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{{NPCInfobox
{{NPCInfobox
|title= Raphael;The Sanguine Lord
| title = Raphael;The Sanguine Lord
|image= RaphaelBossBar.png
| image = 3DRaphael.png;RaphaelBossBar
|Health= 13200
| Health = 13200
|Tiered= 11
| Fame = 3000
 
| Tiered = 11
|Bloodshot=
| Bloodshot =
Loot;Crimson Sourcestone;sourcestone.png;1.5,
Loot; Crimson Sourcestone; Item-CrimsonSourcestone.png; 1.5,
 
Weapons; Calamity; Ut-Calamity.png; 0.15,
weapons;Calamity;Ut-Calamity.png;0.15,
Weapons; Retribution; Ut-Retribution.png; 0.15,
 
Weapons; Rapture; Ut-Rapture.png; 0.15,
weapons;Retribution;UT-Retribution.png;0.15,
Weapons; Martyr; Ut-Martyr.png; 0.15,
 
Weapons; Reikon; Ut-Reikon.png; 0.15,
weapons;Rapture;Ut-onyx.png;0.15,
Weapons; Malice; Ut-Malice.png; 0.15,
 
Armours; Wrathguard; Ut-Wrathguard.png; 0.15,
weapons;Martyr;UT-Martyr.png;0.15,
Armours; Bloodstrider; Ut-Bloodstrider.png; 0.15,
 
Armours; Rueforge; Ut-Rueforge.png; 0.15
weapons;Reikon;UT-Reikon.png;0.15,
| Companion =  
 
Pets; Exaltling; 2DExaltling.png; 0.2,
weapons;Malice;UT-Malice.png;0.15,
Mounts; Celestial Serpent; 2DCelestialSerpent.png; 0.2
 
| Rune =  
Armours;Wrathguard;UT-Wrathguard.png;0.15,
Rune; Rune Of The Fallen; Rune-Raphael'sChamber.png; 3
 
| Required = 62
Armours;Bloodstrider;UT-Bloodstrider.png;0.15,
| Solo = 72
 
Armours;Rueforge;Ut-Rueforge.png;0.15,
 
 
 
 
 
|Companion= Pets;Exaltling;Iconexaltling.png;0.2,
 
Mounts;Celestial Serpent;2DCelestialSerpent.png;0.2
 
|Rune= Rune;Rune Of The Fallen;FallenRune.png;3
 
|Required=62
|Solo=72
}}
}}
<div class="pre-dungeon">
<!-------------------------------------Short Dungeon Description Below----------------------------------->


<div class="hoverbox">
== Dungeon Data ==
Raph’s Chamber is the last bastion of Raph’s Castle, and in it resides Raphael himself.
Raph’s Chamber is the last bastion of Raph’s Castle, and in it resides Raphael himself.


==Raphael - The sanguine lord==
This dungeon is dropped by completing [[Raphael's Castle]].
<div style="width: 100%;">
<div style="float: left;">
</div>
</div>
<div style="float: left; margin-left: 2%; width: 40%;">


==Boss Patterns== <!------------------Make sure to indent a space for each pattern------------>
<div class="hoverbox">
<div class="pre-dungeon">
== Boss Behaviour ==  
<!------------------Make sure to indent a space for each pattern------------>
'''(Set 1, Attack 1)''' | Raphael exalts his sword, dashes toward the targeted player, and strikes his blade into the floor, which summons twelve lines of flames in all directions, dealing heavy damage on contact.


Raphael dashes at a player and strikes his sword into the ground, dealing damage and summoning flames on the floor in 12 directions.
'''(Set 1, Attack 2)''' | Raphael ascends into the sky, marks a player, and launches two meteors that create small flame circles on impact. He then dives toward the marked player, summoning eight lines of flames in all directions that deal heavy damage on contact.


Raphael flies up in the sky and targets a random player, shooting 2 meteors that create small flame circles before diving at the targetted player, summoning flames in 8 directions.
'''(Set 1, Attack 3)''' | Raphael jumps back and summons a line of flames forward, dealing heavy damage on contact.


Raphael jumps backwards and shoots a line of flames at a player.
'''(Set 1, Attack 4)''' | Raphael dashes toward a player and swings his sword, dealing damage before dashing backwards again.


