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| ==Mechanic==
| | #REDIRECT [[Stats]] |
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| The Evasion stat is one of seven [[Stats]] that each player has in '''Telos Realms'''
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| This stat modifies the chance that the player has to fully negate the damage from (dodge) an attack.
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| Evasion gives exponentially diminishing returns, meaning it has less effect at higher values.
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| The following formula can be used to determine the average effective HP of a player with a certain evasion stat:
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| <div style="font-size: 150%;"><math>Effective\ Health\ Points = \frac{\frac{Health+20}{1-\frac{Defence}{200}}}{1-\frac{Evasion}{100}}</math></div>
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| (This equation needs to be updated, it is not correct.)
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| ==Base Stats==
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| Each class has different maximum base stats.
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| These stats begin at 0 and can be increased by increasing [[Transcendence]].
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| The maximum base evasion for each class is as follows:
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| {| class="wikitable"
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| ! Class !! Base Evasion
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| |-
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| | [[Knight]] || 5
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| |-
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| | [[Samurai]] || 7.5
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| |-
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| | [[Assassin]] || 10
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| |-
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| | [[Huntress]] || 10
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| |-
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| | [[Necromancer]] || 5
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| |-
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| | [[Arcanist]] || 7.5
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| |}
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| ==Loot==
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| Every piece of equipment in Telos Realms gives a unique pairing of stats.
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| Discover these pieces of equipment in the [[Loot]] page.
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