imported>Willow
Prettying up source, adding hoverboxes, updating DLog and Buttons to new template, moved lore div, and adjusted dungeon data
m Rune fix
 
(7 intermediate revisions by the same user not shown)
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Mounts; Astralflare; 2DAstralflare.png; 0.2
Mounts; Astralflare; 2DAstralflare.png; 0.2
| Rune =  
| Rune =  
Rune; Rune Of The Observer; Rune-Observer.png; 3
Rune; Rune Of The Observer; Rune-RustbornKingdom.png; 3
| Frag = Bloodshot;20
| Frag = Bloodshot;20
| Required = 66
| Required = 66
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This dungeon is dropped by defeating [[Rustborn Kingdom: Part 2|Nebula]].
This dungeon is dropped by defeating [[Rustborn Kingdom: Part 2|Nebula]].


EXTRA INFO: Beating this dungeon allows access to the harder version, the [[Dawn of Creation]] True Ophan bossfight, with drops from all parts of the dungeon and an exclusive unholy crafting material: the Pendant of Sin.  
EXTRA INFO: Beating this dungeon allows access to the harder version, the [[Dawn of Creation]] True Ophan bossfight, with drops from all parts of the dungeon and an exclusive unholy crafting material: the Pendant of Sin. <br />
To open the portal, you must consume a Sigil of Eternal Light, obtained from being the highest damager of [[Raphael]] in [[Raphael's Chamber]].
To open the portal, you must consume a Sigil of Eternal Light, obtained from being the highest damager of [[Raphael]] in [[Raphael's Chamber]].
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== Boss Behaviour ==  
== Boss Behaviour ==  
<!------------------Make sure to indent a space for each pattern------------>
<!------------------Make sure to indent a space for each pattern------------>
(Set 1, Attack 1: Walls) | Ophanim's eyeball will lie down in the middle of the arena and summon walls that enclose within the player. Within the walls is a randomized gap that the player will need to go through to avoid taking damage. This process will repeat until the phase is over or if the player can damage Ophanim fast enough to move onto the next phase.
'''(Set 1, Attack 1: Walls)''' | Ophanim's eyeball will lie down in the middle of the arena and summon walls that enclose within the player. Within the walls is a randomized gap that the player will need to go through to avoid taking damage. This is repeated multiple times.


(Set 1, Attack 2: Eyeballs) | Ophanim will stay in the middle and summon two rings of arrows that the player will need to stay in between of. These rings will continuously increase and decrease in diameter meaning the player will need to stay between the continuously moving gap in order to survive. While this is occurring, eyeballs will travel towards Ophanim which the players will need to avoid as well.  
'''(Set 1, Attack 2: Eyeballs)''' | Ophanim will teleport to the middle of the arena and summon two rings of arrows which increase & decrease in diameter as the fight goes on that the player will need to stay in between of. In addition, eyeballs will travel towards Ophanim from the outskirts of the arena which damage the player on contact.


(Set 2, Attack 1: Wheel) | Ophanim begins to roll to 24 points around the arena and bouncing off the walls, shooting out a flurry of chevrons along with lines of black shots on each collision. The flurry of chevrons and black shots are on a short cooldown (0.3s) after collision.
'''(Set 2, Attack 1: Wheel)''' | Ophanim begins to roll toward a random point around the arena and bouncing off of the walls. Upon striking a wall, Ophanim shoots out a flurry of chevrons along with lines of black shots on each collision. This is repeated multiple times.


(Set 2, Attack 2: America) | Ophanim teleports to the player that is targeted before unleashing alternating waves of red and blue shots that rotate clockwise and counterclockwise respectively. Upon reaching the end of their trajectory, these shots will convert into smaller shots which slowly travel towards the nearest player. Ophanim will fire 5 shots on his first teleportation followed by waves of 4, 3, then 2 shots.
'''(Set 2, Attack 2: America)''' | Ophanim teleports to the targeted player then unleashes two types of projectiles; the first being alternating waves of red and blue shots that rotate clockwise and counterclockwise respectively, and the second being smaller red and blue projectiles which are released in all directions. Upon reaching the end of their trajectory, these shots will slowly travel back towards Ophanim's previous location. Ophanim will repeat this four times, each time decreasing the amount of shots that are released, starting off with five shots.


