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| The '''''' class is one of six classes in Telos Realms. | | {{NPCInfobox |
| | | title = Necromancer |
| | | image = NecromancerSprite.png |
| | | Desc = The Necromancer wields a staff and wears magical armour. He channels skulls that drain enemy life force and return to heal him and his allies. He also utilizes scriptures to summon turrets that shoot nearby targets. The Necromancer is a strategic magic class, adept at both offense and self-sustenance. |
| | | CWeapon = [[Weapons#tabber-Staves|Staves]] |
| | | CArmour = [[Armours#tabber-Magical_%7C_Tiered|Magical]] |
| | | CAbilities = [[Abilities#tabber-Skulls|Skulls]] <br /> [[Abilities#tabber-Scriptures|Scriptures]] |
| | }} |
| | <div class="hoverbox"> |
| | == Class General Data == |
| | The '''Necromancer''' class is one of six [[Classes|classes]] in Telos Realms. |
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| {| class="wikitable" | | {| class="wikitable" |
| |+ Class Restrictions | | |+ Class Stats |
| |- | | |- |
| ! Weapon !! Armour !! Abilities | | ! Stats !! Max Base Stats |
| |- | | |- |
| | || || | | | [[Stats|Health]] || 7.5 |
| | |- |
| | | [[Stats|Attack]] || 12.5 |
| | |- |
| | | [[Stats|Defence]] || 7.5 |
| | |- |
| | | [[Stats|Speed]] || 35 |
| | |- |
| | | [[Stats|Evasion]] || 5 |
| | |- |
| | | [[Stats|Vitality]] || 7.5 |
| | |- |
| | | [[Stats|Critical Chance]] || 10 |
| | |- |
| | | [[Stats|Critical Damage]] || 40% |
| |} | | |} |
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| The '''''' | | Stats are affected by the player's [[Transcendence]] level. The stats above are simply the maximum for ONLY the class, and not maximum transcendence additions. |
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| Below are links to dungeons that drop untiered items intended for the '''''' class.
| | <br /> |
| | <p>The '''Necromancer''' class has the capability to heal itself through skulls, and is focused on single target damage through scriptures and staves.</p> |
| | <p>'''Necromancer's''' item progression provides the class with mediocre DPS for a majority of its earlier playthrough, however it makes up for it by having a high survivability and EHP. This class is an extremely easy class to get into and doesn't have much of a skill curve.</p> |
| | </div> |
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| | | <div class="hoverbox"> |
| <div class="page-box">
| | {{Necromancer/Skill_Tree}} |
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| <h2 class="mw-customtoggle-weapon button-expand-header"></h2>
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| <div class="infoflex mw-collapsible mw-collapsed" id="mw-customcollapsible-weapon" style="justify-content: center;">
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| <div class="class-box"> | |
| {{MP link|Choji Tunic|link=Pirate Cove|image=HeroBag.png|size=100px}} | |
| </div>
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| </div> | | </div> |
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| | <div class="hoverbox"> |
| | == UT Items == |
| | Below are links to every dungeon that drops [[Loot|Untiered Items]] intended for the '''Necromancer''' class. |
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| <h2 class="mw-customtoggle-armour button-expand-header">Armour</h2>
| | {{ButtonHeader |
| <div class="infoflex mw-collapsible mw-collapsed" id="mw-customcollapsible-armour" style="justify-content: center;">
| | |type=necromancerweapons |
| <div class="class-box">
| | |text=Weapons |
| {{MP link|Choji Tunic|link=Pirate Cove|image=HeroBag.png|size=100px}} | | |img=Ut-Requiem |
| </div>
| | |content= |
| </div>
| | {{#invoke:Equipment|section|Staves/Weapons|Untiered}} |
| | }} |
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| | {{ButtonHeader |
| | |type=necromancerabilities |
| | |text=Abilities |
| | |img=Ut-EmpyreanEpitome |
| | |content= |
| | <tabber> |
| | Skulls={{#invoke:Equipment|section|Skulls/Abilities|Untiered}} |
| | |-| |
| | Scriptures={{#invoke:Equipment|section|Scriptures/Abilities|Untiered}} |
| | </tabber> |
| | }} |
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| <h2 class="mw-customtoggle-ability button-expand-header"> and </h2>
| | {{ButtonHeader |
| <div class="infoflex mw-collapsible mw-collapsed" id="mw-customcollapsible-ability" style="justify-content: center;">
| | |type=necromancerarmours |
| <div class="class-box">
| | |text=Armours |
| {{MP link|Choji Tunic|link=Pirate Cove|image=HeroBag.png|size=100px}} | | |img=Ut-Rueforge |
| </div> | | |content= |
| | <tabber> |
| | Helmets={{#invoke:Equipment|section|Untiered/Magical/Armours|Helmets}} |
| | |-| |
| | Chestplates={{#invoke:Equipment|section|Untiered/Magical/Armours|Chestplates}} |
| | |-| |
| | Leggings={{#invoke:Equipment|section|Untiered/Magical/Armours|Leggings}} |
| | |-| |
| | Boots={{#invoke:Equipment|section|Untiered/Magical/Armours|Boots}} |
| | </tabber> |
| | }} |
| </div> | | </div> |
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| | | [[Category:Classes]] |
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| </div>
| |
The Necromancer wields a staff and wears magical armour. He channels skulls that drain enemy life force and return to heal him and his allies. He also utilizes scriptures to summon turrets that shoot nearby targets. The Necromancer is a strategic magic class, adept at both offense and self-sustenance.
