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Biome-Beach2.png
Biome-Beach2.png
Biome-Beach3.png
Biome-Beach3.png
Biome-Beach4.png
</gallery>
</gallery>


<div class="hoverbox">


== Biome Data ==
The '''Beach''' biome is one of eight biomes found in Telos Realms and is classified as a '''Lowlands''' biome. It features warm sands, scattered palm trees, and crystal blue waters stretching across the shoreline. The biome contains one world boss, Tidol, and a miniboss, Brakk. Tidol can be located through the /bosses menu. Some mobs that inhabit this biome have a chance to drop the [[Pirate Cove]] dungeon portal.


{{DLog|Biome|Beach|Collecting Data...}}
</div>


The '''Beach''' biome is one of 8 biomes that can be found in Telos Realms.
<div class="hoverbox">
 


<div style="float: left; width: 100%;">
== Biome Enemies ==
==Biome Enemies==
<div class="dungeon-enemies">
<div class="dungeon-enemies">
{{NPCInfobox
{{NPCInfobox
| title = Scorpion King
| title = Scorpion King
| image = 3DScorpionKing.png
| image = 3DScorpionKing.png
| Special = This mob is a lesser miniboss that drops higher-tier loot and always has a guaranteed chance to drop a dungeon. It can rarely spawn within its designated biome.
| Attack = Burrows into the ground and them jumps up onto the player from under them, throws a line of poison puddles that inflict AoE damage, or impales the player.
| Attack = Burrows into the ground and them jumps up onto the player from under them, throws a line of poison puddles that inflict AoE damage, or impales the player.
| Health = 110
| Health = 110
| Tiered= 4-3
| Tiered = 4-3
| DungeonDrop = Pirate Cove;Key-PirateCove.png
| DungeonDrop = Skull Cavern;Key-SkullCavern.png
| Fame = 60
| Fame = 60
}}
{{NPCInfobox
| title = Scorpion
| image = 3DScorpion.png
| Attack = Approaches the player and stabs the player when in close proximity.
| Health = 11
| Tiered= 2
| Fame = 3
}}
}}
{{NPCInfobox
{{NPCInfobox
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| Attack = Swings his bat in a 3-hit combo attack, damaging the player.
| Attack = Swings his bat in a 3-hit combo attack, damaging the player.
| Health = 13
| Health = 13
| Tiered= 2
| Tiered = 2
| Fame = 3
| Fame = 3
| DungeonDrop = Pirate Cove;Key-PirateCove.png
| DungeonDrop = Skull Cavern;Key-SkullCavern.png
}}
}}
{{NPCInfobox
{{NPCInfobox
Line 45: Line 42:
| Attack = Slashes the player if close.
| Attack = Slashes the player if close.
| Health = 11
| Health = 11
| Tiered= 2
| Tiered = 2
| Fame = 3
| Fame = 3
|DungeonDrop = Pirate Cove;Key-PirateCove.png
| DungeonDrop = Skull Cavern;Key-SkullCavern.png
}}
}}
{{NPCInfobox
{{NPCInfobox
Line 54: Line 51:
| Attack = Fires arrows at the player, while maintaining distance by leaping backwards if the player gets too close.
| Attack = Fires arrows at the player, while maintaining distance by leaping backwards if the player gets too close.
| Health = 8
| Health = 8
| Tiered= 2
| Tiered = 2
| Fame = 3
| DungeonDrop = Skull Cavern;Key-SkullCavern.png
}}
{{NPCInfobox
| title = Scorpion
| image = 3DScorpion.png
| Attack = Approaches the player and stabs the player when in close proximity.
| Health = 11
| Tiered = 2
| Fame = 3
| Fame = 3
|DungeonDrop = Pirate Cove;Key-PirateCove.png
}}
}}
</div>
</div>
</div>


