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{{Dungeon Boss
{{NPCInfobox
| title = Ophanim
| title = Ophanim;Observer of Telos
 
| image = 3DOphanim.png;OphanimBossbar
The Observer of Telos
| Health = 22000
| image = [[File:Ophanim.png|968px]]
| Fame = 5000
| Health = 15000
| Tiered = 11
| Treasure = No
| Bloodshot =
 
Weapons; Oracle's End; Ut-Oracle'sEnd.png; 0.8,
<!--TIERED SECTION START-->
Weapons; Final Destination; Ut-FinalDestination.png; 0.8,
 
Armours; Crown Of Ethereal Radiance; Ut-CrownOfEtherealRadiance.png; 0.8,
| Tiered = [[Loot | T10 Equipment]][[File:T10HeavyChestplate.png|30px]]<br>
|Companion=
 
Pets; Lumine; 2DLumine.png; 0.2,
[[Loot | T11 Equipment]][[File:T11HeavyChestplate.png|30px]]
Mounts; Astralflare; 2DAstralflare.png; 0.2
 
| Rune =
<!--TIERED SECTION END-->
Rune; Rune Of The Observer; Rune-RustbornKingdom.png; 3
<!--BLOODSHOT SECTION START-->
| Frag = Bloodshot;20
 
| Required = 66
| BChance = 1/150
| Solo = 78
| Bloodshot = [[Final_Destination | Final Destination]][[File:FinalDestination.png|30px]]<br>
 
[[Crown_Of_Ethereal_Radiance | Crown Of Ethereal Radiance]][[File:CrownOfEtherealRadiance.png|30px]]
 
<!--BLOODSHOT SECTION END-->
<!--FRAGMENT & TIER POINT SECTION START--><!----------------------------------------------------------------- PICK THE CORRECT FRAG TYPE IF APPLICABLE ----------------------------->
 
| Fragment = [[Exalting | Bloodshot Forge Fragment]][[File:Forge2.png|30px]]
 
| TP = 66 TP
| SoloTP = 78 TP
 
<!--FRAGMENT & TIER POINT SECTION END-->
 
}}
}}


<!-------------------------------------Short Dungeon Description Below----------------------------------->
<div class="hoverbox">
== Dungeon Data ==
This dungeon is dropped by defeating [[Rustborn Kingdom: Part 2|Nebula]].


EXTRA INFO: Beating this dungeon allows access to the harder version, the [[Dawn of Creation]] True Ophan bossfight, with drops from all parts of the dungeon and an exclusive unholy crafting material: the Pendant of Sin. <br />
To open the portal, you must consume a Sigil of Eternal Light, obtained from being the highest damager of [[Raphael]] in [[Raphael's Chamber]].
</div>


 
<div class="hoverbox">
==Ophanim, The Observer of Telos==
<div class="dungeon-clear">
<div style="width: 100%;">
== Dungeon Clear ==
<div style="float: left;">
* Shoot meteors at the Enlightened enemies to break their shields. After this you can kill them. Repeat this once more to reach Ophanim.
</div>
</div>
</div>
<div style="float: left; margin-left: 2%; width: 40%;">
==Boss Patterns== <!------------------Make sure to indent a space for each pattern------------>


[Start Phase] Ophanim teleports to a random players and 4 circles rotate around him shooting eyes and chevrons in all directions. Ophanim teleports to a random location in the arena every 12 seconds.
<div class="hoverbox">
<div class="pre-dungeon">
== Boss Behaviour ==
<!------------------Make sure to indent a space for each pattern------------>
'''(Set 1, Attack 1: Walls)''' | Ophanim's eyeball will lie down in the middle of the arena and summon walls that enclose within the player. Within the walls is a randomized gap that the player will need to go through to avoid taking damage. This is repeated multiple times.


