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The '''Necromancer''' class is one of six classes in Telos Realms.
{{NPCInfobox
| title = Necromancer
| image = NecromancerSprite.png
| Desc = The Necromancer wields a staff and wears magical armour. He channels skulls that drain enemy life force and return to heal him and his allies. He also utilizes scriptures to summon turrets that shoot nearby targets. The Necromancer is a strategic magic class, adept at both offense and self-sustenance.
| CWeapon = [[Weapons#tabber-Staves|Staves]]
| CArmour = [[Armours#tabber-Magical_%7C_Tiered|Magical]]
| CAbilities = [[Abilities#tabber-Skulls|Skulls]] <br /> [[Abilities#tabber-Scriptures|Scriptures]]
}}
<div class="hoverbox">
== Class General Data ==
The '''Necromancer''' class is one of six [[Classes|classes]] in Telos Realms.


{| class="wikitable"
{| class="wikitable"
|+ Max base stats
|+ Class Stats
|-
|-
! Stats!! Value
! Stats !! Max Base Stats
|-
|-
| [https://telosrealms.wiki.gg/wiki/Health Health] || 7.5/10
| [[Stats|Health]] || 7.5
|-
|-
| [https://telosrealms.wiki.gg/wiki/Attack Attack] || 12.5/12.5
| [[Stats|Attack]] || 12.5
|-
|-
| [https://telosrealms.wiki.gg/wiki/Defence Defence] || 7.5/15
| [[Stats|Defence]] || 7.5
|-
|-
| [https://telosrealms.wiki.gg/wiki/Speed Speed] || 10/15
| [[Stats|Speed]] || 35
|-
|-
| [https://telosrealms.wiki.gg/wiki/Evasion Evasion] || 5/10
| [[Stats|Evasion]] || 5
|-
|-
| [https://telosrealms.wiki.gg/wiki/Vitality Vitality] || 7.5/10
| [[Stats|Vitality]] || 7.5
|-
|-
| [https://telosrealms.wiki.gg/wiki/Critical_Chance Critical Chance] || 10/12.5
| [[Stats|Critical Chance]] || 10
|-
|-
| [https://telosrealms.wiki.gg/wiki/Critical_Damage Critical Damage]|| 40% / 65%
| [[Stats|Critical Damage]] || 40%
|}
{| class="wikitable"
|+ Class Restrictions
|-
! Weapon !! Armour !! Abilities
|-
| Staff || Magical || Skulls & Scriptures
|}
|}


The '''Necromancer''' has the capability to heal itself through skulls, and is focused on single target damage through scriptures and staves.  
Stats are affected by the player's [[Transcendence]] level. The stats above are simply the maximum for ONLY the class, and not maximum transcendence additions.


===UT Progression Guide===
<br />
 
<p>The '''Necromancer''' class has the capability to heal itself through skulls, and is focused on single target damage through scriptures and staves.</p>
'''Items are numbered in order of progression. The higher a number, the later relative stage in the game you would farm for those items. Those with a [†] are considered "swapouts", which can be used at any point in the game since they serve a good, nicher purpose.'''
<p>'''Necromancer's''' item progression provides the class with mediocre DPS for a majority of its earlier playthrough, however it makes up for it by having a high survivability and EHP. This class is an extremely easy class to get into and doesn't have much of a skill curve.</p>
</div>


====Staves====
<div class="hoverbox">
<blockquote>
{{Necromancer/Skill_Tree}}
Asteroid Staff is a great starter weapon, but is held back by its simplicity. Its DPS excels for the stage of the game, but it lacks versatility.'[1]'''
 
Emberheart Staff is an amazing all around staff that is mainly used for its pierce capabilities when its DPS is outclassed by other staves later on.'''[2†]'''
 
Anubis Staff has good range and damage, but nothing special stands out about it other than increased range.'''[3]'''
 
Due to the fact that Staff of Unholy Sacrifice can only shoot backwards it only makes it useful if you are getting chased, or for dpsing during ophanim clock.'''[4†]'''
 
Voided Staff is another great clearing staff, but it's shotgun pattern may be discouraging for unexperienced players to use it.'''[4†]'''
 
Onyx Staff is powerful because of it's lock on capabilities, vertical reach, and pierce. It also has amazing DPS.'''[5]'''
 
Final Destination is currently the second highest DPS staff in the game, dealing massive amounts of damage through a huge barrage of projectiles. However, Final Destination doesn't have any pierce or lock on capabilities.'''[6]'''
 
Requiem is a way bigger upgrade for DPS on necro compared to arcanist which makes it really powerful on necro, as the the DPS compared to Final Destination is quite a lot.'''[7]'''
</blockquote>
====Skulls====
<blockquote>
Kuhfu's skull is a nice beginner skull due its nice AOE damage and decent healing.'''[1]'''
 
