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| The '''Necromancer''' class is one of six classes in Telos Realms. | | {{NPCInfobox |
| | | title = Necromancer |
| | | image = NecromancerSprite.png |
| | | Desc = The Necromancer wields a staff and wears magical armour. He channels skulls that drain enemy life force and return to heal him and his allies. He also utilizes scriptures to summon turrets that shoot nearby targets. The Necromancer is a strategic magic class, adept at both offense and self-sustenance. |
| | | CWeapon = [[Weapons#tabber-Staves|Staves]] |
| | | CArmour = [[Armours#tabber-Magical_%7C_Tiered|Magical]] |
| | | CAbilities = [[Abilities#tabber-Skulls|Skulls]] <br /> [[Abilities#tabber-Scriptures|Scriptures]] |
| | }} |
| | <div class="hoverbox"> |
| | == Class General Data == |
| | The '''Necromancer''' class is one of six [[Classes|classes]] in Telos Realms. |
|
| |
|
| {| class="wikitable" | | {| class="wikitable" |
| |+ Max base stats | | |+ Class Stats |
| |- | | |- |
| ! Stats!! Class Max Base Stats / Max Base Stats | | ! Stats !! Max Base Stats |
| |- | | |- |
| | [https://telosrealms.wiki.gg/wiki/Stats Health] || 7.5/11 | | | [[Stats|Health]] || 7.5 |
| |- | | |- |
| | [https://telosrealms.wiki.gg/wiki/Stats Attack] || 12.5/15 | | | [[Stats|Attack]] || 12.5 |
| |- | | |- |
| | [https://telosrealms.wiki.gg/wiki/Stats Defence] || 7.5/15 | | | [[Stats|Defence]] || 7.5 |
| |- | | |- |
| | [https://telosrealms.wiki.gg/wiki/Stats Speed] || 10/15 | | | [[Stats|Speed]] || 35 |
| |- | | |- |
| | [https://telosrealms.wiki.gg/wiki/Stats Evasion] || 5/10 | | | [[Stats|Evasion]] || 5 |
| |- | | |- |
| | [https://telosrealms.wiki.gg/wiki/Stats Vitality] || 7.5/15 | | | [[Stats|Vitality]] || 7.5 |
| |- | | |- |
| | [https://telosrealms.wiki.gg/wiki/Stats Critical Chance] || 10/15 | | | [[Stats|Critical Chance]] || 10 |
| |- | | |- |
| | [https://telosrealms.wiki.gg/wiki/Stats Critical Damage]|| 40% / 65% | | | [[Stats|Critical Damage]] || 40% |
| |}
| |
| {| class="wikitable"
| |
| |+ Class Restrictions
| |
| |-
| |
| ! Weapon !! Armour !! Abilities
| |
| |-
| |
| | Staff || Magical || Skulls & Scriptures
| |
| |} | | |} |
|
| |
|
| The '''Necromancer''' has the capability to heal itself through skulls, and is focused on single target damage through scriptures and staves.
| | Stats are affected by the player's [[Transcendence]] level. The stats above are simply the maximum for ONLY the class, and not maximum transcendence additions. |
| <p>Despite '''Necromancer''' having the same armor progression as [[Arcanist]], this class have much higher survivability due to Skull's abilities focus on keeping the player alive.</p>
| |
|
| |
|
| | <br /> |
| | <p>The '''Necromancer''' class has the capability to heal itself through skulls, and is focused on single target damage through scriptures and staves.</p> |
| | <p>'''Necromancer's''' item progression provides the class with mediocre DPS for a majority of its earlier playthrough, however it makes up for it by having a high survivability and EHP. This class is an extremely easy class to get into and doesn't have much of a skill curve.</p> |
| | </div> |
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| ===UT Items=== | | <div class="hoverbox"> |
| Below are links to dungeons that drop untiered items intended for the '''Necromancer''' class.
