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| The '''Huntress''' class is one of six classes in Telos Realms. | | {{NPCInfobox |
| | | title = Huntress |
| | | image = HuntressSprite.png |
| | | Desc = The Huntress wields a bow and wears light armour. She employs traps to damage and slow enemies and strategically uses bombs for escape and to inflict damage. The Huntress is a swift and versatile class. Great at controlling the battlefield and dealing damage from a distance. |
| | | CWeapon = [[Weapons#tabber-Bows|Bows]] |
| | | CArmour = [[Armours#tabber-Light_%7C_Tiered|Light]] |
| | | CAbilities = [[Abilities#tabber-Traps|Traps]] <br /> [[Abilities#tabber-Bombs|Bombs]] |
| | }} |
| | <div class="hoverbox"> |
| | == Class General Data == |
| | The '''Huntress''' class is one of six [[Classes|classes]] in Telos Realms. |
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| |
|
| {| class="wikitable" | | {| class="wikitable" |
| |+ Class Restrictions | | |+ Class Stats |
| |- | | |- |
| ! Weapon !! Armour !! Abilities | | ! Stats !! Max Base Stats |
| |- | | |- |
| | Bow || Light || Bombs & Traps | | | [[Stats|Health]] || 7.5 |
| | |- |
| | | [[Stats|Attack]] || 10 |
| | |- |
| | | [[Stats|Defence]] || 7.5 |
| | |- |
| | | [[Stats|Speed]] || 40 |
| | |- |
| | | [[Stats|Evasion]] || 10 |
| | |- |
| | | [[Stats|Vitality]] || 7.5 |
| | |- |
| | | [[Stats|Critical Chance]] || 12.5 |
| | |- |
| | | [[Stats|Critical Damage]] || 50% |
| |} | | |} |
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| |
|
| The '''Huntress''' is an agile class, giving users ranged damage in return for losing defense. | | Stats are affected by the player's [[Transcendence]] level. The stats above are simply the maximum for ONLY the class, and not maximum transcendence additions. |
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| ===UT Progression Guide===
| | <br /> |
| | | <p>The '''Huntress''' class is an agile class which is able to deal ranged damage through the use of its bow, has area clearing capabilities through the use of its bomb, and continuous DPS through the use of its traps.</p> |
| ====Bows====
| | <p>'''Huntress's''' item progression provides the class with medium DPS throughout the beginning of it's playthrough while prioritizing speed and agility. With [[Transcendence]] progression, this becomes one of the safest and highest DPS-dealing classes.</p> |
| <blockquote> | | </div> |
| Blunderbow is comparable to a T8 or T9 bow, which makes it only viable for early game. [1]
| |
| | |
| Doom Bow has high damage and a high cooldown, but with a low velocity. Use tiered for piercing. [2]
| |
| | |
| Lightning Bow has a high velocity and fires many shots. However, it has slightly less DPS than Doom Bow. Use tiered for piercing. [2]
| |
| | |
| Bow of the Forest provides great DPS, and it also pierces. The two shots fired also provide a large range of damage. [3]
| |
| | |
| Onyx Bow is currently the best bow, with high DPS, great clearing capability, and great versatility. [4]
| |
| </blockquote> | |
| ====Traps====
| |
| <blockquote> | |
| Corvus Trap has a low cooldown with good damage, making it ideal for clearing and also single target DPS. [1]
| |
| | |
| Carl Trap has a large radius with tick damage. Although the DPS is high, actual DPS has to be obtained from a mob standing in the radius. This makes the trap less useful on single targets. [2]
| |
| | |
| Crystal Trap is great for single target DPS, but useless for clearing. [2]
| |
|
| |
|
| Black Hole Singularity is the best trap in the game, as it paralyzes enemies and provides stat boosts in addition to high base DPS. However, players must be careful with paralysis, as it may cause shots to stack in some boss phases. [3]
| | <div class="hoverbox"> |
| </blockquote>
| | {{Huntress/Skill_Tree}} |
| ====Bombs====
| |
| <blockquote>
| |
| Bombs of Enlightment and Torment are mainly used for their invulnerability ability. This ability allows you to recollect yourself while in the air, or boost yourself forwards. [1†]
| |
| | |
| Voltaic Bomb has a very niche use, but it can be powerful when applied properly against a group of mobs, or a boss faster than your character. [2†]
| |
| | |
| Baphomet's Bomb is great for clearing with a high burst damage in a large area. It also can significantly propel the user in any direction if the player manipulates their direction. [3]
| |
| </blockquote>
| |
