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| Can be accessed by defeating [[Celestial%27s_Province:_Part_2|Seraphim]] and then using a Sigil of Eternal Light on the locked gate.
| | {{NPCInfobox |
| | | title = True Seraph;The Forsaken Conqueror |
| | | image = 3DTrueSeraph.png;TrueSeraphBossbar |
| | | Health = 22000 |
| | | Fame = 10000 |
| | | Tiered = 11 |
| | | Unholy = |
| | Loot; The Holy Cross; Item-TheHolyCross.gif; 1.5 |
| | | Bloodshot = |
| | Abilities; Visage Of The Night; Ut-VisageOfTheNight.png; 0.8, |
| | Abilities; Baphomet's Bomb; Ut-Baphomet'sBomb.png; 0.8, |
| | Abilities; Blood Of The Heretics; Ut-BloodOfTheHeretics.png; 0.8, |
| | Abilities; Feathers Of The Seraph; Ut-FeathersOfTheSeraph.png; 0.8, |
| | Weapons; Seraphic Shiv; Ut-SeraphicShiv.png; 0.8, |
| | Abilities; Empyrean Epitome; Ut-EmpyreanEpitome.png; 0.8 |
| | | Companion = |
| | Pets; Thanatos; 2DThanatos.png; 0.3, |
| | Mounts; Seraphix; 2DSeraphix.png; 0.3 |
| | | Rune = |
| | Runes; Rune Of The Seraph; Rune-Celestial'sProvince.png; 3 |
| | | Frag = Bloodshot;50 |
| | | Required = 70 |
| | | Solo = 82 |
| | }} |
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| {{Dungeon Boss
| | <div class="hoverbox"> |
| | image = [[File:TrueSeraphBossbar.png]]
| | == Dungeon Data == |
| | title = True Seraph
| | [PROJECT: ICARUS], now commencing... You can sense them, right? It's time to fulfil your purpose. Show me what you can do, Silverling. Prepare yourself. |
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| The Forsaken Conqueror
| | This dungeon is accessed by defeating [[Celestial%27s_Province:_Part_2|Seraphim]] and then using a Sigil of Eternal Light, obtained from being the highest damager of [[Raphael]] in [[Raphael's Chamber]], on the locked gate. |
| | Health = 22000
| | </div> |
| | Treasure = | | <div class="hoverbox"> |
| | <div class="pre-dungeon"> |
| | ==Boss Behaviour== |
| | <!------------------Make sure to indent a space for each pattern------------> |
| | '''(Set 1, Attack 1: Slow Beams)''' | True Seraph summons seven celestial anchors which he moves outward from him. These anchors summon celestial beams in eight directions which, once they activate, deal a huge amount of damage if the player remains in their path. Throughout this phase, True Seraph is also releasing small, exalted feathers from himself which shoot outward and deal contact damage, as well as larger feathers that are shot out from two sides of the arena. He summons the anchors four times before the phase ends. |
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| <!-- Tiered section start -->
| | '''(Set 1, Attack 2)''' | True Seraph teleports to the centre of the arena and pulls the player with him. He then splits the arena into two rings; the largest ring deals damage, and the player must remain in the medium ring. He then proceeds to start releasing two types of projectiles from himself in all directions; slower, exalted, black feather-like projectiles with small gaps in between them, as well as black feather-like projectiles which are faster and are meant to confuse the player. Throughout this phase, True Seraph receives 50% less damage. |
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| | Tiered = [[loot | T11 Equipment]] | | '''(Set 2, Attack 1: Fast Beams)''' | True Seraph flies above the centre of the arena before flooding it with celestial beams, only leaving small diamond-shaped pockets that the player must stand in to not receive damage. He also summons feather-like projectiles in the edges of the arena which move slowly and deal contact damage. |
| [[file:T11HeavyChestplate.png|30px]]<br>
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| <!-- Tiered section end -->
| | '''(Set 2, Attack 2: Rain)''' | True Seraph begins hovering around the arena while throwing down poison onto the floor. This is indicated by a line of action from Seraphim as well as an indicator to what area they will affect. Additionally, eyes will periodically spawn on the outer ring of the arena which, when stabbed with a holy cross, will release feather-like projectiles in all directions which deal damage on contact. |
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| <!-- Companion section start -->
| | '''100% to 80% (Phase 1)''' | True Seraph teleports to five areas of the arena (the four cardinal directions as well as the middle), each time firing four sets of seven feather-like projectiles in all directions after a brief delay of teleporting. In addition, there are five white balls in the outer ring of the area which periodically shoot out three projectiles. Both of these projectiles can bounce off of the arena's wall once before despawning. |
| |CChance = 0.3%
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| |Companion = [[Pets | Thanatos]]
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| [[File:ThanatosIcon.png| 30px]]
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| [[mounts | Seraphix]][[File:SeraphixIcon.png| 30px]]