| | {{Necromancer/Skill Tree}} |
| | </div> |
|
| |
|
| | <div class="hoverbox"> |
| | == UT Items == |
| | Below are links to every dungeon that drops [[Loot|Untiered Items]] intended for the '''Necromancer''' class. |
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| |
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| <div class="page-box">
| |
| {{ButtonHeader | | {{ButtonHeader |
| |type=necroweapons | | |type=necromancerweapons |
| |text=Weapons | | |text=Weapons |
| |img=Ut-Requiem | | |img=Ut-Requiem |
| |content= | | |content= |
| {{ClassList | | {{#invoke:Equipment|section|Staves/Weapons|Untiered}} |
| |Irradiated={{MP link|Asteroid Staff|link=Thornwood Wargrove|image=Ut-AsteroidStaff.png|size=100px}}
| |
| |Gilded={{MP link|Emberheart Staff|link=Kobold's Den|image=Ut-EmberheartStaff.png|size=100px}}
| |
| |Royal={{MP link|Anubis Staff|link=World Bosses#Anubis|image=Ut-AnubisStaff.png|size=100px}}
| |
| {{MP link|Staff Of Unholy Sacrifice|link=Cultist's Hideout|image=Ut-StaffOfUnholySacrifice.png|size=100px}}
| |
| {{MP link|Voided Staff|link=Void|image= Ut-VoidedStaff.png|size=100px}}
| |
| |Bloodshot={{MP link|Martyr|link=Raphael's Chamber|image=Ut-Martyr.png|size=100px}}
| |
| {{MP link|Final Destination|link=Rustborn Kingdom: Part 3|image=Ut-FinalDestination.png|size=100px}}
| |
| {{MP link|Echolurkator|link=Resounding Ruins|image=Ut-Echolurkator.png|size=100px}}
| |
| |Voidbound=
| |
| |Unholy={{MP link|Requiem|link=Dawn_of_Creation|image=Ut-Requiem.png|size=100px}}
| |
| }} | |
| }} | | }} |
|
| |
|
| {{ButtonHeader | | {{ButtonHeader |
| |type=necroarmors | | |type=necromancerabilities |
| |text=Armor | | |text=Abilities |
| |img=Ut-Rueforge | | |img=Ut-EmpyreanEpitome |
| |content= | | |content= |
| {{ClassList
| | <tabber> |
| |Irradiated={{MP link|Hood Of Stealth|link=Tomb Of Shadows|image=Ut-HoodOfStealth.png|size=100px}}
| | Skulls={{#invoke:Equipment|section|Skulls/Abilities|Untiered}} |
| {{MP link|Flora Boots|link=Secluded Woodland|image=Ut-FloraBoots.png|size=100px}}
| | |-| |
| |Gilded={{MP link|Lizardskin Spellcoat|link=Kobold's Den|image=Ut-LizardskinSpellcoat.png|size=100px}}
| | Scriptures={{#invoke:Equipment|section|Scriptures/Abilities|Untiered}} |
| {{MP link|Frost Leggings|link=Frozen Ruins|image=Ut-FrostLeggings.png|size=100px}}
| | </tabber> |
| {{MP link|Star Strikers|link=Crimson Forest#Hellmesh|image=Ut-StarStriker's.png|size=100px}}
| |
| |Royal={{MP link|Exoskeleton Hood|link=World Bosses#Freddy|image=Ut-ExoskeletonHood.png|size=100px}} | |
| {{MP link|Hood Of The Cultist|link=Cultist's Hideout|image=Ut-HoodOfTheCultist.png|size=100px}}
| |
| {{MP link|Omnipotent Robe|link=Omnipotent's Citadel|image=Ut-OmnipotentRobe.png|size=100px}}
| |
| {{MP link|Warden's Garment|link=World Bosses#Warden|image=Ut-Warden'sGarment.png|size=100px}} | |
| {{MP link|Omnipotent Leggings|link=Omnipotent's Citadel|image=Ut-OmnipotentLeggings.png|size=100px}}
| |
| {{MP link|Leggings Of Chronos|link=Chronos|image=Ut-LeggingsOfChronos.png|size=100px}}
| |
| {{MP link|Crystal Boots|link=Fungal Cavern|image=Ut-CrystalBoots.png|size=100px}}
| |
| {{MP link|Soulless Shoes|link=World Bosses#Reaper|image=Ut-SoullessShoes.png|size=100px}}
| |
| |Bloodshot={{MP link|Archon's Glare|link=Rustborn Kingdom: Part 2|image=Ut-Archon'sGlare.png|size=100px}}
| |
| {{MP link|Robe Of Chronos|link=Chronos|image=Ut-RobeOfChronos.png|size=100px}}
| |
