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m fixed crit damage still being listed as unique
 
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Each character within Telos Realms has 10 stats which impact how they interact with the game in many aspects. These are split into 2 types; normal stats and unique stats.
Each character within Telos Realms has 10 stats which impact how they interact with the game in many aspects. These are split into 2 types; normal stats and unique stats.


'''Normal Stats''' are stats which can be altered through [[Transcendence]], [[Armours]], [[Runes]], or joining [[Game_Mechanics#Guilds|Guilds]]. Some examples of these stats are Health, Vitality, & Attack. The rest are listed below. Each class can increase their base normal stats by [[Transcendence|transcending]].
'''Normal Stats''' are stats which can be altered through [[Transcendence]], [[Armours]], or joining [[Game_Mechanics#Guilds|Guilds]]. Some examples of these stats are Health, Vitality, & Attack. The rest are listed below. Each class can increase their base normal stats by [[Transcendence|transcending]].


'''Unique Stats''' are stats which are not altered through [[Armours]] or [[Runes]], but rather only from the final stages of [[Transcendence]] or by gathering all [[Pets]] or [[Mounts]]. Critical damage can never be altered.
'''Unique Stats''' are stats which are not altered through [[Armours]], but rather only from the final stages of [[Transcendence]] or by gathering all [[Pets]] or [[Mounts]].
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Every piece of equipment in Telos Realms gives a unique pairing of stats which allows for different gameplay styles by prioritizing different stats.
Every piece of equipment in Telos Realms gives a unique pairing of stats which allows for different gameplay styles by prioritizing different stats.


Discover these pieces of equipment in the [[Loot]] page under the [[Armours]] or [[Runes]] tab.
Discover these pieces of equipment in the [[Loot]] page under the [[Armours]] tab.
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Health sets the player's maximum health. Each point of Health adds +1 to max HP. At 0 Health stat, the player's HP is 20. At 5 Health stat, the player's HP would be 25.
Health sets the player's maximum health. Each point of Health adds +1 to max HP. At 0 Health stat, the player's HP is 20. At 5 Health stat, the player's HP would be 25.
<br /><br />'''Formula for Effective HP (no Evasion):'''
<br /><br />'''Formula for Effective HP (no Evasion):'''
<div style="font-size:150%;"><math>Effective\ Health\ Points = \frac{Health + 20}{1 - \frac{Defence}{200}}</math></div>
<div style="font-size:150%;"><math>Effective\ Health\ Points = \frac{Health + 20}{1 - \frac{Defence}{Defence + 100}}</math></div>
<br />'''Formula for Average Effective HP (with Evasion):'''
<br />'''Formula for Average Effective HP (with Evasion):'''
<div style="font-size:150%;"><math>Effective\ Health\ Points = \frac{\frac{Health + 20}{1 - \frac{Defence}{200}}}{1 - \frac{Evasion}{100}}</math></div>
<div style="font-size:150%;"><math>Effective\ Health\ Points = \frac{\frac{Health + 20}{1 - \frac{Defence}{Defence + 100}}}{1 - \frac{Evasion}{Evasion + 75}}</math></div>
|-
|-
| '''Vitality''' || Improves HP regeneration rate. ||  
| '''Vitality''' || Improves HP regeneration rate. ||  
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<br />'''Formula:'''
<br />'''Formula:'''
<div style="font-size:150%;"><math>Time\ to\ Regenerate\ all\ of\ HP\ = \frac{Health + 20}{\frac{Vitality + 10}{50}}</math></div>
<div style="font-size:150%;"><math>Time\ to\ Regenerate\ all\ of\ HP\ = \frac{Health + 20}{\frac{Vitality + 5}{50}}</math></div>
|-
|-
| '''Speed''' || Increases movement speed. ||  
| '''Speed''' || Increases movement speed. ||  
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Critical Chance modifes the probability to land a critical (increased damage) hit. It has exponentially diminishing return, meaning it has less effect at higher values.<br /><br />'''Formula:'''
Critical Chance modifes the probability to land a critical (increased damage) hit. It has exponentially diminishing return, meaning it has less effect at higher values.<br /><br />'''Formula:'''
<div style="font-size:150%;"><math>Critical\ Chance\ Percentage = \left(\frac{0.5 \times Crit}{50 + 0.2 \times Crit}\right) \times 100\%</math></div>
<div style="font-size:150%;"><math>Critical\ Chance\ Percentage = \left(\frac{0.5 \times Crit}{50 + 0.2 \times Crit}\right) \times 100\%</math></div>
|-
| '''Critical Damage''' || Boosts critical damage multiplier. || This stat modifies the critical damage multiplier that is applied to your attacks when you land a critical hit. It has exponentially diminishing returns, meaning it has less effect at higher values.
<br />'''Formula:'''
<div style="font-size:150%;"><math>Total\ Damage = Damage \times \left(1 + \frac{0.5 \times Critical\ Damage}{50 + 0.2 \times Critical\ Damage}\right)</math></div>
|}
|}
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{| class="wikitable tr-stats-table"
{| class="wikitable tr-stats-table"
! Stat !! Effect !! Details
! Stat !! Effect !! Details
|-
| '''Critical Damage''' || Boosts critical damage multiplier. || This stat modifies the critical damage multiplier that is applied to your attacks when you land a critical hit.
<br />'''Formula:'''
<div style="font-size:150%;"><math>Total\ Damage\ = Damage \times \frac{Critical\ Damage+100}{100}</math></div>
|-
|-
| '''Loot Boost''' || Increases drop chances. || This stat modifies your chances for dropping items, and you can increase it by:
| '''Loot Boost''' || Increases drop chances. || This stat modifies your chances for dropping items, and you can increase it by:

Latest revision as of 16:31, 6 August 2026

Stats Data

Each character within Telos Realms has 10 stats which impact how they interact with the game in many aspects. These are split into 2 types; normal stats and unique stats.

Normal Stats are stats which can be altered through Transcendence, Armours, or joining Guilds. Some examples of these stats are Health, Vitality, & Attack. The rest are listed below. Each class can increase their base normal stats by transcending.

Unique Stats are stats which are not altered through Armours, but rather only from the final stages of Transcendence or by gathering all Pets or Mounts.

Loot

Every piece of equipment in Telos Realms gives a unique pairing of stats which allows for different gameplay styles by prioritizing different stats.

Discover these pieces of equipment in the Loot page under the Armours tab.

Max Base Class Stats

Class Attack Health Vitality Speed Evasion Defence Critical Chance Critical Damage
Knight 7.5 11 15 5 5 16 7.5 40%
Samurai 8.5 10 10 25 7.5 12.5 10 50%
Assassin 15 7.5 7.5 15 10 10 10 55%
Huntress 10 7.5 7.5 15 10 7.5 12.5 50%
Necromancer 12.5 7.5 7.5 10 5 7.5 10 40%
Arcanist 12.5 7.5 10 10 7.5 10 7.5 65%