After reaching [?]% health Ophanim summons a large circle of eyes around him that does damage upon exiting and begins to alternate between the next two following phases.
'''(Set 1, Attack 2: Eyeballs)''' | Ophanim will teleport to the middle of the arena and summon two rings of arrows which increase & decrease in diameter as the fight goes on that the player will need to stay in between of. In addition, eyeballs will travel towards Ophanim from the outskirts of the arena which damage the player on contact.


[Center Phase] Ophanim flattens in the center of the circle as a semicircle of shots approaches the center from the ring
'''(Set 2, Attack 1: Wheel)''' | Ophanim begins to roll toward a random point around the arena and bouncing off of the walls. Upon striking a wall, Ophanim shoots out a flurry of chevrons along with lines of black shots on each collision. This is repeated multiple times.


[Eyes Phase] Ophanim summons two sets of rotating chevrons that oscillate in and out throughout the phase. Eyes spawn from the ring and move towards Ophanim in the center
'''(Set 2, Attack 2: America)''' | Ophanim teleports to the targeted player then unleashes two types of projectiles; the first being alternating waves of red and blue shots that rotate clockwise and counterclockwise respectively, and the second being smaller red and blue projectiles which are released in all directions. Upon reaching the end of their trajectory, these shots will slowly travel back towards Ophanim's previous location. Ophanim will repeat this four times, each time decreasing the amount of shots that are released, starting off with five shots.


[Clock Phase] After reaching [?]% health Ophanim will teleport to the center of the map and transform into a golden clock. He will then shoot eyes in a spiral, followed by a flurry of shots, followed by a second spiral. Upon the clock striking midnight, the shots will freeze before returning to Ophanim at high speed.
'''100% to 85% (Phase 1)''' | Ophanim teleports to a random corner of the arena and four circles rotate around him; the smaller shooting eyes in all directions, and the larger shooting chevrons in all directions. Ophanim then teleports to another random corner in the arena every twelve seconds.


After reaching [?]% health Ophanim will transform turning his eyes black and red and summoning energy from the arena. He will then begin to alternate between the next two following phases.
'''85% to 60% (Phase 2)''' | Ophanim cycles through the attacks of Set 1 listed above in order to damage the player.


[Red Blue Phase] Ophanim teleports to his target before unleashing alternating waves of red and blue shots that rotate clockwise and counterclockwise respectively. Upon reaching the end of their trajectory these shots will convert into smaller shots which slowly travel towards the nearest player. Ophanim will fire 5 shots on his first teleportation followed by waves of 4, 3, then 2 shots.
'''60% to 40% (Phase 3: Clock)''' | Ophanim will teleport to the center of the map and transform into a golden clock. He will then shoot eyes in a spiral, followed by a flurry of shots, followed by a second spiral. Upon the clock striking midnight, the shots will freeze before returning to Ophanim at high speed. It is recommended to look back during the return in order to see the shots.


[Bicycle Phase] Ophanim begins to roll to 24 points around the arena bouncing off the walls and shooting out a flurry of chevrons along with lines of black shots on each collision.
'''40% to 15% (Phase 4)''' | Ophanim cycles through the attacks of Set 2 listed above in order to damage the player.
 
[Rage Phase] Upon reaching [?]% health, Ophanim will teleport all players into a black box surrounded with blinking eyes and spawn a rotating laser that covers the entire arena killing the player on contact. Ophanim then summons a grid along with wider lines which, upon turning red, deals a high amount of damage.
 
===Boss Phases===


'''15% to 0% (Phase 5: Grid)''' | Ophanim will teleport all players into a black box surrounded with blinking eyes and spawn a rotating big beam that covers the entire arena which kills the player on contact. Ophanim then summons a small grid and large grid; upon the gridlines turning red, they deal a huge amount of DPS. The larger gridlines deal an even higher amount of DPS, as well as stun the player.
</div>
</div>
</div>
</div>


<div style="float: left; width: 100%;">
<div class="hoverbox">
==Dungeon Enemies==
== Dungeon Enemies ==
 