Class General Data
The Necromancer class is one of six classes in Telos Realms.
Stats are affected by the player's Transcendence level. The stats above are simply the maximum for ONLY the class, and not maximum transcendence additions.
The Necromancer class has the capability to heal itself through skulls, and is focused on single target damage through scriptures and staves.
Necromancer's item progression provides the class with mediocre DPS for a majority of its earlier playthrough, however it makes up for it by having a high survivability and EHP. This class is an extremely easy class to get into and doesn't have much of a skill curve.
UT Items
Below are links to every dungeon that drops Untiered Items intended for the Necromancer class.
An unusual staff that calls space artifacts to strike down enemies.
The presence of this formidable weapon emanates a warm and pulsating glow that mimics the flickering flame of a roaring fire.
A staff so powerful that it can travel through blocks.
Staff of Unholy Sacrifice
Only Silex had the wisdom to use this staff without the magnetic forces pulling the shots towards the opposite direction.
After the projectiles reach their end point they will linger for a total of 8s.
Only those with pure hearts, unwavering devotion and a deep respect for the balance of life and death are deemed worthy enough of wielding this weapon.
You only shoot after successfully targeting an enemy.
Imbued with Raph's final tears, this staff commands cursed spirits from the depths to ascend.
Imbued with Raph's final tears, this staff commands cursed spirits from the depths to ascend.
Angels were never known to carry scythes looking at how they were portrayed. Maybe we're encountering something else or mayber what we are told is not as veracious as one may believe.
Angels were never known to carry scythes looking at how they were portrayed. Maybe we're encountering something else or mayber what we are told is not as veracious as one may believe.
His final tears were not enough, for these cursed spirits continue to twist and turn within the rot below.
Shoot a stream of echo spikes rather than a projectile. An enemy can be hit by your spike up to 4 times a second.
The flames burn ever so brighter on a very specific day.
The flames burn ever so brighter on a very specific day.
Upon hitting all 5 shots, create a fire blast that deals 19.6 damage in a 7 block AoE.
Upon hitting all 5 shots, create a fire blast that deals 19.6 damage in a 7 block AoE.
Thou shall heed a varying tune, a haunting melody from a victim’s life. Yet all fall silent on its final note, Requiem brings their end alike.
Thou shall heed a varying tune, a haunting melody from a victim’s life. Yet all fall silent on its final note, Requiem brings their end alike.
Shoot an unholy mass which remains stationary after traveling 8 blocks and releases up to 40 shots at up to 2 enemies within a 0.75x of its range.
Shoot an unholy mass which remains stationary after traveling 8 blocks and releases up to 40 shots at up to 2 enemies within a 0.75x of its range.
Evokes the spectral essence of Khufu, raising a formidable mummy minion.
Summons a mummy that explodes when close to enemies, healing you for 6 health and players in a 7 block radius for 50% of it. Players receiving healing from others get a 3s healing cooldown (self-heals unaffected).
A spell has been cast on this skull which makes it stay frozen for eternity.
Unleashes 8 skulls from your target that home in on you and allies within 5 blocks, healing you for 1 HP each and others for 50% of it. Players receiving healing from others get a 3s healing cooldown (self-heals unaffected).
This scorched skull whispers rituals that call secret tomes from the final layers of Tartarus.
Spawns 3 fire totems around the target that spray the nearest enemy every 0.1s for 5s. Each tick of damage heals you for 0.025 HP.
This heart contains unspeakable properties that only master necromancers can take full advantage of.
Heals you for 6 health and players in a 3 block radius for 50% of it. Players receiving healing from others get a 3s healing cooldown (self-heals unaffected).
A skull held together by Loa's life force.
Shoots skulls that instantly heal 2 health each when they hit a vulnerable enemy.
Spawns a seraph in which you are the shepherd of. You will walk it through the valley of the shadow of death.
Summons a Seraph that strikes an enemy, then deals 11.2 damage 4 times, each healing 2.5 health if you are within 9 blocks. The last strike heals an additional 1 health and also heals allies (3s cooldown on receiving heals from others, self-heals are unaffected).
A pale skull etched with sun-worn cracks. It radiates a gentle warmth but you can't shake the feeling of being seen in the sun's honest gaze.
