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| == Huntress Skill Trees == | | == Huntress Skill Trees == |
| <tabber> | | <tabber> |
| Bomb=
| | Trap= |
| <div style="display:flex; flex-direction:column; align-items:center; row-gap:15px;"> | | <div style="display:flex; flex-direction:column; align-items:center; row-gap:15px;"> |
| <br> | | <br> |
| <!-- Top level: n6a n6b n6c -->
| | <!-- Top level: n6a n6b n6c --> |
| <div style="display:flex; gap:20px;"> | | <div style="display:flex; gap:20px;"> |
| <div class="advanced-tooltip"> | | <div class="advanced-tooltip"> |
| [[File:SpinningQuestion.gif|46px|center|link=]] | | [[File:SpinningQuestion.gif|46px|center|link=]] |
| <div class="tooltip-contents"> | | <div class="tooltip-contents"> |
| <div class="skill-title">It's raining... Bombs?</div> | | <div class="skill-title">Battlefield Control</div> |
| <span class="tt-gr">Your bomb will summon a hot air balloon.<br> After <span class="tt-aq">3 seconds</span> it will drop a barrage of bombs<br> totalling <span class="tt-aq">250%</span> of your bomb's damage in a <span class="tt-aq">5 block radius</span><br>(<span class="tt-aq">30s CD</span>)</span>
| | <p>When <span>3 or more traps </span>are armed at once, the thread will additionally grant you <span>+<br>50 critical damage </span>for <span>5s </span>if an enemy walks into it</p> |
| </div> | | </div> |
| </div> | | </div> |
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| [[File:SpinningQuestion.gif|46px|center|link=]] | | [[File:SpinningQuestion.gif|46px|center|link=]] |
| <div class="tooltip-contents"> | | <div class="tooltip-contents"> |
| <div class="skill-title">Locked and Loaded</div> | | <div class="skill-title">Minefield</div> |
| <span class="tt-gr">Crouch using your bomb will consume it and buff your bow based on the<br> TP of your bomb with each bomb consumed giving an extra buff.<br> Not consuming a bomb in <span class="tt-aq">bomb CD +2s</span> will remove buffs. <br> Buff 1: <span class="tt-aq">Explode for 55%-75% damage </span><br>Buff 2: <span class="tt-aq> 0.5-0.8 range</span><br>Buff 3: <span class="tt-aq"> Burn DoT 55%-75% damage</span></span>
| | <p>Armed traps no longer disarm but rather deal <span>8% </span>of the total damage of the<br>ability every <span>1s </span>to enemies in a <span>5 block radius.</span></p> |
| </div> | | </div> |
| </div> | | </div> |
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| [[File:SpinningQuestion.gif|46px|center|link=]] | | [[File:SpinningQuestion.gif|46px|center|link=]] |
| <div class="tooltip-contents"> | | <div class="tooltip-contents"> |
| <div class="skill-title">Trampoline</div> | | <div class="skill-title">Double The Fun</div> |
| <span class="tt-gr">Landing your bomb within a <span class="tt-aq">4</span> block radius of an enemy will launch you back up in the air continously. <br> Each bounce will deal <span class="tt-aq">50%</span> of your bomb's damage and deal <span class="tt-aq">1 damage</span> to you,<br> with each bounce dealing <span class="tt-aq">1 more damage and 20% extra damage to enemies.</span></span>
| | <p>Traps will split into <span>2 mini traps </span>when landing, with the smaller trap dealing <span>6<br>0% of the original trap's damage</span></p> |
| </div> | | </div> |
| </div> | | </div> |
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| [[File:SpinningQuestion.gif|46px|center|link=]] | | [[File:SpinningQuestion.gif|46px|center|link=]] |
| <div class="tooltip-contents"> | | <div class="tooltip-contents"> |
| <div class="skill-title">Air Bombardment</div> | | <div class="skill-title">Booby Trap</div> |
| <span class="tt-gr">After reaching peak altitude with your bomb,<br> deploy <span class="tt-aq">4</span> smaller bombs that deal <span class="tt-aq">10%</span> of your bombs damage in a <span class="tt-aq">4 block</span> radius </span>
