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{{Dungeon Boss
__notoc__
| title = FILL
{{NPCInfobox
| image = [[File:.png|968px]]
| title = Miraj;Ancient Pharaoh
| Health = FILL
| image = 3DMiraj.png;MirajBossBar
| Treasure = FILL
| Health = 517
| Fame = 80
| Tiered = 4-5
| Irradiated =
Weapons; Sceptre Of Thorns; Ut-SceptreOfThorns.png; 33,
Abilities; Sandstone Emblem; Ut-SandstoneEmblem.png; 33
| Companion =
Pets; Lost Cleric; 2DLostCleric.png; 2,
Mounts; Grumbleglob; 2DGrumbleglob.png; 2
| Required = 18
| Solo = 18
}}


<!--TIERED SECTION START-->
<div class="hoverbox">
== Dungeon Data ==
The decrepit ruins of a great kingdom, Miraj's wrath is brought down to those unfortunate enough to explore his tomb.


| Tiered = [[Loot | T Equipment]][[File:.png|30px]]<br>
This dungeon is dropped by [[Tribal Protector]], [[Tribal Shaman]], and [[Tribal Minion]] in the [[Desert]].
</div>


[[Loot | T Equipment]][[File:.png|30px]]
<div class="hoverbox">
<div class="dungeon-clear">
== Dungeon Clear ==
* Go through the dungeon while clearing the rooms until you find the entrance to the boss arena, which is a hole in the ground.
</div>
</div>


<!--TIERED SECTION END-->
<div class="hoverbox">
<!--COMPANION SECTION START-->
<div class="pre-dungeon">
| CChance = 1/FILL
== Boss Behaviour ==
| Companion = [[Pets | ]][[File:.png|30px]]<br>
<!------------------Make sure to indent a space for each pattern------------>
'''(Arena Hazard)''' | Miraj summons four totems that deal constant AoE damage in a very small area.


[[Mounts | ]][[File:.png|30px]]
'''(Attack 1)''' | Miraj teleports to the player, dealing AoE damage in a small radius upon teleporting.


<!--COMPANION SECTION END-->
'''(Attack 2)''' | Miraj fires a fast-moving projectile at the player, dealing damage on impact.
<!--IRRADIATED SECTION START-->


| IChance = 1/FILL
'''(Attack 3)''' | Miraj summons ghastly hands from the ground at the player’s location, dealing damage and inflicting slowness.
| Irradiated = [[Weapons | ]][[File:.png|30px]]<br>


[[Abilities | ]][[File:.png|30px]]
'''(Attack 4)''' | Miraj melees the player if close.


[[Armours | ]][[File:.png|30px]]
'''100% to 20% (Phase 1)''' | Miraj cycles through his main attacks listed above in order to damage the player.


<!--IRRADIATED SECTION END-->
'''20% to 0% (Phase 2)''' | Miraj activates the four totems, allowing them to fire projectiles in all directions and summon beetles for each totem. The totems must be destroyed to defeat Miraj.
<!--ROYAL SECTION START-->
</div>
 
</div>
| RChance = 1/FILL
| Royal = [[Weapons | ]][[File:.png|30px]]<br>
 
[[Abilities | ]][[File:.png|30px]]
 
[[Armours | ]][[File:.png|30px]]
 
<!--ROYAL SECTION END-->
<!--BLOODSHOT SECTION START-->
 
| BChance = 1/FILL
| Bloodshot = [[Weapons | ]][[File:.png|30px]]<br>
 
[[Abilities | ]][[File:.png|30px]]
 
[[Armours | ]][[File:.png|30px]]
 
<!--BLOODSHOT SECTION END-->
<!--FRAGMENT & TIER POINT SECTION START--><!----------------------------------------------------------------- PICK THE CORRECT FRAG TYPE IF APPLICABLE ----------------------------->
 
| Fragment = [[Exalting | Irradiated Forge Fragment]][[File:Forge3.png|30px]] [[Exalting | Bloodshot Forge Fragment]][[File:Forge2.png|30px]] [[Exalting | Royal Forge Fragment]][[File:Forge1.png|30px]]
 
| TP = FILL TP
| SoloTP = FILL TP
 
<!--FRAGMENT & TIER POINT SECTION END-->


<div class="hoverbox">
== Dungeon Enemies ==
<div class="dungeon-enemies">
{{NPCInfobox
| title = Tribal Protector
| image = 3DTribalProtector.png
| Attack = Slams the ground, causing sand to rise and deal contact damage, or performs a melee attack if close.
| Health = 44
| Fame = 9
}}
{{NPCInfobox
| title = Tribal Shaman
| image = 3DTribalShaman.png
| Attack = Performs a melee attack if close, or raises a sceptre into the air, then slams it down to create an AoE blast and summon skull pillars that shoot projectiles.
| Health = 33
| Fame = 9
}}
{{NPCInfobox
| title = Tribal Minion
| image = 3DTribalMinion.png
| Attack = Impales the player with a spear.
| Health = 27
| Fame = 9
}}
{{NPCInfobox
| title = Voodoo Bug
| image = 3DVoodooBug.png
| Attack = Crawls toward the player and stings on contact.
| Health = 16
| Fame = 9
}}
}}
<!-------------------------------------Short Dungeon Description Below----------------------------------->
DUNGEON DESCRIPTION
==BOSS NAME==
<div style="width: 100%;">
<div style="float: left;">
</div>
</div>
<div style="float: left; margin-left: 2%; width: 40%;">
</div>
BOSS DESCRIPTION


==Boss Patterns== <!------------------Make sure to indent a space for each pattern------------>
<div class="hoverbox">
 
