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The '''Knight''' class is one of six classes in Telos Realms.
{{NPCInfobox
| title = Knight
| image = KnightSprite.png
| Desc = The Knight wields a sword and wears heavy armour, excelling in both offense and defense. He utilizes a shield for burst damage and defense buffs, as well as an emblem to boost attack and movement speed. The Knight is a formidable class.
| CWeapon = [[Weapons#tabber-Swords|Swords]]
| CArmour = [[Armours#tabber-Heavy_%7C_Tiered|Heavy]]
| CAbilities = [[Abilities#tabber-Shields|Shields]] <br /> [[Abilities#tabber-Emblems|Emblems]]
}}
<div class="hoverbox">
== Class General Data ==
The '''Knight''' class is one of six [[Classes|classes]] in Telos Realms.


{| class="wikitable"
{| class="wikitable"
|+ Max base stats
|+ Class Stats
|-
|-
! Stats!! Class Max Base Stats / Max Base Stats
! Stats !! Max Base Stats
|-
|-
| [https://telosrealms.wiki.gg/wiki/Health Health] || 11/11
| [[Stats|Health]] || 11
|-
|-
| [https://telosrealms.wiki.gg/wiki/Attack Attack] || 7.5/15
| [[Stats|Attack]] || 7.5
|-
|-
| [https://telosrealms.wiki.gg/wiki/Defence Defence] || 15/15
| [[Stats|Defence]] || 15
|-
|-
| [https://telosrealms.wiki.gg/wiki/Speed Speed] || 5/15
| [[Stats|Speed]] || 30
|-
|-
| [https://telosrealms.wiki.gg/wiki/Evasion Evasion] || 5/10
| [[Stats|Evasion]] || 5
|-
|-
| [https://telosrealms.wiki.gg/wiki/Vitality Vitality] || 55/15
| [[Stats|Vitality]] || 15
|-
|-
| [https://telosrealms.wiki.gg/wiki/Critical_Chance Critical Chance] || 7.5/15
| [[Stats|Critical Chance]] || 7.5
|-
|-
| [https://telosrealms.wiki.gg/wiki/Critical_Damage Critical Damage]|| 40% / 65%
| [[Stats|Critical Damage]] || 40%
|}
{| class="wikitable"
|+ Class Restrictions
|-
! Weapon !! Armour !! Abilities
|-
| Sword || Heavy || Shield & Emblems
|}
|}


The '''Knight''' has superior defensive capabilities, and focuses on dealing high amounts of burst damage and empowering the player.  
Stats are affected by the player's [[Transcendence]] level. The stats above are simply the maximum for ONLY the class, and not maximum transcendence additions.


===UT Progression Guide===
<br />
 
<p>The '''Knight''' class is a defensive class which is able to deal decent damage through the use of its swords, inflict burst damage as well as protect itself through the use of its shields, and boost its movement and attack speed through the use of its emblems.</p>
'''Items are numbered in order of progression. The higher a number, the later relative stage in the game you would farm for those items. Those with a [†] are considered "swapouts", which are meant to only be used when needed and not as your main ability.'''
<p>'''Knight's''' item progression provides the class with decent DPS throughout the beginning of it's playthrough while prioritizing defense and healing at the cost of speed. With [[Transcendence]] progression, this becomes the tankiest class while buffing others around it.</p>
 
</div>
====Swords====
<blockquote>
 
The Titanium Cleaver is a very good first UT weapon for knight. '''[1]'''
 
The next upgrade should be Chain Combustion for range as its 7 range and decent damage is quite generous for a knight class. '''[2†]'''
 
Demonic Blade is the next DPS weapon upgrade. '''[2]'''
 
Freddy's Microphone is a very situational weapon as it has an extremely high DPS, which is almost the same as Exodus but the drawback is that the effective range for max DPS is 0. Basically you need to stand on top of an enemy for most DPS with this weapon. '''[3†]'''
 
Mechanical Cutlass is a solid sword, and because of the way it attacks it makes it very good for left emblem skill tree. '''[3]'''
 
The next ranged option upgrade is going to be the Dark Guardian Sword which only has 1 downside, the fact that it's a slow projectile. '''[3†]'''
 
Retribution is going to be your main damage weapon until you get exodus. '''[4]'''
 
The final ranged weapon option upgrade is Nebula's Battleaxe. On a slight note tho, unex Nebula's Battleaxe and EX Dark Guardian Sword has the same DPS. '''[4†]'''
 
The best weapon for heavy, Exodus is very powerful, but you do need to keep looking at the enemy, otherwise the combo will cancel. '''[5]'''
 
</blockquote>
====Shields====
<blockquote>
 
The Shield of Glacial Reflection isn't exactly that good, mainly because it requires damage taken to activate which is way too risky for the damage it offers, though the damage does scale with attack and can crit. '''[1]'''
 
Shield of Ogmur is a decent DPS shield, providing great burst damage and also gives a bit of attack. '''[2]'''
 
Crystal Shield, you should have this in your hotbar no matter what. The 3 seconds of invincibility it provides is no joke. '''[2†]'''
 
Despite being a bloodshot the Shrouded Shield is pretty bad, it cant hit upwards and the range feels really limiting. '''[3]'''
 
