Stats: Difference between revisions
imported>Dawning |
mNo edit summary |
||
| (9 intermediate revisions by 3 users not shown) | |||
| Line 1: | Line 1: | ||
Each character within | <div class="hoverbox"> | ||
== Stats Data == | |||
Each character within Telos Realms has 10 stats which impact how they interact with the game in many aspects. These are split into 2 types; normal stats and unique stats. | |||
'''Normal Stats''' are stats which can be altered through [[Transcendence]], [[Armours]], [[Runes]], or joining [[Game_Mechanics#Guilds|Guilds]]. Some examples of these stats are Health, Vitality, & Attack. The rest are listed below. Each class can increase their base normal stats by [[Transcendence|transcending]]. | |||
''' | '''Unique Stats''' are stats which are not altered through [[Armours]] or [[Runes]], but rather only from the final stages of [[Transcendence]] or by gathering all [[Pets]] or [[Mounts]]. Critical damage can never be altered. | ||
</div> | |||
<div class="hoverbox"> | |||
== Loot == | |||
Every piece of equipment in Telos Realms gives a unique pairing of stats which allows for different gameplay styles by prioritizing different stats. | |||
Discover these pieces of equipment in the [[Loot]] page under the [[Armours]] or [[Runes]] tab. | |||
</div> | |||
<div class="hoverbox"> | |||
<div class="mp-box centered-content stats-table" id="mp-box-links"> | <div class="mp-box centered-content stats-table" id="mp-box-links"> | ||
==Stats== | == Normal Stats == | ||
{| class="wikitable tr-stats-table" | {| class="wikitable tr-stats-table" | ||
! Stat !! Effect !! Details | ! Stat !! Effect !! Details | ||
|- | |- | ||
| '''Attack''' || Increases total damage dealt. || | | '''Attack''' || Increases total damage dealt. || | ||
Attack modifies the total damage dealt by the player from all sources (weapons, abilities, pets, other damaging effects). It has exponentially diminishing return, meaning it has less effect at higher values. | |||
<br /><br />'''Formula:''' | |||
<div style="font-size:150%;"><math>Attack\ Increase\ Percentage = \left(\frac{0.5 \times Attack}{50 + 0.2 \times Attack}\right) \times 100\%</math></div> | <div style="font-size:150%;"><math>Attack\ Increase\ Percentage = \left(\frac{0.5 \times Attack}{50 + 0.2 \times Attack}\right) \times 100\%</math></div> | ||
|- | |- | ||
| '''Health''' || Raises maximum HP. || | | '''Health''' || Raises maximum HP. || | ||
Health sets the player's maximum health. Each point of Health adds +1 to max HP. At 0 Health stat, the player's HP is 20. At 5 Health stat, the player's HP would be 25. | |||
<br /><br />'''Formula for Effective HP (no Evasion):''' | |||
< | |||
<div style="font-size:150%;"><math>Effective\ Health\ Points = \frac{Health + 20}{1 - \frac{Defence}{200}}</math></div> | <div style="font-size:150%;"><math>Effective\ Health\ Points = \frac{Health + 20}{1 - \frac{Defence}{200}}</math></div> | ||
< | <br />'''Formula for Average Effective HP (with Evasion):''' | ||
<div style="font-size:150%;"><math>Effective\ Health\ Points = \frac{\frac{Health + 20}{1 - \frac{Defence}{200}}}{1 - \frac{Evasion}{100}}</math></div> | <div style="font-size:150%;"><math>Effective\ Health\ Points = \frac{\frac{Health + 20}{1 - \frac{Defence}{200}}}{1 - \frac{Evasion}{100}}</math></div> | ||
|- | |- | ||
| '''Vitality''' || Improves HP regeneration rate. || | | '''Vitality''' || Improves HP regeneration rate. || | ||
Vitality modifies the speed of natural healing. Each point of Vitality increases healing by +0.02 HP/s additively, and the player has 0.1 HP/s at 0 Vitality. For example, at 30 Vitality, natural region would be +0.7 HP/s (0.1 HP/s from natural regeneration, +0.6 HP/s from the 30 Vitality). | |||
<br />'''Formula:''' | |||
< | <div style="font-size:150%;"><math>Time\ to\ Regenerate\ all\ of\ HP\ = \frac{Health + 20}{\frac{Vitality + 10}{50}}</math></div> | ||
<div style="font-size:150%;"><math>Time\ to\ Regenerate\ HP = \frac{Health + 20}{\frac{Vitality + 10}{50}}</math> | |||
</div> | |||
|- | |- | ||
| '''Speed''' || Increases movement speed. || | | '''Speed''' || Increases movement speed. || | ||
Speed modifies the total movement speed the player moves at. Each point of Speed increases the movement speed by +0.8% additively. For example: at 125 speed, the player will move at double speed; at 250 speed, the player will move at triple speed. | |||
|- | |- | ||
| '''Evasion''' || Chance to fully dodge an attack. || | | '''Evasion''' || Chance to fully dodge an attack. || | ||
Evasion gives a chance to negate incoming damage entirely (dodge). Evasion gives exponentially diminishing returns, meaning it has less effect at higher values. | |||