100% to 85% (Phase 1) | Ophanim teleports to a random corner of the arena and 4 circles rotate around him shooting eyes and chevrons in all directions. Ophanim teleports to a random location in the arena every 12 seconds.
'''100% to 85% (Phase 1)''' | Ophanim teleports to a random corner of the arena and four circles rotate around him; the smaller shooting eyes in all directions, and the larger shooting chevrons in all directions. Ophanim then teleports to another random corner in the arena every twelve seconds.


85% to 60% (Phase 2) | Ophanim cycles through the attacks of Set 1 listed above in order to damage the player.
'''85% to 60% (Phase 2)''' | Ophanim cycles through the attacks of Set 1 listed above in order to damage the player.


60% to 40% (Phase 3: Clock) | Ophanim will teleport to the center of the map and transform into a golden clock. He will then shoot eyes in a spiral, followed by a flurry of shots, followed by a second spiral. Upon the clock striking midnight, the shots will freeze before returning to Ophanim at high speed. The best way to dodge when the clock hits midnight is to start looking away from ophanim to see the shots that are coming back towards Ophanim.
'''60% to 40% (Phase 3: Clock)''' | Ophanim will teleport to the center of the map and transform into a golden clock. He will then shoot eyes in a spiral, followed by a flurry of shots, followed by a second spiral. Upon the clock striking midnight, the shots will freeze before returning to Ophanim at high speed. It is recommended to look back during the return in order to see the shots.


40% to 15% (Phase 4) | Ophanim cycles through the attacks of Set 2 listed above in order to damage the player.
'''40% to 15% (Phase 4)''' | Ophanim cycles through the attacks of Set 2 listed above in order to damage the player.


15% to 0% (Phase 5: Grid) | Ophanim will teleport all players into a black box surrounded with blinking eyes and spawn a rotating laser that covers the entire arena killing the player on contact. Ophanim then summons a grid along with wider lines which, upon turning red, deal a high amount of DPS. To dodge you need to find the gaps. On top of that, the wider lines also stun and deal a higher amount of DPS.
'''15% to 0% (Phase 5: Grid)''' | Ophanim will teleport all players into a black box surrounded with blinking eyes and spawn a rotating big beam that covers the entire arena which kills the player on contact. Ophanim then summons a small grid and large grid; upon the gridlines turning red, they deal a huge amount of DPS. The larger gridlines deal an even higher amount of DPS, as well as stun the player.
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|img=
|img=
|content=
|content=
'''Dialogue'''
<tabber>
*Coming soon
English Dialogue=
{| class="wikitable"
|+ Clear
|-
! Trigger !! Dialogue
|-
| Entrance || [Ophanim] "In the name of Zarithal! What unseen presence dares to intrude as this parasite kneels before me?" {{Sound|VA-OphanimClear1.ogg}} <br />[Voided King] "...Interesting." {{Sound|VA-OphanimClear2.ogg}}
|-
| Completed First Floor || [Ophanim] "Ohohoho! It’s the warriors that felled Loa." {{Sound|VA-OphanimClear3.ogg}} <br />[Ophanim] "Traitors of Telos! You have thrown quite the wrench in our plans!" {{Sound|VA-OphanimClear4.ogg}} <br />[Voided King] "…So the barrier has collapsed…curious…" {{Sound|VA-OphanimClear5.ogg}} <br />[Ophanim] "Oh, how curious indeed! Admittedly you fought well, King. But you will never beat an angel of the three choirs!" {{Sound|VA-OphanimClear6.ogg}} <br />[Voided King] "…Silverlings. Run away to your Nexus. I will deal with you another time." {{Sound|VA-OphanimClear7.ogg}} <br />[Ophanim] "I-...Silverlings? Nexus? Growing delirious at the face of death? There won’t be another time you twisted fool!" {{Sound|VA-OphanimClear8.ogg}}
|-
| Completed Second Floor || [Ophanim] "HAHAHA! And so they persist!" {{Sound|VA-OphanimClear9.ogg}}
|}
{| class="wikitable"
|+ Bossfight
|-
! Trigger !! Dialogue
|-
| Arrival || [Ophanim] "You have lost, Void. Make an example out of him!" {{Sound|VA-VA-OphanimClear10.ogg}} <br />[Voided Omnipotent] "It is done. The Void has been tamed." {{Sound|VA-VA-OphanimClear11.ogg}} <br />[Ophanim] "You are next, citizens of Telos!" {{Sound|VA-VA-OphanimClear112.ogg}} <br />[Ophanim] "REPENT/SHATTER!" {{Sound|VA-RustbornKingdomP3V1A.ogg}} {{Sound|VA-RustbornKingdomP3V1B.ogg}} {{Sound|VA-RustbornKingdomP3V2A.ogg}} {{Sound|VA-RustbornKingdomP3V2B.ogg}} <br />[Ophanim] "What do you fear more, warriors? Your opponent? Or the prison that binds your spirit?" {{Sound|VA-RustbornKingdomP3V3.ogg}}
|-
| Phase 1 End || [Ophanim] "You are truly powerless against the very fabric of time." {{Sound|VA-RustbornKingdomP3V4.ogg}}
|-
| Phase 2 End || [Ophanim] "And as the clock ticks forwards, your very resolve is tested against the hands of fate." {{Sound|VA-RustbornKingdomP3V5.ogg}} <br />[Ophanim] "But alas. Your time is up!" {{Sound|VA-RustbornKingdomP3V6.ogg}}
|-
| Phase 3 End || [Ophanim] "A/B/Nothing you can do, shall change the outcome." {{Sound|VA-RustbornKingdomP3V7A.ogg}} {{Sound|VA-RustbornKingdomP3V7B.ogg}} {{Sound|VA-RustbornKingdomP3V7C.ogg}}
|-
| Phase 4 End || [Ophanim] "Wait…*yawn*. that…sound…" {{Sound|VA-RustbornKingdomP3V8.ogg}}
|-
| 10% Boss HP || [Ophanim] "You…you backstabbing…" {{Sound|VA-RustbornKingdomP3V9.ogg}} <br />[Voided Omnipotent] "…"
|-
| 5% Boss HP || [Ophanim] "Maybe…it was just…meant to be…" {{Sound|VA-RustbornKingdomP3V10.ogg}}
|-
| Boss Death || [Ophanim] "A/Perhaps…perhaps a Cherubim will finish…what…I never…could…" {{Sound|VA-RustbornKingdomP3V11A.ogg}} {{Sound|VA-RustbornKingdomP3V11B.ogg}}
|}
</tabber>
}}
}}
</div>
</div>