</blockquote>
====Emblems====
<blockquote>
 
Sandstone Emblem is a must, and you should EX it ASAP as the speed it gives is very good but should be limited to a swapout just for speed. '''[1†]'''
 
The Dwarven Emblem will be your main emblem offhand until you get Visage of the Night. '''[2]'''
 
Emblem of the Juggernaut provides really nice burst damage but has the same downside as freddy's microphone, the range. '''[3†]'''
 
Visage of the Night is the best emblem for attack speed as its EX version gives the bonus permanently. '''[4]'''
 
You could call Oblivion's Reach a "better" version of juggernaut emblem with its damage and not being too hard to use, but the 50% health loss if you mess up can be severe. '''[4†]'''
 
</blockquote>
====Masks====
<blockquote>
Corvack's Mask is really good as it gives quite a bit of speed which is needed for heavy classes. '''[1]'''
 
Warden's Faceguard is a decent upgrade however that does mean that you lose the speed gain from it in exchange for vitality and evasion. '''[2]'''
 
Crown of the Ethereal Radiance gives very good EHP, only bested by the Angelic Mandorla. '''[3]'''
 
Angelic Mandorla, the best helmet in the game compared to Crown its more generous especially with the speed it gives. '''[4]'''
 
</blockquote>
====Chestplates====
<blockquote>
Diver's Plating is pretty decent even for end game to min-max your DPS as it's one of the limited ways to increase critical damage. '''[1†]'''
 
Chestplate of Torment provides really good EHP and attack. '''[2]'''
 
Breastplate of New Life is the best chestplate for survivability as it provides a lot of hp and vitality.'''[3]'''
 
Chrysalis Of Light is an essential chestplate for survivability due to its passive which instantly provides the player 4/5 health and a 15/20 attack group buff for 8s when falling below 50% max health this ability is on a cooldown of 40 seconds after being used. This chestplate is also a great option when using normally due to it having speed which is essential on heavy classes, critchance and a high amount of evasion making up for it's 0 defense. '''[3†]'''
 
Wrathguard is the best chestplate damage wise, it also gives a bit more defense than breastplate of New Life. The chestplate also still maintains some EHP due to it having a decent amount of evasion. [4]
</blockquote>
 
====Greaves====
<blockquote>
 
Drayruk's Battle Greaves give decent speed, and attack which is good for heavy. But these leggings usually have less defense than tiered alternatives.'''[1]'''
 
Spiker's Greaves have an ability which after 1.5 seconds of crouching will spawn eclipsouls which deal damage multiple times to enemies around you. These leggings are best used as a swap-out to use the ability and pair it with another leggings superior stats. '''[1†]'''
 
Greaves of the Juggernaut is the best EHP leggings in the game, on top of that the ability giving 25/30 vitality for 5 seconds is quite generous making it an essential swap-out even in end game. '''[2†]'''
 
Greatwood Greaves provide quite a bit of vitality, health and attack. These leggings form a good middle ground for a piece which provides DPS and also EHP. '''[2]'''
 
Phantasmic Greaves is the best DPS leggings for heavy in the game as it gives 20 speed which is very good for heavy. Phantasmic greaves also provide the highest amount of attack and crit chance across all other options of leggings. '''[3]'''
 
</blockquote>
 
====Sabatons====
<blockquote>
 
Lightning Boots gives enough speed to fix the speed problem of heavy classes. '''[1†]'''
 
Chronos Sabatons is really good for EHP as it provides a good amount of defense with quite a bit of health. '''[2]'''
 
Heraldic Heelguards is the best boots for damage as it gives attack critical chance and even speed. '''[3]'''
 
Decaying Sollerets gives decent stats and has an amazing DOT ability, however Heraldic Heelguards are preferred over it in most instances. '''[3]'''
 
Timelost Sabatons is the best boots for heavy classes in terms of EHP. These boots also have a powerful ability to spawn a flask nearby upon taking damage. This ability is on a 30 second cooldown '''[4]'''
 
</blockquote>
 
===UT Items===
Below are links to dungeons that drop untiered items intended for the '''Knight''' class.
 
 
<div class="page-box">


<h2 class="mw-customtoggle-weapon button-expand-header">Swords</h2>
<div class="hoverbox">
<div class="infoflex mw-collapsible mw-collapsed" id="mw-customcollapsible-weapon" style="justify-content: center;">
{{Knight/Skill_Tree}}
<div class="class-box">
{{MP link|Titanium Cleaver|link=Goblin Lair|image=Ut-TitaniumCleaver.png|size=100px}}
</div>
<div class="class-box">
{{MP link|Demonic Blade|link=Abyss Of Demons|image=Ut-DemonicBlade.png|size=100px}}
</div>
<div class="class-box">
{{MP link|Chain Combustion|link=Hellmesh|image=Ut-ChainCombustion.png|size=100px}}
</div>
<div class="class-box">
{{MP link|Freddy's Microphone|link=Freddy|image=Ut-Freddy'sMicrophone.png|size=100px}}
</div>
<div class="class-box">
{{MP link|Mechanical Cutlass|link=Anubis Lair|image=Ut-MechanicalCutlass.png|size=100px}}
</div>
<div class="class-box">
{{MP link|Dark Guardian Sword|link=Raphael's Castle|image=Ut-DarkGuardianSword.png|size=100px}}
</div>
<div class="class-box">
{{MP link|Nebula's Battleaxe|link=Rustborn Kingdom: Part 2|image=Ut-Nebula'sBattleaxe.png|size=100px}}
</div>
<div class="class-box">
{{MP link|Retribution|link=Raphael's Chamber|image=Ut-Retribution.png|size=100px}}
</div>
<div class="class-box">
{{MP link|Exodus|link=Dawn of Creation|image=Ut-Exodus.png|size=100px}}
</div>
</div>
</div>


<div class="hoverbox">
== UT Items ==
Below are links to every dungeon that drops [[Loot|Untiered Items]] intended for the '''Knight''' class.


