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| |title=Ground Zero | | |title=Ground Zero |
| |content= | | |content= |
| <p>Upon activating a shield, for <span>5s </span>every time you land from a jump you will deal<br>damage in a <span>4 block radius </span>based on ability tier point<br>0–7TP: <span>10 Damage<br></span>8–9TP: <span>13 Damage<br></span>10TP: <span>16 Damage<br></span>11–12TP: <span>19 Damage<br></span>13TP+: <span>23 Damage</span></p> | | <p>Upon activating a shield, for <span>5s </span>every time you land from a jump you will deal damage in a <span>4 block radius </span>based on ability tier point<br>0–8TP: <span>13 Damage<br></span>9TP: <span>16 Damage<br></span>10TP: <span>19 Damage<br></span>11TP: <span>21 Damage<br></span>12TP+: <span>23 Damage</span></p> |
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| |title=Seraphic Barrier | | |title=Seraphic Barrier |
| |content= | | |content= |
| <p>Your passive shields now all turn into Seraphshade shields which deal <span>45 damage<br></span>and heal for <span>0.6 HP </span>when hit. (<span>MAX 2, 3s CD</span>)</p> | | <p>Your passive shields now all turn into Seraphshade shields which deal <span>30 damage </span>and heal for <span>0.6 HP </span>when hit. (<span>MAX 2, 3s CD</span>)</p> |
| }} | | }} |
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| |title=Azrael's Favour | | |title=Azrael's Favour |
| |content= | | |content= |
| <p>When using a shield, create a domain that buffs allies within its <span>9 block<br>radius +10 defense and +5 vitality. </span>Each extra ally in the domain will boost<br>the amount of <span>defense gain by +2 </span>and <span>vitality by +1 </span>(<span>20s CD</span>)</p> | | <p>When using a shield, create a domain that buffs allies within its <span>9 block radius +10 defense and +5 vitality. </span>Each extra ally in the domain will boost the amount of <span>defense gain by +2 </span>and <span>vitality by +1 </span>(<span>20s CD</span>)</p> |
| }} | | }} |
| </div> | | </div> |
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| |title=Seventh Trumpet | | |title=Seventh Trumpet |
| |content= | | |content= |
| <p>At <span>30% HP, </span>summon angels that set <span>vitality to 0, </span>spawn spears on each hit that<br>heal <span>2.5 HP </span>and damage based on sword tier point (<span>lasts 7s, 60s CD</span>)<br>0–7TP: <span>20 Damage<br></span>8–9TP: <span>25 Damage<br></span>10TP: <span>30 Damage<br></span>11–12TP: <span>35 Damage<br></span>13TP+: <span>40 Damage</span></p> | | <p>At <span>30% HP, </span>summon angels that set <span>vitality to 0, </span>spawn spears on each hit that heal <span>2.5 HP </span>and damage based on sword tier point (<span>lasts 7s, 60s CD</span>)<br>0–8TP: <span>20 Damage<br></span>9TP: <span>25 Damage<br></span>10TP: <span>30 Damage<br></span>11TP: <span>35 Damage<br></span>12TP+: <span>40 Damage</span></p> |
| }} | | }} |
| </div> | | </div> |
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| |title=Rampage | | |title=Rampage |
| |content= | | |content= |
| <p>Upon activating a shield, dash forward <span>12 blocks </span>dealing damage based on<br>ability tier point and gain invulnerability for <span>1s<br></span>0–7TP: <span>50 Damage<br></span>8–9TP: <span>60 Damage<br></span>10TP: <span>70 Damage<br></span>11–12TP: <span>80 Damage<br></span>13TP+: <span>95 Damage</span></p> | | <p>Upon activating a shield, dash forward <span>12 blocks </span>dealing damage based on ability tier point and gain invulnerability for <span>1s </span>(<span>Disabled when crouching</span>) <br>0–8TP: <span>30 Damage<br></span>9TP: <span>37.5 Damage<br></span>10TP: <span>45 Damage<br></span>11TP: <span>52.5 Damage<br></span>12TP+: <span>60 Damage</span></p> |
| }} | | }} |
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| |title=Forged in Flame | | |title=Forged in Flame |
| |content= | | |content= |
| <p>For every Passive Shield, gain <span>+3 attack. </span>Taking damage grants <span>+2.5 attack </span>for <span>4<br>s </span>(<span>max 15</span>)</p> | | <p>For every Passive Shield, gain <span>+3 attack. </span>Taking damage grants <span>+2.5 attack </span>for <span>4s </span>(<span>max 15</span>)</p> |
| }} | | }} |
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| |title=Deal with the Devil | | |title=Deal with the Devil |
| |content= | | |content= |
