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= [[File:Ut-FinalDestination.png|32px|middle]] Weapons =
= [[File:Ut-FinalDestination.png|32px|middle]] Weapons =
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<div class="mw-collapsible mw-collapsed" style="border: 1px solid #2c3e50; border-radius: 4px; margin-bottom: 10px; padding: 10px; background-color: #1a252f;">
<div style="font-weight: bold; font-size: 1.1em; cursor: pointer;">Slot 1: Base Stats (Click to Expand)</div>
<div style="font-weight: bold; font-size: 1.1em; cursor: pointer;">Slot 1: Base Stats (Click to Expand)</div>
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= [[File:Ut-Bloodstrider.png|32px|middle]] Armor =
= [[File:Ut-Bloodstrider.png|32px|middle]] Armor =
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<div class="mw-collapsible mw-collapsed" style="border: 1px solid #2c3e50; border-radius: 4px; margin-bottom: 10px; padding: 10px; background-color: #1a252f;">
<div style="font-weight: bold; font-size: 1.1em; cursor: pointer;">Slot 1: Base Stats (Click to Expand)</div>
<div style="font-weight: bold; font-size: 1.1em; cursor: pointer;">Slot 1: Base Stats (Click to Expand)</div>
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= [[File:Ut-EventHorizon.png|32px|middle]] Abilities =
= [[File:Ut-EventHorizon.png|32px|middle]] Abilities =
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<div class="mw-collapsible mw-collapsed" style="border: 1px solid #2c3e50; border-radius: 4px; margin-bottom: 10px; padding: 10px; background-color: #1a252f;">
<div style="font-weight: bold; font-size: 1.1em; cursor: pointer;">Slot 1: Temp Stat (Click to Expand)</div>
<div style="font-weight: bold; font-size: 1.1em; cursor: pointer;">Slot 1: Temp Stat (Click to Expand)</div>

Revision as of 03:54, 10 September 2026

Untiered (UT) items drop with 3 Trait Slots that grant powerful traits to your character and items.

Reroll Information

Rarities & Costs (SQ / HQ)

The max tier and Glory costs depend on the UT's rarity:

Rarity Max Tier SQ / HQ Glory Cost Fragment Cost
Irradiated Tier B 110 / 330 +1 Irradiated Fragment
Gilded Tier A 250 / 1,500 +1 Gilded Fragment
Royal Tier S 850 / 20,000 +5 Royal Fragments
Bloodshot Tier S 2,500 / 200,000 +15 Bloodshot Fragments
Voidbound Tier S 3,000 / 225,000 +18 Bloodshot Fragments
Unholy Tier S 5,000 / 325,000 +20 Bloodshot Fragments

How to Reroll

To reroll your traits, visit the **Blacksmith in the Hub**.

  • Standard Quality (SQ): Costs Glory + a matching UT Fragment. Rolls a completely random tier.
  • High Quality (HQ): Costs Glory + a Duplicate UT + Fragments. Removes the lowest tiers (D & C) entirely and massively boosts the chance of rolling the highest tiers, while allowing you to pick one trait to reroll only.
  • Ironman / Group Ironman: Both gamemodes have unique rerolling costs. Check the Rulesets section for more information.

Unholy / Voidbound Items

When crafted, both Unholy & Voidbound items get rerolls which are unaffected by the items used to craft them. They also use a Bloodshot Fragment for rerolling.

Weapons

Slot 1: Base Stats (Click to Expand)

Provides a total percentage increase to one specific character stat.

  • Buff Scaling (Tier 1 to 5): (3, 4.5, 6, 8.5, 10)%
Stat Name Description
Health +% Increase in total Health
Defense +% Increase in total Defense
CritChance +% Increase in total CritChance
Speed +% Increase in total Speed
Attack +% Increase in total Attack
Evasion +% Increase in total Evasion
Vitality +% Increase in total Vitality
Slot 2: Modifiers (Click to Expand)

Provides a direct percentage buff to one of the weapon's native attributes.

