Omnipotent's Citadel: Difference between revisions
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<!------------------Make sure to indent a space for each pattern------------> | <!------------------Make sure to indent a space for each pattern------------> | ||
(Attack 1) | Omnipotent levitates into the air and | (Attack 1) | Omnipotent levitates into the air and unleashes a barrage of dark matter projectiles toward the player, each dealing contact damage. | ||
(Attack 2) | Omnipotent | (Attack 2) | Omnipotent circles the arena from above, summoning a tornado in its center. Each time he fires a projectile into the vortex, it bursts outward, spawning projectiles in all directions. | ||
(Attack 3) | Omnipotent | (Attack 3) | Omnipotent channels the void’s energy to summon a black hole that, after a short delay, hurtles toward the player. If the player is sucked into the black hole, it teleports them back to spawn. | ||
(Attack 4) | Omnipotent | (Attack 4) | Omnipotent conjures a purple cloud above him, causing waves of dark matter to rain down across the arena on to impact zones clearly marked by red circles. | ||
100% to 50% (Phase 1) | Omnipotent cycles through his main attacks listed above in order to damage the player. | 100% to 50% (Phase 1) | Omnipotent cycles through his main attacks listed above in order to damage the player. | ||
50% to 0% (Phase 2) | Omnipotent enters an enraged state | 50% to 0% (Phase 2) | Omnipotent enters an enraged state, channeling the void’s chaos. He continues cycling through his main attacks listed above while also firing additional dark matter projectiles that inflict slowness and ricochet off floors and walls. | ||
</div> | </div> | ||
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|title= Cursed Swordsman | |title= Cursed Swordsman | ||
|image= 3DCursedSwordsman.png | |image= 3DCursedSwordsman.png | ||
|Attack= Rolls | |Attack= Rolls toward the player, dealing melee damage on impact if far, or slashes the player in close range. | ||
|Health= 550 | |Health= 550 | ||
|Fame= 50 | |Fame= 50 | ||
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|title= Cursed Bowsman | |title= Cursed Bowsman | ||
|image= 3DCursedBowsman.png | |image= 3DCursedBowsman.png | ||
|Attack= Shoots | |Attack= Shoots three arrows at the player if nearby, or leaps into the air to create distance, firing three arrows at the peak of the jump. | ||
|Health= 358 | |Health= 358 | ||
|Fame= 50 | |Fame= 50 | ||
Revision as of 11:51, 17 October 2025
A master of manipulation of the void's power, Omnipotent seeks to further his knowledge by testing invaders.
This dungeon is dropped by Lotil.
Follower of the Void


Dungeon Clear
- Kill the 2 Cursed Swordsmen and Cursed Bowsmen to open the portal to the boss arena.
Boss Behaviour
(Attack 1) | Omnipotent levitates into the air and unleashes a barrage of dark matter projectiles toward the player, each dealing contact damage.
(Attack 2) | Omnipotent circles the arena from above, summoning a tornado in its center. Each time he fires a projectile into the vortex, it bursts outward, spawning projectiles in all directions.
(Attack 3) | Omnipotent channels the void’s energy to summon a black hole that, after a short delay, hurtles toward the player. If the player is sucked into the black hole, it teleports them back to spawn.
(Attack 4) | Omnipotent conjures a purple cloud above him, causing waves of dark matter to rain down across the arena on to impact zones clearly marked by red circles.
100% to 50% (Phase 1) | Omnipotent cycles through his main attacks listed above in order to damage the player.
50% to 0% (Phase 2) | Omnipotent enters an enraged state, channeling the void’s chaos. He continues cycling through his main attacks listed above while also firing additional dark matter projectiles that inflict slowness and ricochet off floors and walls.
Lore
[D̷̛͖̲̜'s LOG: ???] BYPASS STATE: ???
Boss & Dungeon Dialogue
Dialogue
- Coming soon
Dungeon Enemies
Tips and Tricks
- When he levitates in the air to summon the black hole, if you have low speed, immediately start running away from him; otherwise, the black hole will catch up to you very quickly.
- When he starts summoning tornados, you can DPS omnipotent the whole time and ignore the projectiles completely if your survivability is decent. Just follow him as he travels around the arena.