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| The '''Assassin''' class is one of six classes in Telos Realms. | | {{NPCInfobox |
| | | title = Assassin |
| | | image = AssassinSprite.png |
| | | Desc = The Assassin wields a dagger and wears light armour. He utilizes bottled poisons that inflict AoE damage over time. He skillfully dons a cloak which turns him invisible. While a sealthy class, he specializes in dealing consistent damage and engaging in surprise attacks. |
| | | CWeapon = [[Weapons#tabber-Daggers|Daggers]] |
| | | CArmour = [[Armours#tabber-Light_%7C_Tiered|Light]] |
| | | CAbilities = [[Abilities#tabber-Poisons|Poisons]] <br /> [[Abilities#tabber-Cloaks|Cloaks]] |
| | }} |
| | <div class="hoverbox"> |
| | == Class General Data == |
| | The '''Assassin''' class is one of six [[Classes|classes]] in Telos Realms. |
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| |
|
| {| class="wikitable" | | {| class="wikitable" |
| |+ Class Restrictions | | |+ Class Stats |
| |- | | |- |
| ! Weapon !! Armour !! Abilities | | ! Stats !! Max Base Stats |
| |- | | |- |
| | Dagger || Light || Cloaks & Poison | | | [[Stats|Health]] || 7.5 |
| | |- |
| | | [[Stats|Attack]] || 15 |
| | |- |
| | | [[Stats|Defence]] || 10 |
| | |- |
| | | [[Stats|Speed]] || 40 |
| | |- |
| | | [[Stats|Evasion]] || 10 |
| | |- |
| | | [[Stats|Vitality]] || 7.5 |
| | |- |
| | | [[Stats|Critical Chance]] || 7.5 |
| | |- |
| | | [[Stats|Critical Damage]] || 55% |
| |} | | |} |
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| |
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| The '''Assassin''' is an incredibly diverse class, allowing players to maximise their performance in combat. | | Stats are affected by the player's [[Transcendence]] level. The stats above are simply the maximum for ONLY the class, and not maximum transcendence additions. |
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| Below are links to dungeons that drop untiered items intended for the '''Assassin''' class.
| | <br /> |
| | <p>The '''Assassin''' class is an incredibly diverse class which is able to deal consistent damage through the use of its dagger, inflict effects and damage over time through the use of its poisons, and stealthily disappear amidst combat through the use of its cloaks.</p> |
| | <p>'''Assassin's''' item progression provides the class with decent DPS throughout the beginning of it's playthrough while prioritizing speed and agility. With [[Transcendence]] progression, this becomes one of the highest DPS-dealing classes.</p> |
| | </div> |
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|
| | | <div class="hoverbox"> |
| <div class="page-box">
| | {{Assassin/Skill_Tree}} |
| | |
| <h2 class="mw-customtoggle-weapon button-expand-header">Daggers</h2>
| |
| <div class="infoflex mw-collapsible mw-collapsed" id="mw-customcollapsible-weapon" style="justify-content: center;">
| |
| <div class="class-box">
| |
| {{MP link|Cross Grass Dagger|link=Secluded Woodland|image=CrossGrassDagger.png|size=100px}}
| |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Demonic Dagger|link=Abyss Of Demons|image=DemonicDagger.png|size=100px}}
| |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Dirk Of Chronos|link=Oozul|image=DirkOfChronos.png|size=100px}}
| |
| </div>
| |
| <div class="class-box"> | |
| {{MP link|Spirit Dagger|link=Corsair's Conductorium|image=SpiritDagger.png|size=100px}} | |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Valerion's Poniard|link=Shattered Kingdom|image=ValerionsPoniard.png|size=100px}}
| |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Onyx Dagger|link=Onyx's Chamber|image=OnyxDagger.png|size=100px}}
| |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Seraphic Shiv|link=Celestial's Province|image=SeraphicShiv.png|size=100px}}
| |
| </div>
| |
| </div> | | </div> |
|
| |
|
| | <div class="hoverbox"> |
| | == UT Items == |
| | Below are links to every dungeon that drops [[Loot|Untiered Items]] intended for the '''Assassin''' class. |
|
| |
|
| <h2 class="mw-customtoggle-armour button-expand-header">Light Armour</h2>
| | {{ButtonHeader |
| <div class="infoflex mw-collapsible mw-collapsed" id="mw-customcollapsible-armour" style="justify-content: center;">
| | |type=assassinweapons |
| <div class="class-box">
| | |text=Weapons |
| {{MP link|Hat Of Lost Souls|link=Undead Lair|image=HatOfLostSouls.png|size=100px}}
| | |img=Ut-Judgement |
| </div>
| | |content= |
| <div class="class-box">
