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'''<code><nowiki>{{ItemInfobox}}</nowiki></code> builds the item card shown at the top of every weapon, ability and armour entry.''' It runs on [[Module:Infobox]] (the DRUID engine) and is placed inside the item category templates such as [[Template:Swords/Weapons]], [[Template:Orbs/Abilities]] and [[Template:Tiered/Heavy/Armours]].
__TOC__
== Overview ==
ItemInfobox renders a card with five sections — '''Description''', '''Stats''', '''Abilities''', '''Reskins''' and '''Info'''. You fill in only the fields the item actually has; empty fields are not shown. There are two kinds of item:
* '''Untiered''' — a single image (<code>Ut-ItemName.png</code>) plus one '''rarity flag''' (Irradiated, Gilded, Royal, Bloodshot, Voidbound or Unholy). The flag colours the card border.
* '''Tiered''' — a tiered image (<code>T#Type.png</code>, e.g. <code>T5Sword.png</code>) plus one '''tier flag''' (<code>T1</code>…<code>T8</code>). There are '''8 tiers only''' — no T9+, and no EX variants.
== Parameters ==
{| class="wikitable"
! Parameter !! Required? !! What it does !! Example
|-
| <code>title</code> || Required || Item name (card heading). Add a subtitle after a semicolon. || <code>Titanium Cleaver</code> or <code>Name;Subtitle</code>
|-
| <code>images</code> || Required || The item sprite (one file). || <code>Ut-TitaniumCleaver.png</code> / <code>T5Sword.png</code>
|-
| <code>Desc</code> || Optional || Description / lore text (no label). || <code>A quick and deadly cleaver.</code>
|-
| <code>Irradiated</code> <code>Gilded</code> <code>Royal</code> <code>Bloodshot</code> <code>Voidbound</code> <code>Unholy</code> || One — untiered only || Rarity flag; sets the coloured border. Value is always <code>true</code>. Use '''exactly one'''. || <code>Irradiated = true</code>
|-
| <code>T1</code>…<code>T8</code> || One — tiered only || Tier flag (value <code>true</code>). Use exactly one; also hides the auto Reskins list. || <code>T5 = true</code>
|-
| <code>Damage</code> || Optional || Base hit damage. || <code>19</code>
|-
| <code>Range</code> || Optional || Attack range. || <code>5</code>
|-
| <code>Shots</code> / <code>Slashes</code> / <code>Beams</code> || Optional || Attack count — Shots (bows/sceptres), Slashes (swords/daggers), Beams (beam weapons). || <code>1</code>
|-
| <code>Velocity</code> || Optional || Projectile speed; a number or <code>Instant</code> for melee. || <code>Instant</code>
|-
| <code>Pierce</code> || Optional || <code>Yes</code> or <code>No</code> (row labelled "Pierces"). || <code>Yes</code>
|-
| <code>Cooldown</code> || Optional || Cooldown, written with the trailing <code>s</code>. || <code>0.8s</code>
|-
| <code>Healing</code> || Optional || Healing amount (healing items). || <code>5</code>
|-
| <code>Attack</code> <code>Defense</code> <code>Speed</code> <code>Vitality</code> <code>Critical Chance</code> <code>Health</code> <code>Evasion</code> || Optional || Gear stat bonuses (mainly armour). Negatives allowed. || <code>Defense = -6</code>
|-
| <code>Type</code> || Optional || Item type/sub-type label. || <code>Healer</code>
|-
| <code>Ability</code> || Optional || Ability text (Abilities section, no label). || <code>Your third attack deals 2 slashes…</code>
|-
| <code>Drop</code> || Optional || "Obtained From". A plain link, a bag name, or <code>Name;Icon</code> (appends <code>[[File:Icon.png]]</code>). || <code>[[Goblin Lair]]</code>
|-
| <code>TP</code> || Optional || Tier Points Given. Tiered = tier number; untiered by essence (Irr 9, Gild 10, Royal 11, Blood 12, Void 14, Unholy 14). || <code>9</code>
|-
| <code>Classes</code> || Optional || Semicolon-separated classes; each renders with its class sprite. || <code>Knight;Samurai</code>
|}
== How to use ==
# Open the matching '''category template''' (e.g. {{tl|Swords/Weapons}}) and add a new <code><nowiki>{{ItemInfobox …}}</nowiki></code> block inside its Tiered or Untiered <code>&lt;tabber&gt;</code> section.
# Set <code>title</code> and <code>images</code>.
# '''Untiered:''' add one rarity flag (<code>Irradiated = true</code>, …). '''Tiered:''' add one tier flag (<code>T5 = true</code>) and use a <code>T#Type.png</code> image.
# Fill in only the stats the item has — take them straight from the item's <code>.kts</code> <code>modifiers{}</code>; omit anything it does not define.
# Put the ability text (the kts <code>extra("…")</code> with the leading "Ability:" removed) in <code>Ability</code>.
'''Reskins''' fill in automatically for untiered items (via [[Module:Reskins]]) and the section is hidden on tiered items. A '''Shiny''' tab is added automatically when a <code>Shiny&lt;file&gt;</code> image exists.
== Copy this ==
<syntaxhighlight lang="wikitext" style="overflow:auto;">
{{ItemInfobox
{{ItemInfobox
|title=Reqieum;Unholy
|title =
|images=
|images =
  Site-logo.png;UT,
|Irradiated =
  OphanimBossbar.png;EX
|Desc =
 
