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== Huntress Skill Trees ==
== Huntress Skill Trees ==
<tabber>
<tabber>
Bomb=
Trap=
<div style="display:flex; flex-direction:column; align-items:center; row-gap:15px;">
<div style="display:flex; flex-direction:column; align-items:center; row-gap:15px;">
<br>
<br>
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   <div style="display:flex; gap:20px;">
   <div style="display:flex; gap:20px;">
     <div class="advanced-tooltip">
     {{ImageTooltip
      [[File:SpinningQuestion.gif|46px|center|link=]]
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
      <div class="tooltip-contents">
|title=Battlefield Control
        <div class="skill-title">It's raining... Bombs?</div>
|content=
      </div>
<p>When <span>3 or more traps </span>are armed at once, the thread will additionally grant you <span>+<br>50 critical damage </span>for <span>5s </span>if an enemy walks into it</p>
    </div>
}}
     <div class="advanced-tooltip">
     {{ImageTooltip
      [[File:SpinningQuestion.gif|46px|center|link=]]
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
      <div class="tooltip-contents">
|title=Minefield
        <div class="skill-title">Locked and Loaded</div>
|content=
      </div>
<p>Armed traps no longer disarm but rather deal <span>8% </span>of the total damage of the<br>ability every <span>1s </span>to enemies in a <span>5 block radius.</span></p>
    </div>
}}
     <div class="advanced-tooltip">
     {{ImageTooltip
      [[File:SpinningQuestion.gif|46px|center|link=]]
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
      <div class="tooltip-contents">
|title=Double The Fun
        <div class="skill-title">Trampoline</div>
|content=
      </div>
<p>Traps will split into <span>2 mini traps </span>when landing, with the smaller trap dealing <span>6<br>0% of the original trap's damage</span></p>
    </div>
}}
   </div>
   </div>


   <!-- n5a n5b -->
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   <div style="display:flex; gap:40px;">
   <div style="display:flex; gap:40px;">
     <div class="advanced-tooltip">
     {{ImageTooltip
      [[File:SpinningQuestion.gif|46px|center|link=]]
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
      <div class="tooltip-contents">
|title=Booby Trap
        <div class="skill-title">Air Bombardment</div>
|content=
      </div>
<p>Armed traps link to each other. When enemies walk into the link, they get<br>damaged based on ability tier point (<span>2s CD</span>). Traps radius is now set to <span>2<br></span>0–7TP: <span>20 Damage<br></span>8–9TP: <span>25 Damage<br></span>10TP: <span>30 Damage<br></span>11–12TP: <span>35 Damage<br></span>13+TP: <span>40 Damage</span></p>
    </div>
}}
     <div class="advanced-tooltip">
     {{ImageTooltip
      [[File:SpinningQuestion.gif|46px|center|link=]]
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
      <div class="tooltip-contents">
|title=Double the Danger
        <div class="skill-title">Explosive Entrance</div>
|content=
      </div>
<p>Throw <span>2 traps </span>instead of one on use, each one dealing <span>65% of its original<br>damage</span></p>
    </div>
}}
   </div>
   </div>


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   <div style="display:flex; gap:20px;">
   <div style="display:flex; gap:20px;">
     <div class="advanced-tooltip">
     {{ImageTooltip
      [[File:SpinningQuestion.gif|46px|center|link=]]
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
      <div class="tooltip-contents">
|title=Trap Mechanic
        <div class="skill-title">Heaven's Grace</div>
|content=
      </div>
<p>Shooting at your trap extends its duration by an extra second (<span>0.2s CD</span>). You<br>can now only have a maximum of <span>5 armed traps </span>out at once</p>
    </div>
}}
     <div class="advanced-tooltip">
     {{ImageTooltip
      [[File:SpinningQuestion.gif|46px|center|link=]]
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
      <div class="tooltip-contents">
|title=Concise Fire
        <div class="skill-title">Rough Landing</div>
|content=
      </div>
<p>Your trap deals <span>1.2x damage </span>but has <span>-1 radius </span>and <span>-1 range</span></p>
    </div>
}}
     <div class="advanced-tooltip">
     {{ImageTooltip
      [[File:SpinningQuestion.gif|46px|center|link=]]
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
      <div class="tooltip-contents">
|title=Pressure Points
        <div class="skill-title">Chemical Warfare</div>
|content=
      </div>
<p>Traps that slow or paralyze now deal an extra second of slow or paralyze and<br>slowed/paralyzed enemies now take <span>10% more damage </span>from your bow's arrows</p>
    </div>
}}
   </div>
   </div>