| | <p>Armed traps link to each other. When enemies walk into the link, they get<br>damaged based on ability tier point (<span>2s CD</span>). Traps radius is now set to <span>2<br></span>0–7TP: <span>20 Damage<br></span>8–9TP: <span>25 Damage<br></span>10TP: <span>30 Damage<br></span>11–12TP: <span>35 Damage<br></span>13+TP: <span>40 Damage</span></p> |
| </div> | | </div> |
| </div> | | </div> |
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| [[File:SpinningQuestion.gif|46px|center|link=]] | | [[File:SpinningQuestion.gif|46px|center|link=]] |
| <div class="tooltip-contents"> | | <div class="tooltip-contents"> |
| <div class="skill-title">Explosive Entrance</div> | | <div class="skill-title">Double the Danger</div> |
| <span class="tt-gr"></span>
| | <p>Throw <span>2 traps </span>instead of one on use, each one dealing <span>65% of its original<br>damage</span></p> |
| </div> | | </div> |
| </div> | | </div> |
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| [[File:SpinningQuestion.gif|46px|center|link=]] | | [[File:SpinningQuestion.gif|46px|center|link=]] |
| <div class="tooltip-contents"> | | <div class="tooltip-contents"> |
| <div class="skill-title">Heaven's Grace</div> | | <div class="skill-title">Trap Mechanic</div> |
| <span class="tt-gr"></span>
| | <p>Shooting at your trap extends its duration by an extra second (<span>0.2s CD</span>). You<br>can now only have a maximum of <span>5 armed traps </span>out at once</p> |
| </div> | | </div> |
| </div> | | </div> |
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| [[File:SpinningQuestion.gif|46px|center|link=]] | | [[File:SpinningQuestion.gif|46px|center|link=]] |
| <div class="tooltip-contents"> | | <div class="tooltip-contents"> |
| <div class="skill-title">Rough Landing</div> | | <div class="skill-title">Concise Fire</div> |
| <span class="tt-gr"></span>
| | <p>Your trap deals <span>1.2x damage </span>but has <span>-1 radius </span>and <span>-1 range</span></p> |
| </div> | | </div> |
| </div> | | </div> |
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| [[File:SpinningQuestion.gif|46px|center|link=]] | | [[File:SpinningQuestion.gif|46px|center|link=]] |
| <div class="tooltip-contents"> | | <div class="tooltip-contents"> |
| <div class="skill-title">Chemical Warfare</div> | | <div class="skill-title">Pressure Points</div> |
| <span class="tt-gr"></span>
| | <p>Traps that slow or paralyze now deal an extra second of slow or paralyze and<br>slowed/paralyzed enemies now take <span>10% more damage </span>from your bow's arrows</p> |
| </div> | | </div> |
| </div> | | </div> |
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| [[File:SpinningQuestion.gif|46px|center|link=]] | | [[File:SpinningQuestion.gif|46px|center|link=]] |
| <div class="tooltip-contents"> | | <div class="tooltip-contents"> |
| <div class="skill-title">Spiked</div> | | <div class="skill-title">Punch From Above</div> |
| <span class="tt-gr"></span>
| | <p>Traps now apply a plagued debuff to enemies for <span>15s </span>which makes your next trap<br>hit to them deal <span>+20% more damage to them</span></p> |
| </div> | | </div> |
| </div> | | </div> |
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| [[File:SpinningQuestion.gif|46px|center|link=]] | | [[File:SpinningQuestion.gif|46px|center|link=]] |
| <div class="tooltip-contents"> | | <div class="tooltip-contents"> |
| <div class="skill-title">Tear Gas</div> | | <div class="skill-title">Arrow Avalanche</div> |
| <span class="tt-gr"></span>
| | <p>Once you hit an enemy with your arrows, any enemy in a <span>5 block radius </span>will have<br>an arrow shot to them that deals <span>30% of the damage of the original arrow </span>at <span>30<br>velocity</span></p> |
| </div> | | </div> |
| </div> | | </div> |
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| [[File:SpinningQuestion.gif|46px|center|link=]] | | [[File:SpinningQuestion.gif|46px|center|link=]] |
| <div class="tooltip-contents"> | | <div class="tooltip-contents"> |