| {{MP link|Spiritbloom Gown|link=Dreadwood Thicket|image=Ut-SpiritbloomGown.png|size=100px}}
| |
| {{MP link|Shadow Silk|link=Tenebris|image=Ut-ShadowSilk.png|size=100px}}
| |
| {{MP link|Rueforge|link=Raphael's Chamber|image=Ut-Rueforge.png|size=100px}}
| |
| {{MP link|Repentance|link=Celestial's Province: Part 1|image=Ut-Repentance.png|size=100px}}
| |
| |Voidbound=
| |
| |Unholy={{MP link|Angelic Mandorla|link=Seraph%27s_Domain|image=Ut-AngelicMandorla.png|size=100px}}
| |
| }}
| |
| }} | | }} |
|
| |
|
| {{ButtonHeader | | {{ButtonHeader |
| |type=necroabilities | | |type=necromancerarmours |
| |text=Abilities | | |text=Armours |
| |img=Ut-EmpyreanEpitome | | |img=Ut-Rueforge |
| |content= | | |content= |
| {{ClassList
| | <tabber> |
| |Irradiated={{MP link|Khufu's Skull|link=Tomb Of Shadows|image=Ut-Khufu'sSkull.png|size=100px}}
| | Helmets={{#invoke:Equipment|section|Untiered/Magical/Armours|Helmets}} |
| {{MP link|Scripture Of Lost Treasure|link=Pirate Cove|image=Ut-ScriptureOfLostTreasure.png|size=100px}}
| | |-| |
| |Gilded={{MP link|Frostspark Skull|link=Ice Cave|image=Ut-FrostsparkSkull.png|size=100px}}
| | Chestplates={{#invoke:Equipment|section|Untiered/Magical/Armours|Chestplates}} |
| {{MP link|Magma Infused Scripture|link=Abyss Of Demons|image=Ut-MagmaInfusedScripture.png|size=100px}}
| | |-| |
| |Royal={{MP link|Chronos Heart|link=Chronos|image=Ut-ChronosHeart.png|size=100px}}
| | Leggings={{#invoke:Equipment|section|Untiered/Magical/Armours|Leggings}} |
| {{MP link|Dilapidated Skull|link=Illarius' Hideout|image=Ut-DilapidatedSkull.png|size=100px}}
| | |-| |
| {{MP link|Spring Seasoned Scripture|link=World Bosses#Chungus|image=Ut-SpringSeasonedScripture.png|size=100px}} | | Boots={{#invoke:Equipment|section|Untiered/Magical/Armours|Boots}} |
| |Bloodshot={{MP link|Empyrean Epitome|link=Celestial's Province: Part 2|image=Ut-EmpyreanEpitome.png|size=100px}}
| | </tabber> |
| {{MP link|Scripture Of The Totem Master|link=Dreadwood Thicket|image=Ut-ScriptureOfTheTotemMaster.png|size=100px}}
| |
| |Voidbound=
| |
| |Unholy=
| |
| }}
| |
| }} | | }} |
| </div> | | </div> |
|
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| [[Category:Classes]] | | [[Category:Classes]] |
The Necromancer wields a staff and wears magical armour. He channels skulls that drain enemy life force and return to heal him and his allies. He also utilizes scriptures to summon turrets that shoot nearby targets. The Necromancer is a strategic magic class, adept at both offense and self-sustenance.
Class General Data
The Necromancer class is one of six classes in Telos Realms.
Stats are affected by the player's Transcendence level. The stats above are simply the maximum for ONLY the class, and not maximum transcendence additions.
The Necromancer class has the capability to heal itself through skulls, and is focused on single target damage through scriptures and staves.
Necromancer's item progression provides the class with mediocre DPS for a majority of its earlier playthrough, however it makes up for it by having a high survivability and EHP. This class is an extremely easy class to get into and doesn't have much of a skill curve.
UT Items
Below are links to every dungeon that drops Untiered Items intended for the Necromancer class.
An unusual staff that calls space artifacts to strike down enemies.
An unusual staff that calls space artifacts to strike down enemies.