Raphael Dashes at a player and swings his sword, dealing damage and dashing backwards after.
'''(Set 2, Attack 1)''' | Raphael summons slow-rotating laser beams around the arena that damage and stun players on contact. He also scatters mines across the arena floor that explode and deal damage.


75% to 50% HP | Raphael fires slow rotating lasers around the arena that damage and stun players, while also placing mines on the floor that deal damage.
'''(Set 2, Attack 2)''' | Raphael drives crimson swords into the floor, dividing the arena into multiple sections with barriers of black blocks. Random sections will contain crimson swords that land from the sky which deal AoE damage to any players who stand in them. Raphael then rolls twice toward the player, summoning projectiles that accelerate as he rolls. After the rolls, the lines dividing the arena disappear and the pattern repeats three times.


75% to 50% HP | Raphael sticks crimson swords in the ground, dividing the arena into multiple sections that get separated by black boxes. Crimson swords can also appear inside of a section, making the section deal damage to a player whenever they are inside of it. Then, Raphael rolls towards a random player, leaving projectiles that increase in speed behind him twice. after rolling twice, the black boxes dissapear and the crimson swords get placed in new sections of the arena. Raphael repeats this 3 times.
'''(Set 3, Attack 1)''' | Raphael marks a player, leaps into the air, and dives down on the target. Each time Raphael hits the ground, he summons five waves of mines in all directions. He repeats this three times.


50% to 15% HP | Raphael flies up in the sky, diving to a nearby player and shooting out 5 waves of mines after a short interval, repeats 3 times.
'''(Set 3, Attack 2)''' | Raphael dashes ahead of the player and upon landing, releases eight lines of flames in all directions. He repeats this four times.


50% to 15% HP | Raphael jumps over a player, when landing he summons 8 lines of flames, repeats 4 times.
'''(Set 3, Attack 3)''' | Raphael targets a player while placing four tridents around him. After a brief delay, both the tridents and Raphael fire alternating waves of projectiles in four directions, which switch from cardinal to diagonal every shot. Raphael then repeats the pattern with another set of four tridents, firing three alternating waves of projectiles this time.


50% to 15% HP | Raphael Walks towards a player while placing 4 tridents in the floor in a square around him, after a short interval the placed tridents and raphael himself shoot out 3 waves of 4 projectiles 3 times, alternating between straight and diagonal, then Raphael places another set of 4 tridents in the floor this time shooting 3 waves of projectiles in the same alternating way.
'''100% to 75% (Phase 1)''' | Raphael cycles through his Set 1 attacks in order to damage the player.  


===Boss Phases===
'''75% (Phase 2: Memorise)''' | Raphael becomes invulnerable and teleports all players to the center. Abilities are disabled as a six-block zone is created. Portals appear behind the zone indicator and summon beams across the zone three times. Players must memorise and avoid the beams, or they will take damage. This repeats three times.


75% HP | Raphael becomes invulnerable and teleports every player to the centre of the arena, disabling abilities and creating a 6 block radius zone with portals just outside of the zone. The portals then form beams crossing the zone 3 times repeating twice, first time dealing no damage and the second time repeating the first 3 patterns but dealing damage if a player is standing in a beam. This attack is repeated 3 times, after that raphael appears in the centre of the map and a bigger zone is made.
'''75% to 50% (Phase 3)''' | Raphael cycles through his Set 2 attacks in order to damage the player.


50% | Raphael becomes invulnerable and teleports every player into a dome-shaped arena, after a few seconds Raphael begins to fire 6 constant streams of projectiles that rotate around him. Raphael also fires 18 bouncing black boxes 4 times, each at the strike of a clock, when done the whole screen fades to black, and every player gets teleported to the centre of the original arena.
'''50% (Phase 4: Bell)''' | Raphael becomes invulnerable and transports all players to a dome arena. After a short delay, he fires six constant rotating streams of projectiles and releases eighteen bouncing boxes four times, each being fired as a bell rings. After the attack ends, players are returned to the main arena.


