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| | Fame = 15000 | | | Fame = 15000 |
| | Glory = 15000 | | | Glory = 15000 |
| | Tiered = 11
| |
| | Companion = Pets;Cheracube;Pet-2DCheracube.png;0.2, | | | Companion = Pets;Cheracube;Pet-2DCheracube.png;0.2, |
| Mounts;Ezekyros;Mount-2DEzekyros.png;0.2 | | Mounts;Ezekyros;Mount-2DEzekyros.png;0.2 |
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| Armours;Forbidden Fleece;Ut-ForbiddenFleece.png;0.6 | | Armours;Forbidden Fleece;Ut-ForbiddenFleece.png;0.6 |
| | Frag = Bloodshot;120 | | | Frag = Bloodshot;120 |
| | | Required = 68 |
| | | Solo = 76 |
| | }} |
| | {{NPCInfobox |
| | | title = Apostle |
| | | image = Boss-3DApostle.png;Bossbar-Apostle |
| | | Health = 5550 |
| | | Fame = 2000 |
| | | Glory = 2000 |
| | | Bloodshot = Weapons;Se'arah;Ut-Se'arah.png;0.6, |
| | Weapons;Nachash Category Six;Ut-CategorySix.png;0.6, |
| | Armours;Leggings Of False Glory;Ut-LeggingsOfFalseGlory.png;0.6 |
| | | Frag = Bloodshot;110 |
| | | Required = 68 |
| | | Solo = 76 |
| | }} |
| | {{NPCInfobox |
| | | title = Hierophant |
| | | image = Boss-3DHierophant.png;Bossbar-Hierophant |
| | | Health = 5550 |
| | | Fame = 2000 |
| | | Glory = 2000 |
| | | Bloodshot = Weapons;Prominence;Ut-Prominence.png;0.6, |
| | Weapons;Nachash Flames Of Pentecost;Ut-FlamesOfPentecost.png;0.6, |
| | Armours;Dauntless Inferno;Ut-DauntlessInferno.png;0.6 |
| | | Frag = Bloodshot;110 |
| | Required = 68 | | | Required = 68 |
| | Solo = 76 | | | Solo = 76 |
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| <div class="hoverbox"> | | <div class="hoverbox"> |
| The '''Neo Eden''' is a 68 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]], ruled by '''Cherubim, the Echo of Eden'''. Cherubim is found taunting the players whilst playing the piano | | The '''Neo Eden''' is a 68 [[Game Mechanics#Tier Points|Tier Point]] [[Dungeons|dungeon]], ruled by '''Cherubim, the Echo of Eden'''. Cherubim is found sitting in front of a piano in the golden arena waiting for the players arrival. |
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| This dungeon is dropped by Defeating [[Cog Sentinel]]. | | This dungeon is dropped by Defeating [[Cog Sentinel]]. |
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| <div class="hoverbox"> | | <div class="hoverbox"> |
| <div class="pre-dungeon"> | | <div class="pre-dungeon"> |
| ==Boss Behaviour== | | ==(Apostle) Boss Behaviour== |
| | <!------------------Make sure to indent a space for each pattern------------> |
| | '''(Set 1, Attack 1: Slam)''' | Apostle leaps into the air and targets a player. After a short duration Apostle will dash to its target and slam down its weapon at the ground, shooting two bursts of projectiles with one being from its body and one being from where its weapon hit. Apostle also deals contact damage if you are too close. |
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| | '''(Set 1, Attack 2: Ghost Melee)''' | Apostle turns into its ghost form, becoming invulnerable. This form also exists separately for each player meaning the attack will be different for everyone. Apostle will teleport to a random position around the player and after a slight delay attack with its weapon. Apostle will do two slashes and two dashes in order, teleporting again before each attack. The player should walk away from Apostle to dodge these attacks. |
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| | '''(Set 1, Attack 3: Ghost Fly)''' | Apostle turns into its ghost form, becoming invulnerable. This form also exists separately for each player meaning the attack will be different for everyone. Apostle teleports to a random location above the player the starts shooting out purple slash projectiles at the player. When these slashes touch the ground, they burst into a spear of smaller slash projectiles and apostle shoots two sets of six arrow projectiles from below itself. It is recommended to not run towards apostle during this attack as the projectiles shooting from below it might shotgun the player. |
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| | '''100% to 90% (Phase 1)''' | Apostle targets then dashes at a player, shooting out small projectiles from the sides and big arrow projectiles from the front of its dash trajectory until it reaches 90% health. |
