph never gave up fighting.&lt;br /&gt;
| Attack = 16&lt;br /&gt;
| Speed = 10&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Critical Chance = 11&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Raphael&#039;s Castle]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Repentance&lt;br /&gt;
| images = Ut-Repentance.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = These boots, to be worn with pride... met only by regret.&lt;br /&gt;
| Speed = 14&lt;br /&gt;
| Critical Chance = 7&lt;br /&gt;
| Cooldown = 15s&lt;br /&gt;
| Ability = Mainhand damage marks the target. When the pentagram forms, offhand detonates the mark dealing damage in a 6 block radius. Siphons 66% of your current health if still within range.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Celestial&#039;s Province: Part 1|Deimos]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Template:Untiered/Light/Armours&amp;diff=15185</id>
		<title>Template:Untiered/Light/Armours</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Template:Untiered/Light/Armours&amp;diff=15185"/>
		<updated>2026-07-06T22:26:41Z</updated>

		<summary type="html">&lt;p&gt;Xfd: stat changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sub Categories ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Helmets =&lt;br /&gt;
{{#vardefine:itemtype|Light Helmet}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Rooted Identity&lt;br /&gt;
| images = Ut-RootedIdentity.png&lt;br /&gt;
| Irradiated = true&lt;br /&gt;
| Desc = Roots entwine to reveal your true power. An identity carved by the jungle itself.&lt;br /&gt;
| Speed = -8&lt;br /&gt;
| Evasion = 4&lt;br /&gt;
| Attack = 3&lt;br /&gt;
| Health = 1&lt;br /&gt;
| Cooldown = 30s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Passive:&#039;&#039;&#039; When an enemy hits you, you&#039;ll spawn a flower around you that will heal 3 HP after 3s in a 3 block radius.&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 9&lt;br /&gt;
| Drop = [[Grimleaf]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Hat of Lost Souls&lt;br /&gt;
| images = Ut-HatOfLostSouls.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = Occasional sounds of lost spirits are to be heard when wearing this hat.&lt;br /&gt;
| Defense = 12&lt;br /&gt;
| Attack = 6&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Drop = [[Undead Lair]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Umbrador Cap&lt;br /&gt;
| images = Ut-UmbradorCap.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = I wasn&#039;t always an apostate. But the ???? changes you. We wanted power, we got it. But in return... I lost a brother.&lt;br /&gt;
| Defense = 12&lt;br /&gt;
| Speed = 12&lt;br /&gt;
| Critical Chance = 7&lt;br /&gt;
| Cooldown = 10s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Special:&#039;&#039;&#039; Upon ability use, your next attack will release shots dealing damage equal to Speed/8.&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Chronos]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Void Hat&lt;br /&gt;
| images = Ut-VoidHat.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = This hat provides an unusual way of protecting the user.&lt;br /&gt;
| Health = 3&lt;br /&gt;
| Evasion = 6&lt;br /&gt;
| Vitality = 6&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Omnipotent&#039;s Citadel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Custodian&#039;s Visor&lt;br /&gt;
| images = Ut-Custodian&#039;sVisor.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = This helmet was passed down by the Voided King to his greatest mortal knight as a token of appreciation for service of protecting the Rustborn Kingdom and its secrets.&lt;br /&gt;
| Attack = 10&lt;br /&gt;
| Speed = 11&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Evasion = 5&lt;br /&gt;
| Critical Chance = 10&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Rustborn Kingdom: Part 1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Persistent Masquerade&lt;br /&gt;
| images = Ut-PersistentMasquerade.png&lt;br /&gt;
| Voidbound = true&lt;br /&gt;
| Desc = Fate has played a cruel joke, forcing you to wear the visage of the late Master. He was an ambitious man, one who masked his true intentions at all costs. Perhaps you&#039;re not so different after all.&lt;br /&gt;
| Health = 3&lt;br /&gt;
| Vitality = 6&lt;br /&gt;
| Evasion = 6&lt;br /&gt;
| Ability = &#039;&#039;&#039;Passive:&#039;&#039;&#039; On taking damage, void your enemy forever which Deals damage every second and +1 evasion for 5s on each damage tick.&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Tenebris]] + Crafting&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Angelic Mandorla&lt;br /&gt;
| images = Ut-AngelicMandorla.png&lt;br /&gt;
| Unholy = true&lt;br /&gt;
| Desc = Have I not commanded you? Be strong and courageous. Do not be afraid, do not be discouraged, for the Lord your God will be with you wherever you go.&lt;br /&gt;
| Defense = 20&lt;br /&gt;
| Attack = 20&lt;br /&gt;
| Speed = 13&lt;br /&gt;
| Health = 3&lt;br /&gt;
| Evasion = 7&lt;br /&gt;
| Critical Chance = 12&lt;br /&gt;
| Classes = Knight;Samurai;Assassin;Huntress;Arcanist;Necromancer&lt;br /&gt;
| TP = 14&lt;br /&gt;
| Drop = [[Dawn of Creation]] + Crafting&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Chestplates=&lt;br /&gt;
{{#vardefine:itemtype|Light Chestplate}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Choji&#039;s Tunic&lt;br /&gt;
| images = Ut-Choji&#039;sTunic.png&lt;br /&gt;
| Irradiated = true&lt;br /&gt;
| Desc = Choji would rarely wear this tunic under his coat.&lt;br /&gt;
| Defense = 8&lt;br /&gt;
| Attack = 6&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 9&lt;br /&gt;
| Drop = [[Sakura Shrine]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Frozen Bearhide&lt;br /&gt;
| images = Ut-FrozenBearhide.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = The bear just got a bit chillier... I feel bad.&lt;br /&gt;
| Evasion = 7&lt;br /&gt;
| Critical Chance = 5&lt;br /&gt;
| Speed = 9&lt;br /&gt;
| Vitality = -4&lt;br /&gt;
| Cooldown = 10s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Special:&#039;&#039;&#039; Upon getting hit, your next main attack will slow the enemy for 4s and unleash ice shards that pierce through enemies.&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Drop = [[Nocs]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Spectral Armour&lt;br /&gt;
| images = Ut-SpectralArmour.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Unnoticeably lightweight. This ghastly cloth has evil integrated within.&lt;br /&gt;
| Defense = 6&lt;br /&gt;
| Attack = 11&lt;br /&gt;
| Speed = 9&lt;br /&gt;
| Evasion = 4&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Corsair&#039;s Conductorium]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Cursed Brigadine&lt;br /&gt;
| images = Ut-CursedBrigadine.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Illarius&#039; signature clothing; it contains the mysteries of his origin.&lt;br /&gt;
| Defense = 8&lt;br /&gt;
| Speed = 12&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Vitality = 4&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Illarius]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Reaper&#039;s Vest&lt;br /&gt;
| images = Ut-Reaper&#039;sVest.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Just like the other fallen heroes, the Reaper contains no materialistic matter.&lt;br /&gt;
| Defense = 12&lt;br /&gt;
| Attack = 15&lt;br /&gt;
| Evasion = 3&lt;br /&gt;
| Critical Chance = 7&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Reaper]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Forbidden Fleece&lt;br /&gt;
| images = Ut-ForbiddenFleece.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = An angel may lose its wings, but never their loyalty to their master.&lt;br /&gt;
| Speed = 11&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Evasion = 7&lt;br /&gt;
| Critical Chance = 7&lt;br /&gt;
| Cooldown = 7.5s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Passive:&#039;&#039;&#039; Hitting enemies with your weapon will grow wings behind your back. At max size (5 hits) they will shoot projectiles at your cursor before dissipating (0.75s CD each hit).&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Neo Eden]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Leggings=&lt;br /&gt;
{{#vardefine:itemtype|Light Leggings}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Lightning Chaps&lt;br /&gt;
| images = Ut-LightningChaps.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = A rare pair of chaps that drastically increase recovery rate.&lt;br /&gt;
| Speed = 7&lt;br /&gt;
| Vitality = 4&lt;br /&gt;
| Evasion = 8&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Drop = [[Treasure Cave]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Corrupted Chaps&lt;br /&gt;
| images = Ut-CorruptedChaps.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Equipping these sends shivers down your spine demonstrating the amount of fear the past wearer has inflicted onto others.&lt;br /&gt;
| Defense = 7&lt;br /&gt;
| Attack = 7&lt;br /&gt;
| Speed = 8&lt;br /&gt;
| Health = 1&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Raphael&#039;s Castle]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Scorchscale Leggings&lt;br /&gt;
| images = Ut-ScorchscaleLeggings.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Still warm to the touch. Wear the dragon&#039;s flames, or be burned by them.&lt;br /&gt;
| Attack = 4&lt;br /&gt;
| Speed = 9&lt;br /&gt;
| Vitality = 5&lt;br /&gt;
| Critical Chance = 6&lt;br /&gt;
| Cooldown = 18s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Ability:&#039;&#039;&#039; Crouching for 1.5s summons a magma pool that damages you for 10 true HP/3s. It then heals you for 6 HP and gives 10 Critical Chance and 10 Critical Damage for 6s.&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Tartarus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Bloodstrider&lt;br /&gt;
| images = Ut-Bloodstrider.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Despite presenting the spoils, the Celestials were not easily fooled. And so, they decided Raph would serve best as a puppet.&lt;br /&gt;
| Defense = 12&lt;br /&gt;
| Attack = 11&lt;br /&gt;
| Speed = 15&lt;br /&gt;
| Critical Chance = 7&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Raphael&#039;s Castle]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Boots=&lt;br /&gt;
{{#vardefine:itemtype|Light Boots}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Wartorn Sandals&lt;br /&gt;
| images = Ut-WartornSandals.png&lt;br /&gt;
| Irradiated = true&lt;br /&gt;
| Desc = Tight-fitting sandals designed to keep the wearer&#039;s movements unrestricted, allowing them to dodge lethal strikes.&lt;br /&gt;
| Speed = 9&lt;br /&gt;
| Evasion = 4&lt;br /&gt;
| Cooldown = 10s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Ability:&#039;&#039;&#039; Lunge forward when you crouch whilst in the air.&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 9&lt;br /&gt;
| Drop = [[Thornwood Wargrove]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Soulfire Sandals&lt;br /&gt;
| images = Ut-SoulfireSandals.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc =&lt;br /&gt;
| Attack = 9&lt;br /&gt;
| Health = 1&lt;br /&gt;
| Cooldown = 0.5s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Passive:&#039;&#039;&#039; While airborne, deal damage to the nearest target every 0.5s.&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Drop = [[Aurehog]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Spooky Sandals&lt;br /&gt;
| images = Ut-SpookySandals.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Worn by spooky boi himself... Whoever that is.&lt;br /&gt;
| Defense = 8&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Evasion = 7&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Valus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Black Hole Sandals&lt;br /&gt;
| images = Ut-BlackHoleSandals.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Devastating magical power shivers through the firm material of these sandals, ascending the potency of the wearer&#039;s.&lt;br /&gt;
| Defense = 12&lt;br /&gt;
| Attack = 9&lt;br /&gt;
| Critical Chance = 5&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Anubis Lair]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Mechanical Fur Sandals&lt;br /&gt;
| images = Ut-MechanicalFurSandals.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = DO NOT LEAVE AROUND CHILDREN...&lt;br /&gt;
| Defense = 9&lt;br /&gt;
| Attack = 7&lt;br /&gt;
| Speed = 9&lt;br /&gt;
| Cooldown = 12s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Ability:&#039;&#039;&#039; Shoots consecutive shots when you crouch.&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Freddy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Nature&#039;s Gift&lt;br /&gt;
| images = Ut-Nature&#039;sGift.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = The souls of everyone who wore these sandals before aid the wearer in surviving even the harshest of fights.&lt;br /&gt;
| Defense = 7&lt;br /&gt;
| Attack = 9&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Vitality = 4&lt;br /&gt;
| Cooldown = 360s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Ability:&#039;&#039;&#039; When below 30% health, you heal 9 HP over 1.5s. The cooldown also resets when changing worlds or dungeons.&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Dreadwood Thicket]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Serpent&#039;s Soul&lt;br /&gt;
| images = Ut-Serpent&#039;sSoul.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = You can feel the slither of a snake wrapping around your leg, guiding you to take the forbidden leap.&lt;br /&gt;
| Attack = 4&lt;br /&gt;
| Speed = 9&lt;br /&gt;
| Evasion = 7&lt;br /&gt;
| Critical Damage = 10&lt;br /&gt;
| Critical Chance = 12&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Neo Eden]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Template:Untiered/Heavy/Armours&amp;diff=15184</id>
		<title>Template:Untiered/Heavy/Armours</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Template:Untiered/Heavy/Armours&amp;diff=15184"/>
		<updated>2026-07-06T22:24:01Z</updated>

		<summary type="html">&lt;p&gt;Xfd: stat changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sub Categories ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Helmets =&lt;br /&gt;
{{#vardefine:itemtype|Heavy Helmet}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Corvack&#039;s Mask&lt;br /&gt;
| images = Ut-Corvack&#039;sMask.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = This mask proves that the corvids are hiding behind costumes.&lt;br /&gt;
| Defense = 10&lt;br /&gt;
| Attack = 8&lt;br /&gt;
| Speed = 4&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Corvus Crypt]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Warden&#039;s Faceguard&lt;br /&gt;
| images = Ut-Warden&#039;sFaceguard.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = You can feel that this visage has never been worn by anyone before yet Warden has been seen wearing it countless times.&lt;br /&gt;
| Defense = 8&lt;br /&gt;
| Attack = 8&lt;br /&gt;
| Evasion = 4&lt;br /&gt;
| Ability = &#039;&#039;&#039;Synergy:&#039;&#039;&#039; When paired with Heraldic Heelguards, you gain +3 Vitality upon getting hit, stacking up to 3 times. Lose Vitality gained after not taking damage for 8s.&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Warden]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Crown of Ethereal Radiance&lt;br /&gt;
| images = Ut-CrownOfEtherealRadiance.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Forged in celestial crucibles, this divine crown channels Ophanim&#039;s essence. Its wearers fate is entwined with the cosmic struggles between light and shadow.&lt;br /&gt;
| Defense = 16&lt;br /&gt;
| Attack = 8&lt;br /&gt;
| Critical Chance = 9&lt;br /&gt;
| Health = 2&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Rustborn Kingdom: Part 3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Angelic Mandorla&lt;br /&gt;
| images = Ut-AngelicMandorla.png&lt;br /&gt;
| Unholy = true&lt;br /&gt;
| Desc = Have I not commanded you? Be strong and courageous. Do not be afraid, do not be discouraged, for the Lord your God will be with you wherever you go.&lt;br /&gt;
| Defense = 16&lt;br /&gt;
| Attack = 17&lt;br /&gt;
| Speed = 11&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Evasion = 5&lt;br /&gt;
| Critical Chance = 10&lt;br /&gt;
| TP = 14&lt;br /&gt;
| Classes = Knight;Samurai;Assassin;Huntress;Arcanist;Necromancer&lt;br /&gt;
| Drop = [[Dawn of Creation]] + Crafting&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Chestplates =&lt;br /&gt;
{{#vardefine:itemtype|Heavy Chestplate}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Diver&#039;s Plating&lt;br /&gt;
| images = Ut-Diver&#039;sPlating.png&lt;br /&gt;
| Irradiated = true&lt;br /&gt;
| Desc = I don&#039;t like the beach. The sand is coarse and rough and irritating and it gets everywhere.&lt;br /&gt;
| Health = 4&lt;br /&gt;
| Cooldown = 10s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Ability:&#039;&#039;&#039; Gain +10 Critical Damage for 5s on ability use.&lt;br /&gt;
| TP = 9&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Brakk]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Chestplate of Torment&lt;br /&gt;
| images = Ut-ChestplateOfTorment.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = A chestplate that manifests the target&#039;s entire lifetime&#039;s worth of torment onto themselves.&lt;br /&gt;
| Defense = 11&lt;br /&gt;
| Attack = 6&lt;br /&gt;
| Health = 1&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Depths Of Purgatory]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Phoenix Plate&lt;br /&gt;
| images = Ut-PhoenixPlate.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = A fine sheet of void matter charged with energy that powers Shadowflare. What it lacks in physical durability, it makes up with a life-breathing aura.&lt;br /&gt;
| Defense = 11&lt;br /&gt;
| Health = 4&lt;br /&gt;
| Vitality = 4&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[The Aviary]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Chrysalis of Light&lt;br /&gt;
| images = Ut-ChrysalisOfLight.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Welded with fragments of Valerion&#039;s armour. The guardians that donned this plating shined bright through the darkest ages.&lt;br /&gt;
| Speed = 8&lt;br /&gt;
| Evasion = 7&lt;br /&gt;
| Critical Chance = 17&lt;br /&gt;
| Cooldown = 40s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Ability:&#039;&#039;&#039; When hit below 60% health, you heal yourself 4 HP and increase attack of all players by 15 in a 5 block radius for 8s.&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Rustborn Kingdom: Part 1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Wrathguard&lt;br /&gt;
| images = Ut-Wrathguard.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = During the peak of battle, Raph took Loa&#039;s third arm ensuring he&amp;lt;nowiki&amp;gt;;&amp;lt;/nowiki&amp;gt; had strength to hide but never enough to create again. It is said two guardians perished that day.&lt;br /&gt;
| Defense = 13&lt;br /&gt;
| Attack = 12&lt;br /&gt;
| Evasion = 4&lt;br /&gt;
| Critical Chance = 6&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Raphael&#039;s Castle]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Leggings =&lt;br /&gt;
{{#vardefine:itemtype|Heavy Leggings}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Drayruk&#039;s Battle Greaves&lt;br /&gt;
| images = Ut-Drayruk&#039;sBattleGreaves.png&lt;br /&gt;
| Irradiated = true&lt;br /&gt;
| Desc = Drayruk would occasionally wear these special greaves when preparing for the annual goblin war.&lt;br /&gt;
| Defense = 8&lt;br /&gt;
| Attack = 5&lt;br /&gt;
| Speed = 5&lt;br /&gt;
| TP = 9&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Goblin Lair]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Spiker&#039;s Greaves&lt;br /&gt;
| images = Ut-Spiker&#039;sGreaves.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = A pair of spiky greaves that hum a ghastly sound.&lt;br /&gt;
| Defense = 11&lt;br /&gt;
| Critical Chance = 3&lt;br /&gt;
| Cooldown = 12s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Ability:&#039;&#039;&#039; Crouching for 1s will spawn 3 eclipsouls around you that deal 4 damage to the nearest enemy up to 4 times before despawning.&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Gravesbane]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Greaves of the Juggernaut&lt;br /&gt;
| images = Ut-GreavesOfTheJuggernaut.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Made from a very rough material that is used to provide insane levels of survivability.&lt;br /&gt;
| Defense = 18&lt;br /&gt;
| Speed = -6&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Cooldown = 20s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Ability:&#039;&#039;&#039; Gain +25 Vitality for 5s when you crouch for 2s.&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Tidol]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Greatwood Greaves&lt;br /&gt;
| images = Ut-GreatwoodGreaves.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = These stiff leggings provide even more protection to match their bulky style. It&#039;d take more than an axe to pierce these leggings.&lt;br /&gt;
| Defense = 9&lt;br /&gt;
| Attack = 6&lt;br /&gt;
| Vitality = 5&lt;br /&gt;
| Health = 2&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Illarius&#039; Hideout]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Phantasmic Greaves&lt;br /&gt;
| images = Ut-PhantasmicGreaves.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = A pair of greaves that were once vitalised by a phantom&#039;s life force will not treat decrepit wearers kindly if equal energy isn&#039;t provided.&lt;br /&gt;
| Defense = 12&lt;br /&gt;
| Attack = 9&lt;br /&gt;
| Speed = 13&lt;br /&gt;
| Critical Chance = 8&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Defender]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Boots =&lt;br /&gt;
{{#vardefine:itemtype|Heavy Boots}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Lightning Sabatons&lt;br /&gt;
| images = Ut-LightningSabatons.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = Allows the user to run incredibly fast.&lt;br /&gt;
| Speed = 12&lt;br /&gt;
| Evasion = 5&lt;br /&gt;
| Ability = &#039;&#039;&#039;Passive:&#039;&#039;&#039; Gain +0.5 speed for every 0.2s you are moving (Max 24). Lose the additional speed after not sprinting for 1.5s.&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Treasure Cave]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Chronos Sabatons&lt;br /&gt;
| images = Ut-ChronosSabatons.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = A prized possession that Chronos kept as as a memory of Raph before turning into a power hungry monster.&lt;br /&gt;
| Defense = 12&lt;br /&gt;
| Critical Chance = 7&lt;br /&gt;
| Health = 2&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Chronos]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Heraldic Heelguards&lt;br /&gt;
| images = Ut-HeraldicHeelguards.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = A spiky and worn pair of sabatons. They cannot be used without dulling down the spikes on the inside.&lt;br /&gt;
| Defense = 12&lt;br /&gt;
| Attack = 10&lt;br /&gt;
| Critical Chance = 8&lt;br /&gt;
| Cooldown = 1s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Synergy:&#039;&#039;&#039; When paired with Warden&#039;s Faceguard, you gain +4 Speed when you hit an enemy, stacking up to 3 times. Lose speed gained after not hitting an enemy for 5s.&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Herald]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Decaying Sollerets&lt;br /&gt;
| images = Ut-DecayingSollerets.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Yet another withering reminder of the countless attempts at freeing these corrupted creatures.&lt;br /&gt;
| Attack = 10&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Evasion = 5&lt;br /&gt;
| Cooldown = 10s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Ability:&#039;&#039;&#039; Your main attack will inflict a withering effect that deals 4 damage per second for 10s.&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Dreadwood Thicket]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Dauntless Inferno&lt;br /&gt;
| images = Ut-DauntlessInferno.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Equipping this piece of gear strangely gives you the confidence for anything, no matter how spicy the situation may get.&lt;br /&gt;
| Defense = 8&lt;br /&gt;
| Critical Damage = 14&lt;br /&gt;
| Speed = 7&lt;br /&gt;
| Cooldown = 15s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Ability:&#039;&#039;&#039; Upon ability use, your next attack will mark the enemy. Summoning hammers to strike the enemy. Afterwards, a giant hammer spawns dealing 6.25x damage in a 4 block radius.&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Neo Eden]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Timelost Sabatons&lt;br /&gt;
| images = Ut-TimelostSabatons.png&lt;br /&gt;
| Voidbound = true&lt;br /&gt;
| Desc = Boots drenched in the void&#039;s silence, holding fragments of its eternal gaze.&lt;br /&gt;
| Defense = 15&lt;br /&gt;
| Vitality = 3&lt;br /&gt;
| Critical Chance = 9&lt;br /&gt;
| Health = 3&lt;br /&gt;
| Cooldown = 40s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Passive:&#039;&#039;&#039; Taking damage spawns a special flask orb randomly around you. The orb can be picked up by anyone and it will heal them for 1.5HP and give them +10 defense for 10s&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Tenebris]] + Crafting&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Template:Untiered/Heavy/Armours&amp;diff=15183</id>
		<title>Template:Untiered/Heavy/Armours</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Template:Untiered/Heavy/Armours&amp;diff=15183"/>
		<updated>2026-07-06T22:18:23Z</updated>

		<summary type="html">&lt;p&gt;Xfd: stat changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sub Categories ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Helmets =&lt;br /&gt;
{{#vardefine:itemtype|Heavy Helmet}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Corvack&#039;s Mask&lt;br /&gt;
| images = Ut-Corvack&#039;sMask.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = This mask proves that the corvids are hiding behind costumes.&lt;br /&gt;
| Defense = 10&lt;br /&gt;
| Attack = 8&lt;br /&gt;
| Speed = 4&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Corvus Crypt]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Warden&#039;s Faceguard&lt;br /&gt;
| images = Ut-Warden&#039;sFaceguard.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = You can feel that this visage has never been worn by anyone before yet Warden has been seen wearing it countless times.&lt;br /&gt;
| Defense = 8&lt;br /&gt;
| Attack = 8&lt;br /&gt;
| Evasion = 4&lt;br /&gt;
| Ability = &#039;&#039;&#039;Synergy:&#039;&#039;&#039; When paired with Heraldic Heelguards, you gain +3 Vitality upon getting hit, stacking up to 3 times. Lose Vitality gained after not taking damage for 8s.&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Warden]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Crown of Ethereal Radiance&lt;br /&gt;
| images = Ut-CrownOfEtherealRadiance.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Forged in celestial crucibles, this divine crown channels Ophanim&#039;s essence. Its wearers fate is entwined with the cosmic struggles between light and shadow.&lt;br /&gt;
| Defense = 16&lt;br /&gt;
| Attack = 8&lt;br /&gt;
| Critical Chance = 9&lt;br /&gt;
| Health = 2&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Rustborn Kingdom: Part 3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Angelic Mandorla&lt;br /&gt;
| images = Ut-AngelicMandorla.png&lt;br /&gt;
| Unholy = true&lt;br /&gt;
| Desc = Have I not commanded you? Be strong and courageous. Do not be afraid, do not be discouraged, for the Lord your God will be with you wherever you go.&lt;br /&gt;
| Defense = 16&lt;br /&gt;
| Attack = 17&lt;br /&gt;
| Speed = 11&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Evasion = 5&lt;br /&gt;
| Critical Chance = 10&lt;br /&gt;
| TP = 14&lt;br /&gt;
| Classes = Knight;Samurai;Assassin;Huntress;Arcanist;Necromancer&lt;br /&gt;
| Drop = [[Dawn of Creation]] + Crafting&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Chestplates =&lt;br /&gt;
{{#vardefine:itemtype|Heavy Chestplate}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Diver&#039;s Plating&lt;br /&gt;
| images = Ut-Diver&#039;sPlating.png&lt;br /&gt;
| Irradiated = true&lt;br /&gt;
| Desc = I don&#039;t like the beach. The sand is coarse and rough and irritating and it gets everywhere.&lt;br /&gt;
| Health = 4&lt;br /&gt;
| Cooldown = 10s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Ability:&#039;&#039;&#039; Gain +10 Critical Damage for 5s on ability use.&lt;br /&gt;
| TP = 9&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Brakk]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Chestplate of Torment&lt;br /&gt;
| images = Ut-ChestplateOfTorment.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = A chestplate that manifests the target&#039;s entire lifetime&#039;s worth of torment onto themselves.&lt;br /&gt;
| Defense = 11&lt;br /&gt;
| Attack = 6&lt;br /&gt;
| Health = 1&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Depths Of Purgatory]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Phoenix Plate&lt;br /&gt;
| images = Ut-PhoenixPlate.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = A fine sheet of void matter charged with energy that powers Shadowflare. What it lacks in physical durability, it makes up with a life-breathing aura.&lt;br /&gt;
| Defense = 11&lt;br /&gt;
| Health = 4&lt;br /&gt;
| Vitality = 4&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[The Aviary]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Chrysalis of Light&lt;br /&gt;
| images = Ut-ChrysalisOfLight.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Welded with fragments of Valerion&#039;s armour. The guardians that donned this plating shined bright through the darkest ages.&lt;br /&gt;
| Speed = 8&lt;br /&gt;
| Evasion = 7&lt;br /&gt;
| Critical Chance = 17&lt;br /&gt;
| Cooldown = 40s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Ability:&#039;&#039;&#039; When hit below 60% health, you heal yourself 4 HP and increase attack of all players by 15 in a 5 block radius for 8s.&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Rustborn Kingdom: Part 1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Wrathguard&lt;br /&gt;
| images = Ut-Wrathguard.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = During the peak of battle, Raph took Loa&#039;s third arm ensuring he&amp;lt;nowiki&amp;gt;;&amp;lt;/nowiki&amp;gt; had strength to hide but never enough to create again. It is said two guardians perished that day.&lt;br /&gt;
| Defense = 13&lt;br /&gt;
| Attack = 12&lt;br /&gt;
| Evasion = 4&lt;br /&gt;
| Critical Chance = 6&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Raphael&#039;s Castle]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Leggings =&lt;br /&gt;
{{#vardefine:itemtype|Heavy Leggings}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Drayruk&#039;s Battle Greaves&lt;br /&gt;
| images = Ut-Drayruk&#039;sBattleGreaves.png&lt;br /&gt;
| Irradiated = true&lt;br /&gt;
| Desc = Drayruk would occasionally wear these special greaves when preparing for the annual goblin war.&lt;br /&gt;
| Defense = 8&lt;br /&gt;
| Attack = 5&lt;br /&gt;
| Speed = 5&lt;br /&gt;
| TP = 9&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Goblin Lair]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Spiker&#039;s Greaves&lt;br /&gt;
| images = Ut-Spiker&#039;sGreaves.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = A pair of spiky greaves that hum a ghastly sound.&lt;br /&gt;
| Defense = 11&lt;br /&gt;
| Critical Chance = 3&lt;br /&gt;
| Cooldown = 12s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Ability:&#039;&#039;&#039; Crouching for 1s will spawn 3 eclipsouls around you that deal 4 damage to the nearest enemy up to 4 times before despawning.&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Gravesbane]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Greaves of the Juggernaut&lt;br /&gt;
| images = Ut-GreavesOfTheJuggernaut.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Made from a very rough material that is used to provide insane levels of survivability.&lt;br /&gt;
| Defense = 18&lt;br /&gt;
| Speed = -6&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Cooldown = 20s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Ability:&#039;&#039;&#039; Gain +25 Vitality for 5s when you crouch for 2s.&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Tidol]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Greatwood Greaves&lt;br /&gt;
| images = Ut-GreatwoodGreaves.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = These stiff leggings provide even more protection to match their bulky style. It&#039;d take more than an axe to pierce these leggings.&lt;br /&gt;
| Defense = 9&lt;br /&gt;
| Attack = 6&lt;br /&gt;
| Vitality = 5&lt;br /&gt;
| Health = 2&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Illarius&#039; Hideout]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Phantasmic Greaves&lt;br /&gt;
| images = Ut-PhantasmicGreaves.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = A pair of greaves that were once vitalised by a phantom&#039;s life force will not treat decrepit wearers kindly if equal energy isn&#039;t provided.&lt;br /&gt;
| Defense = 12&lt;br /&gt;
| Attack = 9&lt;br /&gt;
| Speed = 13&lt;br /&gt;
| Critical Chance = 8&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Defender]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Boots =&lt;br /&gt;
{{#vardefine:itemtype|Heavy Boots}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Lightning Sabatons&lt;br /&gt;
| images = Ut-LightningSabatons.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = Allows the user to run incredibly fast.&lt;br /&gt;
| Speed = 12&lt;br /&gt;
| Evasion = 5&lt;br /&gt;
| Ability = &#039;&#039;&#039;Passive:&#039;&#039;&#039; Gain +0.5 speed for every 0.2s you are moving (Max 24). Lose the additional speed after not sprinting for 1.5s.&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Treasure Cave]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Chronos Sabatons&lt;br /&gt;
| images = Ut-ChronosSabatons.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = A prized possession that Chronos kept as as a memory of Raph before turning into a power hungry monster.&lt;br /&gt;
| Defense = 12&lt;br /&gt;
| Critical Chance = 7&lt;br /&gt;
| Health = 2&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Chronos]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Heraldic Heelguards&lt;br /&gt;
| images = Ut-HeraldicHeelguards.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = A spiky and worn pair of sabatons. They cannot be used without dulling down the spikes on the inside.&lt;br /&gt;
| Defense = 12&lt;br /&gt;
| Attack = 10&lt;br /&gt;
| Critical Chance = 8&lt;br /&gt;
| Cooldown = 1s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Synergy:&#039;&#039;&#039; When paired with Warden&#039;s Faceguard, you gain +4 Speed when you hit an enemy, stacking up to 3 times. Lose speed gained after not hitting an enemy for 5s.&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Herald]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Decaying Sollerets&lt;br /&gt;
| images = Ut-DecayingSollerets.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Yet another withering reminder of the countless attempts at freeing these corrupted creatures.&lt;br /&gt;
| Attack = 10&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Evasion = 5&lt;br /&gt;
| Cooldown = 10s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Ability:&#039;&#039;&#039; Your main attack will inflict a withering effect that deals 4 damage per second for 10s.&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Dreadwood Thicket]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Dauntless Inferno&lt;br /&gt;
| images = Ut-DauntlessInferno.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Equipping this piece of gear strangely gives you the confidence for anything, no matter how spicy the situation may get.&lt;br /&gt;
| Defense = 8&lt;br /&gt;
| Critical Damage = 14&lt;br /&gt;
| Speed = 7&lt;br /&gt;
| Cooldown = 15s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Ability:&#039;&#039;&#039; Upon ability use, your next attack will mark the enemy. Summoning hammers to strike the enemy. Afterwards, a giant hammer spawns dealing 6.25x damage in a 4 block radius.&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Neo Eden]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Timelost Sabatons&lt;br /&gt;
| images = Ut-TimelostSabatons.png&lt;br /&gt;
| Voidbound = true&lt;br /&gt;
| Desc = Boots drenched in the void&#039;s silence, holding fragments of its eternal gaze.&lt;br /&gt;
| Defense = 18&lt;br /&gt;
| Vitality = 5&lt;br /&gt;
| Critical Chance = 10&lt;br /&gt;
| Health = 4&lt;br /&gt;
| Cooldown = 30s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Passive:&#039;&#039;&#039; Taking damage spawns a flask orb randomly around you. The orb can be picked up by anyone.&lt;br /&gt;
| TP = 14&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Tenebris]] + Crafting&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Template:Untiered/Heavy/Armours&amp;diff=15182</id>
		<title>Template:Untiered/Heavy/Armours</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Template:Untiered/Heavy/Armours&amp;diff=15182"/>
		<updated>2026-07-06T22:15:23Z</updated>

		<summary type="html">&lt;p&gt;Xfd: stat changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sub Categories ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Helmets =&lt;br /&gt;
{{#vardefine:itemtype|Heavy Helmet}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Corvack&#039;s Mask&lt;br /&gt;
| images = Ut-Corvack&#039;sMask.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = This mask proves that the corvids are hiding behind costumes.&lt;br /&gt;
| Defense = 10&lt;br /&gt;
| Attack = 8&lt;br /&gt;
| Speed = 4&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Corvus Crypt]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Warden&#039;s Faceguard&lt;br /&gt;
| images = Ut-Warden&#039;sFaceguard.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = You can feel that this visage has never been worn by anyone before yet Warden has been seen wearing it countless times.&lt;br /&gt;
| Defense = 8&lt;br /&gt;
| Attack = 8&lt;br /&gt;
| Evasion = 4&lt;br /&gt;
| Ability = &#039;&#039;&#039;Synergy:&#039;&#039;&#039; When paired with Heraldic Heelguards, you gain +3 Vitality upon getting hit, stacking up to 3 times. Lose Vitality gained after not taking damage for 8s.&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Warden]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Crown of Ethereal Radiance&lt;br /&gt;
| images = Ut-CrownOfEtherealRadiance.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Forged in celestial crucibles, this divine crown channels Ophanim&#039;s essence. Its wearers fate is entwined with the cosmic struggles between light and shadow.&lt;br /&gt;
| Defense = 16&lt;br /&gt;
| Attack = 8&lt;br /&gt;
| Critical Chance = 9&lt;br /&gt;
| Health = 2&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Rustborn Kingdom: Part 3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Angelic Mandorla&lt;br /&gt;
| images = Ut-AngelicMandorla.png&lt;br /&gt;
| Unholy = true&lt;br /&gt;
| Desc = Have I not commanded you? Be strong and courageous. Do not be afraid, do not be discouraged, for the Lord your God will be with you wherever you go.&lt;br /&gt;
| Defense = 16&lt;br /&gt;
| Attack = 17&lt;br /&gt;
| Speed = 11&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Evasion = 5&lt;br /&gt;
| Critical Chance = 10&lt;br /&gt;
| TP = 14&lt;br /&gt;
| Classes = Knight;Samurai;Assassin;Huntress;Arcanist;Necromancer&lt;br /&gt;
| Drop = [[Dawn of Creation]] + Crafting&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Chestplates =&lt;br /&gt;
{{#vardefine:itemtype|Heavy Chestplate}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Diver&#039;s Plating&lt;br /&gt;
| images = Ut-Diver&#039;sPlating.png&lt;br /&gt;
| Irradiated = true&lt;br /&gt;
| Desc = I don&#039;t like the beach. The sand is coarse and rough and irritating and it gets everywhere.&lt;br /&gt;
| Health = 4&lt;br /&gt;
| Cooldown = 10s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Ability:&#039;&#039;&#039; Gain +10 Critical Damage for 5s on ability use.&lt;br /&gt;
| TP = 9&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Brakk]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Chestplate of Torment&lt;br /&gt;
| images = Ut-ChestplateOfTorment.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = A chestplate that manifests the target&#039;s entire lifetime&#039;s worth of torment onto themselves.&lt;br /&gt;
| Defense = 11&lt;br /&gt;
| Attack = 6&lt;br /&gt;
| Health = 1&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Depths Of Purgatory]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Phoenix Plate&lt;br /&gt;
| images = Ut-PhoenixPlate.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = A fine sheet of void matter charged with energy that powers Shadowflare. What it lacks in physical durability, it makes up with a life-breathing aura.&lt;br /&gt;
| Defense = 11&lt;br /&gt;
| Health = 4&lt;br /&gt;
| Vitality = 4&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[The Aviary]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Chrysalis of Light&lt;br /&gt;
| images = Ut-ChrysalisOfLight.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Welded with fragments of Valerion&#039;s armour. The guardians that donned this plating shined bright through the darkest ages.&lt;br /&gt;
| Speed = 8&lt;br /&gt;
| Evasion = 7&lt;br /&gt;
| Critical Chance = 17&lt;br /&gt;
| Cooldown = 40s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Ability:&#039;&#039;&#039; When hit below 60% health, you heal yourself 4 HP and increase attack of all players by 15 in a 5 block radius for 8s.&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Rustborn Kingdom: Part 1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Wrathguard&lt;br /&gt;
| images = Ut-Wrathguard.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = During the peak of battle, Raph took Loa&#039;s third arm ensuring he&amp;lt;nowiki&amp;gt;;&amp;lt;/nowiki&amp;gt; had strength to hide but never enough to create again. It is said two guardians perished that day.&lt;br /&gt;
| Defense = 13&lt;br /&gt;
| Attack = 12&lt;br /&gt;
| Evasion = 4&lt;br /&gt;
| Critical Chance = 6&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Raphael&#039;s Castle]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Leggings =&lt;br /&gt;
{{#vardefine:itemtype|Heavy Leggings}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Drayruk&#039;s Battle Greaves&lt;br /&gt;
| images = Ut-Drayruk&#039;sBattleGreaves.png&lt;br /&gt;
| Irradiated = true&lt;br /&gt;
| Desc = Drayruk would occasionally wear these special greaves when preparing for the annual goblin war.&lt;br /&gt;
| Defense = 8&lt;br /&gt;
| Attack = 5&lt;br /&gt;
| Speed = 5&lt;br /&gt;
| TP = 9&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Goblin Lair]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Spiker&#039;s Greaves&lt;br /&gt;
| images = Ut-Spiker&#039;sGreaves.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = A pair of spiky greaves that hum a ghastly sound.&lt;br /&gt;
| Defense = 11&lt;br /&gt;
| Critical Chance = 3&lt;br /&gt;
| Cooldown = 12s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Ability:&#039;&#039;&#039; Crouching for 1s will spawn 3 eclipsouls around you that deal 4 damage to the nearest enemy up to 4 times before despawning.&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Gravesbane]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Greaves of the Juggernaut&lt;br /&gt;
| images = Ut-GreavesOfTheJuggernaut.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Made from a very rough material that is used to provide insane levels of survivability.&lt;br /&gt;
| Defense = 23&lt;br /&gt;
| Speed = -6&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Cooldown = 20s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Ability:&#039;&#039;&#039; Gain +25 Vitality for 5s when you crouch for 2s.&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Tidol]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Greatwood Greaves&lt;br /&gt;
| images = Ut-GreatwoodGreaves.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = These stiff leggings provide even more protection to match their bulky style. It&#039;d take more than an axe to pierce these leggings.&lt;br /&gt;
| Defense = 9&lt;br /&gt;
| Attack = 6&lt;br /&gt;
| Vitality = 5&lt;br /&gt;
| Health = 2&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Illarius&#039; Hideout]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Phantasmic Greaves&lt;br /&gt;
| images = Ut-PhantasmicGreaves.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = A pair of greaves that were once vitalised by a phantom&#039;s life force will not treat decrepit wearers kindly if equal energy isn&#039;t provided.&lt;br /&gt;
| Defense = 12&lt;br /&gt;
| Attack = 9&lt;br /&gt;
| Speed = 13&lt;br /&gt;
| Critical Chance = 8&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Defender]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Boots =&lt;br /&gt;
{{#vardefine:itemtype|Heavy Boots}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Lightning Sabatons&lt;br /&gt;
| images = Ut-LightningSabatons.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = Allows the user to run incredibly fast.&lt;br /&gt;
| Speed = 12&lt;br /&gt;
| Evasion = 5&lt;br /&gt;
| Ability = &#039;&#039;&#039;Passive:&#039;&#039;&#039; Gain +0.5 speed for every 0.2s you are moving (Max 24). Lose the additional speed after not sprinting for 1.5s.&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Treasure Cave]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Chronos Sabatons&lt;br /&gt;
| images = Ut-ChronosSabatons.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = A prized possession that Chronos kept as as a memory of Raph before turning into a power hungry monster.&lt;br /&gt;
| Defense = 12&lt;br /&gt;
| Critical Chance = 7&lt;br /&gt;
| Health = 2&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Chronos]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Heraldic Heelguards&lt;br /&gt;
| images = Ut-HeraldicHeelguards.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = A spiky and worn pair of sabatons. They cannot be used without dulling down the spikes on the inside.&lt;br /&gt;
| Defense = 12&lt;br /&gt;
| Attack = 10&lt;br /&gt;
| Critical Chance = 8&lt;br /&gt;
| Cooldown = 1s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Synergy:&#039;&#039;&#039; When paired with Warden&#039;s Faceguard, you gain +4 Speed when you hit an enemy, stacking up to 3 times. Lose speed gained after not hitting an enemy for 5s.&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Herald]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Decaying Sollerets&lt;br /&gt;
| images = Ut-DecayingSollerets.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Yet another withering reminder of the countless attempts at freeing these corrupted creatures.&lt;br /&gt;
| Attack = 10&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Evasion = 5&lt;br /&gt;
| Cooldown = 10s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Ability:&#039;&#039;&#039; Your main attack will inflict a withering effect that deals 4 damage per second for 10s.&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Dreadwood Thicket]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Dauntless Inferno&lt;br /&gt;
| images = Ut-DauntlessInferno.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Equipping this piece of gear strangely gives you the confidence for anything, no matter how spicy the situation may get.&lt;br /&gt;
| Defense = 8&lt;br /&gt;
| Critical Damage = 14&lt;br /&gt;
| Speed = 7&lt;br /&gt;
| Cooldown = 15s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Ability:&#039;&#039;&#039; Upon ability use, your next attack will mark the enemy. Summoning hammers to strike the enemy. Afterwards, a giant hammer spawns dealing 6.25x damage in a 4 block radius.&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Neo Eden]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Timelost Sabatons&lt;br /&gt;
| images = Ut-TimelostSabatons.png&lt;br /&gt;
| Voidbound = true&lt;br /&gt;
| Desc = Boots drenched in the void&#039;s silence, holding fragments of its eternal gaze.&lt;br /&gt;
| Defense = 18&lt;br /&gt;
| Vitality = 5&lt;br /&gt;
| Critical Chance = 10&lt;br /&gt;
| Health = 4&lt;br /&gt;
| Cooldown = 30s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Passive:&#039;&#039;&#039; Taking damage spawns a flask orb randomly around you. The orb can be picked up by anyone.&lt;br /&gt;
| TP = 14&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Tenebris]] + Crafting&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Template:Untiered/Light/Armours&amp;diff=15181</id>
		<title>Template:Untiered/Light/Armours</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Template:Untiered/Light/Armours&amp;diff=15181"/>
		<updated>2026-07-06T22:12:53Z</updated>