Frostspark Skull is strong because it instantly deals damage to the targeted entity. It also provides a large amount of healing.'''[2]'''
 
Chronos Heart is key in any necromancer's arsenal, as it provides instant healing with no drawbacks.'''[3†]'''
 
Dilapidated Skull is a good choice for those who want a mix between healing and damage.'''[3]'''
 
Empyrean Epitome is the best "skull" in the game, as it provides a massive amount of healing and decent damage as well.'''[4]'''
</blockquote>
====Scriptures====
<blockquote>
Scripture of Lost Treasure is okay at best, although it competes with T8 and T9 scriptures.'''[1]'''
 
Magma Infused Scripture provides high damage at the cost of having larger intervals and cooldown. This makes scriptures less forgiving as you have to wait longer to switch to a skull.'''[2]'''
 
Spring Seasoned Scripture provides slightly less DPS than the Magma Infused Scripture, but it is much more versatile in skull usage, as well as scripture placement.'''[3]'''
 
The scripture of the totem master is really only good for bosses that don't move a lot, like Ophanim(During certain phases) or Sylvaris.'''[4]'''
</blockquote>
====Hoods====
<blockquote>
Hood of Stealth gives some much needed speed to early game mages. It also comes with good amount of ehp in stats and the ability to turn invisible. '''[1]'''
 
Exoskeleton Hood provides vitality and attack, making it a great all around hood for Necromancer. '''[2]'''
 
Hood of the Cultist is focused more on survivability, giving evasion and vitality. Evasion can be less reliable, so generally this hood is not recommended for builds other than evasion. '''[2†]'''
 
Archon's Glare provides a significant amount of attack and crit chance. It also provides speed, which is essential to robe classes as they are usually slow.'''[3]'''
 
Angelic Mandorla is the best helmet in the game, however for robe classes the only difference between it and Archon's Glare is EHP. The damage should be the same.'''[4]'''
</blockquote>
 
====Robes====
<blockquote>
Lizardskin Spellcoat is a great robe to use for survivability purposes, granting enough speed to better dodge shots. '''[1†]'''
 
Omnipotent Robe can be strong when paired with its counterpart, but it is geared towards crit and evasion builds. '''[2]'''
 
Warden's Garment is the Royal-damage oriented counterpart to Lizardskin. Granting lower ehp but more damage, along with an ability akin to the Wardens' that bounces off of walls. '''[2]'''
 
Robe of Chronos is incredibly strong, granting the most attack out of any armour piece. However, it lacks defense, making it a weaker choice for survivability. '''[3]'''
 
Spiritbloom Gown is usually considered as the best robe due to the fact that it gives a 45% damage boost to abilities and gives very good speed and a good amount of crit chance.'''[3]'''
</blockquote>
 
====Leggings====
<blockquote>
 
Frost leggings are probably going to be your first UT leggings and due to its speed and vitality you could use it as a swap out for healing/mobility '''[1†]'''
 
Omnipotent Leggings are stronger when paired with its counterpart, and is great if you don't have the Leggings of Chronos. '''[2]'''
 
Leggings of Chronos provide high attack stats and a decent amount of survivability, making it the best all around choice for leggings. '''[2]'''
 
Shadow Silk provides the most EHP out of all leggings and you should use it if you are learning bosses and want more ehp than Chronos leggings. '''[3†]]'''
</blockquote>
 
====Boots====
<blockquote>
Flora Boots are a good set of starter boots, as they cover the survivability that a mage class lacks in the beginning. '''[1]'''
 
Star Strikers is a nice mix of survivability and damage and isn't too hard to obtain. '''[2]'''
 
Crystal Boots are strong because they provide the speed that a mage lacks. They also give a good amount of attack. '''[2]'''
 
Soulless Shoes provide good survivability stats, making them essential as a swapout during dance phases. '''[3†]'''
 
Onyx Boots do not provide any defense, but make up for it by providing high speed and damage stats, with some health. '''[4]'''
</blockquote>
===UT Items===
Below are links to dungeons that drop untiered items intended for the '''Necromancer''' class.
 