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| | '''90% to 50% (Phase 2)''' | Apostle cycles through the physical form slam attack and a random ghost form attack until it reaches 50% health. If Apostle reaches 50% health before Hierophant, Apostle will become invulnerable until Hierophant reaches 50% health too, they will then proceed to die at the same time. Apostle will not turn into its ghost form when Hierophant is at 50% health. |
| | </div> |
| | </div> |
| | |
| | <div class="hoverbox"> |
| | <div class="pre-dungeon"> |
| | ==(Hierophant) Boss Behaviour== |
| | <!------------------Make sure to indent a space for each pattern------------> |
| | '''(Set 1, Attack 1: Ram)''' | Hierophant telegraphs a line often targeting a player, then comes out of a portal at a side of the arena and dashes through that line while shooting out small projectiles from the sides. |
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| | '''(Set 1, Attack 2: Swing)''' | Hierophant targets a player then starts walking towards them while swinging its hammer. The hammer leaves yellow circles behind its swing path that linger for a while and deal decent damage. The swing itself deals heavy damage. |
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| | '''(Set 1, Attack 3: Leap)''' | Hierophant leaps into a random corner of the arena with a burst of projectiles coming from where it lands. It repeats this multiple times with a delay between each leap. |
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| | '''100% to 90% (Phase 1)''' | Hierophant targets a player then jumps at them, sending out a burst of projectiles wherever it lands until it reaches 90% health. Hierophant is invulnerable while airborne. |
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| | '''90% to 50% (Phase 2)''' | Hierophant cycles through its ram attack and either swing or leap until it reaches 50% health. If Hierophant reaches 50% health before Apostle, Hierophant will become invulnerable until Apostle reaches 50% health too, they will then proceed to die at the same time. |
| | </div> |
| | </div> |
| | |
| | <div class="hoverbox"> |
| | <div class="pre-dungeon"> |
| | ==(Cherubim) Boss Behaviour== |
| <!------------------Make sure to indent a space for each pattern------------> | | <!------------------Make sure to indent a space for each pattern------------> |
| '''(Set 1, Attack 1: Lion)''' | Cherubim pulls all players toward himself and begins spinning, either clockwise or counterclockwise. Three swords spawn small squares that players must maneuver around to avoid damage. Cherubim also releases a shock wave pulse that players must jump over to avoid damage; a sound cue signals when to jump | | '''(Set 1, Attack 1: Lion 1)''' | Cherubim summons a zone indicator around him, pulls all players toward himself and begins spinning, either clockwise or counterclockwise. Three swords spawn small squares that players must maneuver around to avoid damage. Cherubim also releases a shockwave that players must jump over to avoid damage; a sound cue signals when to jump. |
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| '''(Set 1, Attack 2: Ox)''' | Cherubim unleashes shots both from himself and from the sides of the arena. Periodically, a beam sweeps the arena that players must dodge by crouching or jumping; a high-pitched noise cues the player to crouch, while a low-pitched noise cues the player to jump. 3 sets of beams from behind the player close in quickly killing the player. | | '''(Set 1, Attack 2: Ox 1)''' | Cherubim teleports to a corner and pulls all players to the corner furthest to him. Then he summons two fire walls so and a red beam behind the players so players are forced to run towards Cherubim. Cherubim also unleashes golden feathers from himself and blue fireballs from the sides of the arena. Periodically, a smaller blue beam comes from behind Cherubim to sweep the arena that players must dodge by crouching or jumping; a high-pitched noise cues the player to crouch, while a low-pitched noise cues the player to jump, or they can just check the height of the beam themselves. Three sets of beams from behind the player close in quickly killing anything it touches. |