  • Buff Scaling (Tier 1 to 5): (6, 8, 10, 13, 15)%
Modifier Effect
Damage +% Damage increase
Velocity +% Velocity increase
Cooldown +% Cooldown decrease
Range +% Range increase
Slot 3: Unique Traits (Click to Expand)

Unique passive traits that apply special combat effects on hit.

Trait Name Description Tier Scaling (T1, T2, T3, T4, T5)
Feastbound Every hit feeds your soul. After 10 stacks, next hit deals bonus damage. (1.2s cooldown per stack) (56, 61, 66, 73, 78) bonus damage
Soul Leach Every weapon hit lifesteals for a % of the base damage dealt. (0.16, 0.18, 0.20, 0.23, 0.25)% lifesteal
Deep Cut Hitting enemies causes them to bleed for damage/sec for 4s. Refreshes on hit. (2, 2.5, 3, 4.5, 5) damage/sec
Infernal Surge On weapon hit, summons a fiery quake forward dealing damage up to 9 blocks away. (5s cooldown) (13, 16, 19, 23, 26.0) damage
Primed Your first hit after not attacking for 4s strikes them a second time, allowing you to deal weapon damage for 1.2s. (Cancels when swapping) (1.2x, 1.35x, 1.5x, 1.85x, 2x) weapon damage
Starfall On hit, summons a meteor dealing massive AoE damage in a 5 block radius. (20s cooldown) (75, 85, 95, 110, 120) AoE damage

Armor

Slot 1: Base Stats (Click to Expand)

Provides a flat increase to a single stat.

Stat Name Flat Increase (T1, T2, T3, T4, T5)
Health +(0.8, 1.1, 1.4, 1.8, 2.0)
Defense +(1, 2, 3, 5, 6)
CritChance +(1, 2, 3, 5, 6)
Speed +(2, 4, 6, 10, 12)
Attack +(0.5, 1.5, 2.5, 4, 5)
Evasion +(0.6, 1.2, 1.8, 3, 4)
Vitality +(0.5, 1, 1.5, 2.5, 3)
Slot 2: Modifiers (Click to Expand)

Provides a percentage boost to one of the stats/modifiers that the armour natively provides.

