imported>LoekTheBawz
m LoekTheBawz moved page Samurai/Skill Tree to Template:Samurai/Skill Tree: Oooooohhhh I'm Wiking It!
update
 
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|title=Singularity
|title=Singularity
|content=
|content=
<p>Teleporting to the rift will do an AoE explosion dealing damage based on kunai<br>tier point to enemies in a <span>5 block radius </span>and marking them for <span>4s<br></span>0–7TP: <span>10 Damage<br></span>8–9TP: <span>15 Damage<br></span>10TP: <span>20 Damage<br></span>11–12TP: <span>25 Damage<br></span>13+TP: <span>30 Damage</span></p>
<p>Hitting a mob will now spawn the rift on them forever, making the kunais mark and stat buffs permanent. You can teleport to the enemy for a <span>5 block AoE explosion. </span>Kunai cast amount determines the damage. (<span>3 Max before auto exploding</span>) <br>0–8TP: <span>20*Kunai Cast damage<br></span>9TP: <span>30*Kunai Cast damage<br></span>10TP: <span>35*Kunai Cast<br></span>11TP: <span>40*Kunai Cast<br></span>12TP+: <span>45*Kunai Cast</span></p>
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|title=Rei&#x27;s Bushido
|title=Rei&#x27;s Bushido
|content=
|content=
<p>You now summon a cursed katana with every slash that flies towards the enemy,<br>each katana deals <span>15% of the base damage from your katana </span>in hand</p>
<p>You now summon a cursed katana with every slash that flies towards the enemy, each katana deals <span>10% of the base damage from your katana </span>in hand</p>
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|title=Chain Knife
|title=Chain Knife
|content=
|content=
<p>Kunais now start at their end position and are <span>2x the size </span>and deal <span>2x the<br>damage</span></p>
<p>Kunais now start at their end position and are <span>2x the size </span>and deal <span>2x the damage</span></p>
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|title=Shatterpoint
|title=Shatterpoint
|content=
|content=
<p>The end range of your kunai will spawn a rift, on your next right-click (<span>Whilst<br>crouching</span>) you will teleport to your rift and gain <span>1s of invulnerability </span>(<span>You<br>have up to 4s after kunai use before it disappears</span>)</p>
<p>The end range of your kunai will spawn a shatterpoint rift, on your next right-click (<span>Whilst crouching</span>) you will teleport to your rift and gain <span>1s of invulnerability </span>(<span>You have up to 4s after kunai use before it disappears</span>)</p>
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|title=Take Two
|title=Take Two
|content=
|content=
<p>At the end of the second kunai shot, you will call the kunai back once again<br>and deal <span>10% of its base damage</span></p>
<p>At the end of the second kunai shot, you will call the kunai back once again and deal <span>10% of its base damage</span></p>
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|title=Better Drag
|title=Better Drag
|content=
|content=
<p>The return shot of a kunai has <span>0.2x its normal velocity </span>but as long as a<br>returning shot is active and hasn't reached you yet you will have <span>+20 speed </span>and<br><span>+10 attack</span></p>
<p>The return shot of a kunai has <span>0.2x its normal velocity, </span>does <span>0.5x damage </span>but as long as a returning shot is active and hasn't reached you yet you will have <span>+20 speed </span>and <span>+10 attack</span></p>
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|title=Swift Strike
|title=Swift Strike
|content=
|content=
<p>Hitting all kunai shots from a kunai will make your next katana slash summon <span>2<br>extra slashes </span>that deal damage based on katana tier point<br>0–7TP: <span>15 Damage<br></span>8–9TP: <span>20 Damage<br></span>10TP: <span>23 Damage<br></span>11–12TP: <span>25 Damage<br></span>13+TP: <span>30 Damage</span></p>
<p>Hitting all kunai shots from a kunai will make your next katana slash summon <span>2 extra slashes </span>that deal damage based on katana tier point<br>0–8TP: <span>7.5 Damage<br></span>9TP: <span>10 Damage<br></span>10TP: <span>11.5 Damage<br></span>11TP: <span>12.5 Damage<br></span>12TP+: <span>15 Damage</span></p>
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|title=Double Take
|title=Double Take
|content=
|content=
<p>When a kunai returns to you it will instantly shoot out again dealing <span>20% of<br>the original damage</span></p>
<p>When a kunai returns to you it will instantly shoot out again dealing <span>20% of the original damage</span></p>
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|title=Meteor Slam
|title=Meteor Slam
|content=
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<p>Crouching whilst the special star returns to you will convert it into a charged<br>star making it deal an additional <span>40% damage </span>per bounce it had done, but this<br>will cancel the star being able to bounce back to you</p>
<p>Crouching whilst the special star returns to you will convert it into a charged star making it deal an additional <span>40% damage </span>per bounce it had done, but this will cancel the star being able to bounce back to you</p>
