m fame adjustment on echo enshrouder
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Pets; Legion; 2DLegion.png; 0.2,
Pets; Legion; 2DLegion.png; 0.2,
Mounts; Echoraptor; 2DEchoraptor.png; 0.2
Mounts; Echoraptor; 2DEchoraptor.png; 0.2
| Rune= Runes; Rune Of Echoes; Rune-ResoundingRuins.png;3
| Required = 62
| Required = 62
| Solo = 72
| Solo = 72
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<div class="pre-dungeon">
<div class="pre-dungeon">
== Boss Behaviour ==  
== Boss Behaviour ==  
(Clear Attack) | Unrest will initiate a combo attack of three melee strikes against the player. Afterwards, Unrest will vanish and teleport away.
'''(Clear Attack)''' | Unrest will initiate a combo attack of three melee strikes against the player. Afterwards, Unrest will vanish and teleport away.


(Arena Hazard) | Unrest spreads spores across the map which he can trigger at any time. This is only present during Phase 1.
'''(Arena Hazard)''' | Unrest spreads spores across the map which he can trigger at any time. This is only present during Phase 1.


(Set 1, Attack 1) | Unrest screams and triggers his spores across the arena. These spores suck the player in for a second before dealing damage.
'''(Set 1, Attack 1)''' | Unrest screams and triggers his spores across the arena. These spores suck the player in for a second before dealing damage.


(Set 1, Attack 2) | Unrest slams the ground, dealing AoE damage in a massive area. He then begins jumping toward and away from the player, dealing damage on contact with the player as well as two seconds after he lands. He also releases eight projectiles in all directions when landing.
'''(Set 1, Attack 2)''' | Unrest slams the ground, dealing AoE damage in a massive area. He then begins jumping toward and away from the player, dealing damage on contact with the player as well as two seconds after he lands. He also releases eight projectiles in all directions when landing.


(Set 1, Attack 3) | Unrest dashes in the general direction of the player, summoning two lines of spikes in a V-shape which rise from the ground and deal damage after a second, as well as releasing three barrages of projectiles in all directions during the dash.
'''(Set 1, Attack 3)''' | Unrest dashes in the general direction of the player, summoning two lines of spikes in a V-shape which rise from the ground and deal damage after a second, as well as releasing three barrages of projectiles in all directions during the dash.


(Set 2, Attack 1) | Unrest slams the ground, splitting the arena into a big & small section. The player must stand in the big section while dodging projectiles which look like flies that are released from the spikes as well as projectiles that Unrest releases from his amalgamated, cube-like form. He may also be damaged by hitting his amalgamated form.
'''(Set 2, Attack 1)''' | Unrest slams the ground, splitting the arena into a big & small section. The player must stand in the big section while dodging projectiles which look like flies that are released from the spikes as well as projectiles that Unrest releases from his amalgamated, cube-like form. He may also be damaged by hitting his amalgamated form.


(Set 2, Attack 2) | Unrest teleports to the centre of the arena and splits it into two with spikes. He then further splits half of the arena into four. Fly-like projectiles are released from the spikes in both directions which the player must dodge.
'''(Set 2, Attack 2)''' | Unrest teleports to the centre of the arena and splits it into two with spikes. He then further splits half of the arena into four. Fly-like projectiles are released from the spikes in both directions which the player must dodge.


100% to 75% (Phase 1) | Unrest cycles through his Set 1 attacks listed above, but prior to beginning, he always spreads spores across the arena.
'''100% to 75% (Phase 1)''' | Unrest cycles through his Set 1 attacks listed above, but prior to beginning, he always spreads spores across the arena.


75% to 50% (Phase 2) | Unrest cycles through his Set 2 attacks listed above in order to damage the player.
'''75% to 50% (Phase 2)''' | Unrest cycles through his Set 2 attacks listed above in order to damage the player.


50% to 25% (Phase 3) | Unrest dashes across the arena, bringing a zone indicator around him. Whenever he dashes and lands, he releases a vortex which the player must jump out before releasing a barrage of projectiles in all directions.
'''50% to 25% (Phase 3)''' | Unrest dashes across the arena, bringing a zone indicator around him. Whenever he dashes and lands, he releases a vortex which the player must jump out before releasing a barrage of projectiles in all directions.


25% to 0% (Phase 4) | Unrest transforms the arena, making it smaller. Sculk blocks are constantly fired inward from the spikes surrounding the arena and deal damage on contact. Throughout the entirety of this phase, Unrest releases a barrage of ten or thirteen projectiles outward from himself at timed intervals. Finally, the remaining area that the player can walk in is split into three arcs which may be randomly selected to deal damage after a second of charging up.
'''25% to 0% (Phase 4)''' | Unrest transforms the arena, making it smaller. Sculk blocks are constantly fired inward from the spikes surrounding the arena and deal damage on contact. Throughout the entirety of this phase, Unrest releases a barrage of ten or thirteen projectiles outward from himself at timed intervals. Finally, the remaining area that the player can walk in is split into three arcs which may be randomly selected to deal damage after a second of charging up.
</div>
</div>
</div>
</div>
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English Dialogue=
English Dialogue=
{| class="wikitable"
{| class="wikitable"
|+ During the Clear
|+ Clear
|-
! Trigger !! Dialogue
|-
|-
| (1/5) Books || "Our lives were once ended."
| (1/5) Books || "Our lives were once ended."
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| (5/5) Books || "Yet with ink still suspended."
| (5/5) Books || "Yet with ink still suspended."
|-
|-
| After all books are found || "And our pages possessed."<br />"Our rage has ascended."<br />"So we shall not rest."
| All Books Found || "And our pages possessed."<br />"Our rage has ascended."<br />"So we shall not rest."
|}
|}
{| class="wikitable"
{| class="wikitable"
|+ During the Bossfight
|+ Bossfight
|-
! Trigger !! Dialogue
|-
|-
| Phase 1 End || [Phobos] "Not even the glory of Aurumshale was spared..."
| Phase 1 End || [Phobos] "Not even the glory of Aurumshale was spared..."