 
<div class="page-box">
 
<h2 class="mw-customtoggle-weapon button-expand-header">Staves</h2>
<div class="infoflex mw-collapsible mw-collapsed" id="mw-customcollapsible-weapon" style="justify-content: center;">
<div class="class-box">
{{MP link|Asteroid Staff|link=Thornwood Wargrove|image=AsteroidStaff.png|size=100px}}
</div>
<div class="class-box">
{{MP link|Emberheart Staff|link=Kobold's Den|image=EmberheartStaff.png|size=100px}}
</div>
<div class="class-box">
{{MP link|Anubis Staff|link=Anubis|image=AnubisStaff.png|size=100px}}
</div>
<div class="class-box">
{{MP link|Staff Of Unholy Sacrifice|link=Cultist's Hideout|image=StaffOfUnholySacrifice.png|size=100px}}
</div>
<div class="class-box">
{{MP link|Voided Staff|link=Void|image=VoidedStaff.png|size=100px}}
</div>
<div class="class-box">
{{MP link|Onyx Staff|link=Onyx's Chamber|image=OnyxStaff.png|size=100px}}
</div>
<div class="class-box">
{{MP link|Final Destination|link=Shattered Kingdom: Part 3|image=FinalDestination.png|size=100px}}
</div>
</div>
</div>


<div class="hoverbox">
== UT Items ==
Below are links to every dungeon that drops [[Loot|Untiered Items]] intended for the '''Necromancer''' class.


<h2 class="mw-customtoggle-armour button-expand-header">Magical Armour</h2>
{{ButtonHeader
<div class="infoflex mw-collapsible mw-collapsed" id="mw-customcollapsible-armour" style="justify-content: center;">
|type=necromancerweapons
<div class="class-box">
|text=Weapons
{{MP link|Exoskeleton Hood|link=Freddy|image=ExoskeletonHood.png|size=100px}}
|img=Ut-Requiem
</div>
|content=
<div class="class-box">
{{#invoke:Equipment|section|Staves/Weapons|Untiered}}
{{MP link|Hood Of The Cultist|link=Cultist's Hideout|image=HoodOfTheCultist.png|size=100px}}
}}
</div>
<div class="class-box">
{{MP link|Helmet Of The Twilight Mage|link=Shattered Kingdom: Part 2|image=HelmetOfTheTwilightMage.png|size=100px}}
</div>
<div class="class-box">
{{MP link|Lizardskin Spellcoat|link=Kobold's Den|image=LizardskinSpellcoat.png|size=100px}}
</div>
<div class="class-box">
{{MP link|Omnipotent Robe|link=Omnipotent's Citadel|image=OmnipotentRobe.png|size=100px}}
</div>
<div class="class-box">
{{MP link|Robe Of Chronos|link=Chronos|image=RobeOfChronos.png|size=100px}}
</div>
<div class="class-box">
{{MP link|Omnipotent Leggings|link=Omnipotent's Citadel|image=OmnipotentLeggings.png|size=100px}}
</div>
<div class="class-box">
{{MP link|Leggings Of Chronos|link=Chronos|image=LeggingsOfChronos.png|size=100px}}
</div>
<div class="class-box">
{{MP link|Flora Boots|link=Secluded Woodland|image=FloraBoots.png|size=100px}}
</div>
<div class="class-box">
{{MP link|Crystal Boots|link=Fungal Cavern|image=CrystalBoots.png|size=100px}}
</div>
<div class="class-box">
{{MP link|Soulless Shoes|link=Reaper|image=SoullessShoes.png|size=100px}}
</div>
<div class="class-box">
{{MP link|Onyx Boots|link=Onyx's Chamber|image=OnyxBoots.png|size=100px}}
</div>
<div class="class-box">
{{MP link|Angelic Mandorla|link=Celestial's Province|image=AngelicMandorla.png|size=100px}}
</div>
</div>


{{ButtonHeader
|type=necromancerabilities
|text=Abilities
|img=Ut-EmpyreanEpitome
|content=
<tabber>
Skulls={{#invoke:Equipment|section|Skulls/Abilities|Untiered}}
|-|
Scriptures={{#invoke:Equipment|section|Scriptures/Abilities|Untiered}}
</tabber>
}}


<h2 class="mw-customtoggle-ability button-expand-header">Scriptures & Skulls</h2>
{{ButtonHeader
<div class="infoflex mw-collapsible mw-collapsed" id="mw-customcollapsible-ability" style="justify-content: center;">
|type=necromancerarmours
<div class="class-box">
|text=Armours
{{MP link|Frostspark Skull|link=Ice Cave|image=FrostsparkSkull.png|size=100px}}
|img=Ut-Rueforge
</div>
|content=
<div class="class-box">
<tabber>
{{MP link|Chronos Heart|link=Chronos|image=ChronosHeart.png|size=100px}}
Helmets={{#invoke:Equipment|section|Untiered/Magical/Armours|Helmets}}
</div>
|-|
<div class="class-box">
Chestplates={{#invoke:Equipment|section|Untiered/Magical/Armours|Chestplates}}
{{MP link|Dilapidated Skull|link=Illarius' Hideout|image=DilapidatedSkull.png|size=100px}}
|-|
Leggings={{#invoke:Equipment|section|Untiered/Magical/Armours|Leggings}}
|-|
Boots={{#invoke:Equipment|section|Untiered/Magical/Armours|Boots}}
</tabber>
}}
</div>
</div>
<div class="class-box">
{{MP link|Emyprean Epitome|link=Celestial's Province|image=EmpyreanEpitome.png|size=100px}}
</div>
<div class="class-box">
{{MP link|Scripture Of Lost Treasure|link=Pirate Cove|image=ScriptureOfLostTreasure.png|size=100px}}
</div>
<div class="class-box">
{{MP link|Magma Infused Scripture|link=Abyss Of Demons|image=MagmaInfusedScripture.png|size=100px}}
</div>
<div class="class-box">
{{MP link|Spring Seasoned Scripture|link=Chungus|image=SpringSeasonedScripture.png|size=100px}}
</div>
</div>