| <div class="skill-title">Shrapnel</div> | | <div class="skill-title">Careful Planning</div> |
| <span class="tt-gr"></span>
| | <p>Traps deal more damage the longer they are armed for, <span>0.5%/s additively with a<br>cap of 50% extra damage</span></p> |
| </div> | | </div> |
| </div> | | </div> |
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| [[File:SpinningQuestion.gif|46px|center|link=]] | | [[File:SpinningQuestion.gif|46px|center|link=]] |
| <div class="tooltip-contents"> | | <div class="tooltip-contents"> |
| <div class="skill-title">MORE! I NEED MORE!</div> | | <div class="skill-title">Widespread Chaos</div> |
| <span class="tt-gr"></span>
| | <p>All traps gain <span>+1 radius </span>and last <span>1.2x longer</span></p> |
| </div> | | </div> |
| </div> | | </div> |
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| [[File:SpinningQuestion.gif|46px|center|link=]] | | [[File:SpinningQuestion.gif|46px|center|link=]] |
| <div class="tooltip-contents"> | | <div class="tooltip-contents"> |
| <div class="skill-title">Soaring from the Sky</div> | | <div class="skill-title">Trix's Trap Handbook</div> |
| <span class="tt-gr"></span>
| | <p>Traps now land on the ground and go into an armed state for <span>30s. </span>If an enemy<br>walks within the radius of a trap in an armed state it will explode. If the<br>trap reaches the end of its duration, it will despawn</p> |
| </div> | | </div> |
| </div> | | </div> |
|
| |
| </div> | | </div> |
| |-| | | |-| |
| Trap=
| | Bomb= |
| <div style="display:flex; flex-direction:column; align-items:center; row-gap:15px;"> | | <div style="display:flex; flex-direction:column; align-items:center; row-gap:15px;"> |
| <br> | | <br> |
| <!-- Top level: n6a n6b n6c -->
| | <!-- Top level: n6a n6b n6c --> |
| <div style="display:flex; gap:20px;"> | | <div style="display:flex; gap:20px;"> |
| <div class="advanced-tooltip"> | | <div class="advanced-tooltip"> |
| [[File:SpinningQuestion.gif|46px|center|link=]] | | [[File:SpinningQuestion.gif|46px|center|link=]] |
| <div class="tooltip-contents"> | | <div class="tooltip-contents"> |
| <div class="skill-title">Battlefield Control</div> | | <div class="skill-title">It's raining... Bombs?</div> |
| <span class="tt-gr">When 4 or more traps are armed at once, the thread will additionally grant you +50 critical damage for <span class="tt-aq">3s</span> if an enemy walks into it</span>
| | <p>Your bomb will summon a hot air balloon. After <span>3 seconds </span>it will drop a barrage<br>of bomb's totalling <span>250% </span>of your bomb's damage in a <span>5 block radius </span>(<span>30s CD</span>)</p> |
| </div> | | </div> |
| </div> | | </div> |
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| [[File:SpinningQuestion.gif|46px|center|link=]] | | [[File:SpinningQuestion.gif|46px|center|link=]] |
| <div class="tooltip-contents"> | | <div class="tooltip-contents"> |
| <div class="skill-title">Minefield</div> | | <div class="skill-title">Locked and Loaded</div> |
| <span class="tt-gr">Armed traps no longer disarm but rather deal <span class="tt-aq">8%</span> of the total damage of the ability every <span class="tt-aq">1s</span> to enemies in a <span class="tt-aq">5 block radius</span></span>
| | <p>Crouch using your bomb will consume it and buff your bow based on the TP of<br>your bomb with each bomb consumed giving an extra buff. Not consuming a bomb in<br><span>bomb CD +2s </span>will remove buffs. Buff 1: <span>Explode for 35%-55% damage<br></span>Buff 2: <span>0.5-0.8 range <br></span>Buff 3: <span>Burn DoT 35%-55% damage</span></p> |
| </div> | | </div> |
| </div> | | </div> |
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| [[File:SpinningQuestion.gif|46px|center|link=]] | | [[File:SpinningQuestion.gif|46px|center|link=]] |
| <div class="tooltip-contents"> | | <div class="tooltip-contents"> |
| <div class="skill-title">Double The Fun</div> | | <div class="skill-title">Trampoline</div> |