| <p>Upon landing a sword hit, gain a rotating Demonic Shield that retaliates for <span>30<br>damage </span>after taking damage. Shield will be consumed after use. (<span>MAX 2, 3s CD</span>).</p> | | <p>Upon landing a sword hit, gain a rotating Demonic Shield that retaliates for <span>20 damage </span>after taking damage. Shield will be consumed after use. (<span>MAX 2, 3s CD</span>).</p> |
| }} | | }} |
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| |title=Divine Intervention | | |title=Divine Intervention |
| |content= | | |content= |
| <p>Upon landing a sword hit, gain a rotating Angelic Shield that heals you for <span>0.4<br>HP </span>after taking damage. Shield will be consumed after use. (<span>MAX 2, 3s CD</span>)</p> | | <p>Upon landing a sword hit, gain a rotating Angelic Shield that heals you for <span>0.4 HP </span>after taking damage. Shield will be consumed after use. (<span>MAX 2, 3s CD</span>)</p> |
| }} | | }} |
| </div> | | </div> |
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| |title=Unyielding Bastion | | |title=Unyielding Bastion |
| |content= | | |content= |
| <p>When your shield deals damage or when you take damage, gain <span>+2 defense </span>for <span>3s </span>(<span>M<br>ax 20</span>)</p> | | <p>When your shield deals damage or when you take damage, gain <span>+2 defense </span>for <span>3s </span>(<span>Max 20</span>)</p> |
| }} | | }} |
| </div> | | </div> |
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| |title=A Helping Hand | | |title=A Helping Hand |
| |content= | | |content= |
| <p>Whilst you are not at max stacks, each successful sword hit has a chance to<br>summon a special beam on the enemy that deals <span>0.2x </span>the base damage of your<br>sword. The chance of summoning the beam is equal to your crit chance stat</p> | | <p>Whilst you are not at max stacks, each successful sword hit has a chance to summon a special beam on the enemy that deals <span>0.2x </span>the base damage of your sword. The chance of summoning the beam is equal to your crit chance stat</p> |
| }} | | }} |
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| |title=Harken's Soul | | |title=Harken's Soul |
| |content= | | |content= |
| <p>Using your state summons a fallen legend that teleports to the nearest enemy<br>and deals a <span>2 block AoE </span>based on sword tier point. You also get <span>10 CritChance </span>an<br>d <span>1 Vitality </span>for every <span>5% HP </span>lost for <span>7s </span>(<span>10s CD</span>)<br>0–7 TP: <span>60 Damage<br></span>8–9 TP: <span>65 Damage<br></span>10 TP: <span>70 Damage<br></span>11–12 TP: <span>75 Damage<br></span>13 TP+: <span>80 Damage</span></p> | | <p>Using your state summons a fallen legend that teleports to the nearest enemy and deals a <span>2 block AoE </span>based on sword tier point. You also get <span>10 CritChance </span>and <span>1 Vitality </span>for every <span>5% HP </span>lost for <span>7s </span>(<span>10s CD</span>)<br>0–8 TP: <span>60 Damage<br></span>9 TP: <span>65 Damage<br></span>10 TP: <span>70 Damage<br></span>11 TP: <span>75 Damage<br></span>12 TP+: <span>80 Damage</span></p> |
| }} | | }} |
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| |title=Last Stand | | |title=Last Stand |
| |content= | | |content= |
| <p>Whilst in your rage or concentration state, lose <span>25% or your defense </span> for <span>8s </span>but<br> your sword hits deal <span>+20% extra damage for </span><span>5s</span></p> | | <p>Whilst in your rage or concentration state, lose <span>25% of your defense </span> for <span>8s </span>but your sword hits deal <span>+20% extra damage for 5s</span></p> |
| }} | | }} |
| </div> | | </div> |
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| |title=Heat of the Battle | | |title=Heat of the Battle |
| |content= | | |content= |
| <p>Every hit you complete gives you <span>+5% attack speed, </span>stacks to <span>+25%, </span>resets after<br><span>8s </span>of no damage dealt. You now attack <span>15% slower </span>by default</p> | | <p>Every hit you complete gives you <span>+5% attack speed, </span>stacks to <span>+25%, </span>resets after <span>8s </span>of no damage dealt. You now attack <span>15% slower </span>by default</p> |
| }} | | }} |
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| |title=Double Tempo | | |title=Double Tempo |
| |content= | | |content= |