<h2 class="mw-customtoggle-armour button-expand-header">Heavy Armour</h2>
{{ButtonHeader
<div class="infoflex mw-collapsible mw-collapsed" id="mw-customcollapsible-armour" style="justify-content: center;">
|type=knightweapons
<div class="class-box">
|text=Weapons
{{MP link|Corvack's Mask|link=Corvus Crypt|image=Ut-Corvack'sMask.png|size=100px}}
|img=Ut-Revelation
</div>
|content=
<div class="class-box">
{{#invoke:Equipment|section|Swords/Weapons|Untiered}}
{{MP link|Warden's Faceguard|link=Warden|image=Ut-Warden'sFaceguard.png|size=100px}}
}}
</div>
<div class="class-box">
{{MP link|Crown Of Ethereal Radiance|link=Rustborn Kingdom: Part 3|image=Ut-CrownOfEtherealRadiance.png|size=100px}}
</div>
<div class="class-box">
{{MP link|Angelic Mandorla|link=Celestial's Province|image=Ut-AngelicMandorla.png|size=100px}}
</div>
<div class="class-box">
{{MP link|Diver's Plating|link=Brakk|image=Ut-Diver'sPlating.png|size=100px}}
</div>
<div class="class-box">
{{MP link|Chestplate Of Torment|link=Depths Of Purgatory|image=Ut-ChestplateOfTorment.png|size=100px}}
</div>
<div class="class-box">
{{MP link|Breastplate Of New Life|link=Void|image=Ut-BreastplateOfNewLife.png|size=100px}}
</div>
<div class="class-box">
{{MP link|Chrysalis Of Light|link=Rustborn Kingdom: Part 1|image=Ut-ChrysalisOfLight.png|size=100px}}
</div>
<div class="class-box">
{{MP link|Wrathguard|link=Raphael's Chamber|image=Ut-Wrathguard.png|size=100px}}
</div>
<div class="class-box">
{{MP link|Drayruk's Battle Greaves|link=Goblin Lair|image=Ut-Drayruk'sBattleGreaves.png|size=100px}}
</div>
<div class="class-box">
{{MP link|Spiker's Greaves|link=Gravesbane|image=Ut-Spiker'sGreaves.png|size=100px}}
</div>
<div class="class-box">
{{MP link|Greaves Of The Juggernaut|link=Tidol|image=Ut-GreavesOfTheJuggernaut.png|size=100px}}
</div>
<div class="class-box">
{{MP link|Greatwood Greaves|link=Illarius' Hideout|image=Ut-GreatwoodGreaves.png|size=100px}}
</div>
<div class="class-box">
{{MP link|Phanstasmic Greaves|link=Defender|image=Ut-PhantasmicGreaves.png|size=100px}}
</div>
<div class="class-box">
{{MP link|Lightning Sabatons|link=Treasure Cave|image=Ut-LightningSabatons.png|size=100px}}
</div>
<div class="class-box">
{{MP link|Chronos Sabatons|link=Chronos|image=Ut-ChronosSabatons.png|size=100px}}
</div>
<div class="class-box">
{{MP link|Heraldic Heelguards|link=Herald|image=Ut-HeraldicHeelguards.png|size=100px}}
</div>
<div class="class-box">
{{MP link|Decaying Sollerets|link=Dreadwood Thicket|image=Ut-DecayingSollerets.png|size=100px}}
</div>
<div class="class-box">
{{MP link|Timelost Sabatons|link=Tenebris|image=Ut-TimelostSabatons.png|size=100px}}
</div>
</div>


{{ButtonHeader
|type=knightabilities
|text=Abilities
|img=Ut-VisageOfTheNight
|content=
<tabber>
Shields={{#invoke:Equipment|section|Shields/Abilities|Untiered}}
|-|
Emblems={{#invoke:Equipment|section|Emblems/Abilities|Untiered}}
</tabber>
}}


