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Within the open-world, there are a collection of world bosses.  
__NOTOC__
[[File:2DTidol.png|centre|128px]]
<div class="hoverbox">
==World Boss Data==
Within the open world of Telos, various considerably stronger entities have asserted themselves in their own [[Biomes]] and Arenas. Their allegiances wildly vary, so do not leave anything to chance.
</div>
 
<tabber>
Realm Bosses=
<div class="hoverbox">
== Realm Bosses ==
There are 10 realm bosses present that are spread across the realm. When defeated, they are placed on a respawn timer of 250s (affected by [[Game Mechanics|Realm Day]], which turns it into 200s). Each realm boss drops their own respective, unique [[Dungeons|Dungeon]]; all with their own unique [[Loot|Untiered Items]], [[Companions]], and [[Runes|Rune]].
 
<br />Although these bosses can't have a Tier Point lock on them due to their nature of residing out in the Realm, it is not recommended to engage these entities alone with less than 40 [[Game Mechanics#Tier_Points|Tier Points]].
 
<br />After killing 10 realm bosses, [[Raphael's Castle|Raphael]], the Sanguine Lord, will challenge the player to enter his castle.
</div>
{{ButtonHeader
|type=Chungus
|text=Chungus
|img=2DChungus
|content=
{{NPCInfobox
| title = Chungus;Voided Rabbit
| image = 3DChungus.png;ChungusBossBar
| Health = 3850
| Biome = [[Swamp]]
| Fame = 250
| Royal = Weapons;Carrot On A Stick;Ut-CarrotOnAStick.png;3,
Abilities;Spring Seasoned Scripture;Ut-SpringSeasonedScripture.png;3
| DungeonDrop = Void;Key-Void.png
| Tiered = 7-8
| Frag = Gilded;15
}}
Arriving in a voided meteorite, Chungus has claimed the blast site as their home and will not hesitate to use voided magic on approaching adventurers out of panic. Chungus fears that what remaining life they have left will be spent on this foreign planet.
<div class="hoverbox">
<div class="pre-dungeon">
=== Boss Behaviour ===
<!------------------Make sure to indent a space for each pattern------------>
(Attack 1) {{!}} Chungus leaps into the air before crashing down, releasing a bouncing, arcing projectiles in all directions that deal damage upon impact.


These are bigger, stronger and harder enemies that have their own dedicated arenas.  
(Attack 2) {{!}} Chungus levitates into the air, summoning a storm of void projectiles that rain across the arena. Each projectile explodes on impact, dealing AoE damage.


It is recommended to not attempt to fight these bosses if the player has less than 40 tier points.  
(Attack 3) {{!}} Chungus fires three waves of projectiles toward the player, the third wave firing projectiles in all directions and dealing damage on contact.


Each boss can drop its own dungeon and loot (see below).  
(Attack 4) {{!}} Chungus targets a nearby player, launching them upwards before slamming them down into the ground, dealing damage upon contact with every strike.
 
(Attack 5) {{!}} Chungus summons voided particles around them before launching them at the player.
 
100% to 33% (Phase 1) {{!}} Chungus cycles through their main attacks listed above in order to damage the player while occasionally teleporting to random positions across the arena.
 
33% to 0% (Phase 2) {{!}} Chungus summons multiple shadow clones that must be killed before they can be damaged. During this phase, Chungus continues cycling through their main attacks listed above while randomly teleporting and occasionally summoning more clones.
</div>
</div>
 
<div class="hoverbox">
<div class="lore">
<!------------------Do not touch unless authorized by lorers------------>
<br />
{{DLog||Chungus|So this is where the plague spread from. Despite this creature's claims of extraterrestrial origins, the samples show that this is simply another animal twisted and evolved by the Void. Strike it down, that'll hold him alright.}}
 
=== Dialogue ===
{{{!}} class="wikitable"
{{!}}+ Bossfight
{{!}}-
! Trigger !! Dialogue
{{!}}-
{{!}} 66% Boss HP {{!}}{{!}} [Chungus] "The void strengthens me, <player>!"
{{!}}-
{{!}} 33% Boss HP {{!}}{{!}} [Chungus] "You will never acquire the power of the void!"
{{!}}}
</div>
</div>
}}


<div class="page-box">
{{ButtonHeader
<div>
|type=Illarius
==Tidol==
|text=Illarius
<div class="mw-collapsible mw-collapsed" style="width: 100%;">
|img=2DIllarius
<div style="float: left;">
|content=
{{Dungeon Boss
{{NPCInfobox
| title = Tidol
| title = Illarius;Minotaur King
| image = Site-logo.png
| image = 3DIllarius.png;IllariusBossBar
| Health = 3100
| Health = 3300
| Biome = [[Beach]]
| Biome = [[Jungle]]
| Drops = [[Emblem of the Juggernaut]]
| Fame = 250
[[Greaves of the Juggernaut]]
| Royal = Armours;Cursed Brigadine;Ut-CursedBrigadine.png;3,
Weapons;Bow Of The Forest;Ut-BowOfTheForest.png;3
| Frag = Gilded;15
| Tiered = 7-8
| DungeonDrop = Illarius' Hideout;Key-Illarius'Hideout.png
}}
}}
The Sanguine Lord's reign led to the culling of Illarius’ kind. Now, Illarius stands as the final protector of the jungle and has sworn to keep his hideout safe which harbors other creatures of the jungle who suffered a similar fate. It is said that an ancient being also resides within this sanctum...
<div class="hoverbox">
<div class="pre-dungeon">
=== Boss Behaviour ===
<!------------------Make sure to indent a space for each pattern------------>
(Attack 1) {{!}} Illarius tears a massive piece of ground from below him and throws it forward. Upon impact, it shatters into eight boulders that scatter in all directions, each one exploding into fragments that spread in all directions on impact.
(Attack 2) {{!}} Illarius leaps into the air and crashes down, sending out eight boulders in all directions. Each boulder explodes on impact, scattering fragments in every direction.
(Attack 3) {{!}} Illarius slams the ground, releasing boulders in four directions that explode into fragments on impact.
(Attack 4) {{!}} Illarius throws a single boulder toward the player which explodes into a burst of fragments when it hits the ground or a target.


(Attack 5) {{!}} Illarius charges forward in a furious rush, dealing contact damage to any player caught in his path.
(Attack 6) {{!}} Illarius rushes the player, grabbing them before throwing them high into the air, then striking mid-air — dealing heavy damage and massive knockback.
100% to 33% (Phase 1) {{!}} Illarius cycles through his main attacks listed above in order to damage the player.
33% to 0% (Phase 2) {{!}} Illarius draws his battleaxe and hurls it toward the player. The axe rebounds across the arena’s walls, continuing its path and dealing damage to any player it touches. During this phase, Illarius cycles through his main attacks listed above in order to damage the player as the axe continues in its path.
</div>
</div>
<div class="hoverbox">
<div class="lore">
<!------------------Do not touch unless authorized by lorers------------>
<br />
{{DLog||Illarius|Poor creature...the last one of its species. Wait... Is that... Silverling. Turn back. Now.}}
=== Dialogue ===
{{{!}} class="wikitable"
{{!}}+ Bossfight
{{!}}-
! Trigger !! Dialogue
{{!}}-
{{!}} 66% Boss HP {{!}}{{!}} [Illarius] "Don't send me back to Loa, <player>!"
{{!}}-
{{!}} 33% Boss HP {{!}}{{!}} [Illarius] "Raphael has no idea of this hide-out. Do not expose it."
{{!}}}
</div>
</div>
</div>
<div style="float: left; margin-left: 2%; width: 50%;">
}}
Once a revered leader, Tidol wanders the beaches of Telos looking for the family he lost as well as the entrance to the forgotten kingdom to exact his revenge on the king.


===Boss Patterns===
{{ButtonHeader
|type=Astaroth
|text=Astaroth
|img=2DAstaroth
|content=
{{NPCInfobox
| title = Astaroth;Lord's Lieutenant
| image = 3DAstaroth.png;AstarothBossBar
| Health = 4400
| Biome = [[Crimson Forest]]
| Royal = Abilities;Kunai Of Conflict;Ut-KunaiOfConflict.png;3,
Abilities;Orb Of Conflict;Ut-OrbOfConflict.png;3
| Tiered = 7-8
| Frag = Gilded;15
| Fame = 250
| DungeonDrop = Rustborn Kingdom: Part 1;Key-RustbornKingdom.png
}}
The Voided King's most loyal subject; sworn in as his lieutenant. He has been ordered to eternally guard the gates of the forgotten kingdom to prevent any unwanted guests.
<div class="hoverbox">
<div class="pre-dungeon">
=== Boss Behaviour ===
<!------------------Make sure to indent a space for each pattern------------>
(Attack 1) {{!}} Astaroth fires three projectiles that home in on the player, slowing momentarily before speeding up.


Tidol throws his trident in a direction, landing and creating shockwaves on the ground. Upon calling the trident back, Tidol releases 1 shockwave and linear projectiles in all directions on the floor.
(Attack 2) {{!}} Astaroth fires two large shots toward the targeted player, then runs forward to unleash a larger third shot, dealing more damage on impact.


Tidol propels himself backwards and launches a mix of light blue and dark blue projectiles. After reaching a certain distance, the dark blue projectiles home in on the aggroed player.
(Attack 3) {{!}} Astaroth fires two large shots in sync with his first attack.


Tidol launches golden trident projectiles in all directions, which turn red and launch towards the aggroed player.
(Attack 4) {{!}} Astaroth slams his scythe into the ground, creating a long fissure in the ground. A few seconds later, the cracked ground explodes into a barrage of projectiles.


Tidol summons mines across the arena, exploding and dealing damage to anyone inside one.
100% to 33% (Phase 1) {{!}} Astaroth cycles through his main attacks listed above in order to damage the player.


Tidol summons large ghost tridents, which home in on the aggroed player with a large turning radius.
33% to 0% (Phase 2) {{!}} Astaroth tears open the ground beneath him, releasing arcing projectiles from the resulting fissure. He continues cycling through his main attacks listed above in order to damage the player.
</div>
</div>


===Boss Phases===
<div class="hoverbox">
<div class="lore">
<!------------------Do not touch unless authorized by lorers------------>
<br />
{{DLog||Astaroth|How bizarre. A conscious subject of the Voided King. It seems that this loyal lieutenant is sworn to eternally stand guard over the kingdom. I do have to admit, his choice of fashion really shines in his disguise. Unfortunately he's unaware that he's already failed his duties. Although...there might be something I can take inspiration from here.}}


'''66%''' | Invulnerability Phase.
=== Dialogue ===
{{{!}} class="wikitable"
{{!}}+ Bossfight
{{!}}-
! Trigger !! Dialogue
{{!}}-
{{!}} Arrival {{!}}{{!}} [Astaroth] "..." <br />[Astaroth] "I shall feast upon the fragments of your shattered hope!"
{{!}}-
{{!}} 66% Boss HP {{!}}{{!}} [Astaroth] "Your futile struggles are mere entertainment for the denizens of the void, <player>"
{{!}}-
{{!}} 33% Boss HP {{!}}{{!}} [Astaroth] "In this realm of shadows, your every step is weighed by the chains of your impending demise!" <br />[Astaroth] "Your fate is sealed!"
{{!}}}
</div>
</div>
}}


'''33%''' | Invulnerability Phase, Tidol deals damage in the surrounding area.
{{ButtonHeader
|type=Glumi
|text=Glumi
|img=2DGlumi
|content=
{{NPCInfobox
| title = Glumi;InfectedPanda
| image = 3DGlumi.png;GlumiBossBar
| Health = 3740
| Biome = [[Swamp]]
| Royal = Abilities;Crystal Kunai;Ut-CrystalKunai.png;3,
Abilities;Crystal Poison;Ut-CrystalPoison.png;3
| DungeonDrop = Fungal Cavern;Key-FungalCavern.png
| Fame = 250
| Tiered = 7-8
| Frag = Gilded;15
| Fame = 250
}}
Curiosity took the better of this jungle panda, leading to its possession at the hands of the Void. Upon its shattering, the Void used this event as a catalyst to spread mayhem among the local wildlife. The Void plague altered Glumi's DNA, causing irreversible and rapid evolution.
<div class="hoverbox">
<div class="pre-dungeon">
=== Boss Behaviour ===
<!------------------Make sure to indent a space for each pattern------------>
(Attack 1) {{!}} Glumi leaps backward, releasing four sets of projectiles that are shout out in the four cardinal directions, dealing damage on impact.
 
(Attack 2) {{!}} Glumi fires a barrage of arcing projectiles into the air while launching a wave of projectiles toward the aggroed player at the same time.