| <p>When successfully landing the special combo hit, your next emblem use will only<br>have a <span>4s cooldown </span>but won't give any stats (<span>15s CD</span>)</p> | | <p>When successfully landing the special combo hit, your next emblem use will only have a <span>4s cooldown </span>but won't give any stats (<span>15s CD</span>)</p> |
| }} | | }} |
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| |title=Warcry | | |title=Warcry |
| |content= | | |content= |
| <p>Your group buff radius is increased by <span>+1 radius </span>and gain <span>+1 vitality </span>and <span>+1<br>critical chance </span>for every person in your group buff (<span>max 10</span>)</p> | | <p>Your group buff radius is increased by <span>+1 radius </span>and gain <span>+1 vitality </span>and <span>+1 critical chance </span>for every person in your group buff (<span>max 10</span>)</p> |
| }} | | }} |
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| |title=Blood for Blood | | |title=Blood for Blood |
| |content= | | |content= |
| <p>Whilst crouching, each successful sword hit when not at max stacks will give<br>you a rage stack but deal <span>1 damage </span>to you (<span>0.5s CD</span>)</p> | | <p>Whilst crouching, each successful sword hit when not at max stacks will give you a rage stack but deal <span>1 damage </span>to you (<span>0.5s CD</span>)</p> |
| }} | | }} |
| </div> | | </div> |
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| |title=The Warrior | | |title=The Warrior |
| |content= | | |content= |
| <p>Combo gives you a concentration stack (<span>8 max</span>). Crouch+use your ability to enter<br>a meditation state for <span>10s </span>at max stacks, decreasing your attack speed by <span>25% </span>bu<br>t making your attacks do the combo every hit. (<span>0.1s combo CD</span>)</p> | | <p>Combo gives you a concentration stack (<span>8 max</span>). Crouch+use your ability to enter a meditation state for <span>10s </span>at max stacks, decreasing your attack speed by <span>25% </span>but making your attacks do the combo every hit. (<span>0.1s combo CD</span>)</p> |
| }} | | }} |
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| |title=Berserker | | |title=Berserker |
| |content= | | |content= |
| <p>Taking damage gives you a rage stack permanently (<span>8 max</span>). On max stacks, you<br>can crouch+use your ability to enter a rage state for <span>10s, </span>decreasing your<br>defense by <span>50% </span>but increasing both attack and crit chance by the defense you<br>lost</p> | | <p>Taking damage gives you a rage stack permanently (<span>8 max</span>). On max stacks, you can crouch+use your ability to enter a rage state for <span>10s, </span>decreasing your defense by <span>50% </span>but increasing both attack and crit chance by the defense you lost</p> |
| }} | | }} |
| </div> | | </div> |
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| |title=Unseen Slash | | |title=Unseen Slash |
| |content= | | |content= |
| <p>A special sword combo that triggers every <span>5th sword hit </span>from any sword, which<br>deals <span>50% of your base sword damage. </span>If you don't hit an enemy with your sword<br>for <span>8s </span>the combo will reset. You can gain a point towards your combo once per <span>0.<br>2s</span></p> | | <p>A special sword combo that triggers every <span>5th sword hit </span>from any sword, which deals <span>50% of your base sword damage. </span>If you don't hit an enemy with your sword for <span>8s </span>the combo will reset. You can gain a point towards your combo once per <span>0.2s</span></p> |
| }} | | }} |
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| |title=Death's Dance | | |title=Death's Dance |
| |content= | | |content= |
| <p>While emblem is active, you deal extra damage based on missing HP, <span>1% extra<br>damage </span>for each <span>2% HP missing</span></p> | | <p>Deal extra damage based on missing HP during personal emblem attack speed buff, <span>1% extra damage </span>for each <span>2% HP missing</span></p> |
| }} | | }} |
| </div> | | </div> |
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| |title=Harken's Posture | | |title=Harken's Posture |
| |content= | | |content= |
| <p>Gain <span>+1 range </span>when your emblem increases your sword attack speed</p> | | <p>Gain <span>+1 range </span>during personal emblem attack speed buff</p> |
| }} | | }} |
| </div> | | </div> |
| </tabber> | | </tabber> |