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|title=Rei&#x27;s Light
|title=Rei&#x27;s Light
|content=
|content=
<p>When your mask hits a mob, it will summon a light demon that shoots a laser<br>beam towards your cursor, it has <span>8 range </span>and does damage based on ability tier<br>point<br>0–7TP: <span>25 Damage<br></span>8–9TP: <span>31 Damage<br></span>10TP: <span>37 Damage<br></span>11–12TP: <span>43 Damage<br></span>13+TP: <span>50 Damage</span></p>
<p>When your mask hits a mob, it will summon a light demon that shoots a laser beam towards your cursor, it has <span>8 range </span>and does damage based on ability tier point<br>0–8TP: <span>50 Damage<br></span>9TP: <span>55 Damage<br></span>10TP: <span>60 Damage<br></span>11TP: <span>65 Damage<br></span>12TP+: <span>70 Damage</span></p>
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|title=Sentient Steel
|title=Sentient Steel
|content=
|content=
<p>A special star now follows your cursor up to <span>6 range. </span>It damages based on<br>ability tier point and hits <span>4 times a second<br></span>0–7TP: <span>2.5 Damage<br></span>8–9TP: <span>2.75 Damage<br></span>10TP: <span>3 Damage<br></span>11–12TP: <span>3.25 Damage<br></span>13+TP: <span>3.5 Damage</span></p>
<p>A special star now follows your cursor up to <span>6 range. </span>It damages based on ability tier point and hits <span>4 times a second<br></span>0–8TP: <span>2.5 Damage<br></span>9TP: <span>2.75 Damage<br></span>10TP: <span>3 Damage<br></span>11TP: <span>3.25 Damage<br></span>12TP+: <span>3.5 Damage</span></p>
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|title=Astral Riposte
|title=Astral Riposte
|content=
|content=
<p>When you hit a star, a special star will bounce back at you, if it hits you it<br>will retaliate to your cursor dealing <span>50% of the original star damage, </span>this<br>star can bounce from enemies, each bounce increases the returning star velocity<br>by <span>+3</span></p>
<p>When you hit a star, a special star will bounce back at you, if it hits you it will retaliate to your cursor dealing <span>50% of the original star damage, </span>this star can bounce from enemies, each bounce increases the returning star velocity by <span>+2</span></p>
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|title=Sleight of Hand
|title=Sleight of Hand
|content=
|content=
<p>You now shoot <span>2 stars </span>that deal <span>60% of the base damage of your star</span> with a <span>5<br>degree arc</span></p>
<p>You now shoot <span>2 stars </span>that deal <span>70% of the base damage of your star</span> with a <span>5 degree arc</span></p>
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|title=Resonant Light
|title=Resonant Light
|content=
|content=
<p>Shooting a star will cause you to shoot an additional smaller version of the<br>star <span>0.5s </span>later that deals <span>20% of the damage of the original star</span></p>
<p>Shooting a star will cause you to shoot an additional smaller version of the star <span>0.5s </span>later that deals <span>30% of the damage of the original star with 15 velocity</span></p>
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|title=Renewed Soul
|title=Renewed Soul
|content=
|content=
<p>Your oni mask companion can now slash up to <span>2 times </span>before despawning, it can<br>also now fly towards targets</p>
<p>Your oni mask companion can now slash up to <span>2 times </span>before despawning, it can also now fly towards targets</p>
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|title=Nova Shards
|title=Nova Shards
|content=
|content=
<p>Hitting an enemy with your star will spawn up to <span>3 smaller star fragments </span>that<br>deal <span>50% of the original star damage and target other enemies. </span>Each enemy can<br>only be hit once (<span>8 block radius, 20 velocity</span>)</p>
<p>Hitting an enemy with your star will spawn up to <span>3 smaller star fragments </span>that deal <span>50% of the original star damage and target other enemies. </span>Each enemy can only be hit once (<span>8 block radius, 20 velocity</span>)</p>
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|title=Bloodborne Visage
|title=Bloodborne Visage
|content=
|content=
<p>When hitting a mob with your star, you will summon an oni mask companion that<br>will approach the nearest enemy and slash them dealing damage based on the tier<br>points of your ability<br>0–7TP: <span>12 Damage<br></span>8–9TP: <span>16 Damage<br></span>10TP: <span>20 Damage<br></span>11–12TP: <span>24 Damage<br></span>13+TP: <span>30 Damage</span></p>
<p>When hitting a mob with your star, you will summon an oni mask companion that will approach the nearest enemy and slash them dealing damage based on the tier points of your ability<br>0–8TP: <span>12 Damage<br></span>9TP: <span>16 Damage<br></span>10TP: <span>20 Damage<br></span>11TP: <span>24 Damage<br></span>12TP+: <span>30 Damage</span></p>
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Latest revision as of 12:33, 16 June 2026

