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| __NOTOC__ | | __NOTOC__ |
| | [[File:2DTidol.png|centre|128px]] |
| <div class="hoverbox"> | | <div class="hoverbox"> |
| == World Bosses == | | ==World Boss Data== |
| | Within the open world of Telos, various considerably stronger entities have asserted themselves in their own [[Biomes]] and Arenas. Their allegiances wildly vary, so do not leave anything to chance. |
| | </div> |
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| Within the open world of Telos, there are stronger enemies that have asserted themselves in their own biomes and arenas. Their allegiances wildly vary, so do not leave anything to chance. It is not recommended to engage these bosses alone with less than 40 tier points.
| | <tabber> |
| | Realm Bosses= |
| | <div class="hoverbox"> |
| | == Realm Bosses == |
| | There are 10 realm bosses present that are spread across the realm. When defeated, they are placed on a respawn timer of 250s (affected by [[Game Mechanics|Realm Day]], which turns it into 200s). Each realm boss drops their own respective, unique [[Dungeons|Dungeon]]; all with their own unique [[Loot|Untiered Items]], [[Companions]], and [[Runes|Rune]]. |
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| All ten World Bosses are spawned in every realm and, when defeated, are placed on a respawn timer of 250s (200s on [[Game Mechanics|Realm Day]]). Each World Boss will drop their own respective dungeon and unique UT's. Upon killing ten World Bosses, Raphael, the Sanguine Lord himself, will challenge you to a final duel.
| | <br />Although these bosses can't have a Tier Point lock on them due to their nature of residing out in the Realm, it is not recommended to engage these entities alone with less than 40 [[Game Mechanics#Tier_Points|Tier Points]]. |
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| |
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| The Realm Bosses loot table is listed below.
| | <br />After killing 10 realm bosses, [[Raphael's Castle|Raphael]], the Sanguine Lord, will challenge the player to enter his castle. |
| {| class="wikitable"
| |
| |[[File:T7HeavyC.png|size=32px|link=]] T7 Equipment|| Guaranteed
| |
| |-
| |
| |[[File:T8HeavyC.png|size=32px|link=]] T8 Equipment|| Guaranteed
| |
| |-
| |
| |[[File:Item-GildedFragment.png|size=32px|link=]] Gilded Forge Fragment|| 15%
| |
| |-
| |
| |[[File:RoyalBag.png|size=32px|link=]] Royal UT|| 2.5%
| |
| |}
| |
| </div> | | </div> |
|
| |
| <div class="hoverbox">
| |
| {{ButtonHeader | | {{ButtonHeader |
| |type=Chungus | | |type=Chungus |
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| | image = 3DChungus.png;ChungusBossBar | | | image = 3DChungus.png;ChungusBossBar |
| | Health = 3850 | | | Health = 3850 |
| | Biome = Swamp | | | Biome = [[Swamp]] |
| | Fame = 250 | | | Fame = 250 |
| | Royal = Weapons;Carrot On A Stick;Ut-CarrotOnAStick.png;2.5, | | | Royal = Weapons;Carrot On A Stick;Ut-CarrotOnAStick.png;3, |
| Abilities;Spring Seasoned Scripture;Ut-SpringSeasonedScripture.png;2.5 | | Abilities;Spring Seasoned Scripture;Ut-SpringSeasonedScripture.png;3 |
| | DungeonDrop = Void;Key-Void.png | | | DungeonDrop = Void;Key-Void.png |
| | Tiered = 7-8 | | | Tiered = 7-8 |
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| }} | | }} |
| Arriving in a voided meteorite, Chungus has claimed the blast site as their home and will not hesitate to use voided magic on approaching adventurers out of panic. Chungus fears that what remaining life they have left will be spent on this foreign planet. | | Arriving in a voided meteorite, Chungus has claimed the blast site as their home and will not hesitate to use voided magic on approaching adventurers out of panic. Chungus fears that what remaining life they have left will be spent on this foreign planet. |
| | <div class="hoverbox"> |
| <div class="pre-dungeon"> | | <div class="pre-dungeon"> |
| === Boss Behaviour === | | === Boss Behaviour === |
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| 33% to 0% (Phase 2) {{!}} Chungus summons multiple shadow clones that must be killed before they can be damaged. During this phase, Chungus continues cycling through their main attacks listed above while randomly teleporting and occasionally summoning more clones. | | 33% to 0% (Phase 2) {{!}} Chungus summons multiple shadow clones that must be killed before they can be damaged. During this phase, Chungus continues cycling through their main attacks listed above while randomly teleporting and occasionally summoning more clones. |
| </div> | | </div> |
| {{DLog|Chungus|So this is where the plague spread from. Despite this creature's claims of extraterrestrial origins, the samples show that this is simply another animal twisted and evolved by the Void. Strike it down, that'll hold him alright.}} | | </div> |
| | |
| | <div class="hoverbox"> |
| | <div class="lore"> |
| | <!------------------Do not touch unless authorized by lorers------------> |
| | <br /> |
| | {{DLog||Chungus|So this is where the plague spread from. Despite this creature's claims of extraterrestrial origins, the samples show that this is simply another animal twisted and evolved by the Void. Strike it down, that'll hold him alright.}} |
| | |
| | === Dialogue === |
| | {{{!}} class="wikitable" |
| | {{!}}+ Bossfight |
| | {{!}}- |
| | ! Trigger !! Dialogue |
| | {{!}}- |
| | {{!}} 66% Boss HP {{!}}{{!}} [Chungus] "The void strengthens me, <player>!" |
| | {{!}}- |
| | {{!}} 33% Boss HP {{!}}{{!}} [Chungus] "You will never acquire the power of the void!" |
| | {{!}}} |
| | </div> |
| | </div> |
| }} | | }} |
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| | image = 3DIllarius.png;IllariusBossBar | | | image = 3DIllarius.png;IllariusBossBar |
| | Health = 3300 | | | Health = 3300 |
| | Biome = Jungle | | | Biome = [[Jungle]] |
| | Fame = 250 | | | Fame = 250 |
| | Royal = Armours;Cursed Brigadine;Ut-CursedBrigadine.png;2.5, | | | Royal = Armours;Cursed Brigadine;Ut-CursedBrigadine.png;3, |
| Weapons;Bow Of The Forest;Ut-BowOfTheForest.png;2.5 | | Weapons;Bow Of The Forest;Ut-BowOfTheForest.png;3 |
| | Frag = Gilded;15 | | | Frag = Gilded;15 |
| | Tiered = 7-8 | | | Tiered = 7-8 |
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| }} | | }} |
| The Sanguine Lord's reign led to the culling of Illarius’ kind. Now, Illarius stands as the final protector of the jungle and has sworn to keep his hideout safe which harbors other creatures of the jungle who suffered a similar fate. It is said that an ancient being also resides within this sanctum... | | The Sanguine Lord's reign led to the culling of Illarius’ kind. Now, Illarius stands as the final protector of the jungle and has sworn to keep his hideout safe which harbors other creatures of the jungle who suffered a similar fate. It is said that an ancient being also resides within this sanctum... |
| | <div class="hoverbox"> |
| <div class="pre-dungeon"> | | <div class="pre-dungeon"> |
| === Boss Behaviour === | | === Boss Behaviour === |
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| 33% to 0% (Phase 2) {{!}} Illarius draws his battleaxe and hurls it toward the player. The axe rebounds across the arena’s walls, continuing its path and dealing damage to any player it touches. During this phase, Illarius cycles through his main attacks listed above in order to damage the player as the axe continues in its path. | | 33% to 0% (Phase 2) {{!}} Illarius draws his battleaxe and hurls it toward the player. The axe rebounds across the arena’s walls, continuing its path and dealing damage to any player it touches. During this phase, Illarius cycles through his main attacks listed above in order to damage the player as the axe continues in its path. |
| </div> | | </div> |
| {{DLog|Illarius|Poor creature...the last one of its species. Wait... Is that... Silverling. Turn back. Now.}} | | </div> |
| | |
| | <div class="hoverbox"> |
| | <div class="lore"> |
| | <!------------------Do not touch unless authorized by lorers------------> |
| | <br /> |
| | {{DLog||Illarius|Poor creature...the last one of its species. Wait... Is that... Silverling. Turn back. Now.}} |
| | |
| | === Dialogue === |
| | {{{!}} class="wikitable" |
| | {{!}}+ Bossfight |
| | {{!}}- |
| | ! Trigger !! Dialogue |
| | {{!}}- |
| | {{!}} 66% Boss HP {{!}}{{!}} [Illarius] "Don't send me back to Loa, <player>!" |
| | {{!}}- |
| | {{!}} 33% Boss HP {{!}}{{!}} [Illarius] "Raphael has no idea of this hide-out. Do not expose it." |
| | {{!}}} |
| | </div> |
| | </div> |
| }} | | }} |
|
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| | image = 3DAstaroth.png;AstarothBossBar | | | image = 3DAstaroth.png;AstarothBossBar |