(Attack 3) {{!}} Glumi dashes toward the player, releasing a burst of projectiles in all directions when he reaches the end of his dash.
(Attack 4) {{!}} Glumi jumps high into the air, summoning two waves of projectiles that are shout out in all directions and deal damage on contact.
100% to 33% (Phase 1) {{!}} Glumi cycles through its main attacks listed above in order to damage the player.
33% to 0% (Phase 2) {{!}} Glumi summons three corrupted ponds that continuously fire projectiles randomly in the arena. These projectiles explode on impact with the ground or a player, dealing AoE damage. During this phase, Glumi also deals periodic damage to nearby players.
</div>
</div>
</div>


<div class="dungeon-links" style="float: center; padding: 4%; font-family: Silkscreen;">
<div class="hoverbox">
{{MP link|Dropped Dungeon|link=Corsair's Conductorium|image=CorsairConductorium-Portal.png|size=200px}}
<div class="lore">
<!------------------Do not touch unless authorized by lorers------------>
<br />
{{DLog||Glumi|I see the Void has developed new means of annihilation. Its intelligence seems to grow with every world it takes. I've already begun to find a cure but I fear that the panda will never be the same again.}}
 
=== Dialogue ===
{{{!}} class="wikitable"
{{!}}+ Bossfight
{{!}}-
! Trigger !! Dialogue
{{!}}-
{{!}} 66% Boss HP {{!}}{{!}} [Glumi] "You will not access the sacred caverns, <player>!"
{{!}}-
{{!}} 33% Boss HP {{!}}{{!}} [Glumi] "The worm mother must remain undisturbed!"
{{!}}}
</div>
</div>
</div>
</div>
}}


<div>
{{ButtonHeader
==Astaroth==
|type=Lotil
<div class="mw-collapsible mw-collapsed" style="width: 100%;">
|text=Lotil
<div style="float: left;">
|img=2DLotil
{{Dungeon Boss
|content=
| title = Astaroth
{{NPCInfobox
| image = Astaroth.png
| title = Lotil;Omnipotent's Servant
| Health = 3800
| image = 3DLotil.png;LotilBossBar
| Biome = [[Crimson Forest]]
| Health = 3630
| Drops = [[Kunai Of Conflict]]
| Fame = 250
[[Orb Of Conflict]]
| Biome = [[Permafrost]]
| Royal = Abilities;Cloak Of The Warlord;Ut-CloakOfTheWarlord.png;3,
Abilities;Shield Of Ogmur;Ut-ShieldOfOgmur.png;3
| Frag = Gilded;15
| Tiered = 7-8
| DungeonDrop = Omnipotent's Citadel;Key-Omnipotent'sCitadel.png
}}
}}
This beast and his never ending appetite for human flesh has claimed the permafrost as its territory. Lotil single-handedly destroyed the once commanding stronghold led by Raphael, of which he now occupies.
<div class="hoverbox">
<div class="pre-dungeon">
=== Boss Behaviour ===
<!------------------Make sure to indent a space for each pattern------------>
(Attack 1) {{!}} Lotil rolls a massive snowball toward the player. The snowball moves towards the targeted player, shooting out projectiles in all directions and pushing back any players who get to close.
(Attack 2) {{!}} Lotil scoops up snow and throws four shotgun bursts of condensed snow at the player.
(Attack 3) {{!}} Lotil burrows underground and jumps upward from beneath the targeted player, dealing damage and great knockback.
(Attack 4) {{!}} Lotil stomps the ground, releasing a shockwave that expands outward, dealing damage on contact.
100% to 33% (Phase 1) {{!}} Lotil cycles through his main attacks listed above in order to damage the player.


33% to 0% (Phase 2) {{!}} Lotil enrages, slamming the ground to release a wave of ice projectiles in all directions. He then fires two volleys of three ice projectiles at the targeted player before slamming the ground again. Afterward, he continues cycling through his main attacks listed above in order to damage the player..
</div>
</div>
</div>
<div style="float: left; margin-left: 2%; width: 50%;">
The forgotten king's most loyal subject; sworn in as his lieutenant. He has been eternally ordered to guard the gates of the forgotten kingdom to prevent any unwanted guests. Astaroth assumes a disguise within Telos to keep attention diverted.


===Boss Patterns===
<div class="hoverbox">
<div class="lore">
<!------------------Do not touch unless authorized by lorers------------>
<br />
{{DLog||Lotil|I wonder how this creature became a peon for Omnipotent. How interesting.}}


Astaroth fires 3 projectiles that follow the player, slowing down to a stop and speeding up in the process.
=== Dialogue ===
{{{!}} class="wikitable"
{{!}}+ Bossfight
{{!}}-
! Trigger !! Dialogue
{{!}}-
{{!}} 66% Boss HP {{!}}{{!}} [Lotil] "You will NOT take my symbolic shield away from me, <player>!"
{{!}}-
{{!}} 33% Boss HP {{!}}{{!}} [Lotil] "You would've been dead already if Master Omnipotent gave me just a fraction of the power of the void!"
{{!}}}
</div>
</div>
}}


Astaroth fires 2 large shots towards the aggroed player, and then runs towards the player to fire another large shot, dealing damage in the surrounding area on the final shot.
{{ButtonHeader
|type=Tidol
|text=Tidol
|img=2DTidol
|content=
{{NPCInfobox
| title = Tidol;Merloc Chieftain
| image = 3DTidol.png;TidolBossBar
| Health = 3630
| Biome = [[Beach]]
| Tiered = 7-8
| Frag= Gilded;15
| Fame = 250
| DungeonDrop = Corsair's Conductorium;Key-Corsair'sConductorium.png
| Royal = Armours;Greaves Of The Juggernaut;Ut-GreavesOfTheJuggernaut.png;3,
Abilities;Emblem Of The Juggernaut;Ut-EmblemOfTheJuggernaut.png;3
}}
Once a revered leader the sea, Tidol seeks the ruins of his underwater kingdom on the beaches of Telos. His cries of anguish are often heard echoing throughout the realm, followed by bellows of rage directed at the Sanguine Lord.
<div class="hoverbox">
<div class="pre-dungeon">
=== Boss Behaviour ===
<!------------------Make sure to indent a space for each pattern------------>
(Attack 1) {{!}} Tidol summons five spectral tridents that hover around him before launching toward the player. These tridents home in with a wide turning radius and deal damage on impact.


Astaroth fires 2 large shots towards the aggroed player in conjunction with another phase.
(Attack 2) {{!}} Tidol propels himself backward, releasing a volley of light blue projectiles. Upon impacting with a surface or reaching their maximum distance, the projectiles change colour to dark blue and begin homing in on the player.


Astaroth slams his scythe down, creating a line of cracked ground. The cracked ground explodes into many projectiles soon after.
(Attack 3) {{!}} Tidol fires a barrage of golden trident heads. Upon impacting with a surface or reaching their maximum distance, change colour to red and home in on the player, dealing contact damage.


===Boss Phases===
(Attack 4) {{!}} Tidol throws his trident, generating three shockwaves from where it lands. As he recalls his trident, he slams it into the ground, releasing a shockwave and linear projectiles in all directions on the arena floor.


'''66%''' | Invulnerability Phase.
(Attack 5) {{!}} Tidol summons mines across the arena three times. These mines detonate a few seconds later, dealing damage to any player caught in their radius.


'''33%''' | Invulnerability Phase, Astaroth rips open the ground, summoning arcing projectiles from the created fissure.
100% to 33% (Phase 1) {{!}} Tidol cycles through his main attacks listed above in order to damage the player.


33% to 0% (Phase 2) {{!}} Tidol becomes enraged, releasing a shockwave that causes massive knockback to nearby players. He then continues cycling through his main attacks listed above in order to damage the player.
</div>
</div>
<div class="dungeon-links" style="float: center; padding: 4%; font-family: Silkscreen;">
</div>
{{MP link|Dropped Dungeon|link=Shattered Kingdom|image=ShatteredKingdom-Portal.png|size=200px}}
 
<div class="hoverbox">
<div class="lore">
<!------------------Do not touch unless authorized by lorers------------>
<br />
{{DLog||Tidol|Tests show that the waters surrounding Telos are noticeably higher in pH than usual. There also seems to be a toxic concentration of iron within the currents. The seas might conceal more bloodshed than the lands have witnessed.}}
 
=== Dialogue ===
{{{!}} class="wikitable"
{{!}}+ Bossfight
{{!}}-
! Trigger !! Dialogue
{{!}}-
{{!}} 66% Boss HP {{!}}{{!}} [Tidol] "Face my trident, <player>!"
{{!}}-
{{!}} 33% Boss HP {{!}}{{!}} [Tidol] "The ghastly spirit of The Conductor will remain dormant!"
{{!}}}
</div>
</div>
</div>
</div>
}}


<div>
{{ButtonHeader
==Glumi==
|type=Valus
<div class="mw-collapsible mw-collapsed" style="width: 100%;">
|text=Valus
<div style="float: left;">
|img=2DValus
{{Dungeon Boss
|content=
| title = Glumi
{{NPCInfobox
| image = Glumi.png
| title = Valus;Forgotten Sentry
| Health = 3200
| image = 3DValus.png;ValusBossBar
| Biome = [[Swamp]]
| Health = 3740
| Drops = [[Crystal Kunai]]
| Biome = [[Necropolis]]
[[Crystal Poison]]
| Royal = Abilities;Cloak Of Bloody Surprises;Ut-CloakOfBloodySurprises.png;3,
Armours;Spooky Sandals;Ut-SpookySandals.png;3
| DungeonDrop = Cultist's Hideout;Key-Cultist'sHideout.png
| Frag = Gilded;15
| Fame = 250
| Tiered = 7-8
}}
}}
Valus resides in a forgotten graveyard, watches over the barren landscape of the Necropolis. He reminisces on a more pleasant era of Telos, where the ground he walked on bloomed with lush grass and beautiful flowers. Alas, that time is long gone. And all must pick a side if they are to survive.
<div class="hoverbox">
<div class="pre-dungeon">
=== Boss Behaviour ===
<!------------------Make sure to indent a space for each pattern------------>
(Attack 1) {{!}} Valus teleports four times around the player, each time striking the ground and sending a line of damage across the floor in the player’s direction.
(Attack 2) {{!}} Valus releases a barrage of projectiles in all directions, inflicting Slowness and Blindness on impact. Players struck are launched into the air and take an additional hit of damage upon landing. At the end of the attack, Valus releases a shockwave which deals damage on contact.
(Attack 3) {{!}} Valus summons spectral swords from the sky, which slam down onto the targeted players.
(Attack 4) {{!}} Valus summons spectral swords from the sky that fall randomly across the arena.
100% to 33% (Phase 1) {{!}} Valus cycles through his main attacks listed above in order to damage the player.


33% to 0% (Phase 2) {{!}} Valus throws his ancient book randomly into the arena, summoning Djinns where it lands. Valus continues to cycle through his main attacks listed above.
</div>
</div>
</div>
<div style="float: left; margin-left: 2%; width: 50%;">
Once a jungle panda, curiosity took the better of him, causing him to wander into the neighbouring swamp where a voided meteorite was headed to collide. Upon its fracture, an infectious disease leaked into the nearby swamp causing a pandemic among the local wildlife which caused much death. Although, for Glumi, his DNA was altered and intertwined with the infectious disease triggering rapid evolution.


===Boss Patterns===
<div class="hoverbox">
<div class="lore">
<!------------------Do not touch unless authorized by lorers------------>
<br />
{{DLog||Valus|Ah...the sentry. Forgotten, left to guard an empty land devoid of invaders. But still he stands determined, holding his faceless visage high. Reminds me a bit of you, Silvering. Don't take that the wrong way though.}}


Glumi jumps backwards, sending out 4 sets of projectiles into the four cardinal directions.
=== Dialogue ===
{{{!}} class="wikitable"
{{!}}+ Bossfight
{{!}}-
! Trigger !! Dialogue
{{!}}-
{{!}} 66% Boss HP {{!}}{{!}} [Valus] "You are not worthy of joining our worship, <player>!"
{{!}}-
{{!}} 33% Boss HP {{!}}{{!}} [Valus] "The cult must remain secret!"
{{!}}}
</div>
</div>


Glumi sends a flurry of arcing projectiles into the air, along with a wave of projectiles towards the aggroed player.
<div class="hoverbox">
=== Boss Enemies ===
<div class="dungeon-enemies">
{{NPCInfobox
| title = Djinn
| image = 3DDjinn.png
| Attack = Performs a two-hit slashing combo on the player.
| Health = 66
| Fame = 0
}}
</div>
</div>
}}


Glumi dashes towards the aggroed player and sends out projectiles in all directions at the end of the dash.
{{ButtonHeader
|type=Oozul
|text=Oozul
|img=2DOozul
|content=
{{NPCInfobox
| title = Oozul;Slime God
| image = 3DOozul.png;OozulBossBar
| Health = 2970
| Biome = [[Jungle]]
| Royal = Weapons;Dirk of Chronos;Ut-DirkOfChronos.png;3,
Abilities;Dimensional Star;Ut-DimensionalStar.png;3
| Frag = Gilded;15
| Tiered = 7-8
| Fame = 250
| DungeonDrop = Chronos;Key-Chronos.png
}}
Oozul is a naturally occurring magical creature that assumed its esteemed position among the slimes through living for thousands of years. Oozul has achieved its large size from ingesting millions of living organism and possibly numerous fragments of dark energy.
<div class="hoverbox">
<div class="pre-dungeon">
=== Boss Behaviour ===
<!------------------Make sure to indent a space for each pattern------------>
100% to 60% (Phase 1) {{!}} Oozul begins the battle in an invincible state, summoning four Primitive Slimes that must be defeated before it can be damaged. While invincible, Oozul continuously fires blue projectiles in all directions, dealing contact damage. Once all slimes are killed, Oozul releases a shockwave that knocks back nearby players, then continues firing waves of blue projectiles in all directions.


