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| | Tiered = 9-10 | | | Tiered = 9-10 |
| | Royal = | | | Royal = |
| Abilities; Wild Wisps*; Ut-WildWisps.png; 2, | | Abilities; Wild Wisps*; Ut-WildWisps.png; 2.5, |
| Weapons; Blossom blade; Ut-BlossomBlade.png; 2.5, | | Weapons; Blossom blade; Ut-BlossomBlade.png; 3, |
| Abilities; Dilapidated Skull; Ut-DilapidatedSkull.png; 2.5, | | Abilities; Dilapidated Skull; Ut-DilapidatedSkull.png; 3, |
| Armours; Greatwood Greaves; Ut-GreatwoodGreaves.png; 2.5, | | Armours; Greatwood Greaves; Ut-GreatwoodGreaves.png; 3, |
| | Companion = | | | Companion = |
| Pets; Elder Ent; 2DElderEnt.png; 0.2, | | Pets; Elder Ent; 2DElderEnt.png; 0.2, |
| Mounts; Woodland Mantibane; 2DWoodlandMantibane.png; 0.2, | | Mounts; Woodland Mantibane; 2DWoodlandMantibane.png; 0.2, |
| | Rune = | | | Rune = |
| Runes; Rune Of Nature; Rune-Nature.png; 3 | | Runes; Rune Of Nature; Rune-Illarius'Hideout.png; 3 |
| | Frag = Royal;20 | | | Frag = Royal;20 |
| | Required = 52 | | | Required = 52 |
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| == Boss Behaviour == | | == Boss Behaviour == |
| <!------------------Make sure to indent a space for each pattern------------> | | <!------------------Make sure to indent a space for each pattern------------> |
| (Attack 1) | Loa burrows their roots into the ground, dividing the arena into sections. The roots erupt violently, dealing massive damage to anyone caught within them. | | '''(Attack 1)''' | Loa burrows their roots into the ground, dividing the arena into sections. The roots erupt violently, dealing massive damage to anyone caught within them. |
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| (Attack 2) | Loa channels the forest’s energy, releasing multiple waves of condensed plant matter that shoot outward in all directions, each projectile dealing damage on impact. | | '''(Attack 2)''' | Loa channels the forest’s energy, releasing multiple waves of condensed plant matter that shoot outward in all directions, each projectile dealing damage on impact. |
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| (Attack 3) | Loa calls upon nature to attack, firing waves of leaves toward the player. Each wave hides an abnormal leaf that pierces through targets and moves unpredictably, making it harder to avoid. | | '''(Attack 3)''' | Loa calls upon nature to attack, firing waves of leaves toward the player. Each wave hides an abnormal leaf that pierces through targets and moves unpredictably, making it harder to avoid. |
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| (Attack 4) | Loa slams the ground, summoning sentient plants that fire bouncing spores across the arena. Alongside them, spores crawl along the ground, homing toward players and inflicting damage and stunning them on contact. | | '''(Attack 4)''' | Loa slams the ground, summoning sentient plants that fire bouncing spores across the arena. Alongside them, spores crawl along the ground, homing toward players and inflicting damage and stunning them on contact. |
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| 100% to 0% (Phase 1) | Loa cycles through their main attacks listed above to damage the player. | | '''100% to 0% (Phase 1)''' | Loa cycles through their main attacks listed above to damage the player. |
| </div> | | </div> |
| </div> | | </div> |
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| {{NPCInfobox | | {{NPCInfobox |
| | title = Dyerftum Overlord | | | title = Dyerftum Overlord |
| | image = DyerftumOverlord.png | | | image = 3DDyerftumOverlord.png |
| | Attack = Attacks the player if close, spits poisonous sap that leaves behind an AoE poison cloud, pulls the player inward, or launches tornadoes that knock the player back and deal damage upon collision with walls. | | | Attack = Attacks the player if close, spits poisonous sap that leaves behind an AoE poison cloud, pulls the player inward, or launches tornadoes that knock the player back and deal damage upon collision with walls. |
| | Health = 495 | | | Health = 495 |
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| {{NPCInfobox | | {{NPCInfobox |
| | title = Dyerftling | | | title = Dyerftling |
| | image = 3DDyerfling.png | | | image = 3DDyerftling.png |
| | Attack = Fires a projectile that stuns the player. | | | Attack = Fires a projectile that stuns the player. |