| ====Hats====
| |
| <blockquote>
| |
| Hat of Lost Souls is the ideal centre drop to grind for, as it provides crucial early game damage. [1]
| |
| | |
| Void Hat is directed towards survivability, and is also great for evasion builds. [2†]
| |
| | |
| Helmet of the Shattered Sentinel is the best light helmet currently in the game, lacking defense but providing a large amount of other survivability and damage stats. [3]
| |
| </blockquote>
| |
| ====Armour====
| |
| <blockquote>
| |
| Choji's Tunic is good for early game damage builds, as it has less defense than tiered armour, yet it provides attack instead of speed. [1]
| |
| | |
| Cursed Brigadine is an amazing swapout for survivability purposes. This is key in any build. [2†]
| |
| | |
| Spectral Armour is the next step in DPS armour, giving great attack stats and also other defensive stats. [2]
| |
| | |
| Reaper's Vest provides a significant amount of attack and crit, making it ideal for DPS builds. It provides little survivability value. [3]
| |
| </blockquote>
| |
| ====Chaps====
| |
| <blockquote>
| |
| Lightning Chaps are great in any stage of the game for vitality purposes. [1†]
| |
| | |
| Corrupted Chaps provide health and some attack. They are your best option at this stage. [2]
| |
| | |
| Onyx Chaps are heavily damage focused, but they provide speed as well. [3]
| |
| </blockquote>
| |
| ====Sandals====
| |
| <blockquote>
| |
| Spooky Sandals are a good set of defensive sandals, but fall short in any attack value. [1†]
| |
| | |
| Mechanical Fur Sandals have a great ability that scales with attack and crit. They also provide some attack, making them great damage boots. [2]
| |
| | |
| Black Hole Sandals are the best choice for raw damage stats. [2]
| |
| </blockquote>
| |
| | |
| ===UT Items===
| |
| Below are links to dungeons that drop untiered items intended for the '''Huntress''' class.
| |
| | |
| | |
| <div class="page-box"> | |
| | |
| <h2 class="mw-customtoggle-weapon button-expand-header">Bows</h2>
| |
| <div class="infoflex mw-collapsible mw-collapsed" id="mw-customcollapsible-weapon" style="justify-content: center;">
| |
| <div class="class-box">
| |
| {{MP link|Blunder Bow|link=Pirate Cove|image=BlunderBow.png|size=100px}} | |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Doom Bow|link=Undead Lair|image=DoomBow.png|size=100px}}
| |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Lightning Bow|link=Treasure Cave|image=LightningBow.png|size=100px}}
| |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Bow Of The Forest|link=Illarius|image=BowOfTheForest.png|size=100px}}
| |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Onyx Bow|link=Onyx's Chamber|image=OnyxBow.png|size=100px}}
| |
| </div>
| |
| </div> | | </div> |
|
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|
| | <div class="hoverbox"> |
| | == UT Items == |
| | Below are links to every dungeon that drops [[Loot|Untiered Items]] intended for the '''Huntress''' class. |
|
| |
|
| <h2 class="mw-customtoggle-armour button-expand-header">Light Armour</h2>
| | {{ButtonHeader |
| <div class="infoflex mw-collapsible mw-collapsed" id="mw-customcollapsible-armour" style="justify-content: center;">
| | |type=huntressweapons |
| <div class="class-box">
| | |text=Weapons |
| {{MP link|Hat Of Lost Souls|link=Undead Lair|image=HatOfLostSouls.png|size=100px}}
| | |img=Ut-Psalm |
| </div>
| | |content= |
| <div class="class-box">
| | {{#invoke:Equipment|section|Bows/Weapons|Untiered}} |
| {{MP link|Void Hat|link=Void|image=VoidHat.png|size=100px}} | | }} |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Helmet Of The Shattered Sentinel|link=Shattered Kingdom|image=HelmetOfTheShatteredSentinel.png|size=100px}}
| |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Angelic Mandorla|link=Celestial's Province|image=AngelicMandorla.png|size=100px}}
| |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Choji's Tunic|link=Sakura Shrine|image=ChojisTunic.png|size=100px}}
| |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Cursed Brigadine|link=Illarius|image=CursedBrigadine.png|size=100px}}
| |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Spectral Armour|link=Corsair's Conductorium|image=SpectralArmour.png|size=100px}} | |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Reaper's Vest|link=Reaper|image=ReapersVest.png|size=100px}}
| |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Lightning Chaps|link=Treasure Cave|image=LightningChaps.png|size=100px}}
