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WARNING: Beating this dungeon allows access to the harder version [[Seraph's Domain]], including the true seraphim bossfight, with a far better loot droprate and an exclusive unholy crafting material: the Holy Cross. To open the portal, you must consume a [[sigil of eternal light]].


{{BossInfobox
{{NPCInfobox
|title=Seraphim;Conquerer of the Universe
| title = Seraphim;Conquerer of the Universe
|image= Seraphimbossbar.png
| image = 3DSeraphim.png;Seraphimbossbar
|Health=16500
| Health = 16500
|Biome=Shadowlands
| Fame = 5000
|Tiered=11
| Tiered= 11
|Bloodshot= abilities; Feathers Of The Seraph ;feathersOfTheSeraph.png;0.8,
| Bloodshot=  
weapons; Seraphic Shiv ;seraphicShiv.png;0.8,
Weapons; Seraphic Shiv; Ut-SeraphicShiv.png; 0.8,
abilities; Empyrean Epitome ;EmpyreanEpitome.png;0.8
Abilities; Empyrean Epitome; Ut-EmpyreanEpitome.png; 0.8,
|Companion= Mounts;Seraphix ;SeraphixIcon.png;0.2,
Abilities; Feathers Of The Seraph ;Ut-FeathersOfTheSeraph.png;0.8
Pets; Thanatos ;ThanatosIcon.png;0.2
| Companion =  
|Rune= Runes;Rune Of The Seraph;seraphRune.png;3
Pets; Thanatos ;2DThanatos.png;0.2,
|Frag= Bloodshot;20
Mounts;Seraphix ;2DSeraphix.png;0.2
|Required= 66
| Frag= Bloodshot;20
|Solo= 78
| Rune= Runes;Rune Of The Seraph;Rune-Celestial'sProvince.png;3
| Required = 66
| Solo = 78
}}
}}


<div class="hoverbox">
== Dungeon Data ==
This dungeon is accessed by defeating [[Celestial's Province: Part 1|Asmodeus]]


 
EXTRA INFO: Beating this dungeon allows access to the harder version, the [[Seraph's Domain]] dungeon, which houses True Seraph. This dungeon has drops from all parts of the dungeon and an exclusive unholy crafting material: the Holy Cross. <br />
 
To open the portal, you must consume a Sigil of Eternal Light, obtained from being the highest damager of [[Raphael]] in [[Raphael's Chamber]].
 
<!-------------------------------------Short Dungeon Description Below----------------------------------->
 
Asmodeus' defeat urges Seraphim to take over and conform the area to his liking.
 
==Seraphim, Conquerer of the Universe==
 
<div style="width: 100%;">
<div style="float: left;">
</div>
</div>
<div style="float: left; margin-left: 2%; width: 40%;">


==Boss Patterns== <!------------------Make sure to indent a space for each pattern------------>
<div class="hoverbox">
<div class="pre-dungeon">
<!------------------Make sure to indent a space for each pattern------------>
'''(Set 1, Attack 1: Slow Beams)''' | Seraphim summons six celestial anchors which he moves outward from him. These anchors summon celestial beams in eight directions which, once they activate, deal a huge amount of damage if the player remains in their path. Throughout this phase, Seraphim is also releasing small, exalted feathers from himself which shoot outward and deal contact damage, as well as larger feathers that are shot out from two sides of the arena. He summons the anchors four times before the phase ends.


100% to 80% | Seraphim teleports to 5 areas of the arena, each time firing projectiles at the previous location after teleporting. Throughout this phase, constant sources of bouncing projectiles are spread throughout the arena.
'''(Set 1, Attack 2)''' | Seraphim teleports to the centre of the arena and pulls the player with him. He then splits the arena into two rings; the largest ring deals damage, and the player must remain in the medium ring. He then proceeds to start releasing two types of projectiles from himself in all directions; slower, blue feather-like projectiles with small gaps in between them, as well as black feather-like projectiles which are faster and are meant to confuse the player. Throughout this phase, Seraphim receives 50% less damage.


Guaranteed at 80% | Seraphim flies across the arena in a straight line, creating two waves of projectiles at the end location. Seraphim is invincible in this phase.
'''(Set 2, Attack 1: Fast Beams)''' | Seraphim flies above the centre of the arena before flooding it with celestial beams, only leaving small diamond-shaped pockets that the player must stand in to not receive damage. He also summons feather-like projectiles in the edges of the arena which move slowly and deal contact damage.


Below 80% | Seraphim traverses the arena slowly while periodically firing sets of projectiles at the player. During this phase, celestial beams instantly kill any player standing in them upon disappearing. Players should not stand in the celestial beams.
'''(Set 2, Attack 2: Rain)''' | Seraphim begins hovering around the arena while throwing down poison onto the floor. This is indicated by a line of action from Seraphim as well as an indicator to what area they will affect. Additionally, eyes will periodically spawn on the outer ring of the arena which, when stabbed with a holy cross, will release feather-like projectiles in all directions which deal damage on contact.