Glumi jumps upwards and summons two waves of projectiles in all directions.
60% to 30% (Phase 2) {{!}} Oozul enters an invincible state again, summoning one Warrior Slime, two Lava Slimes, and two Frost Slimes, which must again be killed in order for it to be damaged. Throughout this phase, Oozul continues launching blue projectiles in all directions. When the slimes are killed, Oozul emits another shockwave explosion, knocking players away, before firing both blue particles and purple projectiles that rebound off the floor and walls.


===Boss Phases===
30% (Phase 3) {{!}} Oozul enters the final invincible state, summoning one Healer Slime, one Warrior Slime, one Frost Slime, one Lava Slime, and three Primitive Slimes. The Healer Slime must be killed first to make the other slimes vulnerable. Then, once all the others are killed, Oozul releases another shockwave that knocks back nearby players.


'''66%''' | Invulnerability Phase.
30% to 0% (Phase 4) {{!}} Oozul defines a circular area on the ground, leaps into the air, and slams into the ground causing an explosion, dealing AoE damage. It then begins rapidly dashing toward the targeted player three times, dealing contact damage to any players in its way.
</div>
</div>


'''33%''' | Invulnerability Phase, Glumi summons three ponds that fire out projectiles, dealing AOE damage upon hitting the floor or player. Glumi also deals periodic damage in the surrounding area.
<div class="hoverbox">
<div class="lore">
<!------------------Do not touch unless authorized by lorers------------>
<br />
{{DLog||Oozul|I didn't know they could grow that big. My readings detect a high level of rampant time energy emanating from this abomination.}}


=== Dialogue ===
{{{!}} class="wikitable"
{{!}}+ Bossfight
{{!}}-
! Trigger !! Dialogue
{{!}}-
{{!}} 66% Boss HP {{!}}{{!}} [Oozul] "Don't expose mortals such as <player> to Chronos!"
{{!}}-
{{!}} 33% Boss HP {{!}}{{!}} [Oozul] "My healer slime keeps us invulnerable!"
{{!}}}
</div>
</div>
<div class="dungeon-links" style="float: center; padding: 4%; font-family: Silkscreen;">
{{MP link|Dropped Dungeon|link=Fungal Cavern|image=FungalCavern-Portal.png|size=200px}}
</div>
</div>
<div class="hoverbox">
=== Boss Enemies ===
<div class="dungeon-enemies">
{{NPCInfobox
| title = Warrior Slime
| image = 3DWarriorSlime.png
| Attack = Slashes at the player, causing AoE damage in a small radius upon impact.
| Health = 220
| Fame = 35
}}
{{NPCInfobox
| title = Lava Slime
| image = 3DLavaSlime.png
| Attack = Fires three projectiles that deal contact damage and inflict Burning.
| Health = 192
| Fame = 35
}}
{{NPCInfobox
| title = Frost Slime
| image = 3DFrostSlime.png
| Attack = Fires three projectiles that deal contact damage and inflict Slowness.
| Health = 192
| Fame = 35
}}
{{NPCInfobox
| title = Primitive Slime
| image = 3DPrimitiveSlime.png
| Attack = Fires a single projectile that rebounds off walls and the floor.
| Health = 165
| Fame = 35
}}
{{NPCInfobox
| title = Healer Slime
| image = 3DHealerSlime.png
| Attack = Circles the arena, shielding other slimes with invincibility.
| Health = 110
| Fame = 35
}}
</div>
</div>
</div>
}}


<div>
{{ButtonHeader
==Anubis==
|type=Freddy
<div class="mw-collapsible mw-collapsed" style="width: 100%;">
|text=Freddy
<div style="float: left;">
|img=2DFreddy
{{Dungeon Boss
|content=
| title = Anubis
{{NPCInfobox
| image = Anubis.png
| title = Freddy;Animatronic Bear
| image = 3DFreddy.png;FreddyBossBar
| Health = 3300
| Health = 3300
| Fame = 250
| Biome = [[Desert]]
| Royal = Armours;Exoskeleton Hood;Ut-ExoskeletonHood.png;3,
Weapons;Freddy's Microphone;Ut-Freddy'sMicrophone.png;3
| Frag = Gilded;15
| Tiered = 7-8
| DungeonDrop = Freddy's Pizzeria;Key-Freddy'sPizzeria.png
}}
Afton’s legacy reimagined into Telos through a misguided shipment. Intended to be sent to the Mariana Trench for disposal but instead made its way to the mysterious island of Telos. The boat arrived with the crew missing…
<div class="hoverbox">
<div class="pre-dungeon">
=== Boss Behaviour ===
<!------------------Make sure to indent a space for each pattern------------>
(Attack 1) {{!}} Freddy teleports to the targeted player four times, each time firing a burst of flames from his behind, dealing damage in a cone shape.
(Attack 2) {{!}} Freddy summons circles of flame across the arena's floor four times. Each circle burns for several seconds before popping, dealing damage to any player who stood in one.
(Attack 3) {{!}} Freddy teleports to the centre of the arena and summons eight circles around him. Each circle fires a eight projectiles outward in all directions from its centre.
(Attack 4) {{!}} Freddy inflicts the player with Blindness, then begins walking on all fours while chasing the player, dealing contact damage while jumpscaring the player occasionally.
(Attack 5) {{!}} Freddy summons two identical clones with less health. These clones must be killed before Freddy can be damaged. During this phase, players must also crouch repeatedly to stop the “dance” effect, which slows them down.
100% to 0% (Phase 1) {{!}} Freddy cycles through his main attacks listed above in order to damage the player.
</div>
</div>
<div class="hoverbox">
<div class="lore">
<!------------------Do not touch unless authorized by lorers------------>
<br />
{{DLog||Freddy|Uhhhhhhh...what the fuck?}}
=== Dialogue ===
{{{!}} class="wikitable"
{{!}}+ Bossfight
{{!}}-
! Trigger !! Dialogue
{{!}}-
{{!}} 66% Boss HP {{!}}{{!}} [Freddy] "YOU WILL NOT BE SPARED! YOU WILL NOT BE SAVED, <player>!"
{{!}}-
{{!}} 33% Boss HP {{!}}{{!}} [Freddy] "Do not enter my cursed pizzeria!"
{{!}}}
</div>
</div>
}}
{{ButtonHeader
|type=Anubis
|text=Anubis
|img=2DAnubis
|content=
{{NPCInfobox
| title = Anubis;Guardian of Ancient Tech
| image = 3DAnubis.png;AnubisBossBar
| Health = 3850
| Biome = [[Desert]]
| Biome = [[Desert]]
| Drops = [[Anubis Staff]]
| Royal = Weapons;Anubis Staff;Ut-AnubisStaff.png;3,
[[Jewel of the Nile]]
Abilities;Jewel Of The Nile;Ut-JewelOfTheNile.png;3
| Fame = 250
| Tiered = 7-8
| Frag = Gilded;15
| DungeonDrop = Anubis Lair;Key-AnubisLair.png
}}
This ancient Egyptian god was forcefully summoned and subdued by the Sanguine Lord to watch over the desert. This was no easy feat and the biome was cursed as a result.
<div class="hoverbox">
<div class="pre-dungeon">
=== Boss Behaviour ===
<!------------------Make sure to indent a space for each pattern------------>
(Attack 1) {{!}} Anubis sends out a wave of spectral mines in all directions. These mines vanish after a few seconds, dealing damage to anyone standing within them.
 
(Attack 2) {{!}} Anubis throws his staff, which circles around him while firing projectiles in all directions. During this attack, Anubis also damages any players that are close to him.
 
(Attack 3) {{!}} Anubis stomps the ground and summons four Anubical Towers. These towers continuously fire lasers at the targeted player until destroyed.
 
(Attack 4) {{!}} Anubis slams his staff into the ground, releasing several waves of projectiles in all directions.
 
100% to 33% (Phase 1) {{!}} Anubis cycles through his main attacks listed above in order to damage the player.
 
33% to 0% (Phase 2) {{!}} Anubis exalts himself, summoning a sigil above him that continuously fires lasers at the player. He continues cycling through his main attacks in order to damage the player.
</div>
</div>
 
<div class="hoverbox">
<div class="lore">
<!------------------Do not touch unless authorized by lorers------------>
<br />
{{DLog||Anubis|Anubis I don't understand the purpose of summoning this old god. Perhaps it was a feat of strength and power to strike fear within the citizens?}}
 
=== Dialogue ===
{{{!}} class="wikitable"
{{!}}+ Bossfight
{{!}}-
! Trigger !! Dialogue
{{!}}-
{{!}} 66% Boss HP {{!}}{{!}} [Anubis] "You will not disturb their peace, <player>!"
{{!}}-
{{!}} 33% Boss HP {{!}}{{!}} [Anubis] "Da̷̰̰͕̩͍͛̅ķ̸̼͉̙̯̣͇̩̻̙̐̉̔a̷̰̰͕̩͍͛̅m̴̨̅̊̓̒̈̊̈́̓̏͠ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍p̴̠̟͉̃̈̈́z̶̧̦̮̑̌̉̃͌̽̕͝...I will not... let them...S̸̢̝͓͖̱̝͇̄̐̈ÿ̴͎̫͇s̸̢̝͓͖̱̝͇̄̐̈t̷̯͗̓͆͘͠ę̷͚͙̺͒̑͒͘͘͝ͅm̶̢̡̛̞̣͙̞̥̥͛͊̏́̽ ̵̯̰̱̜̞̜͓̱͌̈̆̀̈̈́̋̕͘p̷̧͎͉̟̣̙̤̬̭͒ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍ô̸̢̧̯̺̫̼̝͋͘t̷̯͗̓͆͘͠ô̸̢̧̯̺̫̼̝͋͘c̸̬̻͇̯͉̏ô̸̢̧̯̺̫̼̝͋͘ļ̷̶̡̮̠͍̼͚̬̼̲̄̾͒͗̍͆̃̽͘:̷̭̯̯̯̬͙̔p̷̧͎͉̟̣̙̤̬̭͒ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍ô̸̢̧̯̺̫̼̝͋͘t̷̯͗̓͆͘͠ę̷͚͙̺͒̑͒͘͘͝ͅc̸̬̻͇̯͉̏t̷̯͗̓͆͘͠ ̵̯̰̱̜̞̜͓̱͌̈̆̀̈̈́̋̕͘ļ̷̮̠̄̾͒͗̍͘å̷̱͙͚̽̈́̌̊̄į̴͕͔̄ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍"
{{!}}}
</div>
</div>
}}
|-|
Mini Bosses=
<div class="hoverbox">
== Mini Bosses ==
There are 5 minibosses present that are spread across the realm. Each one is hidden away in their own arena, shielded from the surface. When defeated, they are placed on a respawn timer of 100s. Each miniboss drops their own biome-respective [[Loot|Untiered Items]], which vary in rarity depending on the difficulty of the biome they reside in.
</div>
{{ButtonHeader
|type=Brakk
|text=Brakk
|img=2DBrakk
|content=
{{NPCInfobox
| title = Brakk
| image = 3DBrakk.png
| Health = 88
| Biome = [[Beach]]
| Fame = 60
| Tiered = 2-3
| Irradiated = Abilities;Krakatoa;Ut-Krakatoa.png;33,
Armours;Diver's Plating;Ut-Diver'sPlating.png;33
}}
Brakk, the Squid, is a miniboss in the [[Beach]] biome. His arena can be found by dropping into hidden pits scattered throughout the shoreline, marked by froglights and particle effects. Upon being defeated, Brakk will enter a 100-second respawn cycle.
<div class="hoverbox">
<div class="pre-dungeon">
=== Boss Behaviour ===
<!------------------Make sure to indent a space for each pattern------------>
(Attack 1) {{!}} Brakk launches himself from the centre of the arena and slams into the ground, creating a massive explosion that spreads out in all directions, dealing damage to any players caught in it.
 
(Attack 2) {{!}} Brakk out bursts from one of the waterholes, unleashing a barrage of ink toward the player. Any ink that lands nearby deals damage and applies Blindness to any player standing in it.
 
(Attack 3) {{!}} Brakk launches himself upward three times from random waterholes, each time releasing a barrage of green particles in all directions that deal contact damage.
 
(Attack 4) {{!}} Brakk emerges from a waterhole and fires three green projectiles at the targeted player, repeating this four times.
 
