Stats: Difference between revisions
revamp - waiting to update stat formulas |
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Each character within Telos Realms has 10 stats which impact how they interact with the game in many aspects. These are split into 2 types; normal stats and unique stats. | Each character within Telos Realms has 10 stats which impact how they interact with the game in many aspects. These are split into 2 types; normal stats and unique stats. | ||
'''Normal Stats''' are stats which can be altered through [[Transcendence]], [[Armours | '''Normal Stats''' are stats which can be altered through [[Transcendence]], [[Armours]], or joining [[Game_Mechanics#Guilds|Guilds]]. Some examples of these stats are Health, Vitality, & Attack. The rest are listed below. Each class can increase their base normal stats by [[Transcendence|transcending]]. | ||
'''Unique Stats''' are stats which are not altered through [[Armours | '''Unique Stats''' are stats which are not altered through [[Armours]], but rather only from the final stages of [[Transcendence]] or by gathering all [[Pets]] or [[Mounts]]. | ||
</div> | </div> | ||
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Every piece of equipment in Telos Realms gives a unique pairing of stats which allows for different gameplay styles by prioritizing different stats. | Every piece of equipment in Telos Realms gives a unique pairing of stats which allows for different gameplay styles by prioritizing different stats. | ||
Discover these pieces of equipment in the [[Loot]] page under the [[Armours | Discover these pieces of equipment in the [[Loot]] page under the [[Armours]] tab. | ||
</div> | </div> | ||
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| '''Health''' || Raises maximum HP. || | | '''Health''' || Raises maximum HP. || | ||
Health sets the player's maximum health. Each point of Health adds +1 to max HP. At 0 Health stat, the player's HP is 20. At 5 Health stat, the player's HP would be 25. | Health sets the player's maximum health. Each point of Health adds +1 to max HP. At 0 Health stat, the player's HP is 20. At 5 Health stat, the player's HP would be 25. | ||
<br /><br />'''Formula for Effective HP (no Evasion):''' | |||
< | <div style="font-size:150%;"><math>Effective\ Health\ Points = \frac{Health + 20}{1 - \frac{Defence}{Defence + 100}}</math></div> | ||
<div style="font-size:150%;"><math>Effective\ Health\ Points = \frac{Health + 20}{1 - \frac{Defence}{ | <br />'''Formula for Average Effective HP (with Evasion):''' | ||
< | <div style="font-size:150%;"><math>Effective\ Health\ Points = \frac{\frac{Health + 20}{1 - \frac{Defence}{Defence + 100}}}{1 - \frac{Evasion}{Evasion + 75}}</math></div> | ||
<div style="font-size:150%;"><math>Effective\ Health\ Points = \frac{\frac{Health + 20}{1 - \frac{Defence}{ | |||
|- | |- | ||
| '''Vitality''' || Improves HP regeneration rate. || | | '''Vitality''' || Improves HP regeneration rate. || | ||
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<br />'''Formula:''' | <br />'''Formula:''' | ||
<div style="font-size:150%;"><math>Time\ to\ Regenerate\ all\ of\ HP\ = \frac{Health + 20}{\frac{Vitality + | <div style="font-size:150%;"><math>Time\ to\ Regenerate\ all\ of\ HP\ = \frac{Health + 20}{\frac{Vitality + 5}{50}}</math></div> | ||
|- | |- | ||
| '''Speed''' || Increases movement speed. || | | '''Speed''' || Increases movement speed. || | ||
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<br />'''Formula:''' | <br />'''Formula:''' | ||
<div style="font-size:150%;"><math>Chance\ | <div style="font-size:150%;"><math>Evasion\ Chance\ Percentage = \left(\frac{Evasion}{Evasion + 75}\right) \times 100\%</math></div> | ||
</div> | </div> | ||
|- | |- | ||
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|- | |- | ||
| '''Critical Chance''' || Chance to deal critical (increased) damage. || | | '''Critical Chance''' || Chance to deal critical (increased) damage. || | ||
Critical Chance modifes the probability to land a critical (increased damage) hit. It has exponentially diminishing return, meaning it has less effect at higher values.<br /><br />'''Formula''' | Critical Chance modifes the probability to land a critical (increased damage) hit. It has exponentially diminishing return, meaning it has less effect at higher values.<br /><br />'''Formula:''' | ||
<div style="font-size:150%;"><math>Critical\ Chance\ Percentage = \left(\frac{0.5 \times Crit}{50 + 0.2 \times Crit}\right) \times 100\%</math></div> | <div style="font-size:150%;"><math>Critical\ Chance\ Percentage = \left(\frac{0.5 \times Crit}{50 + 0.2 \times Crit}\right) \times 100\%</math></div> | ||
|- | |||
| '''Critical Damage''' || Boosts critical damage multiplier. || This stat modifies the critical damage multiplier that is applied to your attacks when you land a critical hit. It has exponentially diminishing returns, meaning it has less effect at higher values. | |||
<br />'''Formula:''' | |||
<div style="font-size:150%;"><math>Total\ Damage = Damage \times \left(1 + \frac{0.5 \times Critical\ Damage}{50 + 0.2 \times Critical\ Damage}\right)</math></div> | |||
|} | |} | ||