Latest revision as of 17:28, 4 January 2026

Ophanim
Observer of Telos
General Info
HP
22000
Fame Given
5000
Available Tiered Drops
11
Loot
Companion Loot
Lumine 0.2%
Fragments
Tier Points
Required Tier Points
66
Recommended Solo Tier Points
78

Dungeon Data

This dungeon is dropped by defeating Nebula.

EXTRA INFO: Beating this dungeon allows access to the harder version, the Dawn of Creation True Ophan bossfight, with drops from all parts of the dungeon and an exclusive unholy crafting material: the Pendant of Sin.
To open the portal, you must consume a Sigil of Eternal Light, obtained from being the highest damager of Raphael in Raphael's Chamber.

Dungeon Clear

  • Shoot meteors at the Enlightened enemies to break their shields. After this you can kill them. Repeat this once more to reach Ophanim.

Boss Behaviour

(Set 1, Attack 1: Walls) | Ophanim's eyeball will lie down in the middle of the arena and summon walls that enclose within the player. Within the walls is a randomized gap that the player will need to go through to avoid taking damage. This is repeated multiple times.

(Set 1, Attack 2: Eyeballs) | Ophanim will teleport to the middle of the arena and summon two rings of arrows which increase & decrease in diameter as the fight goes on that the player will need to stay in between of. In addition, eyeballs will travel towards Ophanim from the outskirts of the arena which damage the player on contact.

(Set 2, Attack 1: Wheel) | Ophanim begins to roll toward a random point around the arena and bouncing off of the walls. Upon striking a wall, Ophanim shoots out a flurry of chevrons along with lines of black shots on each collision. This is repeated multiple times.

(Set 2, Attack 2: America) | Ophanim teleports to the targeted player then unleashes two types of projectiles; the first being alternating waves of red and blue shots that rotate clockwise and counterclockwise respectively, and the second being smaller red and blue projectiles which are released in all directions. Upon reaching the end of their trajectory, these shots will slowly travel back towards Ophanim's previous location. Ophanim will repeat this four times, each time decreasing the amount of shots that are released, starting off with five shots.

100% to 85% (Phase 1) | Ophanim teleports to a random corner of the arena and four circles rotate around him; the smaller shooting eyes in all directions, and the larger shooting chevrons in all directions. Ophanim then teleports to another random corner in the arena every twelve seconds.

