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Revision as of 07:11, 27 October 2025

General Biome Information

The Jungle biome is one of eight biomes found in Telos Realms and is classified as a Lowlands biome. It features lush greenery and huge trees that create a dense, nature-rich environment. The biome contains two world bosses, Oozul and Illarius, which can be located through the /bosses menu. Several mobs that spawn in this region also have a chance to drop dungeon portals, such as Thornwood Wargrove and Goblin Lair.

Biome Enemies

Lono
General Info
HP
220
Fame Given
9
Available Tiered Drops
4-5
Attack Pattern
Summons a thunderstorm above the player that strikes them down.
Kane
General Info
HP
220
Fame Given
9
Available Tiered Drops
4-5
Attack Pattern
Slams the ground, summoning rock boulders that deal damage on contact, summons floating boulders that are thrown at the player, or bashes the player.
Ku
General Info
HP
220
Fame Given
9
Available Tiered Drops
4-5
Attack Pattern
Breathes out flames.
Forest Nymph
General Info
HP
22
Fame Given
9
Available Tiered Drops
3
Attack Pattern
Fires a ring projectile at the player if far, or melees the player if close.
Orc Warrior
General Info
HP
27
Fame Given
9
Available Tiered Drops
3
Dungeon Dropped
Attack Pattern
Slams down his axe on the player.
Orc Archer
General Info
HP
16
Fame Given
9
Available Tiered Drops
3
Dungeon Dropped
Attack Pattern
Fires arrows at the player.
Orc Minion
General Info
HP
22
Fame Given
9
Available Tiered Drops
3
Dungeon Dropped
Attack Pattern
Swings at the player when in close proximity.
Goblin Soldier
General Info
HP
22
Fame Given
9
Available Tiered Drops
3
Dungeon Dropped
Attack Pattern
Spins with their sword, dealing damage to anyone in a radius, or jumps up then slams into the ground dealing AoE damage on impact.
Goblin Archer
General Info
HP
17
Fame Given
9
Available Tiered Drops
3
Dungeon Dropped
Attack Pattern
Fires an arrow at the player.
Goblin Minion
General Info
HP
16
Fame Given
9
Available Tiered Drops
3
Dungeon Dropped
Attack Pattern
Slams the player with their bat.

Biome World Bosses

  Oozul

Oozul
Slime God
General Info
HP
2970
Fame Given
250
Biome
Jungle
Available Tiered Drops
7-8
Dungeon Dropped
Loot
Royal Loot
Fragments

Oozul is a naturally occurring magical creature that assumed its esteemed position among the slimes through living for thousands of years. Oozul has achieved its large size from ingesting millions of living organism and possibly numerous fragments of dark energy.

Boss Behaviour

100% to 60% (Phase 1) | Oozul begins the battle in an invincible state, summoning four Primitive Slimes that must be defeated before it can be damaged. While invincible, Oozul continuously fires blue projectiles in all directions, dealing contact damage. Once all slimes are killed, Oozul releases a shockwave that knocks back nearby players, then continues firing waves of blue projectiles in all directions.

60% to 30% (Phase 2) | Oozul enters an invincible state again, summoning one Warrior Slime, two Lava Slimes, and two Frost Slimes, which must again be killed in order for it to be damaged. Throughout this phase, Oozul continues launching blue projectiles in all directions. When the slimes are killed, Oozul emits another shockwave explosion, knocking players away, before firing both blue particles and purple projectiles that rebound off the floor and walls.

30% (Phase 3) | Oozul enters the final invincible state, summoning one Healer Slime, one Warrior Slime, one Frost Slime, one Lava Slime, and three Primitive Slimes. The Healer Slime must be killed first to make the other slimes vulnerable. Then, once all the others are killed, Oozul releases another shockwave that knocks back nearby players.

30% to 0% (Phase 4) | Oozul defines a circular area on the ground, leaps into the air, and slams into the ground causing an explosion, dealing AoE damage. It then begins rapidly dashing toward the targeted player three times, dealing contact damage to any players in its way.

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Oozul LOG: I didn't know they could grow that big. My readings detect a high level of rampant time energy emanating from this abomination.] BYPASS STATE: {{{3}}}


Boss Enemies

Warrior Slime
General Info
HP
220
Fame Given
35
Attack Pattern
Slashes at the player, causing AoE damage in a small radius upon impact.
Lava Slime
General Info
HP
192
Fame Given
35
Attack Pattern
Fires three projectiles that deal contact damage and inflict Burning.
Frost Slime
General Info
HP
192
Fame Given
35
Attack Pattern
Fires three projectiles that deal contact damage and inflict Slowness.
Primitive Slime
General Info
HP
165
Fame Given
35
Attack Pattern
Fires a single projectile that rebounds off walls and the floor.
Healer Slime
General Info
HP
110
Fame Given
35
Attack Pattern
Circles the arena, shielding other slimes with invincibility.


  Illarius

Illarius
Minotaur King
General Info
HP
3300
Fame Given
250
Biome
Jungle
Available Tiered Drops
7-8
Dungeon Dropped
Loot
Fragments

The Sanguine Lord's reign led to the culling of Illarius’ kind. Now, Illarius stands as the final protector of the jungle and has sworn to keep his hideout safe which harbors other creatures of the jungle who suffered a similar fate. It is said that an ancient being also resides within this sanctum...

Boss Behaviour

(Attack 1) | Illarius tears a massive piece of ground from below him and throws it forward. Upon impact, it shatters into eight boulders that scatter in all directions, each one exploding into fragments that spread in all directions on impact.

(Attack 2) | Illarius leaps into the air and crashes down, sending out eight boulders in all directions. Each boulder explodes on impact, scattering fragments in every direction.

(Attack 3) | Illarius slams the ground, releasing boulders in four directions that explode into fragments on impact.

(Attack 4) | Illarius throws a single boulder toward the player which explodes into a burst of fragments when it hits the ground or a target.

(Attack 5) | Illarius charges forward in a furious rush, dealing contact damage to any player caught in his path.

(Attack 6) | Illarius rushes the player, grabbing them before throwing them high into the air, then striking mid-air — dealing heavy damage and massive knockback.

100% to 33% (Phase 1) | Illarius cycles through his main attacks listed above in order to damage the player.

33% to 0% (Phase 2) | Illarius draws his battleaxe and hurls it toward the player. The axe rebounds across the arena’s walls, continuing its path and dealing damage to any player it touches. During this phase, Illarius cycles through his main attacks listed above in order to damage the player as the axe continues in its path.

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Illarius LOG: Poor creature...the last one of its species. Wait... Is that... Silverling. Turn back. Now.] BYPASS STATE: {{{3}}}

Biome Dungeons