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| __NOTOC__ | | __NOTOC__ |
| ==Realm Bosses== | | [[File:2DTidol.png|centre|128px]] |
| | <div class="hoverbox"> |
| | ==World Boss Data== |
| | Within the open world of Telos, various considerably stronger entities have asserted themselves in their own [[Biomes]] and Arenas. Their allegiances wildly vary, so do not leave anything to chance. |
| | </div> |
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| Within the open world of Telos, there are stronger enemies that have asserted themselves in their own biomes and arenas.
| | <tabber> |
| | Realm Bosses= |
| | <div class="hoverbox"> |
| | == Realm Bosses == |
| | There are 10 realm bosses present that are spread across the realm. When defeated, they are placed on a respawn timer of 250s (affected by [[Game Mechanics|Realm Day]], which turns it into 200s). Each realm boss drops their own respective, unique [[Dungeons|Dungeon]]; all with their own unique [[Loot|Untiered Items]], [[Companions]], and [[Runes|Rune]]. |
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| Their allegiances wildly vary so do not leave anything to chance. I do not recommended engaging these bosses alone with less than 40 tier points.
| | <br />Although these bosses can't have a Tier Point lock on them due to their nature of residing out in the Realm, it is not recommended to engage these entities alone with less than 40 [[Game Mechanics#Tier_Points|Tier Points]]. |
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| Two random bosses will have a chance to spawn at a time, which will each drop their own dungeons. Upon killing all ten Realm Bosses, the Sanguine Lord himself will challenge you to a final duel.
| | <br />After killing 10 realm bosses, [[Raphael's Castle|Raphael]], the Sanguine Lord, will challenge the player to enter his castle. |
| | </div> |
| | {{ButtonHeader |
| | |type=Chungus |
| | |text=Chungus |
| | |img=2DChungus |
| | |content= |
| | {{NPCInfobox |
| | | title = Chungus;Voided Rabbit |
| | | image = 3DChungus.png;ChungusBossBar |
| | | Health = 3850 |
| | | Biome = [[Swamp]] |
| | | Fame = 250 |
| | | Royal = Weapons;Carrot On A Stick;Ut-CarrotOnAStick.png;3, |
| | Abilities;Spring Seasoned Scripture;Ut-SpringSeasonedScripture.png;3 |
| | | DungeonDrop = Void;Key-Void.png |
| | | Tiered = 7-8 |
| | | Frag = Gilded;15 |
| | }} |
| | Arriving in a voided meteorite, Chungus has claimed the blast site as their home and will not hesitate to use voided magic on approaching adventurers out of panic. Chungus fears that what remaining life they have left will be spent on this foreign planet. |
| | <div class="hoverbox"> |
| | <div class="pre-dungeon"> |
| | === Boss Behaviour === |
| | <!------------------Make sure to indent a space for each pattern------------> |
| | (Attack 1) {{!}} Chungus leaps into the air before crashing down, releasing a bouncing, arcing projectiles in all directions that deal damage upon impact. |
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| The Realm Bosses loot table is listed below.
| | (Attack 2) {{!}} Chungus levitates into the air, summoning a storm of void projectiles that rain across the arena. Each projectile explodes on impact, dealing AoE damage. |
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| | (Attack 3) {{!}} Chungus fires three waves of projectiles toward the player, the third wave firing projectiles in all directions and dealing damage on contact. |
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| {| class="wikitable" | | (Attack 4) {{!}} Chungus targets a nearby player, launching them upwards before slamming them down into the ground, dealing damage upon contact with every strike. |
| |[[File:T7HeavyChestplate.png|size=32px]] T7 Equipment|| Guaranteed
| |
| |-
| |
| |[[File:T8HeavyChestplate.png|size=32px]] T8 Equipment|| Guaranteed
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| |-
| |
| |[[File:Gilded.png|size=32px]] Gilded Forge Fragment|| 15%
| |
| |-
| |
| |[[File:RoyalBag.png|size=32px]] Royal UT|| 2.5%
| |
| |}
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| | (Attack 5) {{!}} Chungus summons voided particles around them before launching them at the player. |
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| Below is a list of realm bosses.
| | 100% to 33% (Phase 1) {{!}} Chungus cycles through their main attacks listed above in order to damage the player while occasionally teleporting to random positions across the arena. |
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| <!--Tidol Drop Down-->
| | 33% to 0% (Phase 2) {{!}} Chungus summons multiple shadow clones that must be killed before they can be damaged. During this phase, Chungus continues cycling through their main attacks listed above while randomly teleporting and occasionally summoning more clones. |
| <div class="page-box" style="margin:0; padding:0;">
| | </div> |
| <div>
| |
| <h2 class="mw-customtoggle-tidol button-expand-header">[[file:Icontidol.png|size=32px]]Tidol[[file:Icontidol.png|size=32px]]</h2>
| |
| </div> | | </div> |
| <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-tidol">
| |
| <div style="width: 100%;">
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| <div>
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| <div style="float: left; width: 65%; padding: 1%;> | | <div class="hoverbox"> |
| Once a revered leader the sea, Tidol seeks the ruins of his underwater kingdom on the beaches of Telos. His cries of anguish are often heard echoing throughout the realm, followed by bellows of rage directed at the Sanguine Lord.
| | <div class="lore"> |
| ===Boss Patterns===
| | <!------------------Do not touch unless authorized by lorers------------> |
| <div> | | <br /> |
| Tidol throws his trident in a direction, landing and creating shockwaves on the ground. Upon calling the trident back, Tidol releases 1 shockwave and linear projectiles in all directions on the floor.
| | {{DLog||Chungus|So this is where the plague spread from. Despite this creature's claims of extraterrestrial origins, the samples show that this is simply another animal twisted and evolved by the Void. Strike it down, that'll hold him alright.}} |
| </div>
| |
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| |
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| <div> | | === Dialogue === |
| Tidol propels himself backwards and launches a mix of light blue and dark blue projectiles. After reaching a certain distance, the dark blue projectiles home in on the aggroed player.
| | {{{!}} class="wikitable" |
| | {{!}}+ Bossfight |
| | {{!}}- |
| | ! Trigger !! Dialogue |
| | {{!}}- |
| | {{!}} 66% Boss HP {{!}}{{!}} [Chungus] "The void strengthens me, <player>!" |
| | {{!}}- |
| | {{!}} 33% Boss HP {{!}}{{!}} [Chungus] "You will never acquire the power of the void!" |
| | {{!}}} |
| </div> | | </div> |
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| <div>
| |
| Tidol launches golden trident projectiles in all directions, which turn red and launch towards the aggroed player.
| |
| </div> | | </div> |
| | }} |
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| |
|
| <div>
| | {{ButtonHeader |
| Tidol summons mines across the arena, exploding and dealing damage to anyone inside one.
| | |type=Illarius |
| </div> | | |text=Illarius |
| | |img=2DIllarius |
| | |content= |
| | {{NPCInfobox |
| | | title = Illarius;Minotaur King |
| | | image = 3DIllarius.png;IllariusBossBar |
| | | Health = 3300 |
| | | Biome = [[Jungle]] |
| | | Fame = 250 |
| | | Royal = Armours;Cursed Brigadine;Ut-CursedBrigadine.png;3, |
| | Weapons;Bow Of The Forest;Ut-BowOfTheForest.png;3 |
| | | Frag = Gilded;15 |
| | | Tiered = 7-8 |
| | | DungeonDrop = Illarius' Hideout;Key-Illarius'Hideout.png |
| | }} |
| | The Sanguine Lord's reign led to the culling of Illarius’ kind. Now, Illarius stands as the final protector of the jungle and has sworn to keep his hideout safe which harbors other creatures of the jungle who suffered a similar fate. It is said that an ancient being also resides within this sanctum... |
| | <div class="hoverbox"> |
| | <div class="pre-dungeon"> |
| | === Boss Behaviour === |
| | <!------------------Make sure to indent a space for each pattern------------> |
| | (Attack 1) {{!}} Illarius tears a massive piece of ground from below him and throws it forward. Upon impact, it shatters into eight boulders that scatter in all directions, each one exploding into fragments that spread in all directions on impact. |
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| Tidol summons large ghost tridents, which home in on the aggroed player with a large turning radius.
| | (Attack 2) {{!}} Illarius leaps into the air and crashes down, sending out eight boulders in all directions. Each boulder explodes on impact, scattering fragments in every direction. |
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| |
|
| ===Boss Phases===
| | (Attack 3) {{!}} Illarius slams the ground, releasing boulders in four directions that explode into fragments on impact. |
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| <div>
| | (Attack 4) {{!}} Illarius throws a single boulder toward the player which explodes into a burst of fragments when it hits the ground or a target. |
| '''66%''' | Invulnerability Phase.
| |
| </div>
| |
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| '''33%''' | Invulnerability Phase, Tidol deals damage in the surrounding area.
| | (Attack 5) {{!}} Illarius charges forward in a furious rush, dealing contact damage to any player caught in his path. |
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| | (Attack 6) {{!}} Illarius rushes the player, grabbing them before throwing them high into the air, then striking mid-air — dealing heavy damage and massive knockback. |
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| <div class="dlog">
| | 100% to 33% (Phase 1) {{!}} Illarius cycles through his main attacks listed above in order to damage the player. |
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| [LOG: TIDOL] BYPASS ERROR STATE: Tests show that the waters surrounding Telos are noticeably higher in pH than usual. There also seems to be a toxic concentration of iron within the currents. The seas might conceal more bloodshed than the lands have witnessed.
| | 33% to 0% (Phase 2) {{!}} Illarius draws his battleaxe and hurls it toward the player. The axe rebounds across the arena’s walls, continuing its path and dealing damage to any player it touches. During this phase, Illarius cycles through his main attacks listed above in order to damage the player as the axe continues in its path. |
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| </div> | | </div> |
| </div> | | </div> |
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| <div style="float: right; width: 30%; padding: 1%"> | | <div class="hoverbox"> |
| {{BossInfobox
| | <div class="lore"> |
| |title=Tidol
| | <!------------------Do not touch unless authorized by lorers------------> |
| |image=Tidol.png
| | <br /> |
| |Health=???
| | {{DLog||Illarius|Poor creature...the last one of its species. Wait... Is that... Silverling. Turn back. Now.}} |
| |Biome=Beach | |
| |Tiered=??? | |
| |DungeonDrop=Corsair's Conductorium;CorsairConductorium-Portal.png | |
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| |
|
| |Unholy=
| | === Dialogue === |
| |Voidbound=
| | {{{!}} class="wikitable" |
| |Bloodshot=
| | {{!}}+ Bossfight |
| |Royal=Armours;Greaves Of The Juggernaut;GreavesOfTheJuggernaut.png;?,
| | {{!}}- |
| Abilities;Emblem Of The Juggernaut;EmblemOfTheJuggernaut.png;?
| | ! Trigger !! Dialogue |
| |Gilded=
| | {{!}}- |
| |Irradiated=
| | {{!}} 66% Boss HP {{!}}{{!}} [Illarius] "Don't send me back to Loa, <player>!" |
| |Companion=
| | {{!}}- |
| |Rune=
| | {{!}} 33% Boss HP {{!}}{{!}} [Illarius] "Raphael has no idea of this hide-out. Do not expose it." |
| | | {{!}}} |
| |Required=
| |
| |Solo=
| |
| }} | |
| </div> | | </div> |
| </div> | | </div> |
| <div class="infoflex">
| | }} |
| <div style="float: left;">
| |
| </div></div></div></div></div>
| |
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| <!--ASTAROTH DROPDOWN-->
| | {{ButtonHeader |
| <div class="page-box" style="margin:0; padding:0;" >
| | |type=Astaroth |
| <div>
| | |text=Astaroth |
| <h2 class="mw-customtoggle-astaroth button-expand-header">[[file:Iconastaroth.png]]Astaroth[[file:Iconastaroth.png|Iconastaroth.png]]</h2>
| | |img=2DAstaroth |
| </div>
| | |content= |
| <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-astaroth">
| | {{NPCInfobox |
| <div style="width: 100%;">
| | | title = Astaroth;Lord's Lieutenant |
| <div class="infoflex">
| | | image = 3DAstaroth.png;AstarothBossBar |
| <div style="float: left;">
| | | Health = 4400 |
| <div>
| | | Biome = [[Crimson Forest]] |
| {{ World Bosses | | | Royal = Abilities;Kunai Of Conflict;Ut-KunaiOfConflict.png;3, |
| | title = Astaroth | | Abilities;Orb Of Conflict;Ut-OrbOfConflict.png;3 |
| | Aliases = Lord's Lieutenant
| | | Tiered = 7-8 |
| | image = Astaroth.png | | | Frag = Gilded;15 |
| | Biome = Crimson | | | Fame = 250 |
| | Royal = [[Abilities | Kunai Of Conflict]][[File:KunaiOfConflict.png]]<br> | | | DungeonDrop = Rustborn Kingdom: Part 1;Key-RustbornKingdom.png |
| [[Abilities | Orb Of Conflict]][[File:OrbOfConflict.png]]
| |
| | Dungeon Dropped = [[Shattered Kingdom: Part 1 | Shattered Kingdom]][[File:ShatteredKingdom-Portal.png|size=32px]] | |
| }} | | }} |
|
| |
| The Voided King's most loyal subject; sworn in as his lieutenant. He has been ordered to eternally guard the gates of the forgotten kingdom to prevent any unwanted guests. | | The Voided King's most loyal subject; sworn in as his lieutenant. He has been ordered to eternally guard the gates of the forgotten kingdom to prevent any unwanted guests. |
| | <div class="hoverbox"> |
| | <div class="pre-dungeon"> |
| | === Boss Behaviour === |
| | <!------------------Make sure to indent a space for each pattern------------> |
| | (Attack 1) {{!}} Astaroth fires three projectiles that home in on the player, slowing momentarily before speeding up. |
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| |
|
| ===Boss Patterns===
| | (Attack 2) {{!}} Astaroth fires two large shots toward the targeted player, then runs forward to unleash a larger third shot, dealing more damage on impact. |
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| Astaroth fires 3 projectiles that follow the player, slowing down to a stop and speeding up in the process.