<h2 class="mw-customtoggle-ability button-expand-header">Shields & Emblems</h2>
{{ButtonHeader
<div class="infoflex mw-collapsible mw-collapsed" id="mw-customcollapsible-ability" style="justify-content: center;">
|type=knightarmours
<div class="class-box">
|text=Armor
{{MP link|Shield Of Glacial Reflection|link=Frozen Ruins|image=Ut-ShieldOfGlacialReflection.png|size=100px}}
|img=Ut-Wrathguard
</div>
|content=
<div class="class-box">
<tabber>
{{MP link|Shield Of Ogmur|link=Lotil|image=Ut-ShieldOfOgmur.png|size=100px}}
Helmets={{#invoke:Equipment|section|Untiered/Heavy/Armours|Helmets}}
</div>
|-|
<div class="class-box">
Chestplates={{#invoke:Equipment|section|Untiered/Heavy/Armours|Chestplates}}
{{MP link|Crystal Shield|link=Fungal Cavern|image=Ut-CrystalShield.png|size=100px}}
|-|
</div>
Leggings={{#invoke:Equipment|section|Untiered/Heavy/Armours|Leggings}}
<div class="class-box">
|-|
{{MP link|Shrouded Shield|link=Defender|image=Ut-ShroudedShield.png|size=100px}}
Boots={{#invoke:Equipment|section|Untiered/Heavy/Armours|Boots}}
</div>
</tabber>
<div class="class-box">
}}
{{MP link|Sandstone Emblem|link=Desert Temple|image=Ut-SandstoneEmblem.png|size=100px}}
</div>
<div class="class-box">
{{MP link|Dwarven Emblem|link=Dwarven Frostkeep|image=Ut-DwarvenEmblem.png|size=100px}}
</div>
<div class="class-box">
{{MP link|Emblem Of The Juggernaut|link=Tidol|image=Ut-EmblemOfTheJuggernaut.png|size=100px}}
</div>
<div class="class-box">
{{MP link|Visage Of The Night|link=Celestial's Province|image=Ut-VisageOfTheNight.png|size=100px}}
</div>
<div class="class-box">
{{MP link|Oblivion's Reach|link=Tenebris|image=Ut-Oblivion'sReach.png|size=100px}}
</div>
</div>
</div>


 
[[Category:Classes]]
 
</div>

Latest revision as of 11:07, 19 June 2026

Knight
General Info
The Knight wields a sword and wears heavy armour, excelling in both offense and defense. He utilizes a shield for burst damage and defense buffs, as well as an emblem to boost attack and movement speed. The Knight is a formidable class.
Class Restrictions
Weapon
Armour
Abilities

Class General Data

The Knight class is one of six classes in Telos Realms.

Class Stats
Stats Max Base Stats
Health 11
Attack 7.5
Defence 15
Speed 30
Evasion 5
Vitality 15
Critical Chance 7.5
Critical Damage 40%

Stats are affected by the player's Transcendence level. The stats above are simply the maximum for ONLY the class, and not maximum transcendence additions.


The Knight class is a defensive class which is able to deal decent damage through the use of its swords, inflict burst damage as well as protect itself through the use of its shields, and boost its movement and attack speed through the use of its emblems.

Knight's item progression provides the class with decent DPS throughout the beginning of it's playthrough while prioritizing defense and healing at the cost of speed. With Transcendence progression, this becomes the tankiest class while buffing others around it.

Knight Skill Trees


Ground Zero

Upon activating a shield, for 5s every time you land from a jump you will deal damage in a 4 block radius based on ability tier point
0–8TP: 13 Damage
9TP: 16 Damage
10TP: 19 Damage
11TP: 21 Damage
12TP+: 23 Damage

Seraphic Barrier

Your passive shields now all turn into Seraphshade shields which deal 30 damage and heal for 0.6 HP when hit. (MAX 2, 3s CD)

Azrael's Favour

When using a shield, create a domain that buffs allies within its 9 block radius +10 defense and +5 vitality. Each extra ally in the domain will boost the amount of defense gain by +2 and vitality by +1 (20s CD)

Rage of Harken

Activating a shield within 4 blocks of an enemy reduces ability cooldown by 33%

Seventh Trumpet

At 30% HP, summon angels that set vitality to 0, spawn spears on each hit that heal 2.5 HP and damage based on sword tier point (lasts 7s, 60s CD)
0–8TP: 20 Damage
9TP: 25 Damage
10TP: 30 Damage
11TP: 35 Damage
12TP+: 40 Damage

Rampage

Upon activating a shield, dash forward 12 blocks dealing damage based on ability tier point and gain invulnerability for 1s (Disabled when crouching)
0–8TP: 30 Damage
9TP: 37.5 Damage
10TP: 45 Damage
11TP: 52.5 Damage
12TP+: 60 Damage

Valor's Judgement

+1 Max Passive Shield

Fortified Aegis

+1 Shield Shot

Forged in Flame

For every Passive Shield, gain +3 attack. Taking damage grants +2.5 attack for 4s (max 15)

Bathed in Light

For every Passive Shield, gain +2 vitality

Deal with the Devil

Upon landing a sword hit, gain a rotating Demonic Shield that retaliates for 20 damage after taking damage. Shield will be consumed after use. (MAX 2, 3s CD).