100% to 0% (Phase 1) {{!}} Brakk cycles through his main attacks listed above in order to damage the player. After performing several attacks, he becomes exhausted and returns to the center of the arena. While attacking, Brakk is armored and takes reduced damage, but once exhausted, his armor breaks, allowing him to be damaged for the full amount.
</div>
</div>
 
<div class="hoverbox">
<div class="lore">
<!------------------Do not touch unless authorized by lorers------------>
<br />
{{DLog||Brakk|???}}
 
=== Dialogue ===
{{{!}} class="wikitable"
{{!}}+ Bossfight
{{!}}-
! Trigger !! Dialogue
{{!}}-
{{!}} Boss Death {{!}}{{!}} Squid noises...
{{!}}}
</div>
</div>
}}
 
{{ButtonHeader
|type=Grimleaf
|text=Grimleaf
|img=2DGrimleaf
|content=
{{NPCInfobox
| title = Grimleaf
| image = 3DGrimleaf.png
| Health = 352
| Biome = [[Jungle]]
| Fame = 60
| Tiered = 3-4
| Irradiated = Abilities;Leafal Force;Ut-LeafalForce.png;33,
Armours;Rooted Identity;Ut-RootedIdentity.png;33
}}
Grimleaf is a miniboss in the [[Jungle]] biome. Her arena can be found by dropping into hidden pits scattered throughout the jungle, marked by a huge flower rising from the ground. Upon being defeated, Grimleaf will enter a 100-second respawn cycle.
<div class="hoverbox">
<div class="pre-dungeon">
=== Boss Behaviour ===
<!------------------Make sure to indent a space for each pattern------------>
(Attack 1) {{!}} Grimleaf slams her shield into the ground dealing AoE damage in a massive area as well as a large amount of knockback.
 
(Attack 2) {{!}} Grimleaf freezes in place and begins shooting out a beam that does a high amount of DPS that tracks the player while simultaneously releasing sixteen root projectiles in all directions six times.
 
(Attack 3) {{!}} Grimleaf dashes back and slashes the air with her staff, releasing seven root particles outward which deal contact damage.
 
(Attack 4) {{!}} Grimleaf levitates into the air and releases circular root projectiles in all directions. At the same time, she picks out a player to target and shoots out exalted root projectiles in their direction
 
(Attack 5) {{!}} Grimleaf raises her staff into the air and calls upon lightning. She then slams her staff back into the ground, dealing AoE damage in a small area as well as releasing twelve root projectiles in all directions. In addition, she spawns in one to three Grimleaf Plants which heal her, give her slight damage reduction, and shoot out six root projectiles in all directions periodically.
 
100% to 0% (Phase 1) {{!}} Grimleaf cycles through her main attacks listed above in order to damage the player.
</div>
</div>
 
<div class="hoverbox">
<div class="lore">
<!------------------Do not touch unless authorized by lorers------------>
<br />
{{DLog||Grimleaf|???}}
 
=== Dialogue ===
{{{!}} class="wikitable"
{{!}}+ Bossfight
{{!}}-
! Trigger !! Dialogue
{{!}}-
{{!}} Arrival {{!}}{{!}} [Grimleaf] "Bloom in agony!" <br />[Grimleaf] "Return to nature..."
{{!}}-
{{!}} 50% Boss HP {{!}}{{!}} [Grimleaf] "Bloom in agony!"
{{!}}-
{{!}} Boss Death {{!}}{{!}} [Grimleaf] "Return to nature..."
{{!}}}
</div>
</div>
}}
 
{{ButtonHeader
|type=Hellmesh
|text=Hellmesh
|img=2DHellmesh
|content=
{{NPCInfobox
| title = Hellmesh
| image = 3DHellmesh.png
| Health = 825
| Biome = [[Crimson Forest]]
| Gilded = Armours;Star Striker's;Ut-StarStriker's.png;12,
Weapons;Chain Combustion;Ut-ChainCombustion.png;12
| Tiered = 5-7
| Frag = Irradiated;25
| Fame = 150
}}
Hellmesh is a miniboss in the [[Crimson Forest]] biome. His arena can be accessed by descending into magma-marked pits scattered across the biome, signaled by glowing magma. Upon activation, Hellmesh announces his systems boot sequence before engaging the player. Once defeated, he will enter a 100-second reboot cycle.
<div class="hoverbox">
<div class="pre-dungeon">
=== Boss Behaviour ===
<!------------------Make sure to indent a space for each pattern------------>
(Set 1, Attack 1) {{!}} Hellmesh targets the player and performs a powerful slam attack in their direction, creating a shotgun spread of projectiles that shoot outwards in all directions on impact with the ground three times.
 
(Set 1, Attack 2) {{!}} Hellmesh summons four waves of red cubes that quickly turn purple before targeting and homing toward the player.
 
(Set 2, Attack 1) {{!}} Hellmesh throws groups of three cubes at the targeted player three times. Each cube explodes on impact, dealing AoE damage.
 
(Set 2, Attack 2) {{!}} Hellmesh throws clusters of cubes at random platforms. Each cube explodes on impact, dealing AoE damage.
 
100% to 33% (Phase 1) {{!}} Hellmesh cycles through its Set 1 attacks in order to damage the player.
 
33% to 0% (Phase 2) {{!}} Hellmesh forces players toward the edges of the arena and breaks the soul soil bridges connecting the outer platforms to the centre. It then summons three Hellmesh Bases that are highlighted which must be destroyed to kill Hellmesh. During this phase, Hellmesh cycles through its Set 2 attacks in order to damage the player.
</div>
</div>
 
<div class="hoverbox">
<div class="lore">
<!------------------Do not touch unless authorized by lorers------------>
<br />
{{DLog||Hellmesh|???}}
 
=== Dialogue ===
{{{!}} class="wikitable"
{{!}}+ Bossfight
{{!}}-
! Trigger !! Dialogue
{{!}}-
{{!}} Phase 1 End {{!}}{{!}} [Hellmesh] "MALWARE DETECTED. ACTIVATING FIREWALL"
{{!}}-
{{!}} Boss Death {{!}}{{!}} [Hellmesh] "SYSTEMS OVERIDE. LOGIN SUCCESSFUL; USER:Da̷̰̰͕̩͍͛̅l̶̛̗̳̞͈̠͕̤̭̬̈́̐p̴̠̟͉̃̈̈́q̶̳̬̌̊̿͜͝ȩ̷̦͕͈̱͈̅̈́̌̒́̑́̕ͅṅ̸̼͎̖̠̦̻̍̂́͗͗̈́ͅd̸̡͙͍̪͉̠̈́͜. FORCE INITIATING SLEEP CYCLE"
{{!}}}
</div>
</div>
}}
 
{{ButtonHeader
|type=Nocs
|text=Nocs
|img=2DNocs
|content=
{{NPCInfobox
| title = Nocs
| image = 3DNocs.png
| Health = 660
| Fame = 150
| Biome = [[Permafrost]]
| Gilded = Weapons;Icy Grasp;Ut-IcyGrasp.png;12,
Armours;Frozen Bearhide;Ut-FrozenBearhide.png;12
| Frag = Irradiated;25
| Tiered = 5-7
}}
Nocs is a miniboss in the [[Permafrost]] biome. His arena can be found within icy caves that drop down which are scattered throughout the Permafrost biome. Within his lair, Nocs unleashes chilling bursts of frost and brute strength against any players daring enough to awake him from his slumber. Once defeated, he will enter a 100-second hibernation cycle.
<div class="hoverbox">
<div class="pre-dungeon">
=== Boss Behaviour ===
<!------------------Make sure to indent a space for each pattern------------>
(Attack 1) {{!}} Nocs dashes towards the player, leaving a trail of ice shards that deal damage on contact. After a few seconds, the shards shoot out two projectiles and become enchanted. Upon colliding with a wall, Nocs teleports to another side of the arena and repeats the dash two more times.
 
(Attack 2) {{!}} Nocs throws five icy projectiles directly at the player.
 
(Attack 3) {{!}} Nocs targets a player and leaps toward them, creating a trail of ice shards that deal contact damage. Upon landing, Nocs releases a shotgun burst of projectiles in all directions. Nocs repeats this attack three times.
 
(Attack 4) {{!}} Nocs smashes its fists together, generating a line of ice shards stretching across the arena. These shards deal contact damage and become enchanted after a few seconds, shooting out two projectiles. Nocs repeats this attack three times.
 
(Attack 5) {{!}} Nocs slams the floor, summoning ice shards randomly across the arena, each releasing a shotgun burst of projectiles twice in all directions.
 
100% to 0% (Phase 1) {{!}} Nocs cycles through its main attacks listed above in order to damage the player.
</div>
</div>
 
<div class="hoverbox">
<div class="lore">
<!------------------Do not touch unless authorized by lorers------------>
<br />
{{DLog||Nocs|???}}
 
=== Dialogue ===
{{{!}} class="wikitable"
{{!}}+ Bossfight
{{!}}-
! Trigger !! Dialogue
{{!}}-
{{!}} Arrival {{!}}{{!}} [Nocs] "You dare disturb my slumber?"
{{!}}-
{{!}} 33% Boss HP {{!}}{{!}} [Nocs] "You're only delaying the storm...""
{{!}}}
</div>
</div>
}}
 
{{ButtonHeader
|type=Gravesbane
|text=Gravesbane
|img=2DGravesbane
|content=
{{NPCInfobox
| title = Gravesbane
| image = 3DGravesbane.png
| Health = 605
| Biome = Necropolis
| Gilded = Weapons;Gravediggers' Shovel;Ut-Gravedigger'sShovel.png;12,
Armours;Spiker's Greaves;Ut-Spiker'sGreaves.png;12
| Tiered = 5-7
| Frag= Irradiated;25
| Fame = 150
}}
Gravesbane is a miniboss in the Necropolis biome. His lair can be discovered beneath a house, accessible through a hole that leads deep underground. In his chamber, Gravesbane commands his foes to aid him in battle. Once defeated, he will enter a 100-second respawn cycle.
<div class="hoverbox">
<div class="pre-dungeon">
=== Boss Behaviour ===
<!------------------Make sure to indent a space for each pattern------------>
(Attack 1) {{!}} Gravesbane slams his Gravedigger’s Shovel into the ground, creating a jumpable shockwave. He then glows and fires a shotgun spread of arcing projectiles in a spherical pattern around himself.
 
(Attack 2) {{!}} Gravesbane pauses for a few seconds before throwing two Eclipsouls that chase and attack the player.
 
(Attack 3) {{!}} Gravesbane throws his Gravedigger’s Shovel at a wall. Upon impact, it spawns three Ghosts that fly toward the player.
 
(Attack 4) {{!}} Gravesbane spins his Gravedigger’s Shovel in a circle, summoning a ring of mini shovels that stagger momentarily before propelling outward.
 
100% to 33% (Phase 1) {{!}} Gravesbane remains within his grave, summoning two waves of Eclipsouls, Ectobites, and Slenders to damage the player. Once both waves are defeated, Gravesbane emerges from his grave to join the battle. After rising, Gravesbane cycles through his main attacks listed above in order to damage the player.
 
33% to 0% (Phase 2) {{!}} Gravesbane summons additional Ectobites while continuing to cycle through his main attacks to damage the player.
</div>
</div>
 
<div class="hoverbox">
<div class="lore">
<!------------------Do not touch unless authorized by lorers------------>
<br />
{{DLog||Gravesbane|???}}
 
=== Dialogue ===
{{{!}} class="wikitable"
{{!}}+ Bossfight
{{!}}-
! Trigger !! Dialogue
{{!}}-
{{!}} Pre-Rise {{!}}{{!}} [Mysterious Grave] "???"
{{!}}-
{{!}} Boss Rise {{!}}{{!}} [Gravesbane] "You will rot...and you will remember who sent you there!"
{{!}}-
{{!}} Phase 1 End {{!}}{{!}} [Gravesbane] "Rise my ghouls!"
{{!}}}
</div>
</div>
 
=== Boss Enemies ===
<div class="dungeon-enemies">
{{NPCInfobox
| title = Slender
| image = 3DSlender.png
| Attack = Burrows underground and pops up near the player to slash the player.
| Health = 60
| Fame = 10
}}
{{NPCInfobox
| title = Eclipsoul
| image = 3DEclipsoul.png
| Attack = Runs towards the player and slashes them.
| Health = 55
| Fame = 10
}}
{{NPCInfobox
| title = Ectobite
| image = 3DEctobite.png
| Attack = Fires a small projectile that deals AoE damage on impact.
| Health = 44
| Fame = 10
}}
{{NPCInfobox
| title = Ghost
| image = 3DGhost.png
| Attack = Flies toward the player, dealing contact damage.
| Health = 44
| Fame = 0
}}
</div>
}}
|-|
Shadowlands Bosses=
<div class="hoverbox">
== Shadowlands Bosses ==
There are 3 shadowlands minibosses as well as 1 shadowland boss present that are spread across the [[Shadowlands]]. They all drop unique [[Loot|Untiered Items]] which match their boss behaviour.
 
