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| <!-------------------------------------Short Dungeon Description Below----------------------------------->
| | {{NPCInfobox |
| | | title = Osiris & Orion;Raph's Dark Champions |
| | | image = 3DOsirisOrion.png;Castle-bossbar |
| | | Health = 3685 x 2 |
| | | Fame = 200 x 2 |
| | | Tiered = 8-9 |
| | | Royal = |
| | Abilities; Singed Star*; Ut-SingedStar.png; 5, |
| | Weapons; Dark Guardian Sword; Ut-DarkGuardianSword.png; 3, |
| | Weapons; Slow Touch Orb; Ut-SlowTouchOrb.png; 3, |
| | Armours; Corrupted Chaps; Ut-CorruptedChaps.png; 3 |
| | | Frag = Royal;20 |
| | | Required = 40 |
| | | Solo = 54 |
| | }} |
| | |
| | <div class="hoverbox"> |
| | == Dungeon Data == |
| A spectacle of war-built bloodied castles, Raphaels's Castle is protected by his Goliath and the twin Dark Champions. | | A spectacle of war-built bloodied castles, Raphaels's Castle is protected by his Goliath and the twin Dark Champions. |
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| Raph's Castle can be accessed when 10 [[World Bosses]] are defeated. The dungeon portal is located at the top of the tower at the centre. Unlike most [[Dungeons]] this portal has a 60 second timer | | Raph's Castle can be accessed when 10 [[World Bosses]] are defeated. The dungeon portal is located at the top of the tower at the centre. Unlike most [[Dungeons]] this portal has a 60 second timer. |
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| After defeating both guardians, [[Raphael's Chamber]] will appear. This portal has a 60 second timer as well. | | After defeating both guardians, [[Raphael's Chamber]] will appear. This portal has a 60 second timer as well. |
| | </div> |
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| {{NPCInfobox
| | <div class="hoverbox"> |
| |title= Osiris & Orion;Raph's Dark Champions
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| |image= OsirisOrion.png;Castle-bossbar
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| |Health= 3685 x 2
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| |Fame= 200 x 2
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| |Tiered= 8-9
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| |Royal=
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| Weapons; Slow Touch Orb; SlowTouchOrb.png; 2.5,
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| Armours; Corrupted Chaps; CorruptedChaps.png; 2.5,
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| Weapons; Dark Guardian Sword; DarkGuardianSword.png; 2.5,
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| Abilities; Singed Star*; Ut-SingedStar.png; 5
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| |Frag= Royal;20
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| |Required=40
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| |Solo=54
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| }}
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| <div class="dungeon-clear"> | | <div class="dungeon-clear"> |
| ==Dungeon Clear== | | == Dungeon Clear == |
| *After entering the portal and going down the stairs towards the entrance of the castle, there is a second set of stairs to your right. Go up and continue forward to find and destroy the first Dark Gargoyle that is highlighted in red (1/5). | | * After entering the portal and going down the stairs towards the entrance of the castle, there is a second set of stairs to your right. Go up and continue forward to find and destroy the first Dark Gargoyle that is highlighted in red (1/5). |
| *Afterwards, move back towards the entrance of the castle, which will now be open. On the same floor, there will be 3 Dark Gargoyles at the ends of all 3 paths. (4/5) | | * Afterwards, move back towards the entrance of the castle, which will now be open. On the same floor, there will be 3 Dark Gargoyles at the ends of all 3 paths. (4/5) |
| *Then you must go up the spiraling stairs to go to the second floor, where you need to break the final Dark Gargoyle (5/5) to open the entrance to the final area of the castle. | | * Then you must go up the spiraling stairs to go to the second floor, where you need to break the final Dark Gargoyle (5/5) to open the entrance to the final area of the castle. |
| *Continue through the opened gate and go towards the jump pad on your right after the gate, then continue to the end to fight the Castle Goliath, which will spawn a teleport portal to the Osiris & Orion's boss arena. | | * Continue through the opened gate and go towards the jump pad on your right after the gate, then continue to the end to fight the Castle Goliath, which will spawn a teleport portal to the Osiris & Orion's boss arena. |
| | </div> |
| | </div> |
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| | <div class="hoverbox"> |
| <div class="pre-dungeon"> | | <div class="pre-dungeon"> |
| ==Boss Patterns== | | == Boss Behaviour == |
| (Attack 1) | The Champion(s) teleport to the centre of the arena and fire a stream of projectiles in all directions. | | <!------------------Make sure to indent a space for each pattern------------> |
| | '''(Attack 1)''' | The Champion(s) teleport to the center of the arena and unleash a radial storm of projectiles in all directions, dealing damage to any player caught in their path. |
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| (Attack 2) | The Champion(s) take turns dashing across the arena, summoning a plethora of projectiles along the way. | | '''(Attack 2)''' | The Champion(s) take turns dashing across the arena, each dash leaving behind a trail of destructive projectiles that stay briefly before dissipating. |
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| (Attack 3) | The Champion(s) spin around the centre of the arena, firing projectiles while spinning. | | '''(Attack 3)''' | The Champion(s) spin around the center of the arena, continuously firing projectiles outward as they rotate. |
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| (Attack 4) | The Champion(s) leap onto players several times, when landing the Champion will slightly knock back any players too close then will fire a shotgun of projectile out of itself. | | '''(Attack 4)''' | The Champion(s) leap onto players multiple times. Upon landing, they emit a small shockwave that knocks nearby players back, then immediately fire a burst of projectiles outward from their position. |