<div class="dungeon-enemies">
<div style="float: left;">
{{NPCInfobox
{{Dungeon Enemy
| title = Enlightened Paragon
| image = 3DEnlightenedParagon.png
| Attack = Sends horizontal slashes that have a long range, or summons spikes that extrude out of the ground that deal damage in a small radius.
| Health = 594
| Fame = 80
}}
{{NPCInfobox
| title = Enlightened Gladiator
| image = 3DEnlightenedGladiator.png
| Attack = Sends vertical slashes towards the player, or slams the ground summoning an expanding puddle that deals a huge amount of DPS as well as inflicts slowness, or slashes the player if close.
| Health = 583
| Fame = 80
}}
{{NPCInfobox
| title = Enlightened Paladin
| title = Enlightened Paladin
| image = EnlightenedPaladin.png
| image = 3DEnlightenedPaladin.png
| Attack =  
| Attack = Dashes towards the player then slashes the player up to 3 times, as well as occassionally slamming the ground, causing an explosion that deals AoE damage in a small radius.
| Health = 510
| Health = 561
| Fame = 80
}}
}}
</div>
{{NPCInfobox
<div style="float: left;">
| title = Enlightened Templar
{{Dungeon Enemy
| image = 3DEnlightenedTemplar.png
| title = Enlightened Gladiator
| Attack = Shoots out a beam of light from their eyes that deal massive DPS, impale the player with their weapon, or slams the ground near the player dealing knockback.
| image = EnlightenedGladiator.png
| Health = 539
| Attack =  
| Fame = 80
| Health = 530
}}
{{NPCInfobox
| title = Enlightened Norseman
| image = 3DEnlightenedNorseman.png
| Attack = Throws axes at the player, or summons ice spikes in the player's general direction.
| Health = 517
| Fame = 80
}}
}}
</div>
{{NPCInfobox
<div style="float: left;">
{{Dungeon Enemy
| title = Enlightened Kensei
| title = Enlightened Kensei
| image = EnlightenedKensei.png
| image = 3DEnlightenedKensei.png
| Attack =  
| Attack = Slashes the air, sending a fast vertical slash, dashes towards the player and slashes them with a 3-hit combo, or initiates a 3-hit combo if close.
| Health = 460
| Health = 506
| Fame = 80
}}
}}
</div>
</div>
<div style="float: left;">
 
{{Dungeon Enemy
<div class="hoverbox">
| title = Enlightened Templar
<div class="lore">
| image = CrinxSoul.png
== Lore ==
| Attack =  
<!------------------Do not touch unless authorized by lorers------------>
| Health = 490
{{DLog||Ophanim|What are you planning, Void...}}
 
