Beach: Difference between revisions
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<gallery mode="traditional" widths=500px heights=250px style="display: flex; justify-content: center; flex-wrap: wrap;"> | <gallery mode="traditional" widths=500px heights=250px style="display: flex; justify-content: center; flex-wrap: wrap;"> | ||
Beach1.png | Biome-Beach1.png | ||
Beach2.png | Biome-Beach2.png | ||
Beach3.png | Biome-Beach3.png | ||
Biome-Beach4.png | |||
</gallery> | </gallery> | ||
<div class="hoverbox"> | |||
== Biome Data == | |||
The '''Beach''' biome is one of eight biomes found in Telos Realms and is classified as a '''Lowlands''' biome. It features warm sands, scattered palm trees, and crystal blue waters stretching across the shoreline. The biome contains one world boss, Tidol, and a miniboss, Brakk. Tidol can be located through the /bosses menu. Some mobs that inhabit this biome have a chance to drop the [[Pirate Cove]] dungeon portal. | |||
{{DLog|Biome|Beach|Collecting Data...}} | |||
</div> | |||
<div class="hoverbox"> | |||
== Biome Enemies == | |||
<div | <div class="dungeon-enemies"> | ||
== | {{NPCInfobox | ||
| title = Scorpion King | |||
| image = 3DScorpionKing.png | |||
| Special = This mob is a lesser miniboss that drops higher-tier loot and always has a guaranteed chance to drop a dungeon. It can rarely spawn within its designated biome. | |||
| Attack = Burrows into the ground and them jumps up onto the player from under them, throws a line of poison puddles that inflict AoE damage, or impales the player. | |||
| Health = 110 | |||
| Tiered = 4-3 | |||
| DungeonDrop = Skull Cavern;Key-SkullCavern.png | |||
| Fame = 60 | |||
}} | |||
{{NPCInfobox | {{NPCInfobox | ||
| title = Pirate Brute | | title = Pirate Brute | ||
| image = | | image = 3DPirateBrute.png | ||
| Attack = | | Attack = Swings his bat in a 3-hit combo attack, damaging the player. | ||
| Health = 13 | | Health = 13 | ||
| Tiered= 2 | | Tiered = 2 | ||
| DungeonDrop = | | Fame = 3 | ||
| DungeonDrop = Skull Cavern;Key-SkullCavern.png | |||
}} | }} | ||
{{NPCInfobox | {{NPCInfobox | ||
| title = Pirate Thief | | title = Pirate Thief | ||
| image = | | image = 3DPirateThief.png | ||
| Attack = | | Attack = Slashes the player if close. | ||
| Health = 11 | | Health = 11 | ||
| Tiered= 2 | | Tiered = 2 | ||
|DungeonDrop = | | Fame = 3 | ||
| DungeonDrop = Skull Cavern;Key-SkullCavern.png | |||
}} | }} | ||
{{NPCInfobox | {{NPCInfobox | ||
| title = Pirate Archer | | title = Pirate Archer | ||
| image = | | image = 3DPirateArcher.png | ||
| Attack = Fires arrows at the player, while maintaining distance by leaping backwards if the player gets too close. | | Attack = Fires arrows at the player, while maintaining distance by leaping backwards if the player gets too close. | ||
| Health = 8 | | Health = 8 | ||
| Tiered= 2 | | Tiered = 2 | ||
|DungeonDrop = | | Fame = 3 | ||
| DungeonDrop = Skull Cavern;Key-SkullCavern.png | |||
}} | }} | ||
{{NPCInfobox | {{NPCInfobox | ||
| title = Scorpion | | title = Scorpion | ||
| image = | | image = 3DScorpion.png | ||
| Attack = Approaches the player and stabs the player when in close proximity. | | Attack = Approaches the player and stabs the player when in close proximity. | ||
| Health = 11 | | Health = 11 | ||
| Tiered= 2 | | Tiered = 2 | ||
| Fame = 3 | |||
}} | }} | ||
</div> | |||
</div> | </div> | ||
<div | <div class="hoverbox"> | ||
==Biome Miniboss== | == Biome Miniboss == | ||
{{ButtonHeader | |||
|type=Brakk | |||
|text=Brakk | |||
|img=2DBrakk | |||
