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m MuraROTMG renamed page Shattered Kingdom: Part 1 to Rustborn Kingdom: Part 1: Renamed to Rustborn Kingdom to follow the current lore
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{{Dungeon Boss
{{NPCInfobox
| title = Valerion
| title = Valerion;The Daybroken Custodian
 
| image = 3DValerion.png;ValerionBossBar2
Sentinel of the
| Health = 13750
Shattered Kingdom
| Fame = 2000
| image = [[File:Valerion.png|968px]]
| Bloodshot =
| Health = 9000
Weapons; Valerion's Bane; Ut-Valerion'sBane.png; 0.8,
| Treasure = No
Weapons; Valerion's Poniard; Ut-Valerion'sPoniard.png; 0.8,
 
Armours; Custodian's Visor; Ut-Custodian'sVisor.png; 0.8
<!--TIERED SECTION START-->
| Royal =
 
Armours; Chrysalis Of New Light*; Ut-ChrysalisOfLight.png; 1
| Tiered = [[Loot | T10 Equipment]][[File:T10HeavyChestplate.png|30px]]<br>
| Required = 62
 
| Solo = 78
[[Loot | T11 Equipment]][[File:T11HeavyChestplate.png|30px]]
 
<!--TIERED SECTION END-->
<!--COMPANION SECTION START-->
| CChance = 1/600
| Companion = [[Pets | Lumine]][[File:Lumine.png|30px]]<br>
 
[[Mounts | Astralflare]][[File:Astralflare.png|30px]]
 
<!--COMPANION SECTION END-->
<!--BLOODSHOT SECTION START-->
 
| BChance = 1/150
| Bloodshot = [[Weapons | Valerion's Poniard]][[File:ValerionPoniard.png|30px]]<br>
 
[[Armours | Helmet of the Shattered Sentinel]][[File:HelmetOfTheShatteredSentinel.png|30px]]
 
[[Valerion's Bane | Valerion's Bane]]
 
<!--BLOODSHOT SECTION END-->
<!--FRAGMENT & TIER POINT SECTION START--><!----------------------------------------------------------------- PICK THE CORRECT FRAG TYPE IF APPLICABLE ----------------------------->
 
| Fragment = [[Exalting | Bloodshot Forge Fragment]][[File:Forge2.png|30px]]
 
| TP = 60 TP
| SoloTP = 78 TP
 
<!--FRAGMENT & TIER POINT SECTION END-->
 
}}
}}


<!-------------------------------------Short Dungeon Description Below----------------------------------->
<div class="hoverbox">
== Dungeon Data ==
A remnant of the past, Valerion's duty holds unfulfilled so long as invaders continue to defeat his Guardians of Light.


 
This dungeon is dropped by [[Astaroth]] in the [[Crimson Forest]].
 
==Valerion, Sentinel of the Shattered Kingdom==
<div style="width: 100%;">
<div style="float: left;">
</div>
</div>
<div style="float: left; margin-left: 2%; width: 40%;">
A remnant of the past, Valerion's duty holds unfulfilled so long as invaders continue to defeat his Guardians of Light.
==Dungeon Clear==
For the first portion of the clear, kill the 2 Sentinels of Light circled in red here (Purple dots indicate enemy spawns)


<div class="hoverbox">
<div class="dungeon-clear">
== Dungeon Clear ==
* For the first portion of the clear, kill the 2 Sentinels of Light circled in red here (Purple dots indicate enemy spawns)
[[File:Shatters1-1.png|frameless|200x200px]]
[[File:Shatters1-1.png|frameless|200x200px]]
 
* In the second section, kill 3 more Sentinels of Light circled in red here (Purple dots indicate enemy spawns)
In the second section, kill 3 more Sentinels of Light circled in red here (Purple dots indicate enemy spawns)
 
[[File:Shatters1-2.png|frameless|600x200px]]
[[File:Shatters1-2.png|frameless|600x200px]]
* In the third section, travel over the towers and avoid the fireballs aimed at each platform, then
[[File:Shatters1-3.png|frameless|200x200px]]
[[File:Shatters1-4.png|frameless|200x200px]]
</div>
</div>


In the third section, travel over the towers and avoid the fireballs aimed at each platform, then
<div class="hoverbox">
<div class="pre-dungeon">
== Boss Behaviour ==
<!------------------Make sure to indent a space for each pattern------------>
'''(Attack 1)''' | Valerion summons aerial swords that chase the player on the ground. These swords summon projectiles on impact, and explode into more projectiles after a short time.


[[File:Shatters1-3.png|frameless|200x200px]] [[File:Shatters1-4.png|frameless|200x200px]]
'''(Attack 2)''' | Valerion brings his sword down, creating a stream of projectiles in three directions ahead of Valerion.


==Boss Patterns== <!------------------Make sure to indent a space for each pattern------------>
'''(Attack 3)''' | Valerion takes a knee and gains a damaging aura. A massive amount of projectiles is released from Valerion and bouncing projectiles are also included.