The presence of this formidable weapon emanates a warm and pulsating glow that mimics the flickering flame of a roaring fire.
Ability: On hit, summon a void ring on the enemy that explodes after 2s dealing 0.66x damage in a small AoE.
A staff so powerful that it can travel through blocks.
Staff of Unholy Sacrifice
Only Silex had the wisdom to use this staff without the magnetic forces pulling the shots towards the opposite direction.
After successfully targetting an enemy, shoot 4 projectiles that curve into them piercing anything on their way. Shots have a 50% chance to be empowered which deals an additional 0.25x damage to enemies in a small AoE on impact.
Only those with pure hearts, unwavering devotion and a deep respect for the balance of life and death are deemed worthy enough of wielding this weapon.
You only shoot after successfully targeting an enemy.
Imbued with Raph's final tears, this staff commands cursed spirits from the depths to ascend.
Imbued with Raph's final tears, this staff commands cursed spirits from the depths to ascend.
Angels were never known to carry scythes looking at how they were portrayed. Maybe we're encountering something else or maybe what we are told is not as veracious as one may believe.
Angels were never known to carry scythes looking at how they were portrayed. Maybe we're encountering something else or maybe what we are told is not as veracious as one may believe.
His final tears were not enough, for these cursed spirits continue to twist and turn within the rot below.
Shoot a stream of echo spikes rather than a projectile. An enemy can be hit by your spike up to 4 times a second.
The flames burn ever so brighter on a very specific day.
The flames burn ever so brighter on a very specific day.
Upon hitting all 5 shots, create a fire blast that deals 1.4x damage in a 8 block AoE.
Upon hitting all 5 shots, create a fire blast that deals 1.4x damage in a 8 block AoE.
Thou shall heed a varying tune, a haunting melody from a victims life. Yet all fall silent on its final note, Requiem brings their end alike.
Thou shall heed a varying tune, a haunting melody from a victims life. Yet all fall silent on its final note, Requiem brings their end alike.
Shoot an unholy mass which remains stationary after traveling 8 blocks and releases up to 40 shots at up to 2 enemies within a 0.75x of its range.
Shoot an unholy mass which remains stationary after traveling 8 blocks and releases up to 40 shots at up to 2 enemies within a 0.75x of its range.
Evokes the spectral essence of Khufu, raising formidable mummy minions.
Summons 5 mummies that disappear after 10s or after 4 attacks which have a 1.5 CD between each throw.
Even when this skull is dropped in lava, it remains unscathed. Handling this skull roughly might set the user's hand ablaze.
Summons a lava imp that disappears after 10s or after 3 attacks which have a 2.0s CD between each throw. Also summons extra lava imps for each ally near you (max 2) within 0.25x range that follows them and attack for them at 0.33x damage.
Ability: Summons 4 slime minions that disappear after a max of 13s.
Frost Mage: 1.0x DMG/2.0s (4x)
Melee:
Lava Mage: 1.0x DMG/2.0s (4x)
Melee: 1.0x DMG/1.5s
Cleric: Vitality to players in 0.33x range (7s)
This skull has all of the spells and secrets that Chungus has acquired from demolishing any adventurer that crossed his path imbued within it.
This skull has all of the spells and secrets that Chungus has acquired from demolishing any adventurer that crossed his path imbued within it.
Summons a bunny that hops on the nearest enemy and explodes dealing a small AoE on impact (10s despawn)
Summons a bunny that hops on the nearest enemy and explodes dealing a small AoE on impact (10s despawn)
An ancient artifact that deploys into a turret, you can make out the warnings written on it but you cannot understand them.
Summons a turret that shoots every 0.5 and despawns after 10s (9 shots). Every 3rd shot is empowered, causing the enemy to explode for 4.0x damage in a small AoE. Turrets disappear if you move further than its max attacking range.
A skull held together by Loa's life force.
Summons 5 ent minions that disappear after 15s.
Archer:
5.0x DMG/3.0s (4x)
Mage:
4.5x DMG/2.0s (5x)
Melee:
1.0x DMG/2.0s (2x)
Paladin:
3.0x DMG/5.0s (5x)
Entling:
6.0 vitality to all players in 0.6x range
Spawns a herd of seraphim in which you are the shepherd of. You will walk them through the valley of the shadow of death.