|content= | |||
{{NPCInfobox | {{NPCInfobox | ||
| title = Brakk | | title = Brakk | ||
| image = | | image = 3DBrakk.png | ||
| Health = 88 | | Health = 88 | ||
| Tiered= 2-3 | | Biome = [[Beach]] | ||
| Irradiated= | | Fame = 60 | ||
| Tiered = 2-3 | |||
| Irradiated = Abilities;Krakatoa;Ut-Krakatoa.png;33, | |||
Armours;Diver's Plating;Ut-Diver'sPlating.png;33 | |||
}} | }} | ||
Brakk, the Squid, is a miniboss in the [[Beach]] biome. His arena can be found by dropping into hidden pits scattered throughout the shoreline, marked by froglights and particle effects. Upon being defeated, Brakk will enter a 100-second respawn cycle. | |||
<div class="hoverbox"> | |||
<div class="pre-dungeon"> | <div class="pre-dungeon"> | ||
== | === Boss Behaviour === | ||
<!------------------Make sure to indent a space for each pattern------------> | |||
(Attack 1) {{!}} Brakk launches himself from the centre of the arena and slams into the ground, creating a massive explosion that spreads out in all directions, dealing damage to any players caught in it. | |||
(Attack 2) {{!}} Brakk out bursts from one of the waterholes, unleashing a barrage of ink toward the player. Any ink that lands nearby deals damage and applies Blindness to any player standing in it. | |||
(Attack 3) {{!}} Brakk launches himself upward three times from random waterholes, each time releasing a barrage of green particles in all directions that deal contact damage. | |||
(Attack 4) {{!}} Brakk emerges from a waterhole and fires three green projectiles at the targeted player, repeating this four times. | |||
100% to 0% (Phase 1) {{!}} Brakk cycles through his main attacks listed above in order to damage the player. After performing several attacks, he becomes exhausted and returns to the center of the arena. While attacking, Brakk is armored and takes reduced damage, but once exhausted, his armor breaks, allowing him to be damaged for the full amount. | |||
</div> | |||
</div> | |||
<div class="hoverbox"> | |||
<div class="lore"> | |||
<!------------------Do not touch unless authorized by lorers------------> | |||
<br /> | |||
{{DLog||Brakk|???}} | |||
=== Dialogue === | |||
{{{!}} class="wikitable" | |||
{{!}}+ Bossfight | |||
{{!}}- | |||
! Trigger !! Dialogue | |||
{{!}}- | |||
{{!}} Boss Death {{!}}{{!}} Squid noises... | |||
{{!}}} | |||
</div> | </div> | ||
</div> | </div> | ||
}} | |||
</div> | </div> | ||
<div | |||
==Biome World Boss== | <div class="hoverbox"> | ||
== Biome World Boss == | |||
{{ButtonHeader | |||
|type=Tidol | |||
|text=Tidol | |||
|img=2DTidol | |||
|content= | |||
{{NPCInfobox | {{NPCInfobox | ||
|title=Tidol | | title = Tidol;Merloc Chieftain | ||
|image= | | image = 3DTidol.png;TidolBossBar | ||
|Health=3630 | | Health = 3630 | ||
|Biome=Beach | | Biome = [[Beach]] | ||
|Tiered=7-8 | | Tiered = 7-8 | ||
|Frag=Gilded;15 | | Frag= Gilded;15 | ||
|DungeonDrop=Corsair's Conductorium; | | Fame = 250 | ||
|Royal=Armours;Greaves Of The Juggernaut;GreavesOfTheJuggernaut.png;3, | | DungeonDrop = Corsair's Conductorium;Key-Corsair'sConductorium.png | ||
Abilities;Emblem Of The Juggernaut;EmblemOfTheJuggernaut.png;3 | | Royal = Armours;Greaves Of The Juggernaut;Ut-GreavesOfTheJuggernaut.png;3, | ||
Abilities;Emblem Of The Juggernaut;Ut-EmblemOfTheJuggernaut.png;3 | |||
}} | }} | ||
