imported>Willowx
mNo edit summary
the mass renaming
 
(9 intermediate revisions by 3 users not shown)
Line 1: Line 1:
__notoc__
__notoc__
<!-------------------------------------Short Dungeon Description Below----------------------------------->
<div class="dungeon-page">
The decrepit ruins of a great kingdom, Miraj's wrath is brought down to those unfortunate enough to explore his tomb.
 
This dungeon is dropped by [[Tribal Protector]], [[Tribal Shaman]], and [[Tribal Minion]].
{{NPCInfobox
{{NPCInfobox
|title= Miraj;Ancient Pharaoh
| title = Miraj;Ancient Pharaoh
|image= 3DMiraj.png;MirajBossBar
| image = Boss-3DMiraj.png;Bossbar-Miraj
|Health= 517
| Health = 517
|Fame= 80
| Fame = 80
|Biome= [[Desert]]
| Glory = 80
|Tiered= 4-5
| Tiered = 4-5
| Companion = Pets;Lost Cleric;Pet-2DLostCleric.png;2,
Mounts;Grumbleglob;Mount-2DGrumbleglob.png;2
| Irradiated = Weapons;Sceptre Of Thorns;Ut-SceptreOfThorns.png;33,
Abilities;Sandstone Emblem;Ut-SandstoneEmblem.png;33
| Frag = Irradiated;120
| Required = 18
| Solo = 18
}}


|Irradiated=
<div class="hoverbox">
Weapons; Sceptre Of Thorns; Ut-SceptreOfThorns.png; 20,
The '''Desert Temple''' is an 18 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]], ruled by '''Miraj, the Ancient Pharaoh'''.


Abilities; Sandstone Emblem; Ut-SandstoneEmblem.png; 20
The decrepit ruins of a great kingdom, Miraj's wrath is brought down to those unfortunate enough to explore his tomb.


|Companion= Pets; Lost Cleric; 2DLostCleric.png; 2,
This dungeon is dropped by [[Tribal Protector]], [[Tribal Shaman]], and [[Tribal Minion]] in the [[Desert]].
 
</div>
Mounts; Grumbleglob; 2DGrumbleglob.png; 2
|Required= 18
|Solo= 18
}}


<div class="hoverbox">
<div class="dungeon-clear">
<div class="dungeon-clear">
==Dungeon Clear==
== Dungeon Clear ==
*Go through the dungeon while clearing the rooms until you find the entrance to the boss arena, which is a hole in the ground.
* Go through the dungeon while clearing the rooms until you find the entrance to the boss arena, which is a hole in the ground.
</div>
</div>
</div>


<div class="hoverbox">
<div class="pre-dungeon">
<div class="pre-dungeon">
==Boss Behaviour==  
== Boss Behaviour ==
<!------------------Make sure to indent a space for each pattern------------>
<!------------------Make sure to indent a space for each pattern------------>
'''(Arena Hazard)''' | Miraj summons four totems that deal constant AoE damage in a very small area.


(Arena Hazard) | Miraj summons four totems that deal constant AoE damage in a very small area.
'''(Attack 1)''' | Miraj teleports to the player, dealing AoE damage in a small radius upon teleporting.
 
(Attack 1) | Miraj teleports to the player, dealing AoE damage in a small radius upon teleporting.
 
(Attack 2) | Miraj fires a fast-moving projectile at the player, dealing damage on impact.
 
(Attack 3) | Miraj summons ghastly hands from the ground at the player’s location, dealing damage and inflicting slowness.


(Attack 4) | Miraj melees the player if close.
'''(Attack 2)''' | Miraj fires a fast-moving projectile at the player, dealing damage on impact.


100% to 20% (Phase 1) | Miraj cycles through his main attacks listed above in order to damage the player.
'''(Attack 3)''' | Miraj summons ghastly hands from the ground at the player's location, dealing damage and inflicting slowness.
 
20% to 0% (Phase 2) | Miraj activates the four totems, allowing them to fire projectiles in all directions and summon beetles for each totem. The totems must be destroyed to defeat Miraj.
</div>


<div class="lore">
'''(Attack 4)''' | Miraj melees the player if close.
==Lore==
<!------------------Do not touch unless authorized by lorers------------>
<div class="dlog>
<b>[D̷̛͖̲̜'s LOG: ???] BYPASS STATE:</b> ???
</div>


<!--Boss Dialogue Drop Down-->
'''100% to 20% (Phase 1)''' | Miraj cycles through his main attacks listed above in order to damage the player.
<h2 class="mw-customtoggle-dialogue button-expand-header">Boss & Dungeon Dialogue</h2>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-dialogue">


'''Dialogue'''
'''20% to 0% (Phase 2)''' | Miraj activates the four totems, allowing them to fire projectiles in all directions and summon beetles for each totem. The totems must be destroyed to defeat Miraj.
*Coming soon
</div>
</div>
</div>
</div>