| | (Attack 3) {{!}} Astaroth fires two large shots in sync with his first attack. |
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| Astaroth fires 2 large shots towards the aggroed player, and then runs towards the player to fire another large shot, dealing damage in the surrounding area on the final shot.
| | (Attack 4) {{!}} Astaroth slams his scythe into the ground, creating a long fissure in the ground. A few seconds later, the cracked ground explodes into a barrage of projectiles. |
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| Astaroth fires 2 large shots towards the aggroed player in conjunction with another phase.
| | 100% to 33% (Phase 1) {{!}} Astaroth cycles through his main attacks listed above in order to damage the player. |
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|
| Astaroth slams his scythe down, creating a line of cracked ground. The cracked ground explodes into many projectiles soon after.
| | 33% to 0% (Phase 2) {{!}} Astaroth tears open the ground beneath him, releasing arcing projectiles from the resulting fissure. He continues cycling through his main attacks listed above in order to damage the player. |
| | </div> |
| | </div> |
|
| |
|
| ===Boss Phases=== | | <div class="hoverbox"> |
| | | <div class="lore"> |
| '''66%''' | Invulnerability Phase.
| | <!------------------Do not touch unless authorized by lorers------------> |
| | | <br /> |
| '''33%''' | Invulnerability Phase, Astaroth rips open the ground, summoning arcing projectiles from the created fissure.
| | {{DLog||Astaroth|How bizarre. A conscious subject of the Voided King. It seems that this loyal lieutenant is sworn to eternally stand guard over the kingdom. I do have to admit, his choice of fashion really shines in his disguise. Unfortunately he's unaware that he's already failed his duties. Although...there might be something I can take inspiration from here.}} |
|
| |
|
| | === Dialogue === |
| | {{{!}} class="wikitable" |
| | {{!}}+ Bossfight |
| | {{!}}- |
| | ! Trigger !! Dialogue |
| | {{!}}- |
| | {{!}} Arrival {{!}}{{!}} [Astaroth] "..." <br />[Astaroth] "I shall feast upon the fragments of your shattered hope!" |
| | {{!}}- |
| | {{!}} 66% Boss HP {{!}}{{!}} [Astaroth] "Your futile struggles are mere entertainment for the denizens of the void, <player>" |
| | {{!}}- |
| | {{!}} 33% Boss HP {{!}}{{!}} [Astaroth] "In this realm of shadows, your every step is weighed by the chains of your impending demise!" <br />[Astaroth] "Your fate is sealed!" |
| | {{!}}} |
| | </div> |
| </div> | | </div> |
| '''''D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Entity Log: Astaroth''''' <br>
| | }} |
| ''How bizarre. A conscious subject of the Voided King. It seems that this loyal lieutenant is sworn to eternally stand guard over the kingdom. I do have to admit, his choice of fashion really shines in his disguise. Unfortunately he's unaware that he's already failed his duties. Although...there might be something I can take inspiration from here.''
| |
| </div></div></div></div></div>
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|
| <!--GLUMI DROPDOWN-->
| | {{ButtonHeader |
| <div class="page-box" style="margin:0; padding:0;">
| | |type=Glumi |
| <div>
| | |text=Glumi |
| <h2 class="mw-customtoggle-glumi button-expand-header">[[file:Iconglumi.png|size=32px]]Glumi[[file:Iconglumi.png|size=32px]]</h2>
| | |img=2DGlumi |
| </div>
| | |content= |
| <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-glumi">
| | {{NPCInfobox |
| <div style="width: 100%;">
| | | title = Glumi;InfectedPanda |
| <div class="infoflex">
| | | image = 3DGlumi.png;GlumiBossBar |
| <div style="float: left;">
| | | Health = 3740 |
| {{ World Bosses | | | Biome = [[Swamp]] |
| | title = Glumi | | | Royal = Abilities;Crystal Kunai;Ut-CrystalKunai.png;3, |
| | Aliases = Infected Panda | | Abilities;Crystal Poison;Ut-CrystalPoison.png;3 |
| | image = Glumi.png | | | DungeonDrop = Fungal Cavern;Key-FungalCavern.png |
| | Biome = Swamp | | | Fame = 250 |
| | Royal = [[Abilities | Crystal Kunai]][[File:CrystalKunai.png]]<br> | | | Tiered = 7-8 |
| [[Abilities | Crystal Poison]][[File:CrystalPoison.png]]
| | | Frag = Gilded;15 |
| | Dungeon Dropped = [[Fungal Cavern]][[File:FungalCavern-Portal.png|size=32px]] | | | Fame = 250 |
| }} | | }} |
| Curiosity took the better of this jungle panda, leading to its possession at the hands of the Void. Upon its shattering, the Void used this event as a catalyst to spread mayhem among the local wildlife. The Void plague altered Glumi's DNA, causing irreversible and rapid evolution. | | Curiosity took the better of this jungle panda, leading to its possession at the hands of the Void. Upon its shattering, the Void used this event as a catalyst to spread mayhem among the local wildlife. The Void plague altered Glumi's DNA, causing irreversible and rapid evolution. |
| | <div class="hoverbox"> |
| | <div class="pre-dungeon"> |
| | === Boss Behaviour === |
| | <!------------------Make sure to indent a space for each pattern------------> |
| | (Attack 1) {{!}} Glumi leaps backward, releasing four sets of projectiles that are shout out in the four cardinal directions, dealing damage on impact. |
| | |
| | (Attack 2) {{!}} Glumi fires a barrage of arcing projectiles into the air while launching a wave of projectiles toward the aggroed player at the same time. |
|
| |
|
| ===Boss Patterns===
| | (Attack 3) {{!}} Glumi dashes toward the player, releasing a burst of projectiles in all directions when he reaches the end of his dash. |
| | |
| | (Attack 4) {{!}} Glumi jumps high into the air, summoning two waves of projectiles that are shout out in all directions and deal damage on contact. |
| | |
| | 100% to 33% (Phase 1) {{!}} Glumi cycles through its main attacks listed above in order to damage the player. |
| | |
| | 33% to 0% (Phase 2) {{!}} Glumi summons three corrupted ponds that continuously fire projectiles randomly in the arena. These projectiles explode on impact with the ground or a player, dealing AoE damage. During this phase, Glumi also deals periodic damage to nearby players. |
| | </div> |
| | </div> |
|
| |
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| Glumi jumps backwards, sending out 4 sets of projectiles into the four cardinal directions.
| | <div class="hoverbox"> |
| | <div class="lore"> |
| | <!------------------Do not touch unless authorized by lorers------------> |
| | <br /> |
| | {{DLog||Glumi|I see the Void has developed new means of annihilation. Its intelligence seems to grow with every world it takes. I've already begun to find a cure but I fear that the panda will never be the same again.}} |
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| Glumi sends a flurry of arcing projectiles into the air, along with a wave of projectiles towards the aggroed player.
| | === Dialogue === |
| | {{{!}} class="wikitable" |
| | {{!}}+ Bossfight |
| | {{!}}- |
| | ! Trigger !! Dialogue |
| | {{!}}- |
| | {{!}} 66% Boss HP {{!}}{{!}} [Glumi] "You will not access the sacred caverns, <player>!" |
| | {{!}}- |
| | {{!}} 33% Boss HP {{!}}{{!}} [Glumi] "The worm mother must remain undisturbed!" |
| | {{!}}} |
| | </div> |
| | </div> |
| | }} |
|
| |
|
| Glumi dashes towards the aggroed player and sends out projectiles in all directions at the end of the dash.
| | {{ButtonHeader |
| | |type=Lotil |
| | |text=Lotil |
| | |img=2DLotil |
| | |content= |
| | {{NPCInfobox |
| | | title = Lotil;Omnipotent's Servant |
| | | image = 3DLotil.png;LotilBossBar |
| | | Health = 3630 |
| | | Fame = 250 |
| | | Biome = [[Permafrost]] |
| | | Royal = Abilities;Cloak Of The Warlord;Ut-CloakOfTheWarlord.png;3, |
| | Abilities;Shield Of Ogmur;Ut-ShieldOfOgmur.png;3 |
| | | Frag = Gilded;15 |
| | | Tiered = 7-8 |
| | | DungeonDrop = Omnipotent's Citadel;Key-Omnipotent'sCitadel.png |
| | }} |
| | This beast and his never ending appetite for human flesh has claimed the permafrost as its territory. Lotil single-handedly destroyed the once commanding stronghold led by Raphael, of which he now occupies. |
| | <div class="hoverbox"> |
| | <div class="pre-dungeon"> |
| | === Boss Behaviour === |
| | <!------------------Make sure to indent a space for each pattern------------> |
| | (Attack 1) {{!}} Lotil rolls a massive snowball toward the player. The snowball moves towards the targeted player, shooting out projectiles in all directions and pushing back any players who get to close. |
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| |
|
| Glumi jumps upwards and summons two waves of projectiles in all directions.
| | (Attack 2) {{!}} Lotil scoops up snow and throws four shotgun bursts of condensed snow at the player. |
|
| |
|
| ===Boss Phases===
| | (Attack 3) {{!}} Lotil burrows underground and jumps upward from beneath the targeted player, dealing damage and great knockback. |
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| |
|
| '''66%''' | Invulnerability Phase.
| | (Attack 4) {{!}} Lotil stomps the ground, releasing a shockwave that expands outward, dealing damage on contact. |
|
| |
|
| '''33%''' | Invulnerability Phase, Glumi summons three ponds that fire out projectiles, dealing AOE damage upon hitting the floor or player. Glumi also deals periodic damage in the surrounding area.
| | 100% to 33% (Phase 1) {{!}} Lotil cycles through his main attacks listed above in order to damage the player. |
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| |
|
| '''''D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Entity Log: Glumi'''''<br>
| | 33% to 0% (Phase 2) {{!}} Lotil enrages, slamming the ground to release a wave of ice projectiles in all directions. He then fires two volleys of three ice projectiles at the targeted player before slamming the ground again. Afterward, he continues cycling through his main attacks listed above in order to damage the player.. |
| ''I see the Void has developed new means of annihilation. Its intelligence seems to grow with every world it takes. I've already begun to find a cure but I fear that the panda will never be the same again.''