Once a revered leader the sea, Tidol seeks the ruins of his underwater kingdom on the beaches of Telos. His cries of anguish are often heard echoing throughout the realm, followed by bellows of rage directed at the Sanguine Lord. | Once a revered leader the sea, Tidol seeks the ruins of his underwater kingdom on the beaches of Telos. His cries of anguish are often heard echoing throughout the realm, followed by bellows of rage directed at the Sanguine Lord. | ||
<div class="hoverbox"> | |||
<div class="pre-dungeon"> | <div class="pre-dungeon"> | ||
=== Boss Behaviour === | |||
<!------------------Make sure to indent a space for each pattern------------> | |||
(Attack 1) {{!}} Tidol summons five spectral tridents that hover around him before launching toward the player. These tridents home in with a wide turning radius and deal damage on impact. | |||
Tidol | (Attack 2) {{!}} Tidol propels himself backward, releasing a volley of light blue projectiles. Upon impacting with a surface or reaching their maximum distance, the projectiles change colour to dark blue and begin homing in on the player. | ||
Tidol | (Attack 3) {{!}} Tidol fires a barrage of golden trident heads. Upon impacting with a surface or reaching their maximum distance, change colour to red and home in on the player, dealing contact damage. | ||
Tidol | (Attack 4) {{!}} Tidol throws his trident, generating three shockwaves from where it lands. As he recalls his trident, he slams it into the ground, releasing a shockwave and linear projectiles in all directions on the arena floor. | ||
Tidol summons mines across the arena, | (Attack 5) {{!}} Tidol summons mines across the arena three times. These mines detonate a few seconds later, dealing damage to any player caught in their radius. | ||
Tidol | 100% to 33% (Phase 1) {{!}} Tidol cycles through his main attacks listed above in order to damage the player. | ||
33% to 0% (Phase 2) {{!}} Tidol becomes enraged, releasing a shockwave that causes massive knockback to nearby players. He then continues cycling through his main attacks listed above in order to damage the player. | |||
</div> | </div> | ||
</div> | </div> | ||
<div class="hoverbox"> | |||
<div class="lore"> | |||
<!------------------Do not touch unless authorized by lorers------------> | |||
<br /> | |||
{{DLog||Tidol|Tests show that the waters surrounding Telos are noticeably higher in pH than usual. There also seems to be a toxic concentration of iron within the currents. The seas might conceal more bloodshed than the lands have witnessed.}} | |||
=== Dialogue === | |||
{{{!}} class="wikitable" | |||
{{!}}+ Bossfight | |||
{{!}}- | |||
! Trigger !! Dialogue | |||
{{!}}- | |||
{{!}} 66% Boss HP {{!}}{{!}} [Tidol] "Face my trident, <player>!" | |||
{{!}}- | |||
{{!}} 33% Boss HP {{!}}{{!}} [Tidol] "The ghastly spirit of The Conductor will remain dormant!" | |||
{{!}}} | |||
</div> | |||
</div> | |||
}} | |||
</div> | |||
==Biome Dungeons== | <div class="hoverbox"> | ||
== Biome Dungeons == | |||
<div class="mp-links columns-7 dungeon-page-smaller-box"> | |||
* {{Dungeon Link|Skull Cavern|portal=Portal-SkullCavern|size=256px}} | |||
* {{Dungeon Link|Corsair's Conductorium|portal=Portal-Corsair'sConductorium|size=256px}} | |||
</div> | </div> | ||
</div> | |||
{{ | |||
{{Biome Navbox}} | |||
Latest revision as of 14:47, 30 December 2025
Biome Data
The Beach biome is one of eight biomes found in Telos Realms and is classified as a Lowlands biome. It features warm sands, scattered palm trees, and crystal blue waters stretching across the shoreline. The biome contains one world boss, Tidol, and a miniboss, Brakk. Tidol can be located through the /bosses menu. Some mobs that inhabit this biome have a chance to drop the Pirate Cove dungeon portal.
