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| | __NOTOC__ |
| | <div class="dungeon-page"> |
| {{NPCInfobox | | {{NPCInfobox |
| | title = Sylvaris;Ancient Forest Spirit | | | title = Sylvaris;Ancient Forest Spirit |
| | image = 3DSylvaris.png;SylvarisBossBar | | | image = Boss-3DSylvaris.png;Bossbar-Sylvaris |
| | Health = 13750 | | | Health = 13750 |
| | Fame = 2000 | | | Fame = 2000 |
| | Bloodshot = | | | Glory = 2000 |
| Abilities; Scripture Of The Totem Master; Ut-ScriptureOfTheTotemMaster.png; 0.8, | | | Companion = Pets;Mosslight;Pet-2DMosslight.png;0.2, |
| Armours; Nature's Gift; Ut-Nature'sGift.png; 0.8, | | Mounts;Vinegleam;Mount-2DVinegleam.png;0.2 |
| Armours; Spiritbloom Gown; Ut-SpiritbloomGown.png; 0.8 | | | Bloodshot = Abilities;Scripture Of The Totem Master;Ut-ScriptureOfTheTotemMaster.png;0.4, |
| | Royal = | | Armours;Nature's Gift;Ut-Nature'sGift.png;0.4, |
| Armours; Decaying Sollerets*; Ut-DecayingSollerets.png; 3 | | Armours;Spiritbloom Gown;Ut-SpiritbloomGown.png;0.4 |
| | Companion =
| | | Royal = Armours;Decaying Sollerets^;Ut-DecayingSollerets.png;2.0 |
| Pets; Mosslight; 2DMosslight.png; 0.2,
| | | Frag = Bloodshot;50 |
| Mounts; Vinegleam; 2DVinegleam.png; 0.2
| | | Required = 60 |
| | Rune = | | | Solo = 66 |
| Runes; Rune Of Dread; Rune-Dread.png; 3
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| | Required = 62 | |
| | Solo = 72 | |
| }} | | }} |
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| <div class="hoverbox"> | | <div class="hoverbox"> |
| == Dungeon Data ==
| | The '''Dreadwood Thicket''' is a 60 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]] — lying in the ancient forest where Sylvaris the Forest Spirit protects its domain from trespassers, ruled by '''Sylvaris, Ancient Forest Spirit'''. |
| Lying in the ancient forest, Sylvaris the Forest Spirit protects its domain from trespassers.
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| This dungeon is dropped by [[Ram Rider]], [[Necrotic Spirit]], and [[Feral Spirit]] in the [[Shadowlands]]. | | This dungeon is dropped by [[Ram Rider]], [[Necrotic Spirit]], and [[Feral Spirit]] in the [[Shadowlands]]. |
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| (Arena Hazard) | Sylvaris summons Chompers from beneath the ground at random locations throughout the arena. Standing on them deals damage. These hazards will not spawn during Phase 2. | | (Arena Hazard) | Sylvaris summons Chompers from beneath the ground at random locations throughout the arena. Standing on them deals damage. These hazards will not spawn during Phase 2. |
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| (Attack 1: Slime Blocks) | Sylvaris marks a player with fire particles. After a short delay, Sylvaris hurls a volley of slime blocks at the targeted player’s position, dealing damage upon impact. | | '''(Attack 1: Slime Blocks)''' | Sylvaris marks a player with fire particles. After a short delay, Sylvaris hurls a volley of slime blocks at the targeted player’s position, dealing damage upon impact. |
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| (Attack 2: Bats) | When landing, Sylvaris spawns skeletal bats around the arena. Upon expiring, each bat explodes, releasing eight slime balls outward. This pattern repeats three times, each wave spawning a new set of bats. | | '''(Attack 2: Bats)''' | When landing, Sylvaris spawns skeletal bats around the arena. Upon expiring, each bat explodes, releasing eight slime balls outward. This pattern repeats three times, each wave spawning a new set of bats. |
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| (Attack 3: Soul Fire) | Sylvaris marks a player with blue fire particles. After a brief delay, Sylvaris throws a soul-infused orb that detonates upon landing, releasing four sets of vertical green slashes in cardinal directions from the point of impact. | | '''(Attack 3: Soul Fire)''' | Sylvaris marks a player with blue fire particles. After a brief delay, Sylvaris throws a soul-infused orb that detonates upon landing, releasing four sets of vertical green slashes in cardinal directions from the point of impact. |