<!--Boss Dialogue Drop Down-->
{{ButtonHeader
|type=Dialogue
|text=Boss & Dungeon Dialogue
|img=
|content=
<tabber>
English Dialogue=
{| class="wikitable"
|+ Clear
|-
! Trigger !! Dialogue
|-
| Entrance || [Ophanim] "In the name of Zarithal! What unseen presence dares to intrude as this parasite kneels before me?" {{Sound|VA-OphanimClear1.ogg}} <br />[Voided King] "...Interesting." {{Sound|VA-OphanimClear2.ogg}}
|-
| Completed First Floor || [Ophanim] "Ohohoho! It’s the warriors that felled Loa." {{Sound|VA-OphanimClear3.ogg}} <br />[Ophanim] "Traitors of Telos! You have thrown quite the wrench in our plans!" {{Sound|VA-OphanimClear4.ogg}} <br />[Voided King] "…So the barrier has collapsed…curious…" {{Sound|VA-OphanimClear5.ogg}} <br />[Ophanim] "Oh, how curious indeed! Admittedly you fought well, King. But you will never beat an angel of the three choirs!" {{Sound|VA-OphanimClear6.ogg}} <br />[Voided King] "…Silverlings. Run away to your Nexus. I will deal with you another time." {{Sound|VA-OphanimClear7.ogg}} <br />[Ophanim] "I-...Silverlings? Nexus? Growing delirious at the face of death? There won’t be another time you twisted fool!" {{Sound|VA-OphanimClear8.ogg}}
|-
| Completed Second Floor || [Ophanim] "HAHAHA! And so they persist!" {{Sound|VA-OphanimClear9.ogg}}
|}
{| class="wikitable"
|+ Bossfight
|-
! Trigger !! Dialogue
|-
| Arrival || [Ophanim] "You have lost, Void. Make an example out of him!" {{Sound|VA-VA-OphanimClear10.ogg}} <br />[Voided Omnipotent] "It is done. The Void has been tamed." {{Sound|VA-VA-OphanimClear11.ogg}} <br />[Ophanim] "You are next, citizens of Telos!" {{Sound|VA-VA-OphanimClear112.ogg}} <br />[Ophanim] "REPENT/SHATTER!" {{Sound|VA-RustbornKingdomP3V1A.ogg}} {{Sound|VA-RustbornKingdomP3V1B.ogg}} {{Sound|VA-RustbornKingdomP3V2A.ogg}} {{Sound|VA-RustbornKingdomP3V2B.ogg}} <br />[Ophanim] "What do you fear more, warriors? Your opponent? Or the prison that binds your spirit?" {{Sound|VA-RustbornKingdomP3V3.ogg}}
|-
| Phase 1 End || [Ophanim] "You are truly powerless against the very fabric of time." {{Sound|VA-RustbornKingdomP3V4.ogg}}
|-
| Phase 2 End || [Ophanim] "And as the clock ticks forwards, your very resolve is tested against the hands of fate." {{Sound|VA-RustbornKingdomP3V5.ogg}} <br />[Ophanim] "But alas. Your time is up!" {{Sound|VA-RustbornKingdomP3V6.ogg}}
|-
| Phase 3 End || [Ophanim] "A/B/Nothing you can do, shall change the outcome." {{Sound|VA-RustbornKingdomP3V7A.ogg}} {{Sound|VA-RustbornKingdomP3V7B.ogg}} {{Sound|VA-RustbornKingdomP3V7C.ogg}}
|-
| Phase 4 End || [Ophanim] "Wait…*yawn*. that…sound…" {{Sound|VA-RustbornKingdomP3V8.ogg}}
|-
| 10% Boss HP || [Ophanim] "You…you backstabbing…" {{Sound|VA-RustbornKingdomP3V9.ogg}} <br />[Voided Omnipotent] "…"
|-
| 5% Boss HP || [Ophanim] "Maybe…it was just…meant to be…" {{Sound|VA-RustbornKingdomP3V10.ogg}}
|-
| Boss Death || [Ophanim] "A/Perhaps…perhaps a Cherubim will finish…what…I never…could…" {{Sound|VA-RustbornKingdomP3V11A.ogg}} {{Sound|VA-RustbornKingdomP3V11B.ogg}}
|}
</tabber>
}}
}}
</div>
</div>
<div style="float: left;">
</div>


<div class="hoverbox">
== Tips and Tricks ==
<div class="tipstricks">
* For Clock, it is advised that you have quite a bit of speed (around 50) however there is not a precise amount needed.
* During the entire boss fight, you can spam space for more movement speed.
</div>
</div>


<div style="float: left; width: 100%;">
{{Dungeon Navbox}}
 
{{Navbox
| name      = Dungeon Navbox
| title      = Dungeons
| listclass  = hlist
| state      = {{{state|collapsed}}}
 
| group1    = 6 Tier Points
| list1      = [[Pirate Cove]]
 
| group2    = 12 Tier Points
| list2      = [[Thornwood Wargrove]] • [[Goblin Lair]]
 
| group3    = 18 Tier Points
| list3      = [[Sakura Shrine]] • [[Secluded Woodland]] • [[Desert Temple]]
 
| group4    = 24 Tier Points
| list4      = [[Abyss Of Demons]] • [[Dwarven Frostkeep]] • [[Undead Lair]] • [[Treasure Cave]] • [[Ice Cave]]
 