| | </div> |
| | </div> |
|
| |
|
| </div></div></div></div></div> | | <div class="hoverbox"> |
| | <div class="lore"> |
| | <!------------------Do not touch unless authorized by lorers------------> |
| | <br /> |
| | {{DLog||Lotil|I wonder how this creature became a peon for Omnipotent. How interesting.}} |
|
| |
|
| <!--ANUBIS DROPDOWN-->
| | === Dialogue === |
| <div class="page-box" style="margin:0; padding:0;" >
| | {{{!}} class="wikitable" |
| <div>
| | {{!}}+ Bossfight |
| <h2 class="mw-customtoggle-anubis button-expand-header">[[file:Iconanubis.png]]Anubis[[file:Iconanubis.png|Iconanubis.png]]</h2>
| | {{!}}- |
| | ! Trigger !! Dialogue |
| | {{!}}- |
| | {{!}} 66% Boss HP {{!}}{{!}} [Lotil] "You will NOT take my symbolic shield away from me, <player>!" |
| | {{!}}- |
| | {{!}} 33% Boss HP {{!}}{{!}} [Lotil] "You would've been dead already if Master Omnipotent gave me just a fraction of the power of the void!" |
| | {{!}}} |
| | </div> |
| </div> | | </div> |
| <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anubis">
| |
| <div style="width: 100%;">
| |
| <div class="infoflex">
| |
| <div style="float: left;">
| |
| {{ World Bosses
| |
| | title = Anubis
| |
| | Aliases = Guardian of Ancient Tech
| |
| | image = Anubis.png
| |
| | Biome = Desert
| |
| | Royal = [[Weapons | Anubis Staff]][[File:AnubisStaff.png]]<br>
| |
| [[Abilities | Jewel Of The Nile]][[File:JewelOfTheNile.png]]
| |
| | Dungeon Dropped = [[Anubis Lair]][[File:AnubisLair-Portal.png|size=32px]]
| |
| }} | | }} |
| This ancient Egyptian god was forcefully summoned and subdued by the Sanguine Lord to watch over the desert. This was no easy feat and the biome was cursed as a result.
| |
|
| |
|
| ===Boss Patterns=== | | {{ButtonHeader |
| | |type=Tidol |
| | |text=Tidol |
| | |img=2DTidol |
| | |content= |
| | {{NPCInfobox |
| | | title = Tidol;Merloc Chieftain |
| | | image = 3DTidol.png;TidolBossBar |
| | | Health = 3630 |
| | | Biome = [[Beach]] |
| | | Tiered = 7-8 |
| | | Frag= Gilded;15 |
| | | Fame = 250 |
| | | DungeonDrop = Corsair's Conductorium;Key-Corsair'sConductorium.png |
| | | Royal = Armours;Greaves Of The Juggernaut;Ut-GreavesOfTheJuggernaut.png;3, |
| | Abilities;Emblem Of The Juggernaut;Ut-EmblemOfTheJuggernaut.png;3 |
| | }} |
| | Once a revered leader the sea, Tidol seeks the ruins of his underwater kingdom on the beaches of Telos. His cries of anguish are often heard echoing throughout the realm, followed by bellows of rage directed at the Sanguine Lord. |
| | <div class="hoverbox"> |
| | <div class="pre-dungeon"> |
| | === Boss Behaviour === |
| | <!------------------Make sure to indent a space for each pattern------------> |
| | (Attack 1) {{!}} Tidol summons five spectral tridents that hover around him before launching toward the player. These tridents home in with a wide turning radius and deal damage on impact. |
|
| |
|
| Anubis sends out a wave of mines in all directions, with there being more in the four cardinal directions. These mines disappear after a few seconds, and deal damage to anyone in the mine upon disappearing.
| | (Attack 2) {{!}} Tidol propels himself backward, releasing a volley of light blue projectiles. Upon impacting with a surface or reaching their maximum distance, the projectiles change colour to dark blue and begin homing in on the player. |
|
| |
|
| Anubis throws his staff, which circles around him and fires projectiles in all directions from the staff. Anubis also deals damage in the surrounding area.
| | (Attack 3) {{!}} Tidol fires a barrage of golden trident heads. Upon impacting with a surface or reaching their maximum distance, change colour to red and home in on the player, dealing contact damage. |
|
| |
|
| Anubis stomps the ground and summons four pillars, which will fire lasers at the aggroed player if not killed.
| | (Attack 4) {{!}} Tidol throws his trident, generating three shockwaves from where it lands. As he recalls his trident, he slams it into the ground, releasing a shockwave and linear projectiles in all directions on the arena floor. |
|
| |
|
| Anubis slams his staff down and fires many waves of projectiles in all directions, stemming from his staff.
| | (Attack 5) {{!}} Tidol summons mines across the arena three times. These mines detonate a few seconds later, dealing damage to any player caught in their radius. |
|
| |
|
| ===Boss Phases===
| | 100% to 33% (Phase 1) {{!}} Tidol cycles through his main attacks listed above in order to damage the player. |
|
| |
|
| '''66%''' | Invulnerability Phase.
| | 33% to 0% (Phase 2) {{!}} Tidol becomes enraged, releasing a shockwave that causes massive knockback to nearby players. He then continues cycling through his main attacks listed above in order to damage the player. |
| | </div> |
| | </div> |
|
| |
|
| '''33%''' | Invulnerability Phase, Anubis exalts himself, creating a laser-firing sigil above himself.
| | <div class="hoverbox"> |
| | <div class="lore"> |
| | <!------------------Do not touch unless authorized by lorers------------> |
| | <br /> |
| | {{DLog||Tidol|Tests show that the waters surrounding Telos are noticeably higher in pH than usual. There also seems to be a toxic concentration of iron within the currents. The seas might conceal more bloodshed than the lands have witnessed.}} |
|
| |
|
| '''''D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Entity Log: Anubis''''' <br>
| | === Dialogue === |
| ''I don't understand the purpose of summoning this old god. Perhaps it was a feat of strength and power to strike fear within the citizens?''
| | {{{!}} class="wikitable" |
| </div></div></div></div></div>
| | {{!}}+ Bossfight |
| | | {{!}}- |
| <!--OOZUL DROPDOWN-->
| | ! Trigger !! Dialogue |
| <div class="page-box" style="margin:0; padding:0;" > | | {{!}}- |
| <div>
| | {{!}} 66% Boss HP {{!}}{{!}} [Tidol] "Face my trident, <player>!" |
| <h2 class="mw-customtoggle-oozul button-expand-header">[[file:Iconoozul.png]]Oozul[[file:Iconoozul.png|Iconoozul.png]]</h2>
| | {{!}}- |
| | {{!}} 33% Boss HP {{!}}{{!}} [Tidol] "The ghastly spirit of The Conductor will remain dormant!" |
| | {{!}}} |
| | </div> |
| </div> | | </div> |
| <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-oozul">
| |
| <div style="width: 100%;">
| |
| <div class="infoflex">
| |
| <div style="float: left;">
| |
| {{ World Bosses
| |
| | title = Oozul
| |
| | Aliases = Slime God
| |
| | image = Oozul.png
| |
| | Biome = Jungle
| |
| | Royal = [[Weapons | Dirk Of Chronos]][[File:DirkOfChronos.png]]<br>
| |
| [[Abilities | Dimensional Star]][[File:DimensionalStar.png]]
| |
| | Dungeon Dropped = [[Chronos]][[File:Chronos-Portal.png]]
| |
| }} | | }} |
|
| |
|
| Oozul is a naturally occurring magical creature that assumed its esteemed position among the slimes through living for thousands of years. Oozul has achieved its large size from ingesting millions of living organism and possibly numerous fragments of dark energy.
| | {{ButtonHeader |
| | |type=Valus |
| | |text=Valus |
| | |img=2DValus |
| | |content= |
| | {{NPCInfobox |
| | | title = Valus;Forgotten Sentry |
| | | image = 3DValus.png;ValusBossBar |
| | | Health = 3740 |
| | | Biome = [[Necropolis]] |
| | | Royal = Abilities;Cloak Of Bloody Surprises;Ut-CloakOfBloodySurprises.png;3, |
| | Armours;Spooky Sandals;Ut-SpookySandals.png;3 |
| | | DungeonDrop = Cultist's Hideout;Key-Cultist'sHideout.png |
| | | Frag = Gilded;15 |
| | | Fame = 250 |
| | | Tiered = 7-8 |
| | }} |
| | Valus resides in a forgotten graveyard, watches over the barren landscape of the Necropolis. He reminisces on a more pleasant era of Telos, where the ground he walked on bloomed with lush grass and beautiful flowers. Alas, that time is long gone. And all must pick a side if they are to survive. |
| | <div class="hoverbox"> |
| | <div class="pre-dungeon"> |
| | === Boss Behaviour === |
| | <!------------------Make sure to indent a space for each pattern------------> |
| | (Attack 1) {{!}} Valus teleports four times around the player, each time striking the ground and sending a line of damage across the floor in the player’s direction. |
|
| |
|
| ===Boss Patterns===
| | (Attack 2) {{!}} Valus releases a barrage of projectiles in all directions, inflicting Slowness and Blindness on impact. Players struck are launched into the air and take an additional hit of damage upon landing. At the end of the attack, Valus releases a shockwave which deals damage on contact. |
|
| |
|
| (<66%) Oozul fires a volley of projectiles at the aggroed player.
| | (Attack 3) {{!}} Valus summons spectral swords from the sky, which slam down onto the targeted players. |
|
| |
|
| (33%) Oozul slams down upon a marked area, dealing damage to anyone in radius
| | (Attack 4) {{!}} Valus summons spectral swords from the sky that fall randomly across the arena. |
|
| |
|
| (33%) Oozul dashes towards the aggroed player 3 times, dealing contact damage.
| | 100% to 33% (Phase 1) {{!}} Valus cycles through his main attacks listed above in order to damage the player. |
|
| |
|
| ===Boss Phases===
| | 33% to 0% (Phase 2) {{!}} Valus throws his ancient book randomly into the arena, summoning Djinns where it lands. Valus continues to cycle through his main attacks listed above. |
| | </div> |
| | </div> |
|
| |
|
| '''100%''' Invincibility Phase, Oozul’s slimes must be killed before Oozul can be damaged. Oozul continuously fires projectiles in all directions.|
| | <div class="hoverbox"> |
| | <div class="lore"> |
| | <!------------------Do not touch unless authorized by lorers------------> |
| | <br /> |
| | {{DLog||Valus|Ah...the sentry. Forgotten, left to guard an empty land devoid of invaders. But still he stands determined, holding his faceless visage high. Reminds me a bit of you, Silvering. Don't take that the wrong way though.}} |
|
| |
|
| '''66%''' | Invulnerability Phase, Oozul summons different types of slimes that must be killed. Oozul continuously fires projectiles in all directions.
| | === Dialogue === |
| | {{{!}} class="wikitable" |
| | {{!}}+ Bossfight |
| | {{!}}- |
| | ! Trigger !! Dialogue |
| | {{!}}- |
| | {{!}} 66% Boss HP {{!}}{{!}} [Valus] "You are not worthy of joining our worship, <player>!" |
| | {{!}}- |
| | {{!}} 33% Boss HP {{!}}{{!}} [Valus] "The cult must remain secret!" |
| | {{!}}} |
| | </div> |
| | </div> |
|
| |
|
| '''33%''' | Invulnerability Phase, Oozul summons even more varieties of slimes. The healer slime must be killed before any other slime can be killed. Oozul continuously fires projectiles in all directions.
| | <div class="hoverbox"> |
| | | === Boss Enemies === |
| '''''D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Entity Log: Oozul''''' <br>
| | <div class="dungeon-enemies"> |
| ''I didn't know they could grow that big. My readings detect a high level of rampant time energy emanating from this abomination.''
| | {{NPCInfobox |
| </div></div></div></div></div> | | | title = Djinn |
| | | | image = 3DDjinn.png |
| <!--FREDDY DROPDOWN-->
| | | Attack = Performs a two-hit slashing combo on the player. |
| <div class="page-box" style="margin:0; padding:0;" > | | | Health = 66 |
| <div>
| | | Fame = 0 |
| <h2 class="mw-customtoggle-freddy button-expand-header">[[file:Iconfreddy.png]]Freddy[[file:Iconfreddy.png|Iconfreddy.png]]</h2>
| | }} |
| | </div> |
| </div> | | </div> |
| <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-freddy">
| |
| <div style="width: 100%;">
| |
| <div class="infoflex">
| |
| <div style="float: left;">
| |
| {{ World Bosses
| |
| | title = Freddy
| |
| | Aliases = Animatronic Bear
| |
| | image = Freddy.png
| |
| | Biome = Desert
| |
| | Royal = [[Armours | Exoskeleton Hood]][[File:ExoskeletonHood.png]]<br>
| |
| [[Weapons | Freddy's Microphone]][[File:FreddysMicrophone.png]]
| |
| | Dungeon Dropped = [[Freddy's Pizzeria]][[File:Freddy'sPizzeria-Portal.png|size=32px]]
| |
| }} | | }} |
| Afton’s legacy reimagined into Telos through a misguided shipment. Intended to be sent to the Mariana Trench for disposal but instead made its way to the mysterious island of Telos. The boat arrived with the crew missing…
| |
|
| |
|
| ===Boss Patterns=== | | {{ButtonHeader |
| | |type=Oozul |
| | |text=Oozul |
| | |img=2DOozul |
| | |content= |
| | {{NPCInfobox |
| | | title = Oozul;Slime God |
| | | image = 3DOozul.png;OozulBossBar |
| | | Health = 2970 |
| | | Biome = [[Jungle]] |
| | | Royal = Weapons;Dirk of Chronos;Ut-DirkOfChronos.png;3, |
| | Abilities;Dimensional Star;Ut-DimensionalStar.png;3 |
| | | Frag = Gilded;15 |
| | | Tiered = 7-8 |
| | | Fame = 250 |
| | | DungeonDrop = Chronos;Key-Chronos.png |
| | }} |
| | Oozul is a naturally occurring magical creature that assumed its esteemed position among the slimes through living for thousands of years. Oozul has achieved its large size from ingesting millions of living organism and possibly numerous fragments of dark energy. |
| | <div class="hoverbox"> |
| | <div class="pre-dungeon"> |
| | === Boss Behaviour === |
| | <!------------------Make sure to indent a space for each pattern------------> |
| | 100% to 60% (Phase 1) {{!}} Oozul begins the battle in an invincible state, summoning four Primitive Slimes that must be defeated before it can be damaged. While invincible, Oozul continuously fires blue projectiles in all directions, dealing contact damage. Once all slimes are killed, Oozul releases a shockwave that knocks back nearby players, then continues firing waves of blue projectiles in all directions. |
|
| |
|
| Freddy teleports to the aggroed player 4 times, firing a flamethrower from his behind in the direction of the player.
