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| The '''Knight''' class is one of six classes in Telos Realms. | | {{NPCInfobox |
| | | title = Knight |
| | | image = KnightSprite.png |
| | | Desc = The Knight wields a sword and wears heavy armour, excelling in both offense and defense. He utilizes a shield for burst damage and defense buffs, as well as an emblem to boost attack and movement speed. The Knight is a formidable class. |
| | | CWeapon = [[Weapons#tabber-Swords|Swords]] |
| | | CArmour = [[Armours#tabber-Heavy_%7C_Tiered|Heavy]] |
| | | CAbilities = [[Abilities#tabber-Shields|Shields]] <br /> [[Abilities#tabber-Emblems|Emblems]] |
| | }} |
| | <div class="hoverbox"> |
| | == Class General Data == |
| | The '''Knight''' class is one of six [[Classes|classes]] in Telos Realms. |
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| |
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| {| class="wikitable" | | {| class="wikitable" |
| |+ Class Restrictions | | |+ Class Stats |
| |- | | |- |
| ! Weapon !! Armour !! Abilities | | ! Stats !! Max Base Stats |
| |- | | |- |
| | || || | | | [[Stats|Health]] || 11 |
| | |- |
| | | [[Stats|Attack]] || 7.5 |
| | |- |
| | | [[Stats|Defence]] || 15 |
| | |- |
| | | [[Stats|Speed]] || 30 |
| | |- |
| | | [[Stats|Evasion]] || 5 |
| | |- |
| | | [[Stats|Vitality]] || 15 |
| | |- |
| | | [[Stats|Critical Chance]] || 7.5 |
| | |- |
| | | [[Stats|Critical Damage]] || 40% |
| |} | | |} |
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| |
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| The '''Knight''' has superior defensive capabilities, and focuses on dealing high amounts of burst damage and empowering the player. | | Stats are affected by the player's [[Transcendence]] level. The stats above are simply the maximum for ONLY the class, and not maximum transcendence additions. |
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| Below are links to dungeons that drop untiered items intended for the '''Knight''' class.
| | <br /> |
| | <p>The '''Knight''' class is a defensive class which is able to deal decent damage through the use of its swords, inflict burst damage as well as protect itself through the use of its shields, and boost its movement and attack speed through the use of its emblems.</p> |
| | <p>'''Knight's''' item progression provides the class with decent DPS throughout the beginning of it's playthrough while prioritizing defense and healing at the cost of speed. With [[Transcendence]] progression, this becomes the tankiest class while buffing others around it.</p> |
| | </div> |
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|
| | | <div class="hoverbox"> |
| <div class="page-box">
| | {{Knight/Skill_Tree}} |
| | |
| <h2 class="mw-customtoggle-weapon button-expand-header">Swords</h2>
| |
| <div class="infoflex mw-collapsible mw-collapsed" id="mw-customcollapsible-weapon" style="justify-content: center;">
| |
| <div class="class-box">
| |
| {{MP link|Titanium Cleaver|link=Goblin Lair|image=TitaniumCleaver.png|size=100px}}
| |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Demonic Blade|link=Abyss Of Demons|image=DemonicBlade.png|size=100px}}
| |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Freddy's Microphone|link=Freddy|image=FreddysMicrophone.png|size=100px}}
| |
| </div>
| |
| <div class="class-box"> | |
| {{MP link|Mechanical Cutlass|link=Anubis Lair|image=MechanicalCutlass.png|size=100px}} | |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Dark Guardian Sword|link=Onyx's Castle|image=DarkGuardianSword.png|size=100px}}
| |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Nebula's Battleaxe|link=Shattered Kingdom: Part 2|image=NebulasBattleaxe.png|size=100px}}
| |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Onyx Sword|link=Onyx's Chamber|image=OnyxSword.png|size=100px}}
| |
| </div>
| |
| </div> | | </div> |
|
| |
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| | <div class="hoverbox"> |
| | == UT Items == |
| | Below are links to every dungeon that drops [[Loot|Untiered Items]] intended for the '''Knight''' class. |
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| <h2 class="mw-customtoggle-armour button-expand-header">Heavy Armour</h2>
| | {{ButtonHeader |
| <div class="infoflex mw-collapsible mw-collapsed" id="mw-customcollapsible-armour" style="justify-content: center;">
| | |type=knightweapons |
| <div class="class-box">
| | |text=Weapons |
