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| |title=Ground Zero | | |title=Ground Zero |
| |content= | | |content= |
| <p>Upon activating a shield, for <span>5s </span>every time you land from a jump you will deal damage in a <span>4 block radius </span>based on ability tier point<br>0–8TP: <span>13 Damage<br></span>9TP: <span>16 Damage<br></span>10TP: <span>19 Damage<br></span>11TP: <span>21 Damage<br></span>12TP+: <span>23 Damage</span></p> | | <p>Upon activating a shield, for <span>5s </span>every time you land from a jump you will deal damage in a <span>6 block radius </span>based on ability tier point<br>0–8TP: <span>13 Damage<br></span>9TP: <span>16 Damage<br></span>10TP: <span>19 Damage<br></span>11TP: <span>22 Damage<br></span>12TP+: <span>25 Damage</span></p> |
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| |title=Rampage | | |title=Rampage |
| |content= | | |content= |
| <p>Upon activating a shield, dash forward <span>12 blocks </span>dealing damage based on ability tier point and gain invulnerability for <span>1s </span>(<span>Disabled when crouching</span>) <br>0–8TP: <span>30 Damage<br></span>9TP: <span>37.5 Damage<br></span>10TP: <span>45 Damage<br></span>11TP: <span>52.5 Damage<br></span>12TP+: <span>60 Damage</span></p> | | <p>Upon activating a shield, dash forward <span>12 blocks </span>dealing damage based on ability tier point and gain invulnerability for <span>0.5s </span>(<span>Disabled when crouching</span>) <br>0–8TP: <span>25 Damage<br></span>9TP: <span>30 Damage<br></span>10TP: <span>35 Damage<br></span>11TP: <span>40 Damage<br></span>12TP+: <span>45 Damage</span></p> |
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| |title=Unyielding Bastion | | |title=Unyielding Bastion |
| |content= | | |content= |
| <p>When your shield deals damage or when you take damage, gain <span>+2 defense </span>for <span>3s </span>(<span>Max 20</span>)</p> | | <p>When your shield deals damage or when you take damage, gain <span>+1 defense </span>for <span>3s </span>(<span>Max 10</span>)</p> |
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| |title=Last Stand | | |title=Last Stand |
| |content= | | |content= |
| <p>Whilst in your rage or concentration state, lose <span>25% of your defense </span> for <span>8s </span>but your sword hits deal <span>+20% extra damage for 5s</span></p> | | <p>Whilst in your rage or concentration state, lose <span>25% of your defense </span> for <span>8s </span>but your sword hits deal <span>+40% extra damage for the duration of your state</span></p> |
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| |title=You Can Run… | | |title=You Can Run… |
| |content= | | |content= |
| <p>Using an emblem while within <span>4 blocks </span>of an enemy gives you <span>+4 stacks</span></p> | | <p>Using an emblem while within <span>5 blocks </span>of an enemy gives you <span>+4 stacks</span></p> |
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| |title=Berserker | | |title=Berserker |
| |content= | | |content= |
| <p>Taking damage gives you a rage stack permanently (<span>8 max</span>). On max stacks, you can crouch+use your ability to enter a rage state for <span>10s, </span>decreasing your defense by <span>50% </span>but increasing both attack and crit chance by the defense you lost</p> | | <p>Taking damage gives you a rage stack permanently (<span>8 max</span>). On max stacks, you can crouch+use your ability to enter a rage state for <span>10s, </span>decreasing your defense by <span>50% </span>but increasing both attack and crit chance by the defense you lost</p><p>and increasing crit damage by <span>33%</span> of the defense lost<p> |
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| |title=Unseen Slash | | |title=Unseen Slash |
| |content= | | |content= |
| <p>A special sword combo that triggers every <span>5th sword hit </span>from any sword, which deals <span>50% of your base sword damage. </span>If you don't hit an enemy with your sword for <span>8s </span>the combo will reset. You can gain a point towards your combo once per <span>0.2s</span></p> | | <p>A special sword combo that triggers every <span>5th sword hit </span>from any sword, which deals <span>40% of your base sword damage. </span>If you don't hit an enemy with your sword for <span>8s </span>the combo will reset. You can gain a point towards your combo once per <span>0.2s</span></p> |
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