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| '''(Set 1, Attack 3: Eagle)''' | Cherubim dashes across the arena, leaving a trail of fire in his path. Upon making contact with a wall, shots spew out in all directions from the point of impact. After completing four dashes, Cherubim teleports to a targeted player and charges up a blast before releasing it, after which the sequence repeats once more. | | '''(Set 1, Attack 3: Eagle 1)''' | Cherubim targets a player then dashes at them and stopping when he hits a wall, leaving a trail of fire in his path. Upon making contact with a wall, five bursts of blue fireballs in all directions from the point of impact. After completing four dashes, Cherubim teleports to a targeted player and charges up a blast before releasing it, after which the sequence repeats once more. |
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| '''(Set 2, Attack 1: Lion 2)''' | Cherubim pulls all players toward himself, then spins while moving in a random direction, firing shots both from himself and along the direction of travel. Orange squares rotate around Cherubim, which players must weave in and out of to avoid damage. | | '''(Set 2, Attack 1: Lion 2)''' | Cherubim teleports to the centre, summons a zone indicator around him and pulls all players toward himself, then starts spinning while moving in a random direction, firing shots both from himself and along the direction of travel. Orange squares rotate around Cherubim, which players must weave in and out of to avoid damage. |
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| '''(Set 2, Attack 2: Ox 2)''' | Cherubim leaps into the air and slams down his hammer, causing tremors that pulse outward from the point of impact. He then fires shots in a circle around himself, along with a blue shot aimed at the aggro'd player. This sequence occurs twice. | | '''(Set 2, Attack 2: Ox 2)''' | Cherubim leaps into the air and slams down his hammer, causing tremors that pulse outward from the point of impact. He then fires shots in a circle around himself, along with a blue shot aimed at the aggro'd player. This sequence occurs twice. |
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| '''(Set 2, Attack 3: Eagle 2)''' | Cherubim slams down his hammer, releasing a shockwave that players can jump over to avoid damage, while shots are fired in an alternating clock-like pattern. Hammers fall from the sky and, on impact, spawn five small blue shots. After a period of time, Cherubim dives onto a random player. | | '''(Set 2, Attack 3: Eagle 2)''' | Cherubim slams down his hammer, releasing a shockwave that players can jump over to avoid damage, while shots are fired in an alternating clock-like pattern. Hammers fall from the sky and, on impact, spawn five small blue fireballs. After a short duration, Cherubim flies above the arena, targets a player and after a while dives into them dealing high damage. |
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| '''100% (Phase 1)''' | Cherubim teleports to 1 of 4 cardinal directions, spawning 2 virtues that cast beams to the player closest to Cherubim. Dragging these beams on Cherubim will cause his shield to weaken after the third (3rd) hit. | | '''100% (Phase 1)''' | Cherubim spawns two virtues then begins teleporting to one of four cardinal directions. After teleporting, Cherubim shoots a burst of blue fireballs from himself in a spiral pattern, these fireballs return back to Cherubim after a while. Cherubim also begins charging an explosion that goes off when he teleports away. The virtues target the player closest to Cherubim with their virtue beams. When they shoot a beam, a burst of star projectiles come out from the virtue and the beam position. Dragging the virtue beams on Cherubim will cause his shield to weaken after the third (3rd) hit. |
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| '''100% to 75% (Phase 2)''' | Cherubim selects an attack at random from the Set 1 attack pool and repeats this process until his health reaches 75%. | | '''100% to 60% (Phase 2)''' | Cherubim selects an attack at random from the Set 1 attack pool and repeats this process until his health reaches 60%. |