		<summary type="html">&lt;p&gt;Xfd: stat changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sub Categories ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Helmets =&lt;br /&gt;
{{#vardefine:itemtype|Light Helmet}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Rooted Identity&lt;br /&gt;
| images = Ut-RootedIdentity.png&lt;br /&gt;
| Irradiated = true&lt;br /&gt;
| Desc = Roots entwine to reveal your true power. An identity carved by the jungle itself.&lt;br /&gt;
| Speed = -8&lt;br /&gt;
| Evasion = 4&lt;br /&gt;
| Attack = 3&lt;br /&gt;
| Health = 1&lt;br /&gt;
| Cooldown = 30s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Passive:&#039;&#039;&#039; When an enemy hits you, you&#039;ll spawn a flower around you that will heal 3 HP after 3s in a 3 block radius.&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 9&lt;br /&gt;
| Drop = [[Grimleaf]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Hat of Lost Souls&lt;br /&gt;
| images = Ut-HatOfLostSouls.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = Occasional sounds of lost spirits are to be heard when wearing this hat.&lt;br /&gt;
| Defense = 12&lt;br /&gt;
| Attack = 6&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Drop = [[Undead Lair]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Umbrador Cap&lt;br /&gt;
| images = Ut-UmbradorCap.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = I wasn&#039;t always an apostate. But the ???? changes you. We wanted power, we got it. But in return... I lost a brother.&lt;br /&gt;
| Defense = 12&lt;br /&gt;
| Speed = 12&lt;br /&gt;
| Critical Chance = 7&lt;br /&gt;
| Cooldown = 10s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Special:&#039;&#039;&#039; Upon ability use, your next attack will release shots dealing damage equal to Speed/8.&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Chronos]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Void Hat&lt;br /&gt;
| images = Ut-VoidHat.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = This hat provides an unusual way of protecting the user.&lt;br /&gt;
| Health = 3&lt;br /&gt;
| Evasion = 6&lt;br /&gt;
| Vitality = 6&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Omnipotent&#039;s Citadel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Custodian&#039;s Visor&lt;br /&gt;
| images = Ut-Custodian&#039;sVisor.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = This helmet was passed down by the Voided King to his greatest mortal knight as a token of appreciation for service of protecting the Rustborn Kingdom and its secrets.&lt;br /&gt;
| Attack = 10&lt;br /&gt;
| Speed = 11&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Evasion = 5&lt;br /&gt;
| Critical Chance = 10&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Rustborn Kingdom: Part 1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Persistent Masquerade&lt;br /&gt;
| images = Ut-PersistentMasquerade.png&lt;br /&gt;
| Voidbound = true&lt;br /&gt;
| Desc = Fate has played a cruel joke, forcing you to wear the visage of the late Master. He was an ambitious man, one who masked his true intentions at all costs. Perhaps you&#039;re not so different after all.&lt;br /&gt;
| Health = 3&lt;br /&gt;
| Vitality = 6&lt;br /&gt;
| Evasion = 6&lt;br /&gt;
| Ability = &#039;&#039;&#039;Passive:&#039;&#039;&#039; On taking damage, void your enemy forever which Deals damage every second and +1 evasion for 5s on each damage tick.&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 14&lt;br /&gt;
| Drop = [[Tenebris]] + Crafting&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Angelic Mandorla&lt;br /&gt;
| images = Ut-AngelicMandorla.png&lt;br /&gt;
| Unholy = true&lt;br /&gt;
| Desc = Have I not commanded you? Be strong and courageous. Do not be afraid, do not be discouraged, for the Lord your God will be with you wherever you go.&lt;br /&gt;
| Defense = 20&lt;br /&gt;
| Attack = 20&lt;br /&gt;
| Speed = 13&lt;br /&gt;
| Health = 3&lt;br /&gt;
| Evasion = 7&lt;br /&gt;
| Critical Chance = 12&lt;br /&gt;
| Classes = Knight;Samurai;Assassin;Huntress;Arcanist;Necromancer&lt;br /&gt;
| TP = 14&lt;br /&gt;
| Drop = [[Dawn of Creation]] + Crafting&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Chestplates=&lt;br /&gt;
{{#vardefine:itemtype|Light Chestplate}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Choji&#039;s Tunic&lt;br /&gt;
| images = Ut-Choji&#039;sTunic.png&lt;br /&gt;
| Irradiated = true&lt;br /&gt;
| Desc = Choji would rarely wear this tunic under his coat.&lt;br /&gt;
| Defense = 8&lt;br /&gt;
| Attack = 6&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 9&lt;br /&gt;
| Drop = [[Sakura Shrine]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Frozen Bearhide&lt;br /&gt;
| images = Ut-FrozenBearhide.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = The bear just got a bit chillier... I feel bad.&lt;br /&gt;
| Evasion = 7&lt;br /&gt;
| Critical Chance = 5&lt;br /&gt;
| Speed = 9&lt;br /&gt;
| Vitality = -4&lt;br /&gt;
| Cooldown = 10s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Special:&#039;&#039;&#039; Upon getting hit, your next main attack will slow the enemy for 4s and unleash ice shards that pierce through enemies.&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Drop = [[Nocs]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Spectral Armour&lt;br /&gt;
| images = Ut-SpectralArmour.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Unnoticeably lightweight. This ghastly cloth has evil integrated within.&lt;br /&gt;
| Defense = 6&lt;br /&gt;
| Attack = 11&lt;br /&gt;
| Speed = 9&lt;br /&gt;
| Evasion = 4&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Corsair&#039;s Conductorium]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Cursed Brigadine&lt;br /&gt;
| images = Ut-CursedBrigadine.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Illarius&#039; signature clothing; it contains the mysteries of his origin.&lt;br /&gt;
| Defense = 8&lt;br /&gt;
| Speed = 12&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Vitality = 4&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Illarius]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Reaper&#039;s Vest&lt;br /&gt;
| images = Ut-Reaper&#039;sVest.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Just like the other fallen heroes, the Reaper contains no materialistic matter.&lt;br /&gt;
| Defense = 12&lt;br /&gt;
| Attack = 15&lt;br /&gt;
| Evasion = 3&lt;br /&gt;
| Critical Chance = 7&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Reaper]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Forbidden Fleece&lt;br /&gt;
| images = Ut-ForbiddenFleece.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = An angel may lose its wings, but never their loyalty to their master.&lt;br /&gt;
| Speed = 11&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Evasion = 7&lt;br /&gt;
| Critical Chance = 7&lt;br /&gt;
| Cooldown = 7.5s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Passive:&#039;&#039;&#039; Hitting enemies with your weapon will grow wings behind your back. At max size (5 hits) they will shoot projectiles at your cursor before dissipating (0.75s CD each hit).&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Neo Eden]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Leggings=&lt;br /&gt;
{{#vardefine:itemtype|Light Leggings}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Lightning Chaps&lt;br /&gt;
| images = Ut-LightningChaps.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = A rare pair of chaps that drastically increase recovery rate.&lt;br /&gt;
| Speed = 7&lt;br /&gt;
| Vitality = 4&lt;br /&gt;
| Evasion = 8&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Drop = [[Treasure Cave]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Corrupted Chaps&lt;br /&gt;
| images = Ut-CorruptedChaps.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Equipping these sends shivers down your spine demonstrating the amount of fear the past wearer has inflicted onto others.&lt;br /&gt;
| Defense = 7&lt;br /&gt;
| Attack = 7&lt;br /&gt;
| Speed = 8&lt;br /&gt;
| Health = 1&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Raphael&#039;s Castle]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Scorchscale Leggings&lt;br /&gt;
| images = Ut-ScorchscaleLeggings.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Still warm to the touch. Wear the dragon&#039;s flames, or be burned by them.&lt;br /&gt;
| Attack = 4&lt;br /&gt;
| Speed = 9&lt;br /&gt;
| Vitality = 5&lt;br /&gt;
| Critical Chance = 6&lt;br /&gt;
| Cooldown = 18s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Ability:&#039;&#039;&#039; Crouching for 1.5s summons a magma pool that damages you for 10 true HP/3s. It then heals you for 6 HP and gives 10 Critical Chance and 10 Critical Damage for 6s.&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Tartarus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Bloodstrider&lt;br /&gt;
| images = Ut-Bloodstrider.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Despite presenting the spoils, the Celestials were not easily fooled. And so, they decided Raph would serve best as a puppet.&lt;br /&gt;
| Defense = 12&lt;br /&gt;
| Attack = 11&lt;br /&gt;
| Speed = 15&lt;br /&gt;
| Critical Chance = 7&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Raphael&#039;s Castle]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Boots=&lt;br /&gt;
{{#vardefine:itemtype|Light Boots}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Wartorn Sandals&lt;br /&gt;
| images = Ut-WartornSandals.png&lt;br /&gt;
| Irradiated = true&lt;br /&gt;
| Desc = Tight-fitting sandals designed to keep the wearer&#039;s movements unrestricted, allowing them to dodge lethal strikes.&lt;br /&gt;
| Speed = 9&lt;br /&gt;
| Evasion = 4&lt;br /&gt;
| Cooldown = 10s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Ability:&#039;&#039;&#039; Lunge forward when you crouch whilst in the air.&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 9&lt;br /&gt;
| Drop = [[Thornwood Wargrove]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Soulfire Sandals&lt;br /&gt;
| images = Ut-SoulfireSandals.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc =&lt;br /&gt;
| Attack = 9&lt;br /&gt;
| Health = 1&lt;br /&gt;
| Cooldown = 0.5s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Passive:&#039;&#039;&#039; While airborne, deal damage to the nearest target every 0.5s.&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Drop = [[Aurehog]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Spooky Sandals&lt;br /&gt;
| images = Ut-SpookySandals.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Worn by spooky boi himself... Whoever that is.&lt;br /&gt;
| Defense = 8&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Evasion = 7&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Valus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Black Hole Sandals&lt;br /&gt;
| images = Ut-BlackHoleSandals.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Devastating magical power shivers through the firm material of these sandals, ascending the potency of the wearer&#039;s.&lt;br /&gt;
| Defense = 12&lt;br /&gt;
| Attack = 9&lt;br /&gt;
| Critical Chance = 5&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Anubis Lair]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Mechanical Fur Sandals&lt;br /&gt;
| images = Ut-MechanicalFurSandals.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = DO NOT LEAVE AROUND CHILDREN...&lt;br /&gt;
| Defense = 9&lt;br /&gt;
| Attack = 7&lt;br /&gt;
| Speed = 9&lt;br /&gt;
| Cooldown = 12s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Ability:&#039;&#039;&#039; Shoots consecutive shots when you crouch.&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Freddy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Nature&#039;s Gift&lt;br /&gt;
| images = Ut-Nature&#039;sGift.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = The souls of everyone who wore these sandals before aid the wearer in surviving even the harshest of fights.&lt;br /&gt;
| Defense = 7&lt;br /&gt;
| Attack = 9&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Vitality = 4&lt;br /&gt;
| Cooldown = 360s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Ability:&#039;&#039;&#039; When below 30% health, you heal 9 HP over 1.5s. The cooldown also resets when changing worlds or dungeons.&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Dreadwood Thicket]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Serpent&#039;s Soul&lt;br /&gt;
| images = Ut-Serpent&#039;sSoul.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = You can feel the slither of a snake wrapping around your leg, guiding you to take the forbidden leap.&lt;br /&gt;
| Attack = 4&lt;br /&gt;
| Speed = 9&lt;br /&gt;
| Evasion = 7&lt;br /&gt;
| Critical Damage = 10&lt;br /&gt;
| Critical Chance = 12&lt;br /&gt;
| Classes = Assassin;Huntress&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Neo Eden]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Template:Untiered/Magical/Armours&amp;diff=15180</id>
		<title>Template:Untiered/Magical/Armours</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Template:Untiered/Magical/Armours&amp;diff=15180"/>
		<updated>2026-07-06T22:06:32Z</updated>

		<summary type="html">&lt;p&gt;Xfd: stat changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sub Categories ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Helmets=&lt;br /&gt;
{{#vardefine:itemtype|Magical Helmet}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Hood Of Stealth&lt;br /&gt;
| images = Ut-HoodOfStealth.png&lt;br /&gt;
| Irradiated = true&lt;br /&gt;
| Desc = A powerful artifact used by mages of the past to traverse the desert undetected.&lt;br /&gt;
| Defense = 6&lt;br /&gt;
| Speed = 8&lt;br /&gt;
| Evasion = 3&lt;br /&gt;
| Cooldown = 30s&lt;br /&gt;
| Ability = Turns you invisible for 3s when dropping under 50% health.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 9&lt;br /&gt;
| Drop = [[Tomb Of Shadows]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Lunar Hood&lt;br /&gt;
| images = Ut-LunarHood.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = This ancient hood was donned by those who worshipped the lunar tides, drawing power from the moon.&lt;br /&gt;
| Attack = 8&lt;br /&gt;
| Speed = 7&lt;br /&gt;
| Health = 1&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Drop = [[Luna]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Hood Of The Cultist&lt;br /&gt;
| images = Ut-HoodOfTheCultist.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = A thin hood with a faded red lace worn for sacrificial ceremonies. It has an aura of evil around it.&lt;br /&gt;
| Defense = 6&lt;br /&gt;
| Evasion = 6&lt;br /&gt;
| Vitality = 6&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Cultist&#039;s Hideout]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Exoskeleton Hood&lt;br /&gt;
| images = Ut-ExoskeletonHood.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = A hood that has been crafted using the remains of Freddy&#039;s lifeless carcass. A part of him still lives through the proprietors being.&lt;br /&gt;
| Defense = 9&lt;br /&gt;
| Attack = 11&lt;br /&gt;
| Vitality = 4&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Freddy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Archon&#039;s Glare&lt;br /&gt;
| images = Ut-Archon&#039;sGlare.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Crafted from rare voided matter, this helmet conceals the wearer&#039;s identity, allowing manipulation of shadows and mastery over arcane arts.&lt;br /&gt;
| Defense = 9&lt;br /&gt;
| Attack = 17&lt;br /&gt;
| Speed = 10&lt;br /&gt;
| Critical Chance = 10&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Rustborn Kingdom: Part 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Angelic Mandorla&lt;br /&gt;
| images = Ut-AngelicMandorla.png&lt;br /&gt;
| Unholy = true&lt;br /&gt;
| Desc = Have I not commanded you? Be strong and courageous. Do not be afraid, do not be discouraged, for the Lord your God will be with you wherever you go.&lt;br /&gt;
| Defense = 20&lt;br /&gt;
| Attack = 20&lt;br /&gt;
| Speed = 13&lt;br /&gt;
| Health = 3&lt;br /&gt;
| Evasion = 7&lt;br /&gt;
| Critical Chance = 12&lt;br /&gt;
| Classes = Knight;Samurai;Assassin;Huntress;Arcanist;Necromancer&lt;br /&gt;
| TP = 14&lt;br /&gt;
| Drop = [[Dawn of Creation]] + Crafting&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Chestplates=&lt;br /&gt;
{{#vardefine:itemtype|Magical Chestplate}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Lizardskin Spellcoat&lt;br /&gt;
| images = Ut-LizardskinSpellcoat.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = The scales of Ashenclaw were sewn together to form this garment.&lt;br /&gt;
| Defense = 10&lt;br /&gt;
| Speed = 8&lt;br /&gt;
| Health = 1&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Drop = [[Kobold&#039;s Den]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Warden&#039;s Garment&lt;br /&gt;
| images = Ut-Warden&#039;sGarment.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Wear our battle standard with pride. As long as you remember us, we shall ward off the greatest of evils! - Phobos.&lt;br /&gt;
| Defense = 6&lt;br /&gt;
| Attack = 13&lt;br /&gt;
| Speed = 5&lt;br /&gt;
| Cooldown = 5s&lt;br /&gt;
| Ability = On ability use, shoot cog projectiles that bounce off walls and despawn after 30s.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Warden]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Omnipotent Robe&lt;br /&gt;
| images = Ut-OmnipotentRobe.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Whilst the true name of Omnipotent will forever be unknown. Some of its powers can be reflected on this robe.&lt;br /&gt;
| Defense = 6&lt;br /&gt;
| Evasion = 5&lt;br /&gt;
| Critical Chance = 16&lt;br /&gt;
| Ability = Gain +10 critical damage when paired with Omnipotent Leggings.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Omnipotent&#039;s Citadel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Robe Of Chronos&lt;br /&gt;
| images = Ut-RobeOfChronos.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Hidden by ancient wizards, this robe turns the user into a killing machine with no signs of remorse.&lt;br /&gt;
| Attack = 30&lt;br /&gt;
| Health = 3&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Chronos]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Spiritbloom Gown&lt;br /&gt;
| images = Ut-SpiritbloomGown.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Crafted from the rarest blooms found deep in the thicket, this gown feels alive, bestowing wisdom and serenity upon its wearer.&lt;br /&gt;
| Speed = 16&lt;br /&gt;
| Vitality = 5&lt;br /&gt;
| Critical Chance = 15&lt;br /&gt;
| Ability = Adds a +1.45% multiplier to all off-hand ability damage.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Dreadwood Thicket]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Leggings=&lt;br /&gt;
{{#vardefine:itemtype|Magical Leggings}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Frost Leggings&lt;br /&gt;
| images = Ut-FrostLeggings.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = Raid leaders and private discords ruined it forever.&lt;br /&gt;
| Defense = 10&lt;br /&gt;
| Speed = 7&lt;br /&gt;
| Vitality = 4&lt;br /&gt;
| Ability = Inflicts slowness to enemies for 4s when hit.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Drop = [[Frozen Ruins]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Leggings Of Chronos&lt;br /&gt;
| images = Ut-LeggingsOfChronos.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = These leggings give the user immense power over everyone else in the realm.&lt;br /&gt;
| Defense = 7&lt;br /&gt;
| Attack = 13&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Chronos]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Omnipotent Leggings&lt;br /&gt;
| images = Ut-OmnipotentLeggings.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Whilst the true name of Omnipotent will forever be unknown. Some of its powers can be reflected on these leggings.&lt;br /&gt;
| Defense = 6&lt;br /&gt;
| Evasion = 5&lt;br /&gt;
| Critical Chance = 16&lt;br /&gt;
| Ability = Gain +10 critical damage when paired with Omnipotent Robe.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Omnipotent&#039;s Citadel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Leggings of False Glory&lt;br /&gt;
| images = Ut-LeggingsOfFalseGlory.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Wearing these, you feel electricity running through your veins, giving you enough energy to run for days.&lt;br /&gt;
| Attack = 8&lt;br /&gt;
| Speed = 7&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Vitality = 3&lt;br /&gt;
| Cooldown = 30s&lt;br /&gt;
| Ability = Activating offhand accumulates charge based on distance traveled. After 10s, detonates a lightning strike on the nearest enemy dealing 1.2 damage and healing 0.03 HP for each block traveled (Max 100 blocks).&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Neo Eden]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Shadow Silk&lt;br /&gt;
| images = Ut-ShadowSilk.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = This mystic fabric is rumoured to have been woven by the Fates themselves. Dressing oneself in this cloth will cast horrific silhouettes in their wake.&lt;br /&gt;
| Defense = 7&lt;br /&gt;
| Attack = 9&lt;br /&gt;
| Evasion = 5&lt;br /&gt;
| Critical Chance = 7&lt;br /&gt;
| Cooldown = 15s&lt;br /&gt;
| Ability = Crouching for 1s summons a voided beam that slams down in front of you.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Tenebris]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Boots=&lt;br /&gt;
{{#vardefine:itemtype|Magical Boots}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Flora Boots&lt;br /&gt;
| images = Ut-FloraBoots.png&lt;br /&gt;
| Irradiated = true&lt;br /&gt;
| Desc = A dusty pair of boots that make you feel slightly more lively.&lt;br /&gt;
| Defense = 9&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 9&lt;br /&gt;
| Drop = [[Secluded Woodland]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Star Striker&#039;s&lt;br /&gt;
| images = Ut-StarStriker&#039;s.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = USER ADVISORY: SYSTEM OVERRIDE REQUIRED. STEP FUNCTION MAY TRIGGER: STRIKE.STARFALL.&lt;br /&gt;
| Defense = 7&lt;br /&gt;
| Critical Chance = 5&lt;br /&gt;
| Vitality = 5&lt;br /&gt;
| Ability = Hitting enemies with a weapon rains down meteors dealing damage in a small area of effect.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Drop = [[Hellmesh]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Crystal Boots&lt;br /&gt;
| images = Ut-CrystalBoots.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = A light pair of boots that act as a spring when you walk. It may feel uncomfortable at first.&lt;br /&gt;
| Defense = 6&lt;br /&gt;
| Attack = 16&lt;br /&gt;
| Speed = 13&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Fungal Cavern]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Soulless Shoes&lt;br /&gt;
| images = Ut-SoullessShoes.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = For those who covet any form of power previously possessed by the reaper, don&#039;t let it control your soul.&lt;br /&gt;
| Defense = 9&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Vitality = 7&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Reaper]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Rueforge&lt;br /&gt;
| images = Ut-Rueforge.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Asmodeus chained Raph&#039;s mind, reducing the former hero to a beast of absolute carnage. But within his mental prison, Raph never gave up fighting.&lt;br /&gt;
| Attack = 16&lt;br /&gt;
| Speed = 10&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Critical Chance = 11&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Raphael&#039;s Castle]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Repentance&lt;br /&gt;
| images = Ut-Repentance.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = These boots, to be worn with pride... met only by regret.&lt;br /&gt;
| Speed = 14&lt;br /&gt;
| Critical Chance = 7&lt;br /&gt;
| Cooldown = 15s&lt;br /&gt;
| Ability = Mainhand damage marks the target. When the pentagram forms, offhand detonates the mark dealing damage in a 6 block radius. Siphons 66% of your current health if still within range.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Celestial&#039;s Province: Part 1|Deimos]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Template:Untiered/Magical/Armours&amp;diff=15179</id>
		<title>Template:Untiered/Magical/Armours</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Template:Untiered/Magical/Armours&amp;diff=15179"/>
		<updated>2026-07-06T22:02:53Z</updated>

		<summary type="html">&lt;p&gt;Xfd: stat chances&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sub Categories ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Helmets=&lt;br /&gt;
{{#vardefine:itemtype|Magical Helmet}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Hood Of Stealth&lt;br /&gt;
| images = Ut-HoodOfStealth.png&lt;br /&gt;
| Irradiated = true&lt;br /&gt;
| Desc = A powerful artifact used by mages of the past to traverse the desert undetected.&lt;br /&gt;
| Defense = 6&lt;br /&gt;
| Speed = 8&lt;br /&gt;
| Evasion = 3&lt;br /&gt;
| Cooldown = 30s&lt;br /&gt;
| Ability = Turns you invisible for 3s when dropping under 50% health.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 9&lt;br /&gt;
| Drop = [[Tomb Of Shadows]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Lunar Hood&lt;br /&gt;
| images = Ut-LunarHood.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = This ancient hood was donned by those who worshipped the lunar tides, drawing power from the moon.&lt;br /&gt;
| Attack = 8&lt;br /&gt;
| Speed = 7&lt;br /&gt;
| Health = 1&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Drop = [[Luna]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Hood Of The Cultist&lt;br /&gt;
| images = Ut-HoodOfTheCultist.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = A thin hood with a faded red lace worn for sacrificial ceremonies. It has an aura of evil around it.&lt;br /&gt;
| Defense = 6&lt;br /&gt;
| Evasion = 6&lt;br /&gt;
| Vitality = 6&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Cultist&#039;s Hideout]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Exoskeleton Hood&lt;br /&gt;
| images = Ut-ExoskeletonHood.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = A hood that has been crafted using the remains of Freddy&#039;s lifeless carcass. A part of him still lives through the proprietors being.&lt;br /&gt;
| Defense = 9&lt;br /&gt;
| Attack = 11&lt;br /&gt;
| Vitality = 4&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Freddy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Archon&#039;s Glare&lt;br /&gt;
| images = Ut-Archon&#039;sGlare.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Crafted from rare voided matter, this helmet conceals the wearer&#039;s identity, allowing manipulation of shadows and mastery over arcane arts.&lt;br /&gt;
| Defense = 9&lt;br /&gt;
| Attack = 17&lt;br /&gt;
| Speed = 10&lt;br /&gt;
| Critical Chance = 10&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Rustborn Kingdom: Part 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Angelic Mandorla&lt;br /&gt;
| images = Ut-AngelicMandorla.png&lt;br /&gt;
| Unholy = true&lt;br /&gt;
| Desc = Have I not commanded you? Be strong and courageous. Do not be afraid, do not be discouraged, for the Lord your God will be with you wherever you go.&lt;br /&gt;
| Defense = 20&lt;br /&gt;
| Attack = 20&lt;br /&gt;
| Speed = 13&lt;br /&gt;
| Health = 3&lt;br /&gt;
| Evasion = 7&lt;br /&gt;
| Critical Chance = 12&lt;br /&gt;
| Classes = Knight;Samurai;Assassin;Huntress;Arcanist;Necromancer&lt;br /&gt;
| TP = 14&lt;br /&gt;
| Drop = [[Dawn of Creation]] + Crafting&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Chestplates=&lt;br /&gt;
{{#vardefine:itemtype|Magical Chestplate}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Lizardskin Spellcoat&lt;br /&gt;
| images = Ut-LizardskinSpellcoat.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = The scales of Ashenclaw were sewn together to form this garment.&lt;br /&gt;
| Defense = 10&lt;br /&gt;
| Speed = 8&lt;br /&gt;
| Health = 1&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Drop = [[Kobold&#039;s Den]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Warden&#039;s Garment&lt;br /&gt;
| images = Ut-Warden&#039;sGarment.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Wear our battle standard with pride. As long as you remember us, we shall ward off the greatest of evils! - Phobos.&lt;br /&gt;
| Defense = 6&lt;br /&gt;
| Attack = 13&lt;br /&gt;
| Speed = 5&lt;br /&gt;
| Cooldown = 5s&lt;br /&gt;
| Ability = On ability use, shoot cog projectiles that bounce off walls and despawn after 30s.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Warden]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Omnipotent Robe&lt;br /&gt;
| images = Ut-OmnipotentRobe.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Whilst the true name of Omnipotent will forever be unknown. Some of its powers can be reflected on this robe.&lt;br /&gt;
| Defense = 6&lt;br /&gt;
| Evasion = 5&lt;br /&gt;
| Critical Chance = 16&lt;br /&gt;
| Ability = Gain +10 critical damage when paired with Omnipotent Leggings.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Omnipotent&#039;s Citadel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Robe Of Chronos&lt;br /&gt;
| images = Ut-RobeOfChronos.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Hidden by ancient wizards, this robe turns the user into a killing machine with no signs of remorse.&lt;br /&gt;
| Attack = 30&lt;br /&gt;
| Health = 3&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Chronos]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Spiritbloom Gown&lt;br /&gt;
| images = Ut-SpiritbloomGown.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Crafted from the rarest blooms found deep in the thicket, this gown feels alive, bestowing wisdom and serenity upon its wearer.&lt;br /&gt;
| Speed = 16&lt;br /&gt;
| Vitality = 5&lt;br /&gt;
| Critical Chance = 15&lt;br /&gt;
| Ability = Adds a +1.45% multiplier to all off-hand ability damage.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Dreadwood Thicket]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Leggings=&lt;br /&gt;
{{#vardefine:itemtype|Magical Leggings}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Frost Leggings&lt;br /&gt;
| images = Ut-FrostLeggings.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = Raid leaders and private discords ruined it forever.&lt;br /&gt;
| Defense = 10&lt;br /&gt;
| Speed = 7&lt;br /&gt;
| Vitality = 4&lt;br /&gt;
| Ability = Inflicts slowness to enemies for 4s when hit.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Drop = [[Frozen Ruins]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Leggings Of Chronos&lt;br /&gt;
| images = Ut-LeggingsOfChronos.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = These leggings give the user immense power over everyone else in the realm.&lt;br /&gt;
| Defense = 7&lt;br /&gt;
| Attack = 13&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Chronos]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Omnipotent Leggings&lt;br /&gt;
| images = Ut-OmnipotentLeggings.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Whilst the true name of Omnipotent will forever be unknown. Some of its powers can be reflected on these leggings.&lt;br /&gt;
| Defense = 6&lt;br /&gt;
| Evasion = 5&lt;br /&gt;
| Critical Chance = 16&lt;br /&gt;
| Ability = Gain +10 critical damage when paired with Omnipotent Robe.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Omnipotent&#039;s Citadel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Leggings of False Glory&lt;br /&gt;
| images = Ut-LeggingsOfFalseGlory.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Wearing these, you feel electricity running through your veins, giving you enough energy to run for days.&lt;br /&gt;
| Attack = 8&lt;br /&gt;
| Speed = 7&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Vitality = 3&lt;br /&gt;
| Cooldown = 30s&lt;br /&gt;
| Ability = Activating offhand accumulates charge based on distance traveled. After 10s, detonates a lightning strike on the nearest enemy dealing 1.2 damage and healing 0.03 HP for each block traveled (Max 100 blocks).&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Neo Eden]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Shadow Silk&lt;br /&gt;
| images = Ut-ShadowSilk.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = This mystic fabric is rumoured to have been woven by the Fates themselves. Dressing oneself in this cloth will cast horrific silhouettes in their wake.&lt;br /&gt;
| Defense = 7&lt;br /&gt;
| Attack = 9&lt;br /&gt;
| Evasion = 5&lt;br /&gt;
| Critical Chance = 7&lt;br /&gt;
| Cooldown = 15s&lt;br /&gt;
| Ability = Crouching for 1s summons a voided beam that slams down in front of you.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Tenebris]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Boots=&lt;br /&gt;
{{#vardefine:itemtype|Magical Boots}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Flora Boots&lt;br /&gt;
| images = Ut-FloraBoots.png&lt;br /&gt;
| Irradiated = true&lt;br /&gt;
| Desc = A dusty pair of boots that make you feel slightly more lively.&lt;br /&gt;
| Defense = 9&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 9&lt;br /&gt;
| Drop = [[Secluded Woodland]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Star Striker&#039;s&lt;br /&gt;
| images = Ut-StarStriker&#039;s.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = USER ADVISORY: SYSTEM OVERRIDE REQUIRED. STEP FUNCTION MAY TRIGGER: STRIKE.STARFALL.&lt;br /&gt;
| Defense = 7&lt;br /&gt;
| Critical Chance = 5&lt;br /&gt;
| Vitality = 5&lt;br /&gt;
| Ability = Hitting enemies with a weapon rains down meteors dealing damage in a small area of effect.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Drop = [[Hellmesh]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Crystal Boots&lt;br /&gt;
| images = Ut-CrystalBoots.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = A light pair of boots that act as a spring when you walk. It may feel uncomfortable at first.&lt;br /&gt;
| Defense = 6&lt;br /&gt;
| Attack = 16&lt;br /&gt;
| Speed = 13&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Fungal Cavern]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Soulless Shoes&lt;br /&gt;
| images = Ut-SoullessShoes.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = For those who covet any form of power previously possessed by the reaper, don&#039;t let it control your soul.&lt;br /&gt;
| Defense = 9&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Vitality = 7&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Reaper]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Rueforge&lt;br /&gt;
| images = Ut-Rueforge.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Asmodeus chained Raph&#039;s mind, reducing the former hero to a beast of absolute carnage. But within his mental prison, Raph never gave up fighting.&lt;br /&gt;
| Attack = 16&lt;br /&gt;
| Speed = 10&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Critical Chance = 11&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Raphael&#039;s Castle]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Repentance&lt;br /&gt;
| images = Ut-Repentance.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = These boots, to be worn with pride... met only by regret.&lt;br /&gt;
| Defense = -6&lt;br /&gt;
| Evasion = -6&lt;br /&gt;
| Vitality = -6&lt;br /&gt;
| Cooldown = 15s&lt;br /&gt;
| Ability = Mainhand damage marks the target. When the pentagram forms, offhand detonates the mark dealing damage in a 6 block radius. Siphons 66% of your current health if still within range.&lt;br /&gt;
| Classes = Arcanist;Necromancer&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Celestial&#039;s Province: Part 1|Deimos]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Dawn_of_Creation&amp;diff=15164</id>
		<title>Dawn of Creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Dawn_of_Creation&amp;diff=15164"/>
		<updated>2026-07-04T16:49:11Z</updated>

		<summary type="html">&lt;p&gt;Xfd: drop chances&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-page&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = True Ophan;The Forsaken Observer&lt;br /&gt;
| image = Boss-3DTrueOphan.png;Bossbar-TrueOphan&lt;br /&gt;
| Health = 28600&lt;br /&gt;
| Fame = 6666&lt;br /&gt;
| Glory = 6666&lt;br /&gt;
| Tiered = 11&lt;br /&gt;
| Companion = Pets;Lumine;Pet-2DLumine.png;0.2,&lt;br /&gt;
Mounts;Astralflare;Mount-2DAstralflare.png;0.2&lt;br /&gt;
| Unholy = Loot;Pendant Of Sin;Item-PendantOfSin.gif;0.6&lt;br /&gt;
| Bloodshot = Weapons;Valerion&#039;s Bane;Ut-Valerion&#039;sBane.png;0.6,&lt;br /&gt;
Weapons;Valerion&#039;s Poniard;Ut-Valerion&#039;sPoniard.png;0.6,&lt;br /&gt;
Armours;Custodian&#039;s Visor;Ut-Custodian&#039;sVisor.png;0.6,&lt;br /&gt;
Weapons;Nebula&#039;s Battleaxe;Ut-Nebula&#039;sBattleaxe.png;0.6,&lt;br /&gt;
Weapons;Dusk Weaver;Ut-DuskWeaver.png;0.6,&lt;br /&gt;
Armours;Archon&#039;s Glare;Ut-Archon&#039;sGlare.png;0.6,&lt;br /&gt;
Weapons;Final Destination;Ut-FinalDestination.png;0.6,&lt;br /&gt;
Weapons;Oracle&#039;s End;Ut-Oracle&#039;sEnd.png;0.6,&lt;br /&gt;
Armours;Crown Of Ethereal Radiance;Ut-CrownOfEtherealRadiance.png;0.6&lt;br /&gt;
| Frag = Bloodshot;150&lt;br /&gt;
| Required = 68&lt;br /&gt;
| Solo = 76&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Dawn of Creation&#039;&#039;&#039; is a 68 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]], ruled by &#039;&#039;&#039;True Ophan, the Forsaken Observer&#039;&#039;&#039;. [PROJECT: LABYRINTH], now commencing...  They&#039;ve seen your actions. Prepare for a storm. Stay on Guard. Ezekiel isn&#039;t known to lose focus. Good luck. -D&lt;br /&gt;
&lt;br /&gt;
This dungeon is accessed by defeating [[Rustborn Kingdom: Part 3|Ophanim]] and then using a Sigil of Eternal Light, obtained from being the highest damager of [[Raphael]] in [[Raphael&#039;s Chamber]], on the locked gate.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
== Boss Behaviour == &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Set 1, Attack 1: Walls)&#039;&#039;&#039; | True Ophan&#039;s eyeball will lie down in the middle of the arena and summon walls that enclose within the player. Within the walls is a randomized gap that the player will need to go through to avoid taking damage. After the first wall returns to True Ophan, a particle sector will be shown which indicates the next safezone, and new walls will be summoned outward from True Ophan. This is repeated multiple times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 1, Attack 2: Eyeballs)&#039;&#039;&#039; | True Ophan will teleport to the middle of the arena and summon two rings of arrows which increase &amp;amp; decrease in diameter as the fight goes on that the player will need to stay in between of. In addition, eyeballs will travel towards True Ophan from the outskirts of the arena which damage the player on contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 2, Attack 1: Wheel)&#039;&#039;&#039; | True Ophan begins to roll toward a random point around the arena and bouncing off of the walls. Upon striking a wall, True Ophan shoots out a flurry of chevrons along with lines of black shots on each collision. Following the lines of black shots is another wave of chevrons. This is repeated multiple times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 2, Attack 2: America)&#039;&#039;&#039; | True Ophan teleports to the targeted player then unleashes two types of projectiles; the first being alternating waves of black and white shots that rotate clockwise and counterclockwise respectively, and the second being smaller black projectiles which are released in all directions. Upon reaching the end of their trajectory, these shots will slowly travel back towards True Ophan&#039;s previous location. True Ophan will repeat this four times, each time decreasing the amount of shots that are released, starting off with five shots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 85% (Phase 1)&#039;&#039;&#039; | True Ophan teleports to a random corner of the arena and four circles rotate around him; the smaller shooting eyes in all directions, and the larger shooting chevrons in all directions. True Ophan then teleports to another random corner in the arena every few seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85% to 60% (Phase 2)&#039;&#039;&#039; | True Ophan begins with Set 1, Attack 1 and then cycles through the attacks of Set 1 listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;60% to 40% (Phase 3: Clock)&#039;&#039;&#039; | True Ophan will teleport to the center of the map and transform into a gray colored clock. He will then shoot eyes in a spiral, followed by a flurry of shots, followed by a second spiral. Upon the clock striking midnight, the shots will freeze before returning to True Ophan at high speed. It is recommended to look back during the return in order to see the shots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;40% to 15% (Phase 4)&#039;&#039;&#039; | True Ophan cycles through the attacks of Set 2 listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15% to 0% (Phase 5: Grid)&#039;&#039;&#039; | True Ophan will teleport all players into a black box surrounded with blinking eyes and spawn a rotating big beam that covers the entire arena which kills the player on contact. True Ophan then summons a small grid and large grid; upon the gridlines turning red, they deal a huge amount of DPS. The larger gridlines deal an even higher amount of DPS, as well as stun the player. Throughout this, a smaller beam rotates faster than the big beam which the player must jump over. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
== Lore == &lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
{{DLog||Ezekiel| The clock&#039;s steady ticking has halted, yet the forsaken Observer cannot pierce the silence. It&#039;s clever. Where better to trap an angel that can reverse time than at the very beginning. I cannot bare to see them suffer a second longer. Let them escape their labyrinth. Lest their essence shatter beyond comprehension, they shall be terminated and born anew.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Boss &amp;amp; Dungeon Dialogue&lt;br /&gt;
|img=&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || [True Ophan] &amp;quot;Who goes there- *gasp* Azrael… How…&amp;quot; &amp;lt;br /&amp;gt;[True Ophan] &amp;quot;Ha…HAHAHAHAHAHAHA&amp;quot; &amp;lt;br /&amp;gt;[True Ophan] &amp;quot;You dare strike against the Golden?!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 1 End || [True Ophan] &amp;quot;Your existence is unfamiliar. A glitch to even Celestials. But I know what you are…OUTSIDER.&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Phase 2 End || [True Ophan] &amp;quot;And I&#039;ve sensed your spirit fading over and OVER.&amp;quot; &amp;lt;br /&amp;gt;[True Ophan] &amp;quot;I WILL AVENGE MY SIBLING.&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Phase 3 End || [True Ophan] &amp;quot;Zarithal may not see you. But I see your sanctuary out there. Hehe, struck gold, Didn&#039;t I?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 4 End || [True Ophan] &amp;quot;YOU CANNOT FATHOM WHAT I’VE SEEN.&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| 10% Boss HP || [True Ophan] &amp;quot;I&#039;VE SEEN HEAVEN&#039;S RISE. THE TRUE GOD&#039;S FALL.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 5% Boss HP || [True Ophan] &amp;quot;AND EVEN AFTER THAT, I CAN…still…&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Boss Death || [True Ophan] &amp;quot;Samael…I failed…I couldn’t even avenge Azrael…&amp;quot; &amp;lt;br /&amp;gt;[D...] &amp;quot;Rest Ezekiel.&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Template:Untiered/Heavy/Armours&amp;diff=15134</id>
		<title>Template:Untiered/Heavy/Armours</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Template:Untiered/Heavy/Armours&amp;diff=15134"/>
		<updated>2026-06-28T14:06:00Z</updated>

		<summary type="html">&lt;p&gt;Xfd: stat changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sub Categories ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Helmets =&lt;br /&gt;
{{#vardefine:itemtype|Heavy Helmet}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Corvack&#039;s Mask&lt;br /&gt;
| images = Ut-Corvack&#039;sMask.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = This mask proves that the corvids are hiding behind costumes.&lt;br /&gt;
| Defense = 10&lt;br /&gt;
| Attack = 8&lt;br /&gt;
| Speed = 4&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Corvus Crypt]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Warden&#039;s Faceguard&lt;br /&gt;
| images = Ut-Warden&#039;sFaceguard.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = You can feel that this visage has never been worn by anyone before yet Warden has been seen wearing it countless times.&lt;br /&gt;
| Defense = 8&lt;br /&gt;
| Attack = 8&lt;br /&gt;
| Evasion = 4&lt;br /&gt;
| Ability = &#039;&#039;&#039;Synergy:&#039;&#039;&#039; When paired with Heraldic Heelguards, you gain +3 Vitality upon getting hit, stacking up to 3 times. Lose Vitality gained after not taking damage for 8s.&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Warden]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Crown of Ethereal Radiance&lt;br /&gt;
| images = Ut-CrownOfEtherealRadiance.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Forged in celestial crucibles, this divine crown channels Ophanim&#039;s essence. Its wearers fate is entwined with the cosmic struggles between light and shadow.&lt;br /&gt;
| Defense = 16&lt;br /&gt;
| Attack = 8&lt;br /&gt;
| Critical Chance = 9&lt;br /&gt;
| Health = 2&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Rustborn Kingdom: Part 3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Angelic Mandorla&lt;br /&gt;
| images = Ut-AngelicMandorla.png&lt;br /&gt;
| Unholy = true&lt;br /&gt;
| Desc = Have I not commanded you? Be strong and courageous. Do not be afraid, do not be discouraged, for the Lord your God will be with you wherever you go.&lt;br /&gt;
| Defense = 16&lt;br /&gt;
| Attack = 17&lt;br /&gt;
| Speed = 11&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Evasion = 5&lt;br /&gt;
| Critical Chance = 10&lt;br /&gt;
| TP = 14&lt;br /&gt;
| Classes = Knight;Samurai;Assassin;Huntress;Arcanist;Necromancer&lt;br /&gt;
| Drop = [[Dawn of Creation]] + Crafting&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Chestplates =&lt;br /&gt;
{{#vardefine:itemtype|Heavy Chestplate}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Diver&#039;s Plating&lt;br /&gt;
| images = Ut-Diver&#039;sPlating.png&lt;br /&gt;
| Irradiated = true&lt;br /&gt;
| Desc = I don&#039;t like the beach. The sand is coarse and rough and irritating and it gets everywhere.&lt;br /&gt;
| Health = 4&lt;br /&gt;
| Cooldown = 10s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Ability:&#039;&#039;&#039; Gain +10 Critical Damage for 5s on ability use.&lt;br /&gt;
| TP = 9&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Brakk]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Chestplate of Torment&lt;br /&gt;
| images = Ut-ChestplateOfTorment.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = A chestplate that manifests the target&#039;s entire lifetime&#039;s worth of torment onto themselves.&lt;br /&gt;
| Defense = 11&lt;br /&gt;
| Attack = 6&lt;br /&gt;
| Health = 1&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Depths Of Purgatory]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Phoenix Plate&lt;br /&gt;
| images = Ut-PhoenixPlate.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = A fine sheet of void matter charged with energy that powers Shadowflare. What it lacks in physical durability, it makes up with a life-breathing aura.&lt;br /&gt;
| Defense = 11&lt;br /&gt;
| Health = 4&lt;br /&gt;
| Vitality = 4&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[The Aviary]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Chrysalis of Light&lt;br /&gt;
| images = Ut-ChrysalisOfLight.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Welded with fragments of Valerion&#039;s armour. The guardians that donned this plating shined bright through the darkest ages.&lt;br /&gt;
| Speed = 8&lt;br /&gt;
| Evasion = 7&lt;br /&gt;
| Critical Chance = 17&lt;br /&gt;
| Cooldown = 40s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Ability:&#039;&#039;&#039; When hit below 60% health, you heal yourself 4 HP and increase attack of all players by 15 in a 5 block radius for 8s.&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Rustborn Kingdom: Part 1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Wrathguard&lt;br /&gt;
| images = Ut-Wrathguard.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = During the peak of battle, Raph took Loa&#039;s third arm ensuring he&amp;lt;nowiki&amp;gt;;&amp;lt;/nowiki&amp;gt; had strength to hide but never enough to create again. It is said two guardians perished that day.&lt;br /&gt;
| Defense = 13&lt;br /&gt;
| Attack = 12&lt;br /&gt;
| Evasion = 4&lt;br /&gt;
| Critical Chance = 6&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Raphael&#039;s Castle]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Leggings =&lt;br /&gt;
{{#vardefine:itemtype|Heavy Leggings}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Drayruk&#039;s Battle Greaves&lt;br /&gt;
| images = Ut-Drayruk&#039;sBattleGreaves.png&lt;br /&gt;
| Irradiated = true&lt;br /&gt;
| Desc = Drayruk would occasionally wear these special greaves when preparing for the annual goblin war.&lt;br /&gt;
| Defense = 8&lt;br /&gt;
| Attack = 5&lt;br /&gt;
| Speed = 5&lt;br /&gt;
| TP = 9&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Goblin Lair]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Spiker&#039;s Greaves&lt;br /&gt;
| images = Ut-Spiker&#039;sGreaves.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = A pair of spiky greaves that hum a ghastly sound.&lt;br /&gt;
| Defense = 11&lt;br /&gt;
| Critical Chance = 3&lt;br /&gt;
| Cooldown = 12s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Ability:&#039;&#039;&#039; Crouching for 1s will spawn 3 eclipsouls around you that deal 4 damage to the nearest enemy up to 4 times before despawning.&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Gravesbane]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Greaves of the Juggernaut&lt;br /&gt;
| images = Ut-GreavesOfTheJuggernaut.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Made from a very rough material that is used to provide insane levels of survivability.&lt;br /&gt;
| Defense = 23&lt;br /&gt;
| Speed = -6&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Cooldown = 20s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Ability:&#039;&#039;&#039; Gain +25 Vitality for 5s when you crouch for 2s.&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Tidol]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Greatwood Greaves&lt;br /&gt;
| images = Ut-GreatwoodGreaves.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = These stiff leggings provide even more protection to match their bulky style. It&#039;d take more than an axe to pierce these leggings.&lt;br /&gt;
| Defense = 9&lt;br /&gt;
| Attack = 6&lt;br /&gt;
| Vitality = 5&lt;br /&gt;
| Health = 2&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Illarius&#039; Hideout]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Phantasmic Greaves&lt;br /&gt;
| images = Ut-PhantasmicGreaves.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = A pair of greaves that were once vitalised by a phantom&#039;s life force will not treat decrepit wearers kindly if equal energy isn&#039;t provided.&lt;br /&gt;
| Defense = 12&lt;br /&gt;
| Attack = 9&lt;br /&gt;
| Speed = 13&lt;br /&gt;
| Critical Chance = 8&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Defender]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Boots =&lt;br /&gt;
{{#vardefine:itemtype|Heavy Boots}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Lightning Sabatons&lt;br /&gt;
| images = Ut-LightningSabatons.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = Allows the user to run incredibly fast.&lt;br /&gt;
| Speed = 12&lt;br /&gt;
| Evasion = 5&lt;br /&gt;
| Ability = &#039;&#039;&#039;Passive:&#039;&#039;&#039; Gain +0.5 speed for every 0.2s you are moving (Max 24). Lose the additional speed after not sprinting for 1.5s.&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Treasure Cave]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Chronos Sabatons&lt;br /&gt;
| images = Ut-ChronosSabatons.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = A prized possession that Chronos kept as as a memory of Raph before turning into a power hungry monster.&lt;br /&gt;
| Defense = 12&lt;br /&gt;
| Critical Chance = 7&lt;br /&gt;
| Health = 2&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Chronos]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Heraldic Heelguards&lt;br /&gt;
| images = Ut-HeraldicHeelguards.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = A spiky and worn pair of sabatons. They cannot be used without dulling down the spikes on the inside.&lt;br /&gt;
| Defense = 12&lt;br /&gt;
| Attack = 10&lt;br /&gt;
| Critical Chance = 8&lt;br /&gt;
| Cooldown = 1s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Synergy:&#039;&#039;&#039; When paired with Warden&#039;s Faceguard, you gain +4 Speed when you hit an enemy, stacking up to 3 times. Lose speed gained after not hitting an enemy for 5s.&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Herald]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Decaying Sollerets&lt;br /&gt;
| images = Ut-DecayingSollerets.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Yet another withering reminder of the countless attempts at freeing these corrupted creatures.&lt;br /&gt;
| Attack = 10&lt;br /&gt;
| Health = 2&lt;br /&gt;
| Evasion = 5&lt;br /&gt;
| Cooldown = 10s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Ability:&#039;&#039;&#039; Your main attack will inflict a withering effect that deals 4 damage per second for 10s.&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Dreadwood Thicket]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Dauntless Inferno&lt;br /&gt;
| images = Ut-DauntlessInferno.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = Equipping this piece of gear strangely gives you the confidence for anything, no matter how spicy the situation may get.&lt;br /&gt;
| Defense = 8&lt;br /&gt;
| Attack = &lt;br /&gt;
| Speed = 7&lt;br /&gt;
| Cooldown = 15s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Ability:&#039;&#039;&#039; Upon ability use, your next attack will mark the enemy. Summoning hammers to strike the enemy. Afterwards, a giant hammer spawns dealing 6.25x damage in a 4 block radius.&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Neo Eden]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Timelost Sabatons&lt;br /&gt;
| images = Ut-TimelostSabatons.png&lt;br /&gt;
| Voidbound = true&lt;br /&gt;
| Desc = Boots drenched in the void&#039;s silence, holding fragments of its eternal gaze.&lt;br /&gt;
| Defense = 18&lt;br /&gt;
| Vitality = 5&lt;br /&gt;
| Critical Chance = 10&lt;br /&gt;
| Health = 4&lt;br /&gt;
| Cooldown = 30s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Passive:&#039;&#039;&#039; Taking damage spawns a flask orb randomly around you. The orb can be picked up by anyone.&lt;br /&gt;
| TP = 14&lt;br /&gt;
| Classes = Knight;Samurai&lt;br /&gt;
| Drop = [[Tenebris]] + Crafting&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Template:Shields/Abilities&amp;diff=15133</id>
		<title>Template:Shields/Abilities</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Template:Shields/Abilities&amp;diff=15133"/>
		<updated>2026-06-28T14:02:11Z</updated>

