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== Huntress Skill Trees ==
== Huntress Skill Trees ==
<tabber>
<tabber>
Trap=
<div style="display:flex; flex-direction:column; align-items:center; row-gap:15px;">
<br>
<!-- Top level: n6a n6b n6c -->
  <div style="display:flex; gap:20px;">
    {{ImageTooltip
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
|title=Battlefield Control
|content=
<p>When enemies walk into the thread, you additionally grant you <span>+50 critical damage </span>for <span>6s</span></p>
}}
    {{ImageTooltip
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
|title=Minefield
|content=
<p>Armed traps no longer disarm but rather deal <span>8% </span>of the total damage of the ability every <span>1s </span>to enemies in a <span>5 block radius.</span></p>
}}
    {{ImageTooltip
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
|title=Double The Fun
|content=
<p>Traps will split into <span>2 mini traps </span>when landing, with the smaller trap dealing <span>60% of the original trap's damage</span></p>
}}
  </div>
  <!-- n5a n5b -->
  <div style="display:flex; gap:40px;">
    {{ImageTooltip
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
|title=Booby Trap
|content=
<p>Armed traps link to each other. When enemies walk into the link, they get damaged based on ability tier point (<span>2s CD</span>). Traps radius is now set to <span>2<br></span>0–8TP: <span>10 Damage<br></span>9TP: <span>12.5 Damage<br></span>10TP: <span>15 Damage<br></span>11TP: <span>17.5 Damage<br></span>12TP+: <span>20 Damage</span></p>
}}
    {{ImageTooltip
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
|title=Double the Danger
|content=
<p>Throw <span>2 traps </span>instead of one on use, each one dealing <span>65% of its original damage</span></p>
}}
  </div>
  <!-- n4a n4b n4c -->
  <div style="display:flex; gap:20px;">
    {{ImageTooltip
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
|title=Trap Mechanic
|content=
<p>Shooting at your trap extends its duration by an extra second (<span>0.2s CD</span>). You can now only have a maximum of <span>5 armed traps </span>out at once</p>
}}
    {{ImageTooltip
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
|title=Concise Fire
|content=
<p>Your trap deals <span>1.2x damage </span>but has <span>-1 radius </span>and <span>-1 range</span></p>
}}
    {{ImageTooltip
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
|title=Pressure Points
|content=
<p>Traps that slow or paralyze now deal an extra second of slow or paralyze and slowed/paralyzed enemies now take <span>10% more damage </span>from your bow's arrows</p>
}}
  </div>
  <!-- n3a n3b -->
  <div style="display:flex; gap:40px;">
    {{ImageTooltip
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
|title=Punch From Above
|content=
<p>Traps now apply a plagued debuff to enemies for <span>20s </span>which makes your next trap hit to them deal <span>+20% more damage to them</span></p>
}}
    {{ImageTooltip
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
|title=Arrow Avalanche
|content=
<p>Once you hit an enemy with your arrows, the closest enemy in a <span>5 block radius </span>will have an arrow shot to them that deals <span>30% of the damage of the original arrow </span>at <span>30 velocity</span></p>
}}
  </div>
  <!-- n2a n2b -->
  <div style="display:flex; gap:40px;">
    {{ImageTooltip
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
|title=Careful Planning
|content=
<p>Traps deal more damage the longer they are armed for, <span>0.5%/s additively with a cap of 50% extra damage</span></p>
}}
    {{ImageTooltip
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
|title=Widespread Chaos
|content=
<p>All traps gain <span>+1 radius </span>and last <span>1.2x longer</span></p>
}}
  </div>
  <!-- n1 -->
  {{ImageTooltip
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
|title=Trix&#x27;s Trap Handbook
|content=
<p>Traps now land on the ground and go into an armed state for <span>30s. </span>If an enemy walks within the radius of a trap in an armed state it will explode. If the trap reaches the end of its duration, it will despawn</p>
}}
</div>
|-|
Bomb=
Bomb=
{| style="column-count:4"
<div style="display:flex; flex-direction:column; align-items:center; row-gap:15px;">
!Transcendence 8
<br>
| {{Skill|name=It's raining... Bombs?|description=Top left node}}
<!-- Top level: n6a n6b n6c -->
| {{Skill|name=Locked and Loaded|description=Top Mid Node}}
  <div style="display:flex; gap:20px;">
| {{Skill|name=Trampoline|description=Top Right node}}
    {{ImageTooltip
|-
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
!Transcendence 7
|title=It&#x27;s raining... Bombs?
| {{Skill|name=Air Bombardment|description=left node}}
|content=
|  
<p>Your bomb will summon a hot air balloon. After <span>3 seconds </span>it will drop a barrage of bomb's totalling <span>50% </span>of your bomb's damage in a <span>5 block radius</span></p>
| {{Skill|name=Explosive Entrance|description=Right node}}
}}
|-
    {{ImageTooltip
!Transcendence 5
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
| {{Skill|name=Heaven's Grace|description=left node}}
|title=Locked and Loaded
| {{Skill|name=Rough Landing|description=Mid node}}
|content=
| {{Skill|name=Chemical Warfare|description=Right node}}
<p>Crouch using your bomb will consume it and buff your bow based on the TP of your bomb with each bomb consumed giving an extra buff. Not consuming a bomb in <span>bomb CD +2s </span>will remove buffs. Buff 1: <span>Explode for 10-20% damage<br></span>Buff 2: <span>0.5-0.8 range <br></span>Buff 3: <span>Burn DoT 10%-20% damage</span></p>
|-
}}
!Transcendence 4
    {{ImageTooltip
| {{Skill|name=Spiked|description=left node}}
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
|
|title=Trampoline
| {{Skill|name=Tear Gas|description=Right node}}
|content=
|-
<p>Landing your bomb within a <span>4 </span>block radius of an enemy will launch you back up in the air continously. Each bounce will give you <span>0.5s </span>of invulerability and deal<span> 40% </span> of your bomb's damage and deal <span>1 damage </span>to you, with each bounce dealing <span>1 more damage </span>and <span>20% extra damage. </span>Using the Soaring from the Sky ability also now gives invulnerability until you land</p>
!Transcendence 3
}}
| {{Skill|name=Shrapnel|description=left node}}
  </div>
|
 