|Damage =
|Range =
|Slashes =
|Velocity =
|Pierce =
|Cooldown =
 
|Ability =
 
|Drop =
|TP =
|Classes =
}}
}}
</syntaxhighlight>
== Example ==
{{ItemInfobox
|title = Titanium Cleaver
|images = Ut-TitaniumCleaver.png
|Irradiated = true
|Desc = Drayruk took this cleaver as a trophy after defeating his enemy in the last goblin war. It is quick and deadly, capable of decimating multiple enemies at once.
|Damage = 19
|Range = 5
|Slashes = 1
|Velocity = Instant
|Pierce = Yes
|Cooldown = 0.8s
|Ability = After hitting 2 slashes in a row, your third attack will be 2 slashes that deal 12.4 damage each.
|TP = 9
|Drop = [[Goblin Lair]]
|Classes = Knight;Samurai
}}
<syntaxhighlight lang="wikitext" style="overflow:auto;">
{{ItemInfobox
|title = Titanium Cleaver
|images = Ut-TitaniumCleaver.png
|Irradiated = true
|Desc = Drayruk took this cleaver as a trophy after defeating his enemy in the last goblin war.
|Damage = 19
|Range = 5
|Slashes = 1
|Velocity = Instant
|Pierce = Yes
|Cooldown = 0.8s
|Ability = After hitting 2 slashes in a row, your third attack will be 2 slashes that deal 12.4 damage each.
|TP = 9
|Drop = [[Goblin Lair]]
|Classes = Knight;Samurai
}}
</syntaxhighlight>
A '''tiered''' entry uses a tier flag and a tiered sprite instead:
<syntaxhighlight lang="wikitext" style="overflow:auto;">
{{ItemInfobox
|title = Honey Sword
|images = T5Sword.png
|T5 = true
|Damage = 40
|Cooldown = 1s
|TP = 5
}}
</syntaxhighlight>
== Tips & notes ==
* '''8 tiers only''' (T1–T8). No T9+, '''no EX variants''', and reskins are '''not''' separate items here (they live on their own page).
* Untiered items use a '''single plain image''' and a rarity flag — do '''not''' add <code>,UT</code>/<code>,EX</code> tabs or <code>UT_</code>/<code>EX_</code> prefixes.
* Convert ability damage '''multipliers''' ("2x damage") to absolute numbers (N × base damage, 1 decimal). Keep non-damage multipliers as written.
* File names follow the scheme: <code>Ut-ItemName.png</code> (untiered), <code>T#Type.png</code> (tiered).
* Related: {{tl|NPCInfobox}} (bosses/enemies), [[Module:Infobox]] (engine), [[Module:Reskins]] (auto reskin list).
<br clear="both">

Latest revision as of 11:55, 20 June 2026

{{ItemInfobox}} builds the item card shown at the top of every weapon, ability and armour entry. It runs on Module:Infobox (the DRUID engine) and is placed inside the item category templates such as Template:Swords/Weapons, Template:Orbs/Abilities and Template:Tiered/Heavy/Armours.

Overview

ItemInfobox renders a card with five sections — Description, Stats, Abilities, Reskins and Info. You fill in only the fields the item actually has; empty fields are not shown. There are two kinds of item:

  • Untiered — a single image (Ut-ItemName.png) plus one rarity flag (Irradiated, Gilded, Royal, Bloodshot, Voidbound or Unholy). The flag colours the card border.
  • Tiered — a tiered image (T#Type.png, e.g. T5Sword.png) plus one tier flag (T1T8). There are 8 tiers only — no T9+, and no EX variants.