| | 60% to 30% (Phase 2) {{!}} Oozul enters an invincible state again, summoning one Warrior Slime, two Lava Slimes, and two Frost Slimes, which must again be killed in order for it to be damaged. Throughout this phase, Oozul continues launching blue projectiles in all directions. When the slimes are killed, Oozul emits another shockwave explosion, knocking players away, before firing both blue particles and purple projectiles that rebound off the floor and walls. |
|
| |
|
| Freddy summons circles of flame in the surrounding area, dealing damage to anyone who stands in them as they disappear.
| | 30% (Phase 3) {{!}} Oozul enters the final invincible state, summoning one Healer Slime, one Warrior Slime, one Frost Slime, one Lava Slime, and three Primitive Slimes. The Healer Slime must be killed first to make the other slimes vulnerable. Then, once all the others are killed, Oozul releases another shockwave that knocks back nearby players. |
|
| |
|
| Freddy summons 8 circles around him, which fire projectiles in a pattern, stemming from the middle of the circle.
| | 30% to 0% (Phase 4) {{!}} Oozul defines a circular area on the ground, leaps into the air, and slams into the ground causing an explosion, dealing AoE damage. It then begins rapidly dashing toward the targeted player three times, dealing contact damage to any players in its way. |
| | </div> |
| | </div> |
|
| |
|
| Freddy inflicts darkness on all players and chases the aggroed player, dealing contact damage (along with a visual jumpscare).
| | <div class="hoverbox"> |
| | <div class="lore"> |
| | <!------------------Do not touch unless authorized by lorers------------> |
| | <br /> |
| | {{DLog||Oozul|I didn't know they could grow that big. My readings detect a high level of rampant time energy emanating from this abomination.}} |
|
| |
|
| Freddy summons two identical clones that have less health than him. These clones must be killed before being able to deal damage to Freddy. The player must also crouch several times to avoid the “dance” effect inflicted by this phase.
| | === Dialogue === |
| | {{{!}} class="wikitable" |
| | {{!}}+ Bossfight |
| | {{!}}- |
| | ! Trigger !! Dialogue |
| | {{!}}- |
| | {{!}} 66% Boss HP {{!}}{{!}} [Oozul] "Don't expose mortals such as <player> to Chronos!" |
| | {{!}}- |
| | {{!}} 33% Boss HP {{!}}{{!}} [Oozul] "My healer slime keeps us invulnerable!" |
| | {{!}}} |
| | </div> |
| | </div> |
|
| |
|
| ===Boss Phases=== | | <div class="hoverbox"> |
| | | === Boss Enemies === |
| '''66%''' | Invulnerability Phase.
| | <div class="dungeon-enemies"> |
| | | {{NPCInfobox |
| '''33%''' | Invulnerability Phase.
| | | title = Warrior Slime |
| | | | image = 3DWarriorSlime.png |
| '''''D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Entity Log: Freddy''''' <br>
| | | Attack = Slashes at the player, causing AoE damage in a small radius upon impact. |
| ''Uhhhhhhh...what the fuck?''
| | | Health = 220 |
| </div></div></div></div></div>
| | | Fame = 35 |
|
| | }} |
| <!--CHUNGUS DROPDOWN-->
| | {{NPCInfobox |
| <div class="page-box" style="margin:0; padding:0;" >
| | | title = Lava Slime |
| <div>
| | | image = 3DLavaSlime.png |
| <h2 class="mw-customtoggle-chungus button-expand-header">[[file:Iconchungus.png]]Chungus[[file:Iconchungus.png|Iconchungus.png]]</h2>
| | | Attack = Fires three projectiles that deal contact damage and inflict Burning. |
| | | Health = 192 |
| | | Fame = 35 |
| | }} |
| | {{NPCInfobox |
| | | title = Frost Slime |
| | | image = 3DFrostSlime.png |
| | | Attack = Fires three projectiles that deal contact damage and inflict Slowness. |
| | | Health = 192 |
| | | Fame = 35 |
| | }} |
| | {{NPCInfobox |
| | | title = Primitive Slime |
| | | image = 3DPrimitiveSlime.png |
| | | Attack = Fires a single projectile that rebounds off walls and the floor. |
| | | Health = 165 |
| | | Fame = 35 |
| | }} |
| | {{NPCInfobox |
| | | title = Healer Slime |
| | | image = 3DHealerSlime.png |
| | | Attack = Circles the arena, shielding other slimes with invincibility. |
| | | Health = 110 |
| | | Fame = 35 |
| | }} |
| | </div> |
| </div> | | </div> |
| <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-chungus">
| |
| <div style="width: 100%;">
| |
| <div class="infoflex">
| |
| <div style="float: left;">
| |
| {{ World Bosses
| |
| | title = Chungus
| |
| | Aliases = Voided Rabbit
| |
| | image = Chungus.png
| |
| | Biome = Swamp
| |
| | Royal = [[Weapons | Carrot On A Stick]][[File:CarrotOnAStick.png]]<br>
| |
| [[Abilities | Spring Seasoned Scripture]][[File:SpringSeasonedScripture.png]]
| |
| | Dungeon Dropped = [[Void]][[File:Void-Portal.png|size=32px]]
| |
| }} | | }} |
| Arriving in a voided meteorite, Chungus has claimed the blast site as their home and will not hesitate to use voided magic on approaching adventurers out of panic. Chungus fears that what remaining life they have left will be spent on this foreign planet.
| |
|
| |
|
| ===Boss Patterns=== | | {{ButtonHeader |
| | |type=Freddy |
| | |text=Freddy |
| | |img=2DFreddy |
| | |content= |
| | {{NPCInfobox |
| | | title = Freddy;Animatronic Bear |
| | | image = 3DFreddy.png;FreddyBossBar |
| | | Health = 3300 |
| | | Fame = 250 |
| | | Biome = [[Desert]] |
| | | Royal = Armours;Exoskeleton Hood;Ut-ExoskeletonHood.png;3, |
| | Weapons;Freddy's Microphone;Ut-Freddy'sMicrophone.png;3 |
| | | Frag = Gilded;15 |
| | | Tiered = 7-8 |
| | | DungeonDrop = Freddy's Pizzeria;Key-Freddy'sPizzeria.png |
| | }} |
| | Afton’s legacy reimagined into Telos through a misguided shipment. Intended to be sent to the Mariana Trench for disposal but instead made its way to the mysterious island of Telos. The boat arrived with the crew missing… |
| | <div class="hoverbox"> |
| | <div class="pre-dungeon"> |
| | === Boss Behaviour === |
| | <!------------------Make sure to indent a space for each pattern------------> |
| | (Attack 1) {{!}} Freddy teleports to the targeted player four times, each time firing a burst of flames from his behind, dealing damage in a cone shape. |
|
| |
|
| Chungus jumps up and release bouncing, arcing projectiles upon reaching the floor
| | (Attack 2) {{!}} Freddy summons circles of flame across the arena's floor four times. Each circle burns for several seconds before popping, dealing damage to any player who stood in one. |
|
| |
|
| Chungus jumps up into the air and summons many projectiles, which rain down on the players in the arena and deal AOE damage upon contact with the floor.
| | (Attack 3) {{!}} Freddy teleports to the centre of the arena and summons eight circles around him. Each circle fires a eight projectiles outward in all directions from its centre. |
|
| |
|
| Chungus fires 3 rapid waves of projectiles at the player, with the 3rd being in all directions.
| | (Attack 4) {{!}} Freddy inflicts the player with Blindness, then begins walking on all fours while chasing the player, dealing contact damage while jumpscaring the player occasionally. |
|
| |
|
| Chungus locks the player in a combo, hitting the player higher and higher until the combo ends.
| | (Attack 5) {{!}} Freddy summons two identical clones with less health. These clones must be killed before Freddy can be damaged. During this phase, players must also crouch repeatedly to stop the “dance” effect, which slows them down. |
|
| |
|
| ===Boss Phases===
| | 100% to 0% (Phase 1) {{!}} Freddy cycles through his main attacks listed above in order to damage the player. |
| | </div> |
| | </div> |
|
| |
|
| '''66%''' | Invulnerability Phase.
| | <div class="hoverbox"> |
| | <div class="lore"> |
| | <!------------------Do not touch unless authorized by lorers------------> |
| | <br /> |
| | {{DLog||Freddy|Uhhhhhhh...what the fuck?}} |
|
| |
|
| '''33%''' | Invulnerability Phase, Chungus is now able to summon two shadow clones as a phase, which teleport and deal contact damage.
| | === Dialogue === |
| | | {{{!}} class="wikitable" |
| '''''D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Entity Log: Chungus'''''<br>
| | {{!}}+ Bossfight |
| ''So this is where the plague spread from. Despite this creature's claims of extraterrestrial origins, the samples show that this is simply another animal twisted and evolved by the Void. Strike it down, that'll hold him alright.''
| | {{!}}- |
| </div></div></div></div></div>
| | ! Trigger !! Dialogue |
| | | {{!}}- |
| <!--LOTIL DROPDOWN-->
| | {{!}} 66% Boss HP {{!}}{{!}} [Freddy] "YOU WILL NOT BE SPARED! YOU WILL NOT BE SAVED, <player>!" |
| <div class="page-box" style="margin:0; padding:0;" > | | {{!}}- |
| <div>
| | {{!}} 33% Boss HP {{!}}{{!}} [Freddy] "Do not enter my cursed pizzeria!" |
| <h2 class="mw-customtoggle-lotil button-expand-header">[[file:Iconlotil.png]]Lotil[[file:Iconlotil.png|Iconlotil.png]]</h2>
| | {{!}}} |
| | </div> |
| </div> | | </div> |
| <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-lotil">
| |
| <div style="width: 100%;">
| |
| <div class="infoflex">
| |
| <div style="float: left;">
| |
| {{ World Bosses
| |
| | title = Lotil
| |
| | Aliases = Omnipotent's Servant
| |
| | image = Lotil.png
| |
| | Biome = Permafrost
| |
| | Royal = [[Abilities | Cloak Of The Warlord]][[File:CloakOfTheWarlord.png]]<br>
| |
| [[Abilities | Shield Of Ogmur]][[File:ShieldOfOgmur.png]]
| |
| | Dungeon Dropped = [[Omnipotent's Citadel]][[File:OmnipotentsCitadel-Portal.png]]
| |
| }} | | }} |
| This beast and his never ending appetite for human flesh has claimed the permafrost as its territory. Lotil single-handedly destroyed the once commanding stronghold led by Raphael, of which he now occupies.
