imported>Deus do xilofone |
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| == Huntress Skill Trees == | | == Huntress Skill Trees == |
| <tabber> | | <tabber> |
| | Trap= |
| | <div style="display:flex; flex-direction:column; align-items:center; row-gap:15px;"> |
| | <br> |
| | <!-- Top level: n6a n6b n6c --> |
| | <div style="display:flex; gap:20px;"> |
| | {{ImageTooltip |
| | |img=SpinningQuestion.gif;HoverSpinningQuestion.gif |
| | |title=Battlefield Control |
| | |content= |
| | <p>When <span>3 or more traps </span>are armed at once, the thread will additionally grant you <span>+<br>50 critical damage </span>for <span>5s </span>if an enemy walks into it</p> |
| | }} |
| | {{ImageTooltip |
| | |img=SpinningQuestion.gif;HoverSpinningQuestion.gif |
| | |title=Minefield |
| | |content= |
| | <p>Armed traps no longer disarm but rather deal <span>8% </span>of the total damage of the<br>ability every <span>1s </span>to enemies in a <span>5 block radius.</span></p> |
| | }} |
| | {{ImageTooltip |
| | |img=SpinningQuestion.gif;HoverSpinningQuestion.gif |
| | |title=Double The Fun |
| | |content= |
| | <p>Traps will split into <span>2 mini traps </span>when landing, with the smaller trap dealing <span>6<br>0% of the original trap's damage</span></p> |
| | }} |
| | </div> |
| | |
| | <!-- n5a n5b --> |
| | <div style="display:flex; gap:40px;"> |
| | {{ImageTooltip |
| | |img=SpinningQuestion.gif;HoverSpinningQuestion.gif |
| | |title=Booby Trap |
| | |content= |
| | <p>Armed traps link to each other. When enemies walk into the link, they get<br>damaged based on ability tier point (<span>2s CD</span>). Traps radius is now set to <span>2<br></span>0–7TP: <span>20 Damage<br></span>8–9TP: <span>25 Damage<br></span>10TP: <span>30 Damage<br></span>11–12TP: <span>35 Damage<br></span>13+TP: <span>40 Damage</span></p> |
| | }} |
| | {{ImageTooltip |
| | |img=SpinningQuestion.gif;HoverSpinningQuestion.gif |
| | |title=Double the Danger |
| | |content= |
| | <p>Throw <span>2 traps </span>instead of one on use, each one dealing <span>65% of its original<br>damage</span></p> |
| | }} |
| | </div> |
| | |
| | <!-- n4a n4b n4c --> |
| | <div style="display:flex; gap:20px;"> |
| | {{ImageTooltip |
| | |img=SpinningQuestion.gif;HoverSpinningQuestion.gif |
| | |title=Trap Mechanic |
| | |content= |
| | <p>Shooting at your trap extends its duration by an extra second (<span>0.2s CD</span>). You<br>can now only have a maximum of <span>5 armed traps </span>out at once</p> |
| | }} |
| | {{ImageTooltip |
| | |img=SpinningQuestion.gif;HoverSpinningQuestion.gif |
| | |title=Concise Fire |
| | |content= |
| | <p>Your trap deals <span>1.2x damage </span>but has <span>-1 radius </span>and <span>-1 range</span></p> |
| | }} |
| | {{ImageTooltip |
| | |img=SpinningQuestion.gif;HoverSpinningQuestion.gif |
| | |title=Pressure Points |
| | |content= |
| | <p>Traps that slow or paralyze now deal an extra second of slow or paralyze and<br>slowed/paralyzed enemies now take <span>10% more damage </span>from your bow's arrows</p> |
| | }} |
| | </div> |
| | |
| | <!-- n3a n3b --> |
| | <div style="display:flex; gap:40px;"> |
| | {{ImageTooltip |
| | |img=SpinningQuestion.gif;HoverSpinningQuestion.gif |
| | |title=Punch From Above |
| | |content= |
| | <p>Traps now apply a plagued debuff to enemies for <span>15s </span>which makes your next trap<br>hit to them deal <span>+20% more damage to them</span></p> |
| | }} |
| | {{ImageTooltip |
| | |img=SpinningQuestion.gif;HoverSpinningQuestion.gif |
| | |title=Arrow Avalanche |
| | |content= |
| | <p>Once you hit an enemy with your arrows, any enemy in a <span>5 block radius </span>will have<br>an arrow shot to them that deals <span>30% of the damage of the original arrow </span>at <span>30<br>velocity</span></p> |
| | }} |
| | </div> |
| | |
| | <!-- n2a n2b --> |
| | <div style="display:flex; gap:40px;"> |