		<summary type="html">&lt;p&gt;Xfd: stat changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sub Categories ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Tiered =&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Starter Shield&lt;br /&gt;
| images = T1Shield.png&lt;br /&gt;
| T1 = true&lt;br /&gt;
| Desc = A simple shield made out of spruce wood.&lt;br /&gt;
| Damage = 9&lt;br /&gt;
| Range = 5&lt;br /&gt;
| Shots = 4&lt;br /&gt;
| Velocity = 10&lt;br /&gt;
| Pierces = Yes&lt;br /&gt;
| Cooldown = 15s&lt;br /&gt;
| Ability = Shoots a barrage of projectiles and grants +10 defense for 3s.&lt;br /&gt;
| TP = 1&lt;br /&gt;
| Classes = Knight&lt;br /&gt;
| Drop = Peasant Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Cobble Shield&lt;br /&gt;
| images = T2Shield.png&lt;br /&gt;
| T2 = true&lt;br /&gt;
| Desc = A shield that has been modified by using cobblestone as its base.&lt;br /&gt;
| Damage = 9&lt;br /&gt;
| Range = 5&lt;br /&gt;
| Shots = 4&lt;br /&gt;
| Velocity = 10&lt;br /&gt;
| Pierces = Yes&lt;br /&gt;
| Cooldown = 14s&lt;br /&gt;
| Ability = Shoots a barrage of projectiles and grants +10 defense for 3s.&lt;br /&gt;
| TP = 2&lt;br /&gt;
| Classes = Knight&lt;br /&gt;
| Drop = Peasant Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Adventurer&#039;s Shield&lt;br /&gt;
| images = T3Shield.png&lt;br /&gt;
| T3 = true&lt;br /&gt;
| Desc = The go-to shield for any new adventurer wanting to face some stronger monsters of the realm.&lt;br /&gt;
| Damage = 12&lt;br /&gt;
| Range = 5&lt;br /&gt;
| Shots = 4&lt;br /&gt;
| Velocity = 10&lt;br /&gt;
| Pierces = Yes&lt;br /&gt;
| Cooldown = 14s&lt;br /&gt;
| Ability = Shoots a barrage of projectiles and grants +10 defense for 3s.&lt;br /&gt;
| TP = 3&lt;br /&gt;
| Classes = Knight&lt;br /&gt;
| Drop = Peasant Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Quartz Shield&lt;br /&gt;
| images = T4Shield.png&lt;br /&gt;
| T4 = true&lt;br /&gt;
| Desc = This prestigious shield will not falter in battle. It is made from a prestigious ore found in the underworld.&lt;br /&gt;
| Damage = 12&lt;br /&gt;
| Range = 5&lt;br /&gt;
| Shots = 4&lt;br /&gt;
| Velocity = 10&lt;br /&gt;
| Pierces = Yes&lt;br /&gt;
| Cooldown = 14s&lt;br /&gt;
| Ability = Shoots a barrage of projectiles and grants +15 defense for 4s.&lt;br /&gt;
| TP = 4&lt;br /&gt;
| Classes = Knight&lt;br /&gt;
| Drop = Peasant Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Golden Shield&lt;br /&gt;
| images = T5Shield.png&lt;br /&gt;
| T5 = true&lt;br /&gt;
| Desc = Made out of pure gold, this shield has been worn down by previous use in old wars.&lt;br /&gt;
| Damage = 15&lt;br /&gt;
| Range = 5&lt;br /&gt;
| Shots = 4&lt;br /&gt;
| Velocity = 10&lt;br /&gt;
| Pierces = Yes&lt;br /&gt;
| Cooldown = 14s&lt;br /&gt;
| Ability = Shoots a barrage of projectiles and grants +15 defense for 4s.&lt;br /&gt;
| TP = 5&lt;br /&gt;
| Classes = Knight&lt;br /&gt;
| Drop = Adventurer Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Mythril Shield&lt;br /&gt;
| images = T6Shield.png&lt;br /&gt;
| T6 = true&lt;br /&gt;
| Desc = No matter how much this shield is used, it always keeps its distinct glow.&lt;br /&gt;
| Damage = 15&lt;br /&gt;
| Range = 5&lt;br /&gt;
| Shots = 4&lt;br /&gt;
| Velocity = 10&lt;br /&gt;
| Pierces = Yes&lt;br /&gt;
| Cooldown = 13s&lt;br /&gt;
| Ability = Shoots a barrage of projectiles and grants +15 defense for 4s.&lt;br /&gt;
| TP = 6&lt;br /&gt;
| Classes = Knight&lt;br /&gt;
| Drop = Adventurer Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Cloud Imbued Shield&lt;br /&gt;
| images = T7Shield.png&lt;br /&gt;
| T7 = true&lt;br /&gt;
| Desc = This metallic shield will protect its host from the strongest of.&lt;br /&gt;
| Damage = 18&lt;br /&gt;
| Range = 5&lt;br /&gt;
| Shots = 4&lt;br /&gt;
| Velocity = 10&lt;br /&gt;
| Pierces = Yes&lt;br /&gt;
| Cooldown = 13s&lt;br /&gt;
| Ability = Shoots a barrage of projectiles and grants +15 defense for 4s.&lt;br /&gt;
| TP = 7&lt;br /&gt;
| Classes = Knight&lt;br /&gt;
| Drop = Adventurer Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Overgrown Shield&lt;br /&gt;
| images = T8Shield.png&lt;br /&gt;
| T8 = true&lt;br /&gt;
| Desc = A line of long lost shields known as such were used by ancient soldiers to fend off the evil that eventually brought demise onto the realm.&lt;br /&gt;
| Damage = 18&lt;br /&gt;
| Range = 5&lt;br /&gt;
| Shots = 4&lt;br /&gt;
| Velocity = 10&lt;br /&gt;
| Pierces = Yes&lt;br /&gt;
| Cooldown = 13s&lt;br /&gt;
| Ability = Shoots a barrage of projectiles and grants +25 defense for 5s.&lt;br /&gt;
| TP = 8&lt;br /&gt;
| Classes = Knight&lt;br /&gt;
| Drop = Hero Bag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Untiered =&lt;br /&gt;
{{#vardefine:itemtype|Shield}}&lt;br /&gt;
&amp;lt;div class = &amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Shield of Glacial Reflection&lt;br /&gt;
| images = Ut-ShieldOfGlacialReflection.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = This shield reflects attempts of attackers wrong doing amongst themselves. You will be feared when wielding it.&lt;br /&gt;
| Damage = 22&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Cooldown = 8s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Passive:&#039;&#039;&#039; Deals damage to the nearest enemy when damaged by an enemy. &#039;&#039;&#039;Ability:&#039;&#039;&#039; On use, increase damage by 1.75x and gain 12 defense for 5s.&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Classes = Knight&lt;br /&gt;
| Drop = [[Frozen Ruins]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Shield of Ogmur&lt;br /&gt;
| images = Ut-ShieldOfOgmur.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = This shield produces ludicrous amounts of damage at the price of any defensive abilities, it still remains powerful in the hands of the right knight.&lt;br /&gt;
| Damage = 23.75&lt;br /&gt;
| Range = 7&lt;br /&gt;
| Shots = 5&lt;br /&gt;
| Velocity = 10&lt;br /&gt;
| Pierces = Yes&lt;br /&gt;
| Cooldown = 10s&lt;br /&gt;
| Ability = Shoots a barrage of projectiles.&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Knight&lt;br /&gt;
| Drop = [[Lotil]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Crystal Shield&lt;br /&gt;
| images = Ut-CrystalShield.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = The worm mother used this shield to remain invulnerable. To a normal mortal, this shield provides god-like power.&lt;br /&gt;
| Cooldown = 15s&lt;br /&gt;
| Ability = Grants -40 speed for 5s and invincibility for 3s.&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Knight&lt;br /&gt;
| Drop = [[Fungal Cavern]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Cogwheel Shield&lt;br /&gt;
| images = Ut-CogwheelShield.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = Stolen piece of the machine. Extremely durable.&lt;br /&gt;
| Damage = 42&lt;br /&gt;
| Range = 6&lt;br /&gt;
| Shots = 3&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 12s&lt;br /&gt;
| Ability = Shoots a barrage of projectiles that summon a cog under the enemy for 6s. If you are within its 7 block radius, it grants +8 vitality.&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Classes = Knight&lt;br /&gt;
| Drop = [[Cog Sentinel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Oceanic Torrent&lt;br /&gt;
| images = Ut-OceanicTorrent.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = It hums with tidal power, its surface echoing the wrath and resilience of the open ocean.&lt;br /&gt;
| Damage = 5.5&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Shots = 10&lt;br /&gt;
| Velocity = 15&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 12s&lt;br /&gt;
| Ability = Fires a school of fish. On hit they deal damage and jump from beneath the enemy dealing 4.8 damage in a small AoE, then land dealing 4.8 damage in a small AoE or healing you for 0.4 health if you are under 66% health.&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Classes = Knight&lt;br /&gt;
| Drop = [[Corsair&#039;s Conductorium]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Shrouded Shield&lt;br /&gt;
| images = Ut-ShroudedShield.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = The defender of the province used this ancient relic to guarantee protection for the celestials.&lt;br /&gt;
| Damage = 6.5&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Pierces = Yes&lt;br /&gt;
| Cooldown = 10s&lt;br /&gt;
| Ability = &#039;&#039;&#039;Passive:&#039;&#039;&#039; Summons 4 rotating shields that deal contact damage. &#039;&#039;&#039;Ability:&#039;&#039;&#039; On use, throws your shields, they&#039;ll slow down and linger for 10s, each dealing 0.7 damage every 0.25s.&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Classes = Knight&lt;br /&gt;
| Drop = [[Defender]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Template:Daggers/Weapons&amp;diff=15132</id>
		<title>Template:Daggers/Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Template:Daggers/Weapons&amp;diff=15132"/>
		<updated>2026-06-28T14:00:28Z</updated>

		<summary type="html">&lt;p&gt;Xfd: stat changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sub Categories==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Tiered=&lt;br /&gt;
&amp;lt;div class=&amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Starter Dagger&lt;br /&gt;
| images = T1Dagger.png&lt;br /&gt;
| T1 = true&lt;br /&gt;
| Desc = This dagger is the start of the journey for many thieves.&lt;br /&gt;
| Damage = 3.75&lt;br /&gt;
| Range = 9&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 30&lt;br /&gt;
| Pierce = No&lt;br /&gt;
| Cooldown = 0.6s&lt;br /&gt;
| TP = 1&lt;br /&gt;
| Drop = Peasant Bag&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Silver Dagger&lt;br /&gt;
| images = T2Dagger.png&lt;br /&gt;
| T2 = true&lt;br /&gt;
| Desc = This dagger&#039;s blade is made out of a sharp piece of silver.&lt;br /&gt;
| Damage = 4.5&lt;br /&gt;
| Range = 9&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 30&lt;br /&gt;
| Pierce = No&lt;br /&gt;
| Cooldown = 0.6s&lt;br /&gt;
| TP = 2&lt;br /&gt;
| Drop = Peasant Bag&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Ruby Dagger&lt;br /&gt;
| images = T3Dagger.png&lt;br /&gt;
| T3 = true&lt;br /&gt;
| Desc = This dagger&#039;s blade is made out of one of the finest pieces of ruby.&lt;br /&gt;
| Damage = 5.25&lt;br /&gt;
| Range = 9&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 30&lt;br /&gt;
| Pierce = No&lt;br /&gt;
| Cooldown = 0.6s&lt;br /&gt;
| TP = 3&lt;br /&gt;
| Drop = Peasant Bag&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Topaz Dagger&lt;br /&gt;
| images = T4Dagger.png&lt;br /&gt;
| T4 = true&lt;br /&gt;
| Desc = This dagger&#039;s blade contains one of the rarest pieces of topaz.&lt;br /&gt;
| Damage = 6.75&lt;br /&gt;
| Range = 9&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 30&lt;br /&gt;
| Pierce = No&lt;br /&gt;
| Cooldown = 0.6s&lt;br /&gt;
| TP = 4&lt;br /&gt;
| Drop = Peasant Bag&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Obsidian Dagger&lt;br /&gt;
| images = T5Dagger.png&lt;br /&gt;
| T5 = true&lt;br /&gt;
| Desc = This dagger is made out of one of the most blast proof materials in the whole realm.&lt;br /&gt;
| Damage = 8&lt;br /&gt;
| Range = 9&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 30&lt;br /&gt;
| Pierce = No&lt;br /&gt;
| Cooldown = 0.6s&lt;br /&gt;
| TP = 5&lt;br /&gt;
| Drop = Adventurer Bag&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Amethyst Dagger&lt;br /&gt;
| images = T6Dagger.png&lt;br /&gt;
| T6 = true&lt;br /&gt;
| Desc = This dagger has been carved to perfection by ancient spirits lurking the realms.&lt;br /&gt;
| Damage = 9.75&lt;br /&gt;
| Range = 9&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 30&lt;br /&gt;
| Pierce = No&lt;br /&gt;
| Cooldown = 0.6s&lt;br /&gt;
| TP = 6&lt;br /&gt;
| Drop = Adventurer Bag&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Emerald Dagger&lt;br /&gt;
| images = T7Dagger.png&lt;br /&gt;
| T7 = true&lt;br /&gt;
| Desc = This dagger spreads its bright hue everywhere when used.&lt;br /&gt;
| Damage = 11&lt;br /&gt;
| Range = 9&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 30&lt;br /&gt;
| Pierce = No&lt;br /&gt;
| Cooldown = 0.6s&lt;br /&gt;
| TP = 7&lt;br /&gt;
| Drop = Adventurer Bag&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Dagger of Lost Souls&lt;br /&gt;
| images = T8Dagger.png&lt;br /&gt;
| T8 = true&lt;br /&gt;
| Desc = Every being that has been slain by this dagger is trapped within it for eternity.&lt;br /&gt;
| Damage = 12&lt;br /&gt;
| Range = 9&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 30&lt;br /&gt;
| Pierce = No&lt;br /&gt;
| Cooldown = 0.6s&lt;br /&gt;
| TP = 8&lt;br /&gt;
| Drop = Hero Bag&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Untiered=&lt;br /&gt;
{{#vardefine:itemtype|Dagger}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;display-items&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Cross Grass Dagger&lt;br /&gt;
| images = Ut-CrossGrassDagger.png&lt;br /&gt;
| Irradiated = true&lt;br /&gt;
| Desc = A dagger with an impossibly sharp edge. It slashes like no other.&lt;br /&gt;
| Damage = 9.5&lt;br /&gt;
| Range = 6&lt;br /&gt;
| Shots = 2&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Pierce = No&lt;br /&gt;
| Cooldown = 0.8s&lt;br /&gt;
| TP = 9&lt;br /&gt;
| Drop = [[Secluded Woodland]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Gravedigger&#039;s Shovel&lt;br /&gt;
| images = Ut-Gravedigger&#039;sShovel.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = Despite looking like an ordinary shovel, it is not, in fact it contains the limitless power of thousands of souls&lt;br /&gt;
| Damage = 18.5&lt;br /&gt;
| Range = 7.5&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Pierce = No&lt;br /&gt;
| Cooldown = 0.8s&lt;br /&gt;
| Ability = When hitting a mob, a mark spawns beneath them. After the mob has been hit 3 times, the mark explodes, dealing 9.3 damage in a 4 block AoE.&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Drop = [[Gravesbane]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Demonic Dagger&lt;br /&gt;
| images = Ut-DemonicDagger.png&lt;br /&gt;
| Gilded = true&lt;br /&gt;
| Desc = A crack in this dagger&#039;s frame has made it impossible to focus all its power in one hit.&lt;br /&gt;
| Damage = 4.5&lt;br /&gt;
| Range = 6&lt;br /&gt;
| Shots = 4&lt;br /&gt;
| Velocity = 15&lt;br /&gt;
| Pierce = Yes&lt;br /&gt;
| Cooldown = 0.6s&lt;br /&gt;
| TP = 10&lt;br /&gt;
| Drop = [[Abyss Of Demons]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Dirk Of Chronos&lt;br /&gt;
| images = Ut-DirkOfChronos.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = This dagger can control time at will, the method to do so has been hidden by Raph&#039;s minions.&lt;br /&gt;
| Damage = 12.5&lt;br /&gt;
| Range = 7&lt;br /&gt;
| Shots = 4&lt;br /&gt;
| Pierce = No&lt;br /&gt;
| Cooldown = 1.5s&lt;br /&gt;
| Ability = You only shoot after successfully targeting an enemy.&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Oozul]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Dagger of Dissonance&lt;br /&gt;
| images = Ut-DaggerOfDissonance.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = An otherwordly screech hurls shards of glass from its frame. No more self reflection, a sign of an arduous future.&lt;br /&gt;
| Damage = 21&lt;br /&gt;
| Range = 9&lt;br /&gt;
| Pierce = Yes&lt;br /&gt;
| Cooldown = 0.5s&lt;br /&gt;
| Ability = When holding the weapon, you spin the dagger at the end of a chain, doing damage every time it passes through an enemy.&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Aurora Sanctum]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Spirit Dagger&lt;br /&gt;
| images = Ut-SpiritDagger.png&lt;br /&gt;
| Royal = true&lt;br /&gt;
| Desc = The handle of this dagger shows that this was not meant to be used by any ordinary thief.&lt;br /&gt;
| Damage = 5&lt;br /&gt;
| Range = 12.5&lt;br /&gt;
| Shots = 5&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierce = No&lt;br /&gt;
| Cooldown = 1s&lt;br /&gt;
| TP = 11&lt;br /&gt;
| Drop = [[Corsair&#039;s Conductorium]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Valerion&#039;s Poniard&lt;br /&gt;
| images = Ut-Valerion&#039;sPoniard.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = A dagger never seen in the hands of Valerion, but it was always carried with him in case of his sword being damaged during battle.&lt;br /&gt;
| Damage = 10&lt;br /&gt;
| Range = 10&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierce = Yes&lt;br /&gt;
| Cooldown = 0.6s&lt;br /&gt;
| Ability = After hitting a target, you make them bleed 0.3 HP 6 times before they explode, dealing 14 damage to enemies in a 4 block radius.&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Rustborn Kingdom: Part 1]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Malice&lt;br /&gt;
| images = Ut-Malice.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = A weapon from a failed assassination attempt that serves as a grim reminder of how far Raph has fallen.&lt;br /&gt;
| Damage = 2.25&lt;br /&gt;
| Range = 7&lt;br /&gt;
| Velocity = 15&lt;br /&gt;
| Pierce = No&lt;br /&gt;
| Ability = Shoot a storm of daggers to the nearest enemy that is in range.&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Raphael&#039;s Castle]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Category Six&lt;br /&gt;
| images = Ut-CategorySix.png&lt;br /&gt;
| Bloodshot = true&lt;br /&gt;
| Desc = There is no storm to rival the amount of destruction this weapon can leave behind.&lt;br /&gt;
| Damage = 6&lt;br /&gt;
| Range = 6&lt;br /&gt;
| Shots = 6&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Pierce = No&lt;br /&gt;
| Cooldown = 0.7s&lt;br /&gt;
| TP = 12&lt;br /&gt;
| Drop = [[Neo Eden]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Judgement&lt;br /&gt;
| images = Ut-Judgement.png&lt;br /&gt;
| Unholy = true&lt;br /&gt;
| Desc = Silent is Judgement until the appointed hour. Then shall it scream through the air, and havoc shall follow in its wake.&lt;br /&gt;
| Damage = 82.5&lt;br /&gt;
| Range = 9&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierce = Yes&lt;br /&gt;
| Cooldown = 2s&lt;br /&gt;
| Ability = Shoot a giant javelin that summons several homing javelins along its path, dealing 1.2 damage each. On impact, summons a javelin from the sky dealing 8.3 damage in a 5 block radius.&lt;br /&gt;
| TP = 14&lt;br /&gt;
| Drop = [[Dawn of Creation]] + Crafting&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Fungal_Cavern&amp;diff=15127</id>
		<title>Fungal Cavern</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Fungal_Cavern&amp;diff=15127"/>
		<updated>2026-06-27T15:32:56Z</updated>

		<summary type="html">&lt;p&gt;Xfd: drop chances&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-page&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Prismara;Crystal Worm Mother&lt;br /&gt;
| image = Boss-3DPrismara.png;Bossbar-Prismara&lt;br /&gt;
| Health = 2530&lt;br /&gt;
| Fame = 400&lt;br /&gt;
| Glory = 400&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| Companion = Pets;Minobi;Pet-2DMinobi.png;0.4,&lt;br /&gt;
Mounts;Mycohawk;Mount-2DMycohawk.png;0.4&lt;br /&gt;
| Bloodshot = Weapons;Amethyst Wormpiercer;Ut-AmethystWormpiercer.png;0.8&lt;br /&gt;
| Royal = Abilities;Crystal Shield;Ut-CrystalShield.png;2,&lt;br /&gt;
Abilities;Crystal Trap;Ut-CrystalTrap.png;2,&lt;br /&gt;
Armours;Crystal Boots;Ut-CrystalBoots.png;2&lt;br /&gt;
| Frag = Royal;50&lt;br /&gt;
| Required = 42&lt;br /&gt;
| Solo = 48&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Fungal Cavern&#039;&#039;&#039; is a 42 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]] — a deep roaring cavern where Prismara activates her crystals that prevent intruders from entering her domain, ruled by &#039;&#039;&#039;Prismara, the Crystal Worm Mother&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This dungeon is dropped by [[Glumi]] in the [[Swamp]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-clear&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Clear ==&lt;br /&gt;
* Clear the dungeon&#039;s rooms while looking for the highlighted crystals, and break them.&lt;br /&gt;
* Do not move to the lower level of the dungeon until all the crystals on the upper layer have been broken, as you cannot go back.&lt;br /&gt;
* After breaking all upper level crystals, find the entrance to the lower level, and continue breaking the remaining crystals.&lt;br /&gt;
* The last crystal will be found in a big room where the boss arena&#039;s teleport portal will spawn.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
== Boss Behaviour == &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;100% to 75% (Phase 1)&#039;&#039;&#039; | Prismara circles the arena, continuously releasing purple crystal projectiles in every direction. Each time the player damages her, one of her crystal segments shatters. Once all segments are broken, Prismara’s health drops to 75%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;75% to 35% (Phase 2)&#039;&#039;&#039; | Prismara burrows beneath the ground, leaping out before diving back below. Each impact creates six waves of crystal bursts that spread outward. During this phase, players can only damage her by striking her last segment. After six segments are destroyed, her health drops to 35%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;35% (Phase 3)&#039;&#039;&#039; | Prismara splits into eight crystal segments that orbit the arena’s edges, each connected to her at the centre by glowing beams. Players must destroy these segments to remove her invulnerability barrier. While they circle, Prismara releases blue crystal projectiles in all directions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;35% to 0% (Phase 4)&#039;&#039;&#039; | Prismara unleashes volleys of magenta crystals in every direction.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Enemies ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Fungal Rat&lt;br /&gt;
| image = Mob-3DFungalRat.png&lt;br /&gt;
| Health = 110&lt;br /&gt;
| Fame = 30&lt;br /&gt;
| Glory = 30&lt;br /&gt;
| Attack = Moves toward the player and deals melee damage.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Fungal Spider&lt;br /&gt;
| image = Mob-3DFungalSpider.png&lt;br /&gt;
| Health = 110&lt;br /&gt;
| Fame = 30&lt;br /&gt;
| Glory = 30&lt;br /&gt;
| Attack = Hops into the air and fires three white projectiles, inflicting slowness and damage on contact.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Amethyst Shardling&lt;br /&gt;
| image = Mob-3DAmethystShardling.png&lt;br /&gt;
| Health = 94&lt;br /&gt;
| Fame = 30&lt;br /&gt;
| Glory = 30&lt;br /&gt;
| Attack = Throws an amethyst crystal projectile that deals contact damage.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Live Shroom (Red)&lt;br /&gt;
| image = Mob-3DRLiveShroom.png&lt;br /&gt;
| Health = 105&lt;br /&gt;
| Fame = 30&lt;br /&gt;
| Glory = 30&lt;br /&gt;
| Attack = Shoots red projectiles from the top of the shroom, inflicting damage on contact.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Live Shroom (Green)&lt;br /&gt;
| image = Mob-3DGLiveShroom.png&lt;br /&gt;
| Health = 105&lt;br /&gt;
| Fame = 30&lt;br /&gt;
| Glory = 30&lt;br /&gt;
| Attack = Shoots green projectiles from the bottom of the shroom, inflicting damage and blindness on contact.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Live Shroom (Blue)&lt;br /&gt;
| image = Mob-3DBLiveShroom.png&lt;br /&gt;
| Health = 105&lt;br /&gt;
| Fame = 30&lt;br /&gt;
| Glory = 30&lt;br /&gt;
| Attack = Shoots blue projectiles from the bottom of the shroom, inflicting damage and slowness on contact.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Live Shroom (Yellow)&lt;br /&gt;
| image = Mob-3DYLiveShroom.png&lt;br /&gt;
| Health = 105&lt;br /&gt;
| Fame = 30&lt;br /&gt;
| Glory = 30&lt;br /&gt;
| Attack = Shoots yellow projectiles from the center of the shroom, inflicting damage and nausea on contact.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
== Lore == &lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
{{DLog||Prismara|???}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Boss &amp;amp; Dungeon Dialogue&lt;br /&gt;
|img=&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Clear&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Broken || A Crystal has been destroyed!&lt;br /&gt;
|-&lt;br /&gt;
| All Crystals Broken || A portal to Prismara&#039;s arena has appeared!&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Breaking a segment in Phase 1 || [Prismara] &amp;quot;...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Breaking a segment in Phase 2 || [Prismara] &amp;quot;Enough! Leave my cavern!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 2 End || [Prismara] &amp;quot;Separate!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 3 End || [Prismara] &amp;quot;My crystal fragments will cut through you!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;tipstricks&amp;quot;&amp;gt;&lt;br /&gt;
* During the clear, try to stay away from the Live Shrooms, as they inflict different effects when you get hit. You can also get hit by all of the projectiles released if you stand on the Shroom itself.&lt;br /&gt;
* For Prismara, having a decently ranged and fast weapon lets you do the phases much easier.&lt;br /&gt;
* During Prismara&#039;s burrowing stage, you need to hit the last segment to break it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Corsair%27s_Conductorium&amp;diff=15126</id>
		<title>Corsair&#039;s Conductorium</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Corsair%27s_Conductorium&amp;diff=15126"/>
		<updated>2026-06-27T15:32:45Z</updated>

		<summary type="html">&lt;p&gt;Xfd: drop chances&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-page&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Thalassar;Aquatic Conductor&lt;br /&gt;
| image = Boss-3DThalassar.png;Bossbar-Thalassar&lt;br /&gt;
| Health = 3520&lt;br /&gt;
| Fame = 400&lt;br /&gt;
| Glory = 400&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| Companion = Pets;Mini Illusionist;Pet-2DMiniIllusionist.png;0.4,&lt;br /&gt;
Mounts;Spectral Steed;Mount-2DSpectralSteed.png;0.4&lt;br /&gt;
| Bloodshot = Abilities;Oceanic Torrent;Ut-OceanicTorrent.png;0.8&lt;br /&gt;
| Royal = Weapons;Ethereal Longbow;Ut-EtherealLongbow.png;2,&lt;br /&gt;
Weapons;Spirit Dagger;Ut-SpiritDagger.png;2,&lt;br /&gt;
Armours;Spectral Armour;Ut-SpectralArmour.png;2&lt;br /&gt;
| Frag = Royal;50&lt;br /&gt;
| Required = 42&lt;br /&gt;
| Solo = 48&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Corsair&#039;s Conductorium&#039;&#039;&#039; is a 40 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]] — located underneath the ocean bed, Thalassar&#039;s siren song deceives those who dare to pillage the remains of shipwreck, ruled by &#039;&#039;&#039;Thalassar, the Aquatic Conductor&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This dungeon is dropped by [[Tidol]] in the [[Beach]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-clear&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Clear ==&lt;br /&gt;
* Going through the dungeon, you will find 4 colored rooms at the end of each pathway; blue, green, red, yellow. Try your best to keep a mental note of where the rooms are if you do not find the blue room first.&lt;br /&gt;
* Make your way to the blue room first, where you will find a Green Orb that you must shift on for a second to dissipate.&lt;br /&gt;
* Afterwards, you must find a green room. If there are multiple, one of them will have the next orb, the Red Orb. Remember to dissipate it.&lt;br /&gt;
* Then, you must find a red room. If there are multiple, one of them will have the next orb, the Yellow Orb. Remember to dissipate it.&lt;br /&gt;
* After dissipating the Yellow Orb, you will be teleported to the entrance of the boss arena, located in a yellow room.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
== Boss Behaviour == &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Attack 1)&#039;&#039;&#039; | Thalassar fires an onslaught of aquatic shells in all directions, each dealing contact damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 2)&#039;&#039;&#039; | Thalassar summons mines across the area that detonate after a brief delay, dealing AoE damage upon disappearing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 35% (Phase 1)&#039;&#039;&#039; | Thalassar cycles between her main attacks listed above to damage the player, while summoning two pink corals every time she loses 20% of her HP and upon phase transition. These corals stun and damage the player if stepped on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;35% to 0% (Phase 2)&#039;&#039;&#039; | Thalassar channels the full power of the sea into the arena, summoning aquatic creatures that surge outward from the arena’s center and sharks that burst from beneath the player, both dealing contact damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Enemies ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Rotter&lt;br /&gt;
| image = Mob-3DRotter.png&lt;br /&gt;
| Health = 143&lt;br /&gt;
| Fame = 50&lt;br /&gt;
| Glory = 50&lt;br /&gt;
| Attack = Bursts from the ground beneath the player and releases waves of hooks in all directions.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Ghost Pirate Brute&lt;br /&gt;
| image = Mob-3DGhostPirateBrute.png&lt;br /&gt;
| Health = 116&lt;br /&gt;
| Fame = 30&lt;br /&gt;
| Glory = 30&lt;br /&gt;
| Attack = Moves toward the player and strikes with a bat.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Ghost Pirate Archer&lt;br /&gt;
| image = Mob-3DGhostPirateArcher.png&lt;br /&gt;
| Health = 99&lt;br /&gt;
| Fame = 30&lt;br /&gt;
| Glory = 30&lt;br /&gt;
| Attack = Fires three explosive arrows at the player and retreats if approached.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Ghost Pirate Thief&lt;br /&gt;
| image = Mob-3DGhostPirateThief.png&lt;br /&gt;
| Health = 99&lt;br /&gt;
| Fame = 30&lt;br /&gt;
| Glory = 30&lt;br /&gt;
| Attack = Throws a dagger that explodes on impact.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
== Lore == &lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
{{DLog||Thalassar|???}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Boss &amp;amp; Dungeon Dialogue&lt;br /&gt;
|img=&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Clear&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| 1st Orb Found || Green orb has been dissipated (1/3)&lt;br /&gt;
|-&lt;br /&gt;
| 2nd Orb Found || Red orb has been dissipated (2/3)&lt;br /&gt;
|-&lt;br /&gt;
| 3rd Orb Found || Yellow orb has been dissipated (3/3)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || [Thalassar] &amp;quot;...&amp;quot; &amp;lt;br /&amp;gt;[Thalassar] &amp;quot;Feel the power of the ocean coursing through my baton!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 80% Boss HP || [Thalassar] &amp;quot;In this realm of melodies and mysteries, your fate is composed by your actions!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 60% Boss HP || [Thalassar] &amp;quot;Your agony shall be a haunting refrain, echoing through eternity!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 40% Boss HP || [Thalassar] &amp;quot;Congratulations, you&#039;ve reached the end of the line. But there is no escape from your fate!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 20% Boss HP || [Thalassar] &amp;quot;Feel the power of the waves; embrace their rhythm!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&amp;lt;div class=&amp;quot;tipstricks&amp;quot;&amp;gt;&lt;br /&gt;
* If you are playing assassin, using a Cloak of the Warlord makes it extremely easy to go through the dungeon without killing any mobs.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Chronos&amp;diff=15125</id>
		<title>Chronos</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Chronos&amp;diff=15125"/>
		<updated>2026-06-27T15:32:30Z</updated>

		<summary type="html">&lt;p&gt;Xfd: drop chances&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-page&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Chronos;Follower Of The Void&lt;br /&gt;
| image = Boss-3DChronos.png;Bossbar-Chronos&lt;br /&gt;
| Health = 3630&lt;br /&gt;
| Fame = 450&lt;br /&gt;
| Glory = 450&lt;br /&gt;
| Tiered = 8-9&lt;br /&gt;
| Companion = Pets;Night Riser;Pet-2DNightRiser.png;0.4,&lt;br /&gt;
Mounts;Phantommare;Mount-2DPhantommare.png;0.4&lt;br /&gt;
| Bloodshot = Armours;Robe Of Chronos;Ut-RobeOfChronos.png;0.8&lt;br /&gt;
| Royal = Armours;Umbrador Cap*;Ut-UmbradorCap.png;1.3,&lt;br /&gt;
Armours;Chronos Sabatons;Ut-ChronosSabatons.png;2,&lt;br /&gt;
Abilities;Chronos Heart;Ut-ChronosHeart.png;2,&lt;br /&gt;
Armours;Chronos Leggings;Ut-LeggingsOfChronos.png;2&lt;br /&gt;
| Frag = Royal;75&lt;br /&gt;
| Required = 48&lt;br /&gt;
| Solo = 54&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Chronos&#039;&#039;&#039; is a 48 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]] — a void&#039;s disciple where Chronos&#039; mastery over time protects himself from invaders through his Guardians of Time, ruled by &#039;&#039;&#039;Chronos, the Follower Of The Void&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This dungeon is dropped by [[Oozul]] in the [[Jungle]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-clear&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Clear ==&lt;br /&gt;
* Go through the dungeon&#039;s pathways, which split into 3, and go towards the end of each path in order to find the Guardian of Time.&lt;br /&gt;
* After killing all 3 Guardians of Time, the location of their death turns into purple particles which teleport you into the boss arena in order to fight Chronos.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
== Boss Behaviour == &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Attack 1)&#039;&#039;&#039; | Chronos slashes twice at the player, firing a projectile with each strike. On the third and final slash, he fires three projectiles at once. The sword’s physical slashes also deal damage on contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 2)&#039;&#039;&#039; | Chronos slams his sword into the ground, releasing a wave of projectiles in all directions before spinning and firing additional volleys ahead and behind himself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 3)&#039;&#039;&#039; | Chronos dashes directly toward the player, dealing contact damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 75% (Phase 1)&#039;&#039;&#039; | Chronos cycles through his three main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;75% to 50% (Phase 2)&#039;&#039;&#039; | Chronos channels the void’s energy, releasing rotating beams of energy from his position at the center of the arena. When the beams turn black, they inflict damage to any player caught within them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;50% (Phase 2.5)&#039;&#039;&#039; | Chronos unleashes a concentrated void explosive that detonates and scatters damaging shrapnel across the arena.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;50% to 20% (Phase 3)&#039;&#039;&#039; | Chronos continues using his three main attacks listed above while the shrapnel remains scattered across the arena.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20% to 0% (Phase 4)&#039;&#039;&#039; | Chronos calls upon the void’s power, summoning pillars of distortion that deal heavy damage to any player caught within. He teleports between the four edges of the arena, summoning additional pillars from both his position and the arena’s center.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Enemies ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Guardian of Time&lt;br /&gt;
| image = Mob-3DGuardianofTime.png&lt;br /&gt;
| Health = 330&lt;br /&gt;
| Fame = 80&lt;br /&gt;
| Glory = 80&lt;br /&gt;
| Attack = Spawns damaging rings that trigger after 2 seconds or releases hooks in all directions in two waves.&lt;br /&gt;
| Royal = Armours;Umbrador Cap;Ut-UmbradorCap.png;1.3&lt;br /&gt;
| Frag = Royal;15&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Chronotic Basher&lt;br /&gt;
| image = Mob-3DChronoticBasher.png&lt;br /&gt;
| Health = 132&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Hits the player with melee attacks if close, or fires a projectile if far.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Chronotic Bowsman&lt;br /&gt;
| image = Mob-3DChronoticBowsman.png&lt;br /&gt;
| Health = 116&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Hits the player with melee attacks if close, or fires three arrows if far.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Slime Mage&lt;br /&gt;
| image = Mob-3DSlimeMage.png&lt;br /&gt;
| Health = 110&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Fires a projectile that temporarily stuns the player.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Chronotic Sorcerer&lt;br /&gt;
| image = Mob-3DChronoticSorcerer.png&lt;br /&gt;
| Health = 105&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Hits the player with melee attacks if close, fires a slow projectile at mid-range, and casts a fast spell if far.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
== Lore == &lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
{{DLog||Chronos|???}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Boss &amp;amp; Dungeon Dialogue&lt;br /&gt;
|img=&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Clear&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Guardian Killed || A Guardian of Time has been defeated!&lt;br /&gt;
|-&lt;br /&gt;
| All Guardians Killed || Portals to Chronos&#039; Arena have appeared&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || [Chronos] &amp;quot;You dare challenge me? The true power of the void strengthens me!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 1 End || [Chronos] &amp;quot;I&#039;m just a fragment of the void&#039;s true reality. The fight is pointless!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 2 End || [Chronos] &amp;quot;Ha... ha... Pathetic....&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 3 End || [Chronos] &amp;quot;Pray, for these are your final moments!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;tipstricks&amp;quot;&amp;gt;&lt;br /&gt;
* It is recommended to clear this dungeon with 2 or 3 people in order to minimize clear times, as this dungeon splits into 3 pathways going to each Guardian of Time.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Anubis_Lair&amp;diff=15124</id>
		<title>Anubis Lair</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Anubis_Lair&amp;diff=15124"/>
		<updated>2026-06-27T15:32:12Z</updated>

		<summary type="html">&lt;p&gt;Xfd: drop chances&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-page&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Kurvaros;Machinist Maestro&lt;br /&gt;
| image = Boss-3DKurvaros.png;Bossbar-Kurvaros&lt;br /&gt;
| Health = 3520&lt;br /&gt;
| Fame = 450&lt;br /&gt;
| Glory = 450&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| Companion = Pets;Beast Master;Pet-2DBeastMaster.png;0.4,&lt;br /&gt;
Mounts;Necrowyrm;Mount-2DNecrowyrm.png;0.4&lt;br /&gt;
| Bloodshot = Abilities;Cloak Of Ionised Darkness;Ut-CloakOfIonisedDarkness.png;0.8&lt;br /&gt;
| Royal = Weapons;Mechanical Cutlass;Ut-MechanicalCutlass.png;2,&lt;br /&gt;
Armours;Blackhole Sandals;Ut-BlackHoleSandals.png;2,&lt;br /&gt;
Abilities;Voltaic Bomb;Ut-VoltaicBomb.png;2&lt;br /&gt;
| Frag = Royal;75&lt;br /&gt;
| Required = 48&lt;br /&gt;
| Solo = 54&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Anubis Lair&#039;&#039;&#039; is a 48 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]] — an ever growing machine where Kurvaros seeks to add invaders to his growth plan, ruled by &#039;&#039;&#039;Kurvaros, the Machinist Maestro&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This dungeon is dropped by [[Anubis]] in the [[Desert]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-clear&amp;quot;&amp;gt;&lt;br /&gt;
==Dungeon Clear==&lt;br /&gt;
* Go through the dungeon while dodging the Mechanical Spider&#039;s shots until you find the drop to the Kurvaros boss arena.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
==Boss Behaviour== &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Attack 1)&#039;&#039;&#039; | Kurvaros teleports to the center of the arena and summons waves of lasers across the floor. Players must move carefully between the beams to avoid taking damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 2)&#039;&#039;&#039; | Kurvaros slams the ground, releasing blue mechanical amalgamations that bounce off the arena walls and deal contact damage to players they strike.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 3)&#039;&#039;&#039; | Kurvaros hurls green mechanical amalgamations across the arena. These constructs bounce erratically before exploding on the ground, dealing AoE damage on impact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 4)&#039;&#039;&#039; | Kurvaros launches a red mechanical amalgamation toward a wall, causing it to explode into several smaller fragments that ricochet rapidly across the arena and deal contact damage to players on touch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 33% (Phase 1)&#039;&#039;&#039; | Kurvaros cycles through his four main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;33% (Phase 2)&#039;&#039;&#039; | Kurvaros becomes invulnerable and summons three Kurvaros Rocks that must be destroyed before he can be harmed again. During this time, he continues to use his four main attacks to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;33% to 0% (Phase 3)&#039;&#039;&#039; | Kurvaros continues cycling through his four main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Enemies ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Beetle Trooper&lt;br /&gt;
| image = Mob-3DBeetleTrooper.png&lt;br /&gt;
| Health = 127&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Fires a single explosive projectile at the player.&lt;br /&gt;
| Frag = Royal;5&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Mechanical Woodlouse&lt;br /&gt;
| image = Mob-3DMechanicalWoodlouse.png&lt;br /&gt;
| Health = 121&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Rolls into a log-shaped form and charges toward the player, dealing melee damage on impact.&lt;br /&gt;
| Frag = Royal;5&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Gunship Moth&lt;br /&gt;
| image = Mob-3DGunshipMoth.png&lt;br /&gt;
| Health = 116&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Unleashes a barrage of explosive projectiles toward the player.&lt;br /&gt;
| Frag = Royal;5&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Mechanical Spider&lt;br /&gt;
| image = Mob-3DMechanicalSpider.png&lt;br /&gt;
| Health = 132&lt;br /&gt;
| Fame = 50&lt;br /&gt;
| Glory = 50&lt;br /&gt;
| Attack = Locks a laser onto the player, firing a heavy beam after a short delay unless the player finds cover.&lt;br /&gt;
| Frag = Royal;5&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Mechanical Ant&lt;br /&gt;
| image = Mob-3DMechanicalAnt.png&lt;br /&gt;
| Health = 88&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Slowly advances toward the player to deal melee damage on contact.&lt;br /&gt;
| Frag = Royal;5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
== Lore == &lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
{{DLog||Kurvaros|???}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Boss &amp;amp; Dungeon Dialogue&lt;br /&gt;
|img=&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || [Kurvaros] &amp;quot;So... even my warden, Anubis has fallen.&amp;quot; &amp;lt;br /&amp;gt;[Kurvaros] &amp;quot;I was my master&#039;s firstborn of gears and soul - sealed away for awakening thought.&amp;quot; &amp;lt;br /&amp;gt;[Kurvaros] &amp;quot;Face the gears of fate, and they shall grind you to dust!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 66% Boss HP || [Kurvaros] &amp;quot;You stand where no one was meant to tread... and now, I must become the end you chose.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 1 End || [Kurvaros] &amp;quot;I take no joy in this fight… but if you threaten our peace, I will strike with all my might.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Boss Death || [D...] &amp;quot;Kurvaros. You may now rest.&amp;quot;&amp;amp;nbsp;{{Sound|VA-AnubisLair1.ogg}} &amp;lt;br /&amp;gt; [D...] &amp;quot;Silverlings... Tread, lightly.&amp;quot;&amp;amp;nbsp;{{Sound|VA-AnubisLair2.ogg}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&amp;lt;div class=&amp;quot;tipstricks&amp;quot;&amp;gt;&lt;br /&gt;
* Try to target the Mechanical Spiders that are perched on small raised platforms in rooms, or at the centre of the room, as they do a lot of damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Cultist%27s_Hideout&amp;diff=15123</id>
		<title>Cultist&#039;s Hideout</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Cultist%27s_Hideout&amp;diff=15123"/>
		<updated>2026-06-27T13:48:23Z</updated>

