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| | __NOTOC__ |
| | <div class="dungeon-page"> |
| {{NPCInfobox | | {{NPCInfobox |
| | title = Voided Omnipotent; Master of the Void | | | title = Voided Omnipotent;Master of the Void |
| | image = 3DVoidedOmnipotent.png;VomniBossbar | | | image = Boss-3DVoidedOmnipotent.png;Bossbar-Vomni |
| | Health = 19250 | | | Health = 19250 |
| | Fame = 5000 | | | Fame = 5000 |
| | Glory = 5000 | | | Glory = 5000 |
| | Tiered = 11 | | | Companion = Pets;Shadow Chirp;Pet-2DShadowChirp.png;0.2, |
| | Voidbound = | | Mounts;Dreadspire Drake;Mount-2DDreadspireDrake.png;0.2 |
| Loot; Fractured Nihility; Item-FracturedNihility.gif; 1.5 | | | Voidbound = Loot;Fractured Nihility;Item-FracturedNihility.gif;1.0 |
| | Bloodshot = | | | Bloodshot = Abilities;Oblivion's Reach;Ut-Oblivion'sReach.png;0.6, |
| Abilities; Oblivion's Reach; Ut-Oblivion'sReach.png; 0.8, | | Abilities;Event Horizon;Ut-EventHorizon.png;0.6, |
| Abilities; Event Horizon; Ut-EventHorizon.png; 0.8, | | Armours;Shadow Silk;Ut-ShadowSilk.png;0.6 |
| Armours; Shadow Silk; Ut-ShadowSilk.png; 0.8 | | | Frag = Bloodshot;120 |
| | Companion =
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| Pets; Shadow Chirp; 2DShadowChirp.png; 0.2,
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| Mounts; Dreadspire Drake; 2DDreadspireDrake.png; 0.2
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| | Rune =
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| Runes; Rune of Eternal Maw; Rune-Tenebris.png; 3
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| | Frag = Bloodshot;25 | |
| | Required = 68 | | | Required = 68 |
| | Solo = 80 | | | Solo = 76 |
| }} | | }} |
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| <div class="hoverbox"> | | <div class="hoverbox"> |
| == Dungeon Data ==
| | The '''Tenebris''' is a 68 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]], ruled by '''Voided Omnipotent, the Master of the Void'''. Omnipotent engages the Silverlings in combat after they free a voided citizen from his chains. |
| Omnipotent is found chained up by the Celestials. After breaking the chains, he decides to show his gratitude by engaging the Silverlings in combat.
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| This dungeon is dropped by completing [[Raphael's Chamber]]. | | This dungeon spawns when enough void crystals are shattered in [[Voided Abyss]. |
| </div> | | </div> |
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| ==Boss Behaviour== | | ==Boss Behaviour== |
| <!------------------Make sure to indent a space for each pattern------------> | | <!------------------Make sure to indent a space for each pattern------------> |
| | (ALL ATTACKS ARE OUTDATED CURRENTLY) |
| '''(Attack 1: Snakes)''' | Voided Omnipotent teleports to a player and spawns a vortex that can be avoided by jumping. He then releases three sets of projectiles in eight directions, each moving in a snake-like pattern and dealing damage on contact. Afterwards, he shoots out a final circular wave of projectiles outward from himself. He repeats this multiple times. | | '''(Attack 1: Snakes)''' | Voided Omnipotent teleports to a player and spawns a vortex that can be avoided by jumping. He then releases three sets of projectiles in eight directions, each moving in a snake-like pattern and dealing damage on contact. Afterwards, he shoots out a final circular wave of projectiles outward from himself. He repeats this multiple times. |
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| '''(Attack 2: Pillars)''' | Voided Omnipotent teleports to a player and summons void pillars while releasing massive bursts of projectiles in all directions. He repeats this four times, with all projectiles and pillars dealing damage on contact. | | '''(Attack 2: Pillars)''' | Voided Omnipotent teleports to a player and summons void pillars while releasing massive bursts of projectiles in all directions. He repeats this four times, with all projectiles and pillars dealing damage on contact. |
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| '''(Attack 3: Black Holes)''' | Voided Omnipotent moves all players closer to himself and summons two black holes that rotate around him. The black holes continuously spawn small carpet-like void projectiles that deal damage. During this attack, Voided Omnipotent moves toward the aggroed player while limiting movement by creating a zone which players can't pass. | | '''(Attack 3: Black Holes)''' | Voided Omnipotent moves all players closer to himself and summons two black holes that rotate around him. The black holes continuously spawn small carpet-like void projectiles that deal damage. During this attack, Voided Omnipotent moves toward the aggroed player while limiting movement by creating a zone around him which damages players outside it. |