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| '''75% (Phase 3: BlackHole)''' | Cherubim pulls all players into a blackhole-like area, where players must move in and out of the light squares to avoid damage. Daggers are fired outward from the center of the blackhole throughout the phase. | | '''60% (Phase 3: Black Hole)''' | Cherubim pulls all players into a blackhole-like area, where players must move in and out of the light squares to avoid damage. Daggers are fired outward from the center of the blackhole throughout the phase. |
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| '''75% to 20% (Phase 4)''' | Cherubim selects an attack at random from the Set 2 attack pool and repeats this process until his health reaches 20%. | | '''60% to 20% (Phase 4)''' | Cherubim selects an attack at random from the Set 2 attack pool and repeats this process until his health reaches 20%. |
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| '''20% to 0% (Phase 5: Final Verses)''' | Cherubim traps all players within a ring of fire that gradually shrinks over time. Book traps appear on the floor and deal damage on contact, requiring players to dodge them alongside blue shots fired from the outer ring. Players must also jump and crouch to dodge beams originating from the front of the dungeon; unlike in earlier phases, no sound cues are given for these beams. | | '''20% to 0% (Phase 5: Final Verses)''' | Cherubim crashes to a wall, completely exploding it, then emerges as a giant from inside the crater. He then traps all players within a ring of fire created by three spinning orbs that gradually shrinks over time. Book traps appear on the floor and deal damage on contact, requiring players to dodge them alongside blue shots fired from the spinning orbs. Cherubim targets the players with a small explosion that goes off quickly. Players must also jump and crouch to dodge beams originating from the front of the dungeon; unlike in earlier phases, no sound cues are given for these beams. However, this attack is synced with the music meaning having music turned on might help you identify the attacks. The small explosions fire at every second beat and a beam comes every fourth beat. |
| </div> | | </div> |
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| <!------------------Do not touch unless authorized by lorers------------> | | <!------------------Do not touch unless authorized by lorers------------> |
| {{DLog||Cherubim| - We have caught His interest.}} | | {{DLog||Cherubim| - We have caught His interest.}} |
| | | </div> |
| <!--Boss Dialogue Drop Down--> | | <!--Boss Dialogue Drop Down--> |
| {{ButtonHeader | | {{ButtonHeader |
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| ! Trigger !! Dialogue | | ! Trigger !! Dialogue |
| |- | | |- |
| | Arrival || [Cherubim] "Enough performance!!" {{Sound|VA-Cherub1.ogg}} <br /> | | | Arrival || [Cherubim] "Enough performance!" {{Sound|VA-Cherub1.ogg}} <br /> |
| [Cherubim] "You have been observed!" {{Sound|VA-Cherub2.ogg}} <br /> [Cherubim] "And now, you will be JUDGED!" {{Sound|VA-Cherub3.ogg}} | | [Cherubim] "You have been observed!" {{Sound|VA-Cherub2.ogg}} <br /> [Cherubim] "And now, you will be JUDGED!" {{Sound|VA-Cherub3.ogg}} |
| |- | | |- |
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| | Phase 4 End || [Cherubim] "Oh..." {{Sound|VA-Cherub10.ogg}} <br /> [Cherubim] "I will not be witnessed from within a failing construct. So... I will not remain within it." {{Sound|VA-Cherub11.ogg}} | | | Phase 4 End || [Cherubim] "Oh..." {{Sound|VA-Cherub10.ogg}} <br /> [Cherubim] "I will not be witnessed from within a failing construct. So... I will not remain within it." {{Sound|VA-Cherub11.ogg}} |
| |- | | |- |
| | Phase 5 End || [Cherubim] "Father?" {{Sound|VA-CherubF.ogg}} <br /> [Cherubim] "Impossible!" {{Sound|VA-CherubImp.ogg}} <br /> [Cherubim] "The gate was sealed after they got here!" {{Sound|VA-CherubGate.ogg}} <br /> [Cherubim] "You are not.. The source." {{Sound|VA-CherubSource.ogg}} <br /> [Cherubim] "You are not.. The true source!" {{Sound|VA-CherubTrue.ogg}} | | | Phase 5 End || [Cherubim] "Father?" {{Sound|VA-CherubF.ogg}} <br /> [Cherubim] "Impossible!" {{Sound|VA-CherubImp.ogg}} <br /> [Cherubim] "The gate was sealed after they got here!" {{Sound|VA-CherubGate.ogg}} <br /> [Cherubim] "You are not.. The source." {{Sound|VA-CherubSource.ogg}} <br /> [Cherubim] "You are not.. My true source!" {{Sound|VA-CherubTrue.ogg}} |
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| |} | | |} |