| | Health = 110 | | | Health = 110 |
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| |img= | | |img= |
| |content= | | |content= |
| '''Dialogue''' | | <tabber> |
| *Coming soon
| | English Dialogue= |
| | {| class="wikitable" |
| | |+ Clear |
| | |- |
| | ! Trigger !! Dialogue |
| | |- |
| | | Overlord Killed || A Dyerftum Overlord has been defeated! |
| | |- |
| | | All Overlords Killed || Portals to Loa's arena have appeared! |
| | |} |
| | {| class="wikitable" |
| | |+ Bossfight |
| | |- |
| | ! Trigger !! Dialogue |
| | |- |
| | | Arrival || [Loa] "I should have known creating life outside of my own would cause complications. You will be the end of Telos!" |
| | |- |
| | | 66% Boss HP || [Loa] "You have no idea who controls the realms! You should be coming to me for help!" |
| | |- |
| | | 33% Boss HP || [Loa] "Illarius should never have mentioned this sacred place..." |
| | |} |
| | </tabber> |
| }} | | }} |
| </div> | | </div> |
Available Tiered Drops
9-10
Recommended Solo Tier Points
66
Dungeon Data
An ent from the stem of creation, Loa was born to serve the realm and is protected by Dyerftum Overlords.
This dungeon is dropped by Illarius in the Jungle.
Dungeon Clear
- Go through the dungeon's pathways, which split into 3, and go towards the end of each path in order to find a Dyerftum Overlord.
- After killing all 3 Dyerftum Overlords, the location of their death turns into purple particles which teleport you into the boss arena in order to fight Loa.
Boss Behaviour
(Attack 1) | Loa burrows their roots into the ground, dividing the arena into sections. The roots erupt violently, dealing massive damage to anyone caught within them.
(Attack 2) | Loa channels the forest’s energy, releasing multiple waves of condensed plant matter that shoot outward in all directions, each projectile dealing damage on impact.
(Attack 3) | Loa calls upon nature to attack, firing waves of leaves toward the player. Each wave hides an abnormal leaf that pierces through targets and moves unpredictably, making it harder to avoid.
(Attack 4) | Loa slams the ground, summoning sentient plants that fire bouncing spores across the arena. Alongside them, spores crawl along the ground, homing toward players and inflicting damage and stunning them on contact.
100% to 0% (Phase 1) | Loa cycles through their main attacks listed above to damage the player.
Dungeon Enemies
Attacks the player if close, spits poisonous sap that leaves behind an AoE poison cloud, pulls the player inward, or launches tornadoes that knock the player back and deal damage upon collision with walls.
Collapses near the player, exploding into sharp branches that deal contact damage.
Performs melee attacks or slams the ground near the player, inflicting Slowness and Levitation.
Fires a projectile that inflicts Slowness at the player.
Fires a projectile that stuns the player.
Lore
[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: Loa] BYPASS STATE: ???
Clear
| Trigger |
Dialogue
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| Overlord Killed |
A Dyerftum Overlord has been defeated!
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| All Overlords Killed |
Portals to Loa's arena have appeared!
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Bossfight
| Trigger |
Dialogue
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| Arrival |
[Loa] "I should have known creating life outside of my own would cause complications. You will be the end of Telos!"
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| 66% Boss HP |
[Loa] "You have no idea who controls the realms! You should be coming to me for help!"
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| 33% Boss HP |
[Loa] "Illarius should never have mentioned this sacred place..."
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Tips and Tricks
- When you get caught by a snare (spores), you can still hold jump to move around, and the effect will wear off shortly.
- When Loa aggros you and attacks you with leaves, move left and right as he fires them. This allows you to deal damage to Loa while dodging the attack. (Having higher speed here helps here.)
- In general, avoid staying too close to Loa, as he may use his leaf attack or fire waves of condensed plants that can quickly deplete your health at close range.