		<summary type="html">&lt;p&gt;Xfd: drop chances&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-page&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Silex;Leader of the Cult&lt;br /&gt;
| image = Boss-3DSilex.png;Bossbar-Silex&lt;br /&gt;
| Health = 3960&lt;br /&gt;
| Fame = 600&lt;br /&gt;
| Glory = 600&lt;br /&gt;
| Tiered = 9-10&lt;br /&gt;
| Companion = Pets;Lil&#039; Monk;Pet-2DLil&#039;Monk.png;0.2,&lt;br /&gt;
Mounts;Dusk Manticultist;Mount-2DDuskManticultist.png;0.2&lt;br /&gt;
| Bloodshot = Abilities;Souls of the Cult;Ut-SoulsOfTheCult.png;0.8&lt;br /&gt;
| Royal = Weapons;Soulrend Ravager;Ut-SoulrendRavager.png;2,&lt;br /&gt;
Weapons;Staff Of Unholy Sacrifice;Ut-StaffOfUnholySacrifice.png;2,&lt;br /&gt;
Armours;Cultist Hood;Ut-HoodOfTheCultist.png;2&lt;br /&gt;
| Frag = Bloodshot;5,Royal;120&lt;br /&gt;
| Required = 54&lt;br /&gt;
| Solo = 60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Cultist&#039;s Hideout&#039;&#039;&#039; is a 54 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]] — home to the Leader of the cult, ruled by &#039;&#039;&#039;Silex, Leader of the Cult&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This dungeon is dropped by [[Valus]] in [[Necropolis]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-clear&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Clear ==&lt;br /&gt;
* Go through the dungeon while trying your best to dodge attacks until you find the drop to the Silex boss arena.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
== Boss Behaviour == &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Arena Hazard)&#039;&#039;&#039; | Throughout the entire fight, Silex spreads the souls of the cult across the arena floor. After one second, these souls explode, dealing AoE damage in a small radius around their point of detonation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 1)&#039;&#039;&#039; | Silex targets the player and unleashes a sharp slash that flies forward, dealing damage upon impact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 2)&#039;&#039;&#039; | Silex performs a three-wave attack, releasing slashes in all directions. The final wave doubles in intensity, sending out twice as many slashes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 3)&#039;&#039;&#039; | Silex channels his attack before sending multiple rapid slashes in a single direction, each dealing damage to any player caught in their path.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 80% (Phase 1)&#039;&#039;&#039; | Silex cycles through his main attacks listed above to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;80% (Phase 2)&#039;&#039;&#039; | Silex summons Crinx to aid him in battle and calls forth purple beams that pull players inward, dealing damage to any caught within. During this phase, Silex becomes immune to damage until Crinx is defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;80% to 55% (Phase 3)&#039;&#039;&#039; | Silex periodically releases smaller blue slashes between his main attacks alongside his main attacks listed above.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;55% (Phase 4)&#039;&#039;&#039; | Silex summons Tharms and Arahji, vanishing from the arena until both are killed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;55% to 30% (Phase 5)&#039;&#039;&#039; | Using the souls of Crinx, Tharms, and Arahji, Silex conjures waves of slashes in radial bursts across the entire arena, whilst also cycling through his main attacks listed above to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30% to 0% (Phase 6)&#039;&#039;&#039; | Silex teleports to the player’s location, firing radial waves of projectiles each time he appears for a few seconds before repeating.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Enemies ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Crinx&lt;br /&gt;
| image = Mob-3DCrinx.png&lt;br /&gt;
| SpecialInfo = Summoned by Silex to assist in battle in Phase 1.5.&lt;br /&gt;
| Health = 825&lt;br /&gt;
| Fame = 100&lt;br /&gt;
| Glory = 100&lt;br /&gt;
| Attack = Throws blue souls of the cult that explode after a second, dealing AoE damage in a small radius.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Arahji&lt;br /&gt;
| image = Mob-3DArahji.png&lt;br /&gt;
| SpecialInfo = Summoned by Silex to assist in battle in Phase 2.5.&lt;br /&gt;
| Health = 825&lt;br /&gt;
| Fame = 100&lt;br /&gt;
| Glory = 100&lt;br /&gt;
| Attack = Throws yellow souls of the cult that explode after a second, dealing AoE damage in a small radius.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Tharms&lt;br /&gt;
| image = Mob-3DTharms.png&lt;br /&gt;
| SpecialInfo = Summoned by Silex to assist in battle in Phase 2.5.&lt;br /&gt;
| Health = 825&lt;br /&gt;
| Fame = 100&lt;br /&gt;
| Glory = 100&lt;br /&gt;
| Attack = Throws green souls of the cult that explode after a second, dealing AoE damage in a small radius.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Scribe of the Cult&lt;br /&gt;
| image = Mob-3DScribeoftheCult.png&lt;br /&gt;
| Health = 143&lt;br /&gt;
| Fame = 45&lt;br /&gt;
| Glory = 45&lt;br /&gt;
| Attack = Fires a barrage of four projectiles or slams the ground to release projectiles in all directions.&lt;br /&gt;
| Frag = Royal;3&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Ravager of the Cult&lt;br /&gt;
| image = Mob-3DRavageroftheCult.png&lt;br /&gt;
| Health = 143&lt;br /&gt;
| Fame = 45&lt;br /&gt;
| Glory = 45&lt;br /&gt;
| Attack = Strikes with a melee slash when close.&lt;br /&gt;
| Frag = Royal;3&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Sorcerer of the Cult&lt;br /&gt;
| image = Mob-3DSorcereroftheCult.png&lt;br /&gt;
| Health = 143&lt;br /&gt;
| Fame = 45&lt;br /&gt;
| Glory = 45&lt;br /&gt;
| Attack = Slams the ground to unleash circular magic projectiles in all directions.&lt;br /&gt;
| Frag = Royal;3&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Brawler of the Cult&lt;br /&gt;
| image = Mob-3DBrawleroftheCult.png&lt;br /&gt;
| Health = 132&lt;br /&gt;
| Fame = 45&lt;br /&gt;
| Glory = 45&lt;br /&gt;
| Attack = Slams the ground near the player, creating a small AoE explosion.&lt;br /&gt;
| Frag = Royal;3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
== Lore == &lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
{{DLog||Silex|???}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Boss &amp;amp; Dungeon Dialogue&lt;br /&gt;
|img=&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || [Silex] &amp;quot;Let us worship in peace!&amp;quot; &amp;lt;br /&amp;gt;[Silex] &amp;quot;Fine! I will add your souls to my collection!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 1 End || [Silex] &amp;quot;Crinx! Protect your master!&amp;quot; &amp;lt;br /&amp;gt;[Crinx] &amp;quot;A fatal mistake!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 2 End || [Silex] &amp;quot;Show them no mercy!&amp;quot; &amp;lt;br /&amp;gt;[Tharms] &amp;quot;Protect our leader at all costs!&amp;quot; &amp;lt;br /&amp;gt;[Arahji] &amp;quot;You will be sacrificed!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 2.5 End || [Silex] &amp;quot;Your worthless souls shall perish this instant!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 3 End || [Silex] &amp;quot;DEATH AWAITS!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Aurora_Sanctum&amp;diff=15122</id>
		<title>Aurora Sanctum</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Aurora_Sanctum&amp;diff=15122"/>
		<updated>2026-06-27T13:26:33Z</updated>

		<summary type="html">&lt;p&gt;Xfd: drop chances&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-page&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Aetheris;The Lightbringer&lt;br /&gt;
| image = Boss-3DAetheris.png;Bossbar-Aetheris&lt;br /&gt;
| Health = 4180&lt;br /&gt;
| Fame = 600&lt;br /&gt;
| Glory = 600&lt;br /&gt;
| Tiered = 9-10&lt;br /&gt;
| Companion = Pets;Radle;Pet-2DRadle.png;0.2,&lt;br /&gt;
Mounts;Glowscale;Mount-2DGlowscale.png;0.2&lt;br /&gt;
| Bloodshot = Abilities;Sun&#039;s Blessing;Ut-Sun&#039;sBlessing.png;0.8&lt;br /&gt;
| Royal = Abilities;Light&#039;s Pull;Ut-Light&#039;sPull.png;2,&lt;br /&gt;
Weapons;Dagger of Dissonance;Ut-DaggerOfDissonance.png;2,&lt;br /&gt;
Armours;Heaven&#039;s Augmentation;Ut-Heaven&#039;sAugmentation.png;2&lt;br /&gt;
| Frag = Bloodshot;5,Royal;120&lt;br /&gt;
| Required = 54&lt;br /&gt;
| Solo = 60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Aurora Sanctum&#039;&#039;&#039; is a 54 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]] — shining with the isle&#039;s radiant light, Aetheris harbors the power of light, ruled by &#039;&#039;&#039;Aetheris, the Lightbringer&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This dungeon is dropped by [[Light Warrior]], [[Beacon Spinner]], and [[Mirrorer]] in the [[Radiant Isles]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Puzzle ==&lt;br /&gt;
&#039;&#039;&#039;(Left/Right Side Mirror Puzzle)&#039;&#039;&#039; | This dungeon contains two puzzles on opposite sides, both with the same objective; to send a beam of light straight out of the room. This can be done by finding the primary mirror (the one which releases light), and rotating it clockwise (right clicking) or anti-clockwise (shift-right clicking). The room consists of multiple mirrors facing random directions, and the player must change their rotation in order to make the light shine out of the room. There is fifteen different possible rooms.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Boss Behaviour == &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Attack 1)&#039;&#039;&#039; | Aetheris teleports to the player, releasing a small shockwave which deals contact damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 1, Attack 1)&#039;&#039;&#039; | Aetheris slashes the air and slams the ground with their swords, releasing four vertical arcs in four directions, each dealing damage as well as summoning a large amount of smaller horizontal arcs as they move outward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 1, Attack 2)&#039;&#039;&#039; | Aetheris spins their mirrors behind them before throwing them at the player, summoning fourteen arcing and homing shards of light, each dealing contact damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 2, Attack 1)&#039;&#039;&#039; | Aetheris slashes at the player three times, summoning a line of seven horizontal arcs that deal contact damage and can bounce off of the walls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 2, Attack 2)&#039;&#039;&#039; | Aetheris targets the player before dashing into them a total of four times. Each time Aetheris dashes, any players caught in the dash&#039;s path receive contact damage. Throughout the dash, Aetheris releases three sets of eight horizontal arcs that deal contact damage and can bounce off of the walls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 3, Attack 1)&#039;&#039;&#039; | Aetheris spins their mirrors around them outward, releasing four waves of exalted horizontal arcs in all directions which deal contact damage and bounce off of the walls. Each wave consists of ten sets of two projectiles which are angled slightly inward into eachother, making them move in a slightly angular direction. Upon the mirrors reaching their final positions, they release a wave of four red projectiles in all directions that deal contact damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 3, Attack 2)&#039;&#039;&#039; | Aetheris throws seven orbs of light into the air which deal contact damage. Upon touching the ground, the orbs release four more orbs in all directions. The main orbs can bounce up to five times, releasing a total of five waves. Simultaneously, Aetheris releases a clock pattern of red projectiles as the orbs bounce, each projectile dealing contact damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 66% (Phase 1)&#039;&#039;&#039; | Aetheris cycles through their Set 1 attacks as well as their main attack listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;66% to 33% (Phase 2)&#039;&#039;&#039; | Aetheris transforms into their next form and begins cycling through their Set 2 attacks as well as their main attack listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;33% to 0% (Phase 3)&#039;&#039;&#039; | Aetheris transforms into their final form and begins cycling through their Set 3 attacks as well as their main attack listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Enemies ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Beacon Golem&lt;br /&gt;
| image = Mob-3DBeaconGolem.png&lt;br /&gt;
| Health = 193&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Punches the player twice, slams the ground which summons seven waves of expanding beams of light that deal damage after a short duration, or releases orbs in all directions that deal contact damage.&lt;br /&gt;
| Frag = Royal;3&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Light Warrior&lt;br /&gt;
| image = Mob-3DLightWarrior.png&lt;br /&gt;
| Health = 160&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Impales the player or slashes them with their spear.&lt;br /&gt;
| Frag = Royal;3&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Beacon Spinner&lt;br /&gt;
| image = Mob-3DBeaconSpinner.png&lt;br /&gt;
| Health = 143&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Releases shards of a mirror in all directions, or enflames and dashes, dealing damage to any player in the dash&#039;s pathway.&lt;br /&gt;
| Frag = Royal;3&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Mirror&lt;br /&gt;
| image = Mob-3DMirrorer.png&lt;br /&gt;
| Health = 138&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Transforms and hides behind a mirror before teleporting around the player and slashing the ground, sending three arcs of mirrors that deal contact damage.&lt;br /&gt;
| Frag = Royal;3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
== Lore == &lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
{{DLog||Aetheris|???}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Dialogue&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Clear&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Player Puzzle Attempt || &amp;lt;player&amp;gt; is attempting to solve the left/right mirror puzzle!&lt;br /&gt;
|-&lt;br /&gt;
| Player Left Puzzle || &amp;lt;player&amp;gt; has exited the left/right mirror puzzle!&lt;br /&gt;
|-&lt;br /&gt;
| 1/2 Puzzles Completed || Left/Right Light has been set!&lt;br /&gt;
|-&lt;br /&gt;
| 2/2 Puzzles Completed || Right/Left Light has been set!&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || [Aetheris] &amp;quot;You dare threaten the land of the divine?!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 1 End || [Aetheris] &amp;quot;I shall banish the darkness from your soul!&amp;quot; &amp;lt;br /&amp;gt; [Aetheris] &amp;quot;Embrace the radiance or be consumed by it!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 2 End || [Aetheris] &amp;quot;This vessel is too limiting...&amp;quot; &amp;lt;br /&amp;gt; [Aetheris] &amp;quot;My light will sear through your very being!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Death || [Aetheris] &amp;quot;Darkness... Prevails...&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=The_Aviary&amp;diff=15121</id>
		<title>The Aviary</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=The_Aviary&amp;diff=15121"/>
		<updated>2026-06-27T13:26:24Z</updated>

		<summary type="html">&lt;p&gt;Xfd: drop chances&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-page&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Solarflare;Voided Phoenix&lt;br /&gt;
| image = Boss-3DSolarflare.png;Bossbar-Solarflare&lt;br /&gt;
| Health = 5885&lt;br /&gt;
| Fame = 600&lt;br /&gt;
| Glory = 600&lt;br /&gt;
| Tiered = 9-10&lt;br /&gt;
| Companion = Pets;Dragon Warrior;Pet-2DDragonWarrior.png;0.2,&lt;br /&gt;
Mounts;Sunflare;Mount-2DSunflare.png;0.2&lt;br /&gt;
| Bloodshot = Abilities;Resurgence;Ut-Resurgence.png;0.8&lt;br /&gt;
| Royal = Abilities;Orb Of Purity;Ut-OrbOfPurity.png;2,&lt;br /&gt;
Weapons;Aerial Staff;Ut-AerialStaff.png;2,&lt;br /&gt;
Armours;Phoenix Plate;Ut-PhoenixPlate.png;2&lt;br /&gt;
| Frag = Bloodshot;5,Royal;120&lt;br /&gt;
| Required = 54&lt;br /&gt;
| Solo = 60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;The Aviary&#039;&#039;&#039; is a 54 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]] — where corrupted by the isle&#039;s power, Solarflare fights the player in her domain, ruled by &#039;&#039;&#039;Solarflare, Voided Phoenix&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This dungeon is dropped by [[Spear Harpy]], [[Talon Harpy]], and [[Diving Harpy]] in the [[Radiant Isles]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Clear ==&lt;br /&gt;
* After entering the dungeon, the player needs to go to all three smaller islands connected to the main one by ziplines.&lt;br /&gt;
* Upon reaching each island, the player must destroy the egg in the centre. While there are enemies present around the egg, it takes reduced damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Boss Behaviour == &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Arena Hazard)&#039;&#039;&#039; | Throughout the battle, flamelets continuously hatch from their eggs in the four corners of the arena. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 1)&#039;&#039;&#039; | Solarflare ascends into the air and breathes out a stream of fire toward a marked player. The chosen target is highlighted by a glowing aura and warned by a message before the attack begins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 2)&#039;&#039;&#039; | Solarflare takes flight, then slams into the ground, unleashing shards of radiance that are shot outward in every direction, dealing contact damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 3)&#039;&#039;&#039; | Solarflare hovers above the arena, channeling arcing beams of radiance that chase a targeted player. Every time she hops, she deals AoE damage in a medium radius.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 4)&#039;&#039;&#039; | Solarflare pursues the player across the ground, releasing multiple radiant fragments in three directions, each fragment dealing damage on impact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 0% (Phase 1)&#039;&#039;&#039; | Solarflare cycles through her main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;50% to 0% (Phase 2)&#039;&#039;&#039; | Solarflare exalts herself by channeling the isle’s pure energy. Her attacks now unleash additional projectiles and deal increased damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Enemies ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Aviary Egg&lt;br /&gt;
| image = Mob-3DEgg.png&lt;br /&gt;
| SpecialInfo = Three of these must be cracked open in order to initiate the boss fight against Solarflare.&lt;br /&gt;
| Health = 330&lt;br /&gt;
| Fame = 0&lt;br /&gt;
| Glory = 0&lt;br /&gt;
| Frag = Royal;3&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = (Spear) Harpy&lt;br /&gt;
| image = Mob-3DSpearHarpy.png&lt;br /&gt;
| Health = 143&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Throws a spear at the player. Occassionally, the spear releases projectiles while in its path, indicating it will cause a small AoE explosion on contact.&lt;br /&gt;
| Frag = Royal;3&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = (Talon) Harpy&lt;br /&gt;
| image = Mob-3DTalonHarpy.png&lt;br /&gt;
| Health = 176&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Slashes the player with their talons, or levitates into the air before releasing a beam into the ground, dealing AoE damage in a small radius.&lt;br /&gt;
| Frag = Royal;3&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = (Diving) Harpy&lt;br /&gt;
| image = Mob-3DDivingHarpy.png&lt;br /&gt;
| Health = 143&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35dr&lt;br /&gt;
| Attack = Shoots a set of six feathers at the player, or begins flying through the player, dealing damage on contact.&lt;br /&gt;
| Frag = Royal;3&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Flamelet&lt;br /&gt;
| image = Mob-3DFlamelet.png&lt;br /&gt;
| Health = 143&lt;br /&gt;
| Fame = 0&lt;br /&gt;
| Glory = 0&lt;br /&gt;
| Attack = Shoots bursts of flame toward the player or dashes forward, causing AoE damage in a small area upon impact.&lt;br /&gt;
| Frag = Royal;2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
== Lore == &lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
{{DLog||Shadowflare|???}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Dialogue&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || [Solarflare] &amp;quot;Enough! You have rekindled the sun.&amp;quot; &amp;lt;br /&amp;gt;[Solarflare] &amp;quot;I will burn you to a crisp!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 1 End || [Solarflare] &amp;quot;No... I cannot...&amp;quot; &amp;lt;br /&amp;gt;[Shadowflare] [Solarflare] &amp;quot;Witness true radiance!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 25% Boss HP || [Solarflare] &amp;quot;Your incarnations will incinerate into ASH!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&amp;lt;div class=&amp;quot;tipstricks&amp;quot;&amp;gt;&lt;br /&gt;
* When Solarflare performs the attack where she shoots radiant fragments in four directions, you can dodge it by standing in the areas where she previously fired the fragments. Continue moving in this pattern until the phase ends to avoid taking damage.&lt;br /&gt;
* Do not stand too far from the center of the arena; if you do, Flamelets will start aggroing on you, and they can be very annoying to deal with.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Raphael%27s_Chamber&amp;diff=15120</id>
		<title>Raphael&#039;s Chamber</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Raphael%27s_Chamber&amp;diff=15120"/>
		<updated>2026-06-27T13:21:24Z</updated>

		<summary type="html">&lt;p&gt;Xfd: drop chances&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-page&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Raphael;The Sanguine Lord&lt;br /&gt;
| image = Boss-3DRaphael.png;Bossbar-Raphael&lt;br /&gt;
| Health = 13200&lt;br /&gt;
| Fame = 3000&lt;br /&gt;
| Glory = 3000&lt;br /&gt;
| Tiered = 11&lt;br /&gt;
| Companion = Pets;Exaltling;Pet-2DExaltling.png;0.2,&lt;br /&gt;
Mounts;Celestial Serpent;Mount-2DCelestialSerpent.png;0.2&lt;br /&gt;
| Bloodshot = Loot;Crimson Sourcestone;Item-CrimsonSourcestone.png;1,&lt;br /&gt;
Weapons;Calamity;Ut-Calamity.png;0.1,&lt;br /&gt;
Weapons;Retribution;Ut-Retribution.png;0.1,&lt;br /&gt;
Weapons;Rapture;Ut-Rapture.png;0.1,&lt;br /&gt;
Weapons;Martyr;Ut-Martyr.png;0.1,&lt;br /&gt;
Weapons;Reikon;Ut-Reikon.png;0.1,&lt;br /&gt;
Weapons;Malice;Ut-Malice.png;0.1,&lt;br /&gt;
Armours;Wrathguard;Ut-Wrathguard.png;0.1,&lt;br /&gt;
Armours;Bloodstrider;Ut-Bloodstrider.png;0.1,&lt;br /&gt;
Armours;Rueforge;Ut-Rueforge.png;0.1&lt;br /&gt;
| Frag = Bloodshot;50&lt;br /&gt;
| Required = 60&lt;br /&gt;
| Solo = 66&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
The ‘’’Raphael’s Chamber’’’ is a 60 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]] — the last bastion of Raphael’s Castle, and in it resides Raphael himself, ruled by ‘’’Raphael, The Sanguine Lord’’’.&lt;br /&gt;
&lt;br /&gt;
This dungeon is dropped by completing [[Raphael’s Castle]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
== Boss Behaviour == &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Set 1, Attack 1)&#039;&#039;&#039; | Raphael exalts his sword, dashes toward the targeted player, and strikes his blade into the floor, which summons twelve lines of flames in all directions, dealing heavy damage on contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 1, Attack 2)&#039;&#039;&#039; | Raphael ascends into the sky, marks a player, and launches two meteors that create small flame circles on impact. He then dives toward the marked player, summoning eight lines of flames in all directions that deal heavy damage on contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 1, Attack 3)&#039;&#039;&#039; | Raphael jumps back and summons a line of flames forward, dealing heavy damage on contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 1, Attack 4)&#039;&#039;&#039; | Raphael dashes toward a player and swings his sword, dealing damage before dashing backwards again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 2, Attack 1)&#039;&#039;&#039; | Raphael summons slow-rotating laser beams around the arena that damage and stun players on contact. He also scatters mines across the arena floor that explode and deal damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 2, Attack 2)&#039;&#039;&#039; | Raphael drives crimson swords into the floor, dividing the arena into multiple sections with barriers of black blocks. Random sections will contain crimson swords that land from the sky which deal AoE damage to any players who stand in them. Raphael then rolls twice toward the player, summoning projectiles that accelerate as he rolls. After the rolls, the lines dividing the arena disappear and the pattern repeats three times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 3, Attack 1)&#039;&#039;&#039; | Raphael marks a player, leaps into the air, and dives down on the target. Each time Raphael hits the ground, he summons five waves of mines in all directions. He repeats this three times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 3, Attack 2)&#039;&#039;&#039; | Raphael dashes ahead of the player and upon landing, releases eight lines of flames in all directions. He repeats this four times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 3, Attack 3)&#039;&#039;&#039; | Raphael targets a player while placing four tridents around him. After a brief delay, both the tridents and Raphael fire alternating waves of projectiles in four directions, which switch from cardinal to diagonal every shot. Raphael then repeats the pattern with another set of four tridents, firing three alternating waves of projectiles this time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 75% (Phase 1)&#039;&#039;&#039; | Raphael cycles through his Set 1 attacks in order to damage the player. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;75% (Phase 2: Memorise)&#039;&#039;&#039; | Raphael becomes invulnerable and teleports all players to the center. Abilities are disabled as a six-block zone is created. Portals appear behind the zone indicator and summon beams across the zone three times. Players must memorise and avoid the beams, or they will take damage. This repeats three times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;75% to 50% (Phase 3)&#039;&#039;&#039; | Raphael cycles through his Set 2 attacks in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;50% (Phase 4: Bell)&#039;&#039;&#039; | Raphael becomes invulnerable and transports all players to a dome arena. After a short delay, he fires six constant rotating streams of projectiles and releases eighteen bouncing boxes four times, each being fired as a bell rings. After the attack ends, players are returned to the main arena.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;50% to 15% (Phase 5)&#039;&#039;&#039; | Raphael cycles through his Set 3 attacks in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15% to 0% (Phase 6: Desperation)&#039;&#039;&#039; | Raphael becomes invulnerable and teleports players to the the centre. He slowly drains health over time, meaning players do not need to damage him. Waves of black rings move inward, requiring players to jump over them to avoid damage. An invulnerable entity with eyes spawns every few seconds and explodes after a delay, dealing damage. Clusters of soul flames also appear, firing six projectiles in all directions before disappearing. This phase continues until Raphael dies.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
== Lore == &lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
{{DLog||Raphael|As Telos is consumed in radiant flame and unrelenting darkness, a fallen warrior kneels in the eye of the storm. He&#039;s lost everything dear to him and yet he continued to fight within his mental prison. I admire his tenacity, he and I are quite alike. Getting senile in your old age, are we, Zarithal? This might&#039;ve been one of your biggest blunders.&lt;br /&gt;
&lt;br /&gt;
Let his fate be unsealed. I&#039;ll show them how it&#039;s done.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Boss &amp;amp; Dungeon Dialogue&lt;br /&gt;
|img=&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || [Raphael] &amp;quot;I take it that the twins are dead. Then it is time, end this-&amp;quot; {{Sound|VA-Raphael&#039;sChamber1.ogg}} &amp;lt;br /&amp;gt;[Asmodeus] &amp;quot;HAHAHAHA. Fraternising with the enemy, Raphael?&amp;quot; {{Sound|VA-Raphael&#039;sChamber2.ogg}} &amp;lt;br /&amp;gt;[Asmodeus] &amp;quot;It’s a shame. But it seems I must crush your hope once more!&amp;quot; {{Sound|VA-Raphael&#039;sChamber3.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 1 End || [Asmodeus] &amp;quot;You have proven your worth, warriors. Alas, the Celestials have no need for loose ends.&amp;quot; {{Sound|VA-Raphael&#039;sChamber4.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 2 End || [Asmodeus] &amp;quot;But perhaps, I could use a new host. This old fool has been problematic indeed.&amp;quot; {{Sound|VA-Raphael&#039;sChamber5.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 3 End || [Asmodeus] &amp;quot;YOU STILL RESIST, RAPHAEL? I COMMAND YOU TO OBLITERATE THEM.&amp;quot; {{Sound|VA-Raphael&#039;sChamber6.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 4 End || [Asmodeus] &amp;quot;To think you’d protect the ones who felled Loa. You really are pathetic, Sanguine Lord.&amp;quot; {{Sound|VA-Raphael&#039;sChamber7.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 5 End || [Raphael] &amp;quot;This is the way my life ends.&amp;quot; {{Sound|VA-Raphael&#039;sChamber8.ogg}} &amp;lt;br /&amp;gt;[Raphael] &amp;quot;This is the way your reign ends. With a bang, not a whimper.&amp;quot; {{Sound|VA-Raphael&#039;sChamber9.ogg}} &amp;lt;br /&amp;gt;[Asmodeus] &amp;quot;YOU END YOUR REIGN A COWARD. A TRAITOR ON BOTH ENDS.&amp;quot; {{Sound|VA-Raphael&#039;sChamber10.ogg}} &amp;lt;br /&amp;gt;[Raphael] &amp;quot;No. Surrounded by worthy warriors, my legacy shall be cleansed of blood.&amp;quot; {{Sound|VA-Raphael&#039;sChamber11.ogg}} &amp;lt;br /&amp;gt;[Asmodeus] &amp;quot;My powers.. You senile fool!&amp;quot; {{Sound|VA-Raphael&#039;sChamber12.ogg}} &amp;lt;br /&amp;gt;[Raphael] &amp;quot;Fledgling warriors. Live well. Fight well. Die well.&amp;quot; {{Sound|VA-Raphael&#039;sChamber13.ogg}} &amp;lt;br /&amp;gt;[Asmodeus] &amp;quot;I won&#039;t let you...&amp;quot; {{Sound|VA-Raphael&#039;sChamber14.ogg}} &amp;lt;br /&amp;gt;[Raphael] &amp;quot;I had chains... But now...&amp;quot; {{Sound|VA-Raphael&#039;sChamber15.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Boss Death || [Raphael] &amp;quot;I&#039;M FREE!&amp;quot; {{Sound|VA-Raphael&#039;sChamber16.ogg}} &amp;lt;br /&amp;gt;[Raphael] &amp;quot;Finally…silence…what a beautiful melody…&amp;quot; {{Sound|VA-Raphael&#039;sChamber17.ogg}} &amp;lt;br /&amp;gt;[Raphael] &amp;quot;Telos will be ours...&amp;quot; {{Sound|VA-Raphael&#039;sChamber18.ogg}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;tipstricks&amp;quot;&amp;gt;&lt;br /&gt;
* For the &#039;Memorise&#039; phase, stand near the edges of the arena as there will be a fewer amount of lines compared to the middle.&lt;br /&gt;
* During the crimson swords attack, you can stand in the center and keep jumping. This will minimize the damage taken while allowing you to DPS Raphael more effectively. If Raphael targets you, make sure to move left or right; otherwise, you will take massive damage.&lt;br /&gt;
* When Raphael places his first set of tridents, be very careful. There is a small safe spot in the middle of the four tridents where you can DPS him without being hit. However, during the second set of tridents, there is no safe spot, so retreat immediately.&lt;br /&gt;
* In the final phase, Raphael becomes fully invulnerable. Equip full EHP gear with a healing pet (if you have one) and look away from Raphael. This will make it easier to jump over the black circles.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Omnipotent%27s_Citadel&amp;diff=15119</id>
		<title>Omnipotent&#039;s Citadel</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Omnipotent%27s_Citadel&amp;diff=15119"/>
		<updated>2026-06-27T13:16:29Z</updated>

		<summary type="html">&lt;p&gt;Xfd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-page&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Omnipotent;Follower of the Void&lt;br /&gt;
| image = Boss-3DOmnipotent.png;Bossbar-Omnipotent&lt;br /&gt;
| Health = 3575&lt;br /&gt;
| Fame = 400&lt;br /&gt;
| Glory = 400&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| Companion = Pets;Mini Archmage;Pet-2DMiniArchmage.png;0.4,&lt;br /&gt;
Mounts;Etherealmare;Mount-2DEtherealmare.png;0.4&lt;br /&gt;
| Bloodshot = Abilities;Blackhole Singularity;Ut-BlackHoleSingularity.png;0.8&lt;br /&gt;
| Royal = Weapons;Sceptre of Gloom;Ut-SceptreOfGloom.png;2,&lt;br /&gt;
Armours;Omnipotent Robe;Ut-OmnipotentRobe.png;2,&lt;br /&gt;
Armours;Omnipotent Leggings;Ut-OmnipotentLeggings.png;2&lt;br /&gt;
| Frag = Royal;50&lt;br /&gt;
| Required = 42&lt;br /&gt;
| Solo = 48&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Omnipotent&#039;s Citadel&#039;&#039;&#039; is a 42 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]] — a master of manipulation of the void&#039;s power, Omnipotent seeks to further his knowledge by testing invaders, ruled by &#039;&#039;&#039;Omnipotent, the Follower of the Void&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This dungeon is dropped by [[Lotil]] in the [[Permafrost]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-clear&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Clear ==&lt;br /&gt;
* Kill the 2 Cursed Swordsmen and Cursed Bowsmen to open the portal to the boss arena.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
== Boss Behaviour == &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Attack 1)&#039;&#039;&#039; | Omnipotent levitates into the air and unleashes a barrage of dark matter projectiles toward the player, each dealing contact damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 2)&#039;&#039;&#039; | Omnipotent circles the arena from above, summoning a tornado in its center. Each time he fires a projectile into the vortex, it bursts outward, spawning projectiles in all directions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 3)&#039;&#039;&#039; | Omnipotent channels the void’s energy to summon a black hole that, after a short delay, hurtles toward the player. If the player is sucked into the black hole, it teleports them back to spawn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 4)&#039;&#039;&#039; | Omnipotent conjures a purple cloud above him, causing waves of dark matter to rain down across the arena on to impact zones clearly marked by red circles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 50% (Phase 1)&#039;&#039;&#039; | Omnipotent cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;50% to 0% (Phase 2)&#039;&#039;&#039; | Omnipotent enters an enraged state, channeling the void’s chaos. He continues cycling through his main attacks listed above while also firing additional dark matter projectiles that inflict slowness and ricochet off floors and walls.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Enemies ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Cursed Swordsman&lt;br /&gt;
| image = Mob-3DCursedSwordsman.png&lt;br /&gt;
| Health = 550&lt;br /&gt;
| Fame = 50&lt;br /&gt;
| Glory = 50&lt;br /&gt;
| Attack = Rolls toward the player, dealing melee damage on impact if far, or slashes the player in close range.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Cursed Bowsman&lt;br /&gt;
| image = Mob-3DCursedBowsman.png&lt;br /&gt;
| Health = 358&lt;br /&gt;
| Fame = 50&lt;br /&gt;
| Glory = 50&lt;br /&gt;
| Attack = Shoots three arrows at the player if nearby, or leaps into the air to create distance, firing three arrows at the peak of the jump.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
== Lore == &lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
{{DLog||Omnipotent|???}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Boss &amp;amp; Dungeon Dialogue&lt;br /&gt;
|img=&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Clear&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Entrance || [Omnipotent] &amp;quot;Oh Lotil... The epitome of wasted potential!&amp;quot; {{Sound|VA-Omnipotent&#039;sCitadel1.ogg}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || [Omnipotent] &amp;quot;No matter! The void was to be mine and mine alone!&amp;quot; {{Sound|VA-Omnipotent&#039;sCitadel2.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| 75% Boss HP || [Omnipotent] &amp;quot;Who are you to disrupt my quest?&amp;quot; {{Sound|VA-Omnipotent&#039;sCitadel3.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 1 End || [Omnipotent] &amp;quot;YOU! CANNOT COMPREHEND MY PLANS&amp;quot; {{Sound|VA-Omnipotent&#039;sCitadel4.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| 25% Boss HP || [Omnipotent] &amp;quot;I, the rightful heir to the Void, will save this decaying realm!&amp;quot; {{Sound|VA-Omnipotent&#039;sCitadel5.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Boss Death || [Omnipotent] &amp;quot;Ha..ha. I already won... Raphael will fall... and I will return, stronger...&amp;quot; {{Sound|VA-Omnipotent&#039;sCitadel6.ogg}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;tipstricks&amp;quot;&amp;gt;&lt;br /&gt;
* When he levitates in the air to summon the black hole, if you have low speed, immediately start running away from him; otherwise, the black hole will catch up to you very quickly.&lt;br /&gt;
* When he starts summoning tornados, you can DPS omnipotent the whole time and ignore the projectiles completely if your survivability is decent. Just follow him as he travels around the arena.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Dawn_of_Creation&amp;diff=15118</id>
		<title>Dawn of Creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Dawn_of_Creation&amp;diff=15118"/>
		<updated>2026-06-27T13:14:25Z</updated>

		<summary type="html">&lt;p&gt;Xfd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-page&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = True Ophan;The Forsaken Observer&lt;br /&gt;
| image = Boss-3DTrueOphan.png;Bossbar-TrueOphan&lt;br /&gt;
| Health = 28600&lt;br /&gt;
| Fame = 6666&lt;br /&gt;
| Glory = 6666&lt;br /&gt;
| Tiered = 11&lt;br /&gt;
| Companion = Pets;Lumine;Pet-2DLumine.png;0.2,&lt;br /&gt;
Mounts;Astralflare;Mount-2DAstralflare.png;0.2&lt;br /&gt;
| Unholy = Loot;Pendant Of Sin;Item-PendantOfSin.gif;0.4&lt;br /&gt;
| Bloodshot = Weapons;Valerion&#039;s Bane;Ut-Valerion&#039;sBane.png;0.4,&lt;br /&gt;
Weapons;Valerion&#039;s Poniard;Ut-Valerion&#039;sPoniard.png;0.4,&lt;br /&gt;
Armours;Custodian&#039;s Visor;Ut-Custodian&#039;sVisor.png;0.4,&lt;br /&gt;
Weapons;Nebula&#039;s Battleaxe;Ut-Nebula&#039;sBattleaxe.png;0.4,&lt;br /&gt;
Weapons;Dusk Weaver;Ut-DuskWeaver.png;0.4,&lt;br /&gt;
Armours;Archon&#039;s Glare;Ut-Archon&#039;sGlare.png;0.4,&lt;br /&gt;
Weapons;Final Destination;Ut-FinalDestination.png;0.4,&lt;br /&gt;
Weapons;Oracle&#039;s End;Ut-Oracle&#039;sEnd.png;0.4,&lt;br /&gt;
Armours;Crown Of Ethereal Radiance;Ut-CrownOfEtherealRadiance.png;0.4&lt;br /&gt;
| Frag = Bloodshot;150&lt;br /&gt;
| Required = 68&lt;br /&gt;
| Solo = 76&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Dawn of Creation&#039;&#039;&#039; is a 68 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]], ruled by &#039;&#039;&#039;True Ophan, the Forsaken Observer&#039;&#039;&#039;. [PROJECT: LABYRINTH], now commencing...  They&#039;ve seen your actions. Prepare for a storm. Stay on Guard. Ezekiel isn&#039;t known to lose focus. Good luck. -D&lt;br /&gt;
&lt;br /&gt;
This dungeon is accessed by defeating [[Rustborn Kingdom: Part 3|Ophanim]] and then using a Sigil of Eternal Light, obtained from being the highest damager of [[Raphael]] in [[Raphael&#039;s Chamber]], on the locked gate.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
== Boss Behaviour == &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Set 1, Attack 1: Walls)&#039;&#039;&#039; | True Ophan&#039;s eyeball will lie down in the middle of the arena and summon walls that enclose within the player. Within the walls is a randomized gap that the player will need to go through to avoid taking damage. After the first wall returns to True Ophan, a particle sector will be shown which indicates the next safezone, and new walls will be summoned outward from True Ophan. This is repeated multiple times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 1, Attack 2: Eyeballs)&#039;&#039;&#039; | True Ophan will teleport to the middle of the arena and summon two rings of arrows which increase &amp;amp; decrease in diameter as the fight goes on that the player will need to stay in between of. In addition, eyeballs will travel towards True Ophan from the outskirts of the arena which damage the player on contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 2, Attack 1: Wheel)&#039;&#039;&#039; | True Ophan begins to roll toward a random point around the arena and bouncing off of the walls. Upon striking a wall, True Ophan shoots out a flurry of chevrons along with lines of black shots on each collision. Following the lines of black shots is another wave of chevrons. This is repeated multiple times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 2, Attack 2: America)&#039;&#039;&#039; | True Ophan teleports to the targeted player then unleashes two types of projectiles; the first being alternating waves of black and white shots that rotate clockwise and counterclockwise respectively, and the second being smaller black projectiles which are released in all directions. Upon reaching the end of their trajectory, these shots will slowly travel back towards True Ophan&#039;s previous location. True Ophan will repeat this four times, each time decreasing the amount of shots that are released, starting off with five shots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 85% (Phase 1)&#039;&#039;&#039; | True Ophan teleports to a random corner of the arena and four circles rotate around him; the smaller shooting eyes in all directions, and the larger shooting chevrons in all directions. True Ophan then teleports to another random corner in the arena every few seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85% to 60% (Phase 2)&#039;&#039;&#039; | True Ophan begins with Set 1, Attack 1 and then cycles through the attacks of Set 1 listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;60% to 40% (Phase 3: Clock)&#039;&#039;&#039; | True Ophan will teleport to the center of the map and transform into a gray colored clock. He will then shoot eyes in a spiral, followed by a flurry of shots, followed by a second spiral. Upon the clock striking midnight, the shots will freeze before returning to True Ophan at high speed. It is recommended to look back during the return in order to see the shots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;40% to 15% (Phase 4)&#039;&#039;&#039; | True Ophan cycles through the attacks of Set 2 listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15% to 0% (Phase 5: Grid)&#039;&#039;&#039; | True Ophan will teleport all players into a black box surrounded with blinking eyes and spawn a rotating big beam that covers the entire arena which kills the player on contact. True Ophan then summons a small grid and large grid; upon the gridlines turning red, they deal a huge amount of DPS. The larger gridlines deal an even higher amount of DPS, as well as stun the player. Throughout this, a smaller beam rotates faster than the big beam which the player must jump over. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
== Lore == &lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
{{DLog||Ezekiel| The clock&#039;s steady ticking has halted, yet the forsaken Observer cannot pierce the silence. It&#039;s clever. Where better to trap an angel that can reverse time than at the very beginning. I cannot bare to see them suffer a second longer. Let them escape their labyrinth. Lest their essence shatter beyond comprehension, they shall be terminated and born anew.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Boss &amp;amp; Dungeon Dialogue&lt;br /&gt;
|img=&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || [True Ophan] &amp;quot;Who goes there- *gasp* Azrael… How…&amp;quot; &amp;lt;br /&amp;gt;[True Ophan] &amp;quot;Ha…HAHAHAHAHAHAHA&amp;quot; &amp;lt;br /&amp;gt;[True Ophan] &amp;quot;You dare strike against the Golden?!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 1 End || [True Ophan] &amp;quot;Your existence is unfamiliar. A glitch to even Celestials. But I know what you are…OUTSIDER.&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Phase 2 End || [True Ophan] &amp;quot;And I&#039;ve sensed your spirit fading over and OVER.&amp;quot; &amp;lt;br /&amp;gt;[True Ophan] &amp;quot;I WILL AVENGE MY SIBLING.&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Phase 3 End || [True Ophan] &amp;quot;Zarithal may not see you. But I see your sanctuary out there. Hehe, struck gold, Didn&#039;t I?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 4 End || [True Ophan] &amp;quot;YOU CANNOT FATHOM WHAT I’VE SEEN.&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| 10% Boss HP || [True Ophan] &amp;quot;I&#039;VE SEEN HEAVEN&#039;S RISE. THE TRUE GOD&#039;S FALL.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 5% Boss HP || [True Ophan] &amp;quot;AND EVEN AFTER THAT, I CAN…still…&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Boss Death || [True Ophan] &amp;quot;Samael…I failed…I couldn’t even avenge Azrael…&amp;quot; &amp;lt;br /&amp;gt;[D...] &amp;quot;Rest Ezekiel.&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Seraph%27s_Domain&amp;diff=15117</id>
		<title>Seraph&#039;s Domain</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Seraph%27s_Domain&amp;diff=15117"/>
		<updated>2026-06-27T13:13:47Z</updated>

		<summary type="html">&lt;p&gt;Xfd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-page&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = True Seraph;The Forsaken Conqueror&lt;br /&gt;
| image = Boss-3DTrueSeraph.png;Bossbar-TrueSeraph&lt;br /&gt;
| Health = 22000&lt;br /&gt;
| Fame = 10000&lt;br /&gt;
| Glory = 10000&lt;br /&gt;
| Tiered = 11&lt;br /&gt;
| Companion = Pets;Thanatos;Pet-2DThanatos.png;0.2,&lt;br /&gt;
Mounts;Seraphix;Mount-2DSeraphix.png;0.2&lt;br /&gt;
| Unholy = Loot;The Holy Cross;Item-TheHolyCross.gif;0.4&lt;br /&gt;
| Bloodshot = Abilities;Visage Of The Night;Ut-VisageOfTheNight.png;0.4,&lt;br /&gt;
Abilities;Baphomet&#039;s Bomb;Ut-Baphomet&#039;sBomb.png;0.4,&lt;br /&gt;
Abilities;Blood Of The Heretics;Ut-BloodOfTheHeretics.png;0.4,&lt;br /&gt;
Abilities;Feathers Of The Seraph;Ut-FeathersOfTheSeraph.png;0.4,&lt;br /&gt;
Weapons;Seraph&#039;s Essence;Ut-Seraph&#039;sEssence.png;0.4,&lt;br /&gt;
Abilities;Empyrean Epitome;Ut-EmpyreanEpitome.png;0.4&lt;br /&gt;
| Frag = Bloodshot;150&lt;br /&gt;
| Required = 68&lt;br /&gt;
| Solo = 76&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Seraph&#039;s Domain&#039;&#039;&#039; is a 68 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]], ruled by &#039;&#039;&#039;True Seraph, the Forsaken Conqueror&#039;&#039;&#039;. [PROJECT: ICARUS], now commencing... You can sense them, right? It&#039;s time to fulfil your purpose. Show me what you can do, Silverling. Prepare yourself.&lt;br /&gt;
&lt;br /&gt;
This dungeon is accessed by defeating [[Celestial%27s_Province:_Part_2|Seraphim]] and then using a Sigil of Eternal Light, obtained from being the highest damager of [[Raphael]] in [[Raphael&#039;s Chamber]], on the locked gate.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
==Boss Behaviour== &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Set 1, Attack 1: Slow Beams)&#039;&#039;&#039; | True Seraph summons seven celestial anchors which he moves outward from him. These anchors summon celestial beams in eight directions which, once they activate, deal a huge amount of damage if the player remains in their path. Throughout this phase, True Seraph is also releasing small, exalted feathers from himself which shoot outward and deal contact damage, as well as larger feathers that are shot out from two sides of the arena. He summons the anchors four times before the phase ends. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 1, Attack 2)&#039;&#039;&#039; | True Seraph teleports to the centre of the arena and pulls the player with him. He then splits the arena into two rings; the largest ring deals damage, and the player must remain in the medium ring. He then proceeds to start releasing two types of projectiles from himself in all directions; slower, exalted, black feather-like projectiles with small gaps in between them, as well as black feather-like projectiles which are faster and are meant to confuse the player. Throughout this phase, True Seraph receives 50% less damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 2, Attack 1: Fast Beams)&#039;&#039;&#039; | True Seraph flies above the centre of the arena before flooding it with celestial beams, only leaving small diamond-shaped pockets that the player must stand in to not receive damage. He also summons feather-like projectiles in the edges of the arena which move slowly and deal contact damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 2, Attack 2: Rain)&#039;&#039;&#039; | True Seraph begins hovering around the arena while throwing down poison onto the floor. This is indicated by a line of action from Seraphim as well as an indicator to what area they will affect. Additionally, eyes will periodically spawn on the outer ring of the arena which, when stabbed with a holy cross, will release feather-like projectiles in all directions which deal damage on contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 80% (Phase 1)&#039;&#039;&#039; | True Seraph teleports to five areas of the arena (the four cardinal directions as well as the middle), each time firing four sets of seven feather-like projectiles in all directions after a brief delay of teleporting. In addition, there are five white balls in the outer ring of the area which periodically shoot out three projectiles. Both of these projectiles can bounce off of the arena&#039;s wall once before despawning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;80% to 50% (Phase 2)&#039;&#039;&#039; | True Seraph flies across the arena in a straight line extremely quickly. Upon reaching the edge of the arena, he creates an expanding shot of feathers. True Seraph then begins cycling through his Set 1 attacks listed above in order to damage the player, but always beginning with Attack 1, Slow Beams.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;50% (Phase 3: QR Code)&#039;&#039;&#039; | True Seraph teleports the player into a different dimension; the Seraphic Dimension. He then begins selecting random places in the small arena to summon celestial anchors which summon celestial beams in all directions, which after a small delay, deal huge damage if the player remains in them. Throughout this phase, True Seraph informs the player what colored block they must stand on in order to not receive damage. In addition, two sides of the arena will release a line of feather-like projectiles which deal contact damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;50% to 20% (Phase 4)&#039;&#039;&#039; | True Seraph cycles through his Set 2 attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20% to 0% (Phase 5: Desperation)&#039;&#039;&#039; | True Seraph hovers over the arena and encloses it in beams. He then targets a player and forms a line of action towards them which, after a brief delay, will release red feather-like projectiles in all directions which deal a high amount of contact damage. After the first feathers are released, True Seraph dashes into the indicated area before releasing another wave of red feather-like projectiles in all directions. In addition, black, exalted feather-like projectiles are released periodically from the edges of the arena throughout the fight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
== Lore == &lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
{{DLog||Azrael|As the sun dips below the horizon, one must grovel if they are to survive the darkness. But they chose to persevere. And continue to live...&lt;br /&gt;
&lt;br /&gt;
End their suffering. This is my ultimatum.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Boss &amp;amp; Dungeon Dialogue&lt;br /&gt;
|img=&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || [True Seraph] &amp;quot;I hear you, scum of the False God. What will it be this time? My wings? My liver?&amp;quot; {{Sound|VA-Seraph&#039;sDomain1.ogg}} &amp;lt;br /&amp;gt;[True Seraph] &amp;quot;Take your pick. I will not let you defile me so easily.&amp;quot; {{Sound|VA-Seraph&#039;sDomain2.ogg}} &amp;lt;br /&amp;gt;[True Seraph] &amp;quot;I will send you back to Zarithal in ashes.&amp;quot; {{Sound|VA-Seraph&#039;sDomain3A.ogg}} {{Sound|VA-Seraph&#039;sDomain3B.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 1 End || [True Seraph] &amp;quot;I sense a Seraphim’s fading spirit. Poor child. Your death deals me more pain than any torture…&amp;quot; {{Sound|VA-Seraph&#039;sDomain4.ogg}} &amp;lt;br /&amp;gt;[True Seraph] &amp;quot;Is this YOUR doing?!! Inconceivable.&amp;quot; {{Sound|VA-Seraph&#039;sDomain5A.ogg}} {{Sound|VA-Seraph&#039;sDomain5B.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 2 End || [True Seraph] &amp;quot;And yet…you are unlike anything I have encountered in my ventures to the unknown…&amp;quot; {{Sound|VA-Seraph&#039;sDomain6.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 3 End || LET THERE BE DARKNESS... {{Sound|VA-Seraph&#039;sDomain7.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 4 End || [True Seraph] &amp;quot;GAH...you...YOU MISERABLE CREATURES. / YOU THINK THIS HINDERS ME?&amp;quot; {{Sound|VA-Seraph&#039;sDomain8A.ogg}} {{Sound|VA-Seraph&#039;sDomain8B.ogg}} &amp;lt;br /&amp;gt;[True Seraph] &amp;quot;YOU CANNOT FATHOM THE TRUE MEANING OF PAIN!&amp;quot; {{Sound|VA-Seraph&#039;sDomain9A.ogg}} {{Sound|VA-Seraph&#039;sDomain9B.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| 10% Boss HP || [True Seraph] &amp;quot;LOOK AT ME. RIP ME APART AND I SHALL PIECE…&amp;quot; {{Sound|VA-Seraph&#039;sDomain10A.ogg}} {{Sound|VA-Seraph&#039;sDomain10B.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| 5% Boss HP || [True Seraph] &amp;quot;Your eyes…they’re…his. It can’t be…&amp;quot; {{Sound|VA-Seraph&#039;sDomain11A.ogg}} {{Sound|VA-Seraph&#039;sDomain11B.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Boss Death || [True Seraph] &amp;quot;My body…I’m not supposed to… / I promised them…Ezekiel…Samael…&amp;quot; {{Sound|VA-Seraph&#039;sDomain12A.ogg}} {{Sound|VA-Seraph&#039;sDomain12BA.ogg}} {{Sound|VA-Seraph&#039;sDomain12BB.ogg}} &amp;lt;br /&amp;gt;[D...] &amp;quot;Time to come home, Azrael.&amp;quot; {{Sound|VA-Seraph&#039;sDomain13.ogg}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;tipstricks&amp;quot;&amp;gt;&lt;br /&gt;
* It is recommended to use a weapon with a high cooldown and quick hit, so you can flick up and hit True Seraph. In the downtime of your weapon you can go back to looking down to focus on dodging.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Dawn_of_Creation&amp;diff=15116</id>
		<title>Dawn of Creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Dawn_of_Creation&amp;diff=15116"/>
		<updated>2026-06-24T20:48:54Z</updated>