Guaranteed at 50% | Seraphim flies above the arena and summons a rapid onslaught of celestial beams. Celestial bullets are also present in this phase, creating extra danger.
'''100% to 80% (Phase 1)''' | Seraphim teleports to five areas of the arena (the four cardinal directions as well as the middle), each time firing three sets of seven feather-like projectiles in all directions after a brief delay of teleporting. In addition, there are five white balls in the outer ring of the area which periodically shoot out three projectiles. Both of these projectiles can bounce off of the arena's wall once before despawning.


Guaranteed at 80% | Seraphim teleports above players and pulls players into a smaller portion of the arena. Players are dealt damage upon leaving this section of the arena. Waves of celestial fragments approach the player in a sinusoidal manner of moving. Players must find the gap in the wave to avoid being damaged.
'''80% to 50% (Phase 2)''' | Seraphim flies across the arena in a straight line dealing contact damage to the player if caught in his path. Upon reaching the edge of the arena, he creates an expanding shot of feathers. Seraphim then begins cycling through his Set 1 attacks listed above in order to damage the player, but always beginning with Attack 1, Slow Beams.


===Boss Phases===
'''50% (Phase 3: QR Code)''' | Seraphim teleports the player into a different dimension; the Seraphic Dimension. He then begins selecting random places in the small arena to summon celestial anchors which summon celestial beams in all directions, which after a small delay, deal huge damage if the player remains in them. Throughout this phase, Seraphim informs the player what colored block they must stand on in order to not receive damage. In addition, two sides of the arena will release a line of feather-like projectiles which deal contact damage.


80% | Seraphim performs the xxx attack.
'''50% to 20% (Phase 4)''' | Seraphim cycles through his Set 2 attacks listed above in order to damage the player.


20% | Seraphim triggers her final phase, enclosing the arena in beams and having projectiles fire from all sides of the arena. In addition, Seraphim fires a volley of shots at the player, indicated by a red laser that summons the shots after a few seconds of spawning.
'''20% to 0% (Phase 5: Desperation)''' | Seraphim hovers over the arena and encloses it in beams. He then targets a player and forms a line of action towards them which, after a brief delay, will release red feather-like projectiles in all directions which deal a high amount of contact damage. In addition, blue feather-like projectiles are released periodically from the edges of the arena throughout the fight.
</div>
</div>


10% | Seraphim becomes armoured for a few second.
<div class="hoverbox">
<div class="lore">
==Lore==
<!------------------Do not touch unless authorized by lorers------------>
<div class="dlog>
<b>[D̷̛͖̲̜'s LOG: SERAPHIM] BYPASS STATE:</b> The ringmaster that hides in the shadows, leading the puppeteer's hand through a land that wasn't theirs.  


A soldier of the three choirs shan't be taken lightly. But their spirit holds the key, the gateway to the first objective.
</div>


<!--Boss Dialogue Drop Down-->
{{ButtonHeader
|type=Dialogue
|text=Boss & Dungeon Dialogue
|img=
|content=
<tabber>
English Dialogue=
{| class="wikitable"
|+ Bossfight
|-
! Trigger !! Dialogue
|-
| Arrival || [Seraphim] "I’ve blessed you with more power than most…AND YOU STILL FAIL!" {{Sound|VA-Celestial'sProvinceSeraphim1.ogg}} <br />[Seraphim] "FAILURE. I’ll slaughter them myself." {{Sound|VA-Celestial'sProvinceSeraphim2.ogg}} <br />[Seraphim] "Champions of Raphael. Your doom awaits." {{Sound|VA-Celestial'sProvinceSeraphim3.ogg}}
|-
| Phase 1 End || [Seraphim] "Suffer whilst you can. You’ll beg to feel the sting once I reduce you to nothing." {{Sound|VA-Celestial'sProvinceSeraphim4.ogg}}
|-
| Phase 2 End || [Seraphim] "We find your arrogance amusing. But God knows his conquerors shan't fail him." {{Sound|VA-Celestial'sProvinceSeraphim5.ogg}}
|-
| Phase 4 End || [Seraphim] "ARGH. Your meddling is futile. Be afraid, little ones." {{Sound|VA-Celestial'sProvinceSeraphim6.ogg}} <br />[Seraphim] "NO ONE CAN SAVE YOU HERE." {{Sound|VA-Celestial'sProvinceSeraphim7.ogg}}
|-
| 10% Boss HP || [Seraphim] "I am one soldier in a legion. My death matters not. For I emerge victorious." {{Sound|VA-Celestial'sProvinceSeraphim8.ogg}}
|-
| Boss Death || [Seraphim] "Your home lies in ruin. AND YOUR FATE RESTS IN THE HANDS OF THE OPHANIM AND CHERUBIM." {{Sound|VA-Celestial'sProvinceSeraphim9.ogg}}
|}
</tabber>
}}
</div>
</div>
</div>
</div>


== Tips and Tricks ==
<div class="tipstricks">
*N/A
</div>


{{Dungeon Navbox}}
{{Dungeon Navbox}}

Latest revision as of 17:28, 4 January 2026

Seraphim
Conquerer of the Universe
General Info
HP
16500
Fame Given
5000
Available Tiered Drops
11
Loot
Companion Loot
Rune Loot
Fragments
Tier Points
Required Tier Points
66
Recommended Solo Tier Points
78

Dungeon Data

This dungeon is accessed by defeating Asmodeus

EXTRA INFO: Beating this dungeon allows access to the harder version, the Seraph's Domain dungeon, which houses True Seraph. This dungeon has drops from all parts of the dungeon and an exclusive unholy crafting material: the Holy Cross.
To open the portal, you must consume a Sigil of Eternal Light, obtained from being the highest damager of Raphael in Raphael's Chamber.