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| (Attack 4: Dive) | Sylvaris burrows underground, marking a random player with soul fire particles. Moments later, Sylvaris bursts from the ground beneath the marked player, dealing a massive amount of damage as well as releasing slime blocks in all directions. Afterward, Sylvaris targets a player and dives down from the sky, creating a second burst of slime balls upon impact. | | '''(Attack 4: Dive)''' | Sylvaris burrows underground, marking a random player with soul fire particles. Moments later, Sylvaris bursts from the ground beneath the marked player, dealing a massive amount of damage as well as releasing slime blocks in all directions. Afterward, Sylvaris targets a player and dives down from the sky, creating a second burst of slime balls upon impact. |
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| 100% to 75% (Phase 1) | Sylvaris cycles through its main attacks, but never beginning with Attack 4. A circular ring surrounds Sylvaris, damaging any player who steps within it. After each attack, tree roots rise from the ground in the four cardinal directions, impaling and damaging any player caught in their path. | | '''100% to 75% (Phase 1)''' | Sylvaris cycles through its main attacks, but never beginning with Attack 4. A circular ring surrounds Sylvaris, damaging any player who steps within it. After each attack, tree roots rise from the ground in the four cardinal directions, impaling and damaging any player caught in their path. |
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| 75% to 50% (Phase 2: Shulker) | Sylvaris teleports to the arena’s center, creating a large circular zone that indicates the safe area for players to stand. The arena is divided into four quadrants by beams that deal massive damage to any player who touches them. Sylvaris then marks four spots in each of the quadrants that indicates another safe zone, afterwhich rotating beams with a gap in them will spawn that players must dodge. Sylvaris then begins firing slime block projectiles in all directions. | | '''75% to 50% (Phase 2: Shulker)''' | Sylvaris teleports to the arena’s center, creating a large circular zone that indicates the safe area for players to stand. The arena is divided into four quadrants by beams that deal massive damage to any player who touches them. Sylvaris then marks four spots in each of the quadrants that indicates another safe zone, afterwhich rotating beams with a gap in them will spawn that players must dodge. Sylvaris then begins firing slime block projectiles in all directions. |
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| 50% to 25% (Phase 3) | Sylvaris resumes cycling through its main attacks, but never beginning with Attack 4. The damaging ring around Sylvaris remains, and after each attack, tree thorns rise from the ground in the four cardinal directions, impaling any player in their path. | | '''50% to 25% (Phase 3)''' | Sylvaris resumes cycling through its main attacks, but never beginning with Attack 4. The damaging ring around Sylvaris remains, and after each attack, tree thorns rise from the ground in the four cardinal directions, impaling any player in their path. |
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| 25% to 0% (Phase 4: Arrows) | Sylvaris leaps into the air before crashing back into the arena’s center, creating a large damaging circle. Sylvaris then begins throws slime balls throughout the arena; when these projectiles strike the ground, they spawn arrows that ricochet randomly across the arena. | | '''25% to 0% (Phase 4: Arrows)''' | Sylvaris leaps into the air before crashing back into the arena’s center, creating a large damaging circle. Sylvaris then begins throws slime balls throughout the arena; when these projectiles strike the ground, they spawn arrows that ricochet randomly across the arena. |
| </div> | | </div> |
| </div> | | </div> |
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| {{NPCInfobox | | {{NPCInfobox |
| | title = Wendigo | | | title = Wendigo |
| | image = 3DWendigo.png | | | image = Mob-3DWendigo.png |
| |SpecialInfo = This mob can only spawn in the Wave Puzzle Room. | | | SpecialInfo = This mob can only spawn in the Wave Puzzle Room. |
| | Attack = Rams the player with their head or fires five projectiles.
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| | Health = 468 | | | Health = 468 |
| | Fame = 0 | | | Fame = 0 |
| | | Glory = 0 |
| | | Attack = Rams the player with their head or fires five projectiles. |
| | | Frag = Bloodshot;2 |
| }} | | }} |
| {{NPCInfobox | | {{NPCInfobox |
| | title = Ram Rider | | | title = Ram Rider |
| | image = 3DRamRider.png | | | image = Mob-3DRamRider.png |
| | Attack = Throws their spear at the player, charges forward to bash any in their path, or summons three spectral steeds that deal damage on contact.