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   <div style="display:flex; gap:40px;">
   <div style="display:flex; gap:40px;">
     <div class="advanced-tooltip">
     {{ImageTooltip
      [[File:SpinningQuestion.gif|46px|center|link=]]
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
      <div class="tooltip-contents">
|title=Punch From Above
        <div class="skill-title">Spiked</div>
|content=
      </div>
<p>Traps now apply a plagued debuff to enemies for <span>15s </span>which makes your next trap<br>hit to them deal <span>+20% more damage to them</span></p>
    </div>
}}
     <div class="advanced-tooltip">
     {{ImageTooltip
      [[File:SpinningQuestion.gif|46px|center|link=]]
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
      <div class="tooltip-contents">
|title=Arrow Avalanche
        <div class="skill-title">Tear Gas</div>
|content=
      </div>
<p>Once you hit an enemy with your arrows, any enemy in a <span>5 block radius </span>will have<br>an arrow shot to them that deals <span>30% of the damage of the original arrow </span>at <span>30<br>velocity</span></p>
    </div>
}}
   </div>
   </div>


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   <div style="display:flex; gap:40px;">
   <div style="display:flex; gap:40px;">
     <div class="advanced-tooltip">
     {{ImageTooltip
      [[File:SpinningQuestion.gif|46px|center|link=]]
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
      <div class="tooltip-contents">
|title=Careful Planning
        <div class="skill-title">Shrapnel</div>
|content=
      </div>
<p>Traps deal more damage the longer they are armed for, <span>0.5%/s additively with a<br>cap of 50% extra damage</span></p>
    </div>
}}
     <div class="advanced-tooltip">
     {{ImageTooltip
      [[File:SpinningQuestion.gif|46px|center|link=]]
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
      <div class="tooltip-contents">
|title=Widespread Chaos
        <div class="skill-title">MORE! I NEED MORE!</div>
|content=
      </div>
<p>All traps gain <span>+1 radius </span>and last <span>1.2x longer</span></p>
    </div>
}}
   </div>
   </div>


   <!-- n1 -->
   <!-- n1 -->
   <div class="advanced-tooltip">
   {{ImageTooltip
    [[File:SpinningQuestion.gif|46px|center|link=]]
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
    <div class="tooltip-contents">
|title=Trix&#x27;s Trap Handbook
      <div class="skill-title">Soaring from the Sky</div>
|content=
    </div>
<p>Traps now land on the ground and go into an armed state for <span>30s. </span>If an enemy<br>walks within the radius of a trap in an armed state it will explode. If the<br>trap reaches the end of its duration, it will despawn</p>
  </div>
}}
 
</div>
</div>
|-|
|-|
Trap=
Bomb=
<div style="display:flex; flex-direction:column; align-items:center; row-gap:15px;">
<div style="display:flex; flex-direction:column; align-items:center; row-gap:15px;">
<br>
<br>
  <!-- Top level: n6a n6b n6c -->
<!-- Top level: n6a n6b n6c -->
   <div style="display:flex; gap:20px;">
   <div style="display:flex; gap:20px;">
     <div class="advanced-tooltip">
     {{ImageTooltip
      [[File:SpinningQuestion.gif|46px|center|link=]]
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
      <div class="tooltip-contents">
|title=It&#x27;s raining... Bombs?
        <div class="skill-title">Battlefield Control</div>
|content=
      </div>
<p>Your bomb will summon a hot air balloon. After <span>3 seconds </span>it will drop a barrage<br>of bomb's totalling <span>125% </span>of your bomb's damage in a <span>5 block radius </span>(<span>15s CD</span>)</p>
    </div>
}}
     <div class="advanced-tooltip">
     {{ImageTooltip
      [[File:SpinningQuestion.gif|46px|center|link=]]
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
      <div class="tooltip-contents">
|title=Locked and Loaded
        <div class="skill-title">Minefield</div>
|content=
      </div>
<p>Crouch using your bomb will consume it and buff your bow based on the TP of<br>your bomb with each bomb consumed giving an extra buff. Not consuming a bomb in<br><span>bomb CD +2s </span>will remove buffs. Buff 1: <span>Explode for 13%-35% damage<br></span>Buff 2: <span>0.5-0.8 range <br></span>Buff 3: <span>Burn DoT 15%-35% damage</span></p>
    </div>
}}
     <div class="advanced-tooltip">
     {{ImageTooltip
      [[File:SpinningQuestion.gif|46px|center|link=]]
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
      <div class="tooltip-contents">
|title=Trampoline
        <div class="skill-title">Double The Fun</div>
|content=
      </div>
<p>Landing your bomb within a <span>4 </span>block radius of an enemy will launch you back up<br>in the air continously. Each bounce will deal <span>50% </span> of your bomb's damage and<br>deal <span>1 damage </span>to you, with each bounce dealing <span>1 more damage </span>and <span>20% extra<br>damage to enemies</span>. Using the Soaring from the Sky ability also now gives invulnerability until you land</p>
    </div>
}}
   </div>
   </div>