Spawns a herd of seraphim in which you are the shepherd of. You will walk them through the valley of the shadow of death.
Summons 3 seraphim that disappear after 15s.
Ranger:
2.0x DMG/2.5s (2x)
Striker:
2.25x DMG (4x)
Buffer:
15.0 critical change and 10.0 evasion to players in a 0.4x range radius.
When a mob is expiring it will shoot a beam to the nearest enemy dealing 2.0x damage over 1s to enemies in a 1.0x block range.
Summons 3 seraphim that disappear after 15s.
Ranger:
2.0x DMG/2.5s (2x)
Striker:
2.25x DMG (4x)
Buffer:
15.0 critical change and 10.0 evasion to players in a 0.4x range radius.
When a mob is expiring it will shoot a beam to the nearest enemy dealing 2.0x damage over 1s to enemies in a 1.0x block range.
A skull capable of calling ram riders from the forest anywhere.
Summons ram riders that disappear after 15s or after 4 attacks which have a 2.5s CD between each throw, each hit dealing 1.5x damage. When expiring, the ram rider will charge towards the nearest enemy dealing 5.0x damage in a small AoE and spawning a totem that deals 0.6x damage every 0.5s in a 0.25x range and despawning after 5 waves.
Scripture of Lost Treasure
Once a part of the lost treasure sought after by hundreds of adventurers.
Unleashes 10 ingots from your target that home in on you and allies within 6 blocks, healing you for 0.45 HP each and others for 50% of it. You also gain 1 attack for 5s for each ingot that hits you. Players receiving healing from others get a 3s healing cooldown (self-heals unaffected).
A spell has been cast on this scripture which makes it stay frozen for eternity.
Unleashes 6 projectiles from your target that home in on you and allies within 5 blocks, healing you for 1 HP each and others for 50% of it. Players receiving healing from others get a 3s healing cooldown (self-heals unaffected).
This scorched scripture contains instructions for rituals that call secret tomes from the final layers of Tartarus
Spawns 3 fire totems around the target that spray the nearest enemy every 0.1s for 5s. Each tick of damage heals you for 0.053 HP.
This heart contains unspeakable properties that only master necromancers can take full advantage of.
This heart contains unspeakable properties that only master necromancers can take full advantage of.
Heals you for 7.0 health and players in a 3 block radius for 50% of it. Players receiving healing from others get a 3s cooldown (self-heals unaffected).
Heals you for 7.0 health and players in a 3 block radius for 50% of it. Players receiving healing from others get a 3s cooldown (self-heals unaffected).
Within these dusty pages, Loa records the tales of all creatures past and future that reside in his greatest creation.
Shoots projectiles that instantly heal 2.0 health each when they hit a vulnerable enemy.
A pale scripture etched with sun-worn cracks. It radiates a gentle warmth but you can't shake the feeling of being seen in sun's honest gaze.
Passively summons 2 mirrors at your sides. On use if crouching, the mirrors shoot an explosion forward forming a 4 block AoE and healing you for 2.0 HP. If you're not crouching, heal yourself for 5.0 HP and rotate the mirrors around you and shine a beam that grants allies +10 attack, +10 vitality and and heal them for 50% of your heal. These buffs last for 5s.
Cruel I am called. Heartless and cold. But I do this for all. All for one goal.
Cruel I am called. Heartless and cold. But I do this for all. All for one goal.
Ability: Immediately heal yourself and nearby allies at a 50% rate, on top of marking them[cite: 4]. If these players shift three times in quick succession whilst looking straight up, they will be teleported to you and gain Invulnerability as well as Defense, Evasion and Vitality for 10.0s[cite: 4]. You will also be granted Critical Damage for each player that was marked and 0.5x Defense for each player that used the rift for 7.0s (Max 8 allies, allies have a 10.0s CD for marking)[cite: 4].
Ability: Immediately heal yourself and nearby allies at a 50% rate, on top of marking them[cite: 4]. If these players shift three times in quick succession whilst looking straight up, they will be teleported to you and gain Invulnerability as well as Defense, Evasion and Vitality for 10.0s[cite: 4]. You will also be granted Critical Damage for each player that was marked and 0.5x Defense for each player that used the rift for 7.0s (Max 8 allies, allies have a 10.0s CD for marking)[cite: 4].
