imported>Failsayfe
Created page with "Each character within '''Telos Realms''' has 7 stats which impact how they interact with the game. A character's '''Stats''' are split into '''Base Stats''' and '''Bonus Stats'''. '''Base Stats''' can be increased via Transcendance. '''Bonus Stats''' can be increased via equipping Armours, using Abilities, applying Runes or joining Guilds. '''Unique Stats''' are not readily available to the character, only being acquired thro..."
 
imported>Failsayfe
 
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'''Unique Stats''' are not readily available to the character, only being acquired through [[Transcendance]] and specific [[Armours]].
'''Unique Stats''' are not readily available to the character, only being acquired through [[Transcendance]] and specific [[Armours]].


==Loot==


<div class="mp-box centered-content" id="mp-box-links">
Every piece of equipment in Telos Realms gives a unique pairing of stats.
 
Discover these pieces of equipment in the [[Loot]] page.
 
 
 
<div class="mp-box centered-content stats-table" id="mp-box-links">
==Stats==
==Stats==
<div class="mp-body">
<div class="mp-body">


{| class="wikitable"
{| class="wikitable tr-stats-table"
! Stat !! Short Description !! Details
! Stat !! Effect !! Details
|-
|-
| '''Attack''' || Increases damage dealt. || <div class="mw-collapsible mw-collapsed">
| '''Attack''' || Increases total damage dealt. || <div class="mw-collapsible mw-collapsed">
  <p><b>Formula:</b> Base Damage × (1 + Attack/100)</p>
<p>Attack modifies the total damage dealt by a player from all sources (weapons, abilities, pets, other damaging effects). It has exponentially diminishing return, meaning it has less effect at higher values.</p>
  <ul>
<p><b>The percentage increase to Attack is calculated as</b>:</p>
    <li>Boosts melee and ranged attacks.</li>
<div style="font-size:150%;"><math>Attack\ Increase\ Percentage = \left(\frac{0.5 \times Attack}{50 + 0.2 \times Attack}\right) \times 100\%</math></div>
    <li>Synergizes with Critical Chance.</li>
  </ul>
</div>
</div>
|-
|-
| '''Health''' || Increases maximum HP. || <div class="mw-collapsible mw-collapsed">
| '''Health''' || Raises maximum HP. || <div class="mw-collapsible mw-collapsed">
  <p>Higher health improves survivability.</p>
<p>Health sets the player's maximum health. Each point of Health adds +1 to max HP. At 0 Health stat, max HP = 20</p>
<p>At 5 Health, max HP = 25.</p>
<p>Followng forumlas can be used to determine a player's maximum effective health</p>
<p><b>Effective Health (no Evasion)</b>:</p>
<div style="font-size:150%;"><math>Effective\ Health\ Points = \frac{Health + 20}{1 - \frac{Defence}{200}}</math></div>
<p><b>Average EHP (with Evasion)</b>:</p>
<div style="font-size:150%;"><math>Effective\ Health\ Points = \frac{\frac{Health + 20}{1 - \frac{Defence}{200}}}{1 - \frac{Evasion}{100}}</math></div>
</div>
</div>
|-
|-
| '''Vitality''' || Improves regeneration speed. || <div class="mw-collapsible mw-collapsed">
| '''Vitality''' || Improves HP regeneration rate. || <div class="mw-collapsible mw-collapsed">
  <p>Determines natural recovery between fights.</p>
<p>Vitality modifies the speed of natural healing. Each point of Vitality increases healing by +0.02 HP/s additively.</p>
<p>At 0 Vitality, regen = +0.1 HP/s</p>
<p>At 30 Vitality, regen = +0.7 HP/s.</p>
<p><b>Time to fully heal from 1 HP</b>:</p>
<div style="font-size:150%;"><math>Time\ to\ Regenerate\ HP = \frac{Health + 20}{\frac{Vitality + 10}{50}}</math></div>
</div>
</div>
|-
|-
| '''Speed''' || Increases movement speed. || <div class="mw-collapsible mw-collapsed">
| '''Speed''' || Increases movement speed. || <div class="mw-collapsible mw-collapsed">
  <p>Cap: 400%</p>
<p>Speed modifies total movement speed the player moves at. Each point of Speed increases the movement speed by +0.8% additively.</p>
<p>At 125 speed, the player will move at double speed. At 250 speed, the player will move at triple speed.</p>
</div>
</div>
|-
|-
| '''Evasion''' || Reduces chance of being hit. || <div class="mw-collapsible mw-collapsed">
| '''Evasion''' || Chance to fully dodge an attack. || <div class="mw-collapsible mw-collapsed">
  <p>Works best combined with Speed.</p>
<p>Evasion gives a chance to negate incoming damage entirely (dodge). Evasion gives exponentially diminishing returns, meaning it has less effect at higher values.</p>
<p><b>The Chance to Evade an attack is calculated as</b>:</p>
<div style="font-size:150%;"><math>Chance\ to\ Evade = \frac{Evasion}{Evasion + 75}</math>
</div>
</div>
|-
|-
| '''Defence''' || Reduces incoming damage. || <div class="mw-collapsible mw-collapsed">
| '''Defence''' || Reduces incoming damage. || <div class="mw-collapsible mw-collapsed">
  <p><b>Formula:</b> Damage Taken = Base × (100 / (100 + Defence))</p>
<p>Defence reduces damage taken from all sources and has exponentially diminishing returns, meaning it has less effect at higher values.</p>
</div>
<p><b>Equation to calculate Damage Reduction:</b>:</p>
<div style="font-size:150%;"><math>Damage\ Reduction\ Percentage = \left(1 - \frac{100}{Defense + 100}\right) \times 100\%</math></div>
|-
|-
| '''Critical Chance''' || Increases crit hit chance. || <div class="mw-collapsible mw-collapsed">
| '''Critical Chance''' || Chance to deal critical (double) damage. || <div class="mw-collapsible mw-collapsed">
  <p>Chance to deal extra damage on attack.</p>
<p>Critical Chance modifes the probability to land a critical (double-damage) hit. It has exponentially diminishing return, meaning it has less effect at higher values.</p>
<p><b>Crit% formula</b>:</p>
<div style="font-size:150%;"><math>Critical\ Chance\ Percentage = \left(\frac{0.5 \times Crit}{50 + 0.2 \times Crit}\right) \times 100\%</math></div>
</div>
</div>
|}
|}
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<div class="mp-box centered-content" id="mp-box-links">
<div class="mp-box centered-content stats-unique" id="mp-box-links">
 