<div class="lore">
PATTERN
==Lore==  
 
<!------------------Do not touch unless authorized by lorers------------>
PATTERN
{{DLog||Miraj|???}}
 
PATTERN


<!--Boss Dialogue Drop Down-->
{{ButtonHeader
|type=Dialogue
|text=Boss & Dungeon Dialogue
|img=
|content=
<tabber>
English Dialogue=
{| class="wikitable"
|+ Bossfight
|-
! Trigger !! Dialogue
|-
| Arrival ||  [Miraj] "A living soul??"
|-
| 50% Boss HP || [Miraj] "My master commands death to you!"
|-
| Phase 1 End || [Miraj] "My essence will forever live, perhaps in multiple vessels!"
|-
| Boss Death || [Miraj] "I am sorry... Master, Omnipotent"
|}
</tabber>
}}
</div>
</div>
</div>
</div>


<div style="float: left; width: 100%;">
<div class="hoverbox">
==Dungeon Enemies==
== Tips and Tricks ==
 
<div class="tipstricks">
<div style="float: left;">
*N/A
{{Dungeon Enemy
| title =
| image = .png
| Attack =
| Health =
}}
</div>
<div style="float: left;">
{{Dungeon Enemy
| title =
| image = .png
| Attack =
| Health =
}}
</div>
</div>
<div style="float: left;">
{{Dungeon Enemy
| title =
| image = .png
| Attack =
| Health =
}}
</div>
</div>


 
{{Dungeon Navbox}}
<div style="float: left; width: 100%;">
 
{{Navbox
| name      = Dungeon Navbox
| title      = Dungeons
| listclass  = hlist
| state      = {{{state|collapsed}}}
 
| group1    = 6 Tier Points
| list1      = [[Pirate Cove]]
 
| group2    = 12 Tier Points
| list2      = [[Thornwood Wargrove]] • [[Goblin Lair]]
 
| group3    = 18 Tier Points
| list3      = [[Sakura Shrine]] • [[Secluded Woodland]] • [[Desert Temple]]
 
| group4    = 24 Tier Points
| list4      = [[Abyss Of Demons]] • [[Dwarven Frostkeep]] • [[Undead Lair]] • [[Treasure Cave]] • [[Ice Cave]]
 
| group5    = 30 Tier Points
| list5      = [[Depths Of Purgatory]] • [[Peaks Of Purgatory]] • [[Kobold's Den]] • [[Corvus Crypt]]
 
| group6    = 40 Tier Points
| list6      = [[Omnipotent's Citadel]] • [[Corsair's Conductorium]] • [[Fungal Cavern]] • [[Onyx's Castle]]
 
| group7    = 45 Tier Points
| list7      = [[Freddy's Pizzeria]] • [[Anubis Lair]] • [[Chronos]]
 
| group8    = 52 Tier Points
| list8      = [[Cultist's Hideout]] • [[Void]] • [[Illarius' Hideout]]
 
| group9    = 60 Tier Points
| list9      = [[Shattered Kingdom: Part 1]] • [[Onyx's Chamber]] • [[Shattered Kingdom: Part 2]]
 
| group10    = 60 Tier Points
| list10      = [[Celestial's Province]] • [[Shattered Kingdom: Part 3]]
 
| below = [[Main Page | Home]]
}}

Latest revision as of 14:10, 1 January 2026

Miraj
Ancient Pharaoh
General Info
HP
517
Fame Given
80
Available Tiered Drops
4-5
Loot
Irradiated Loot
Companion Loot
Tier Points
Required Tier Points
18
Recommended Solo Tier Points
18

Dungeon Data

The decrepit ruins of a great kingdom, Miraj's wrath is brought down to those unfortunate enough to explore his tomb.

This dungeon is dropped by Tribal Protector, Tribal Shaman, and Tribal Minion in the Desert.

Dungeon Clear

  • Go through the dungeon while clearing the rooms until you find the entrance to the boss arena, which is a hole in the ground.

Boss Behaviour

(Arena Hazard) | Miraj summons four totems that deal constant AoE damage in a very small area.

(Attack 1) | Miraj teleports to the player, dealing AoE damage in a small radius upon teleporting.

(Attack 2) | Miraj fires a fast-moving projectile at the player, dealing damage on impact.

(Attack 3) | Miraj summons ghastly hands from the ground at the player’s location, dealing damage and inflicting slowness.

(Attack 4) | Miraj melees the player if close.

100% to 20% (Phase 1) | Miraj cycles through his main attacks listed above in order to damage the player.

20% to 0% (Phase 2) | Miraj activates the four totems, allowing them to fire projectiles in all directions and summon beetles for each totem. The totems must be destroyed to defeat Miraj.

Dungeon Enemies

Tribal Protector
General Info
HP
44
Fame Given
9
Attack Pattern
Slams the ground, causing sand to rise and deal contact damage, or performs a melee attack if close.
Tribal Shaman
General Info
HP
33
Fame Given
9
Attack Pattern
Performs a melee attack if close, or raises a sceptre into the air, then slams it down to create an AoE blast and summon skull pillars that shoot projectiles.
Tribal Minion
General Info
HP
27
Fame Given
9
Attack Pattern
Impales the player with a spear.
Voodoo Bug
General Info
HP
16
Fame Given
9
Attack Pattern
Crawls toward the player and stings on contact.

Lore

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: Miraj] BYPASS STATE:  ???


  Boss & Dungeon Dialogue

Bossfight
Trigger Dialogue
Arrival [Miraj] "A living soul??"
50% Boss HP [Miraj] "My master commands death to you!"
Phase 1 End [Miraj] "My essence will forever live, perhaps in multiple vessels!"
Boss Death [Miraj] "I am sorry... Master, Omnipotent"

Tips and Tricks

  • N/A