Divine Intervention

Upon landing a sword hit, gain a rotating Angelic Shield that heals you for 0.4 HP after taking damage. Shield will be consumed after use. (MAX 2, 3s CD)

Unyielding Bastion

When your shield deals damage or when you take damage, gain +2 defense for 3s (Max 20)


A Helping Hand

Whilst you are not at max stacks, each successful sword hit has a chance to summon a special beam on the enemy that deals 0.2x the base damage of your sword. The chance of summoning the beam is equal to your crit chance stat

Harken's Soul

Using your state summons a fallen legend that teleports to the nearest enemy and deals a 2 block AoE based on sword tier point. You also get 10 CritChance and 1 Vitality for every 5% HP lost for 7s (10s CD)
0–8 TP: 60 Damage
9 TP: 65 Damage
10 TP: 70 Damage
11 TP: 75 Damage
12 TP+: 80 Damage

Last Stand

Whilst in your rage or concentration state, lose 25% of your defense for 8s but your sword hits deal +20% extra damage for 5s

Heat of the Battle

Every hit you complete gives you +5% attack speed, stacks to +25%, resets after 8s of no damage dealt. You now attack 15% slower by default

You Can Run…

Using an emblem while within 4 blocks of an enemy gives you +4 stacks

Double Tempo

When successfully landing the special combo hit, your next emblem use will only have a 4s cooldown but won't give any stats (15s CD)

Warcry

Your group buff radius is increased by +1 radius and gain +1 vitality and +1 critical chance for every person in your group buff (max 10)

Blood for Blood

Whilst crouching, each successful sword hit when not at max stacks will give you a rage stack but deal 1 damage to you (0.5s CD)

The Warrior

Combo gives you a concentration stack (8 max). Crouch+use your ability to enter a meditation state for 10s at max stacks, decreasing your attack speed by 25% but making your attacks do the combo every hit. (0.1s combo CD)

Berserker

Taking damage gives you a rage stack permanently (8 max). On max stacks, you can crouch+use your ability to enter a rage state for 10s, decreasing your defense by 50% but increasing both attack and crit chance by the defense you lost

Unseen Slash

A special sword combo that triggers every 5th sword hit from any sword, which deals 50% of your base sword damage. If you don't hit an enemy with your sword for 8s the combo will reset. You can gain a point towards your combo once per 0.2s

Death's Dance

Deal extra damage based on missing HP during personal emblem attack speed buff, 1% extra damage for each 2% HP missing

Harken's Posture

Gain +1 range during personal emblem attack speed buff

UT Items

Below are links to every dungeon that drops Untiered Items intended for the Knight class.


  Weapons

Titanium Cleaver
Description
true
Drayruk took this cleaver as a trophy after defeating his enemy in the last goblin war. It is quick and deadly, capable of decimating multiple enemies at once.
Stats
Damage
19
Slashes
1
Cooldown
0.8s
Pierces
Yes
Range
5
Velocity
Instant
Abilities
After hitting 2 slashes in a row, your third attack will be 2 slashes that deal 12.4 damage each.
Obtained From
Tier Points Given
9
Demonic Blade
Untiered
Shiny
Description
true
true
A sword that borrows its power from the depths of hell, returning it twofold on every third strike.
A sword that borrows its power from the depths of hell, returning it twofold on every third strike.
Stats
Damage
38
38
Slashes
1
1
Cooldown
1.2s
1.2s
Pierces
Yes
Yes
Range
5.5
5.5
Velocity
Instant
Instant
Abilities
After hitting 2 slashes in a row, your third attack will be 2 slashes that deal 24.7 damage each.
After hitting 2 slashes in a row, your third attack will be 2 slashes that deal 24.7 damage each.
Tier Points Given
10
10
Chain Combustion
Description
true
PROTOCOL: WILDFIRE INITIATED
OBJECTIVE: TERRAFORM ANALYSIS + RELAY DATA.
Stats
Damage
6
Shots
1
Cooldown
1s
Pierces
Yes
Range
7
Velocity
20
Abilities
Summon a mace that returns to you after 7 range, dealing damage twice as well as a fire DoT effect dealing an extra 2 damage per second for 5 seconds.
Obtained From
Tier Points Given
10
Mechanical Cutlass
Description
true
This lightweight sword is haunted by ancient spirits, it almost moves by itself.
Stats
Damage
11.5
Slashes
3
Cooldown
1s
Pierces
Yes
Range
4.5
Velocity
20
Abilities
After hitting the flurry of 3 slashes in a row, you will shoot an additional projectile that deals 6.3 damage, has 5.5 range and pierces.
Obtained From
Tier Points Given
11
Freddy's Microphone
Description
true
Emits an ear shattering roar that only gets stronger the closer you are to the target.
Stats
Damage
4.5
Shots
8
Cooldown
0.6s
Pierces
Yes
Range
6
Velocity
10
Abilities
Projectiles are shot outward in all directions instead of at your cursor.
Obtained From
Tier Points Given
11
Dark Guardian Sword
Description
true
A very heavy sword that is a symbol to show what the average power of a true Raph minion is like.
Stats
Damage
38
Shots
1
Cooldown
1.2s
Pierces
No
Range
7
Velocity
10
Abilities
Projectile shot is an explosion that deals AoE damage.
Obtained From
Tier Points Given
11
Sonic Doom
Description
true
Countless years of rot has only sharpened this blade. It yearns to strike down its tormentor and release its spirits to eternal slumber
Stats
Damage
12
Slashes
1
Cooldown
0.4s
Pierces
Yes
Range
5
Velocity
Instant
Abilities
Special: This sword auto attacks without the need to click as long as a valid target is in front of you.
Combo: After hitting 4 slashes, your fifth attack will summon a ghastly hand that deals 39.6 damage in a small AoE.
Obtained From
Tier Points Given
12
Nebula's Battleaxe
Untiered
Shiny
Description
true
true
Forged from the flames of the cursed battlemage. The power infused in the tips of this battleaxe allow it to rip through groups of minions with ease.
Forged from the flames of the cursed battlemage. The power infused in the tips of this battleaxe allow it to rip through groups of minions with ease.
Stats
Damage
22.5
22.5
Shots
1
1
Cooldown
0.6s
0.6s
Pierces
Yes
Yes
Range
9
9
Velocity
25
25
Tier Points Given
12
12
Prominence
Untiered
Shiny
Description
true
true
A mace heavy enough that no creature can lift it. Thankfully neither of you can be considered creatures...
A mace heavy enough that no creature can lift it. Thankfully neither of you can be considered creatures...
Stats
Damage
105
105
Slashes
1
1
Cooldown
2s
2s
Pierces
Yes
Yes
Velocity
Instant
Instant
Abilities
This mace swings from left to right around you and deals damage in a 6.5 block AoE (alternating).
This mace swings from left to right around you and deals damage in a 6.5 block AoE (alternating).
Obtained From
Tier Points Given
12
12
Retribution
Untiered
Shiny
Description
true
true
Countless years of bloodshed have possessed the very alloy of this blade. It yearns to spill the blood of this original masters.
Countless years of bloodshed have possessed the very alloy of this blade. It yearns to spill the blood of this original masters.
Stats
Damage
64
64
Slashes
1
1
Cooldown
1.6s
1.6s
Pierces
Yes
Yes
Range
4.5
4.5
Velocity
Instant
Instant
Abilities
After hitting 2 slashes in a row, your third attack will summon a beam instead, dealing 89.6 damage.
After hitting 2 slashes in a row, your third attack will summon a beam instead, dealing 89.6 damage.
Tier Points Given
12
12
Revelation
Untiered
Shiny
Description
true
true
Force them upon the truth, as their gore glistens upon thy blade. Bring them the Revelation of their insignificance in the endless silent expanse.
Force them upon the truth, as their gore glistens upon thy blade. Bring them the Revelation of their insignificance in the endless silent expanse.
Stats
Damage
38.5
38.5
Slashes
1
1
Cooldown
1s
1s
Pierces
Yes
Yes
Range
6
6
Velocity
Instant
Instant
Abilities
On each swing, summon 5 skulls that home into the enemies with each skull dealing 2.4 damage. Each subsequent swing spawns 2 more (max of 9 total skulls, reset after 3s of not hitting an enemy).
On each swing, summon 5 skulls that home into the enemies with each skull dealing 2.4 damage. Each subsequent swing spawns 2 more (max of 9 total skulls, reset after 3s of not hitting an enemy).
Obtained From
Dawn of Creation + Crafting
Dawn of Creation + Crafting
Tier Points Given
14
14