</div>
[[Category:Classes]]

Latest revision as of 11:00, 19 June 2026

Necromancer
General Info
The Necromancer wields a staff and wears magical armour. He channels skulls that drain enemy life force and return to heal him and his allies. He also utilizes scriptures to summon turrets that shoot nearby targets. The Necromancer is a strategic magic class, adept at both offense and self-sustenance.
Class Restrictions
Weapon
Armour
Abilities

Class General Data

The Necromancer class is one of six classes in Telos Realms.

Class Stats
Stats Max Base Stats
Health 7.5
Attack 12.5
Defence 7.5
Speed 35
Evasion 5
Vitality 7.5
Critical Chance 10
Critical Damage 40%

Stats are affected by the player's Transcendence level. The stats above are simply the maximum for ONLY the class, and not maximum transcendence additions.


The Necromancer class has the capability to heal itself through skulls, and is focused on single target damage through scriptures and staves.

Necromancer's item progression provides the class with mediocre DPS for a majority of its earlier playthrough, however it makes up for it by having a high survivability and EHP. This class is an extremely easy class to get into and doesn't have much of a skill curve.

Necromancer Skill Trees


Nero’s Retribution

After having all the skulls from Otherside Friends. The stats they give will double

Nero-mancy

On skull use, lose all your vitality for 7s. Your skull companion will shoot a 12 range ray that deals damage based on(vitality*3.5)

Face the Rainbow

On skull use, summon a random mini skull on players in a 3 block radius. As well as 1 random skull to yourself. The skulls give +8 of a stat depending on the colour for 6s

Otherside Friends

Hitting enemies with a staff spawns an orbiting skull with a 1s CD. When you reach 4 skulls they will change colour to represent a stat, each skull gives +6 of the stat. (Getting hit or teleporting will remove all skulls)

Apothecary

+50% group buff effectiveness, to all avenues of healing to allies

Overflow

Mark the target upon skull hit, increasing the damage they take with staves by 5% for 6s. After the timer expires. Damage done by staves tallied in that duration explodes on the target dealing 10% of the total damage in a 4 block radius

Painkillers

Healing 3 or more players with 1 skull use will summon a health flask at up to 2 players. Healing less than 3 players will spawn 1 flask. (20s CD)

Arise

On skull use, summon a healing skull totem that heals allies only a total of 3.5 health over 5s in a 3 block radius

Sanguine Ritual

Every second time you use a skull, your skull companion will force you to cast a projectile forward dealing damage based on ability tier point.
0–8TP: 15 Damage
9TP: 22.5 Damage
10TP: 30 Damage
11TP: 37.5 Damage
12TP+: 45 Damage

Ambulance

Skull group buff radius is increased by 2 blocks

Adrenaline Rush

Summon a skull companion that follows you, upon skull use, it gives you +15 attack for 5s

Empowered Magic

Summon a skull companion that follows you, upon skull use, it gives your allies +8 attack for 5s in a (6 block radius)

Minor Fracture

All skulls now do AoE damage (4 blocks)


Soulseeker

Using your scripture now throws it towards your cursor, when the scripture lands it will do a 3 block AoE dealing 40% of the scripture's total damage

The Golden Child

Summon a soul lantern that passively follows you. Upon scripture use, enhance the attacks of your companions pet by 20% for 5s. (7s CD)

Nero's Maelstrom

Scriptures now orbit the player (3 radius) and give all players including yourself +20 attack if in range of the orbital

Spirited Away

A kodoma will hover over your shoulder. Upon attacking with a staff, it will charge, with 4 punches that each deal damage based on ability tier point (3s CD)
0–8TP: 2.25 Damage
9TP: 2.75 Damage
10TP: 3.25 Damage
11TP: 3.75 Damage
12TP+: 4.25 Damage