(Set 1, Attack 1: Slow Beams) | Seraphim summons six celestial anchors which he moves outward from him. These anchors summon celestial beams in eight directions which, once they activate, deal a huge amount of damage if the player remains in their path. Throughout this phase, Seraphim is also releasing small, exalted feathers from himself which shoot outward and deal contact damage, as well as larger feathers that are shot out from two sides of the arena. He summons the anchors four times before the phase ends.

(Set 1, Attack 2) | Seraphim teleports to the centre of the arena and pulls the player with him. He then splits the arena into two rings; the largest ring deals damage, and the player must remain in the medium ring. He then proceeds to start releasing two types of projectiles from himself in all directions; slower, blue feather-like projectiles with small gaps in between them, as well as black feather-like projectiles which are faster and are meant to confuse the player. Throughout this phase, Seraphim receives 50% less damage.

(Set 2, Attack 1: Fast Beams) | Seraphim flies above the centre of the arena before flooding it with celestial beams, only leaving small diamond-shaped pockets that the player must stand in to not receive damage. He also summons feather-like projectiles in the edges of the arena which move slowly and deal contact damage.

(Set 2, Attack 2: Rain) | Seraphim begins hovering around the arena while throwing down poison onto the floor. This is indicated by a line of action from Seraphim as well as an indicator to what area they will affect. Additionally, eyes will periodically spawn on the outer ring of the arena which, when stabbed with a holy cross, will release feather-like projectiles in all directions which deal damage on contact.

100% to 80% (Phase 1) | Seraphim teleports to five areas of the arena (the four cardinal directions as well as the middle), each time firing three sets of seven feather-like projectiles in all directions after a brief delay of teleporting. In addition, there are five white balls in the outer ring of the area which periodically shoot out three projectiles. Both of these projectiles can bounce off of the arena's wall once before despawning.

80% to 50% (Phase 2) | Seraphim flies across the arena in a straight line dealing contact damage to the player if caught in his path. Upon reaching the edge of the arena, he creates an expanding shot of feathers. Seraphim then begins cycling through his Set 1 attacks listed above in order to damage the player, but always beginning with Attack 1, Slow Beams.

50% (Phase 3: QR Code) | Seraphim teleports the player into a different dimension; the Seraphic Dimension. He then begins selecting random places in the small arena to summon celestial anchors which summon celestial beams in all directions, which after a small delay, deal huge damage if the player remains in them. Throughout this phase, Seraphim informs the player what colored block they must stand on in order to not receive damage. In addition, two sides of the arena will release a line of feather-like projectiles which deal contact damage.

50% to 20% (Phase 4) | Seraphim cycles through his Set 2 attacks listed above in order to damage the player.

20% to 0% (Phase 5: Desperation) | Seraphim hovers over the arena and encloses it in beams. He then targets a player and forms a line of action towards them which, after a brief delay, will release red feather-like projectiles in all directions which deal a high amount of contact damage. In addition, blue feather-like projectiles are released periodically from the edges of the arena throughout the fight.

Lore

[D̷̛͖̲̜'s LOG: SERAPHIM] BYPASS STATE: The ringmaster that hides in the shadows, leading the puppeteer's hand through a land that wasn't theirs.

A soldier of the three choirs shan't be taken lightly. But their spirit holds the key, the gateway to the first objective.


  Boss & Dungeon Dialogue

Bossfight
Trigger Dialogue
Arrival [Seraphim] "I’ve blessed you with more power than most…AND YOU STILL FAIL!"
[Seraphim] "FAILURE. I’ll slaughter them myself."
[Seraphim] "Champions of Raphael. Your doom awaits."
Phase 1 End [Seraphim] "Suffer whilst you can. You’ll beg to feel the sting once I reduce you to nothing."
Phase 2 End [Seraphim] "We find your arrogance amusing. But God knows his conquerors shan't fail him."
Phase 4 End [Seraphim] "ARGH. Your meddling is futile. Be afraid, little ones."
[Seraphim] "NO ONE CAN SAVE YOU HERE."
10% Boss HP [Seraphim] "I am one soldier in a legion. My death matters not. For I emerge victorious."
Boss Death [Seraphim] "Your home lies in ruin. AND YOUR FATE RESTS IN THE HANDS OF THE OPHANIM AND CHERUBIM."

Tips and Tricks

  • N/A