| |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Corrupted Chaps|link=Onyx's Castle|image=CorruptedChaps.png|size=100px}}
| |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Onyx Chaps|link=Onyx's Chamber|image=OnyxChaps.png|size=100px}}
| |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Spooky Sandals|link=Valus|image=SpookySandals.png|size=100px}}
| |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Black Hole Sandals|link=Anubis Lair|image=BlackHoleSandals.png|size=100px}}
| |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Mechanical Fur Sandals|link=Freddy's Pizzeria|image=MechanicalFurSandals.png|size=100px}}
| |
| </div>
| |
| </div>
| |
|
| |
|
| | {{ButtonHeader |
| | |type=huntressabilities |
| | |text=Abilities |
| | |img=Ut-Baphomet'sBomb |
| | |content= |
| | <tabber> |
| | Traps={{#invoke:Equipment|section|Traps/Abilities|Untiered}} |
| | |-| |
| | Bombs={{#invoke:Equipment|section|Bombs/Abilities|Untiered}} |
| | </tabber> |
| | }} |
|
| |
|
| <h2 class="mw-customtoggle-ability button-expand-header">Bombs & Traps</h2>
| | {{ButtonHeader |
| <div class="infoflex mw-collapsible mw-collapsed" id="mw-customcollapsible-ability" style="justify-content: center;">
| | |type=huntressarmours |
| <div class="class-box">
| | |text=Armours |
| {{MP link|Corvus Trap|link=Corvus Crypt|image=CorvusTrap.png|size=100px}} | | |img=Ut-Bloodstrider |
| </div>
| | |content= |
| <div class="class-box">
| | <tabber> |
| {{MP link|Carl Trap|link=Freddy's Pizzeria|image=CarlTrap.png|size=100px}}
| | Helmets={{#invoke:Equipment|section|Untiered/Light/Armours|Helmets}} |
| </div> | | |-| |
| <div class="class-box">
| | Chestplates={{#invoke:Equipment|section|Untiered/Light/Armours|Chestplates}} |
| {{MP link|Crystal Trap|link=Fungal Cavern|image=CrystalTrap.png|size=100px}} | | |-| |
| </div>
| | Leggings={{#invoke:Equipment|section|Untiered/Light/Armours|Leggings}} |
| <div class="class-box">
| | |-| |
| {{MP link|Black Hole Singularity|link=Omnipotent's Citadel|image=BlackHoleSingularity.png|size=100px}} | | Boots={{#invoke:Equipment|section|Untiered/Light/Armours|Boots}} |
| </div>
| | </tabber> |
| <div class="class-box">
| | }} |
| {{MP link|Bomb Of Enlightenment|link=Peaks Of Purgatory|image=BombOfEnlightenment.png|size=100px}} | |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Bomb Of Torment|link=Depths Of Purgatory|image=BombOfTorment.png|size=100px}}
| |
| </div>
| |
| <div class="class-box">
| |
| {{MP link|Voltaic Bomb|link=Anubis Lair|image=VoltaicBomb.png|size=100px}} | |
| </div> | |
| <div class="class-box">
| |
| {{MP link|Baphomet's Bomb|link=Celestial's Province|image=BaphometsBomb.png|size=100px}}
| |
| </div>
| |
| </div> | | </div> |
|
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|
| | | [[Category:Classes]] |
| | |
| | |
| </div>
| |
The Huntress wields a bow and wears light armour. She employs traps to damage and slow enemies and strategically uses bombs for escape and to inflict damage. The Huntress is a swift and versatile class. Great at controlling the battlefield and dealing damage from a distance.
Class General Data
The Huntress class is one of six classes in Telos Realms.
Stats are affected by the player's Transcendence level. The stats above are simply the maximum for ONLY the class, and not maximum transcendence additions.
The Huntress class is an agile class which is able to deal ranged damage through the use of its bow, has area clearing capabilities through the use of its bomb, and continuous DPS through the use of its traps.
Huntress's item progression provides the class with medium DPS throughout the beginning of it's playthrough while prioritizing speed and agility. With Transcendence progression, this becomes one of the safest and highest DPS-dealing classes.
UT Items
Below are links to every dungeon that drops Untiered Items intended for the Huntress class.
Only the strongest rangers have the strength to pull the string of this terrific bow.
Only the strongest rangers have the strength to pull the string of this terrific bow.
A golden coloured bow that requires no arrows to handle. Just pulling the string produces rapid fire electric bolts.
The fire has not faded, it has only learned to obey. Malthar's cinders answer every drawstring pull.
Every third use of this weapon will be accompanied by 4 demonic bats dealing 4.7 damage each.