Petrified Gaze

A gargoyle will hover over your shoulder. Upon attacking with a staff, it will charge doing a AoE blast that deals damage 15 times based on ability tier point (5s CD)
0–8TP: 1 Damage
9TP: 1.25 Damage
10TP: 1.5 Damage
11TP: 1.75 Damage
12TP+: 2 Damage

Finality

When scriptures expire, they'll deal 35% of their total damage in a 4 block radius

Pack Mentality

Your kitsu companion is transformed into a hex lycan that will slash twice followed by an AoE shockwave that paralyzes for 1s (1 block radius, 6s CD). The AoE deals 1.5x damage.
0-8TP: 5 Damage
9TP: 6 Damage
10TP: 7 Damage
11TP: 8 Damage
12TP+: 9 Damage

Haunting Afterimage

When a scripture expires, it will instantly turn into a less powerful version of itself repeating the lifetime of the scripture but at 40% of its original damage

Quality

Scriptures now deal 20% more damage but have 10% higher cooldown

Quantity

Scriptures now deal 10% less damage but have 20% less cooldown

Catastrophe

Using a scripture will summon a yokai neko that walks up to an enemy and blows up dealing AoE damage based on ability tier point (6 block radius, 15s CD)
0–8TP: 15 Damage
9TP: 18 Damage
10TP: 21 Damage
11TP: 26 Damage
12TP+: 30 Damage

Skull Cull

Using a scripture will summon a hex skull that walks up to an enemy and blows up dealing AoE damage based on ability tier point (4 block radius, 6s CD)
0–8TP: 7 Damage
9TP: 9 Damage
10TP: 11 Damage
11TP: 13 Damage
12TP+: 15 Damage

Yokai Sigil

A kitsu will hover over your shoulder. When attacking with a staff, it will charge, slashing 3 times dealing damage depending on ability tier point (4s CD)
0–8TP: 2 Damage
9TP: 2.5 Damage
10TP: 3 Damage
11TP: 3.5 Damage
12TP+: 4 Damage

UT Items

Below are links to every dungeon that drops Untiered Items intended for the Necromancer class.


  Weapons

Asteroid Staff
Description
true
An unusual staff that calls space artifacts to strike down enemies.
Stats
Damage
4
Shots
5
Cooldown
1s
Pierces
Yes
Range
12
Velocity
25
Obtained From
Tier Points Given
9
Emberheart Staff
Description
true
The presence of this formidable weapon emanates a warm and pulsating glow that mimics the flickering flame of a roaring fire.
Stats
Damage
7
Shots
2
Cooldown
0.6s
Pierces
Yes
Range
13
Velocity
35
Obtained From
Tier Points Given
10
Aerial Staff
Description
true
A staff so powerful that it can travel through blocks.
Stats
Damage
5
Shots
5
Cooldown
0.8s
Pierces
Yes
Range
8
Velocity
15
Obtained From
Tier Points Given
11
Staff of Unholy Sacrifice
Description
true
Only Silex had the wisdom to use this staff without the magnetic forces pulling the shots towards the opposite direction.
Stats
Damage
10.5
Shots
4
Cooldown
1s
Pierces
No
Range
10
Velocity
10
Abilities
After the projectiles reach their end point they will linger for a total of 8s.
Obtained From
Tier Points Given
11
Anubis Staff
Description
true
Only those with pure hearts, unwavering devotion and a deep respect for the balance of life and death are deemed worthy enough of wielding this weapon.
Stats
Damage
8
Shots
4
Cooldown
1.2s
Pierces
No
Range
12
Velocity
20
Abilities
You only shoot after successfully targeting an enemy.
Obtained From
Tier Points Given
11
Martyr
Untiered
Shiny
Description
true
true
Imbued with Raph's final tears, this staff commands cursed spirits from the depths to ascend.
Imbued with Raph's final tears, this staff commands cursed spirits from the depths to ascend.
Stats
Damage
12.25
12.25
Shots
3
3
Cooldown
1s
1s
Pierces
Yes
Yes
Range
10
10
Velocity
20
20
Tier Points Given
12
12
Final Destination
Untiered
Shiny
Description
true
true
Angels were never known to carry scythes looking at how they were portrayed. Maybe we're encountering something else or mayber what we are told is not as veracious as one may believe.
Angels were never known to carry scythes looking at how they were portrayed. Maybe we're encountering something else or mayber what we are told is not as veracious as one may believe.
Stats
Damage
2
2
Shots
44
44
Cooldown
2s
2s
Pierces
No
No
Range
9
9
Velocity
20
20
Tier Points Given
12
12
Echolurkator
Description
true
His final tears were not enough, for these cursed spirits continue to twist and turn within the rot below.
Stats
Damage
10.5
Shots
1
Cooldown
0.5s
Pierces
Yes
Range
14
Velocity
30
Abilities
Shoot a stream of echo spikes rather than a projectile. An enemy can be hit by your spike up to 4 times a second.
Obtained From
Tier Points Given
12
Flames of Pentecost
Untiered
Shiny
Description
true
true
The flames burn ever so brighter on a very specific day.
The flames burn ever so brighter on a very specific day.
Stats
Damage
14
14
Shots
5
5
Cooldown
1.9s
1.9s
Pierces
No
No
Range
7.5
7.5
Velocity
10
10
Abilities
Upon hitting all 5 shots, create a fire blast that deals 19.6 damage in a 7 block AoE.
Upon hitting all 5 shots, create a fire blast that deals 19.6 damage in a 7 block AoE.
Obtained From
Tier Points Given
12
12
Requiem
Untiered
Shiny
Description
true
true
Thou shall heed a varying tune, a haunting melody from a victim’s life. Yet all fall silent on its final note, Requiem brings their end alike.
Thou shall heed a varying tune, a haunting melody from a victim’s life. Yet all fall silent on its final note, Requiem brings their end alike.
Stats
Damage
1.6
1.6
Cooldown
3s
3s
Pierces
No
No
Range
8
8
Velocity
15
15
Abilities
Shoot an unholy mass which remains stationary after traveling 8 blocks and releases up to 40 shots at up to 2 enemies within a 0.75x of its range.
Shoot an unholy mass which remains stationary after traveling 8 blocks and releases up to 40 shots at up to 2 enemies within a 0.75x of its range.
Obtained From
Dawn of Creation + Crafting
Dawn of Creation + Crafting
Tier Points Given
14
14