| {{MP link|Corvack's Mask|link=Corvus Crypt|image=CorvacksMask.png|size=100px}} | | |img=Ut-Revelation |
| </div>
| | |content= |
| <div class="class-box">
| | {{#invoke:Equipment|section|Swords/Weapons|Untiered}} |
| {{MP link|Warden's Faceguard|link=Warden|image=WardensFaceguard.png|size=100px}}
| | }} |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Crown Of Ethereal Radiance|link=Shattered Kingdom: Part 3|image=CrownOfEtherealRadiance.png|size=100px}}
| |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Angelic Mandorla|link=Celestial's Province|image=AngelicMandorla.png|size=100px}}
| |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Chestplate Of Enlightenment|link=Peaks Of Purgatory|image=ChestplateOfEnlightenment.png|size=100px}}
| |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Chestplate Of Torment|link=Depths Of Purgatory|image=ChestplateOfTorment.png|size=100px}} | |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Breastplate Of New Life|link=Void|image=BreastplateOfNewLight.png|size=100px}}
| |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Onyx Chestplate|link=Onyx's Chamber|image=OnyxChestplate.png|size=100px}}
| |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Drayruk's Battle Greaves|link=Goblin Lair|image=DrayruksBattleGreaves.png|size=100px}}
| |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Greaves Of The Juggernaut|link=Tidol|image=GreavesOfTheJuggernaut.png|size=100px}}
| |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Greatwood Greaves|link=Illarius' Hideout|image=GreatwoodGreaves.png|size=100px}}
| |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Phanstasmic Greaves|link=Defender|image=PhantasmicGreaves.png|size=100px}}
| |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Lightning Sabatons|link=Treasure Cave|image=LightningSabatons.png|size=100px}}
| |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Chronos Sabatons|link=Chronos|image=ChronosSabatons.png|size=100px}}
| |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Heraldic Heelguards|link=Herald|image=HeraldicHeelguards.png|size=100px}}
| |
| </div>
| |
| </div>
| |
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|
| | {{ButtonHeader |
| | |type=knightabilities |
| | |text=Abilities |
| | |img=Ut-VisageOfTheNight |
| | |content= |
| | <tabber> |
| | Shields={{#invoke:Equipment|section|Shields/Abilities|Untiered}} |
| | |-| |
| | Emblems={{#invoke:Equipment|section|Emblems/Abilities|Untiered}} |
| | </tabber> |
| | }} |
|
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| <h2 class="mw-customtoggle-ability button-expand-header">Shields and Emblems</h2>
| | {{ButtonHeader |
| <div class="infoflex mw-collapsible mw-collapsed" id="mw-customcollapsible-ability" style="justify-content: center;">
| | |type=knightarmours |
| <div class="class-box">
| | |text=Armor |
| {{MP link|Shield Of Ogmur|link=Lotil|image=ShieldOfOgmur.png|size=100px}} | | |img=Ut-Wrathguard |
| </div>
| | |content= |
| <div class="class-box">
| | <tabber> |
| {{MP link|Crystal Shield|link=Fungal Cavern|image=CrystalShield.png|size=100px}}
| | Helmets={{#invoke:Equipment|section|Untiered/Heavy/Armours|Helmets}} |
| </div> | | |-| |
| <div class="class-box">
| | Chestplates={{#invoke:Equipment|section|Untiered/Heavy/Armours|Chestplates}} |
| {{MP link|Shrouded Shield|link=Defender|image=ShroudedShield.png|size=100px}} | | |-| |
| </div>
| | Leggings={{#invoke:Equipment|section|Untiered/Heavy/Armours|Leggings}} |
| <div class="class-box">
| | |-| |
| {{MP link|Sandstone Emblem|link=Desert Temple|image=SandstoneEmblem.png|size=100px}} | | Boots={{#invoke:Equipment|section|Untiered/Heavy/Armours|Boots}} |
| </div>
| | </tabber> |
| <div class="class-box">
| | }} |
| {{MP link|Dwarven Emblem|link=Dwarven Frostkeep|image=DwarvenEmblem.png|size=100px}} | |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Emblem Of The Juggernaut|link=Tidol|image=EmblemOfTheJuggernaut.png|size=100px}} | |
| </div> | |
| <div class="class-box">
| |
| {{MP link|Visage Of The Night|link=Celestial's Province|image=VisageOfTheNight.png|size=100px}}
| |
| </div>
| |
| </div> | | </div> |
|
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| | | [[Category:Classes]] |
| | |
| </div>
| |
The Knight wields a sword and wears heavy armour, excelling in both offense and defense. He utilizes a shield for burst damage and defense buffs, as well as an emblem to boost attack and movement speed. The Knight is a formidable class.