Whilst being a warrior at heart, Illarius was one to toy with different combat styles.
This ancient artifact lays deep within the Corsair's Conductorium serving as a beacon for many drowned and lost.
After hitting the flurry of 3 shots in a row, you will create a ghastly explosion that deals 9.1 splash damage.
Forged from the oaths of Raph's forgotten legion, this vessel chains their spirits and drags them back with every shot.
Forged from the oaths of Raph's forgotten legion, this vessel chains their spirits and drags them back with every shot.
After the arrow reaches its end point, it will boomerang back to you, dealing the same damage when returning.
After the arrow reaches its end point, it will boomerang back to you, dealing the same damage when returning.
The arrows of this bow pulse with omnious foresight, striking with divine precision. The weapon itself glimpses the fate of those in its sight.
The arrows of this bow pulse with omnious foresight, striking with divine precision. The weapon itself glimpses the fate of those in its sight.
After marking a target, you summon 4 arrows that home into them.
After marking a target, you summon 4 arrows that home into them.
Sneaking for 2s will empower your next shot to deal 104 damage within 15 range whilst piercing enemies. You can stack this up to 3 times.
Whatever ends up against this weapon will for sure have their head spinning afterwards.
Whatever ends up against this weapon will for sure have their head spinning afterwards.
Summon 5 tornadoes that pause at max range, dealing an additional 2.25 damage every second for 5s.
Summon 5 tornadoes that pause at max range, dealing an additional 2.25 damage every second for 5s.
None shall defy its radiant call, condemned to sing an eternal Psalm. The masses pierced with the prayers of truth, shall willingly grant their lives to thee.
None shall defy its radiant call, condemned to sing an eternal Psalm. The masses pierced with the prayers of truth, shall willingly grant their lives to thee.
Sequence: 2, 2, 4, 4 shots.
After completing the sequence, your next shot will be empowered, dealing 29.1 damage and causing a shockwave that deals 72.8 damage in a 6 block radius. Not shooting for 4s will reset the sequence.
Sequence: 2, 2, 4, 4 shots.
After completing the sequence, your next shot will be empowered, dealing 29.1 damage and causing a shockwave that deals 72.8 damage in a 6 block radius. Not shooting for 4s will reset the sequence.
A legendary trap used by many marksmen, raining arrows of innocent blood upon their foes.
Throws a trap that paralyzes the target for 1.5s and summons arrows which home into them after.
A trap imbued with lethal venom extracted from the horns of the great corvid.
Throws a trap that inflicts slowness to enemies in a 3 block radius for 3s. Also gives +25 speed for 3s when thrown.
Connection terminated. I'm sorry to interrupt you, Elizabeth, if you still even remember that name, but I'm afraid you've been misinformed.
Inflicts slowness to enemies in a 7 block radius and does Damage over Time over 7.5s.
Used to punish the minions within the caverns, the trap calls a sentry from the everdark to deal damage to the enemies.
Passive: Shoots a shot which damages the closest enemy every 1 second.
Ability: On use, projectiles deal 10.0 damage and gain 1.25x velocity for 3s.
Time feels painfully slow yet infinitely fast when trapped within one. Although this trap does not reflect the full strength of Omnipotent, as it has lost the ability to hold matter within it.
Inflicts paralysis to enemies in a 5 block radius while doing Damage over Time over 4 seconds, the 4th hit dealing 109.9 damage. Also gives +10 attack for 5s when thrown.
Strong was Ophelia’s will to protect her beloved. Alas, the Warden’s rage stood firm, shattered only by the new Sanguine Lord.
On impact, spawns 4 projectiles that rotate around the enemy. On next ability use, forces them to fly into the enemy. They gain +15.0 extra damage every 1s they are active (despawn in 3.5s, max +45.0 damage).
Ability: Creates a large explosion that damages enemies and propels you backward. Upon landing, you gain Invisibility for 3s and begin the cooldown.
A bomb with enchanted glacial properties. It has the unique effect of being lightweight and easy to handle.
Ability: Creates a small explosion that damages enemies and propels you backward. Cooldown begins upon landing.
A bomb that manifests the target's entire lifetime's worth of torment onto itself.
Ability: Unleashes highly flammable purgatory gas, propelling you forward and damaging all enemies in your path. You are invulnerable until touching the ground. Cooldown begins upon landing.
A technologically advanced bomb crafted by Kurvaros himself. It's been modified to explode after a delay to catch his enemies off guard.
Ability: Creates a tiny explosion that propels you backward, leaving behind a bomb that deals 63.0 damage after 1s. Cooldown begins upon landing.
