

When 3 or more traps are armed at once, the thread will additionally grant you +
50 critical damage for 5s if an enemy walks into it


Armed traps no longer disarm but rather deal 8% of the total damage of the
ability every 1s to enemies in a 5 block radius.


Traps will split into 2 mini traps when landing, with the smaller trap dealing 6
0% of the original trap's damage


Armed traps link to each other. When enemies walk into the link, they get
damaged based on ability tier point (2s CD). Traps radius is now set to 2
0–7TP: 20 Damage
8–9TP: 25 Damage
10TP: 30 Damage
11–12TP: 35 Damage
13+TP: 40 Damage


Throw 2 traps instead of one on use, each one dealing 65% of its original
damage


Shooting at your trap extends its duration by an extra second (0.2s CD). You
can now only have a maximum of 5 armed traps out at once


Your trap deals 1.2x damage but has -1 radius and -1 range


Traps that slow or paralyze now deal an extra second of slow or paralyze and
slowed/paralyzed enemies now take 10% more damage from your bow's arrows


Traps now apply a plagued debuff to enemies for 15s which makes your next trap
hit to them deal +20% more damage to them


Once you hit an enemy with your arrows, any enemy in a 5 block radius will have
an arrow shot to them that deals 30% of the damage of the original arrow at 30
velocity


Traps deal more damage the longer they are armed for, 0.5%/s additively with a
cap of 50% extra damage


All traps gain +1 radius and last 1.2x longer


Traps now land on the ground and go into an armed state for 30s. If an enemy
walks within the radius of a trap in an armed state it will explode. If the
trap reaches the end of its duration, it will despawn






