<br />After killing 6 shadowland minibosses, the [[Defender]] will spawn in the centre of the [[Shadowlands]]. When defeated, this boss drops the [[Celestial's Province: Part 1|Celestial's Province]] Dungeon.
</div>
{{ButtonHeader
|type=Warden
|text=Warden
|img=2DWarden
|content=
{{NPCInfobox
| title = Warden;Fallen Hero
| image = 3DWarden.png;WardenBossBar
| Health = 4400
| Fame = 500
| Biome = [[Shadowlands]]
| Bloodshot = Weapons;Dawnbringer;Ut-Dawnbringer.png;1
| Royal = Armours;Warden's Faceguard;Ut-Warden'sFaceguard.png;3,
Armours;Warden's Garment;Ut-Warden'sGarment.png;3
| Frag= Royal;100
}}
Commander of the Vanguard Cohort, the Warden was known as a steadfast and kind individual. They found the most joy in teaching and raising newer soldiers to eventually join the legion; a trait passed on by their master Raphael. Alas, in their haste to guide others, they never saw the Sanguine Lord approaching.
 
<br />EXTRA INFO: This boss can only drop a Royal Fragment if an Untiered Item is also dropped.
<div class="hoverbox">
<div class="pre-dungeon">
=== Boss Behaviour ===
<!------------------Make sure to indent a space for each pattern------------>
(Attack 1) {{!}} The Warden moves toward the player, sending out slow moving slashes that deal damage on contact.
 
(Attack 2) {{!}} The Warden channels their energy, then performs a spinning slash across a wide area, releasing three spiked disks in a shotgun pattern that bounce on the arena's walls.
 
(Attack 3) {{!}} The Warden thrusts their halberd forward in a piercing jab, dealing heavy knockback and damage to any player caught by it. This attack also releases three spiked disks in a shotgun pattern that bounce around the arena.
 
(Attack 4) {{!}} The Warden slams their halberd into the ground, launching nearby players into the air and firing four spiked disks in a cross shaped pattern that rebound off of the arena's walls.
 
(Attack 5) {{!}} The Warden leaps high into the air before crashing down, creating a shockwave that launches players upward and sending four spiked disks in a cross pattern.
 
100% to 0% (Phase 1) {{!}} The Warden cycles through their main attacks listed above in order to damage the player.
</div>
</div>
 
<div class="hoverbox">
<div class="lore">
<!------------------Do not touch unless authorized by lorers------------>
<br />
{{DLog||Warden|???}}
 
=== Dialogue ===
{{{!}} class="wikitable"
{{!}}+ Pre-Bossfight
{{!}}-
! Trigger !! Dialogue
{{!}}-
{{!}} Boss Spawn {{!}}{{!}} [Warden] "The flag flies once more."
{{!}}}
{{{!}} class="wikitable"
{{!}}+ Bossfight
{{!}}-
! Trigger !! Dialogue
{{!}}-
{{!}} Damaging Boss {{!}}{{!}} [Warden] "Look at it, <player>. This battle standard is all I have left to honour my fallen brethren."
{{!}}-
{{!}} Boss Death {{!}}{{!}} [Warden] "Remember us, warriors."
{{!}}}
</div>
</div>
}}
 
{{ButtonHeader
|type=Herald
|text=Herald
|img=2DHerald
|content=
{{NPCInfobox
| title = Herald;Fallen Hero
| image = 3DHerald.png;HeraldBossBar
| Health = 4675
| Fame = 500
| Biome = [[Shadowlands]]
| Bloodshot = Weapons;Herald's Essence;Ut-Herald'sEssence.png;1,
| Royal = Armours;Heraldic Heelguards;Ut-HeraldicHeelguards.png;3,
Weapons;Luminous Flame;Ut-LuminousFlame.png;3
| Frag= Royal;100
}}
}}
Commander of the Scout Cohort, the Herald gained their title for their willingness to venture into dangerous territory. They were thus celebrated for their brave and unyielding nature, traits passed on by their teacher Raphael. Ironically, the Herald fell to the Sanguine Lord before they were able to warn the legion of their impending doom.
<br />EXTRA INFO: This boss can only drop a Royal Fragment if an Untiered Item is also dropped.
<div class="hoverbox">
<div class="pre-dungeon">
=== Boss Behaviour ===
<!------------------Make sure to indent a space for each pattern------------>
(Arena Hazard) {{!}} The Herald periodically calls upon a rain of fire. Each impact deals damage in a small area, which is indicated by yellow lights on the arena floor.
(Attack 1) {{!}} The Herald fires a projectile that fissures the ground, dealing damage to any player caught in its path.
(Attack 2) {{!}} The Herald unleashes a carpet of fire that moves forward, burning and damaging players.
(Attack 3) {{!}} The Herald moves toward the player while releasing slow moving slashes, dealing contact damage.
(Attack 4) {{!}} The Herald spins, firing red projectiles outward in all directions, each dealing damage on contact.
(Attack 5) {{!}} The Herald spins, releasing yellow projectiles that travel outward before returning back as slashes when reaching their maximum range.


100% to 0% (Phase 1) {{!}} The Herald cycles through their main attacks listed above in order to damage the player.
</div>
</div>
</div>
<div style="float: left; margin-left: 2%; width: 50%;">
This ancient Egyptian god was forcefully summoned and subdued by Onyx to watch over the desert. This was no easy feat and has taken its toll on Onyx in the form of a curse. Onyx has commanded Anubis to attack all those who oppose his reign.


===Boss Patterns===
<div class="hoverbox">
<div class="lore">
<!------------------Do not touch unless authorized by lorers------------>
<br />
{{DLog||Herald|???}}


Anubis sends out a wave of mines in all directions, with there being more in the four cardinal directions. These mines disappear after a few seconds, and deal damage to anyone in the mine upon disappearing.
=== Dialogue ===
{{{!}} class="wikitable"
{{!}}+ Pre-Bossfight
{{!}}-
! Trigger !! Dialogue
{{!}}-
{{!}} Boss Spawn {{!}}{{!}} [Herald] "The torch burns bright."
{{!}}}
{{{!}} class="wikitable"
{{!}}+ Bossfight
{{!}}-
! Trigger !! Dialogue
{{!}}-
{{!}} Damaging Boss {{!}}{{!}} [Herald] "The flames cast deep shadows, <player>. There’s a tragic tale within them, growing darker the further you stray."
{{!}}-
{{!}} Boss Death {{!}}{{!}} [Herald] "Never let go of the light."
{{!}}}
</div>
</div>
}}


Anubis throws his staff, which circles around him and fires projectiles in all directions from the staff. Anubis also deals damage in the surrounding area.
{{ButtonHeader
|type=Reaper
|text=Reaper
|img=2DReaper
|content=
{{NPCInfobox
| title = Reaper;Fallen Hero
| image = 3DReaper.png;ReaperBossBar
| Health = 5550
| Fame = 500
| Biome = [[Shadowlands]]
| Bloodshot = Armours;Reaper's Vest;Ut-Reaper'sVest.png;1
| Royal = Armours;Soulless Shoes;Ut-SoullessShoes.png;3,
Abilities;Chalice Of Rot;Ut-ChaliceOfRot.png;3
| Frag= Royal;100
}}
Commander of the Cutthroat Cohort, the Reaper was a silent killing machine. Their resolve was a value they lived by after training with Raphael. Despite this, their focus was broken as they gazed into the hauntingly hollow eyes of the Sanguine Lord, leaving only fear as they were cut down.


Anubis stomps the ground and summons four pillars, which will fire lasers at the aggroed player if not killed.
<br />EXTRA INFO: This boss can only drop a Royal Fragment if an Untiered Item is also dropped.
<div class="hoverbox">
<div class="pre-dungeon">
=== Boss Behaviour ===
<!------------------Make sure to indent a space for each pattern------------>
(Arena Hazard) {{!}} The Reaper's mere presence allows devastating maelstroms to form around the arena, starting cyan and harmless before turning purple and dealing continuous damage while within it.  


Anubis slams his staff down and fires many waves of projectiles in all directions, stemming from his staff.
(Attack 1) {{!}} The Reaper walks towards the player, sending out two slow slash projectiles before spinning and sending out a ring of slashes in all directions.


===Boss Phases===
(Attack 2) {{!}} The Reaper sends forwards a narrow shockwave that inflicts burning on players caught within.


'''66%''' | Invulnerability Phase.
(Attack 3) {{!}} The Reaper leaps into the air before slamming their scythe into the ground, launching players into the air and dealing massive damage.


'''33%''' | Invulnerability Phase, Anubis exalts himself, creating a laser-firing sigil above himself.
(Attack 4) {{!}} The Reaper channels their energy before dashing forwards and sending out bursts of energy in all directions.


(Attack 5) {{!}} The Reaper slams their scythe into the ground, sending out four tombstones in a cross pattern that radiate smaller slash projectiles.
100% to 0% (Phase 1) {{!}} The Reaper cycles through their main attacks listed above in order to damage the player.
</div>
</div>
</div>
<div class="dungeon-links" style="float: center; padding: 4%; font-family: Silkscreen;">
 
{{MP link|Dropped Dungeon|link=Anubis Lair|image=AnubisLair-Portal.png|size=200px}}
<div class="hoverbox">
<div class="lore">
<!------------------Do not touch unless authorized by lorers------------>
<br />
{{DLog||Reaper|???}}
 
=== Dialogue ===
{{{!}} class="wikitable"
{{!}}+ Pre-Bossfight
{{!}}-
! Trigger !! Dialogue
{{!}}-
{{!}} Boss Spawn {{!}}{{!}} [Reaper] "The spectres watch closely."
{{!}}}
{{{!}} class="wikitable"
{{!}}+ Bossfight
{{!}}-
! Trigger !! Dialogue
{{!}}-
{{!}} Damaging Boss {{!}}{{!}} [Reaper] "We never knew what fate had in store for us, <player>. And yet, dead men tell no tales."
{{!}}-
{{!}} Boss Death {{!}}{{!}} [Reaper] "So we shall persist in spirit."
{{!}}}
</div>
</div>
}}
 
{{ButtonHeader
|type=Defender
|text=Defender
|img=2DDefender
|content=
{{NPCInfobox
| title = Defender;Guardian of the Province
| image = 3DDefender.png;DefenderBossBar
| Health = 8250
| Fame = 1000
| Biome = [[Shadowlands]]
| Bloodshot = Armours;Phantasmic Greaves;Ut-PhantasmicGreaves.png;1.5,
Abilities;Shrouded Shield;Ut-ShroudedShield.png;1.5,
Abilities;Afterburner;Ut-Afterburner.png;1.5
| DungeonDrop = Celestial's Province: Part 1;Key-Celestial'sProvince.png
}}
The legendary praetor of the legion and successor to Raphael upon his departure. Despite this, he was never a  match for the Sanguine Lord and perished as the last bastion of the valley. Although this entity is that of the same as other possessed armors, the Celestials recognized that the previous owner and grade of this armor was superior, selecting it as the dark knight of the Celestial Province.
<div class="hoverbox">
<div class="pre-dungeon">
=== Boss Behaviour ===
<!------------------Make sure to indent a space for each pattern------------>
(Arena Hazard) {{!}} The Defender periodically marks a quadrant of the arena as safe. After a short delay, any players outside the marked zone are inflicted with heavy damage and Blindness.
 
(Set 1, Attack 1) {{!}} The Defender targets a player and runs toward them, leaving a trail of fire behind them.
 
(Set 1, Attack 2) {{!}} The Defender leaps into the air, spinning before crashing down into the ground and releasing a powerful shockwave that deals massive damage to any player nearby.
 
(Set 1, Attack 3) {{!}} The Defender jumps upward and slashes their blade upon landing, sending out a projectile that burns the summons fire behind it as it moves. When the projectile reaches its maximum range or impacts with a wall or player, it summons a cross of fire.
 
(Set 1, Attack 4) {{!}} The Defender slams their sword into the ground, creating a cross pattern of fire and a shockwave that damages players nearby.
 
(Set 1, Attack 5) {{!}} The Defender leaps onto a player, dealing heavy damage, launching them into the air, and inflicting Slowness.
 
(Set 1, Attack 6) {{!}} The Defender fires two magic projectiles followed by a final shot that summons fire as it moves. Upon impact with a wall or player, or when it reaches its limit, it spawns a cross of fire.
 
(Set 2, Attack 1) {{!}} The Defender conjures and releases a fast-moving vertical slash toward their target, dealing precision damage.
 
(Set 2, Attack 2) {{!}} The Defender unleashes three consecutive slashes toward the targeted player, each hit dealing burning damage in addition to its direct strike.
 
100% to 50% (Phase 1) {{!}} The Defender cycles through their first set of attacks in order to damage the player.
 