| | {{#invoke:Equipment|section|Daggers/Weapons|Untiered}} |
| {{MP link|Void Hat|link=Void|image=VoidHat.png|size=100px}} | | }} |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Helmet Of The Shattered Sentinel|link=Shattered Kingdom|image=HelmetOfTheShatteredSentinel.png|size=100px}}
| |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Angelic Mandorla|link=Celestial's Province|image=AngelicMandorla.png|size=100px}}
| |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Choji's Tunic|link=Sakura Shrine|image=ChojisTunic.png|size=100px}}
| |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Cursed Brigadine|link=Illarius|image=CursedBrigadine.png|size=100px}}
| |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Spectral Armour|link=Corsair's Conductorium|image=SpectralArmour.png|size=100px}} | |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Reaper's Vest|link=Reaper|image=ReapersVest.png|size=100px}}
| |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Lightning Chaps|link=Treasure Cave|image=LightningChaps.png|size=100px}}
| |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Corrupted Chaps|link=Onyx's Castle|image=CorruptedChaps.png|size=100px}}
| |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Onyx Chaps|link=Onyx's Chamber|image=OnyxChaps.png|size=100px}}
| |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Spooky Sandals|link=Valus|image=SpookySandals.png|size=100px}}
| |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Black Hole Sandals|link=Anubis Lair|image=BlackHoleSandals.png|size=100px}}
| |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Mechanical Fur Sandals|link=Freddy's Pizzeria|image=MechanicalFurSandals.png|size=100px}}
| |
| </div>
| |
| </div>
| |
|
| |
|
| | {{ButtonHeader |
| | |type=assassinabilities |
| | |text=Abilities |
| | |img=Ut-BloodOfTheHeretics |
| | |content= |
| | <tabber> |
| | Cloaks={{#invoke:Equipment|section|Cloaks/Abilities|Untiered}} |
| | |-| |
| | Poisons={{#invoke:Equipment|section|Poisons/Abilities|Untiered}} |
| | </tabber> |
| | }} |
|
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| <h2 class="mw-customtoggle-ability button-expand-header">Cloaks & Poisons</h2>
| | {{ButtonHeader |
| <div class="infoflex mw-collapsible mw-collapsed" id="mw-customcollapsible-ability" style="justify-content: center;">
| | |type=assassinarmours |
| <div class="class-box">
| | |text=Armours |
| {{MP link|Dwarven Cloak|link=Dwarven Frostkeep|image=DwarvenCloak.png|size=100px}} | | |img=Ut-Bloodstrider |
| </div>
| | |content= |
| <div class="class-box">
| | <tabber> |
| {{MP link|Cloak Of The Warlord|link=Lotil|image=CloakOfTheWarlord.png|size=100px}}
| | Helmets={{#invoke:Equipment|section|Untiered/Light/Armours|Helmets}} |
| </div> | | |-| |
| <div class="class-box">
| | Chestplates={{#invoke:Equipment|section|Untiered/Light/Armours|Chestplates}} |
| {{MP link|Cloak Of Bloody Surprises|link=Valus|image=CloakOfBloodySurprises.png|size=100px}} | | |-| |
| </div>
| | Leggings={{#invoke:Equipment|section|Untiered/Light/Armours|Leggings}} |
| <div class="class-box">
| | |-| |
| {{MP link|Cloak Of Ionised Darkness|link=Anubis Lair|image=CloakOfIonisedDarkness.png|size=100px}} | | Boots={{#invoke:Equipment|section|Untiered/Light/Armours|Boots}} |
| </div>
| | </tabber> |
| <div class="class-box">
| | }} |
| {{MP link|Ayahuasca Flask|link=Thornwood Wargrove|image=AyahuascaFlask.png|size=100px}} | |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Venomfang Serum|link=Kobold's Den|image=VenomfangSerum.png|size=100px}}
| |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Crystal Poison|link=Glumi|image=CrystalPoison.png|size=100px}} | |
| </div> | |
| <div class="class-box">
| |
| {{MP link|Blood Of The Heretics|link=Celestial's Province|image=BloodOfTheHeretics.png|size=100px}}
| |
| </div>
| |
| </div> | | </div> |
|
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| | | [[Category:Classes]] |
| | |
| </div>
| |
The Assassin wields a dagger and wears light armour. He utilizes bottled poisons that inflict AoE damage over time. He skillfully dons a cloak which turns him invisible. While a sealthy class, he specializes in dealing consistent damage and engaging in surprise attacks.
Class General Data
The Assassin class is one of six classes in Telos Realms.
Stats are affected by the player's Transcendence level. The stats above are simply the maximum for ONLY the class, and not maximum transcendence additions.