| |
|
| |
|
| ===Boss Patterns=== | | {{ButtonHeader |
| | |type=Anubis |
| | |text=Anubis |
| | |img=2DAnubis |
| | |content= |
| | {{NPCInfobox |
| | | title = Anubis;Guardian of Ancient Tech |
| | | image = 3DAnubis.png;AnubisBossBar |
| | | Health = 3850 |
| | | Biome = [[Desert]] |
| | | Royal = Weapons;Anubis Staff;Ut-AnubisStaff.png;3, |
| | Abilities;Jewel Of The Nile;Ut-JewelOfTheNile.png;3 |
| | | Fame = 250 |
| | | Tiered = 7-8 |
| | | Frag = Gilded;15 |
| | | DungeonDrop = Anubis Lair;Key-AnubisLair.png |
| | }} |
| | This ancient Egyptian god was forcefully summoned and subdued by the Sanguine Lord to watch over the desert. This was no easy feat and the biome was cursed as a result. |
| | <div class="hoverbox"> |
| | <div class="pre-dungeon"> |
| | === Boss Behaviour === |
| | <!------------------Make sure to indent a space for each pattern------------> |
| | (Attack 1) {{!}} Anubis sends out a wave of spectral mines in all directions. These mines vanish after a few seconds, dealing damage to anyone standing within them. |
|
| |
|
| Lotil rolls a snowball towards the player. The snowball homes in on the aggroed player, fires projectiles in all directions, and pushes the player back if any player gets too close to the snowball.
| | (Attack 2) {{!}} Anubis throws his staff, which circles around him while firing projectiles in all directions. During this attack, Anubis also damages any players that are close to him. |
|
| |
|
| Lotil digs into the ground, launching upwards from the ground at the aggroed players feet.
| | (Attack 3) {{!}} Anubis stomps the ground and summons four Anubical Towers. These towers continuously fire lasers at the targeted player until destroyed. |
|
| |
|
| Lotil stomps, dealing damage on the floor in a certain radius.
| | (Attack 4) {{!}} Anubis slams his staff into the ground, releasing several waves of projectiles in all directions. |
|
| |
|
| ===Boss Phases===
| | 100% to 33% (Phase 1) {{!}} Anubis cycles through his main attacks listed above in order to damage the player. |
|
| |
|
| '''66%''' | Invulnerability Phase.
| | 33% to 0% (Phase 2) {{!}} Anubis exalts himself, summoning a sigil above him that continuously fires lasers at the player. He continues cycling through his main attacks in order to damage the player. |
| | </div> |
| | </div> |
|
| |
|
| '''33%''' | Invulnerability Phase, Lotil enrages, chasing the player down. At the end of his rage, he fires projectiles at the player and in all directions.
| | <div class="hoverbox"> |
| | <div class="lore"> |
| | <!------------------Do not touch unless authorized by lorers------------> |
| | <br /> |
| | {{DLog||Anubis|Anubis I don't understand the purpose of summoning this old god. Perhaps it was a feat of strength and power to strike fear within the citizens?}} |
|
| |
|
| '''''D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Entity Log: Lotil'''''<br>
| | === Dialogue === |
| ''I wonder how this creature became a peon for Omnipotent. How interesting.''
| | {{{!}} class="wikitable" |
| </div></div></div></div></div> | | {{!}}+ Bossfight |
| | | {{!}}- |
| <!--ILLARIUS DROPDOW-->
| | ! Trigger !! Dialogue |
| <div class="page-box" style="margin:0; padding:0;" > | | {{!}}- |
| <div>
| | {{!}} 66% Boss HP {{!}}{{!}} [Anubis] "You will not disturb their peace, <player>!" |
| <h2 class="mw-customtoggle-illarius button-expand-header">[[file:IconIllarius.png]]Illarius[[file:IconIllarius.png|IconIllarius.png]]</h2>
| | {{!}}- |
| | {{!}} 33% Boss HP {{!}}{{!}} [Anubis] "Da̷̰̰͕̩͍͛̅ķ̸̼͉̙̯̣͇̩̻̙̐̉̔a̷̰̰͕̩͍͛̅m̴̨̅̊̓̒̈̊̈́̓̏͠ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍p̴̠̟͉̃̈̈́z̶̧̦̮̑̌̉̃͌̽̕͝...I will not... let them...S̸̢̝͓͖̱̝͇̄̐̈ÿ̴͎̫͇s̸̢̝͓͖̱̝͇̄̐̈t̷̯͗̓͆͘͠ę̷͚͙̺͒̑͒͘͘͝ͅm̶̢̡̛̞̣͙̞̥̥͛͊̏́̽ ̵̯̰̱̜̞̜͓̱͌̈̆̀̈̈́̋̕͘p̷̧͎͉̟̣̙̤̬̭͒ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍ô̸̢̧̯̺̫̼̝͋͘t̷̯͗̓͆͘͠ô̸̢̧̯̺̫̼̝͋͘c̸̬̻͇̯͉̏ô̸̢̧̯̺̫̼̝͋͘ļ̷̶̡̮̠͍̼͚̬̼̲̄̾͒͗̍͆̃̽͘:̷̭̯̯̯̬͙̔p̷̧͎͉̟̣̙̤̬̭͒ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍ô̸̢̧̯̺̫̼̝͋͘t̷̯͗̓͆͘͠ę̷͚͙̺͒̑͒͘͘͝ͅc̸̬̻͇̯͉̏t̷̯͗̓͆͘͠ ̵̯̰̱̜̞̜͓̱͌̈̆̀̈̈́̋̕͘ļ̷̮̠̄̾͒͗̍͘å̷̱͙͚̽̈́̌̊̄į̴͕͔̄ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍" |
| | {{!}}} |
| | </div> |
| | </div> |
| | }} |
| | |-| |
| | Mini Bosses= |
| | <div class="hoverbox"> |
| | == Mini Bosses == |
| | There are 5 minibosses present that are spread across the realm. Each one is hidden away in their own arena, shielded from the surface. When defeated, they are placed on a respawn timer of 100s. Each miniboss drops their own biome-respective [[Loot|Untiered Items]], which vary in rarity depending on the difficulty of the biome they reside in. |
| </div> | | </div> |
| <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-illarius">
| | {{ButtonHeader |
| <div style="width: 100%;">
| | |type=Brakk |
| <div class="infoflex">
| | |text=Brakk |
| <div style="float: left;">
| | |img=2DBrakk |
| {{ World Bosses | | |content= |
| | title = Illarius | | {{NPCInfobox |
| | Aliases = Minotaur King
| | | title = Brakk |
| | image = Illarius.png | | | image = 3DBrakk.png |
| | Biome = Jungle | | | Health = 88 |
| | Royal = [[Armours | Cursed Brigadine]][[File:CursedBrigadine.png]] <br>[[Weapons | Bow Of The Forst]][[File:BowOfTheForest.png]] | | | Biome = [[Beach]] |
| | Dungeon Dropped = [[Illarius' Hideout]][[File:IllariusHideout-Portal.png]]
| | | Fame = 60 |
| | | Tiered = 2-3 |
| | | Irradiated = Abilities;Krakatoa;Ut-Krakatoa.png;33, |
| | Armours;Diver's Plating;Ut-Diver'sPlating.png;33 |
| }} | | }} |
| <div> | | Brakk, the Squid, is a miniboss in the [[Beach]] biome. His arena can be found by dropping into hidden pits scattered throughout the shoreline, marked by froglights and particle effects. Upon being defeated, Brakk will enter a 100-second respawn cycle. |
| The Sanguine Lord's reign led to the culling of Illarius’ kind. Now, Illarius stands as the final protector of the jungle and has sworn to keep his hideout safe which harbors other creatures of the jungle who suffered a similar fate. It is said that an ancient being also resides within this sanctum...
| | <div class="hoverbox"> |
| | <div class="pre-dungeon"> |
| | === Boss Behaviour === |
| | <!------------------Make sure to indent a space for each pattern------------> |
| | (Attack 1) {{!}} Brakk launches himself from the centre of the arena and slams into the ground, creating a massive explosion that spreads out in all directions, dealing damage to any players caught in it. |
| | |
| | (Attack 2) {{!}} Brakk out bursts from one of the waterholes, unleashing a barrage of ink toward the player. Any ink that lands nearby deals damage and applies Blindness to any player standing in it. |
| | |
| | (Attack 3) {{!}} Brakk launches himself upward three times from random waterholes, each time releasing a barrage of green particles in all directions that deal contact damage. |
| | |
| | (Attack 4) {{!}} Brakk emerges from a waterhole and fires three green projectiles at the targeted player, repeating this four times. |
|
| |
|
| ===Boss Patterns===
| | 100% to 0% (Phase 1) {{!}} Brakk cycles through his main attacks listed above in order to damage the player. After performing several attacks, he becomes exhausted and returns to the center of the arena. While attacking, Brakk is armored and takes reduced damage, but once exhausted, his armor breaks, allowing him to be damaged for the full amount. |
| | </div> |
| | </div> |
|
| |
|
| Illarius runs towards the player, grabbing the player and punching the player upwards into the air.
| | <div class="hoverbox"> |
| | <div class="lore"> |
| | <!------------------Do not touch unless authorized by lorers------------> |
| | <br /> |
| | {{DLog||Brakk|???}} |
|
| |
|
| Illarius digs up the ground and throws it towards the player, which deals damage and also explodes into more projectiles.
| | === Dialogue === |
| | {{{!}} class="wikitable" |
| | {{!}}+ Bossfight |
| | {{!}}- |
| | ! Trigger !! Dialogue |
| | {{!}}- |
| | {{!}} Boss Death {{!}}{{!}} Squid noises... |
| | {{!}}} |
| | </div> |
| | </div> |
| | }} |
|
| |
|
| Illarius dashes into the player.
| | {{ButtonHeader |
| | |type=Grimleaf |
| | |text=Grimleaf |
| | |img=2DGrimleaf |
| | |content= |
| | {{NPCInfobox |
| | | title = Grimleaf |
| | | image = 3DGrimleaf.png |
| | | Health = 352 |
| | | Biome = [[Jungle]] |
| | | Fame = 60 |
| | | Tiered = 3-4 |
| | | Irradiated = Abilities;Leafal Force;Ut-LeafalForce.png;33, |
| | Armours;Rooted Identity;Ut-RootedIdentity.png;33 |
| | }} |
| | Grimleaf is a miniboss in the [[Jungle]] biome. Her arena can be found by dropping into hidden pits scattered throughout the jungle, marked by a huge flower rising from the ground. Upon being defeated, Grimleaf will enter a 100-second respawn cycle. |
| | <div class="hoverbox"> |
| | <div class="pre-dungeon"> |
| | === Boss Behaviour === |
| | <!------------------Make sure to indent a space for each pattern------------> |
| | (Attack 1) {{!}} Grimleaf slams her shield into the ground dealing AoE damage in a massive area as well as a large amount of knockback. |
|
| |
|
| Illarius jumps up into the air, and slams the ground near the player, pushing the player back and creating many projectiles.
| | (Attack 2) {{!}} Grimleaf freezes in place and begins shooting out a beam that does a high amount of DPS that tracks the player while simultaneously releasing sixteen root projectiles in all directions six times. |
|
| |
|
| Illarius slams the ground, creating many projectiles.
| | (Attack 3) {{!}} Grimleaf dashes back and slashes the air with her staff, releasing seven root particles outward which deal contact damage. |
|
| |
|
| ===Boss Phases===
| | (Attack 4) {{!}} Grimleaf levitates into the air and releases circular root projectiles in all directions. At the same time, she picks out a player to target and shoots out exalted root projectiles in their direction |
|
| |
|
| '''66%''' | Invulnerability Phase.
| | (Attack 5) {{!}} Grimleaf raises her staff into the air and calls upon lightning. She then slams her staff back into the ground, dealing AoE damage in a small area as well as releasing twelve root projectiles in all directions. In addition, she spawns in one to three Grimleaf Plants which heal her, give her slight damage reduction, and shoot out six root projectiles in all directions periodically. |
|
| |
|
| '''33%''' | Invulnerability Phase, summons an axe that bounces around the arena, dealing contact damage.
| | 100% to 0% (Phase 1) {{!}} Grimleaf cycles through her main attacks listed above in order to damage the player. |
| | </div> |
| | </div> |
|
| |
|
| '''''D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Entity Log: Illarius'''''<br>
| | <div class="hoverbox"> |
| ''Poor creature...the last one of its species. Wait...is that...''
| | <div class="lore"> |
| ''Silverling. Turn back. Now.''