As you glance into the reflective surface of this bomb, your reflection reacts in fear and disgust, before disspating into static, never to be seen again.
Ability: Creates a large explosion that propels you backward. While airborne, use again to launch a grapple at your cursor, pulling you toward a mob (invulnerable) and dealing 57.8 damage on contact. Cooldown begins upon landing.
Gifted by Baphomet to Asmodeus, this bomb embodies chaos and destruction. Only those chosen by dark fate can wield its infernal power.
Ability: Creates a tiny explosion that propels you backward. After 0.75s, dashes you in your targeted direction (invulnerable), creating a 128.0 damage explosion upon landing. Cooldown begins upon landing.
Roots entwine to reveal your true power. An identity carved by the jungle itself.
Passive: When an enemy hits you, you'll spawn a flower around you that will heal 3 HP after 3s in a 3 block radius.
Occasional sounds of lost spirits are to be heard when wearing this hat.
I wasn't always an apostate. But the ???? changes you. We wanted power, we got it. But in return... I lost a brother.
Special: Upon ability use, your next attack will release shots dealing damage equal to Speed/8.
This hat provides an unusual way of protecting the user.
This hat provides an unusual way of protecting the user.
This helmet was passed down by the Voided King to his greatest mortal knight as a token of appreciation for service of protecting the Rustborn Kingdom and its secrets.
This helmet was passed down by the Voided King to his greatest mortal knight as a token of appreciation for service of protecting the Rustborn Kingdom and its secrets.
Fate has played a cruel joke, forcing you to wear the visage of the late Master. He was an ambitious man, one who masked his true intentions at all costs. Perhaps you're not so different after all.
Fate has played a cruel joke, forcing you to wear the visage of the late Master. He was an ambitious man, one who masked his true intentions at all costs. Perhaps you're not so different after all.
Passive: On taking damage, void your enemy forever which Deals damage every second and +1 evasion for 5s on each damage tick.
Passive: On taking damage, void your enemy forever which Deals damage every second and +1 evasion for 5s on each damage tick.
Have I not commanded you? Be strong and courageous. Do not be afraid, do not be discouraged, for the Lord your God will be with you wherever you go.
Have I not commanded you? Be strong and courageous. Do not be afraid, do not be discouraged, for the Lord your God will be with you wherever you go.
Choji would rarely wear this tunic under his coat.
The bear just got a bit chillier... I feel bad.
Special: Upon getting hit, your next main attack will slow the enemy for 4s and unleash ice shards that pierce through enemies.
Unnoticeably lightweight. This ghastly cloth has evil integrated within.
Unnoticeably lightweight. This ghastly cloth has evil integrated within.
Illarius' signature clothing; it contains the mysteries of his origin.
Just like the other fallen heroes, the Reaper contains no materialistic matter.
An angel may lose its wings, but never their loyalty to their master.
Passive: Hitting enemies with your weapon will grow wings behind your back. At max size (5 hits) they will shoot projectiles at your cursor before dissipating (0.75s CD each hit).
A rare pair of chaps that drastically increase recovery rate.
Equipping these sends shivers down your spine demonstrating the amount of fear the past wearer has inflicted onto others.
Still warm to the touch. Wear the dragon's flames, or be burned by them.
Ability: Crouching for 1.5s summons a magma pool that damages you for 10 true HP/3s. It then heals you for 6 HP and gives 10 Critical Chance and 10 Critical Damage for 6s.
Despite presenting the spoils, the Celestials were not easily fooled. And so, they decided Raph would serve best as a puppet.
Despite presenting the spoils, the Celestials were not easily fooled. And so, they decided Raph would serve best as a puppet.
Tight-fitting sandals designed to keep the wearer's movements unrestricted, allowing them to dodge lethal strikes.
Tight-fitting sandals designed to keep the wearer's movements unrestricted, allowing them to dodge lethal strikes.
Ability: Lunge forward when you crouch whilst in the air.
Ability: Lunge forward when you crouch whilst in the air.
Passive: While airborne, deal damage to the nearest target every 0.5s.
Worn by spooky boi himself... Whoever that is.
Devastating magical power shivers through the firm material of these sandals, ascending the potency of the wearer's.
DO NOT LEAVE AROUND CHILDREN...
Ability: Shoots consecutive shots when you crouch.
The souls of everyone who wore these sandals before aid the wearer in surviving even the harshest of fights.
Ability: When below 30% health, you heal 9 HP over 1.5s. The cooldown also resets when changing worlds or dungeons.
You can feel the slither of a snake wrapping around your leg, guiding you to take the forbidden leap.