==Biome Miniboss==
<div class="hoverbox">
<!--Brakk DROPDOWN-->
== Biome Miniboss ==
<h2 class="mw-customtoggle-brakk button-expand-header">[[file:2DBrakk.png]]Brakk[[file:2DBrakk.png|2DBrakk.png]]</h2>
{{ButtonHeader
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-brakk">
|type=Brakk
|text=Brakk
|img=2DBrakk
|content=
{{NPCInfobox
{{NPCInfobox
| title = Brakk
| title = Brakk
| image = 3DBrakk.png
| image = 3DBrakk.png
| Attack =
| Health = 88
| Health = 88
| Fame = 0
| Biome = [[Beach]]
| Tiered= 2-3
| Fame = 60
| Irradiated= abilities;Krakatoa;Ut-Krakatoa.png;20,
| Tiered = 2-3
armours;Diver's Plating;Ut-Diver'sPlating.png;20
| Irradiated = Abilities;Krakatoa;Ut-Krakatoa.png;33,
Armours;Diver's Plating;Ut-Diver'sPlating.png;33
}}
}}
Brakk the squid is a miniboss for the beach biome. His arena can be accessed by dropping down holes in the beach biome which will be indicated by froglights and particles. Once defeated Brakk will be put on a 100 second respawn timer.
Brakk, the Squid, is a miniboss in the [[Beach]] biome. His arena can be found by dropping into hidden pits scattered throughout the shoreline, marked by froglights and particle effects. Upon being defeated, Brakk will enter a 100-second respawn cycle.
<div class="hoverbox">
<div class="pre-dungeon">
<div class="pre-dungeon">
==Mini-Boss Patterns==
=== Boss Behaviour ===
Brakk will randomly launch himself upwards from the waterholes around his arena, he will then fire 3 green cubes targeting the centre of the arena. Brakk can be damaged whilst being outside of the water but will be armoured.
<!------------------Make sure to indent a space for each pattern------------>
(Attack 1) {{!}} Brakk launches himself from the centre of the arena and slams into the ground, creating a massive explosion that spreads out in all directions, dealing damage to any players caught in it.


Brakk will randomly launch himself upwards from the waterholes around his arena, he will then fire a barrage of ink towards the centre of the arena dealing damage if landing near a player and applying '''Blindess X''' to any player who is standing on it. Brakk can be damaged whilst being outside of the water but will be armoured.
(Attack 2) {{!}} Brakk out bursts from one of the waterholes, unleashing a barrage of ink toward the player. Any ink that lands nearby deals damage and applies Blindness to any player standing in it.


Brakk will jump up from the centre of his arena, once landing on the ground Brakk will create an explosion of particles going outwards. Brakk can be damaged whilst being outside of the water but will be armoured.
(Attack 3) {{!}} Brakk launches himself upward three times from random waterholes, each time releasing a barrage of green particles in all directions that deal contact damage.


Brakk will randomly launch himself upwards from the waterholes around his arena, he will then fire a lot of green cubes but instead of only targeting the centre they will randomly land around the waterhole he had jumped from.  Brakk can be damaged whilst being outside of the water but will be armoured.
(Attack 4) {{!}} Brakk emerges from a waterhole and fires three green projectiles at the targeted player, repeating this four times.


Brakk will become '''exhausted''' giving the player plenty of time to damage or kill Brakk. If Brakk doesnt die when this pattern ends he will resume attacking. Brakk will not be armoured during this.
100% to 0% (Phase 1) {{!}} Brakk cycles through his main attacks listed above in order to damage the player. After performing several attacks, he becomes exhausted and returns to the center of the arena. While attacking, Brakk is armored and takes reduced damage, but once exhausted, his armor breaks, allowing him to be damaged for the full amount.
</div>
</div>


(33%) Brakk will become enraged which will increase the speed which he attacks.
<div class="hoverbox">
<div class="lore">
<!------------------Do not touch unless authorized by lorers------------>
<br />
{{DLog||Brakk|???}}


=== Dialogue ===
{{{!}} class="wikitable"
{{!}}+ Bossfight
{{!}}-
! Trigger !! Dialogue
{{!}}-
{{!}} Boss Death {{!}}{{!}} Squid noises...
{{!}}}
</div>
</div>
<div class="dlog">
<b>[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: Brakk] BYPASS STATE:</b>
</div>
</div>
}}
</div>
</div>
<div style="float: left; width: 100%;">
 
==Biome World Boss==
<div class="hoverbox">
<!--Tidol Drop Down-->
== Biome World Boss ==
<h2 class="mw-customtoggle-tidol button-expand-header">[[file:2DTidol.png|size=32px]]Tidol[[file:2DTidol.png|size=32px]]</h2>
{{ButtonHeader
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-tidol">
|type=Tidol
|text=Tidol
|img=2DTidol
|content=
{{NPCInfobox
{{NPCInfobox
|title=Tidol;Merloc Chieftain
| title = Tidol;Merloc Chieftain
|image= 3DTidol.png;TidolBossBar
| image = 3DTidol.png;TidolBossBar
|Health=3630
| Health = 3630
|Biome=Beach
| Biome = [[Beach]]
|Tiered=7-8
| Tiered = 7-8
|Frag=Gilded;15
| Frag= Gilded;15
| Fame = 250
| Fame = 250
|DungeonDrop=Corsair's Conductorium;Key-Corsair'sConductorium.png
| DungeonDrop = Corsair's Conductorium;Key-Corsair'sConductorium.png
|Royal=Armours;Greaves Of The Juggernaut;Ut-GreavesOfTheJuggernaut.png;2.5,
| Royal = Armours;Greaves Of The Juggernaut;Ut-GreavesOfTheJuggernaut.png;3,
Abilities;Emblem Of The Juggernaut;Ut-EmblemOfTheJuggernaut.png;2.5
Abilities;Emblem Of The Juggernaut;Ut-EmblemOfTheJuggernaut.png;3
}}
}}
Once a revered leader the sea, Tidol seeks the ruins of his underwater kingdom on the beaches of Telos. His cries of anguish are often heard echoing throughout the realm, followed by bellows of rage directed at the Sanguine Lord.
<div class="hoverbox">
<div class="pre-dungeon">
=== Boss Behaviour ===
<!------------------Make sure to indent a space for each pattern------------>
(Attack 1) {{!}} Tidol summons five spectral tridents that hover around him before launching toward the player. These tridents home in with a wide turning radius and deal damage on impact.