| | Health = 4400 | | | Health = 4400 |
| | Biome = Crimson Forest | | | Biome = [[Crimson Forest]] |
| | Royal = Abilities;Kunai Of Conflict;Ut-KunaiOfConflict.png;2.5, | | | Royal = Abilities;Kunai Of Conflict;Ut-KunaiOfConflict.png;3, |
| Abilities;Orb Of Conflict;Ut-OrbOfConflict.png;2.5 | | Abilities;Orb Of Conflict;Ut-OrbOfConflict.png;3 |
| | Tiered = 7-8 | | | Tiered = 7-8 |
| | Frag = Gilded;15 | | | Frag = Gilded;15 |
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| }} | | }} |
| The Voided King's most loyal subject; sworn in as his lieutenant. He has been ordered to eternally guard the gates of the forgotten kingdom to prevent any unwanted guests. | | The Voided King's most loyal subject; sworn in as his lieutenant. He has been ordered to eternally guard the gates of the forgotten kingdom to prevent any unwanted guests. |
| | <div class="hoverbox"> |
| <div class="pre-dungeon"> | | <div class="pre-dungeon"> |
| === Boss Behaviour === | | === Boss Behaviour === |
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| 33% to 0% (Phase 2) {{!}} Astaroth tears open the ground beneath him, releasing arcing projectiles from the resulting fissure. He continues cycling through his main attacks listed above in order to damage the player. | | 33% to 0% (Phase 2) {{!}} Astaroth tears open the ground beneath him, releasing arcing projectiles from the resulting fissure. He continues cycling through his main attacks listed above in order to damage the player. |
| </div> | | </div> |
| {{DLog|Astaroth|How bizarre. A conscious subject of the Voided King. It seems that this loyal lieutenant is sworn to eternally stand guard over the kingdom. I do have to admit, his choice of fashion really shines in his disguise. Unfortunately he's unaware that he's already failed his duties. Although...there might be something I can take inspiration from here.}} | | </div> |
| | |
| | <div class="hoverbox"> |
| | <div class="lore"> |
| | <!------------------Do not touch unless authorized by lorers------------> |
| | <br /> |
| | {{DLog||Astaroth|How bizarre. A conscious subject of the Voided King. It seems that this loyal lieutenant is sworn to eternally stand guard over the kingdom. I do have to admit, his choice of fashion really shines in his disguise. Unfortunately he's unaware that he's already failed his duties. Although...there might be something I can take inspiration from here.}} |
| | |
| | === Dialogue === |
| | {{{!}} class="wikitable" |
| | {{!}}+ Bossfight |
| | {{!}}- |
| | ! Trigger !! Dialogue |
| | {{!}}- |
| | {{!}} Arrival {{!}}{{!}} [Astaroth] "..." <br />[Astaroth] "I shall feast upon the fragments of your shattered hope!" |
| | {{!}}- |
| | {{!}} 66% Boss HP {{!}}{{!}} [Astaroth] "Your futile struggles are mere entertainment for the denizens of the void, <player>" |
| | {{!}}- |
| | {{!}} 33% Boss HP {{!}}{{!}} [Astaroth] "In this realm of shadows, your every step is weighed by the chains of your impending demise!" <br />[Astaroth] "Your fate is sealed!" |
| | {{!}}} |
| | </div> |
| | </div> |
| }} | | }} |
|
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| | image = 3DGlumi.png;GlumiBossBar | | | image = 3DGlumi.png;GlumiBossBar |
| | Health = 3740 | | | Health = 3740 |
| | Biome = Swamp | | | Biome = [[Swamp]] |
| | Royal = Abilities;Crystal Kunai;Ut-CrystalKunai.png;2.5, | | | Royal = Abilities;Crystal Kunai;Ut-CrystalKunai.png;3, |
| Abilities;Crystal Poison;Ut-CrystalPoison.png;2.5 | | Abilities;Crystal Poison;Ut-CrystalPoison.png;3 |
| | DungeonDrop = Fungal Cavern;Key-FungalCavern.png | | | DungeonDrop = Fungal Cavern;Key-FungalCavern.png |
| | Fame = 250 | | | Fame = 250 |
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| }} | | }} |
| Curiosity took the better of this jungle panda, leading to its possession at the hands of the Void. Upon its shattering, the Void used this event as a catalyst to spread mayhem among the local wildlife. The Void plague altered Glumi's DNA, causing irreversible and rapid evolution. | | Curiosity took the better of this jungle panda, leading to its possession at the hands of the Void. Upon its shattering, the Void used this event as a catalyst to spread mayhem among the local wildlife. The Void plague altered Glumi's DNA, causing irreversible and rapid evolution. |
| | <div class="hoverbox"> |
| <div class="pre-dungeon"> | | <div class="pre-dungeon"> |
| === Boss Behaviour === | | === Boss Behaviour === |
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| 33% to 0% (Phase 2) {{!}} Glumi summons three corrupted ponds that continuously fire projectiles randomly in the arena. These projectiles explode on impact with the ground or a player, dealing AoE damage. During this phase, Glumi also deals periodic damage to nearby players. | | 33% to 0% (Phase 2) {{!}} Glumi summons three corrupted ponds that continuously fire projectiles randomly in the arena. These projectiles explode on impact with the ground or a player, dealing AoE damage. During this phase, Glumi also deals periodic damage to nearby players. |
| </div> | | </div> |
| {{DLog|Glumi|I see the Void has developed new means of annihilation. Its intelligence seems to grow with every world it takes. I've already begun to find a cure but I fear that the panda will never be the same again.}} | | </div> |
| | |
| | <div class="hoverbox"> |
| | <div class="lore"> |
| | <!------------------Do not touch unless authorized by lorers------------> |
| | <br /> |
| | {{DLog||Glumi|I see the Void has developed new means of annihilation. Its intelligence seems to grow with every world it takes. I've already begun to find a cure but I fear that the panda will never be the same again.}} |
| | |
| | === Dialogue === |
| | {{{!}} class="wikitable" |
| | {{!}}+ Bossfight |
| | {{!}}- |
| | ! Trigger !! Dialogue |
| | {{!}}- |
| | {{!}} 66% Boss HP {{!}}{{!}} [Glumi] "You will not access the sacred caverns, <player>!" |
| | {{!}}- |
| | {{!}} 33% Boss HP {{!}}{{!}} [Glumi] "The worm mother must remain undisturbed!" |
| | {{!}}} |
| | </div> |
| | </div> |
| }} | | }} |
|
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| | Health = 3630 | | | Health = 3630 |
| | Fame = 250 | | | Fame = 250 |
| | Biome = Permafrost | | | Biome = [[Permafrost]] |
| | Royal = Abilities;Cloak Of The Warlord;Ut-CloakOfTheWarlord.png;2.5, | | | Royal = Abilities;Cloak Of The Warlord;Ut-CloakOfTheWarlord.png;3, |
| Abilities;Shield Of Ogmur;Ut-ShieldOfOgmur.png;2.5 | | Abilities;Shield Of Ogmur;Ut-ShieldOfOgmur.png;3 |
| | Frag = Gilded;15 | | | Frag = Gilded;15 |
| | Tiered = 7-8 | | | Tiered = 7-8 |
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| }} | | }} |
| This beast and his never ending appetite for human flesh has claimed the permafrost as its territory. Lotil single-handedly destroyed the once commanding stronghold led by Raphael, of which he now occupies. | | This beast and his never ending appetite for human flesh has claimed the permafrost as its territory. Lotil single-handedly destroyed the once commanding stronghold led by Raphael, of which he now occupies. |
| | <div class="hoverbox"> |
| <div class="pre-dungeon"> | | <div class="pre-dungeon"> |
| === Boss Behaviour === | | === Boss Behaviour === |
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| 33% to 0% (Phase 2) {{!}} Lotil enrages, slamming the ground to release a wave of ice projectiles in all directions. He then fires two volleys of three ice projectiles at the targeted player before slamming the ground again. Afterward, he continues cycling through his main attacks listed above in order to damage the player.. | | 33% to 0% (Phase 2) {{!}} Lotil enrages, slamming the ground to release a wave of ice projectiles in all directions. He then fires two volleys of three ice projectiles at the targeted player before slamming the ground again. Afterward, he continues cycling through his main attacks listed above in order to damage the player.. |
| </div> | | </div> |
| {{DLog|Lotil|I wonder how this creature became a peon for Omnipotent. How interesting.}} | | </div> |
| | |
| | <div class="hoverbox"> |
| | <div class="lore"> |
| | <!------------------Do not touch unless authorized by lorers------------> |
| | <br /> |
| | {{DLog||Lotil|I wonder how this creature became a peon for Omnipotent. How interesting.}} |
| | |
| | === Dialogue === |
| | {{{!}} class="wikitable" |
| | {{!}}+ Bossfight |
| | {{!}}- |
| | ! Trigger !! Dialogue |
| | {{!}}- |
| | {{!}} 66% Boss HP {{!}}{{!}} [Lotil] "You will NOT take my symbolic shield away from me, <player>!" |
| | {{!}}- |
