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| [[Stats|Speed]] || 30
| [[Stats|Speed]] || 30

Revision as of 18:02, 30 December 2025

Knight
General Info
The Knight wields a sword and wears heavy armour, excelling in both offense and defense. He utilizes a shield for burst damage and defense buffs, as well as an emblem to boost attack and movement speed. The Knight is a formidable class.
Class Restrictions
Weapon
Armour
Abilities

Class General Data

The Knight class is one of six classes in Telos Realms.

Class Stats
Stats Max Base Stats
Health 11
Attack 7.5
Defence 15
Speed 30
Evasion 5
Vitality 15
Critical Chance 7.5
Critical Damage 40%

Stats are affected by the player's Transcendence level. The stats above are simply the maximum for ONLY the class, and not maximum transcendence additions.


The Knight class is a defensive class which is able to deal decent damage through the use of its swords, inflict burst damage as well as protect itself through the use of its shields, and boost its movement and attack speed through the use of its emblems.

Knight's item progression provides the class with decent DPS throughout the beginning of it's playthrough while prioritizing defense and healing at the cost of speed. With Transcendence progression, this becomes the tankiest class while buffing others around it.

Knight Skill Trees


Ground Zero

Upon activating a shield, for 5s every time you land from a jump you will deal damage in a 4 block radius based on ability tier point
0–8TP: 13 Damage
9TP: 16 Damage
10TP: 19 Damage
11TP: 21 Damage
12TP+: 23 Damage

Seraphic Barrier

Your passive shields now all turn into Seraphshade shields which deal 30 damage and heal for 0.6 HP when hit. (MAX 2, 3s CD)

Azrael's Favour

When using a shield, create a domain that buffs allies within its 9 block radius +10 defense and +5 vitality. Each extra ally in the domain will boost the amount of defense gain by +2 and vitality by +1 (20s CD)

Rage of Harken

Activating a shield within 4 blocks of an enemy reduces ability cooldown by 33%

Seventh Trumpet

At 30% HP, summon angels that set vitality to 0, spawn spears on each hit that heal 2.5 HP and damage based on sword tier point (lasts 7s, 60s CD)
0–8TP: 20 Damage
9TP: 25 Damage
10TP: 30 Damage
11TP: 35 Damage
12TP+: 40 Damage

Rampage

Upon activating a shield, dash forward 12 blocks dealing damage based on ability tier point and gain invulnerability for 1s (Disabled when crouching)
0–8TP: 30 Damage
9TP: 37.5 Damage
10TP: 45 Damage
11TP: 52.5 Damage
12TP+: 60 Damage

Valor's Judgement

+1 Max Passive Shield

Fortified Aegis

+1 Shield Shot

Forged in Flame

For every Passive Shield, gain +3 attack. Taking damage grants +2.5 attack for 4s (max 15)

Bathed in Light

For every Passive Shield, gain +2 vitality

Deal with the Devil

Upon landing a sword hit, gain a rotating Demonic Shield that retaliates for 20 damage after taking damage. Shield will be consumed after use. (MAX 2, 3s CD).

Divine Intervention

Upon landing a sword hit, gain a rotating Angelic Shield that heals you for 0.4 HP after taking damage. Shield will be consumed after use. (MAX 2, 3s CD)

Unyielding Bastion

When your shield deals damage or when you take damage, gain +2 defense for 3s (Max 20)


A Helping Hand

Whilst you are not at max stacks, each successful sword hit has a chance to summon a special beam on the enemy that deals 0.2x the base damage of your sword. The chance of summoning the beam is equal to your crit chance stat

Harken's Soul

Using your state summons a fallen legend that teleports to the nearest enemy and deals a 2 block AoE based on sword tier point. You also get 10 CritChance and 1 Vitality for every 5% HP lost for 7s (10s CD)
0–8 TP: 60 Damage
9 TP: 65 Damage
10 TP: 70 Damage
11 TP: 75 Damage
12 TP+: 80 Damage

Last Stand

Whilst in your rage or concentration state, lose 25% of your defense for 8s but your sword hits deal +20% extra damage for 5s

Heat of the Battle

Every hit you complete gives you +5% attack speed, stacks to +25%, resets after 8s of no damage dealt. You now attack 15% slower by default

You Can Run…

Using an emblem while within 4 blocks of an enemy gives you +4 stacks

Double Tempo

When successfully landing the special combo hit, your next emblem use will only have a 4s cooldown but won't give any stats (15s CD)

Warcry

Your group buff radius is increased by +1 radius and gain +1 vitality and +1 critical chance for every person in your group buff (max 10)

Blood for Blood

Whilst crouching, each successful sword hit when not at max stacks will give you a rage stack but deal 1 damage to you (0.5s CD)

The Warrior

Combo gives you a concentration stack (8 max). Crouch+use your ability to enter a meditation state for 10s at max stacks, decreasing your attack speed by 25% but making your attacks do the combo every hit. (0.1s combo CD)

Berserker

Taking damage gives you a rage stack permanently (8 max). On max stacks, you can crouch+use your ability to enter a rage state for 10s, decreasing your defense by 50% but increasing both attack and crit chance by the defense you lost

Unseen Slash

A special sword combo that triggers every 5th sword hit from any sword, which deals 50% of your base sword damage. If you don't hit an enemy with your sword for 8s the combo will reset. You can gain a point towards your combo once per 0.2s

Death's Dance

Deal extra damage based on missing HP during personal emblem attack speed buff, 1% extra damage for each 2% HP missing

Harken's Posture

Gain +1 range during personal emblem attack speed buff