| | <!------------------Do not touch unless authorized by lorers------------> |
| </div></div></div></div></div></div> | | <br /> |
| | {{DLog||Grimleaf|???}} |
|
| |
|
| <!--VALUS DROPDOWN-->
| | === Dialogue === |
| <div class="page-box" style="margin:0; padding:0;" >
| | {{{!}} class="wikitable" |
| <div>
| | {{!}}+ Bossfight |
| <h2 class="mw-customtoggle-valus button-expand-header">[[file:Iconvalus.png]]Valus[[file:Iconvalus.png|Iconvalus.png]]</h2>
| | {{!}}- |
| | ! Trigger !! Dialogue |
| | {{!}}- |
| | {{!}} Arrival {{!}}{{!}} [Grimleaf] "Bloom in agony!" <br />[Grimleaf] "Return to nature..." |
| | {{!}}- |
| | {{!}} 50% Boss HP {{!}}{{!}} [Grimleaf] "Bloom in agony!" |
| | {{!}}- |
| | {{!}} Boss Death {{!}}{{!}} [Grimleaf] "Return to nature..." |
| | {{!}}} |
| | </div> |
| </div> | | </div> |
| <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-valus">
| |
| <div style="width: 100%;">
| |
| <div class="infoflex">
| |
| <div style="float: left;">
| |
| {{ World Bosses
| |
| | title = Valus
| |
| | Aliases = Forgotten Sentry
| |
| | image = Valus.png
| |
| | Biome = Necropolis
| |
| | Royal = [[Abilities | Cloak Of Bloody Surprises]][[File:CloakOfBloodySurprises.png]] <br>
| |
| [[Armours | Spooky Sandals]] <br>[[File:SpookySandals.png]]
| |
| | Dungeon Dropped = [[Cultist's Hideout]][[File:CultistHideout-Portal.png]]
| |
| }} | | }} |
|
| |
|
| Valus resides in a forgotten graveyard, watches over the barren landscape of the Necropolis. He reminisces on a more pleasant era of Telos, where the ground he walked on bloomed with lush grass and beautiful flowers. Alas, that time is long gone. And all must pick a side if they are to survive.
| | {{ButtonHeader |
| | |type=Hellmesh |
| | |text=Hellmesh |
| | |img=2DHellmesh |
| | |content= |
| | {{NPCInfobox |
| | | title = Hellmesh |
| | | image = 3DHellmesh.png |
| | | Health = 825 |
| | | Biome = [[Crimson Forest]] |
| | | Gilded = Armours;Star Striker's;Ut-StarStriker's.png;12, |
| | Weapons;Chain Combustion;Ut-ChainCombustion.png;12 |
| | | Tiered = 5-7 |
| | | Frag = Irradiated;25 |
| | | Fame = 150 |
| | }} |
| | Hellmesh is a miniboss in the [[Crimson Forest]] biome. His arena can be accessed by descending into magma-marked pits scattered across the biome, signaled by glowing magma. Upon activation, Hellmesh announces his systems boot sequence before engaging the player. Once defeated, he will enter a 100-second reboot cycle. |
| | <div class="hoverbox"> |
| | <div class="pre-dungeon"> |
| | === Boss Behaviour === |
| | <!------------------Make sure to indent a space for each pattern------------> |
| | (Set 1, Attack 1) {{!}} Hellmesh targets the player and performs a powerful slam attack in their direction, creating a shotgun spread of projectiles that shoot outwards in all directions on impact with the ground three times. |
|
| |
|
| ===Boss Patterns===
| | (Set 1, Attack 2) {{!}} Hellmesh summons four waves of red cubes that quickly turn purple before targeting and homing toward the player. |
|
| |
|
| Valus summons swords from the sky, which land in random areas across the arena.
| | (Set 2, Attack 1) {{!}} Hellmesh throws groups of three cubes at the targeted player three times. Each cube explodes on impact, dealing AoE damage. |
|
| |
|
| Valus dashes into the player.
| | (Set 2, Attack 2) {{!}} Hellmesh throws clusters of cubes at random platforms. Each cube explodes on impact, dealing AoE damage. |
|
| |
|
| Valus teleports four times around the player, each time dealing damage across the floor in the direction of the player.
| | 100% to 33% (Phase 1) {{!}} Hellmesh cycles through its Set 1 attacks in order to damage the player. |
|
| |
|
| Valus shoots out projectiles in all directions, dealing damage. If a player is hit by these projectiles, they are launched up and dealt another hit of damage. At the end of the phase, Valus deals damage across the floor in a certain radius.
| | 33% to 0% (Phase 2) {{!}} Hellmesh forces players toward the edges of the arena and breaks the soul soil bridges connecting the outer platforms to the centre. It then summons three Hellmesh Bases that are highlighted which must be destroyed to kill Hellmesh. During this phase, Hellmesh cycles through its Set 2 attacks in order to damage the player. |
| | </div> |
| | </div> |
|
| |
|
| Valus summons swords from the sky, which slam down on every player in the vicinity.
| | <div class="hoverbox"> |
| | <div class="lore"> |
| | <!------------------Do not touch unless authorized by lorers------------> |
| | <br /> |
| | {{DLog||Hellmesh|???}} |
|
| |
|
| ===Boss Phases=== | | === Dialogue === |
| | {{{!}} class="wikitable" |
| | {{!}}+ Bossfight |
| | {{!}}- |
| | ! Trigger !! Dialogue |
| | {{!}}- |
| | {{!}} Phase 1 End {{!}}{{!}} [Hellmesh] "MALWARE DETECTED. ACTIVATING FIREWALL" |
| | {{!}}- |
| | {{!}} Boss Death {{!}}{{!}} [Hellmesh] "SYSTEMS OVERIDE. LOGIN SUCCESSFUL; USER:Da̷̰̰͕̩͍͛̅l̶̛̗̳̞͈̠͕̤̭̬̈́̐p̴̠̟͉̃̈̈́q̶̳̬̌̊̿͜͝ȩ̷̦͕͈̱͈̅̈́̌̒́̑́̕ͅṅ̸̼͎̖̠̦̻̍̂́͗͗̈́ͅd̸̡͙͍̪͉̠̈́͜. FORCE INITIATING SLEEP CYCLE" |
| | {{!}}} |
| | </div> |
| | </div> |
| | }} |
|
| |
|
| '''66%''' | Invulnerability Phase.
| | {{ButtonHeader |
| | |type=Nocs |
| | |text=Nocs |
| | |img=2DNocs |
| | |content= |
| | {{NPCInfobox |
| | | title = Nocs |
| | | image = 3DNocs.png |
| | | Health = 660 |
| | | Fame = 150 |
| | | Biome = [[Permafrost]] |
| | | Gilded = Weapons;Icy Grasp;Ut-IcyGrasp.png;12, |
| | Armours;Frozen Bearhide;Ut-FrozenBearhide.png;12 |
| | | Frag = Irradiated;25 |
| | | Tiered = 5-7 |
| | }} |
| | Nocs is a miniboss in the [[Permafrost]] biome. His arena can be found within icy caves that drop down which are scattered throughout the Permafrost biome. Within his lair, Nocs unleashes chilling bursts of frost and brute strength against any players daring enough to awake him from his slumber. Once defeated, he will enter a 100-second hibernation cycle. |
| | <div class="hoverbox"> |
| | <div class="pre-dungeon"> |
| | === Boss Behaviour === |
| | <!------------------Make sure to indent a space for each pattern------------> |
| | (Attack 1) {{!}} Nocs dashes towards the player, leaving a trail of ice shards that deal damage on contact. After a few seconds, the shards shoot out two projectiles and become enchanted. Upon colliding with a wall, Nocs teleports to another side of the arena and repeats the dash two more times. |
|
| |
|
| '''33%''' | Invulnerability Phase, launches his book, which summons djinns where it lands.
| | (Attack 2) {{!}} Nocs throws five icy projectiles directly at the player. |
|
| |
|
| '''''D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Entity Log: Valus'''''<br>
| | (Attack 3) {{!}} Nocs targets a player and leaps toward them, creating a trail of ice shards that deal contact damage. Upon landing, Nocs releases a shotgun burst of projectiles in all directions. Nocs repeats this attack three times. |
| ''Ah...the sentry. Forgotten, left to guard an empty land devoid of invaders. But still he stands determined, holding his faceless visage high. Reminds me a bit of you, Silvering. Don't take that the wrong way though.''
| |
| </div></div></div></div></div>
| |
|
| |
|
| ==Shadowlands Bosses==
| | (Attack 4) {{!}} Nocs smashes its fists together, generating a line of ice shards stretching across the arena. These shards deal contact damage and become enchanted after a few seconds, shooting out two projectiles. Nocs repeats this attack three times. |
|
| |
|
| | (Attack 5) {{!}} Nocs slams the floor, summoning ice shards randomly across the arena, each releasing a shotgun burst of projectiles twice in all directions. |
|
| |
|
| '''[Transmission Received]'''
| | 100% to 0% (Phase 1) {{!}} Nocs cycles through its main attacks listed above in order to damage the player. |
| | </div> |
| | </div> |
|
| |
|
| The air reeks of rot here. The sun dares not peek over the horizon, for it fears the indescribable horrors lurking in the shadows.
| | <div class="hoverbox"> |
| | <div class="lore"> |
| | <!------------------Do not touch unless authorized by lorers------------> |
| | <br /> |
| | {{DLog||Nocs|???}} |
|
| |
|
| The legion that swore to protect this valley has been reduced to twisted monstrosities that mindlessly roam this wasteland. Killing these mobs will accumulate points.
| | === Dialogue === |
| | {{{!}} class="wikitable" |
| | {{!}}+ Bossfight |
| | {{!}}- |
| | ! Trigger !! Dialogue |
| | {{!}}- |
| | {{!}} Arrival {{!}}{{!}} [Nocs] "You dare disturb my slumber?" |
| | {{!}}- |
| | {{!}} 33% Boss HP {{!}}{{!}} [Nocs] "You're only delaying the storm..."" |
| | {{!}}} |
| | </div> |
| | </div> |
| | }} |
|
| |
|
| Accumulating 200 points in one of three specific regions will spawn its respective Fallen Hero.
| | {{ButtonHeader |
| | |type=Gravesbane |
| | |text=Gravesbane |
| | |img=2DGravesbane |
| | |content= |
| | {{NPCInfobox |
| | | title = Gravesbane |
| | | image = 3DGravesbane.png |
| | | Health = 605 |
| | | Biome = Necropolis |
| | | Gilded = Weapons;Gravediggers' Shovel;Ut-Gravedigger'sShovel.png;12, |
| | Armours;Spiker's Greaves;Ut-Spiker'sGreaves.png;12 |
| | | Tiered = 5-7 |
| | | Frag= Irradiated;25 |
| | | Fame = 150 |
| | }} |
| | Gravesbane is a miniboss in the Necropolis biome. His lair can be discovered beneath a house, accessible through a hole that leads deep underground. In his chamber, Gravesbane commands his foes to aid him in battle. Once defeated, he will enter a 100-second respawn cycle. |
| | <div class="hoverbox"> |
| | <div class="pre-dungeon"> |
| | === Boss Behaviour === |
| | <!------------------Make sure to indent a space for each pattern------------> |
| | (Attack 1) {{!}} Gravesbane slams his Gravedigger’s Shovel into the ground, creating a jumpable shockwave. He then glows and fires a shotgun spread of arcing projectiles in a spherical pattern around himself. |
|
| |
|
| Upon defeating any shadowlands miniboss, a point will be granted towards the spawning of the Defender.
| | (Attack 2) {{!}} Gravesbane pauses for a few seconds before throwing two Eclipsouls that chase and attack the player. |
|
| |
|
| A strange barrier seem to repel any attack made upon the Fallen Heroes, only yielding to weapons imbued with shadow. This is tracked through Shadow Points, which will accumulate up to a max of 40 upon killing Shadowland mobs. Shadow points will dissipate every 30 seconds and a minimum of 25 are required in order to damage the minibuses, however, The Defender oddly does not require a minimum amount of shadow points to kill.
| | (Attack 3) {{!}} Gravesbane throws his Gravedigger’s Shovel at a wall. Upon impact, it spawns three Ghosts that fly toward the player. |
|
| |
|
| Sylvaris from the Dreadwood Thicket will provide a point towards the Defender and give 50 points towards spawning each miniboss. It will also give 20 shadow points.
| | (Attack 4) {{!}} Gravesbane spins his Gravedigger’s Shovel in a circle, summoning a ring of mini shovels that stagger momentarily before propelling outward. |
|
| |
|
| ... | | 100% to 33% (Phase 1) {{!}} Gravesbane remains within his grave, summoning two waves of Eclipsouls, Ectobites, and Slenders to damage the player. Once both waves are defeated, Gravesbane emerges from his grave to join the battle. After rising, Gravesbane cycles through his main attacks listed above in order to damage the player. |
|
| |
|
| That's a lot to process isn't it? I wish you success, I really do.
| | 33% to 0% (Phase 2) {{!}} Gravesbane summons additional Ectobites while continuing to cycle through his main attacks to damage the player. |
| | </div> |
| | </div> |
|
| |
|
| I hope this works...