| | {{!}} 33% Boss HP {{!}}{{!}} [Lotil] "You would've been dead already if Master Omnipotent gave me just a fraction of the power of the void!" |
| | {{!}}} |
| | </div> |
| | </div> |
| }} | | }} |
|
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| | image = 3DTidol.png;TidolBossBar | | | image = 3DTidol.png;TidolBossBar |
| | Health = 3630 | | | Health = 3630 |
| | Biome = Beach | | | Biome = [[Beach]] |
| | Tiered = 7-8 | | | Tiered = 7-8 |
| | Frag= Gilded;15 | | | Frag= Gilded;15 |
| | Fame = 250 | | | Fame = 250 |
| | DungeonDrop = Corsair's Conductorium;Key-Corsair'sConductorium.png | | | DungeonDrop = Corsair's Conductorium;Key-Corsair'sConductorium.png |
| | Royal = Armours;Greaves Of The Juggernaut;Ut-GreavesOfTheJuggernaut.png;2.5, | | | Royal = Armours;Greaves Of The Juggernaut;Ut-GreavesOfTheJuggernaut.png;3, |
| Abilities;Emblem Of The Juggernaut;Ut-EmblemOfTheJuggernaut.png;2.5 | | Abilities;Emblem Of The Juggernaut;Ut-EmblemOfTheJuggernaut.png;3 |
| }} | | }} |
| Once a revered leader the sea, Tidol seeks the ruins of his underwater kingdom on the beaches of Telos. His cries of anguish are often heard echoing throughout the realm, followed by bellows of rage directed at the Sanguine Lord. | | Once a revered leader the sea, Tidol seeks the ruins of his underwater kingdom on the beaches of Telos. His cries of anguish are often heard echoing throughout the realm, followed by bellows of rage directed at the Sanguine Lord. |
| | <div class="hoverbox"> |
| <div class="pre-dungeon"> | | <div class="pre-dungeon"> |
| === Boss Behaviour === | | === Boss Behaviour === |
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| 33% to 0% (Phase 2) {{!}} Tidol becomes enraged, releasing a shockwave that causes massive knockback to nearby players. He then continues cycling through his main attacks listed above in order to damage the player. | | 33% to 0% (Phase 2) {{!}} Tidol becomes enraged, releasing a shockwave that causes massive knockback to nearby players. He then continues cycling through his main attacks listed above in order to damage the player. |
| </div> | | </div> |
| {{DLog|Tidol|Tests show that the waters surrounding Telos are noticeably higher in pH than usual. There also seems to be a toxic concentration of iron within the currents. The seas might conceal more bloodshed than the lands have witnessed.}} | | </div> |
| | |
| | <div class="hoverbox"> |
| | <div class="lore"> |
| | <!------------------Do not touch unless authorized by lorers------------> |
| | <br /> |
| | {{DLog||Tidol|Tests show that the waters surrounding Telos are noticeably higher in pH than usual. There also seems to be a toxic concentration of iron within the currents. The seas might conceal more bloodshed than the lands have witnessed.}} |
| | |
| | === Dialogue === |
| | {{{!}} class="wikitable" |
| | {{!}}+ Bossfight |
| | {{!}}- |
| | ! Trigger !! Dialogue |
| | {{!}}- |
| | {{!}} 66% Boss HP {{!}}{{!}} [Tidol] "Face my trident, <player>!" |
| | {{!}}- |
| | {{!}} 33% Boss HP {{!}}{{!}} [Tidol] "The ghastly spirit of The Conductor will remain dormant!" |
| | {{!}}} |
| | </div> |
| | </div> |
| }} | | }} |
|
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| | image = 3DValus.png;ValusBossBar | | | image = 3DValus.png;ValusBossBar |
| | Health = 3740 | | | Health = 3740 |
| | Biome = Necropolis | | | Biome = [[Necropolis]] |
| | Royal = Abilities;Cloak Of Bloody Surprises;Ut-CloakOfBloodySurprises.png;2.5, | | | Royal = Abilities;Cloak Of Bloody Surprises;Ut-CloakOfBloodySurprises.png;3, |
| Armours;Spooky Sandals;Ut-SpookySandals.png;2.5 | | Armours;Spooky Sandals;Ut-SpookySandals.png;3 |
| | DungeonDrop = Cultist's Hideout;Key-Cultist'sHideout.png | | | DungeonDrop = Cultist's Hideout;Key-Cultist'sHideout.png |
| | Frag = Gilded;15 | | | Frag = Gilded;15 |
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| }} | | }} |
| Valus resides in a forgotten graveyard, watches over the barren landscape of the Necropolis. He reminisces on a more pleasant era of Telos, where the ground he walked on bloomed with lush grass and beautiful flowers. Alas, that time is long gone. And all must pick a side if they are to survive. | | Valus resides in a forgotten graveyard, watches over the barren landscape of the Necropolis. He reminisces on a more pleasant era of Telos, where the ground he walked on bloomed with lush grass and beautiful flowers. Alas, that time is long gone. And all must pick a side if they are to survive. |
| | <div class="hoverbox"> |
| <div class="pre-dungeon"> | | <div class="pre-dungeon"> |
| === Boss Behaviour === | | === Boss Behaviour === |
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| 33% to 0% (Phase 2) {{!}} Valus throws his ancient book randomly into the arena, summoning Djinns where it lands. Valus continues to cycle through his main attacks listed above. | | 33% to 0% (Phase 2) {{!}} Valus throws his ancient book randomly into the arena, summoning Djinns where it lands. Valus continues to cycle through his main attacks listed above. |
| </div> | | </div> |
| {{DLog|Valus|Ah...the sentry. Forgotten, left to guard an empty land devoid of invaders. But still he stands determined, holding his faceless visage high. Reminds me a bit of you, Silvering. Don't take that the wrong way though.}} | | </div> |
| | |
| | <div class="hoverbox"> |
| | <div class="lore"> |
| | <!------------------Do not touch unless authorized by lorers------------> |
| | <br /> |
| | {{DLog||Valus|Ah...the sentry. Forgotten, left to guard an empty land devoid of invaders. But still he stands determined, holding his faceless visage high. Reminds me a bit of you, Silvering. Don't take that the wrong way though.}} |
| | |
| | === Dialogue === |
| | {{{!}} class="wikitable" |
| | {{!}}+ Bossfight |
| | {{!}}- |
| | ! Trigger !! Dialogue |
| | {{!}}- |
| | {{!}} 66% Boss HP {{!}}{{!}} [Valus] "You are not worthy of joining our worship, <player>!" |
| | {{!}}- |
| | {{!}} 33% Boss HP {{!}}{{!}} [Valus] "The cult must remain secret!" |
| | {{!}}} |
| | </div> |
| | </div> |
|
| |
|
| | <div class="hoverbox"> |
| === Boss Enemies === | | === Boss Enemies === |
| <div class="dungeon-enemies"> | | <div class="dungeon-enemies"> |
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| | Fame = 0 | | | Fame = 0 |
| }} | | }} |
| | </div> |
| </div> | | </div> |
| }} | | }} |
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| | image = 3DOozul.png;OozulBossBar | | | image = 3DOozul.png;OozulBossBar |
| | Health = 2970 | | | Health = 2970 |
| | Biome = Jungle | | | Biome = [[Jungle]] |
| | Royal = Weapons;Dirk of Chronos;Ut-DirkOfChronos.png;2.5, | | | Royal = Weapons;Dirk of Chronos;Ut-DirkOfChronos.png;3, |
| Abilities;Dimensional Star;Ut-DimensionalStar.png;2.5 | | Abilities;Dimensional Star;Ut-DimensionalStar.png;3 |
| | Frag = Gilded;15 | | | Frag = Gilded;15 |
| | Tiered = 7-8 | | | Tiered = 7-8 |
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| }} | | }} |
| Oozul is a naturally occurring magical creature that assumed its esteemed position among the slimes through living for thousands of years. Oozul has achieved its large size from ingesting millions of living organism and possibly numerous fragments of dark energy. | | Oozul is a naturally occurring magical creature that assumed its esteemed position among the slimes through living for thousands of years. Oozul has achieved its large size from ingesting millions of living organism and possibly numerous fragments of dark energy. |
| | <div class="hoverbox"> |
| <div class="pre-dungeon"> | | <div class="pre-dungeon"> |
| === Boss Behaviour === | | === Boss Behaviour === |
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| 30% to 0% (Phase 4) {{!}} Oozul defines a circular area on the ground, leaps into the air, and slams into the ground causing an explosion, dealing AoE damage. It then begins rapidly dashing toward the targeted player three times, dealing contact damage to any players in its way. | | 30% to 0% (Phase 4) {{!}} Oozul defines a circular area on the ground, leaps into the air, and slams into the ground causing an explosion, dealing AoE damage. It then begins rapidly dashing toward the targeted player three times, dealing contact damage to any players in its way. |
| </div> | | </div> |
| {{DLog|Oozul|I didn't know they could grow that big. My readings detect a high level of rampant time energy emanating from this abomination.}} | | </div> |
| | |
| | <div class="hoverbox"> |
| | <div class="lore"> |
| | <!------------------Do not touch unless authorized by lorers------------> |
| | <br /> |
| | {{DLog||Oozul|I didn't know they could grow that big. My readings detect a high level of rampant time energy emanating from this abomination.}} |