| group5    = 30 Tier Points
| list5      = [[Depths Of Purgatory]] • [[Peaks Of Purgatory]] • [[Kobold's Den]] • [[Corvus Crypt]]
 
| group6    = 40 Tier Points
| list6      = [[Omnipotent's Citadel]] • [[Corsair's Conductorium]] • [[Fungal Cavern]] • [[Onyx's Castle]]
 
| group7    = 45 Tier Points
| list7      = [[Freddy's Pizzeria]] • [[Anubis Lair]] • [[Chronos]]
 
| group8    = 52 Tier Points
| list8      = [[Cultist's Hideout]] • [[Void]] • [[Illarius' Hideout]]
 
| group9    = 60 Tier Points
| list9      = [[Shattered Kingdom: Part 1]] • [[Onyx's Chamber]] • [[Shattered Kingdom: Part 2]]
 
| group10    = 60 Tier Points
| list10      = [[Celestial's Province]] • [[Shattered Kingdom: Part 3]]
 
| below = [[Main Page | Home]]
}}

Latest revision as of 17:28, 4 January 2026

Ophanim
Observer of Telos
General Info
HP
22000
Fame Given
5000
Available Tiered Drops
11
Loot
Companion Loot
Lumine 0.2%
Fragments
Tier Points
Required Tier Points
66
Recommended Solo Tier Points
78

Dungeon Data

This dungeon is dropped by defeating Nebula.

EXTRA INFO: Beating this dungeon allows access to the harder version, the Dawn of Creation True Ophan bossfight, with drops from all parts of the dungeon and an exclusive unholy crafting material: the Pendant of Sin.
To open the portal, you must consume a Sigil of Eternal Light, obtained from being the highest damager of Raphael in Raphael's Chamber.

Dungeon Clear

  • Shoot meteors at the Enlightened enemies to break their shields. After this you can kill them. Repeat this once more to reach Ophanim.

Boss Behaviour

(Set 1, Attack 1: Walls) | Ophanim's eyeball will lie down in the middle of the arena and summon walls that enclose within the player. Within the walls is a randomized gap that the player will need to go through to avoid taking damage. This is repeated multiple times.

(Set 1, Attack 2: Eyeballs) | Ophanim will teleport to the middle of the arena and summon two rings of arrows which increase & decrease in diameter as the fight goes on that the player will need to stay in between of. In addition, eyeballs will travel towards Ophanim from the outskirts of the arena which damage the player on contact.

(Set 2, Attack 1: Wheel) | Ophanim begins to roll toward a random point around the arena and bouncing off of the walls. Upon striking a wall, Ophanim shoots out a flurry of chevrons along with lines of black shots on each collision. This is repeated multiple times.

(Set 2, Attack 2: America) | Ophanim teleports to the targeted player then unleashes two types of projectiles; the first being alternating waves of red and blue shots that rotate clockwise and counterclockwise respectively, and the second being smaller red and blue projectiles which are released in all directions. Upon reaching the end of their trajectory, these shots will slowly travel back towards Ophanim's previous location. Ophanim will repeat this four times, each time decreasing the amount of shots that are released, starting off with five shots.

100% to 85% (Phase 1) | Ophanim teleports to a random corner of the arena and four circles rotate around him; the smaller shooting eyes in all directions, and the larger shooting chevrons in all directions. Ophanim then teleports to another random corner in the arena every twelve seconds.

85% to 60% (Phase 2) | Ophanim cycles through the attacks of Set 1 listed above in order to damage the player.

60% to 40% (Phase 3: Clock) | Ophanim will teleport to the center of the map and transform into a golden clock. He will then shoot eyes in a spiral, followed by a flurry of shots, followed by a second spiral. Upon the clock striking midnight, the shots will freeze before returning to Ophanim at high speed. It is recommended to look back during the return in order to see the shots.

40% to 15% (Phase 4) | Ophanim cycles through the attacks of Set 2 listed above in order to damage the player.

