Dialogue and remade boss behaviour
m Rune fix
 
(2 intermediate revisions by the same user not shown)
Line 21: Line 21:
Mounts; Astralflare; 2DAstralflare.png; 0.3
Mounts; Astralflare; 2DAstralflare.png; 0.3
| Rune =  
| Rune =  
Runes; Rune Of The Observer; Rune-Observer.png; 3
Runes; Rune Of The Observer; Rune-RustbornKingdom.png; 3
| Frag = Bloodshot;50
| Frag = Bloodshot;50
| Required = 70
| Required = 70
Line 38: Line 38:
== Boss Behaviour ==  
== Boss Behaviour ==  
<!------------------Make sure to indent a space for each pattern------------>
<!------------------Make sure to indent a space for each pattern------------>
(Set 1, Attack 1: Walls) | True Ophan's eyeball will lie down in the middle of the arena and summon walls that enclose within the player. Within the walls is a randomized gap that the player will need to go through to avoid taking damage. After the first wall returns to True Ophan, a particle sector will be shown which indicates the next safezone, and new walls will be summoned outward from True Ophan. This is repeated multiple times.
'''(Set 1, Attack 1: Walls)''' | True Ophan's eyeball will lie down in the middle of the arena and summon walls that enclose within the player. Within the walls is a randomized gap that the player will need to go through to avoid taking damage. After the first wall returns to True Ophan, a particle sector will be shown which indicates the next safezone, and new walls will be summoned outward from True Ophan. This is repeated multiple times.


(Set 1, Attack 2: Eyeballs) | True Ophan will teleport to the middle of the arena and summon two rings of arrows which increase & decrease in diameter as the fight goes on that the player will need to stay in between of. In addition, eyeballs will travel towards True Ophan from the outskirts of the arena which damage the player on contact.
'''(Set 1, Attack 2: Eyeballs)''' | True Ophan will teleport to the middle of the arena and summon two rings of arrows which increase & decrease in diameter as the fight goes on that the player will need to stay in between of. In addition, eyeballs will travel towards True Ophan from the outskirts of the arena which damage the player on contact.


(Set 2, Attack 1: Wheel) | True Ophan begins to roll toward a random point around the arena and bouncing off of the walls. Upon striking a wall, True Ophan shoots out a flurry of chevrons along with lines of black shots on each collision. Following the lines of black shots is another wave of chevrons. This is repeated multiple times.
'''(Set 2, Attack 1: Wheel)''' | True Ophan begins to roll toward a random point around the arena and bouncing off of the walls. Upon striking a wall, True Ophan shoots out a flurry of chevrons along with lines of black shots on each collision. Following the lines of black shots is another wave of chevrons. This is repeated multiple times.


(Set 2, Attack 2: America) | True Ophan teleports to the targeted player then unleashes two types of projectiles; the first being alternating waves of black and white shots that rotate clockwise and counterclockwise respectively, and the second being smaller black projectiles which are released in all directions. Upon reaching the end of their trajectory, these shots will slowly travel back towards True Ophan's previous location. True Ophan will repeat this four times, each time decreasing the amount of shots that are released, starting off with five shots.
'''(Set 2, Attack 2: America)''' | True Ophan teleports to the targeted player then unleashes two types of projectiles; the first being alternating waves of black and white shots that rotate clockwise and counterclockwise respectively, and the second being smaller black projectiles which are released in all directions. Upon reaching the end of their trajectory, these shots will slowly travel back towards True Ophan's previous location. True Ophan will repeat this four times, each time decreasing the amount of shots that are released, starting off with five shots.


100% to 85% (Phase 1) | True Ophan teleports to a random corner of the arena and four circles rotate around him; the smaller shooting eyes in all directions, and the larger shooting chevrons in all directions. True Ophan then teleports to another random corner in the arena every few seconds.
'''100% to 85% (Phase 1)''' | True Ophan teleports to a random corner of the arena and four circles rotate around him; the smaller shooting eyes in all directions, and the larger shooting chevrons in all directions. True Ophan then teleports to another random corner in the arena every few seconds.


85% to 60% (Phase 2) | True Ophan begins with Set 1, Attack 1 and then cycles through the attacks of Set 1 listed above in order to damage the player.
'''85% to 60% (Phase 2)''' | True Ophan begins with Set 1, Attack 1 and then cycles through the attacks of Set 1 listed above in order to damage the player.