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| <!-- Companion section end -->
| | '''80% to 50% (Phase 2)''' | True Seraph flies across the arena in a straight line extremely quickly. Upon reaching the edge of the arena, he creates an expanding shot of feathers. True Seraph then begins cycling through his Set 1 attacks listed above in order to damage the player, but always beginning with Attack 1, Slow Beams. |
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| <!-- Unholy section start -->
| | '''50% (Phase 3: QR Code)''' | True Seraph teleports the player into a different dimension; the Seraphic Dimension. He then begins selecting random places in the small arena to summon celestial anchors which summon celestial beams in all directions, which after a small delay, deal huge damage if the player remains in them. Throughout this phase, True Seraph informs the player what colored block they must stand on in order to not receive damage. In addition, two sides of the arena will release a line of feather-like projectiles which deal contact damage. |
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| |UChance = 1.5%
| | '''50% to 20% (Phase 4)''' | True Seraph cycles through his Set 2 attacks listed above in order to damage the player. |
| |Unholy = The Holy Cross[[File:TheHolyCross.png|30px]] | |
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| <!-- Unholy section end -->
| | '''20% to 0% (Phase 5: Desperation)''' | True Seraph hovers over the arena and encloses it in beams. He then targets a player and forms a line of action towards them which, after a brief delay, will release red feather-like projectiles in all directions which deal a high amount of contact damage. After the first feathers are released, True Seraph dashes into the indicated area before releasing another wave of red feather-like projectiles in all directions. In addition, black, exalted feather-like projectiles are released periodically from the edges of the arena throughout the fight. |
| <!-- Bloodshot section start -->
| | </div> |
| | | </div> |
| |BChance = 0.8%
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| |Bloodshot =
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| [[abilities | Visage of the night]][[file:visageOfTheNight.png|30px]]
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| [[abilities | Baphomet's Bomb]]
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| [[file:baphometsBomb.png|30px]]
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| [[abilities|Blood of the Heretics]]
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| [[file:bloodOfTheHeretics.png|30px]]
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| [[abilities|Feathers of the Seraph]]
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| [[file:feathersOfTheSeraph.png|30px]]
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| [[weapons|Seraphic Shiv]]
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| [[file:seraphicShiv.png|30px]]
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| [[abilities|Empyrean Epitome]]
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| [[file:empyreanEpitome.png|30px]]
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| <!-- Bloodshot section end --> | |
| <!--FRAGMENT & TIER POINT SECTION START--> | |
| <!----------------------------------------------------------------- PICK THE CORRECT FRAG TYPE IF APPLICABLE ----------------------------->
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| | Fragment = [[Exalting | Bloodshot Forge Fragment ]][[File:Bloodshot.png|30px]]
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| | RUChance = 3%
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| | Rune = Rune of the Seraph [[file:iconbard.png]]
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| | TP = 70 TP
| | <div class="hoverbox"> |
| | SoloTP = 82 TP | | <div class="lore"> |
| | == Lore == |
| | <!------------------Do not touch unless authorized by lorers------------> |
| | {{DLog||Azrael|As the sun dips below the horizon, one must grovel if they are to survive the darkness. But they chose to persevere. And continue to live... |
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| <!--FRAGMENT & TIER POINT SECTION END-->
| | End their suffering. This is my ultimatum.}} |
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| | <!--Boss Dialogue Drop Down--> |
| | {{ButtonHeader |
| | |type=Dialogue |
| | |text=Boss & Dungeon Dialogue |
| | |img= |
| | |content= |
| | <tabber> |
| | English Dialogue= |
| | {| class="wikitable" |
| | |+ Bossfight |
| | |- |
| | ! Trigger !! Dialogue |
| | |- |
| | | Arrival || [True Seraph] "I hear you, scum of the False God. What will it be this time? My wings? My liver?" {{Sound|VA-Seraph'sDomain1.ogg}} <br />[True Seraph] "Take your pick. I will not let you defile me so easily." {{Sound|VA-Seraph'sDomain2.ogg}} <br />[True Seraph] "I will send you back to Zarithal in ashes." {{Sound|VA-Seraph'sDomain3A.ogg}} {{Sound|VA-Seraph'sDomain3B.ogg}} |
| | |- |