| | |
| | === Dialogue === |
| | {{{!}} class="wikitable" |
| | {{!}}+ Bossfight |
| | {{!}}- |
| | ! Trigger !! Dialogue |
| | {{!}}- |
| | {{!}} 66% Boss HP {{!}}{{!}} [Oozul] "Don't expose mortals such as <player> to Chronos!" |
| | {{!}}- |
| | {{!}} 33% Boss HP {{!}}{{!}} [Oozul] "My healer slime keeps us invulnerable!" |
| | {{!}}} |
| | </div> |
| | </div> |
|
| |
|
| | <div class="hoverbox"> |
| === Boss Enemies === | | === Boss Enemies === |
| <div class="dungeon-enemies"> | | <div class="dungeon-enemies"> |
| Line 360: |
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| | Fame = 35 | | | Fame = 35 |
| }} | | }} |
| | </div> |
| </div> | | </div> |
| }} | | }} |
| Line 373: |
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| | Health = 3300 | | | Health = 3300 |
| | Fame = 250 | | | Fame = 250 |
| | Biome = Desert | | | Biome = [[Desert]] |
| | Royal = Armours;Exoskeleton Hood;Ut-ExoskeletonHood.png;2.5, | | | Royal = Armours;Exoskeleton Hood;Ut-ExoskeletonHood.png;3, |
| Weapons;Freddy's Microphone;Ut-Freddy'sMicrophone.png;2.5 | | Weapons;Freddy's Microphone;Ut-Freddy'sMicrophone.png;3 |
| | Frag = Gilded;15 | | | Frag = Gilded;15 |
| | Tiered = 7-8 | | | Tiered = 7-8 |
| Line 381: |
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| }} | | }} |
| Afton’s legacy reimagined into Telos through a misguided shipment. Intended to be sent to the Mariana Trench for disposal but instead made its way to the mysterious island of Telos. The boat arrived with the crew missing… | | Afton’s legacy reimagined into Telos through a misguided shipment. Intended to be sent to the Mariana Trench for disposal but instead made its way to the mysterious island of Telos. The boat arrived with the crew missing… |
| | <div class="hoverbox"> |
| <div class="pre-dungeon"> | | <div class="pre-dungeon"> |
| === Boss Behaviour === | | === Boss Behaviour === |
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| 100% to 0% (Phase 1) {{!}} Freddy cycles through his main attacks listed above in order to damage the player. | | 100% to 0% (Phase 1) {{!}} Freddy cycles through his main attacks listed above in order to damage the player. |
| </div> | | </div> |
| {{DLog|Freddy|Uhhhhhhh...what the fuck?}} | | </div> |
| | |
| | <div class="hoverbox"> |
| | <div class="lore"> |
| | <!------------------Do not touch unless authorized by lorers------------> |
| | <br /> |
| | {{DLog||Freddy|Uhhhhhhh...what the fuck?}} |
| | |
| | === Dialogue === |
| | {{{!}} class="wikitable" |
| | {{!}}+ Bossfight |
| | {{!}}- |
| | ! Trigger !! Dialogue |
| | {{!}}- |
| | {{!}} 66% Boss HP {{!}}{{!}} [Freddy] "YOU WILL NOT BE SPARED! YOU WILL NOT BE SAVED, <player>!" |
| | {{!}}- |
| | {{!}} 33% Boss HP {{!}}{{!}} [Freddy] "Do not enter my cursed pizzeria!" |
| | {{!}}} |
| | </div> |
| | </div> |
| }} | | }} |
|
| |
|
| Line 408: |
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| | image = 3DAnubis.png;AnubisBossBar | | | image = 3DAnubis.png;AnubisBossBar |
| | Health = 3850 | | | Health = 3850 |
| | Biome = Desert | | | Biome = [[Desert]] |
| | Royal = Weapons;Anubis Staff;Ut-AnubisStaff.png;2.5, | | | Royal = Weapons;Anubis Staff;Ut-AnubisStaff.png;3, |
| Abilities;Jewel Of The Nile;Ut-JewelOfTheNile.png;2.5 | | Abilities;Jewel Of The Nile;Ut-JewelOfTheNile.png;3 |
| | Fame = 250 | | | Fame = 250 |
| | Tiered = 7-8 | | | Tiered = 7-8 |
| Line 417: |
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| }} | | }} |
| This ancient Egyptian god was forcefully summoned and subdued by the Sanguine Lord to watch over the desert. This was no easy feat and the biome was cursed as a result. | | This ancient Egyptian god was forcefully summoned and subdued by the Sanguine Lord to watch over the desert. This was no easy feat and the biome was cursed as a result. |
| | <div class="hoverbox"> |
| <div class="pre-dungeon"> | | <div class="pre-dungeon"> |
| === Boss Behaviour === | | === Boss Behaviour === |
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| 33% to 0% (Phase 2) {{!}} Anubis exalts himself, summoning a sigil above him that continuously fires lasers at the player. He continues cycling through his main attacks in order to damage the player. | | 33% to 0% (Phase 2) {{!}} Anubis exalts himself, summoning a sigil above him that continuously fires lasers at the player. He continues cycling through his main attacks in order to damage the player. |
| </div> | | </div> |
| {{DLog|Anubis|Anubis I don't understand the purpose of summoning this old god. Perhaps it was a feat of strength and power to strike fear within the citizens?}} | | </div> |
| | |
| | <div class="hoverbox"> |
| | <div class="lore"> |
| | <!------------------Do not touch unless authorized by lorers------------> |
| | <br /> |
| | {{DLog||Anubis|Anubis I don't understand the purpose of summoning this old god. Perhaps it was a feat of strength and power to strike fear within the citizens?}} |
| | |
| | === Dialogue === |
| | {{{!}} class="wikitable" |
| | {{!}}+ Bossfight |
| | {{!}}- |
| | ! Trigger !! Dialogue |
| | {{!}}- |
| | {{!}} 66% Boss HP {{!}}{{!}} [Anubis] "You will not disturb their peace, <player>!" |
| | {{!}}- |
| | {{!}} 33% Boss HP {{!}}{{!}} [Anubis] "Da̷̰̰͕̩͍͛̅ķ̸̼͉̙̯̣͇̩̻̙̐̉̔a̷̰̰͕̩͍͛̅m̴̨̅̊̓̒̈̊̈́̓̏͠ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍p̴̠̟͉̃̈̈́z̶̧̦̮̑̌̉̃͌̽̕͝...I will not... let them...S̸̢̝͓͖̱̝͇̄̐̈ÿ̴͎̫͇s̸̢̝͓͖̱̝͇̄̐̈t̷̯͗̓͆͘͠ę̷͚͙̺͒̑͒͘͘͝ͅm̶̢̡̛̞̣͙̞̥̥͛͊̏́̽ ̵̯̰̱̜̞̜͓̱͌̈̆̀̈̈́̋̕͘p̷̧͎͉̟̣̙̤̬̭͒ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍ô̸̢̧̯̺̫̼̝͋͘t̷̯͗̓͆͘͠ô̸̢̧̯̺̫̼̝͋͘c̸̬̻͇̯͉̏ô̸̢̧̯̺̫̼̝͋͘ļ̷̶̡̮̠͍̼͚̬̼̲̄̾͒͗̍͆̃̽͘:̷̭̯̯̯̬͙̔p̷̧͎͉̟̣̙̤̬̭͒ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍ô̸̢̧̯̺̫̼̝͋͘t̷̯͗̓͆͘͠ę̷͚͙̺͒̑͒͘͘͝ͅc̸̬̻͇̯͉̏t̷̯͗̓͆͘͠ ̵̯̰̱̜̞̜͓̱͌̈̆̀̈̈́̋̕͘ļ̷̮̠̄̾͒͗̍͘å̷̱͙͚̽̈́̌̊̄į̴͕͔̄ŗ̵̻̠͖͕͈̭̈́̉͒̄͑͐̍" |
| | {{!}}} |
| | </div> |
| | </div> |
| }} | | }} |
| | |-| |
| | Mini Bosses= |
| | <div class="hoverbox"> |
| | == Mini Bosses == |
| | There are 5 minibosses present that are spread across the realm. Each one is hidden away in their own arena, shielded from the surface. When defeated, they are placed on a respawn timer of 100s. Each miniboss drops their own biome-respective [[Loot|Untiered Items]], which vary in rarity depending on the difficulty of the biome they reside in. |
| </div> | | </div> |
| | {{ButtonHeader |
| | |type=Brakk |
| | |text=Brakk |
| | |img=2DBrakk |
| | |content= |
| | {{NPCInfobox |
| | | title = Brakk |
| | | image = 3DBrakk.png |
| | | Health = 88 |
| | | Biome = [[Beach]] |
| | | Fame = 60 |
| | | Tiered = 2-3 |
| | | Irradiated = Abilities;Krakatoa;Ut-Krakatoa.png;33, |
| | Armours;Diver's Plating;Ut-Diver'sPlating.png;33 |
| | }} |
| | Brakk, the Squid, is a miniboss in the [[Beach]] biome. His arena can be found by dropping into hidden pits scattered throughout the shoreline, marked by froglights and particle effects. Upon being defeated, Brakk will enter a 100-second respawn cycle. |
| | <div class="hoverbox"> |
| | <div class="pre-dungeon"> |
| | === Boss Behaviour === |
| | <!------------------Make sure to indent a space for each pattern------------> |
| | (Attack 1) {{!}} Brakk launches himself from the centre of the arena and slams into the ground, creating a massive explosion that spreads out in all directions, dealing damage to any players caught in it. |
|
| |
|
| == Shadowlands Bosses ==
| | (Attack 2) {{!}} Brakk out bursts from one of the waterholes, unleashing a barrage of ink toward the player. Any ink that lands nearby deals damage and applies Blindness to any player standing in it. |
| | |
| | (Attack 3) {{!}} Brakk launches himself upward three times from random waterholes, each time releasing a barrage of green particles in all directions that deal contact damage. |
|
| |
|
| {{DLog|Shadowlands| <br> | | (Attack 4) {{!}} Brakk emerges from a waterhole and fires three green projectiles at the targeted player, repeating this four times. |
| '''[Transmission Received]'''
| |
|
| |
|
| The air reeks of rot here. The sun dares not peek over the horizon, for it fears the indescribable horrors lurking in the shadows.
| | 100% to 0% (Phase 1) {{!}} Brakk cycles through his main attacks listed above in order to damage the player. After performing several attacks, he becomes exhausted and returns to the center of the arena. While attacking, Brakk is armored and takes reduced damage, but once exhausted, his armor breaks, allowing him to be damaged for the full amount. |
| | </div> |
| | </div> |
|
| |
|
| The legion that swore to protect this valley has been reduced to twisted monstrosities that mindlessly roam this wasteland. Killing these mobs will accumulate points.