Valerion summons aerial swords that chase the player on the ground. These swords summon projectiles on impact, and explode into more projectiles after a short time.
'''(Attack 4)''' | Valerion summons swords that follow his command. Valerion fires projectiles in all directions upon commanding the swords, and also launches the swords at the player. This is repeated 3 times.


Valerion brings his sword down, creating a stream of projectiles in three directions ahead of Valerion.
'''(Attack 5)''' | Valerion unleashes his sword’s aura, firing the aura in all directions several times, stemming from Valerion.


Valerion takes a knee and gains a damaging aura. A massive amount of projectiles is released from Valerion and bouncing projectiles are also included.
'''100% to 50% (Phase 1)''' | Valerion cycles through his main attacks listed above in order to damage the player.


Valerion summons swords that follow his command. Valerion fires projectiles in all directions upon commanding the swords, and also launches the swords at the player. This is repeated several times.
'''50% to 25% (Phase 2)''' | Valerion now walks significantly faster, and continues cycling through his main attacks listed above in order to damage the player.


Valerion unleashes his sword’s aura, firing the aura in all directions several times, stemming from Valerion.
'''25% to 0% (Phase 3)''' | Valerion teleports to the center of the arena and limits players to a certain area in the arena. Valerion’s swords, on the outside of the area, fire a stream of projectiles towards Valerion while rotating, and Valerion fires projectiles from himself.
 
</div>
===Boss Phases===
</div>
 
75% | Valerion unleashes his sword's aura.
 
50% | Valerion now walks significantly faster.
 
25% | Valerion teleports to the center of the arena and limits players to a certain area in the arena. Valerion’s swords on the outside of the area fire a stream of projectiles towards Valerion while rotating, and Valerion fires projectiles from himself.


<div class="hoverbox">
== Dungeon Enemies ==
<div class="dungeon-enemies">
{{NPCInfobox
| title = Guardian of Light
| image = 3DGuardianofLight.png
| Attack = Slashes the air, sending 3 waves of 3 slashes that deal knockback and contact damage, or explodes, knocking the player back.
| Health =  632
| Fame = 85
| Royal =
Armours; Chrysalis Of New Light; Ut-ChrysalisOfLight.png; 1
}}
{{NPCInfobox
| title = Rustborn Gladiator
| image = 3DRustbornGladiator.png
| Attack = Sends vertical slashes towards the player, or slams the ground summoning an expanding puddle that deals a huge amount of DPS as well as inflicts slowness, or slashes the player if close.
| Health = 440
| Fame = 60
}}
{{NPCInfobox
| title = Rustborn Templar
| image = 3DRustbornTemplar.png
| Attack = Shoots out a beam of light from their eyes that deal massive DPS, impale the player with their weapon, or slams the ground near the player dealing knockback.
| Health = 407
| Fame = 60
}}
{{NPCInfobox
| title = Rustborn Kensei
| image = 3DRustbornKensei.png
| Attack = Slashes the air, sending a fast vertical slash, dashes towards the player and slashes them with a 3-hit combo, or initiates a 3-hit combo if close.
| Health = 385
| Fame = 60
}}
</div>
</div>
</div>
</div>


<div style="float: left; width: 100%;">
<div class="hoverbox">
==Dungeon Enemies==
<div class="lore">
== Lore ==  
<!------------------Do not touch unless authorized by lorers------------>
{{DLog||Valerion|In a kingdom ravaged by eternal night, the Voided King raised a single knight out of the rust to protect the fading light that remained. A reminder to oneself that some dark actions must be taken to kindle the smallest spark of hope.}}


<div style="float: left;">
<!--Boss Dialogue Drop Down-->
{{Dungeon Enemy
{{ButtonHeader
| title = Shattered Kensei
|type=Dialogue
| image = ShatteredKensei.png
|text=Boss & Dungeon Dialogue
| Attack =
|img=
| Health =
|content=
<tabber>
English Dialogue=
{| class="wikitable"
|+ Clear
|-
! Trigger !! Dialogue
|-
| Guardian Killed || A Guardian of Light has been slain!
|-
| 2/5 Guardians Killed || A portal to the Shattered Caves has opened!
|-
| All Guardians Killed || The gate to Valerion's arena has been opened!
|}
{| class="wikitable"
|+ Bossfight
|-
! Trigger !! Dialogue
|-
| Arrival || [Valerion] "Can it be? A visitor from beyond the Rustborn Kingdom?" <br />[Valerion] "If you insist on entering, prepare to face the wrath of the Rustborn Kingdom's last knight!"
|-
| 75% Boss HP || [Valerion] "<Player> will taste the power of the light!"
|-
| 66% Boss HP || [Valerion] "The gates you seek to enter are sealed by the blood of those who dared before you."
|-
| Phase 2 End || [Valerion] "My sword may rust, my armor may wear, but my loyalty to this kingdom will never fade!"
|}
</tabber>
}}
}}
</div>
</div>
<div style="float: left;">
{{Dungeon Enemy
| title = Shattered Templar
| image = ShatteredTemplar.png
| Attack =
| Health =
}}
</div>
</div>
<div style="float: left;">
 