60% to 40% (Phase 3: Clock) | True Ophan will teleport to the center of the map and transform into a gray colored clock. He will then shoot eyes in a spiral, followed by a flurry of shots, followed by a second spiral. Upon the clock striking midnight, the shots will freeze before returning to True Ophan at high speed. It is recommended to look back during the return in order to see the shots.
'''60% to 40% (Phase 3: Clock)''' | True Ophan will teleport to the center of the map and transform into a gray colored clock. He will then shoot eyes in a spiral, followed by a flurry of shots, followed by a second spiral. Upon the clock striking midnight, the shots will freeze before returning to True Ophan at high speed. It is recommended to look back during the return in order to see the shots.


40% to 15% (Phase 4) | True Ophan cycles through the attacks of Set 2 listed above in order to damage the player.
'''40% to 15% (Phase 4)''' | True Ophan cycles through the attacks of Set 2 listed above in order to damage the player.


15% to 0% (Phase 5: Grid) | True Ophan will teleport all players into a black box surrounded with blinking eyes and spawn a rotating big beam that covers the entire arena which kills the player on contact. True Ophan then summons a small grid and large grid; upon the gridlines turning red, they deal a huge amount of DPS. The larger gridlines deal an even higher amount of DPS, as well as stun the player. Throughout this, a smaller beam rotates faster than the big beam which the player must jump over.  
'''15% to 0% (Phase 5: Grid)''' | True Ophan will teleport all players into a black box surrounded with blinking eyes and spawn a rotating big beam that covers the entire arena which kills the player on contact. True Ophan then summons a small grid and large grid; upon the gridlines turning red, they deal a huge amount of DPS. The larger gridlines deal an even higher amount of DPS, as well as stun the player. Throughout this, a smaller beam rotates faster than the big beam which the player must jump over.  
</div>
</div>
</div>
</div>
Line 77: Line 77:
! Trigger !! Dialogue
! Trigger !! Dialogue
|-
|-
| Arrival || [True Ophan] Who goes there- *gasp* Azrael… How… <br />[True Ophan] Ha…HAHAHAHAHAHAHA <br />[True Ophan] You dare strike against the Golden?!
| Arrival || [True Ophan] "Who goes there- *gasp* Azrael… How…" <br />[True Ophan] "Ha…HAHAHAHAHAHAHA" <br />[True Ophan] "You dare strike against the Golden?!"
|-
|-
| Phase 1 End || [True Ophan] Your existence is unfamiliar. A glitch to even Celestials. But I know what you are…OUTSIDER.
| Phase 1 End || [True Ophan] "Your existence is unfamiliar. A glitch to even Celestials. But I know what you are…OUTSIDER."
|-
|-
| Phase 2 End || [True Ophan] And I've sensed your spirit fading over and OVER. <br />[True Ophan] I WILL AVENGE MY SIBLING.
| Phase 2 End || [True Ophan] "And I've sensed your spirit fading over and OVER." <br />[True Ophan] "I WILL AVENGE MY SIBLING."
|-
|-
| Phase 3 End || [True Ophan] Zarithal may not see you. But I see your sanctuary out there. Hehe, struck gold, Didn't I?
| Phase 3 End || [True Ophan] "Zarithal may not see you. But I see your sanctuary out there. Hehe, struck gold, Didn't I?"
|-
|-
| Phase 4 End || [True Ophan] YOU CANNOT FATHOM WHAT I’VE SEEN.
| Phase 4 End || [True Ophan] "YOU CANNOT FATHOM WHAT I’VE SEEN."
|-
|-
| 10% Boss HP || [True Ophan] I'VE SEEN HEAVEN'S RISE. THE TRUE GOD'S FALL.
| 10% Boss HP || [True Ophan] "I'VE SEEN HEAVEN'S RISE. THE TRUE GOD'S FALL."
|-
|-
| 5% Boss HP || [True Ophan] AND EVEN AFTER THAT, I CAN…still…
| 5% Boss HP || [True Ophan] "AND EVEN AFTER THAT, I CAN…still…"
|-
|-
| Boss Death || [True Ophan] Samael…I failed…I couldn’t even avenge Azrael… <br />[D...] Rest Ezekiel.
| Boss Death || [True Ophan] "Samael…I failed…I couldn’t even avenge Azrael…" <br />[D...] "Rest Ezekiel."
|}
|}
</tabber>
</tabber>

Latest revision as of 17:29, 4 January 2026

True Ophan
The Forsaken Observer
General Info
HP
28600
Fame Given
5000
Available Tiered Drops
11
Tier Points
Required Tier Points
70
Recommended Solo Tier Points
82

Dungeon Data

[PROJECT: LABYRINTH], now commencing... They've seen your actions. Prepare for a storm. Stay on Guard. Ezekiel isn't known to lose focus. Good luck. -D

This dungeon is accessed by defeating Ophanim and then using a Sigil of Eternal Light, obtained from being the highest damager of Raphael in Raphael's Chamber, on the locked gate.