Class General Data
The Knight class is one of six classes in Telos Realms.
Stats are affected by the player's Transcendence level. The stats above are simply the maximum for ONLY the class, and not maximum transcendence additions.
The Knight class is a defensive class which is able to deal decent damage through the use of its swords, inflict burst damage as well as protect itself through the use of its shields, and boost its movement and attack speed through the use of its emblems.
Knight's item progression provides the class with decent DPS throughout the beginning of it's playthrough while prioritizing defense and healing at the cost of speed. With Transcendence progression, this becomes the tankiest class while buffing others around it.
UT Items
Below are links to every dungeon that drops Untiered Items intended for the Knight class.
Drayruk took this cleaver as a trophy after defeating his enemy in the last goblin war. It is quick and deadly, capable of decimating multiple enemies at once.
After hitting 2 slashes in a row, your third attack will be 2 slashes that deal 12.4 damage each.
A sword that borrows its power from the depths of hell, returning it twofold on every third strike.
A sword that borrows its power from the depths of hell, returning it twofold on every third strike.
After hitting 2 slashes in a row, your third attack will be 2 slashes that deal 24.7 damage each.
After hitting 2 slashes in a row, your third attack will be 2 slashes that deal 24.7 damage each.
PROTOCOL: WILDFIRE INITIATED
OBJECTIVE: TERRAFORM ANALYSIS + RELAY DATA.
Summon a mace that returns to you after 7 range, dealing damage twice as well as a fire DoT effect dealing an extra 2 damage per second for 5 seconds.
This lightweight sword is haunted by ancient spirits, it almost moves by itself.
After hitting the flurry of 3 slashes in a row, you will shoot an additional projectile that deals 6.3 damage, has 5.5 range and pierces.
Emits an ear shattering roar that only gets stronger the closer you are to the target.
Projectiles are shot outward in all directions instead of at your cursor.
A very heavy sword that is a symbol to show what the average power of a true Raph minion is like.
Projectile shot is an explosion that deals AoE damage.
Countless years of rot has only sharpened this blade. It yearns to strike down its tormentor and release its spirits to eternal slumber
Special: This sword auto attacks without the need to click as long as a valid target is in front of you.
Combo: After hitting 4 slashes, your fifth attack will summon a ghastly hand that deals 39.6 damage in a small AoE.
Forged from the flames of the cursed battlemage. The power infused in the tips of this battleaxe allow it to rip through groups of minions with ease.
Forged from the flames of the cursed battlemage. The power infused in the tips of this battleaxe allow it to rip through groups of minions with ease.
A mace heavy enough that no creature can lift it. Thankfully neither of you can be considered creatures...
A mace heavy enough that no creature can lift it. Thankfully neither of you can be considered creatures...
This mace swings from left to right around you and deals damage in a 6.5 block AoE (alternating).
This mace swings from left to right around you and deals damage in a 6.5 block AoE (alternating).
Countless years of bloodshed have possessed the very alloy of this blade. It yearns to spill the blood of this original masters.