| <span class="tt-gr">Traps will split into 2 mini traps when landing, with the smaller trap dealing <span class="tt-aq">60%</span> of the original trap's damage</span>
| | <p>Landing your bomb within a <span>4 </span>block radius of an enemy will launch you back up<br>in the air continously. Each bounce will deal <span>50% </span> of your bomb's damage and<br>deal <span>1 damage </span>to you, with each bounce dealing <span>1 more damage </span>and <span>20% extra<br>damage to enemies</span></p> |
| </div> | | </div> |
| </div> | | </div> |
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| [[File:SpinningQuestion.gif|46px|center|link=]] | | [[File:SpinningQuestion.gif|46px|center|link=]] |
| <div class="tooltip-contents"> | | <div class="tooltip-contents"> |
| <div class="skill-title">Booby Trap</div> | | <div class="skill-title">Air Bombardment</div> |
| <span class="tt-gr">Armed traps link to each other. When enemies walk into the link, they get damaged based on ability tier points (2s CD). Trap radius is now set to 2<br>0-7TP: 20 Damage<br>8-9TP: 25 Damage<br>10TP: 30 Damage<br>11-12TP: 35 Damage<br>13+TP: 40 Damage</span>
| | <p>After reaching peak altitude with your bomb, deploy <span>4 </span>smaller bombs that deal <span>10<br>% </span>of your bombs damage in a <span>4 block </span>radius</p> |
| </div> | | </div> |
| </div> | | </div> |
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| [[File:SpinningQuestion.gif|46px|center|link=]] | | [[File:SpinningQuestion.gif|46px|center|link=]] |
| <div class="tooltip-contents"> | | <div class="tooltip-contents"> |
| <div class="skill-title">Double the Danger</div> | | <div class="skill-title">Explosive Entrance</div> |
| <span class="tt-gr">Throw 2 traps instead of one on use, each one dealing <span class="tt-aq">65%</span> of its original damage</span>
| | <p>Touching the ground after using your bomb will trigger another explosion in a <span>5<br>block radius </span>dealing <span>30% </span>of the bomb's damage</p> |
| </div> | | </div> |
| </div> | | </div> |
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| [[File:SpinningQuestion.gif|46px|center|link=]] | | [[File:SpinningQuestion.gif|46px|center|link=]] |
| <div class="tooltip-contents"> | | <div class="tooltip-contents"> |
| <div class="skill-title">Trap Mechanic</div> | | <div class="skill-title">Heaven's Grace</div> |
| <span class="tt-gr">Shooting at your trap extends its duration by an extra second (<span class="tt-aq">0.2s CD</span>). You can now only have a maximum of 5 armed traps out at once</span>
| | <p>Gain <span>+1 Attack </span>and <span>+1 Vitality </span>per second you are airborne after using a bomb.<br>Stacks go back to <span>0 </span>after <span>15s </span>of not being airborn. (<span>Max 15 of each stat</span>)</p> |
| </div> | | </div> |
| </div> | | </div> |
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| [[File:SpinningQuestion.gif|46px|center|link=]] | | [[File:SpinningQuestion.gif|46px|center|link=]] |
| <div class="tooltip-contents"> | | <div class="tooltip-contents"> |
| <div class="skill-title">Concise Fire</div> | | <div class="skill-title">Rough Landing</div> |
| <span class="tt-gr">Your trap deals <span class="tt-aq">1.2x</span> damage but has -1 radius and -1 range</span>
| | <p>When your bomb explodes, gain <span>5s </span>of <span>+33% attack speed increase</span></p> |
| </div> | | </div> |
| </div> | | </div> |
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| [[File:SpinningQuestion.gif|46px|center|link=]] | | [[File:SpinningQuestion.gif|46px|center|link=]] |
| <div class="tooltip-contents"> | | <div class="tooltip-contents"> |
| <div class="skill-title">Pressure Points</div> | | <div class="skill-title">Chemical Warfare</div> |
| <span class="tt-gr">Traps that slow or paralyze now deal an extra second of slow or paralyze and slowed/paralyzed enemies now take <span class="tt-aq">10%</span> more damage from your bow's arrows</span>