| | {{ImageTooltip |
| | |img=SpinningQuestion.gif;HoverSpinningQuestion.gif |
| | |title=Careful Planning |
| | |content= |
| | <p>Traps deal more damage the longer they are armed for, <span>0.5%/s additively with a<br>cap of 50% extra damage</span></p> |
| | }} |
| | {{ImageTooltip |
| | |img=SpinningQuestion.gif;HoverSpinningQuestion.gif |
| | |title=Widespread Chaos |
| | |content= |
| | <p>All traps gain <span>+1 radius </span>and last <span>1.2x longer</span></p> |
| | }} |
| | </div> |
| | |
| | <!-- n1 --> |
| | {{ImageTooltip |
| | |img=SpinningQuestion.gif;HoverSpinningQuestion.gif |
| | |title=Trix's Trap Handbook |
| | |content= |
| | <p>Traps now land on the ground and go into an armed state for <span>30s. </span>If an enemy<br>walks within the radius of a trap in an armed state it will explode. If the<br>trap reaches the end of its duration, it will despawn</p> |
| | }} |
| | </div> |
| | |-| |
| Bomb= | | Bomb= |
| {| style="column-count:4"
| | <div style="display:flex; flex-direction:column; align-items:center; row-gap:15px;"> |
| !Transcendence 8 | | <br> |
| | {{Skill|name=It's raining... Bombs?|description=Top left node}}
| | <!-- Top level: n6a n6b n6c --> |
| | {{Skill|name=Locked and Loaded|description=Top Mid Node}}
| | <div style="display:flex; gap:20px;"> |
| | {{Skill|name=Trampoline|description=Top Right node}}
| | {{ImageTooltip |
| |-
| | |img=SpinningQuestion.gif;HoverSpinningQuestion.gif |
| !Transcendence 7
| | |title=It's raining... Bombs? |
| | {{Skill|name=Air Bombardment|description=left node}}
| | |content= |
| | | | <p>Your bomb will summon a hot air balloon. After <span>3 seconds </span>it will drop a barrage<br>of bomb's totalling <span>125% </span>of your bomb's damage in a <span>5 block radius </span>(<span>15s CD</span>)</p> |
| | {{Skill|name=Explosive Entrance|description=Right node}} | | }} |
| |-
| | {{ImageTooltip |
| !Transcendence 5 | | |img=SpinningQuestion.gif;HoverSpinningQuestion.gif |
| | {{Skill|name=Heaven's Grace|description=left node}}
| | |title=Locked and Loaded |
| | {{Skill|name=Rough Landing|description=Mid node}}
| | |content= |
| | {{Skill|name=Chemical Warfare|description=Right node}} | | <p>Crouch using your bomb will consume it and buff your bow based on the TP of<br>your bomb with each bomb consumed giving an extra buff. Not consuming a bomb in<br><span>bomb CD +2s </span>will remove buffs. Buff 1: <span>Explode for 13%-35% damage<br></span>Buff 2: <span>0.5-0.8 range <br></span>Buff 3: <span>Burn DoT 15%-35% damage</span></p> |
| |-
| | }} |
| !Transcendence 4
| | {{ImageTooltip |
| | {{Skill|name=Spiked|description=left node}}
| | |img=SpinningQuestion.gif;HoverSpinningQuestion.gif |
| |
| | |title=Trampoline |
| | {{Skill|name=Tear Gas|description=Right node}}
| | |content= |
| |- | | <p>Landing your bomb within a <span>4 </span>block radius of an enemy will launch you back up<br>in the air continously. Each bounce will deal <span>50% </span> of your bomb's damage and<br>deal <span>1 damage </span>to you, with each bounce dealing <span>1 more damage </span>and <span>20% extra<br>damage to enemies</span>. Using the Soaring from the Sky ability also now gives invulnerability until you land</p> |
| !Transcendence 3
| | }} |
| | {{Skill|name=Shrapnel|description=left node}}
| | </div> |
| |
| | |
| | {{Skill|name=MORE! I NEED MORE|description=Right node}}
| | <!-- n5a n5b --> |
| |- | | <div style="display:flex; gap:40px;"> |
| !Transcendence 2
| | {{ImageTooltip |
| |
| | |img=SpinningQuestion.gif;HoverSpinningQuestion.gif |
| | {{Skill|name=Soaring from the Sky|description=Top Mid Node}}
| | |title=Air Bombardment |
| |}
| | |content= |
| |-|
| | <p>After reaching peak altitude with your bomb, deploy <span>4 </span>smaller bombs that deal <span>10<br>% </span>of your bombs damage in a <span>4 block </span>radius</p> |