| {{Skill|name=MORE! I NEED MORE|description=Right node}}
  <!-- n5a n5b -->
|-
  <div style="display:flex; gap:40px;">
!Transcendence 2
    {{ImageTooltip
|
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
| {{Skill|name=Soaring from the Sky|description=Top Mid Node}}
|title=Air Bombardment
|}
|content=
|-|
<p>After reaching peak altitude with your bomb, deploy <span>4 </span>smaller bombs that deal <span>10% </span>of your bombs damage in a <span>5 block </span>radius</p>
Trap=
}}
{| style="column-count:4"
    {{ImageTooltip
!Transcendence 8
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
| {{Skill|name=Battlefield Control|description=Top left node}}
|title=Explosive Entrance
| {{Skill|name=Minefield|description=Top Mid Node}}
|content=
| {{Skill|name=Double the Fun|description=Top Right node}}
<p>Touching the ground after using your bomb will trigger another explosion in a <span>5 block radius </span>dealing <span>30% </span>of the bomb's damage</p>
|-
}}
!Transcendence 7
  </div>
| {{Skill|name=Booby Trap|description=left node}}
 
|
  <!-- n4a n4b n4c -->
| {{Skill|name=Double the Danger|description=Right node}}
  <div style="display:flex; gap:20px;">
|-
    {{ImageTooltip
!Transcendence 5
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
| {{Skill|name=Trap Mechanic|description=left node}}
|title=Rough Landing
| {{Skill|name=Concise Fire|description=Mid node}}
|content=
| {{Skill|name=Pressure Points|description=Right node}}
<p>When your bomb explodes, gain <span>4s </span>of <span>+33% attack speed increase</span></p>
|-
}}
!Transcendence 4
    {{ImageTooltip
| {{Skill|name=Punch from Above|description=left node}}
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
|
|title=Heaven&#x27;s Grace
| {{Skill|name=Arrow Avalanche|description=Right node}}
|content=
|-
<p>Gain <span>+1 Attack </span>and <span>+1 Vitality </span>per second you are airborne after using a bomb. Stacks go back to <span>0 </span>after <span>15s </span>of not being airborn. (<span>Max 15 of each stat</span>)</p>
!Transcendence 3
}}
| {{Skill|name=Careful Planning|description=left node}}
    {{ImageTooltip
|
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
| {{Skill|name=Widespread Chaos|description=Right node}}
|title=Chemical Warfare
|-
|content=
!Transcendence 2
<p>Bombs no longer do base damage but spawn a poison cloud with <span>1.5x their radius </span>which deals <span>33% of their base damage </span>once a second for <span>5s</span></p>
|
}}
| {{Skill|name=Trix's Trap HandBook|description=Top Mid Node}}
  </div>
|}
 
  <!-- n3a n3b -->
  <div style="display:flex; gap:40px;">
    {{ImageTooltip
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
|title=Spiked
|content=
<p>Bomb explosions will spawn <span>12 arrows </span>from their origin point that deal <span>1/48 </span>of the bomb's damage each, have <span>15 velocity </span>and have the same range as the bomb's radius</p>
}}
    {{ImageTooltip
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
|title=Tear Gas
|content=
<p>Bombs deal <span>80% of their base damage </span>but spawn a poison cloud with <span>1.5x their radius </span>which deals <span>10% of their base damage </span>once a second for <span>5s</span></p>
}}
  </div>
 