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| '''100% (Phase 1: Unchaining)''' | Omnipotent is chained. The player must approach the chain platforms to be teleported into a voided box, where they must land a floating sword on the central cube three times. Projectiles are also fired which deal damage, however the sword itself does not deal damage. | | '''100% (Phase 1: Unchaining)''' | Omnipotent is chained. The player must approach the chain platforms to be teleported into a voided box, where they must land a floating sword on the central cube three times. Projectiles are also fired which deal damage. The sword itself deals damage too, so make sure to move out of its way when it locks in. |
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| '''100% to 85% (Phase 2)''' | Upon being unchained, Voided Omnipotent targets a random player, teleporting slightly away before teleporting back to them and unleashing a wave of projectiles which deal damage on contact. Throughout this phase, golden rings periodically appear, and players must stand in them or they will be damaged and get blinded. | | '''100% to 85% (Phase 2)''' | Upon being unchained, Omnipotent transforms to his Voided form. Voided Omnipotent targets a random player, teleporting slightly away before teleporting back to them and unleashing a wave of projectiles which deal damage on contact. Throughout this phase, golden rings periodically appear, and players must stand in them or they will be damaged and get blinded. There is a zone created at the centre indicated by a purple ring that damages the players outside of it. This zone stays on the arena during the entire fight. |
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| '''85% to 65% (Phase 3: Chase)''' | Voided Omnipotent summons a black cube at the center of the arena that emits rotating beams. Depending on beam height, players must either jump over or sneak beneath them to avoid damage. Voided Omnipotent circles the arena while throwing black projectiles into the central cube, causing high velocity damaging cubes to be sent outward in all directions. Portions of the floor are marked with red wool that will be targeted and turn purple after, and remaining on them when they are transformed will deal damage. | | '''85% to 65% (Phase 3: Chase)''' | Voided Omnipotent summons a black cube at the center of the arena that emits rotating beams. Depending on beam height, players must either jump over or sneak beneath them to avoid damage. Voided Omnipotent circles the arena while throwing black projectiles into the central cube, causing high velocity damaging cubes to be sent outward in all directions. Portions of the floor are marked with red circles that will turn purple shortly after, and remaining on them when they are transformed will heavy deal damage. |
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| '''65% to 30% (Phase 4)''' | Voided Omnipotent cycles through his main attacks listed above in order to damage the player. | | '''65% to 30% (Phase 4)''' | Voided Omnipotent cycles through his main attacks listed above in order to damage the player. |
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| '''30% to 15% (Phase 5: Bells)''' | Voided Omnipotent drags all players to the center of the arena and begins summoning cubes that move both inward and outward which can be dodged by moving in a zig-zag pattern. Raphael then manifests bells across the arena, where players must strike these bells three times to end the phase. | | '''30% to 15% (Phase 5: Bells)''' | Voided Omnipotent drags all players to the center of the arena and begins summoning cubes that slowly move both inward and outward which can be dodged by moving in a zig-zag pattern. Raphael appears to help the Silverlings, then manifests bells across the arena, where players must strike these bells three times to end the phase. It is recommended to crouch during this attack as the cubes move very slowly. |
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| '''15% to 0% (Phase 6)''' | The Void erupts from Omnipotent in a form that is akin to the Wither Storm. The arena becomes flooded with lasers that deal damage once they darken, alongside projectiles which are fired from the center. The Void randomly pulls players toward its eyes three times, and the targeted players must right click them in order to resist the pull of the Void. To end this phase, players must repeat this three times. | | '''15% to 0% (Phase 6)''' | The Void erupts from Omnipotent in a form that is akin to the Wither Storm. The arena becomes flooded with lasers that deal damage once they darken, alongside projectiles which are fired from the center. The Void randomly pulls players toward its eyes three times, and the targeted players must right click them in order to resist the pull of the Void. To end this phase, players must repeat this three times. |
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| }} | | }} |
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| {{Dungeon Navbox}} | | {{Dungeon Navbox}} |