| Trap=
| | }} |
| {| style="column-count:4"
| | {{ImageTooltip |
| !Transcendence 8
| | |img=SpinningQuestion.gif;HoverSpinningQuestion.gif |
| | {{Skill|name=Battlefield Control|description=Top left node}}
| | |title=Explosive Entrance |
| | {{Skill|name=Minefield|description=Top Mid Node}} | | |content= |
| | {{Skill|name=Double the Fun|description=Top Right node}}
| | <p>Touching the ground after using your bomb will trigger another explosion in a <span>5<br>block radius </span>dealing <span>30% </span>of the bomb's damage</p> |
| |- | | }} |
| !Transcendence 7
| | </div> |
| | {{Skill|name=Booby Trap|description=left node}}
| | |
| |
| | <!-- n4a n4b n4c --> |
| | {{Skill|name=Double the Danger|description=Right node}}
| | <div style="display:flex; gap:20px;"> |
| |-
| | {{ImageTooltip |
| !Transcendence 5
| | |img=SpinningQuestion.gif;HoverSpinningQuestion.gif |
| | {{Skill|name=Trap Mechanic|description=left node}}
| | |title=Heaven's Grace |
| | {{Skill|name=Concise Fire|description=Mid node}} | | |content= |
| | {{Skill|name=Pressure Points|description=Right node}}
| | <p>Gain <span>+1 Attack </span>and <span>+1 Vitality </span>per second you are airborne after using a bomb.<br>Stacks go back to <span>0 </span>after <span>15s </span>of not being airborn. (<span>Max 15 of each stat</span>)</p> |
| |-
| | }} |
| !Transcendence 4 | | {{ImageTooltip |
| | {{Skill|name=Punch from Above|description=left node}} | | |img=SpinningQuestion.gif;HoverSpinningQuestion.gif |
| |
| | |title=Rough Landing |
| | {{Skill|name=Arrow Avalanche|description=Right node}}
| | |content= |
| |-
| | <p>When your bomb explodes, gain <span>5s </span>of <span>+33% attack speed increase</span></p> |
| !Transcendence 3 | | }} |
| | {{Skill|name=Careful Planning|description=left node}}
| | {{ImageTooltip |
| |
| | |img=SpinningQuestion.gif;HoverSpinningQuestion.gif |
| | {{Skill|name=Widespread Chaos|description=Right node}} | | |title=Chemical Warfare |
| |-
| | |content= |
| !Transcendence 2
| | <p>Bombs no longer do base damage but spawn a poison cloud with <span>1.5x their radius </span>w<br>hich deals <span>33% of their base damage </span>once a second for <span>5s</span></p> |
| |
| | }} |
| | {{Skill|name=Trix's Trap HandBook|description=Top Mid Node}}
| | </div> |
| |}
| | |
| | <!-- n3a n3b --> |
| | <div style="display:flex; gap:40px;"> |
| | {{ImageTooltip |
| | |img=SpinningQuestion.gif;HoverSpinningQuestion.gif |
| | |title=Spiked |
| | |content= |
| | <p>Bomb explosions will spawn <span>12 arrows </span>from their origin point that deal <span>1/24 </span>of<br>the bomb's damage each, have <span>15 velocity </span>and have the same range as the bomb's<br>radius</p> |
| | }} |
| | {{ImageTooltip |
| | |img=SpinningQuestion.gif;HoverSpinningQuestion.gif |
| | |title=Tear Gas |
| | |content= |
| | <p>Bombs deal <span>80% of their base damage </span>but spawn a poison cloud with <span>1.5x their<br>radius </span>which deals <span>10% of their base damage </span>once a second for <span>5s</span></p> |
| | }} |
| | </div> |
| | |
| | <!-- n2a n2b --> |
| | <div style="display:flex; gap:40px;"> |
| | {{ImageTooltip |
| | |img=SpinningQuestion.gif;HoverSpinningQuestion.gif |
| | |title=Shrapnel |
| | |content= |
| | <p>Gain <span>+10% Critical Damage </span>after landing from a bomb for <span>6s</span></p> |
| | }} |
| | {{ImageTooltip |
| | |img=SpinningQuestion.gif;HoverSpinningQuestion.gif |
| | |title=MORE! I NEED MORE! |
| | |content= |
| | <p>Increase bomb radius by <span>25%</span></p> |
| | }} |
| | </div> |
| | |
| | <!-- n1 --> |
| | {{ImageTooltip |
| | |img=SpinningQuestion.gif;HoverSpinningQuestion.gif |
| | |title=Soaring from the Sky |
| | |content= |
| | <p>Crouch using a bomb whilst being airborn during bomb use will throw you back to<br>the ground</p> |
| | }} |
| | </div> |
| </tabber> | | </tabber> |