  Abilities

Shield of Glacial Reflection
Untiered
Shiny
Description
true
true
This shield reflects attempts of attackers wrong doing amongst themselves. You will be feared when wielding it.
This shield reflects attempts of attackers wrong doing amongst themselves. You will be feared when wielding it.
Stats
Damage
22
22
Cooldown
8s
8s
Range
12
12
Abilities
Passive: Deals damage to the nearest enemy when damaged by an enemy. Ability: On use, increase damage by 1.75x and gain 12 defense for 5s.
Passive: Deals damage to the nearest enemy when damaged by an enemy. Ability: On use, increase damage by 1.75x and gain 12 defense for 5s.
Tier Points Given
10
10
Useable On
Shield of Ogmur
Description
true
This shield produces ludicrous amounts of damage at the price of any defensive abilities, it still remains powerful in the hands of the right knight.
Stats
Damage
23.75
Shots
5
Cooldown
10s
Pierces
Yes
Range
7
Velocity
10
Abilities
Shoots a barrage of projectiles.
Obtained From
Tier Points Given
11
Useable On
Crystal Shield
Description
true
The worm mother used this shield to remain invulnerable. To a normal mortal, this shield provides god-like power.
Stats
Cooldown
15s
Abilities
Grants -40 speed for 5s and invincibility for 3s.
Obtained From
Tier Points Given
11
Useable On
Cogwheel Shield
Description
true
Stolen piece of the machine. Extremely durable.
Stats
Damage
28
Shots
3
Cooldown
8s
Pierces
No
Range
6
Velocity
20
Abilities
Shoots a barrage of projectiles that summon a cog under the enemy for 6s. If you are within its 7 block radius, it grants +8 vitality.
Obtained From
Tier Points Given
11
Useable On
Oceanic Torrent
Description
true
It hums with tidal power, its surface echoing the wrath and resilience of the open ocean.
Stats
Damage
5.5
Shots
10
Cooldown
12s
Pierces
No
Range
8
Velocity
15
Abilities
Fires a school of fish. On hit they deal damage and jump from beneath the enemy dealing 4.8 damage in a small AoE, then land dealing 4.8 damage in a small AoE or healing you for 0.4 health if you are under 66% health.
Tier Points Given
12
Useable On
Shrouded Shield
Description
true
The defender of the province used this ancient relic to guarantee protection for the celestials.
Stats
Damage
6.5
Cooldown
10s
Pierces
Yes
Velocity
20
Abilities
Passive: Summons 4 rotating shields that deal contact damage. Ability: On use, throws your shields, they'll slow down and linger for 10s, each dealing 0.7 damage every 0.25s.
Obtained From
Tier Points Given
12
Useable On