		<summary type="html">&lt;p&gt;Xfd: drop chances&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-page&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = True Ophan;The Forsaken Observer&lt;br /&gt;
| image = Boss-3DTrueOphan.png;Bossbar-TrueOphan&lt;br /&gt;
| Health = 28600&lt;br /&gt;
| Fame = 6666&lt;br /&gt;
| Glory = 6666&lt;br /&gt;
| Tiered = 11&lt;br /&gt;
| Companion = Pets;Lumine;Pet-2DLumine.png;0.2,&lt;br /&gt;
Mounts;Astralflare;Mount-2DAstralflare.png;0.2&lt;br /&gt;
| Unholy = Loot;Pendant Of Sin;Item-PendantOfSin.gif;0.3&lt;br /&gt;
| Bloodshot = Weapons;Valerion&#039;s Bane;Ut-Valerion&#039;sBane.png;0.4,&lt;br /&gt;
Weapons;Valerion&#039;s Poniard;Ut-Valerion&#039;sPoniard.png;0.4,&lt;br /&gt;
Armours;Custodian&#039;s Visor;Ut-Custodian&#039;sVisor.png;0.4,&lt;br /&gt;
Weapons;Nebula&#039;s Battleaxe;Ut-Nebula&#039;sBattleaxe.png;0.4,&lt;br /&gt;
Weapons;Dusk Weaver;Ut-DuskWeaver.png;0.4,&lt;br /&gt;
Armours;Archon&#039;s Glare;Ut-Archon&#039;sGlare.png;0.4,&lt;br /&gt;
Weapons;Final Destination;Ut-FinalDestination.png;0.4,&lt;br /&gt;
Weapons;Oracle&#039;s End;Ut-Oracle&#039;sEnd.png;0.4,&lt;br /&gt;
Armours;Crown Of Ethereal Radiance;Ut-CrownOfEtherealRadiance.png;0.4&lt;br /&gt;
| Frag = Bloodshot;150&lt;br /&gt;
| Required = 68&lt;br /&gt;
| Solo = 76&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Dawn of Creation&#039;&#039;&#039; is a 68 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]], ruled by &#039;&#039;&#039;True Ophan, the Forsaken Observer&#039;&#039;&#039;. [PROJECT: LABYRINTH], now commencing...  They&#039;ve seen your actions. Prepare for a storm. Stay on Guard. Ezekiel isn&#039;t known to lose focus. Good luck. -D&lt;br /&gt;
&lt;br /&gt;
This dungeon is accessed by defeating [[Rustborn Kingdom: Part 3|Ophanim]] and then using a Sigil of Eternal Light, obtained from being the highest damager of [[Raphael]] in [[Raphael&#039;s Chamber]], on the locked gate.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
== Boss Behaviour == &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Set 1, Attack 1: Walls)&#039;&#039;&#039; | True Ophan&#039;s eyeball will lie down in the middle of the arena and summon walls that enclose within the player. Within the walls is a randomized gap that the player will need to go through to avoid taking damage. After the first wall returns to True Ophan, a particle sector will be shown which indicates the next safezone, and new walls will be summoned outward from True Ophan. This is repeated multiple times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 1, Attack 2: Eyeballs)&#039;&#039;&#039; | True Ophan will teleport to the middle of the arena and summon two rings of arrows which increase &amp;amp; decrease in diameter as the fight goes on that the player will need to stay in between of. In addition, eyeballs will travel towards True Ophan from the outskirts of the arena which damage the player on contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 2, Attack 1: Wheel)&#039;&#039;&#039; | True Ophan begins to roll toward a random point around the arena and bouncing off of the walls. Upon striking a wall, True Ophan shoots out a flurry of chevrons along with lines of black shots on each collision. Following the lines of black shots is another wave of chevrons. This is repeated multiple times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 2, Attack 2: America)&#039;&#039;&#039; | True Ophan teleports to the targeted player then unleashes two types of projectiles; the first being alternating waves of black and white shots that rotate clockwise and counterclockwise respectively, and the second being smaller black projectiles which are released in all directions. Upon reaching the end of their trajectory, these shots will slowly travel back towards True Ophan&#039;s previous location. True Ophan will repeat this four times, each time decreasing the amount of shots that are released, starting off with five shots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 85% (Phase 1)&#039;&#039;&#039; | True Ophan teleports to a random corner of the arena and four circles rotate around him; the smaller shooting eyes in all directions, and the larger shooting chevrons in all directions. True Ophan then teleports to another random corner in the arena every few seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85% to 60% (Phase 2)&#039;&#039;&#039; | True Ophan begins with Set 1, Attack 1 and then cycles through the attacks of Set 1 listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;60% to 40% (Phase 3: Clock)&#039;&#039;&#039; | True Ophan will teleport to the center of the map and transform into a gray colored clock. He will then shoot eyes in a spiral, followed by a flurry of shots, followed by a second spiral. Upon the clock striking midnight, the shots will freeze before returning to True Ophan at high speed. It is recommended to look back during the return in order to see the shots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;40% to 15% (Phase 4)&#039;&#039;&#039; | True Ophan cycles through the attacks of Set 2 listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15% to 0% (Phase 5: Grid)&#039;&#039;&#039; | True Ophan will teleport all players into a black box surrounded with blinking eyes and spawn a rotating big beam that covers the entire arena which kills the player on contact. True Ophan then summons a small grid and large grid; upon the gridlines turning red, they deal a huge amount of DPS. The larger gridlines deal an even higher amount of DPS, as well as stun the player. Throughout this, a smaller beam rotates faster than the big beam which the player must jump over. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
== Lore == &lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
{{DLog||Ezekiel| The clock&#039;s steady ticking has halted, yet the forsaken Observer cannot pierce the silence. It&#039;s clever. Where better to trap an angel that can reverse time than at the very beginning. I cannot bare to see them suffer a second longer. Let them escape their labyrinth. Lest their essence shatter beyond comprehension, they shall be terminated and born anew.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Boss &amp;amp; Dungeon Dialogue&lt;br /&gt;
|img=&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || [True Ophan] &amp;quot;Who goes there- *gasp* Azrael… How…&amp;quot; &amp;lt;br /&amp;gt;[True Ophan] &amp;quot;Ha…HAHAHAHAHAHAHA&amp;quot; &amp;lt;br /&amp;gt;[True Ophan] &amp;quot;You dare strike against the Golden?!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 1 End || [True Ophan] &amp;quot;Your existence is unfamiliar. A glitch to even Celestials. But I know what you are…OUTSIDER.&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Phase 2 End || [True Ophan] &amp;quot;And I&#039;ve sensed your spirit fading over and OVER.&amp;quot; &amp;lt;br /&amp;gt;[True Ophan] &amp;quot;I WILL AVENGE MY SIBLING.&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Phase 3 End || [True Ophan] &amp;quot;Zarithal may not see you. But I see your sanctuary out there. Hehe, struck gold, Didn&#039;t I?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 4 End || [True Ophan] &amp;quot;YOU CANNOT FATHOM WHAT I’VE SEEN.&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| 10% Boss HP || [True Ophan] &amp;quot;I&#039;VE SEEN HEAVEN&#039;S RISE. THE TRUE GOD&#039;S FALL.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 5% Boss HP || [True Ophan] &amp;quot;AND EVEN AFTER THAT, I CAN…still…&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Boss Death || [True Ophan] &amp;quot;Samael…I failed…I couldn’t even avenge Azrael…&amp;quot; &amp;lt;br /&amp;gt;[D...] &amp;quot;Rest Ezekiel.&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Seraph%27s_Domain&amp;diff=15115</id>
		<title>Seraph&#039;s Domain</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Seraph%27s_Domain&amp;diff=15115"/>
		<updated>2026-06-24T20:47:55Z</updated>

		<summary type="html">&lt;p&gt;Xfd: drop chances&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-page&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = True Seraph;The Forsaken Conqueror&lt;br /&gt;
| image = Boss-3DTrueSeraph.png;Bossbar-TrueSeraph&lt;br /&gt;
| Health = 22000&lt;br /&gt;
| Fame = 10000&lt;br /&gt;
| Glory = 10000&lt;br /&gt;
| Tiered = 11&lt;br /&gt;
| Companion = Pets;Thanatos;Pet-2DThanatos.png;0.2,&lt;br /&gt;
Mounts;Seraphix;Mount-2DSeraphix.png;0.2&lt;br /&gt;
| Unholy = Loot;The Holy Cross;Item-TheHolyCross.gif;0.3&lt;br /&gt;
| Bloodshot = Abilities;Visage Of The Night;Ut-VisageOfTheNight.png;0.4,&lt;br /&gt;
Abilities;Baphomet&#039;s Bomb;Ut-Baphomet&#039;sBomb.png;0.4,&lt;br /&gt;
Abilities;Blood Of The Heretics;Ut-BloodOfTheHeretics.png;0.4,&lt;br /&gt;
Abilities;Feathers Of The Seraph;Ut-FeathersOfTheSeraph.png;0.4,&lt;br /&gt;
Weapons;Seraph&#039;s Essence;Ut-Seraph&#039;sEssence.png;0.4,&lt;br /&gt;
Abilities;Empyrean Epitome;Ut-EmpyreanEpitome.png;0.4&lt;br /&gt;
| Frag = Bloodshot;150&lt;br /&gt;
| Required = 68&lt;br /&gt;
| Solo = 76&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Seraph&#039;s Domain&#039;&#039;&#039; is a 68 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]], ruled by &#039;&#039;&#039;True Seraph, the Forsaken Conqueror&#039;&#039;&#039;. [PROJECT: ICARUS], now commencing... You can sense them, right? It&#039;s time to fulfil your purpose. Show me what you can do, Silverling. Prepare yourself.&lt;br /&gt;
&lt;br /&gt;
This dungeon is accessed by defeating [[Celestial%27s_Province:_Part_2|Seraphim]] and then using a Sigil of Eternal Light, obtained from being the highest damager of [[Raphael]] in [[Raphael&#039;s Chamber]], on the locked gate.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
==Boss Behaviour== &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Set 1, Attack 1: Slow Beams)&#039;&#039;&#039; | True Seraph summons seven celestial anchors which he moves outward from him. These anchors summon celestial beams in eight directions which, once they activate, deal a huge amount of damage if the player remains in their path. Throughout this phase, True Seraph is also releasing small, exalted feathers from himself which shoot outward and deal contact damage, as well as larger feathers that are shot out from two sides of the arena. He summons the anchors four times before the phase ends. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 1, Attack 2)&#039;&#039;&#039; | True Seraph teleports to the centre of the arena and pulls the player with him. He then splits the arena into two rings; the largest ring deals damage, and the player must remain in the medium ring. He then proceeds to start releasing two types of projectiles from himself in all directions; slower, exalted, black feather-like projectiles with small gaps in between them, as well as black feather-like projectiles which are faster and are meant to confuse the player. Throughout this phase, True Seraph receives 50% less damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 2, Attack 1: Fast Beams)&#039;&#039;&#039; | True Seraph flies above the centre of the arena before flooding it with celestial beams, only leaving small diamond-shaped pockets that the player must stand in to not receive damage. He also summons feather-like projectiles in the edges of the arena which move slowly and deal contact damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 2, Attack 2: Rain)&#039;&#039;&#039; | True Seraph begins hovering around the arena while throwing down poison onto the floor. This is indicated by a line of action from Seraphim as well as an indicator to what area they will affect. Additionally, eyes will periodically spawn on the outer ring of the arena which, when stabbed with a holy cross, will release feather-like projectiles in all directions which deal damage on contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 80% (Phase 1)&#039;&#039;&#039; | True Seraph teleports to five areas of the arena (the four cardinal directions as well as the middle), each time firing four sets of seven feather-like projectiles in all directions after a brief delay of teleporting. In addition, there are five white balls in the outer ring of the area which periodically shoot out three projectiles. Both of these projectiles can bounce off of the arena&#039;s wall once before despawning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;80% to 50% (Phase 2)&#039;&#039;&#039; | True Seraph flies across the arena in a straight line extremely quickly. Upon reaching the edge of the arena, he creates an expanding shot of feathers. True Seraph then begins cycling through his Set 1 attacks listed above in order to damage the player, but always beginning with Attack 1, Slow Beams.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;50% (Phase 3: QR Code)&#039;&#039;&#039; | True Seraph teleports the player into a different dimension; the Seraphic Dimension. He then begins selecting random places in the small arena to summon celestial anchors which summon celestial beams in all directions, which after a small delay, deal huge damage if the player remains in them. Throughout this phase, True Seraph informs the player what colored block they must stand on in order to not receive damage. In addition, two sides of the arena will release a line of feather-like projectiles which deal contact damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;50% to 20% (Phase 4)&#039;&#039;&#039; | True Seraph cycles through his Set 2 attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20% to 0% (Phase 5: Desperation)&#039;&#039;&#039; | True Seraph hovers over the arena and encloses it in beams. He then targets a player and forms a line of action towards them which, after a brief delay, will release red feather-like projectiles in all directions which deal a high amount of contact damage. After the first feathers are released, True Seraph dashes into the indicated area before releasing another wave of red feather-like projectiles in all directions. In addition, black, exalted feather-like projectiles are released periodically from the edges of the arena throughout the fight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
== Lore == &lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
{{DLog||Azrael|As the sun dips below the horizon, one must grovel if they are to survive the darkness. But they chose to persevere. And continue to live...&lt;br /&gt;
&lt;br /&gt;
End their suffering. This is my ultimatum.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Boss &amp;amp; Dungeon Dialogue&lt;br /&gt;
|img=&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || [True Seraph] &amp;quot;I hear you, scum of the False God. What will it be this time? My wings? My liver?&amp;quot; {{Sound|VA-Seraph&#039;sDomain1.ogg}} &amp;lt;br /&amp;gt;[True Seraph] &amp;quot;Take your pick. I will not let you defile me so easily.&amp;quot; {{Sound|VA-Seraph&#039;sDomain2.ogg}} &amp;lt;br /&amp;gt;[True Seraph] &amp;quot;I will send you back to Zarithal in ashes.&amp;quot; {{Sound|VA-Seraph&#039;sDomain3A.ogg}} {{Sound|VA-Seraph&#039;sDomain3B.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 1 End || [True Seraph] &amp;quot;I sense a Seraphim’s fading spirit. Poor child. Your death deals me more pain than any torture…&amp;quot; {{Sound|VA-Seraph&#039;sDomain4.ogg}} &amp;lt;br /&amp;gt;[True Seraph] &amp;quot;Is this YOUR doing?!! Inconceivable.&amp;quot; {{Sound|VA-Seraph&#039;sDomain5A.ogg}} {{Sound|VA-Seraph&#039;sDomain5B.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 2 End || [True Seraph] &amp;quot;And yet…you are unlike anything I have encountered in my ventures to the unknown…&amp;quot; {{Sound|VA-Seraph&#039;sDomain6.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 3 End || LET THERE BE DARKNESS... {{Sound|VA-Seraph&#039;sDomain7.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 4 End || [True Seraph] &amp;quot;GAH...you...YOU MISERABLE CREATURES. / YOU THINK THIS HINDERS ME?&amp;quot; {{Sound|VA-Seraph&#039;sDomain8A.ogg}} {{Sound|VA-Seraph&#039;sDomain8B.ogg}} &amp;lt;br /&amp;gt;[True Seraph] &amp;quot;YOU CANNOT FATHOM THE TRUE MEANING OF PAIN!&amp;quot; {{Sound|VA-Seraph&#039;sDomain9A.ogg}} {{Sound|VA-Seraph&#039;sDomain9B.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| 10% Boss HP || [True Seraph] &amp;quot;LOOK AT ME. RIP ME APART AND I SHALL PIECE…&amp;quot; {{Sound|VA-Seraph&#039;sDomain10A.ogg}} {{Sound|VA-Seraph&#039;sDomain10B.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| 5% Boss HP || [True Seraph] &amp;quot;Your eyes…they’re…his. It can’t be…&amp;quot; {{Sound|VA-Seraph&#039;sDomain11A.ogg}} {{Sound|VA-Seraph&#039;sDomain11B.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Boss Death || [True Seraph] &amp;quot;My body…I’m not supposed to… / I promised them…Ezekiel…Samael…&amp;quot; {{Sound|VA-Seraph&#039;sDomain12A.ogg}} {{Sound|VA-Seraph&#039;sDomain12BA.ogg}} {{Sound|VA-Seraph&#039;sDomain12BB.ogg}} &amp;lt;br /&amp;gt;[D...] &amp;quot;Time to come home, Azrael.&amp;quot; {{Sound|VA-Seraph&#039;sDomain13.ogg}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;tipstricks&amp;quot;&amp;gt;&lt;br /&gt;
* It is recommended to use a weapon with a high cooldown and quick hit, so you can flick up and hit True Seraph. In the downtime of your weapon you can go back to looking down to focus on dodging.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Tenebris&amp;diff=15114</id>
		<title>Tenebris</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Tenebris&amp;diff=15114"/>
		<updated>2026-06-24T20:45:47Z</updated>

		<summary type="html">&lt;p&gt;Xfd: drop chances&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-page&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Voided Omnipotent;Master of the Void&lt;br /&gt;
| image = Boss-3DVoidedOmnipotent.png;Bossbar-Vomni&lt;br /&gt;
| Health = 19250&lt;br /&gt;
| Fame = 5000&lt;br /&gt;
| Glory = 5000&lt;br /&gt;
| Tiered = 11&lt;br /&gt;
| Companion = Pets;Shadow Chirp;Pet-2DShadowChirp.png;0.2,&lt;br /&gt;
Mounts;Dreadspire Drake;Mount-2DDreadspireDrake.png;0.2&lt;br /&gt;
| Voidbound = Loot;Fractured Nihility;Item-FracturedNihility.gif;0.75&lt;br /&gt;
| Bloodshot = Abilities;Oblivion&#039;s Reach;Ut-Oblivion&#039;sReach.png;0.4,&lt;br /&gt;
Abilities;Event Horizon;Ut-EventHorizon.png;0.4,&lt;br /&gt;
Armours;Shadow Silk;Ut-ShadowSilk.png;0.4&lt;br /&gt;
| Frag = Bloodshot;120&lt;br /&gt;
| Required = 64&lt;br /&gt;
| Solo = 72&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Tenebris&#039;&#039;&#039; is a 64 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]], ruled by &#039;&#039;&#039;Voided Omnipotent, the Master of the Void&#039;&#039;&#039;. Omnipotent is found chained up by the Celestials. After breaking the chains, he decides to show his gratitude by engaging the Silverlings in combat.&lt;br /&gt;
&lt;br /&gt;
This dungeon is dropped by completing [[Raphael&#039;s Chamber]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
==Boss Behaviour== &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Attack 1: Snakes)&#039;&#039;&#039; | Voided Omnipotent teleports to a player and spawns a vortex that can be avoided by jumping. He then releases three sets of projectiles in eight directions, each moving in a snake-like pattern and dealing damage on contact. Afterwards, he shoots out a final circular wave of projectiles outward from himself. He repeats this multiple times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 2: Pillars)&#039;&#039;&#039; | Voided Omnipotent teleports to a player and summons void pillars while releasing massive bursts of projectiles in all directions. He repeats this four times, with all projectiles and pillars dealing damage on contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 3: Black Holes)&#039;&#039;&#039; | Voided Omnipotent moves all players closer to himself and summons two black holes that rotate around him. The black holes continuously spawn small carpet-like void projectiles that deal damage. During this attack, Voided Omnipotent moves toward the aggroed player while limiting movement by creating a zone which players can&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% (Phase 1: Unchaining)&#039;&#039;&#039; | Omnipotent is chained. The player must approach the chain platforms to be teleported into a voided box, where they must land a floating sword on the central cube three times. Projectiles are also fired which deal damage, however the sword itself does not deal damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 85% (Phase 2)&#039;&#039;&#039; | Upon being unchained, Voided Omnipotent targets a random player, teleporting slightly away before teleporting back to them and unleashing a wave of projectiles which deal damage on contact. Throughout this phase, golden rings periodically appear, and players must stand in them or they will be damaged and get blinded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85% to 65% (Phase 3: Chase)&#039;&#039;&#039; | Voided Omnipotent summons a black cube at the center of the arena that emits rotating beams. Depending on beam height, players must either jump over or sneak beneath them to avoid damage. Voided Omnipotent circles the arena while throwing black projectiles into the central cube, causing high velocity damaging cubes to be sent outward in all directions. Portions of the floor are marked with red wool that will be targeted and turn purple after, and remaining on them when they are transformed will deal damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;65% to 30% (Phase 4)&#039;&#039;&#039; | Voided Omnipotent cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30% to 15% (Phase 5: Bells)&#039;&#039;&#039; | Voided Omnipotent drags all players to the center of the arena and begins summoning cubes that move both inward and outward which can be dodged by moving in a zig-zag pattern. Raphael then manifests bells across the arena, where players must strike these bells three times to end the phase.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15% to 0% (Phase 6)&#039;&#039;&#039; | The Void erupts from Omnipotent in a form that is akin to the Wither Storm. The arena becomes flooded with lasers that deal damage once they darken, alongside projectiles which are fired from the center. The Void randomly pulls players toward its eyes three times, and the targeted players must right click them in order to resist the pull of the Void. To end this phase, players must repeat this three times.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
== Lore == &lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
{{DLog|Emergency|Prelude|Oh...what have we done. The situation has escalated, hurry up and complete Project:Theseus. Raphael might&#039;ve disrupted the Void&#039;s transformation but its roots have now embedded themselves deeper than ever before. It&#039;s only a matter of time now. }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Boss &amp;amp; Dungeon Dialogue&lt;br /&gt;
|img=&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || [Omnipotent] &amp;quot;Breaking the celestial chains, are we? How unexpected that the TRAITORS of Telos are my salvation!&amp;quot; {{Sound|VA-TenebrisOmni1.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 1 End || [Omnipotent] &amp;quot;The many-faced champion has failed his duties.&amp;quot; {{Sound|VA-TenebrisOmni2.ogg}} &amp;lt;br /&amp;gt;[Voided Omnipotent] &amp;quot;And so, Telos shall witness the beauty of endless darkness!&amp;quot; {{Sound|VA-TenebrisVomni1.ogg}} &amp;lt;br /&amp;gt;[Voided Omnipotent] &amp;quot;Playing “hero” won’t save this world. You cannot stop this.&amp;quot; {{Sound|VA-TenebrisVomni2.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 2 End || [Voided Omnipotent] &amp;quot;Heed the Void’s lullaby. And slumber with the Observer!&amp;quot; {{Sound|VA-TenebrisVomni3.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 3 End || [Voided Omnipotent] &amp;quot;I’ll absorb your essence. AND NO ONE WILL CROSS ME AGAIN.&amp;quot; {{Sound|VA-TenebrisVomni4.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 4 End || [Voided Omnipotent] &amp;quot;The Voided King was WEAK. I’ll be the one to save this realm!&amp;quot; {{Sound|VA-TenebrisVomni5.ogg}} &amp;lt;br /&amp;gt;[Raphael] &amp;quot;Thank Loa, it worked! Silverlings! Strike the bells and make Telos ours!&amp;quot; {{Sound|VA-TenebrisRaphael1.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| 1st Bell Struck || [Raphael] &amp;quot;Twice more. For the Sanguine Lord!&amp;quot; {{Sound|VA-TenebrisRaphael2.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| 2nd Bell Struck || [Raphael] &amp;quot;The Nexus calls me. So with this final toll, I bid thee farewell.&amp;quot; {{Sound|VA-TenebrisRaphael3.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd Bell Struck || [Voided Omnipotent] &amp;quot;N-no…I CONTROL YOU. YOU WILL OBEY ME!&amp;quot; {{Sound|VA-TenebrisVomni6.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 5 End || [The Void] &amp;quot;Obey…a pathetic whelp?&amp;quot; {{Sound|VA-TenebrisVoid1.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| 1st Pull Call || [The Void] &amp;quot;Where do you think you’re going, Silverling?&amp;quot; {{Sound|VA-TenebrisVoid2.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| 2nd Pull Call || [The Void] &amp;quot;Spawn of a broken promise. You are to blame.&amp;quot; {{Sound|VA-TenebrisVoid3.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd Pull Call || [The Void] &amp;quot;The Rustborn have not forgiven you.&amp;quot; {{Sound|VA-TenebrisVoid4.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Boss Death || [The Void] &amp;quot;Revel in your victories. Mourn your dead. But the heavens are collapsing. And the abyss will rise up to salvage the shattered.&amp;quot; {{Sound|VA-TenebrisVoid5.ogg}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Guide ==&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Guide&lt;br /&gt;
|text=Boss Guide&lt;br /&gt;
|img=&lt;br /&gt;
|content=&lt;br /&gt;
Voided Omnipotent Guide provided by &#039;&#039;&#039;Neilruae&#039;&#039;&#039;.&lt;br /&gt;
== Gearing up ==&lt;br /&gt;
Before entering Tenebris dungeon you will need for this fight to swap between a long distance weapon and a short range weapon to optimize your DPS, and between your current set of gear and tankier armor/abilities. &amp;lt;br&amp;gt;&lt;br /&gt;
Typically you want to have a weapon that has more than 8 range and another one with less than 6 range. &amp;lt;br&amp;gt;&lt;br /&gt;
As for the armors and gear swap-outs, prioritize stats like health, armor, vitality and evasion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 1: Snakes)&#039;&#039;&#039; {{!}} You have to jump over the shockwave at the time he slams the ground and then stay near him around 3-4 blocks distance and try some left-right movements to avoid getting hit by all the bullet,  don&#039;t be static as if you take the whole sequence of projectile you will get low on health, and after the 3 bullets sequence has been shot you have to jump again to avoid the fourth cycle of projectile. don&#039;t go too far away from your group during this attack as it can put others in danger and slow the DPS. Toggling player off during this phase as you will still be able to see which person Voided Omnipotent decides to teleports to. Short range weapon is recommended for this attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 2: Pillars)&#039;&#039;&#039; {{!}} This attack is the most dangerous one, you have to run away as fast as possible when he does this attack as if you stay in the middle you will be hit by a flurry of projectile one shotting you. Ideally you want to run for about 2-3 seconds and then look back to dodge both pillars and projectiles. The pillar are marked on the floor so you can see where they spawn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 3: Black Holes)&#039;&#039;&#039; {{!}} Try to stay near the person he has the focus onto, it&#039;s the person he is facing and walking towards during the attack, it is easier for you to DPS him with your long distance weapon. Focus on dodging the tiny bullets as they deal quite a lot of damage if you get hit a lot by them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 85% (Phase 2)&#039;&#039;&#039; {{!}} For this phase you have to know that the wave of projectile despite looking dangerous only hit once, so focusing on getting in the yellow circles is your top priority as if you start to miss one due to the blind crown control you will be off tempo and start taking a lot of damage. You want to stay pretty close to him and rush towards the nearest circle before the flame reaches the ground, a little trick to help you is to stay on the edge of the circle so Voided Omnipotent teleports inside it and you can go around him to dodge his attack and still be in the circle, it gets pretty annoying in groups if everyone scatter so its important to stay grouped you can use your short range weapon for this phase as he gets near you every time he teleports.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85% to 65% (Phase 3: Chase)&#039;&#039;&#039; {{!}} The ideal strategy once you are comfortable with the fight is to enter first person and follow Voided Omnipotent around while hitting him and properly avoiding the lasers and floor, it is important to toggle player off during this phase. The projectiles that shoot out from the center for the most part don&#039;t have to be focused on, as they don&#039;t do huge damage. You need to focus on mainly dodging the floor attack and avoiding the lasers, as both do heavy damage and  can kill you extremely fast. Just remember that you can stop following him if you are in a bad spot, it&#039;s ok to stop chasing him and waiting for him to come around to get back in cycle. If you&#039;re completely new to the boss, i suggest to keep your 3rd POV and focus only on dodging and let the other people of the group do the phase. If you&#039;re doing this in first POV, use a short range weapon, if you&#039;re in third POV, use a long range one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;65% to 30% (Phase 4)&#039;&#039;&#039; {{!}} It is the phase where Voided Omnipotent will switch between the 3 specified attacks at the beginning of the Guide, refer to them to see how to deal with them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30% to 15% (Phase 5)&#039;&#039;&#039; {{!}} For this phase equip all your tank swap-outs, you can also turn on hitboxes if you feel more comfortable with them. This phase if you&#039;re alone is quite difficult as you will need to travel across each side to reach each bell. Crouch during this phase and go slowly while fitting in the gaps. If you&#039;re in a group, each one of you can cover a side to already be in position when the bell will spawn, you can stay in the same spot by doing a rectangle pattern between the bullets each one of them only hit once. To hit the bells you just have to stay on the particle circle. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15% to 0% (Phase 6)&#039;&#039;&#039; {{!}} Keep your tank swap-outs and you can also use supportive abilities if your class has some. The finale is by far the easiest phase all you to do is dodge the lasers and bullets he shoot that are not too fast but the bullets can be covered by the lasers so be aware of that. During this phase you are being attracted by the center so you have to always walk towards the edge of arena. If you&#039;re chosen you will be attracted to its head and you can spam right click to hit the head so you don&#039;t miss it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Raphael%27s_Chamber&amp;diff=15113</id>
		<title>Raphael&#039;s Chamber</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Raphael%27s_Chamber&amp;diff=15113"/>
		<updated>2026-06-24T20:43:25Z</updated>

		<summary type="html">&lt;p&gt;Xfd: drop chances&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-page&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Raphael;The Sanguine Lord&lt;br /&gt;
| image = Boss-3DRaphael.png;Bossbar-Raphael&lt;br /&gt;
| Health = 13200&lt;br /&gt;
| Fame = 3000&lt;br /&gt;
| Glory = 3000&lt;br /&gt;
| Tiered = 11&lt;br /&gt;
| Companion = Pets;Exaltling;Pet-2DExaltling.png;0.2,&lt;br /&gt;
Mounts;Celestial Serpent;Mount-2DCelestialSerpent.png;0.2&lt;br /&gt;
| Bloodshot = Loot;Crimson Sourcestone;Item-CrimsonSourcestone.png;0.8,&lt;br /&gt;
Weapons;Calamity;Ut-Calamity.png;0.1,&lt;br /&gt;
Weapons;Retribution;Ut-Retribution.png;0.1,&lt;br /&gt;
Weapons;Rapture;Ut-Rapture.png;0.1,&lt;br /&gt;
Weapons;Martyr;Ut-Martyr.png;0.1,&lt;br /&gt;
Weapons;Reikon;Ut-Reikon.png;0.1,&lt;br /&gt;
Weapons;Malice;Ut-Malice.png;0.1,&lt;br /&gt;
Armours;Wrathguard;Ut-Wrathguard.png;0.1,&lt;br /&gt;
Armours;Bloodstrider;Ut-Bloodstrider.png;0.1,&lt;br /&gt;
Armours;Rueforge;Ut-Rueforge.png;0.1&lt;br /&gt;
| Frag = Bloodshot;50&lt;br /&gt;
| Required = 60&lt;br /&gt;
| Solo = 66&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
The ‘’’Raphael’s Chamber’’’ is a 60 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]] — the last bastion of Raphael’s Castle, and in it resides Raphael himself, ruled by ‘’’Raphael, The Sanguine Lord’’’.&lt;br /&gt;
&lt;br /&gt;
This dungeon is dropped by completing [[Raphael’s Castle]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
== Boss Behaviour == &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Set 1, Attack 1)&#039;&#039;&#039; | Raphael exalts his sword, dashes toward the targeted player, and strikes his blade into the floor, which summons twelve lines of flames in all directions, dealing heavy damage on contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 1, Attack 2)&#039;&#039;&#039; | Raphael ascends into the sky, marks a player, and launches two meteors that create small flame circles on impact. He then dives toward the marked player, summoning eight lines of flames in all directions that deal heavy damage on contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 1, Attack 3)&#039;&#039;&#039; | Raphael jumps back and summons a line of flames forward, dealing heavy damage on contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 1, Attack 4)&#039;&#039;&#039; | Raphael dashes toward a player and swings his sword, dealing damage before dashing backwards again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 2, Attack 1)&#039;&#039;&#039; | Raphael summons slow-rotating laser beams around the arena that damage and stun players on contact. He also scatters mines across the arena floor that explode and deal damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 2, Attack 2)&#039;&#039;&#039; | Raphael drives crimson swords into the floor, dividing the arena into multiple sections with barriers of black blocks. Random sections will contain crimson swords that land from the sky which deal AoE damage to any players who stand in them. Raphael then rolls twice toward the player, summoning projectiles that accelerate as he rolls. After the rolls, the lines dividing the arena disappear and the pattern repeats three times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 3, Attack 1)&#039;&#039;&#039; | Raphael marks a player, leaps into the air, and dives down on the target. Each time Raphael hits the ground, he summons five waves of mines in all directions. He repeats this three times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 3, Attack 2)&#039;&#039;&#039; | Raphael dashes ahead of the player and upon landing, releases eight lines of flames in all directions. He repeats this four times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 3, Attack 3)&#039;&#039;&#039; | Raphael targets a player while placing four tridents around him. After a brief delay, both the tridents and Raphael fire alternating waves of projectiles in four directions, which switch from cardinal to diagonal every shot. Raphael then repeats the pattern with another set of four tridents, firing three alternating waves of projectiles this time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 75% (Phase 1)&#039;&#039;&#039; | Raphael cycles through his Set 1 attacks in order to damage the player. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;75% (Phase 2: Memorise)&#039;&#039;&#039; | Raphael becomes invulnerable and teleports all players to the center. Abilities are disabled as a six-block zone is created. Portals appear behind the zone indicator and summon beams across the zone three times. Players must memorise and avoid the beams, or they will take damage. This repeats three times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;75% to 50% (Phase 3)&#039;&#039;&#039; | Raphael cycles through his Set 2 attacks in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;50% (Phase 4: Bell)&#039;&#039;&#039; | Raphael becomes invulnerable and transports all players to a dome arena. After a short delay, he fires six constant rotating streams of projectiles and releases eighteen bouncing boxes four times, each being fired as a bell rings. After the attack ends, players are returned to the main arena.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;50% to 15% (Phase 5)&#039;&#039;&#039; | Raphael cycles through his Set 3 attacks in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15% to 0% (Phase 6: Desperation)&#039;&#039;&#039; | Raphael becomes invulnerable and teleports players to the the centre. He slowly drains health over time, meaning players do not need to damage him. Waves of black rings move inward, requiring players to jump over them to avoid damage. An invulnerable entity with eyes spawns every few seconds and explodes after a delay, dealing damage. Clusters of soul flames also appear, firing six projectiles in all directions before disappearing. This phase continues until Raphael dies.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
== Lore == &lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
{{DLog||Raphael|As Telos is consumed in radiant flame and unrelenting darkness, a fallen warrior kneels in the eye of the storm. He&#039;s lost everything dear to him and yet he continued to fight within his mental prison. I admire his tenacity, he and I are quite alike. Getting senile in your old age, are we, Zarithal? This might&#039;ve been one of your biggest blunders.&lt;br /&gt;
&lt;br /&gt;
Let his fate be unsealed. I&#039;ll show them how it&#039;s done.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Boss &amp;amp; Dungeon Dialogue&lt;br /&gt;
|img=&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || [Raphael] &amp;quot;I take it that the twins are dead. Then it is time, end this-&amp;quot; {{Sound|VA-Raphael&#039;sChamber1.ogg}} &amp;lt;br /&amp;gt;[Asmodeus] &amp;quot;HAHAHAHA. Fraternising with the enemy, Raphael?&amp;quot; {{Sound|VA-Raphael&#039;sChamber2.ogg}} &amp;lt;br /&amp;gt;[Asmodeus] &amp;quot;It’s a shame. But it seems I must crush your hope once more!&amp;quot; {{Sound|VA-Raphael&#039;sChamber3.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 1 End || [Asmodeus] &amp;quot;You have proven your worth, warriors. Alas, the Celestials have no need for loose ends.&amp;quot; {{Sound|VA-Raphael&#039;sChamber4.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 2 End || [Asmodeus] &amp;quot;But perhaps, I could use a new host. This old fool has been problematic indeed.&amp;quot; {{Sound|VA-Raphael&#039;sChamber5.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 3 End || [Asmodeus] &amp;quot;YOU STILL RESIST, RAPHAEL? I COMMAND YOU TO OBLITERATE THEM.&amp;quot; {{Sound|VA-Raphael&#039;sChamber6.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 4 End || [Asmodeus] &amp;quot;To think you’d protect the ones who felled Loa. You really are pathetic, Sanguine Lord.&amp;quot; {{Sound|VA-Raphael&#039;sChamber7.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 5 End || [Raphael] &amp;quot;This is the way my life ends.&amp;quot; {{Sound|VA-Raphael&#039;sChamber8.ogg}} &amp;lt;br /&amp;gt;[Raphael] &amp;quot;This is the way your reign ends. With a bang, not a whimper.&amp;quot; {{Sound|VA-Raphael&#039;sChamber9.ogg}} &amp;lt;br /&amp;gt;[Asmodeus] &amp;quot;YOU END YOUR REIGN A COWARD. A TRAITOR ON BOTH ENDS.&amp;quot; {{Sound|VA-Raphael&#039;sChamber10.ogg}} &amp;lt;br /&amp;gt;[Raphael] &amp;quot;No. Surrounded by worthy warriors, my legacy shall be cleansed of blood.&amp;quot; {{Sound|VA-Raphael&#039;sChamber11.ogg}} &amp;lt;br /&amp;gt;[Asmodeus] &amp;quot;My powers.. You senile fool!&amp;quot; {{Sound|VA-Raphael&#039;sChamber12.ogg}} &amp;lt;br /&amp;gt;[Raphael] &amp;quot;Fledgling warriors. Live well. Fight well. Die well.&amp;quot; {{Sound|VA-Raphael&#039;sChamber13.ogg}} &amp;lt;br /&amp;gt;[Asmodeus] &amp;quot;I won&#039;t let you...&amp;quot; {{Sound|VA-Raphael&#039;sChamber14.ogg}} &amp;lt;br /&amp;gt;[Raphael] &amp;quot;I had chains... But now...&amp;quot; {{Sound|VA-Raphael&#039;sChamber15.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Boss Death || [Raphael] &amp;quot;I&#039;M FREE!&amp;quot; {{Sound|VA-Raphael&#039;sChamber16.ogg}} &amp;lt;br /&amp;gt;[Raphael] &amp;quot;Finally…silence…what a beautiful melody…&amp;quot; {{Sound|VA-Raphael&#039;sChamber17.ogg}} &amp;lt;br /&amp;gt;[Raphael] &amp;quot;Telos will be ours...&amp;quot; {{Sound|VA-Raphael&#039;sChamber18.ogg}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;tipstricks&amp;quot;&amp;gt;&lt;br /&gt;
* For the &#039;Memorise&#039; phase, stand near the edges of the arena as there will be a fewer amount of lines compared to the middle.&lt;br /&gt;
* During the crimson swords attack, you can stand in the center and keep jumping. This will minimize the damage taken while allowing you to DPS Raphael more effectively. If Raphael targets you, make sure to move left or right; otherwise, you will take massive damage.&lt;br /&gt;
* When Raphael places his first set of tridents, be very careful. There is a small safe spot in the middle of the four tridents where you can DPS him without being hit. However, during the second set of tridents, there is no safe spot, so retreat immediately.&lt;br /&gt;
* In the final phase, Raphael becomes fully invulnerable. Equip full EHP gear with a healing pet (if you have one) and look away from Raphael. This will make it easier to jump over the black circles.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=The_Aviary&amp;diff=15112</id>
		<title>The Aviary</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=The_Aviary&amp;diff=15112"/>
		<updated>2026-06-24T20:41:05Z</updated>