Samurai Skill Trees


Singularity

Hitting a mob will now spawn the rift on them forever, making the kunais mark and stat buffs permanent. You can teleport to the enemy for a 5 block AoE explosion. Kunai cast amount determines the damage. (3 Max before auto exploding)
0–8TP: 20*Kunai Cast damage
9TP: 30*Kunai Cast damage
10TP: 35*Kunai Cast
11TP: 40*Kunai Cast
12TP+: 45*Kunai Cast

Rei's Bushido

You now summon a cursed katana with every slash that flies towards the enemy, each katana deals 10% of the base damage from your katana in hand

Chain Knife

Kunais now start at their end position and are 2x the size and deal 2x the damage

Shatterpoint

The end range of your kunai will spawn a shatterpoint rift, on your next right-click (Whilst crouching) you will teleport to your rift and gain 1s of invulnerability (You have up to 4s after kunai use before it disappears)

Veil Piercer

Kunais no longer mark or give stats but deal 1.5x damage

Enhanced Exposure

Kunai now marks for 30% rather than 20%

Take Two

At the end of the second kunai shot, you will call the kunai back once again and deal 10% of its base damage

Better Drag

The return shot of a kunai has 0.2x its normal velocity, does 0.5x damage but as long as a returning shot is active and hasn't reached you yet you will have +20 speed and +10 attack

Marked for Death

All kunai effects last 1s longer including mark

Swift Strike

Hitting all kunai shots from a kunai will make your next katana slash summon 2 extra slashes that deal damage based on katana tier point
0–8TP: 7.5 Damage
9TP: 10 Damage
10TP: 11.5 Damage
11TP: 12.5 Damage
12TP+: 15 Damage

Fatal Fangs

Slightly reduce arc gap between kunais

Aerodynamics

Kunais return to you faster

Double Take

When a kunai returns to you it will instantly shoot out again dealing 20% of the original damage


Meteor Slam

Crouching whilst the special star returns to you will convert it into a charged star making it deal an additional 40% damage per bounce it had done, but this will cancel the star being able to bounce back to you

Rei's Light

When your mask hits a mob, it will summon a light demon that shoots a laser beam towards your cursor, it has 8 range and does damage based on ability tier point
0–8TP: 50 Damage
9TP: 55 Damage
10TP: 60 Damage
11TP: 65 Damage
12TP+: 70 Damage

Sentient Steel

A special star now follows your cursor up to 6 range. It damages based on ability tier point and hits 4 times a second
0–8TP: 2.5 Damage
9TP: 2.75 Damage
10TP: 3 Damage
11TP: 3.25 Damage
12TP+: 3.5 Damage

Astral Riposte

When you hit a star, a special star will bounce back at you, if it hits you it will retaliate to your cursor dealing 50% of the original star damage, this star can bounce from enemies, each bounce increases the returning star velocity by +2

Sleight of Hand

You now shoot 2 stars that deal 70% of the base damage of your star with a 5 degree arc

Resonant Light

Shooting a star will cause you to shoot an additional smaller version of the star 0.5s later that deals 30% of the damage of the original star with 15 velocity

Renewed Soul

Your oni mask companion can now slash up to 2 times before despawning, it can also now fly towards targets

Rising Star

All stars now pierce and gain +2 range

Nova Shards

Hitting an enemy with your star will spawn up to 3 smaller star fragments that deal 50% of the original star damage and target other enemies. Each enemy can only be hit once (8 block radius, 20 velocity)

Point Blank

Your star projectiles deal more damage the less time they travel for (max 20%)

Renewed Strength

Successfully hitting your star will give you +10 attack for 5s (5s CD)

Instant Dopamine

Successfully hitting your star will give you +20 speed for 5s (5s CD)

Bloodborne Visage

When hitting a mob with your star, you will summon an oni mask companion that will approach the nearest enemy and slash them dealing damage based on the tier points of your ability
0–8TP: 12 Damage
9TP: 16 Damage
10TP: 20 Damage
11TP: 24 Damage
12TP+: 30 Damage