Countless years of bloodshed have possessed the very alloy of this blade. It yearns to spill the blood of this original masters.
After hitting 2 slashes in a row, your third attack will summon a beam instead, dealing 89.6 damage.
After hitting 2 slashes in a row, your third attack will summon a beam instead, dealing 89.6 damage.
Force them upon the truth, as their gore glistens upon thy blade. Bring them the Revelation of their insignificance in the endless silent expanse.
Force them upon the truth, as their gore glistens upon thy blade. Bring them the Revelation of their insignificance in the endless silent expanse.
On each swing, summon 5 skulls that home into the enemies with each skull dealing 2.4 damage. Each subsequent swing spawns 2 more (max of 9 total skulls, reset after 3s of not hitting an enemy).
On each swing, summon 5 skulls that home into the enemies with each skull dealing 2.4 damage. Each subsequent swing spawns 2 more (max of 9 total skulls, reset after 3s of not hitting an enemy).
Shield of Glacial Reflection
This shield reflects attempts of attackers wrong doing amongst themselves. You will be feared when wielding it.
This shield reflects attempts of attackers wrong doing amongst themselves. You will be feared when wielding it.
Passive: Deals damage to the nearest enemy when damaged by an enemy. Ability: On use, increase damage by 1.75x and gain 12 defense for 5s.
Passive: Deals damage to the nearest enemy when damaged by an enemy. Ability: On use, increase damage by 1.75x and gain 12 defense for 5s.
This shield produces ludicrous amounts of damage at the price of any defensive abilities, it still remains powerful in the hands of the right knight.
Shoots a barrage of projectiles.
The worm mother used this shield to remain invulnerable. To a normal mortal, this shield provides god-like power.
Grants -40 speed for 5s and invincibility for 3s.
Stolen piece of the machine. Extremely durable.
Shoots a barrage of projectiles that summon a cog under the enemy for 6s. If you are within its 7 block radius, it grants +8 vitality.
It hums with tidal power, its surface echoing the wrath and resilience of the open ocean.
Fires a school of fish. On hit they deal damage and jump from beneath the enemy dealing 4.8 damage in a small AoE, then land dealing 4.8 damage in a small AoE or healing you for 0.4 health if you are under 66% health.
The defender of the province used this ancient relic to guarantee protection for the celestials.
Passive: Summons 4 rotating shields that deal contact damage. Ability: On use, throws your shields, they'll slow down and linger for 10s, each dealing 0.7 damage every 0.25s.
A rare cactus embedded within this emblem gives it some unique properties; the weight of the emblem seems to fluctuate over time.
Ability: Grants +40 speed for 5s.
A material that constantly changes state of matter; the same essence that powers the dwarves also powers this rare emblem.
Ability: Buffs attack speed by 33% for you and 25% for allies in a 4 block radius for 6s (does not stack). Grants +30 defense for 6s.
The sorcery used to create this emblem remains unknown to this day. Whilst being lightweight, this emblem can turn the user into an absolute berserker.
Ability: Projectiles are shot outwards in all directions instead of at your cursor. Grants +25 speed for 6s.
This emblem radiates light so brightly it becomes a mirror. A mirror of your true self. A mirror of violence.
Ability: Buffs attack speed by 33% for you and 25% for allies in a 5 block radius for 4.5s (does not stack). Marks the nearest enemy within 9 blocks, and after 3s, fires a beam dealing 7.6% of the damage they took while marked (max 60 damage, ignores crits).
The walking armour suits of the shadow realm had no sense of self. Built to destroy but simply not able to understand anything else.
Passive: Buffs your attack speed by +25%.
Active: On use, buffs your attack speed by 33% for 8s and creates a 4 block aura that buffs allies' attack speed by 25%. Also grants +10 critical chance to you and everyone in the aura.
The very artefact that slew the Voided King. Take caution when harnessing its power, for his primordial presence inches closer with every use.