| | <p>Bombs no longer do base damage but spawn a poison cloud with <span>1.5x their radius </span>w<br>hich deals <span>33% of their base damage </span>once a second for <span>5s</span></p> |
| </div> | | </div> |
| </div> | | </div> |
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| [[File:SpinningQuestion.gif|46px|center|link=]] | | [[File:SpinningQuestion.gif|46px|center|link=]] |
| <div class="tooltip-contents"> | | <div class="tooltip-contents"> |
| <div class="skill-title">Punch From Above</div> | | <div class="skill-title">Spiked</div> |
| <span class="tt-gr">Traps now apply a plagued debuff to enemies for <span class="tt-aq">15s</span> <br> which makes your next trap hit to them deal <span class="tt-aq">+20% more damage to them</span> </span>
| | <p>Bomb explosions will spawn <span>12 arrows </span>from their origin point that deal <span>1/24 </span>of<br>the bomb's damage each, have <span>15 velocity </span>and have the same range as the bomb's<br>radius</p> |
| </div> | | </div> |
| </div> | | </div> |
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| [[File:SpinningQuestion.gif|46px|center|link=]] | | [[File:SpinningQuestion.gif|46px|center|link=]] |
| <div class="tooltip-contents"> | | <div class="tooltip-contents"> |
| <div class="skill-title">Arrow Avalanche</div> | | <div class="skill-title">Tear Gas</div> |
| <span class="tt-gr">Once you hit an enemy with your arrows, <br> any enemy in a <span class="tt-aq">5 block radius</span> will have an arrow shot to them that <br> deals <span class="tt-aq">30%</span> of the damage of the original arrow at 30 velocity</span>
| | <p>Bombs deal <span>80% of their base damage </span>but spawn a poison cloud with <span>1.5x their<br>radius </span>which deals <span>10% of their base damage </span>once a second for <span>5s</span></p> |
| </div> | | </div> |
| </div> | | </div> |
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| [[File:SpinningQuestion.gif|46px|center|link=]] | | [[File:SpinningQuestion.gif|46px|center|link=]] |
| <div class="tooltip-contents"> | | <div class="tooltip-contents"> |
| <div class="skill-title">Careful Planning</div> | | <div class="skill-title">Shrapnel</div> |
| <span class="tt-gr">Traps deal more damage the longer they are armed for,<br> <span class="tt-aq">0.5%/s</span> additively with a cap of <span class="tt-aq">50%</span> extra damage</span>
| | <p>Gain <span>+10% Critical Damage </span>after landing from a bomb for <span>6s</span></p> |
| </div> | | </div> |
| </div> | | </div> |
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| [[File:SpinningQuestion.gif|46px|center|link=]] | | [[File:SpinningQuestion.gif|46px|center|link=]] |
| <div class="tooltip-contents"> | | <div class="tooltip-contents"> |
| <div class="skill-title">Widespread Chaos</div> | | <div class="skill-title">MORE! I NEED MORE!</div> |
| <span class="tt-gr">All traps gain <span class="tt-aq">+1 radius</span> and last <span class="tt-aq">1.2x longer</span></span>
| | <p>Increase bomb radius by <span>25%</span></p> |
| </div> | | </div> |
| </div> | | </div> |
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| [[File:SpinningQuestion.gif|46px|center|link=]] | | [[File:SpinningQuestion.gif|46px|center|link=]] |
| <div class="tooltip-contents"> | | <div class="tooltip-contents"> |
| <div class="skill-title">Trix's Trap Handbook</div> | | <div class="skill-title">Soaring from the Sky</div> |
| <span class="tt-gr">Traps now land on the ground and go into an armed state for <span class="tt-aq">30s</span>.<br> If an enemy walks within the radius of a trap in an armed state it will explode.<br> If the trap reaches the end of its duration, it will despawn.</span>
| | <p>Crouch using a bomb whilst being airborn during bomb use will throw you back to<br>the ground</p> |
| </div> | | </div> |
| </div> | | </div> |
| | </div> |
| </tabber> | | </tabber> |