| | <div class="hoverbox"> |
| | <div class="lore"> |
| | <!------------------Do not touch unless authorized by lorers------------> |
| | <br /> |
| | {{DLog||Brakk|???}} |
|
| |
|
| Accumulating 200 points in one of three specific regions will spawn its respective Fallen Hero.
| | === Dialogue === |
| | {{{!}} class="wikitable" |
| | {{!}}+ Bossfight |
| | {{!}}- |
| | ! Trigger !! Dialogue |
| | {{!}}- |
| | {{!}} Boss Death {{!}}{{!}} Squid noises... |
| | {{!}}} |
| | </div> |
| | </div> |
| | }} |
|
| |
|
| Upon defeating any shadowlands miniboss, a point will be granted towards the spawning of the Defender.
| | {{ButtonHeader |
| | |type=Grimleaf |
| | |text=Grimleaf |
| | |img=2DGrimleaf |
| | |content= |
| | {{NPCInfobox |
| | | title = Grimleaf |
| | | image = 3DGrimleaf.png |
| | | Health = 352 |
| | | Biome = [[Jungle]] |
| | | Fame = 60 |
| | | Tiered = 3-4 |
| | | Irradiated = Abilities;Leafal Force;Ut-LeafalForce.png;33, |
| | Armours;Rooted Identity;Ut-RootedIdentity.png;33 |
| | }} |
| | Grimleaf is a miniboss in the [[Jungle]] biome. Her arena can be found by dropping into hidden pits scattered throughout the jungle, marked by a huge flower rising from the ground. Upon being defeated, Grimleaf will enter a 100-second respawn cycle. |
| | <div class="hoverbox"> |
| | <div class="pre-dungeon"> |
| | === Boss Behaviour === |
| | <!------------------Make sure to indent a space for each pattern------------> |
| | (Attack 1) {{!}} Grimleaf slams her shield into the ground dealing AoE damage in a massive area as well as a large amount of knockback. |
|
| |
|
| A strange barrier seem to repel any attack made upon the Fallen Heroes, only yielding to weapons imbued with shadow. This is tracked through Shadow Points, which will accumulate up to a max of 40 upon killing Shadowland mobs. Shadow points will dissipate every 30 seconds and a minimum of 25 are required in order to damage the minibuses, however, The Defender oddly does not require a minimum amount of shadow points to kill.
| | (Attack 2) {{!}} Grimleaf freezes in place and begins shooting out a beam that does a high amount of DPS that tracks the player while simultaneously releasing sixteen root projectiles in all directions six times. |
|
| |
|
| Sylvaris from the Dreadwood Thicket will provide a point towards the Defender and give 50 points towards spawning each miniboss. It will also give 20 shadow points.
| | (Attack 3) {{!}} Grimleaf dashes back and slashes the air with her staff, releasing seven root particles outward which deal contact damage. |
|
| |
|
| ... | | (Attack 4) {{!}} Grimleaf levitates into the air and releases circular root projectiles in all directions. At the same time, she picks out a player to target and shoots out exalted root projectiles in their direction |
|
| |
|
| That's a lot to process isn't it? I wish you success, I really do.
| | (Attack 5) {{!}} Grimleaf raises her staff into the air and calls upon lightning. She then slams her staff back into the ground, dealing AoE damage in a small area as well as releasing twelve root projectiles in all directions. In addition, she spawns in one to three Grimleaf Plants which heal her, give her slight damage reduction, and shoot out six root projectiles in all directions periodically. |
|
| |
|
| I hope this works...
| | 100% to 0% (Phase 1) {{!}} Grimleaf cycles through her main attacks listed above in order to damage the player. |
| | </div> |
| | </div> |
| | |
| | <div class="hoverbox"> |
| | <div class="lore"> |
| | <!------------------Do not touch unless authorized by lorers------------> |
| | <br /> |
| | {{DLog||Grimleaf|???}} |
|
| |
|
| '''[Transmission Ended]'''
| | === Dialogue === |
| | {{{!}} class="wikitable" |
| | {{!}}+ Bossfight |
| | {{!}}- |
| | ! Trigger !! Dialogue |
| | {{!}}- |
| | {{!}} Arrival {{!}}{{!}} [Grimleaf] "Bloom in agony!" <br />[Grimleaf] "Return to nature..." |
| | {{!}}- |
| | {{!}} 50% Boss HP {{!}}{{!}} [Grimleaf] "Bloom in agony!" |
| | {{!}}- |
| | {{!}} Boss Death {{!}}{{!}} [Grimleaf] "Return to nature..." |
| | {{!}}} |
| | </div> |
| | </div> |
| }} | | }} |
|
| |
|
| <!--REAPER DROPDOWN-->
| | {{ButtonHeader |
| | |type=Hellmesh |
| | |text=Hellmesh |
| | |img=2DHellmesh |
| | |content= |
| | {{NPCInfobox |
| | | title = Hellmesh |
| | | image = 3DHellmesh.png |
| | | Health = 825 |
| | | Biome = [[Crimson Forest]] |
| | | Gilded = Armours;Star Striker's;Ut-StarStriker's.png;12, |
| | Weapons;Chain Combustion;Ut-ChainCombustion.png;12 |
| | | Tiered = 5-7 |
| | | Frag = Irradiated;25 |
| | | Fame = 150 |
| | }} |
| | Hellmesh is a miniboss in the [[Crimson Forest]] biome. His arena can be accessed by descending into magma-marked pits scattered across the biome, signaled by glowing magma. Upon activation, Hellmesh announces his systems boot sequence before engaging the player. Once defeated, he will enter a 100-second reboot cycle. |
| <div class="hoverbox"> | | <div class="hoverbox"> |
| | <div class="pre-dungeon"> |
| | === Boss Behaviour === |
| | <!------------------Make sure to indent a space for each pattern------------> |
| | (Set 1, Attack 1) {{!}} Hellmesh targets the player and performs a powerful slam attack in their direction, creating a shotgun spread of projectiles that shoot outwards in all directions on impact with the ground three times. |
| | |
| | (Set 1, Attack 2) {{!}} Hellmesh summons four waves of red cubes that quickly turn purple before targeting and homing toward the player. |
| | |
| | (Set 2, Attack 1) {{!}} Hellmesh throws groups of three cubes at the targeted player three times. Each cube explodes on impact, dealing AoE damage. |
| | |
| | (Set 2, Attack 2) {{!}} Hellmesh throws clusters of cubes at random platforms. Each cube explodes on impact, dealing AoE damage. |
| | |
| | 100% to 33% (Phase 1) {{!}} Hellmesh cycles through its Set 1 attacks in order to damage the player. |
| | |
| | 33% to 0% (Phase 2) {{!}} Hellmesh forces players toward the edges of the arena and breaks the soul soil bridges connecting the outer platforms to the centre. It then summons three Hellmesh Bases that are highlighted which must be destroyed to kill Hellmesh. During this phase, Hellmesh cycles through its Set 2 attacks in order to damage the player. |
| | </div> |
| | </div> |
| | |
| | <div class="hoverbox"> |
| | <div class="lore"> |
| | <!------------------Do not touch unless authorized by lorers------------> |
| | <br /> |
| | {{DLog||Hellmesh|???}} |
| | |
| | === Dialogue === |
| | {{{!}} class="wikitable" |
| | {{!}}+ Bossfight |
| | {{!}}- |
| | ! Trigger !! Dialogue |
| | {{!}}- |
| | {{!}} Phase 1 End {{!}}{{!}} [Hellmesh] "MALWARE DETECTED. ACTIVATING FIREWALL" |
| | {{!}}- |
| | {{!}} Boss Death {{!}}{{!}} [Hellmesh] "SYSTEMS OVERIDE. LOGIN SUCCESSFUL; USER:Da̷̰̰͕̩͍͛̅l̶̛̗̳̞͈̠͕̤̭̬̈́̐p̴̠̟͉̃̈̈́q̶̳̬̌̊̿͜͝ȩ̷̦͕͈̱͈̅̈́̌̒́̑́̕ͅṅ̸̼͎̖̠̦̻̍̂́͗͗̈́ͅd̸̡͙͍̪͉̠̈́͜. FORCE INITIATING SLEEP CYCLE" |
| | {{!}}} |
| | </div> |
| | </div> |
| | }} |
| | |
| {{ButtonHeader | | {{ButtonHeader |
| |type=Reaper | | |type=Nocs |
| |text=Reaper | | |text=Nocs |
| |img=2DReaper | | |img=2DNocs |
| |content= | | |content= |
| {{NPCInfobox | | {{NPCInfobox |
| |title= Reaper;Fallen Hero | | | title = Nocs |
| |image= 3DReaper.png | | | image = 3DNocs.png |
| |Health= 5550 | | | Health = 660 |
| | Fame = 500 | | | Fame = 150 |
| |Biome= [[Shadowlands]] | | | Biome = [[Permafrost]] |
| |Bloodshot= Armours;Reaper's Vest;Ut-Reaper'sVest.png;1 | | | Gilded = Weapons;Icy Grasp;Ut-IcyGrasp.png;12, |
| |Royal=Armours;Soulless Shoes;Ut-SoullessShoes.png;2.5,
| | Armours;Frozen Bearhide;Ut-FrozenBearhide.png;12 |
| Abilities;Chalice Of Rot;Ut-ChaliceOfRot.png;2.5
| | | Frag = Irradiated;25 |
| | | Tiered = 5-7 |
| }} | | }} |
| | | Nocs is a miniboss in the [[Permafrost]] biome. His arena can be found within icy caves that drop down which are scattered throughout the Permafrost biome. Within his lair, Nocs unleashes chilling bursts of frost and brute strength against any players daring enough to awake him from his slumber. Once defeated, he will enter a 100-second hibernation cycle. |
| Commander of the Cutthroat Cohort, the Reaper was an silent killing machine. Their resolve was a value they lived by after training with Raphael. Despite this, their focus was broken as they gazed into the hauntingly hollow eyes of the Sanguine Lord, leaving only fear as they were cut down.