   <!-- n5a n5b -->
   <!-- n5a n5b -->
   <div style="display:flex; gap:40px;">
   <div style="display:flex; gap:40px;">
     <div class="advanced-tooltip">
     {{ImageTooltip
      [[File:SpinningQuestion.gif|46px|center|link=]]
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
      <div class="tooltip-contents">
|title=Air Bombardment
        <div class="skill-title">Booby Trap</div>
|content=
      </div>
<p>After reaching peak altitude with your bomb, deploy <span>4 </span>smaller bombs that deal <span>10<br>% </span>of your bombs damage in a <span>4 block </span>radius</p>
    </div>
}}
     <div class="advanced-tooltip">
     {{ImageTooltip
      [[File:SpinningQuestion.gif|46px|center|link=]]
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
      <div class="tooltip-contents">
|title=Explosive Entrance
        <div class="skill-title">Double the Danger</div>
|content=
      </div>
<p>Touching the ground after using your bomb will trigger another explosion in a <span>5<br>block radius </span>dealing <span>30% </span>of the bomb's damage</p>
    </div>
}}
   </div>
   </div>


   <!-- n4a n4b n4c -->
   <!-- n4a n4b n4c -->
   <div style="display:flex; gap:20px;">
   <div style="display:flex; gap:20px;">
     <div class="advanced-tooltip">
     {{ImageTooltip
      [[File:SpinningQuestion.gif|46px|center|link=]]
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
      <div class="tooltip-contents">
|title=Heaven&#x27;s Grace
        <div class="skill-title">Trap Mechanic</div>
|content=
      </div>
<p>Gain <span>+1 Attack </span>and <span>+1 Vitality </span>per second you are airborne after using a bomb.<br>Stacks go back to <span>0 </span>after <span>15s </span>of not being airborn. (<span>Max 15 of each stat</span>)</p>
    </div>
}}
     <div class="advanced-tooltip">
     {{ImageTooltip
      [[File:SpinningQuestion.gif|46px|center|link=]]
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
      <div class="tooltip-contents">
|title=Rough Landing
        <div class="skill-title">Concise Fire</div>
|content=
      </div>
<p>When your bomb explodes, gain <span>5s </span>of <span>+33% attack speed increase</span></p>
    </div>
}}
     <div class="advanced-tooltip">
     {{ImageTooltip
      [[File:SpinningQuestion.gif|46px|center|link=]]
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
      <div class="tooltip-contents">
|title=Chemical Warfare
        <div class="skill-title">Pressure Points</div>
|content=
      </div>
<p>Bombs no longer do base damage but spawn a poison cloud with <span>1.5x their radius </span>w<br>hich deals <span>33% of their base damage </span>once a second for <span>5s</span></p>
    </div>
}}
   </div>
   </div>


   <!-- n3a n3b -->
   <!-- n3a n3b -->
   <div style="display:flex; gap:40px;">
   <div style="display:flex; gap:40px;">
     <div class="advanced-tooltip">
     {{ImageTooltip
      [[File:SpinningQuestion.gif|46px|center|link=]]
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
      <div class="tooltip-contents">
|title=Spiked
        <div class="skill-title">Punch From Above</div>
|content=
      </div>
<p>Bomb explosions will spawn <span>12 arrows </span>from their origin point that deal <span>1/24 </span>of<br>the bomb's damage each, have <span>15 velocity </span>and have the same range as the bomb's<br>radius</p>
    </div>
}}
     <div class="advanced-tooltip">
     {{ImageTooltip
      [[File:SpinningQuestion.gif|46px|center|link=]]
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
      <div class="tooltip-contents">
|title=Tear Gas
        <div class="skill-title">Arrow Avalanche</div>
|content=
      </div>
<p>Bombs deal <span>80% of their base damage </span>but spawn a poison cloud with <span>1.5x their<br>radius </span>which deals <span>10% of their base damage </span>once a second for <span>5s</span></p>
    </div>
}}
   </div>
   </div>


   <!-- n2a n2b -->
   <!-- n2a n2b -->
   <div style="display:flex; gap:40px;">
   <div style="display:flex; gap:40px;">
     <div class="advanced-tooltip">
     {{ImageTooltip
      [[File:SpinningQuestion.gif|46px|center|link=]]
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
      <div class="tooltip-contents">
|title=Shrapnel
        <div class="skill-title">Careful Planning</div>
|content=
      </div>
<p>Gain <span>+10% Critical Damage </span>after landing from a bomb for <span>6s</span></p>
    </div>
}}
     <div class="advanced-tooltip">
     {{ImageTooltip
      [[File:SpinningQuestion.gif|46px|center|link=]]
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
      <div class="tooltip-contents">
|title=MORE! I NEED MORE!
        <div class="skill-title">Widespread Chaos</div>
|content=
      </div>
<p>Increase bomb radius by <span>25%</span></p>
    </div>
}}
   </div>
   </div>