Boss Behaviour

(Set 1, Attack 1: Walls) | True Ophan's eyeball will lie down in the middle of the arena and summon walls that enclose within the player. Within the walls is a randomized gap that the player will need to go through to avoid taking damage. After the first wall returns to True Ophan, a particle sector will be shown which indicates the next safezone, and new walls will be summoned outward from True Ophan. This is repeated multiple times.

(Set 1, Attack 2: Eyeballs) | True Ophan will teleport to the middle of the arena and summon two rings of arrows which increase & decrease in diameter as the fight goes on that the player will need to stay in between of. In addition, eyeballs will travel towards True Ophan from the outskirts of the arena which damage the player on contact.

(Set 2, Attack 1: Wheel) | True Ophan begins to roll toward a random point around the arena and bouncing off of the walls. Upon striking a wall, True Ophan shoots out a flurry of chevrons along with lines of black shots on each collision. Following the lines of black shots is another wave of chevrons. This is repeated multiple times.

(Set 2, Attack 2: America) | True Ophan teleports to the targeted player then unleashes two types of projectiles; the first being alternating waves of black and white shots that rotate clockwise and counterclockwise respectively, and the second being smaller black projectiles which are released in all directions. Upon reaching the end of their trajectory, these shots will slowly travel back towards True Ophan's previous location. True Ophan will repeat this four times, each time decreasing the amount of shots that are released, starting off with five shots.

100% to 85% (Phase 1) | True Ophan teleports to a random corner of the arena and four circles rotate around him; the smaller shooting eyes in all directions, and the larger shooting chevrons in all directions. True Ophan then teleports to another random corner in the arena every few seconds.

85% to 60% (Phase 2) | True Ophan begins with Set 1, Attack 1 and then cycles through the attacks of Set 1 listed above in order to damage the player.

60% to 40% (Phase 3: Clock) | True Ophan will teleport to the center of the map and transform into a gray colored clock. He will then shoot eyes in a spiral, followed by a flurry of shots, followed by a second spiral. Upon the clock striking midnight, the shots will freeze before returning to True Ophan at high speed. It is recommended to look back during the return in order to see the shots.

40% to 15% (Phase 4) | True Ophan cycles through the attacks of Set 2 listed above in order to damage the player.

15% to 0% (Phase 5: Grid) | True Ophan will teleport all players into a black box surrounded with blinking eyes and spawn a rotating big beam that covers the entire arena which kills the player on contact. True Ophan then summons a small grid and large grid; upon the gridlines turning red, they deal a huge amount of DPS. The larger gridlines deal an even higher amount of DPS, as well as stun the player. Throughout this, a smaller beam rotates faster than the big beam which the player must jump over.

Lore

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: Ezekiel] BYPASS STATE: The clock's steady ticking has halted, yet the forsaken Observer cannot pierce the silence. It's clever. Where better to trap an angel that can reverse time than at the very beginning. I cannot bare to see them suffer a second longer. Let them escape their labyrinth. Lest their essence shatter beyond comprehension, they shall be terminated and born anew.


  Boss & Dungeon Dialogue

Bossfight
Trigger Dialogue
Arrival [True Ophan] "Who goes there- *gasp* Azrael… How…"
[True Ophan] "Ha…HAHAHAHAHAHAHA"
[True Ophan] "You dare strike against the Golden?!"
Phase 1 End [True Ophan] "Your existence is unfamiliar. A glitch to even Celestials. But I know what you are…OUTSIDER."
Phase 2 End [True Ophan] "And I've sensed your spirit fading over and OVER."
[True Ophan] "I WILL AVENGE MY SIBLING."
Phase 3 End [True Ophan] "Zarithal may not see you. But I see your sanctuary out there. Hehe, struck gold, Didn't I?"
Phase 4 End [True Ophan] "YOU CANNOT FATHOM WHAT I’VE SEEN."
10% Boss HP [True Ophan] "I'VE SEEN HEAVEN'S RISE. THE TRUE GOD'S FALL."
5% Boss HP [True Ophan] "AND EVEN AFTER THAT, I CAN…still…"
Boss Death [True Ophan] "Samael…I failed…I couldn’t even avenge Azrael…"
[D...] "Rest Ezekiel."

Tips and Tricks

  • N/A