15% | Raphael becomes invulnerable and teleports every player to the centre. During this phase Raphael slowly takes damage until dead. Raphael summons a black circle every few seconds that moves inwards which players have to jump over, gets faster the lower the HP of Raphael. A invulnerable blob-like creature with eyes that explodes after a few seconds, dealing damage. And a few bundles of soul flames which shoots 6 projectiles after a few seconds. These attacks continue until raphael is dead.
'''50% to 15% (Phase 5)''' | Raphael cycles through his Set 3 attacks in order to damage the player.


==Tips and Tricks==
'''15% to 0% (Phase 6: Desperation)''' | Raphael becomes invulnerable and teleports players to the the centre. He slowly drains health over time, meaning players do not need to damage him. Waves of black rings move inward, requiring players to jump over them to avoid damage. An invulnerable entity with eyes spawns every few seconds and explodes after a delay, dealing damage. Clusters of soul flames also appear, firing six projectiles in all directions before disappearing. This phase continues until Raphael dies.
</div>
</div>


For the 'Memorise' phase, stand near the edges of the arena as there will be a fewer amount of lines compared to the middle.
<div class="hoverbox">
<div class="lore">
== Lore ==
<!------------------Do not touch unless authorized by lorers------------>
{{DLog||Raphael|As Telos is consumed in radiant flame and unrelenting darkness, a fallen warrior kneels in the eye of the storm. He's lost everything dear to him and yet he continued to fight within his mental prison. I admire his tenacity, he and I are quite alike. Getting senile in your old age, are we, Zarithal? This might've been one of your biggest blunders.


During the crimson swords phase, you can stand in the center and keep jumping. This will minimize the damage taken while allowing you to DPS Raphael more effectively. If Raphael targets you, make sure to move left or right; otherwise, you will take massive damage.
Let his fate be unsealed. I'll show them how it's done.}}


When Raphael places his first set of tridents, be very careful. There is a small safe spot in the middle of the four tridents where you can DPS him without being hit. However, during the second set of tridents, there is no safe spot, so retreat immediately.
<!--Boss Dialogue Drop Down-->
{{ButtonHeader
|type=Dialogue
|text=Boss & Dungeon Dialogue
|img=
|content=
<tabber>
English Dialogue=
{| class="wikitable"
|+ Bossfight
|-
! Trigger !! Dialogue
|-
| Arrival || [Raphael] "I take it that the twins are dead. Then it is time, end this-" {{Sound|VA-Raphael'sChamber1.ogg}} <br />[Asmodeus] "HAHAHAHA. Fraternising with the enemy, Raphael?" {{Sound|VA-Raphael'sChamber2.ogg}} <br />[Asmodeus] "It’s a shame. But it seems I must crush your hope once more!" {{Sound|VA-Raphael'sChamber3.ogg}}
|-
| Phase 1 End || [Asmodeus] "You have proven your worth, warriors. Alas, the Celestials have no need for loose ends." {{Sound|VA-Raphael'sChamber4.ogg}}
|-
| Phase 2 End || [Asmodeus] "But perhaps, I could use a new host. This old fool has been problematic indeed." {{Sound|VA-Raphael'sChamber5.ogg}}
|-
| Phase 3 End || [Asmodeus] "YOU STILL RESIST, RAPHAEL? I COMMAND YOU TO OBLITERATE THEM." {{Sound|VA-Raphael'sChamber6.ogg}}
|-
| Phase 4 End || [Asmodeus] "To think you’d protect the ones who felled Loa. You really are pathetic, Sanguine Lord." {{Sound|VA-Raphael'sChamber7.ogg}}
|-
| Phase 5 End || [Raphael] "This is the way my life ends." {{Sound|VA-Raphael'sChamber8.ogg}} <br />[Raphael] "This is the way your reign ends. With a bang, not a whimper." {{Sound|VA-Raphael'sChamber9.ogg}} <br />[Asmodeus] "YOU END YOUR REIGN A COWARD. A TRAITOR ON BOTH ENDS." {{Sound|VA-Raphael'sChamber10.ogg}} <br />[Raphael] "No. Surrounded by worthy warriors, my legacy shall be cleansed of blood." {{Sound|VA-Raphael'sChamber11.ogg}} <br />[Asmodeus] "My powers.. You senile fool!" {{Sound|VA-Raphael'sChamber12.ogg}} <br />[Raphael] "Fledgling warriors. Live well. Fight well. Die well." {{Sound|VA-Raphael'sChamber13.ogg}} <br />[Asmodeus] "I won't let you..." {{Sound|VA-Raphael'sChamber14.ogg}} <br />[Raphael] "I had chains... But now..." {{Sound|VA-Raphael'sChamber15.ogg}}
|-
| Boss Death || [Raphael] "I'M FREE!" {{Sound|VA-Raphael'sChamber16.ogg}} <br />[Raphael] "Finally…silence…what a beautiful melody…" {{Sound|VA-Raphael'sChamber17.ogg}} <br />[Raphael] "Telos will be ours..." {{Sound|VA-Raphael'sChamber18.ogg}}
|}
</tabber>
}}
</div>
</div>