The strength I promised was but an accident arising from the weakness of others. The bleeding was staunched. The shadows receded. And I observed myself as they dreamed me — alone and heartless.
The strength I promised was but an accident arising from the weakness of others. The bleeding was staunched. The shadows receded. And I observed myself as they dreamed me — alone and heartless.
Immediately heal 7.0 Health and nearby allies 50% of that. You will start firing 1 voided sword every 0.25s which deal damage and heal you 0.075 HP. The healed players will also fire swords but half as many. Max 2 other players can fire these swords.
Immediately heal 7.0 Health and nearby allies 50% of that. You will start firing 1 voided sword every 0.25s which deal damage and heal you 0.075 HP. The healed players will also fire swords but half as many. Max 2 other players can fire these swords.
A powerful artifact used by mages of the past to traverse the desert undetected.
Turns you invisible for 3s when dropping under 50% health.
This ancient hood was donned by those who worshipped the lunar tides, drawing power from the moon.
A thin hood with a faded red lace worn for sacrificial ceremonies. It has an aura of evil around it.
Even juggernauts bow to a crown.
Crafted from rare voided matter, this helmet conceals the wearer's identity, allowing manipulation of shadows and mastery over arcane arts.
Crafted from rare voided matter, this helmet conceals the wearer's identity, allowing manipulation of shadows and mastery over arcane arts.
Have I not commanded you? Be strong and courageous. Do not be afraid, do not be discouraged, for the Lord your God will be with you wherever you go.
Have I not commanded you? Be strong and courageous. Do not be afraid, do not be discouraged, for the Lord your God will be with you wherever you go.
The scales of Ashenclaw were sewn together to form this garment.
The scales of Ashenclaw were sewn together to form this garment.
Wear our battle standard with pride. As long as you remember us, we shall ward off the greatest of evils! - Phobos.
On ability use, shoot cog projectiles that bounce off walls and despawn after 30s.
Whilst the true name of Omnipotent will forever be unknown. Some of its powers can be reflected on this robe.
Gain +10 critical damage when paired with Omnipotent Leggings.
Hidden by ancient wizards, this robe turns the user into a killing machine with no signs of remorse.
Crafted from the rarest blooms found deep in the thicket, this gown feels alive, bestowing wisdom and serenity upon its wearer.
Adds a +1.45x multiplier to all off-hand ability damage.
Raid leaders and private discords ruined it forever.
Inflicts slowness to enemies for 4s when hit.
“It’s wraps bro.” - Kairos
Whilst the true name of Omnipotent will forever be unknown. Some of its powers can be reflected on these leggings.
Gain +10 critical damage when paired with Omnipotent Robe.
Wearing these, you feel electricity running through your veins, giving you enough energy to run for days.
Activating offhand accumulates charge based on distance traveled. After 10s, detonates a lightning strike on the nearest enemy dealing 1.6 damage and healing 0.04 HP for each block traveled (Max 100 blocks).
This mystic fabric is rumoured to have been woven by the Fates themselves. Dressing oneself in this cloth will cast horrific silhouettes in their wake.
Crouching for 1s summons a voided beam that slams down in front of you.
A dusty pair of boots that make you feel slightly more lively.
USER ADVISORY: SYSTEM OVERRIDE REQUIRED. STEP FUNCTION MAY TRIGGER: STRIKE.STARFALL.
Hitting enemies with a weapon rains down meteors dealing damage in a small area of effect.
A light pair of boots that act as a spring when you walk. It may feel uncomfortable at first.
A light pair of boots that act as a spring when you walk. It may feel uncomfortable at first.
For those who covet any form of power previously possessed by the reaper, don't let it control your soul.
Asmodeus chained Raph's mind, reducing the former hero to a beast of absolute carnage. But within his mental prison, Raph never gave up fighting.
Asmodeus chained Raph's mind, reducing the former hero to a beast of absolute carnage. But within his mental prison, Raph never gave up fighting.
These boots, to be worn with pride... met only by regret.
Mainhand damage marks the target. When the pentagram forms, offhand detonates the mark dealing damage in a 6 block radius. Siphons 66% of your current health if still within range.