Parameters

Parameter Required? What it does Example
title Required Item name (card heading). Add a subtitle after a semicolon. Titanium Cleaver or Name;Subtitle
images Required The item sprite (one file). Ut-TitaniumCleaver.png / T5Sword.png
Desc Optional Description / lore text (no label). A quick and deadly cleaver.
Irradiated Gilded Royal Bloodshot Voidbound Unholy One — untiered only Rarity flag; sets the coloured border. Value is always true. Use exactly one. Irradiated = true
T1T8 One — tiered only Tier flag (value true). Use exactly one; also hides the auto Reskins list. T5 = true
Damage Optional Base hit damage. 19
Range Optional Attack range. 5
Shots / Slashes / Beams Optional Attack count — Shots (bows/sceptres), Slashes (swords/daggers), Beams (beam weapons). 1
Velocity Optional Projectile speed; a number or Instant for melee. Instant
Pierce Optional Yes or No (row labelled "Pierces"). Yes
Cooldown Optional Cooldown, written with the trailing s. 0.8s
Healing Optional Healing amount (healing items). 5
Attack Defense Speed Vitality Critical Chance Health Evasion Optional Gear stat bonuses (mainly armour). Negatives allowed. Defense = -6
Type Optional Item type/sub-type label. Healer
Ability Optional Ability text (Abilities section, no label). Your third attack deals 2 slashes…
Drop Optional "Obtained From". A plain link, a bag name, or Name;Icon (appends File:Icon.png). Goblin Lair
TP Optional Tier Points Given. Tiered = tier number; untiered by essence (Irr 9, Gild 10, Royal 11, Blood 12, Void 14, Unholy 14). 9
Classes Optional Semicolon-separated classes; each renders with its class sprite. Knight;Samurai

How to use

  1. Open the matching category template (e.g. {{Swords/Weapons}}) and add a new {{ItemInfobox …}} block inside its Tiered or Untiered <tabber> section.
  2. Set title and images.
  3. Untiered: add one rarity flag (Irradiated = true, …). Tiered: add one tier flag (T5 = true) and use a T#Type.png image.
  4. Fill in only the stats the item has — take them straight from the item's .kts modifiers{}; omit anything it does not define.
  5. Put the ability text (the kts extra("…") with the leading "Ability:" removed) in Ability.

Reskins fill in automatically for untiered items (via Module:Reskins) and the section is hidden on tiered items. A Shiny tab is added automatically when a Shiny<file> image exists.

Copy this

{{ItemInfobox
|title =
|images =
|Irradiated =
|Desc =

|Damage =
|Range =
|Slashes =
|Velocity =
|Pierce =
|Cooldown =

|Ability =

|Drop =
|TP =
|Classes =
}}

Example

Titanium Cleaver
Description
true
Drayruk took this cleaver as a trophy after defeating his enemy in the last goblin war. It is quick and deadly, capable of decimating multiple enemies at once.
Stats
Damage
19
Slashes
1
Cooldown
0.8s
Pierces
Yes
Range
5
Velocity
Instant
Abilities
After hitting 2 slashes in a row, your third attack will be 2 slashes that deal 12.4 damage each.
Obtained From
Tier Points Given
9
Useable On
{{ItemInfobox
|title = Titanium Cleaver
|images = Ut-TitaniumCleaver.png
|Irradiated = true
|Desc = Drayruk took this cleaver as a trophy after defeating his enemy in the last goblin war.
|Damage = 19
|Range = 5
|Slashes = 1
|Velocity = Instant
|Pierce = Yes
|Cooldown = 0.8s
|Ability = After hitting 2 slashes in a row, your third attack will be 2 slashes that deal 12.4 damage each.
|TP = 9
|Drop = [[Goblin Lair]]
|Classes = Knight;Samurai
}}

A tiered entry uses a tier flag and a tiered sprite instead:

{{ItemInfobox
|title = Honey Sword
|images = T5Sword.png
|T5 = true
|Damage = 40
|Cooldown = 1s
|TP = 5
}}

Tips & notes

  • 8 tiers only (T1–T8). No T9+, no EX variants, and reskins are not separate items here (they live on their own page).
  • Untiered items use a single plain image and a rarity flag — do not add ,UT/,EX tabs or UT_/EX_ prefixes.
  • Convert ability damage multipliers ("2x damage") to absolute numbers (N × base damage, 1 decimal). Keep non-damage multipliers as written.
  • File names follow the scheme: Ut-ItemName.png (untiered), T#Type.png (tiered).
  • Related: {{NPCInfobox}} (bosses/enemies), Module:Infobox (engine), Module:Reskins (auto reskin list).