In the final phase, Raphael becomes fully invulnerable. Equip full EHP gear with a healing pet (if you have one) and look away from Raphael. This will make it easier to jump over the black circles.
<div class="hoverbox">
== Tips and Tricks ==
<div class="tipstricks">
* For the 'Memorise' phase, stand near the edges of the arena as there will be a fewer amount of lines compared to the middle.
* During the crimson swords attack, you can stand in the center and keep jumping. This will minimize the damage taken while allowing you to DPS Raphael more effectively. If Raphael targets you, make sure to move left or right; otherwise, you will take massive damage.
* When Raphael places his first set of tridents, be very careful. There is a small safe spot in the middle of the four tridents where you can DPS him without being hit. However, during the second set of tridents, there is no safe spot, so retreat immediately.
* In the final phase, Raphael becomes fully invulnerable. Equip full EHP gear with a healing pet (if you have one) and look away from Raphael. This will make it easier to jump over the black circles.
</div>
</div>


{{Dungeon Navbox}}
{{Dungeon Navbox}}

Latest revision as of 17:28, 4 January 2026

Raphael
The Sanguine Lord
General Info
HP
13200
Fame Given
3000
Available Tiered Drops
11
Loot
Bloodshot Loot
Calamity 0.15%
Rapture 0.15%
Martyr 0.15%
Reikon 0.15%
Malice 0.15%
Rueforge 0.15%
Companion Loot
Rune Loot
Tier Points
Required Tier Points
62
Recommended Solo Tier Points
72

Dungeon Data

Raph’s Chamber is the last bastion of Raph’s Castle, and in it resides Raphael himself.

This dungeon is dropped by completing Raphael's Castle.

Boss Behaviour

(Set 1, Attack 1) | Raphael exalts his sword, dashes toward the targeted player, and strikes his blade into the floor, which summons twelve lines of flames in all directions, dealing heavy damage on contact.

(Set 1, Attack 2) | Raphael ascends into the sky, marks a player, and launches two meteors that create small flame circles on impact. He then dives toward the marked player, summoning eight lines of flames in all directions that deal heavy damage on contact.

(Set 1, Attack 3) | Raphael jumps back and summons a line of flames forward, dealing heavy damage on contact.

(Set 1, Attack 4) | Raphael dashes toward a player and swings his sword, dealing damage before dashing backwards again.

(Set 2, Attack 1) | Raphael summons slow-rotating laser beams around the arena that damage and stun players on contact. He also scatters mines across the arena floor that explode and deal damage.

(Set 2, Attack 2) | Raphael drives crimson swords into the floor, dividing the arena into multiple sections with barriers of black blocks. Random sections will contain crimson swords that land from the sky which deal AoE damage to any players who stand in them. Raphael then rolls twice toward the player, summoning projectiles that accelerate as he rolls. After the rolls, the lines dividing the arena disappear and the pattern repeats three times.

(Set 3, Attack 1) | Raphael marks a player, leaps into the air, and dives down on the target. Each time Raphael hits the ground, he summons five waves of mines in all directions. He repeats this three times.

(Set 3, Attack 2) | Raphael dashes ahead of the player and upon landing, releases eight lines of flames in all directions. He repeats this four times.