Sandstone Emblem
Description
true
A rare cactus embedded within this emblem gives it some unique properties; the weight of the emblem seems to fluctuate over time.
Stats
Cooldown
7s
Abilities
Ability: Grants +40 speed for 5s.
Obtained From
Tier Points Given
9
Useable On
Dwarven Emblem
Description
true
A material that constantly changes state of matter; the same essence that powers the dwarves also powers this rare emblem.
Stats
Cooldown
12s
Abilities
Ability: Buffs attack speed by 33% for you and 25% for allies in a 4 block radius for 6s (does not stack). Grants +30 defense for 6s.
Obtained From
Tier Points Given
10
Useable On
Emblem of the Juggernaut
Description
true
The sorcery used to create this emblem remains unknown to this day. Whilst being lightweight, this emblem can turn the user into an absolute berserker.
Stats
Damage
8.5
Shots
16
Cooldown
10s
Pierces
No
Range
10
Velocity
10
Abilities
Ability: Projectiles are shot outwards in all directions instead of at your cursor. Grants +25 speed for 6s.
Obtained From
Tier Points Given
11
Useable On
Heaven's Augmentation
Description
true
This emblem radiates light so brightly it becomes a mirror. A mirror of your true self. A mirror of violence.
Stats
Cooldown
10s
Abilities
Ability: Buffs attack speed by 33% for you and 25% for allies in a 5 block radius for 4.5s (does not stack). Marks the nearest enemy within 9 blocks, and after 3s, fires a beam dealing 7.6% of the damage they took while marked (max 60 damage, ignores crits).
Obtained From
Tier Points Given
11
Useable On
Visage Of The Night
Description
true
The walking armour suits of the shadow realm had no sense of self. Built to destroy but simply not able to understand anything else.
Stats
Cooldown
11s
Abilities
Passive: Buffs your attack speed by +25%.
Active: On use, buffs your attack speed by 33% for 8s and creates a 4 block aura that buffs allies' attack speed by 25%. Also grants +10 critical chance to you and everyone in the aura.
Tier Points Given
12
Useable On
Oblivion's Reach
Description
true
The very artefact that slew the Voided King. Take caution when harnessing its power, for his primordial presence inches closer with every use.
Stats
Damage
200
Cooldown
12s
Abilities
Ability: Summons a levitating voided blade. It pauses after 1s, then falls 2s later, dealing damage in a 5 block radius. Warning: Deals 50% of your current health as damage to you if caught in the blast. Grants +40 speed for 5s on use.
Obtained From
Tier Points Given
12
Useable On


  Armor

Corvack's Mask
Description
true
This mask proves that the corvids are hiding behind costumes.
Stats
Attack
8
Defense
10
Speed
4
Obtained From
Tier Points Given
10
Useable On
Warden's Faceguard
Description
true
You can feel that this visage has never been worn by anyone before yet Warden has been seen wearing it countless times.
Stats
Attack
8
Defense
8
Evasion
4
Abilities
Synergy: When paired with Heraldic Heelguards, you gain +3 Vitality upon getting hit, stacking up to 3 times. Lose Vitality gained after not taking damage for 8s.
Obtained From
Tier Points Given
11
Useable On
Crown of Ethereal Radiance
Untiered
Shiny
Description
true
true
Forged in celestial crucibles, this divine crown channels Ophanim's essence. Its wearers fate is entwined with the cosmic struggles between light and shadow.
Forged in celestial crucibles, this divine crown channels Ophanim's essence. Its wearers fate is entwined with the cosmic struggles between light and shadow.
Stats
Attack
8
8
Defense
16
16
Critical Chance
9
9
Health
2
2
Tier Points Given
12
12
Angelic Mandorla
Untiered
Shiny
Description
true
true
Have I not commanded you? Be strong and courageous. Do not be afraid, do not be discouraged, for the Lord your God will be with you wherever you go.
Have I not commanded you? Be strong and courageous. Do not be afraid, do not be discouraged, for the Lord your God will be with you wherever you go.
Stats
Attack
17
17
Defense
16
16
Speed
11
11
Critical Chance
10
10
Health
2
2
Evasion
5
5
Obtained From
Dawn of Creation + Crafting
Dawn of Creation + Crafting
Tier Points Given
14
14