[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Biome LOG: Beach] BYPASS STATE: Collecting Data...
Biome Enemies
Biome Miniboss
Brakk
Brakk, the Squid, is a miniboss in the Beach biome. His arena can be found by dropping into hidden pits scattered throughout the shoreline, marked by froglights and particle effects. Upon being defeated, Brakk will enter a 100-second respawn cycle.
Boss Behaviour
(Attack 1) | Brakk launches himself from the centre of the arena and slams into the ground, creating a massive explosion that spreads out in all directions, dealing damage to any players caught in it.
(Attack 2) | Brakk out bursts from one of the waterholes, unleashing a barrage of ink toward the player. Any ink that lands nearby deals damage and applies Blindness to any player standing in it.
(Attack 3) | Brakk launches himself upward three times from random waterholes, each time releasing a barrage of green particles in all directions that deal contact damage.
(Attack 4) | Brakk emerges from a waterhole and fires three green projectiles at the targeted player, repeating this four times.
100% to 0% (Phase 1) | Brakk cycles through his main attacks listed above in order to damage the player. After performing several attacks, he becomes exhausted and returns to the center of the arena. While attacking, Brakk is armored and takes reduced damage, but once exhausted, his armor breaks, allowing him to be damaged for the full amount.
[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: Brakk] BYPASS STATE: ???
Dialogue
| Trigger | Dialogue |
|---|---|
| Boss Death | Squid noises... |
Biome World Boss
Tidol
Merloc Chieftain

Once a revered leader the sea, Tidol seeks the ruins of his underwater kingdom on the beaches of Telos. His cries of anguish are often heard echoing throughout the realm, followed by bellows of rage directed at the Sanguine Lord.
Boss Behaviour
(Attack 1) | Tidol summons five spectral tridents that hover around him before launching toward the player. These tridents home in with a wide turning radius and deal damage on impact.
(Attack 2) | Tidol propels himself backward, releasing a volley of light blue projectiles. Upon impacting with a surface or reaching their maximum distance, the projectiles change colour to dark blue and begin homing in on the player.
(Attack 3) | Tidol fires a barrage of golden trident heads. Upon impacting with a surface or reaching their maximum distance, change colour to red and home in on the player, dealing contact damage.
(Attack 4) | Tidol throws his trident, generating three shockwaves from where it lands. As he recalls his trident, he slams it into the ground, releasing a shockwave and linear projectiles in all directions on the arena floor.
(Attack 5) | Tidol summons mines across the arena three times. These mines detonate a few seconds later, dealing damage to any player caught in their radius.
100% to 33% (Phase 1) | Tidol cycles through his main attacks listed above in order to damage the player.
33% to 0% (Phase 2) | Tidol becomes enraged, releasing a shockwave that causes massive knockback to nearby players. He then continues cycling through his main attacks listed above in order to damage the player.
[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: Tidol] BYPASS STATE: Tests show that the waters surrounding Telos are noticeably higher in pH than usual. There also seems to be a toxic concentration of iron within the currents. The seas might conceal more bloodshed than the lands have witnessed.
Dialogue
| Trigger | Dialogue |
|---|---|
| 66% Boss HP | [Tidol] "Face my trident, <player>!" |
| 33% Boss HP | [Tidol] "The ghastly spirit of The Conductor will remain dormant!" |