Ability: Summons a levitating voided blade. It pauses after 1s, then falls 2s later, dealing damage in a 5 block radius. Warning: Deals 50% of your current health as damage to you if caught in the blast. Grants +40 speed for 5s on use.
This mask proves that the corvids are hiding behind costumes.
You can feel that this visage has never been worn by anyone before yet Warden has been seen wearing it countless times.
Synergy: When paired with Heraldic Heelguards, you gain +3 Vitality upon getting hit, stacking up to 3 times. Lose Vitality gained after not taking damage for 8s.
Crown of Ethereal Radiance
Forged in celestial crucibles, this divine crown channels Ophanim's essence. Its wearers fate is entwined with the cosmic struggles between light and shadow.
Forged in celestial crucibles, this divine crown channels Ophanim's essence. Its wearers fate is entwined with the cosmic struggles between light and shadow.
Have I not commanded you? Be strong and courageous. Do not be afraid, do not be discouraged, for the Lord your God will be with you wherever you go.
Have I not commanded you? Be strong and courageous. Do not be afraid, do not be discouraged, for the Lord your God will be with you wherever you go.
I don't like the beach. The sand is coarse and rough and irritating and it gets everywhere.
Ability: Gain +10 Critical Damage for 5s on ability use.
A chestplate that manifests the target's entire lifetime's worth of torment onto themselves.
A fine sheet of void matter charged with energy that powers Shadowflare. What it lacks in physical durability, it makes up with a life-breathing aura.
Welded with fragments of Valerion's armour. The guardians that donned this plating shined bright through the darkest ages.
Welded with fragments of Valerion's armour. The guardians that donned this plating shined bright through the darkest ages.
Ability: When hit below 60% health, you heal yourself 4 HP and increase attack of all players by 15 in a 5 block radius for 8s.
Ability: When hit below 60% health, you heal yourself 4 HP and increase attack of all players by 15 in a 5 block radius for 8s.
During the peak of battle, Raph took Loa's third arm ensuring he; had strength to hide but never enough to create again. It is said two guardians perished that day.
During the peak of battle, Raph took Loa's third arm ensuring he; had strength to hide but never enough to create again. It is said two guardians perished that day.
Drayruk would occasionally wear these special greaves when preparing for the annual goblin war.
A pair of spiky greaves that hum a ghastly sound.
Ability: Crouching for 1s will spawn 3 eclipsouls around you that deal 4 damage to the nearest enemy up to 4 times before despawning.
Greaves of the Juggernaut
Made from a very rough material that is used to provide insane levels of survivability.
Ability: Gain +25 Vitality for 5s when you crouch for 2s.
These stiff leggings provide even more protection to match their bulky style. It'd take more than an axe to pierce these leggings.
A pair of greaves that were once vitalised by a phantom's life force will not treat decrepit wearers kindly if equal energy isn't provided.
Allows the user to run incredibly fast.
Passive: Gain +0.5 speed for every 0.2s you are moving (Max 24). Lose the additional speed after not sprinting for 1.5s.
A prized possession that Chronos kept as as a memory of Raph before turning into a power hungry monster.
A spiky and worn pair of sabatons. They cannot be used without dulling down the spikes on the inside.
Synergy: When paired with Warden's Faceguard, you gain +4 Speed when you hit an enemy, stacking up to 3 times. Lose speed gained after not hitting an enemy for 5s.
Yet another withering reminder of the countless attempts at freeing these corrupted creatures.
Ability: Your main attack will inflict a withering effect that deals 4 damage per second for 10s.
Equipping this piece of gear strangely gives you the confidence for anything, no matter how spicy the situation may get.
Ability: Upon ability use, your next attack will mark the enemy. Summoning hammers to strike the enemy. Afterwards, a giant hammer spawns dealing 50 damage in a 4 block radius.
Boots drenched in the void's silence, holding fragments of its eternal gaze.
Boots drenched in the void's silence, holding fragments of its eternal gaze.
Passive: Taking damage spawns a flask orb randomly around you. The orb can be picked up by anyone.
Passive: Taking damage spawns a flask orb randomly around you. The orb can be picked up by anyone.