15% to 0% (Phase 5: Grid) | Ophanim will teleport all players into a black box surrounded with blinking eyes and spawn a rotating big beam that covers the entire arena which kills the player on contact. Ophanim then summons a small grid and large grid; upon the gridlines turning red, they deal a huge amount of DPS. The larger gridlines deal an even higher amount of DPS, as well as stun the player.

Dungeon Enemies

Enlightened Paragon
General Info
HP
594
Fame Given
80
Attack Pattern
Sends horizontal slashes that have a long range, or summons spikes that extrude out of the ground that deal damage in a small radius.
Enlightened Gladiator
General Info
HP
583
Fame Given
80
Attack Pattern
Sends vertical slashes towards the player, or slams the ground summoning an expanding puddle that deals a huge amount of DPS as well as inflicts slowness, or slashes the player if close.
Enlightened Paladin
General Info
HP
561
Fame Given
80
Attack Pattern
Dashes towards the player then slashes the player up to 3 times, as well as occassionally slamming the ground, causing an explosion that deals AoE damage in a small radius.
Enlightened Templar
General Info
HP
539
Fame Given
80
Attack Pattern
Shoots out a beam of light from their eyes that deal massive DPS, impale the player with their weapon, or slams the ground near the player dealing knockback.
Enlightened Norseman
General Info
HP
517
Fame Given
80
Attack Pattern
Throws axes at the player, or summons ice spikes in the player's general direction.
Enlightened Kensei
General Info
HP
506
Fame Given
80
Attack Pattern
Slashes the air, sending a fast vertical slash, dashes towards the player and slashes them with a 3-hit combo, or initiates a 3-hit combo if close.

Lore

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: Ophanim] BYPASS STATE: What are you planning, Void...


  Boss & Dungeon Dialogue

Clear
Trigger Dialogue
Entrance [Ophanim] "In the name of Zarithal! What unseen presence dares to intrude as this parasite kneels before me?"
[Voided King] "...Interesting."
Completed First Floor [Ophanim] "Ohohoho! It’s the warriors that felled Loa."
[Ophanim] "Traitors of Telos! You have thrown quite the wrench in our plans!"
[Voided King] "…So the barrier has collapsed…curious…"
[Ophanim] "Oh, how curious indeed! Admittedly you fought well, King. But you will never beat an angel of the three choirs!"
[Voided King] "…Silverlings. Run away to your Nexus. I will deal with you another time."
[Ophanim] "I-...Silverlings? Nexus? Growing delirious at the face of death? There won’t be another time you twisted fool!"
Completed Second Floor [Ophanim] "HAHAHA! And so they persist!"
Bossfight
Trigger Dialogue
Arrival [Ophanim] "You have lost, Void. Make an example out of him!"
[Voided Omnipotent] "It is done. The Void has been tamed."
[Ophanim] "You are next, citizens of Telos!"
[Ophanim] "REPENT/SHATTER!"
[Ophanim] "What do you fear more, warriors? Your opponent? Or the prison that binds your spirit?"
Phase 1 End [Ophanim] "You are truly powerless against the very fabric of time."
Phase 2 End [Ophanim] "And as the clock ticks forwards, your very resolve is tested against the hands of fate."
[Ophanim] "But alas. Your time is up!"
Phase 3 End [Ophanim] "A/B/Nothing you can do, shall change the outcome."
Phase 4 End [Ophanim] "Wait…*yawn*. that…sound…"
10% Boss HP [Ophanim] "You…you backstabbing…"
[Voided Omnipotent] "…"
5% Boss HP [Ophanim] "Maybe…it was just…meant to be…"
Boss Death [Ophanim] "A/Perhaps…perhaps a Cherubim will finish…what…I never…could…"

Tips and Tricks

  • For Clock, it is advised that you have quite a bit of speed (around 50) however there is not a precise amount needed.
  • During the entire boss fight, you can spam space for more movement speed.