The Assassin class is an incredibly diverse class which is able to deal consistent damage through the use of its dagger, inflict effects and damage over time through the use of its poisons, and stealthily disappear amidst combat through the use of its cloaks.
Assassin's item progression provides the class with decent DPS throughout the beginning of it's playthrough while prioritizing speed and agility. With Transcendence progression, this becomes one of the highest DPS-dealing classes.
UT Items
Below are links to every dungeon that drops Untiered Items intended for the Assassin class.
A dagger with an impossibly sharp edge. It slashes like no other.
Despite looking like an ordinary shovel, it is not, in fact it contains the limitless power of thousands of souls
When hitting a mob, a mark spawns beneath them. After the mob has been hit 3 times, the mark explodes, dealing 9.3 damage in a 4 block AoE.
A crack in this dagger's frame has made it impossible to focus all its power in one hit.
This dagger can control time at will, the method to do so has been hidden by Raph's minions.
You only shoot after successfully targeting an enemy.
An otherwordly screech hurls shards of glass from its frame. No more self reflection, a sign of an arduous future.
When holding the weapon, you spin the dagger at the end of a chain, doing damage every time it passes through an enemy.
The handle of this dagger shows that this was not meant to be used by any ordinary thief.
A dagger never seen in the hands of Valerion, but it was always carried with him in case of his sword being damaged during battle.
A dagger never seen in the hands of Valerion, but it was always carried with him in case of his sword being damaged during battle.
After hitting a target, you make them bleed 0.3 HP 6 times before they explode, dealing 14 damage to enemies in a 4 block radius.
After hitting a target, you make them bleed 0.3 HP 6 times before they explode, dealing 14 damage to enemies in a 4 block radius.
A weapon from a failed assassination attempt that serves as a grim reminder of how far Raph has fallen.
A weapon from a failed assassination attempt that serves as a grim reminder of how far Raph has fallen.
Shoot a storm of daggers to the nearest enemy that is in range.
Shoot a storm of daggers to the nearest enemy that is in range.
There is no storm to rival the amount of destruction this weapon can leave behind.
There is no storm to rival the amount of destruction this weapon can leave behind.
Silent is Judgement until the appointed hour. Then shall it scream through the air, and havoc shall follow in its wake.
Silent is Judgement until the appointed hour. Then shall it scream through the air, and havoc shall follow in its wake.
Shoot a giant javelin that summons several homing javelins along its path, dealing 1.2 damage each. On impact, summons a javelin from the sky dealing 8.3 damage in a 5 block radius.
Shoot a giant javelin that summons several homing javelins along its path, dealing 1.2 damage each. On impact, summons a javelin from the sky dealing 8.3 damage in a 5 block radius.
Wreathed in misty tendrils, this cloak grants its wearer the fleeting form of a wraith, untouchable and unseen.
Ability: Summons 4 daggers toward your cursor. Grants invisibility for 3s and +25 speed for 5s.
A cloak that is crafted from the same material that is used to build the interior of a furnace by one of the dwarf blacksmiths.
Ability: Grants +15 evasion, +55 speed, and +20 defense for 5s.
A cloak used to compliment the swiftness that used to be adapted in Lotil's frame.
Ability: Grants invisibility and +30 speed until you take damage from a mob or interact with items. Going off of invisibility puts the ability on cooldown.
Cloak of Bloody Surprises
A rare cloak that was used by a team of rogues to defeat the master of the void. They did not succeed.
Ability: Makes you invisible for 4s. Grants +20 speed and +50 attack for 5s.
Cloak of Ionised Darkness
This cloak is said to turn the user into an exalted adaptation of themselves. How much are you willing to sacrifice for raw power?
Ability: Grants 1s of invulnerability, 6s of invisibility, +10 critical chance, +20 speed, and spawns a shadow clone. Reactivate while invisible to teleport to the clone and gain 1s of invulnerability.
I give you my cape, the mark of a praetor. For there is nothing impossible to you who has tried. Even when facing a friend in battle, always be prepared to sacrifice everything to defend the ones you love. - Alexander.
Ability: Passively summons 2 orbiting flames. On ability use, grants 7s of invisibility and stops the flames. Your flames will instead deal 3.3 burn damage 4 times in a small AoE. Afterwards, 2 projectiles are fired dealing 54.6 damage.
A very potent sludge that heals the soul.
A very potent sludge that heals the soul.
Inflicts a poison effect to enemies in an 8 block radius for 2s (2 ticks). Also heals 6 health over 2s.
Inflicts a poison effect to enemies in an 8 block radius for 2s (2 ticks). Also heals 6 health over 2s.
A putrid flask which infects victims unexpectedly, leading to a horribly slow death.
Inflicts a poison effect to enemies in a 15 block radius for 6s (6 ticks).