  Abilities

Khufu's Skull
Description
true
Evokes the spectral essence of Khufu, raising a formidable mummy minion.
Stats
Damage
45
Cooldown
11s
Abilities
Summons a mummy that explodes when close to enemies, healing you for 6 health and players in a 7 block radius for 50% of it. Players receiving healing from others get a 3s healing cooldown (self-heals unaffected).
Obtained From
Tier Points Given
9
Useable On
Frostspark Skull
Description
true
A spell has been cast on this skull which makes it stay frozen for eternity.
Stats
Damage
60
Cooldown
12s
Pierces
No
Range
9
Abilities
Unleashes 8 skulls from your target that home in on you and allies within 5 blocks, healing you for 1 HP each and others for 50% of it. Players receiving healing from others get a 3s healing cooldown (self-heals unaffected).
Obtained From
Tier Points Given
10
Useable On
Cinder Skull
Description
true
This scorched skull whispers rituals that call secret tomes from the final layers of Tartarus.
Stats
Damage
0.5
Cooldown
10s
Pierces
No
Range
8
Abilities
Spawns 3 fire totems around the target that spray the nearest enemy every 0.1s for 5s. Each tick of damage heals you for 0.025 HP.
Obtained From
Tier Points Given
11
Useable On
Chronos Heart
Description
true
This heart contains unspeakable properties that only master necromancers can take full advantage of.
Stats
Cooldown
10s
Abilities
Heals you for 6 health and players in a 3 block radius for 50% of it. Players receiving healing from others get a 3s healing cooldown (self-heals unaffected).
Obtained From
Tier Points Given
11
Useable On
Dilapidated Skull
Description
true
A skull held together by Loa's life force.
Stats
Damage
15
Shots
5
Cooldown
10s
Pierces
No
Range
11
Velocity
10
Abilities
Shoots skulls that instantly heal 2 health each when they hit a vulnerable enemy.
Obtained From
Tier Points Given
11
Useable On
Empyrean Epitome
Description
true
Spawns a seraph in which you are the shepherd of. You will walk it through the valley of the shadow of death.
Stats
Damage
80
Cooldown
11s
Abilities
Summons a Seraph that strikes an enemy, then deals 11.2 damage 4 times, each healing 2.5 health if you are within 9 blocks. The last strike heals an additional 1 health and also heals allies (3s cooldown on receiving heals from others, self-heals are unaffected).
Tier Points Given
12
Useable On
Sun's Blessing
Description
true
A pale skull etched with sun-worn cracks. It radiates a gentle warmth but you can't shake the feeling of being seen in the sun's honest gaze.
Stats
Damage
65
Cooldown
10s
Pierces
No
Range
7
Abilities
Passively summons 2 mirrors at your sides. On use at over 80% HP, the mirrors rotate forward and form a 4 block AoE explosion. At less than 80% HP, they rotate around you and shine a beam that grants allies +10 attack and +10 vitality for 5s on contact, while also healing you for 3 HP.
Obtained From
Tier Points Given
12
Useable On