| | <div class="hoverbox"> |
| | <div class="lore"> |
| | <!------------------Do not touch unless authorized by lorers------------> |
| | <br /> |
| | {{DLog||Gravesbane|???}} |
|
| |
|
| '''[Transmission Ended]'''
| | === Dialogue === |
| | {{{!}} class="wikitable" |
| | {{!}}+ Bossfight |
| | {{!}}- |
| | ! Trigger !! Dialogue |
| | {{!}}- |
| | {{!}} Pre-Rise {{!}}{{!}} [Mysterious Grave] "???" |
| | {{!}}- |
| | {{!}} Boss Rise {{!}}{{!}} [Gravesbane] "You will rot...and you will remember who sent you there!" |
| | {{!}}- |
| | {{!}} Phase 1 End {{!}}{{!}} [Gravesbane] "Rise my ghouls!" |
| | {{!}}} |
| | </div> |
| | </div> |
|
| |
|
| <!--REAPER DROPDOWN-->
| | === Boss Enemies === |
| <div class="page-box" style="margin:0; padding:0;" > | | <div class="dungeon-enemies"> |
| <div>
| | {{NPCInfobox |
| <h2 class="mw-customtoggle-reaper button-expand-header">[[file:Iconreaper.png]]Reaper[[file:Iconreaper.png|Iconreaper.png]]</h2>
| | | title = Slender |
| | | image = 3DSlender.png |
| | | Attack = Burrows underground and pops up near the player to slash the player. |
| | | Health = 60 |
| | | Fame = 10 |
| | }} |
| | {{NPCInfobox |
| | | title = Eclipsoul |
| | | image = 3DEclipsoul.png |
| | | Attack = Runs towards the player and slashes them. |
| | | Health = 55 |
| | | Fame = 10 |
| | }} |
| | {{NPCInfobox |
| | | title = Ectobite |
| | | image = 3DEctobite.png |
| | | Attack = Fires a small projectile that deals AoE damage on impact. |
| | | Health = 44 |
| | | Fame = 10 |
| | }} |
| | {{NPCInfobox |
| | | title = Ghost |
| | | image = 3DGhost.png |
| | | Attack = Flies toward the player, dealing contact damage. |
| | | Health = 44 |
| | | Fame = 0 |
| | }} |
| </div> | | </div> |
| <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-reaper">
| | }} |
| <div style="width: 100%;">
| | |-| |
| <div class="infoflex"> | | Shadowlands Bosses= |
| <div style="float: left;">
| | <div class="hoverbox"> |
| {{ World Bosses
| | == Shadowlands Bosses == |
| | title = Reaper
| | There are 3 shadowlands minibosses as well as 1 shadowland boss present that are spread across the [[Shadowlands]]. They all drop unique [[Loot|Untiered Items]] which match their boss behaviour. |
| | image = Reaper.png
| |
| | Aliases = Fallen Hero
| |
| | Biome = Shadowlands
| |
| | Royal = [[Armours | Reaper's Vest]] [[File:ReapersVest.png]] <br>
| |
| [[Armours | Soulless Shoes]] [[File:SoullessShoes.png]] <br>
| |
| [[Abilities | Chalice Of Rot]] [[File:UT-ChaliceOfRot.png]] | |
|
| |
|
| | <br />After killing 6 shadowland minibosses, the [[Defender]] will spawn in the centre of the [[Shadowlands]]. When defeated, this boss drops the [[Celestial's Province: Part 1|Celestial's Province]] Dungeon. |
| | </div> |
| | {{ButtonHeader |
| | |type=Warden |
| | |text=Warden |
| | |img=2DWarden |
| | |content= |
| | {{NPCInfobox |
| | | title = Warden;Fallen Hero |
| | | image = 3DWarden.png;WardenBossBar |
| | | Health = 4400 |
| | | Fame = 500 |
| | | Biome = [[Shadowlands]] |
| | | Bloodshot = Weapons;Dawnbringer;Ut-Dawnbringer.png;1 |
| | | Royal = Armours;Warden's Faceguard;Ut-Warden'sFaceguard.png;3, |
| | Armours;Warden's Garment;Ut-Warden'sGarment.png;3 |
| | | Frag= Royal;100 |
| }} | | }} |
| | Commander of the Vanguard Cohort, the Warden was known as a steadfast and kind individual. They found the most joy in teaching and raising newer soldiers to eventually join the legion; a trait passed on by their master Raphael. Alas, in their haste to guide others, they never saw the Sanguine Lord approaching. |
|
| |
|
| Commander of the Cutthroat Cohort, the Reaper was an silent killing machine. Their resolve was a value they lived by after training with Raphael. Despite this, their focus was broken as they gazed into the hauntingly hollow eyes of the Sanguine Lord, leaving only fear as they were cut down.
| | <br />EXTRA INFO: This boss can only drop a Royal Fragment if an Untiered Item is also dropped. |
| ===Arena Hazard=== | | <div class="hoverbox"> |
| | <div class="pre-dungeon"> |
| | === Boss Behaviour === |
| | <!------------------Make sure to indent a space for each pattern------------> |
| | (Attack 1) {{!}} The Warden moves toward the player, sending out slow moving slashes that deal damage on contact. |
|
| |
|
| The Reaper's mere presence allows devastating maelstroms to form around the arena, starting cyan and harmless before turning purple and dealing continuous damage while within it.
| | (Attack 2) {{!}} The Warden channels their energy, then performs a spinning slash across a wide area, releasing three spiked disks in a shotgun pattern that bounce on the arena's walls. |
|
| |
|
| ===Boss Patterns===
| | (Attack 3) {{!}} The Warden thrusts their halberd forward in a piercing jab, dealing heavy knockback and damage to any player caught by it. This attack also releases three spiked disks in a shotgun pattern that bounce around the arena. |
|
| |
|
| The Reaper walks towards you, sending out two slow slash projectiles before spinning and sending out a ring of slashes.
| | (Attack 4) {{!}} The Warden slams their halberd into the ground, launching nearby players into the air and firing four spiked disks in a cross shaped pattern that rebound off of the arena's walls. |
|
| |
|
| The Reaper sends forwards a narrow shockwave that inflicts burning on players caught within.
| | (Attack 5) {{!}} The Warden leaps high into the air before crashing down, creating a shockwave that launches players upward and sending four spiked disks in a cross pattern. |
|
| |
|
| The Reaper leaps into the air before slamming its scythe into the ground, launching players into the air.
| | 100% to 0% (Phase 1) {{!}} The Warden cycles through their main attacks listed above in order to damage the player. |
| | </div> |
| | </div> |
|
| |
|
| The Reaper channels its energy before dashing forwards and sending out bursts of energy.
| | <div class="hoverbox"> |
| | <div class="lore"> |
| | <!------------------Do not touch unless authorized by lorers------------> |
| | <br /> |
| | {{DLog||Warden|???}} |
|
| |
|
| The Reaper slams its scythe into the ground, sending out four tombstones in a cross pattern that radiate smaller slash projectiles.
| | === Dialogue === |
| | | {{{!}} class="wikitable" |
| ===Boss Phases=== | | {{!}}+ Pre-Bossfight |
| | | {{!}}- |
| '''50%''' | Armored phase
| | ! Trigger !! Dialogue |
| </div></div></div></div></div>
| | {{!}}- |
| | | {{!}} Boss Spawn {{!}}{{!}} [Warden] "The flag flies once more." |
| <!--WARDEN DROPDOWN-->
| | {{!}}} |
| <div class="page-box" style="margin:0; padding:0;" >
| | {{{!}} class="wikitable" |
| <div>
| | {{!}}+ Bossfight |
| <h2 class="mw-customtoggle-warden button-expand-header">[[file:Iconwarden.png]]Warden[[file:Iconwarden.png|Iconwarden.png]]</h2>
| | {{!}}- |
| | ! Trigger !! Dialogue |
| | {{!}}- |
| | {{!}} Damaging Boss {{!}}{{!}} [Warden] "Look at it, <player>. This battle standard is all I have left to honour my fallen brethren." |
| | {{!}}- |
| | {{!}} Boss Death {{!}}{{!}} [Warden] "Remember us, warriors." |
| | {{!}}} |
| | </div> |
| </div> | | </div> |
| <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-warden">
| |
| <div style="width: 100%;">
| |
| <div class="infoflex">
| |
| <div style="float: left;">
| |
| {{ World Bosses
| |
| | title = Warden
| |
| | image = Warden.png
| |
| | Aliases = Fallen Hero
| |
| | Biome = Shadowlands
| |
| | Royal = [[Weapons | Dawnbringer]] [[File:Dawnbringer.png]] <br>
| |
| [[Armours | Warden's Faceguard]] [[File:WardensFaceguard.png]] <br>
| |
| [[Armours | Warden's Garment]] [[File:UT-WardensGarment.png]]
| |
| }} | | }} |
| Commander of the Vanguard Cohort, the Warden was known as a steadfast and kind individual. They found the most joy in teaching and raising newer soldiers to eventually join the legion; a trait passed on by their master Raphael. Alas, in their haste to guide others, they never saw the Sanguine Lord approaching.
| |
|
| |
|
| ===Arena Hazard=== | | {{ButtonHeader |
| | |type=Herald |
| | |text=Herald |
| | |img=2DHerald |
| | |content= |
| | {{NPCInfobox |
| | | title = Herald;Fallen Hero |
| | | image = 3DHerald.png;HeraldBossBar |
| | | Health = 4675 |
| | | Fame = 500 |
| | | Biome = [[Shadowlands]] |
| | | Bloodshot = Weapons;Herald's Essence;Ut-Herald'sEssence.png;1, |
| | | Royal = Armours;Heraldic Heelguards;Ut-HeraldicHeelguards.png;3, |
| | Weapons;Luminous Flame;Ut-LuminousFlame.png;3 |
| | | Frag= Royal;100 |
| | }} |
| | Commander of the Scout Cohort, the Herald gained their title for their willingness to venture into dangerous territory. They were thus celebrated for their brave and unyielding nature, traits passed on by their teacher Raphael. Ironically, the Herald fell to the Sanguine Lord before they were able to warn the legion of their impending doom. |
|
| |
|
| The Warden will send out spiked disks with certain attacks, which will bounce around the arena before dissipating.
| | <br />EXTRA INFO: This boss can only drop a Royal Fragment if an Untiered Item is also dropped. |
| | <div class="hoverbox"> |
| | <div class="pre-dungeon"> |
| | === Boss Behaviour === |
| | <!------------------Make sure to indent a space for each pattern------------> |
| | (Arena Hazard) {{!}} The Herald periodically calls upon a rain of fire. Each impact deals damage in a small area, which is indicated by yellow lights on the arena floor. |
|
| |
|
| ===Boss Patterns===
| | (Attack 1) {{!}} The Herald fires a projectile that fissures the ground, dealing damage to any player caught in its path. |
|
| |
|
| The Warden walks towards you while sending out slow slash projectiles.
| | (Attack 2) {{!}} The Herald unleashes a carpet of fire that moves forward, burning and damaging players. |
|
| |
|
| The Warden channels its energy before spinning and slashing a wide area, sending forwards three spiked disks in a shotgun pattern.
| | (Attack 3) {{!}} The Herald moves toward the player while releasing slow moving slashes, dealing contact damage. |
|
| |
|
| The Warden jabs out with its halberd, players caught in this narrow area are dealt heavy knockback. This also sends forwards three spiked disks in a shotgun pattern.
| | (Attack 4) {{!}} The Herald spins, firing red projectiles outward in all directions, each dealing damage on contact. |
|
| |
|
| The Warden slams its halberd into the ground, launching players into the air and sending out four spiked disks in a cross pattern.
| | (Attack 5) {{!}} The Herald spins, releasing yellow projectiles that travel outward before returning back as slashes when reaching their maximum range. |
|
| |
|
| The Warden leaps into the air before slamming its halberd into the ground, launching players into the air and sending out four spiked disks in a cross pattern.