| | <div class="hoverbox"> |
| <div class="pre-dungeon"> | | <div class="pre-dungeon"> |
| ===Arena Hazard=== | | === Boss Behaviour === |
| | <!------------------Make sure to indent a space for each pattern------------> |
| | (Attack 1) {{!}} Nocs dashes towards the player, leaving a trail of ice shards that deal damage on contact. After a few seconds, the shards shoot out two projectiles and become enchanted. Upon colliding with a wall, Nocs teleports to another side of the arena and repeats the dash two more times. |
|
| |
|
| The Reaper's mere presence allows devastating maelstroms to form around the arena, starting cyan and harmless before turning purple and dealing continuous damage while within it.
| | (Attack 2) {{!}} Nocs throws five icy projectiles directly at the player. |
|
| |
|
| ===Boss Patterns===
| | (Attack 3) {{!}} Nocs targets a player and leaps toward them, creating a trail of ice shards that deal contact damage. Upon landing, Nocs releases a shotgun burst of projectiles in all directions. Nocs repeats this attack three times. |
|
| |
|
| The Reaper walks towards you, sending out two slow slash projectiles before spinning and sending out a ring of slashes.
| | (Attack 4) {{!}} Nocs smashes its fists together, generating a line of ice shards stretching across the arena. These shards deal contact damage and become enchanted after a few seconds, shooting out two projectiles. Nocs repeats this attack three times. |
|
| |
|
| The Reaper sends forwards a narrow shockwave that inflicts burning on players caught within.
| | (Attack 5) {{!}} Nocs slams the floor, summoning ice shards randomly across the arena, each releasing a shotgun burst of projectiles twice in all directions. |
|
| |
|
| The Reaper leaps into the air before slamming its scythe into the ground, launching players into the air.
| | 100% to 0% (Phase 1) {{!}} Nocs cycles through its main attacks listed above in order to damage the player. |
| | </div> |
| | </div> |
|
| |
|
| The Reaper channels its energy before dashing forwards and sending out bursts of energy.
| | <div class="hoverbox"> |
| | <div class="lore"> |
| | <!------------------Do not touch unless authorized by lorers------------> |
| | <br /> |
| | {{DLog||Nocs|???}} |
|
| |
|
| The Reaper slams its scythe into the ground, sending out four tombstones in a cross pattern that radiate smaller slash projectiles.
| | === Dialogue === |
| | {{{!}} class="wikitable" |
| | {{!}}+ Bossfight |
| | {{!}}- |
| | ! Trigger !! Dialogue |
| | {{!}}- |
| | {{!}} Arrival {{!}}{{!}} [Nocs] "You dare disturb my slumber?" |
| | {{!}}- |
| | {{!}} 33% Boss HP {{!}}{{!}} [Nocs] "You're only delaying the storm..."" |
| | {{!}}} |
| | </div> |
| | </div> |
| | }} |
|
| |
|
| ===Boss Phases=== | | {{ButtonHeader |
| | |type=Gravesbane |
| | |text=Gravesbane |
| | |img=2DGravesbane |
| | |content= |
| | {{NPCInfobox |
| | | title = Gravesbane |
| | | image = 3DGravesbane.png |
| | | Health = 605 |
| | | Biome = Necropolis |
| | | Gilded = Weapons;Gravediggers' Shovel;Ut-Gravedigger'sShovel.png;12, |
| | Armours;Spiker's Greaves;Ut-Spiker'sGreaves.png;12 |
| | | Tiered = 5-7 |
| | | Frag= Irradiated;25 |
| | | Fame = 150 |
| | }} |
| | Gravesbane is a miniboss in the Necropolis biome. His lair can be discovered beneath a house, accessible through a hole that leads deep underground. In his chamber, Gravesbane commands his foes to aid him in battle. Once defeated, he will enter a 100-second respawn cycle. |
| | <div class="hoverbox"> |
| | <div class="pre-dungeon"> |
| | === Boss Behaviour === |
| | <!------------------Make sure to indent a space for each pattern------------> |
| | (Attack 1) {{!}} Gravesbane slams his Gravedigger’s Shovel into the ground, creating a jumpable shockwave. He then glows and fires a shotgun spread of arcing projectiles in a spherical pattern around himself. |
| | |
| | (Attack 2) {{!}} Gravesbane pauses for a few seconds before throwing two Eclipsouls that chase and attack the player. |
|
| |
|
| '''50%''' {{!}} Armored phase
| | (Attack 3) {{!}} Gravesbane throws his Gravedigger’s Shovel at a wall. Upon impact, it spawns three Ghosts that fly toward the player. |
|
| |
|
| | (Attack 4) {{!}} Gravesbane spins his Gravedigger’s Shovel in a circle, summoning a ring of mini shovels that stagger momentarily before propelling outward. |
| | |
| | 100% to 33% (Phase 1) {{!}} Gravesbane remains within his grave, summoning two waves of Eclipsouls, Ectobites, and Slenders to damage the player. Once both waves are defeated, Gravesbane emerges from his grave to join the battle. After rising, Gravesbane cycles through his main attacks listed above in order to damage the player. |
| | |
| | 33% to 0% (Phase 2) {{!}} Gravesbane summons additional Ectobites while continuing to cycle through his main attacks to damage the player. |
| </div> | | </div> |
| <div class="dlog">
| |
| <b>[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: REAPER] BYPASS STATE:</b>
| |
| </div> | | </div> |
| | |
| | <div class="hoverbox"> |
| | <div class="lore"> |
| | <!------------------Do not touch unless authorized by lorers------------> |
| | <br /> |
| | {{DLog||Gravesbane|???}} |
| | |
| | === Dialogue === |
| | {{{!}} class="wikitable" |
| | {{!}}+ Bossfight |
| | {{!}}- |
| | ! Trigger !! Dialogue |
| | {{!}}- |
| | {{!}} Pre-Rise {{!}}{{!}} [Mysterious Grave] "???" |
| | {{!}}- |
| | {{!}} Boss Rise {{!}}{{!}} [Gravesbane] "You will rot...and you will remember who sent you there!" |
| | {{!}}- |
| | {{!}} Phase 1 End {{!}}{{!}} [Gravesbane] "Rise my ghouls!" |
| | {{!}}} |
| | </div> |
| | </div> |
| | |
| | === Boss Enemies === |
| | <div class="dungeon-enemies"> |
| | {{NPCInfobox |
| | | title = Slender |
| | | image = 3DSlender.png |
| | | Attack = Burrows underground and pops up near the player to slash the player. |
| | | Health = 60 |
| | | Fame = 10 |
| | }} |
| | {{NPCInfobox |
| | | title = Eclipsoul |
| | | image = 3DEclipsoul.png |
| | | Attack = Runs towards the player and slashes them. |
| | | Health = 55 |
| | | Fame = 10 |
| | }} |
| | {{NPCInfobox |
| | | title = Ectobite |
| | | image = 3DEctobite.png |
| | | Attack = Fires a small projectile that deals AoE damage on impact. |
| | | Health = 44 |
| | | Fame = 10 |
| | }} |
| | {{NPCInfobox |
| | | title = Ghost |
| | | image = 3DGhost.png |
| | | Attack = Flies toward the player, dealing contact damage. |
| | | Health = 44 |
| | | Fame = 0 |
| }} | | }} |
| | </div> |
| | }} |
| | |-| |
| | Shadowlands Bosses= |
| | <div class="hoverbox"> |
| | == Shadowlands Bosses == |
| | There are 3 shadowlands minibosses as well as 1 shadowland boss present that are spread across the [[Shadowlands]]. They all drop unique [[Loot|Untiered Items]] which match their boss behaviour. |
|
| |
|
| <!--WARDEN DROPDOWN--> | | <br />After killing 6 shadowland minibosses, the [[Defender]] will spawn in the centre of the [[Shadowlands]]. When defeated, this boss drops the [[Celestial's Province: Part 1|Celestial's Province]] Dungeon. |
| | </div> |
| {{ButtonHeader | | {{ButtonHeader |
| |type=Warden | | |type=Warden |
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| |content= | | |content= |
| {{NPCInfobox | | {{NPCInfobox |
| |title= Warden;Fallen Hero | | | title = Warden;Fallen Hero |
| |image= 3DWarden.png | | | image = 3DWarden.png;WardenBossBar |
| |Health= 4400 | | | Health = 4400 |
| | Fame = 500 | | | Fame = 500 |
| |Biome= [[Shadowlands]] | | | Biome = [[Shadowlands]] |
| |Bloodshot= Weapons;Dawnbringer;Ut-Dawnbringer.png;1 | | | Bloodshot = Weapons;Dawnbringer;Ut-Dawnbringer.png;1 |
| |Royal=Armours;Warden's Faceguard;Ut-Warden'sFaceguard.png;2.5, | | | Royal = Armours;Warden's Faceguard;Ut-Warden'sFaceguard.png;3, |
| Armours;Warden's Garment;Ut-Warden'sGarment.png;2.5 | | Armours;Warden's Garment;Ut-Warden'sGarment.png;3 |
| | | Frag= Royal;100 |
| }} | | }} |
| | Commander of the Vanguard Cohort, the Warden was known as a steadfast and kind individual. They found the most joy in teaching and raising newer soldiers to eventually join the legion; a trait passed on by their master Raphael. Alas, in their haste to guide others, they never saw the Sanguine Lord approaching. |
|
| |
|
| Commander of the Vanguard Cohort, the Warden was known as a steadfast and kind individual. They found the most joy in teaching and raising newer soldiers to eventually join the legion; a trait passed on by their master Raphael. Alas, in their haste to guide others, they never saw the Sanguine Lord approaching.