<div class="hoverbox">
== Dungeon Enemies ==
== Dungeon Enemies ==
<div class="dungeon-enemies">
<div class="dungeon-enemies">
{{NPCInfobox
{{NPCInfobox
|title= Tribal Protector
| title = Tribal Protector
|image= 3DTribalProtector.png
| image = Mob-3DTribalProtector.png
|Attack= Slams the ground, causing sand to rise and deal contact damage, or performs a melee attack if close.
| Health = 44
|Health= 44
| Fame = 9
|Fame=  9
| Glory = 9
| Attack = Slams the ground, causing sand to rise and deal contact damage, or performs a melee attack if close.
}}
}}
{{NPCInfobox
{{NPCInfobox
|title= Tribal Shaman
| title = Tribal Shaman
|image= 3DTribalShaman.png
| image = Mob-3DTribalShaman.png
|Attack= Performs a melee attack if close, or raises a sceptre into the air, then slams it down to create an AoE blast and summon skull pillars that shoot projectiles.
| Health = 33
|Health= 33
| Fame = 9
|Fame= 9
| Glory = 9
| Attack = Performs a melee attack if close, or raises a sceptre into the air, then slams it down to create an AoE blast and summon skull pillars that shoot projectiles.
}}
}}
{{NPCInfobox
{{NPCInfobox
|title= Tribal Minion
| title = Tribal Minion
|image= 3DTribalMinion.png
| image = Mob-3DTribalMinion.png
|Attack= Impales the player with a spear.
| Health = 28
|Health= 27
| Fame = 9
|Fame= 9
| Glory = 9
| Attack = Impales the player with a spear.
}}
}}
{{NPCInfobox
{{NPCInfobox
|title= Voodoo Bug
| title = Voodoo Bug
|image= 3DVoodooBug.png
| image = Mob-3DVoodooBug.png
|Attack= Crawls toward the player and stings on contact.
| Health = 17
|Health= 16
| Fame = 9
|Fame= 9
| Glory = 9
| Attack = Crawls toward the player and stings on contact.
| Frag = Irradiated;25
}}
}}
</div>
</div>
</div>


== Tips and Tricks ==
<div class="hoverbox">
<div class="tipstricks">
<div class="lore">
*N/A
==Lore==
<!------------------Do not touch unless authorized by lorers------------>
{{DLog||Miraj|???}}
 
<!--Boss Dialogue Drop Down-->
{{ButtonHeader
|type=Dialogue
|text=Boss & Dungeon Dialogue
|img=
|content=
<tabber>
English Dialogue=
{| class="wikitable"
|+ Bossfight
|-
! Trigger !! Dialogue
|-
| Arrival ||  [Miraj] "A living soul??"
|-
| 50% Boss HP || [Miraj] "My master commands death to you!"
|-
| Phase 1 End || [Miraj] "My essence will forever live, perhaps in multiple vessels!"
|-
| Boss Death || [Miraj] "I am sorry... Master, Omnipotent"
|}
</tabber>
}}
</div>
</div>
</div>


 
</div>


{{Dungeon Navbox}}
{{Dungeon Navbox}}

Latest revision as of 10:43, 20 June 2026

Miraj
Ancient Pharaoh
General Info
HP
517
Fame Given
80
Glory Given
80
Available Tiered Drops
4-5
Loot
Irradiated Loot
Companion Loot
Fragments
Tier Points
Required Tier Points
18
Recommended Solo Tier Points
18

The Desert Temple is an 18 Tier Point dungeon, ruled by Miraj, the Ancient Pharaoh.

The decrepit ruins of a great kingdom, Miraj's wrath is brought down to those unfortunate enough to explore his tomb.

This dungeon is dropped by Tribal Protector, Tribal Shaman, and Tribal Minion in the Desert.

Dungeon Clear

  • Go through the dungeon while clearing the rooms until you find the entrance to the boss arena, which is a hole in the ground.

Boss Behaviour

(Arena Hazard) | Miraj summons four totems that deal constant AoE damage in a very small area.

(Attack 1) | Miraj teleports to the player, dealing AoE damage in a small radius upon teleporting.

(Attack 2) | Miraj fires a fast-moving projectile at the player, dealing damage on impact.

(Attack 3) | Miraj summons ghastly hands from the ground at the player's location, dealing damage and inflicting slowness.

(Attack 4) | Miraj melees the player if close.

100% to 20% (Phase 1) | Miraj cycles through his main attacks listed above in order to damage the player.

20% to 0% (Phase 2) | Miraj activates the four totems, allowing them to fire projectiles in all directions and summon beetles for each totem. The totems must be destroyed to defeat Miraj.

Dungeon Enemies

Tribal Protector
General Info
HP
44
Fame Given
9
Glory Given
9
Attack Pattern
Slams the ground, causing sand to rise and deal contact damage, or performs a melee attack if close.
Tribal Shaman
General Info
HP
33
Fame Given
9
Glory Given
9
Attack Pattern
Performs a melee attack if close, or raises a sceptre into the air, then slams it down to create an AoE blast and summon skull pillars that shoot projectiles.
Tribal Minion
General Info
HP
28
Fame Given
9
Glory Given
9
Attack Pattern
Impales the player with a spear.
Voodoo Bug
General Info
HP
17
Fame Given
9
Glory Given
9
Attack Pattern
Crawls toward the player and stings on contact.
Loot
Fragments

Lore

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: Miraj] BYPASS STATE:  ???


  Boss & Dungeon Dialogue

Bossfight
Trigger Dialogue
Arrival [Miraj] "A living soul??"
50% Boss HP [Miraj] "My master commands death to you!"
Phase 1 End [Miraj] "My essence will forever live, perhaps in multiple vessels!"
Boss Death [Miraj] "I am sorry... Master, Omnipotent"