50% to 0% (Phase 2) {{!}} The Defender exalts themselves. They now cycle between both sets of attacks in order to damage the player.
</div>
</div>
</div>
</div>
<div class="hoverbox">
<div class="lore">
<!------------------Do not touch unless authorized by lorers------------>
<br />
{{DLog||Defender|???}}
=== Dialogue ===
{{{!}} class="wikitable"
{{!}}+ Pre-Bossfight
{{!}}-
! Trigger !! Dialogue
{{!}}-
{{!}} Boss Spawn {{!}}{{!}} [Defender] "..."
{{!}}}
{{{!}} class="wikitable"
{{!}}+ Bossfight
{{!}}-
! Trigger !! Dialogue
{{!}}-
{{!}} Damaging Boss {{!}}{{!}} [Defender] "I stood for honor, but honor was my undoing <player>!"
{{!}}-
{{!}} 75% Boss HP {{!}}{{!}} [Defender] "Leave the sacred lands!"
{{!}}-
{{!}} Phase 1 End {{!}}{{!}} [Defender] "Master... I require strength!" <br />[Seraphim] "Fulfill your destiny..."
{{!}}-
{{!}} 25% Boss HP {{!}}{{!}} [Defender] "I must protect the final sphere!"
{{!}}}
}}
</div>
</div>
</div>
</div>
</tabber>

Latest revision as of 15:35, 30 December 2025

World Boss Data

Within the open world of Telos, various considerably stronger entities have asserted themselves in their own Biomes and Arenas. Their allegiances wildly vary, so do not leave anything to chance.

Realm Bosses

There are 10 realm bosses present that are spread across the realm. When defeated, they are placed on a respawn timer of 250s (affected by Realm Day, which turns it into 200s). Each realm boss drops their own respective, unique Dungeon; all with their own unique Untiered Items, Companions, and Rune.


Although these bosses can't have a Tier Point lock on them due to their nature of residing out in the Realm, it is not recommended to engage these entities alone with less than 40 Tier Points.


After killing 10 realm bosses, Raphael, the Sanguine Lord, will challenge the player to enter his castle.

  Chungus

Chungus
Voided Rabbit
General Info
HP
3850
Fame Given
250
Biome
Available Tiered Drops
7-8
Dungeon Dropped

Arriving in a voided meteorite, Chungus has claimed the blast site as their home and will not hesitate to use voided magic on approaching adventurers out of panic. Chungus fears that what remaining life they have left will be spent on this foreign planet.

Boss Behaviour

(Attack 1) | Chungus leaps into the air before crashing down, releasing a bouncing, arcing projectiles in all directions that deal damage upon impact.

(Attack 2) | Chungus levitates into the air, summoning a storm of void projectiles that rain across the arena. Each projectile explodes on impact, dealing AoE damage.

(Attack 3) | Chungus fires three waves of projectiles toward the player, the third wave firing projectiles in all directions and dealing damage on contact.

(Attack 4) | Chungus targets a nearby player, launching them upwards before slamming them down into the ground, dealing damage upon contact with every strike.

(Attack 5) | Chungus summons voided particles around them before launching them at the player.

100% to 33% (Phase 1) | Chungus cycles through their main attacks listed above in order to damage the player while occasionally teleporting to random positions across the arena.

33% to 0% (Phase 2) | Chungus summons multiple shadow clones that must be killed before they can be damaged. During this phase, Chungus continues cycling through their main attacks listed above while randomly teleporting and occasionally summoning more clones.


[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: Chungus] BYPASS STATE: So this is where the plague spread from. Despite this creature's claims of extraterrestrial origins, the samples show that this is simply another animal twisted and evolved by the Void. Strike it down, that'll hold him alright.


Dialogue

Bossfight
Trigger Dialogue
66% Boss HP [Chungus] "The void strengthens me, <player>!"
33% Boss HP [Chungus] "You will never acquire the power of the void!"


  Illarius

Illarius
Minotaur King
General Info
HP
3300
Fame Given
250
Biome
Available Tiered Drops
7-8
Dungeon Dropped
Loot
Fragments

The Sanguine Lord's reign led to the culling of Illarius’ kind. Now, Illarius stands as the final protector of the jungle and has sworn to keep his hideout safe which harbors other creatures of the jungle who suffered a similar fate. It is said that an ancient being also resides within this sanctum...

Boss Behaviour

(Attack 1) | Illarius tears a massive piece of ground from below him and throws it forward. Upon impact, it shatters into eight boulders that scatter in all directions, each one exploding into fragments that spread in all directions on impact.

(Attack 2) | Illarius leaps into the air and crashes down, sending out eight boulders in all directions. Each boulder explodes on impact, scattering fragments in every direction.

(Attack 3) | Illarius slams the ground, releasing boulders in four directions that explode into fragments on impact.

(Attack 4) | Illarius throws a single boulder toward the player which explodes into a burst of fragments when it hits the ground or a target.

(Attack 5) | Illarius charges forward in a furious rush, dealing contact damage to any player caught in his path.

(Attack 6) | Illarius rushes the player, grabbing them before throwing them high into the air, then striking mid-air — dealing heavy damage and massive knockback.

100% to 33% (Phase 1) | Illarius cycles through his main attacks listed above in order to damage the player.

33% to 0% (Phase 2) | Illarius draws his battleaxe and hurls it toward the player. The axe rebounds across the arena’s walls, continuing its path and dealing damage to any player it touches. During this phase, Illarius cycles through his main attacks listed above in order to damage the player as the axe continues in its path.


[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: Illarius] BYPASS STATE: Poor creature...the last one of its species. Wait... Is that... Silverling. Turn back. Now.


Dialogue

Bossfight
Trigger Dialogue
66% Boss HP [Illarius] "Don't send me back to Loa, <player>!"
33% Boss HP [Illarius] "Raphael has no idea of this hide-out. Do not expose it."


  Astaroth

Astaroth
Lord's Lieutenant
General Info
HP
4400
Fame Given
250
Available Tiered Drops
7-8
Dungeon Dropped
Loot
Fragments

The Voided King's most loyal subject; sworn in as his lieutenant. He has been ordered to eternally guard the gates of the forgotten kingdom to prevent any unwanted guests.

Boss Behaviour

(Attack 1) | Astaroth fires three projectiles that home in on the player, slowing momentarily before speeding up.

(Attack 2) | Astaroth fires two large shots toward the targeted player, then runs forward to unleash a larger third shot, dealing more damage on impact.

(Attack 3) | Astaroth fires two large shots in sync with his first attack.

(Attack 4) | Astaroth slams his scythe into the ground, creating a long fissure in the ground. A few seconds later, the cracked ground explodes into a barrage of projectiles.

100% to 33% (Phase 1) | Astaroth cycles through his main attacks listed above in order to damage the player.

33% to 0% (Phase 2) | Astaroth tears open the ground beneath him, releasing arcing projectiles from the resulting fissure. He continues cycling through his main attacks listed above in order to damage the player.


[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: Astaroth] BYPASS STATE: How bizarre. A conscious subject of the Voided King. It seems that this loyal lieutenant is sworn to eternally stand guard over the kingdom. I do have to admit, his choice of fashion really shines in his disguise. Unfortunately he's unaware that he's already failed his duties. Although...there might be something I can take inspiration from here.


Dialogue

Bossfight
Trigger Dialogue
Arrival [Astaroth] "..."
[Astaroth] "I shall feast upon the fragments of your shattered hope!"
66% Boss HP [Astaroth] "Your futile struggles are mere entertainment for the denizens of the void, <player>"
33% Boss HP [Astaroth] "In this realm of shadows, your every step is weighed by the chains of your impending demise!"
[Astaroth] "Your fate is sealed!"


  Glumi

Glumi
InfectedPanda
General Info
HP
3740
Fame Given
250
Biome
Available Tiered Drops
7-8
Dungeon Dropped
Loot
Fragments

Curiosity took the better of this jungle panda, leading to its possession at the hands of the Void. Upon its shattering, the Void used this event as a catalyst to spread mayhem among the local wildlife. The Void plague altered Glumi's DNA, causing irreversible and rapid evolution.

Boss Behaviour

(Attack 1) | Glumi leaps backward, releasing four sets of projectiles that are shout out in the four cardinal directions, dealing damage on impact.

(Attack 2) | Glumi fires a barrage of arcing projectiles into the air while launching a wave of projectiles toward the aggroed player at the same time.

(Attack 3) | Glumi dashes toward the player, releasing a burst of projectiles in all directions when he reaches the end of his dash.

(Attack 4) | Glumi jumps high into the air, summoning two waves of projectiles that are shout out in all directions and deal damage on contact.

100% to 33% (Phase 1) | Glumi cycles through its main attacks listed above in order to damage the player.

33% to 0% (Phase 2) | Glumi summons three corrupted ponds that continuously fire projectiles randomly in the arena. These projectiles explode on impact with the ground or a player, dealing AoE damage. During this phase, Glumi also deals periodic damage to nearby players.


[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: Glumi] BYPASS STATE: I see the Void has developed new means of annihilation. Its intelligence seems to grow with every world it takes. I've already begun to find a cure but I fear that the panda will never be the same again.


Dialogue

Bossfight
Trigger Dialogue
66% Boss HP [Glumi] "You will not access the sacred caverns, <player>!"
33% Boss HP [Glumi] "The worm mother must remain undisturbed!"


  Lotil

Lotil
Omnipotent's Servant
General Info
HP
3630
Fame Given
250
Available Tiered Drops
7-8
Dungeon Dropped
Loot
Fragments

This beast and his never ending appetite for human flesh has claimed the permafrost as its territory. Lotil single-handedly destroyed the once commanding stronghold led by Raphael, of which he now occupies.

Boss Behaviour

(Attack 1) | Lotil rolls a massive snowball toward the player. The snowball moves towards the targeted player, shooting out projectiles in all directions and pushing back any players who get to close.

(Attack 2) | Lotil scoops up snow and throws four shotgun bursts of condensed snow at the player.

(Attack 3) | Lotil burrows underground and jumps upward from beneath the targeted player, dealing damage and great knockback.

(Attack 4) | Lotil stomps the ground, releasing a shockwave that expands outward, dealing damage on contact.

100% to 33% (Phase 1) | Lotil cycles through his main attacks listed above in order to damage the player.

33% to 0% (Phase 2) | Lotil enrages, slamming the ground to release a wave of ice projectiles in all directions. He then fires two volleys of three ice projectiles at the targeted player before slamming the ground again. Afterward, he continues cycling through his main attacks listed above in order to damage the player..


[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: Lotil] BYPASS STATE: I wonder how this creature became a peon for Omnipotent. How interesting.


Dialogue

Bossfight
Trigger Dialogue
66% Boss HP [Lotil] "You will NOT take my symbolic shield away from me, <player>!"
33% Boss HP [Lotil] "You would've been dead already if Master Omnipotent gave me just a fraction of the power of the void!"


  Tidol

Tidol
Merloc Chieftain
General Info
HP
3630
Fame Given
250
Biome
Available Tiered Drops
7-8
Dungeon Dropped

Once a revered leader the sea, Tidol seeks the ruins of his underwater kingdom on the beaches of Telos. His cries of anguish are often heard echoing throughout the realm, followed by bellows of rage directed at the Sanguine Lord.

Boss Behaviour

(Attack 1) | Tidol summons five spectral tridents that hover around him before launching toward the player. These tridents home in with a wide turning radius and deal damage on impact.

(Attack 2) | Tidol propels himself backward, releasing a volley of light blue projectiles. Upon impacting with a surface or reaching their maximum distance, the projectiles change colour to dark blue and begin homing in on the player.

(Attack 3) | Tidol fires a barrage of golden trident heads. Upon impacting with a surface or reaching their maximum distance, change colour to red and home in on the player, dealing contact damage.

(Attack 4) | Tidol throws his trident, generating three shockwaves from where it lands. As he recalls his trident, he slams it into the ground, releasing a shockwave and linear projectiles in all directions on the arena floor.

(Attack 5) | Tidol summons mines across the arena three times. These mines detonate a few seconds later, dealing damage to any player caught in their radius.

100% to 33% (Phase 1) | Tidol cycles through his main attacks listed above in order to damage the player.

33% to 0% (Phase 2) | Tidol becomes enraged, releasing a shockwave that causes massive knockback to nearby players. He then continues cycling through his main attacks listed above in order to damage the player.


[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: Tidol] BYPASS STATE: Tests show that the waters surrounding Telos are noticeably higher in pH than usual. There also seems to be a toxic concentration of iron within the currents. The seas might conceal more bloodshed than the lands have witnessed.


Dialogue

Bossfight
Trigger Dialogue
66% Boss HP [Tidol] "Face my trident, <player>!"
33% Boss HP [Tidol] "The ghastly spirit of The Conductor will remain dormant!"


  Valus

Valus
Forgotten Sentry
General Info
HP
3740
Fame Given
250
Available Tiered Drops
7-8
Dungeon Dropped

Valus resides in a forgotten graveyard, watches over the barren landscape of the Necropolis. He reminisces on a more pleasant era of Telos, where the ground he walked on bloomed with lush grass and beautiful flowers. Alas, that time is long gone. And all must pick a side if they are to survive.

Boss Behaviour

(Attack 1) | Valus teleports four times around the player, each time striking the ground and sending a line of damage across the floor in the player’s direction.

(Attack 2) | Valus releases a barrage of projectiles in all directions, inflicting Slowness and Blindness on impact. Players struck are launched into the air and take an additional hit of damage upon landing. At the end of the attack, Valus releases a shockwave which deals damage on contact.