< | |||
<div style="font-size:150%;"><math>Chance\ | <br />'''Formula:''' | ||
</div> | <div style="font-size:150%;"><math>Evasion\ Chance\ Percentage = \left(\frac{Evasion}{Evasion + 75}\right) \times 100\%</math></div> | ||
</div> | </div> | ||
|- | |- | ||
| '''Defence''' || Reduces incoming damage. || | | '''Defence''' || Reduces incoming damage. || | ||
Defence reduces damage taken from all sources and has exponentially diminishing returns, meaning it has less effect at higher values. | |||
< | |||
<br />'''Formula:''' | |||
<div style="font-size:150%;"><math>Damage\ Reduction\ Percentage = \left(1 - \frac{100}{Defense + 100}\right) \times 100\%</math></div> | <div style="font-size:150%;"><math>Damage\ Reduction\ Percentage = \left(1 - \frac{100}{Defense + 100}\right) \times 100\%</math></div> | ||
|- | |- | ||
| '''Critical Chance''' || Chance to deal critical ( | | '''Critical Chance''' || Chance to deal critical (increased) damage. || | ||
Critical Chance modifes the probability to land a critical (increased damage) hit. It has exponentially diminishing return, meaning it has less effect at higher values.<br /><br />'''Formula:''' | |||
<div style="font-size:150%;"><math>Critical\ Chance\ Percentage = \left(\frac{0.5 \times Crit}{50 + 0.2 \times Crit}\right) \times 100\%</math></div> | <div style="font-size:150%;"><math>Critical\ Chance\ Percentage = \left(\frac{0.5 \times Crit}{50 + 0.2 \times Crit}\right) \times 100\%</math></div> | ||
|} | |} | ||
</div> | </div> | ||
</div> | </div> | ||
<div class="mp-box centered-content stats-unique" id="mp-box-links"> | <div class="mp-box centered-content stats-unique" id="mp-box-links"> | ||
==Unique Stats== | ==Unique Stats== | ||
{| class="wikitable tr-stats-table" | {| class="wikitable tr-stats-table" | ||
! Stat !! Effect !! Details | ! Stat !! Effect !! Details | ||
|- | |- | ||
| '''Critical Damage''' || Boosts critical damage multiplier. || | | '''Critical Damage''' || Boosts critical damage multiplier. || This stat modifies the critical damage multiplier that is applied to your attacks when you land a critical hit. | ||
<br />'''Formula:''' | |||
</div> | <div style="font-size:150%;"><math>Total\ Damage\ = Damage \times \frac{Critical\ Damage+100}{100}</math></div> | ||
|- | |- | ||
| '''Loot Boost''' || Increases drop chances. || | | '''Loot Boost''' || Increases drop chances. || This stat modifies your chances for dropping items, and you can increase it by: | ||
<ul> | <ul> | ||
<li> | <li>Through [[Transcendence|transcending]]. Transcendence gives you +1 Loot Boost at level 5 and 9, as well as +2 Loot Boost at level 10.</li> | ||
<li>Unlocking all [[Pets|pets]], which will give +10 Loot Boost.</li> | |||
<li>Unlocking all pets will give | <li>Completing the [[Dailies|daily]], which will give up to +10 Loot Boost (seasonal characters only) for a platinum completion.</li> | ||
</ul> | </ul> | ||
</div> | The maximum amount of Loot Boost that can be obtained is +44% on Seasonal Characters. | ||
<br/><br />'''Formula:''' | |||
<div style="font-size:150%;"><math>Final\ Loot\ Chance = Loot\ Chance\ \times \frac{Loot\ Boost+100}{100}</math></div> | |||
|- | |- | ||
| '''Fame Boost''' || Increases fame gain. || | | '''Fame Boost''' || Increases fame gain. || | ||
This stat modifies the amount of fame you gain from killing enemies, and you can increase it by: | |||
<ul> | |||
< | <li>Through [[Transcendence|transcending]] all classes. This will give you +20 Fame Boost.</li> | ||
<li>Unlocking all [[Mounts|mounts]], which will give +20 Fame Boost.</li> | |||
< | <li>Fame Day gives another +25 Fame Boost, however this is not shown.</li> | ||
< | </ul> | ||
</div> | <br />'''Formula:''' | ||
</div> | <div style="font-size:150%;"><math>Total\ Fame = Fame\ \times \frac{Fame\ Boost+100}{100}</math></div> | ||
|} | |} | ||
</div> | </div> | ||
</div> | </div> | ||
<div class="hoverbox"> | |||
<div class="mp-box centered-content" id="mp-box-basestats"> | <div class="mp-box centered-content" id="mp-box-basestats"> | ||
==Base Class Stats== | == Max Base Class Stats == | ||
{| class="wikitable tr-stats-table" | {| class="wikitable tr-stats-table" | ||
! Class !! Attack !! Health !! Vitality !! Speed !! Evasion !! Defence !! Critical Chance !! Critical Damage | ! Class !! Attack !! Health !! Vitality !! Speed !! Evasion !! Defence !! Critical Chance !! Critical Damage | ||
Latest revision as of 09:50, 1 January 2026
Stats Data
Each character within Telos Realms has 10 stats which impact how they interact with the game in many aspects. These are split into 2 types; normal stats and unique stats.