Scripture of Lost Treasure
Description
true
Once a part of the lost treasure sought after by hundreds of adventurers.
Stats
Damage
2.75
Cooldown
10s
Pierces
No
Range
13
Abilities
Summons turrets that shoot every 0.75s and despawn after 20s (7 shots per).
Obtained From
Tier Points Given
9
Useable On
Magma Infused Scripture
Description
true
Even when this script is dropped in lava, it remains unscathed. Reading aloud the incantations from this scripture sets the user's tongue ablaze.
Stats
Damage
20
Cooldown
11s
Pierces
No
Range
10
Abilities
Summons a turret that shoots every 1s and despawns after 20s (5 shots per).
Obtained From
Tier Points Given
10
Useable On
Engineer's Blueprint
Description
true
You can make out blueprints for something ancient and complicated, but cannot understand the warnings in the corner of the paper.
Stats
Damage
0.425
Cooldown
1s
Pierces
No
Range
9
Abilities
Summons a turret that shoots every 0.5s and despawns after 20s (15 shots). Every 5th shot is empowered, causing the enemy to explode for 2.1 damage in a small AoE. Turrets disappear if you move further than 8 blocks away.
Obtained From
Tier Points Given
11
Useable On
Spring Seasoned Scripture
Description
true
This scripture contains all of the spells and secrets that Chungus has acquired from demolishing any adventurer that crossed his path.
Stats
Damage
2.2
Cooldown
3s
Pierces
No
Range
12
Abilities
Summons a turret that shoots every 0.5s and despawns after 20s (16 shots per).
Obtained From
Tier Points Given
11
Useable On
Book of Life
Description
true
Within these dusty pages, Loa records the tales of all creatures past and future that reside in his greatest creation.
Stats
Damage
7.5
Cooldown
5s
Pierces
No
Range
12
Abilities
Spawns rotating plants that last 15s on use. The fly trap shoots every 2s. The sunflower shoots a laser dealing 0.5 damage every 0.05s. Standing near the flower plant buffs the damage of the other 2 plants by 10%.
Obtained From
Tier Points Given
12
Useable On
Scripture of the Totem Master
Description
true
A detailed instruction manual for deploying ancient spirit totems.
Stats
Damage
6
Cooldown
4s
Range
8
Abilities
Summons a totem that deals damage every second in an expanding radius split between 3 stacked sections. The totem stays active until another ability is used or it is replaced.
Obtained From
Tier Points Given
12
Useable On


  Armours

Hood Of Stealth
Description
true
A powerful artifact used by mages of the past to traverse the desert undetected.
Stats
Defense
6
Speed
8
Evasion
3
Cooldown
30s
Abilities
Turns you invisible for 3s when dropping under 50% health.
Obtained From
Tier Points Given
9
Useable On
Lunar Hood
Description
true
This ancient hood was donned by those who worshipped the lunar tides, drawing power from the moon.
Stats
Attack
8
Speed
7
Health
1
Obtained From
Tier Points Given
10
Useable On
Hood Of The Cultist
Description
true
A thin hood with a faded red lace worn for sacrificial ceremonies. It has an aura of evil around it.
Stats
Defense
6
Vitality
6
Evasion
6
Obtained From
Tier Points Given
11
Useable On
Exoskeleton Hood
Description
true
A hood that has been crafted using the remains of Freddy's lifeless carcass. A part of him still lives through the proprietors being.
Stats
Attack
11
Defense
9
Vitality
4
Obtained From
Tier Points Given
11
Useable On
Archon's Glare
Untiered
Shiny
Description
true
true
Crafted from rare voided matter, this helmet conceals the wearer's identity, allowing manipulation of shadows and mastery over arcane arts.
Crafted from rare voided matter, this helmet conceals the wearer's identity, allowing manipulation of shadows and mastery over arcane arts.
Stats
Attack
17
17
Defense
9
9
Speed
10
10
Critical Chance
10
10
Angelic Mandorla
Untiered
Shiny
Description
true
true
Have I not commanded you? Be strong and courageous. Do not be afraid, do not be discouraged, for the Lord your God will be with you wherever you go.
Have I not commanded you? Be strong and courageous. Do not be afraid, do not be discouraged, for the Lord your God will be with you wherever you go.
Stats
Attack
20
20
Defense
20
20
Speed
13
13
Critical Chance
12
12
Health
3
3
Evasion
7
7
Obtained From
Dawn of Creation + Crafting
Dawn of Creation + Crafting
Tier Points Given
14
14