85% to 60% (Phase 2) | Ophanim cycles through the attacks of Set 1 listed above in order to damage the player.

60% to 40% (Phase 3: Clock) | Ophanim will teleport to the center of the map and transform into a golden clock. He will then shoot eyes in a spiral, followed by a flurry of shots, followed by a second spiral. Upon the clock striking midnight, the shots will freeze before returning to Ophanim at high speed. It is recommended to look back during the return in order to see the shots.

40% to 15% (Phase 4) | Ophanim cycles through the attacks of Set 2 listed above in order to damage the player.

15% to 0% (Phase 5: Grid) | Ophanim will teleport all players into a black box surrounded with blinking eyes and spawn a rotating big beam that covers the entire arena which kills the player on contact. Ophanim then summons a small grid and large grid; upon the gridlines turning red, they deal a huge amount of DPS. The larger gridlines deal an even higher amount of DPS, as well as stun the player.

Dungeon Enemies

Enlightened Paragon
General Info
HP
594
Fame Given
80
Attack Pattern
Sends horizontal slashes that have a long range, or summons spikes that extrude out of the ground that deal damage in a small radius.
Enlightened Gladiator
General Info
HP
583
Fame Given
80
Attack Pattern
Sends vertical slashes towards the player, or slams the ground summoning an expanding puddle that deals a huge amount of DPS as well as inflicts slowness, or slashes the player if close.
Enlightened Paladin
General Info
HP
561
Fame Given
80
Attack Pattern
Dashes towards the player then slashes the player up to 3 times, as well as occassionally slamming the ground, causing an explosion that deals AoE damage in a small radius.
Enlightened Templar
General Info
HP
539
Fame Given
80
Attack Pattern
Shoots out a beam of light from their eyes that deal massive DPS, impale the player with their weapon, or slams the ground near the player dealing knockback.
Enlightened Norseman
General Info
HP
517
Fame Given
80
Attack Pattern
Throws axes at the player, or summons ice spikes in the player's general direction.
Enlightened Kensei
General Info
HP
506
Fame Given
80
Attack Pattern
Slashes the air, sending a fast vertical slash, dashes towards the player and slashes them with a 3-hit combo, or initiates a 3-hit combo if close.

Lore

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: Ophanim] BYPASS STATE: What are you planning, Void...


  Boss & Dungeon Dialogue

Clear
Trigger Dialogue
Entrance [Ophanim] "In the name of Zarithal! What unseen presence dares to intrude as this parasite kneels before me?"
[Voided King] "...Interesting."
Completed First Floor [Ophanim] "Ohohoho! It’s the warriors that felled Loa."
[Ophanim] "Traitors of Telos! You have thrown quite the wrench in our plans!"
[Voided King] "…So the barrier has collapsed…curious…"
[Ophanim] "Oh, how curious indeed! Admittedly you fought well, King. But you will never beat an angel of the three choirs!"
[Voided King] "…Silverlings. Run away to your Nexus. I will deal with you another time."
[Ophanim] "I-...Silverlings? Nexus? Growing delirious at the face of death? There won’t be another time you twisted fool!"
Completed Second Floor [Ophanim] "HAHAHA! And so they persist!"
Bossfight
Trigger Dialogue
Arrival [Ophanim] "You have lost, Void. Make an example out of him!"
[Voided Omnipotent] "It is done. The Void has been tamed."
[Ophanim] "You are next, citizens of Telos!"
[Ophanim] "REPENT/SHATTER!"
[Ophanim] "What do you fear more, warriors? Your opponent? Or the prison that binds your spirit?"
Phase 1 End [Ophanim] "You are truly powerless against the very fabric of time."
Phase 2 End [Ophanim] "And as the clock ticks forwards, your very resolve is tested against the hands of fate."
[Ophanim] "But alas. Your time is up!"
Phase 3 End [Ophanim] "A/B/Nothing you can do, shall change the outcome."
Phase 4 End [Ophanim] "Wait…*yawn*. that…sound…"
10% Boss HP [Ophanim] "You…you backstabbing…"
[Voided Omnipotent] "…"
5% Boss HP [Ophanim] "Maybe…it was just…meant to be…"
Boss Death [Ophanim] "A/Perhaps…perhaps a Cherubim will finish…what…I never…could…"

Tips and Tricks

  • For Clock, it is advised that you have quite a bit of speed (around 50) however there is not a precise amount needed.
  • During the entire boss fight, you can spam space for more movement speed.