Normal Stats are stats which can be altered through Transcendence, Armours, Runes, or joining Guilds. Some examples of these stats are Health, Vitality, & Attack. The rest are listed below. Each class can increase their base normal stats by transcending.
Unique Stats are stats which are not altered through Armours or Runes, but rather only from the final stages of Transcendence or by gathering all Pets or Mounts. Critical damage can never be altered.
Loot
Every piece of equipment in Telos Realms gives a unique pairing of stats which allows for different gameplay styles by prioritizing different stats.
Discover these pieces of equipment in the Loot page under the Armours or Runes tab.
Normal Stats
| Stat | Effect | Details |
|---|---|---|
| Attack | Increases total damage dealt. |
Attack modifies the total damage dealt by the player from all sources (weapons, abilities, pets, other damaging effects). It has exponentially diminishing return, meaning it has less effect at higher values.
|
| Health | Raises maximum HP. |
Health sets the player's maximum health. Each point of Health adds +1 to max HP. At 0 Health stat, the player's HP is 20. At 5 Health stat, the player's HP would be 25.
|
| Vitality | Improves HP regeneration rate. |
Vitality modifies the speed of natural healing. Each point of Vitality increases healing by +0.02 HP/s additively, and the player has 0.1 HP/s at 0 Vitality. For example, at 30 Vitality, natural region would be +0.7 HP/s (0.1 HP/s from natural regeneration, +0.6 HP/s from the 30 Vitality).
|
| Speed | Increases movement speed. |
Speed modifies the total movement speed the player moves at. Each point of Speed increases the movement speed by +0.8% additively. For example: at 125 speed, the player will move at double speed; at 250 speed, the player will move at triple speed. |
| Evasion | Chance to fully dodge an attack. |
Evasion gives a chance to negate incoming damage entirely (dodge). Evasion gives exponentially diminishing returns, meaning it has less effect at higher values.
|
| Defence | Reduces incoming damage. |
Defence reduces damage taken from all sources and has exponentially diminishing returns, meaning it has less effect at higher values.
|
| Critical Chance | Chance to deal critical (increased) damage. |
Critical Chance modifes the probability to land a critical (increased damage) hit. It has exponentially diminishing return, meaning it has less effect at higher values. |
Unique Stats
| Stat | Effect | Details |
|---|---|---|
| Critical Damage | Boosts critical damage multiplier. | This stat modifies the critical damage multiplier that is applied to your attacks when you land a critical hit.
|
| Loot Boost | Increases drop chances. | This stat modifies your chances for dropping items, and you can increase it by:
The maximum amount of Loot Boost that can be obtained is +44% on Seasonal Characters.
|
| Fame Boost | Increases fame gain. |
This stat modifies the amount of fame you gain from killing enemies, and you can increase it by:
|
Max Base Class Stats
| Class | Attack | Health | Vitality | Speed | Evasion | Defence | Critical Chance | Critical Damage |
|---|---|---|---|---|---|---|---|---|
| Knight | 7.5 | 11 | 15 | 5 | 5 | 16 | 7.5 | 40% |
| Samurai | 8.5 | 10 | 10 | 25 | 7.5 | 12.5 | 10 | 50% |
| Assassin | 15 | 7.5 | 7.5 | 15 | 10 | 10 | 10 | 55% |
| Huntress | 10 | 7.5 | 7.5 | 15 | 10 | 7.5 | 12.5 | 50% |
| Necromancer | 12.5 | 7.5 | 7.5 | 10 | 5 | 7.5 | 10 | 40% |
| Arcanist | 12.5 | 7.5 | 10 | 10 | 7.5 | 10 | 7.5 | 65% |