| | 100% to 0% (Phase 1) {{!}} The Herald cycles through their main attacks listed above in order to damage the player. |
| | </div> |
| | </div> |
|
| |
|
| ===Boss Phases=== | | <div class="hoverbox"> |
| | <div class="lore"> |
| | <!------------------Do not touch unless authorized by lorers------------> |
| | <br /> |
| | {{DLog||Herald|???}} |
|
| |
|
| '''50%''' | Armored phase
| | === Dialogue === |
| </div></div></div></div></div>
| | {{{!}} class="wikitable" |
| | | {{!}}+ Pre-Bossfight |
| <!--HERALD DROPDOWN-->
| | {{!}}- |
| <div class="page-box" style="margin:0; padding:0;" >
| | ! Trigger !! Dialogue |
| <div>
| | {{!}}- |
| <h2 class="mw-customtoggle-herald button-expand-header">[[file:Iconherald.png]]Herald[[file:Iconherald.png|Iconherald.png]]</h2>
| | {{!}} Boss Spawn {{!}}{{!}} [Herald] "The torch burns bright." |
| | {{!}}} |
| | {{{!}} class="wikitable" |
| | {{!}}+ Bossfight |
| | {{!}}- |
| | ! Trigger !! Dialogue |
| | {{!}}- |
| | {{!}} Damaging Boss {{!}}{{!}} [Herald] "The flames cast deep shadows, <player>. There’s a tragic tale within them, growing darker the further you stray." |
| | {{!}}- |
| | {{!}} Boss Death {{!}}{{!}} [Herald] "Never let go of the light." |
| | {{!}}} |
| | </div> |
| </div> | | </div> |
| <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-herald">
| |
| <div style="width: 100%;">
| |
| <div class="infoflex">
| |
| <div style="float: left;">
| |
| {{ World Bosses
| |
| | title = Herald
| |
| | image = Herald.png
| |
| | Aliases = Fallen Hero
| |
| | Biome = Shadowlands
| |
| | Royal = [[Weapons | Herald's Essence]] [[File:HeraldsEssence.png]] <br>
| |
| [[Armours | Heraldic Heelguards]] [[File:HeraldicHeelguards.png]] <br>
| |
| [[Weapons | Luminous Flame]] [[File:UT-LuminousFlame.png]]
| |
| }} | | }} |
|
| |
|
| Commander of the Scout Cohort, the Herald gained their title for their willingness to venture into dangerous territory. They were thus celebrated for their brave and unyielding nature, traits passed on by their teacher Raphael. Ironically, the Herald fell to the Sanguine Lord before they were able to warn the legion of their impending doom. | | {{ButtonHeader |
| | |type=Reaper |
| | |text=Reaper |
| | |img=2DReaper |
| | |content= |
| | {{NPCInfobox |
| | | title = Reaper;Fallen Hero |
| | | image = 3DReaper.png;ReaperBossBar |
| | | Health = 5550 |
| | | Fame = 500 |
| | | Biome = [[Shadowlands]] |
| | | Bloodshot = Armours;Reaper's Vest;Ut-Reaper'sVest.png;1 |
| | | Royal = Armours;Soulless Shoes;Ut-SoullessShoes.png;3, |
| | Abilities;Chalice Of Rot;Ut-ChaliceOfRot.png;3 |
| | | Frag= Royal;100 |
| | }} |
| | Commander of the Cutthroat Cohort, the Reaper was a silent killing machine. Their resolve was a value they lived by after training with Raphael. Despite this, their focus was broken as they gazed into the hauntingly hollow eyes of the Sanguine Lord, leaving only fear as they were cut down. |
|
| |
|
| ===Arena Hazard=== | | <br />EXTRA INFO: This boss can only drop a Royal Fragment if an Untiered Item is also dropped. |
| | <div class="hoverbox"> |
| | <div class="pre-dungeon"> |
| | === Boss Behaviour === |
| | <!------------------Make sure to indent a space for each pattern------------> |
| | (Arena Hazard) {{!}} The Reaper's mere presence allows devastating maelstroms to form around the arena, starting cyan and harmless before turning purple and dealing continuous damage while within it. |
|
| |
|
| The Herald will periodically call upon a rain of fire, distracting players as they look upwards to determine their trajectory.
| | (Attack 1) {{!}} The Reaper walks towards the player, sending out two slow slash projectiles before spinning and sending out a ring of slashes in all directions. |
|
| |
|
| ===Boss Patterns===
| | (Attack 2) {{!}} The Reaper sends forwards a narrow shockwave that inflicts burning on players caught within. |
|
| |
|
| The Herald sends forward a narrow shockwave, damaging players caught within.
| | (Attack 3) {{!}} The Reaper leaps into the air before slamming their scythe into the ground, launching players into the air and dealing massive damage. |
|
| |
|
| The Herald sends forward a carpet of fire, damaging and setting aflame players caught within.
| | (Attack 4) {{!}} The Reaper channels their energy before dashing forwards and sending out bursts of energy in all directions. |
|
| |
|
| The Herald walks towards you while sending out slow slash projectiles.
| | (Attack 5) {{!}} The Reaper slams their scythe into the ground, sending out four tombstones in a cross pattern that radiate smaller slash projectiles. |
|
| |
|
| The Herald spins around, sending out blood-red projectiles around it.
| | 100% to 0% (Phase 1) {{!}} The Reaper cycles through their main attacks listed above in order to damage the player. |
| | </div> |
| | </div> |
|
| |
|
| The Herald spins around, sending out yellow projectiles that return as slashes upon reaching their maximum range.
| | <div class="hoverbox"> |
| | <div class="lore"> |
| | <!------------------Do not touch unless authorized by lorers------------> |
| | <br /> |
| | {{DLog||Reaper|???}} |
|
| |
|
| ===Boss Phases=== | | === Dialogue === |
| | {{{!}} class="wikitable" |
| | {{!}}+ Pre-Bossfight |
| | {{!}}- |
| | ! Trigger !! Dialogue |
| | {{!}}- |
| | {{!}} Boss Spawn {{!}}{{!}} [Reaper] "The spectres watch closely." |
| | {{!}}} |
| | {{{!}} class="wikitable" |
| | {{!}}+ Bossfight |
| | {{!}}- |
| | ! Trigger !! Dialogue |
| | {{!}}- |
| | {{!}} Damaging Boss {{!}}{{!}} [Reaper] "We never knew what fate had in store for us, <player>. And yet, dead men tell no tales." |
| | {{!}}- |
| | {{!}} Boss Death {{!}}{{!}} [Reaper] "So we shall persist in spirit." |
| | {{!}}} |
| | </div> |
| | </div> |
| | }} |
|
| |
|
| '''50%''' | Armored phase
| | {{ButtonHeader |
| </div></div></div></div></div>
| | |type=Defender |
| | | |text=Defender |
| <!--DEFENDER DROPDOWN-->
| | |img=2DDefender |
| <div class="page-box" style="margin:0; padding:0;" >
| | |content= |
| <div>
| | {{NPCInfobox |
| <h2 class="mw-customtoggle-defender button-expand-header">[[file:Icondefender.png]]Defender[[file:Icondefender.png|Icondefender.png]]</h2>
| | | title = Defender;Guardian of the Province |
| </div>
| | | image = 3DDefender.png;DefenderBossBar |
| <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-defender">
| | | Health = 8250 |
| <div style="width: 100%;">
| | | Fame = 1000 |
| <div class="infoflex">
| | | Biome = [[Shadowlands]] |
| <div style="float: left;">
| | | Bloodshot = Armours;Phantasmic Greaves;Ut-PhantasmicGreaves.png;1.5, |
| {{ World Bosses | | Abilities;Shrouded Shield;Ut-ShroudedShield.png;1.5, |
| | title = Defender | | Abilities;Afterburner;Ut-Afterburner.png;1.5 |
| | image = Defender.png | | | DungeonDrop = Celestial's Province: Part 1;Key-Celestial'sProvince.png |
| | Aliases = Guardian of the Province | |
| | Biome = Shadowlands | |
| | Royal = [[Armours | Phantasmic Greaves]] [[File:PhantasmicGreaves.png]] <br> | |
| [[Abilities | Shrouded Shield]] [[File:ShroudedShield.png]] <br>
| |
| [[Abilities | Afterburner]] [[File:UT-Afterburner.png]]
| |
| | Dungeon Dropped = [[Celestial's Province: Part 1 | Celestial's Province]][[File:CelestialsProvinceKey.png]] | |
| }} | | }} |
| The legendary praetor of the legion and successor to Raphael upon his departure. Despite this, he was never a match for the Sanguine Lord and perished as the last bastion of the valley. Although this entity is that of the same as other possessed armors, the Celestials recognized that the previous owner and grade of this armor was superior, selecting it as the dark knight of the Celestial Province. | | The legendary praetor of the legion and successor to Raphael upon his departure. Despite this, he was never a match for the Sanguine Lord and perished as the last bastion of the valley. Although this entity is that of the same as other possessed armors, the Celestials recognized that the previous owner and grade of this armor was superior, selecting it as the dark knight of the Celestial Province. |
| | <div class="hoverbox"> |
| | <div class="pre-dungeon"> |
| | === Boss Behaviour === |
| | <!------------------Make sure to indent a space for each pattern------------> |
| | (Arena Hazard) {{!}} The Defender periodically marks a quadrant of the arena as safe. After a short delay, any players outside the marked zone are inflicted with heavy damage and Blindness. |
|
| |
|
| ===Arena Hazard===
| | (Set 1, Attack 1) {{!}} The Defender targets a player and runs toward them, leaving a trail of fire behind them. |
|
| |
|
| The Defender will allocate a quadrant where players will need to move to, dealing heavy damage and blinding players that are caught outside after the time limit.
| | (Set 1, Attack 2) {{!}} The Defender leaps into the air, spinning before crashing down into the ground and releasing a powerful shockwave that deals massive damage to any player nearby. |
|
| |
|
| ===Boss Patterns===
| | (Set 1, Attack 3) {{!}} The Defender jumps upward and slashes their blade upon landing, sending out a projectile that burns the summons fire behind it as it moves. When the projectile reaches its maximum range or impacts with a wall or player, it summons a cross of fire. |
|
| |
|
| Defender spins around, and jumps into the air, dealing massive damage in the surrounding area.
| | (Set 1, Attack 4) {{!}} The Defender slams their sword into the ground, creating a cross pattern of fire and a shockwave that damages players nearby. |
|
| |
|
| Defender slams the ground, creating a cross of fire in the arena.
| | (Set 1, Attack 5) {{!}} The Defender leaps onto a player, dealing heavy damage, launching them into the air, and inflicting Slowness. |
|
| |
|
| Defender jumps onto a player, dealing damage and launching the player into the air.
| | (Set 1, Attack 6) {{!}} The Defender fires two magic projectiles followed by a final shot that summons fire as it moves. Upon impact with a wall or player, or when it reaches its limit, it spawns a cross of fire. |
|
| |
|
| (50%) Defender sends a fast flying slash towards the targeted player.
| | (Set 2, Attack 1) {{!}} The Defender conjures and releases a fast-moving vertical slash toward their target, dealing precision damage. |
|
| |
|
| (50%) Defender sends 3, sequential slashes towards the targeted player.
| | (Set 2, Attack 2) {{!}} The Defender unleashes three consecutive slashes toward the targeted player, each hit dealing burning damage in addition to its direct strike. |
|
| |
|
| Defender slams the ground, dealing AOE damage.
| | 100% to 50% (Phase 1) {{!}} The Defender cycles through their first set of attacks in order to damage the player. |
|
| |
|
| ===Boss Phases===
| | 50% to 0% (Phase 2) {{!}} The Defender exalts themselves. They now cycle between both sets of attacks in order to damage the player. |
| | </div> |
| | </div> |
|
| |
|
| '''66%''' | Armoured Phase.
| | <div class="hoverbox"> |
| | <div class="lore"> |
| | <!------------------Do not touch unless authorized by lorers------------> |
| | <br /> |
| | {{DLog||Defender|???}} |
|
| |
|
| '''33%''' | Invulnerability Phase, Defender becomes exalted, dealing more damage, and unlocking slash attacks and a slam attack.
| | === Dialogue === |
| | | {{{!}} class="wikitable" |
| '''25%''' | Armoured Phase.
| | {{!}}+ Pre-Bossfight |
| </div></div></div></div></div> | | {{!}}- |
|
| | ! Trigger !! Dialogue |
| <br>
| | {{!}}- |
| <br>
| | {{!}} Boss Spawn {{!}}{{!}} [Defender] "..." |
| | {{!}}} |
| | {{{!}} class="wikitable" |
| | {{!}}+ Bossfight |
| | {{!}}- |
| | ! Trigger !! Dialogue |
| | {{!}}- |
| | {{!}} Damaging Boss {{!}}{{!}} [Defender] "I stood for honor, but honor was my undoing <player>!" |
| | {{!}}- |
| | {{!}} 75% Boss HP {{!}}{{!}} [Defender] "Leave the sacred lands!" |
| | {{!}}- |
| | {{!}} Phase 1 End {{!}}{{!}} [Defender] "Master... I require strength!" <br />[Seraphim] "Fulfill your destiny..." |
| | {{!}}- |
| | {{!}} 25% Boss HP {{!}}{{!}} [Defender] "I must protect the final sphere!" |
| | {{!}}} |
| | }} |
| | </div> |
| | </div> |
| | </tabber> |