A toxic tooth that contains a seemingly endless amount of energised crystal. These crystals break into sharp shards that penetrate the target.
A toxic tooth that contains a seemingly endless amount of energised crystal. These crystals break into sharp shards that penetrate the target.
Deals 3 ticks of damage in a 3 block radius in 0.1s intervals.
Deals 3 ticks of damage in a 3 block radius in 0.1s intervals.
Do you fear death? No? Then let us have a battle of wits. One chalice shall be fatal and the other shall be benign. Drink if you dare and reap what you sow. - Charon.
Spawns a venomous puddle that sticks to you, poisoning enemies in a 4 block radius. The puddle lasts for 7s (8 ticks).
Instantly deals damage to the target and inflicts a poison effect dealing 90.0 damage over 4s (16 ticks).
Roots entwine to reveal your true power. An identity carved by the jungle itself.
Passive: When an enemy hits you, you'll spawn a flower around you that will heal 3 HP after 3s in a 3 block radius.
Occasional sounds of lost spirits are to be heard when wearing this hat.
I wasn't always an apostate. But the ???? changes you. We wanted power, we got it. But in return... I lost a brother.
Special: Upon ability use, your next attack will release shots dealing damage equal to Speed/8.
This hat provides an unusual way of protecting the user.
This hat provides an unusual way of protecting the user.
This helmet was passed down by the Voided King to his greatest mortal knight as a token of appreciation for service of protecting the Rustborn Kingdom and its secrets.
This helmet was passed down by the Voided King to his greatest mortal knight as a token of appreciation for service of protecting the Rustborn Kingdom and its secrets.
Fate has played a cruel joke, forcing you to wear the visage of the late Master. He was an ambitious man, one who masked his true intentions at all costs. Perhaps you're not so different after all.
Fate has played a cruel joke, forcing you to wear the visage of the late Master. He was an ambitious man, one who masked his true intentions at all costs. Perhaps you're not so different after all.
Passive: On taking damage, void your enemy forever which Deals damage every second and +1 evasion for 5s on each damage tick.
Passive: On taking damage, void your enemy forever which Deals damage every second and +1 evasion for 5s on each damage tick.
Have I not commanded you? Be strong and courageous. Do not be afraid, do not be discouraged, for the Lord your God will be with you wherever you go.
Have I not commanded you? Be strong and courageous. Do not be afraid, do not be discouraged, for the Lord your God will be with you wherever you go.
Choji would rarely wear this tunic under his coat.
The bear just got a bit chillier... I feel bad.
Special: Upon getting hit, your next main attack will slow the enemy for 4s and unleash ice shards that pierce through enemies.
Unnoticeably lightweight. This ghastly cloth has evil integrated within.
Unnoticeably lightweight. This ghastly cloth has evil integrated within.
Illarius' signature clothing; it contains the mysteries of his origin.
Just like the other fallen heroes, the Reaper contains no materialistic matter.
An angel may lose its wings, but never their loyalty to their master.
Passive: Hitting enemies with your weapon will grow wings behind your back. At max size (5 hits) they will shoot projectiles at your cursor before dissipating (0.75s CD each hit).
A rare pair of chaps that drastically increase recovery rate.
Equipping these sends shivers down your spine demonstrating the amount of fear the past wearer has inflicted onto others.
Still warm to the touch. Wear the dragon's flames, or be burned by them.
Ability: Crouching for 1.5s summons a magma pool that damages you for 10 true HP/3s. It then heals you for 6 HP and gives 10 Critical Chance and 10 Critical Damage for 6s.
Despite presenting the spoils, the Celestials were not easily fooled. And so, they decided Raph would serve best as a puppet.
Despite presenting the spoils, the Celestials were not easily fooled. And so, they decided Raph would serve best as a puppet.
Tight-fitting sandals designed to keep the wearer's movements unrestricted, allowing them to dodge lethal strikes.
Tight-fitting sandals designed to keep the wearer's movements unrestricted, allowing them to dodge lethal strikes.
Ability: Lunge forward when you crouch whilst in the air.
Ability: Lunge forward when you crouch whilst in the air.
Passive: While airborne, deal damage to the nearest target every 0.5s.
Worn by spooky boi himself... Whoever that is.
Devastating magical power shivers through the firm material of these sandals, ascending the potency of the wearer's.
DO NOT LEAVE AROUND CHILDREN...
Ability: Shoots consecutive shots when you crouch.
The souls of everyone who wore these sandals before aid the wearer in surviving even the harshest of fights.
Ability: When below 30% health, you heal 9 HP over 1.5s. The cooldown also resets when changing worlds or dungeons.
You can feel the slither of a snake wrapping around your leg, guiding you to take the forbidden leap.