==Unique Stats==
==Unique Stats==
<div class="mp-body">
<div class="mp-body">


{| class="wikitable"
{| class="wikitable tr-stats-table"
! Stat !! Short Description !! Details
! Stat !! Effect !! Details
|-
|-
| '''Critical Damage''' || Boosts crit multiplier. || <div class="mw-collapsible mw-collapsed">
| '''Critical Damage''' || Boosts critical damage multiplier. || <div class="mw-collapsible mw-collapsed">
  <p>Stacks with Critical Chance.</p>
<p>This stat modifies the critical damage multiplier that is applied to your attacks when you land a critical hit.</p>
</div>
</div>
|-
|-
| '''Loot Boost''' || Increases drop chance. || <div class="mw-collapsible mw-collapsed">
| '''Loot Boost''' || Increases drop chances. || <div class="mw-collapsible mw-collapsed">
  <p>Applies to rare and common items alike.</p>
<p>This stat modifies your chances for dropping items the formula for it is the following:</p>
<div style="font-size:150%;"><math>1 \times \frac{x+100}{100}</math></div>
<p><b>Ways to increase it:</b></p>
<ul>
  <li>This unique stat starts at 0 and can be increased by increasing [[Transcendence]] and with unlocking all [[pets]].</li>
  <li>Transcendence gives +1 loot boost at level 5 and 9, however level 10 will give +2. Maximum you can get from transcendence is 24%.</li>
  <li>Unlocking all pets will give another 10% making the maximum loot boost you can obtain 34% total.</li>
</ul>
</div>
</div>
|-
|-
| '''Fame Boost''' || Increases fame gain. || <div class="mw-collapsible mw-collapsed">
| '''Fame Boost''' || Increases fame gain. || <div class="mw-collapsible mw-collapsed">
  <p>Useful for progressing guild rank faster.</p>
<p>This stat modifies the amount of fame you gain from killing enemies</p>
 
<p><b>Ways to increase it:</b></p>
 
<p>There are currently only 2 ways to increase it one of them is with unlocking all mounts which will give you a 20% fame boost and the other way is with reaching transcendence level 10 on all 6 classes, giving you another 20%. In total you can get 40% fame boost</p>
<p>Friday increases the amount of fame gained by 25% however isn't included as a stat, rather as a bonus.</p>
</div>
</div>
|}
</div>
</div>
</div>
<div class="mp-box centered-content" id="mp-box-basestats">
==Base Class Stats==
<div class="mp-body">
{| class="wikitable tr-stats-table"
! Class !! Attack !! Health !! Vitality !! Speed !! Evasion !! Defence !! Critical Chance !! Critical Damage
|-
| '''[[Knight]]''' || 7.5 || 11 || 15 || 25 || 5 || 16 || 7.5 || 40%
|-
| '''[[Samurai]]''' || 8.5 || 10 || 10 || 25 || 7.5 || 12.5 || 10 || 50%
|-
| '''[[Assassin]]''' || 15 || 7.5 || 7.5 || 25 || 10 || 10 || 10 || 55%
|-
| '''[[Huntress]]''' || 10 || 7.5 || 7.5 || 25 || 10 || 7.5 || 12.5 || 50%
|-
| '''[[Necromancer]]''' || 12.5 || 7.5 || 8.5 || 25 || 5 || 7.5 || 10 || 40%
|-
| '''[[Arcanist]]''' || 12.5 || 7.5 || 10 || 25 || 7.5 || 10 || 16 || 65%
|}
|}
</div>
</div>
</div>
</div>

Latest revision as of 19:22, 26 September 2025

Each character within Telos Realms has 7 stats which impact how they interact with the game.

A character's Stats are split into Base Stats and Bonus Stats.

Base Stats can be increased via Transcendance.

Bonus Stats can be increased via equipping Armours, using Abilities, applying Runes or joining Guilds.

Unique Stats are not readily available to the character, only being acquired through Transcendance and specific Armours.

Loot

Every piece of equipment in Telos Realms gives a unique pairing of stats.

Discover these pieces of equipment in the Loot page.




Base Class Stats

Class Attack Health Vitality Speed Evasion Defence Critical Chance Critical Damage
Knight 7.5 11 15 25 5 16 7.5 40%
Samurai 8.5 10 10 25 7.5 12.5 10 50%
Assassin 15 7.5 7.5 25 10 10 10 55%
Huntress 10 7.5 7.5 25 10 7.5 12.5 50%
Necromancer 12.5 7.5 8.5 25 5 7.5 10 40%
Arcanist 12.5 7.5 10 25 7.5 10 16 65%