</div> | </div> | ||
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{| class="wikitable tr-stats-table" | {| class="wikitable tr-stats-table" | ||
! Stat !! Effect !! Details | ! Stat !! Effect !! Details | ||
|- | |- | ||
| '''Loot Boost''' || Increases drop chances. || This stat modifies your chances for dropping items, and you can increase it by: | | '''Loot Boost''' || Increases drop chances. || This stat modifies your chances for dropping items, and you can increase it by: | ||
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The maximum amount of Loot Boost that can be obtained is +44% on Seasonal Characters. | The maximum amount of Loot Boost that can be obtained is +44% on Seasonal Characters. | ||
<br/><br />'''Formula:''' | <br/><br />'''Formula:''' | ||
<div style="font-size:150%;"><math>Loot\ Chance\ \times \frac{ | <div style="font-size:150%;"><math>Final\ Loot\ Chance = Loot\ Chance\ \times \frac{Loot\ Boost+100}{100}</math></div> | ||
|- | |- | ||
| '''Fame Boost''' || Increases fame gain. || | | '''Fame Boost''' || Increases fame gain. || | ||
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</ul> | </ul> | ||
<br />'''Formula:''' | <br />'''Formula:''' | ||
<div style="font-size:150%;"><math>Fame\ \times \frac{ | <div style="font-size:150%;"><math>Total\ Fame = Fame\ \times \frac{Fame\ Boost+100}{100}</math></div> | ||
|} | |} | ||
</div> | </div> | ||
Latest revision as of 16:31, 6 August 2026
Stats Data
Each character within Telos Realms has 10 stats which impact how they interact with the game in many aspects. These are split into 2 types; normal stats and unique stats.
Normal Stats are stats which can be altered through Transcendence, Armours, or joining Guilds. Some examples of these stats are Health, Vitality, & Attack. The rest are listed below. Each class can increase their base normal stats by transcending.
Unique Stats are stats which are not altered through Armours, but rather only from the final stages of Transcendence or by gathering all Pets or Mounts.
Loot
Every piece of equipment in Telos Realms gives a unique pairing of stats which allows for different gameplay styles by prioritizing different stats.
Discover these pieces of equipment in the Loot page under the Armours tab.
Normal Stats
| Stat | Effect | Details |
|---|---|---|
| Attack | Increases total damage dealt. |
Attack modifies the total damage dealt by the player from all sources (weapons, abilities, pets, other damaging effects). It has exponentially diminishing return, meaning it has less effect at higher values.
|
| Health | Raises maximum HP. |
Health sets the player's maximum health. Each point of Health adds +1 to max HP. At 0 Health stat, the player's HP is 20. At 5 Health stat, the player's HP would be 25.
|
| Vitality | Improves HP regeneration rate. |
Vitality modifies the speed of natural healing. Each point of Vitality increases healing by +0.02 HP/s additively, and the player has 0.1 HP/s at 0 Vitality. For example, at 30 Vitality, natural region would be +0.7 HP/s (0.1 HP/s from natural regeneration, +0.6 HP/s from the 30 Vitality).
|
| Speed | Increases movement speed. |
Speed modifies the total movement speed the player moves at. Each point of Speed increases the movement speed by +0.8% additively. For example: at 125 speed, the player will move at double speed; at 250 speed, the player will move at triple speed. |
| Evasion | Chance to fully dodge an attack. |
Evasion gives a chance to negate incoming damage entirely (dodge). Evasion gives exponentially diminishing returns, meaning it has less effect at higher values.
|
| Defence | Reduces incoming damage. |
Defence reduces damage taken from all sources and has exponentially diminishing returns, meaning it has less effect at higher values.
|
| Critical Chance | Chance to deal critical (increased) damage. |
Critical Chance modifes the probability to land a critical (increased damage) hit. It has exponentially diminishing return, meaning it has less effect at higher values. |
| Critical Damage | Boosts critical damage multiplier. | This stat modifies the critical damage multiplier that is applied to your attacks when you land a critical hit. It has exponentially diminishing returns, meaning it has less effect at higher values.
|
Unique Stats
| Stat | Effect | Details |
|---|---|---|
| Loot Boost | Increases drop chances. | This stat modifies your chances for dropping items, and you can increase it by:
The maximum amount of Loot Boost that can be obtained is +44% on Seasonal Characters.
|
| Fame Boost | Increases fame gain. |
This stat modifies the amount of fame you gain from killing enemies, and you can increase it by:
|
Max Base Class Stats
| Class | Attack | Health | Vitality | Speed | Evasion | Defence | Critical Chance | Critical Damage |
|---|---|---|---|---|---|---|---|---|
| Knight | 7.5 | 11 | 15 | 5 | 5 | 16 | 7.5 | 40% |
| Samurai | 8.5 | 10 | 10 | 25 | 7.5 | 12.5 | 10 | 50% |
| Assassin | 15 | 7.5 | 7.5 | 15 | 10 | 10 | 10 | 55% |
| Huntress | 10 | 7.5 | 7.5 | 15 | 10 | 7.5 | 12.5 | 50% |
| Necromancer | 12.5 | 7.5 | 7.5 | 10 | 5 | 7.5 | 10 | 40% |
| Arcanist | 12.5 | 7.5 | 10 | 10 | 7.5 | 10 | 7.5 | 65% |