Diver's Plating
Description
true
I don't like the beach. The sand is coarse and rough and irritating and it gets everywhere.
Stats
Health
4
Cooldown
10s
Abilities
Ability: Gain +10 Critical Damage for 5s on ability use.
Obtained From
Tier Points Given
9
Useable On
Chestplate of Torment
Description
true
A chestplate that manifests the target's entire lifetime's worth of torment onto themselves.
Stats
Attack
6
Defense
11
Health
1
Obtained From
Tier Points Given
10
Useable On
Phoenix Plate
Description
true
A fine sheet of void matter charged with energy that powers Shadowflare. What it lacks in physical durability, it makes up with a life-breathing aura.
Stats
Defense
11
Vitality
4
Health
4
Obtained From
Tier Points Given
11
Useable On
Chrysalis of Light
Untiered
Shiny
Description
true
true
Welded with fragments of Valerion's armour. The guardians that donned this plating shined bright through the darkest ages.
Welded with fragments of Valerion's armour. The guardians that donned this plating shined bright through the darkest ages.
Stats
Speed
8
8
Critical Chance
17
17
Evasion
7
7
Cooldown
40s
40s
Abilities
Ability: When hit below 60% health, you heal yourself 4 HP and increase attack of all players by 15 in a 5 block radius for 8s.
Ability: When hit below 60% health, you heal yourself 4 HP and increase attack of all players by 15 in a 5 block radius for 8s.
Tier Points Given
11
11
Wrathguard
Untiered
Shiny
Description
true
true
During the peak of battle, Raph took Loa's third arm ensuring he; had strength to hide but never enough to create again. It is said two guardians perished that day.
During the peak of battle, Raph took Loa's third arm ensuring he; had strength to hide but never enough to create again. It is said two guardians perished that day.
Stats
Attack
12
12
Defense
13
13
Critical Chance
6
6
Evasion
4
4
Tier Points Given
12
12

Drayruk's Battle Greaves
Description
true
Drayruk would occasionally wear these special greaves when preparing for the annual goblin war.
Stats
Attack
5
Defense
8
Speed
5
Obtained From
Tier Points Given
9
Useable On
Spiker's Greaves
Description
true
A pair of spiky greaves that hum a ghastly sound.
Stats
Defense
11
Critical Chance
3
Cooldown
12s
Abilities
Ability: Crouching for 1s will spawn 3 eclipsouls around you that deal 4 damage to the nearest enemy up to 4 times before despawning.
Obtained From
Tier Points Given
10
Useable On
Greaves of the Juggernaut
Description
true
Made from a very rough material that is used to provide insane levels of survivability.
Stats
Defense
23
Speed
-6
Health
2
Cooldown
20s
Abilities
Ability: Gain +25 Vitality for 5s when you crouch for 2s.
Obtained From
Tier Points Given
11
Useable On
Greatwood Greaves
Description
true
These stiff leggings provide even more protection to match their bulky style. It'd take more than an axe to pierce these leggings.
Stats
Attack
6
Defense
9
Vitality
5
Health
2
Obtained From
Tier Points Given
11
Useable On
Phantasmic Greaves
Description
true
A pair of greaves that were once vitalised by a phantom's life force will not treat decrepit wearers kindly if equal energy isn't provided.
Stats
Attack
9
Defense
12
Speed
13
Critical Chance
8
Obtained From
Tier Points Given
12
Useable On

Lightning Sabatons
Description
true
Allows the user to run incredibly fast.
Stats
Speed
12
Evasion
5
Abilities
Passive: Gain +0.5 speed for every 0.2s you are moving (Max 24). Lose the additional speed after not sprinting for 1.5s.
Obtained From
Tier Points Given
10
Useable On
Chronos Sabatons
Description
true
A prized possession that Chronos kept as as a memory of Raph before turning into a power hungry monster.
Stats
Defense
12
Critical Chance
7
Health
2
Obtained From
Tier Points Given
11
Useable On
Heraldic Heelguards
Description
true
A spiky and worn pair of sabatons. They cannot be used without dulling down the spikes on the inside.
Stats
Attack
10
Defense
12
Critical Chance
8
Cooldown
1s
Abilities
Synergy: When paired with Warden's Faceguard, you gain +4 Speed when you hit an enemy, stacking up to 3 times. Lose speed gained after not hitting an enemy for 5s.
Obtained From
Tier Points Given
11
Useable On
Decaying Sollerets
Description
true
Yet another withering reminder of the countless attempts at freeing these corrupted creatures.
Stats
Attack
10
Health
2
Evasion
5
Cooldown
10s
Abilities
Ability: Your main attack will inflict a withering effect that deals 4 damage per second for 10s.
Obtained From
Tier Points Given
11
Useable On
Dauntless Inferno
Description
true
Equipping this piece of gear strangely gives you the confidence for anything, no matter how spicy the situation may get.
Stats
Attack
-6
Defense
8
Speed
7
Cooldown
15s
Abilities
Ability: Upon ability use, your next attack will mark the enemy. Summoning hammers to strike the enemy. Afterwards, a giant hammer spawns dealing 50 damage in a 4 block radius.
Obtained From
Tier Points Given
12
Useable On
Timelost Sabatons
Untiered
Shiny
Description
true
true
Boots drenched in the void's silence, holding fragments of its eternal gaze.
Boots drenched in the void's silence, holding fragments of its eternal gaze.
Stats
Defense
18
18
Vitality
5
5
Critical Chance
10
10
Health
4
4
Cooldown
30s
30s
Abilities
Passive: Taking damage spawns a flask orb randomly around you. The orb can be picked up by anyone.
Passive: Taking damage spawns a flask orb randomly around you. The orb can be picked up by anyone.
Obtained From
Tenebris + Crafting
Tenebris + Crafting
Tier Points Given
14
14