|
|
| Line 1: |
Line 1: |
| ==Mechanic==
| | #REDIRECT [[Stats]] |
| | |
| The Vitality stat is one of seven [[Stats]] that each player has in '''Telos Realms'''
| |
| | |
| This stat modifies the rate at which the player regenerates health.
| |
| | |
| Each point of vitality increases healing by 0.02/s additively.
| |
| | |
| At 0 vitality, the player will regenerate at a rate of +0.1 hp/second. At 30 vitality, the player will regenerate at a rate of +0.7 hp/second.
| |
| | |
| To determine how long a player takes to fully heal from 1 hp, the following formula can be used:
| |
| | |
| | |
| <div style="font-size: 150%;"><math>Time\ to\ Regenerate\ HP= \frac{Health + 20}{\frac{Vitality + 10}{50}}</math></div>
| |
| | |
| ==Base Stats==
| |
| | |
| Each class has different maximum base stats.
| |
| | |
| These stats begin at 0 and can be increased by increasing [[Transcendence]].
| |
| | |
| Each classes maximum vitality stat is as follows
| |
| {| class="wikitable"
| |
| ! Class !! Base Vitality
| |
| |-
| |
| | [[Knight]] || 15
| |
| |-
| |
| | [[Samurai]] || 10
| |
| |-
| |
| | [[Assassin]] || 7.5
| |
| |-
| |
| | [[Huntress]] || 7.5
| |
| |-
| |
| | [[Necromancer]] || 8.5
| |
| |-
| |
| | [[Arcanist]] || 10
| |
| |}
| |
| ==Loot==
| |
| | |
| Every piece of equipment in Telos Realms gives a unique pairing of stats.
| |
| | |
| Discover these pieces of equipment in the [[Loot]] page.
| |