| | <br />EXTRA INFO: This boss can only drop a Royal Fragment if an Untiered Item is also dropped. |
| | <div class="hoverbox"> |
| <div class="pre-dungeon"> | | <div class="pre-dungeon"> |
| ===Arena Hazard=== | | === Boss Behaviour === |
| | <!------------------Make sure to indent a space for each pattern------------> |
| | (Attack 1) {{!}} The Warden moves toward the player, sending out slow moving slashes that deal damage on contact. |
|
| |
|
| The Warden will send out spiked disks with certain attacks, which will bounce around the arena before dissipating. | | (Attack 2) {{!}} The Warden channels their energy, then performs a spinning slash across a wide area, releasing three spiked disks in a shotgun pattern that bounce on the arena's walls. |
|
| |
|
| ===Boss Patterns===
| | (Attack 3) {{!}} The Warden thrusts their halberd forward in a piercing jab, dealing heavy knockback and damage to any player caught by it. This attack also releases three spiked disks in a shotgun pattern that bounce around the arena. |
|
| |
|
| The Warden walks towards you while sending out slow slash projectiles. | | (Attack 4) {{!}} The Warden slams their halberd into the ground, launching nearby players into the air and firing four spiked disks in a cross shaped pattern that rebound off of the arena's walls. |
|
| |
|
| The Warden channels its energy before spinning and slashing a wide area, sending forwards three spiked disks in a shotgun pattern. | | (Attack 5) {{!}} The Warden leaps high into the air before crashing down, creating a shockwave that launches players upward and sending four spiked disks in a cross pattern. |
|
| |
|
| The Warden jabs out with its halberd, players caught in this narrow area are dealt heavy knockback. This also sends forwards three spiked disks in a shotgun pattern. | | 100% to 0% (Phase 1) {{!}} The Warden cycles through their main attacks listed above in order to damage the player. |
| | </div> |
| | </div> |
|
| |
|
| The Warden slams its halberd into the ground, launching players into the air and sending out four spiked disks in a cross pattern.
| | <div class="hoverbox"> |
| | | <div class="lore"> |
| The Warden leaps into the air before slamming its halberd into the ground, launching players into the air and sending out four spiked disks in a cross pattern.
| | <!------------------Do not touch unless authorized by lorers------------> |
| | | <br /> |
| ===Boss Phases===
| | {{DLog||Warden|???}} |
| | |
| '''50%''' {{!}} Armored phase
| |
|
| |
|
| | === Dialogue === |
| | {{{!}} class="wikitable" |
| | {{!}}+ Pre-Bossfight |
| | {{!}}- |
| | ! Trigger !! Dialogue |
| | {{!}}- |
| | {{!}} Boss Spawn {{!}}{{!}} [Warden] "The flag flies once more." |
| | {{!}}} |
| | {{{!}} class="wikitable" |
| | {{!}}+ Bossfight |
| | {{!}}- |
| | ! Trigger !! Dialogue |
| | {{!}}- |
| | {{!}} Damaging Boss {{!}}{{!}} [Warden] "Look at it, <player>. This battle standard is all I have left to honour my fallen brethren." |
| | {{!}}- |
| | {{!}} Boss Death {{!}}{{!}} [Warden] "Remember us, warriors." |
| | {{!}}} |
| | </div> |
| </div> | | </div> |
| {{Dlog|Warden|}}
| |
| }} | | }} |
|
| |
|
| <!--HERALD DROPDOWN-->
| |
| {{ButtonHeader | | {{ButtonHeader |
| |type=Herald | | |type=Herald |
| Line 558: |
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| |content= | | |content= |
| {{NPCInfobox | | {{NPCInfobox |
| |title= Herald;Fallen Hero | | | title = Herald;Fallen Hero |
| |image= 3DHerald.png | | | image = 3DHerald.png;HeraldBossBar |
| |Health= 4675 | | | Health = 4675 |
| | Fame = 500 | | | Fame = 500 |
| |Biome= [[Shadowlands]] | | | Biome = [[Shadowlands]] |
| |Bloodshot= Weapons;Herald's Essence;Ut-Herald'sEssence.png;1, | | | Bloodshot = Weapons;Herald's Essence;Ut-Herald'sEssence.png;1, |
| |Royal=Armours;Heraldic Heelguards;Ut-HeraldicHeelguards.png;2.5, | | | Royal = Armours;Heraldic Heelguards;Ut-HeraldicHeelguards.png;3, |
| Weapons;Luminous Flame;Ut-LuminousFlame.png;2.5 | | Weapons;Luminous Flame;Ut-LuminousFlame.png;3 |
| | | Frag= Royal;100 |
| }} | | }} |
| | Commander of the Scout Cohort, the Herald gained their title for their willingness to venture into dangerous territory. They were thus celebrated for their brave and unyielding nature, traits passed on by their teacher Raphael. Ironically, the Herald fell to the Sanguine Lord before they were able to warn the legion of their impending doom. |
|
| |
|
| Commander of the Scout Cohort, the Herald gained their title for their willingness to venture into dangerous territory. They were thus celebrated for their brave and unyielding nature, traits passed on by their teacher Raphael. Ironically, the Herald fell to the Sanguine Lord before they were able to warn the legion of their impending doom.
| | <br />EXTRA INFO: This boss can only drop a Royal Fragment if an Untiered Item is also dropped. |
| | <div class="hoverbox"> |
| <div class="pre-dungeon"> | | <div class="pre-dungeon"> |
| ===Arena Hazard=== | | === Boss Behaviour === |
| | <!------------------Make sure to indent a space for each pattern------------> |
| | (Arena Hazard) {{!}} The Herald periodically calls upon a rain of fire. Each impact deals damage in a small area, which is indicated by yellow lights on the arena floor. |
| | |
| | (Attack 1) {{!}} The Herald fires a projectile that fissures the ground, dealing damage to any player caught in its path. |
| | |
| | (Attack 2) {{!}} The Herald unleashes a carpet of fire that moves forward, burning and damaging players. |
| | |
| | (Attack 3) {{!}} The Herald moves toward the player while releasing slow moving slashes, dealing contact damage. |
| | |
| | (Attack 4) {{!}} The Herald spins, firing red projectiles outward in all directions, each dealing damage on contact. |
| | |
| | (Attack 5) {{!}} The Herald spins, releasing yellow projectiles that travel outward before returning back as slashes when reaching their maximum range. |
| | |
| | 100% to 0% (Phase 1) {{!}} The Herald cycles through their main attacks listed above in order to damage the player. |
| | </div> |
| | </div> |
| | |
| | <div class="hoverbox"> |
| | <div class="lore"> |
| | <!------------------Do not touch unless authorized by lorers------------> |
| | <br /> |
| | {{DLog||Herald|???}} |
|
| |
|
| The Herald will periodically call upon a rain of fire, distracting players as they look upwards to determine their trajectory. | | === Dialogue === |
| | {{{!}} class="wikitable" |
| | {{!}}+ Pre-Bossfight |
| | {{!}}- |
| | ! Trigger !! Dialogue |
| | {{!}}- |
| | {{!}} Boss Spawn {{!}}{{!}} [Herald] "The torch burns bright." |
| | {{!}}} |
| | {{{!}} class="wikitable" |
| | {{!}}+ Bossfight |
| | {{!}}- |
| | ! Trigger !! Dialogue |
| | {{!}}- |
| | {{!}} Damaging Boss {{!}}{{!}} [Herald] "The flames cast deep shadows, <player>. There’s a tragic tale within them, growing darker the further you stray." |
| | {{!}}- |
| | {{!}} Boss Death {{!}}{{!}} [Herald] "Never let go of the light." |
| | {{!}}} |
| | </div> |
| | </div> |
| | }} |
|
| |
|
| ===Boss Patterns=== | | {{ButtonHeader |
| | |type=Reaper |
| | |text=Reaper |
| | |img=2DReaper |
| | |content= |
| | {{NPCInfobox |
| | | title = Reaper;Fallen Hero |
| | | image = 3DReaper.png;ReaperBossBar |
| | | Health = 5550 |
| | | Fame = 500 |
| | | Biome = [[Shadowlands]] |
| | | Bloodshot = Armours;Reaper's Vest;Ut-Reaper'sVest.png;1 |
| | | Royal = Armours;Soulless Shoes;Ut-SoullessShoes.png;3, |
| | Abilities;Chalice Of Rot;Ut-ChaliceOfRot.png;3 |
| | | Frag= Royal;100 |
| | }} |
| | Commander of the Cutthroat Cohort, the Reaper was a silent killing machine. Their resolve was a value they lived by after training with Raphael. Despite this, their focus was broken as they gazed into the hauntingly hollow eyes of the Sanguine Lord, leaving only fear as they were cut down. |
|
| |
|
| The Herald sends forward a narrow shockwave, damaging players caught within. | | <br />EXTRA INFO: This boss can only drop a Royal Fragment if an Untiered Item is also dropped. |
| | <div class="hoverbox"> |
| | <div class="pre-dungeon"> |
| | === Boss Behaviour === |
| | <!------------------Make sure to indent a space for each pattern------------> |
| | (Arena Hazard) {{!}} The Reaper's mere presence allows devastating maelstroms to form around the arena, starting cyan and harmless before turning purple and dealing continuous damage while within it. |
