imported>LoekTheBawz
m LoekTheBawz moved page John Sculk to Resounding Ruins: IM LEAKKING IT
the mass renaming
 
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__NOTOC__
__NOTOC__
<div class="dungeon-page">
{{NPCInfobox
{{NPCInfobox
| title= John;The Sculker
| title = Unrest;The Screambound Amalgam
| image= 3DSculker.png;SculkBossBar
| image = Boss-3DUnrest.png;Bossbar-Unrest
| Health= ???
| Health = 12100
| Fame = ???
| Fame = 2000
| Tiered = ???
| Glory = 2000
| Bloodshot =
| Companion = Pets;Legion;Pet-2DLegion.png;0.2,
Weapons; Echolurkator; Ut-Echolurkator.png; 0.8,
Mounts;Echoraptor;Mount-2DEchoraptor.png;0.2
Weapons; Sonic Doom; Ut-SonicDoom.png; 0.8,
| Bloodshot = Weapons;Echolurkator;Ut-Echolurkator.png;0.4,
???; ???; Ut-???.png; 0.8
Weapons;Sonic Doom;Ut-SonicDoom.png;0.4,
|Companion =  
Abilities;Spinestone;Ut-Spinestone.png;0.4
Pets; Johnny Sculk; 2DJohnnySculk.png; 2,
| Frag = Bloodshot;50
Mounts; John Sculk; 2DJohnSculk.png; 2
| Required = 60
|Required = 62
| Solo = 66
|Solo = 72
}}
}}


<div class="hoverbox">
<div class="hoverbox">
== Dungeon Data ==
The '''Resounding Ruins''' is a 60 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]] — lying in the remains of Aurumshale, awaiting the next intruder, ruled by '''Unrest, The Screambound Amalgam'''.
Collecting Data...


This dungeon is dropped by [[Mire]], [[Scindle]], [[Soul Bearer]] and [[Screamer]] in the [[Shadowlands]].
This dungeon is dropped by [[Mire]], [[Scindle]], [[Soul Bearer]] and [[Screamer]] in the [[Shadowlands]].
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<div class="dungeon-clear">
<div class="dungeon-clear">
== Dungeon Clear ==
== Dungeon Clear ==
* Collecting Data...
* This dungeon requires the player to walk around the valley during the clear attempting to find books.  
* Books can spawn in every building in every floor through the valley, and the player must find 5 in order to fight the boss.
* During the search for the books, Unrest (the boss) is able to sense the player. When the boss has a direct line of sight of the player, a message saying "We sense you" will pop up, informing the player.
* If the boss catches up to the player, the boss initiates a melee attack listed in the Boss Behaviour section below.  
</div>
</div>
</div>
</div>
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<div class="pre-dungeon">
<div class="pre-dungeon">
== Boss Behaviour ==  
== Boss Behaviour ==  
(Attack) | Collecting Data...
'''(Clear Attack)''' | Unrest will initiate a combo attack of three melee strikes against the player. Afterwards, Unrest will vanish and teleport away.
 
'''(Arena Hazard)''' | Unrest spreads spores across the map which he can trigger at any time. This is only present during Phase 1.
 
'''(Set 1, Attack 1)''' | Unrest screams and triggers his spores across the arena. These spores suck the player in for a second before dealing damage.
 
'''(Set 1, Attack 2)''' | Unrest slams the ground, dealing AoE damage in a massive area. He then begins jumping toward and away from the player, dealing damage on contact with the player as well as two seconds after he lands. He also releases eight projectiles in all directions when landing.
 
'''(Set 1, Attack 3)''' | Unrest dashes in the general direction of the player, summoning two lines of spikes in a V-shape which rise from the ground and deal damage after a second, as well as releasing three barrages of projectiles in all directions during the dash.
 
'''(Set 2, Attack 1)''' | Unrest slams the ground, splitting the arena into a big & small section. The player must stand in the big section while dodging projectiles which look like flies that are released from the spikes as well as projectiles that Unrest releases from his amalgamated, cube-like form. He may also be damaged by hitting his amalgamated form.
 
'''(Set 2, Attack 2)''' | Unrest teleports to the centre of the arena and splits it into two with spikes. He then further splits half of the arena into four. Fly-like projectiles are released from the spikes in both directions which the player must dodge.
 
'''100% to 75% (Phase 1)''' | Unrest cycles through his Set 1 attacks listed above, but prior to beginning, he always spreads spores across the arena.
 
'''75% to 50% (Phase 2)''' | Unrest cycles through his Set 2 attacks listed above in order to damage the player.
 
'''50% to 25% (Phase 3)''' | Unrest dashes across the arena, bringing a zone indicator around him. Whenever he dashes and lands, he releases a vortex which the player must jump out before releasing a barrage of projectiles in all directions.
 