Once a revered leader the sea, Tidol seeks the ruins of his underwater kingdom on the beaches of Telos. His cries of anguish are often heard echoing throughout the realm, followed by bellows of rage directed at the Sanguine Lord.
(Attack 2) {{!}} Tidol propels himself backward, releasing a volley of light blue projectiles. Upon impacting with a surface or reaching their maximum distance, the projectiles change colour to dark blue and begin homing in on the player.


<div class="pre-dungeon">
(Attack 3) {{!}} Tidol fires a barrage of golden trident heads. Upon impacting with a surface or reaching their maximum distance, change colour to red and home in on the player, dealing contact damage.


Tidol throws his trident in a direction, landing and creating shockwaves on the ground. Upon calling the trident back, Tidol releases 1 shockwave and linear projectiles in all directions on the floor.
(Attack 4) {{!}} Tidol throws his trident, generating three shockwaves from where it lands. As he recalls his trident, he slams it into the ground, releasing a shockwave and linear projectiles in all directions on the arena floor.


Tidol propels himself backwards and launches a mix of light blue and dark blue projectiles. After reaching a certain distance, the dark blue projectiles home in on the aggroed player.  
(Attack 5) {{!}} Tidol summons mines across the arena three times. These mines detonate a few seconds later, dealing damage to any player caught in their radius.


Tidol launches golden trident projectiles in all directions, which turn red and launch towards the aggroed player.
100% to 33% (Phase 1) {{!}} Tidol cycles through his main attacks listed above in order to damage the player.


Tidol summons mines across the arena, exploding and dealing damage to anyone inside one.
33% to 0% (Phase 2) {{!}} Tidol becomes enraged, releasing a shockwave that causes massive knockback to nearby players. He then continues cycling through his main attacks listed above in order to damage the player.
</div>
</div>


Tidol summons large ghost tridents, which home in on the aggroed player with a large turning radius.
<div class="hoverbox">
<div class="lore">
<!------------------Do not touch unless authorized by lorers------------>
<br />
{{DLog||Tidol|Tests show that the waters surrounding Telos are noticeably higher in pH than usual. There also seems to be a toxic concentration of iron within the currents. The seas might conceal more bloodshed than the lands have witnessed.}}


=== Dialogue ===
{{{!}} class="wikitable"
{{!}}+ Bossfight
{{!}}-
! Trigger !! Dialogue
{{!}}-
{{!}} 66% Boss HP {{!}}{{!}} [Tidol] "Face my trident, <player>!"
{{!}}-
{{!}} 33% Boss HP {{!}}{{!}} [Tidol] "The ghastly spirit of The Conductor will remain dormant!"
{{!}}}
</div>
</div>
<div class="dlog">
<b>[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: TIDOL] BYPASS STATE:</b> Tests show that the waters surrounding Telos are noticeably higher in pH than usual. There also seems to be a toxic concentration of iron within the currents. The seas might conceal more bloodshed than the lands have witnessed.
</div>
</div>
}}
</div>
</div>
<div style="float: left; width: 100%;">


==Biome Dungeons==
<div class="hoverbox">
== Biome Dungeons ==
<div class="mp-links columns-7 dungeon-page-smaller-box">
* {{Dungeon Link|Skull Cavern|portal=Portal-SkullCavern|size=256px}}
* {{Dungeon Link|Corsair's Conductorium|portal=Portal-Corsair'sConductorium|size=256px}}
</div>
</div>
</div>
{{MP link|Pirate Cove|image=Portal-PirateCove.png|size=200px}}
{{MP link|Corsair's Conductorium|image=Portal-Corsair'sConductorium.png|size=250px}}


{{Biome Navbox}}
{{Biome Navbox}}

Latest revision as of 14:47, 30 December 2025

Biome Data

The Beach biome is one of eight biomes found in Telos Realms and is classified as a Lowlands biome. It features warm sands, scattered palm trees, and crystal blue waters stretching across the shoreline. The biome contains one world boss, Tidol, and a miniboss, Brakk. Tidol can be located through the /bosses menu. Some mobs that inhabit this biome have a chance to drop the Pirate Cove dungeon portal.