|
| |
|
| The Herald sends forward a carpet of fire, damaging and setting aflame players caught within. | | (Attack 1) {{!}} The Reaper walks towards the player, sending out two slow slash projectiles before spinning and sending out a ring of slashes in all directions. |
|
| |
|
| The Herald walks towards you while sending out slow slash projectiles. | | (Attack 2) {{!}} The Reaper sends forwards a narrow shockwave that inflicts burning on players caught within. |
|
| |
|
| The Herald spins around, sending out blood-red projectiles around it. | | (Attack 3) {{!}} The Reaper leaps into the air before slamming their scythe into the ground, launching players into the air and dealing massive damage. |
|
| |
|
| The Herald spins around, sending out yellow projectiles that return as slashes upon reaching their maximum range. | | (Attack 4) {{!}} The Reaper channels their energy before dashing forwards and sending out bursts of energy in all directions. |
|
| |
|
| ===Boss Phases===
| | (Attack 5) {{!}} The Reaper slams their scythe into the ground, sending out four tombstones in a cross pattern that radiate smaller slash projectiles. |
|
| |
|
| '''50%''' {{!}} Armored phase
| | 100% to 0% (Phase 1) {{!}} The Reaper cycles through their main attacks listed above in order to damage the player. |
| | </div> |
| | </div> |
| | |
| | <div class="hoverbox"> |
| | <div class="lore"> |
| | <!------------------Do not touch unless authorized by lorers------------> |
| | <br /> |
| | {{DLog||Reaper|???}} |
|
| |
|
| | === Dialogue === |
| | {{{!}} class="wikitable" |
| | {{!}}+ Pre-Bossfight |
| | {{!}}- |
| | ! Trigger !! Dialogue |
| | {{!}}- |
| | {{!}} Boss Spawn {{!}}{{!}} [Reaper] "The spectres watch closely." |
| | {{!}}} |
| | {{{!}} class="wikitable" |
| | {{!}}+ Bossfight |
| | {{!}}- |
| | ! Trigger !! Dialogue |
| | {{!}}- |
| | {{!}} Damaging Boss {{!}}{{!}} [Reaper] "We never knew what fate had in store for us, <player>. And yet, dead men tell no tales." |
| | {{!}}- |
| | {{!}} Boss Death {{!}}{{!}} [Reaper] "So we shall persist in spirit." |
| | {{!}}} |
| </div> | | </div> |
| <div class="dlog">
| |
| <b>[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: HERALD] BYPASS STATE:</b>
| |
| </div> | | </div> |
| }} | | }} |
|
| |
|
| <!--DEFENDER DROPDOWN-->
| |
| {{ButtonHeader | | {{ButtonHeader |
| |type=Defender | | |type=Defender |
| Line 603: |
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| |content= | | |content= |
| {{NPCInfobox | | {{NPCInfobox |
| |title= Defender;Guardian of the Province | | | title = Defender;Guardian of the Province |
| |image= 3DDefender.png | | | image = 3DDefender.png;DefenderBossBar |
| |Health= 8250 | | | Health = 8250 |
| | Fame = 1000 | | | Fame = 1000 |
| |Biome= [[Shadowlands]] | | | Biome = [[Shadowlands]] |
| |Bloodshot= Armours;Phantasmic Greaves;Ut-PhantasmicGreaves.png;1.5, | | | Bloodshot = Armours;Phantasmic Greaves;Ut-PhantasmicGreaves.png;1.5, |
| Abilities;Shrouded Shield;Ut-ShroudedShield.png;1.5, | | Abilities;Shrouded Shield;Ut-ShroudedShield.png;1.5, |
| Abilities;Afterburner;Ut-Afterburner.png;1.5 | | Abilities;Afterburner;Ut-Afterburner.png;1.5 |
| |DungeonDrop=Celestial's Province: Part 1;Key-Celestial'sProvince.png | | | DungeonDrop = Celestial's Province: Part 1;Key-Celestial'sProvince.png |
| }} | | }} |
| The legendary praetor of the legion and successor to Raphael upon his departure. Despite this, he was never a match for the Sanguine Lord and perished as the last bastion of the valley. Although this entity is that of the same as other possessed armors, the Celestials recognized that the previous owner and grade of this armor was superior, selecting it as the dark knight of the Celestial Province. | | The legendary praetor of the legion and successor to Raphael upon his departure. Despite this, he was never a match for the Sanguine Lord and perished as the last bastion of the valley. Although this entity is that of the same as other possessed armors, the Celestials recognized that the previous owner and grade of this armor was superior, selecting it as the dark knight of the Celestial Province. |
| | <div class="hoverbox"> |
| <div class="pre-dungeon"> | | <div class="pre-dungeon"> |
| ===Arena Hazard=== | | === Boss Behaviour === |
| | <!------------------Make sure to indent a space for each pattern------------> |
| | (Arena Hazard) {{!}} The Defender periodically marks a quadrant of the arena as safe. After a short delay, any players outside the marked zone are inflicted with heavy damage and Blindness. |
|
| |
|
| The Defender will allocate a quadrant where players will need to move to, dealing heavy damage and blinding players that are caught outside after the time limit. | | (Set 1, Attack 1) {{!}} The Defender targets a player and runs toward them, leaving a trail of fire behind them. |
|
| |
|
| ===Boss Patterns===
| | (Set 1, Attack 2) {{!}} The Defender leaps into the air, spinning before crashing down into the ground and releasing a powerful shockwave that deals massive damage to any player nearby. |
|
| |
|
| Defender spins around, and jumps into the air, dealing massive damage in the surrounding area. | | (Set 1, Attack 3) {{!}} The Defender jumps upward and slashes their blade upon landing, sending out a projectile that burns the summons fire behind it as it moves. When the projectile reaches its maximum range or impacts with a wall or player, it summons a cross of fire. |
|
| |
|
| Defender slams the ground, creating a cross of fire in the arena. | | (Set 1, Attack 4) {{!}} The Defender slams their sword into the ground, creating a cross pattern of fire and a shockwave that damages players nearby. |
|
| |
|
| Defender jumps onto a player, dealing damage and launching the player into the air. | | (Set 1, Attack 5) {{!}} The Defender leaps onto a player, dealing heavy damage, launching them into the air, and inflicting Slowness. |
|
| |
|
| (50%) Defender sends a fast flying slash towards the targeted player. | | (Set 1, Attack 6) {{!}} The Defender fires two magic projectiles followed by a final shot that summons fire as it moves. Upon impact with a wall or player, or when it reaches its limit, it spawns a cross of fire. |
|
| |
|
| (50%) Defender sends 3, sequential slashes towards the targeted player. | | (Set 2, Attack 1) {{!}} The Defender conjures and releases a fast-moving vertical slash toward their target, dealing precision damage. |
|
| |
|
| Defender slams the ground, dealing AOE damage. | | (Set 2, Attack 2) {{!}} The Defender unleashes three consecutive slashes toward the targeted player, each hit dealing burning damage in addition to its direct strike. |
|
| |
|
| ===Boss Phases===
| | 100% to 50% (Phase 1) {{!}} The Defender cycles through their first set of attacks in order to damage the player. |
|
| |
|
| '''66%''' {{!}} Armoured Phase.
| | 50% to 0% (Phase 2) {{!}} The Defender exalts themselves. They now cycle between both sets of attacks in order to damage the player. |
| | </div> |
| | </div> |
|
| |
|
| '''33%''' {{!}} Armored Phase, Defender becomes exalted, dealing more damage, and unlocking slash attacks and a slam attack.
| | <div class="hoverbox"> |
| | | <div class="lore"> |
| '''25%''' {{!}} Armoured Phase.
| | <!------------------Do not touch unless authorized by lorers------------> |
| | <br /> |
| | {{DLog||Defender|???}} |
|
| |
|
| | === Dialogue === |
| | {{{!}} class="wikitable" |
| | {{!}}+ Pre-Bossfight |
| | {{!}}- |
| | ! Trigger !! Dialogue |
| | {{!}}- |
| | {{!}} Boss Spawn {{!}}{{!}} [Defender] "..." |
| | {{!}}} |
| | {{{!}} class="wikitable" |
| | {{!}}+ Bossfight |
| | {{!}}- |
| | ! Trigger !! Dialogue |
| | {{!}}- |
| | {{!}} Damaging Boss {{!}}{{!}} [Defender] "I stood for honor, but honor was my undoing <player>!" |
| | {{!}}- |
| | {{!}} 75% Boss HP {{!}}{{!}} [Defender] "Leave the sacred lands!" |
| | {{!}}- |
| | {{!}} Phase 1 End {{!}}{{!}} [Defender] "Master... I require strength!" <br />[Seraphim] "Fulfill your destiny..." |
| | {{!}}- |
| | {{!}} 25% Boss HP {{!}}{{!}} [Defender] "I must protect the final sphere!" |
| | {{!}}} |
| | }} |
| </div> | | </div> |
| <div class="dlog">
| |
| <b>[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: DEFENDER] BYPASS STATE:</b>
| |
| </div>
| |
| }}
| |
| </div> | | </div> |
| | </tabber> |