Lizardskin Spellcoat
Description
true
The scales of Ashenclaw were sewn together to form this garment.
Stats
Defense
10
Speed
8
Health
1
Obtained From
Tier Points Given
10
Useable On
Warden's Garment
Description
true
Wear our battle standard with pride. As long as you remember us, we shall ward off the greatest of evils! - Phobos.
Stats
Attack
13
Defense
6
Speed
5
Cooldown
5s
Abilities
On ability use, shoot cog projectiles that bounce off walls and despawn after 30s.
Obtained From
Tier Points Given
11
Useable On
Omnipotent Robe
Description
true
Whilst the true name of Omnipotent will forever be unknown. Some of its powers can be reflected on this robe.
Stats
Defense
6
Critical Chance
16
Evasion
5
Abilities
Gain +15 critical damage when paired with Omnipotent Leggings.
Obtained From
Tier Points Given
11
Useable On
Robe Of Chronos
Description
true
Hidden by ancient wizards, this robe turns the user into a killing machine with no signs of remorse.
Stats
Attack
30
Health
3
Obtained From
Tier Points Given
12
Useable On
Spiritbloom Gown
Description
true
Crafted from the rarest blooms found deep in the thicket, this gown feels alive, bestowing wisdom and serenity upon its wearer.
Stats
Speed
16
Vitality
5
Critical Chance
15
Abilities
Adds a +1.45% multiplier to all off-hand ability damage.
Obtained From
Tier Points Given
12
Useable On

Frost Leggings
Description
true
Raid leaders and private discords ruined it forever.
Stats
Defense
10
Speed
7
Vitality
4
Abilities
Inflicts slowness to enemies for 4s when hit.
Obtained From
Tier Points Given
10
Useable On
Leggings Of Chronos
Description
true
These leggings give the user immense power over everyone else in the realm.
Stats
Attack
13
Defense
7
Health
2
Obtained From
Tier Points Given
11
Useable On
Omnipotent Leggings
Description
true
Whilst the true name of Omnipotent will forever be unknown. Some of its powers can be reflected on these leggings.
Stats
Defense
6
Critical Chance
16
Evasion
5
Abilities
Gain +15 critical damage when paired with Omnipotent Robe.
Obtained From
Tier Points Given
11
Useable On
Leggings of False Glory
Description
true
Wearing these, you feel electricity running through your veins, giving you enough energy to run for days.
Stats
Attack
8
Speed
7
Vitality
3
Health
2
Cooldown
30s
Abilities
Activating offhand accumulates charge based on distance traveled. After 10s, detonates a lightning strike on the nearest enemy dealing 1.2 damage and healing 0.03 HP for each block traveled (Max 100 blocks).
Obtained From
Tier Points Given
12
Useable On
Shadow Silk
Description
true
This mystic fabric is rumoured to have been woven by the Fates themselves. Dressing oneself in this cloth will cast horrific silhouettes in their wake.
Stats
Attack
9
Defense
7
Critical Chance
7
Evasion
5
Cooldown
15s
Abilities
Crouching for 1s summons a voided beam that slams down in front of you.
Obtained From
Tier Points Given
12
Useable On

Flora Boots
Description
true
A dusty pair of boots that make you feel slightly more lively.
Stats
Defense
9
Health
2
Obtained From
Tier Points Given
9
Useable On
Star Striker's
Description
true
USER ADVISORY: SYSTEM OVERRIDE REQUIRED. STEP FUNCTION MAY TRIGGER: STRIKE.STARFALL.
Stats
Defense
7
Vitality
5
Critical Chance
5
Abilities
Hitting enemies with a weapon rains down meteors dealing damage in a small area of effect.
Obtained From
Tier Points Given
10
Useable On
Crystal Boots
Description
true
A light pair of boots that act as a spring when you walk. It may feel uncomfortable at first.
Stats
Attack
16
Defense
6
Speed
13
Obtained From
Tier Points Given
11
Useable On
Soulless Shoes
Description
true
For those who covet any form of power previously possessed by the reaper, don't let it control your soul.
Stats
Defense
9
Vitality
7
Health
2
Obtained From
Tier Points Given
11
Useable On
Rueforge
Untiered
Shiny
Description
true
true
Asmodeus chained Raph's mind, reducing the former hero to a beast of absolute carnage. But within his mental prison, Raph never gave up fighting.
Asmodeus chained Raph's mind, reducing the former hero to a beast of absolute carnage. But within his mental prison, Raph never gave up fighting.
Stats
Attack
16
16
Speed
10
10
Critical Chance
11
11
Health
2
2
Tier Points Given
12
12
Repentance
Description
true
These boots, to be worn with pride... met only by regret.
Stats
Defense
-6
Vitality
-6
Evasion
-6
Cooldown
15s
Abilities
Mainhand damage marks the target. When the pentagram forms, offhand detonates the mark dealing damage in a 6 block radius. Siphons 66% of your current health if still within range.
Obtained From
Tier Points Given
12
Useable On