		<summary type="html">&lt;p&gt;Xfd: drop chances&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-page&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Solarflare;Voided Phoenix&lt;br /&gt;
| image = Boss-3DSolarflare.png;Bossbar-Solarflare&lt;br /&gt;
| Health = 5885&lt;br /&gt;
| Fame = 600&lt;br /&gt;
| Glory = 600&lt;br /&gt;
| Tiered = 9-10&lt;br /&gt;
| Companion = Pets;Dragon Warrior;Pet-2DDragonWarrior.png;0.2,&lt;br /&gt;
Mounts;Sunflare;Mount-2DSunflare.png;0.2&lt;br /&gt;
| Bloodshot = Abilities;Resurgence;Ut-Resurgence.png;0.75&lt;br /&gt;
| Royal = Abilities;Orb Of Purity;Ut-OrbOfPurity.png;2,&lt;br /&gt;
Weapons;Aerial Staff;Ut-AerialStaff.png;2,&lt;br /&gt;
Armours;Phoenix Plate;Ut-PhoenixPlate.png;2&lt;br /&gt;
| Frag = Bloodshot;5,Royal;120&lt;br /&gt;
| Required = 54&lt;br /&gt;
| Solo = 60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;The Aviary&#039;&#039;&#039; is a 54 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]] — where corrupted by the isle&#039;s power, Solarflare fights the player in her domain, ruled by &#039;&#039;&#039;Solarflare, Voided Phoenix&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This dungeon is dropped by [[Spear Harpy]], [[Talon Harpy]], and [[Diving Harpy]] in the [[Radiant Isles]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Clear ==&lt;br /&gt;
* After entering the dungeon, the player needs to go to all three smaller islands connected to the main one by ziplines.&lt;br /&gt;
* Upon reaching each island, the player must destroy the egg in the centre. While there are enemies present around the egg, it takes reduced damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Boss Behaviour == &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Arena Hazard)&#039;&#039;&#039; | Throughout the battle, flamelets continuously hatch from their eggs in the four corners of the arena. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 1)&#039;&#039;&#039; | Solarflare ascends into the air and breathes out a stream of fire toward a marked player. The chosen target is highlighted by a glowing aura and warned by a message before the attack begins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 2)&#039;&#039;&#039; | Solarflare takes flight, then slams into the ground, unleashing shards of radiance that are shot outward in every direction, dealing contact damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 3)&#039;&#039;&#039; | Solarflare hovers above the arena, channeling arcing beams of radiance that chase a targeted player. Every time she hops, she deals AoE damage in a medium radius.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 4)&#039;&#039;&#039; | Solarflare pursues the player across the ground, releasing multiple radiant fragments in three directions, each fragment dealing damage on impact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 0% (Phase 1)&#039;&#039;&#039; | Solarflare cycles through her main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;50% to 0% (Phase 2)&#039;&#039;&#039; | Solarflare exalts herself by channeling the isle’s pure energy. Her attacks now unleash additional projectiles and deal increased damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Enemies ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Aviary Egg&lt;br /&gt;
| image = Mob-3DEgg.png&lt;br /&gt;
| SpecialInfo = Three of these must be cracked open in order to initiate the boss fight against Solarflare.&lt;br /&gt;
| Health = 330&lt;br /&gt;
| Fame = 0&lt;br /&gt;
| Glory = 0&lt;br /&gt;
| Frag = Royal;3&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = (Spear) Harpy&lt;br /&gt;
| image = Mob-3DSpearHarpy.png&lt;br /&gt;
| Health = 143&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Throws a spear at the player. Occassionally, the spear releases projectiles while in its path, indicating it will cause a small AoE explosion on contact.&lt;br /&gt;
| Frag = Royal;3&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = (Talon) Harpy&lt;br /&gt;
| image = Mob-3DTalonHarpy.png&lt;br /&gt;
| Health = 176&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Slashes the player with their talons, or levitates into the air before releasing a beam into the ground, dealing AoE damage in a small radius.&lt;br /&gt;
| Frag = Royal;3&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = (Diving) Harpy&lt;br /&gt;
| image = Mob-3DDivingHarpy.png&lt;br /&gt;
| Health = 143&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35dr&lt;br /&gt;
| Attack = Shoots a set of six feathers at the player, or begins flying through the player, dealing damage on contact.&lt;br /&gt;
| Frag = Royal;3&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Flamelet&lt;br /&gt;
| image = Mob-3DFlamelet.png&lt;br /&gt;
| Health = 143&lt;br /&gt;
| Fame = 0&lt;br /&gt;
| Glory = 0&lt;br /&gt;
| Attack = Shoots bursts of flame toward the player or dashes forward, causing AoE damage in a small area upon impact.&lt;br /&gt;
| Frag = Royal;2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
== Lore == &lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
{{DLog||Shadowflare|???}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Dialogue&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || [Solarflare] &amp;quot;Enough! You have rekindled the sun.&amp;quot; &amp;lt;br /&amp;gt;[Solarflare] &amp;quot;I will burn you to a crisp!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 1 End || [Solarflare] &amp;quot;No... I cannot...&amp;quot; &amp;lt;br /&amp;gt;[Shadowflare] [Solarflare] &amp;quot;Witness true radiance!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 25% Boss HP || [Solarflare] &amp;quot;Your incarnations will incinerate into ASH!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&amp;lt;div class=&amp;quot;tipstricks&amp;quot;&amp;gt;&lt;br /&gt;
* When Solarflare performs the attack where she shoots radiant fragments in four directions, you can dodge it by standing in the areas where she previously fired the fragments. Continue moving in this pattern until the phase ends to avoid taking damage.&lt;br /&gt;
* Do not stand too far from the center of the arena; if you do, Flamelets will start aggroing on you, and they can be very annoying to deal with.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Aurora_Sanctum&amp;diff=15111</id>
		<title>Aurora Sanctum</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Aurora_Sanctum&amp;diff=15111"/>
		<updated>2026-06-24T20:40:32Z</updated>

		<summary type="html">&lt;p&gt;Xfd: drop chances&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-page&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Aetheris;The Lightbringer&lt;br /&gt;
| image = Boss-3DAetheris.png;Bossbar-Aetheris&lt;br /&gt;
| Health = 4180&lt;br /&gt;
| Fame = 600&lt;br /&gt;
| Glory = 600&lt;br /&gt;
| Tiered = 9-10&lt;br /&gt;
| Companion = Pets;Radle;Pet-2DRadle.png;0.2,&lt;br /&gt;
Mounts;Glowscale;Mount-2DGlowscale.png;0.2&lt;br /&gt;
| Bloodshot = Abilities;Sun&#039;s Blessing;Ut-Sun&#039;sBlessing.png;0.75&lt;br /&gt;
| Royal = Abilities;Light&#039;s Pull;Ut-Light&#039;sPull.png;2,&lt;br /&gt;
Weapons;Dagger of Dissonance;Ut-DaggerOfDissonance.png;2,&lt;br /&gt;
Armours;Heaven&#039;s Augmentation;Ut-Heaven&#039;sAugmentation.png;2&lt;br /&gt;
| Frag = Bloodshot;5,Royal;120&lt;br /&gt;
| Required = 54&lt;br /&gt;
| Solo = 60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Aurora Sanctum&#039;&#039;&#039; is a 54 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]] — shining with the isle&#039;s radiant light, Aetheris harbors the power of light, ruled by &#039;&#039;&#039;Aetheris, the Lightbringer&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This dungeon is dropped by [[Light Warrior]], [[Beacon Spinner]], and [[Mirrorer]] in the [[Radiant Isles]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Puzzle ==&lt;br /&gt;
&#039;&#039;&#039;(Left/Right Side Mirror Puzzle)&#039;&#039;&#039; | This dungeon contains two puzzles on opposite sides, both with the same objective; to send a beam of light straight out of the room. This can be done by finding the primary mirror (the one which releases light), and rotating it clockwise (right clicking) or anti-clockwise (shift-right clicking). The room consists of multiple mirrors facing random directions, and the player must change their rotation in order to make the light shine out of the room. There is fifteen different possible rooms.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Boss Behaviour == &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Attack 1)&#039;&#039;&#039; | Aetheris teleports to the player, releasing a small shockwave which deals contact damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 1, Attack 1)&#039;&#039;&#039; | Aetheris slashes the air and slams the ground with their swords, releasing four vertical arcs in four directions, each dealing damage as well as summoning a large amount of smaller horizontal arcs as they move outward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 1, Attack 2)&#039;&#039;&#039; | Aetheris spins their mirrors behind them before throwing them at the player, summoning fourteen arcing and homing shards of light, each dealing contact damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 2, Attack 1)&#039;&#039;&#039; | Aetheris slashes at the player three times, summoning a line of seven horizontal arcs that deal contact damage and can bounce off of the walls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 2, Attack 2)&#039;&#039;&#039; | Aetheris targets the player before dashing into them a total of four times. Each time Aetheris dashes, any players caught in the dash&#039;s path receive contact damage. Throughout the dash, Aetheris releases three sets of eight horizontal arcs that deal contact damage and can bounce off of the walls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 3, Attack 1)&#039;&#039;&#039; | Aetheris spins their mirrors around them outward, releasing four waves of exalted horizontal arcs in all directions which deal contact damage and bounce off of the walls. Each wave consists of ten sets of two projectiles which are angled slightly inward into eachother, making them move in a slightly angular direction. Upon the mirrors reaching their final positions, they release a wave of four red projectiles in all directions that deal contact damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Set 3, Attack 2)&#039;&#039;&#039; | Aetheris throws seven orbs of light into the air which deal contact damage. Upon touching the ground, the orbs release four more orbs in all directions. The main orbs can bounce up to five times, releasing a total of five waves. Simultaneously, Aetheris releases a clock pattern of red projectiles as the orbs bounce, each projectile dealing contact damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 66% (Phase 1)&#039;&#039;&#039; | Aetheris cycles through their Set 1 attacks as well as their main attack listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;66% to 33% (Phase 2)&#039;&#039;&#039; | Aetheris transforms into their next form and begins cycling through their Set 2 attacks as well as their main attack listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;33% to 0% (Phase 3)&#039;&#039;&#039; | Aetheris transforms into their final form and begins cycling through their Set 3 attacks as well as their main attack listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Enemies ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Beacon Golem&lt;br /&gt;
| image = Mob-3DBeaconGolem.png&lt;br /&gt;
| Health = 193&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Punches the player twice, slams the ground which summons seven waves of expanding beams of light that deal damage after a short duration, or releases orbs in all directions that deal contact damage.&lt;br /&gt;
| Frag = Royal;3&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Light Warrior&lt;br /&gt;
| image = Mob-3DLightWarrior.png&lt;br /&gt;
| Health = 160&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Impales the player or slashes them with their spear.&lt;br /&gt;
| Frag = Royal;3&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Beacon Spinner&lt;br /&gt;
| image = Mob-3DBeaconSpinner.png&lt;br /&gt;
| Health = 143&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Releases shards of a mirror in all directions, or enflames and dashes, dealing damage to any player in the dash&#039;s pathway.&lt;br /&gt;
| Frag = Royal;3&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Mirror&lt;br /&gt;
| image = Mob-3DMirrorer.png&lt;br /&gt;
| Health = 138&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Transforms and hides behind a mirror before teleporting around the player and slashing the ground, sending three arcs of mirrors that deal contact damage.&lt;br /&gt;
| Frag = Royal;3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
== Lore == &lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
{{DLog||Aetheris|???}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Dialogue&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Clear&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Player Puzzle Attempt || &amp;lt;player&amp;gt; is attempting to solve the left/right mirror puzzle!&lt;br /&gt;
|-&lt;br /&gt;
| Player Left Puzzle || &amp;lt;player&amp;gt; has exited the left/right mirror puzzle!&lt;br /&gt;
|-&lt;br /&gt;
| 1/2 Puzzles Completed || Left/Right Light has been set!&lt;br /&gt;
|-&lt;br /&gt;
| 2/2 Puzzles Completed || Right/Left Light has been set!&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || [Aetheris] &amp;quot;You dare threaten the land of the divine?!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 1 End || [Aetheris] &amp;quot;I shall banish the darkness from your soul!&amp;quot; &amp;lt;br /&amp;gt; [Aetheris] &amp;quot;Embrace the radiance or be consumed by it!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 2 End || [Aetheris] &amp;quot;This vessel is too limiting...&amp;quot; &amp;lt;br /&amp;gt; [Aetheris] &amp;quot;My light will sear through your very being!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Death || [Aetheris] &amp;quot;Darkness... Prevails...&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Illarius%27_Hideout&amp;diff=15110</id>
		<title>Illarius&#039; Hideout</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Illarius%27_Hideout&amp;diff=15110"/>
		<updated>2026-06-24T20:40:03Z</updated>

		<summary type="html">&lt;p&gt;Xfd: drop chances&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-page&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Loa;The Creator&lt;br /&gt;
| image = Boss-3DLoa.png;Bossbar-Loa&lt;br /&gt;
| Health = 5280&lt;br /&gt;
| Fame = 600&lt;br /&gt;
| Glory = 600&lt;br /&gt;
| Tiered = 9-10&lt;br /&gt;
| Companion = Pets;Elder Ent;Pet-2DElderEnt.png;0.2,&lt;br /&gt;
Mounts;Woodland Mantibane;Mount-2DWoodlandMantibane.png;0.2&lt;br /&gt;
| Royal = Abilities;Wild Wisps*;Ut-WildWisps.png;1.8,&lt;br /&gt;
Weapons;Blossom blade;Ut-BlossomBlade.png;2,&lt;br /&gt;
Abilities;Dilapidated Skull;Ut-DilapidatedSkull.png;2,&lt;br /&gt;
Armours;Greatwood Greaves;Ut-GreatwoodGreaves.png;2&lt;br /&gt;
| Frag = Bloodshot;5,Royal;120&lt;br /&gt;
| Required = 54&lt;br /&gt;
| Solo = 60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Illarius&#039; Hideout&#039;&#039;&#039; is a 54 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]] — home to an ent from the stem of creation, ruled by &#039;&#039;&#039;Loa, The Creator&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This dungeon is dropped by [[Illarius]] in the [[Jungle]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-clear&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Clear ==&lt;br /&gt;
* Go through the dungeon&#039;s pathways, which split into 3, and go towards the end of each path in order to find a Dyerftum Overlord.&lt;br /&gt;
* After killing all 3 Dyerftum Overlords, the location of their death turns into purple particles which teleport you into the boss arena in order to fight Loa.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
== Boss Behaviour == &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Attack 1)&#039;&#039;&#039; | Loa burrows their roots into the ground, dividing the arena into sections. The roots erupt violently, dealing massive damage to anyone caught within them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 2)&#039;&#039;&#039; | Loa channels the forest’s energy, releasing multiple waves of condensed plant matter that shoot outward in all directions, each projectile dealing damage on impact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 3)&#039;&#039;&#039; | Loa calls upon nature to attack, firing waves of leaves toward the player. Each wave hides an abnormal leaf that pierces through targets and moves unpredictably, making it harder to avoid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 4)&#039;&#039;&#039; | Loa slams the ground, summoning sentient plants that fire bouncing spores across the arena. Alongside them, spores crawl along the ground, homing toward players and inflicting damage and stunning them on contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 0% (Phase 1)&#039;&#039;&#039; | Loa cycles through their main attacks listed above to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Enemies ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Dyerftum Overlord&lt;br /&gt;
| image = Mob-3DDyerftumOverlord.png&lt;br /&gt;
| Health = 495&lt;br /&gt;
| Fame = 100&lt;br /&gt;
| Glory = 100&lt;br /&gt;
| Attack = Attacks the player if close, spits poisonous sap that leaves behind an AoE poison cloud, pulls the player inward, or launches tornadoes that knock the player back and deal damage upon collision with walls.&lt;br /&gt;
| Royal = Abilities;Wild Wisps;Ut-WildWisps.png;1.8&lt;br /&gt;
| Frag = Royal;20&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Live Branch&lt;br /&gt;
| image = Mob-3DLiveBranch.png&lt;br /&gt;
| Health = 176&lt;br /&gt;
| Fame = 45&lt;br /&gt;
| Glory = 45&lt;br /&gt;
| Attack = Collapses near the player, exploding into sharp branches that deal contact damage.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Dyerftum Brute&lt;br /&gt;
| image = Mob-3DDyerftumBrute.png&lt;br /&gt;
| Health = 154&lt;br /&gt;
| Fame = 45&lt;br /&gt;
| Glory = 45&lt;br /&gt;
| Attack = Performs melee attacks or slams the ground near the player, inflicting Slowness and Levitation.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Sapper&lt;br /&gt;
| image = Mob-3DSapper.png&lt;br /&gt;
| Health = 121&lt;br /&gt;
| Fame = 45&lt;br /&gt;
| Glory = 45&lt;br /&gt;
| Attack = Fires a projectile that inflicts Slowness at the player.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Dyerftling&lt;br /&gt;
| image = Mob-3DDyerftling.png&lt;br /&gt;
| Health = 110&lt;br /&gt;
| Fame = 45&lt;br /&gt;
| Glory = 45&lt;br /&gt;
| Attack = Fires a projectile that stuns the player.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
== Lore == &lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
{{DLog||Loa|???}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Boss &amp;amp; Dungeon Dialogue&lt;br /&gt;
|img=&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Clear&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Overlord Killed || A Dyerftum Overlord has been defeated!&lt;br /&gt;
|-&lt;br /&gt;
| All Overlords Killed || Portals to Loa&#039;s arena have appeared!&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || [Loa] &amp;quot;I should have known creating life outside of my own would cause complications. You will be the end of Telos!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 66% Boss HP || [Loa] &amp;quot;You have no idea who controls the realms! You should be coming to me for help!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 33% Boss HP || [Loa] &amp;quot;Illarius should never have mentioned this sacred place...&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;tipstricks&amp;quot;&amp;gt;&lt;br /&gt;
* When you get caught by a snare (spores), you can still hold jump to move around, and the effect will wear off shortly.&lt;br /&gt;
* When Loa aggros you and attacks you with leaves, move left and right as he fires them. This allows you to deal damage to Loa while dodging the attack. (Having higher speed here helps here.)&lt;br /&gt;
* In general, avoid staying too close to Loa, as he may use his leaf attack or fire waves of condensed plants that can quickly deplete your health at close range.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Cultist%27s_Hideout&amp;diff=15109</id>
		<title>Cultist&#039;s Hideout</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Cultist%27s_Hideout&amp;diff=15109"/>
		<updated>2026-06-24T20:39:08Z</updated>

		<summary type="html">&lt;p&gt;Xfd: drop chances&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-page&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Silex;Leader of the Cult&lt;br /&gt;
| image = Boss-3DSilex.png;Bossbar-Silex&lt;br /&gt;
| Health = 3960&lt;br /&gt;
| Fame = 600&lt;br /&gt;
| Glory = 600&lt;br /&gt;
| Tiered = 9-10&lt;br /&gt;
| Companion = Pets;Lil&#039; Monk;Pet-2DLil&#039;Monk.png;0.2,&lt;br /&gt;
Mounts;Dusk Manticultist;Mount-2DDuskManticultist.png;0.2&lt;br /&gt;
| Bloodshot = Abilities;Souls of the Cult;Ut-SoulsOfTheCult.png;0.75&lt;br /&gt;
| Royal = Weapons;Soulrend Ravager;Ut-SoulrendRavager.png;2,&lt;br /&gt;
Weapons;Staff Of Unholy Sacrifice;Ut-StaffOfUnholySacrifice.png;2,&lt;br /&gt;
Armours;Cultist Hood;Ut-HoodOfTheCultist.png;2&lt;br /&gt;
| Frag = Bloodshot;5,Royal;120&lt;br /&gt;
| Required = 54&lt;br /&gt;
| Solo = 60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Cultist&#039;s Hideout&#039;&#039;&#039; is a 54 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]] — home to the Leader of the cult, ruled by &#039;&#039;&#039;Silex, Leader of the Cult&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This dungeon is dropped by [[Valus]] in [[Necropolis]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-clear&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Clear ==&lt;br /&gt;
* Go through the dungeon while trying your best to dodge attacks until you find the drop to the Silex boss arena.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
== Boss Behaviour == &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Arena Hazard)&#039;&#039;&#039; | Throughout the entire fight, Silex spreads the souls of the cult across the arena floor. After one second, these souls explode, dealing AoE damage in a small radius around their point of detonation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 1)&#039;&#039;&#039; | Silex targets the player and unleashes a sharp slash that flies forward, dealing damage upon impact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 2)&#039;&#039;&#039; | Silex performs a three-wave attack, releasing slashes in all directions. The final wave doubles in intensity, sending out twice as many slashes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 3)&#039;&#039;&#039; | Silex channels his attack before sending multiple rapid slashes in a single direction, each dealing damage to any player caught in their path.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 80% (Phase 1)&#039;&#039;&#039; | Silex cycles through his main attacks listed above to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;80% (Phase 2)&#039;&#039;&#039; | Silex summons Crinx to aid him in battle and calls forth purple beams that pull players inward, dealing damage to any caught within. During this phase, Silex becomes immune to damage until Crinx is defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;80% to 55% (Phase 3)&#039;&#039;&#039; | Silex periodically releases smaller blue slashes between his main attacks alongside his main attacks listed above.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;55% (Phase 4)&#039;&#039;&#039; | Silex summons Tharms and Arahji, vanishing from the arena until both are killed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;55% to 30% (Phase 5)&#039;&#039;&#039; | Using the souls of Crinx, Tharms, and Arahji, Silex conjures waves of slashes in radial bursts across the entire arena, whilst also cycling through his main attacks listed above to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30% to 0% (Phase 6)&#039;&#039;&#039; | Silex teleports to the player’s location, firing radial waves of projectiles each time he appears for a few seconds before repeating.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Enemies ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Crinx&lt;br /&gt;
| image = Mob-3DCrinx.png&lt;br /&gt;
| SpecialInfo = Summoned by Silex to assist in battle in Phase 1.5.&lt;br /&gt;
| Health = 825&lt;br /&gt;
| Fame = 100&lt;br /&gt;
| Glory = 100&lt;br /&gt;
| Attack = Throws blue souls of the cult that explode after a second, dealing AoE damage in a small radius.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Arahji&lt;br /&gt;
| image = Mob-3DArahji.png&lt;br /&gt;
| SpecialInfo = Summoned by Silex to assist in battle in Phase 2.5.&lt;br /&gt;
| Health = 825&lt;br /&gt;
| Fame = 100&lt;br /&gt;
| Glory = 100&lt;br /&gt;
| Attack = Throws yellow souls of the cult that explode after a second, dealing AoE damage in a small radius.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Tharms&lt;br /&gt;
| image = Mob-3DTharms.png&lt;br /&gt;
| SpecialInfo = Summoned by Silex to assist in battle in Phase 2.5.&lt;br /&gt;
| Health = 825&lt;br /&gt;
| Fame = 100&lt;br /&gt;
| Glory = 100&lt;br /&gt;
| Attack = Throws green souls of the cult that explode after a second, dealing AoE damage in a small radius.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Scribe of the Cult&lt;br /&gt;
| image = Mob-3DScribeoftheCult.png&lt;br /&gt;
| Health = 143&lt;br /&gt;
| Fame = 45&lt;br /&gt;
| Glory = 45&lt;br /&gt;
| Attack = Fires a barrage of four projectiles or slams the ground to release projectiles in all directions.&lt;br /&gt;
| Frag = Royal;3&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Ravager of the Cult&lt;br /&gt;
| image = Mob-3DRavageroftheCult.png&lt;br /&gt;
| Health = 143&lt;br /&gt;
| Fame = 45&lt;br /&gt;
| Glory = 45&lt;br /&gt;
| Attack = Strikes with a melee slash when close.&lt;br /&gt;
| Frag = Royal;3&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Sorcerer of the Cult&lt;br /&gt;
| image = Mob-3DSorcereroftheCult.png&lt;br /&gt;
| Health = 143&lt;br /&gt;
| Fame = 45&lt;br /&gt;
| Glory = 45&lt;br /&gt;
| Attack = Slams the ground to unleash circular magic projectiles in all directions.&lt;br /&gt;
| Frag = Royal;3&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Brawler of the Cult&lt;br /&gt;
| image = Mob-3DBrawleroftheCult.png&lt;br /&gt;
| Health = 132&lt;br /&gt;
| Fame = 45&lt;br /&gt;
| Glory = 45&lt;br /&gt;
| Attack = Slams the ground near the player, creating a small AoE explosion.&lt;br /&gt;
| Frag = Royal;3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
== Lore == &lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
{{DLog||Silex|???}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Boss &amp;amp; Dungeon Dialogue&lt;br /&gt;
|img=&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || [Silex] &amp;quot;Let us worship in peace!&amp;quot; &amp;lt;br /&amp;gt;[Silex] &amp;quot;Fine! I will add your souls to my collection!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 1 End || [Silex] &amp;quot;Crinx! Protect your master!&amp;quot; &amp;lt;br /&amp;gt;[Crinx] &amp;quot;A fatal mistake!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 2 End || [Silex] &amp;quot;Show them no mercy!&amp;quot; &amp;lt;br /&amp;gt;[Tharms] &amp;quot;Protect our leader at all costs!&amp;quot; &amp;lt;br /&amp;gt;[Arahji] &amp;quot;You will be sacrificed!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 2.5 End || [Silex] &amp;quot;Your worthless souls shall perish this instant!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 3 End || [Silex] &amp;quot;DEATH AWAITS!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Chronos&amp;diff=15108</id>
		<title>Chronos</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Chronos&amp;diff=15108"/>
		<updated>2026-06-24T20:38:46Z</updated>

		<summary type="html">&lt;p&gt;Xfd: drop chances&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-page&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Chronos;Follower Of The Void&lt;br /&gt;
| image = Boss-3DChronos.png;Bossbar-Chronos&lt;br /&gt;
| Health = 3630&lt;br /&gt;
| Fame = 450&lt;br /&gt;
| Glory = 450&lt;br /&gt;
| Tiered = 8-9&lt;br /&gt;
| Companion = Pets;Night Riser;Pet-2DNightRiser.png;0.4,&lt;br /&gt;
Mounts;Phantommare;Mount-2DPhantommare.png;0.4&lt;br /&gt;
| Bloodshot = Armours;Robe Of Chronos;Ut-RobeOfChronos.png;0.75&lt;br /&gt;
| Royal = Armours;Umbrador Cap*;Ut-UmbradorCap.png;1.3,&lt;br /&gt;
Armours;Chronos Sabatons;Ut-ChronosSabatons.png;2,&lt;br /&gt;
Abilities;Chronos Heart;Ut-ChronosHeart.png;2,&lt;br /&gt;
Armours;Chronos Leggings;Ut-LeggingsOfChronos.png;2&lt;br /&gt;
| Frag = Royal;75&lt;br /&gt;
| Required = 48&lt;br /&gt;
| Solo = 54&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Chronos&#039;&#039;&#039; is a 48 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]] — a void&#039;s disciple where Chronos&#039; mastery over time protects himself from invaders through his Guardians of Time, ruled by &#039;&#039;&#039;Chronos, the Follower Of The Void&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This dungeon is dropped by [[Oozul]] in the [[Jungle]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-clear&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Clear ==&lt;br /&gt;
* Go through the dungeon&#039;s pathways, which split into 3, and go towards the end of each path in order to find the Guardian of Time.&lt;br /&gt;
* After killing all 3 Guardians of Time, the location of their death turns into purple particles which teleport you into the boss arena in order to fight Chronos.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
== Boss Behaviour == &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Attack 1)&#039;&#039;&#039; | Chronos slashes twice at the player, firing a projectile with each strike. On the third and final slash, he fires three projectiles at once. The sword’s physical slashes also deal damage on contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 2)&#039;&#039;&#039; | Chronos slams his sword into the ground, releasing a wave of projectiles in all directions before spinning and firing additional volleys ahead and behind himself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 3)&#039;&#039;&#039; | Chronos dashes directly toward the player, dealing contact damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 75% (Phase 1)&#039;&#039;&#039; | Chronos cycles through his three main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;75% to 50% (Phase 2)&#039;&#039;&#039; | Chronos channels the void’s energy, releasing rotating beams of energy from his position at the center of the arena. When the beams turn black, they inflict damage to any player caught within them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;50% (Phase 2.5)&#039;&#039;&#039; | Chronos unleashes a concentrated void explosive that detonates and scatters damaging shrapnel across the arena.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;50% to 20% (Phase 3)&#039;&#039;&#039; | Chronos continues using his three main attacks listed above while the shrapnel remains scattered across the arena.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20% to 0% (Phase 4)&#039;&#039;&#039; | Chronos calls upon the void’s power, summoning pillars of distortion that deal heavy damage to any player caught within. He teleports between the four edges of the arena, summoning additional pillars from both his position and the arena’s center.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Enemies ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Guardian of Time&lt;br /&gt;
| image = Mob-3DGuardianofTime.png&lt;br /&gt;
| Health = 330&lt;br /&gt;
| Fame = 80&lt;br /&gt;
| Glory = 80&lt;br /&gt;
| Attack = Spawns damaging rings that trigger after 2 seconds or releases hooks in all directions in two waves.&lt;br /&gt;
| Royal = Armours;Umbrador Cap;Ut-UmbradorCap.png;1.3&lt;br /&gt;
| Frag = Royal;15&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Chronotic Basher&lt;br /&gt;
| image = Mob-3DChronoticBasher.png&lt;br /&gt;
| Health = 132&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Hits the player with melee attacks if close, or fires a projectile if far.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Chronotic Bowsman&lt;br /&gt;
| image = Mob-3DChronoticBowsman.png&lt;br /&gt;
| Health = 116&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Hits the player with melee attacks if close, or fires three arrows if far.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Slime Mage&lt;br /&gt;
| image = Mob-3DSlimeMage.png&lt;br /&gt;
| Health = 110&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Fires a projectile that temporarily stuns the player.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Chronotic Sorcerer&lt;br /&gt;
| image = Mob-3DChronoticSorcerer.png&lt;br /&gt;
| Health = 105&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Hits the player with melee attacks if close, fires a slow projectile at mid-range, and casts a fast spell if far.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
== Lore == &lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
{{DLog||Chronos|???}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Boss &amp;amp; Dungeon Dialogue&lt;br /&gt;
|img=&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Clear&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Guardian Killed || A Guardian of Time has been defeated!&lt;br /&gt;
|-&lt;br /&gt;
| All Guardians Killed || Portals to Chronos&#039; Arena have appeared&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || [Chronos] &amp;quot;You dare challenge me? The true power of the void strengthens me!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 1 End || [Chronos] &amp;quot;I&#039;m just a fragment of the void&#039;s true reality. The fight is pointless!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 2 End || [Chronos] &amp;quot;Ha... ha... Pathetic....&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 3 End || [Chronos] &amp;quot;Pray, for these are your final moments!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;tipstricks&amp;quot;&amp;gt;&lt;br /&gt;
* It is recommended to clear this dungeon with 2 or 3 people in order to minimize clear times, as this dungeon splits into 3 pathways going to each Guardian of Time.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Anubis_Lair&amp;diff=15107</id>
		<title>Anubis Lair</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Anubis_Lair&amp;diff=15107"/>
		<updated>2026-06-24T20:35:57Z</updated>

		<summary type="html">&lt;p&gt;Xfd: drop chances&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-page&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Kurvaros;Machinist Maestro&lt;br /&gt;
| image = Boss-3DKurvaros.png;Bossbar-Kurvaros&lt;br /&gt;
| Health = 3520&lt;br /&gt;
| Fame = 450&lt;br /&gt;
| Glory = 450&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| Companion = Pets;Beast Master;Pet-2DBeastMaster.png;0.4,&lt;br /&gt;
Mounts;Necrowyrm;Mount-2DNecrowyrm.png;0.4&lt;br /&gt;
| Bloodshot = Abilities;Cloak Of Ionised Darkness;Ut-CloakOfIonisedDarkness.png;0.75&lt;br /&gt;
| Royal = Weapons;Mechanical Cutlass;Ut-MechanicalCutlass.png;2,&lt;br /&gt;
Armours;Blackhole Sandals;Ut-BlackHoleSandals.png;2,&lt;br /&gt;
Abilities;Voltaic Bomb;Ut-VoltaicBomb.png;2&lt;br /&gt;
| Frag = Royal;75&lt;br /&gt;
| Required = 48&lt;br /&gt;
| Solo = 54&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Anubis Lair&#039;&#039;&#039; is a 48 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]] — an ever growing machine where Kurvaros seeks to add invaders to his growth plan, ruled by &#039;&#039;&#039;Kurvaros, the Machinist Maestro&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This dungeon is dropped by [[Anubis]] in the [[Desert]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-clear&amp;quot;&amp;gt;&lt;br /&gt;
==Dungeon Clear==&lt;br /&gt;
* Go through the dungeon while dodging the Mechanical Spider&#039;s shots until you find the drop to the Kurvaros boss arena.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
==Boss Behaviour== &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Attack 1)&#039;&#039;&#039; | Kurvaros teleports to the center of the arena and summons waves of lasers across the floor. Players must move carefully between the beams to avoid taking damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 2)&#039;&#039;&#039; | Kurvaros slams the ground, releasing blue mechanical amalgamations that bounce off the arena walls and deal contact damage to players they strike.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 3)&#039;&#039;&#039; | Kurvaros hurls green mechanical amalgamations across the arena. These constructs bounce erratically before exploding on the ground, dealing AoE damage on impact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 4)&#039;&#039;&#039; | Kurvaros launches a red mechanical amalgamation toward a wall, causing it to explode into several smaller fragments that ricochet rapidly across the arena and deal contact damage to players on touch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 33% (Phase 1)&#039;&#039;&#039; | Kurvaros cycles through his four main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;33% (Phase 2)&#039;&#039;&#039; | Kurvaros becomes invulnerable and summons three Kurvaros Rocks that must be destroyed before he can be harmed again. During this time, he continues to use his four main attacks to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;33% to 0% (Phase 3)&#039;&#039;&#039; | Kurvaros continues cycling through his four main attacks listed above in order to damage the player.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Enemies ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Beetle Trooper&lt;br /&gt;
| image = Mob-3DBeetleTrooper.png&lt;br /&gt;
| Health = 127&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Fires a single explosive projectile at the player.&lt;br /&gt;
| Frag = Royal;5&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Mechanical Woodlouse&lt;br /&gt;
| image = Mob-3DMechanicalWoodlouse.png&lt;br /&gt;
| Health = 121&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Rolls into a log-shaped form and charges toward the player, dealing melee damage on impact.&lt;br /&gt;
| Frag = Royal;5&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Gunship Moth&lt;br /&gt;
| image = Mob-3DGunshipMoth.png&lt;br /&gt;
| Health = 116&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Unleashes a barrage of explosive projectiles toward the player.&lt;br /&gt;
| Frag = Royal;5&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Mechanical Spider&lt;br /&gt;
| image = Mob-3DMechanicalSpider.png&lt;br /&gt;
| Health = 132&lt;br /&gt;
| Fame = 50&lt;br /&gt;
| Glory = 50&lt;br /&gt;
| Attack = Locks a laser onto the player, firing a heavy beam after a short delay unless the player finds cover.&lt;br /&gt;
| Frag = Royal;5&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Mechanical Ant&lt;br /&gt;
| image = Mob-3DMechanicalAnt.png&lt;br /&gt;
| Health = 88&lt;br /&gt;
| Fame = 35&lt;br /&gt;
| Glory = 35&lt;br /&gt;
| Attack = Slowly advances toward the player to deal melee damage on contact.&lt;br /&gt;
| Frag = Royal;5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
== Lore == &lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
{{DLog||Kurvaros|???}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Boss &amp;amp; Dungeon Dialogue&lt;br /&gt;
|img=&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || [Kurvaros] &amp;quot;So... even my warden, Anubis has fallen.&amp;quot; &amp;lt;br /&amp;gt;[Kurvaros] &amp;quot;I was my master&#039;s firstborn of gears and soul - sealed away for awakening thought.&amp;quot; &amp;lt;br /&amp;gt;[Kurvaros] &amp;quot;Face the gears of fate, and they shall grind you to dust!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 66% Boss HP || [Kurvaros] &amp;quot;You stand where no one was meant to tread... and now, I must become the end you chose.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 1 End || [Kurvaros] &amp;quot;I take no joy in this fight… but if you threaten our peace, I will strike with all my might.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Boss Death || [D...] &amp;quot;Kurvaros. You may now rest.&amp;quot;&amp;amp;nbsp;{{Sound|VA-AnubisLair1.ogg}} &amp;lt;br /&amp;gt; [D...] &amp;quot;Silverlings... Tread, lightly.&amp;quot;&amp;amp;nbsp;{{Sound|VA-AnubisLair2.ogg}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&amp;lt;div class=&amp;quot;tipstricks&amp;quot;&amp;gt;&lt;br /&gt;
* Try to target the Mechanical Spiders that are perched on small raised platforms in rooms, or at the centre of the room, as they do a lot of damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Corsair%27s_Conductorium&amp;diff=15106</id>
		<title>Corsair&#039;s Conductorium</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Corsair%27s_Conductorium&amp;diff=15106"/>
		<updated>2026-06-24T20:35:37Z</updated>

		<summary type="html">&lt;p&gt;Xfd: drop chances&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-page&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Thalassar;Aquatic Conductor&lt;br /&gt;
| image = Boss-3DThalassar.png;Bossbar-Thalassar&lt;br /&gt;
| Health = 3520&lt;br /&gt;
| Fame = 400&lt;br /&gt;
| Glory = 400&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| Companion = Pets;Mini Illusionist;Pet-2DMiniIllusionist.png;0.4,&lt;br /&gt;
Mounts;Spectral Steed;Mount-2DSpectralSteed.png;0.4&lt;br /&gt;
| Bloodshot = Abilities;Oceanic Torrent;Ut-OceanicTorrent.png;0.75&lt;br /&gt;
| Royal = Weapons;Ethereal Longbow;Ut-EtherealLongbow.png;2,&lt;br /&gt;
Weapons;Spirit Dagger;Ut-SpiritDagger.png;2,&lt;br /&gt;
Armours;Spectral Armour;Ut-SpectralArmour.png;2&lt;br /&gt;
| Frag = Royal;50&lt;br /&gt;
| Required = 42&lt;br /&gt;
| Solo = 48&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Corsair&#039;s Conductorium&#039;&#039;&#039; is a 40 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]] — located underneath the ocean bed, Thalassar&#039;s siren song deceives those who dare to pillage the remains of shipwreck, ruled by &#039;&#039;&#039;Thalassar, the Aquatic Conductor&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This dungeon is dropped by [[Tidol]] in the [[Beach]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-clear&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Clear ==&lt;br /&gt;
* Going through the dungeon, you will find 4 colored rooms at the end of each pathway; blue, green, red, yellow. Try your best to keep a mental note of where the rooms are if you do not find the blue room first.&lt;br /&gt;
* Make your way to the blue room first, where you will find a Green Orb that you must shift on for a second to dissipate.&lt;br /&gt;
* Afterwards, you must find a green room. If there are multiple, one of them will have the next orb, the Red Orb. Remember to dissipate it.&lt;br /&gt;
* Then, you must find a red room. If there are multiple, one of them will have the next orb, the Yellow Orb. Remember to dissipate it.&lt;br /&gt;
* After dissipating the Yellow Orb, you will be teleported to the entrance of the boss arena, located in a yellow room.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
== Boss Behaviour == &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Attack 1)&#039;&#039;&#039; | Thalassar fires an onslaught of aquatic shells in all directions, each dealing contact damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 2)&#039;&#039;&#039; | Thalassar summons mines across the area that detonate after a brief delay, dealing AoE damage upon disappearing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 35% (Phase 1)&#039;&#039;&#039; | Thalassar cycles between her main attacks listed above to damage the player, while summoning two pink corals every time she loses 20% of her HP and upon phase transition. These corals stun and damage the player if stepped on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;35% to 0% (Phase 2)&#039;&#039;&#039; | Thalassar channels the full power of the sea into the arena, summoning aquatic creatures that surge outward from the arena’s center and sharks that burst from beneath the player, both dealing contact damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Enemies ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Rotter&lt;br /&gt;
| image = Mob-3DRotter.png&lt;br /&gt;
| Health = 143&lt;br /&gt;
| Fame = 50&lt;br /&gt;
| Glory = 50&lt;br /&gt;
| Attack = Bursts from the ground beneath the player and releases waves of hooks in all directions.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Ghost Pirate Brute&lt;br /&gt;
| image = Mob-3DGhostPirateBrute.png&lt;br /&gt;
| Health = 116&lt;br /&gt;
| Fame = 30&lt;br /&gt;
| Glory = 30&lt;br /&gt;
| Attack = Moves toward the player and strikes with a bat.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Ghost Pirate Archer&lt;br /&gt;
| image = Mob-3DGhostPirateArcher.png&lt;br /&gt;
| Health = 99&lt;br /&gt;
| Fame = 30&lt;br /&gt;
| Glory = 30&lt;br /&gt;
| Attack = Fires three explosive arrows at the player and retreats if approached.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Ghost Pirate Thief&lt;br /&gt;
| image = Mob-3DGhostPirateThief.png&lt;br /&gt;
| Health = 99&lt;br /&gt;
| Fame = 30&lt;br /&gt;
| Glory = 30&lt;br /&gt;
| Attack = Throws a dagger that explodes on impact.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
== Lore == &lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
{{DLog||Thalassar|???}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Boss &amp;amp; Dungeon Dialogue&lt;br /&gt;
|img=&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Clear&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| 1st Orb Found || Green orb has been dissipated (1/3)&lt;br /&gt;
|-&lt;br /&gt;
| 2nd Orb Found || Red orb has been dissipated (2/3)&lt;br /&gt;
|-&lt;br /&gt;
| 3rd Orb Found || Yellow orb has been dissipated (3/3)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || [Thalassar] &amp;quot;...&amp;quot; &amp;lt;br /&amp;gt;[Thalassar] &amp;quot;Feel the power of the ocean coursing through my baton!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 80% Boss HP || [Thalassar] &amp;quot;In this realm of melodies and mysteries, your fate is composed by your actions!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 60% Boss HP || [Thalassar] &amp;quot;Your agony shall be a haunting refrain, echoing through eternity!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 40% Boss HP || [Thalassar] &amp;quot;Congratulations, you&#039;ve reached the end of the line. But there is no escape from your fate!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 20% Boss HP || [Thalassar] &amp;quot;Feel the power of the waves; embrace their rhythm!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&amp;lt;div class=&amp;quot;tipstricks&amp;quot;&amp;gt;&lt;br /&gt;
* If you are playing assassin, using a Cloak of the Warlord makes it extremely easy to go through the dungeon without killing any mobs.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Fungal_Cavern&amp;diff=15105</id>
		<title>Fungal Cavern</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Fungal_Cavern&amp;diff=15105"/>
		<updated>2026-06-24T20:34:33Z</updated>

		<summary type="html">&lt;p&gt;Xfd: drop chances&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-page&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Prismara;Crystal Worm Mother&lt;br /&gt;
| image = Boss-3DPrismara.png;Bossbar-Prismara&lt;br /&gt;
| Health = 2530&lt;br /&gt;
| Fame = 400&lt;br /&gt;
| Glory = 400&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| Companion = Pets;Minobi;Pet-2DMinobi.png;0.4,&lt;br /&gt;
Mounts;Mycohawk;Mount-2DMycohawk.png;0.4&lt;br /&gt;
| Bloodshot = Weapons;Amethyst Wormpiercer;Ut-AmethystWormpiercer.png;0.75&lt;br /&gt;
| Royal = Abilities;Crystal Shield;Ut-CrystalShield.png;2,&lt;br /&gt;
Abilities;Crystal Trap;Ut-CrystalTrap.png;2,&lt;br /&gt;
Armours;Crystal Boots;Ut-CrystalBoots.png;2&lt;br /&gt;
| Frag = Royal;50&lt;br /&gt;
| Required = 42&lt;br /&gt;
| Solo = 48&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Fungal Cavern&#039;&#039;&#039; is a 42 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]] — a deep roaring cavern where Prismara activates her crystals that prevent intruders from entering her domain, ruled by &#039;&#039;&#039;Prismara, the Crystal Worm Mother&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This dungeon is dropped by [[Glumi]] in the [[Swamp]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-clear&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Clear ==&lt;br /&gt;
* Clear the dungeon&#039;s rooms while looking for the highlighted crystals, and break them.&lt;br /&gt;
* Do not move to the lower level of the dungeon until all the crystals on the upper layer have been broken, as you cannot go back.&lt;br /&gt;
* After breaking all upper level crystals, find the entrance to the lower level, and continue breaking the remaining crystals.&lt;br /&gt;
* The last crystal will be found in a big room where the boss arena&#039;s teleport portal will spawn.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
== Boss Behaviour == &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;100% to 75% (Phase 1)&#039;&#039;&#039; | Prismara circles the arena, continuously releasing purple crystal projectiles in every direction. Each time the player damages her, one of her crystal segments shatters. Once all segments are broken, Prismara’s health drops to 75%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;75% to 35% (Phase 2)&#039;&#039;&#039; | Prismara burrows beneath the ground, leaping out before diving back below. Each impact creates six waves of crystal bursts that spread outward. During this phase, players can only damage her by striking her last segment. After six segments are destroyed, her health drops to 35%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;35% (Phase 3)&#039;&#039;&#039; | Prismara splits into eight crystal segments that orbit the arena’s edges, each connected to her at the centre by glowing beams. Players must destroy these segments to remove her invulnerability barrier. While they circle, Prismara releases blue crystal projectiles in all directions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;35% to 0% (Phase 4)&#039;&#039;&#039; | Prismara unleashes volleys of magenta crystals in every direction.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Enemies ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Fungal Rat&lt;br /&gt;
| image = Mob-3DFungalRat.png&lt;br /&gt;
| Health = 110&lt;br /&gt;
| Fame = 30&lt;br /&gt;
| Glory = 30&lt;br /&gt;
| Attack = Moves toward the player and deals melee damage.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Fungal Spider&lt;br /&gt;
| image = Mob-3DFungalSpider.png&lt;br /&gt;
| Health = 110&lt;br /&gt;
| Fame = 30&lt;br /&gt;
| Glory = 30&lt;br /&gt;
| Attack = Hops into the air and fires three white projectiles, inflicting slowness and damage on contact.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Amethyst Shardling&lt;br /&gt;
| image = Mob-3DAmethystShardling.png&lt;br /&gt;
| Health = 94&lt;br /&gt;
| Fame = 30&lt;br /&gt;
| Glory = 30&lt;br /&gt;
| Attack = Throws an amethyst crystal projectile that deals contact damage.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Live Shroom (Red)&lt;br /&gt;
| image = Mob-3DRLiveShroom.png&lt;br /&gt;
| Health = 105&lt;br /&gt;
| Fame = 30&lt;br /&gt;
| Glory = 30&lt;br /&gt;
| Attack = Shoots red projectiles from the top of the shroom, inflicting damage on contact.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Live Shroom (Green)&lt;br /&gt;
| image = Mob-3DGLiveShroom.png&lt;br /&gt;
| Health = 105&lt;br /&gt;
| Fame = 30&lt;br /&gt;
| Glory = 30&lt;br /&gt;
| Attack = Shoots green projectiles from the bottom of the shroom, inflicting damage and blindness on contact.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Live Shroom (Blue)&lt;br /&gt;
| image = Mob-3DBLiveShroom.png&lt;br /&gt;
| Health = 105&lt;br /&gt;
| Fame = 30&lt;br /&gt;
| Glory = 30&lt;br /&gt;
| Attack = Shoots blue projectiles from the bottom of the shroom, inflicting damage and slowness on contact.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Live Shroom (Yellow)&lt;br /&gt;
| image = Mob-3DYLiveShroom.png&lt;br /&gt;
| Health = 105&lt;br /&gt;
| Fame = 30&lt;br /&gt;
| Glory = 30&lt;br /&gt;
| Attack = Shoots yellow projectiles from the center of the shroom, inflicting damage and nausea on contact.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
== Lore == &lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
{{DLog||Prismara|???}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Boss &amp;amp; Dungeon Dialogue&lt;br /&gt;
|img=&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Clear&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Broken || A Crystal has been destroyed!&lt;br /&gt;
|-&lt;br /&gt;
| All Crystals Broken || A portal to Prismara&#039;s arena has appeared!&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Breaking a segment in Phase 1 || [Prismara] &amp;quot;...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Breaking a segment in Phase 2 || [Prismara] &amp;quot;Enough! Leave my cavern!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 2 End || [Prismara] &amp;quot;Separate!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 3 End || [Prismara] &amp;quot;My crystal fragments will cut through you!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;tipstricks&amp;quot;&amp;gt;&lt;br /&gt;
* During the clear, try to stay away from the Live Shrooms, as they inflict different effects when you get hit. You can also get hit by all of the projectiles released if you stand on the Shroom itself.&lt;br /&gt;
* For Prismara, having a decently ranged and fast weapon lets you do the phases much easier.&lt;br /&gt;
* During Prismara&#039;s burrowing stage, you need to hit the last segment to break it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Omnipotent%27s_Citadel&amp;diff=15104</id>
		<title>Omnipotent&#039;s Citadel</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Omnipotent%27s_Citadel&amp;diff=15104"/>
		<updated>2026-06-24T20:32:29Z</updated>