| | | Phase 1 End || [True Seraph] "I sense a Seraphim’s fading spirit. Poor child. Your death deals me more pain than any torture…" {{Sound|VA-Seraph'sDomain4.ogg}} <br />[True Seraph] "Is this YOUR doing?!! Inconceivable." {{Sound|VA-Seraph'sDomain5A.ogg}} {{Sound|VA-Seraph'sDomain5B.ogg}} |
| | |- |
| | | Phase 2 End || [True Seraph] "And yet…you are unlike anything I have encountered in my ventures to the unknown…" {{Sound|VA-Seraph'sDomain6.ogg}} |
| | |- |
| | | Phase 3 End || LET THERE BE DARKNESS... {{Sound|VA-Seraph'sDomain7.ogg}} |
| | |- |
| | | Phase 4 End || [True Seraph] "GAH...you...YOU MISERABLE CREATURES. / YOU THINK THIS HINDERS ME?" {{Sound|VA-Seraph'sDomain8A.ogg}} {{Sound|VA-Seraph'sDomain8B.ogg}} <br />[True Seraph] "YOU CANNOT FATHOM THE TRUE MEANING OF PAIN!" {{Sound|VA-Seraph'sDomain9A.ogg}} {{Sound|VA-Seraph'sDomain9B.ogg}} |
| | |- |
| | | 10% Boss HP || [True Seraph] "LOOK AT ME. RIP ME APART AND I SHALL PIECE…" {{Sound|VA-Seraph'sDomain10A.ogg}} {{Sound|VA-Seraph'sDomain10B.ogg}} |
| | |- |
| | | 5% Boss HP || [True Seraph] "Your eyes…they’re…his. It can’t be…" {{Sound|VA-Seraph'sDomain11A.ogg}} {{Sound|VA-Seraph'sDomain11B.ogg}} |
| | |- |
| | | Boss Death || [True Seraph] "My body…I’m not supposed to… / I promised them…Ezekiel…Samael…" {{Sound|VA-Seraph'sDomain12A.ogg}} {{Sound|VA-Seraph'sDomain12BA.ogg}} {{Sound|VA-Seraph'sDomain12BB.ogg}} <br />[D...] "Time to come home, Azrael." {{Sound|VA-Seraph'sDomain13.ogg}} |
| | |} |
| | </tabber> |
| }} | | }} |
| | </div> |
| | </div> |
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| ==True Seraph, The Forsaken Conqueror== | | <div class="hoverbox"> |
| <div style="width: 100%;"> | | == Tips and Tricks == |
| <div style="float: left;"> | | <div class="tipstricks"> |
| | * It is recommended to use a weapon with a high cooldown and quick hit, so you can flick up and hit True Seraph. In the downtime of your weapon you can go back to looking down to focus on dodging. |
| | </div> |
| </div> | | </div> |
| <div style="float: left; margin-left: 2%; width: 40%;">
| |
| ==Boss Patterns==
| |
| <!------------------Make sure to indent a space for each pattern------------>
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| 100% to 80% | Seraphim teleports to 5 areas of the arena, each time firing projectiles at the previous location after teleporting. Throughout this phase, constant sources of bouncing projectiles are spread throughout the arena. Hardmode increases the amount of projectiles he shoots and how often he teleports.
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| Guaranteed at 80% | Seraphim flies across the arena in a straight line, creating two waves of projectiles at the end location. Seraphim is invincible in this phase. Hardmode makes this phase twice as fast however contact damage from seraph is removed.
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| After 80% health True Seraph starts performing different attacks which depends on RNG and these are the following:
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| True Seraph slowly moves towards a person while summoning celestial beams which deal 30 base damage if you stand in one when it expires, he also shoots feathers all around him three times and projectiles spawn on the sides of the arena which then fly towards the zone in which you can stand. Hardmode just makes him shoot 1 extra set of feathers and increasing the density of celestial beams by a bit.
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| True Seraph flies in the air and starts throwing poisons which when reaching the ground, makes a small particle effect and then explode dealing AOE damage, during this phase around the edge of the arena eyes appear and then a cross stabs them, summoning projectiles all around it. Hardmode makes him throw poisons twice as fast.
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| True Seraph Flies into the sky near the middle of the arena by 5 blocks and starts summoning an onslaught of celestial beams all while projectiles appear occasionally in the arena. Hardmode makes the beams appear faster and well disappear faster.
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| True Seraph Pulls everyone into the middle of the arena. Waves of celestial fragments approach the player in a sinusoidal manner of moving. Players must find the gap in the wave to avoid being damaged, and on top of that True Seraph starts summoning celestial beams which needs to be dodged aswell.
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| 20% | True Seraph triggers his final phase, enclosing the arena in beams and having projectiles fire from all sides of the arena. In addition, True Seraph fires a volley of shots at the player, indicated by a red laser that summons the shots after a few seconds of spawning, and after the shots True Seraph teleports to the location of where the shot was and shoots feathers all around himself.
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| 10% | Becomes armored for a few seconds.
| | {{Dungeon Navbox}} |