  <!-- n2a n2b -->
  <div style="display:flex; gap:40px;">
    {{ImageTooltip
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
|title=Shrapnel
|content=
<p>Gain <span>+10% Critical Damage </span>after landing from a bomb for <span>6s</span></p>
}}
    {{ImageTooltip
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
|title=MORE! I NEED MORE!
|content=
<p>Increase bomb radius by <span>25%</span></p>
}}
  </div>
 
  <!-- n1 -->
  {{ImageTooltip
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
|title=Soaring from the Sky
|content=
<p>Crouch using a bomb whilst being airborn during bomb use will throw you back to the ground</p>
}}
</div>
</tabber>
</tabber>

Latest revision as of 12:35, 16 June 2026

Huntress Skill Trees


Battlefield Control

When enemies walk into the thread, you additionally grant you +50 critical damage for 6s

Minefield

Armed traps no longer disarm but rather deal 8% of the total damage of the ability every 1s to enemies in a 5 block radius.

Double The Fun

Traps will split into 2 mini traps when landing, with the smaller trap dealing 60% of the original trap's damage

Booby Trap

Armed traps link to each other. When enemies walk into the link, they get damaged based on ability tier point (2s CD). Traps radius is now set to 2
0–8TP: 10 Damage
9TP: 12.5 Damage
10TP: 15 Damage
11TP: 17.5 Damage
12TP+: 20 Damage

Double the Danger

Throw 2 traps instead of one on use, each one dealing 65% of its original damage

Trap Mechanic

Shooting at your trap extends its duration by an extra second (0.2s CD). You can now only have a maximum of 5 armed traps out at once

Concise Fire

Your trap deals 1.2x damage but has -1 radius and -1 range

Pressure Points

Traps that slow or paralyze now deal an extra second of slow or paralyze and slowed/paralyzed enemies now take 10% more damage from your bow's arrows

Punch From Above

Traps now apply a plagued debuff to enemies for 20s which makes your next trap hit to them deal +20% more damage to them

Arrow Avalanche

Once you hit an enemy with your arrows, the closest enemy in a 5 block radius will have an arrow shot to them that deals 30% of the damage of the original arrow at 30 velocity

Careful Planning

Traps deal more damage the longer they are armed for, 0.5%/s additively with a cap of 50% extra damage

Widespread Chaos

All traps gain +1 radius and last 1.2x longer

Trix's Trap Handbook

Traps now land on the ground and go into an armed state for 30s. If an enemy walks within the radius of a trap in an armed state it will explode. If the trap reaches the end of its duration, it will despawn


It's raining... Bombs?

Your bomb will summon a hot air balloon. After 3 seconds it will drop a barrage of bomb's totalling 50% of your bomb's damage in a 5 block radius

Locked and Loaded

Crouch using your bomb will consume it and buff your bow based on the TP of your bomb with each bomb consumed giving an extra buff. Not consuming a bomb in bomb CD +2s will remove buffs. Buff 1: Explode for 10-20% damage
Buff 2: 0.5-0.8 range
Buff 3: Burn DoT 10%-20% damage

Trampoline

Landing your bomb within a 4 block radius of an enemy will launch you back up in the air continously. Each bounce will give you 0.5s of invulerability and deal 40% of your bomb's damage and deal 1 damage to you, with each bounce dealing 1 more damage and 20% extra damage. Using the Soaring from the Sky ability also now gives invulnerability until you land

Air Bombardment

After reaching peak altitude with your bomb, deploy 4 smaller bombs that deal 10% of your bombs damage in a 5 block radius

Explosive Entrance

Touching the ground after using your bomb will trigger another explosion in a 5 block radius dealing 30% of the bomb's damage

Rough Landing

When your bomb explodes, gain 4s of +33% attack speed increase

Heaven's Grace

Gain +1 Attack and +1 Vitality per second you are airborne after using a bomb. Stacks go back to 0 after 15s of not being airborn. (Max 15 of each stat)

Chemical Warfare

Bombs no longer do base damage but spawn a poison cloud with 1.5x their radius which deals 33% of their base damage once a second for 5s

Spiked

Bomb explosions will spawn 12 arrows from their origin point that deal 1/48 of the bomb's damage each, have 15 velocity and have the same range as the bomb's radius

Tear Gas

Bombs deal 80% of their base damage but spawn a poison cloud with 1.5x their radius which deals 10% of their base damage once a second for 5s

Shrapnel

Gain +10% Critical Damage after landing from a bomb for 6s

MORE! I NEED MORE!

Increase bomb radius by 25%

Soaring from the Sky

Crouch using a bomb whilst being airborn during bomb use will throw you back to the ground