Passively summons 2 mirrors at your sides. On use at over 80% HP, the mirrors rotate forward and form a 4 block AoE explosion. At less than 80% HP, they rotate around you and shine a beam that grants allies +10 attack and +10 vitality for 5s on contact, while also healing you for 3 HP.
Scripture of Lost Treasure
Once a part of the lost treasure sought after by hundreds of adventurers.
Summons turrets that shoot every 0.75s and despawn after 20s (7 shots per).
Even when this script is dropped in lava, it remains unscathed. Reading aloud the incantations from this scripture sets the user's tongue ablaze.
Summons a turret that shoots every 1s and despawns after 20s (5 shots per).
You can make out blueprints for something ancient and complicated, but cannot understand the warnings in the corner of the paper.
Summons a turret that shoots every 0.5s and despawns after 20s (15 shots). Every 5th shot is empowered, causing the enemy to explode for 2.1 damage in a small AoE. Turrets disappear if you move further than 8 blocks away.
Spring Seasoned Scripture
This scripture contains all of the spells and secrets that Chungus has acquired from demolishing any adventurer that crossed his path.
Summons a turret that shoots every 0.5s and despawns after 20s (16 shots per).
Within these dusty pages, Loa records the tales of all creatures past and future that reside in his greatest creation.
Spawns rotating plants that last 15s on use. The fly trap shoots every 2s. The sunflower shoots a laser dealing 0.5 damage every 0.05s. Standing near the flower plant buffs the damage of the other 2 plants by 10%.
Scripture of the Totem Master
A detailed instruction manual for deploying ancient spirit totems.
Summons a totem that deals damage every second in an expanding radius split between 3 stacked sections. The totem stays active until another ability is used or it is replaced.
A powerful artifact used by mages of the past to traverse the desert undetected.
Turns you invisible for 3s when dropping under 50% health.
This ancient hood was donned by those who worshipped the lunar tides, drawing power from the moon.
A thin hood with a faded red lace worn for sacrificial ceremonies. It has an aura of evil around it.
A hood that has been crafted using the remains of Freddy's lifeless carcass. A part of him still lives through the proprietors being.
Crafted from rare voided matter, this helmet conceals the wearer's identity, allowing manipulation of shadows and mastery over arcane arts.
Crafted from rare voided matter, this helmet conceals the wearer's identity, allowing manipulation of shadows and mastery over arcane arts.
Have I not commanded you? Be strong and courageous. Do not be afraid, do not be discouraged, for the Lord your God will be with you wherever you go.
Have I not commanded you? Be strong and courageous. Do not be afraid, do not be discouraged, for the Lord your God will be with you wherever you go.
The scales of Ashenclaw were sewn together to form this garment.
Wear our battle standard with pride. As long as you remember us, we shall ward off the greatest of evils! - Phobos.
On ability use, shoot cog projectiles that bounce off walls and despawn after 30s.
Whilst the true name of Omnipotent will forever be unknown. Some of its powers can be reflected on this robe.
Gain +15 critical damage when paired with Omnipotent Leggings.
Hidden by ancient wizards, this robe turns the user into a killing machine with no signs of remorse.
Crafted from the rarest blooms found deep in the thicket, this gown feels alive, bestowing wisdom and serenity upon its wearer.
Adds a +1.45% multiplier to all off-hand ability damage.
Raid leaders and private discords ruined it forever.
Inflicts slowness to enemies for 4s when hit.
These leggings give the user immense power over everyone else in the realm.
Whilst the true name of Omnipotent will forever be unknown. Some of its powers can be reflected on these leggings.
Gain +15 critical damage when paired with Omnipotent Robe.
Wearing these, you feel electricity running through your veins, giving you enough energy to run for days.
Activating offhand accumulates charge based on distance traveled. After 10s, detonates a lightning strike on the nearest enemy dealing 1.2 damage and healing 0.03 HP for each block traveled (Max 100 blocks).
This mystic fabric is rumoured to have been woven by the Fates themselves. Dressing oneself in this cloth will cast horrific silhouettes in their wake.
Crouching for 1s summons a voided beam that slams down in front of you.
A dusty pair of boots that make you feel slightly more lively.
USER ADVISORY: SYSTEM OVERRIDE REQUIRED. STEP FUNCTION MAY TRIGGER: STRIKE.STARFALL.
Hitting enemies with a weapon rains down meteors dealing damage in a small area of effect.
A light pair of boots that act as a spring when you walk. It may feel uncomfortable at first.
For those who covet any form of power previously possessed by the reaper, don't let it control your soul.
Asmodeus chained Raph's mind, reducing the former hero to a beast of absolute carnage. But within his mental prison, Raph never gave up fighting.
Asmodeus chained Raph's mind, reducing the former hero to a beast of absolute carnage. But within his mental prison, Raph never gave up fighting.
These boots, to be worn with pride... met only by regret.
Mainhand damage marks the target. When the pentagram forms, offhand detonates the mark dealing damage in a 6 block radius. Siphons 66% of your current health if still within range.