(Attack 3) | Valus summons spectral swords from the sky, which slam down onto the targeted players.

(Attack 4) | Valus summons spectral swords from the sky that fall randomly across the arena.

100% to 33% (Phase 1) | Valus cycles through his main attacks listed above in order to damage the player.

33% to 0% (Phase 2) | Valus throws his ancient book randomly into the arena, summoning Djinns where it lands. Valus continues to cycle through his main attacks listed above.


[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: Valus] BYPASS STATE: Ah...the sentry. Forgotten, left to guard an empty land devoid of invaders. But still he stands determined, holding his faceless visage high. Reminds me a bit of you, Silvering. Don't take that the wrong way though.


Dialogue

Bossfight
Trigger Dialogue
66% Boss HP [Valus] "You are not worthy of joining our worship, <player>!"
33% Boss HP [Valus] "The cult must remain secret!"

Boss Enemies

Djinn
General Info
HP
66
Fame Given
0
Attack Pattern
Performs a two-hit slashing combo on the player.


  Oozul

Oozul
Slime God
General Info
HP
2970
Fame Given
250
Biome
Available Tiered Drops
7-8
Dungeon Dropped
Loot
Fragments

Oozul is a naturally occurring magical creature that assumed its esteemed position among the slimes through living for thousands of years. Oozul has achieved its large size from ingesting millions of living organism and possibly numerous fragments of dark energy.

Boss Behaviour

100% to 60% (Phase 1) | Oozul begins the battle in an invincible state, summoning four Primitive Slimes that must be defeated before it can be damaged. While invincible, Oozul continuously fires blue projectiles in all directions, dealing contact damage. Once all slimes are killed, Oozul releases a shockwave that knocks back nearby players, then continues firing waves of blue projectiles in all directions.

60% to 30% (Phase 2) | Oozul enters an invincible state again, summoning one Warrior Slime, two Lava Slimes, and two Frost Slimes, which must again be killed in order for it to be damaged. Throughout this phase, Oozul continues launching blue projectiles in all directions. When the slimes are killed, Oozul emits another shockwave explosion, knocking players away, before firing both blue particles and purple projectiles that rebound off the floor and walls.

30% (Phase 3) | Oozul enters the final invincible state, summoning one Healer Slime, one Warrior Slime, one Frost Slime, one Lava Slime, and three Primitive Slimes. The Healer Slime must be killed first to make the other slimes vulnerable. Then, once all the others are killed, Oozul releases another shockwave that knocks back nearby players.

30% to 0% (Phase 4) | Oozul defines a circular area on the ground, leaps into the air, and slams into the ground causing an explosion, dealing AoE damage. It then begins rapidly dashing toward the targeted player three times, dealing contact damage to any players in its way.


[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: Oozul] BYPASS STATE: I didn't know they could grow that big. My readings detect a high level of rampant time energy emanating from this abomination.


Dialogue

Bossfight
Trigger Dialogue
66% Boss HP [Oozul] "Don't expose mortals such as <player> to Chronos!"
33% Boss HP [Oozul] "My healer slime keeps us invulnerable!"

Boss Enemies

Warrior Slime
General Info
HP
220
Fame Given
35
Attack Pattern
Slashes at the player, causing AoE damage in a small radius upon impact.
Lava Slime
General Info
HP
192
Fame Given
35
Attack Pattern
Fires three projectiles that deal contact damage and inflict Burning.
Frost Slime
General Info
HP
192
Fame Given
35
Attack Pattern
Fires three projectiles that deal contact damage and inflict Slowness.
Primitive Slime
General Info
HP
165
Fame Given
35
Attack Pattern
Fires a single projectile that rebounds off walls and the floor.
Healer Slime
General Info
HP
110
Fame Given
35
Attack Pattern
Circles the arena, shielding other slimes with invincibility.


  Freddy

Freddy
Animatronic Bear
General Info
HP
3300
Fame Given
250
Biome
Available Tiered Drops
7-8
Dungeon Dropped
Loot
Fragments

Afton’s legacy reimagined into Telos through a misguided shipment. Intended to be sent to the Mariana Trench for disposal but instead made its way to the mysterious island of Telos. The boat arrived with the crew missing…

Boss Behaviour

(Attack 1) | Freddy teleports to the targeted player four times, each time firing a burst of flames from his behind, dealing damage in a cone shape.

(Attack 2) | Freddy summons circles of flame across the arena's floor four times. Each circle burns for several seconds before popping, dealing damage to any player who stood in one.

(Attack 3) | Freddy teleports to the centre of the arena and summons eight circles around him. Each circle fires a eight projectiles outward in all directions from its centre.

(Attack 4) | Freddy inflicts the player with Blindness, then begins walking on all fours while chasing the player, dealing contact damage while jumpscaring the player occasionally.

(Attack 5) | Freddy summons two identical clones with less health. These clones must be killed before Freddy can be damaged. During this phase, players must also crouch repeatedly to stop the “dance” effect, which slows them down.

100% to 0% (Phase 1) | Freddy cycles through his main attacks listed above in order to damage the player.


[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: Freddy] BYPASS STATE: Uhhhhhhh...what the fuck?


Dialogue

Bossfight
Trigger Dialogue
66% Boss HP [Freddy] "YOU WILL NOT BE SPARED! YOU WILL NOT BE SAVED, <player>!"
33% Boss HP [Freddy] "Do not enter my cursed pizzeria!"


  Anubis

Anubis
Guardian of Ancient Tech
General Info
HP
3850
Fame Given
250
Biome
Available Tiered Drops
7-8
Dungeon Dropped
Loot
Fragments

This ancient Egyptian god was forcefully summoned and subdued by the Sanguine Lord to watch over the desert. This was no easy feat and the biome was cursed as a result.

Boss Behaviour

(Attack 1) | Anubis sends out a wave of spectral mines in all directions. These mines vanish after a few seconds, dealing damage to anyone standing within them.

(Attack 2) | Anubis throws his staff, which circles around him while firing projectiles in all directions. During this attack, Anubis also damages any players that are close to him.

(Attack 3) | Anubis stomps the ground and summons four Anubical Towers. These towers continuously fire lasers at the targeted player until destroyed.

(Attack 4) | Anubis slams his staff into the ground, releasing several waves of projectiles in all directions.

100% to 33% (Phase 1) | Anubis cycles through his main attacks listed above in order to damage the player.

33% to 0% (Phase 2) | Anubis exalts himself, summoning a sigil above him that continuously fires lasers at the player. He continues cycling through his main attacks in order to damage the player.


[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: Anubis] BYPASS STATE: Anubis I don't understand the purpose of summoning this old god. Perhaps it was a feat of strength and power to strike fear within the citizens?


Dialogue

Bossfight
Trigger Dialogue
66% Boss HP [Anubis] "You will not disturb their peace, <player>!"
33% Boss HP [Anubis] "Da̷̰̰͕̩͍͛̅ķ̸̼͉̙̯̣͇̩̻̙̐̉̔a̷̰̰͕̩͍͛̅m̴̨̅̊̓̒̈̊̈́̓̏͠ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍p̴̠̟͉̃̈̈́z̶̧̦̮̑̌̉̃͌̽̕͝...I will not... let them...S̸̢̝͓͖̱̝͇̄̐̈ÿ̴͎̫͇s̸̢̝͓͖̱̝͇̄̐̈t̷̯͗̓͆͘͠ę̷͚͙̺͒̑͒͘͘͝ͅm̶̢̡̛̞̣͙̞̥̥͛͊̏́̽ ̵̯̰̱̜̞̜͓̱͌̈̆̀̈̈́̋̕͘p̷̧͎͉̟̣̙̤̬̭͒ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍ô̸̢̧̯̺̫̼̝͋͘t̷̯͗̓͆͘͠ô̸̢̧̯̺̫̼̝͋͘c̸̬̻͇̯͉̏ô̸̢̧̯̺̫̼̝͋͘ļ̷̶̡̮̠͍̼͚̬̼̲̄̾͒͗̍͆̃̽͘:̷̭̯̯̯̬͙̔p̷̧͎͉̟̣̙̤̬̭͒ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍ô̸̢̧̯̺̫̼̝͋͘t̷̯͗̓͆͘͠ę̷͚͙̺͒̑͒͘͘͝ͅc̸̬̻͇̯͉̏t̷̯͗̓͆͘͠ ̵̯̰̱̜̞̜͓̱͌̈̆̀̈̈́̋̕͘ļ̷̮̠̄̾͒͗̍͘å̷̱͙͚̽̈́̌̊̄į̴͕͔̄ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍"

Mini Bosses

There are 5 minibosses present that are spread across the realm. Each one is hidden away in their own arena, shielded from the surface. When defeated, they are placed on a respawn timer of 100s. Each miniboss drops their own biome-respective Untiered Items, which vary in rarity depending on the difficulty of the biome they reside in.

  Brakk

Brakk
General Info
HP
88
Fame Given
60
Biome
Available Tiered Drops
2-3
Loot
Irradiated Loot

Brakk, the Squid, is a miniboss in the Beach biome. His arena can be found by dropping into hidden pits scattered throughout the shoreline, marked by froglights and particle effects. Upon being defeated, Brakk will enter a 100-second respawn cycle.

Boss Behaviour

(Attack 1) | Brakk launches himself from the centre of the arena and slams into the ground, creating a massive explosion that spreads out in all directions, dealing damage to any players caught in it.

(Attack 2) | Brakk out bursts from one of the waterholes, unleashing a barrage of ink toward the player. Any ink that lands nearby deals damage and applies Blindness to any player standing in it.

(Attack 3) | Brakk launches himself upward three times from random waterholes, each time releasing a barrage of green particles in all directions that deal contact damage.

(Attack 4) | Brakk emerges from a waterhole and fires three green projectiles at the targeted player, repeating this four times.

100% to 0% (Phase 1) | Brakk cycles through his main attacks listed above in order to damage the player. After performing several attacks, he becomes exhausted and returns to the center of the arena. While attacking, Brakk is armored and takes reduced damage, but once exhausted, his armor breaks, allowing him to be damaged for the full amount.


[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: Brakk] BYPASS STATE:  ???


Dialogue

Bossfight
Trigger Dialogue
Boss Death Squid noises...


  Grimleaf

Grimleaf
General Info
HP
352
Fame Given
60
Biome
Available Tiered Drops
3-4
Loot
Irradiated Loot

Grimleaf is a miniboss in the Jungle biome. Her arena can be found by dropping into hidden pits scattered throughout the jungle, marked by a huge flower rising from the ground. Upon being defeated, Grimleaf will enter a 100-second respawn cycle.

Boss Behaviour

(Attack 1) | Grimleaf slams her shield into the ground dealing AoE damage in a massive area as well as a large amount of knockback.

(Attack 2) | Grimleaf freezes in place and begins shooting out a beam that does a high amount of DPS that tracks the player while simultaneously releasing sixteen root projectiles in all directions six times.

(Attack 3) | Grimleaf dashes back and slashes the air with her staff, releasing seven root particles outward which deal contact damage.

(Attack 4) | Grimleaf levitates into the air and releases circular root projectiles in all directions. At the same time, she picks out a player to target and shoots out exalted root projectiles in their direction

(Attack 5) | Grimleaf raises her staff into the air and calls upon lightning. She then slams her staff back into the ground, dealing AoE damage in a small area as well as releasing twelve root projectiles in all directions. In addition, she spawns in one to three Grimleaf Plants which heal her, give her slight damage reduction, and shoot out six root projectiles in all directions periodically.

100% to 0% (Phase 1) | Grimleaf cycles through her main attacks listed above in order to damage the player.


[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: Grimleaf] BYPASS STATE:  ???


Dialogue

Bossfight
Trigger Dialogue
Arrival [Grimleaf] "Bloom in agony!"
[Grimleaf] "Return to nature..."
50% Boss HP [Grimleaf] "Bloom in agony!"
Boss Death [Grimleaf] "Return to nature..."


  Hellmesh

Hellmesh
General Info
HP
825
Fame Given
150
Available Tiered Drops
5-7
Loot
Gilded Loot
Fragments

Hellmesh is a miniboss in the Crimson Forest biome. His arena can be accessed by descending into magma-marked pits scattered across the biome, signaled by glowing magma. Upon activation, Hellmesh announces his systems boot sequence before engaging the player. Once defeated, he will enter a 100-second reboot cycle.

Boss Behaviour

(Set 1, Attack 1) | Hellmesh targets the player and performs a powerful slam attack in their direction, creating a shotgun spread of projectiles that shoot outwards in all directions on impact with the ground three times.

(Set 1, Attack 2) | Hellmesh summons four waves of red cubes that quickly turn purple before targeting and homing toward the player.

(Set 2, Attack 1) | Hellmesh throws groups of three cubes at the targeted player three times. Each cube explodes on impact, dealing AoE damage.

(Set 2, Attack 2) | Hellmesh throws clusters of cubes at random platforms. Each cube explodes on impact, dealing AoE damage.

100% to 33% (Phase 1) | Hellmesh cycles through its Set 1 attacks in order to damage the player.