[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Biome LOG: Beach] BYPASS STATE: Collecting Data...

Biome Enemies

Scorpion King
General Info
HP
110
Fame Given
60
Available Tiered Drops
4-3
Dungeon Dropped
Attack Pattern
Burrows into the ground and them jumps up onto the player from under them, throws a line of poison puddles that inflict AoE damage, or impales the player.
Pirate Brute
General Info
HP
13
Fame Given
3
Available Tiered Drops
2
Dungeon Dropped
Attack Pattern
Swings his bat in a 3-hit combo attack, damaging the player.
Pirate Thief
General Info
HP
11
Fame Given
3
Available Tiered Drops
2
Dungeon Dropped
Attack Pattern
Slashes the player if close.
Pirate Archer
General Info
HP
8
Fame Given
3
Available Tiered Drops
2
Dungeon Dropped
Attack Pattern
Fires arrows at the player, while maintaining distance by leaping backwards if the player gets too close.
Scorpion
General Info
HP
11
Fame Given
3
Available Tiered Drops
2
Attack Pattern
Approaches the player and stabs the player when in close proximity.

Biome Miniboss

  Brakk

Brakk
General Info
HP
88
Fame Given
60
Biome
Available Tiered Drops
2-3
Loot
Irradiated Loot

Brakk, the Squid, is a miniboss in the Beach biome. His arena can be found by dropping into hidden pits scattered throughout the shoreline, marked by froglights and particle effects. Upon being defeated, Brakk will enter a 100-second respawn cycle.

Boss Behaviour

(Attack 1) | Brakk launches himself from the centre of the arena and slams into the ground, creating a massive explosion that spreads out in all directions, dealing damage to any players caught in it.

(Attack 2) | Brakk out bursts from one of the waterholes, unleashing a barrage of ink toward the player. Any ink that lands nearby deals damage and applies Blindness to any player standing in it.

(Attack 3) | Brakk launches himself upward three times from random waterholes, each time releasing a barrage of green particles in all directions that deal contact damage.

(Attack 4) | Brakk emerges from a waterhole and fires three green projectiles at the targeted player, repeating this four times.

100% to 0% (Phase 1) | Brakk cycles through his main attacks listed above in order to damage the player. After performing several attacks, he becomes exhausted and returns to the center of the arena. While attacking, Brakk is armored and takes reduced damage, but once exhausted, his armor breaks, allowing him to be damaged for the full amount.


[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: Brakk] BYPASS STATE:  ???


Dialogue

Bossfight
Trigger Dialogue
Boss Death Squid noises...

Biome World Boss

  Tidol

Tidol
Merloc Chieftain
General Info
HP
3630
Fame Given
250
Biome
Available Tiered Drops
7-8
Dungeon Dropped

Once a revered leader the sea, Tidol seeks the ruins of his underwater kingdom on the beaches of Telos. His cries of anguish are often heard echoing throughout the realm, followed by bellows of rage directed at the Sanguine Lord.

Boss Behaviour

(Attack 1) | Tidol summons five spectral tridents that hover around him before launching toward the player. These tridents home in with a wide turning radius and deal damage on impact.

(Attack 2) | Tidol propels himself backward, releasing a volley of light blue projectiles. Upon impacting with a surface or reaching their maximum distance, the projectiles change colour to dark blue and begin homing in on the player.

(Attack 3) | Tidol fires a barrage of golden trident heads. Upon impacting with a surface or reaching their maximum distance, change colour to red and home in on the player, dealing contact damage.

(Attack 4) | Tidol throws his trident, generating three shockwaves from where it lands. As he recalls his trident, he slams it into the ground, releasing a shockwave and linear projectiles in all directions on the arena floor.

(Attack 5) | Tidol summons mines across the arena three times. These mines detonate a few seconds later, dealing damage to any player caught in their radius.

100% to 33% (Phase 1) | Tidol cycles through his main attacks listed above in order to damage the player.

33% to 0% (Phase 2) | Tidol becomes enraged, releasing a shockwave that causes massive knockback to nearby players. He then continues cycling through his main attacks listed above in order to damage the player.


[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: Tidol] BYPASS STATE: Tests show that the waters surrounding Telos are noticeably higher in pH than usual. There also seems to be a toxic concentration of iron within the currents. The seas might conceal more bloodshed than the lands have witnessed.


Dialogue

Bossfight
Trigger Dialogue
66% Boss HP [Tidol] "Face my trident, <player>!"
33% Boss HP [Tidol] "The ghastly spirit of The Conductor will remain dormant!"

Biome Dungeons