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| | Health = 165 | | | Health = 165 |
| | Fame = 55 | | | Fame = 55 |
| | | Glory = 55 |
| | | Attack = Throws their spear at the player, charges forward to bash any in their path, or summons three spectral steeds that deal damage on contact. |
| | | Frag = Bloodshot;2 |
| }} | | }} |
| {{NPCInfobox | | {{NPCInfobox |
| | title = Necrotic Spirit | | | title = Necrotic Spirit |
| | image = 3DNecroticSpirit.png | | | image = Mob-3DNecroticSpirit.png |
| | Attack = Summons three arrows that are shot toward the player, fires a wide magical projectile, slams their sceptre into the ground causing knockback in a small radius, or turns invisible and teleports behind the player.
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| | Health = 149 | | | Health = 149 |
| | Fame = 55 | | | Fame = 55 |
| | | Glory = 55 |
| | | Attack = Summons three arrows that are shot toward the player, fires a wide magical projectile, slams their sceptre into the ground causing knockback in a small radius, or turns invisible and teleports behind the player. |
| | | Frag = Bloodshot;2 |
| }} | | }} |
| {{NPCInfobox | | {{NPCInfobox |
| | title = Feral Spirit | | | title = Feral Spirit |
| | image = 3DFeralSpirit.png | | | image = Mob-3DFeralSpirit.png |
| | | Health = 149 |
| | | Fame = 55 |
| | | Glory = 55 |
| | Attack = Dashes toward the player and slashes upon contact. | | | Attack = Dashes toward the player and slashes upon contact. |
| | Health = 148 | | | Frag = Bloodshot;2 |
| | Fame = 55
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| }} | | }} |
| </div> | | </div> |
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| |img= | | |img= |
| |content= | | |content= |
| '''Dialogue''' | | <tabber> |
| *Coming soon
| | English Dialogue= |
| | {| class="wikitable" |
| | |+ Clear |
| | |- |
| | ! Trigger !! Dialogue |
| | |- |
| | | Entrance || [Dreadwood Civilian] "Welcome to our forest.." <br />[Dreadwood Civilian] "For centuries, the animals and civilians here shared the forest together all thanks to the forest spirit" <br />[Dreadwood Civilian] "Until one day a celestial being corrupted the spirit turning all the animals hostile" <br />[Dreadwood Civilian] "I too am corrupted by this power, but I was lucky, I am somewhat able to resist its violent control" <br />[Dreadwood Civilian] "I am the final survivor and we don't have much time" <br />[Dreadwood Civilian] "You are our only hope. Defeat Sylvaris and allow the forest to be restored!" |
| | |- |
| | | Puzzle Attempt || [Dreadwood Civilian] "<player> is attempting the <puzzle> Room!" |
| | |- |
| | | Failed Puzzle || [Dreadwood Civilian] "The <puzzle> Room has reset!" |
| | |- |
| | | Completed Puzzle || [Dreadwood Civilian] "<player> has completed the <puzzle> Room!" |
| | |} |
| | {| class="wikitable" |
| | |+ Bossfight |
| | |- |
| | ! Trigger !! Dialogue |
| | |- |
| | | Arrival || [Dreadwood Civilian] "Sylvaris has been summoned!" <br />[Sylvaris] "Your greed has awakened me; I shall be the harbinger of your demise!" |
| | |- |
| | | Phase 1 End || [Sylvaris] "Your arrogance is a blight upon this realm! I shall cleanse it! <br />[Sylvaris] From decay, new life shall spring! But first, I shall feast on your despair!" |
| | |- |
| | | Phase 2 End || [Sylvaris] "Nature's wrath is upon you! Your end is as inevitable as the changing seasons!" |
| | |- |
| | | Phase 3 End || [Sylvaris] "The forest has seen the rise and fall of empires. You are but a fleeting shadow!" <br />[Sylvaris] "My branches reach to the heavens, and my roots delve into the abyss!" |
| | |- |
| | | Boss Death || [Sylvaris] "The thicket shall not forgive your trespass..." |
| | |} |
| | </tabber> |
| }} | | }} |
| </div> | | </div> |
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| * During the last phase (arrow phase), hold jump around the middle of the arena close to the boss to avoid most of the arrows. | | * During the last phase (arrow phase), hold jump around the middle of the arena close to the boss to avoid most of the arrows. |
| </div> | | </div> |
| | </div> |
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| </div> | | </div> |
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| {{Dungeon Navbox}} | | {{Dungeon Navbox}} |