'''25% to 0% (Phase 4)''' | Unrest transforms the arena, making it smaller. Sculk blocks are constantly fired inward from the spikes surrounding the arena and deal damage on contact. Throughout the entirety of this phase, Unrest releases a barrage of ten or thirteen projectiles outward from himself at timed intervals. Finally, the remaining area that the player can walk in is split into three arcs which may be randomly selected to deal damage after a second of charging up.
</div>
</div>
</div>
</div>
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== Dungeon Enemies ==
== Dungeon Enemies ==
<div class="dungeon-enemies">
<div class="dungeon-enemies">
{{NPCInfobox
| title = Echo Enshrouder
| image = Mob-3DEchoEnshrouder.png
| Health = 385
| Fame = 75
| Glory = 75
| Attack = Fires a large, homing projectile at the player which explodes outwards into many other projectiles on impact and occassionally charges up an attack, becoming invincible, and afterwards dealing damage in a large AoE area. When the Enshrouder dies, it fires projectiles in all directions before disappearing.
| Frag = Bloodshot;15
}}
{{NPCInfobox
{{NPCInfobox
| title = Mire
| title = Mire
| image = 3DMire.png
| image = Mob-3DMire.png
| Attack = Throws three sculk projectiles at the player and occasionally launches a projectile that summons a Scindle.
| Health = 165
| Health = 165
| Fame = 55
| Fame = 55
| Glory = 55
| Attack = Throws three sculk projectiles at the player and occasionally launches a projectile that summons a Scindle.
| Frag = Bloodshot;2
}}
}}
{{NPCInfobox
{{NPCInfobox
| title = Scindle
| title = Scindle
| image = 3DScindle.png
| image = Mob-3DScindle.png
| Special = This mob is only summoned from the Mire.
| SpecialInfo = This mob is only summoned from the Mire.
| Health = 121
| Fame = 55
| Glory = 55
| Attack = Stabs the player.
| Attack = Stabs the player.
| Health = 165
| Frag = Bloodshot;2
| Fame = 50
}}
}}
{{NPCInfobox
{{NPCInfobox
| title = Soul Bearer
| title = Soul Bearer
| image = 3DSoulBearer.png
| image = Mob-3DSoulBearer.png
| Attack = Throws damaged pieces of broken souls at the player.
| Health = 154
| Health = 154
| Fame = 55
| Fame = 55
| Glory = 55
| Attack = Throws damaged pieces of broken souls at the player.
| Frag = Bloodshot;2
}}
}}
{{NPCInfobox
{{NPCInfobox
| title = Screamer
| title = Screamer
| image = 3DScreamer.png
| image = Mob-3DScreamer.png
| Health = 149
| Fame = 55
| Glory = 55
| Attack = Slashes at the player or lets out a deafening scream, dealing AoE damage in a cone shape.
| Attack = Slashes at the player or lets out a deafening scream, dealing AoE damage in a cone shape.
| Health = 148
| Frag = Bloodshot;2
| Fame = 50
}}
}}
</div>
</div>
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<div class="lore">
<div class="lore">
== Lore ==
== Lore ==
{{DLog||Sculk|Collecting Data...}}
{{DLog||Unrest|Collecting Data...}}


<!--Boss Dialogue Drop Down-->
<!--Boss Dialogue Drop Down-->
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|img=
|img=
|content=
|content=
'''Dialogue'''
<tabber>
* Collecting Data...
English Dialogue=
{| class="wikitable"
|+ Clear
|-
! Trigger !! Dialogue
|-
| (1/5) Books || "Our lives were once ended."
|-
| (2/5) Books || "To fate's cruel test."
|-
| (3/5) Books || "Our pain now amended."
|-
| (4/5) Books || "With a chance to be blessed."
|-
| (5/5) Books || "Yet with ink still suspended."
|-
| All Books Found || "And our pages possessed."<br />"Our rage has ascended."<br />"So we shall not rest."
|}
{| class="wikitable"
|+ Bossfight
|-
! Trigger !! Dialogue
|-
| Phase 1 End || [Phobos] "Not even the glory of Aurumshale was spared..."
|-
| Phase 2 End || [Ophelia] "Oh, Phobos. You sentimental fool. Can't you see? Even in death, our cohorts fight unified."
|-
| Phase 3 End || [Charon] "Then we shall continue to fight. And purge this land of its seraphic shadows."
|-
| Boss Death || [Alexander] "Legion of the Luminous." <br /> [Alexander] "As praetor of Aurumshale, I relieve you of all duties."
|}
</tabber>
}}
}}
</div>
</div>
</div>
</div>


<div class="hoverbox">
== Tips and Tricks ==
<div class="tipstricks">
* Collecting Data...
</div>
</div>
</div>


{{Dungeon Navbox}}
{{Dungeon Navbox}}

Latest revision as of 10:44, 20 June 2026

Unrest
The Screambound Amalgam
General Info
HP
12100
Fame Given
2000
Glory Given
2000
Loot
Bloodshot Loot
Companion Loot
Legion 0.2%
Fragments
Tier Points
Required Tier Points
60
Recommended Solo Tier Points
66

The Resounding Ruins is a 60 Tier Point dungeon — lying in the remains of Aurumshale, awaiting the next intruder, ruled by Unrest, The Screambound Amalgam.