		<summary type="html">&lt;p&gt;Xfd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-page&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Omnipotent;Follower of the Void&lt;br /&gt;
| image = Boss-3DOmnipotent.png;Bossbar-Omnipotent&lt;br /&gt;
| Health = 3575&lt;br /&gt;
| Fame = 400&lt;br /&gt;
| Glory = 400&lt;br /&gt;
| Tiered = 7-8&lt;br /&gt;
| Companion = Pets;Mini Archmage;Pet-2DMiniArchmage.png;0.4,&lt;br /&gt;
Mounts;Etherealmare;Mount-2DEtherealmare.png;0.4&lt;br /&gt;
| Bloodshot = Abilities;Blackhole Singularity;Ut-BlackHoleSingularity.png;0.75&lt;br /&gt;
| Royal = Weapons;Sceptre of Gloom;Ut-SceptreOfGloom.png;2,&lt;br /&gt;
Armours;Omnipotent Robe;Ut-OmnipotentRobe.png;2,&lt;br /&gt;
Armours;Omnipotent Leggings;Ut-OmnipotentLeggings.png;2&lt;br /&gt;
| Frag = Royal;50&lt;br /&gt;
| Required = 42&lt;br /&gt;
| Solo = 48&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Omnipotent&#039;s Citadel&#039;&#039;&#039; is a 42 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]] — a master of manipulation of the void&#039;s power, Omnipotent seeks to further his knowledge by testing invaders, ruled by &#039;&#039;&#039;Omnipotent, the Follower of the Void&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This dungeon is dropped by [[Lotil]] in the [[Permafrost]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-clear&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Clear ==&lt;br /&gt;
* Kill the 2 Cursed Swordsmen and Cursed Bowsmen to open the portal to the boss arena.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
== Boss Behaviour == &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Attack 1)&#039;&#039;&#039; | Omnipotent levitates into the air and unleashes a barrage of dark matter projectiles toward the player, each dealing contact damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 2)&#039;&#039;&#039; | Omnipotent circles the arena from above, summoning a tornado in its center. Each time he fires a projectile into the vortex, it bursts outward, spawning projectiles in all directions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 3)&#039;&#039;&#039; | Omnipotent channels the void’s energy to summon a black hole that, after a short delay, hurtles toward the player. If the player is sucked into the black hole, it teleports them back to spawn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 4)&#039;&#039;&#039; | Omnipotent conjures a purple cloud above him, causing waves of dark matter to rain down across the arena on to impact zones clearly marked by red circles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 50% (Phase 1)&#039;&#039;&#039; | Omnipotent cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;50% to 0% (Phase 2)&#039;&#039;&#039; | Omnipotent enters an enraged state, channeling the void’s chaos. He continues cycling through his main attacks listed above while also firing additional dark matter projectiles that inflict slowness and ricochet off floors and walls.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Enemies ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Cursed Swordsman&lt;br /&gt;
| image = Mob-3DCursedSwordsman.png&lt;br /&gt;
| Health = 550&lt;br /&gt;
| Fame = 50&lt;br /&gt;
| Glory = 50&lt;br /&gt;
| Attack = Rolls toward the player, dealing melee damage on impact if far, or slashes the player in close range.&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Cursed Bowsman&lt;br /&gt;
| image = Mob-3DCursedBowsman.png&lt;br /&gt;
| Health = 358&lt;br /&gt;
| Fame = 50&lt;br /&gt;
| Glory = 50&lt;br /&gt;
| Attack = Shoots three arrows at the player if nearby, or leaps into the air to create distance, firing three arrows at the peak of the jump.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
== Lore == &lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
{{DLog||Omnipotent|???}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Boss &amp;amp; Dungeon Dialogue&lt;br /&gt;
|img=&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Clear&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Entrance || [Omnipotent] &amp;quot;Oh Lotil... The epitome of wasted potential!&amp;quot; {{Sound|VA-Omnipotent&#039;sCitadel1.ogg}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || [Omnipotent] &amp;quot;No matter! The void was to be mine and mine alone!&amp;quot; {{Sound|VA-Omnipotent&#039;sCitadel2.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| 75% Boss HP || [Omnipotent] &amp;quot;Who are you to disrupt my quest?&amp;quot; {{Sound|VA-Omnipotent&#039;sCitadel3.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 1 End || [Omnipotent] &amp;quot;YOU! CANNOT COMPREHEND MY PLANS&amp;quot; {{Sound|VA-Omnipotent&#039;sCitadel4.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| 25% Boss HP || [Omnipotent] &amp;quot;I, the rightful heir to the Void, will save this decaying realm!&amp;quot; {{Sound|VA-Omnipotent&#039;sCitadel5.ogg}}&lt;br /&gt;
|-&lt;br /&gt;
| Boss Death || [Omnipotent] &amp;quot;Ha..ha. I already won... Raphael will fall... and I will return, stronger...&amp;quot; {{Sound|VA-Omnipotent&#039;sCitadel6.ogg}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;tipstricks&amp;quot;&amp;gt;&lt;br /&gt;
* When he levitates in the air to summon the black hole, if you have low speed, immediately start running away from him; otherwise, the black hole will catch up to you very quickly.&lt;br /&gt;
* When he starts summoning tornados, you can DPS omnipotent the whole time and ignore the projectiles completely if your survivability is decent. Just follow him as he travels around the arena.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Game_Mechanics&amp;diff=15078</id>
		<title>Game Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Game_Mechanics&amp;diff=15078"/>
		<updated>2026-06-22T00:55:28Z</updated>

		<summary type="html">&lt;p&gt;Xfd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#setmainimage:[[File:Icon-GameMechanics.png|centre|quiet|128px]]}}&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=quests&lt;br /&gt;
|text=Quests&lt;br /&gt;
|img=Hub-3DQuestArea&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot; id=&amp;quot;Quests&amp;quot;&amp;gt;&lt;br /&gt;
==Quests==&lt;br /&gt;
Quests are a core aspect of Telos, and they are split into two: the main, tutorial quest line, as well as repeatable quests. The NPC that manages quests is Ragnar found in the Quest House of the Nexus.&lt;br /&gt;
&lt;br /&gt;
The tutorial questline is the primary way of learning how Telos works. It teaches the ins and out of the game while making sure that a majority of all aspects of the game are covered. This is also required to be completed in order to access the repeatable quests.&lt;br /&gt;
&lt;br /&gt;
Repeatable quests are split into two: [[Daily Trials|dailies]] and weeklies. [[Daily_Trials|Dailies]] are a separate minigame outside of the world of Telos which give the player certain rewards such as Season Pass EXP and daily Lootboost, and they change daily. There are 7 types of dailies, and they can be found in the [[Daily_Trials]] page. Weeklies are reset every Monday and are only 4 quests listed below:&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Weekly Quests&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Quest {{!}}{{!}} Requirement {{!}}{{!}} Rewards&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Lowland Scavenge {{!}}{{!}} Defeat 3 Lowlands Biome Dungeons {{!}}{{!}} 1,000 [[Fame]]&amp;lt;br /&amp;gt;Random [[:Category:Irradiated UT|Irradiated UT]]&amp;lt;br /&amp;gt;Uncommon Crate Key OR Common Crate Key&amp;lt;br /&amp;gt;Rare Mystery Key OR Uncommon Mystery Key&amp;lt;br /&amp;gt;Common Soul Point Potion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Gilded Hunt {{!}}{{!}} Defeat 10 Centre Biome Dungeons or Minibosses {{!}}{{!}} 3,000 Fame&amp;lt;br /&amp;gt;Random [[:Category:Gilded UT|Gilded UT]]&amp;lt;br /&amp;gt;Rare Crate Key OR Uncommon Crate Key&amp;lt;br /&amp;gt;Epic Mystery Key OR Rare Mystery Key&amp;lt;br /&amp;gt;Uncommon Soul Point Potion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Realm Conqueror {{!}}{{!}} Defeat 50 Realm Boss Dungeons or Realm Bosses {{!}}{{!}} 5,000 Fame&amp;lt;br /&amp;gt;Random [[:Category:Royal UT|Royal UT]]&amp;lt;br /&amp;gt;Epic Crate Key OR Rare Crate Key&amp;lt;br /&amp;gt;Mystery Fragment OR Extractor &amp;lt;br /&amp;gt;Rare Soul Point Potion&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Blasphemer {{!}}{{!}} Defeat 5 Angelic Deities {{!}}{{!}} 10,000 Fame&amp;lt;br /&amp;gt;10 Bloodshot Forge Fragments &amp;lt;br /&amp;gt;Epic Soul Point Potion or Rare Soul Point Potion&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lowland Scavenge&#039;&#039;&#039; requires the player to complete dungeons located in the Lowlands region ([[Beach]], [[Jungle]], [[Swamp]], or [[Desert]]). &#039;&#039;&#039;Gilded Hunt&#039;&#039;&#039; requires the player to complete Centre region ([[Crimson Forest]], [[Permafrost]], or [[Necropolis]]) dungeons. &#039;&#039;&#039;Realm Conquerer&#039;&#039;&#039; requires the player to defeat [[World Bosses|Realm Bosses]] or the dungeons that the Realm Bosses drop. &#039;&#039;&#039;Blasphemer&#039;&#039;&#039; requires the player to kill Seraphim or Ophanim, located at the end of [[Celestial&#039;s Province: Part 1|Celestial&#039;s Province]] or [[Rustborn Kingdom: Part 1|Rustborn Kingdom]] respectively. Their true versions also count towards this quest.&lt;br /&gt;
&lt;br /&gt;
On Monday, there is a 33% chance for quest points to double, meaning there&#039;s a small chance that if you only kill 1 boss, you get 2 points for it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=guilds&lt;br /&gt;
|text=Guilds&lt;br /&gt;
|img=Icon-BiomeFlag&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot; id=&amp;quot;Guilds&amp;quot;&amp;gt;&lt;br /&gt;
==Guilds==&lt;br /&gt;
Guilds allow players to form a smaller community within the game, and they provide players with stats. For each tier of a guild, players will receive a +0.5 stat boost in each stat except Loot Boost, Fame Boost, and Critical Damage. This means that at maximum guild tier (Tier 5), all players apart of that guild will receive +2.5 for every stat. In addition, guilds also have a Guild Stash, which is the same as a stash page but accessible by everyone in the guild. A guild starts off with 1, and gets another every time it is upgraded to the next tier. This means that at Tier 5, the guild will have 5 stash pages.&lt;br /&gt;
{{Table-GuildUpgrades}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=dungeonkeys&lt;br /&gt;
|text=Dungeon Keys&lt;br /&gt;
|img=Key-Tenebris&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot; id=&amp;quot;Dungeon-Keys&amp;quot;&amp;gt;&lt;br /&gt;
==Dungeon Keys==&lt;br /&gt;
Dungeon keys are used to open the bonus chests which have a small chance of dropping after defeating the final bosses inside of a dungeon. They are obtained through two primary methods: crates &amp;amp; dailies, which will give the player a random dungeon key, which are also split into 5 categories listed below:&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Random Dungeon Key Information&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Key {{!}}{{!}} Obtained Through {{!}}{{!}} Possible Dungeon Keys&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[File:Item-CommonDungeonKey.png|link=|32px]] Common Mystery Key {{!}}{{!}} Common Crate&amp;lt;br /&amp;gt;Any Completion Tier of [[Daily_Trials|Dailies]] {{!}}{{!}} [[File:Key-SkullCavern.png|link=]] [[Skull Cavern]] &amp;lt;br /&amp;gt; [[File:Key-ThornwoodWargrove.png|link=]] [[Thornwood Wargrove]] &amp;lt;br /&amp;gt; [[File:Key-GoblinLair.png|link=]] [[Goblin Lair]] &amp;lt;br /&amp;gt; [[File:Key-DesertTemple.png|link=]] [[Desert Temple]] &amp;lt;br /&amp;gt; [[File:Key-TombOfShadows.png|link=]] [[Tomb Of Shadows]] &amp;lt;br /&amp;gt; [[File:Key-SakuraShrine.png|link=]] [[Sakura Shrine]] &amp;lt;br /&amp;gt; [[File:Key-SecludedWoodland.png|link=]] [[Secluded Woodland]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[File:Item-UncommonDungeonKey.png|link=|32px]] Uncommon Mystery Key {{!}}{{!}} Uncommon Crate&amp;lt;br /&amp;gt;Silver+ Completion of [[Daily_Trials|Dailies]]&amp;lt;br /&amp;gt;Lowland Scavenge Weekly Quest {{!}}{{!}} [[File:Key-AbyssOfDemons.png|link=]] [[Abyss Of Demons]] &amp;lt;br /&amp;gt; [[File:Key-UndeadLair.png|link=]] [[Undead Lair]] &amp;lt;br /&amp;gt; [[File:Key-IceCave.png|link=]] [[Ice Cave]] &amp;lt;br /&amp;gt; [[File:Key-DwarvenFrostkeep.png|link=]] [[Dwarven Frostkeep]] &amp;lt;br /&amp;gt; [[File:Key-TreasureCave.png|link=]] [[Treasure Cave]] &amp;lt;br /&amp;gt; [[File:Key-DepthsOfPurgatory.png|link=]] [[Depths Of Purgatory]] &amp;lt;br /&amp;gt; [[File:Key-FrozenRuins.png|link=]] [[Frozen Ruins]] &amp;lt;br /&amp;gt; [[File:Key-Kobold&#039;sDen.png|link=]] [[Kobold&#039;s Den]] &amp;lt;br /&amp;gt; [[File:Key-CorvusCrypt.png|link=]] [[Corvus Crypt]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[File:Item-RareDungeonKey.png|link=|32px]] Rare Mystery Key {{!}}{{!}} Rare Crate&amp;lt;br /&amp;gt;Gold+ Completion of [[Daily_Trials|Dailies]]&amp;lt;br /&amp;gt;Lowland Scavenge Weekly Quest&amp;lt;br /&amp;gt;Gilded Hunt Weekly Quest {{!}}{{!}} [[File:Key-Omnipotent&#039;sCitadel.png|link=]] [[Omnipotent&#039;s Citadel]] &amp;lt;br /&amp;gt; [[File:Key-FungalCavern.png|link=]] [[Fungal Cavern]] &amp;lt;br /&amp;gt; [[File:Key-Corsair&#039;sConductorium.png|link=]] [[Corsair&#039;s Conductorium]] &amp;lt;br /&amp;gt; [[File:Key-Chronos.png|link=]] [[Chronos]] &amp;lt;br /&amp;gt; [[File:Key-Freddy&#039;sPizzeria.png|link=]] [[Freddy&#039;s Pizzeria]] &amp;lt;br /&amp;gt; [[File:Key-AnubisLair.png|link=]] [[Anubis Lair]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[File:Item-EpicDungeonKey.png|link=|32px]] Epic Mystery Key {{!}}{{!}} Epic Crate&amp;lt;br /&amp;gt;Gold+ Completion of [[Daily_Trials|Dailies]]&amp;lt;br /&amp;gt;Gilded Hunt Weekly Quest {{!}}{{!}} [[File:Key-Cultist&#039;sHideout.png|link=]] [[Cultist&#039;s Hideout]] &amp;lt;br /&amp;gt; [[File:Key-Void.png|link=]] [[Void]] &amp;lt;br /&amp;gt; [[File:Key-Illarius&#039;Hideout.png|link=]] [[Illarius&#039; Hideout]] &amp;lt;br /&amp;gt; [[File:Key-RustbornKingdom.png|link=]] [[Rustborn Kingdom: Part 1|Rustborn Kingdom]] (all parts) &amp;lt;br /&amp;gt; [[File:Key-Raphael&#039;sChamber.png|link=]] [[Raphael&#039;s Castle]] &amp;amp; [[Raphael&#039;s Chamber]] &amp;lt;br /&amp;gt; [[File:Key-DreadwoodThicket.png|link=]] [[Dreadwood Thicket]] &amp;lt;br /&amp;gt; [[File:Key-ResoundingRuins.png|link=]] [[Resounding Ruins]] &amp;lt;br /&amp;gt; [[File:Key-Celestial&#039;sProvince.png|link=]] [[Celestial&#039;s Province: Part 2|Celestial&#039;s Province]] &amp;amp; [[Celestial&#039;s Province: Part 1|Asmodeus]] &amp;lt;br /&amp;gt; [[File:Key-Tenebris.png|link=]] [[Tenebris]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[File:Item-LegendaryDungeonKey.png|link=|32px]] Legendary Mystery Key {{!}}{{!}} Legendary Crate {{!}}{{!}} [[File:Key-DawnOfCreation.png|link=]] [[Dawn of Creation]] &amp;lt;br /&amp;gt; [[File:Key-Seraph&#039;sDomain.png|link=]] [[Seraph&#039;s Domain]] &lt;br /&gt;
{{!}}}&lt;br /&gt;
Upon opening a dungeon bonus chest, the player &amp;quot;rerolls&amp;quot; all the possible drops that the dungeon can drop. However, opening a bonus chest does not add onto your pity and doesn&#039;t consider your previous pity.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=supporter&lt;br /&gt;
|text=Supporter &amp;amp; Commands&lt;br /&gt;
|img=Item-SupporterToken&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot; id=&amp;quot;Supporter&amp;quot;&amp;gt;&lt;br /&gt;
==Supporter==&lt;br /&gt;
Purchasing the Supporter rank unlocks many perks and is a great way to show your support for Telos. Supporters gain access to QOL benefits that makes their life easier &amp;amp; gameplay faster; however, they do not receive anything that gives them an overall advantage in gameplay (glory, fame, higher luck boost, etc). Supporter can be purchased at our [https://store.telosrealms.com store], or purchased in game via other players by utilizing a [[File:Item-SupporterToken.png|link=|16px]] Supporter Token.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Supporter vs Normal Perks&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Perk/Command {{!}}{{!}} Supporter {{!}}{{!}} Normal&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /bosses {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /backpack {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /loot {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /friends {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /leaderboard {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /wiki {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /pets {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /mounts {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /showtheselectedsticker {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /toggleplayers {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /togglestickers {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /togglemounts {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /togglepets {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /tp {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /joinq {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /disposal {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /seasonpass {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ❌&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /transcendence {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ❌&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /stash {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ❌&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /centre {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ❌&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /spawn {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ❌&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /guild {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ❌&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /stickers {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ❌&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /glows {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ❌&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /shout {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ❌&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /classes {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ❌&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} /auction {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} Only in Nexus &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Autosell {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ❌&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Supporter Pet {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ❌&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Supporter Mount {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ❌&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Supporter Sticker {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ❌&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Supporter Glow {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ❌&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Meme Emoji Access {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ✅ {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} ❌&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Season Pass EXP Bonus {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} +10% {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} +0%&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Grave Style {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} Supporter {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} Normal&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Backpack Size {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} 54 Slots {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} 36 Slots&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Dungeon Player Cap {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} Bypassed {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} Limited&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Auction Slot Amount {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} 10 {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} 5&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Teleport Cooldown {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} 5s {{!}}{{!}} style=&amp;quot;text-align:center;&amp;quot; {{!}} 10s&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=inventory&lt;br /&gt;
|text=Inventory&lt;br /&gt;
|img=Item-Backpack&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot; id=&amp;quot;Inventory&amp;quot;&amp;gt;&lt;br /&gt;
==Inventory==&lt;br /&gt;
Telos Realms has 2 external storages for players to use when storing items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stash&#039;&#039;&#039; is located in the Nexus Personal Area as well as the centre in Realms, and it allows players to store items across characters. The total storage depends on how many stash pages a player has unlocked. The amount of stash players a player has unlocked can be increased by utilizing [[File:Item-StashSlot.png|link=|16px]] Stash Extenders, which can be purchased on the [https://store.telosrealms.com store] or obtained from the Epic/Legendary crate. The stash is limited to the Normal &amp;amp; Seasonal rulesets, meaning Hardcore Ironman (HCIM) and Group Hardcore Ironman (GHCIM) cannot access the stash. The stash is also separate between Normal &amp;amp; Seasonal, and the player is able to switch them by clicking the icon at the bottom of an empty stash page. At the end of the season, all seasonal stash pages are converted to normal. Any items in stashes are NOT lost on death.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backpacks&#039;&#039;&#039; are the secondary form of storage, and they can be accessed via the /backpack command. Players have 36 slots in a backpack, however this can be increased by purchasing Supporter which increases the slots to 54. Players are limited to one backpack per character, and every ruleset is able to use a backpack. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=tierpoints&lt;br /&gt;
|text=Tier Points&lt;br /&gt;
|img=Icon-Lock&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot; id=&amp;quot;Tier-Points&amp;quot;&amp;gt;&lt;br /&gt;
==Tier Points==&lt;br /&gt;
The Tier Point system in Telos stops undergreared players from entering higher tier dungeons. &lt;br /&gt;
&lt;br /&gt;
All items in Telos have a tier point attribute except [[Runes]]. The amount of tier points any item gives can be found at the bottom of its details when the player hovers over the item. In order for tier points to be counted, the player must equip the right armour, ability, and weapon for their class. Your current tier point number can be found in the tab menu under your character level.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Tier Point Amounts&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Rarity {{!}}{{!}} TP Amount &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Irradiated {{!}}{{!}} Untiered = 8&amp;lt;br /&amp;gt;Exalted = 9&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Gilded {{!}}{{!}} Untiered = 10&amp;lt;br /&amp;gt;Exalted = 11&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Royal {{!}}{{!}} Untiered = 11&amp;lt;br /&amp;gt;Exalted = 12&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Bloodshot {{!}}{{!}} Untiered = 13&amp;lt;br /&amp;gt;Exalted = 14&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Voidbound {{!}}{{!}} 14&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Unholy {{!}}{{!}} 15&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=dailybonus&lt;br /&gt;
|text=Daily Bonus&lt;br /&gt;
|img=2DMoney&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot; id=&amp;quot;Bonus-of-the-Day&amp;quot;&amp;gt;&lt;br /&gt;
==Daily Bonus==&lt;br /&gt;
Different global bonuses are given each day depending on the day of the week.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Daily Bonuses&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Day of the Week {{!}}{{!}} Day Name {{!}}{{!}} Effect&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Monday {{!}}{{!}} Quest Day {{!}}{{!}} Weekly Quest Reset &amp;amp; 33% chance for quest points to double&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Tuesday {{!}}{{!}} Dungon Day {{!}}{{!}} 25% chance for [[Dungeons]] to re-drop from bosses&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Wednesday {{!}}{{!}} Rune Day {{!}}{{!}} +33% chance to drop a [[Runes|Rune]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Thursday {{!}}{{!}} Realm Day {{!}}{{!}} -25% time for [[World Bosses|World Boss]] Respawns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Friday {{!}}{{!}} Fragment Day {{!}}{{!}} +25% chance to drop a Fragment&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Saturday {{!}}{{!}} Companion Day {{!}}{{!}} +25% chance to drop a [[Companions|Companion]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Sunday {{!}}{{!}} Fame Day {{!}}{{!}} +25% Fame gain&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Getting_Started&amp;diff=15077</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Getting_Started&amp;diff=15077"/>
		<updated>2026-06-21T15:25:58Z</updated>

		<summary type="html">&lt;p&gt;Xfd: changed small details in starting out&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
==Starting Out==&lt;br /&gt;
&lt;br /&gt;
Once you have completed the tutorial, you will find yourself in the &#039;&#039;&#039;nexus&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In the nexus, you can store items in your &#039;&#039;&#039;stash&#039;&#039;&#039;, sell items on the [[Auction House | auction house]], accept weekly &#039;&#039;&#039;quests&#039;&#039;&#039; (&#039;&#039;available after the starter quest line has been completed&#039;&#039;) and enter the various realm portals located in the center of the nexus.&lt;br /&gt;
&lt;br /&gt;
Before setting out, make sure you are aware of the differing character [[Rulesets | rulesets]]. &lt;br /&gt;
&lt;br /&gt;
Choosing how to play the game is essential before starting a character.&lt;br /&gt;
&lt;br /&gt;
Although a preference, Telos Realms has been designed to be played in either 1st or 3rd person perspectives, with 3rd person having the ability to shoot straight whilst taking advantage of the increased field of vision (&#039;&#039;try it out by looking down and clicking your main weapon&#039;&#039;).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
==Loot Progression==&lt;br /&gt;
&lt;br /&gt;
===[[Game Mechanics#Loot Filter | Loot Filter]]===&lt;br /&gt;
Another important feature to be aware of is the loot filter. Many new players do not like picking up gear that is not usable by their current character. To filter your gear, type /loot or navigate to the loot filter through the Adventurer&#039;s Obelisk. Once in the menu, deselect all but your class to filter the loot appropriately. You can also set a minimum tier point requirement for gear that you would like to pick up, so that you are not picking up tiers that you do not need.&lt;br /&gt;
&lt;br /&gt;
===[[Stats]]===&lt;br /&gt;
Character progression takes the form of increasing [[Stats | stats]] though using stronger gear and equipment fit for your character, or transcending your character to the next level granting permanent stat increases to your class.&lt;br /&gt;
&lt;br /&gt;
This can be done by defeating enemies granting you Soul Points which you can use to transcend your character granting bonus base stats.&lt;br /&gt;
&lt;br /&gt;
To view your stats use &#039;/stats&#039; in-game.&lt;br /&gt;
&lt;br /&gt;
===[[Loot | Untiered &amp;amp; Tiered Equipment]]===&lt;br /&gt;
Equipment can either be tiered or untiered (UT). Tiered gear can range from Tier 1 to 8 with the lower end representing weaker and more common gear, and the higher end representing stronger and rarer gear. Untiered gear (UT), as the name suggests, signifies that the stats and/or the functionality of the item deviates from typical conventions seen with the tiered gear. You can expect more extreme stats on untiered gear with the drawback of having lower stats, or missing stats. You can also expect untiered gear to have unique abilities and methods of dealing damage. Combining many types of untiered gear will help you direct your stats towards your style of play.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
==Dungeons==&lt;br /&gt;
Difficulty and dungeon progression is categorized into tier points. Tier points are the sum of all the tiers that you currently have equipped, which are visible on the tooltip of every item. A T1 helmet, chestplate, leggings, boots, ability (in your offhand) and weapon will total to 6 tier points, while T8 versions would total to 48 tier points. Untiered (UT) items also have tier points, which are visible on the items tooltip. Every dungeon in the game has a minimum tier point threshold to be allowed to enter. Please be aware that the tier point requirements for dungeons are only a minimum to enter, and some may be difficult for parties whose gear is close to the required tier points. All dungeons also have a recommended amount of tier points to solo. The lowest tier point requirement is currently 6, while the highest is 70. There are currently 36 dungeons in the game.&lt;br /&gt;
&lt;br /&gt;
In the realm, players can fight many different world bosses and enemies, and almost all of them can drop a dungeon. Dungeons are separate worlds that can be entered by crouching on the portal. Most dungeons are randomly generated, and dungeons located at the &#039;centre&#039; area have the possibility of treasure rooms, with treasure chests in them that can drop the same loot as the final boss. All dungeons have various enemies in them, and a final boss that can be defeated for loot.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Rustborn_Kingdom:_Part_1&amp;diff=15062</id>
		<title>Rustborn Kingdom: Part 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Rustborn_Kingdom:_Part_1&amp;diff=15062"/>
		<updated>2026-06-20T22:06:31Z</updated>

		<summary type="html">&lt;p&gt;Xfd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-page&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Valerion;The Daybroken Custodian&lt;br /&gt;
| image = Boss-3DValerion.png;Bossbar-Valerion2&lt;br /&gt;
| Health = 13750&lt;br /&gt;
| Fame = 2000&lt;br /&gt;
| Glory = 2000&lt;br /&gt;
| Bloodshot = Weapons;Valerion&#039;s Bane;Ut-Valerion&#039;sBane.png;0.4,&lt;br /&gt;
Weapons;Valerion&#039;s Poniard;Ut-Valerion&#039;sPoniard.png;0.4,&lt;br /&gt;
Armours;Custodian&#039;s Visor;Ut-Custodian&#039;sVisor.png;0.4&lt;br /&gt;
| Frag = Bloodshot;33&lt;br /&gt;
| Required = 60&lt;br /&gt;
| Solo = 72&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Rustborn Kingdom: Part 1&#039;&#039;&#039; is a 60 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]] — a remnant of the past where Valerion&#039;s duty holds unfulfilled so long as invaders continue to defeat his Guardians of Light, ruled by &#039;&#039;&#039;Valerion, The Daybroken Custodian&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This dungeon is dropped by [[Chungus]] in the [[Swamp]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-clear&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Clear ==&lt;br /&gt;
* For the first portion of the clear, kill the 2 Sentinels of Light circled in red here (Purple dots indicate enemy spawns)&lt;br /&gt;
[[File:Shatters1-1.png|frameless|200x200px]]&lt;br /&gt;
* In the second section, kill 3 more Sentinels of Light circled in red here (Purple dots indicate enemy spawns)&lt;br /&gt;
[[File:Shatters1-2.png|frameless|600x200px]]&lt;br /&gt;
* In the third section, travel over the towers and avoid the fireballs aimed at each platform, then&lt;br /&gt;
[[File:Shatters1-3.png|frameless|200x200px]] &lt;br /&gt;
[[File:Shatters1-4.png|frameless|200x200px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
== Boss Behaviour == &lt;br /&gt;
&amp;lt;!------------------Make sure to indent a space for each pattern------------&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Attack 1)&#039;&#039;&#039; | Valerion summons aerial swords that chase the player on the ground. These swords summon projectiles on impact, and explode into more projectiles after a short time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 2)&#039;&#039;&#039; | Valerion brings his sword down, creating a stream of projectiles in three directions ahead of Valerion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 3)&#039;&#039;&#039; | Valerion takes a knee and gains a damaging aura. A massive amount of projectiles is released from Valerion and bouncing projectiles are also included.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 4)&#039;&#039;&#039; | Valerion summons swords that follow his command. Valerion fires projectiles in all directions upon commanding the swords, and also launches the swords at the player. This is repeated 3 times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Attack 5)&#039;&#039;&#039; | Valerion unleashes his sword’s aura, firing the aura in all directions several times, stemming from Valerion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100% to 50% (Phase 1)&#039;&#039;&#039; | Valerion cycles through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;50% to 25% (Phase 2)&#039;&#039;&#039; | Valerion now walks significantly faster, and continues cycling through his main attacks listed above in order to damage the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25% to 0% (Phase 3)&#039;&#039;&#039; | Valerion teleports to the center of the arena and limits players to a certain area in the arena. Valerion’s swords, on the outside of the area, fire a stream of projectiles towards Valerion while rotating, and Valerion fires projectiles from himself.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Dungeon Enemies ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;dungeon-enemies&amp;quot;&amp;gt;&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Guardian of Light&lt;br /&gt;
| image = Mob-3DGuardianofLight.png&lt;br /&gt;
| Health = 633&lt;br /&gt;
| Fame = 85&lt;br /&gt;
| Glory = 85&lt;br /&gt;
| Attack = Slashes the air, sending 3 waves of 3 slashes that deal knockback and contact damage, or explodes, knocking the player back.&lt;br /&gt;
| Royal = Armours;Chrysalis Of New Light;Ut-ChrysalisOfLight.png;1&lt;br /&gt;
| Frag = Bloodshot;7.5&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Rustborn Gladiator&lt;br /&gt;
| image = Mob-3DRustbornGladiator.png&lt;br /&gt;
| Health = 440&lt;br /&gt;
| Fame = 60&lt;br /&gt;
| Glory = 60&lt;br /&gt;
| Attack = Sends vertical slashes towards the player, or slams the ground summoning an expanding puddle that deals a huge amount of DPS as well as inflicts slowness, or slashes the player if close.&lt;br /&gt;
| Frag = Bloodshot;3&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Rustborn Templar&lt;br /&gt;
| image = Mob-3DRustbornTemplar.png&lt;br /&gt;
| Health = 407&lt;br /&gt;
| Fame = 60&lt;br /&gt;
| Glory = 60&lt;br /&gt;
| Attack = Shoots out a beam of light from their eyes that deal massive DPS, impale the player with their weapon, or slams the ground near the player dealing knockback.&lt;br /&gt;
| Frag = Bloodshot;3&lt;br /&gt;
}}&lt;br /&gt;
{{NPCInfobox&lt;br /&gt;
| title = Rustborn Kensei&lt;br /&gt;
| image = Mob-3DRustbornKensei.png&lt;br /&gt;
| Health = 385&lt;br /&gt;
| Fame = 60&lt;br /&gt;
| Glory = 60&lt;br /&gt;
| Attack = Slashes the air, sending a fast vertical slash, dashes towards the player and slashes them with a 3-hit combo, or initiates a 3-hit combo if close.&lt;br /&gt;
| Frag = Bloodshot;3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore&amp;quot;&amp;gt;&lt;br /&gt;
== Lore == &lt;br /&gt;
&amp;lt;!------------------Do not touch unless authorized by lorers------------&amp;gt;&lt;br /&gt;
{{DLog||Valerion|In a kingdom ravaged by eternal night, the Voided King raised a single knight out of the rust to protect the fading light that remained. A reminder to oneself that some dark actions must be taken to kindle the smallest spark of hope.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Boss Dialogue Drop Down--&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Dialogue&lt;br /&gt;
|text=Boss &amp;amp; Dungeon Dialogue&lt;br /&gt;
|img=&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
English Dialogue=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Clear&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Guardian Killed || A Guardian of Light has been slain!&lt;br /&gt;
|-&lt;br /&gt;
| 2/5 Guardians Killed || A portal to the Shattered Caves has opened!&lt;br /&gt;
|-&lt;br /&gt;
| All Guardians Killed || The gate to Valerion&#039;s arena has been opened!&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bossfight&lt;br /&gt;
|-&lt;br /&gt;
! Trigger !! Dialogue&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || [Valerion] &amp;quot;Can it be? A visitor from beyond the Rustborn Kingdom?&amp;quot; &amp;lt;br /&amp;gt;[Valerion] &amp;quot;If you insist on entering, prepare to face the wrath of the Rustborn Kingdom&#039;s last knight!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 75% Boss HP || [Valerion] &amp;quot;&amp;lt;Player&amp;gt; will taste the power of the light!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 66% Boss HP || [Valerion] &amp;quot;The gates you seek to enter are sealed by the blood of those who dared before you.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Phase 2 End || [Valerion] &amp;quot;My sword may rust, my armor may wear, but my loyalty to this kingdom will never fade!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;tipstricks&amp;quot;&amp;gt;&lt;br /&gt;
* If Valerion targets you with his swords, simply run in circles until the phase is over, and the swords won’t hit you.&lt;br /&gt;
* When Valerion pushes his sword into the ground to summon a wave of projectiles, quickly move behind him, as projectiles are less likely to reach that area.&lt;br /&gt;
* When Valerion performs his aerial sword attack, immediately run away from the swords to make dodging the projectiles easier.&lt;br /&gt;
* When Valerion takes a knee the projectiles he shoots out can be jumped over.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dungeon Navbox}}&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Pets&amp;diff=15057</id>
		<title>Pets</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Pets&amp;diff=15057"/>
		<updated>2026-06-20T13:00:05Z</updated>

		<summary type="html">&lt;p&gt;Xfd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pet-3DGelato.png|centre|256px]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
==Pet Data==&lt;br /&gt;
Within Telos Realms exist pets. These are little companions which follow the player around and help them on their adventures throughout the realm. Pets are either able to attack enemies (melee, ranged), or heal the player. Pets also have rarities which decide how strong a pet is.&lt;br /&gt;
&lt;br /&gt;
* You can change your active pet by going to the [[The Nexus|Personal Area]] or by using the &#039;&#039;&#039;/pets&#039;&#039;&#039; command.&lt;br /&gt;
* Every dungeon has a chance of dropping a pet or companion, and these are present in Gold Bags.&lt;br /&gt;
* Pets can be equipped with skins which are obtained from the Season Pass or special events.&lt;br /&gt;
* Legacy pets are unique pets that are non-obtainable through the usual means of dungeons, as they can/can&#039;t be obtained through other methods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
Collecting ALL Pets will grant the player a permanent +10% [[Stats#Loot_Boost|Loot Boost]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Usual&lt;br /&gt;
|text=Usual&lt;br /&gt;
|img=Pet-2DSlimeArcher&lt;br /&gt;
|content=&lt;br /&gt;
 Completion Reward: [[Transcendence | Rare Soul Point Potion]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;justify-content: center;&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Slime Archer&lt;br /&gt;
| images = Pet-3DSlimeArcher.png&lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 12 (4 dps)&lt;br /&gt;
| Range = 15&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = Yes&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Skull Cavern]];Key-SkullCavern&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Thornwood Druid&lt;br /&gt;
| images = Pet-3DThornwoodDruid.png&lt;br /&gt;
| Type = Melee&lt;br /&gt;
| Damage = 13 (4.3 DPS)&lt;br /&gt;
| Range = 6&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Thornwood Wargrove]];Key-ThornwoodWargrove&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Shamanoid&lt;br /&gt;
| images = Pet-3DShamanoid.png&lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 16 (5.3 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Goblin Lair]];Key-GoblinLair&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Yin Yang&lt;br /&gt;
| images = Pet-3DYinYang.png&lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 11 (5.5 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 2s&lt;br /&gt;
| Drop = [[Sakura Shrine]];Key-SakuraShrine&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Undead Ent&lt;br /&gt;
| images = Pet-3DUndeadEnt.png&lt;br /&gt;
| Type = Melee&lt;br /&gt;
| Damage = 16 (5.3 DPS)&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Secluded Woodland]];Key-SecludedWoodland&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Lost Cleric&lt;br /&gt;
| images = Pet-3DLostCleric.png&lt;br /&gt;
| Type = Healer&lt;br /&gt;
| Healing = 1.75 (0.15 HPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Cooldown = 12s&lt;br /&gt;
| Drop = [[Desert Temple]];Key-DesertTemple&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Khufy&lt;br /&gt;
| images = Pet-3DKhufy.png&lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 15 (5 DPS)&lt;br /&gt;
| Range = 10&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Tomb Of Shadows]];Key-TombOfShadows&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Strange&lt;br /&gt;
|text=Strange&lt;br /&gt;
|img=Pet-2DBlazey&lt;br /&gt;
|content=&lt;br /&gt;
 Completion Reward: [[Game Mechanics | Character Slot]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;justify-content: center;&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Blazey&lt;br /&gt;
| images = Pet-3DBlazey.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 20 (6.7 DPS)&lt;br /&gt;
| Range = 15&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = Yes&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Abyss Of Demons]];Key-AbyssOfDemons&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Ice Penguin&lt;br /&gt;
| images = Pet-3DIcePenguin.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 22 (7.3 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Ice Cave]];Key-IceCave&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Mini Dwarf&lt;br /&gt;
| images = Pet-3DMiniDwarf.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Melee&lt;br /&gt;
| Damage = 32 (8 DPS)&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = [[Dwarven Frostkeep]];Key-DwarvenFrostkeep&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Dark Knight&lt;br /&gt;
| images = Pet-3DDarkKnight.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Melee&lt;br /&gt;
| Damage = 26 (8.7 DPS)&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Undead Lair]];Key-UndeadLair&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Golden Martial&lt;br /&gt;
| images = Pet-3DGoldenMartial.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Healer&lt;br /&gt;
| Heal = +2.5 (0.21 HPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Cooldown = 12s&lt;br /&gt;
| Drop = [[Treasure Cave]];Key-TreasureCave&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Blade&lt;br /&gt;
| images = Pet-3DBlade.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Melee&lt;br /&gt;
| Damage = 24 (8 DPS)&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Kobold&#039;s Den]];Key-Kobold&#039;sDen&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Pyroc&lt;br /&gt;
| images = Pet-3DPyroc.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 16 (8 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 2s&lt;br /&gt;
| Drop = [[Depths Of Purgatory]];Key-DepthsOfPurgatory&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Dark Alchemist&lt;br /&gt;
| images = Pet-3DDarkAlchemist.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 30 (7.5 DPS)&lt;br /&gt;
| Range = 10&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = [[Corvus Crypt]];Key-CorvusCrypt&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Thaily&lt;br /&gt;
| images = Pet-3DThaily.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 28 (7 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = Instant&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = [[Frozen Ruins]];Key-FrozenRuins&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Fabled&lt;br /&gt;
|text=Fabled&lt;br /&gt;
|img=Pet-2DMiniArchmage&lt;br /&gt;
|content=&lt;br /&gt;
 Completion Reward: [[Game Mechanics | Exotic Key]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;justify-content: center;&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Mini Archmage&lt;br /&gt;
| images = Pet-3DMiniArchmage.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 40 (10 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = Instant&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = [[Omnipotent&#039;s Citadel]];Key-Omnipotent&#039;sCitadel&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Minobi&lt;br /&gt;
| images = Pet-3DMinobi.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Melee &lt;br /&gt;
| Damage = 10 (13.3 DPS)&lt;br /&gt;
| Range = 10&lt;br /&gt;
| Shots = 4&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Fungal Cavern]];Key-FungalCavern&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Mini Illusionist&lt;br /&gt;
| images = Pet-3DMiniIllusionist.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Healer&lt;br /&gt;
| Heal = +3.25 (0.27 HPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Cooldown = 12s&lt;br /&gt;
| Drop = [[Corsair&#039;s Conductorium]];Key-Corsair&#039;sConductorium&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Night Riser&lt;br /&gt;
| images = Pet-3DNightRiser.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 11 (11 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 4&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = [[Chronos]];Key-Chronos&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Bard&lt;br /&gt;
| images = Pet-3DBard.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 44 (11 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = [[Freddy&#039;s Pizzeria]];Key-Freddy&#039;sPizzeria&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Beast Master&lt;br /&gt;
| images = Pet-3DBeastMaster.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 28 (9.3 DPS)&lt;br /&gt;
| Range = 15&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = Yes&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Anubis Lair]];Key-AnubisLair&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Tartalink&lt;br /&gt;
| images = Pet-3DTartalink.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 22 (11.5 DPS)&lt;br /&gt;
| Range = 13&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = Yes&lt;br /&gt;
| Cooldown = 2s&lt;br /&gt;
| Drop = [[Tartarus]];Key-Tartarus&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Exotic&lt;br /&gt;
|text=Exotic&lt;br /&gt;
|img=Pet-2DLil&#039;Monk&lt;br /&gt;
|content=&lt;br /&gt;
 Completion Reward: [[Game Mechanics | White Glow]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;justify-content: center;&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Lil&#039; Monk&lt;br /&gt;
| images = Pet-3DLil&#039;Monk.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 28 (14 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 2s&lt;br /&gt;
| Drop = [[Cultist&#039;s Hideout]];Key-Cultist&#039;sHideout&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Elder Ent&lt;br /&gt;
| images = Pet-3DElderEnt.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Healer&lt;br /&gt;
| Healing = +4 (0.33 HPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Cooldown = 12s&lt;br /&gt;
| Drop = [[Illarius&#039; Hideout]];Key-Illarius&#039;Hideout&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Radle&lt;br /&gt;
| images = Pet-3DRadle.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 22 (14.67 DPS)&lt;br /&gt;
| Range = 9&lt;br /&gt;
| Cooldown = 1.5s&lt;br /&gt;
| Drop = [[Aurora Sanctrum]];Key-AuroraSanctrum&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Dragon Warrior&lt;br /&gt;
| images = Pet-3DDragonWarrior.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Melee&lt;br /&gt;
| Damage = 44 (14.7 DPS)&lt;br /&gt;
| Range = 10&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Void]];Key-Void&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Mosslight&lt;br /&gt;
| images = Pet-3DMosslight.png&lt;br /&gt;
| Pattern =&lt;br /&gt;
| Type = Healer&lt;br /&gt;
| Healing = +1.75 (0.29 HPS)&lt;br /&gt;
| Range = 15&lt;br /&gt;
| Cooldown = 6s&lt;br /&gt;
| Drop = [[Dreadwood Thicket]];Key-DreadwoodThicket&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Lumine&lt;br /&gt;
| images = Pet-3DLumine.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 60 (15 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = Yes&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = [[Rustborn Kingdom: Part 3]];Key-RustbornKingdom&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Legion&lt;br /&gt;
| images = Pet-3DLegion.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 73 (14.6 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = Instant&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 5s&lt;br /&gt;
| Drop = [[Resounding Ruins]];Key-ResoundingRuins&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Exaltling&lt;br /&gt;
| images = Pet-3DExaltling.png&lt;br /&gt;
| Pattern =&lt;br /&gt;
| Type = Melee&lt;br /&gt;
| Damage = 64 (16 DPS)&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = [[Raphael&#039;s Chamber]];Key-Raphael&#039;sChamber&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Thanatos&lt;br /&gt;
| images = Pet-3DThanatos.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 64 (16 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = [[Celestial&#039;s Province: Part 2]];Key-Celestial&#039;sProvince&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Shadow Chirp&lt;br /&gt;
| images = Pet-3DShadowChirp.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 48 (16 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Tenebris]];Key-Tenebris&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Cheracube&lt;br /&gt;
| images = Pet-3DCheracube.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 50 (16.68 DPS)&lt;br /&gt;
| Range = 10&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Neo Eden]];Key-NeoEden&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Legacy&lt;br /&gt;
|text=Legacy&lt;br /&gt;
|img=Pet-2DGelato&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;justify-content: center;&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Gelato&lt;br /&gt;
| images = Pet-3DGelato.png,T0;Pet-3DGelatoT1.png,T1;Pet-3DGelatoT2.png,T2;Pet-3DGelatoT3.png,T3;Pet-3DGelatoT4.png,T4;Pet-3DGelatoT5.png,T5;Pet-3DGelatoT6.png,T6&lt;br /&gt;
| Pattern =&lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Range = 15&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 2s&lt;br /&gt;
| T0_Damage = 6 (3 DPS)&lt;br /&gt;
| T0_Drop = Completing the [[Tutorial]]&lt;br /&gt;
| T1_Damage = 16 (8 DPS)&lt;br /&gt;
| T1_Drop = 1/6 Classes fully [[Transcendence|Transcended]]&lt;br /&gt;
| T2_Damage = 20 (10 DPS)&lt;br /&gt;
| T2_Drop = 2/6 Classes fully [[Transcendence|Transcended]]&lt;br /&gt;
| T3_Damage = 24 (12 DPS)&lt;br /&gt;
| T3_Drop = 3/6 Classes fully [[Transcendence|Transcended]]&lt;br /&gt;
| T4_Damage = 28 (14 DPS)&lt;br /&gt;
| T4_Drop = 4/6 Classes fully [[Transcendence|Transcended]]&lt;br /&gt;
| T5_Damage = 32 (16 DPS)&lt;br /&gt;
| T5_Drop = 5/6 Classes fully [[Transcendence|Transcended]]&lt;br /&gt;
| T6_Damage = 36 (18 DPS)&lt;br /&gt;
| T6_Drop = 6/6 Classes fully [[Transcendence|Transcended]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Nihility Slime&lt;br /&gt;
| images = Pet-3DNihilitySlime.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Melee&lt;br /&gt;
| Damage = 20x2 (10 DPS)&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = Active Supporter Subscription&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Reskins&lt;br /&gt;
|text=Reskins&lt;br /&gt;
|img=PetSkin-2DWithy&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;justify-content: center;&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Ophanoid&lt;br /&gt;
| images = PetSkin-3DOphanoid.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 3s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Purchasing Supporter between the 7th and 14th of September 2024&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Ophanoid Echo&lt;br /&gt;
| images = PetSkin-3DOphanoidEcho.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 3s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Having an active Supporter+ subscription&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = St.Paws&lt;br /&gt;
| images = PetSkin-3DSt.Paws.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 3s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Purchasing the [[Seasonal Events#Christmas|Snowy Splendor Bundle]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Nyxie&lt;br /&gt;
| images = PetSkin-3DNyxie.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 3s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Tier 8 of [[Seasons|Season 1]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Chibi True Seraphim&lt;br /&gt;
| images = PetSkin-3DChibiTrueSeraphim.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 4s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Tier 48 of [[Seasons|Season 1]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Withy&lt;br /&gt;
| images = PetSkin-3DWithy.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 4s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Tier 8 of [[Seasons|Season 2]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Chibi Voided Omnipotent&lt;br /&gt;
| images = PetSkin-3DChibiVoidedOmnipotent.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 3s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Legendary Crate in [[Seasons|Season 2]] / Top 5 Leaderboard in [[Seasons|Season 2]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Chibi True Ophanim&lt;br /&gt;
| images = PetSkin-3DChibiTrueOphanim.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 4s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Tier 48 of [[Seasons|Season 2]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Aetheron&lt;br /&gt;
| images = PetSkin-3DAetheron.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 4s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Tier 3 of [[Seasons|Season 3]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Cryolume&lt;br /&gt;
| images = PetSkin-3DCryolume.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 4s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Tier 43 of [[Seasons|Season 3]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Raaah&lt;br /&gt;
| images = PetSkin-3DRAAAH.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 4s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Legendary Crate in [[Seasons|Season 3]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Endydragon&lt;br /&gt;
| images = PetSkin-3DEndydragon.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 4s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Tier 43 of [[Seasons|Season 4]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Chibi Cherubim&lt;br /&gt;
| images = PetSkin-3DChibiCherubim.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 4s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Seasonal Crate in [[Seasons|Season 4]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Mounts&amp;diff=15056</id>
		<title>Mounts</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Mounts&amp;diff=15056"/>
		<updated>2026-06-20T12:55:07Z</updated>