(Set 3, Attack 3) | Raphael targets a player while placing four tridents around him. After a brief delay, both the tridents and Raphael fire alternating waves of projectiles in four directions, which switch from cardinal to diagonal every shot. Raphael then repeats the pattern with another set of four tridents, firing three alternating waves of projectiles this time.

100% to 75% (Phase 1) | Raphael cycles through his Set 1 attacks in order to damage the player.

75% (Phase 2: Memorise) | Raphael becomes invulnerable and teleports all players to the center. Abilities are disabled as a six-block zone is created. Portals appear behind the zone indicator and summon beams across the zone three times. Players must memorise and avoid the beams, or they will take damage. This repeats three times.

75% to 50% (Phase 3) | Raphael cycles through his Set 2 attacks in order to damage the player.

50% (Phase 4: Bell) | Raphael becomes invulnerable and transports all players to a dome arena. After a short delay, he fires six constant rotating streams of projectiles and releases eighteen bouncing boxes four times, each being fired as a bell rings. After the attack ends, players are returned to the main arena.

50% to 15% (Phase 5) | Raphael cycles through his Set 3 attacks in order to damage the player.

15% to 0% (Phase 6: Desperation) | Raphael becomes invulnerable and teleports players to the the centre. He slowly drains health over time, meaning players do not need to damage him. Waves of black rings move inward, requiring players to jump over them to avoid damage. An invulnerable entity with eyes spawns every few seconds and explodes after a delay, dealing damage. Clusters of soul flames also appear, firing six projectiles in all directions before disappearing. This phase continues until Raphael dies.

Lore

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: Raphael] BYPASS STATE: As Telos is consumed in radiant flame and unrelenting darkness, a fallen warrior kneels in the eye of the storm. He's lost everything dear to him and yet he continued to fight within his mental prison. I admire his tenacity, he and I are quite alike. Getting senile in your old age, are we, Zarithal? This might've been one of your biggest blunders.

Let his fate be unsealed. I'll show them how it's done.


  Boss & Dungeon Dialogue

Bossfight
Trigger Dialogue
Arrival [Raphael] "I take it that the twins are dead. Then it is time, end this-"
[Asmodeus] "HAHAHAHA. Fraternising with the enemy, Raphael?"
[Asmodeus] "It’s a shame. But it seems I must crush your hope once more!"
Phase 1 End [Asmodeus] "You have proven your worth, warriors. Alas, the Celestials have no need for loose ends."
Phase 2 End [Asmodeus] "But perhaps, I could use a new host. This old fool has been problematic indeed."
Phase 3 End [Asmodeus] "YOU STILL RESIST, RAPHAEL? I COMMAND YOU TO OBLITERATE THEM."
Phase 4 End [Asmodeus] "To think you’d protect the ones who felled Loa. You really are pathetic, Sanguine Lord."
Phase 5 End [Raphael] "This is the way my life ends."
[Raphael] "This is the way your reign ends. With a bang, not a whimper."
[Asmodeus] "YOU END YOUR REIGN A COWARD. A TRAITOR ON BOTH ENDS."
[Raphael] "No. Surrounded by worthy warriors, my legacy shall be cleansed of blood."
[Asmodeus] "My powers.. You senile fool!"
[Raphael] "Fledgling warriors. Live well. Fight well. Die well."
[Asmodeus] "I won't let you..."
[Raphael] "I had chains... But now..."
Boss Death [Raphael] "I'M FREE!"
[Raphael] "Finally…silence…what a beautiful melody…"
[Raphael] "Telos will be ours..."

Tips and Tricks

  • For the 'Memorise' phase, stand near the edges of the arena as there will be a fewer amount of lines compared to the middle.
  • During the crimson swords attack, you can stand in the center and keep jumping. This will minimize the damage taken while allowing you to DPS Raphael more effectively. If Raphael targets you, make sure to move left or right; otherwise, you will take massive damage.
  • When Raphael places his first set of tridents, be very careful. There is a small safe spot in the middle of the four tridents where you can DPS him without being hit. However, during the second set of tridents, there is no safe spot, so retreat immediately.
  • In the final phase, Raphael becomes fully invulnerable. Equip full EHP gear with a healing pet (if you have one) and look away from Raphael. This will make it easier to jump over the black circles.