  • Modifier Buff Scaling: (6, 8, 10, 13, 15)%
  • Stat Buff Scaling: (12, 16, 20, 26, 30)%
Type Name Effect
Modifier Damage +% Damage increase
Modifier Velocity +% Velocity increase
Modifier Cooldown +% Cooldown decrease
Modifier Range +% Range increase
Stat Health +% Health increase
Stat Defense +% Defense increase
Stat CritChance +% CritChance increase
Stat Speed +% Speed increase
Stat Attack +% Attack increase
Stat Evasion +% Evasion increase
Stat Vitality +% Vitality increase
Unique Armor Traits (Click to Expand)
Trait Name Description Tier Scaling (T1, T2, T3, T4, T5)
Helmet Uniques
Ragebrew Drinking a flask grants Atk for 10 seconds. +(5, 6, 7, 9, 10) Atk
Fortitude Drinking a flask grants Vit and Def for 10 seconds. +(1.5, 2, 2.5, 4, 5) Vit & +(3, 4, 5, 6.5, 7.5) Def
Saturation Flasks heal more Health. (25, 30, 35, 45, 50)% Health
Fracture Taking damage throws 3 shards outward dealing damage. (0.2s CD) (3, 4, 5, 7, 8) damage
Binding Enemies within 6 blocks that attack you are tethered, constantly burning for damage/sec while within 8 blocks. (2, 2.5, 3, 4, 4.5) damage/sec
Chestplate Uniques
Resolve When health drops below 50%, gain a surge of Vit. +(5, 7, 9, 12, 14) Vit
Burning Fang Damage dealt by your pets ignites enemies for damage/s for 8s. (5s CD) (2.5, 3.0, 3.5, 4.5, 5.0) damage/s
Rally Gain Crit DMG and Def while playing with at least 2 allies within 100 blocks. +(1, 2, 3, 5, 6) Crit DMG & Def
Forsaken Gain Crit DMG and Def while playing less than 6 allies within 100 blocks. +(1, 2, 3, 5, 6) Crit DMG & Def
Composure Avoiding damage for 8s multiplies your weapon by until hit. (1.05x, 1.075x, 1.1x, 1.15x, 1.175x) multiplier
Leggings Uniques
Spiritual Bond Pets deal more damage or heal for more health. Damage: (7, 8.5, 10, 13.5, 15)% / Heal: (12, 15, 18, 22, 25)%
Ember Idol Places a Phoenix Totem every 10s. Standing near it for 2.5s explodes for AoE damage in a 10 block radius. Totem lasts 5s. (45, 55, 65, 80, 90) AoE damage
Aegis Idol Places a Guardian Totem every 10s. Standing within 7 blocks of it grants Def. Totem lasts 8s. +(5, 6, 7, 9, 10) Def
Ambush Weapons deal more damage to enemies above 60% HP. +(6, 8, 10, 13, 15)% damage
Deathmark Weapons deal more damage to enemies below 40% HP. +(6, 8, 10, 13, 15)% damage
Boots Uniques
Airborne Jumping in dungeons grants a massive Spd burst for 4s. (10s CD) +(40, 50, 60, 80, 90) Spd
Dodgebreaker Evading an attack counters for damage to the nearest enemy. (0.2s CD) (45, 50, 55, 65, 70) damage
Burning Spirit A flame trails behind you, dealing contact damage and igniting enemies for damage/s for 5s. (4s CD on impact, burning doesn't stack) Impact: (8.75, 12.5, 15, 20, 22) / Burn: (1.75, 2.5, 3, 4, 4.5) damage/s
Overdrive Gain +1 Spd for every second you move, up to Max. Lost after stopping for 2s. Max +(10, 15, 20, 30, 35) Spd
Discipline Gain +0.5 Atk every second avoiding damage, up to Max. Resets on hit. Max +(10, 11, 12, 14, 15) Atk

Abilities

Slot 1: Temp Stat (Click to Expand)

On Ability Use, gain a flat stat boost for half the duration of your ability's cooldown.

Stat Name Flat Increase (T1, T2, T3, T4, T5)
Health +(0.5, 1.5, 2.5, 4, 5)
Attack +(2.5, 5, 7, 10, 12)
CritChance +(2, 5, 8, 12, 15)
Speed +(4, 10, 16, 24, 30)
Evasion +(1, 3, 5, 8, 10)
Defense +(2, 5, 8, 12, 15)
Vitality +(1, 2.5, 4, 6, 7.5)
Slot 2: Modifiers (Click to Expand)

Provides a direct percentage buff to one of the ability's native attributes.

  • Buff Scaling (Tier 1 to 5): (6, 8, 10, 13, 15)%
Modifier Effect
Damage +% Damage increase
Velocity +% Velocity increase
Cooldown +% Cooldown decrease
Range +% Range increase
Slot 3: Unique Traits (Click to Expand)
Trait Name Description Tier Scaling (T1, T2, T3, T4, T5)
Zenith Ray Crouching for 2s fires a laser in front of you for damage. (15s CD) (63, 72, 82.5, 102, 112.5) damage
Incision On ability use, draws a line on the ground. Enemies caught on it take damage every 0.5 seconds. Line lasts for 5s. (5s CD) (2.5, 3, 3.5, 5.0, 5.5) damage
Pack Mentality Gain +Atk for every ally within an 15 block radius (Max 10 Players). +(0.5, 0.75, 1, 1.35, 1.6) Atk
Overkill Abilities have a % chance to deal double damage on damage. (5, 7, 9, 13, 15)% chance
Cataclysm On ability use, summons a massive orb in the sky that rains mini orbs, striking enemies within 20 blocks 4 times for damage per hit. (30s CD) (12, 16, 20, 26, 30) damage per hit
Firebolt On ability use, fires a fireball dealing damage on impact. (5s CD) (11, 18, 25, 38, 45) damage