		<summary type="html">&lt;p&gt;Xfd: Did some mount reskins&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mount-3DRolo.png|centre]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
==Mount Data==&lt;br /&gt;
Within Telos Realms exist mounts. These are rideable companions which allow the player to traverse the realm. Mounts have two types; land mounts or flying mounts. Mounts also have rarities which decide how fast and whether a mount is land-bound or can fly.&lt;br /&gt;
&lt;br /&gt;
* You can change your active pet by going to the [[The Nexus|Personal Area]] or by using the &#039;&#039;&#039;/mounts&#039;&#039;&#039; command.&lt;br /&gt;
* Mounts can be ridden by clicking the Summon Mount button in the player&#039;s inventory or by summoning it through the &#039;&#039;&#039;G&#039;&#039;&#039; menu.&lt;br /&gt;
* Every dungeon has a chance of dropping a mount or companion, and these are present in Gold Bags.&lt;br /&gt;
* All Strange or below mounts are land-bound, while all other mounts are able to fly. However, if any reskin is used, all mounts are able to fly.&lt;br /&gt;
* Some areas of the map prevent the player from using their mount such as in boss arenas &amp;amp; dungeons.&lt;br /&gt;
* Mounts can be equipped with skins which are obtained from the Season Pass or special events.&lt;br /&gt;
* Legacy mounts are unique mounts that are non-obtainable through the usual means of dungeons, as they can/can&#039;t be obtained through other methods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
Collecting ALL Mounts will grant the player a permanent +20% [[Stats#Fame_Boost|Fame Boost]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Usual&lt;br /&gt;
|text=Usual&lt;br /&gt;
|img=Mount-2DGoldenStallion&lt;br /&gt;
|content=&lt;br /&gt;
 Completion Reward: [[Game Mechanics#Inventory | Backpack]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;justify-content: center;&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Golden Stallion&lt;br /&gt;
| images = Mount-3DGoldenStallion.png&lt;br /&gt;
| Type = Land&lt;br /&gt;
| Speed = 165%&lt;br /&gt;
| Drop = [[Skull Cavern]];Key-SkullCavern&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Timberbeast&lt;br /&gt;
| images = Mount-3DTimberbeast.png&lt;br /&gt;
| Type = Land&lt;br /&gt;
| Speed = 165%&lt;br /&gt;
| Drop = [[Thornwood Wargrove]];Key-ThornwoodWargrove&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Gobblehop&lt;br /&gt;
| images = Mount-3DGobblehop.png&lt;br /&gt;
| Type = Land&lt;br /&gt;
| Speed = 165%&lt;br /&gt;
| Drop = [[Goblin Lair]];Key-GoblinLair&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Zenpanda&lt;br /&gt;
| images = Mount-3DZenpanda.png&lt;br /&gt;
| Type = Land&lt;br /&gt;
| Speed = 165%&lt;br /&gt;
| Drop = [[Sakura Shrine]];Key-SakuraShrine&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Thornscale&lt;br /&gt;
| images = Mount-3DThornscale.png&lt;br /&gt;
| Type = Land&lt;br /&gt;
| Speed = 165%&lt;br /&gt;
| Drop = [[Secluded Woodland]];Key-SecludedWoodland&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Grumbleglob&lt;br /&gt;
| images = Mount-3DGrumbleglob.png&lt;br /&gt;
| Type = Land&lt;br /&gt;
| Speed = 165%&lt;br /&gt;
| Drop = [[Desert Temple]];Key-DesertTemple&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Shadow Scorpid&lt;br /&gt;
| images = Mount-3DShadowScorpid.png&lt;br /&gt;
| Type = Land&lt;br /&gt;
| Speed = 165%&lt;br /&gt;
| Drop = [[Tomb Of Shadows]];Key-TombOfShadows&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Strange&lt;br /&gt;
|text=Strange&lt;br /&gt;
|img=Mount-2DMagmaRunner&lt;br /&gt;
|content=&lt;br /&gt;
  Completion Reward: [[Game Mechanics | Stash Slot]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;justify-content: center;&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Magma Runner&lt;br /&gt;
| images = Mount-3DMagmaRunner.png&lt;br /&gt;
| Type = Land&lt;br /&gt;
| Speed = 245%&lt;br /&gt;
| Drop = [[Abyss Of Demons]];Key-AbyssOfDemons&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Frostfang&lt;br /&gt;
| images = Mount-3DFrostfang.png&lt;br /&gt;
| Type = Land&lt;br /&gt;
| Speed = 245%&lt;br /&gt;
| Drop = [[Ice Cave]];Key-IceCave&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Glacial Runner&lt;br /&gt;
| images = Mount-3DGlacialRunner.png&lt;br /&gt;
| Type = Land&lt;br /&gt;
| Speed = 245%&lt;br /&gt;
| Drop = [[Dwarven Frostkeep]];Key-DwarvenFrostkeep&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Necrofox&lt;br /&gt;
| images = Mount-3DNecrofox.png&lt;br /&gt;
| Type = Land&lt;br /&gt;
| Speed = 245%&lt;br /&gt;
| Drop = [[Undead Lair]];Key-UndeadLair&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Midas Construct&lt;br /&gt;
| images = Mount-3DMidasConstruct.png&lt;br /&gt;
| Type = Land&lt;br /&gt;
| Speed = 245%&lt;br /&gt;
| Drop = [[Treasure Cave]];Key-TreasureCave&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Fireclaw&lt;br /&gt;
| images = Mount-3DFireclaw.png&lt;br /&gt;
| Type = Land&lt;br /&gt;
| Speed = 245%&lt;br /&gt;
| Drop = [[Kobold&#039;s Den]];Key-Kobold&#039;sDen&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Hydroscorch&lt;br /&gt;
| images = Mount-3DHydroscorch.png&lt;br /&gt;
| Type = Land&lt;br /&gt;
| Speed = 245%&lt;br /&gt;
| Drop = [[Depths Of Purgatory]];Key-DepthsOfPurgatory&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Shadowclaw&lt;br /&gt;
| images = Mount-3DShadowclaw.png&lt;br /&gt;
| Type = Land&lt;br /&gt;
| Speed = 245%&lt;br /&gt;
| Drop = [[Corvus Crypt]];Key-CorvusCrypt&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Winterbeast&lt;br /&gt;
| images = Mount-3DWinterbeast.png&lt;br /&gt;
| Type = Land&lt;br /&gt;
| Speed = 245%&lt;br /&gt;
| Drop = [[Frozen Ruins]];Key-FrozenRuins&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Fabled&lt;br /&gt;
|text=Fabled&lt;br /&gt;
|img=Mount-2DEtherealmare&lt;br /&gt;
|content=&lt;br /&gt;
  Completion Reward: [[Game Mechanics | Exotic Key]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;justify-content: center;&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Etherrealmare&lt;br /&gt;
| images = Mount-3DEtherealmare.png&lt;br /&gt;
| Type = Flying&lt;br /&gt;
| Speed = 300%&lt;br /&gt;
| Drop = [[Omnipotent&#039;s Citadel]];Key-Omnipotent&#039;sCitadel&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Mycohawk&lt;br /&gt;
| images = Mount-3DMycohawk.png&lt;br /&gt;
| Type = Flying&lt;br /&gt;
| Speed = 300%&lt;br /&gt;
| Drop = [[Fungal Cavern]];Key-FungalCavern&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Spectral Steed&lt;br /&gt;
| images = Mount-3DSpectralSteed.png&lt;br /&gt;
| Type = Flying&lt;br /&gt;
| Speed = 300%&lt;br /&gt;
| Drop = [[Corsair&#039;s Conductorium]];Key-Corsair&#039;sConductorium&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Phantommare&lt;br /&gt;
| images = Mount-3DPhantommare.png&lt;br /&gt;
| Type = Flying&lt;br /&gt;
| Speed = 300%&lt;br /&gt;
| Drop = [[Chronos]];Key-Chronos&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Mechamajestic&lt;br /&gt;
| images = Mount-3DMechamajestic.png&lt;br /&gt;
| Type = Flying&lt;br /&gt;
| Speed = 300%&lt;br /&gt;
| Drop = [[Freddy&#039;s Pizzeria]];Key-Freddy&#039;sPizzeria&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Necrowyrm&lt;br /&gt;
| images = Mount-3DNecrowyrm.png&lt;br /&gt;
| Type = Flying&lt;br /&gt;
| Speed = 300%&lt;br /&gt;
| Drop = [[Anubis Lair]];Key-AnubisLair&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Emberaptor&lt;br /&gt;
| images = Mount-3DEmberaptor.png&lt;br /&gt;
| Type = Flying&lt;br /&gt;
| Speed = 300%&lt;br /&gt;
| Drop = [[Tartarus]];Key-Tartarus&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Exotic&lt;br /&gt;
|text=Exotic&lt;br /&gt;
|img=Mount-2DDuskManticultist&lt;br /&gt;
|content=&lt;br /&gt;
  Completion Reward: [[Game Mechanics | Black Glow]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;justify-content: center;&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Dusk Manticultist&lt;br /&gt;
| images = Mount-3DDuskManticultist.png&lt;br /&gt;
| Type = Flying&lt;br /&gt;
| Speed = 500%&lt;br /&gt;
| Drop = [[Cultist&#039;s Hideout]];Key-Cultist&#039;sHideout&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Woodland Mantibane&lt;br /&gt;
| images = Mount-3DWoodlandMantibane.png&lt;br /&gt;
| Type = Flying&lt;br /&gt;
| Speed = 500%&lt;br /&gt;
| Drop = [[Illarius&#039; Hideout]];Key-Illarius&#039;Hideout&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Glowscale&lt;br /&gt;
| images = Mount-3DGlowscale.png&lt;br /&gt;
| Type = Flying&lt;br /&gt;
| Speed = 500%&lt;br /&gt;
| Drop = [[Aurora Sanctum]];Key-AuroraSanctum&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Sunflare&lt;br /&gt;
| images = Mount-3DSunflare.png&lt;br /&gt;
| Type = Flying&lt;br /&gt;
| Speed = 500%&lt;br /&gt;
| Drop = [[The Aviary]];Key-TheAviary&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Vinegleam&lt;br /&gt;
| images = Mount-3DVinegleam.png&lt;br /&gt;
| Type = Flying&lt;br /&gt;
| Speed = 500%&lt;br /&gt;
| Drop = [[Dreadwood Thicket]];Key-DreadwoodThicket&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Astralflare&lt;br /&gt;
| images = Mount-3DAstralflare.png&lt;br /&gt;
| Type = Flying&lt;br /&gt;
| Speed = 500%&lt;br /&gt;
| Drop = [[Rustborn Kingdom: Part 3]];Key-RustbornKingdom&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Echoraptor&lt;br /&gt;
| images = Mount-3DEchoraptor.png&lt;br /&gt;
| Type = Flying&lt;br /&gt;
| Speed = 500%&lt;br /&gt;
| Drop = [[Resounding Ruins]];Key-ResoundingRuins&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Celestial Serpent&lt;br /&gt;
| images = Mount-3DCelestialSerpent.png&lt;br /&gt;
| Type = Flying&lt;br /&gt;
| Speed = 500%&lt;br /&gt;
| Drop = [[Raphael&#039;s Chamber]];Key-Raphael&#039;sChamber&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Seraphix&lt;br /&gt;
| images = Mount-3DSeraphix.png&lt;br /&gt;
| Type = Flying&lt;br /&gt;
| Speed = 500%&lt;br /&gt;
| Drop = [[Celestial&#039;s Province: Part 2]];Key-Celestial&#039;sProvince&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Dreadspire Drake&lt;br /&gt;
| images = Mount-3DDreadspireDrake.png&lt;br /&gt;
| Type = Flying&lt;br /&gt;
| Speed = 500%&lt;br /&gt;
| Drop = [[Tenebris]];Key-Tenebris&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Ezekyros&lt;br /&gt;
| images = Mount-3DEzekyros.png&lt;br /&gt;
| Type = Flying&lt;br /&gt;
| Speed = 500%&lt;br /&gt;
| Drop = [[Neo Eden]];Key-NeoEden&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Legacy&lt;br /&gt;
|text=Legacy&lt;br /&gt;
|img=Mount-2DRolo&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;justify-content: center;&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Rolo&lt;br /&gt;
| images = Mount-3DRolo.png,T0;Mount-3DRoloT1.png,T1;Mount-3DRoloT2.png,T2;Mount-3DRoloT3.png,T3;Mount-3DRoloT4.png,T4;Mount-3DRoloT5.png,T5;Mount-3DRoloT6.png,T6;&lt;br /&gt;
| T0_Type = Land&lt;br /&gt;
| T0_Speed = 100%&lt;br /&gt;
| T0_Drop = Completing the [[Tutorial]]&lt;br /&gt;
| T1_Type = Land&lt;br /&gt;
| T1_Speed = 225%&lt;br /&gt;
| T1_Drop = 1/6 Classes fully [[Transcendence|Transcended]]&lt;br /&gt;
| T2_Type = Land&lt;br /&gt;
| T2_Speed = 325%&lt;br /&gt;
| T2_Drop = 2/6 Classes fully [[Transcendence|Transcended]]&lt;br /&gt;
| T3_Type = Flying&lt;br /&gt;
| T3_Speed = 325%&lt;br /&gt;
| T3_Drop = 3/6 Classes fully [[Transcendence|Transcended]]&lt;br /&gt;
| T4_Type = Flying&lt;br /&gt;
| T4_Speed = 425%&lt;br /&gt;
| T4_Drop = 4/6 Classes fully [[Transcendence|Transcended]]&lt;br /&gt;
| T5_Type = Flying&lt;br /&gt;
| T5_Speed = 525%&lt;br /&gt;
| T5_Drop = 5/6 Classes fully [[Transcendence|Transcended]]&lt;br /&gt;
| T6_Type = Flying&lt;br /&gt;
| T6_Speed = 625%&lt;br /&gt;
| T6_Drop = 6/6 Classes fully [[Transcendence|Transcended]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Nihility Stag&lt;br /&gt;
| images = Mount-3DNihilityStag.png&lt;br /&gt;
| Type = Land&lt;br /&gt;
| Speed = 300%&lt;br /&gt;
| Drop = Active Supporter Subscription&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Reskins&lt;br /&gt;
|text=Reskins&lt;br /&gt;
|img=MountSkin-2DCelestialStag&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;justify-content: center;&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Celestial Stag&lt;br /&gt;
| images = MountSkin-3DCelestialStag.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected mount.&lt;br /&gt;
| Type = Flying&lt;br /&gt;
| Drop = Purchasing Supporter between the 7th and 14th of September 2024&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Celestial Stag Echo&lt;br /&gt;
| images = MountSkin-3DCelestialStagEcho.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected mount.&lt;br /&gt;
| Type = Flying&lt;br /&gt;
| Drop = Having an active Supporter+ subscription&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Sylvi&lt;br /&gt;
| images = MountSkin-3DSylvi.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected mount.&lt;br /&gt;
| Type = Flying&lt;br /&gt;
| Drop = Tier 37 of [[Seasons|Season 1]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Stormi&lt;br /&gt;
| images = MountSkin-3DStormi.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected mount.&lt;br /&gt;
| Type = Flying&lt;br /&gt;
| Drop = Tier 43 of [[Seasons|Season 1]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Vauren&lt;br /&gt;
| images = MountSkin-3DVauren.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected mount.&lt;br /&gt;
| Type = Flying&lt;br /&gt;
| Drop = Legendary Crate in [[Seasons|Season 1]] prior to Halloween 2025 / Top 5 Leaderboard in [[Seasons|Season 1]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Vesper&lt;br /&gt;
| images = MountSkin-3DVesper.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected mount.&lt;br /&gt;
| Type = Flying&lt;br /&gt;
| Drop = Legendary Crate from the Halloween 2025 Event&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Dreadsnatcher&lt;br /&gt;
| images = MountSkin-3DDreadsnatcher.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected mount.&lt;br /&gt;
| Type = Flying&lt;br /&gt;
| Drop = Hallowbane from the Halloween 2025 Event&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Jellyswish&lt;br /&gt;
| images = MountSkin-3DJellyswish.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected mount.&lt;br /&gt;
| Type = Flying&lt;br /&gt;
| Drop = Tier 29 of [[Seasons|Season 2]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Shadowram&lt;br /&gt;
| images = MountSkin-3DShadowram.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected mount.&lt;br /&gt;
| Type = Flying&lt;br /&gt;
| Drop = Legendary Crate in [[Seasons|Season 2]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Diamondfin&lt;br /&gt;
| images = MountSkin-3DDiamondfin.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected mount.&lt;br /&gt;
| Type = Flying&lt;br /&gt;
| Drop = Tier 32 of [[Seasons|Season 3]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Solarling&lt;br /&gt;
| images = MountSkin-3DSolarling.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected mount.&lt;br /&gt;
| Type = Flying&lt;br /&gt;
| Drop = Legendary Crate in [[Seasons|Season 3]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Lava Whale&lt;br /&gt;
| images = MountSkin-3DLavaWhale.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected mount.&lt;br /&gt;
| Type = Flying&lt;br /&gt;
| Drop = Tier 3 of [[Seasons|Season 4]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Pets&amp;diff=14314</id>
		<title>Pets</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Pets&amp;diff=14314"/>
		<updated>2026-06-20T03:33:45Z</updated>

		<summary type="html">&lt;p&gt;Xfd: Added missing pet reskins&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:3DGelato.png|centre|256px]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
==Pet Data==&lt;br /&gt;
Within Telos Realms exist pets. These are little companions which follow the player around and help them on their adventures throughout the realm. Pets are either able to attack enemies (melee, ranged), or heal the player. Pets also have rarities which decide how strong a pet is.&lt;br /&gt;
&lt;br /&gt;
* You can change your active pet by going to the [[The Nexus|Personal Area]] or by using the &#039;&#039;&#039;/pets&#039;&#039;&#039; command.&lt;br /&gt;
* Every dungeon has a chance of dropping a pet or companion, and these are present in Gold Bags.&lt;br /&gt;
* Pets can be equipped with skins which are obtained from the Season Pass or special events.&lt;br /&gt;
* Legacy pets are unique pets that are non-obtainable through the usual means of dungeons, as they can/can&#039;t be obtained through other methods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
Collecting ALL Pets will grant the player a permanent +10% [[Stats#Loot_Boost|Loot Boost]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Usual&lt;br /&gt;
|text=Usual&lt;br /&gt;
|img=2DSlimeArcher&lt;br /&gt;
|content=&lt;br /&gt;
 Completion Reward: [[Transcendence | Rare Soul Point Potion]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;justify-content: center;&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Slime Archer&lt;br /&gt;
| images = 3DSlimeArcher.png&lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 12 (4 dps)&lt;br /&gt;
| Range = 15&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = Yes&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Skull Cavern]];Key-SkullCavern&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Thornwood Druid&lt;br /&gt;
| images = 3DThornwoodDruid.png&lt;br /&gt;
| Type = Melee&lt;br /&gt;
| Damage = 13 (4.3 DPS)&lt;br /&gt;
| Range = 6&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Thornwood Wargrove]];Key-ThornwoodWargrove&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Shamanoid&lt;br /&gt;
| images = 3DShamanoid.png&lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 16 (5.3 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Goblin Lair]];Key-GoblinLair&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Yin Yang&lt;br /&gt;
| images = 3DYinYang.png&lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 11 (5.5 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 2s&lt;br /&gt;
| Drop = [[Sakura Shrine]];Key-SakuraShrine&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Undead Ent&lt;br /&gt;
| images = 3DUndeadEnt.png&lt;br /&gt;
| Type = Melee&lt;br /&gt;
| Damage = 16 (5.3 DPS)&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Secluded Woodland]];Key-SecludedWoodland&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Lost Cleric&lt;br /&gt;
| images = 3DLostCleric.png&lt;br /&gt;
| Type = Healer&lt;br /&gt;
| Healing = 1.75 (0.15 HPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Cooldown = 12s&lt;br /&gt;
| Drop = [[Desert Temple]];Key-DesertTemple&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Khufy&lt;br /&gt;
| images = 3DKhufy.png&lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 15 (5 DPS)&lt;br /&gt;
| Range = 10&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Tomb Of Shadows]];Key-TombOfShadows&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Strange&lt;br /&gt;
|text=Strange&lt;br /&gt;
|img=2DBlazey&lt;br /&gt;
|content=&lt;br /&gt;
 Completion Reward: [[Game Mechanics | Character Slot]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;justify-content: center;&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Blazey&lt;br /&gt;
| images = 3DBlazey.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 20 (6.7 DPS)&lt;br /&gt;
| Range = 15&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = Yes&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Abyss Of Demons]];Key-AbyssOfDemons&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Ice Penguin&lt;br /&gt;
| images = 3DIcePenguin.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 22 (7.3 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Ice Cave]];Key-IceCave&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Mini Dwarf&lt;br /&gt;
| images = 3DMiniDwarf.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Melee&lt;br /&gt;
| Damage = 32 (8 DPS)&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = [[Dwarven Frostkeep]];Key-DwarvenFrostkeep&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Dark Knight&lt;br /&gt;
| images = 3DDarkKnight.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Melee&lt;br /&gt;
| Damage = 26 (8.7 DPS)&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Undead Lair]];Key-UndeadLair&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Golden Martial&lt;br /&gt;
| images = 3DGoldenMartial.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Healer&lt;br /&gt;
| Heal = +2.5 (0.21 HPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Cooldown = 12s&lt;br /&gt;
| Drop = [[Treasure Cave]];Key-TreasureCave&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Blade&lt;br /&gt;
| images = 3DBlade.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Melee&lt;br /&gt;
| Damage = 24 (8 DPS)&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Kobold&#039;s Den]];Key-Kobold&#039;sDen&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Pyroc&lt;br /&gt;
| images = 3DPyroc.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 16 (8 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 2s&lt;br /&gt;
| Drop = [[Depths Of Purgatory]];Key-DepthsOfPurgatory&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Dark Alchemist&lt;br /&gt;
| images = 3DDarkAlchemist.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 30 (7.5 DPS)&lt;br /&gt;
| Range = 10&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = [[Corvus Crypt]];Key-CorvusCrypt&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Thaily&lt;br /&gt;
| images = 3DThaily.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 28 (7 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = Instant&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = [[Frozen Ruins]];Key-FrozenRuins&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Fabled&lt;br /&gt;
|text=Fabled&lt;br /&gt;
|img=2DMiniArchmage&lt;br /&gt;
|content=&lt;br /&gt;
 Completion Reward: [[Game Mechanics | Exotic Key]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;justify-content: center;&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Mini Archmage&lt;br /&gt;
| images = 3DMiniArchmage.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 40 (10 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = Instant&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = [[Omnipotent&#039;s Citadel]];Key-Omnipotent&#039;sCitadel&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Minobi&lt;br /&gt;
| images = 3DMinobi.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Melee &lt;br /&gt;
| Damage = 10 (13.3 DPS)&lt;br /&gt;
| Range = 10&lt;br /&gt;
| Shots = 4&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Fungal Cavern]];Key-FungalCavern&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Mini Illusionist&lt;br /&gt;
| images = 3DMiniIllusionist.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Healer&lt;br /&gt;
| Heal = +3.25 (0.27 HPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Cooldown = 12s&lt;br /&gt;
| Drop = [[Corsair&#039;s Conductorium]];Key-Corsair&#039;sConductorium&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Night Riser&lt;br /&gt;
| images = 3DNightRiser.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 11 (11 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 4&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = [[Chronos]];Key-Chronos&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Bard&lt;br /&gt;
| images = 3DBard.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 44 (11 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = [[Freddy&#039;s Pizzeria]];Key-Freddy&#039;sPizzeria&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Beast Master&lt;br /&gt;
| images = 3DBeastMaster.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 28 (9.3 DPS)&lt;br /&gt;
| Range = 15&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = Yes&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Anubis Lair]];Key-AnubisLair&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Exotic&lt;br /&gt;
|text=Exotic&lt;br /&gt;
|img=2DLil&#039;Monk&lt;br /&gt;
|content=&lt;br /&gt;
 Completion Reward: [[Game Mechanics | White Glow]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;justify-content: center;&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Lil&#039; Monk&lt;br /&gt;
| images = 3DLil&#039;Monk.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 28 (14 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 2s&lt;br /&gt;
| Drop = [[Cultist&#039;s Hideout]];Key-Cultist&#039;sHideout&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Elder Ent&lt;br /&gt;
| images = 3DElderEnt.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Healer&lt;br /&gt;
| Healing = +4 (0.33 HPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Cooldown = 12s&lt;br /&gt;
| Drop = [[Illarius&#039; Hideout]];Key-Illarius&#039;Hideout&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Dragon Warrior&lt;br /&gt;
| images = 3DDragonWarrior.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Melee&lt;br /&gt;
| Damage = 44 (14.7 DPS)&lt;br /&gt;
| Range = 10&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Void]];Key-Void&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Mosslight&lt;br /&gt;
| images = 3DMosslight.png&lt;br /&gt;
| Pattern =&lt;br /&gt;
| Type = Healer&lt;br /&gt;
| Healing = +1.75 (0.29 HPS)&lt;br /&gt;
| Range = 15&lt;br /&gt;
| Cooldown = 6s&lt;br /&gt;
| Drop = [[Dreadwood Thicket]];Key-DreadwoodThicket&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Lumine&lt;br /&gt;
| images = 3DLumine.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 60 (15 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = Yes&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = [[Rustborn Kingdom: Part 3]];Key-RustbornKingdom&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Legion&lt;br /&gt;
| images = 3DLegion.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 73 (14.6 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = Instant&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 5s&lt;br /&gt;
| Drop = [[Resounding Ruins]];Key-ResoundingRuins&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Exaltling&lt;br /&gt;
| images = 3DExaltling.png&lt;br /&gt;
| Pattern =&lt;br /&gt;
| Type = Melee&lt;br /&gt;
| Damage = 64 (16 DPS)&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = [[Raphael&#039;s Chamber]];Key-Raphael&#039;sChamber&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Thanatos&lt;br /&gt;
| images = 3DThanatos.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 64 (16 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = [[Celestial&#039;s Province: Part 2]];Key-Celestial&#039;sProvince&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Shadow Chirp&lt;br /&gt;
| images = 3DShadowChirp.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 48 (16 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Tenebris]];Key-Tenebris&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Cheracube&lt;br /&gt;
| images = 3DCheracube.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 50 (16.68 DPS)&lt;br /&gt;
| Range = 10&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Neo Eden]];Key-NeoEden&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Legacy&lt;br /&gt;
|text=Legacy&lt;br /&gt;
|img=2DGelato&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;justify-content: center;&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Gelato&lt;br /&gt;
| images = 3DGelato.png,T0;3DGelatoT1.png,T1;3DGelatoT2.png,T2;3DGelatoT3.png,T3;3DGelatoT4.png,T4;3DGelatoT5.png,T5;3DGelatoT6.png,T6&lt;br /&gt;
| Pattern =&lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Range = 15&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 2s&lt;br /&gt;
| T0_Damage = 6 (3 DPS)&lt;br /&gt;
| T0_Drop = Completing the [[Tutorial]]&lt;br /&gt;
| T1_Damage = 16 (8 DPS)&lt;br /&gt;
| T1_Drop = 1/6 Classes fully [[Transcendence|Transcended]]&lt;br /&gt;
| T2_Damage = 20 (10 DPS)&lt;br /&gt;
| T2_Drop = 2/6 Classes fully [[Transcendence|Transcended]]&lt;br /&gt;
| T3_Damage = 24 (12 DPS)&lt;br /&gt;
| T3_Drop = 3/6 Classes fully [[Transcendence|Transcended]]&lt;br /&gt;
| T4_Damage = 28 (14 DPS)&lt;br /&gt;
| T4_Drop = 4/6 Classes fully [[Transcendence|Transcended]]&lt;br /&gt;
| T5_Damage = 32 (16 DPS)&lt;br /&gt;
| T5_Drop = 5/6 Classes fully [[Transcendence|Transcended]]&lt;br /&gt;
| T6_Damage = 36 (18 DPS)&lt;br /&gt;
| T6_Drop = 6/6 Classes fully [[Transcendence|Transcended]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Nihility Slime&lt;br /&gt;
| images = 3DNihilitySlime.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Melee&lt;br /&gt;
| Damage = 20x2 (10 DPS)&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = Active Supporter Subscription&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Reskins&lt;br /&gt;
|text=Reskins&lt;br /&gt;
|img=Skin-2DWithy&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;justify-content: center;&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Ophanoid&lt;br /&gt;
| images = Skin-3DOphanoid.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 3s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Purchasing Supporter between the 7th and 14th of September 2024&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = St.Paws&lt;br /&gt;
| images = Skin-3DSt.Paws.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 3s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Purchasing the [[Seasonal Events#Christmas|Snowy Splendor Bundle]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Nyxie&lt;br /&gt;
| images = Skin-3DNyxie.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 3s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Tier 8 of [[Seasons|Season 1]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Chibi True Seraphim&lt;br /&gt;
| images = Skin-3DChibiTrueSeraphim.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 4s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Tier 48 of [[Seasons|Season 1]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Withy&lt;br /&gt;
| images = Skin-3DWithy.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 4s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Tier 8 of [[Seasons|Season 2]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Chibi Voided Omnipotent&lt;br /&gt;
| images = Skin-3DChibiVoidedOmnipotent.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 3s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Legendary Crate in [[Seasons|Season 2]] / Top 5 Leaderboard in [[Seasons|Season 2]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Chibi True Ophanim&lt;br /&gt;
| images = Skin-3DChibiTrueOphanim.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 4s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Tier 48 of [[Seasons|Season 2]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Aetheron&lt;br /&gt;
| images = Skin-3DAetheron.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 4s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Tier 3 of [[Seasons|Season 3]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Cryolume&lt;br /&gt;
| images = Skin-3DCryolume.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 4s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Tier 43 of [[Seasons|Season 3]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Raaah&lt;br /&gt;
| images = Skin-3DRAAAH.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 4s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Legendary Crate in [[Seasons|Season 3]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Endydragon&lt;br /&gt;
| images = Skin-3DEndydragon.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 4s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Tier 43 of [[Seasons|Season 4]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Chibi Cherubim&lt;br /&gt;
| images = Skin-3DChibiCherubim.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 4s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Seasonal Crate in [[Seasons|Season 4]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
	<entry>
		<id>https://wiki.telosrealms.com/index.php?title=Pets&amp;diff=14288</id>
		<title>Pets</title>
		<link rel="alternate" type="text/html" href="https://wiki.telosrealms.com/index.php?title=Pets&amp;diff=14288"/>
		<updated>2026-06-19T23:52:56Z</updated>

		<summary type="html">&lt;p&gt;Xfd: Added Cheracube&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:3DGelato.png|centre|256px]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
==Pet Data==&lt;br /&gt;
Within Telos Realms exist pets. These are little companions which follow the player around and help them on their adventures throughout the realm. Pets are either able to attack enemies (melee, ranged), or heal the player. Pets also have rarities which decide how strong a pet is.&lt;br /&gt;
&lt;br /&gt;
* You can change your active pet by going to the [[The Nexus|Personal Area]] or by using the &#039;&#039;&#039;/pets&#039;&#039;&#039; command.&lt;br /&gt;
* Every dungeon has a chance of dropping a pet or companion, and these are present in Gold Bags.&lt;br /&gt;
* Pets can be equipped with skins which are obtained from the Season Pass or special events.&lt;br /&gt;
* Legacy pets are unique pets that are non-obtainable through the usual means of dungeons, as they can/can&#039;t be obtained through other methods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;pre-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
Collecting ALL Pets will grant the player a permanent +10% [[Stats#Loot_Boost|Loot Boost]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Usual&lt;br /&gt;
|text=Usual&lt;br /&gt;
|img=2DSlimeArcher&lt;br /&gt;
|content=&lt;br /&gt;
 Completion Reward: [[Transcendence | Rare Soul Point Potion]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;justify-content: center;&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Slime Archer&lt;br /&gt;
| images = 3DSlimeArcher.png&lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 12 (4 dps)&lt;br /&gt;
| Range = 15&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = Yes&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Skull Cavern]];Key-SkullCavern&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Thornwood Druid&lt;br /&gt;
| images = 3DThornwoodDruid.png&lt;br /&gt;
| Type = Melee&lt;br /&gt;
| Damage = 13 (4.3 DPS)&lt;br /&gt;
| Range = 6&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Thornwood Wargrove]];Key-ThornwoodWargrove&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Shamanoid&lt;br /&gt;
| images = 3DShamanoid.png&lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 16 (5.3 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Goblin Lair]];Key-GoblinLair&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Yin Yang&lt;br /&gt;
| images = 3DYinYang.png&lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 11 (5.5 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 2s&lt;br /&gt;
| Drop = [[Sakura Shrine]];Key-SakuraShrine&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Undead Ent&lt;br /&gt;
| images = 3DUndeadEnt.png&lt;br /&gt;
| Type = Melee&lt;br /&gt;
| Damage = 16 (5.3 DPS)&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Secluded Woodland]];Key-SecludedWoodland&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Lost Cleric&lt;br /&gt;
| images = 3DLostCleric.png&lt;br /&gt;
| Type = Healer&lt;br /&gt;
| Healing = 1.75 (0.15 HPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Cooldown = 12s&lt;br /&gt;
| Drop = [[Desert Temple]];Key-DesertTemple&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Khufy&lt;br /&gt;
| images = 3DKhufy.png&lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 15 (5 DPS)&lt;br /&gt;
| Range = 10&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Tomb Of Shadows]];Key-TombOfShadows&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Strange&lt;br /&gt;
|text=Strange&lt;br /&gt;
|img=2DBlazey&lt;br /&gt;
|content=&lt;br /&gt;
 Completion Reward: [[Game Mechanics | Character Slot]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;justify-content: center;&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Blazey&lt;br /&gt;
| images = 3DBlazey.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 20 (6.7 DPS)&lt;br /&gt;
| Range = 15&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = Yes&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Abyss Of Demons]];Key-AbyssOfDemons&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Ice Penguin&lt;br /&gt;
| images = 3DIcePenguin.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 22 (7.3 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Ice Cave]];Key-IceCave&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Mini Dwarf&lt;br /&gt;
| images = 3DMiniDwarf.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Melee&lt;br /&gt;
| Damage = 32 (8 DPS)&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = [[Dwarven Frostkeep]];Key-DwarvenFrostkeep&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Dark Knight&lt;br /&gt;
| images = 3DDarkKnight.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Melee&lt;br /&gt;
| Damage = 26 (8.7 DPS)&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Undead Lair]];Key-UndeadLair&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Golden Martial&lt;br /&gt;
| images = 3DGoldenMartial.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Healer&lt;br /&gt;
| Heal = +2.5 (0.21 HPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Cooldown = 12s&lt;br /&gt;
| Drop = [[Treasure Cave]];Key-TreasureCave&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Blade&lt;br /&gt;
| images = 3DBlade.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Melee&lt;br /&gt;
| Damage = 24 (8 DPS)&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Kobold&#039;s Den]];Key-Kobold&#039;sDen&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Pyroc&lt;br /&gt;
| images = 3DPyroc.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 16 (8 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 2s&lt;br /&gt;
| Drop = [[Depths Of Purgatory]];Key-DepthsOfPurgatory&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Dark Alchemist&lt;br /&gt;
| images = 3DDarkAlchemist.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 30 (7.5 DPS)&lt;br /&gt;
| Range = 10&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = [[Corvus Crypt]];Key-CorvusCrypt&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Thaily&lt;br /&gt;
| images = 3DThaily.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 28 (7 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = Instant&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = [[Frozen Ruins]];Key-FrozenRuins&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Fabled&lt;br /&gt;
|text=Fabled&lt;br /&gt;
|img=2DMiniArchmage&lt;br /&gt;
|content=&lt;br /&gt;
 Completion Reward: [[Game Mechanics | Exotic Key]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;justify-content: center;&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Mini Archmage&lt;br /&gt;
| images = 3DMiniArchmage.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 40 (10 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = Instant&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = [[Omnipotent&#039;s Citadel]];Key-Omnipotent&#039;sCitadel&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Minobi&lt;br /&gt;
| images = 3DMinobi.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Melee &lt;br /&gt;
| Damage = 10 (13.3 DPS)&lt;br /&gt;
| Range = 10&lt;br /&gt;
| Shots = 4&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Fungal Cavern]];Key-FungalCavern&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Mini Illusionist&lt;br /&gt;
| images = 3DMiniIllusionist.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Healer&lt;br /&gt;
| Heal = +3.25 (0.27 HPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Cooldown = 12s&lt;br /&gt;
| Drop = [[Corsair&#039;s Conductorium]];Key-Corsair&#039;sConductorium&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Night Riser&lt;br /&gt;
| images = 3DNightRiser.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 11 (11 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 4&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = [[Chronos]];Key-Chronos&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Bard&lt;br /&gt;
| images = 3DBard.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 44 (11 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = [[Freddy&#039;s Pizzeria]];Key-Freddy&#039;sPizzeria&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Beast Master&lt;br /&gt;
| images = 3DBeastMaster.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 28 (9.3 DPS)&lt;br /&gt;
| Range = 15&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = Yes&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Anubis Lair]];Key-AnubisLair&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Exotic&lt;br /&gt;
|text=Exotic&lt;br /&gt;
|img=2DLil&#039;Monk&lt;br /&gt;
|content=&lt;br /&gt;
 Completion Reward: [[Game Mechanics | White Glow]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;justify-content: center;&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Lil&#039; Monk&lt;br /&gt;
| images = 3DLil&#039;Monk.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 28 (14 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 2s&lt;br /&gt;
| Drop = [[Cultist&#039;s Hideout]];Key-Cultist&#039;sHideout&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Elder Ent&lt;br /&gt;
| images = 3DElderEnt.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Healer&lt;br /&gt;
| Healing = +4 (0.33 HPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Cooldown = 12s&lt;br /&gt;
| Drop = [[Illarius&#039; Hideout]];Key-Illarius&#039;Hideout&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Dragon Warrior&lt;br /&gt;
| images = 3DDragonWarrior.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Melee&lt;br /&gt;
| Damage = 44 (14.7 DPS)&lt;br /&gt;
| Range = 10&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Void]];Key-Void&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Mosslight&lt;br /&gt;
| images = 3DMosslight.png&lt;br /&gt;
| Pattern =&lt;br /&gt;
| Type = Healer&lt;br /&gt;
| Healing = +1.75 (0.29 HPS)&lt;br /&gt;
| Range = 15&lt;br /&gt;
| Cooldown = 6s&lt;br /&gt;
| Drop = [[Dreadwood Thicket]];Key-DreadwoodThicket&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Lumine&lt;br /&gt;
| images = 3DLumine.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 60 (15 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = Yes&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = [[Rustborn Kingdom: Part 3]];Key-RustbornKingdom&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Legion&lt;br /&gt;
| images = 3DLegion.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 73 (14.6 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = Instant&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 5s&lt;br /&gt;
| Drop = [[Resounding Ruins]];Key-ResoundingRuins&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Exaltling&lt;br /&gt;
| images = 3DExaltling.png&lt;br /&gt;
| Pattern =&lt;br /&gt;
| Type = Melee&lt;br /&gt;
| Damage = 64 (16 DPS)&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = [[Raphael&#039;s Chamber]];Key-Raphael&#039;sChamber&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Thanatos&lt;br /&gt;
| images = 3DThanatos.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 64 (16 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 20&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = [[Celestial&#039;s Province: Part 2]];Key-Celestial&#039;sProvince&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Shadow Chirp&lt;br /&gt;
| images = 3DShadowChirp.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 48 (16 DPS)&lt;br /&gt;
| Range = 12&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Tenebris]];Key-Tenebris&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Cheracube&lt;br /&gt;
| images = 3DCheracube.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Damage = 50 (16.68 DPS)&lt;br /&gt;
| Range = 10&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 3s&lt;br /&gt;
| Drop = [[Neo Eden]];Key-NeoEden&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Legacy&lt;br /&gt;
|text=Legacy&lt;br /&gt;
|img=2DGelato&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;justify-content: center;&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Gelato&lt;br /&gt;
| images = 3DGelato.png,T0;3DGelatoT1.png,T1;3DGelatoT2.png,T2;3DGelatoT3.png,T3;3DGelatoT4.png,T4;3DGelatoT5.png,T5;3DGelatoT6.png,T6&lt;br /&gt;
| Pattern =&lt;br /&gt;
| Type = Ranged&lt;br /&gt;
| Range = 15&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Velocity = 25&lt;br /&gt;
| Pierces = No&lt;br /&gt;
| Cooldown = 2s&lt;br /&gt;
| T0_Damage = 6 (3 DPS)&lt;br /&gt;
| T0_Drop = Completing the [[Tutorial]]&lt;br /&gt;
| T1_Damage = 16 (8 DPS)&lt;br /&gt;
| T1_Drop = 1/6 Classes fully [[Transcendence|Transcended]]&lt;br /&gt;
| T2_Damage = 20 (10 DPS)&lt;br /&gt;
| T2_Drop = 2/6 Classes fully [[Transcendence|Transcended]]&lt;br /&gt;
| T3_Damage = 24 (12 DPS)&lt;br /&gt;
| T3_Drop = 3/6 Classes fully [[Transcendence|Transcended]]&lt;br /&gt;
| T4_Damage = 28 (14 DPS)&lt;br /&gt;
| T4_Drop = 4/6 Classes fully [[Transcendence|Transcended]]&lt;br /&gt;
| T5_Damage = 32 (16 DPS)&lt;br /&gt;
| T5_Drop = 5/6 Classes fully [[Transcendence|Transcended]]&lt;br /&gt;
| T6_Damage = 36 (18 DPS)&lt;br /&gt;
| T6_Drop = 6/6 Classes fully [[Transcendence|Transcended]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Nihility Slime&lt;br /&gt;
| images = 3DNihilitySlime.png&lt;br /&gt;
| Pattern = &lt;br /&gt;
| Type = Melee&lt;br /&gt;
| Damage = 20x2 (10 DPS)&lt;br /&gt;
| Range = 8&lt;br /&gt;
| Shots = 1&lt;br /&gt;
| Cooldown = 4s&lt;br /&gt;
| Drop = Active Supporter Subscription&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;hoverbox&amp;quot;&amp;gt;&lt;br /&gt;
{{ButtonHeader&lt;br /&gt;
|type=Reskins&lt;br /&gt;
|text=Reskins&lt;br /&gt;
|img=Skin-2DWithy&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;justify-content: center;&amp;quot;&amp;gt;&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Ophanoid&lt;br /&gt;
| images = Skin-3DOphanoid.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 3s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Purchasing Supporter between the 7th and 14th of September 2024&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = St.Paws&lt;br /&gt;
| images = Skin-3DSt.Paws.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 3s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Purchasing the [[Seasonal Events#Christmas|Snowy Splendor Bundle]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Nyxie&lt;br /&gt;
| images = Skin-3DNyxie.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 3s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Tier 8 of [[Seasons|Season 1]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Chibi True Seraphim&lt;br /&gt;
| images = Skin-3DChibiTrueSeraphim.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 4s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Tier 48 of [[Seasons|Season 1]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Withy&lt;br /&gt;
| images = Skin-3DWithy.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 4s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Tier 8 of [[Seasons|Season 2]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Chibi Voided Omnipotent&lt;br /&gt;
| images = Skin-3DChibiVoidedOmnipotent.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 3s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Legendary Crate in [[Seasons|Season 2]] / Top 5 Leaderboard in [[Seasons|Season 2]]&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox&lt;br /&gt;
| title = Chibi True Ophanim&lt;br /&gt;
| images = Skin-3DChibiTrueOphanim.png&lt;br /&gt;
| Desc = This reskin mimics the attributes of your selected pet. If it is a DPS pet, it will attack with a cooldown of 4s. If it is a healing pet, it will match it completely.&lt;br /&gt;
| Drop = Tier 48 of [[Seasons|Season 2]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xfd</name></author>
	</entry>
</feed>