   <!-- n1 -->
   <!-- n1 -->
   <div class="advanced-tooltip">
   {{ImageTooltip
    [[File:SpinningQuestion.gif|46px|center|link=]]
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
    <div class="tooltip-contents">
|title=Soaring from the Sky
      <div class="skill-title">Trix's Trap Handbook</div>
|content=
    </div>
<p>Crouch using a bomb whilst being airborn during bomb use will throw you back to<br>the ground</p>
  </div>
}}
 
</div>
</div>
</tabber>
</tabber>

Latest revision as of 14:11, 4 January 2026

Huntress Skill Trees


Battlefield Control

When 3 or more traps are armed at once, the thread will additionally grant you +
50 critical damage
for 5s if an enemy walks into it

Minefield

Armed traps no longer disarm but rather deal 8% of the total damage of the
ability every 1s to enemies in a 5 block radius.

Double The Fun

Traps will split into 2 mini traps when landing, with the smaller trap dealing 6
0% of the original trap's damage

Booby Trap

Armed traps link to each other. When enemies walk into the link, they get
damaged based on ability tier point (2s CD). Traps radius is now set to 2
0–7TP: 20 Damage
8–9TP: 25 Damage
10TP: 30 Damage
11–12TP: 35 Damage
13+TP: 40 Damage

Double the Danger

Throw 2 traps instead of one on use, each one dealing 65% of its original
damage

Trap Mechanic

Shooting at your trap extends its duration by an extra second (0.2s CD). You
can now only have a maximum of 5 armed traps out at once

Concise Fire

Your trap deals 1.2x damage but has -1 radius and -1 range

Pressure Points

Traps that slow or paralyze now deal an extra second of slow or paralyze and
slowed/paralyzed enemies now take 10% more damage from your bow's arrows

Punch From Above

Traps now apply a plagued debuff to enemies for 15s which makes your next trap
hit to them deal +20% more damage to them

Arrow Avalanche

Once you hit an enemy with your arrows, any enemy in a 5 block radius will have
an arrow shot to them that deals 30% of the damage of the original arrow at 30
velocity

Careful Planning

Traps deal more damage the longer they are armed for, 0.5%/s additively with a
cap of 50% extra damage

Widespread Chaos

All traps gain +1 radius and last 1.2x longer

Trix's Trap Handbook

Traps now land on the ground and go into an armed state for 30s. If an enemy
walks within the radius of a trap in an armed state it will explode. If the
trap reaches the end of its duration, it will despawn


It's raining... Bombs?

Your bomb will summon a hot air balloon. After 3 seconds it will drop a barrage
of bomb's totalling 125% of your bomb's damage in a 5 block radius (15s CD)

Locked and Loaded

Crouch using your bomb will consume it and buff your bow based on the TP of
your bomb with each bomb consumed giving an extra buff. Not consuming a bomb in
bomb CD +2s will remove buffs. Buff 1: Explode for 13%-35% damage
Buff 2: 0.5-0.8 range
Buff 3: Burn DoT 15%-35% damage

Trampoline

Landing your bomb within a 4 block radius of an enemy will launch you back up
in the air continously. Each bounce will deal 50% of your bomb's damage and
deal 1 damage to you, with each bounce dealing 1 more damage and 20% extra
damage to enemies
. Using the Soaring from the Sky ability also now gives invulnerability until you land

Air Bombardment

After reaching peak altitude with your bomb, deploy 4 smaller bombs that deal 10
%
of your bombs damage in a 4 block radius

Explosive Entrance

Touching the ground after using your bomb will trigger another explosion in a 5
block radius
dealing 30% of the bomb's damage

Heaven's Grace

Gain +1 Attack and +1 Vitality per second you are airborne after using a bomb.
Stacks go back to 0 after 15s of not being airborn. (Max 15 of each stat)

Rough Landing

When your bomb explodes, gain 5s of +33% attack speed increase

Chemical Warfare

Bombs no longer do base damage but spawn a poison cloud with 1.5x their radius w
hich deals 33% of their base damage once a second for 5s

Spiked

Bomb explosions will spawn 12 arrows from their origin point that deal 1/24 of
the bomb's damage each, have 15 velocity and have the same range as the bomb's
radius

Tear Gas

Bombs deal 80% of their base damage but spawn a poison cloud with 1.5x their
radius
which deals 10% of their base damage once a second for 5s

Shrapnel

Gain +10% Critical Damage after landing from a bomb for 6s

MORE! I NEED MORE!

Increase bomb radius by 25%

Soaring from the Sky

Crouch using a bomb whilst being airborn during bomb use will throw you back to
the ground