This dungeon is dropped by Mire, Scindle, Soul Bearer and Screamer in the Shadowlands.

Dungeon Clear

  • This dungeon requires the player to walk around the valley during the clear attempting to find books.
  • Books can spawn in every building in every floor through the valley, and the player must find 5 in order to fight the boss.
  • During the search for the books, Unrest (the boss) is able to sense the player. When the boss has a direct line of sight of the player, a message saying "We sense you" will pop up, informing the player.
  • If the boss catches up to the player, the boss initiates a melee attack listed in the Boss Behaviour section below.

Boss Behaviour

(Clear Attack) | Unrest will initiate a combo attack of three melee strikes against the player. Afterwards, Unrest will vanish and teleport away.

(Arena Hazard) | Unrest spreads spores across the map which he can trigger at any time. This is only present during Phase 1.

(Set 1, Attack 1) | Unrest screams and triggers his spores across the arena. These spores suck the player in for a second before dealing damage.

(Set 1, Attack 2) | Unrest slams the ground, dealing AoE damage in a massive area. He then begins jumping toward and away from the player, dealing damage on contact with the player as well as two seconds after he lands. He also releases eight projectiles in all directions when landing.

(Set 1, Attack 3) | Unrest dashes in the general direction of the player, summoning two lines of spikes in a V-shape which rise from the ground and deal damage after a second, as well as releasing three barrages of projectiles in all directions during the dash.

(Set 2, Attack 1) | Unrest slams the ground, splitting the arena into a big & small section. The player must stand in the big section while dodging projectiles which look like flies that are released from the spikes as well as projectiles that Unrest releases from his amalgamated, cube-like form. He may also be damaged by hitting his amalgamated form.

(Set 2, Attack 2) | Unrest teleports to the centre of the arena and splits it into two with spikes. He then further splits half of the arena into four. Fly-like projectiles are released from the spikes in both directions which the player must dodge.

100% to 75% (Phase 1) | Unrest cycles through his Set 1 attacks listed above, but prior to beginning, he always spreads spores across the arena.

75% to 50% (Phase 2) | Unrest cycles through his Set 2 attacks listed above in order to damage the player.

50% to 25% (Phase 3) | Unrest dashes across the arena, bringing a zone indicator around him. Whenever he dashes and lands, he releases a vortex which the player must jump out before releasing a barrage of projectiles in all directions.

25% to 0% (Phase 4) | Unrest transforms the arena, making it smaller. Sculk blocks are constantly fired inward from the spikes surrounding the arena and deal damage on contact. Throughout the entirety of this phase, Unrest releases a barrage of ten or thirteen projectiles outward from himself at timed intervals. Finally, the remaining area that the player can walk in is split into three arcs which may be randomly selected to deal damage after a second of charging up.

Dungeon Enemies

Echo Enshrouder
General Info
HP
385
Fame Given
75
Glory Given
75
Attack Pattern
Fires a large, homing projectile at the player which explodes outwards into many other projectiles on impact and occassionally charges up an attack, becoming invincible, and afterwards dealing damage in a large AoE area. When the Enshrouder dies, it fires projectiles in all directions before disappearing.
Loot
Fragments
Mire
General Info
HP
165
Fame Given
55
Glory Given
55
Attack Pattern
Throws three sculk projectiles at the player and occasionally launches a projectile that summons a Scindle.
Loot
Fragments
Scindle
Special
This mob is only summoned from the Mire.
General Info
HP
121
Fame Given
55
Glory Given
55
Attack Pattern
Stabs the player.
Loot
Fragments
Soul Bearer
General Info
HP
154
Fame Given
55
Glory Given
55
Attack Pattern
Throws damaged pieces of broken souls at the player.
Loot
Fragments
Screamer
General Info
HP
149
Fame Given
55
Glory Given
55
Attack Pattern
Slashes at the player or lets out a deafening scream, dealing AoE damage in a cone shape.
Loot
Fragments

Lore

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: Unrest] BYPASS STATE: Collecting Data...


  Boss & Dungeon Dialogue

Clear
Trigger Dialogue
(1/5) Books "Our lives were once ended."
(2/5) Books "To fate's cruel test."
(3/5) Books "Our pain now amended."
(4/5) Books "With a chance to be blessed."
(5/5) Books "Yet with ink still suspended."
All Books Found "And our pages possessed."
"Our rage has ascended."
"So we shall not rest."
Bossfight
Trigger Dialogue
Phase 1 End [Phobos] "Not even the glory of Aurumshale was spared..."
Phase 2 End [Ophelia] "Oh, Phobos. You sentimental fool. Can't you see? Even in death, our cohorts fight unified."
Phase 3 End [Charon] "Then we shall continue to fight. And purge this land of its seraphic shadows."
Boss Death [Alexander] "Legion of the Luminous."
[Alexander] "As praetor of Aurumshale, I relieve you of all duties."