{{Dungeon Enemy
<div class="hoverbox">
| title = Shattered Gladiator
== Tips and Tricks ==
| image = ShatteredGladiator.png
<div class="tipstricks">
| Attack =
* If Valerion targets you with his swords, simply run in circles until the phase is over, and the swords won’t hit you.
| Health =
* When Valerion pushes his sword into the ground to summon a wave of projectiles, quickly move behind him, as projectiles are less likely to reach that area.
}}
* When Valerion performs his aerial sword attack, immediately run away from the swords to make dodging the projectiles easier.
* When Valerion takes a knee the projectiles he shoots out can be jumped over.
</div>
</div>
<div style="float: left;">
{{Dungeon Enemy
| title = Guardian of Light
| image = GuardianOfLight.png
| Attack =
| Health =
}}
</div>
</div>
<div style="float: left; width: 100%;">


{{Dungeon Navbox}}
{{Dungeon Navbox}}

Latest revision as of 14:55, 1 January 2026

Valerion
The Daybroken Custodian
General Info
HP
13750
Fame Given
2000
Tier Points
Required Tier Points
62
Recommended Solo Tier Points
78

Dungeon Data

A remnant of the past, Valerion's duty holds unfulfilled so long as invaders continue to defeat his Guardians of Light.

This dungeon is dropped by Astaroth in the Crimson Forest.

Dungeon Clear

  • For the first portion of the clear, kill the 2 Sentinels of Light circled in red here (Purple dots indicate enemy spawns)

  • In the second section, kill 3 more Sentinels of Light circled in red here (Purple dots indicate enemy spawns)

  • In the third section, travel over the towers and avoid the fireballs aimed at each platform, then

Boss Behaviour

(Attack 1) | Valerion summons aerial swords that chase the player on the ground. These swords summon projectiles on impact, and explode into more projectiles after a short time.

(Attack 2) | Valerion brings his sword down, creating a stream of projectiles in three directions ahead of Valerion.

(Attack 3) | Valerion takes a knee and gains a damaging aura. A massive amount of projectiles is released from Valerion and bouncing projectiles are also included.

(Attack 4) | Valerion summons swords that follow his command. Valerion fires projectiles in all directions upon commanding the swords, and also launches the swords at the player. This is repeated 3 times.

(Attack 5) | Valerion unleashes his sword’s aura, firing the aura in all directions several times, stemming from Valerion.

100% to 50% (Phase 1) | Valerion cycles through his main attacks listed above in order to damage the player.

50% to 25% (Phase 2) | Valerion now walks significantly faster, and continues cycling through his main attacks listed above in order to damage the player.

25% to 0% (Phase 3) | Valerion teleports to the center of the arena and limits players to a certain area in the arena. Valerion’s swords, on the outside of the area, fire a stream of projectiles towards Valerion while rotating, and Valerion fires projectiles from himself.

Dungeon Enemies

Guardian of Light
General Info
HP
632
Fame Given
85
Attack Pattern
Slashes the air, sending 3 waves of 3 slashes that deal knockback and contact damage, or explodes, knocking the player back.
Loot
Rustborn Gladiator
General Info
HP
440
Fame Given
60
Attack Pattern
Sends vertical slashes towards the player, or slams the ground summoning an expanding puddle that deals a huge amount of DPS as well as inflicts slowness, or slashes the player if close.
Rustborn Templar
General Info
HP
407
Fame Given
60
Attack Pattern
Shoots out a beam of light from their eyes that deal massive DPS, impale the player with their weapon, or slams the ground near the player dealing knockback.
Rustborn Kensei
General Info
HP
385
Fame Given
60
Attack Pattern
Slashes the air, sending a fast vertical slash, dashes towards the player and slashes them with a 3-hit combo, or initiates a 3-hit combo if close.

Lore

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: Valerion] BYPASS STATE: In a kingdom ravaged by eternal night, the Voided King raised a single knight out of the rust to protect the fading light that remained. A reminder to oneself that some dark actions must be taken to kindle the smallest spark of hope.


  Boss & Dungeon Dialogue

Clear
Trigger Dialogue
Guardian Killed A Guardian of Light has been slain!
2/5 Guardians Killed A portal to the Shattered Caves has opened!
All Guardians Killed The gate to Valerion's arena has been opened!
Bossfight
Trigger Dialogue
Arrival [Valerion] "Can it be? A visitor from beyond the Rustborn Kingdom?"
[Valerion] "If you insist on entering, prepare to face the wrath of the Rustborn Kingdom's last knight!"
75% Boss HP [Valerion] "<Player> will taste the power of the light!"
66% Boss HP [Valerion] "The gates you seek to enter are sealed by the blood of those who dared before you."
Phase 2 End [Valerion] "My sword may rust, my armor may wear, but my loyalty to this kingdom will never fade!"

Tips and Tricks

  • If Valerion targets you with his swords, simply run in circles until the phase is over, and the swords won’t hit you.
  • When Valerion pushes his sword into the ground to summon a wave of projectiles, quickly move behind him, as projectiles are less likely to reach that area.
  • When Valerion performs his aerial sword attack, immediately run away from the swords to make dodging the projectiles easier.
  • When Valerion takes a knee the projectiles he shoots out can be jumped over.