33% to 0% (Phase 2) | Hellmesh forces players toward the edges of the arena and breaks the soul soil bridges connecting the outer platforms to the centre. It then summons three Hellmesh Bases that are highlighted which must be destroyed to kill Hellmesh. During this phase, Hellmesh cycles through its Set 2 attacks in order to damage the player.


[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: Hellmesh] BYPASS STATE:  ???


Dialogue

Bossfight
Trigger Dialogue
Phase 1 End [Hellmesh] "MALWARE DETECTED. ACTIVATING FIREWALL"
Boss Death [Hellmesh] "SYSTEMS OVERIDE. LOGIN SUCCESSFUL; USER:Da̷̰̰͕̩͍͛̅l̶̛̗̳̞͈̠͕̤̭̬̈́̐p̴̠̟͉̃̈̈́q̶̳̬̌̊̿͜͝ȩ̷̦͕͈̱͈̅̈́̌̒́̑́̕ͅṅ̸̼͎̖̠̦̻̍̂́͗͗̈́ͅd̸̡͙͍̪͉̠̈́͜. FORCE INITIATING SLEEP CYCLE"


  Nocs

Nocs
General Info
HP
660
Fame Given
150
Available Tiered Drops
5-7
Loot
Gilded Loot
Fragments

Nocs is a miniboss in the Permafrost biome. His arena can be found within icy caves that drop down which are scattered throughout the Permafrost biome. Within his lair, Nocs unleashes chilling bursts of frost and brute strength against any players daring enough to awake him from his slumber. Once defeated, he will enter a 100-second hibernation cycle.

Boss Behaviour

(Attack 1) | Nocs dashes towards the player, leaving a trail of ice shards that deal damage on contact. After a few seconds, the shards shoot out two projectiles and become enchanted. Upon colliding with a wall, Nocs teleports to another side of the arena and repeats the dash two more times.

(Attack 2) | Nocs throws five icy projectiles directly at the player.

(Attack 3) | Nocs targets a player and leaps toward them, creating a trail of ice shards that deal contact damage. Upon landing, Nocs releases a shotgun burst of projectiles in all directions. Nocs repeats this attack three times.

(Attack 4) | Nocs smashes its fists together, generating a line of ice shards stretching across the arena. These shards deal contact damage and become enchanted after a few seconds, shooting out two projectiles. Nocs repeats this attack three times.

(Attack 5) | Nocs slams the floor, summoning ice shards randomly across the arena, each releasing a shotgun burst of projectiles twice in all directions.

100% to 0% (Phase 1) | Nocs cycles through its main attacks listed above in order to damage the player.


[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: Nocs] BYPASS STATE:  ???


Dialogue

Bossfight
Trigger Dialogue
Arrival [Nocs] "You dare disturb my slumber?"
33% Boss HP [Nocs] "You're only delaying the storm...""


  Gravesbane

Gravesbane
General Info
HP
605
Fame Given
150
Biome
Necropolis
Available Tiered Drops
5-7
Loot
Fragments

Gravesbane is a miniboss in the Necropolis biome. His lair can be discovered beneath a house, accessible through a hole that leads deep underground. In his chamber, Gravesbane commands his foes to aid him in battle. Once defeated, he will enter a 100-second respawn cycle.

Boss Behaviour

(Attack 1) | Gravesbane slams his Gravedigger’s Shovel into the ground, creating a jumpable shockwave. He then glows and fires a shotgun spread of arcing projectiles in a spherical pattern around himself.

(Attack 2) | Gravesbane pauses for a few seconds before throwing two Eclipsouls that chase and attack the player.

(Attack 3) | Gravesbane throws his Gravedigger’s Shovel at a wall. Upon impact, it spawns three Ghosts that fly toward the player.

(Attack 4) | Gravesbane spins his Gravedigger’s Shovel in a circle, summoning a ring of mini shovels that stagger momentarily before propelling outward.

100% to 33% (Phase 1) | Gravesbane remains within his grave, summoning two waves of Eclipsouls, Ectobites, and Slenders to damage the player. Once both waves are defeated, Gravesbane emerges from his grave to join the battle. After rising, Gravesbane cycles through his main attacks listed above in order to damage the player.

33% to 0% (Phase 2) | Gravesbane summons additional Ectobites while continuing to cycle through his main attacks to damage the player.


[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: Gravesbane] BYPASS STATE:  ???


Dialogue

Bossfight
Trigger Dialogue
Pre-Rise [Mysterious Grave] "???"
Boss Rise [Gravesbane] "You will rot...and you will remember who sent you there!"
Phase 1 End [Gravesbane] "Rise my ghouls!"

Boss Enemies

Slender
General Info
HP
60
Fame Given
10
Attack Pattern
Burrows underground and pops up near the player to slash the player.
Eclipsoul
General Info
HP
55
Fame Given
10
Attack Pattern
Runs towards the player and slashes them.
Ectobite
General Info
HP
44
Fame Given
10
Attack Pattern
Fires a small projectile that deals AoE damage on impact.
Ghost
General Info
HP
44
Fame Given
0
Attack Pattern
Flies toward the player, dealing contact damage.

Shadowlands Bosses

There are 3 shadowlands minibosses as well as 1 shadowland boss present that are spread across the Shadowlands. They all drop unique Untiered Items which match their boss behaviour.


After killing 6 shadowland minibosses, the Defender will spawn in the centre of the Shadowlands. When defeated, this boss drops the Celestial's Province Dungeon.

  Warden

Warden
Fallen Hero
General Info
HP
4400
Fame Given
500
Loot
Bloodshot Loot
Fragments

Commander of the Vanguard Cohort, the Warden was known as a steadfast and kind individual. They found the most joy in teaching and raising newer soldiers to eventually join the legion; a trait passed on by their master Raphael. Alas, in their haste to guide others, they never saw the Sanguine Lord approaching.


EXTRA INFO: This boss can only drop a Royal Fragment if an Untiered Item is also dropped.

Boss Behaviour

(Attack 1) | The Warden moves toward the player, sending out slow moving slashes that deal damage on contact.

(Attack 2) | The Warden channels their energy, then performs a spinning slash across a wide area, releasing three spiked disks in a shotgun pattern that bounce on the arena's walls.

(Attack 3) | The Warden thrusts their halberd forward in a piercing jab, dealing heavy knockback and damage to any player caught by it. This attack also releases three spiked disks in a shotgun pattern that bounce around the arena.

(Attack 4) | The Warden slams their halberd into the ground, launching nearby players into the air and firing four spiked disks in a cross shaped pattern that rebound off of the arena's walls.

(Attack 5) | The Warden leaps high into the air before crashing down, creating a shockwave that launches players upward and sending four spiked disks in a cross pattern.

100% to 0% (Phase 1) | The Warden cycles through their main attacks listed above in order to damage the player.


[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: Warden] BYPASS STATE:  ???


Dialogue

Pre-Bossfight
Trigger Dialogue
Boss Spawn [Warden] "The flag flies once more."
Bossfight
Trigger Dialogue
Damaging Boss [Warden] "Look at it, <player>. This battle standard is all I have left to honour my fallen brethren."
Boss Death [Warden] "Remember us, warriors."


  Herald

Herald
Fallen Hero
General Info
HP
4675
Fame Given
500
Loot
Bloodshot Loot
Fragments

Commander of the Scout Cohort, the Herald gained their title for their willingness to venture into dangerous territory. They were thus celebrated for their brave and unyielding nature, traits passed on by their teacher Raphael. Ironically, the Herald fell to the Sanguine Lord before they were able to warn the legion of their impending doom.


EXTRA INFO: This boss can only drop a Royal Fragment if an Untiered Item is also dropped.

Boss Behaviour

(Arena Hazard) | The Herald periodically calls upon a rain of fire. Each impact deals damage in a small area, which is indicated by yellow lights on the arena floor.

(Attack 1) | The Herald fires a projectile that fissures the ground, dealing damage to any player caught in its path.

(Attack 2) | The Herald unleashes a carpet of fire that moves forward, burning and damaging players.

(Attack 3) | The Herald moves toward the player while releasing slow moving slashes, dealing contact damage.

(Attack 4) | The Herald spins, firing red projectiles outward in all directions, each dealing damage on contact.

(Attack 5) | The Herald spins, releasing yellow projectiles that travel outward before returning back as slashes when reaching their maximum range.

100% to 0% (Phase 1) | The Herald cycles through their main attacks listed above in order to damage the player.


[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: Herald] BYPASS STATE:  ???


Dialogue

Pre-Bossfight
Trigger Dialogue
Boss Spawn [Herald] "The torch burns bright."
Bossfight
Trigger Dialogue
Damaging Boss [Herald] "The flames cast deep shadows, <player>. There’s a tragic tale within them, growing darker the further you stray."
Boss Death [Herald] "Never let go of the light."


  Reaper

Reaper
Fallen Hero
General Info
HP
5550
Fame Given
500
Loot
Bloodshot Loot
Fragments

Commander of the Cutthroat Cohort, the Reaper was a silent killing machine. Their resolve was a value they lived by after training with Raphael. Despite this, their focus was broken as they gazed into the hauntingly hollow eyes of the Sanguine Lord, leaving only fear as they were cut down.


EXTRA INFO: This boss can only drop a Royal Fragment if an Untiered Item is also dropped.

Boss Behaviour

(Arena Hazard) | The Reaper's mere presence allows devastating maelstroms to form around the arena, starting cyan and harmless before turning purple and dealing continuous damage while within it.

(Attack 1) | The Reaper walks towards the player, sending out two slow slash projectiles before spinning and sending out a ring of slashes in all directions.

(Attack 2) | The Reaper sends forwards a narrow shockwave that inflicts burning on players caught within.

(Attack 3) | The Reaper leaps into the air before slamming their scythe into the ground, launching players into the air and dealing massive damage.

(Attack 4) | The Reaper channels their energy before dashing forwards and sending out bursts of energy in all directions.

(Attack 5) | The Reaper slams their scythe into the ground, sending out four tombstones in a cross pattern that radiate smaller slash projectiles.

100% to 0% (Phase 1) | The Reaper cycles through their main attacks listed above in order to damage the player.


[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: Reaper] BYPASS STATE:  ???


Dialogue

Pre-Bossfight
Trigger Dialogue
Boss Spawn [Reaper] "The spectres watch closely."
Bossfight
Trigger Dialogue
Damaging Boss [Reaper] "We never knew what fate had in store for us, <player>. And yet, dead men tell no tales."
Boss Death [Reaper] "So we shall persist in spirit."


  Defender

Defender
Guardian of the Province
General Info
HP
8250
Fame Given
1000
Loot
Bloodshot Loot

The legendary praetor of the legion and successor to Raphael upon his departure. Despite this, he was never a match for the Sanguine Lord and perished as the last bastion of the valley. Although this entity is that of the same as other possessed armors, the Celestials recognized that the previous owner and grade of this armor was superior, selecting it as the dark knight of the Celestial Province.

Boss Behaviour

(Arena Hazard) | The Defender periodically marks a quadrant of the arena as safe. After a short delay, any players outside the marked zone are inflicted with heavy damage and Blindness.

(Set 1, Attack 1) | The Defender targets a player and runs toward them, leaving a trail of fire behind them.

(Set 1, Attack 2) | The Defender leaps into the air, spinning before crashing down into the ground and releasing a powerful shockwave that deals massive damage to any player nearby.

(Set 1, Attack 3) | The Defender jumps upward and slashes their blade upon landing, sending out a projectile that burns the summons fire behind it as it moves. When the projectile reaches its maximum range or impacts with a wall or player, it summons a cross of fire.

(Set 1, Attack 4) | The Defender slams their sword into the ground, creating a cross pattern of fire and a shockwave that damages players nearby.

(Set 1, Attack 5) | The Defender leaps onto a player, dealing heavy damage, launching them into the air, and inflicting Slowness.

(Set 1, Attack 6) | The Defender fires two magic projectiles followed by a final shot that summons fire as it moves. Upon impact with a wall or player, or when it reaches its limit, it spawns a cross of fire.

(Set 2, Attack 1) | The Defender conjures and releases a fast-moving vertical slash toward their target, dealing precision damage.

(Set 2, Attack 2) | The Defender unleashes three consecutive slashes toward the targeted player, each hit dealing burning damage in addition to its direct strike.

100% to 50% (Phase 1) | The Defender cycles through their first set of attacks in order to damage the player.

50% to 0% (Phase 2) | The Defender exalts themselves. They now cycle between both sets of attacks in order to damage the player.


[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: Defender] BYPASS STATE:  ???


Dialogue

Pre-Bossfight
Trigger Dialogue
Boss Spawn [Defender] "..."
Bossfight
Trigger Dialogue
Damaging Boss [Defender] "I stood for honor, but honor was my undoing <player>!"
75% Boss HP [Defender] "Leave the sacred lands!"
Phase 1 End [Defender] "Master... I require strength!"
[Seraphim] "Fulfill your destiny..."
25% Boss HP [Defender] "I must protect the final sphere!"