Latest revision as of 17:28, 4 January 2026

Unrest
The Screambound Amalgam
General Info
HP
12100
Fame Given
2000
Loot
Bloodshot Loot
Companion Loot
Legion 0.2%
Rune Loot
Tier Points
Required Tier Points
62
Recommended Solo Tier Points
72

Dungeon Data

The Unrest lies in the remains of Aurumshale, awaiting the next intruder.

This dungeon is dropped by Mire, Scindle, Soul Bearer and Screamer in the Shadowlands.

Dungeon Clear

  • This dungeon requires the player to walk around the valley during the clear attempting to find books.
  • Books can spawn in every building in every floor through the valley, and the player must find 5 in order to fight the boss.
  • During the search for the books, Unrest (the boss) is able to sense the player. When the boss has a direct line of sight of the player, a message saying "We sense you" will pop up, informing the player.
  • If the boss catches up to the player, the boss initiates a melee attack listed in the Boss Behaviour section below.

Boss Behaviour

(Clear Attack) | Unrest will initiate a combo attack of three melee strikes against the player. Afterwards, Unrest will vanish and teleport away.

(Arena Hazard) | Unrest spreads spores across the map which he can trigger at any time. This is only present during Phase 1.

(Set 1, Attack 1) | Unrest screams and triggers his spores across the arena. These spores suck the player in for a second before dealing damage.

(Set 1, Attack 2) | Unrest slams the ground, dealing AoE damage in a massive area. He then begins jumping toward and away from the player, dealing damage on contact with the player as well as two seconds after he lands. He also releases eight projectiles in all directions when landing.

(Set 1, Attack 3) | Unrest dashes in the general direction of the player, summoning two lines of spikes in a V-shape which rise from the ground and deal damage after a second, as well as releasing three barrages of projectiles in all directions during the dash.

(Set 2, Attack 1) | Unrest slams the ground, splitting the arena into a big & small section. The player must stand in the big section while dodging projectiles which look like flies that are released from the spikes as well as projectiles that Unrest releases from his amalgamated, cube-like form. He may also be damaged by hitting his amalgamated form.

(Set 2, Attack 2) | Unrest teleports to the centre of the arena and splits it into two with spikes. He then further splits half of the arena into four. Fly-like projectiles are released from the spikes in both directions which the player must dodge.

100% to 75% (Phase 1) | Unrest cycles through his Set 1 attacks listed above, but prior to beginning, he always spreads spores across the arena.

75% to 50% (Phase 2) | Unrest cycles through his Set 2 attacks listed above in order to damage the player.

50% to 25% (Phase 3) | Unrest dashes across the arena, bringing a zone indicator around him. Whenever he dashes and lands, he releases a vortex which the player must jump out before releasing a barrage of projectiles in all directions.

25% to 0% (Phase 4) | Unrest transforms the arena, making it smaller. Sculk blocks are constantly fired inward from the spikes surrounding the arena and deal damage on contact. Throughout the entirety of this phase, Unrest releases a barrage of ten or thirteen projectiles outward from himself at timed intervals. Finally, the remaining area that the player can walk in is split into three arcs which may be randomly selected to deal damage after a second of charging up.

Dungeon Enemies

Echo Enshrouder
General Info
HP
330
Fame Given
75
Attack Pattern
Fires a large, homing projectile at the player which explodes outwards into many other projectiles on impact and occassionally charges up an attack, becoming invincible, and afterwards dealing damage in a large AoE area. When the Enshrouder dies, it fires projectiles in all directions before disappearing.
Mire
General Info
HP
165
Fame Given
55
Attack Pattern
Throws three sculk projectiles at the player and occasionally launches a projectile that summons a Scindle.
Scindle
General Info
HP
165
Fame Given
50
Attack Pattern
Stabs the player.
Soul Bearer
General Info
HP
154
Fame Given
55
Attack Pattern
Throws damaged pieces of broken souls at the player.
Screamer
General Info
HP
148
Fame Given
50
Attack Pattern
Slashes at the player or lets out a deafening scream, dealing AoE damage in a cone shape.

Lore

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: Unrest] BYPASS STATE: Collecting Data...


  Boss & Dungeon Dialogue

Clear
Trigger Dialogue
(1/5) Books "Our lives were once ended."
(2/5) Books "To fate's cruel test."
(3/5) Books "Our pain now amended."
(4/5) Books "With a chance to be blessed."
(5/5) Books "Yet with ink still suspended."
All Books Found "And our pages possessed."
"Our rage has ascended."
"So we shall not rest."
Bossfight
Trigger Dialogue
Phase 1 End [Phobos] "Not even the glory of Aurumshale was spared..."
Phase 2 End [Ophelia] "Oh, Phobos. You sentimental fool. Can't you see? Even in death, our cohorts fight unified."
Phase 3 End [Charon] "Then we shall continue to fight. And purge this land of its seraphic shadows."
Boss Death [Alexander] "Legion of the Luminous."
[Alexander] "As praetor of Aurumshale, I relieve you of all duties."

Tips and Tricks

  • N/A