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| During Both Champions (Phase 1) | Both Champions cycle through their main attacks listed above in order to kill the player. | | '''During Both Champions (Phase 1)''' | Osiris and Orion fight together, cycling through their main attacks listed above in order to damage the player. |
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| Upon Champion Death (Phase 2) | When either Champion dies, the remaining Champion will instantly regenerate 33% of their HP and become exalted. The Champion will gain more projectiles, increased speed and increased damage in all attacks. You can tell if the projectile is exalted due to it being a different colour. The remaining Champion will cycle through his main attacks listed above in their buffed states in order to kill the player. | | '''Upon Champion Death (Phase 2)''' | When one of the Champions is defeated, the surviving Champion absorbs their fallen twin’s power, instantly regenerating 33% of their HP and exalting themselves. In this exalted state, their projectiles multiply and change colour, their movement becomes faster, and their attacks deal increased damage. The remaining Champion cycles through their main attacks in order to kill the player. |
| </div> | | </div> |
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| <!------------------Do not touch unless authorized by lorers------------>
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| <div class="dlog>
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| <b>[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: ???] BYPASS STATE:</b>
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| </div> | | </div> |
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| | <div class="hoverbox"> |
| == Dungeon Enemies == | | == Dungeon Enemies == |
| <div class="dungeon-enemies"> | | <div class="dungeon-enemies"> |
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| {{NPCInfobox | | {{NPCInfobox |
| | title = Darkseeker | | | title = Castle Goliath |
| | image = Darkseeker.png | | | image = 3DCastleGoliath.png |
| | Attack = Melees the player if close, and shoots 4 small blocks at the player if far. Occasionally teleports around the player. | | | SpecialInfo = This mob spawns only once at the end of the castle in the tower. Killing him will spawn a teleport portal to proceed to the next boss. |
| | Health = 187 | | | Attack = Summons homing red blocks at players, slams the ground to create damaging shockwaves, exhales black smoke that ignites into flames after a short delay, or performs a melee strike when close. |
| | Fame = 50 | | | Health = 1540 |
| | | Fame = 100 |
| | | Royal = |
| | Abilities; Singed Star; Ut-SingedStar.png; 5 |
| }} | | }} |
| {{NPCInfobox | | {{NPCInfobox |
| | title = Cursed Skull | | | title = Dark Gargoyle |
| | image = CursedSkull.png | | | image = 3DDarkGargoyle.png |
| | Attack = Shoots a big block at the player in intervals of 3 seconds. | | | SpecialInfo = This entity spawns five times throughout the dungeon, which after killing, will open up certain parts of the castle. |
| | Health = 170 | | | Health = 330 |
| | Fame = 50 | | | Fame = N/A |
| }} | | }} |
| {{NPCInfobox | | {{NPCInfobox |
| | title = Castle Guardian | | | title = Castle Guardian |
| | image = CastleGuardian.png | | | image = 3DCastleGuardian.png |
| | Attack = Melees the player if close, and shoots a slashing attack which splits into 2 at the player if far. | | | Attack = Attacks the player with a melee strike if near, or fires a slashing projectile that splits into two if far away. |
| | Health = 220 | | | Health = 220 |
| | Fame = 50 | | | Fame = 50 |
| }} | | }} |
| {{NPCInfobox | | {{NPCInfobox |
| | title = Dark Gargoyle | | | title = Darkseeker |
| | image = DarkGargoyle.png | | | image = 3DDarkseeker.png |
| | Attack = No attack. | | | Attack = Strikes the player in melee range or fires four small projectiles if far, occasionally teleporting around the player. |
| | Health = 330 | | | Health = 187 |
| | Fame = 0 | | | Fame = 50 |
| }} | | }} |
| {{NPCInfobox | | {{NPCInfobox |
| | title = Castle Goliath | | | title = Cursed Skull |
| | image = CastleGoliath.png | | | image = 3DCursedSkull.png |
| | Attack = Spawns a bunch of red blocks that home into players, slams into the ground causing AoE damage, breathes out black particles that turn into flames after a second or when they hit a player, or melees the player if close. | | | Attack = Fires a large block projectile at the player every three seconds. |
| | Health = 1540 | | | Health = 170 |
| | Fame = 100 | | | Fame = 50 |
| |Royal= Abilities; Singed Star; Ut-SingedStar.png; 5 | | }} |
| | </div> |
| | </div> |
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| | <div class="hoverbox"> |
| | <div class="lore"> |
| | == Lore == |
| | <!------------------Do not touch unless authorized by lorers------------> |
| | {{DLog||Osiris & Orion|???}} |
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| | <!--Boss Dialogue Drop Down--> |
| | {{ButtonHeader |
| | |type=Dialogue |
| | |text=Boss & Dungeon Dialogue |
| | |img= |
| | |content= |
| | <tabber> |
| | English Dialogue= |
| | {| class="wikitable" |
| | |+ Bossfight |
| | |- |
| | ! Trigger !! Dialogue |
| | |- |
| | | Arrival || [Orion] "Intruders?" <br />[Osiris] "You shall pay for attempting to disturb the cursed" |
| | |- |
| | | Phase 1 End || [Orion/Osiris] "You will never surpass Raphael!" <br />[Osiris/Orion] "My brother has fallen... You will pay for your sins!" |
| | |- |
| | | Remaining Champion Death || [Osiris/Orion] "Your realm will always be ours!" |
| | |} |
| | </tabber> |
| }} | | }} |
| | </div> |
| </div> | | </div> |
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| | <div class="hoverbox"> |
| == Tips and Tricks == | | == Tips and Tricks == |
| <div class="tipstricks"> | | <div class="tipstricks"> |
| *The turtle shell attacks from the champions can be jumped over. | | * Attack 3 from the champions' projectiles can be jumped over. |
| | | </div> |
| </div> | | </div> |
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| {{Dungeon Navbox}} | | {{Dungeon Navbox}} |